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Plague Marines Edition

Now with scans of the new books

Previous thread: >>94209621

>Rules Scans
https://gofile.io/d/AinK04

>News
https://www.warhammer-community.com/en-gb/articles/yk1xvxpw/storm-volkus-with-orks-and-ratlings-in-the-latest-kill-team-expansion/
>All team rules for KT24 are out:
https://www.warhammer-community.com/en-gb/articles/xfV8vUOg/download-the-kill-team-app-and-faction-rules-today/
>Official GW KT app:
https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3
https://apps.apple.com/us/app/kill-team-the-app/id6479447973
KT24 is now fully playable.

>Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
>Rules and Teams
https://wahapedia.ru/kill-team2/the-rules/introduction/ (KT21 only for now)
https://ktdash.app/
>Brief team summaries if you are wondering who to try out next
https://files.catbox.moe/ni93d1.png
>Homebrew teams by a kind Anon:
https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA
>Game assistant-database thing
https://kt.albecortes.com/

>Thread Question
Are you buying the starter set?
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>>94240344
Hey KillTeam anons, I make boards for Kill Team. I would appreciate your feedback.
>>
>TQ
Maybe. Depends on whether they sell it as FOMO bullshit, expensive bullshit, or reasonably priced and widely available
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>>94240383
The inner play areas are 30"x22".
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>>94240383
Those look amazing. Reminds me of playing Warhammer as a kid.
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>>94240383
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>>94240383
Sand tile grout for the ground cover.
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>>94240383
Yes, that is the DAK in Antarctica.
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>>94240383
I won't lie, I am here to gauge the communities monetary interest in boards like these. And yes, the sanctum is 3D printed. AnkerMake M5C.
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>>94240408
Thanks anon, from what I've been told you lads would appreciate fully flat boards. Otherwise, could someone point me to tournament terrain layouts?
>>
>>94240344
Whoops, forgot to change the TQ
>>
>>94240344
So nurgle anon finally got his dedicated kill team then
>>
>>94240705
Gellerpox?
>>
>space marine 2 multiplayer
>6 vs 6 space marines
>specialist weapons
>control points to score
>2 level 3 corridor maps

Is this a kill team?
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>>94240705
Hell yes, and it only took an entire edition!
>>94241079
Daemons aren't my flavor of Nurgle, at least in the 40k universe.
>>
Strategic gambits you get from faction rules or operatives are not ploys, so they do not cost CP. Is this correct?
>>
>>94241282
Correct
>>
Does anyone play with homebrew rules or killzones?
>>
>>94241383
Yes
sometimes small ones like exploding barrels, buffs to compendium teams, explosives can break walls.
medium rules like acid rain, limited ammo, living objectives, bosses, coneyor belts, narrative missions from 40k
big rules acolyte
>>
>>94240705
It's look a lot like a legionnaires kill team. Also the rules in box are special rules, that's why they are seven minis in both sides.
>>
>>94241084
Looks very likely.
Especially considering the fact, that i personally teached few devs of this game how to play kill team right in their office (and forced other few to read some warhammer lol). And some of them even got pretty hooked
>>
Damn the eldar aspect warriors kill team is awful. Wouldn't even be good with 3+ saves and 14 wounds
>>
Did you know the plague marines all have their own names and quotes on the japanese version of the space marine heroes site?
It's really charming.
I'll be splitting a starter set with a friend since I already have the loyalist side.
>>
>>94241721
hello nippon-anon hope you're having a great day
>>
>>94241721
Malignus-chan
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>>94240383
>>94240430
Work on your joinery bro, time to build a miter sled.
Cute concept otherwise. Are you adding picture hanging wire on the back too? Could hang them on the wall like framed portraits.
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>>94242077
Ya my joinery is my biggest issue right now. Hoping to sell a few to fund a proper miter saw. And yes I can easily add picture wire to the back so people can hang them. Thanks for the feedback anon.
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>>94240383
They look great to me, though I assume they'd be somewhat expensive.
Does terrain stand easily on it? Walls and barricades falling over because of a slight gust or bumping the table isn't ideal, so I'd be worried about that with how uneven the ground looks in some of them.
Also, large board features that block terrain placement, especially in the centre of the board, might not be ideal for making fair killzone setups. These >>94240416 >>94240422 look really usable while still not feeling featureless though.
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Meanwhile finished these pieces I shown before. Both houses are rather same, but mirrored, so this allows to combine them in weird way.

I also've cut a tower I shown before, and it actually looks interesting as a corner for weird configurations of building parts.

I guess regular L-shaped buildings GW makes should allow for something similar?
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I'm confused, how often can you Counteract in a Turning Point? Only once, or once per every Operative that the Opponent outnumbers you by until end of Turning Point?


The Space Feds kick ass, love this dude and the k9. Total marine genocide pls.
>>
>>94242338
Every operative can counteract a maximum of one time.
The times you can counteract is technically the number your opponent outnumbers you if you had initiative or minus one if he had initiative (if there are no rules in play like group activation)
>>
>>94241597
it's good if you have the right balance of aspects
>>94242338
once per every Operative that the Opponent outnumbers you by until end of Turning Point, though nobody can counteract more than once unless specified.
As the other anon specified, if you go second you have one less counteract because you only counteract if the opponent would otherwise have two turns in a row.
>>
>>94242205
>though I assume they'd be somewhat expensive.
They don't cost me a whole lot to make because I have all the tools. But ideally I would like to sell them for $200-$400, just trying to gauge an acceptable price range within the community.
>Does terrain stand easily on it?
Terrain has no issue standing on them, they were a big hit at a local tournament I brought them too, but like you mention, they didn't use the boards that had terrain features built in. Just the snow and sand ones you highlighted. If anyone has a link to tournament terrain layouts that would be a big help. I can easily build a board with the terrain built into it to tournament standards, I just can't find the current layouts. But otherwise, the generally feed back I've got from the KT community is to keep the flat.
>>
think we'll get the proper DG rules tomorrow?
>>
>>94240383
Playing on that seems like a tau players wet dream, honestly
>>
>>94242380
>If anyone has a link to tournament terrain layouts that would be a big help. I can easily build a board with the terrain built into it to tournament standards, I just can't find the current layouts.
Those standard shift over time, as the overall meta and accepted standards are innovated on. With KT24 changing a lot of rules around vantage points there were extra large changes. KT18 was an entirely different style. There have been a lot of changes over time.
I think for a lot of people, a future-proof board that consists mostly of flatland and can be adapted to fit future needs is a much more attractive investment than a fixed layout that might look good but provide a bad game game experience in just a few years. Also easier to keep the experience fresh, playing every week with the same trench or tower in the same place could become stale after a while. For that price, I'd want it to work well for as long as possible.
>>
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I love this guy, I wish he was a little bit better I usually drop him for the sweeper since I already have 2 other melee operatives in the butcher and the flenser
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>>94243111
>For that price, I'd want it to work well for as long as possible.
Thanks anon, really appreciate the feedback.
>>
>>94240383
42 krieg vs 1 pathfinder kill team. Krieg start at one end of the board and pathfiders are in the castle.
>>
>>94241084
Yeah pretty much and just like Kill Team you die way easier than you'd think.
https://www.instagram.com/reel/C7jhnNyO4v9/?igsh=MzRlODBiNWFlZA==
>>
>>94241093
Why do people in this general keep calling Gellerpox daemons when all of the models except for the Glitchlings are mutant mortals?
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Ive got this terrain from kt18 obv I could run it as gallowdark but I think with the two floors that could get quite weird. I think some sort of hybrid approach could work what do you think?
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>>94243824
Take look at the rules for Killzone Volkus. They're a hybrid of open and ITD
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I'll be running an open game for newcomers to try out the game tomorrow, using the Joint Ops rules. Custom datacards for simple space marines facing off against old cultists and some CSM, some random events, very simple stuff. It will be interesting to see how many show up for it and how it goes.

Also, painted these little bits of scatter equipment. The mines and ammo will be nice to have for making tokens look prettier since they get picked a lot, and while I don't expect to use the comms unit as equipment much it'll serve as an objective marker tomorrow.
>>
Any Hand of the Archon players here? The Crimson Duelist's rules say that the second fight happens "immediately." Does this mean that you can't use a Pain token in between the two combats, say to regenerate wounds?
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>>94244935
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>>94244935
The second Fight action is an action, therefore you could use rejuvenation before the action
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>>94244967
That makes sense, thanks. On a related note, how about Vitalised Surge? As written it allows that dash to be taken any time in the activation after the operative incapacitates an enemy, rather than having to be taken immediately, would you agree?
>>
>>94245008
No. You have to take the Dash immediately after incapacitating the enemy
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>>94242821
I assume the intention is to add your own freestanding terrain as well.
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>>94240383
Ilseems neat, I'd recommend adding some faint markings or subtle terrain features that indicate standard layout drop zones and the centre of the board, to make measuring a little easier.
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Convince me not to paint my Orkz in Hexwraith Flame and call them the BriTeBoyZ
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>>94246931
you can paint them however you like, but if it's a reference to anything it's going over my head.
>>
Thinking of buying the starter set to get into Killteam, how viable are the two teams it comes with? Will I need to buy more shit to make them actually competitive or are they fine right out the box?
>>
>>94247413
If you mean the new DG vs AoD starter box, then we don't have the rules for DG yet

But that being said, elites seem very strong this time around and AoD are a perfectly viable team with whats in that box

No reason to think DG won't be the same
>>
>>94247399
It's not, I just kinda think the Hexwraith looks cool, it's easy to use, I have it, but slightly goofy/too bright. So.. add lore that my dudes embrace their bright skin. Done.

I'm just torn between that or doing a 'proper' color. My mind keeps switching from thinking this looks cool, to thinking it looks bad.
>>
>>94247451
>If you mean the new DG vs AoD starter box
Yes
>But that being said, elites seem very strong this time around and AoD are a perfectly viable team with whats in that box. No reason to think DG won't be the same
That's all I needed to hear, thanks anon.
>>
I am deeply saddened by the state of kasrkins.
While the new kill team box (newish?) that has them is better than the old pewter box, the fact that every model is hard locked into specific poses fucking sucks. Who thought of that?
What on earth was the purpose of forcing certain models to have a predefined amount of weapons? Like what happened to legs torso then arms/head?
What a joke.
I’m big mad.
>>
>>94247499
>I'm just torn between that or doing a 'proper' color.
Ah, well. Then don't worry about something like a "proper" color. Think about how many shades of green you see when you are out and about in nature. Orks follow the same rules there, thanks to the whole fungi thing. Who is to say that sunlight, temperature or humidity might not affect the specific shade of green an ork takes on. In any case GW has changed their official skin recipe multiple times as well, there really is no wrong way to do it. If you like your Orks neon green then that's what they should look like.

>My mind keeps switching from thinking this looks cool, to thinking it looks bad.
In cases like that painting a test minis for a scheme really helps. If you have two skin variants with the other colors in place you'll be able to make a decision much easier. You might even find that depending on how you paint the rest of the model the bright green does not look too out there.
>>
So I picked up the Phobos Marines on a whim (I wanted an Elites team, and they were the only one in stock at the store). Do I understand this interaction/strategy correctly?

>Have Saboteur act last, have him Reposition and plant the explosive next to something I want dead
>Next turn, I either win initiative and detonate the explosive, or use the Omni-Scrambler rule to prevent my opponent from activating his target and having them run away

That seems super fucking funny.
>>
>>94247569
All the kasrkin arms and heads are interchangeable. Swivel torsos only really look good with power armor, the fabric wouldn't line up properly if you twisted a kasrkin torso anyway.
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>>94247619
You understand it correctly but you're leaving your marine very exposed to the rest of your opponents team.
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>>94247705
I’ve noticed that but what happened to realistic positioning? Why can’t someone be crouching? Or standing to fire like a normal person?
>>
Also what’s a solid kasrkin team? I have 3/10 built but I was just gonna run them in my 40k guard with my old pewter kasrkins, what’s the value of a medic or a demo unit?
I haven’t played kill team and was hearing about it after I already left.
>>
>>94247578
>If you have two skin variants with the other colors in place you'll be able to make a decision much easier.
That was my plan but it just made it harder, lol.
That said I'm just gunna do different schemes for my boyz, makes sense they'd have variety of skin colors
I might try a more toned down Hexwraith to keep that bright green but dull it out a bit too. My other greens look fine if I modify them bit.
>>
>body of the missile is red so it flys faster
>warhead is yellow so it blows up bigger

is this too high IQ for orkz
>>
>>94247796
So that actually brings up an important question: if I use a weapon with the Heavy Keyword, I can't go Shoot > Move afterwards, correct?
>>
>>94247849
Oh, the Heavy keyword outright says I can't, neverfuckingmind.
>>
>>94241515
>Especially considering the fact, that i personally teached few devs of this game how to play kill team right in their office (and forced other few to read some warhammer lol). And some of them even got pretty hooked
What were some of their favorite kill teams?
>>
>>94247841
Yella war'ead slos down da rokkit an' red smallense da boom so youse gots ta chuse tween fasta oar bigga.
paint it purple ta muffel da noize sos yew kin fiah moar rokkits 'for gitz reelaize theys bein' attaked
>>
Angels of Death are fucking retarded. The whole team can take two cover saves and saturate and blast every team that can only play shooty off the map.
>>
>>94248341
yous a sneaky git
>>
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ
NEW TQ
>NEW TQ

What is one thing you WANT to see in Kill Team?
I wanna see guard heavy weapons team
>>
>>94248615
In no particular order:

>full SoB team
>Tyranid KT
>Grey Knights
>Wyches or Haemonculi
>>
>>94248615
I also want power armor sisters and nids. I was in the middle of painting them up when 3rd ed dropped, with my friends doing Krieg(+Scions) and Pathfinders(+Vespid) so that kind of hit me.
For something more specific though, when they dropped two aerial teams at once I thought about how neat it'd be to have a seraphim with a heavy weapon, even though I'd prefer my normal sisters+arcos personally.
>>
>>94248615
Tyranids and terminators I want a space hulk refresh.
>>
>>94248615
>What is one thing you WANT to see in Kill Team?
A ynnari kill team that just takes operatives from void dancers, hand of the archon, blades of khaine, and corsairs but with its own faction rule, ploys, and equipment sort of like how inquisition already draws from other teams would be cool and would cost GeeDubs nothing. Probably won't happen because they've basically been squatted.
>>
>>94248615
Firstborn kill team
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>>94247822
You build your choice of 4 gunners (sharpshooter is effectively a gunner), sergeant, every specialist, and a trooper.
>>
>>94248615
>TQ
Nid team with an ancillary system that can run hormagaunts.
Penal Legion with commissar.
>>
Have warcom mentioned when the death guard rules will be released?
>>
>>94249190
No specific date. "Over the coming weeks" when it was announced.
>>
>>94240344
They really leaned too full on the big belly aesthetic with these guys. I wish they had more variety like the other two sources of PM, or did something interesting like PM with different armor marks. Not sure why GW wants to homogenize certain armor marks to certain factions so heavily
>>
>>94248615
I want to see more interesting things with the solo ops. it's very bare bones at the moment. if they released a bit more variety (more NPO's ) more missions or mission chains (you sort of see that with the sabotague, escape, whatever solo mission chain of three, a gauntlet of 4 solo missions, a campaign of like 12 solo missions, perhaps a low key return of narrative play rules, ai, different scoring , etc for soloplay, I would buy that book.

I also want to see a much better app.

What I could use less of is people declaring balance with half a month of data that something is S tier overpower without a lot of proof behind it.
>>
>>94249305
>I also want to see a much better app.
This for the love of GOD
let us put frequently viewed teams into a folder, let every time we tab out of the unit cards we can reopen it directly to the last one we saw, have it so when you tap a keyword there's a little dropdown that explains what it does, put the tac ops types WITH the team selection image, right now it's just a glorified pdf folder.
>>
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>>94248615
Admech and Coven teams. Those two would make a good science fair smackdown themed box.
>>
>>94240344
When will the justian/plague box be available?
>>
>>94249151
>Penal Legion with commissar.
That'd be amazing
>>
>>94249305
>What I could use less of is people declaring balance with half a month of data that something is S tier overpower without a lot of proof behind it.
Have you played yet, specifically against elites?
>>
>>94240344
There is so many FUCKING moldlines on the volkus terrain, i'm going insane.
>>
>>94249557
2 weeks
>>
>>94248615
>nids team
>resources/equipment upgrading in Joint Ops like with horde mode in regular tt 40k
>make the app not suck
>>
>>94248615
Tech Priest elite team
>>
>>94248615
Proper narrative rules. Even if it is bount do joint ops only. Like a map getting overwhelmed by enemys you have to chose what location to clear or defend and get boni for it (a bit like dawn of war dark crusade campaign maybe)
>>
>>94248615
dedicated Thousand Sons team with new infantry and sorcerer models, weapons and options
>>
>2 week pre-order window for the starter set
fucking why?
>>
>>94248615
a SoB team with actual sisters. Novitiates are a fucking travesty.
>>
>>94250195
why not?
>>
>>94250210
because things should release faster, not slower
>>
>>94250213
>just teleport the boxes to retailers
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>>94250235
bro if it takes 1 week every single other time of the year there is no reason for it to take 2 weeks now. stop defending this shit. this is not some huge, widely anticipated, release of the year type thing where they're getting swarmed by pre-orders.
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>>94250282
You okay bud, Hivestorm pre-orders were Sep 20th and release was Oct 5th
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>>94250282
>WAAAAAHHHH! I MUST CONSOOM FASTER, JAMES! GIVE ME MY SLOP NOOOWW!!
>>
>>94250195
>
They should make it 8 weeks. Why not?
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>>94250540
GW are actually pretty quick between anoucement and release compared to other hobby companies, Bandai and Tamiya for example announce stuff 3-6 months before you can actually buy it
>>
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>>94250500
>>
>>94250552
except for some thing like necromunda
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>>94240344
How likely is the Plague Marine team going to be sold separately from the starter box with the Astartes? I'm not interested in all about the other stuff it comes with.
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>>94250705
Just buy a box of regular plague marines and kitbash them. Or buy the box and flip the rest of the stuff on ebay.
>>
>>94250705
It's not. It's designed for the Starter Set and that's where it'll stay. You'll probably be able to find them individually cheap online as scalpers sell off their backstock from when it was rare.

>>94250572
I don't have a problem with Kill Team. I have a problem with entitled faggots like you whining about a 2 week preorder window lol.
>>
Any ETA on when other boxes like kasrkin come out for the new edition?
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>>94240344
I can't help but think that one guy who used to post at the top of every /ktg/ is at least partially responsible for the plague marine kill team being part of the starter box.
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Finished my team yesterday
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>>94250975
Looks great. What's the basing stuff? Vallejo snow?
>>
>>94250952
What do you mean? More Guard teams or just more individual team boxes? If the former, you've got Abhumans coming in the next big box so a few months down the line they'll be in an individual one. If you mean the latter, they've just put out pre-orders for more team repackages, I think Legionaries and Phobos.
>>
>>94250999
I mean them rereleasing stuff, they're not available now.
>>
>>94251018
Then like I said, Legionaries and Phobos preorders dropped today so they'll be out next week or so.
>>
>>94250991
Thank you. It's a mixture of 50/50 Vallejo extra heavy gel gloss and Liquitex light modeling paste, mixed with snow microbaloons. If you change the ratios you can achieve different snow effects, it's very easy to apply and dries well
>>
>>94250968

They lurk for sure. They stole my Deldar color scheme I did years ago and posted on tg, it's 1:1 the Hand of the Archon scheme.
>>
>>94250968
So now we need somebody posting in every thread about how the game needs a proper Deadwatch KT? Got it
>>
>>94250572
>we're going to disrupt warhams on 4chins
>Feed the omni-present 40k generals to the point where there's almost a dozen of them AT ALL TIMES
Bold Strategy Cotton.

>>94251306
Kind of Unironically Yes. Them making teams based on demand/what sells just makes sense.
>>
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Is this enough terrain? Consider that green mat is 570x420mm, so on real table it can be spread wider.
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>>94251393
Depends on how you like it. A bit more small scatter terrain could not hurt i guess even if just for looks (something other then walls). But in general yes should be enough.
>>
>>94251393
That's unironically too much terrain. You've created a shooting gallery down the middle without much hope for ducking into buildings or cover.
>>
>>94251421
Yeah, i thought about doing some decorative things next, when I nail the general amount of gameplay-influencing stuff.

>>94251426
Yeah, might be. It's more of a showcase of pieces and their number. I also find that long straight corridors tend to be not fun. I guess it's an open question how to arrange it, so that it feels okay. I checked examples in a book and they tend to avoid such openings
>>
>>94251448
>straight corridors
Nah dude you have windows and doors to jump and sidetrack through and also small walls to take cover, you good.
>>
>>94251480
Windows are not traversable terrain.
>>
So is the new box here to stay, or...?
Because I want to get like two, however at this moment in time I'm saving up for Christmas gifts.
>>
>>94251501
>NOOO you can't do that even thought it is fully legal and makes complete sense.
If they are big enough and you want them to be they are. Wouldn't make much sense otherwise.
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>>94251511
You mean the Starter Set? It's going to be around the entire edition. If you mean Hivestorm, it'll be around for another couple months and then only on the secondary market.
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>>94251511
Starter set? Yeah dude. Hivestorm? No dude. But you'll probably get Brutal & Cunning + whatever's next for xmas
>>
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>>94250968
>>94251306
How do I get a dedicated autist to post about a tyranid bespoke team in every single thread until one releases?
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>>94251705
Be the change you want to see in the world.
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>>94251705
First find one. Then you have 3 options.
1.Make him like kill team and tyranids his favorite faction in lore.
2.Make him think about how unfinished and screwed the teams are with tyranids missing like the one odd out stone on the floor or the one shorter fry in a stack of other frys.
3. Appel on his sense of justice and herosim how unfair GW treats tyranids for not having a team.
>>
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PvE games were really successful. I ran 3 games over the day, first breaking in and stealing data, then escaping into no-man's land, then holding out for extraction. All three succeeded just barely, so it seems like the balance came out nicely. Cultist hordes are great to face against beginners playing space marines because they generally don't pump out too much damage too fast, and instead it's a slow attrition.
It was really easy to get players to grasp the basics of actions and orders this way, definitely recommend it for introducing newcomers. I had at least one player per round that hadn't played before but despite that everything moved quickly.
Pic related is the cultist stronghold during mission 1, and I'm really happy with how meaty of a broken fortress I can put together now with the moroch building and walls combined with the klaisus ruin pieces from 2018. Made for a really cinematic mission.
>>
>>94252529
Good to hear that everyone had fun and also good to hear PvE succeed, in that case maybe they improve the mode later on.
>>
>>94252529
Hey what's the color scheme on your terrain? I love that verdigris look.
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>>94242510
>>94240705
Is there any real indication that Death Guard will have an actual full set of rules for their teams or will what comes in the starter box be locked into those models specifically just for that boxed set?
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>>94252570
GW has said their full rules will release on Nov. 9th when the set goes up for sale. It'll just only be available for download rather than having physical cards.
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>>94252563
One thing that definitely helped was taking a trick from acolyte to spice up the turns. I wrote and printed a set of basic cards with mission effects and drew one at the start of each turn, which ensures the battle remains unpredictable. In the first mission, when the cultists were almost cleaned out and the last marines were limping towards the objective, a card was drawn where an ambush was sprung, spawning an additional batch to make victory uncertain again.

>>94252568
Dark grey base, then vallejo military green, refractive green, and light green in successively lighter drybrush layers (the first two are more wetbrush/overbrush or whatever it's called, drubrush but with more paint basically) to build up texture and highlights. Then word bearers red dotted on in select places for colour variation looking like rust or dirt. Pick out details to taste, and I also added the light effects for contrast.
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>>94240344
Preorders are up, man-reads-book video for the starter set WHEN? I want the juicy details on the Plague Marine rules.
>>
>scratching the mold line from the ladders and barbed wire equipment
Khorne take my soul, at this moment I am rage incarnate
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>>94252965
From the unboxing videos I've seen, the starter kit only has cut down beginner datasheets for the plague marines. You'll have to wait for warcom to get the full rules
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>>94253262
Picked up some sanding sticks and they made quick work of the ladders and barred terrain windows. Barbed wire was still a bitch though
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>>94253326
Just like the non octarius ork/vetguard one.
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>>94248615
>I wanna see guard heavy weapons team
Homebrew one. Heavy Stubber Team counts as two models, 14 wounds, could probably throw in some cool special rules to represent suppressing fire, digging in, etc. Maybe a mortar team could work too
>>
>>94251501
they are if you're not a spineless cuck
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>>94243493
>why do people call the team that is infected and mutated by a daemonic virus, accompanied by daemons, and is attempting to turn off the gellar field to let in yet more daemons, a daemon team
>>
>>94253761
By that logic, all chaos teams are daemon teams. Gellerpox were also never playable in chaos daemon armies in the main 40k game, but they were playable in CSM and DG.
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>>94249305
I want to see a boss mission like Saving Private Ryan where you have to defend against a tank (maleceptor, knight, whatever) and it's support infantry but the goal isn't to destroy the tank but something else (plant bombs on buildings for example) and you just need to survive against the tank.
>>
>>94253262
I've had some luck using Tamiya Thin cement to just brush over and melt away hard-to-reach mold lines.
>>
Level with me. Is the game itself fun? Either for a local gamestore play OR to play with friends who are into boardgames but not 40k.
The new starter box looks like a good value but the minis themselves are probably the least interesting part of it. There seems to be bunch of other stuff in the box however.
Off topic but I think I could build a more cool looking plague marine team out of my bitz box, I have plenty of 3/4th edition metal parts
>>
>>94253872
Would probably work best if you use a "boss" that is damaged can't walk and works like a stationary turret that either shoots people to death or removes terrain each turn. Like a tank with broken tracks with a few npo's. Mission could be a lot, like reaching the tank and planting a meltacharge or rescuing an npc befor the tank breaches his cover and kills him, could be a flyer that crash landed on a building but a turret still works, instead of removing terrain it just has vantage and you have to blow up the building beneath it.
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>>94253915
That sounds like picking up pennies in front of a steam roller
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>>94253926
You should ask somewhere else, I don't think anybody here actually plays the game
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>>94253926
If you are not into 40k and more of a boardgamer it is probably not fun.
Also even if you like skirmish games it is hard to say because there is quite the difference in those games and we have no clue what you are looking for. if you look for "deckbuilding" your teams, nope. If you are looking for rpg elements, NOPE. If you are looking for playable story, nope. If you are looking for complex system whit lots to do, nope. If you are looking for a more simple game, yes. If you are looking for a game that does not take to rthonlong, yes.
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>>94253926
If you're uncertain about it, you could always try playing with a friend in TTS as a test run
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>>94254002
>>94254037
>>94254101
We have enjoyed WH Underworld, for example. And also Gloomhaven with a small group. I guess a light game with lots of dice rolling is what we'd be looking for.
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>>94254185
Just watch a few videos and get a feel on it, I really enjoy Kill Team, but I don't think it's for everyone
Shilling https://www.youtube.com/@MountainsideTabletop
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>>94254185
Yea no idea about underworld but gloomhaven would be quite the contrast to this, If you want gloomhaven for braindead babys, play the joint ops mode.
>>
>>94254185
>I guess a light game with lots of dice rolling is what we'd be looking for.
Warcry sounds closer to the game you're looking for IMO. I've found it to be ideal for transitioning board gamers to a skirmish game experience, the rules are very streamlined but most of the key concepts for what makes a skirmish game are there. With it's mission generator system and free-form listbuilding there's plenty of replay value and as a bonus, if your group already plays WHU, all the Underworlds models also have Warcry rules; if you have 2 warbands from the same grand alliance, you very likely already own a full 1000 point Warcry warband.
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>>94253926
It's fun. Much more fun if you and your friends can get into the whole /your guys/ thing, but it's a decent tactical tabletop game that doesn't have the major drawbacks and high barrier to entry that 40k does. Easy enough to come up with homebrew stuff.
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>>94254260
Fuck those faggots. One of their teams had female space marines and they had a sponsor for awhile that made sure to stress how much they hearted troons. Go watch Squad Games if you want someone that actually know the rules.
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>>94255145
You will not be missed.
>>
hi anons
my work has a board game lunch day, and I paint 40k.
We have a budget for this kind of stuff. Do you think a game of 2 player Kill Team can be done in an hour?
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>>94248615
Give me more pre-made pictures if terrain set up. I'm shit at it and just want to have a fair game. Also have ktdash link up with the new kill team ap and we'd be golden.
>wishful thinking answer
Noise marine team.
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>>94255259
>Do you think a game of 2 player Kill Team can be done in an hour?
For first timers? Not a chance. Even for experienced players an hour is really pushing it.
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>>94255259
MAYBE if you could do all the administrative pre-game stuff before the lunch, i.e. during breaks maybe. But definitely not a good environment to try and learn the game in if you guys aren't already comfortable playing the game. Like the anon above said, even under perfect conditions an hour is pushing it
>>
>>94255293
>>94255280
fuck
well, thanks.
>>
>>94255259
In addition to the other anons, this is to expensive, work and not a board game.
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>>94255339
You could maybe pull it off if you halved both sides operatives. That would make Turning Points shorter and more impactful.
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>>94255145
fr? thats disappointing. Should have known since they're c*nadian
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>>94255259
you could check out the boardgames though. Lost Patrol, those games used to resell the Heroes minis or that arena game with the Slaughterpriests. The smaller-ish ones I guess. Space Hulk in an hour obviously isn't gonna work either.
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>>94255259
Like everyone else has said, probably not.
BUT if you stick to elites only, then maybe
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>>94248615
>What is one thing you WANT to see in Kill Team?
The ability to make /myguys/ instead of running /predeterminedguys/. Bring back excessive options.
>>
>>94257551
Sorry, no can do, if they gave more options it'd be harder to get to the level of balance the game currently enjoys
>>
Who has played third edition? Is it fun? What's it need?
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>>94257988
>Who has played third edition?
Me
>Is it fun?
Yes
>What's it need?
Better app
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>>94257988
Mostly fun (if you liked KT21), Feels kinda strange that you can get shot despite being obscured (at first) making melee teams a bit weaker on open maps if you don't adjust the terrain a bit, Balance of the teams is a bit strange with the new edition but no one of us plays elite teams so can't say anithing if it is really that bad. So Balance update is what it needs the most, i guess. After that for me personally, narrative rules, joint ops expansion and a tyranid team without genestealer.
>>
>>94258066
I'd say nerf the Eliminator in AoD by removing Silent from his sniper because the cuntstrat of sniping from elevated cover is too much
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>>94258077
That is one of those quite strange decisions anyway, that some snipers have concealed position to counter the sniper nest sh..te but other did not and still can pull that stuff of...
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>>94258066
>you can get shot despite being obscured (at first)
I've looked at the rules, but I don't get how this is possible outside of flamers, can you explain it?
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>>94258123
Obscuring does no longer blocks line of sight it only gives a debuff for shooting.
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>>94258123
Page 53 in the rulebook is ONLY obscured rules and explanations. You can be shot if obscured but the attacker has to discard one hit and every crit gets treatet as a normal hit. That is all obscured does now.
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>>94255145
>One of their teams had female space marines
What? no they didn't
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>>94258154
so what's the difference between being in cover and obscuring? Are they the same thing?
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>>94258201
They're not.
Cover is when terrain within 1" of the target intervenes. It gives a defensive bonus (unless the attacker has Saturate) and prevents an operative with a conceal order from being shot (unless the attacker has Seek or the defender is behind light cover and the attacker is on a vantage point above them).
Obscurement is when heavy terrain more than 1" from both the attacker and defender intervenes. It massively debuffs shots through it.
Note that it is possible to be both in cover and obscured at the same time, even from the same piece of terrain.
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>>94258242
That seems confusing and bad game design to me, but thanks for the explanation, anon
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>>94258248
It was more confusing befor.
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>>94257551
If we weren't talking about a publicly-traded company I'd agree with you. But this is GW, where management directly meddles with point costs to drive model sales. They've deliberately mismatched their rules to their models since before Finecast, WYSIWYG is literally part of their post-Chapterhouse IP strategy and they still find ways to leverage it against us. It's better to try to match your custom dudes to the fixed profiles than to just take a mechanical penalty because a bean counter happened to wander into the rules studio and start asking questions about your faction and how it relates to the product on the shelf
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>>94258064
Just use Battlekit.
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>>94258242
if youre in cover and obscured do you just auto save everything? cause youd get the auto save from cover and then either two autosaves or a crit save from being obscured right?
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>>94259185
>two autosaves or a crit save from being obscured right?
What? How about you read the rules?
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>>94251393
What is that material and about how much does it cost?
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>>94259185
you are confusing the Vantage terrain rule for Obscuring rule. If shooting from Vantage terrain at a concealed enemy in light terrain, they get an additional cover save OR crit save
Obscuring is just the attacker discards one success and all crits become normal hits
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>>94258187
Where do you think that pic is from you fucking retard? Took me 2 seconds to find it.
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can you make a good team entirely out of cute girl models?
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>>94259997
Easily. There's tons of third party coomer modelers that do sexy guardsmen, sexy novitiates, sexy cultists, etc.
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>>94259185
>>94259952
Additionally, you cannot be obscured and in cover. Being in cover removes obscured
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>>94242380
>But ideally I would like to sell them for $200-$400
The KT size version of this is $130 unpainted.

Do you think you're offering equivalent value?
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>>94260192
>Being in cover removes obscured
Page source on that? I can't find this under either cover or obscurement rules.
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>>94260197
Forgot pic
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>>94260192
This isn't true. You can be obscured if for example you're being shot at through a window neither the target nor the shooter are within control range of. You can at the same time be in cover if the target is within control range of another piece of terrain
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>>94260241
I was just going for the most basic example for generality. shooting around corners and your example can still be obscured, yes
>>94260226
page 53 "However, it cannot be obscured by intervening Heavy terrain thats within 1" of either operative. which would be in cover. Unless you have examples such as >>94260241
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>>94260256
Ah, misconception. They actually included this case in the core book as a specific example this time. As long as part of the terrain feature you're in cover behind is large enough to also be more than 1" away at the same time, you can be both obscured by and in cover of the same terrain piece.
This was possible in KT21 but harder since the bubble of no obscurement was 2". For terrain such as containers, which are significantly more than an inch thick, this can happen pretty easily, but it's also possible to position such that even a thinner piece gives both cover and obscurement from a more limited direction.
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>>94260226
if you are within 1" of heavy terrain, and are a valid target you are no longer obscured while being shot at, unless their is additional heavy terrain outside of 1" >>94260298
>>
I thought they did away with the tedious rules in the new edition?
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>>94260322
No? The example I posted shows the opposite; even if you are within 1" of heavy terrain it can still obscure you, as long as part of it is more than 1" away.
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>>94260357
brother, I was agreeing with you and using yours as an example that fits outside the 1" rule...
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>>94260341
The core ruleset is largely the same, just streamlined in nearly all cases
Obscuring got totally reworked but is simpler than before
The only thing that got made more complex is Vantage
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>>94259952
ah yeah I was
>>
What teams are fun and complex?
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>>94260429
You say that being in cover from a terrain feature and being a valid target stops you from being obscured by that terrain piece though.
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>>94259975
That's a guy who has medium length hair, what are you talking about
>>
For anybody interested, there's a KT tourney going on on Youtube. Search for NYO3. CYRAC is there. For WAACfags or people that get their kicks watching autistic people try to interact with each other irl
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>>94259975
Literally has a goatee
>>
For nemesis claw, is there ever a time you’d want a basic warrior? I can’t see ever taking one
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>>94261978
maybe if for some reason you wanted to lean full into melee and ditch the gunner/heavy gunner. With a chainsword he's sorta a monster.
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>>94261956
>opened stream
>guy insists his primaris marine gets cover behind like 1mm of a protrusion out of a wall
>closed stream
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>>94262019
Eh…I may make one just to have that option. Thanks anon
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>we will never get space hulk 5 because of killteam
>instead we will get pve horde mode genestealers

yare yare
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>Store's discord FINALLY adds a channel to plan & discuss KT
>Local grogtard uses it to announce g do "kill team" aka smaller 2016 40k
YOU HAVE YOUR OWN SERVER ABRAHAM GIVE ME THIS ONE FUCKING CHANNEL
>>
>>94262419
Not esl just phoneposting I meant
>local grogtard uses it to announce when he'll do "kill team"
>>
the arbites seem fun. shooting at people that are fighting and doggo and all that
>>
Do you guys own any 3rd party teams? Does anyone at your lgs play with 3rd party teams? Post 3rd party teams
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>>94261956
Oh hey that's pretty neat.

>>94261517
Most teams have a fair amount of complexity to them. Sort of the most complex would probably be Warp Coven? Inquisitorial agents have a lot of build options, teams like Phobos and to a lesser extend scouts requires good set up and planning, most of the horde/guard type teams require pretty good understanding of placement and unit abilities to function at a highish level.

>>94261978
All of the basic warriors have a special ability this edition? For Night Lords it's free Lethal 5+ against 7 wounds or less units. Chainswords are actually pretty good for melee this edition, they're all 5 dice on marines 3+ 4/5 is brawly against almost everything.

>>94262690
I like the models and shotfuns are good.
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>>94262326
Based on the existing pattern you should just have to wait 20 years since the last version came out until GW revisits it.
Guess you could also look into Zone Mortalis or something like that though.
>>
God Warp Coven are so powerful, it's the third time I play them and I keep winning on team power alone.
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>>94264125
They’ve suffered enough. It’s their time to shine
>>
marines getting nerfed to 5 is inevitable isn't it
>>
NYO3 Kill Team Results:
1. Warp Coven
2-5: Inquisition, Salvagers, Legionaries, Novitiates
6: Phobos
7-13: Legionaries, Novitiates, Legionaries, Phobos, Wyrmblade, Yaegirs, Corsairs
14-18: Nemesis Claw, Phobos, Hierotek, Hand of the Archon, Exaction Squad
19-28: Inquisition, Legionaries, Nemesis Claw, Salvagers, Warp Coven, Vespids, Angels of Death, Legionaries, Blooded, Angels of Death

Team Representation (of 46 players):
Angels of Death: 5 IIIII
Blooded: 1 I
Corsair Voidscarred: 1 I
Death Korps (Veteran Guard): 1 I
Exaction Squad: 1 I
Farstalker Kinband: 1 I
Hand of the Archon: 2 II
Hearthkyn Salvagers: 3 III
Hernkyn Yaegir: 2 II
Hierotek Circle: 1 I
Hunter Clade: 1 I
Inquisitorial Agents: 2 II
Kasrkin: 1 I
Kommandos: 1 I
Legionary: 7 IIIII II
Nemesis Claw: 3 III
Novitiates: 3 III
Phobos Strike Team: 4 IIII
Vespid Stingwings: 1 I
Void Dancer Troupe: 1 I
Warp Coven: 3 III
Wyrmblade: 1 I
>>
>>94264371
no representation:
Blades of Khaine
Chaos Cult
Elucidian Starstriders
Fellgor Ravagers
Gellerpox Infected
Imperial Navy Breachers
Mandrakes
Pathfinders
Scout Squad
Tempestus Aquilons
>>
>>94259997
Corsairs
HoTA for dommy girls
>>
>>94264371
>Legionaries at 7 players
the fuck
>>
>>94242132
Make a sled for your table saw. Precision woodworking revolves around building better jigs for accurate reproduction.
Look into getting a Kreg jig too, crisp pocket joinery on easy mode.
>>
>>94264308
I don't think so (but it might be a quick and easy choice for home games if you feel pressed). Looking at
>>94264371
No Angels of Death above 19th, Legionaries all over the fucking place, Nemesis Claw below the 50% mark. a Warp Coven team in the bottom half, phobos in every tier above half. It's just not the unrelenting OPness that people are talking about. I think Warp Coven, Legionaries, Inquisition and Noviates and probably phobos are just in a very nice spot
>No mandrakes
>No Aqualungs
>One Vespid team in the bottom half .
Sucks to suck I guess. I'm guessing the extra Angels of Death was Death Korps. I feel like guard teams may have a hard time until they get a feel for working off of 3 objectives and the Crit ops/Tac ops choices.
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>>94264827
>No Angels of Death above 19th, Legionaries all over the fucking place, Nemesis Claw below the 50% mark. a Warp Coven team in the bottom half, phobos in every tier above half. It's just not the unrelenting OPness that people are talking about. I think Warp Coven, Legionaries, Inquisition and Noviates and probably phobos are just in a very nice spot
It was only 46 players, and I'm sure a lot of em are not exactly top-level players. Anybody can play poorly with a good team, that potentially OP teams ended up with bad results means nothing (unless you thought that it was literally impossible to lose no matter how poorly you played with them). I'd place slightly higher confidence in the position that Angels of Death may not be as crazy as people think, but only by virtue of the fact that they had five people playing the team (still though, not really high confidence, especially considering they're likely to be extremely popular with newer or more casual players).

Some of those teams are just completely busted, and that becomes extremely obvious when you play teams like Death Korps or Kasrkin into them. The abilities on one side are just on another level in a way that's very obviously poorly balanced. If by being "in a very nice spot" you imply that they're not overtuned, you haven't played against them with a team or watched a game with them. They actually played a few pretty telling games if you watched the tournament, I'd recommend the Legionaries vs Blooded one from day 1, or the Legionaries vs Salvagers on day 2.
>>
>>94264952
>Anybody can play poorly with a good team, that potentially OP teams ended up with bad results means nothing
While it doesn't mean that a team is not OP it doesn't mean nothing. Presuming a random distribution of talent, teams that had large representation (hi Angels of death) all ending up at the bottom very much suggests that the 'elite supremacy' fears are unfounded.
>The Warp Coven and Legionary Fears may be better founded.
If it was obvious that they were 'completely busted' as you say even mediocre players would do better with them. Really this is 9/10ths about warp coven and honestly I think 9/10ths of the problem with Warp Coven is that people find them confusing to run, which means it's hard to prepare against them (if you can't find someone to actually run them competently for your practice). I do think that guard teams may be suffering a little under 3 objective markers (which isn't team based).
>Blooded and Salvagers
Didn't Salvagers come in second in this tourney? Teams can and will have bad match ups, that's not a new thing. The tourny is a good data point but it's in need of friends honestly. I do want better for my blooded boys but I think the play and counter play tech is going to come up and the meta come up on it's own. What's I'm seeing right now is more a nerf needed for the barbed wire then anything.
>>
Absolutely not, being busted doesnt mean a monkey can pilot the team is this your first approach to anything competitive ever?

Legionaires IS busted and straight forward but warpcoven is actually challenging to pilot, if you want some tips on how to play them watch some vods from ace for example
>>
>>94265013
>Presuming a random distribution of talent, teams that had large representation (hi Angels of death) all ending up at the bottom very much suggests that the 'elite supremacy' fears are unfounded.
Maybe when that sample size is larger than five and doesn't have other obvious confounding factors.

>If it was obvious that they were 'completely busted' as you say even mediocre players would do better with them.
Again, small sample size and a variation in skill level that really probably can't be understated when talking about those that are not competing at a high level. It was an open tournament that had people traveling from foreign countries and probably random hobbyists that play the game and live in New York.

If you peruse through the datasheets for the obviously busted teams and the obviously under-tuned teams I really don't think this can be disputed, because the contrary case is attempting to argue that Games Workshop somehow managed to achieve a better level of balance than we should reasonably expect after a new edition, in spite of not just the present evidence (which I admit is occasionally way too theorycraft-y) but the historical record.

I'm not trying to say that some retard that came out with a tier list before they played ten games with the new edition is correct, I'm just saying that, like in every other Games Workshop release since time immemorial, the new edition has teams that are way overtuned and teams that are way undertuned. Again this is why I reference the games themselves, because it's much easier to get a feel for that there than it is from some 46 player open tournament.

>Didn't Salvagers come in second in this tourney?
The tournament was just six rounds of games not set up in a bracket, so there's no meaningful differentiation between the different people that ended up 5-1 like the Salvagers guy did. But that guy is an experienced player that goes to a lot more tournaments than most of his opponents, so skill diff again
>>
>>94240344
I want a kill team of thousand sons but with new minis, sm heroes style.
>>
>>94265107
I might have to eat my words on the angels of death but nemesis claw didn't do much better. The Angels of death status as 'the newb entry point' for sure makes it a bit hard to judge.

>Small sample size
It's true, it's fun to argue about little plastic soldiers and I was the first to say that the data needs friends.

>I don't think it can be disputed
I can. I watched that Alpha Legionary vs Blooded game. And let me tell you, the blooded team was not the problem there. Guy went 19-2 because the blooded guy gave up before the game ever started. And he even says as much in the wrap up.

>>94265107
>skill difference
You can't keep saying every counter point is a skill difference and every one of your points 'is just obviously applicable from the stats'. I can't stop you but you're only preaching to the choir. My whole point about the teams is that 'Good players doing good with x' doesn't necessarily mean x is busted. You had 7 legionary players and one got to the top 15%, time will tell but I don't think we're going to start seeing top 4 placements in tourneys as Legionaries x3 and Warp Coven.
>>
>>94265125
> 7 man thousand heroes line with 3 sorcs and 4 rubricks
That would be pretty great. Who would they be boxed against? A new speedy elite team designed to be space wolves or white scars?
>>
>>94250975
>Painted the same color as the box art
Lol. Lmao
>>
What about a kill team of Tzeentch cultists led by a cabal of psykers who can create areas of potent psychic energy that can warp gun accuracy? It could also be god agnostic and you can choose which one you want to rep pre-game, with each one making different areas of devotion for different effects.
And Undivided for the weenies
>>
>>94240344
Friend and I are getting into KT and with the new starter box I noticed it lists the book it includes as a starter rulebook, is it missing anything crucial from the main rulebook or just things like game modes/scenarios? I know I can just get a PDF of any rules online but I want to know what to expect when we crack the box open
>>
>>94265405
Based on the book size it might be the full rules omitting loredumps and co-op but with rules for a first game and starter missions
>>
Anyone ITT finished their volkus terrain yet? I haven't even primed mine, still customizing it and dealing with mould lines
>>
>>94265863
I can't muster up the motivation to finish painting my last few guys, and I told myself I'd do that before I worked on terrain
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>>94262419
>>94262430
Based grognard autist refusing to update editions past the one he started with.
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>>94264769
>power armor, easy to play, not as boring as loyalists
makes sense to me
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>>94262419
I think i know where you're talking about...
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>>94265352
>Undivided for the weenies
My favourite part of the legionary update is probably the warriors being able to switch marks on the fly. Really the ultimate embodiment of Chaos Undecided.
>>
>>94266296
If you know where I'm talking about you know about brandon
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>>94266493
I mean it sounds like some people and a new lgs in south Eastern ohio
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>>94261517
Hunter Clade but you need a shit load of models.
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>>94255145
They're also fucking terrible at Kill Team, those dudes play like retards.
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>>94267017
The skinny guy plays like a retard and i thinks he does It in purpose to keep people engaged. Also lmao to the guy recommending Squad games, they are unironically the lowest skill kill team Channel for sure, their death korps Game they releases for the new edition was infuriating, they unironically do not known the difference between keywords
>>
>>94267017
>>94267068

I can't actually believe the skinny basedman played a fucking static shootout vs Deldar with Nemesis Claw of all teams. This has been the stupidest battle report they've released so far. Like how?, why?
>>
Next free model in gw stores is Hernkyn Yaegir in case anyone cares (i do). Lots seem to like trenchcoat dwarfs without beard.
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>>94267068
Then go watch CYRAC and watch him and his 'friend' bitch at each other and complain for an hour and change. I recommended Squad Games cause they at least do shit for the game like help with the community FAQ.
>>
>>94267466
Is there any youtube channel that makes nice narrative stuff?
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>>94267542
Miniature Game Montage usually has some good stuff.
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>>94267559
Thank you for the help.
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>>94267466
You literally said "watch Squad Games if you want someone that actually know the rule"

Lmao they think balanced mean ceaseless and they dont know shit about the most basic gameflow things.

CYRAC IS a whiny retard but he does know the rules and play competitively (which means hes antifun)
>>
>>94267466

Why are you pretending both aren't shit? Mountaingay are stuck up fags that shill Gqw with no shame and do absolutely terrible battle reports with abyssmal paint schemes. The thing they do best is the montage, although unlike MgM they don't add effects. Cyrac is another massive faggot and honestly, anyone who doesn't do the cinematic montage is unwatchable
>>
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>>94267703
You picked their very first vid from the new edition as whether they know the rules or not. I'll acknowledge I'm biased though since they are based and not fat, so I figured I'd shill them.
>>94267707
Like others said, CYRAC knows his shit but is the epitome of a whiny WAACfaggot, and I'd still watch his content any day of the week over the Mountain homos.
>>
Gfn gaming IS the only tolerable one. End of discussion
>>
not my best work as I found the recasts of extremely old resin models really hard to work with, but still, I'm sorta happy that the kintsugi inspirations still sorta come through
>>
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>>94267821
Whoops
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>>94267782
That's not Glass Half Dead, why would you watch anyone but bald British guys play GW games
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>>94266840
Then nope, I go to a store in southern california
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>>94267444
>lots seem to like
Genuinely who? It's the least appealing GW design I've seen in a decade, and that's with competition like pic related
>>
>>94268027
>guardsman
Isn't that more of a paint problem than a sculpt one?
>>
>>94267707
Post a single mini.
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>>94268027
are people STILL seething about the no bottom on the rogal dorn and the kneepads?
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>>94268056
No Ursula is an awful model compared to her Dad. Awful posing mixed with an ugly sculpt to boot. Same thing with the standard bearer, very static.
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>>94267782
>shitty effects
>basedfacing on channel logo
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>>94268075
haha no, I was obviously not talking about the woman. Having a woman on the battlefield is already retarded enough and it's even more ridiculous as a general/captain/whatever, especially when she's so unfit.
>>
>>94267859
>bald creepy faggot trying to be funny
Pass.
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>>94268088
>Having a woman on the battlefield is already retarded enough
Why? They can't shoot worse than orcs, still buy time being killed and corpse starch taste better later. The empire does not discriminate against those that want to die in the emporers name.
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>>94267974
Oh god. There's more than 1 of each of them. Hope you find noninsufferable people to play with anon
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>>94268125
because they literally lower the effectiveness of the rest of the army, as described by real life women veterans.
Also,their purpose is to make baby. Putting them at risk is a retarded short sighted strategy that is literally the total opposite of our genetic programming.
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>>94268304
>retarded short sighted strategy
Sounds totally like lore accurate imperium.
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>>94268346
The thing that lasted more than 10k years and is still going?
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I'm working on a terrain out of packaging plastic, and have a question about design:

So there's this high level platform, which basically gives you 2nd floor Vantage point with rather high elevation.

To get there - 5" climbing from the plain side (impossible) and roughly 13" movement by the ramp and 1st floor, which is placed on one side.

And I'm afraid it would give too much of an advantage to the team which has the ramp side, if you dont place it so that it's in the middle of the field in same distance to both starting points.

I think how to address this, and here are some ideas i'm looking into.
1. Add a permanent ladder from the "plain" side. This fixes issue with plain side being inaccessible, but now the other side has longer way up top.
2. Add scaffolding to the plain side you can climb, but it's harder to build, but should in concept be more balanced than a ladder.
3. Make plain side heavy, thus allowing to shoot only to the side where you access vantage from - ramp direction.

Thoughts?

ind4: buy gw terrain and stop this nonsense
>>
>>94268352
Yes the thing that is slowly dying and eating itself through shortsighted decisions, religious fanatism, corrupt bureaucracy, alianation of own population, and so on. The only reason it still exists is because of how "great" it was befor, and the mercyless use of servitors and "slaves", slowly rotting and rusting under their own feet.
>>
>>94268415
yea yea ok slowly dying for 10 000 years, what a terrible short time
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>>94268386
Something like option 3 sounds best to me. you already have a nice height difference in the walls to show where you can shoot and where not. I would add some more details and one could be sight blocking stuff on the plain sides.
>>
>>94268421
You have no clue about 40k lore have you?
>>
>>94268454
>muh media literacy
>>
>>94268088
Every time someone says this in relation to 40k I just wonder what terrible life they must have led that didn't involve watching Alien or Starship Troopers
>>
>>94268454
Short sighted is never going to mean 10,000 years no matter how hard you try to argue for it
>>
>>94268487
Did you just try to justify fiction with another fiction when we were arguing logic?
That's like if guardmen were suddenly shooting lasers out of their eyes and someone replied "bruh, did you never read any comics?" in a discussion about how that didn't make any sense. Peak retardation.
>>
>>94268526
First the imperium wasn't like that 10k+ years ago. Guess what, it changed.
Second they do a lot of short sighted decision not ONLY short sighted decision.
>>
>>94268573
You're grasping at straws, you're almost as desperate as the imperium
>>
>>94268557
If you want to stay inside this fiction instead of talking about something much more sensible then we can bring up naked chicks killing ten foot tall super soldiers in power armor with razor blades in their hair as they perform ballet tricks instead
>>
>>94268581
Löl sounds good to prove my point, In my eyes i am grasping less for straws then you and that you try to undermine me instead of my points seems to prove it.
>>
>>94268557
>fiction when we were arguing logic?
I think you are the only one here talking about reality while eryone else thinks about in universe logic.
>>
>>94268665
>in univers logic women aren't really women and people are reproducing asexually feeding an endless supply of troops for an imperium in a state of permanent war for 10k years because there was one woman soldier in aliens
kek
>>
>>94268386
Option 3.
The other two sound way too busted.
Terrain looks great btw.
>>
>my favorite literal who hobbyist youtuber is based
>your favorite literal who hobbyist youtuber is cringe
>>
>>94268924
there are no based youtubers
>>
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>>94268446
Yeah, I think I'll add a building facade on a plain side, so it doesnt look like bastion, thus it would extend over the side a bit to block sight.

>>94268805
Thanks. :3 I started to add details, and it looks as some form of logistics hub to me.
I plan to add a lifting crane on top, but not sure how far I want to go with it yet.
>>
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>>94267269
I died inside when he took a shot a wounded nem claw guy and did a CP reroll after whiffing a shot instead of the FULL REROLL PLOY FOR THAT EXACT SITUATION.
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>>94269065
Which one is that?
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>>94269193
Prey on the wounded. They get full rerolls against a target missing even one wound.
>>
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doctor is in
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>>94267859
>Glass Half Dead
That dude gives serious stereotypical incel school shooter vibes. His last video was supposed to be about tier lists and instead it was just him bitching about elites, like he literally just lost his train of thought and changed the direction the video was taking. Good thing he's a stiff ass noguns brit.
>>
>>94267974
LA county?
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>>94264769
They're super strong. Almost broken
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>>94267833
Nice Coomera model hiding there
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>>94268421
It's based off the Roman empire which stumbled along for hundreds of years before collapsing
>>
>>94269065
I look like this and I say those words
>>
>>94269657
I have a strict anti-coomer models policy.
of course that's models, plural, so one is fine.
>>
>>94269616

He's probably autistic. I tolerate him but he's misleading, because with that facade of high brow savantism he makes you think he's some sort of authority but then when you actually listen his oppinions are shit and he's a mediocre player.

I just watch MgM, a dude that plays for narrative with his son and makes montages.
>>
>>94269616
>He's probably autistic
He's definitely autistic. his head is also up his ass because he's convinced that noscripts is helping him somehow or changing names of videos to match what you actually did talk about.
>>
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>>94251421
Talking of scatter terrain.

A goop of glue and all the debris from all the cutting in a Pringles cap. We'll see how it cures, though
>>
>>94269777
I made that exact face when it happened. I pissed myself a little too
>>
ordered blooded to get ready for a league in LSG for kill team wondering if anyone has any advice on what members are good the band?
>>
>>94271009
I've played them quite a bit. Currently running
Chieftain with power sword
butcher
gunner w plasma
gunner w melta
gunner w grenade launcher
corpsman
flenser
thug
grenadier
trench sweeper
Then I take the enforcer and ogryn, I think maybe if you're playing super competitive i'd take 2 troopers over the ogryn, but I like him.
I think the plasma pistol on the chieftain is too weak now, honestly. I think the sharpshooter is absolute crap and I just prefer the corpsman over the commsman as I'm running a lot of melee guys
>>
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>>94271009
>Blooded
Kino selection my nigro.
>>
Can't decide what to take to my local tournament. I've got Breachers, Novitiates, Hunter Clade, Cults, Void Dancers, Corsairs and Wyrmblade. So far I've only tried Cults in the new edition and they're pretty meh. I'm considering Wyrmblade or Clowns. Anyone tried either team yet and can tell me if they suck or not?
>>
>>94265013
>Presuming a random distribution of talent
Not a safe assumption. Less talented players are more likely to try and play the stronger team so they don't get stomped into the dust as much.
>>
I've been waiting for a team I really like to get into this game and I think the kasrkin look really cool so I'm gonna do it. What am I in for?
>>
>>94271892
guard but you're less likely to have bad luck.
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>>94271892
>What am I in for?
A very basic shooty 10 man team. Four gunner equivalents and probably a sergeant's plasma as your main advantage, the rest is mostly just standard useful stuff. The best comms unit in the game, which will sit on the phone and be boring all game. Trying to position the recon trooper to get maximum free reposition.
>>
>>94271892
A pretty cool aggressive shooty team with some movement tech in the strat phase. 8W means you're a little bit more suriviable than the average guardsmen vs 3/4 damage profiles which is nice.
>>
>>94268125
>The empire does not discriminate
He does if he wants soldiers who can ruck more then 40lbs consistently.
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>>94271316
I would take corsairs myself but I hear Novitiates is strong?
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>>94265863
Primed it, base coat some baisic bitch metallic. I'm happy to do little things like the light terrain and ammo boxes, ect, but painting every screw and wire gets old fast for me. I usually only do terrain on the flgs hobby night where the goal is just hanging out anyway.
>>
>>94270261
Did you use actual pop corn?
>>
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>>94268088
>>94268304
>>94268557
>>94268682
What are you? fucking gay?
>>
>>94273682
>>94273682
>>94273682
>>94273682

Fresh bread



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