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Yu-Gi-Oh! General #548

New Cards Edition

Previous Thread: >>93308056

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●Rage of the Abyss (Jul 27)
●Deck Build Pack: Crossover Breakers (Aug 24)
● Structure Deck: Advent of Blue Eyes (Sep 7)
●World Premiere Pack (Sep 28)
●Supreme Darkness (Oct 26)

TCG:
●The Infinite Forbidden (Jul 19)
●25th Anniversary Tin: Dueling Mirrors (Sep 19)
●Rage of the Abyss (Oct 11)

TQ:
What would you be playing if Snake-Eyes and Fiendsmith did not exist?

Thread CaC:
Create /tg/ based cards for the T.G. archetype
>>
>>93371693
>TQ
Runick without floodgates. It's cheap to build, has answers for everything, and while removing floodgates makes it a lot weaker, it also makes for a better experience.
>>
https://www.pixiv.net/en/artworks/120655277
>>
dead thread dead game Rush en 2025
>>
>>93372914
Nah. Just in a real dogshit format at the moment. The August banlist is the one that will decide the fate of the game.
>>
Rising Air Current is actually Desert Storm
Mystic Plasma Zone is actually Dark Zone
Molten Destruction is Burning Blood, but that one actually does fit better.
Twister's artwork has a bunch of objects from other spell and trap arts getting sucked up, that's fun.
>>
>>93372078
Bystial and ghoti runick were fun af to play on master duel before the snake eyes invasion, once I found those I reversed my opinion on runick and realized I just hated the runick stun variant
>>
>Destiny Board
>any monster to enable Magical Hats
>Magical Hats for I and A
>Magical Hats for N and L
>Ceasefire to flip all Spirit Messages face up
ame I retarded or a genius? is there a ruling that makes this not win with Destiny Board or is the only thing stopping this from working the insane brickiness and any pre-Battle Phase removal?
>>
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>got alert by vendor INFO was restocked
>oh cool, I'll just go over to my computer
>it sold out in those 5 minutes I took to get to the computer
>this is the second time this happened
Screw it
>went onto TCGPlayer and spent about the price of a 1.5 boxes to get every single card I wanted, including the Dragon of Pride & Soul
Done with this release. Is it being hyped up online? I know it has some good cards, but really the stuff I'm most interested in is the Mimighoul, Gimmick Puppet, and Millenium/Exodia stuff. The White Forest I guess is going to be really good in the near future?
>>
>>93374238
And don't get me wrong, I am happy and probably saved money. I just find it weird how low of stock some stuffs been lately. Walmarts and Targets around me have been pretty dry.
>>93373642
I find it weird how Konami stated it as if they are reactionary to the game state instead of showing control. Kind of like how airport security doesn't really make new rules, just reacts to something bad happening and is like 'okay no more this or that when going through TSA'.
I am sure they've been like this for awhile, just kind of shocking to see how little control they have. They just throw stuff out, see how people break the game and is like 'okay no more of that card' as punishment for creativity. Very strange.
But I still love Yugioh.
>>
>>93374238
Fiendsmith is really good engine that can be splashed into literally any deck thanks to Moon of the Closed Heaven, but it's especially good in decks that are already top tier (Fiend Link and Snake-Eyes). Also this weekend is NAWCQ so competitive players are all scrambling to get their copies.
>>
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/a/ faggot here, what's /tg/ opinion regarding the Rush Duel format?
I love it but I want to know your opinion.
>>
>>93375888
I've played it a couple of times. I might try it a bit more extensively if/when it gets imported to the west, but only if that rat fink Kevin Tewart isn't deciding the rarities for it. The gameplay is fun, but half the reason I HATE the TCG is because that crooked rat rarity bumps shit on purpose.

I've been considering Digimon's TCG since they have a simulator for it now. Locals don't run it so online's the only option here.
>>
>>93375445
They're fully aware of what it will do to the meta, and the only thing that could act as a deterrent to that and thus keep Fiendsmith from getting hits is the fact that it's been rarity bumped to the moon and won't be quite as widespread as it otherwise would be. China already has Tier 0 Fiendsmith/Snake-Eye metas and it has a stranglehold on other OCG territories as well.
>>
I think Yugioh needs a rule that says you cannot play more than one card or effect per turn.
>>
>>93374128
Besides that being fairly inconsistent, have you ever even read the cards? Namely the spirit messages. The "THIS CARD CAN ONLY BE PLACED ON THE FIELD BY DESTINY BOARD." part, you know the only text on the cards?
>>
>>93374238
2nding rush before the WCQ and fiendsmiths.
>>
>>93375888
(NOTE: this is based off the speed duel client and standalone Rush video game, and does not reflect the latest releases)
The mechanics are certainly more focused given that they've had 25 years of experience from the main game and can take notes from other games but it feels very divorced from what made the main game appealing that they tried to "revert" back to. It now feels more like I'm just smashing monsters into my opponent's rather than trying to navigate a situation.
Artisticly I'm not a fan of a majority of the art being goofy and kind of polished/glossy. It's been less goofy in the recent reveals but I haven't looked much besides a passing glance on a news page. So take this with a gain of salt maybe.
Effects aren't nearly as interesting as the main game. While it does resolve the word bloat that many complain about from the main game it also sacrificed what made it interesting. IE you hop on one leg and balance a plate on a stick for a 500 atk boost.

TLDR It wears the skin of the main game but it's gone in a completely seperate direction, a direction that didn't intrest me though. It might be getting more interesting from the few newer cards I've passively seen but after the bit I played a while back I'm not Rushing back.
>>
>>93375888
I feel Rush Duels is really good for introducing the pace of the game without overloading people with decades of card buildup. It's also really good at avoiding the Effect Fatigue that you can sometimes get from the main game from needing to track a bunch of Lingering Effects, Locks, and other board state aspects. People like >>93377481 anon who have managed to climb the Skill Cliff the main game needs probably will find less appeal in it, but the game still has its place for people that want to play Yu-Gi-Oh, but either can't find the resources to learn to play the game, don't have the time to set aside, or are wanting to learn a game through diving directly in. It's really easy to bounce off the skill wall in those situations, after all.
>>
>>93377481
>standalone rush videogame
Is that one available in english in some way?
>>
>>93375610
>>93376218
>>93377368
Oh, thanks anons! I totally forgot about Fiendsmiths and have honestly been ignoring them. I heard people online talking about it, but hadn't looked into it myself. That makes a lot more sense.
>>
>>93377771
It's on the Switch in english. Pro tip: it's not worth buying, just pirate/emulate it.
>>
>>93371693
>TQ:
That's 10! trap monster spam.
>>
>>93371693
>TQ
Rescue Ace (nothing snake eyes)
The deck is super fun to play. I couldn't care less about all the Link nonsense that it turned into closer to AGOV. But the Terahertz lines were fun if a bit highroll, and didn't require Snake eyes (though it isnt really viable now due to linkuriboh being banned and airlifter limit).
You can still mess around a decent amount due to smaller Link lines to make proxy F + mud dragon and give the turbulance targeting protection.
I wouldn't doubt we get back airlifter soon (Aug.) similar to the purrely unhits and then I might go in on it again.
>>
>>93376205
Be forewarned that the sim for the DCG is kind of poorly made. Bugs, cards not working as they should, that kind of thing,
>>
>>93380054
How quickly do the errors get resolved? Are they at least within the timeframe of months? I've used Omega so I'm used to stuff just breaking sometimes.
>>
>>93380106
Not very quickly iirc. I'm only casually familiar with it in the first place, so you'd probably want to ask the general on this board for specifics
>>
https://www.pixiv.net/en/artworks/120683468
>>
Getting back into the game for the first time since links came out, it killed my locals but they are starting up again, and i got a pair of boxes of the new exodia booster set dirt cheap, whats an archetype in this set that would appeal to an annoying prick that plays shit like Ghostricks and Frightfurs back in the day and enjoyed Pendulum Format
>>
>>93381482
Mimighoul came out in the very set you purchased, and pair with Ghostrick.
>>
>>93381482
Mimighoul is the new tcg exclusive, low rarity that is basically the new Ghostrick.
>>
>>93381482
Mimighoul is in its first wave and may catch your interest. It's designed around special summoning flip monsters to your opponent's side of the field and then flipping them face-up, inflicting various negative effects upon them before the monsters bounce to your control.

Funny you mention Frightfur as that deck has managed to have some lasting status as a Rogue Deck. Even hit Top 4 in a regional recently:
https://www.youtube.com/watch?v=-7oEAE1w4eU

There's a Devil May Cry-style archetype (Fiendsmith) that came in the new set that is going to strongly synergize with an existing extremely powerful deck called Snake-Eyes, so I wouldn't expect to go in to top. We have a confirmed date for a banlist that will hit it, but it's in late August. I'd recommend taking it a bit casually rather than sweat it out.
>>
>>93381670
To note for the Fluffal list: it does have some pricier cards in it, so if you want recommendations on some budget alternatives, don't be afraid to ask.
>>
Is Witch of the Woods usurping Madolche as our new cutiepie archetype?
>>
>>93381708
They actually started leaning into Lore Archetypes a fair bit in recent times. White Woods is sorta a flashback to the Garden of Eden-esque childhood of the lead gal who takes some inspiration from Bayonetta. She's Diabellstar the Black Witch, her younger form in the archetype is Astellar.
>>
>>93381670
>>93381696
What a lame build. 3 Fusions, Bahamut+Toad, Bagooska and 9 Links.
>>
>>93381840
Sounds based. I got my two boxes arriving tomorrow hope i pull some. Can't be worse than the poor bastards paying like £400 for just a playset of a few of the Fiendsmith cards.
>>
>>93381917
Current format doesn't really favor the long game because of how strong Snake-Eyes has been in it and Fiendsmith makes them stronger, so they push towards a lockdown or OTK strategy. Frightfur Extra Deck is one of the most sensitive to format shifts and even tech options in the main get really strange. 3 years ago they were on Necro Fusion unironically and about 6-9 months ago one of the best builds incorporated Synchros into it.
And if you expand it to count as an engine with 3 Frightfur Patchwork, 2-3 Edge Imp Chain, and 2-3 Polymerization, those show up in a ton of different decks.
>>
trying to get back into it after giving up in 2007 any good yugitubes that aren't cringe
>>
>>93382442
I only like CyberKnight. All the other ones annoy me in one way or another.
Team APS is alright, but they seem to be pessimisitc at times, and I also don't like that Magic the Gathering guy they meet up with on occasions. Some of their videos are good though.
>>
Anyone know when will they reprint parallel exceed, swap frog and toadally, they're so expensive now
>>
>>93382442
best competitive content is dkayed casting tournaments or like Josh schmidt vids chatting about yugioh, for entertainment you can watch whoever really
>>
>>93381917
that's how frightfurs have always been from day 1 in master duel, but for any deck tho if your extra doesn't have good generics in it if you have the space, its shit
>>
>>93382819
dkayed is pretty cringe and he has a legion of cocksuckers who think he's the hottest shit. I appreciate that he runs MDM and hosts tournaments but he's definitely doing it for his ego.
>>
>>93382914
how is he cringe i don't get it, its not like he's a bad player casting the tournaments or something
>>
>>93383011
>Hajime!
>FOOL!
>Negate!
>Back to Fortnite!
He drags his anime character persona on a little too long for my liking. I don't mind that sort of thing in moderation but it has to be tempered by a bit more sincerity and candor.

But no, I don't think he's a bad player. Just a dork.
>>
>>93382442
TheDuelLogs straddles the line. He rubs elbows with vtubers and can be just a little cringe at times, but he also just plays the game and doesn't shout for no particular reason like a lot of other ones do. If you're into zelda speedrunning, he's kind of like the zfg of the yugioh community.
His main channel is top 10 style content. His side channel is mostly streaming duels or replays. Regularly collaborates with vtubers. Easy to digest content, if not a bit drab at times. Also branches off into other TCGs on his other channels if you're into that kind of thing.

Luke Von Karma's also kind of like a version of MBT that isn't a tremendous faggot. Most of the content he puts out is viewer-submitted content highlighting the stupid bastard side of the game.
>>
>>93383058
Makes sense I suppose, I care much less about that kind of stuff since I'm a long time watcher.
DBgrinder does drier replays of tcg sim matches if people want serious content that isn't md too
>>
>>93383168
LVK's level of cringe depends on how far away from his main channel you go. His meme review content with PeepsYGO can get pretty bad, even beyond just what they are reviewing.
I know the series is about riffing on just how bad Master Duel Meta's memes are, but a lot of the tangents they go on are just not funny. Like a weirdly frequent one is Peeps making fun of anime images under the basically the reason of them hating anime. Putting aside that this whole franchise is built off of an anime/manga...where joke?
That example does admittedly lean more towards the guest, but I do still recommend sticking to LVK's main channel. The editting down and focus on something really saves you from the standard streamer tangent cringe.
>>
>>93382442
dpYGO is probably the only one I watch because the content is both informative and respects my time, and isn't the same 30 minute speculations on banlists and set releases
>>
>That one autistic guy at locals that plays a single type, not an archetype, but a type like Fairy or Dinosaur.

Whats your locals Type Guy?
>>
>>93385030
Zombie Type Guy. Hes fat, has a greasy pony tail, is so large he hangs over every edge of the chairs including the back and just plays shit like Red Eyes Zombie Dragon purely because its a zombie type. He's usually a stoic motherfucker but the day he pulled a Zombie World, Zombie Reborn and Zombie Fusion or something from three different boosters on the same day was the most sincere i've ever seen someone smile.

You still have terrible BO Chris but i hope you are happy since you aren't a perv or creep.
>>
>Booster Box arrived in the mail
>Only after Mimighoul and Millenium shouldn't be too bad right?
>Draw every Secret rare, all the Fiendsmith, White Forest and Exodia
>1 Mimighoul Master
>1 Mimighoul cerberus
>in 24 packs

So i'm not pissed because the fiendsmith sr's will pay for the box like 3 times over right now but thats weird right? i thought mimighoul was the tcg filler common archetype?
>>
>>93386096
I'm looking at the set list on Yugipedia and apparently they're in the Super Rare - Ultra Rare slots rather than Common. I think the anon that told you they were plain Common just estimated wrong or saw some videos of box opennings where they ended up showing up a lot:
https://yugipedia.com/wiki/The_Infinite_Forbidden
>>
>>93386809
Well Fuck. Witches of the White Forest it is then.
>>
Why is Fiendsmith SO expensive? that deck looks like it costs half a grand to build and thats fucking magic the gathering world tournament levels of horseshit.
>>
>>93387038
Moon of the Closed Heaven allows for any 2 monsters to go into Fiendsmith Requiem, and then when you send it to graveyard to special summon Engraver with its effect, you can equip Requiem to Engraver and this gives you full material for the Necroquip Princess contact fusion. From there, it's full Fiendsmith Combo.
This means that any deck in the game that can summon 2 monsters has full access to that infinitely recurring engine that needs no normal summon for its setup.
>>
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>>93378153
nta but yeah you won't be able to ignore fiend smith snake-eyes for long, depending on how sweaty/willing to burn money your scene is. I didn't look into them beyond hearing they'd be killer either, and got stomped by it at locals wednesday. Combos aren't hard to follow, just really competent players already playing snake-eyes make it pretty lethal if you don't stop them in 5+ different ways. Smaller local today, so hopefully no tryhards
>>
>>93382442
MBT is a massive faggot. Hardleg stopped making shitpost content and sucks now. Farfa and Nymnym = YouTubekids. Duellogs and Dzeef scripted are the equivalent of tts wikipedia article. Unscripted Dzeef is legit funny tho, but usually involves MBT or farfa. TheOneJames copied Staple or Stinker format and is ok for low effort community focused content. dpYGO usually graces my morning shit. Joshua Schmidt and Jesse Cotton make fine competitive content, the former has been doing a podcast Heart of the Cast with farfa where he turns off the twitch streamer and takes it seriously. Cap G is always a pleasant & interesting watch, varied topics. YGO Stratz does a pseudo news show that I get most my yugioh updates from. Finally, I humbly await the return of the king himself - Rata, and his loyal servant Jimbles
>>
>>93387336
I forgot Cimooo like everyone else apparently did
>>
>>93387349
To be fair, he is the most obvious one. Like, he's the one dude big enough to be able to consistently get collaborations with people outside the standard sphere and is able to create the stuff that people end up copying.
Like, off the top of my head, the dude created the most popular form of Persistent Draft with Progression, a random bit of speculation in episode one defined the standard form of Masochist runs of Master Duel when people were floundering for a Nuzlocke equivalent hard mode, and several other series functionally shifted Yugioh on Youtube from "news of the week" stuff to the more evergreen stuff of today. Hell, Reaper format was a complete unknown until one of his series accidentally stumbled across it.
Unfortunately, this success means that he's never really brought up, because everyone presumes you know of him.
>>
Team APS is okay. The one who looks like Beerus seems to actually give a shit about the game and will talk about issues without fear of losing Konami influencer gifts.
>>
Thoughts on Gimmick Puppets now INFO gave them a TFK and a full extra deck of pure archetype? are they the new budgetnigger scumdeck?
>>
>>93374238
>is it being hyped up online?
If you buy a random box and pull the jellyfish you break even, and you still have 1 more secret (or QCSR), 4 ultras and a bunch of supers to sell. If you pull donte you pay your box and make an extra $20-$30. Almost every single card/archetype in this set is good.

>fiendsmith
The new invoked/adventure, can be slapped in ANY fucking deck that can put out 2 any two monsters.
>mulcharmy
Maxx "C"-like.
>millennium
It's alright with fiendsmith.
>white forest
Snake-eye but cuter and funnier. New synchro engine that people want because baronne and savage are banned, yet the deck is incredibly competent without either.
>gimmick puppet support
You can build the whole deck for around $40, and even though it kinda sucks at going second (if you open a really good hand you can stop the opponent from doing anything with handtraps) it's perfectly capable of FTKing you if it goes first and opens crossout/condolence.
>madolche support
Literally gives them several one card combos, and even though tiarafraise isn't that special (it's more or less just tiaramisu with (quick effect) on it) it still gives them a lot more viability than before, if you want to be a total faggot you can even barrier + village lock the opponent after doing your basic combo.
>random cards
Necroquip is the card fiendsmith needed to truly be sloppa.
Aerial eater is a good super poly target against fiendsmith.
Kochobo is decent machine support.
>>
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Bought this on the cheap and now I wish I had someone to play card games with.
>>
>>93388851
>He fell for it
>>
>>93388851
There's going to be a new one of those coming out probably next year, so you can look forward to having another one to put next to this one to keep it company.
>>
>>93388851
Just so you know, that Structure Deck was first printed in 2013.
Thing has been reprinted a lot because people have bought it ever since.
Fortunately, you'll soon get an easy way to upgrade it, "Advent of the Blue Eyes"
Likely going to come Winter this year or Spring next year with how the delays from OCG releases typically shake out.
>>
>>93388889
For what?

>>93388911
>There's going to be a new one of those coming out probably next year
Oh, neato

>>93388950
>Just so you know, that Structure Deck was first printed in 2013.
That's alright, I just picked it up for £5 because it had the blue eyes on it and I felt nostalgic.
>"Advent of the Blue Eyes"
>Likely going to come Winter this year or Spring next year
I'll be sure to keep an eye out for it.
>>
>>93388996
>For what?
As the other anon said, for the 11 year old structure deck.
>>
>>93388851
That was my gateway drug back into the game as well lol.
>>
The new BEWD support is lame because it turns the deck into Calamity turbo. Honestly, I'd wish they'd ban Calamity and Crimson Dragon.
>>
>>93389036
Oh, it'll happen - OCG and MD already killed him, TCG hasn't because everybody's sunk cost on Snake-Eye decks they're not playing the King Calamity turbo, but it might go as soon as that list in August.
>>
>>93389036
>the new support is lame because of something unrelated to the deck
The OCG and Master Duel already banned King Calamity. Chances are it'll follow suit in the TCG in August.
>>
>>93389036
Crimson Dragon is more or less fine as long as Calamity gets banned. It does make the level 12 Signer Dragon evolutions feel a bit interchangeable but that's hardly worth banning it over.
>>
>>93389007
You know people can buy something that makes them happy and nostalgic without fitting the requirements for some retarded "you fell for it" meme, right? I mean, you know that right? For real?
>>
>>93389026
I hope you're having fun anon
>>
>>93389126
NTA but while I personally think that it's bad for a card like Crimson Dragon to exist in the card's genepool, I do ultimately agree with this notion. I think it's dangerous to not only have a card that can cheat good monsters out, but also have it function as a proper summon. It limits how they can design Dragon synchro monsters in the future in a negative way, but as long as you don't have ultra-degenerate shit like King Calamity? It's like, fine.
>>
>>93389126
If Calamity is gone, you just use Blazar, which is one the strongest negates in the game, or Supernova to banish opponent's board.
>>
>>93389026
My gateway back into the game was Duel Links with a BEWD deck, followed by the Ice Barrier and Egyptian God decks (which were new at the time). It's a shame that they don't have a proper place in the game, because they really are cute little decks to play with for beginners and returners.
>>
>>93389196
The reason Konami kept printing that structure for 11 whole years was specifically to prey on that feeling for money.
>>
>>93389196
Ignore that person. There's at least a couple of regulars in this thread that like to make you feel like a retard for feeling nostalgic, because they can't separate the people that buy what they like from the retards that claim that the game is at its peak when they pander to the anime.
>>
>>93389196
I mean at best he fell for some nostalgia bait and has some fun with the starter and maybe upgrades it a little and plays some similarly cheap decks with the bros
At worst he realizes he likes yugioh and wants to beat other players at locals or the like, finds out he has like 4 different mechanics to learn, hand traps are required, the game is nowhere related to the anime, turn 4s are a myth, and the starter deck he just bought helps with none of these
There's really no in between lol
>>
Top 4 todaaayyyy

Didnt get anything good out of my 10 prize packs of Infinite Forbidden though
>>
>>93389938
>traptrix
This here is a ghostricks neighbourhood!
>>
Can diabellstar go with white forest or are they just story connected?
>>
>>93390222
She can, but doesn't have a heavy impact on the deck. Her level doesn't lead into any White Forest synchro monsters with their in-house tuners, and their Level 8 synchro benefits from synchro climbing into it with their in-house tuner synchros (which is to say that Diabell+Jet off of OSS isn't very lucrative). She does have some good generic tech associated with her kit and gives them easy access to PEP, but other than that she isn't really necessary.
>>
>>93390222
>>93390454
By contrast, the OCG's new Diabellstar lore archetype Azamina actually has a Sinful Spoils card that bridges Diabellstar into their archetype so she's worth using there.
>>
>Snakeeye Fiendsmith waacshit getting BTFO by Ancient Gear deck.

Nature is healing.
>>
>>93390623
Hey, sometimes the best way is not the fancy strategies. Sometimes, you just need the mass.
>>
>>93390623
Do you have a link to a match of this, I gotta see ancient gear actually playing through a modern endboard
>>
>>93391238
https://www.youtube.com/watch?v=BYIrxTouEoQ
it's somewhere in the second half of the day, pretty good match. There's also a kashtira mimighoul in the first match that was interesting
>>
>>93371693
>LGS was taking my yugioh bulk everytime i went there
>all of a sudden one day they pulled all the yugioh singles and refused it

Welp, not going there anymore.
>>
>>93386096
The first four boxes i opened in the mail were Fiendsmith tracts and Purge. twice. I've never felt so burned in my life. Then my second four that i opened had the rabbit, Engraver and two QCRs. I have a millienium playset which is cool
>>
>>93391343
8:48:00 for the start of the match, 8:56:16 for the start of ancient gears taking a dump on snake eyes, holy what a fucking chad
>>
>>93382442
Pak has really good content as does MST.TV. Team APS is enjoyable as well

>>93388063
Yes. FTK burn strategy

>>93389938
Nice deck. Been meaning to update my Traptrix list
>>
Do you guys think they're planning on banning the mini-Goddess on the August banlist to nerf Fiendsmith? They did release her at common, after all.
>>
>>93391701
No, nothing from Fiendsmith will be banned (may see limits/semi'd) by August, they'll only have been out like a month, they want you to buy product. Snake-Eye will probably see some hits because it'll have been over 6 months of them being fully out though.
>>
>>93392296
The announcement on Twitter said they were specifically seeing what impact INFO would have on the meta. They clearly see that something's gotta give.

Like you said, I foresee Fiendsmith semi's and limits, maybe a hard ban on Requiem since that's just Knightmare Mermaid. Snake-Eye's the deck that needs to worry since their cards have been in the crosshairs for a very long time.
>>
>>93391701
No, TCG flat out never hit that deck, so here's what will happen.
>banned: apollousa, masquerena, omega (these bans technically hurt it, but they completely fuck over weaker decks)
>limited: divine temple, hiita, promethean princess, raging phoenix, zealantis, anima (no one runs more than a single copy of these cards, they're meme bans that say "we know snake-eye fiendsmith is a bullshit deck, but we won't hit it with a hammer until it wins worlds :)")
>semi limited: little knight, flamberge (more meme bans)
And before you go "but OCG actually hit it and thus everyone will play at worlds with a weaker deck", i specifically mentioned the TCG because they want every single western player that goes to worlds to be on snake-eye fiendsmith, and even though they'll have to play with only 1 ash, 1 wanted and 2 bonfire, the fiendsmith cards more than make up for it and they have the advantage of being able to function without maxx c (mulcharmy isn't a suitable replacement, to the point OCG only sides 1 copy). I genuinely don't know how KONMAI will react if yubel fiendsmith, tenpai or even gimmick puppet wins, because it's obvious who their favorite is and this isn't be the first time they rig worlds.
>>
>>93391701
>>93392622
Hold the fuck up, august? Isn't it coming out in a few days?
>>
>>93392640
No.
>https://x.com/yugioh_tcg/status/1811068008367808565

>The next Forbidden & Limited List update will be coming in late August, so we can see the impact of The Infinite Forbidden on the game, before making any changes.
>We're excited to see everyone's Deck-building creativity on display once INFO is released! #YuGiOhTCG

They literally announced when it was going to be and what set is going to be in the crosshairs. Any ban outside of Requiem is a little too wishful, but they're looking at it because Fiendsmith/Snake-Eye is running rampant and they cannot ignore it.
>>
>exodia fiendsmith is the new pepe
buckle up lads here we go again!
>>
So how does the new exodia work? does it make millenium monsters count as forbidden one cards? and isn't the original still an auto win?
>>
>>93393038
It does a whole lot of nonsense to set up the new Exodia fusion without actually fusion summoning, the fusion grabs a trap that nukes your opponent's board on their turn, then on your opponent's turn it grabs a quick-play that uses the Exodia pieces as equip spells to make the fusion really big and give it piercing so you can just One Punch Man your opponent.

It doesn't actually try to win with Exodia's win condition, they're just necessary bricks.
>>
>>93393038
>does it make millenium monsters count as forbidden one cards?
No.
>and isn't the original still an auto win?
Yes.
>So how does the new exodia work?
Millennium Ankh lets you reveal the cards in your hand, deck, or face-up field, then shuffle them (and any non-Millennium monster cards) to summon the Fusion monster
>>
>>93393209
>>93393222
but why not just stick to the original exodia?
>>
>>93393256
Because Millennium Ankh lets you do both. What kind of question is this? You either draw into all 5 pieces and win, or you pop Millennium Ankh and beat your opponent to death. The in-between is all the stuff the Millennium archetype enables, contrary to Exodia's previous backup plan of shaking your opponent's hand and proceeding to sideboard
>>
what happens if you chain book of eclipse to effects like shining neos wingman that play out depending on the number of attributes (or other known face up factors) on the field?
>>
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Oldie but goodie
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>>93393775
I'm no judge but that effect should fizzle since the number of cards that it destroys occurs upon resolution of the effect (rather than activation), and depends on public information factors and all of that public information becomes private information.
>>
I think that Stealth Kragen (and by extension WATER Xyz) will unironically become an antimeta pick in the near future. The attribute modulation it provides renders Fiendsmith completely inoperable, and it also messes with Snake-Eye/Tenpai/Voiceless Voice to a meaningful capacity. The Armored Xyz and Shark support is good enough that I could see those factors bringing it up to low T3 at best, high rogue otherwise.
>copium?
Perhaps, perhaps... Nothing quite as funny as explaining to a Fiendsmith player that their LIGHT Fiend is a WATER Fiend now though.
>>
>>93392622
>No, TCG flat out never hit that deck, so here's what will happen.
...Do you mean OCG? The Fiendsmith part of the deck has literally only been fully released (rather than just prereleased) in the TCG for all of 2 days.
>>
>>93388851
>>93388911
I am so excited for the new Blue Eyes deck.
>>
Did anyone share this, someone brought snake eyes exodia to a dkayed tourney and almost won a match, is this just the meme deck format lmao, the ancient gears guy went top 200 too
https://youtu.be/1Q9UEsUE3EI?si=WrZlqFXMcGsiWyCn
>>
>>93395761
>Next main set has a bunch of Shark support (and also Mermail/Atlantean apparently)
>Guys I think water decks are going to be pretty good
No shit sherlock.
>>
>>93398055
>uhh durrrr it's getting support therefore it'll be good!
I wish that reality were as simple as your mind
>>
>>93371693
Old timer, here. First time ITT.

I'm making an old school Dark Fiend & Dragon deck with a beatdown focus. I'm having a hard time finding 4 star & below Dragons in the "classic" era with good stats. I'm open to criticism, I'm concerned about card redundancy.

Barrel Dragon is my ace & deck mascot.
>>
>>93398210
Main Deck:
1x Red-Eyes Black Dragon
2x Summoned Skull
1x Labyrinth Wall
3x Luster Dragon
1x Archfiend Soldier
2x Vorse Raider
1x Opticlops
1x Dark Blade
1x La Jinn the Mystical Genie of the Lamp
2x Mystical Elf
1x Barrel Dragon
1x Jinzo
1x Shadow Ghoul
1x Reaper of the Cards
1x Des Feral Imp
1x D.D. Warrior
1x Wall of Illusion
1x Sangan
1x Greenkappa
1x Penguin Soldier
1x Morphing Jar
1x Witch's Apprentice
1x Man-Eater Bug
1x Magician of Faith
1x Kuriboh
1x Change of Heart
1x Soul Release
1x Raigeki
1x Dark Hole
1x Pot of Greed
1x Fissure
1x Swords of Revealing Light
1x Monster Reborn
1x Dian Keto the Cure Master
2x Mystical Space Typhoon
1x Chain Energy
1x Dragon Treasure
1x Dark Energy
1x Megamorph
2x Sword of Dark Destruction
1x Snatch Steal
1x Horn of the Unicorn
1x Mystic Plasma Zone
1x Yami
1x Trap Hole
1x Anti Raigeki
1x White Hole
1x Mirror Force
1x Widespread Ruin
1x Robbin' Goblin
1x Seven Tools of the Bandit
1x Magic Jammer
---------
Side Deck:
1x Tri-Horned Dragon
1x Zoa
1x Serpent Night Dragon
1x Beast of Talwar
1x Curse of Dragon
1x The Wicked Avatar
1x Red-Eyes Black Metal Dragon
1x Wall Shadow
1x Kaiser Glider
1x Lord of D.
1x Ookazi
1x Heavy Storm
1x Card Destruction
1x Heart of the Underdog
1x Metalmorph
---------
>>
>>93398210
Whatever era you're aiming for, you're still making some baffling choices. Reaper of the Cards? DD Warrior instead of Warrior Lady? 1800 vanillas when you aren't maxing out on the 1900s you're running? All of those mediocre type/attribute limited equip spells instead of good old Axe of Despair/Mage Power/United We Stand? Fucking Anti-Rageki and White Hole?
>>
>>93398250
>Reaper of the Cards?
Helps me in a pinch when I don't have Mystical Space Typhoon for a suspicious trap when I play Eternal Duelist Soul on GBA. Should I remove it?

>DD Warrior instead of Warrior Lady?
What's the biggest difference?

>1800 vanillas when you aren't maxing out on the 1900s you're running?
1800 is my minimum. Is that wrong?

>All of those mediocre type/attribute limited equip spells instead of good old Axe of Despair/Mage Power/United We Stand?
Noted.

>Fucking Anti-Rageki and White Hole?
What's wrong with these?
>>
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Slowpoke working hard as always, got maybe 1/3rd left to go. Pic related was in the current "to-do" batch that got finished and turned out to be way more interesting to mess around with than it looked, so it gets to be the one I show off this time.
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>>93398273
warrior lady is optional, your opponent can just poke any 100 atk dork into d.d. warrior and it has to banish itself.
>>
>>93398250
>>93398492
Thanks for the advice.

Changed it up, a bit. Now I can have Red-Eyes Black Metal Dragon as my trump card. Barrel Dragon is still my ace, though.

Main Deck:
1x Red-Eyes Black Dragon
2x Summoned Skull
1x Labyrinth Wall
3x Luster Dragon
1x Archfiend Soldier
2x Vorse Raider
1x Opticlops
1x Dark Blade
1x La Jinn the Mystical Genie of the Lamp
2x Mystical Elf
1x Red-Eyes Black Metal Dragon
1x Barrel Dragon
1x Wall Shadow
1x Jinzo
1x Shadow Ghoul
1x Des Feral Imp
1x D.D. Warrior Lady
1x Lord of D.
1x Wall of Illusion
1x Sangan
1x Greenkappa
1x Penguin Soldier
1x Morphing Jar
1x Witch's Apprentice
1x Man-Eater Bug
1x Magician of Faith
1x Kuriboh
1x Change of Heart
1x Soul Release
1x Raigeki
1x Heavy Storm
1x Dark Hole
1x Pot of Greed
1x Fissure
1x Swords of Revealing Light
1x Card Destruction
1x Monster Reborn
1x Dian Keto the Cure Master
1x Mystical Space Typhoon
1x Chain Energy
1x Megamorph
1x Axe of Despair
1x Snatch Steal
1x United We Stand
1x Horn of the Unicorn
1x Mage Power
1x Mystic Plasma Zone
1x Yami
1x Trap Hole
1x Mirror Force
1x Metalmorph
1x Widespread Ruin
1x Robbin' Goblin
1x Seven Tools of the Bandit
1x Magic Jammer
---------
Side Deck:
1x Tri-Horned Dragon
1x Zoa
1x Serpent Night Dragon
1x Beast of Talwar
1x Curse of Dragon
1x The Wicked Avatar
1x Kaiser Glider
1x Ookazi
1x Heart of the Underdog
---------
>>
>>93383369
DBgrinder is dry as fuck but is a good channel to watch for anyone wanting to see how other people play a certain deck. I know he does that thing where people call certain cards the wrong name but I internally rage every time he calls kisikil "kelsey"
>>
>>93398570
I should have mentioned that I am trying to stay in the early, or early to mid "Yugi Era." I tried to stick to all the beloved classics from 2002, but as I mentioned earlier, there were a lot of gaps when trying to build the Dragon side of my deck. Thus, a lot of these are from 2003 & 2004.
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>>93391343
>picks up Chaos Ancient Gear Giant
>triple-take
>turns to crowd
>"AYO IS ANYONE READING THIS CARD?!?!!"
>>
>>93398210
If you care less about ditching the type/attribute requirements, you can make an aggro deck that looks like:
3x Sapphire Dragon
3x Vorse raider
3x Gemini Elf
3x Goblin Attack Force
1x Jinzo
2x Vampire Lord
1x Breaker
1x DD Warrior Lady
1x Witch of the Black Forest
1x Sangan
2x Magician of Faith
1x Pot of Greed
1x Graceful Charity
1x Lightning Vortex
2x Nobleman of Crossout
1x Heavy Storm
2x Giant Trunade
1x MST
1x Snatch Steal
1x Premature Burial
1x Delinquent Duo
3x Axe of Despair
1x Mirror Force
1x Ring of Destruction
1x Magic Cylinder
1x Call of the Haunted

It's far from perfect, but if you just want to relieve the days of playground Yugioh beatdown and are playing people with decks of similar power level (I'm assuming Goat format) this wouldn't be the worst place to get started. Depending on what you end up liking, you've got plenty of room to transition this into something that's a bit tighter with its specific theming. But at least you'll have something that has some degree of consistency and that can take games.

Also sorry, but Barrel Dragon really isn't that great of an idea outside of a deck dedicated to bringing it out. There are ways of making it work, but this wasn't one of them. I, or someone else, could perhaps workshop a deck based around it, but that would have to come later.
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>>93398273
>What's wrong with these?
Anti-Raigeki and White Hole require your opponent to both have Raigeki or Dark Hole in your deck, for those cards to come into their hand, and for you to have them on the field. That is extremely situational, so you'd more often want the card to be something else you can use more proactively.

>>93398570
Why Dian Keto? Life points generally don't matter until you reach the very last one, and even if they did have more effect on the game than just that, 1000 is just far too low. Why not something like Smashing Ground? I have no idea what sorta format you are building for, but I recall that came out at the same time as Fissure.

Similarly, why Red-Eyes Black Metal Dragon? Compared too just base Red-Eyes equipped with Metalmorph, it only has 100 additional attack and it misses out on Metalmorph's attack gain effect that can make the base Red-Eyes a lot stronger.

Also, Wall Shadow looks like it is unsummonable. The card requires a Magical Labyrinth equipped to Labyrinth Wall to use its effect to summon it, and that card is not in there.

Since you have Wicked Avatar and seem to be playing Highlander with Effect Monsters/Spells/Traps, maybe do King of the Swamp, Versago the Destroyer, and Polymerization, then put a Black Skull Dragon and Dark Blade the Dragon Knight in the Extra Deck since both are possible to summon.
>>
>>93398570
why san but no witch?
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>>93398606
Not sure that deck would work out. From what I can tell, the deckbuilding limitations that anon seems to be working under for the second one are:
>60 Card Main
>You can have as many copies of vanilla monsters as you wish
>You are limited to 1 copy of each Effect monster
>You are limited to 1 copy of each Spell Card
>You are limited to 1 copy of each Trap Card
Card pool seems to mostly cut off around 2004-2005, but I think there are a few cards after it (ex. first Wicked Avatar seems to be ~2007)

>Also sorry, but Barrel Dragon really isn't that great of an idea outside of a deck dedicated to bringing it out. There are ways of making it work, but this wasn't one of them. I, or someone else, could perhaps workshop a deck based around it, but that would have to come later.
MBT is cringe, but the Junior Journey format that he managed to build a bit (before pushing it severely to the wayside like every attempt he has done to make an alternative format) did give it a chance to shine as a staple card.
>>
>>93399227
>From what I can tell, the deckbuilding limitations that anon seems to be working under for the second one are:
I typed that up as they were in the middle of posting the second update, and the page didn't refresh for me until after I'd posted. Without knowing the intention, format, etc, I had to assume they wanted an "old-fashioned deck" without knowing that Goat format was a thing people actually play. So I built it based around Goat format so that it would be somewhat of a functioning deck and less an unfocused 60-card pile.

>>93399227
>Card pool seems to mostly cut off around 2004-2005, but I think there are a few cards after it
See above. Built to Goat format specifications in the absence of any other information. There's not a single card in that list printed after 2005, so it entirely fits within the timeframe.

>>93399227
>Junior Journey format ...did give it a chance to shine as a staple card
True, but see above. Under normal tribute summoning rules, Barrel Dragon isn't that great. Now, a deck dedicated to making it would could very well be a lot of fun, but that would also be a larger card investment and would cut into some of the more beatdown aspects.

Assuming the anon doesn't care about winning games and just wants a collection of their favourites in an anime-style pile of a deck, then sure, what I've given them won't work at all. I just assumed they wanted an actually playable deck but weren't really familiar with the deckbuilding concepts of Goat format and thought that playing "vintage Yugioh" would be just like slapping old cards together and going at it like they're back on the playground.
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I didn't expect so much conversation. Thank you all so much!

>>93398606
I don't know if you made this whole list for me personally, but DAMN, this is great! I'm really trying to stick to my theme, though. Thank you, anyway.

>>93399143
>Why Dian Keto?
Handy in a pinch, but you make a good point. I'm used to playing NPCs with bad AI, so I should reconsider. That's also part of why I dropped one of my Walls of Illusion.

>Why not something like Smashing Ground? I have no idea what sorta format you are building for, but I recall that came out at the same time as Fissure.
Good idea. My format is "Dark Deck with Fiends & Dragons from the early game." If that is what you meant.

>Similarly, why Red-Eyes Black Metal Dragon? Compared too just base Red-Eyes equipped with Metalmorph, it only has 100 additional attack and it misses out on Metalmorph's attack gain effect that can make the base Red-Eyes a lot stronger.
Rereading Metalmorph, you seem to be right.

>Also, Wall Shadow looks like it is unsummonable. The card requires a Magical Labyrinth equipped to Labyrinth Wall to use its effect to summon it, and that card is not in there.
Did not catch that, thanks. Misread as Labyrinth Wall. I'll look over which of my card to swap out, but I may just take them all out entirely.

>Since you have Wicked Avatar and seem to be playing Highlander with Effect Monsters/Spells/Traps, maybe do King of the Swamp, Versago the Destroyer, and Polymerization, then put a Black Skull Dragon and Dark Blade the Dragon Knight in the Extra Deck since both are possible to summon.
Honestly, I typed in Wicked Avatar because I wanted to see if I could. It's one of my favorites, even though I had it from before I knew how to play. I got the physical card from a Shonen Jump magazine at my library, once, & I wanted to see if it was in there. It's past my cut off for my time window, but since it's a Dark & a Fiend, I lightly entertained having it, at least in my side deck.
>>
I don't remember who asked or which post to link to, but this is my first "serious" deck. IRL & in video games, I always did the rag tag, unorganized high attackers & big summons. I wanted to try something different.

>>93399171
Feels redundant. Also, I have enough of the basic Effect Monsters.

>>93399227
>60 Card Main
>You can have as many copies of vanilla monsters as you wish
For some, yeah. Subject to change, of course.

>You are limited to 1 copy of each Effect monster
>You are limited to 1 copy of each Spell Card
>You are limited to 1 copy of each Trap Card
There is only so much space. I had two Trap Holes, but I needed to drop one for another Trap Card. Ironic, innit?
>>
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>>93399829
Forgot pic.

The Heart of The Cards is REAL.
>>
>>93399829
>feels redundant
if you're only gonna play one witch is better cause it searches summoned skull
>>
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>>93399879
Alright. Thanks.
>>
>>93399829
>I don't remember who asked or which post to link to, but this is my first "serious" deck.
I don't believe it came up, but a serious deck for which format? We've been guessing around Goat, but a more concrete summary would be helpful for any advice we can provide.
>>
>>93400151
Just in general, I don't plan on doing a tournament or anything. I meant a deck that followed a coherent theme or structure.

You guys have helped a lot already, thanks. Think I can take it from here, will come back if I have more questions.
>>
>>93400178
>Just in general, I don't plan on doing a tournament or anything
Do you plan on playing with this at all? Because, not to be mean or anything, but something this... Random, isn't going to win a single game against even the worst Goat deck. Do the friends you plan to play with against this have decks of a similar structure and power level?

>>93400178
>I meant a deck that followed a coherent theme or structure
Again, not to sound mean or anything, but it really doesn't. Real life isn't like the anime, and in the early days of the card game there was basically 0 overlap in support between dragons and fiends. A "coherent theme or structure" would mean picking one or the other and going all-in on supporting it. If you want to play dragons, where's Masked Dragon? Mirage Dragon? Stuff like Lord of D and the Flute, DD Dragon, or Kaiser Glider? If you want to play dark fiends, where's Mystic Plasma Zone? Why aren't you running 3x Vorse Raider? Dark Elf (not a fiend, but neither is Vorse Raider)?

For the early-years structure based around a specific type it looks like you're aiming for, Zombies actually has a lot of on-theme support: Vampire Lord, Ryu Kokki, Pyramid Turtle, etc... And as a type is keeps the sort of "evil"-ish aesthetic you look like you're going for. That would be a lot more type-coherent than this.
>>
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misprints are back
>>
Tbh, the most relevant thing is that if this intended as a serious deck, why singletons at 60 cards? Asude from garnets, if a Card is good enough to include, you typically want to see it as much as possible, so you run as many copies as you can at 40 cards so you are as likely as possible to see it.
>>
>>93406574
I have to assume this is either a situation where their entire play group has collectively decided on a ultra-low-power and anime-esque play format; or anon is one of those "No synchro/XYZ/Pend/Link" scrubs you see on DB; or they're ultra-new to the game and just don't know any better. If that last one is the case, it's not their fault. We were all new once. But even if they're playing in a purely casual, with-friends setting, they're going to get their asses handed to them if the rest of their play group isn't also abiding by these same bizarre deck construction restrictions.
>>
>>93406574
Might be one of those MTG commander fans who runs singletons to be inconsistent and make games last long? Fair enough i suppose but it’s not as fun on YGO because normal monster cave man play is the least interesting way to play.
>>
>>93407833
That's crazy that people have this opinion in this thread of all places.
>>
>>93407914
Nta but did you expect everyone to be anime only fans who have no interest in winning games and playing modern yugioh?
>>
>>93407995
I was expecting more chill casual than "winning is everything!" Like, c'mon man, the /v/ draft is gonna be the only place on 4chan where people are cool with slapping down 7 Colored Fish at this point.
>>
>>93407833
Not even. They've got 3xs and 2xs, just not a lot of them. But even then, if this were some sort of Commander-style deck I'm sure they could think of ways to build something more coherent than this. Look at how insistent they are that Barrel Dragon is their "ace monster" like this is the anime or something, when they've got no way of supporting it. No Double Coston to mitigate the tribute requirement. No Second Coin Toss to ensure they always get at least 2x heads. No Mystic Plasma Zone and no Limiter Removal to give it a power boost, and no other dark machines like Mechanical Chaser or Android Psycho Shocker to take advantage of the type and attribute line. No Blowback Dragon. Nothing. Even in a Commander-esque Yugioh format you could do something better than this that both still kept the spirit of making games longer and more inconsistent and wasn't just vanilla beats.

More than anything else, this decklist, and the way this person is talking about their deck, reminds me of an old acquaintance who used to text me deck ideas while high on DMT. They were always as random and incoherent as this list is.
>>
>>93407914
>>93408099
I mean...normal monsters have only really seen play when there were virtually no effect monsters in the game, they have a lot of support that requires one, or you are wanting something very, very specific.
Like, there's a ton of monsters that have very similar statlines but can do just one more thing, even back in stuff like Goat format or earlier.
>>
>>93376875
Get rid of Special Summons and go back to tributes.
>>
>>93408099
You're severely mistaken, the casual mindset is the vast majority on most every website, reddit, youtube, twitter, and there's plenty of people who'd be willing to play fish with you, the /a/ threads on yugioh are all normal monster 7 fish dudes
>>
>>93398570
>>93399829
If you're absolutely dead-set on making a deck to this... Specific set of restrictions, I'd strongly urge you to consider the following, especially if you're equally set on making Barrel Dragon your "ace monster". Whatever that means.

Main deck:
Barrel Dragon
Jinzo
Mechanicalchaser x3
Vorse Raider x3
Dark Elf
Blowback Dragon
Fusilier Dragon, the Dual-Mode Beast
Vampire Lord
Ryu Kokki
Pyramid Turtle
Giant Rat
Double Coston
Killer Tomato
Sangan
Witch of the Black Forest
Magician of Faith
Cyber Jar
Morphing Jar
Breaker the Magical Warrior
Cyber Dragon
Cyber-Stein
DD Warrior Lady
Gilasaurus
Mystic Plasma Zone
Second Coin Toss
Graceful Charity
Pot of Greed
Delinquent Duo
Premature Burial
Reload
Magical Mallet
Smashing Ground
Snatch Steal
Swords of Revealing Light
Heavy Storm
Mystical Space Typhoon
Giant Trunade
Nobleman of Crossout
Nobleman of Extermination
Metamorphosis
Scapegoat
Foolish Burial
Card Destruction
Tribute to the Doomed
Lightning Vortex
Soul Exchange
Mirror Force
Call of the Haunted
Magic Cylinder
Ring of Destruction
Dust Tornado
Sakuretsu Armor
Widespread Ruin
Torrential Tribute
7 Tools of the Bandit
Magic Jammer

Fusion deck:
Thousand-Eyes Sacrifice
Cyber Twin Dragon
Cyber End Dragon

1/2
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>>93409483
The monster lineup is built to support Barrel Dragon as best as it can. 3x Vorse Raider and 3x Mechanicalchaster are your only normal monsters, but they're both high-attack dark attribute monsters. Most of the deck is dark attribute, so you use Mystic Plasma Zone as a field spell to boost them all. Double Coston is used to tribute summon Barrel Dragon with only one tribute. You can search it with either Sangan or Witch of the Black Forest, or Pyramid Turtle since it's also a zombie. If you've already got Double Coston, Pyramid Turtle instead searches either Vampire Lord or Ryu Kokki, both of which are dark-attribute beatsticks. Giant Rat searches Pyramid Turtle, and Killer Tomato is another way of searching Double Coston. Cyber Jar and Morphing Jar are there to thin your deck so you draw into Barrel Dragon. Cyber Dragon, in addition to being a generically good beatstick, is also a free special summon, meaning that's one fewer monster you need to tribute for Barrel Dragon. You could either Snatch Steal or Soul Exchange an opponent's monster, or special summon Gilasaurus from your hand to instantly have the second tribute material on the field (at the cost of allowing the opponent to special summon a monster from their GY). If you've got Gilasaurus and either Snatch Steal or Soul Exchange, that's everything you need because you can tribute whatever monster they summon. As a last resort, if you need to end the game on the spot you've also got Cyber-Stein, who can go into either Cyber Twin or Cyber End Dragon, both of which can dome your opponent for massive amounts of damage. Everything else is just generically good stuff.

2/3
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>>93409483
>>93409489
For magics and traps, you're running basically the best 1-ofs of the early game. Foolish Burial is essentially a second copy of Barrel Dragon, and you've got Premature Burial and Call of the haunted to bring Barrel Dragon back to life afterwards, which you can also do by discarding Barrel Dragon off of Graceful Charity or Card Destruction, both of which are also useful ways of drawing into Barrel Dragon if you see them first. You've also got Scapegoat and Metamorphosis to go into Thousand-Eyes Sacrifice if you need to lock the opponent down for a while. Second Coin Toss is cheesy, but it helps Barrel Dragon and Blowback Dragon. I already talked about Soul Exchange and Snatch Steal in combination with Gilasaurus above. Reload and Magical Mallet both let you shuffle cards in your hand back into your deck so you can draw them anew; very helpful if your deck is a 60-card singleton pile. These can help you find Barrel Dragon and its associated pieces. The rest of the lineup doesn't do much to get Barrel Dragon out, but it does help clear out threats.

Something like this is far, far from being even a mildly capable deck as long as the rest of your playgroup isn't also abiding by these insane deckbuilding restrictions you've set for yourself. But it does accomplish the goal of being a singleton beatdown deck, with a heavy emphasis on dark monsters (though it's more on the side of zombies and machines than dragons and fiends, but it's a necessary sacrifice in order to achieve some measure of coherency in what it's doing) and that is build around actually making Barrel Dragon your deck's "ace monster".

3/3
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>>93409131
I love True Draco too
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>>93406543
it wouldn't be half as funny if they didn't have the right name in the flavor text
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>>93391472
>>93398603
>>93391343
>gets out Chaos Ancient Gear Giant
The duel's fate was decided in that moment
>"Is anyone reading this card?"
kek I know that feel
Ancient Gear players are really cool and fun to duel. But once they get that fusion monster out I am ready to accept defeat.
>>
>>93410770
I've found that it's about 70:30 where they're either really chill guys or freaks that vehemently hate the current meta. Still a better ratio than most decks out there, all things considered.
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>>93410770
Ancient Gear boss monsters are built different, they have some amazing protection and hit like a truck. I wish Neptune was still legal because he could put on some work in that deck.
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>>93409577
free him
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>>93388851
lol my gate way back in recently was the cyber dragon deck, lucky i was able to find my old hero and junk decks, now i've fully dived in and am building up my hero deck and playing with my friends, try get into master duels you get a ton of free stuff off the bat and can make a pretty decent blue eyes deck
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>>93393824
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>>93371693
They reprinted the 2022 Lightsworn structure deck, is it any good? should I grab one just to collect?
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I just went undefeated last locals, (I just added TTT).
Any advice on the deck?
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do you ever sell your cards/bulk? what do you do, just go to your local shop?
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>>93415411
I go to my locals with my Bulk and let people shift through them for anything they might want.
Then we trade.
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>>93385046
>and just plays shit like Red Eyes Zombie Dragon purely because its a zombie type
To be fair, that's damn near how Zombie decks operate anyway nowadays. That specific shit card aside, Zombies really will just accept any half-decent card into the pile. It's almost endearing in a way.
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>>93387336
>MBT is a massive faggot
It really is a shame, because if you ignore his shitty memes and political opinions that he somehow finds the time to cram into fucking Yugioh videos, he's one of the ones who consistently puts out content where he actually tries out new decks in earnest and tries to show them in as unbiased a way as possible. He frequently misevaluates the strength of cards and decks, but who doesn't sometimes?
His cooperators are also massive faggots, even discounting the actual tranny, and their poor behavior is multiplicative. LukeVonKarma especially because he amps up the manic meme energy way too hard.
You really do have to mute any video of his where Twitch chat is involved or just the first however many minutes unless you really like hearing the word "bussy" several times, but he has some informative content.
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>>93415814
Chaos ruler did nothing wrong, let my zombies have his broken ass again please
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I finally get to update the whitelist now that most cards are implemented. Just for fun, I made a second Simple list that excludes every card in the cardpool that has more than 1 effect, including Summon procedures, or is a non-Fusion Extra Deck monster, as you can see and compare in pic related.
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>>93414028
Honestly, if Colossus could come back, Master Peace probably could as well. The only real fault I can see is that he's able to arbitrarily shut off your own floodgates, maybe trigger some floating effects of continuous spells as well.

>This would make him splashable into Snake-Eye
...nevermind
>>
>>93415865
>unbiased
He shits on burn decks as "not playing yugioh" so I've developed an aversion to his content.
>>
>>93416020
I mean, in a sense, they aren't. Not by the current game's standards anyway. If you look at the design philosophies that drive Konami, you'd see they have a pretty clear way in which they think it's "okay" for decks to function. Notice that the best burn decks throughout the game's history were hit with hard nerfs and outright bans. By most conventions, pure burn is not an intended strategy. Add to this the TCG's fucked up time rules and you can see how burn strategies are looked down on.
Burn is used to circumvent interaction skirt around conventional play more often than not, so for those who are forced to play by the "normal game's" rules, it very much isn't the same game when you play against burn. However, it's as much not playing the game as hard stun decks or wombo combo unbreakable board style decks, but he tends to shit on those as well.
>>
>>93416106
The only pure burn strategies that get hit are FTK enablers. There are still a multitude of other burn options in the game, from Nurse Burn strats to tax dragon + flare metal dragon, where in both cases you need to at least play it out to a point where your opponent can sufficiently play the game. They also just gave Gimmick Puppet a MOUNTAIN of burn-based support in the last set, which netted a Catapult Turtle ban in the OCG, but it's had it coming for a really long time.
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>>93416148
>also just gave Gimmick Puppet a MOUNTAIN of burn-based support in the last set
Which has turned the deck into FTK city. Given that it's a budget option, I don't expect it to last long without getting at least a couple slaps. Don't get me wrong, I like burn as a supplementary tool, but Konami clearly doesn't like leaning into it as a main strategy given how most dedicated burn decks get shafted. Emergent deck building like Nurse Burn is a sparse thing in this day and age where decks are largely designed to work a certain way. Unintended synergies arise because Konami's design is short-sighted, but cards typically have fairly set ways in which they're meant to function.
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>>93416106
It sucks because I genuinely enjoy burn and have a few decks built around it but most of them just aren't good. The best is the trap card pile, bolstered by cards like Mahaama and Michion, but damn one good negate just ruins the entire thing.
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>>93416191
>Emergent deck building like Nurse Burn is a sparse thing in this day and age where decks are largely designed to work a certain way.
I wouldn't exactly call it "Emergent" since Simochi Burn has been a thing for close to a decade and Nurse Burn is just an evolution of that. Note how almost none of the tech that goes into those builds have ever been hit.

>Unintended synergies arise because Konami's design is short-sighted, but cards typically have fairly set ways in which they're meant to function.
You can't tell me that they released Gift Card 4 years after Bad Reaction to Simochi without knowing exactly what they were doing.
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>>93416270
>for close to a decade
* from my perspective, anyway. I should clarify that because I've been seeing that shit for ages.
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>>93416148
>They also just gave Gimmick Puppet a MOUNTAIN of burn-based support in the last set, which netted a Catapult Turtle ban in the OCG,
I think Catapult Turtle's ban had more to do with Seventh Tachyon than Gimmick Puppet. Still a reasonably consistent ftk, just a different one.
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>>93416535
It was warranted. The Rank 8 pool is surprisingly heavy on FTK enablers since it likes to crap out beatsticks. I was really big on King's Sarcophagus FTK since all you needed to do was either mill Catapult Turtle or Ice Barrier off of Zombie Vampire's mill to guarantee a win.
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>>93416004
too bad he gains unaffectedness based on original card type and not card type at tribute summon, would still be ridiculous to tribute a flamberge in backrow with him tho
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>>93387336
>MBT is a massive faggot.
>>93415865
>It really is a shame
I swear he wasn't always one. Prior to 2022 I thought he and his content were fine. Then... I don't know, *something* happened in early, maybe around February-March of 2022, and it was like a lightswitch flicked in his brain and he turned into a massive faggot. Was that when he got married and he thought he had to feminise his content to appease his cow of a wife? Was that when Leah transitioned and he thought he had to be a faggot to be an "ally"? Was that when his chat started getting *super* horny and it clicked that he kind of liked the sexualised energy?

I mean, I know he was already kind of gay and leftist before 2022, but I swear 2021-and-earlier MBT and 2022-and-beyond MBT are like two completely different people. What happened?
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>>93416644
he got the vax
>>
>A full playset of the white woods cards is going for up to £130 on the second hand market
>Not including all the none archetype cards for stuff like toys or whatever, just the archetype

What the fuck happened?
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>>93416644
It helps him attract and retain viewers.

Did you know there's a video in which he mentions /dng/?
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>>93416697
>That can't be right
>Elzette going for minimum £16 per card, £45 for a full set of three
God damn.
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>>93416191
>Given that it's a budget option, I don't expect it to last long without getting at least a couple slaps
Like how they slapped down SHS the moment it got some support, or how they only slapped down the cheap Tearalaments and left the then-20$ Reinoheart and the 100$ secret rare field spell untouched? Yeah, Gimmick Puppet being the budget deck is the indication that it's going to get crucified the instant it puts up any sort of showing.

Which, fortunately, I doubt it will as long as Snake-Eye Fiendsmith is as dominant on the competitive scene as it is. Butdget players rejoice, you've still got some time to play Gimmick Puppets yet.
>>
So the actual new set in summation:
>Gimmick Puppets become FTK waacshit, but are so cheap setting up for a quick ban later, get Shadoll'ed lmao
>Fiendsmith a money farm but the moment the next Ultra Rare waacshit drops they will get limited
>White Woods are strong enough to be competitive but weak enough to never get nerfs so will end up the most expensive cards in the longrun after the other two hard crash
>New Maxx C is already confirmed to be replaced so sell it now
>Exodia once again bringing back the budget yugiboomers for their once every 7 years or so resurgence.
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>>93388063
>thoughts
It's amazing, i've been playing gimmick puppet for a little over 2 years now, so i know how awful the deck used to be and how good the support made it. Mine's incomplete and yet i trashed 10+ dudes with it last saturday, the few loses i had were mostly due to me opening nothing but hand traps going first or having to dump my entire hand with allure, only 1 guy managed to fuck me over legitimately, he knew where to hand trap me even with the field up.
>are they the new budget option?
Absolutely, the next best choice is tenpai at $150, but the budget build has some glaring issuess; without trident dragion it can sometimes fail to OTK, it doesn't have the instant removal of striker dragon>little knight and it also lacks the secondary OTK line (hiita>princess>raging phoenix>zealantis). All of these cards more than double the price of the deck.
Gimmick puppet meanwhile is a $80 deck (staples included) that doesn't need draw power (it genuinely can't afford to gamble with allure/desires or waste a single extra deck piece with extravagance/prosperity, the better pot ruins the FTK even) nor board breakers (you CAN run droplet, but since the deck wants to go first and has several 1 and 1.5 card combos it can just bank everything on hand traps if forced to go second), granted it's a lot more complicated to play than tenpai, but it also just flat out wins if you open all the right cards. The most expensive card the deck runs is scissor arms, but you only need 1 copy (i got playsets of every GP card when i first built the deck, and i paid $20 for ALL of them, this new support cost me $5), the rest is incredibly cheap. Pic related is how i'd build the deck for my locals, but a tournament ready list isn't that much different, the gimmick puppet ratios are identical across most lists including mine.
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>>93417065
>waacshit
What's this abbreviation mean?
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>>93417139
Win At Any Cost. Netlisting to the extreme of paying far more for cards that will astronomically drop in price later because you think it will give easy if not automatic wins because its not about playing the game, its about winning even if you didn't have an original thought in your head and may as well be a bot in master duel.
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>>93416699
>a video
he used to talk about /dng/ almost every week in 2018
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>>93416270
>since Simochi Burn has been a thing for close to a decade and Nurse Burn is just an evolution of that
Emergent at the time in that the base concept of the deck wasn't necessarily purpose-built by Konami design and instead was iterated on by the players. Decks nowadays are largely archetypal or are a combination of archetypes. It can't be emergent deckbuilding if it's just cramming together the cards Konami expects you to play. There are occasional instances of it nowadays, but it's usually from taping together engines that were meant to work with themselves, but also happened to work well with other things.
>You can't tell me that they released Gift Card 4 years after Bad Reaction to Simochi without knowing exactly what they were doing
I was more referring to nowadays in that statement. There are decks that come into being nowadays that Konami didn't expect, and are usually quickly hit when they overperform. Think PePe and how they didn't expect the critical mass of value engine BS and Shock Master to come together into the perfect Tier 0 storm at the time. That was shortsighted design.
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>>93416697
I'm so glad I took a break from Yu-Gi-Oh, hang in there bros
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>>93416644
He just leaned into the audience that started getting more comfortable in being freaks. It's a little bit of all of that what led to it. Leah became a thing during the progression series, which was probably the most views on a series he's ever gotten on his channel. He played into it super hard just as some of his co-hosts did and the energy stuck around. The chat resonated with it and only spiraled more out of control with horny meme energy.
Unfortunately, the more "normal" of his guests on that series didn't stick around as regulars, but LukeVonKarma, who is even more of a manic horny memester than MBT, did and helped solidified the direction of things.
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>>93416644
I believe that's close to the time that he graduated form college and moved decently far from there to buy a house, so it's likely that his standards for normalcy switched to be more based around Twitch and Twitter. Like, that Progression Playoffs series he did featured a fair number of his friends and I recall him talking about stuff they did on streams occasionally, but after he moved I can't ever recall anything about his neighbors coming up.

And with Twitch "funny" streamers being pushed towards lowest common denominator content, and Twitter being a toxic shithole arguably worse than this Basketweaving forum because of all the cunts trained to dig through your history, that shit kinda fucks up your standards for normalcy.
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>>93417737
The emergent deckbuilding you want are the convoluted ftk combos and the table 500 stuff people figure out. It's not just Konami, in every game they're going to print meta cards that are meant to be used in the competitive scene now or at a different time and is meant to be better than the other ones, there's no tcg that is any different.
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>>93418046
>The emergent deckbuilding you want
I never professed to wanting it. I said that it just doesn't really exist anymore in the way it used to. That's all well and fine. YGO has gone its own direction with heavily archetypal decks that occasionally have interesting overlap.
>It's not just Konami, in every game they're going to print meta cards that are meant to be used
While this is true, there are few games that do it in such an obvious and strict way as YGO does. Other TCGs, much like YGO has at times, have had breakout, unexpected decks with cards that the devs never considered working together. The devs of games may produce pushed or weirdly specific cards, but they rarely understand the far reaching implications and things can just slip through the cracks. There are times where they just make shit and the players are left to figure it out. This is less true in YGO nowadays precisely because of the specificity of decks and archetypes. For every weird mishmash deck, you have a bunch of cookie cutter, purpose-made decks that Konami essentially builds for you. Players mostly just need to figure out ratios and tech slots. This is not equivalent to "X game release a bunch of control cards and players obviously understood to play them together."
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>>93418128
Ratios and tech slots are huge things you need to understand for competitive deckbuilding, and the choice of one or two cards matters a lot when you're trying to win tourneys and the difference in % means a game you could have won, the difference in being optimal or not is a huge indicator of skill, I wouldn't dismiss it like that, even if it might not matter for cool unique deck building. The whole naturally understand to play control cards, still need to have the right ratios and tech slots in other games otherwise you'll have too many or too little, and yugioh is no different.
>they just make shit and the players figure it out
Developers are considering every interaction years in advance as they release sets nowadays, fiendsmith is only playable in snake eyes because of the link 2 girl they released a couple sets earlier that is the only way for any generic deck to link climb into fiendsmith cards, and it's very likely both were getting developed at the same time. when they design sets nowadays it's in conjunction with releases planned like 2 years later, most cards are designed with purposes in mind or opportunities to build around in the future, the idea developers are making random cards is largely a thing of the past. Yugioh is also going to have extra restrictions in archetypes compared to other games since there's literally no cost to playing whatever monster/spell/trap card you like in any type, if you print too many good generic cards that are better than archetypes people will just spam pile decks all the time because there's no cost to having your deck be all good cards.

The real issue is the power creep new archetypes have, where there's little reason to try out or experiment with alternate archetypes or deckbuilding when you have to be able to beat snake eyes and everything looks cookie cutter because the decks are all the broken new cards from the new set and everything else is going to get overshadowed in an eternal format.
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>>93389938

The "Traptrix" shitpile Top 4 again today wew, but my luck will run out soon. Technically undefeated this time, but it was getting on 10pm and my final round match opponent was tired and offered to split so we did.
Guess it evens out since all I pulled again were a bunch of meh INFO supers and a second Sanjen Millenium UR guy.
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>>93419807
very nice anon, which deck did you duel against?
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>>93421568

My matches were HERO, Spright/rank 2 engines, Tenpai Dragons and that last opponent wouldve been Ritual Beasts
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>>93391701
Beatrice and maybe Waveking is the likely candidates to get banned just to cut it from being a combo or insulation. I don't forsee much else getting hit this coming list as fiendsmith still needs to sell INFO.
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>>93393256
Because FTKs are massive faggot behavior.
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Just got into paper YGO from Master duel and my friend gave me some Chara Collection sleeve from Movic as a gift. He plays mtg so the sleeve fit but it is too big for YGO card. How do I sleeve my deck?
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Is Traptrix Labrynth still a good deck nowdays
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>>93423979
Typically you want Japanese sized sleeves, most games stores (and some supermarket packs) will sell the official Konami sleeves, but they are a little flimsy imo
Dragon Sheild has a good selection of jap sized sleeves too, so maybe check them out as well
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>>93424035
It never was? Even this >>93419807 >>93389938 soup that is apparently sweeping that guy's locals isn't good, i understand why you'd want to run the kashtira shit outside its home deck, but what is the big breasted witch doing there? He's not running any rank 7, i guess it's just a free body?
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>>93424035
>Good
Yeah. They have an alright synergy, though generally speaking the Labrynth parts will be doing more legwork
>Viable
Like the above anon said; never has been. Labrynth piles still get a lot of mileage, but Traptrix fell off pretty quickly after the SD dropped. They're still a good deck, but a competitively viable one? Not so much.

It's important to note the difference, since there are many good decks in the game, but not many that are suitable for dealing with the current metas.
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>>93424768
Diabellstar searches Sinful Spoils of Betrayal which is just a searchable permanent negate. She is also a free body that you can use to link climb or for beatdown, depending on the situation.
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>>93425104
>picrel for convenience
Note that because of the way that Diabellstar functions, it's potentially a permanent negate and an omni-negate, since she revives herself when sent to the GY during your opponent's turn. Caveat is that your opponent needs to be a non-reader and/or be unaware of how Betrayal functions for it to work.

I'm not the anon that's running the build, but this could be used a multitude of ways in a Traptrix deck. Send Diabelle w/ Betrayal to blank some backrow, Diabell effect to revive herself sending Holeutea from the hand or field to the GY, potential Betrayal omni, followed by a Holeutea revive of something like Myrmaleo or Pudica. It's a little janky, but it's still splashable tech. Can't argue if it works.
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>>93424768
>>93425104
>>93425104
>>93425290
I didn't really said anything about diabellestar but now that you mentioned it might be worth trying, I don't care that much about the competitive either
If a deck is consistent and does its job properly then I'm satisfied
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>>93425364
That anon was wondering why she's featured in the decklist the other anon posted. It's basically just because Diabellstar shockingly has other tech associated with her outside of Original Sinful Spoils that people tend to ignore, where one of them is Betrayal.

>If a deck is consistent and does its job properly then I'm satisfied
The thing is that in that regard, you'd be better off leaning more into pure Labrynth or pure Traptrix as opposed to mixing the two. I'm not one to say that you shouldn't experiment, but you'll generally get better mileage if you own their kits wholesale rather than trying to mix and match. What I'd suggest is leaning more into Labrynth than Traptrix if you try to mix them, since Lab tech can grab Trap Holes already.
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>>93424768

Im the person thats playing this deck. I keep saying im just on a good lucky streak right now but Ill most likely fall off soon. I just like playing the deck hiw I have it now because its brining me F U N you know, that thing people used to have? Win or lose. I love the Traptrix but playing it bog standard with just the core engine its really been struggling by itself. Im just playing all this other off deck stuff because it provides more to do and diffrent things and it really does throw people off when they see a Wanted poster or Kash into the Traptrix lines and sometimes thats enough to steal a game rather than flowchart mode of 'oh theres Traptrix starter B so I know so and so line thats going to happen...'

The next odd thing Im going to add and play is this once the other 2 cards for it arrive in the mail
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>>93425459
>The thing is that in that regard, you'd be better off leaning more into pure Labrynth or pure Traptrix as opposed to mixing the two. I'm not one to say that you shouldn't experiment, but you'll generally get better mileage if you own their kits wholesale rather than trying to mix and match.
Yeah, I'm kind of stubborn when comes to mixing stuff but I get what you mean, I confess I kind of have a fixation for jank
>What I'd suggest is leaning more into Labrynth than Traptrix if you try to mix them, since Lab tech can grab Trap Holes already.
Nice nice, thanks anon
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Give me 3 good reasons why dark master zorc is not a good card in 2024
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>>93426286
1. That's only his first form.
2. You're not allowed to bring the spinning dice.
3. He's not properly located in his final boss castle on the game board.
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>>93426286
Updated text
>You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.

Problems
>1/6 chance to get a negative effect
>Statline is just a little too low to be considered decent for a boss monster (2800 ATK)
>Wholly lacks protection

You could make it baseline decent by doing like

Dark Master - Zorc
>[Level 8/DARK/Ritual/Fiend]
>[ATK 2800/DEF 1800]
You can Ritual Summon this card with "Contract with the Dark Master". Cannot be targeted or destroyed by your opponent's card effects. Once per turn: You can roll a six-sided die; Apply the following effects, based on the result
● 1 or 2: Destroy all cards your opponent controls.
● 3, 4, or 5: Destroy 1 card your opponent controls.
● 6: Destroy all monsters you control, and if you do, inflict damage to your opponent equal to half the combined ATK of those destroyed monsters

Makes it so that all of their effects are positive in their own ways. 1/6 chance to be an FTK enabler with a 5/6 chance to strictly be removal. Giving him a Yubel handjob by giving him an entire archetype to support him would also do wonders.
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>>93426574
>>93426378
is he the most forgotten badass of DM?
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>>93426687
Maybe, but I would also offer up Player Killer's monsters and Pumpking as forgotten badasses.
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>>93426715
>Pumpking
immortal forever in my mind thanks to forbidden memories as a solid starting boss.
Player killers monsters?
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>>93426819
You know, those real ugly guys that hide in the dark, King of Yamimakai, Dark Chimera, Barox, Metal Guardian and the Castle.
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>>93426819
In the anime, Player Killer of Darkness (who the other anon is referring to) was renamed to Panik.
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>>93426873
>>93426856
oh, I know SOME panik monsters like Barox and king. scarey dude that panik
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>>93426687
I don't know about the "badass" part, but I think the most forgettable goes to the cards used by Fubuki Tenjouin in the manga version of GX. Do you know what Fubuki uses in the manga? I don't. I had to look them up.
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>>93427396
Oh yeah, he uses the Spheres right? I think they're Winged Beasts
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Anon from /vm/ here. Some autists started up a Master Duel progression server that starts with 2002 cards and adds another year every month. Seems like something folks here might enjoy.
>>>/vm/1369909
>>
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>>93416697
Alot got opened from people wanting engravers and to a lesser extent multchummy, which by extension meant you got more of everything else from the set.
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>>93416697
You mean $130 for playsets of EVERY single white forest card, even the little girls? That's incredibly cheap for a decent synchro engine that can be mixed with a lot of decks, last year i paid $90 for a playset of a card i needed for my table 500 deck.
>>
>>93427969
there's a guy complaining about gravity bind lmao I'd feel bad
I remember sweating that event when it was in master duel, I was spam netdecking lists from mdm and trying the competitive decks of that time
>>
>>93430275
I wonder how he'll feel when the next year's cards get added and he starts getting beat down by Water monsters under Gravity Bind.
>>
what is the best way to store a couple thousand cards?
>>
>>93426286
1. Random ritual boss from DM era, modern ritual cards generally don’t work well with it & he’s very resource intensive
2. He has a gamble effect, one of the worst kind of effects in yugioh with a chance to fail b/c of a roll of dice alone.
3. Even IF his effect goes though, so what? He lacks protection and virtually every deck will have multiple options to remove him or just negate his activation.

He was a bad card almost 20 years ago when he came out and today he’d be forgettable relic of a simpler time in the game.
>>
megatin 2024 leak? I hope this is real
>>
>>93432557
>granguignol
They just reprinted it and it became a dollar card, what's the point? At least it'll match the other megatin dogmatika/branded cards i've been collecting for a shaddoll recipe i've been cooking for years.
>quem
>ty-phon
>crimson dragon
>dis pater
nice
>little knight
>chaos angel
>revolution
>yama
>thrust
>dragion (not here but confirmed months ago)
These will be short printed and thus still expensive.

All i need out of these tins is a single quem, ty-phon and hopefully a ground xeno reprint.
>>
I'm sure someone else already pointed this out, but I find it funny how they did the sensible thing with Dark End here and made use of bullet points
>>
Yet did not do the same for Light End
>>
>>93434806
>>93434813
So this is either a case of multiple effect writers who don't agree or communicate, or one single effect writer who gets tired and misses obvious things as they go along.
>>
>>93418838
>Developers are considering every interaction years in advance as they release sets nowadays
The fuck they are. They miss things all the time.
Just because they consider some things and make releases with those things in mind does not mean they catch every interaction. They frequently don't. It's just that it usually doesn't become much of a problem. Fiendsmith and Closed Moon were very likely considered, but that's not exactly the norm.
>>
>>93434806
>>93434813
Light End lets you activate all of the listed effects on its card, while Dark End only lets you activate 1 of the 2 effects listed with bullet points. It boils down to that difference in this case.
>>
>>93435349
You really don't know much about card designing if you think stuff like fiendsmith and moon isn't the norm, even hearthstone was releasing cards with future sets in mind, promethean princess was released before snake eyes, the entire concept of rotating sets in standard in mtg is based on this, I'm sure every tcg has a ton of examples like this
Designers easily have access to the whole database of yugioh and knowledge of future set releases, so most shit nowadays is fully intended (apart from convoluted ftks and table 500 stuff and really bad unintended stuff gets banned quickly), what's not intended usually is how strong/unfun the play patterns are and how oppressive it might be
>>
>>93435487
I see, still pretty dumb though
>>
>>
>>93434806
>>93436318
I see what happened, without the (2), I just assumed that the bottom HOPT text was referring to all effects on the card separately, including the bullets.
>>
>>93414645
UNDEFEATED AGAIN WITH THE DECK!!!!
>>
What would his deck be?



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