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...Identity Spoofed
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>Welcome back to /srg/, chummer
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>Watch your back
>Shoot straight
>Conserve ammo
>Do not buy CGL books
>Never, ever cut a deal with a dragon
>>
>>94245162
>Jake Armitage, the SNES PC, follows Dog
>The Sega Genesis PC follows Gator
Who's your favorite shamanic patron spirit?
>>
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>>94245990
Gun.
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>>94245990
>The Sega Genesis PC
His name is Joshua you slag
>>
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>>94248262
Slipped my mind.
(Decker Joshua in the bottom left corner)
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>>94245162
You should've posted in the eastern European posting time, this general is dead in water without Germans.
>>
>>94245990
Dragonslayer
>>
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>>94245990
Seductress or Fenrir
>>
How relevant is this in-universe?
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>>94245162
How many rwbyXshadowrun pictures do you have, anon?
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>>94253153
not very. elves are cool and kind and people love them (even if the devs don't).
>>
Best drones money can buy at chargen?
Like to see some starting packages by wealth if you know what I mean.
>>
>>94254587
Which edition?
In OldRun a Rigger with significant nuyen could set up a whole network of drones, land and flying, with MMGs and armor that made them invulnerable to anything not anti vehicular, but it was also recognized a Rigger who does that in character generation is going to have the GM shit on their face.
>>
>>94249110
they need to translate krautrun already
>>
>>94253620
You'll have to wait and see in the next general.
>>
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>>94253153
Only really relevant if your dealing with the Immortal Elves and even then their more like the Dragons than anything. But their such an astoundingly tiny fraction of a percentage of Elves they really don't matter for a question like this. The Immortal Elves numbers are probably measured in the dozens, MAYBE the hundreds at absolute best and even then I'm skeptical that their that many.

The majority of Elves fall into the usual range of metahumanity with everything from saints to assholes and regular joes in the middle. Most earlier editions made a point of highlighting this, since a large part of the Shadowrun setting was supposed to be subverting the usual fantasy cliches of, 'All Elves are haughty stick-in-ass back to nature hippies' or, 'Orks are big, dumb and violent brutes'.
An Elf is basically what you get when you take a human and you make them on average, a little more attractive and with better social skills and then tack on a few physical traits. Like better reflexes and coordination or being able to see in the dark. The biggest is their longevity, how would a person react to being 25 for the next few centuries? You still have someone human but their going to be a little different because of these changes and that's always been what's interesting about Shadowruns Metahumans. All of the fantasy stuff is so fresh on the world stage major differentiation hasn't sunk in yet.

Inexplicably 5e decided to jettison a bunch of the nuance JUST for elves and write that the majority of elves are either racist, arrogant effeminate ponces, or racist, arrogant macho edgy tryhards and only a super tiny percentage being somewhat 'normal'.
6e seems to have pulled back on this a little bit, one of the few things that trash fire has somewhat gotten right, sorta

But yeah. That pic would only be 'relevant' in the fever dreams of the setting's resident turbo racist white hooded losers that thinks all elves are in on a global conspiracy to take over the world
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>>94255474
Use FASArun if you mean pre-CGL editions. Even 3e which was only half finished by them.
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What does /tg/ think of the various editions?
For me...

1E set's up a lot of the tone for the setting everything is rough around the edges but it's a great first attempt. Is there anything that can really be said? Personally I find it fine, I've never played 1e and it's just 'background' for me.

2E is the customary improvement over the first edition, the time period is shifted only three years into the setting's future (The same amount of time between editions.), rules are tweaked, the lore is refined as the tone and worldbuilding solidify into what is very recognizable even today. Came with a lot of sourcebooks and adventures that kicked off metaplot stuff that still reverberates even in more modern books, stuff like 'Bug City' and 'Harlequins Back' and this is also the edition where they started with digging into the Earthdawn period.
I've only played it a handful of times, but like 5e it's mostly just background for me.
I'll dig into the sourcebooks when I'm bored though or need context for something.


3E is the quintessential Shadowrun experience and I feel that when folks talk about Shadowrun this is generally what's being referenced. The setting just feels like distillation of the prior editions into it's purest cyberpunk form and it's probably got the best art out of all the editions. Some of the jankier worldbuilding from the previous editions is further papered over and it also helps that the timeline is moved ten years down the road. This is the edition I got into originally so it's got a place close to my heart. But I admit it's got some problems. The rules are a lot more complex and increasingly granular and this will probably be the biggest thorn going forward, 'New Seattle' is frustratingly is light on details. (I use SR2's Seattle Sourcebook in conjunction to flesh it out.) but it's 'Shadows of-' books are fantastic.
>>
>>94264400
4E is the renaissance to 3E's golden age, when people aren't thinking of 3E when they think of Shadowrun their probably thinking of 4E. A lot of big changes came, tone and genre the setting was shifted to being post cyberpunk with a stronger emphasis on 'Mirrorshades' over 'Pink Mohawk' gameplay. The setting's technology made a quantum leap to keep up with technical developments of the 00's. (Social Media, Cellphones/Smartphones, Wifi and etc.)
I actually really enjoy these changes as it feels fresh and relevant to a genre that was getting dated, after all when 4e was first published the 80's had been over for 15 years so I feel like the shift in tone and sub-genre was somewhat necessary.
The rules got simplified a lot compared to 3e but it's still pretty complicated and difficult getting new people into but what else is new.
20th Edition was a fantastic book with hands down the best layout and let's you easily hunt down rules and gear in other books. (Something I wish they still did.)

Downsides are the rules are still overly complicated even if they got pared back as I mentioned. And well.....The Embezzlement at CGL hamstrung the later books. There's a real noticeable drop in quality with many of them and is emblematic of Shadowrun going forward. There's still a lot of great books but then we get shit like 'WAR!' which is just....Bad Chummers.
Which leads me to 5E.
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>>94264400
As much as I love SR I only had a few chances to play so my thoughts are:
>2E: the one I played first as a teen, I have the rulebook and a few expansions - it was fun
>5E: the one I GMed for a few months almost a decade ago, crunchy but fun, I tried getting some splatbooks recently but there's nothing at a reasonable price, at least in my country, and to think just a few years ago the shops were filled with the books - overall it was fun

I hope CGL loses the rights for Shadowrun and someone better picks it up and releases 7E. In the mean time I'll try organizing an oneshot with some strangers since my usual party is already busy with different systems.
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>>94264519
5E I have a complicated history with, I didn't like it when it came out and I was still burned by the drop in quality 4E suffered from and CGL's handling of the embezzlement. (ie: They didn't do shit.) the art was a huge miss for me as well and the editions Headcase metaplot didn't really compel me. It's lore was also all over the place.
I didn't like how the setting seemed to go through a regression away from the post-cyberpunk tone 4E started with (Though in hindsight it was obvious in later books that they were trying to claw their way back to old style cyberpunk.) to something closer to 3E. This is reflected in the rules as well as it feels like a huge chunk of it tried bringing back 3e's granular systems. At least they tried reigning in the dice pools I guess...But editing and layout were complete garbage.
I actually got burned out by the franchise so hard I skipped out on it for most of it's run. Only occasionally taking a looksee.
I've slowly warmed up to some of it, there are some books that are decent, but I'm still more scornful of it then prior editions.
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>>94264592
6E
Ho Boy.
I'm not impressed. It took the worst shit from 5E the poor layouts and editing and paired it with the worst metaplot you could think of for Shadowrun. This feels more like something like some MCU superfan would brain up after doing a few lines of Area 51 and UFOology. This doesn't feel like a Shadowrun metaplot. How are players supposed to get involved in some kind of worldwide apocalypse? And the stuff going on in the background is just bizarre like many Mega's and world governments going along with it for a quick cash payout that lasts a few years before the planet dies....But I guess you get to ride in a sweet super yacht for a few years before you die screaming I guess?

The writing and retcons are fucking wild to core lore stuff that's been pretty stable since the earliest editions. The stuff about Essence in 'Body Shop' feels like it was written by someone Tumblr brained idiot who thought Essence was 'problematic' to disabled and trans people and didn't let them live out their fantasy of playing as an Elf Poseur (Yes they got rid of essence loss for Posers because they can have Elf/Ork/Troll/Dwarf Souls or something.) neko-mermaid tank and wanted to fix that with some rather boneheaded writing you can imagine.
Or someone having an axe to grind about UMT as being 'Corporate Ideology to keep magic down' or turning the Metaplanes into DnD style Planes/Alien Worlds that players can visit and the Corporations are busy mining and building luxury resorts at. (Instead of being spiritual planes and stuff.)

So yeah. Dumpster Fire. I haven't even attempted to run or play in a game set in 6e or bother learning the rules. At least some of the art is good. But that also feels like a mixed bag at time. A HANDFUL of ideas I actually like, like mundanes being able to use special preparations. (The Mega's had been angling for marketable magic goodies for mundanes going back editions.) but overall, yikes.
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>>94264541
I'd rather 6e just get silently retconned. There's nothing really salvageable. I can't find anyone who actually likes the edition, let alone love it.
But yeah, CGL is a huge part of the problem.

You try just using PDF's? You can always find some that fell off the back of a truck or if you want to go the honest route their generally cheaper. I only have hardcopies as a kind of collectible. PDF's are generally more useful for games. (Bring a laptop, phone or tablet, use a spreadsheet for your character sheet, you can swap between books pretty fast and hunt down information pretty quickly.)
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>>94245990
Dog was awesome
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>>94264775
I have all the pdfs for a quick search during a game, but I prefer reading and using physical books.
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>>94264983
Ah. I getcha. I prefer PDF's nowadays but I can't blame ya.
Though I do question your taste regarding 5E.

Joking aside, like I said I mellowed out Fifth Edition in recent years, it didn't even take 6E bombing to make me ease up on it. I still think 2E through 4E is probably the Franchise has to offer but I can at least recognize that the books weren't a complete waste and and that things could have been worse.

But at the same time I can't help but feel that a lot of the problems the 5th edition has were warning signs about how bad 6E would get.
We got the whole edging towards 'The Metaplanes are really just alien worlds' thing I hate in 6E in 5E's 'Aetherology' and 'Court of Shadows', we also get the 'The Metaplot is now about world shaking threats outside the scope of players' with CFD. 5E's desperation to claw back the tone and genre of 3E leads to 6E being even dumber with it.
And that's not even touching on problems with layout and editing that still persist.
Or hack writers because CGL's embezzlement screwed over everything forever.
>>
>>94265084
5E was the edition I came back to after a long hiatus from playing or GMing any RPGs so I have a soft spot for it. Even took the rulebook to a specialist and paid to have the binding and stuff changed for a more sturdy one.
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>>94265143
Like I said. I was mostly joking, I can understand emotional attachments to an edition that can develop based around when someone get's into something or a particularly stellar campaign. I first got into Shadowrun right around the transitional period between 3E and 4E so I have a soft spot for those editions. (Even if I think 1E and 2E are also really great.) My initial dislike for 5E was partially emotional driven due to the changes in the setting, tone, sub-genre and other changes compared to the previous edition (As well as CGL's embezzlement bullshit.)
I'm still hard on Fifth Edition but for what I think are more logical reasons nowadays.
>>
anybody play this stuff online using discord or roll20? also how do you handle the matrix and netrunning? just using grid maps?
>>
>>94251326
>>94251367
Not familiar.
>>
another game cancelled after 1 session.. ngmi bros. guess i’m going to have to learn to gm it if i’m ever going to have a consistent group
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>>94269139
why was it cancelled?
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>>94269139
i wanna be honest depending on the reason why the game got cancelled you dming won't change a thing
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is there a mega for the books? is 20th addition the best version to play with? I didn't even know shadowrun was a TTRPG until after I beat the video game shadowrun returns, what edition is that?
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>>94271581
lorewise, shadowrun returns is set during in 2nd edition.
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>>94271944
I thought 4th edition on account of the whole cyberpunk theme
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>>94265205
Don't worry, I get it. I won't say it's great because I don't have much reference to the other editions (although I might reread my 2e book for fun soon), but it's the one I know and grown fond of. Same with physical books, they look nice on the shelf but also are more fun to read and use when I don't need a quick ctrl+f.
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>>94264400
For me, 1e has a lot of the rough fluff I like to look at to see where original ideas were.
2e is where the ideas got fixed up and made into an interesting setting, even if things like the entire Shadowbeat book, got left behind, but the good thing about that book is it's pretty timeless in concept, even if the tech/rules need updating.
3e is where I belong mechanically, I still use a few 2e rules here and there, but 3e is peak SR, even if some of the lore gets silly because outside of the comet (and even then only barely) the writers wanted to flee from the 2e books outright saying spirituality and (to a lesser degree) organized religion, are a key to unlocking the secrets and powers of Mana.
4e I occasionally steal ideas from, but for the most part I ignore.
5e I have stolen tech from for a campaign that took place over years and years
It's not a terrible system, but it's #notmyshadowrun, so I'm a bit jaded on it conceptually.
Also I just never liked wireless decking and technomancers.
6e I have actively avoided.
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>>94271581
>>94272113
It's loosely based on 4th edition rules but most of the lore/NPCs are 2nd edition, to the point that if you're familiar with the 2e books you'll spoil yourself on huge parts of the plot.
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>>94275128
>wireless decking and technomancers
I have yet to play in a game where one or the other (or both) of these things didn't just dominate the direction of everything.
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>>94275194
There are a not-insignificant number of times a GM will say "The server you need is behind a Faraday cage. You can't access it from the outside; you'll have to go there in person to jack in. Unlucky. :^)"
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>>94271581
Yes there is.

It depends. 20th Edition and 5e would be my recommendations.

While SR:Returns is set in the 2nd Edition part of the timeline, 20th Edition *DOES* have a 2050 setting guide that let's you play in that period.

>>94272113
Each edition is set in a different part of the timeline.
1e is 2050
2e is 2053
3e is 2060
4e is 2070
20th is 2072
5e is 2075
6e is 2080
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>>94279198
Which is funny given that was the assumption in FASArun, not Faraday cages, but that the good pay data was airgapped, so hacking in from outside could only get you things actually connected to the outside.
Not counting decker-rigger cheese, of course.
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>>94271581
>>94281136
To be clear, 20th is 4e with all the errata already baked into the book. 4e20 is considered superior to just plain 4e.
>>
Do people really SR with the metaplot and lore intact?
I basically use SR as "Cyberpunk but in middle earth"
The fact that it's happening on Earth is even better since you don't have to go looking for locations and just wing it by saying "big bad evil company guy is trying to escape through South Africa's orbital launcher" and take it from there. The actual lore seems so fucking convoluted and confused.
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I don't into crunch very well, I like my resolutions simple and my combat structured and fast. Especially for solo play or getting my friends onboard for a one shot.
Are any of the official editions usable to me or am I relegated to a hack or other system?
I was thinking about cities without number but I'd prefer to buy a book and i'm not spending 90 quid on a rulebook.
Thanks anon, have some gore
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>>94284731
There's been a small death of
>/your setting may very/
>/your dudes/
>/your rules/
>pilfering
I think it's from a huge influx of vidya players, twitch/youtube audiences
>>
>>94264775
>There's nothing really salvageable
Having them import 1879 lore for t'skrang, I mean saurids, I mean tandorans was cute. I also like valkyries although CGL dropped the ball making them taller than normal humans. They should be slightly shorter on average as a nod to windlings showing up with rising mana levels.
I'd rather they get reintroduced in an edition that isn't a total dumpster fire.
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>>94284731
I use the lore to inspire things, but it branches from there based on what my players like and what has been achieved in different campaigns.
For examples, while Aztechnology is more blatantly evil, Ares is the 'good guy' corp. They aren't super good by any means, but they try to do less damage than other corps.
Based on some random 2e lore and Earthdawn lore netherplanes and magical far movement are things but very rare and so far hasn't been found out how to stabilize and make actual teleportation possible... yet.
And loads of other random shit.
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>>94284731
>Do people really SR with the metaplot and lore intact?
There are a large number of people for whom that is the only reason to wade through the cumbersome rules and dogshit editing.
>>
>>94284731
>Do people really SR with the metaplot and lore intact?
Do people really not? You won't understand shit if you don't look.
>I basically use SR as "Cyberpunk but in middle earth"
Peak brainlet.
>The actual lore seems so fucking convoluted and confused.
Read more.
>>
>>94284731
>Do people really SR with the metaplot and lore intact?
Yes, but I can see the appeal of a cyberpunk setting that's simply a fantasy setting fast forwarded in time with old grudges and dynamics between the races and magic an old already explored field.
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>>94284731
Cyberpunk in middle earth is a completely far and removed concept from shadowrun.
>>
What're your thoughts on the Infected, /srg/?
>>
>>94298390
The what now?
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>>94298907
Blanket term for every HHMVV thing.

>>94298390
Personally I feel like when it was unclear what the fuck the virus is, and the added mystery that most virus carriers couldn't actually spread the virus making you wonder why it was spreading and how, it was far more interesting at adding another layer to the world of UGE.
Now it feels like just a boring gimmick.
>>
>>94259493
i thought the 5e idea was
>non Tir' elf = normal, cool, chadlike elves
>Tir' elf = "created elven so they wouldn't have to speak gaelic like filthy round ears also they hate Jesus" elves
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>>94300402
Nope.
If they'd have done that then that would have been fine sorta.
No, 'Run Faster' says.

>The elven cultures of the world have developed many similar beliefs and ideals, no matter where they are situated.

The book pretty unambiguously is trying to sell the idea that all Elves everywhere conform to one of three stereotypes, with the first one being 'Effete, xenophobic, racist long haired artisty type' with the counter cultures being 'Ultra Racist/Xenophobic Macho Ancient.' with a smaller and more 'rare' counterculture being 'Normal people like you and me'.

They sort of do this with all of the metaraces. Dwarves got hit with it just as bad what with their, "All Dwarves have a global conspiracy-old boys network"
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Fluff question: how do Shadowrunners protect their identity and not get hit by retaliation strikes from corpos since they often fight in their proxy wars? I know that since all corpos use them you could say "oh they're going to hire them next week to get back at their rival", but I feel like someone would want to teach people a lesson not to mess with them and try going full scorch campaign but it sounds like something that would turn off anybody from being hired by them in the future, "blacklisting" if you prefer. Or is that a thing but only in cases where the runners did some messed up shit and everyone looks the other way when they get wiped out?

I think I read some blurb from one of the books about runners that actually stream their runs and use their popularity and audacity to keep the public opinion on their side while also using non-lethal methods and accepting low level runs no to piss of the corpos too much, but my mind might be playing tricks on me.
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>>94307236
At the end of the day it's going to come down largely to the tone of the table you're playing at, really, because otherwise everyone has to go down the maximum autism professionalism route.

In an "average" game, keeping your civilian identity separate from your runner identity, using multiple Fake SINs, liberal use of Tag Erasers and Bug Detectors, scrubbing magical signatures, making use of cleaner-cleaner to scrub any biometrics left behind and trying to not leave any in the first place, making a strong effort to avoid killing people because killing people pisses people off and makes them want/need to retaliate against you, vetting your Johnson and who you're being hired by and for, and generally trying to make yourself an asset instead of a risk.
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>>94307236
It honestly depends on a lot of factors.

In the grand scheme of things Runners are most often ignored because their just deniable and disposable assets, tools the powers that be use to enact objectives they can't be seen to do themselves. Why get mad at the tool when it's the hand that wielded the tool to start with? What does hunting them down really accomplish? The people that hired them sure as hell wouldn't care if you killed them and it doesn't undo whatever the Run against you was.
It also helps that most Runners will take steps to obfuscate their identities and the better one's will make sure that evidence is minimized making them harder to pin down. And even if you did kill the Runners so what? There will be another five popping out of the Barrens willing to do a Run against you tomorrow night.
At a certain level the Corp will just not bother.

Now that being said, some Corporations will indeed hold a grudge and target Runners who've wronged them given the opportunity. Sometimes out of sheer principle, or sometimes if they've stepped on the toes of someone with enough power and pull and who took whatever happened personally enough to divert assets into dealing with the Runners.
Sometimes the Corporation will only really care if Runners do something stupid like commit a mass causality event or cause such immense property damage the only option is to hunt them down and make an example out of them.
That's when the Runners better get ready to burn their identities and get the hell out of Dodge.
>>
>>94307549
>Sometimes out of sheer principle, or sometimes if they've stepped on the toes of someone with enough power and pull and who took whatever happened personally enough to divert assets into dealing with the Runners.
I think it was SR2 or SR3 that had a shadowtalk story about Lofwyr setting up several runners to die in their absolute most feared ways possible because they offended him once.
He spent months if not a year or two sending them on different runs made to test their skills, figure out how they operate, and learn everything he could about them, then he had like the troll who was phobic of critters mauled to death by hellhounds, and so on.
All because Lofwyr is that much of a petty dick.
>>
What houserules do you use? EIther Chummer stuff or just general houserules? Do you use the Delnar skills stuff?
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>>94310148
Which edition?
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What's the GUN class? No magic, no gay bullshit, just autistic gun obsession.
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>>94310580
Hasn’t been relevant since 3E.
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>>94310580
First of all, Shadowrun is mostly classless.

That said, the Gunslinger Adept, as you posted, is the one sample character most commonly associated with high-end pure gunplay. As an Adept, you use your magic reserves to empower yourself (instead of casting spells like other Awakened such as mages or shamans), reaching apex physical capability without cyberware or bioware. From there, you just gunsling and knock down everything you see in front of you.

Anyone can pack heat in Shadowrun. You need some other edge to help put you over the top.
>>
>>94310614
What do you mean "relevant"

>>94310664
Can't a be a super gunslinger with just cyberware?
>>
>>94310755
Of course you can. Being a Street Samurai means you use cyberware to become a meatspace combat monster. Whether at melee or ranged, the street sam is the de facto muscle of the team.
>>
>>94310792
Cyberware or bioware.
>>
>>94310792
>>94310819
How long will it take lorewise for me to become obsolete if I do that?
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>>94310850
What do you mean, obsolete? How long until your tech is considered last-gen?
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>>94310902
Yes, how long until I become like those sad Deus Ex cyborgs and everybody laughs at me
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>>94310922
I suppose it depends on the era. Someone else can go into more detail on that.
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>>94310522
SR5e
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>>94310148
I use mostly SR3 with SR2 sprinkled in (Strength based Recoil Adjustment, Dikote counts as ADPS, etc)
with a few tweaks like remove AV rules but give vehicles significantly more body so they don't die to light AV bullets but also aren't immune to HMGs
>>
>>94310792
>Being a Street Samurai
means you have a code of honor, otherwise you're just muscle
>>
>>94310922
According to a SR3 optional rule no one used 13.89% each year of your parts being considered no longer State of the Art.
Or about 5 years on average.
So 5 years you're using outdated tech, 10 years you're potentially two generations behind. If you're really unlucky, even more than that.
>>
>>94311514
That only applied to reaction enhancing ware and personal armor, the rest of the ware wasn't in any of the categories.
>>
>>94311514
Some technological jumps are bigger than others, like when 4e made the wireless Matrix mainstream, so now you could wirelessly hack people's guns or even cyberware.
>>
>>94310850
Becoming obsolete won't be a problem as long as you have the nueyn. You can always upgrade most ware.
>>
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>>94311287
This is the biggest determinant for me to be able to tell if i'm, talking to a minmaxxbott or not. They call themselves a "sammy" and would magdump innocents if it was mechanically efficient to do so.
>>
>>94265205
>I'm still hard on Fifth Edition but for what I think are more logical reasons nowadays.
Tell me about it. 5E is my favorite despite its flaws but oh, does it have plenty of them. There's features from 2e/3e I wish it had instead of me having to make do with 4e imports.
>>
>>94315639
It's not like there aren't good reasons to hire street samurai, either. They're the guys who are known for avoiding collateral damage. They have a reputation that others can count on.
>>
>>94310755
NTA
throwing/melee is a lot better
>>
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Are there any good setting primers for GMs? I know the broad strokes from youtube. I tend to be drawn to older writing but i'd take "simpler" over detail where possible.
I just need to know how to answer questions about day to day operations and life when I get around to running my SRWN game.
>>
>>94317899
You won't be able to do that unless you understand the system too, and shitty OSR hacks are not a suitable replacement for Shadowrun.
>>
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>>94318023
You could just say "read a rulebook" and spare me the loaded sperg post, we're all adults here. Can you recommend an edition to read?
>>
>>94318070
Honestly, all of them. At least whichever one you like the look of the most. I suggest 5D if you know German, otherwise 5e. However, there's a lot of books from previous editions to look at too for lore.
>>
>>94318070
4e20 is probably one of the least worst editions of the game.
>>
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>elves, orcs, magic, and other supernatural elements in a cyberpunk city that looks earily like Night City
They're copying our games for their animuslop now.
>>
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>>94319332
>doesn't know that Shadowrun has been popular in Japan for ages
>doesn't know that Shadowrun got its own manga in the 90s
>doesn't know that Japan made its own setting sourcebook in '96 (it was shit)
>doesn't know that Japan had a domestic direct competitor in the form of Tokyo Nova (and Cyberpunk had one in the form of Metalhead)
>couldn't even swap Night City for Seattle when crossposting this shit from /cpg/
Check out this picture of you I found.
>>
>>94317634
>spending scads of nuyen to keep the recoil stabilizers up to snuff
This is the Way.
>>
>>94319525
It does look way more like NC than Seattle, though.
>>
>>94319251
I'm only going to read it for the setting, if the rules are comprehensive that's good enough, if they work or run well is another matter because I won't be using them.
>>
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Not to derail, but did anyone here who backed the Shadowrun Edgezone Kickstarter get their digital 'rewards' I'm trying to find the fiction part(s). The wiki says one 'novella' was released with the KS, & the old KS page is ambiguous at best. Thanks in advance, chummers.
>>
>>94319332
It's more like convergent evolution. It's a mashup of Bladerunner and isekai plots that happens to match up with Shadowrun that, coincidentally, is veering into isekai plotlines.
>>
>>94320792
You need to know the system to know the setting, you retarded d20 addict.
>>
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Got myself a set of second edition books on sale, can you sell me on the mechanics compared to the other editions or should I keep going with the fifth I started reading recently?
>>
Just got a heads-up from Catalyst, new goodies this month for SR;
Shadowrun Tarnished Star (core law enforcement sb) - Nov. '24
Shadowrun: Through The Decades (fiction?) - Nov. 22
Shadowrun: Basecrackers (fiction?) - Dec. 6th.
Groovus.
>>
>>94323669
I prefer 2d6 and I am capable of reading rules
you have a severe case of little bitch syndrome
>>
>>94325642
Use 3e athletics rules instead of the ones in Fields of Fire and supplement it with Man and Machine's implant rules and the adept expansion from SOTA 2064. But definitely go with the later edition's athletics rules, because the ones in FoF would have characters who have higher Body than Strength jumping negative meters.
>>
>>94326877
>I prefer 2d6
And? You're using a d20 system.
>little bitch syndrome
The bitch who can't learn a new system is claiming this?
>>
>>94325719
can they really be called goodies if they're coming from cgl?
>>
>>94317899
>>94318070
Shadowbeat for 1st edition covers entertainment, TV, news, sports, music, etc.
State of the Art 2064 for 3rd edition movies, music, etc changes as well as some religious/education shifts.
SR2 books tend to have a lot of "day in the life" kind of stuff.
>>
>>94325642
SR2 has a lot of neat ideas but numbers aren't tweaked yet.
It's not as rules lite as SR1 but it's a lot less "there is a specific roll for everything" than SR3 or SR5.
Also if something has lore, there are some kind of rules/ideas to support it.
>>
>>94331521
To crib a line from the BPL's Rotunda car review: they're adjacent to good things but largely in the way of them.
>>
>>94331521
I call them goodies anyway. New data is always good.

>>94331610
Hmmmm......logical.
>>
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>>94331592
Thanks, yeah SR1/2 intrigues me the most I think
>>
There's no way Jarman can get a third term right?
>>
>>94331606
It sounds like it was in a good spot, hammered out rules without the bloat of later editions?
>>
>>94337353
No.
>>
>>94265844
Been playing on roll20 for like 5 years now, we usually just use still images and extensive descriptions to describe hosts or matrix locations, never any maps. Since theres no movement restrictions in the matrix we dont really see the point in mapping it.
>>
>>94337353
It is what started the Bloat later editions would have.
So it's not as bad as later editions but the more books you use the more it has.
Some say SR3 is peak because while it has all of the Bloat of 2 and then some, it also balances things out more.
As long as your GM doesn't use the Surgery/Stress/SotA rules.
>>
>>94265844
Matrix grid maps are only necessary with SR2.
With all other editions theater of mind works just as well, if not better.
>>
>>94320792

Try reading 3E. They have a bunch of "Shadows of" books which cover entire continents in really broad strokes. Helps you get an idea of how different people in different cultures live in the 6th world, as well as which corps dominate where, etc. The books are meaty though.
>>
>>94337698
I keep forgetting about the Shadows books, but SoNA is one of my go-to reference books.
>>
>>94337701

I've read through all of NA and portions of the Europe book. If your planning on doing a run in a country your unfamiliar with, or just want to figure out whats going on in a country, they're pretty good.

Ran a job on vladivostok for my players a little while ago, and i cracked open the 2E "smuggler havens" book to get whatever shadows of asia was missing.
>>
>>94337694
>Some say SR3 is peak because while it has all of the Bloat of 2 and then some, it also balances things out more.
Be honest with me, have you ever played a decker in either edition?
>>
>>94338426
Deckers in SR3 are so much easier/better to play than SR2 Deckers.
>>
>>94337694
I got the core rulebook, the companion, the grimoire, the street samurai catalogue and the missions book.
>>
What sort of security do corporate facilities use? Are there any specific books that go into detail? I know various scattered bits of information but not a lot in the way of hard specifics. This is for SR5e primarily, but really I'm looking less for exact hard mechanics and more what the concept of things is and where it's gone over if possible, or any advice anyone has that might be useful.
>>
There are several organizations in game that would do transhumanist research with designer babies, etc., but what's something that could be attached to it that would be taboo enough it'd require an aggressive cover-up to avoid big backlash? Say someone (a corp, government or research organization) succeeded in making kids with "prototype transhuman" but better. What could be attached to this project that'd make it, and all its products, completely toxic to them? The only thing I can think of is the good old standby of blood magic.
>>
>>94285982
>tskrang
They’re actually bringing them back?
>>
Anyone have a good set of house rules to replace the awful 5th edition vehicle rules? Thinking of using a big racing event on the Bonneville Salt flats as an anchor for an arc, so with racer gangs, prototype vehicles and all of the associated hullabaloo it seems like it'd be nice to let my players use some driving rules that don't suck.
>>
>>94338676
That they are. But have you played them? I'm curious!
>>
>>94343479
Anon, I literally explained it all to you. They've already been brought back. Hell, Simon is an obvious tskrang they called a lizardman for years.
>>
>>94343676
What's your problem with them? Check the German version?
>>
Hold up, did the Ares Thunderstruck Gauss Rifle lose it's 1/2 Armor Pen?
>>
>>94343316
If I remember correctly, one of the modules for SR3 goes into detail about how security riggers and mages look.
The same module goes into an Ares Firewatch team at some point.
I think corporate download talks about some of the extreme security measures that some other corpos take for their high end facilities.

>>94343357
In SR2 the big secret was that a man was taking baby brains out to plug them into computers and make them think they never had a body to begin with as they developed.
Then SR3 or SR4 implied that some of the early advanced AIs were cloned human brains that never knew what it was like to have a human body.
Then I think this more or less became a thing we just don't talk about.
>>
>>94343684
I have not, I only play Adepts and Riggers because I'm a basic bitch.
I have GMd for groups with Decker players.
>>
>Rereading Loose Alliances
>Notice it says the radical feminist groups want to wipe out all men as they're no longer needed to continue the human race
?????
I don't think I have ever seen mention in a book about this, do they just mean making forever clones and hoping nothing corrupts/breaks or is SR tech far enough that they can turn eggs into sperm?
>>
>5e
I was certain that a weapon with reach 3 could be used to attack someone 3 meters away. My GM disagrees and says it's only used in calculating defense and when you do an Interrupt action. Am I wrong or does anyone have a source to back me up? Ctrl+F'ing the rulebook didn't give anything conclusive.

>>94343676
We're actually trying out Racetrack (https://harmmade.com/vectorracer/) rules for our game atm. It definitely requires some polishing but we're having fun. You use the normal Racetrack rules (vectors man, vectors) but can attempt Piloting checks to mess with your opponents and improve your own steering.
>>
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>>94347602
Your GM's a dick concerning the weapon ranges
A combat axe should have the same range as a Katana, and for some reason a stun baton has the same range as a fucking longsword according to numbers in the books
Yes, if you exclusively go by written word, range only concerns dicepool modifiers using the difference in the two numbers
We houseruled that range halved, rounded up is the actual range in meters the weapon can reach and create distance
>>
>>94346012
Shadowrun has slow growth and fast growth clones. Fast growth are wimps.
>>
Where are you supposed to find players for this these days?
>>
>>94348682
The well dried up considerably after the shitshow that was 6e. Most other players retreated to their edition of choice, if not left the game entirely.
>>
>>94348267
I was aware of these, but slow growth clones (at least during the SR3 days) were rare, expensive, and most people thought they were just rumors.
Googling tells me that allegedly 1e outright has a lesbian couple going to a lab to have one's egg used to impregnate the other so they could have a child together, but I haven't verified the source myself yet.
>>
>>94348682
You're not. Most SR groups are old friends these days.
Occasionally you can find people advertising SR5 or SR6 online, but cyberpunk themed games attract perverts due to transhumanism generally being a perverted ideal.
>>
>>94347602
RAW does indeed not specify the maximum distance of a regular melee attack. But on the other hand it also doesn't mention that you have to be directly adjacent to your target to attack it in melee. Best you'll get is

>MELEE ATTACK
>A character may make a melee attack by taking a Complex Action (see Melee Combat, p. 184). A character may also attack multiple targets within melee range by adding a Multiple Attacks Free Action (see Multiple Attacks, p. 196).
CRB 167

It mentions "within melee range", but what that is (and if/how it's affected by Reach) is not really defined anywhere.
But if your GM is already aware of the interrupt action they SHOULD be able to interpolate from there.

>INTERCEPT
>(–5 INITIATIVE SCORE)
>A character may take an Interrupt Action to intercept an opponent who attempts to move past him (within 1 + Reach meter(s)) or break out of melee combat (see Interception, p. 194). The Intercept Action allows a character to make a melee attack out of turn. If the character does not have enough Initiative Score left that Action Phase he cannot intercept.
CRB 168

>INTERCEPTION
>If movement takes a character within one meter (+1 meter per point of Reach) of an opponent, and the character attempts to pass by without attacking that opponent, that opponent can use an Interrupt Action and voluntarily decrease their Initiative Score by 5 to make a melee attack. This rule also applies to characters who are attempting to move out of melee combat.
CRB 194

If your "melee attack out of turn" can affect targets up to a distance of 1+Reach meters, why shouldn't your regular ones? That's the question you should be asking your GM, followed by the one that's actually important: Which problems does your GM fear could arise by allowing someone to melee attack a target at 1+Reach meters instead of whatever your GM is currently ruling as "melee range"?

>>94347989
>if you exclusively go by written word, range only concerns dicepool modifiers
That's wrong.
>>
>>94348823
To be clear I'm talking about finding players as a GM. Even the occasion player I manage to find is a veteran which annoys the hell out of me since it means I inevitably need to teach them to unlearn some bad habits. I've been GMing for a group of the most passive runners I think I've ever seen, and that itself was a hard fought battle vetting over a dozen players in the span of a few months.
>>94348879
I missed the train on that. I have enough runners in my chummer folder to field a company, but most aren't even allowed to exist as NPCs.
>>
>Which problems does your GM fear could arise by allowing someone to melee attack a target at 1+Reach meters instead of whatever your GM is currently ruling as "melee range"?
We were in a cramped room and I positioned myself so that everyone was within my reach, which would give enemies the -3 ranged penalty for being in melee. Which is when I was told reach didn't work like it makes sense that it does.
>>
whops
>>94349254
>>94349970
>>
>>94349970
>This modifier applies to any characters trying to make a ranged attack while in melee combat. Remember if they try and break off the melee they are risking an Intercept action and a cheap swing by their opponent as well as risking not getting out of melee if they get tagged.
CRB 177

Whether merely being in range of a theoretical melee attack qualifies as being "in melee combat" is an entirely different question.
Once at least one melee attack has taken place both the attacker and the defender are definitely in melee combat. But before that happened? That discussion can go either way, since RAW is even less clear here than when talking about maximum melee attack distance.
Note that Intercept says "an opponent who attempts to move past him (within 1 + Reach meter(s)) OR break out of melee combat". Being within "1 + Reach meter(s)" doesn't HAVE to be the same as being in "melee combat".
Same for Interception, "movement [...] within one meter (+1 meter per point of Reach) of an opponent [...] without attacking that opponent" and "This rule ALSO applies to characters who are attempting to move out of melee combat".
'OR' and 'ALSO' emphasized by me.

But before getting into that conversation you and your GM will have to work on fixing your adversarial/antagonistic relationship.
>>
Wow, thread is passed out
>>
>>94354288
I'm busy making a character for a mercenary campaign set in Egypt. I'm trying to find art/music.
>>
>>94354533
>I'm trying to find art/music.
https://www.youtube.com/watch?v=Cv6tuzHUuuk
you're welcome
>>
>>94307236
>Fluff question: how do Shadowrunners protect their identity and not get hit by retaliation strikes from corpos since they often fight in their proxy wars?
An Armored Core-style, "it's just business unless you go out of your way to be employed by a megacorp" attitude on all sides.
>>
How amenable is Shadowrun to setting up your own dystopic archology? I like a lot of the setting, but it also seems pretty heavy and referential of official fluff and metaplot.
>>
Is there a way to mount a weapon on your armor? As in like a shoulder-mounted grenade launcher type deal.
>>
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Can someone give me a run down on what has happened in the background and history for Sixth Edition? I dipped out during 5th Edition.
>>
>>94357317
You mean an in game way? What Edition?
>>
>>94357669
Shadowrun 5e, the primary edition that actually gets played, and yes in an in-game way.
>>
>>94357043
Shadowrun is a setting and system. The oodles of lore and metaplot are half the fun, even if the high level stuff will never come up for the average runner team outside of a couple winks and nods.
>>
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Rank the metatypes from least to most racist.
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>>94361502
They're not a hive mind/10
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hello anons does anyone know of a link that isn't the fucking mega, stuck on transfer limit and don't wanna kms quite yet
>>
>>94363802
It resets every day, just go read the shit you've already downloaded and come back tomorrow..
>>
>>94245162
How do you name your runners? Talking about street name. I can’t seem to find any one that would suit my character.
>>
>>94365252
Just use your character's real name.
>>
>>94264735
>How are players supposed to get involved in some worldwide apocalypse.
That is every Shadowrun metaplot though. 6th is still bad but 5th already had horrible storyline so the degree of failure doesn't seem that big.
>>
>>94279198
Which technically doesn't work in 5th where there are no physical servers.
>>
>>94365372
Ain’t that a really bad idea?
>>
Can someone explain the Earthdawn tie-in stuff and how some guy dieing disrupted FASA's plans for the metaplot?
>>
I've made
a poor decision
but I'm sticking with it

Trying to build a Fomorian Technomancer, STT, it's a pain
Does anyone have any advice they could give? (Beyond simply "don't")

Current priority spread:
Meta B
Att B
Special C
Skill E
Resource C (for implants, mostly)
>>
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>Took 36 stun damage due to drugs in single session
>Almost killed myself on the Drug Interaction Table twice
>Succeeded on 7 addiction tests
>Managed to go down in the first turn of combat before kamikaze kicked in and resuscitated myself with the +WIS
>Convinced another player to start (ab)using
>Never rested once
>>
Anons, I'm trying to build a budget decker. The only real things I want to do in the matrix is brute force and data spike in AR: Advice on how to effectively accomplish this? An initial thought is getting a commlink and equipping an attack dongle 6, but I looked at the Hunter Decks and they seem well suited for the purpose and price-comparable.
Goal is to make a character who can be a fully functional samurai while being able to be a loud matrix option should the party really need to jam something. Thoughts? Sum to 12, Prime Runner: E/A/E/A/A - though I'm open to changing that if it might be advantageous to be some kind of goofy technomancer charisma data spike bild.
SR5, by the way.
>>
>>94369635
>budget
>attack dongle 6
108k isn't exactly what I'd call budget. You can mod a MCD-1 to get an array of 5311 for about 50k. Combine with Overclocker for 6311.

>Hunter Decks
Fuck off with that KC shit.
>>
>>94365252
something on theme, but not too on the nose. My current character goes by 'Luckner' because he's a nautical and piracy nerd and he read the biography of Felix von Luckner. His real name is Ashley Rogers.
>>
>>94363329
>>
>>94264400
>>94264519
>>94264592
>>94264735
A reasonable and accurate take.

3E as quintessential. 4E 20th as the most up to date, best layout.... but the system is still honestly kinda shit. And the later editions are just trash. There's a fundamental problem with ALL of them, in that the different roles make for different sub-games that people can play, more or less on their own. It gives people "time to shine", but TTRPGs are social games. This is the least social TTRPG that I've played.

>>94264541
Should have been done with 6E. A big change for the 6th edition of the 6th World.
>>
>>94264541
>nothing at a reasonable price
PDFs are better anyway for navigation
>>
>>94284731
FUCK no.
I'll steal a bit here or there, like bug spirits or dragon CEOs or azteca blood mages. But just as much of their shitty stories and lore seep into my game as I want.

>I basically use SR as "Cyberpunk but in middle earth"
ah yes, the HOBbytes, must take the O.N.E ringnet to /mnt/d00m

>The actual lore seems so fucking convoluted and confused.
It inherited a lot of garbage. No joke, a lot of the boomers who grew up on westerns actually thought the "wild west" was full of Indians just waiting to overthrow their oppressors. It's why Reagan had so many concessions to tribelands and a lot of older folk on the Rez still have his picture up on the wall. But every writer has had to shoe-horn their ideas into a shitty and poorly thought out flash-fiction made back in the 80's.


>>94288836
>You won't understand shit if you don't look.
What's not to understand? It's my game. If there's no such thing as Dragons, it doesn't change much of the plot.

>>94307236
AAA corps doesn't see the profit in vengeance. And runners are RESOURCES for them. Mercs to hire. Even if their rival hired them last week.
Mafia, individual cops, thugs, and even lower corpos have no easy way of knowing who you are. There is no central registry of all the dirty poor masses. Governments have given up. Corpos don't care. SINs are a big deal in polite society, but fake SINS get made and tossed out regularly. Bounty-hunting takes money. They'd only know you if you have street cred or notoriety or made the news. Otherwise, it's just a photo and a name. What are they gonna do with that? Same way that if a homeless person pisses on your car and then goes and sleeps under some other bridge. Do you expect the cops to search every underpass just to waggle their finger at a bum? "Friends in low places" is a threat because the law doesn't reach them. No address. No ID. No future.
>>
>>94265844
Yeah. It's been rough. Can't find players in real life though. There's that one hanger-on that's only text and they're like.... only kinda sorta there. Another guy is into roleplaying, which is great. But he takes his turn to fucking TYPE his actions. Like a book. Bruh, c'mon.

We don't do the full-dive VR other-realm thing. But only one guy is only a half-hacker so there hasn't been a lot of issues. We did have a cool scene where they had to go into a Johnson's phone to get some data. An Abe Lincoln log cabin motif. It was sorta experimental, and more thematic story-telling and puzzle-room sort of stuff rather than tactical combat but I think we had fun with it. Also with a puzzle-room, everyone can talk with each other and it's not just the hacker off doing his own thing.
4th ed has plenty of rules for fucking around with devices without having to hack 7 levels of the gibson.

>>94357043
>How amenable is Shadowrun to setting up your own dystopic archology?
Lore-wise? Sure, it's easy to say that some corporation tried to set up a functional archology out somewhere and failed.
The system? Yeah, it's got plenty of stuff you could use to build various such things.
> but it also seems pretty heavy and referential of official fluff and metaplot.
Just shit-can the parts you don't like. Nobody is forcing you to have a game with that Jester character in it. Just.... don't reference the stuff you don't want. And fuck the metaplot. Who cares?

>>94365252
Usually "Joe" or "bob" or such.
>>
>>94307236
Keep your head down, use fake identities, never run against Aztechnology, and tell your decker to stop leaving "signatures" on his work because nobody thinks it's cool and he's just building a paper trail.
>>
>>94369635
>An initial thought is getting a commlink and equipping an attack dongle 6
Bit expensive. Teamwork tests increase your limits as well, so since you don't care about being loud you could set up a botnet with multiple Nixdorf Sekretär (4,000) + Attack Dongle R1 (3000). And then use the shittiest deck possible until you geek a decker while running.
>>
>>94371247
You're wasting your time. Use GURPs or something instead, dumbass.
>>
>>94365908
Nah.
>>
>>94368429
Short version
World Cycles between no magic and high magic.
The 1st age was presumably just dinosaurs.
The 2nd age was the age of dragons and the creation of the various other races (depending on which rumors you believe the immortal elves were either a rival group or created from dragons and elves breeding together), where the magic was so crazy that the dragons explored other planets (dragon skeleton on mars), until apocalyptic demons came from out of nowhere and nearly wiped out all life.
It's unclear if the dragons and elves for the first and only time in known history worked together to invent the magic cycle or if the earth naturally does that, but magic started to drastically decrease around the world, causing dragons to fall asleep, elves to lose their elfiness and for the demons to no longer be able to live on the planet.
The 4th age happened when magic returned, this is the lost age of Atlantis, Hyperborea, etc.
Due to dragons waking up and some immortals still being around, they were able to prepare for the coming of the demons.
The demons came, most beings who survived the invasion did so in giant magic fallout shelters.
But instead of the magic level dropping low enough for demons to not exist, it just dropped low enough for them to be weaker, and then stopped.
No one knows why.
So the PCs are characters out re-exploring the world, slaughtering demons, and finding mysteries/secrets from before the apocalypse.

Then something BIG happened, because magic eventually went away again, as did Atlantis and loads of other things of that era. Also everyone in the 6th Age who is old enough to remember the 4th age stays FAR away from the area of the Earth Earthdawn took place in.
>>
>>94368429
>>94373144

5th Age was most of what we know as human history, up until Bush v Dukakis, where the timeline splits.
6th Age is Shadowrun, where due to someone teaching a bunch of Injuns a super ritual, magic has come back far faster and harder than it's supposed to, and due to Earth's ridiculous population the mana levels keep getting higher and higher.
End of 2nd edition involved an adventure to stop the demons from showing up early.

>Guy dying
That would be Findley who people argue if he was the best SR writer or not.
He had huge plots and conspiracies, and ideas for the setting.
But he was one of those guys who rarely made notes because he kept everything in his head until he was either asked about it or wrote it down for a book.
Then he died.
Which some might say "well he was one writer"
And yeah he was, but at the time most of Shadowrun's writers were still trying to figure out whether they wanted Orks to be a metaphor for Urban People in the US or if they wanted all races to have an equal distribution of all meta-types shake up the status quo.
So he was one of the only ones actually thinking about what to do with the settings rather than getting caught up on the "everything needs to be allegory to real life" thing that so many people fixate on when it comes to sci-fi.
>>
I'm amazed at some of the dumbasses you can still find pretending they play this. Earlier I had a guy insist his ugly trog was totally fuckable.
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>>94371247
Runners are also not usually dealing with AAA corps, they are dealing with Johnsons of AAA corps who are not above being vengeful if they can get away with using company money or their own savings and connections for it.
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>>94369635
Going into debt to hack is always something the GM appreciates. Basically a free mission generator. Take out a mob loan today
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>>94369932
My runner is a human decker named Leah Lancaster. She's a "kid genius", but the reality is that while naturally, yes, she is quite smart, she was also heavily fitted with 'wares as she was growing up. Neuro-retention amplification, cerebral boosters, sleep regulator, mnemonic enhancers, etc. She's a corporate born kid whose parents put all those mods on her so she can rise Ares' corporate ladder. At sixteen she's already finished her classes and some groups are already fighting over her to join their department.

One group from the a rival corp was particularly aggressive and hired shadowrunners to "recruit" her, but the run went south and an explosion injured her to the point that she lost an arm. Some time later she recovered and she was given a sabbatical year to recover, and heal from the mental trauma of losing a limb and getting another one.

The thing is, she has no classes to attend to, no responsabilities, no unhealthy competition and for the first time in her life some semi-autonomy. She has at least a whole year ahead of her to do whatever she wants for the first time in forever. Despite the disastrous first impression, the shadowrunners gave her a glimpse of an exciting world outside the corporate grounds. She decided to consume lots of media and do her own research on the shadows and she took an important decision. She got one year of freedom left. Let's make it count. She begged her parents to pick an obvious and custom made cyber-arm (made for combat) to replace the one she lost. She started hanging out in matrix hubs runners would most likely frequent (and are not gatekeeping her out). She's ready for running the shadows... or so she thinks.

For knowledge skills she got artificial intelligence, computer science eletronics and matrix topology at rating 6. At rating 4 she has corporation, security, matrix gang and cinema.

I don't know what kind of theme to pick here...
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>>94374682
Easy. Corpo Cunt, Traitor, Tourist, TripleAsshole, DeeBeeDub (Dead Bitch Walking), Ransom, or My Player Does Not Know How The Negative Quality Coporate Born SIN Works.
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>>94374682
Were that character handed to me, I'd give her the name 'Findher', cause she's looking to "find herself"
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>>94375761
Don't lie. You'd call her 'Findher' because that's exactly what the Js and fixers tell the actual runners when pointing to her deets.
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>>94375605
>My Player Does Not Know How The Negative Quality Coporate Born SIN Works

http://adragon202.no-ip.org/Shadowrun/index.php/SR5:Negative_Qualities#Sinner_.28layered.29

How does it work then? Because so far nothing in the backstory invalidates the negative quality. Only possibly dubious part is that my decker is still part of Ares. The event that pushed her away is the failed extraction, and for the short time that she's pushed away she decides to run the shadows after seeing an opportunity to do what she wants for a change. Hell, it even plays well with her being new to the shadows. The corp kid who watched too many trid videos about those cool shadowrunners and want to be just like them. Being badass, cool shit explodes and you get paid.

>>94375761
Hmmm... I'm not settled, but I think it's a good start to go somewhere. Seems weird to use a third person to speak of themselves right? I guess there could always be FindMe if she has a cocky attitude and believes no one can trace her hacking back to her...
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>>94376004
>Only possibly dubious part is that my decker is still part of Ares.
Exactly. She's not part of Ares anymore, at least not in any meaningful way other than losing 10% of her income each month. She's out. Permanently, not "pushed away for a short time, but mommy and daddy still pay for her ware, and she'll be right back in a year or so". She's out, but everyone in the shadows believes she's still in and will act accordingly. Enjoy your 25 karma.
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>>94376171
Honestly, I think your point is kind of a non-factor. You were born into the corporation and you still belong to the corporation, it's just that you either were denied advancement or fired. But you're still a corpo kid and you're still getting taxed.

And it's not like my character would go back to look for a job at Ares whenever. It's mostly something you do when you want to retire a character. It really doesn't affect the game. The mommy and daddy stuff is simply background stuff, that mechanically changes nothing.

Plus at 16 you can claim indepedance and live alone, which could add to doing runs to pay for her lifestyle. Finally, a life away from parental pressure.

Well I guess we'll have different opinions on the matter. I don't expect that I'd be convincing you. To each their own games and way to view the rules. I believe my real challenge to justify the negative quality is to roleplay it well, while also balancing it so my character being corporate born won't be found out.
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>>94376403
Yeah, pick the 25 karma quality and expect to face no consequences. That'll surely go well.
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>>94376483
If you play it at your table with no consequences, or no hurdle for the players to overcome, I won't judge you. If you had issues with players in the past who weren't playing their negative qualities right, I'm sorry for you. But nothing suggests that my character is a consequence-free character
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>>94376538
>nothing suggests
Everything you said suggests that you either don't know how the quality works or intend to circumvent it. That includes your initial post and the three followups. >>94375605 is right. Want some quotes?
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>>94376593
So far you have yet to show me how my character break the rules, or skips the negative effects of a negative consequences (which let's be honest is something that would be played during a game, between me, the other players and the GM). I think the only thing we can agree is that we view how to play the negative quality differently. I won't say that you're in the wrong, but nothing shows me that I am.

So far you just seem to want to throw insults at me.

Go on, show me the quotes.
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>>94376642
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
You fucked up or got fucked with. You're out, and not because you wanted to.

versus
>Some time later she recovered and she was given a sabbatical year to recover, and heal from the mental trauma of losing a limb and getting another one. The thing is, she has no classes to attend to, no responsabilities, no unhealthy competition and for the first time in her life some semi-autonomy. She has at least a whole year ahead of her to do whatever she wants for the first time in forever. Despite the disastrous first impression, the shadowrunners gave her a glimpse of an exciting world outside the corporate grounds. She decided to consume lots of media and do her own research on the shadows and she took an important decision. She got one year of freedom left. Let's make it count. She begged her parents to pick an obvious and custom made cyber-arm (made for combat) to replace the one she lost.
and
>for the short time that she's pushed away she decides to run the shadows
Spoilt brat trying to go on a limited corp-sponsored adventure, corp and parents waiting for her with open arms.

25 karma neg quality
>kind of a non-factor
>mostly something you do when you want to retire a character
>really doesn't affect the game
>simply background stuff
>balancing it so my character being corporate born won't be found out
How's any of that supposed to be worth 25 karma then?

>insults
Name a single one.

If you want to salvage this you could adapt shit a bit and go for Erased plus Wanted. Maybe some In Debt if you want it really spicy.
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>>94376835
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
>You fucked up or got fucked with. You're out, and not because you wanted to.

Well, she got her arm blown off, and was given a sabbatical year to compensate for the trauma and readaptation of using a new arm. She got fucked with. It was a situation out of her control, and now that she sees an opportunity that she never had before, she's taking advantage of it.

>Spoilt brat trying to go on a limited corp-sponsored adventure, corp and parents waiting for her with open arms.
Not really corp-sponsored adventure. It's not like she's paid to be on vacation. Plus the cash used for her stuff comes from the A priority at chargen, It just has fluff tied to it.

>How's any of that supposed to be worth 25 karma then?
It's literally in the rules? I don't know what else I can say to that. Not like I made the game, I'm just following its instructions, and stuff that doesn't affects gameplay is adapted for fun. If you have an errata somewhere that says it's worth less or more, or that you have it differently at your table, good for you.

Is your issue instead with the character? A rich brat wanting to be a shadowrunner?

>insults
>Name a single one.
My bad on that one. I took the critique too harshly. I was debating something else on another thread and the other guy was a bit too aggressive.

>If you want to salvage this you could adapt shit a bit and go for Erased plus Wanted. Maybe some In Debt if you want it really spicy.
Not bad, though it would change the tone of the character. I would prefer to keep the one I already have.
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>>94377110
>She got fucked with
No, she got attacked by enemies of the corp, got defended by the corp, got her shit fixed by the corp, got her bills paid by the corp, and got a fucking "sabbatical" on top of that. Read this again
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
This does not apply at all to the rosy tale you've spun. The quality includes being "pushed out of the corporation". You've got the SIN and everyone thinks you're still with the corp, but the corp wants nothing to do with you. Characters with that quality are out with no way back in, *and* they have to deal with the shadows believing they're a fucking corpo plant.
>The character’s loyalty to his corporation is never questioned, which can be an insurmountable liability in a culture that works against the megacorps. Would-be runners have been killed for holding Corporate Born SINs.

>It's not like she's paid to be on vacation.
Why's she let go at all? After all the ware the corp pumped into her, after all the money that went into her education and indoctrination? Especially when a failed extraction attempt made it clear that other corps want to acquire the asset that she is? Why is she not working? Is she too unwell to work? Then she's too unwell to run.

>I'm just following its instructions
You're not. You're ignoring large parts of the instructions, and you're clearly saying that you intend to actively circumvent the drawbacks. It's a 25 karma quality. Compare it to Borrowed Time and act accordingly. No, it's not just 10% of your income and no one will ever find out and you can go back at any time and everything else is just fluff.

>A rich brat wanting to be a shadowrunner?
The concept is tripe and usually executed badly, but combine it with blatantly abusing a 25 karma quality and that's the conversation you end up in.
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>>94377110
NTA but a 25 karma negative quality is supposed to hurt. I'm running with Borrowed Time that >>94377375 mentions and it's a 20 karma quality that gives you a 1/36 risk of straight up dying every single session. Corporate SIN is considered WORSE than that. Ultimately it's your GM that will OK your backstory, and decide how to punish you for your corporate SIN, but you're experiencing pushback because your backstory doesn't mesh well with the gravity of the quality.

A corp SIN isn't the equivalent of a rich kid slumming it in the poor parts of Baltimore for a sabbatical year.
It's the equivalent of getting exiled from your white ethnostate community during apartheid South Africa, thrown into a black ghetto without any support, and living in fear of getting lynched if (when) people find out where you're from.

>In the shadows a SIN that had been the key to opportunity is now a deadly liability. Most in the shadows see the Corporate Born as the privileged few, the aristocrats in the armored limousines who look down on them, oppress them, exploit them and deny them their basic rights. If the SINless discover the character’s Corporate Born SIN, reactions will range from deep suspicion to violent hostility; serious injury and death are real possibilities.
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>>94376171
Not according to my Privileged Family Name, Trust Fund, and Corporate Owned lifestyle!

Corporate SIN should be a positive quality for how many goodies it unlocks.
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>>94377375
Alright, now I understand the point.

I interpreted that being pushed out simply as the character having no ties, no exploits, no contacts they could use inside the corp (mechanically speaking), while the reality is harsher than that with the corp outright rejecting you. Well… honestly… I understand the principle

But really, it’s not like I intend to use any ties to Ares. It would also be crazy to call for the parents help during a run. So in a way, all the remaining gripes are about stuff that would happen between me and my GM as well as the other players. Like, isn’t the reason the negative quality is supposed to hurt comes from how the GM exploits it and how I deal with it? If everything goes well, sure one or both of us might be doing it wrong, but couldn’t it be that I just handled it well? I’m surely being nonsensical here, but it almost feels like I’m accused that because I’m not screaming at the top of my lungs that I’m corporate born I’m not playing my quality right. Of course I know that it’s suicidal to do that. That’s why I’m not doing it. It’s not me lessening the drawback of the quality.

I’ll do my best to rp the corporate kid. Having a sheltered point of view, prejudice against other corps and not wanting to do a run against my own, etc. I also won’t intentionally do something that gets my character killed.

Isn’t it all just like rich kids that joins organized crime and sell drugs just to be like a gangsta? Many just go back to their old lives afterwards.
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>>94377887
Your character won't get back in, ever. She can try to hide her secret as much as she wants, but it will get out, and that sooner rather than later. And she will suffer, greatly.
If you expect to circumvent any of these aspects you're abusing the quality. Both the backstory and the other posts sound like you do intend to do exactly that.
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>>94377887
Protip: Ignore everything anon is saying and follow >>94377862 instead.
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>>94377862
The whole point of being a shadowrunner is that you're off the grid (or as much as you can be). Having a corporate SIN ties you to that corp, and not only is it easier to find people with a real SIN, but if a clear connection can be made between that SIN and a run done on a rival corp, that connected corp is fucked. Yes, having a corporate SIN has its perks, but there's too many strings attached for it to be worth the hassle for the average shadowrunner.
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>>94377862
Be Batman with a National SIN.

>>94378612
>having a corporate SIN has its perks
No. That's why it's a 25 karma negative quality.
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>>94380251
Maybe you should have finished reading what he said.
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>>94380406
The second part of that sentence is correct. The first part isn't. Having a corporate SIN does not have its perks. Corporate Limited, maybe? But the full one doesn't.
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>>94380480
Having a SIN in general has its perks, a corporate one moreso if you're in areas where corporate territory matters.
Unless your GM goes full 80s Dystopia, all corps are pure evil and want to grind you into nuyen if it's cost effective.
For runners the perks aren't always useful.
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>>94380814
As long as you have a decent fake SiN, you get all those perks without the downsides. The problem Hell even a shitty fake SiN gives you most of them, The difference is you can throw away a fake SiN once it gets compromised, whereas the corpo one follows you forever.
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>>94380814
NPC corpos can and do benefit from their SINs. But we're talking about negative qualities for player characters here. And a 25 karma Corporate SIN is all drawbacks, no perks. The benefits a regular corp SINner might enjoy are not available to you.
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>>94373153
Speaking of the age stuff, it is at one point implied vampires originate from the fifth age. I don't remember if that contradicts anything in other materials, but it could be fun to toy with.
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>>94381117
Yeah it's believed there was a mana spike during the 5th age that led to all of the various stories and some of the magic stuff that didn't exist in Earthdawn but exist now.
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>>94381117
>vampires originate from the fifth age
They existed during the fourth age.
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>>94380814
It has its perks when you aren't a runner. With Corporate SIN the street cameras pick you for targeted advertisement which generated geolocation data, gear you buy from a fixer might autoconfigure on your public profile (a rather big matrix issue), investigators could pick up your trail because of shedded skin or a finger print (either because the corp sold your data or because someone stole it) or headhunters might bust your home because they want to recruit you.
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>>94380480
You don't know how those qualities work.
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>>94380251
>National SIN
Isn't enough for Corporate Housing, you need at least Limited. You can't have Privileged Family Name or Trust Fund with a Limited. Guess what, the only way to get all three is with a Corporate SIN. Stop talking, Bruce Wayne is the quintessential example of someone who'd have a Corporate SIN.
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>>94376004
>Seems weird to use a third person to speak of themselves right?
Not really, 95% of people won't notice because they're hearing "finder" and neither will the other 5% unless you're going out of your way to teach the speech to text on your 'link

>>94375886
is also correct
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>>94382089
Enlighten us, anon!
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>>94382178
Refresh before replying, anon!
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Is there anything particularly special about the Fairlight Joyeuse?
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>>94382469
To see what exactly? Where did you tell us how these qualities work?
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>>94382743
Well, glad to see you admit you've been baiting this entire time. Guess some things on /srg/ never change.
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>>94382795
The fuck are you talking about? You replied to >>94380480, which, as far as I can tell, is totally correct.
Having a full corporate SIN has its perks for NPCs, but the quality for PCs removes them by kicking you out of the corp, which leaves you with only drawbacks.
>You don't know how those qualities work.
Tell us how those qualities work then.
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>>94382854
That seems to be the point that people keep dancing around. By shadowrunner standards, having a corporate SIN sucks. It works for a corpo NPC, but it absolutely doesn't work for a shadowrunner PC. As mentioned earlier, for an entity trying its best to stay and live off the grid, having a corprate SIN is one of the worst things you can have.
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>>94382854
>>94383159
Who do you genuinely think you're kidding here, brainlet? You can see the post directly below.
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>>94383233
There's a difference between a disposable SIN you use to help your cover, and a real SIN connected to you. Fake SINs are used all the time in the shadowrunner business.
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>>94383256
Wrong posts anon. Here, open wide for the airplane.
>>94382089
>>94382137
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>>94383296
You're too stupid to keep your conversations straight. >>94380480 is not in any way connected to >>94382137.
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>>94383309
You are a special kind of stupid, aren't you? Those are the qualities we've been talking about.
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>>94383296
A shadowrunner with a Corporate SIN is a very non-standard character, practically a challenge run in and of itself. The fact that your stand-out example is a masked superhero who has to maintain an alter ego speaks volumes to the additional effort required to make it work. The whole point of being a shadowrunner is being a deniable asset for the people who hire you, so going through so many hoops as to construct an entirely separate persona is considered a hassle. In fact, it's pretty much the exact opposite problem of a standard shadowrunner, or rather the same problem in the opposite direction - the average runner has to pretend to have a SIN to get certain things done, while the corporate SINned runner has to pretend they DON'T have a SIN so things don't trace back to them.

Corporate SIN is not this cheat code to living on easy street in the shadows.
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>>94383343
You're doing a whole lot of not responding to the actual point being made.

>Corporate SIN is not this cheat code to living on easy street in the shadows.
It actually is, look at the qualities.
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>>94383430
Do you not acknowledge the narrative issues of being highly recognizable in an industry where you're not supposed to be recognized by the public?
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>>94383333
Come on.

>>94378612
>having a corporate SIN has its perks, but there's too many strings attached for it to be worth the hassle for the average shadowrunner
>>94380251
>having a corporate SIN has its perks
>No. That's why it's a 25 karma negative quality.
>>94380406
>Maybe you should have finished reading what he said.
>>94380480
>The second part of that sentence is correct. The first part isn't. Having a corporate SIN does not have its perks. Corporate Limited, maybe? But the full one doesn't.
>>94382089
>You don't know how those qualities work.

No one gives a fuck about your Privileged Family Name/Trust Fund/Corporate Housing Batman shitpost. We're talking Corporate SIN. The only other quality in that chain is Corporate Limited SIN, which doesn't entail getting kicked to the curb by the corp, which means that some perks might still exist.

>>94383343
>The fact that your stand-out example is a masked superhero
Don't forget that his "stand-out example" doesn't even fit the bill. Wayne Enterprises isn't extraterritorial and Bruce Wayne usually not ousted. There's no reason why he should have the Corporate SIN quality.

>>94383430
>look at the qualities
Which qualities? Privileged Family Name and Trust Fund don't require Corporate SIN, and the lifestyle option doesn't matter. And we're not discussing whether the Privileged Family Name or Trust Fund POSTIVE(!) qualities have upsides, we're talking about the 25 karma negative quality Corporate SIN.

But, to humor you: A Privileged Family Name/Trust Fund/Corporate SIN runner will have a strictly worse life than a Privileged Family Name/Trust Fund/National SIN runner.
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Does someone have a full list of the actions that spend initiative?
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>>94383485
I will withdraw my argument from this group of arguments simply because I forgot we were talking about qualities and not just in-universe lore.
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Me and my shaman buddies getting the mundanes ready to kick Vernia out of Yakut
https://www.youtube.com/watch?v=tNanp6lKm2E
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>>94385807
This is about Corporate SIN, the 25 karma PC quality, not about corporate SIN as in-universe lore.
A high-ranking corporate executive does have a corporate SIN in the in-universe lore sense. But they don't have the Corporate SIN quality.
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>>94383485
Corporate Limited is worthless.
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>>94386907
>But they don't have the Corporate SIN quality.
Which means they can't get any of the qualities that a Corporate SINner runner gets, like corporate owned housing. If you think that's not a big deal, I'll direct you to the security ratings and what they mean in the Run Faster lifestyle rules.
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>>94387559
Characters with that quality are at least still part of the corp, while those with Corporate SIN aren't. Could be worth something to someone.

>>94387570
NTA, but do you really fucking think that each and every NPC in Shadowrun's whole wide world follows PC creation and even fucking lifestyle rules? You can't be that dense.
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>>94385762
Which ones have you collected already?
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>>94387913
>while those with Corporate SIN aren't.
Patently untrue the way Corporate Housing works. Yes, you have it all. That part of the Corporate SIN quality gets downplayed hard when you have everything in Run Faster. You're still out of a job but the corp patently doesn't care about you hanging around the same apartment somehow continuing to pay off rent and taxes.

Do you really not understand how those specific qualities work for PCs? Of course, you really are this dense.
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>>94389853
I don't get what point you think you're making here. With the Corporate SIN quality you obviously still have your corporate SIN and all the problems that come with it. You don't lose your citizenship. The lifestyle option is called Corporate Owned by the way, not Corporate Housing. But that aside, you can still pay the corp outside money to be allowed to live under total surveillance, why shouldn't you? And why wouldn't the corp milk you if you let them? But what on earth do you think is positive about that? You'll have to cross secured borders every time you leave and or come back to your enclave, so where do you keep your illegal and restricted shit? You no longer have direct access to corp scrip that's used for day to day amenities in there, and your social life will still be shit on account of you being out of the corp. And most importantly, living in an extraterritorial enclave will certainly not help you with keeping your corporate SIN a secret, will it now?
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>>94387913
>Characters with that quality are at least still part of the corp, while those with Corporate SIN aren't.
I don't know why you think that's true, but you've gone so far out of field into your own headcanon on subjective logic that you should start over.
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>>94390816
Feel free to read the quality again. Or check upthread, the relevant parts have been quoted I think.
>>
Designing a list of premades for a group of runners based out of Vegas to introduce my friends unfamiliar with the game to.
I've got a Human Rigger who is escape driver and heavy weapons.
I've got an Injun Shaman (considering Coyote but wondering if I should pick a different totem for the city of sin), who has a serious gambling problem but insists it's fine because his people run the casinos.
Was considering a Troll Mage because it's a classic who showed up to work here as a bodyguard but his boss got geeked by an exploding toilet, so now the troll is on the streets, but I wondered if anyone had any on theme characters to use.
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I thought the downside of the corporate SIN quality was supposed to be “criminals and people in the shadows hate you and don’t trust you, and you’re far easier to track than a SINless Hobo Samurai”
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>>94390841
>Files in the Global SIN Registry can confirm she has a valid SIN, but do not contain any additional information.
>Those with Corporate Born SINs pay a tax of ten percent of their gross income to their corporation.
Feel free to read it yourself. Better hidden and lower taxes than any other legitimate SIN quality.
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>>94390859
As mentioned several times, you don't lose your citizenship. You still have your SIN, that's what the quality is about. But you're not part of the corp anymore, and not of your own volition.
>With a Corporate Born SIN, he could have enjoyed top-secret clearance within the corporation and access to nearly unlimited resources. Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.

And yes, the GSINR does refer you to the respecting AA/AAA when requesting information, and corp-born "PC tax rates" are lower than the others, but what's that got to do with the conversation?
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>>94390856
Pretty much that, and taxes. But apparently some anon wants to ignore select aspects of the quality and pretend that certain parts don't exist - and that running with that 25 karma negative quality is actually a good thing... somehow?

>>94390859
And that's relevant how exactly?

Exhibit A:
>CORPORATE LIMITED SIN
>The Corporate Limited SIN allows the character to be employed by the megacorp under most circumstances, and it replaces any National SIN that the character may have had previously. With the Corporate SIN (sic!), the character can be gainfully employed by the issuing megacorporation as a wageslave, a low-ranking member of the corporation’s security services, or an enlisted member of the corporation’s military. Though he could have a secret-level security clearance to perform his duties, he cannot rise to a leadership position, become an officer, or be part of the megacorporation’s Special Forces (such as the Red Samurai).
Still in. I don't really know how that's really supposed to help a character, but someone might see it as a good thing somehow?

Exhibit B:
>CORPORATE SIN
>Characters with the Corporate Born SIN had the potential and the opportunity to advance through the corporation hierarchy. He could have been a department administrator, a finance strategist, an agent of corporate intelligence, an officer in a megacorp’s military, or even a member of Corporate Special Forces (Renraku’s Red Samurai or Ares’ Firewatch). With a Corporate Born SIN, he could have enjoyed top-secret clearance within the corporation and access to nearly unlimited resources. Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
Out. Not in anymore. Something happened. The character got pushed out of the corporation.
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>>94390908
>As mentioned several times, you don't lose your citizenship.
I never said you do.
>But you're not part of the corp anymore, and not of your own volition.
Not so. You might not have the high flying job(s) and title(s) you might have had access to (short of taking other qualities), but whether you're out or in is player choice.
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>>94391073
>whether you're out or in is player choice
The quality states verbatim:
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
By picking the quality you made your choice. The character got pushed out of the corporation. It's right there in the description, black on white - or rather, dark gray on light gray.
>>
Anons, how do I up my movement speed as an AGI 1 character?
>>
>>94391073
>I never said you do.
Then why do you bring up the GSINR and taxes (which are connected to the SIN/citizenship) but selectively ignore the part that matters?
Which part of the quality tells you that "whether you're out or in is player choice"?

>>94391115
Up your AGI or get movement ware like skates or skimmers. I think one of the later books features some retarded rollerskates, and there's always magic. But really, just up your AGI.
>>
Playing with the idea of making a /jackpoint/ thread similar to the /schreck.net/ threads. Should I do it, runnerbros?
>>
>>94391115
You can also go the magic route and cast Increase Agility on yourself. There's also the Movement Spirit Power.
>>
>>94391123
>but selectively ignore the part that matters?
You might think it. I think you're taking an overly simplified view of what "the part that matters" (for you) is saying.
>>
>>94391124
>/jackpoint/ thread
Fuck off. Shadowland, maybe. But seriously, why?
>>
>>94391115
Spirit with the Movement power.
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>>94391159
Please, tell the class what
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
is saying. Use your own words, be descriptive.
>>
>>94391135
>>94391169
>>94391123
All great ideas. I'm a technomancer. I'm fine with taking a 1 essence dip, however.
>>
>>94391161
Not that anon, but threads like that serve as small creative outlets and writing exercises, just a bit of fun. The schrek.net threads are "what does WoD Vampire shitposting actually look like?", so a Shadowrun equivalent wouldn't be far off.
>>
>>94391173
>I'm fine with taking a 1 essence dip, however.
You shouldn't be. Hit the gym and park your ass on a scooter until then.
>>
>>94391159
Which part of the quality tells you that "whether you're out or in is player choice"?
>>
>>94391190
We've got a weird ruleset where we can initiate during chargen and I'm at 7 RES. I'm chillin. Just need to be able to relocate if I need to relocate.
>>
>>94391204
Mancers submerge, they don't initiate. And just like initiating doesn't increase your MAG, submerging does not increase your RES. Only the max increases.
>>
>something pushed the character out of the corporation and into the cold and unforgiving shadows.
What part of that tells you it can't be literal? Yknow, because you actually have to be out being a shadowrunner? fmd, you guys are dumb.
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>>94391224
>literal
What, like a snowplow or a linebacker? Words have meaning!
That aside, what do the scenarios in the first part of that sentence have in common?
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>>94391217
I know anon. That's why I took A for my metatype to do this silly shit. But now I need movement options!
>>
>>94391115
You don't.
>>
I just started a reading a random Shadowrun novel. Ragnarock. And it's fun. I actually quite enjoy it so far.I want to check out other ones since i found out Ragnarock is the second in a trilogy. So who's y'all's favorite author to write for the series or what's your favorite books. And while I'm here this is the closest thing to an Earthdawn thread in ages so I'll ask how are it's novels?
>>
>>94390848
Social adept who's also good at throwing cards in people's faces
>>
>>
>>94392002
Ooh, that's a fun one.
If only there were a convenient way to Gambit playing cards.
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>>94392557
... Yep. If only.
>>
Feels weird seeing the debate still going even when I was gone.

And I still haven’t decided on a street name yet

>>94390856
That was what I had in mind when I picked this quality. It’s a 25 negative quality (in my mind) because if anyone in the shadows finds out it’s a death sentence. Or if you’re lucky you’d get blackmailed by whoever found out. Or if you’re really lucky, your life in the shadows is over (retiring your character) and you go back to wageslaving… that’s assuming that you don’t get blackmailed the other way around using your criminal past… or being hunted because some unfortunate guy wants to enact some kind of revenge against the system.

The only thing that short sells the quality imo is that the other players aren’t obligated to antagonize you if you’re ever found out. As long as you have willing allies, friends even, you have higher chances to survive than Borrowed Time.
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>>94393494
>if anyone in the shadows finds out
When anyone in the shadows finds out, not if.
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>>94393494
>if anyone in the shadows finds out it’s a death sentence.
Technically this is how they presented it, but there's enough depictions in-setting to show (N)PCs aren't robots built to kill corpborn SINners.
>Files in the Global SIN Registry can confirm she has a valid SIN, but do not contain any additional information.
Then we have the other part; it's not actually so easy to identify a corpborn SINner outside their corp.
>>
>>94393515
True
Also you can’t burn edge to make people forget about you being a corp kid, so it’s way harder to hide. You can only burn it to postpone the inevitable
>>
>>94393494
You're right about the drawbacks you listed. But that's not all. Your happy little backstory wrongly assumed that your character is still part of the corp, and that she expects that she'll be able to just go back after a year or so. That goes against what the quality says explicitly, and that's why the conversation continued.

And you saying "if anyone finds out" and "no one is obligated to anatagonize her" again sounds like you just want to abuse the quality for karma.

>>94393559
>it's not actually so easy to identify a corpborn SINner outside their corp
The shadows don't necessarily have to identify a corpborn SINner to know that they're a corpborn SINner.
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>>94393937
>The shadows don't necessarily have to identify a corpborn SINner to know that they're a corpborn SINner.
And yet, most of the SR writeups about temp runners who have a corp to go back to involve people only putting the pieces together after they fuck over a team, ruin a mission, and take the paydata/other back to their corp.
>>
>>94393937
Well, I agree with the way it’s written my character would be out of the corp… but honestly, saying that she is still part of it changes absolutely nothing (mechanically). In a way, if I was a GM I think it would be even funnier that way because you could absolutely play it like the Dependant quality (against my character).

>During a run you meet some classmates. They see you with a troll twice your age dressed like a biker. You have to juggle between convincing your friends that he’s just a guy you met, while also making sure that neither you nor them tell him that you’re attending Ares University
>Your injured teammate had to crash at your place last night and hasn’t clean up after himself when he patched himself up. Also, it’s been weeks since your parents have seen you in person and they are starting to worry. They are at your apartment using the spare key and now you have to explain why there is dried blood stains on the floor.
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>>94394014
And where does one find those official SR writeups about Corporate SIN runners?

>>94394158
>saying that she is still part of it changes absolutely nothing (mechanically)
If that's the case then why are you so opposed to following the quality as written? Because it does affect your character and makes a big difference. A difference that's intended.
Houserule it if your GM is fine with is, but that's the reason why the conversation continued.
>>
>>94394014
What are you talking about?

>>94394158
>it changes absolutely nothing (mechanically)
But it changes things in a non-mechanical way, does it not? And that's part of the quality. What are the purely mechanical drawbacks of the Criminal SIN quality?
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>>94394241
>If that's the case then why are you so opposed to following the quality as written? Because it does affect your character and makes a big difference. A difference that's intended.

I’m opposed because the quality doesn’t entirely match with the backstory and way that I want to play my character that I’ve grown attached to. It’s like parts of a machine. Sometimes the right piece has slightly off dimensions, and you need to workshop it a bit to make it fit. The piece is still the same, does the same thing as before as intended. But now it fits.

>Houserule it if your GM is fine with is, but that's the reason why the conversation continued.
I agree.

>>94394299
Well what it changes non-mechanically doesn’t give me an unfair advantage over anyone. It’s fluff that pleases me.

>What are the purely mechanical drawbacks of the Criminal SIN quality?
>If you don’t broadcast your SIN at all time you get arrested (All)
>People will despise you (Face)
>Forbidden entrance to certain areas, can’t access certain shops (All)
>If a crime is committed nearby, almost guaranteed to be pinned on you and you get send to jail immediately
>Whoever gave you the SIN keeps tabs on you and where you live/are. If it looks like you are trying to hide or run away it’s straight back to jail (All)
>Regular unscheduled checkups from an agent to see if you are not up to something. Fail to be there and it’s back to jail. (Magic user)
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>>94394424
You know in retrospect, if we tone down the “everybody wants to kill you rich boy”… I think Criminal SIN would be more appropriate for 25 karma than the Corporate Born SIN. I mean, it’s not as big as a hustle as the current form of Corporate Born Sin in the shadows… but it feels way more restrictive to a shadowrunner’s job and day to day life.
>>
>>94394497
There's already the Ex-Con NQ for adding thumb screws to a Criminal SIN. It even replaces the latter, so you can't get the karma from both. Think it should have had a CrimSIN requirement.
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>>94394424
>the quality doesn’t entirely match with the backstory and way that I want to play my character that I’ve grown attached to
Don't grow attached to characters that the system doesn't want you to build, especially if you haven't cleared them with the GM who'll be running your game. Pretty easy.
There's a reason the quality doesn't match your backstory, which is what prompted the discussion.
There's a reason why the system doesn't want you to build corp-born runners that are still part of their corp.
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>>94394424
>list
I asked you for the purely mechanical drawbacks of the Criminal SIN quality, since you seem to think that "it changes absolutley nothing (mechanically)" is somehow of importance (doesn't matter if that statement is acually correct). But the things in your list are just as "mechanical" or "non-mechanical" as
>Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows.
It's explicitly part of the quality, whether you deem it "mechanical" or not.

>It’s fluff that pleases me.
Whether your character is still with the corporation or not is not just mere fluff. And the quality outright tells you that your character isn't.
>>
So did they fix the editing issues in the later printings or did they just give up?
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>>94396507
Errata is German printings only now.
Sometimes French.
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>>94396507
Neither, unfortunately.
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>>94396507
6e's main issue isn't editing, you should be able to handle that. 6e's core design is so shit that even the krauts can't fix it.
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>>94396536
I have it the opposite way, I can tweak bad systems and enjoy doing it, but I can't stand sloppy editing it's an instant turn off.
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>>94396619
>I have it the opposite way, I can tweak bad systems and enjoy doing it, but I can't stand sloppy editing it's an instant turn off.
Then how could you get yourself to click "Post" on this?
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>>94396666
ur mom got herself to click "post" on this
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>>94396619
I think bad mechanics in a good system can be tweaked, but a bad system with good mechanics can only be read for salvage.
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>>94396619
Well then go ahead and fix it. Like I said, 6e's main issue isn't editing.
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>>94396701
So you're saying the editing is fixed?
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>>94386904
Man I wish Degenesis had better rules and kept going.
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>>94390209
>I don't get what point you think you're making here
My point is that you don't know the qualities we're talking about.
>called Corporate Owned by the way
Yes moron, I'm the one that brought it up in this very thread. Read the description. You go on this banal list while not addressing the actual advantages of it. Less writing, more reading! It's not that hard anon!
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>>94396507
Unlike 5e, they actually committed to editing for 6e.
Unlike 5e the core is absolutely fucked.
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>>94397625
>My point is that you don't know the qualities we're talking about.
Please try to say something of substance in that regard or keep silent. For starters you could try answering the questions anon brought up in that post. How's it supposedly misrepresenting how the Corporate SIN quality and the Corporate Owned lifestyle option work? What does anon not understand?

>I'm the one that brought it up in this very thread
Then you should be able to call it Corporate Owned, not
>>94389853
>Corporate Housing

>the actual advantages of it
C&N level and limit plus one. Security level and limit plus one. Those are the actual advantages of Corporate Owned. How are they relevant to the topic at hand?
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>>94397637
If they had hunkered down to do some kind of master 5.5e set where they fixed the fuckups in all of the core supplements ... eh. I still think with the freelancers involved they would have screwed it up.
>>
>>94390209
>You'll have to cross secured borders every time you leave and or come back to your enclave, so where do you keep your illegal and restricted shit?
Restricted shit you can license (if you want), and officially forbidden shit written in the book is only accurate to Seattle. Everywhere else (corporate extraterritoriality included) doesn't necessarily follow the same laws, and even if it does that doesn't mean they apply them equally to different strata of corporate citizenship.
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>>94397778
You realize that a border has two sides, right? And your argument is that you'll just have fake licenses for all your restricted stuff connected to your real SIN, and that all the forbidden stuff is actually not forbidden on either side because of... reasons?

But all of that's just more evasion. Answer anon's questions and elaborate on the point you're trying to make.
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>>94397816
>You realize that a border has two sides, right?
Extraterritoriality cutting up city blocks has borders, but little in the way of birder enforcement.
>And your argument is that you'll just have fake licenses for all your restricted stuff connected to your real SIN
Try turning that into less of a bad faith retard argument there, buddy.
>and that all the forbidden stuff is actually not forbidden on either side because of... reasons?
Do you actually want to make the case that corporations are busy busting their goons for carrying Ares Alphas, etc and so on?
Not everywhere has the same set of accepted, restricted, and forbidden legalities as Seattle. Saying otherwise is fucking stupid.
>elaborate on the point you're trying to make.
Keep pretending and evading. Maybe the anon you want to dunk on will come back to your bullshit.
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>>94397859
>but little in the way of birder enforcement
Citation needed.
>Try turning that into less of a bad faith retard argument there, buddy.
What, the corp that kicked you out lets you keep real licenses for restricted gear on your real SIN? Or do you get fake licenses on a fake SIN and try to get in with that?
>Do you actually want to make the case that corporations are busy busting their goons for carrying Ares Alphas, etc and so on?
No. Those guys have real licenses on their real SINs. Most likely no full ones, but at least ones that are valid while on duty.
>Not everywhere has the same set of accepted, restricted, and forbidden legalities as Seattle. Saying otherwise is fucking stupid.
So your argument really is that all the forbidden stuff is actually not forbidden on either side because of... reasons? Where's that scenario you're imagining taking place?
>Keep pretending and evading.
Evading what exactly? You claimed anon doesn't understand the quality and lifestyle option we're talking about, but you refuse to go into details.
>>
>>94397897
>Citation needed.
Yes, go ahead and tell me about the border security on every Stuffer Shack.
>What, the corp that kicked you out lets you keep real licenses for restricted gear on your real SIN?
We're not having the discussion you think we're having, friendo.
>Those guys have real licenses on their real SINs.
Either you can get licenses because the thing isn't forbidden in this territoriality, or there are no licenses because it's forbidden. Pick one.
>You claimed
I claim >>94397778 and >>94397859. You want to reply to someone else, so go ahead and reply to someone else. If you're replying to me, reply to me.
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>>94397958
>Yes, go ahead and tell me about the border security on every Stuffer Shack.
Stuffer Shacks are not extraterritorial. Next.
>We're not having the discussion you think we're having, friendo.
Then explain which other options exist in this scenario. Which discussion are we having?
>Either you can get licenses because the thing isn't forbidden in this territoriality, or there are no licenses because it's forbidden. Pick one.
Let me quote the rulebook:
>Forbidden items are never okay for anyone to own or buy or have—at least not for you, a private citizen.
If the corp so chooses then their on-duty security forces can definitely be allowed to carry the Ares Alpha you mentioned on their territory. Just like the UCAS government can allow the Metroplex Guard to carry them. But that doesn't mean that every- or even anyone else is allowed to, or that the personell is allowed to take the guns home or across borders. Keep in mind the topic at hand: A runner PC with the Corporate SIN quality, not part of the corp anymore, tries to live in and work out of corp-owned extraterritorial lodging.

Where's that scenario you're imagining taking place?
Evading what exactly?
>>
>>94398029
While we're quoting books:
>We’ve talked about extraterritoriality a fair amount, but a definition of it is due. The basics are that when a corporation gets extraterritoriality, they are recognized as sovereign over their territory. That means that their laws trump other laws in the territory they own. It doesn’t mean you get out of taxes, because the corporation’s physical sites are generally surrounded by public infrastructure that the corp uses and thus is theoretically obliged to pay for.

>With all of the micro-nations, city-states, and extraterritorial corp zones out there, keeping track of local vehicle laws can be challenging. You can count on GridGuide or your autopilot to give you polite warnings about violations—usually after the fact, of course. To avoid complications and unfortunate run-ins with law enforcement, pay careful attention to who “owns” the space you’re moving through, and get familiar with the areas where they tend to throw up random roadblocks to deter go-gangs and the like.

>AZTECHNOLOGY
>Corporate Court Ranking (2078): #4
>Notable Subsidiaries/Brands: ... Stuffer Shack (Convenience Store chain)
Stuffer Shacks belong to a corporation rated for extraterritoriality, and anywhere they are placed in territory Aztechnology owns, they are part of that extraterritoriality.

The balkanisation of the sixth world is in part a thing because corporations have divided everywhere into a patchwork of different territories and jurisdictions to such a degree that you can walk through a city and cross multiple territorial lines with completely different laws. You done now, dipshit?
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>>94398148
>and anywhere they are placed in territory Aztechnology owns, they are part of that extraterritoriality.
Yes. That doesn't apply to at least 99% of Stuffer Shacks outside of Aztlan. Aztechnology doesn't own each and every territory a Stuffer Shack's built on. Not all Bank of America branches are located on extraterritorial terrain under Ares Macrotech jurisdiction. Saeder Krupp doesn't own the ground beneath each and every Volkswagen dealership, and so on.

>You done now, dipshit?
Fuck off, shitposter.
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>>94398200
Fuck off bullshitter.
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>>94398208
At least you stopped pretending that you've got some kind of point.
>>
Every accusation a confession.
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Get a room, you two, holy shit.
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>>94371247
>No joke, a lot of the boomers who grew up on westerns actually thought the "wild west" was full of Indians just waiting to overthrow their oppressors.
As far as I'm aware there was a period before Shadowrun's invention where it looked like native americans might get more actively pissed off over whatever was happening at the time, and the energy of this forgotten almost-was is what they were tapping into for the GGD etc.
>>
Is there a way to have direct connections to matrix devices (and bypass host rating) without being near them?

Like hackers in movies that sits comfortably at home or in a van nearby, and just need to have their partner connect a usb key to a computer inside to be in the system? I thought at first that data taps were like that, than I reread and saw that they use cables.

Also, wow... AI art has completely overtaken the cyberpunk genre. I can barely find a human-made drawing on google search anymore...
>>
>>94400138
Nope, you need a direct connection to get a direct connection.
I've been posting AI gen'd pics of 3e Sleeping Tiger.
>>
>>94400155
Shame, but understandable.
Heard technomancers have ways to do it. Dunno how, and I had hoped deckers could do the same.
>>
>>94400138
No.

>>94400172
No again.
>>
>>94400138
A GM will usually find some sort of excuse to put you in harm's way so you can't just hack the planet to your heart's content from relative physical safety. It could be forcing you on site, or it could be sysops physically tracking your location, or something else.
>>
>>94400412
I see... seems logical.

What are the best way to hide your identity?
>>
>>94398148
Confidently wrong, garnished with a large helping of smugness. You win a prize!

>>94400412
>A GM will usually find some sort of excuse to put you in harm's way
Usually that's not even necessary, since the system itself is already doing that quite well. Direct connections combined with how running silently works really disincentivizes van decking from far away.
>>
>>94400412
>A GM will usually find some sort of excuse to put you in harm's way
That depends on a lot. You can also say a GM will usually be scared of dealing with the matrix so if he allows it you can run roughshod over him.
>>
>>94400138
>I thought at first that data taps were like that, than I reread and saw that they use cables.
If you use
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Kill Code
Then yes, they do work that way!
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>>94398029
>Stuffer Shacks are not extraterritorial
Wrong.
>>
>>94397687
Yes, it's called Corporate Owned and you know better than to omit the description of the quality itself.
>This domicile is within the jurisdiction of a corporation, such as a wageslave housing complex
Excuse me for calling it corporate housing.

>What does anon not understand?
>>94382137

Maybe if you read more instead of asking questions that were already answered you'd get somewhere, brainlet.

>How are they relevant to the topic at hand?
The topic I kept bringing up is that there are a lot of advantages to a Corporate SIN as of Run Faster that the anons who insisted it only had downsides were wrong about.
>>
>>94401626
>there are a lot of advantages to a Corporate SIN as of Run Faster
You'll want to reply to this post

>>94390209
>With the Corporate SIN quality you obviously still have your corporate SIN and all the problems that come with it. You don't lose your citizenship. The lifestyle option is called Corporate Owned by the way, not Corporate Housing. But that aside, you can still pay the corp outside money to be allowed to live under total surveillance, why shouldn't you? And why wouldn't the corp milk you if you let them? But what on earth do you think is positive about that? You'll have to cross secured borders every time you leave and or come back to your enclave, so where do you keep your illegal and restricted shit? You no longer have direct access to corp scrip that's used for day to day amenities in there, and your social life will still be shit on account of you being out of the corp. And most importantly, living in an extraterritorial enclave will certainly not help you with keeping your corporate SIN a secret, will it now?
>>
>>94401597
Nope, when talking about the physical space they're in that's correct in almost every case.
>>
>>94401659
Already did, my man.
>>94397625

Taken in their entirety, the qualities in RF soften the blow from what it's described to be in core. It's closer to being on "extended leave" than it is being fully fired. You're still out of a job but you retain all the side perks.
>>
>>94401597
So do you want to claim that each and every Stuffer Shack location is extraterritorial? Is that what you want to say? Or is it that you think that the vast majority of Stuffer Shack locations is extraterritorial? Most of them? Some? Or waybe just the regional Stuffer Shack HQ office building? Stuffer Shacks per se are not extraterritorial.

>>94401626
>The topic I kept bringing up is that there are a lot of advantages to a Corporate SIN
You said that, yes, but you've still not managed to explain what exactly those advantages are supposed to be. You brought up access to the Corporate Owned lifestyle option. How is that of advantage to a runner PC? As >>94401659 said, >>94390209 is where you should start.
And since you mentioned "that there are a lot of advantages", what are the others?
>>
>>94401665
Where does it say that?
>>
>>94401720
>Already did, my man.
You did? Where?
>>
>>94401728
>How is that of advantage
Look up the Run Faster lifestyle rules, ESL.

I literally linked the post where I explained everything in the post you replied to. Maybe you should've done that before you thought about saying I didn't explain anything.
>>
>>94401729
Where does is say what? How do you think does extraterritoriality work?
>>
>>94401743
Reading is hard for you, I know.
>>
>>94401728
Where does it say that stuffer shacks aren't extraterritorial?
>>94401729
>>
>>94401752
Anon, we all know what the quality does. You live in an extraterritorial enclave, the mechanical benefits are listed upthread, the mechancial drawbacks are in the book.
You claim that this lifestyle option is of advantage to runner PCs. So much so that Coporate SIN isn't all that bad anymore.
Explain how. you can start doing so by answering the questions here >>94390209.
>>
>>94401785
>You claim that this lifestyle option is of advantage to runner PCs. So much so that Coporate SIN isn't all that bad anymore.
Nope. I listed more qualities than just that.

>Explain how. you can start doing so by answering the questions here
I already pointed out "anon's" entire methodology was fundamentally flawed.
>>
>>94401659
>>94401728
>>94401785
You are really mad your bait is being ignored, huh?
>>
>>94401626
>>94401720
Bro you did not keep up this marathon of bickering just because Run Faster gives you some minor improvements to lifestyle. That's insane
>>
>>94401857
Bro, you did not seriously pop in to argue that when what was said originally was >>94377862
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>>94401886
I'm confused. If that was what you originally said, why are you still arguing? You've already said your piece. You've "won", there's no need to keep replying. You've got to learn to let people be wrong.
>>
>>94401952
Who said I was arguing?
>>
>>94401809
>I listed more qualities than just that.
You can start small, with just Corporate SIN pIus the lifestyle. That lifestyle option doesn't improve a Corporate SIN runner PC's life, it makes it even harder. If you feel that that's not true then explain why, and explain how the lifestyle option and its effects are of advantage to a Corporate SIN runner PC's life.

After that, if you really feel like it's necessary, feel free to expand your argument and include Trust Fund and Privileged Family Name. How's a Corporate SIN, Trust Fund, Privileged Family Name runner with a Corporate Owned lifestyle better off than a National SIN Trust Fund, Privileged Family Name runner, who doesn't have access to Corporate Owned?

>>94401819
As one of them I can tell you that not engaging with that post makes the timewaster look very silly. Yes, I'd like to see him reply. Maybe there's a kernel of usable truth somewhere deep down in his BS? Judging by >>94401761 and >>94401769 that's unlikely though.

>>94401886
You know, that first post was an almost funny shitpost. But what he turned it into is just retarded.
>>
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>>94401992
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>>94401809
>I already pointed out "anon's" entire methodology was fundamentally flawed.
What's "anon's" methodology and how is it flawed?
>>
>5e
>Mana Static
>Mana Static allows the spellcaster to create a background count that impedes magical activities. For every hit scored by the caster, the background count is increased by 1. Once the spell is made permanent, the background count from this spell recedes at a rate of 1 point per hour. Mana Static affects everyone in the affected area, including the caster.
The spell says that every hit increases the BC by one. Does that mean that if I cast Mana Static in an area that an enemy caster is acclimated towards, it won't affect them?
Like, BC 4 [bug nonsense]. If I score 5 hits do I increase it to BC 9 [bug nonsense]?
>>
>>94402078
Acclimation allows you to get used to the "usual" BGC of an area over time (about a week per point IIRC?) and to ignore its effects. If the caster is merely acclimated to a BGC and you increase it, that would affect them negatively. I think there was some quality that lessened the effect of temporary increases to BGCs you're acclimated to.
Aligned BGCs, the stuff that potentially increases limits (like when a mage casts or summons within their own magical lodge for example, and maybe what you're thinking about when you say "[bug nonsense]"?), work a bit differently though. But I'd say it's pretty safe to assume that Mana Static BGC is never aligned, so it won't increase the existing aligned BGC. Not sure if there's anything official, but mechanically I'd expect it to first decrease the effects of the aligned BGC to zero, and any leftover points would then cause the usual penalties that "regular" unaligned and unacclimated BGC would.
>>
>>94402247
I'd run it parallel to the original BGC. So you have the effects of an aligned BGC boosting your limit while Mana Static lowers your dicepool.
>>
>>94402247
Good to hear, thanks.
>>
>>94245162
>/srg/
https://youtu.be/EPa5oVG-nII
Just stick this in the OP somewhere from now on.
>>
>>94402752
Let's not and say we did.
>>
>>94402752
I miss the time we had good OPs.
>>
>>94401952
>>94401992
No one gives a fuck, but man, your shitty cop out attempts are getting worse and worse.

>>94402923
It's back to unrelated animu slop and you'll take it and love it.
>>
>>94403007
>can't tell who's who
>doesn't know anime
>bitches relentlessly instead
good grief, you didn't think at all before posting.
>>
>>94403151
kek, hit exactly the right one it looks like.
Go and find yourself some meds for your blasted ass and get back to pretending you play the game next thread.
>>
>94403192
>still can't tell who's who
kek thanks for the (You) moron, keep bitching about /srg/ instead of playing games.
>>
someone make a new thread i have to sleep now
>>
>>94401996
>If you feel that that's not true then explain why
Reading the quality instead of making shit up helps.

>the timewaster
Talking about yourself in the third person?
>>
>>94403584
Look at that, trying deflect again.
>Reading the quality
Corporate SIN? It's the only quality in that part of the post, so what's your issue now? Back to pretending it doesn't clearly state that you're pushed out of the corporation? Use your words, anon.
>>
>>94403614
>It's the only quality in that part of the post,
Stop lying and pretending positive lifestyle QUALITIES don't count.
>>
>>94403650
So you want to talk lifestyle options, anon. Glad that your indignant screeching made that clear. So your problem lies with Corporate Owned.
>CORPORATE OWNED (POSITIVE)
>This domicile is within the jurisdiction of a corporation, such as a wageslave housing complex or arcology. Increase both the Comforts & Necessities value and limit of the location by 1. The Security level and limit are also increased by 1 from the base lifestyle. Reduce the available points of the lifestyle by 3. If the base lifestyle doesn’t have 3 points to start with, then it can’t be corporate owned. To use this quality, characters must have a corporate or limited corporate SIN (p. 84, SR5).
Is any of this made up, or is this what it says in its entirety?
>>
>>94403675
>So you want to talk lifestyle options, anon.
Stay illiterate, retard-kun.
>>
>>94403678
Come on timewaster, at least pretend.
>LIFESTYLE OPTIONS
>Lifestyle options generally cover the lifestyle as a whole. Positive lifestyle options can increase the limit of a category, while negative options give the player 1 point that can be spent on improving the lifestyle in any category up to the limit.

Back to >>94403675. Is any of that made up? Does the post contain the description of Corporate Owned in its entirety?
>>
>>94403688
>Come on timewaster, at least pretend
Talking about yourself in the third person again, huh? Learn English before you post again, it's embarrassing to see you make so many elementary mistakes.
>>
>>94403691
So which quality are we supposed to be reading if it's neither Corporate SIN nor the lifestyle option Corporate Owned?
>>
>>94403714
Why are you obsessed with wasting people's times by going in circles?
>>
>>94403717
So you've really got nothing?
>>
>>94403737
You've really got nothing better to do than keep moving the goalposts insisting something you don't like doesn't count?
>>
>>94403675
>Is any of this made up, or is this what it says in its entirety?
You're the one making shit up pretending it's a negative quality.
>>
>>94403756
You still haven't made clear what it is you're talking about, so I can't even tell you whether I like said thing or whether it "counts". And you're pretty adamant about not clarifying what your problem is.

>Reading the quality instead of making shit up helps.
Which quality? Let's read it together.
>>
>>94403774
>You still haven't made clear what it is you're talking about
You are genuinely illiterate and can't follow post chains.
>>
>>94403772
It is a positive lifestyle option, no one will question that. One of its effects is that you live in an extraterritorial enclave.
>This domicile is within the jurisdiction of a corporation, such as a wageslave housing complex or arcology.
Any issues with that so far?
>>
>>94403794
Have you ever seen how corporate housing complexes are actually statted? I'll give you a starter, one is from Tangled Threads.
>>
>>94403798
I'll take that as a no - you're not disputing that this is true, and you're not claiming that anything's been made up.

So what is your problem?
>>
>>94403812
The question is what your problem is to be so worked up about living in a corporate owned complex to the point you whined that your questions were being ignored.
>>
>>94403818
Okay, so you've stopped claiming that people haven't read the quality and made shit up intead. Everyone's read the lifestyle option correctly, and nothing's been made up. That's a start.

If we look at all of this in context, you'll see that what caused people to ask questions are statements like this one >>94401626
>The topic I kept bringing up is that there are a lot of advantages to a Corporate SIN as of Run Faster that the anons who insisted it only had downsides were wrong about.
Now, I think we figured out that by "a lot of advantages to a Corporate SIN as of Run Faster" you were, amongst other things(?), referring to the positive lifestyle option Corporate Owned. This begs the justified question - how is living in an extraterritiorial enclave supposed to be an advantage for a Corporate SIN runner? And no, we're not talking about the increases in the Comforts & Necessities and Security lifestyle categories.
And the next question is what the other "advantages to a Corporate SIN as of Run Faster" are supposed to be, since you claim that there's "a lot" of them.
>>
>>94403904
>Okay, so you've stopped claiming that people haven't read the quality and made shit up intead
Nobody's claiming anything. It's a fact you can't read and make shit up.

>Now, I think we figured out
I literally made the first post on the subject and you still can't figure this shit out.
>>
I waste too much time trying to educate illiterate anons who struggle with English and prefer to make shit up, including pretending I stopped calling them out.
>>
>>94403913
Okay, then you're still claiming that everyone but you has read the lifestyle option wrong and made shit up. What's been read the wrong way, and what's been made up?

We can get back to looking at all of this in context once you've clarified these basic points.
>>
>Okay, then you're still claiming that everyone but you has read the lifestyle option wrong and made shit up.
Hey archive reader, were you able to figure out why this anon made shit up about me?
>>
>>94403949
As if any of this was interesting enough to look it up in the archives. But hey, since you're obviously done trying to defend or even just trying to explain your nonsense, let me just clearly say that
>there are a lot of advantages to a Corporate SIN as of Run Faster
is an utterly braindead statement and an absolutely untenable position.
>>
>is an utterly braindead statement and an absolutely untenable position.
You know what an example of this is, reader?

Saying Corporate SIN doesn't have a lot of advantages to it in Run Faster to the point it should've been reclassified as a positive quality.
>>
>>94403584
>Talking about yourself in the third person?
/srg/ standard.
>>
>>94403553
>>94402897
>>
New thread
>>94404551
>>94404551
>>94404551



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