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Yu-Gi-Oh! General #559

Forgotten Engines Edition

Previous Thread: >>94203925

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CAC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website:https://projectignis.github.io/download.html
●EDOPro:https://discord.gg/ygopro-percy
●YGO Omega:https://discord.gg/duelistsunite
●Dueling Nexus:https://duelingnexus.com/
●Master Duel:https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●https://www.duelingbook.com/

>TCG Event Streaming
NA:https://www.youtube.com/user/OfficialYuGiOhTCG
EU:https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
Official:https://www.yugioh-card.com/en/play/alternate_format_tournaments/
Time Wizard Formats Reference:https://www.formatlibrary.com/

>Useful Links
Current Official Rulebook:https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
Wiki:https://yugipedia.com/wiki/Yugipedia
Hypergeometric Probability Calculator:https://yugioh.party/
Stock Market:https://yugiohprices.com/
Database:https://www.db.yugioh-card.com/
For boomers:https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
OCG:https://roadoftheking.com
TCG:https://yugiohtopdecks.com/decklists
ALT: https://ygoprodeck.com/

>News Sites
OCG:https://yugioh-starlight.com/
TCG:https://ygorganization.com/

>Upcoming Releases
OCG:
●Terminal World 2 (Nov 23)
●Quarter Century Trinity Box (Dec 21)
●Alliance Insight (Jan 25)

TCG:
●Quarter Century Bonanza (Nov 7)
●Speed Duel: Battle City Finals (Nov 22)
●Crossover Breakers (Dec 6)
●Supreme Darkness (Jan 23)

>TQ:
What are Engines that you are surprised still exist at or near full power?

>CaC
Create a retrain of one of the Quarter Century Bonanza nostalgia cards.
>>
>>94317966
>What are Engines that you are surprised still exist at or near full power?
Snake-Eye. Even with Ash and Poplar at 1, it might as well still be at full power.
>>
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>>94318060
It's not even a downside for decks that only used the ugly little muppet to bridge into snakeshit, you DON'T want to open any of the cards so you run them all at 1.
>play against SHS in master duel
>cuck them at the correct time so they don't shit out apollousa, baronne/savage, naturia beast and regulus
>they just overlay 2 level 4's into banshee, add pooplar and go full combo
I don't know what is it about meta decks made after 2021 that makes me want to kill myself, luckily my locals has TOSS and curated banlists exactly to prevent faggotry like this.
>>
>>94318122
>I don't know what is it about meta decks made after 2021 that makes me want to kill myself,
Tearlaments broke the levees, and everything else since has been building back up to that level.
>>
>>94317966
>>TQ
Kingsarc, fuck Horus. It's just a case of the rich get richer with the discard requirements.
>>
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Need a single card that summons all Dark Scorpions (and the snowflakes that are technically not Dark Scorpions) and allows them to all attack directly.

Oh, apparently that is very similar to a skill in Speed Duels or whatever:
https://yugipedia.com/wiki/No_One_Suspects_the_Dark_Scorpion_Gang!

Seriously, how has one of the oldest archetypes not gotten support?
Aren't Konami doing GX nostalgia?
>>
Have been thinking for a while about this... wouldn't be better for konami to release new cards first in master duel rather than print them right away? if there is a problematic card that way they could give them an errata until it's not ban worthy anymore and then they can print them without worrying about having to reprint them for the errata.
>>
>>94318421
>Aren't Konami doing GX nostalgia?
They do but when they do is just elemental heroes.
>>
>>94318182
Just trick a bunch of yugitubers into running Horus FTK at once. You'll either get Horus' engine hit and/or banned, or the more likely culprit of Catapult Turtle at the very least. It's a very braindead FTK and it shocks me that it isn't more prominent.
>standard combo into zombie vampire
>mill ice barrier or catapult turtle, or just draw into the latter
>draglubion into numeron dragon
>tribute with catapult turtle for game
>>
>>94318780
>monkey's paw curls and they ban every generic rank 8 instead
>>
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Why did people sleep on this card so much? I'm going to replace her with s:p little knight this friday, but she has served me well all this time. It's a generic link-2 that negates a card as soon as your opponent goes for a link or summons anything in the middle column, pretty good for being pack filler and more importantly way, way less expensive than the ninja (10 cents vs 150 dollars, at least before the reprints).
>>
>>94319036
It requires a bit of setup in order to point to one of your monsters so you have a bit of control over its activation vs your opponent playing into a specific zone that can be fairly easy to play around, and it can be inconsistent over whether you'll have a good target to use its effect on on-field after you use a negate or something.
As such, I:P Masquerana to go into Knightmare Unicorn was more consistently favored before S:P Little Night existed.
>>
>>94319036
Simply because it gets outclassed. The negate itself isn't bad, but the conditions to activate it just can't stack up to better options.
Fiendsmith Desirae does his for free, and can negate any 2 cards on the field.
Forbidden Droplet can give you absolute priority and can also be used to dodge targeted negation
Pretty much any other form of negation that works on quick effect as well, I'm not gonna name all of them off.

Compare that to Pitslut Earlie, who needs setup for her effects to work. Either your opponent summoned to the middle MMZ or you move her to a zone that points to one of your monsters, then in either of those cases a card effect needs to activate. Her interrupt can only ever be reactive, and is more narrow than better options. Why run her over better options, aside from maybe the cost comparison to Desirae or the convenience of having her in the ED compared to Droplet?
>>
>>94319134
And mind you, I get the appeal of Earlie's effect. I run picrel in Sharks for both its on-field and GY effects, and it does an insane amount of legwork. Sometimes I'll just put it into random side decks since people never see it coming too, even in Sharks.

Maybe if Earlie didn't target and let you choose any monster that a Link Monster (perhaps Link Monster Card...?) pointed to on resolution, I'd consider her more. iirc she's actually shown up on some competitive lists as well, though I won't lie and say I've been keeping up with them.
>>
>>94319099
Masquerena isn't as generic as earlie and s:p, the thing about s:p is that it can be made with ANY two monsters, as long as they're not effectless or tokens, i:p specifically states it can't be made with a link monster.
>why does this matter
Some decks often end up with their boss monster, some generic fusion/synchro/xyz/link and 2 other bodies they can't really turn into anything else (mismatched levels, none of them are tuners, one's a link, etc) unless they cough up hundreds of dollars for s:p or that one illusion link that sets a trap from deck (iirc it's also expensive, $40 or so and asks you to run a soft brick alongside it).
>>94319134
The fiendsmith stuff is also expensive, i'm specifically talking about earlie as a budget option for decks that could run s:p if it wasn't retardedly expensive. You can't really compare droplet to earlier either, one's a monster you summon for free with resources you have laying around (i summon her a lot in my shaddoll deck for example) and the other is a spell that asks for discards to negate, not every deck can afford to run it. The only setup earlie asks for is summoning her in the left extra zone, something a lot of people do anyway because it's right next to the extra deck. As soon as the opponent goes for a link or summons in the middle zone she'll negate it, and that kills a lot of low tier decks (ie traptrix, which i face a lot). I'm not saying it should be a staple for poorfags, but i've seen people run all kinds of random shit in their extra to cope with the lack of s:p when they could just run this generic pack filler.
>>
>>94319244
And yes i know none of this will matter after the 7th, but if konami is jewish enough to v& s:p come next banlist, EVERYONE is gonna have to look for alternatives, and i think budget players could consider earlie as a (shitty) replacement.
>>
>>94319244
You can compare Droplet to Earlie though. Droplet loses out in sheer card advantage if you're not using throwaway cards on the field for its effect and the inconvenience of being a main deck card, but very easily wins out in versatility. They also have highly similar effects.

Sure, Droplet is a ~$5-6 card, but you only need to buy a set of it once and it works in anything. Ask me a year ago and I'd give Earlie more points for the cost differential, but even budget players can afford to drop $18 once.
>>
>>94317966
>Create a retrain of one of the Quarter Century Bonanza nostalgia cards.
I'm going to see if I can two-for-one the garnet prompt as well
>Gluttony-Consumed Gazoo
>Level 6/FIRE
>Zombie/Effect
>2800/900
>You can reveal this card in your hand: Banish "Gazoo the Soul Eater" and three other Monsters from your Deck, and if you do, Special Summon this card.
This card gains 100 ATK and loses 100 DEF for every Banished Monster. If this Monster's attack is reduced to 0, banish this card.
>>
>>94319938
Oh yeah, should probably be restricted against Special Summoning or be level 8: As it is, there's no reason NOT to run it besides it doing nothing other than being a generic beatstick. I'm tired though.
>>
how long does it take for the prices to finish readjusting after a reprint set like bonanza drops?
>>
>>94319036
wait the right arrow counts the opposite emz? is that how it works?
>>
i like the pretty pictures
>>
>>94320892
No. The space between the EMZs doesn't act as a bridge between them. The two cases where it would be pointing to a monster is if your opponent summons to either the middle or rightmost main monster zones (upright arrow in your left and right EMZs respectively) or when it's revived by its own effect to a MMZ adjacent to another monster.
>>
>>94319938
It'd be a good card in any banished-based strategy, but outside of that, I think it would be mostly fine as is. Fire Zombie seems to be just weird enough of a type/attribute combination that it doesn't feel too broken, especially with Beatrice banned.
>>
>>94317966
>CaC
Create a retrain of one of the Quarter Century Bonanza nostalgia cards.

Mechanicalmauler
>[Level 4/DARK/Machine]
>[ATK 2050/DEF 1000]
If you control a Machine monster: You can Special Summon this card (from your hand). You can only use this effect of "Mechanicalmauler" once per turn. Unaffected by your opponent's Spell effects. At the end of the Damage Step, if a DARK Machine monster you control battles an opponent's monster: you can make your battling monster lose 100 ATK for each non-Machine monster on the field, and if you do, neither monster is destroyed by that battle, also, your attacking monster can make an additional attack this turn.

>If you control a Machine monster: You can Special Summon this card (from your hand). You can only use this effect of "Mechanicalmauler" once per turn.
Standard self-summoning effect

>Unaffected by your opponent's Spell effects.
Callback to Bandit Keith's bullshit anti-magic coating

>At the end of the Damage Step, if a DARK Machine monster you control battles an opponent's monster: you can make your battling monster lose 100 ATK for each non-Machine monster on the field, and if you do, neither monster is destroyed by that battle, also, your attacking monster can make an additional attack this turn.
This is in reference both to its name and the original English card text
>A hunter that relentlessly pursues its target by order of the Machine King.
Your monster gets a permanent ATK debuff, but since the effect isn't OPT, they get a sandbag. It's limited by the fact that you need DARK Machines for the effect, and the number of natural DARK Machines is surprisingly low. You can make it work with Clockwork Night setup or using it as a tech card in Gimmick Puppet or Cyber Dragon (specifically for the Chimeratechs)
>>
>>94321680
A 2050 Level 4 is pretty high, isn't it? Even its built-in debuff only limits it after the fact.
>>94321525
I think my revision for Consumed is to make it 2300 ATK|1300 DEF.
>When this card destroys a monster by battle and sends it to the GY: Banish that monster from the GY.
That encourages its Special Summon while extending its self-destruct and letting it gather steam.
Giving it 200ATK for each banished Monster might also be on the table, just because stats aren't worth what they used to be. 3100 as a self-summon with exile costs but without a lot of effects seems about right.
>>
I can't believe Master Duel is EOS next month. Finally.
>>
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What's the matter? Scared you'll like it?
>>
Could anyone tell me what the dimensions of a sleeved yugioh deck are, preferably in cm or mm? Trying to design a deckbox for a friend
>>
>>94318421
I'd love to see Dark Scorpion retrains that focus, god forbid, still keep the essence of the old cards intact.
>>
>>94322876
Ehh that depends a lot on how new the sleeves are, the brand and the size of your deck, but i bought new dragon shields around 2 months ago and they've been seeing play 2-3 days a week, fits snugly in those cheap ultra pro deck boxes, 40+15 by the way but their site says it can hold up to 80 sleeved cards, which i highly doubt unless they're worn out or you squeeze them in.
>>
>>94322876
>>94322966
Forgot to add the dimensions, according to their site.
>1.75inx2.81inx3.69in
And this is the specific product.
>https://ultrapro.com/collections/gaming-accessories-deck-boxes-standard/products/solid-color-deck-box
>>
>>94322966
>>94323260
Really appreciate it either way. I know Yu-Gi-Oh uses different sized card so I wasn't sure what to do without giving away what I'm making as a gift for the friend
>>
>>94321833
>A 2050 Level 4 is pretty high, isn't it? Even its built-in debuff only limits it after the fact.
I think I originally put it as a Level 5 with the bumped stats, and just forgot to un-bump the stats from the original. Happens.
>>
>>94322552
Do i have to pick left or right?
>>
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>>94326547
Not necessarily, but you can.
>>
>CaC
Dark Hole Jar (Cyber Jar retrain)

You can only use each effect of Dark Hole Jar once per turn.
1) When a monster is flipped face up (quick effect), you can activate this effect from your hand: banish facedown all face up monsters on the field and in both graveyards, then each player excavates the top 5 cards of their deck and special summon all level 4 or lower monsters in face-down defense position. Any other cards are placed on the bottom of the deck.
2) (quick effect) Banish this card from your GY (except the turn it was sent there); special summon one "jar" flip effect monster from your deck in facedown defense position.
>>
>>94317966
>CaC
>Sympathetic Brain Control
>Target 1 monster your opponent controls; Discard a monster from your hand with the same name, and if you do, take control of that target until the End Phase.
I get the feeling this is either dead useless or instant ragebait.
>>
>>94327426
Dead useless, yes. Change of Heart is legal.
>>
Decks you have to gaslight yourself into thinking are fun to play?
>>
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generaider feels like like mystic mine, fight me faggots
>>
>>94327258
Imagine if Fiber Jar was legal alongside this card.
>>
>>94321833
>while extending its self-destruct
I'm guessing you meant to have it be that if the Monster's DEF is reduced to 0 that it self-destructs? If so, you made an error and wrote it so it blows up if the ATK goes to 0.
>>
>>94328883
God I wish Fiber Jar was legal
>>
>>94328907
Thanks, that's the case.
>>
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>>94328009
Gimmick puppet, it's the only "meta" deck i own and it's boring as shit.
>FTK doesn't go through? extend as much as i can, set the trap, use my handtraps wisely and hope it's enough
>FTK worked? the opponent didn't even get to play, i more or less just masturbated in front of him
I used it to win at locals during the entire month the deck was unhit, but after that i only pulled it out whenever i felt like facing tryhards. I don't feel like building another meta deck though, i balk at spending thousands of dollars on shiny cardboard and also flat out don't like any tier 1 deck besides tenpai, which is about as boring as gimmick puppet.
>>
>>94330512
Just use Tenpai as a secondary engine and brew your own shitdeck instead of building another meta deck. It's really fun when you run it that way. It doesn't restrict you in any way until Bident's effect resolves, after all.
>>
>>94330531
>just build [anything] but then rely on a compact meta engine to then actually do any of the heavy lifting. What did the other half of the deck do? Nothing? Who cares, tenpai will just clean it up and never needed that other half!
What you're describing is what I've heard refered to as "bench warmer deckbuilding". Where you take an underpreforming archetype/deck and then jam it together with significantly better engines/archetypes/cards in order to win. Where the pet deck part of the deck is basically just a bench warmer, contributing little to nothing to the gameplan.
Tenpai has proven it needs nothing else to be the best version of it. Anything else is cope or watering it down. I'm not saying you can't play it hybrid, I'm saying the added pet deck is cope.
>>
>>94330724
I use Tenpai in Virtual World because they complement the deck without utilizing Tenpai's OTK options. You can do the same in Gold Pride and Goblins in particular. I particularly favor going first with those setups since it really highlights the other engines I'm running, and only ever go for Tenpai's OTK options when going second and having my primary engine gimped.

Don't think in one-dimensional terms. It's a flexible engine that enables you to just play around and win.
>>
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Threadly Blues Eyes support CaC. Surely this time we have made Blue-Eyes the tier 1 super threat.
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When the hell are we getting a FGD Fusion or Ritual archetype??
Like, I want to see all 5 Dragons separately as Main deck monsters.
>>
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>>94332408
We just need a "Blue Flute of Summoning Dragon" that tutors for Level 8 Light Normal Dragons with 3000 attack and does the normal flute effect as a graveyard banish effect.
>>
>>94333206
>Flute of Summoning Blue-Eyes
>must have a blue-eyes monster on the field to activate
>special summons 2 lvl 8 light normal dragons with 3000 attack from the deck
>can activate from grave (and banished afterwards) but special summons from hand instead
>this consistently summons Blue-Eyes Ultimate XYZ Dragon turn 1 (unless oppo has Ash) or whatever the fuck blue-eyes is doing these days
>>
>>94332408
just make a slightly less bricky "This card is always treated as "Blue-Eyes White Dragon" retrain
>>
>>94333372
On one hand there's a precedent for them doing that with harpy lady, on the other hand it feels like a cop out to make blue eyes relevant by replacing blue eyes. That new archetype that supports vanilla monsters looks pretty promising. Also it's kind of funny how many blow out modern cards blue eyes gets to dodge by being a vanilla. You can't halve its attack with forbidden droplet for instance since it's not an effect monster.
>>
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>>94333372
Where's the funny in that?
>>
>>94333423
>>94333439
How about new extra deck mechanic that uses vanillas from deck or hand to special itself? That way you get a new BEWD relevant for 2024 but also still get to run the vanilla without it being a brick. Make the effect something like send from deck to special or discard from hand then draw 1 to special, so that drawing it in your opening hand isn't terrible.
>>
>>94333470
>blue-eys circular dragon
>>
>>94333324
Blue Eyes needs it's own version that's just a Blue Eyes with Ash Blossom's text box
>>
>>94332580
The fire dragon head would be kind of funny, "Bastion's never used monster or a head of that filler boss monster from the anime? You decide!"

Probably toss in support monsters based on the deck masters of the Big Five as well. Could make it like a reverse Ally of Justice where they can't use a lot of their effects on Light monsters too.

Could try mixing the fusion and ritual aspect, like the dragon heads being fusions with the big boss being a ritual, although you did say you wanted the 5 dragons being main deck monsters.
>>
>>94333900
NOW we are cooking
>>
>>94332408
I have a history of making useless ass cards because the concept sounds fun, but
>Descent of Tyrant
>Tribute 2 monsters your opponent controls; Special Summon from your Deck, Hand, or GY one Dragon-Type Normal Monster, then, destroy all monsters on your opponent's side of the field with ATK or DEF lower than that monster's ATK.
>>
>>94332408
The new structure deck at least makes them pretty threatening on their own without having to rely on out-of-archetype support. Not good enough to make it a Tier 1 threat, but good enough that it's no longer a joke like those cucks that wanna make DM work.

Normally I'd write a CaC to include with that, but I don't have a strong enough read on their newest wave of support to reliably write one.
>>
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Anyone know what cheapish cards I should buy ahead of the release of the new structure deck? Master with Eyes of Blue I'm guessing is one since it wasn't in the OCG version of the structure deck.
>>
>>94336171
Not a blue-eyes player but
Bingo Machine, Go!!! isn't in the SD and is a mainstay in BE decks.
Dragon Ravine might be useful since you could dump spirit of white or jet dragon.
Not sure if Master with Eyes of Blue would be useful, seems like a card you'd run 1 at most.
>>
Are the nonstandard formats actually supported by Konami, or are they just popular?
>>
>>94338317
Heart of the Underdog is the only one that really sees any degree of support, but that's just because stores are setting their own custom banlists for it. All the others don't really see any support, save for """"Time Wizard"""" since that's just GOAT or Edison.
>>
>>94333470
I also believe this should be konami's next mechanic, an extra deck monster that requires one specific name giving vanilla monsters or cards that are hard to summon priority for stronger effects, that way if you're insane enough to play vanilla summoned skull, valkyrion the magna warrior or vanilla black luster soldier, you get their.... uh evolved versions as a pay off.
It would also be better if rules could be changed so you can special summon vanilla monsters for free, lets say you have 2 effect monsters and 3 vanillas in hand, all level 4, you should be able to normal summon 1 effect monster and special all other 3 vanillas.
>>
>>94338317
YCSs have official speed duel, "time wizard" (edison, goat, etc), and even sometimes master duel events to them.
I feel like this questions qualifies itself though. If the formats aren't popular then they wouldn't have enough traction to justifiy running.
>>
>>94338559
Allow me to introduce myself, the ED upgrade to [a specific guy].
Sorry but your idea has basically already been done.
>>
>>94339115
They should remake the assault modes as these.
>>
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newfag here is this true?
should I buy a bunch of card sets on amazon now or something?
I like collecting waifu cards pls dont laugh
>>
>>94339647
post collection
>>
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>>94339702
no I dont want to take out the box in my closet.. but I do remember liking this one
when will they start selling all in one waifu sets? im not buying booster boxes and opening all those packs again
>>
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>>94339726
There are places to look...
>>
>>94339741
I DO NOT TRUST ONLINE SELLERS
NEVER EVER
>>
>>94339726
>no I dont want to take out the box in my closet
Do you play any of them?
>>
>>94339765
yeah I imagine them in an epic fantasy harem adventure
>>
>>94339770
got any exosisters?
>>
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>>94340037
YES
irene a cute
>>
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>>94339647
Yes it's true, opening sealed is ass. The entire value of a set is in the secret rares, which are 2 per box (~1/12 chance per pack, 24 packs per box). And in each of those sets maybe 1 or 2 of the possible 10 secret rares is worth it. The math shakes out to never be in your favor. A similar case for other sets that aren't core sets, their only value is a few high rarity cards.
>scamazon sellers
This is definitely not the thing to do. Not being entirely mean here but you sound like a secondary or further detached so let me give you some advice. Go use TCGplayer (US) [or Cardmarket (EU)] and just buy the singles you want.
For TCGplayer. Once you see the recommended results in the search bar click the top most one that category searches rather than a hard name. Reason is that the category search will pull up all of them with a similar name and you can see all rarities but those hard named ones are often for some chase rarity and is more limited.
IE "Dark Magician Girl" listings vs "Dark Magician Girl (UTR)" listings.
The 2nd is only her ultimate rare foil listings.
Cardmarket works similar.
>>
>>94341598
>secondary or further detached
No offense taken I'm exactly that. Havent played a game in 2 decades and only bought some booster boxes as an adult to do something I couldn't afford to do as a kid
That site looks perfect thank you. Now I just have to scour card sets by release to pick what I want
>>
>>94341624
I'll slip you something else useful. It's no longer updated as of April 2023 but that lowers your scope to just the last year of sets (about a dozen sets)
https://yugioh.fandom.com/wiki/List_of_female_cards
>>
>>94341686
why is it no longer updated
>>
>>94341706
Depreciation of the fandom wiki. (which is good because fandomwiki is AIDS)
Yugipedia wants to be "more serious" so for for-fun pages like this were left behind.
Nobody wants to update it anymore.
SPECULATION AHEAD: Controversies around the sex of a card's character, like Ze Amin, getting out of hand. 'Le Woke' shit flinging.
>>
>>94339770
Did you pick a self-insert card
>>
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>>94341686
Oh thank you this is almost perfect. If only the list showed card previews

>>94342042
ENTER
>>
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>s:p little knight (super) went out of stock everywhere (locally at least) in less than 5 minutes
>look at tcgplayer
>$8 for a super, $12 for a secret i'm anal about reprints, i either get an exact copy of the original or the cheapest printing
>$5 shipping, will take a month at least
>...
>decide to look around locally
>ask just about everywhere in my city, cheapest copy was $15
God bless """cheap""" staples. If you don't get your copy right the fuck now you will regret it come next ban list, kevin (((tewart))) already made his money so she's absolutely getting banned.
>>
>>94343254
Brazil?
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>>94343331
A little higher up.
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>>94343254
This is Azalea country.
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>>94343495
>need specific attributes for her summon, has to target to pop, then kills herself if you have 3 spells or less
Nah, she's cute but sadly not as universal as chiyomaru.
>>
How do you guys predict the price of RP03 Blue Eyes and DMG QCR's to go? Also how you predict the prices of the WCS2024 promos to go?

I paid $99 for BEWD and $179 for the DMG. Paid $100 even for the WCS2024 envelope, I'm seeing the QCR Swords going for $150 most places
>>
>>94344865
>RP
meant RA
>>
>>94344865
>>94344874
QCSR doesn't even look good, what the hell are you doing? I once considered paying $5 for the DSoD art, but then i learned they censored her cleavage, so it might as well be worthless.
>>
>>94344865
Set is publically avaiable today(or in a few hours on west coast, basically it's available at OTS on wednesdays and fridays is everywhere else). Most of the time, this means the price goes down or it can slightly go up for a couple week and go way back down after the set hype goes out unless it's something big.
>>
What do you guys think about the Nekroz support?
>>
Now that SP is more affordable, is A Bao going to be the new 50$ waifu?
>>
So I've started getting together some stuff for a Live Twin deck and was wondering which other engines go well with it besides spright. I've seen Runick and Unchained mentioned but I was wondering what would be more viable. Haven't really seen the Spright variant perform very well either so I'm hesitant to put money into it when I've already got an Unchained package sitting around.
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>>94342373
>2 Level 3 monsters
wait
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>>94346204
On release, yes, but she's not as universal as people think and she doesn't work with all decks.
>3-4 bodies: apollousa (banned, but same artist as a-bao)
>2 bodies: full fiendshit combo
>a-bao needs 4 bodies if your deck doesn't run fiends (closed moon plus any other link-2/2 bodies) and her monster reborn/pop has a real cost (a discard)
It's a really good card, but don't buy it on release date unless she's cheap, i'm talking $20 or so.
>>
>>94318122
>I don't know what is it about meta decks made after 2021 that makes me want to kill myself
They play 30-50% handtraps which stop your deck dead in its tracks, while theirs can just ignore them unless they get hit by 3 handtraps.

>>94318165
At least tearlaments was mostly tear/ishizu cards, I'm tired of every meta deck since being made up of the same few handtraps
>>
>>94318547
They don't do it for the same reason master duel is behind the OCG and TCG: they're scared of OCG and TCG players ditching paper yugioh completely.
>>
>>94317966
>Create a retrain of one of the Quarter Century Bonanza nostalgia cards.

Toon Dimension Fusion
Quick-play spell card
Banish the top 3 cards of your deck face down: both players can special summon any number of their toon monsters that are currently banished faced down to the field, ignoring their summoning conditions. You cannot summon monsters for the rest of the turn, except toon monsters. This card can only be activated during your opponents turn while you control "toon world".
If a "Toon World(s)" you control would be banished by card effect, you can banish this card from your GY instead
>>
Which architype do you like for the art alone?
>>
>>94348364
Traptrix
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>>94348364
Fur Hire. I know fuck all about it or how it plays or even what its game plan is, but I habe yet to see one that I didn't like.
>>
>>94348364
ghost girls
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>>94348425
I can't make myself like Fur Hire because of what it did to Duel Links.
>>
>>94348187
Aside from the Mulcharmys that are newer than Tears, most of the hand traps that see play now were still seeing play before Tears.

It's annoying how many decks haven't kept up with the hand trap arms race, but without any hand traps at all the game would be even more lopsided in favor of the player going first.
>>
>>94348187
>>94349171
It doesn't matter if the handtraps are old or new. A lot of the old ones that otherwise weren't considered viable are currently seeing play because of the compact engines that modern decks are boasting. Mourner wouldn't see play at all, and Veiler typically wasn't in main, because you actually needed to devote more deckspace to handtraps.

The handtraps aren't the disease. They're the symptom. 1-card combos without proper xenolocks are destroying the game.
>>
>>94347032
A bunch of generics if you're not sure where to go is always a safe bet. They have some but not a ton of interaction.
Runick is on the table as double duty but it's just really boring at this point. It's kind of become the eldlich of the last few years. Splashed everywhere, independently good, free bodies for whatever reason, boring, etc.
>>
>>94347032
Evil Twin Fiendsmith.
>>
So do people like to post their box pulls here? Surprised to see this general is slower than the digital gacha version
>>
>>94350442
mdg/dng are cancer though
>>
I'm glad tourneys in my country don't care about tcg or ae as long as I use real cards. 1 fuwalos UK costs like 100$ over here while a playset of fuwalos AE only costs 45$.
>>
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After practicing for nearly a month with tenpai in master duel, i think i'm ready to play it irl as well now that s:p costs less than $10, but i'm not sure about the purpose of some cards in my extra, some i seldom summon and others i haven't summoned ever.
>samurai destroyer and meteorburst
I can synchro these just fine then continue with my usual combo, as far as i know it's just for decks like yubel and labrynth, right?
>kuibelt
Is it just a monster pop? Why run this guy at all, just because there are almost no good level 7 dragon synchros? Vagnawa seems like an interesting choice, it's slightly weaker (2400 ATK after the boost) but burns for 1200 LP on summon, technically not needed at all in a deck that puts out 37400 damage, but in TCG burning the opponent then wasting time is a legit strategy so...
>seals
I've heard you make this if forced to go first and sit on it plus whatever handtraps you have, spin a card, summon chundra then force your opponent to crash into your transcendent, is that its correct use?
>hiita
Make her with paidra and chundra, then grab the ash blossom that negated your summoning/kaimen search?
>princess
I guess climb into this with hiita and ash/any FIRE monster, revive your chundra, attack then summon fadra and go from there? Or does it have another use?

Before you call me an idiot, i HAVE looked up several guides and thus know pretty much every single combo line (even the ones that play under shifter and prosperity), but none of them explain the use of all the non-tenpai cards.
>>
>>94350442
You don't often see pulls here because most people buy singles. It's not prohibited in any way, it's just if nobody opens products then you won't see pulls often.
>>
>>94351095
>Samurai Destroyer and Meteorburst
They're just Transcendent Dragion at home, yeah. They're used to break up bad matchups for a lower cost. Destroyer also negates effects entirely, so there's a little more utility there. Cut Meteorburst if you're looking to free up ED space since his only perk between the two is that he's a FIRE Dragon.

>Kuibeit
Kuibeit is run because he pops anything on the field, not just monsters. You keep it in your pocket as an extra deck MST that can also stun attackers when it's destroyed.

>Seals
You run him for the reason you described, yeah. Depending on your GY setup, you can also use it to summon Fadra to revive Paidra/Chundra.

>Hiita and Princess
They're mostly there as pivots for when you get d.barrier'd or have to go first.

If you're looking for cards to cut, I'd do Meteorburst and Striker Dragon. Striker's only real value in the deck is moving monsters to the GY for Fadra or Bident to revive. Cyberse Quantum Dragon can set up targeting protection (from both attacks and effects) and has a damage step bounce that lets it attack twice. Used to be more common, don't know why it isn't in most lists now.
>>
>>94351630
Also, for when they inevitably get gutted by a future banlist, I'd consider thinking about other engines that can work with them. Goblin Bikers and Gold Pride have levels that conveniently mingle with them, and you can also mix them with Virtual World for similarly favorable synergies. You won't have wasted money on the deck unless they do a Tearlaments-level genocide on their lists.
>>
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why the fuck are presales so expensive? I gooned out and spent 170 on the new QCR dark magician girl and now she's only 100?!?
>>
>>94353362
Presale prices are always speculative. Always wait before buying cards since in more cases than not, the prices go down. That goes double for vanity cards like QCRs
>>
>>94353362
Yeah that's how it is with people speculating inventory and the premium for "locking in" a purchase to send it ASAP. Being first/early is gonna cost ya.
Not gonna beat around the bush here but you're really stupid for buying presale singles at that price. 99.9% of the time the presale prices are priced way above what they will be once they are open to everyone.
Why did you buy it at that time?
>>
>>94354399
Probably the anon from earlier in this thread. New collector.
>>
>>94353362
>Spending almost $200 on a DMG in a chase rarity that has a million other nice, even chase, rarity prints that cost far less.
I shiggy diggy.
>>
When playing master duel if you're clearly going to win do you prefer your opponent surrendering or letting the duel play out?
>>
>>94353362
As a fellow gooner, you should have cranked your hog first so your post nut clarity would tell you to wait. Rookie mistake.
>>
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>>94317966
I wanna start collecting yugioh cards. I used to collect some when I was a kid, but I have no idea how to play it, and what I should look for, rarity-wise.
Do you guys use the official (?) card database to search up cards, or are there better ones similar to Scryfall? (MTG)
>>
>>94355470
I learned a long time ago to always just go for the kill shot since it's less disrespectful to my opponents. They either drew a hyper specific out to my board or they will just struggle for the last turn before scooping.

>>94355688
The official DB is good for finding out what cards are in which rarity and which sets they come from. Tcgplayer also just lists all of the rarities if you search specific card names
>>
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>>94355688
The video games are a good way to learn (I'm talking the ones on the GBA or DS).
Just be wary some of the oldest games have different rulings, mechanics, etc, and of course different eras of YGO gradually introduce their own mechanics that all stay with the series. The World Championship games are a safe bet.
There is also EDOPro, which is what I use to just build decks and practice against bots.
It's on PC and Android. It is unofficial, but leagues better than anything Konami will ever put out it seems. You can check out user submitted decks on https://ygoprodeck.com/deck-search/ and simply dl them and move them to your Edopro deck folder.

For looking up cards, Yugipedia is the only wiki you should really use. Official DB is fine too. Edo also lets you search specific card text as well.

If you want to start collecting and can be patient, just simply bidding on bulk lots or collections on Ebay is a pretty good way to start out and can be cheap. Once you get into the game more, I do recommend buying singles from tcgplayer.
>>
>>94355688
Basically second >>94355827
>how to play it
The video games teach you the rules well. I learned by playing Eternal Duelist Soul, which I believe was one of the earliest games to use the standard rules we use today. WorldWide Edition is great too. There are several video games like Forbidden Memories which have their own games and special rules, so just be weary of those (even though they are also fun).
MasterDuel is a good online dueling game, but you have to grind a bit to get a good deck you want. Plus it includes almost all the cards with its own meta, and you play people online. I would only recommend that when you start getting more comftorable with the game. It is pretty intimidating if you haven't played or been involved since you were a kid. There are several new summoning mechanics and thousands of new cards you'll not be familiar with.
>card database / rarity-wise
Yugipedia (don't use that fandom wiki) is the best source for finding cards, rarities, which sets they came in, etc.
TCGPlayer for buying singles, but sometimes can find good deals on bulks on eBay also like >>94355827 said.
It also depends on what you are looking for. Are you just looking to collect cards from the Duel Monsters era? Or just look whatever you watn in general? Or build a deck? There are several directions you can take. Don't worry or be intimidated though- it just may take some time to refamiliarize yourself with everything. The good thing is as much as Yugioh's changed, its still about the same as it ever was (just plays faster with more complicated and longer combos than before).
>>
>>94355470
Let the duel play out (unless you're on gadget and the dude on snake-eye), you never know how things will turn out. Earlier today i took the maxx c challenge with dinosaur, left him with 12 cards the first time around and established my board. But i'm a fucking idiot so i negated the first 2 things he activated (he was on raidraptor) with lars, killed 3 of his monsters with tyranno and next turn i went for a 4.3k accescode (backed by masquerena) to bulldoze his last 4k towers. Had i kept one lars negate i would have cucked either his imperm (he targeted my spright elf) or his rebellion dragon, and won next turn either by deck out or emptying his LP.
>>
I'm addicted to CaC even though I can't make meta cards, and I can't draw art
Left unabated, I will drop a bunch of OC archetypes that were outdated when 5Ds ran
I haven't played this game in a decade
Send help
>>
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Should I switch my Lightning Storms for a Pankratops and a duster?
>>
Speaking of Panks, I miss when he was at 3
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>>94348187
The issue with Handtraps is that without them we would be playing literally 1-turn game because there would be nothing stopping first player from full comboing into your face and ending on multiple floodgates and disruption pieces.
Yu-Gi-Oh! is at absolutely damned state. The only hope for change is worldwide release of Rush Duels, focusing on not fucking it up to this state and abandoning DM format but all the boomers would loser their damn fucking minds over it.
>>
>>94358594
Clearly they just need to make more decks (and support for older decks) that can play on turn 0
>>
>>94350442
The digital generals have a way for anons to play each other. /ygo/ on /tg/ tends to be slower and more focused on collecting and past formats and awful nostalgia decks. It would be nice to see /ygo/ get into more collective deck building and helping one another with actual competitive yugioh though.

But feel free to post box pulls, or even just tell us what you're trying to collect.

>>94351095
meteorburst is your anti tenpai card for the mirror match.

>>94358731
Konami has a habit of half committing to ideas then getting cold feet. Tearlaments could have been the beginning of decks playing on turn 0, but instead konami never designed anything else like that and just banned them, going back to the status quo style of gameplay for better or worse.
>>
>>94358167
I would stick with the lightning storms. You're aiming to OTK right? so wiping the field seems better than a single pop with pank.
>>
>>94355777
>>94355827
>>94356235
Why is there like 30+ rarities for Yugioh cards?
I wanna collect cool looking cards, I've seen some slick ones with beautiful foiling patterns
Feeling a bit overwhelmed by the different rarities. Also, do I look at "Asian-English" sets or just "TCG" sets in Yugipedia?
>>
>>94351095
Kuibelt can also destroy your own Summoning or STD/Bident so they can reborn themselves and attack again.
Kuibelt and Moonlight have solved so many "ugh, I need to clear this one thing" in the battle phase scenarios for me.
>>
>>94359145
>Why is there like 30+ rarities for Yugioh cards?
Vanity reasons, so you can get your favorite cards in your preferred shininess
>>
>>94359145
TCG is worldwide.
Asian-English is for various non-Japanese Asian countries like Chinks, Indogs, Viets etc.
>>
>realization
Columbo playing Yugioh would be hilarious; he'd use board wipes like no tomorrow.
>>
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>>94359556
>Ah yes, that's a very nice summoning sequence. I just have one question...your monster only protects against "Destroy" effects...doesn't it?
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>>94359145
>Why is there like 30+ rarities for Yugioh cards?
There's only like, 5 standard rarities (N, R, SR, UR, ScR) while the rest are vanity rarities that are either associated with specific sets or timelocked.
>>
>>94352035
what is the one on the left?
>>
>>94360515
Saffira
>>
Is nice that current archetypes have fans.
but I wonder, does anybody care for the really really really old, as in year one stuff?

What is the name of the archetype that is pretty much reviving this old cards as skeleton zombies?
>>
>>94361380
Memento?
>>
>>94361685
oh right
>>
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Today i witnessed a dude get banned from locals for being a total faggot.
>dude on dinos loses the cointoss, gets brutally raped by tearlaments
>wins it the second match, puts up lars and abyss dweller
>the other dude didn't draw a single card that plays on his opponent's turn or a handtrap, and if dino dude shotguns dweller in his standby, he's fucked
>so he shouts "standbydrawmain" really fast, as if that invalidated what his opponent was going to do
>he immediately calls a judge, and fortunately the judge heard it
>"you get a warning, now lets roll back and declare your phases properly"
>no way, i did so the first time around and he missed his chance to use dweller in the standby phase
>"what? no you didn't, we ALL heard you"
>the fucker keeps insisting, and after 5 minutes of discussion he ignores the judge and activates forbidden droplet
>"oh so it's like that? game loss, and you're no longer welcome at my store for having such poor sportsmanship"
>because he's like 5'5 and 300lb he doesn't do anything other than pack up his shit and slowly waddle out of the store almost in tears
There was nothing really on stake either, why even try to ruleshark in a tourney where the reward was 50% of the (small) pool, 2 tins and some OTS boosters from years ago?
>>
>>94363295
If you have nothing, you desperately cling to the few things you do have. For some people, their entire sense of self worth comes from being good at the game they compete at, so losing is devastating.
>>
>>94363295
>because he's like 5'5
No defense, really.
>>
>>94363295
All that over fucking DROPLET? That he could activate in response to Dweller and send a monster so his opponent couldn't negate it?

Actual skill issue.
>>
why put melon with the skin on it?
>>
>>94363355
>>94363428
I see...
>>94364267
I forgot to mention the card he drew was droplet, his hand was 2 reino, 1 fenrir, 1 planet and mudora, the standby comes before the draw phase so the dino player could just shotgun it right there and cuck the tearlaments player.
>>
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>>94365196
because nemleria is a weird girl
>>
If my opponent has a Raidraptor towers with material, can a card like Dugg Charger use its detach effect on it?
>>
melts your heart
>>
>>94365891
living onahole
>>
>>94365848
Yes, because Dugg Charger's effect affects the materials and not the monster. The same rules apply to any effects that reference a monster's materials rather than the monster itself, such as Xyz Encore being able to detach Expurrely Noir's materials when it has 5 or more materials.

https://db.ygoresources.com/qa#6890
https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6890&request_locale=ja

Relevant ruling if you would like precedence
>>
>>94359145
Because they drop a new chase/promo rarity every so often to change things up combined with the fact that the game is 25+ years old.
The game is split into 2 major regions and would get their own foil styles too. Like our (TCG) "collector rares" are a textured rainbow foil while the OCG's collector rare is "premium collector rare" which is like a speckle rainbow foil. Same products otherwise.
>>
>>94365758
This is wrong. It's draw > standby > MP1...
Sorry but fatfag is in the right here. He would have droplet to use in response.
The judge is correct too. He is fucking up his phase order and trying to soft help them by giving them the correct sequence to give him the card. The judge should say it a little more clear than saying "do it right"
Fair enough to kick them out if they were having a melty but in this situation the Tear player is correct to have the Droplet before they can use dweller.
>>
>>94366645
His fault for not doing that then. Why concede if your opponent made a game-losing misplay?
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>>94365980
oh great, it was used so much that it died....
but nothing that Memento cant fix
>>
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>>94367007
Never had a shit judge before? Years ago some girl (actual girl, not a mentally ill freak in a dress) dropped shifter and thought that was it since her deck plays under it but mine doesn't, but i still ash'd her shit because fuck her. She immediately called a judge and i literally told both to read the fucking card, ash says "discard from hand" not "discard to GY" ergo it can activate under cards that banish instead of sending to GY. He still gave me a warning for no fucking reason and my ash didn't go through.
So next turn i use dark hole, she negates it, i use my other dark hole, and she immediately throws a fit, saying i can't even legally activate it as our cards would get banished instead of being sent to the GY, and cards, more so spells, have to go to the GY after activation for the effect to fully resolve. I barely restrain myself from punching her in the face (how is it even possible to be this fucking shameless/stupid?) and call 2 judges instead, the forgive me for using this niggerlicious word simp and another dude i knew for a fact wasn't brain dead, the simp immediately agreed with her (even though my first dark hole activated and resolved just fine, lol), but judge #2 knew how blatant this sharking was, which led to them to argue right in front of us, and the simp brought out my previous "misplay" to make me look like an idiot, which enraged the other judge even more as everyone knows ash can activate under shifter. A few minutes later she got a match loss for a irreparable game state (my ash should have activated) and blatant cheating. The simp judge got told to go back to the counter. I went on to win 5th place and a pack of sleeves as a consolation prize.
>>
>>94367673
Damn how do you manage to tell a story where you're clearly in the right yet still come off as just as insufferable as the people you're complaining about?
>>
>Maiden Seeking Love
>LVL2/LIGHT
>Spellcaster/Tuner/Effect
>400/300
>This attack-position Monster cannot be destroyed by Battle.
>After damage calculation, if this card attacked an opponent's monster and you took Battle Damage: place a Maiden Counter on that monster.
>(Quick Effect) You can target 1 face-up monster your opponent controls that has a Maiden Counter on it; Take control of that monster, and if you do, you may immediately perform a Synchro, XYZ, Fusion, or Link Summon using that monster and this card as material.
>A Synchro, Xyz, Fusion, or Link Summon of a "Maiden" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
>>
>>94368318
Would a lot of these "Maiden" extra deck monsters be lenient on the material so long as it is a monster your opponent controls? I thought it might be a pain for XYZ summoning but there's that one Vampire monster that treats a monster your opponent controls as the right level for it, isn't there?
>>
Is there a wishlist tracker thing that you guys use, or do you guys just write it down/use a spreadsheet?
>>
>>94368525
My idea was to have most of the "Maiden" Extra Deck monsters to either be lenient or for there to be support cards, things like
>Maiden's Relationship Counselor
>LVL4/LIGHT
>Fairy/Effect
>400/2000
>(Quick Effect) Once per turn: You can target 1 face-up monster your opponent controls that has a Maiden Counter on it and declare a Level from 1 to 8; that card becomes the declared Level until the end of this turn.
>>
>>94368765
Relationship Counselor or other support like that would also let you muck up your opponent's summoning conditions, depending, though Links might be hard to disrupt.
>>
>>94368765
>>94368774
How far have you gone with the archetype so far?
>>
>>94367673
>I barely restrain myself from punching her in the face (how is it even possible to be this fucking shameless/stupid?)
>forgive me for using this niggerlicious word simp
You're trying too hard. Story is fine but you typed it like a redditor speaks.
>>
>>94367673
you type like a violent virgin
>>
>>94368922
I had a couple of general ideas such as
>Tragic Love Maiden (Water Synchro that heals based on the number of Monsters in grave and can Tribute itself to bring back its material back under your control)
>Twisted Love Maiden (Dark XYZ that sends material to grave to protect itself, dealing burn when it does, and can add other Maiden Counter monsters as overlay to collect more 'suitors')
>Tempestuous Love Maiden (Wind Link that can swap control of monsters by moving them to spaces it points to and triggers effects when a Maiden Counter monster changes control)
>Thrilling Love Maiden (Fire Fusion built especially for combat, with Piercing Damage built in)
>Tough Love Maiden (Earth Fusion that prevents your opponent from drawing outside of Draw Phase or Special Summoning)
>True Love Maiden (Light Ritual that has ridiculous stats/abilities but requires a Ritual, maybe alternative win condition)
Any Extra Deck Maiden was intended to summon Maiden Seeking Love when it leaves the field, with the idea being she's back on the dating market.
>Maiden's Etiquette Tutor
>LVL3/DARK
>Fiend/Effect
>1600/100
>Monsters that your opponent controls with Maiden Counters have their effects negated and cannot attack.
>Once per turn, apply 1 of the following effects:
>* Target one monster with a Maiden Counter; that monster becomes a Divine-Attribute Illusion-Type until the end of the turn.
>* Target one "Maiden Seeking Love" you control; increase that monster's level by 2 and increase its ATK and DEF by 700.
and
>Maiden Desperate for Love
>LVL1/WATER
>Fiend/Effect
>0/0
>(This card's name is always treated as "Maiden Seeking Love").
>If only your opponent controls a monster, you can Special Summon this card from your hand or GY.
>Both players take any battle damage from attacks involving this monster.
>After damage calculation, if this card attacked an opponent's monster and you took Battle Damage: place a Maiden Counter on that monster.
>>
>>94369692
Ah, I realized Tutor's effect 1 isn't particularly effective at disruption. Maybe "until your opponent's next End Phase"?
I think Counselor should also be refitted to ignore
>that your opponent controls
to encourage you to keep your opponent's monsters.
More support might be something like
>Cupid's Altered Schedule
>Spell
>All face-up monsters your opponent controls gain Maiden Counters.

>Heartbreak of Maiden
>Counter Trap
>Target 1 Synchro, XYZ, Fusion, or Link Monster on the field that lists "Maiden Seeking Love" in its Material; return that target to the Extra Deck, then, Special Summon one "Maiden Seeking Love" from your GY. If you do, that Special Summon cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
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>>94369692

>Divine-Attribute Illusion-Type until the end of the turn.
Made me chuckle.
Seems like a fun concept.
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>>94369787
Heartbreak of Maiden is odd. Weird to have a counter trap that isn't a response to something (even if you usually would use it as such)
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>>94369895
I know, but it's both a Flavor/Story card (I imagine the image would be Maiden sitting in front of a TV buried in blankets and eating chocolates) and a 'I need a different Extra Deck card NOW' emergency button. Presumably involving Battle Phase shenanigans.
>>
How do I approach this game without blowing my brains off, do I just copy what works 1:1 until it clicks somehow?
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>>94370321
get a friend to teach you
otherwise be ready to fail and learn what you did wrong a lot
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>>94370386
My friends gave up faster than me, if anything I have to learn it and then go back to teach them, if they have the patience.
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>>94370321
>method 1
Find a friend or a friend of a friend that knows how to play the game. Ask them specifically to introduce you to the game using decklists from around Branded/Swordsoul meta and to gradually start ramping things up until you're at the current meta. Stay open minded about trying weaker decks as well, so that you can swap over to them to keep things fresh.

>method 2
Make a youtube series about learning the game where you clickbait people with your frustration. You will hate the game but at worst you'll get a few cents of ad revenue, and presumably you'll be using digital clients and thus not paying a penny to participate
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>friend buys AGOV box on discount because why not
>i just buy 2 packs of sleeves plus a random bonanza booster (got a discount) because the clerk was used to people paying with their credit cards and he was drowning in those anyway
>he pulls QSCR little knight, diabellstar and ty-phon
>i get EXACTLY what i was looking for, rarities and all: little knight (secret), promethean princess (ultra), protos (ultra) and 2 cards that i can toss in my binder (super dragonmaid laundry) or even sell (QSCR heavy storm)
I think we're gonna buy a lottery ticket tomorrow.
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>>94370321
Pick a deck and read the cards, i cannot stress this enough, that's legitimately all you need to do to understand the game. I'm relatively new to it too, i got my start with the traptrix structure because i liked the loli cards, but just having them in a binder felt like a waste, so i took to locals and a lot of people helped me understand the rulings of both my cards and theirs. After a month i knew pretty much everything there is to know about the game; meta decks old and new, staples, summoning methods, quirks like NOMI, inherent summon, if vs when and missing the timing, etc, the game is easy to get into as long as you have more than a single brain cell.
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>>94370395
Do they play any other card games?
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>>94370529
Magic
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>>94370544
It's over.
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>>94370459
>i got my start with the traptrix structure because i liked the loli cards
Different newbie anon here interested in picking up the bugloli deck. Did you have any particular resources or people at locals to teach you about the weaknesses or chokepoints of other decks? I've seen advice discouraging beginners from starting out with control/trap decks since you need experience with every other build's combo lines and where to shiv them with the trap holes to properly fuck them up.
Seen a lot of Traptrix replays where
>TT player negates the first few enemy combo starters but picks the wrong ones or something
>Opponent just immediately plays around it or 1-card combos out their boss monster or two to steamroll through anyways
so it seems like a fairly common skill issue.
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>>94371400
>>TT player negates the first few enemy combo starters but picks the wrong ones or something
>>Opponent just immediately plays around it or 1-card combos out their boss monster or two to steamroll through anyways
That isn't a problem that's exclusive to traptrix. It's moreso a consequence of how 1-card combos work in the modern day, since you can kinda just throw shit at the wall until the smell never leaves and it'll just work half the time.

Traptrix is fine to start with. The only real difference is that you get punished harder for whiffing your interruption, but that's all a part of learning matchups that every deck goes through. The danger of putting that in a newbie's hand that knows nothing else about the game is that it imprints a coinflip mentality in them, where it's like "oops I lost the cointoss. guess I just lose" because the deck genuinely does struggle going second. It struggles significantly less in the past with their new support from the SD and Ragnaraika, but that's besides the point.

>the 1-card combos
Tenpai, Fiendsmith, and Sinful Spoils were all forged by the ghost of Hitler with Stalin's closest advisors whispering game design into his ear. Traptrix sizing up to those shouldn't really be something you give a shit about, since many decks do not. Traptrix is solid against most Tier 3 and low-T2 decks, and that's fine as a starting point.
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>>94371400
If you're playing paper at locals in my experience people love to yap about their decks and will take any excuse to do it, just ask them what the chokepoints of their decks are and they'll be happy to talk your ear off about them. People also love to downplay their decks so they'll tell you all about how fair and balanced their deck is because it loses to one interruption at this exact spot.
Traptrix in particular was a really common budget option a year or so ago so the odds that your opponent also knows your deck and can give you targeted advice is pretty high.
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>>94371400
Traptrix is popular because its artwork is great and it got a structure, not because it's particularly good, you will struggle when facing a tier 1 deck with a lesser deck regardless of how you build it, that's just how KONMAI designed the game. I learned its weaknesses by playing, and boy does it have many.
>ash/veiler/impermanence on myrmeleo/mantis/pudica? if you can't extend, link into sera and set your backrow
>if you're feeling brave, you can summon pingu instead of rafflesia to end on her, sera and rafflesia, but 90% of the time you'll eat a nibiru
>even with the field, the girl that searches the field, the extender and the trap/monster that triggers sera, it STILL needs more support, particularly another extender or even a 1-card starter, more worthwhile hole traps, more quick effect extra deck traptrix or just some that trigger when the opponent does something (trap holes with a body basically) and a real boss monster because atypus, pingu and sera/allomerus barely manage to swing for game, and that's on a empty field
You can more or less patch it up with the ragnaraika cards, but even that engine has its flaws.
>xeno locks you into insects, plants and reptiles
>there aren't many good extra deck cards of that tri-type
>you use so many plant-link cards, you might as well just play that deck since it's superior
>KONMAI purposefully made ragnaraika mediocre: chain coils' effect isn't like thunder dragon colossus' (ie stops searches), stag sovereign's two pops are mandatory instead of "up to two" (ie you can eat shit and have to pop your own monsters), mantis monk only searches traps instead of spells and traps, and selene snapper is a link-3 for some reason (being a link-2 instead would have made it a staple as well, as going first you make mantis monk to set up your board and going second you make selene snapper to destroy backrow)
The deck isn't terrible, but don't expect much out of it.
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>>94373217
>mantis monk
Skeletal soldier i meant, the link-2. Basically the line goes seed add beetle and butterfly/bloom, get beetle on the field, link into soldier with both, summon seed and beetle back and go from there. With selene snapper you link into it first, summon seed, pop backrow, then you link into soldier and keep climbing from there.
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>>94373311
you'd link into it first*
Assuming selene snapper were link-2.
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>>94370321
Netdecking is perfectly fine and is are effective training wheels to getting to play the game. Getting bogged down with deckbuilding when you just need to learn the core mechanics is one of the biggest mistakes people make. ygoprodeck.com is your friend.
Master Duel is kind of the *best* intro product to exist since its 1.free 2.easy to get 3.easily repeatable. It's single player and tutorials are a little drawn out by the text and animations but it does a fine job. They piece meal the tutorials so if you need something repeated you can just do a 3 minute part over again rather than a 10 minute circuit of tutorials.
They do make a "starter kit" product (~$20) which runs you through a mock duel and has a comic/manga with an associated mini story to teach you the game which while it is kind of fun, isn't comprehensive and would require you to learn more about the game after. I recommend it as a supplement or for fun rather than a definitive teaching tool.
There are a few things people put out there as boogeymans. Namely pendulum summons and "missing the timing". On top of hardly ever coming up they really aren't that hard to comprehend.
Pends are: you put 2 pend monsters as cont.-like spells as scales and then you can declare a pend summon. From there you can summon as many as you like from hand or face up extradeck to your field that have levels between your scales. IE if you have scales 1 and 5 you can summon level 2s, 3s, and 4s. Sounds broken until you realize you're basically wasting 2 semi-specific cards from your hand to do it.
Missing the timing (aka If vs When effects) are pretty simple because they really don't print cards that can miss timing anymore. But in short, "When" effect can only do their thing in response to the most recent part of a chain, meaning they can miss their oppertunity to activate. Most When effects are used for stuff that reacts to something and on older cards they misused this wording and it fucked with maybe a dozen cards.
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>>94370321
If you are playing IRL, talk to the guy you're playing with. Assuming neither of you is an asshole, he'll be happy to explain things to you. This game is attracts autists like a moth to the flame, ask a player how his deck works/how to beat it and they'll talk your ears off. If you have any basic game mechanics question the other guy can probably field those too, but don't expect the answers to be as good. Keep facing people and asking how their decks work, and you'll get a feel for how a lot of decks are designed.

On that note, understand the major card types. No, I'm not talking about monsters/spells/traps, I'm talking about starters, extenders, interruption, floodgates, and bosses. Basically everything boils down to those, with some other terms like searcher or garnet. Even if you're netdecking (copying a deck), you still need to be able to identify how that deck works.
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>>94374513
If you are playing online, you are probably playing Master Duel. In that case you need to learn when you have lost. MD is Best-of-1 instead of Best-of-3, which removes a lot of the "skill" from this game. No deck can possibly account for every situation, that's why IRL you have a side deck of tech cards for specific matchups. In MD you have no side deck, so you will have many games where you lost the second you draw your opening hand, or even at the coinflip. And that sucks, but in exchange there's no real penalty to surrendering and moving on. IRL if you bricked three times in a row that'd mean you didn't get to play that night, but in MD it just means try again with the next player. This also opens up deck building options a lot, since now you can go for all-gas-low-consistency decks that wouldn't fly IRL.

One of the worst feelings in this game is when the other guy is comboing off and you can do nothing but watch. In paper you can do gentlemen's agreements to speed through that stuff or at least chat while the combo is going, but in MD you have to suffer through animations, slower/distracted players, and lag. Too many games like this can be a serious drain on your mood, so you need to learn when to call it quits. Is the other guy running a meta deck and you opened poorly? Scoop. Other guy's doing an FTK and you have no interruption? Scoop. Every time you see a new deck, let them play out their turn and decide a) if you want to play it too and b) if you want to add it to the "scoop if they win the coinflip and I have a bad hand list". Personally, I have shit like HERO and Synchron on mine not because they're unbeatable but because they're fucking BORING to sit through. Be as petty as you like, it's your time that's being spent here.

If all of that sounded like bad habits to bring into IRL, they are. That's why MD players tend to flounder for a bit when they make the jump. They're very different environments.
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>>94374283
I'll pitch into the netdecking discussion in saying that they should effectively be treated the same way that structure decks are. That naturally applies if you're looking for an off-meta archetype's decklists, but also applies to higher levels of play. Structure and Netdecks both serve the same purpose of acting as a template for you to build off of, where you'll generally see what an archetype needs to do in both cases and where you can tweak them to suit your needs. There's no shame in netdecking, as long as it's your start point rather than the end.
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>>94370415
Congrats on your pulls anon!
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>>94363295
>because he's like 5'5 and 300lb
What does this matter? Are you trying to say that not being a fat manlet would mean he has more recourse? Surely you don't mean to say he should have resorted to intimidation, or worse yet, violence like some sort of uncivilized ape creature were he in better shape.
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Cyberse for the Cyberse pile, Links for the Link climb.
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>>94375916
When do we reach the event horizon for cyberse piles?
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>>94376606
When Circular was printed.
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Random Idea for an Alternate Format:
Instead of the turns being so silo'd, the play passes back and forth between the two players over the course of a turn.
For example:
>Player 1 normal summons a monster, and the chains that happen off of that resolve.
>When you return to the Open Game State, instead of how it currently works with Player 1 being able to play a card from their hand, it is now Player 2's turn to play a card from their hand
>Once things resolve back to an Open Game State after the results of Player 2's card are resolved, then play priority goes back to Player 1.
>A player can pass priority to their opponent, and if that opponent also passes, you go to the next phase.
>In the Battle Phase, attacks alternate in the same manner. (there is still no Battle Phase on Turn 1)
>In the Draw Phase, both players draw a card in order.
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>>94377886
I'd probably play this just for the cheese potential
You have the King Calamity problem of effects that weren't meant to be activated on your opponents turn; Spright could bring out Gigantic and level 2 lock you in 4 actions
Same thing with D/D/D just going for Kali Yuga turbo
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>>94377993
Yeah, there's likely some risk of cheese that, if prevalent enough, would need some form of custom banlist to reel in. I think they might have to be figured out in active testing, though.
For example, while what you mentioned can exist in a few actions, the way that the Fast Effect Timing/Open Game State works, Branded Fusion into Albion into Mirrorjade is 1 action.
Additionally, stuff like Raigeki could be played when you have the two materials on board that are intended to make Gigantic Spright, or upon the Gigantic Spright itself (the part that locks isn't a quick effect, so after it is summoned, the open game state would go to the opponent who would get a chance to remove it before it can use its effect). Dark Ruler No More is another weird one that kinda works as a counter, oddly enough. This on top of the more standard ways to prevent the lock.
I'm certain that both of those could be wincons, but it does feel a bit hard to evaluate whether those would be fully bullshit cheese or somewhat interesting cheese. Even in the worst case scenario, it feels like you can make plays before then? Just kinda had to evaluate.
For another example of how hard evaluation is, would Magical Scientist be fine or not in this format? Because while it can provide a lot of material, your opponent is able to take an action between each trigger of it.
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>>94359145
Many of them only have tiny differences. Just find out what your favourite rarities are called and collect them. Works for me. The upside is there is bound to be at least one rarity you like that's relatively cheap.
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>>94377886
The simple solution is just limit the number of cards/effects anyone can activate a turn (say 5 tops). Its keeps turns short but rewards setting up interaction the works on your opponents turn, and combos that are enacted over multiple turns.
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>>94370321
Just download Master duel and play on that until you get the basics. The only difference between it and IRL yugioh is:
>a delayed cardpool and slightly different banlist
>master duel is best of 1, IRL is best of 3
>IRL you have to know when you can and can't activate cards, master duel notifies you when you can automatically. Just pay attention and accept that's the part you'll still need to learn when you switch to paper yugioh
As for teaching a friend. The way I did it was by making two very very cheap goat format decks. Goat foarmat is perfect for learning the fundamentals without the "noise" of modern comboing or the extra deck.
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Can anybody tell me what's so great about Nekroz of Valkyrus? I'm trying the deck out and that card completely fails to convince me.
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>>94378920
The classic lazy man's solution that doesn't actually do anything
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>>94359145
Bought some packs of 25th anniversary rarity collection 2 and some legacy of destruction packs
Did I get anything good? I must say I really like some of these foils goddamn. Much better than MTGs (except maybe oldschool falling star foils)
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>>94380495
I think this rarity is my favorite (ultimate rare, I think?)
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I haven't played in two years, is traptrix still good rogue
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>>94381156
>rogue as in power level
Sure. It got a structure deck that gave it a bunch of much-needed tools since you stopped playing. It's a strong budget option, but it's nowhere near where it needs to be in order to swing against meta threats. The game's changed a lot since 2022.

>rogue as in tournament representation
The structure deck made a big splash when it dropped but it quickly fell off when people started to get their gimmick. It also can't really touch tier 1 meta at all right now. The metagame is currently dominated by one-card engines that lack restrictions (think Adventurer engine without the NS restriction) and a meteoric rise in handtraps since people don't need to invest as much deckspace in order to fullcombo. We also got Maxx "C" at home, which applies to summons from the Deck/ED but crunches your hand down to 6 cards during the end phase.

I'd look up some decklists to get a feel out of it. The three variants you'll see utilizing them most often is Pure, Ragnaraika, and Rikka/Plant. The non-pure variants don't really feel like traptrix decks though, they're more like those engines plus traptrix than the other way around.
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>>94381321
I neglected to answer directly
>rogue as in tournament representation
No. It's completely unviable in tournament settings.
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>>94381321
> https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=1&sess=2&pid=2000001230000&sort=21&page=1&stype=1&othercon=2&releaseYStart=1999&releaseMStart=02&releaseDStart=04&rp=99999&page=1

That URL looks diabolical but it'll sort them by newest to oldest. Holeutea, Arachnocampa, Pudica, and Traptrip Garden were really good additions to their kit, and the new bosses are pretty damn good. If you're patient with your Arachnocampa summon, you can play it as a pretty flexible Rank-4/Link deck, since she's the only thing native to their kit that typelocks you.

If you wanna try making them work in the current meta, I'd suggest doubling down on Floodgate Trap Hole and keep an optimal number of Gravediggers handy as well. The top decks aren't wholly dominated by Fusion decks like they were in Branded and Tearlaments' time, so Floodgate can hurt the decks at the top pretty bad (though Fiendsmith and Yubel fusion summon, so they aren't completely dead in the water). And again, we're in a handtrap-dominated meta because you can just cram multiple one-card engines into decks, so Gravediggers is nice to keep around.
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>>94380495
QCR Jet Dragon and Strike are pretty good.
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>>94378920
I'm not trying to be a one of those "Hey I fixed Yugioh" guys. I just want to do some potentially fun shit by shaking the rules hard and seeing what happens.
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>>94382895
>I'm not trying to be a one of those "Hey I fixed Yugioh" guys.
It's pretty sad that this is seen as a bad thing.
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>>94382971
Most of them are either incapable of or refuse to approach the problem with the proper nuance.
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>>94383046
Share some examples.
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Limiting cards/effect to 5 is stupid. Branded Fusion + a discard ends on Mirrorjade + a set Branded card in 5 cards/effects, assuming Normal Summoning and activate the monsters on Summon effect count as 2 actions.
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>>94382971
It is because a lot of them are a mix of
>really snotty know-it-all pricks
>casuals that don't fully comprehend the things they're trying to fix
Typically both

I personally like to pen homebrews and try not to fall into those traps. The only one I've ever written that tried to fix Konami's mistakes was a Deckmaster revamp since their version of it just sucks.
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>>94382971
It's seen as a bad thing because people have made alternate formats that implemented very common suggestions, but none of the people who claim to want those changes play those formats even when they are talked about and suggested.

Trinity, for instance, implements the most common suggestion of limiting special summons as well as a few other rules to pull back the power level and deal with problems that came up from restricting Special Summons to 3. It has existed for I think 8 years at this point. Yet it is still a very niche format because of how few people play it.

This makes all of those suggestions feel exceedingly hollow, especially since many are presented with the aura of acting like people have never thought of it before or have the vibe of "why is Yugioh more popular than <game I play>".
Very infrequently will you find people making suggestions that something might be fun to play and want to know if anyone wants to try it out in a duel to see if it goes anywhere, or attempt to break the new rules.
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>>94383160
It's the hidden agenda of Big Despia
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Is there simpler generic negate simpler than Dangerous Gabu?
So i recently find that Gabu is a generic on field mon negate + punk effect.
Which got me thinking if there is other simpler negate Trap. If I were to use hierarchy to describe traps for negate
-turn0 negation: Imperm, Dominus
-double uses negate: that skill imprison, breakthrough
<gabu goes here>
-continuous target negation: fiendish, fog
I wonder if there is something as simple as "negate 1 mon on field" eff that i missed. Chalice is a quickplay i guess but it boost me opponent. Lost wind/titan only affect edm.
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>>94380586
Japan Ultimate Rare (aka the OCG's style of ultis)
Useless info ahead: Both regions have a "ulti rare" but they are both different. The TCG version is an [ugly] grey color of ridges while the OCG version is rainbow. Very similar to the TCG's Collector Rare. The notable difference being that the whitespace (the cyan part of a spell card) on TCG CRs isn't foiled while the OCG UTRs is.
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>>94383861
Breakthrough skill is likely your best bet besides maybe infinite imperm or solemn strike (yes it can negate a summon too but it's still simple).
Recall isn't a target and negate a monster but it's Dark Bribe but for monsters. Super simple stuff.
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>>94383861
Oddly specific, but I think you're right and Gabu would be as simple and "generic" as you can get with that effect, alongside Chalice.
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>>94383992
Recall Strike is kinda powerful though

>>94384042
Oh well. At least that should give konami idea to powercreep older traps
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>>94384073
Recall is generally considered terrible. It gives your opponent cards.
Strike is basically free though and is relatively good.

Not to be mean, but I think you're not quite there yet with understanding if a card is good or bad if you think Recall is "powerful" and Forbidden Chalice isn't because it gives a meaningless atk boost.
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I was going to buy a bunch of cards from this one seller on TCG player yesterday but it seems that they just disappeared? They have a ton of reviews and their store page is still there but when I click to shop from them it doesn't work. Anyone know what's up with that?
>>
https://www.pixiv.net/en/artworks/124287539
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What exactly was the combo that got this banned?
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>>94387942
independent nightingale ftk was an early warning, but the better cards get in general the more problems a card like this causes
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>>94387942
Lyrilusc FTK is what got it banned since they went really hard on stopping FTKs in the TCG. You summon two of them (very easy in Predaplant btw) and then use Instant Fusion to put Independent Nightingale on the field, then burn for 8k since Nightingale's effect to burn is a soft OPT.

It wouldn't surprise me if it came off of the Forbidden list. It's legal in the OCG and MD (albeit limited in the latter), and they've been easing up on old bans lately. Worst case scenario as I see it is that it starts getting splashed as a nightmare hell monster in fusion decks along with the predaplant scales and it's used to clone other effects.
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>>94388198
https://www.youtube.com/watch?v=La-szeaQxp0

Here's an MD replay from before it got Limited in MD. Very consistent FTK with the only rogue factor being how you get Nightingale out of the ED (of which there's no shortage of cards that do it conveniently, since it doesn't need to hit the field). I personally wouldn't mind the guy coming back at 1 copy, since he's just problematic at that count and not game-warpingly broken.
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>>94388274
At some point it'll just be easy to bring out Crystal Bell as your SKDSV 2.
It was fun during the fusion gate event.
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>>94388274
Honestly, at 1 and with no Electrumite (why does the TCG hate Pendulums so much) I really don't see SKDSV doing too much. You can copy Odd-Eyes Revolution Dragon for a field/GY wipe and a chunk of damage but that's about it.
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>>94387942
>Tribute 2 DARK Pendulums to get a copy of any card on field or in GY
Pretty much anything, kek
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>>94388748
You mean as in, anything would get it put on the banlist? Because it's at 3 in the OCG and 1 in MD, and doesn't really do a lot outside of dedicated pendulum strategies.
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>>94388863
It just seems like you get a lot of flexibility for very little expense, and it gives GY even more utility. Its Tribute Summon is a special summon, too, so it doesn't even take up your Normal Summon.
DARK Pendulums as tribute is a restriction, but definitely not enough of one for what you get, and you can still Fusion Summon it even if it was. If someone removes a lynchpin monster, you can try and continue using this, and you can even send your target to GY specifically for targeting (a discard or material gets a second chance). You can borrow an opponent's monster effect as well, which may let you do things using their setup.
Lyrilusc is the example others gave, but any effect that goes from strong to deadly on repeat benefits from this. There are just too many applications for me to consider this 'average'.
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>>94388997
>Lyrilusc is the example others gave, but any effect that goes from strong to deadly on repeat benefits from this. There are just too many applications for me to consider this 'average'.
Starving Venom copies both the name and effect, thus HOPT restrictions still apply and you can only fire off most effects once per turn. The reason people point to Nightingale is because her effect is SOPT and thus every copy of Starving Venom could fire it off. There's plenty of SOPT effects in the game that could be abused, for sure, but they're not nearly abusable enough for it to matter.

>DARK Pendulums as tribute is a restriction, but definitely not enough of one for what you get, and you can still Fusion Summon it even if it was.
It is, given that there are very few DARK Pendulum monsters that you can just splash into non-pendulum decks. Ultimately you need to ask yourself if you want to dedicate extra deckspace to monsters that are effectively bricks unless you draw into both of them. At that point you should be asking yourself if your modern-built deck needs Starving Venom's consistency buff, or if you're just building the deck wrong.
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>>94389065
Extra Deck Pendulums are also an option. Did you know there's a completely generic level 8 Dark Pendulum Synchro?
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>>94389254
Yes, but it again still begs the question of whether or not your deck needs to go through the effort of bringing out Supreme Starving Venom for its consistency boost or not. Using Extra Deck pendulum monsters just reinforces that question since extra deck space is typically tight, and you also need to bring them out in the first place.
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>>94387037
Likely as you said, the seller either closed their store themselves or had it closed for them if they got into trouble with TCGplayer.
All your cards were likely moved to your wishlist or saved section on the card pages (it's near the bottom) so it shouldn't be too hard to just readd them all and then auto optimize.
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>>94388605
>(why does the TCG hate Pendulums so much)
The players hate it mostly because of the memes but also because of the relatively high complexity that a lot of them function with to little payoff, and the TCG organizers likely hate it because of how close the mechanic flew to the sun in its prime (in addition to the memes). We also just haven't had any good ones in a very long time. You can count the number of halfway-decent pendulum decks on one hand, and that's being generous by including Predaplant since it utilizes the mechanic to a nonzero capacity.
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>>94388605
I mean, LOOK at this thing. Forget that you already know how it works and think about how new or returning players see something like this. Links have the same problem, but slightly less so
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>>94391351
>Forget that you already know how it works and think about how new or returning players see something like this
It's funny you should say that. I lost interest in Yugioh around the shift from Synchro era to Xyz era, and the first deck I played when I came back was Endymion. I am the exact OPPOSITE kind of person to the people who complain about Pendulums.
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>>94388605
Its mostly people parroting each other until their voice becomes the majority
Most of them don't actually put much tought on why hating them
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>>94380586
That's a Prismatic Ultimate Rare
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>like shaddolls a lot, been playing them since the structure
>deck got a couple pieces of support (schism, invoked, dogmatika) over the years that made them good enough
>ENTER 2022
>game powercreeps the fuck out of everything, leaves mediocre/bad decks in the dust
>have to shove a bunch of bricks in my deck just to make it work OR just slap a meta engine in it (snake-eye, fiendsmith), and no matter which one i choose, both make the deck lose its previous identity because the endboard is just generic negates and interruptions
>the archetype cards are so bad/slow, you don't even use construct or apkallone anymore other than as combo pieces, and some lists cut the iconic shaddoll fusion (now a slow branded fusion) entirely
If it weren't for the fun table at my locals i would've stopped playing after POTE. Dinosaurs aren't too hot these days either (i also main them after the structure), but they're in a way better place than shaddolls are.
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>>94394295
I mean, are you looking for functional purity, or just something fusion-focused? You could probably make due with a Chimera variant if it's Shaddoll.
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>>94394320
Fusion focused if possible, my current list uses only has mechaba and sometimes raidjin as part of the endboard, the rest is 2 links and 1 synchro or 2 synchros and a link, and they're generic negates/interruptions. Do you have that chimera list? Afaik the deck hard locks you into fusions (i need artemis) and takes up your normal (all i have is fusions from hand and normal summons in shaddoll), i genuinely don't think they work together.
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Something came in the mail
What could it be...?
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>>94394397
That shape can only mean two things. Dragon dildo or lewd mat.
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!!!
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>>94394439
kill yourself if it's the "sangan licking tour guide's feet" one
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>>94394368
Probably not. I've been experimenting with what Chimera can work with lately and most of your concerns are correct (though they don't hard-lock you until certain effects resolve). There are some Shaddoll Chimera lists on ygoprodeck, though I can't really attest for how good they are.

I'll keep Shaddoll in mind while I'm running things back. If you're not adverse to adding Diabellstar, her kit (without Snake-Eye) could probably complement the deck pretty well without overpowering the Shaddoll stuff. Herself as a summon + OSS into Jet Synchron (or Flamvell Guardian for the memes) for synchro/link material, and Sinful Spoils of the White Forest for quick effect fusions when SUDA comes out in January. I'd also recommend Azamina, but I can very easily see them overpowering everything else in terms of flavor.
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>>94394295
Blazing Cartesia and Granguignol give the deck some cool lines. With Cartesia and El Shaddoll Fusion you even get to play during your opponent's turn. With that quick effect fusion Cartesia has I've found myself adding Shaddoll Hound at 1 to my builds because making Construct and sending it during my opponent's turn is really funny. You can do something like use Cartesia to make Construct, Construct send Wendy, Wendy set Squamata from deck, chain El Shaddoll Fusion to fuse Construct #1 with something else (leave the Squamata on field) into Construct #2, send Hound to flip the Squamata Wendy set and all of a sudden you have an interrupt during your opponent's turn. And you can still Schism into Winda after all that. And then during the end phase Cartesia adds herself back to hand and you have more plays next turn.
The worst part is how much the modern build relies on SP and Chaos Angel but SP is just so good and Shaddoll makes Chaos Angel so effortlessly it's not even funny.
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>>94394509
die
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How useful is that?
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>>94394562
That's what i thought, assuming my hand is aleister and a chimera starter, i'm better off using the normal on chimera because it's a handrip, a floodgate of sorts then 2 pops/1 draw or 2 draws/1 pop in my opponent's turn, the shaddoll and invoked stuff are honestly just bricks, they also leave no space for the frightfur engine (which the deck needs badly) and everything is DARK, so no starting your plays with shaddoll fusion into construct either. It seems like a cool deck and everything is cheap besides nightmare apprentice, so i might build it if i ever get tired of shaddoll.
>>94394580
Can i get a list? I've been using cartesia as a 1-of alongside quem and 3 shadow's light for the crazy amount of bodies they generate, but a single ash/veiler/imperm or worse, nibiru, stops me dead unless i have shaddoll fusion in hand to try and extend. I never considered cartesia at 2-3 copies in this deck because i saw no "real" ways to get her on the field besides targeting aleister/squamata with shadow's light, as i always spend the normal on aleister.
>chaos angel
How? Construct + falco? It doesn't get its two effects that way, but i can see a lot of funny plays once we get the new goth loli, she can summon it over and over again to banish a card since the effect is on special summon.
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>>94394735
printed for the OCG as a worse crossout
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>>94394757
Something like this, I'm still tinkering to see if I like branded in high spirits, will probably cut it since it feels really bad with only one Granguignol and I don't really want to run a second one. Might also run more Nadir targets.
Falco+Construct or Granguignol or Fleurdelis gets both effects of Chaos Angel as does Cartesia+Apkallone or Garura if you get to make it. Chaos Angel lets you treat any light or dark as a Tuner. Cartesia keeps recurring herself so you pretty much always have access to it and Apkallone's negate stays even after it leaves the field so it's safe to synchro it away once it negated something.
What's nice about Cartesia as your normal summon is even if she gets negated since she's a quick effect you can just wait and fuse on your opponent's turn instead. Also since she's a quick effect and Nibiru is main phase only you can sort of dodge it by doing your fusion plays in the battle phase as long as you can get Winda up before that battle phase ends. You'd need another quick effect that fuses to achieve that though. Every now and then I just take the discard and use super poly on my own monsters just because I need that quick effect fusion. If you didn't trigger Nibiru on turn 1 it's a lot easier to play around it on turn 3 since Schism is up by then.
Granguignol being in your extra also lets you use Castersia for Super Poly plays if it comes up. Granguignol on field or grave can tag out into Luluwalilith and Lululwalilith can permanently raise the attack of stuff like Chaos Angel and Winda on top of being a negate. Winda with more attack is pretty cool since it makes her that much harder to out.
Might be blasphemous to not run hand traps but I feel like the deck has no room for it and most modern decks play through one handtrap just fine so I think you either run 12+ or just don't bother. If I did run any it would probably be effect veiler since it's a light spellcaster and maybe Nibiru since it's also a light for Construct.
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>>94394509
>>94394439
>>94394397

That mat is AWFUL, where did you get it? A-asking for a friend of course haha

That aside, I was looking for a new budget deck to build. How is Battlewasp these days? Would Ragnaraika be better?
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>>94395619
Search Tour Guide from the Underworld on Aliexpress
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>>94395619
Battlewasp (or rather insect.dek) is incredibly solid these days, i've been playing it for over a year due to how cheap it is, but ROTA gave them fantastic support (all of it cheap as well) that pushed them out of the fun table (notably a e-tele of sorts, 2 new strong boss monsters and three 1-card combos), just keep in mind that there isn't a definitive way to build it. There are still some key cards every deck wants to run however:
>battlewasp: 3 rapier, 3 sting, 1-3 pin (depends on how you're using it, solely as part of the combo or as your only extender), 1 twinbow, 1 arbalest, 2 wind, 1 sachi and 1 grand partisan
>beetroper: 1 sting, 0-3 scale bomber (again, this can be a extender, but personally i think 3 pin is enough), 0-2 scout buggy (i can almost never get to my usual endboard plus 2 of these things to overlay into cicada king, but running them regardless is not a bad idea), 1 fly and sting, 1-2 armor horn and 1-2 invincible atlas (both card's ratios are up to you, if you're not running more battlewasp/insect synchros you can never go wrong with 2 of each, just keep in mind that atlas is now used for fly & sting's negate and to OTK)
>ragnaraika: 1 hunting dance, 1 mantis monk (now part of the combo) and 1 stag sovereign (if you only run 1 atlas you can use this guy to swing for game, a solid pick regardless)
>inzektor: 1-2 picofalena (every insect deck wants this girl)
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>>94395619
>>94395807
>generic insect support: 3 resonance insect, 1-3 retaliating c (mean handtrap but no longer key part of insects thanks to a new spell we got), 1 supply soldier (handtrap, extender and a bridge to one of your two boss monsters), 1 beargramm (extender, discard cost and boss monster), 0-1 doom dozer (optional extender), 0-1 krawler soma and 2 targets for it (another optional extender), 1 praying mantis, 1-2 gokipole (no longer a brick, you have several ways to discard it from hand, but you might want another one for turn 2), 3 armed rebeellion (summons resonance insect from deck, then immediately destroys it to trigger its effect and add rapier to hand, genuinely stupid card only held back by insects not having a lot of good cards), 1 heavy cavalry (quick effect banish with no real cost thanks to grand partisan, who comes back to nuke the field), 1 ultimate great insect (if you run picofalena you need this thing), 1 diabolantis (key part of the combo, you send gokipole with it and then synchro into grand partisan), 1 cicada king and 1 seraphim papillion (both effects see used now)
The rest is handtraps, you don't need a lot of them by the way, in fact you might just want to run crossout, droplet and impermanence now, maybe 1-2 TTT and another board breaker, nibiru or veiler, the deck is pure gas and doesn't mind going first or second. It's not hard to learn either, you might struggle with wind's ruling at first, but basically the "treat a battlewasp as a tuner" is the only OPT effect (the search effect is continuous), when you summon rapier you get a search (pin), you special summon it, then synchro sachi for another search (sting), bounce wind with her trigger effect (which gives you another normal for a battlewasp) and reactivate it for further searches.
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>>94370415
Puling what you want in a few packs is such a great feeling. Congrats on both your guys pulls!
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>>94395807
>>94395940

Thanks, anons! I'll see what I can do this weekend for trades and start picking up the pieces. I currently play Bystial RDA and Fire King Dogmatika, having a lot of fun with these. Here's my Fire King list.
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>>94397358
And here's my Bystial RDA.

>inb4 no ash blossoms
I moved my best staples over to Fire King. I played Bystial RDA for about 6 months, it's my best TCG/paper deck.
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>>94397366
Do you not keep them in the same sleeves so that you can just swap them between decks?
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>>94394295
You gotta eventually let go of a deck. Shaddoll structure did come out in 2020, but has been in the game since ~2015, eventually it's going to be crept out of the game.
It does suck to know you're putting a deck out to pasture but don't think of the future but rather look back an enjoy the time you had with it.
I loved morphtronics for the longest time, all the way through Zexal and part of Arc V, but eventually the cracks were showing. I eventually nutted up and moved on to other synchro decks and I realized the fun I was missing out on with fresh and updated designs and playstyles. You gotta learn to move on, you can't hold onto one thing forever.
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>>94394509
WITNESSED
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>>94394509
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>>94397742
I really REALLY liked Cosmo Control, but it's been in it's box for over 10 years now.
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>>94398114
How many people ever bothered to run a copy of Helios alongside this card?
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>>94399136
I always wanted to slot one in for sacrifice fodder or defensive plays, but it always got cut for space because of how worthless she was.
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Are there any cards that trigger an effect when they get excavated or revealed from deck?
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>>94397742
>You gotta learn to move on, you can't hold onto one thing forever.
That's really hard for me. But if the deck is just going to be a shadow of itself after i add meta engines to make it playable, then i might as well just store it until it gets more support, konami has been giving duel terminal archetypes new support, so maybe shaddoll will get some new cards in terminal world 3.
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>>94399604
I think what I'm really getting caught up on is what you're defining the identity with. Conventionally most people will identify Invoked/Shaddoll/Dogmatika as a Spellcaster Soup deck that's able to flexibly pivot into multiple types of ED monster (in both Card Type and Monster Type) since that's more-or-less how you need to build their main deck. Many of their endboard pieces aren't spellcasters, but that much should be a given since Invoked and Shaddoll monsters have variable types.

The best way to keep the core functionality in-tact as I see it would just be to cut the Invoked stuff for something more flexible, since ultimately that's the thing that makes compatibility with newer support harder. I like the way it functions, but ultimately it's just too clunky to work in this era where deckbuilding has become more flexible, and I don't think that'll change unless the Magistus manga ends up giving them some really badass support. A miniature Cartesia engine like the other guy recommended would work, and I'll again bat for Diabellstar/Sinful Spoils since those two things on their own are just generic Spellcaster support for the most part (while again ignoring Snake-Eye and Azamina), and an easybake Level 8 synchro if you run OSS with Jet Synchron.
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>>94399604
That's a fair assessment about support, not a guarantee but a fair assuption. If they're going to go through all the duel terminal stuff it should too eventually. It might not be till next year but that's how it is.
I can see you're really attatched to the deck's identity and I get it. It costs time and money to move to a new deck, but it's like old clothes. They eventually stop fitting and you have to get something new. Maybe this is your chance to try a new direction or get into something similar but updated.
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>>94399918
I am using branded, dogmatika and invoked in my deck, since i consider them part of shaddoll as they've been part of it since forever and they synergize with it (invoked was literally made as generic fusion support), i also don't mind running the generic staple in them if it's really useful (like s:p little knight, i also ran apollousa but you know what happened to her), but i draw the line at shoving meta engines like fiendsmith (iirc fiends) and snake-eye (fire/pyro, only the witch is a spellcaster) BECAUSE they turn my deck into a shitty version of fiendsmith/snake-eye. Here's a shaddoll fiedsmith combo for example:
>get two shaddolls on the field
>link into closed moon
>full fiendsmith combo
And here's a shaddoll snake-eye combo:
>hope you draw into bonfire/wanted, go full snake-eye combo, maybe use your shaddoll stuff to synchro/link climb into better things since the only useful shaddoll monster to leave on the field is winda
See what i mean? I'm not playing shaddoll at all. I haven't looked into the azamina stuff, so maybe i'll give it a try on sims and then buy it if it looks good.
>>94400183
Money isn't an issue, remember when aleister was $40, and apollousa $100? I've got my ultimate shaddoll construct playset too. It's just that i can't let go of the deck, no matter how outdated it is, but a shaddoll deck with less than 10 shaddoll cards (main and extra) isn't actually a shaddoll deck.
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Could the "lore anime" kind of destroy that magic of "uh people building up the lore"....
kind of like Dark souls stuff?
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>>94402199
Not really, no. We already have VBEX and two manga series about card lore, and nobody has complained about any of those things. The only thing they should really avoid is doing it on Duel Terminal lore since DT lore freaking stinks.
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>>94402225
I want the DT anime
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Aleister the Invoker in: The Testicular Emancipation of Hugh Jackman (rated PG13)
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>>94402225
>>94402834
the duality of man?
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Does Necroshade's effect reset if you out of the graveyard them put him back in?
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>>94403730
There isn't a ruling specific to that interaction, however it should reset when you move it out of the GY and put it back in since it's a new instance of that card in the GY. You can use rulings relevant to cards like Baronne as precedence, where S:P Little Knight resets her negate when both cards return to the field (Baronne's negate is once while it's on the field)
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If I use Ra (forma de Bakugan) or Lava Golem, they disable my normal summon, making it difficult to OTK with just the Nemleria beasts (and the extra deck is almost guaranteed to be locked)
What could I add/change to make that easier?
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>>94404969
Just play more actual kaijus then. See them more as removing the biggest threat rather than needing to remove every threat.
Right now it looks like you're trying to do everything and I would just pick a lane. Take out the two golems and then just put in two more kaijus.
Another card you could consider is Ultimate Slayer. Which is a basically an unrespondable removal option. Just pack a few decent dump targets since you already have redundant names in the extra deck to swap out.
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>>94406015
I should clarify what I mean about pick a lane. I'm referring to choosing how your normal summon is spent. Either A) drop all the other cute normal summon beaters for the wider normal-using removal options or B) drop the removal options that eat your normal for big vanilla beaters.
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>>94402834
I would want some stories from DT to be featured. Stuff like Shaddolls and Gishki that happen post-Trishula would be fine, I think. DT lore as a whole is just too messy to adapt in its entirety though, so starting at the point where they wipe the slate clean and using all of the pre-Trishula stuff would be the best course of action. Most of the interesting stuff is post-Gungnir anyway.
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>>94406240
*using all the pre-Trishula stuff as a backdrop
Like realistically, what interesting things happen before the Ice Barriers shit the bed and accidentally freeze the entire planet? Absolutely nothing.
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Anon that’s a really nice monster you have there. Here I want you to have this.
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>>94406246
Don't do the genex dirty like that.
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>>94406015
I'm trying out Superpoly too, how is that?
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>>94406501
Depends on whatever meta you play in. Superpoly only really works when they end on at least 2 monsters that share either a type or attribute. I have no idea what your locals, kitchen table, etc is playing so this is going to be something you'll have to be smart about. This is how you become better at the game, understanding and anticipating what you'll see in a game and then building and playing accordingly.
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I wanna get into yugioh for her...
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>>94406674
You'll wanna hold off then. The most viable way to play the deck was to splash Tearlaments and generic mill stuff into their deck to help them with setup, but all of that got ripped to shreds because Tearlaments was too powerful of a deck on their own. I'm still salty about it to this day because contrary to what some people would believe, it was possible to splash the bare minimum tearlament combo pieces into your deck (with or without kitkallos) to consistently set up Witchcrafter endboards that featured all of their key bosses alongside either Dragostapelia or Millennium-Eyes Restrict, depending on how you built your deck. One of those rare cases where it's actually just improving a weaker deck with good cards instead of splashing weaker cards into a stronger deck and dragging it down.

The two most viable builds for them in the wake of that is Runick and White Forest, but Runick Witchcrafter clashes too much with their playstyle since they actually need to be able to kill your opponent with battle damage (Runick forces you to skip your BP when you use their spells) and White Forest completely overpowers their deck to the point that you might as well not even run the Witchcrafter cards. It's a sorry state of affairs and I will never forgive Konami for limiting Scheiren.
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Revolutionary idea: Link pendulums
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>>94394397
>>94394439
>>94394509
Based
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>>94408558
How do you handle pendulum summoning them from the face-up ED?
Also, what about their arrows in the pendulum zones?
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>>94408619
NTA but like
>How do you handle pendulum summoning them from the face-up ED?
Conceptually speaking you'd have them follow the same restrictions as Pendulum/Link monsters in addition to letting you revive them the same way that Multi-Cardtype Pend monsters already work (they let you pendulum summon them from the face-up extra deck by card effect if their level/rank is appropriate)
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>>94406674
And i want to get into her.
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>>94406674
>>94407124
3 cartesia and 3 fusion deployment (reveal granguignol and summon cartesia without wasting your normal summon, but it locks you into fusions) does wonders for the deck and keeps it as "pure" as humanly possible, as white forest/runick witchcrafter is just white forest/runick with unnecessary bricks, and IMO runick will just make your opponents hate you, the dude at my locals who ran runick stun was unable to get anyone to play him after a couple days, but it's not like he actively tried to be a faggot, he just liked spell-centric decks and thus switched to sky striker.
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what is the name of this bird?
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>>94408852
Ensemblue Robin?
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>>94408858
thank you bird watcher friend
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>>94408720
>3 cartesia and 3 fusion deployment (reveal granguignol and summon cartesia without wasting your normal summon, but it locks you into fusions) does wonders for the deck and keeps it as "pure" as humanly possible
Yeah, but it's unfortunately not quite enough for what the deck needs. It doesn't really have (GOOD) redundancy options in the event that your setup gets interrupted, which is why I favored mill variants of the deck so much. It's kind of hard to whiff setup when you're either eating ashes with your millers or throwing your cards into the GY. I'd experiment with King's Sarcophagus, but Imsety is still a $20 card and money is in fact an object when I'm building decks.

I'm looking forward to Sinful Spoils of the White Forest. You'll be able to splash Diabellstar in the deck to a meaningful capacity come January, which would free up the dependency on stuff like Fusion Deployment and inconvenient poly searchers (though, running Cartesia as a redundancy measure probably wouldn't be a bad idea). I just need Kevin Tewart to NOT fuck me in the ass by limiting Diabellstar and WANTED like in other formats, I'd appreciate it if he'd stop hammering my ass now and banning OSS would be much easier.
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>>94409059
They've reprinted them twice now, everything snake-eye is getting limited and at least 1 card banned (i'm betting on OSS or flamberge), and because kevin jewart is a slimy jew i'm also fully expecting a promethean princess and little knight ban.
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Why do Master Duel events hate Ojama Trio so much?
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Game is going to be power crept to death in a few years. Konami should just bite the bullet and introduce set rotation now.
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>>94410041
Yeah that'll fix the game's problems. Just FORCE people to spend a shitload of money. Don't do the logical thing like create and curate casual spaces for people to play the game, just spend spend spend!
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>>94410041
>>94410216
>Print new broken cards
>Ban old broken cards
>Print new broken cards
>Ban old broken cards
The cycle as it exists right now is a rapidly rotating format that forces you to spend tons of money. You don't HAVE to play the best deck if you just want to hang out with your friends and play, but you always need the newest cards if you want to win consistently against other people who are invested in winning.
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>>94410242
So the only thing that introducing rotation would do would rotate OUT most of the generic staples people play to slow down the newest, most broken cards.
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>>94410476
It would also ban Dark Magician and Blue Eyes.
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>>94408619
Someone already answered but I have to add that a pendulum effect that takes the arrows pointing upwards at monster zones as part of the pendulum effect sounds cool.
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>>94410476
Correct. That's why alternate formats start at an old set and decide on a set that came some time after as the cutoff point. It's a lot like Old School and PreModern from Magic.
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>>94410041
I'm just getting sick of retards touting their snake oil solution like it's the thing that will finally fix the game. Yes, just make it so that we're subjected to the same greed as WotC in addition to Kevin Tewart's anti-consumer practices. Surely that will fix the game instead of just creating a casual space for players with a card pool curated specifically for the purpose of lower levels of play.
>psst.. hey kid... y'know those "structure deck" things you're buying? What if we started printing more of those things for a wider range of archetypes and made a format where you can only use cards from structure decks, that way you're unbothered by such meta threats as Unchained Fiendsmith Snake-Eyes Yubel and Fire King White Forest Snake-Eyes?
>Power creep? Why yes, that will happen no matter what, but we'll at least keep things tame since it's easier to maintain a forbidden/limited list for a couple hundred cards instead of a couple thousand.
>>
>it wouldn't work because it would be done badly
YAWN, get better arguments already
the time for this conversation was 10 years ago btw, you are a fucking retard if you think the game can still be "fixed" if you can even define what a "fixed" version of the game would look like
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>>94411504
Yes, that's the only argument you really need. What in the world do you think we would gain by implementing set rotation?

>if you can even define what a "fixed" version of the game would look like
You do not need to "fix" the game. The thing is, a lot of people *like* the current iteration of the game. You don't need to step on their toes, you just need to cater to the individuals that want a casual space to play the game.

You know how you can achieve that? A structure deck-based format.
>Cardpool limited to Starter/Structure Deck cards
>Semi-limit as a default where the Forbidden/Limited list includes cards we can run at 3 copies
Very short, very simple, low barrier for entry. The only thing Konami needs to do is print more structure decks and maintain a banlist featuring about a twentieth of the amount of the cards in the current game.

You know how else you can achieve that? An irl version of Duel Links that doesn't have any of the retarded modern player skills, since the retarded modern player skills are the thing that screws the current game over moreso than its expanding card pool.
>Proper LP (4000 --> 8000)
>Proper zones (3 MMZs + 2 EMZs --> 5 MMZs + 2 EMZs)
>Same deckbuilding restrictions (20-30 card decks, 8 card extra decks)
>Same starting hand size (5 --> 4)
>Keep Main Phase 2 out
>Wider card pool to compensate for the removal of retarded skills
And I don't mean Speed Duel! Just IRL Duel Links without the broken character/archetype-specific skills that make it really stupid to play right now.
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>>94410041
MBT, say what you will about him that's not the point here, tried to do a mini set rotation and it ultimately flopped before they even got to the first rotation. It was sound construction and MBT has among the largest fanbases so it wasn't a numbers problem either. It's just that noboy wants that shit.
Even MTGfags know it, they keep extending the standard rotation time which is now 5 year periods.
If we adopted a similar policy of 5 years then you would still be playing tear format... for the next 3 years.
And if your answer to this is supplement it with a ban list then it defeats the purpose of doing rotation since you're just going to adjust the power and play of the game before it rotates anyway.
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>>94406674
Build Gem-Witchcrafter
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>>94411632
Curated formats/banlists just don't work, at least not for official tournaments.
>20-30 cards in main, 8 in extra, 4 in hand
Congratulations, tenpai and snake-eye are even more oppressive than they were before. No MP2 means no evenly too.
>we'll ban those decks too
Then the tier 2 decks will take over. Ban those and tier 3 now reigns. Eventually it will devolve into dark magician VS blue-eyes, with none of the good support they've gotten over the years aka fucking playground rules. Nothing short of a soft reset will fix the game, but no one wants a soft reset, what people want is for konami to make alternate formats official, shit like goat, toss and all that, people wouldn't mind them printing cancer deck after cancer deck if there was a way for them to compete with summoned skull beatdown. They need to get their shit together when it comes to prizes too, kazuki didn't want people competing for money because he hated gambling, but the dude has been dead for over a year and konami absolutely doesn't give a fuck about his rules, they're the greediest motherfuckers ever, more so KoA than the japanese branch since yugioh has no real competition in the west. I'm not asking for a million dollar prize for the first place, but they unironically want people to spend at least 5 thousand dollars (2 on their deck, 3 on travel expenses) just to win a pair of sleeves, a mat, a dollar card and some useless trophy (iirc they don't even give those away anymore) made of the shittiest materials possible.
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>>94413947
>tenpai in a card pool designed for lower-level casual play
Thanks for putting that so early in your post so I didn't have to read the rest, retard.
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>>94413964
We were discussing ways to potentially fix the game as a whole.
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>>94413974
And again, we do not *need* to fix the game as a whole. Set Rotation wouldn't even achieve that in the first place.
>>94412693
As this anon whom you've so skillfully ignored has pointed out, MBT and his droves of unthinking followers tried set rotation and it completely flopped. Nobody wants it. It doesn't keep power in-check like you believe it would, given that it doesn't even achieve that in MtG (the game people point to when discussing the idea of having it in YGO). Fact is that the card designers will not stop what they are doing, with or without set rotation, because the new blood they brought in are bad at their jobs.

All we need is to separate casual play from competitive play, and a curated format would achieve that easily. We just need to give people a space where if they can get pissed off at a marginally simpler meta instead of the retarded bullshit we have now.
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Define casual. Different people have different ideas what casual means. You will never be able to make an official format that pleases "casuals". Even if you made curated format, PEOPLE WOULD STILL get angry that their shit deck can't win against the curated format's meta.
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This is the only set rotation we need
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>>94414060
>You will never be able to make an official format that pleases "casuals"

You're confusing the statements
>You will never be able to make an official format that pleases "casuals"
and
>You will never be able to make an official format that pleases everyone
The idea is not to please everyone. It is to give players a space where they can afford to make mistakes and don't need to netdeck optimized builds of every single deck they want to run if they don't want to get completely humiliated. Can you do that with the current game?

Would you like a more direct answer?
>Define "casual"
I already did, twice.
>>94411632
A cardpool consisting only of structure deck cards or a curated pool for the game as a whole, which entails including all of the current modern mechanics while making a point to exclude cards or engines that generate too much advantage or do too much for their respective archetypes. These types of formats are much easier to manage, and a structure deck-based one has a substantially lower barrier for entry.
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>>94414088
>Can you do that with the current game?
Yes? What gives you the idea what you can't?
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>>94414031
I don't know if I would blame it on the card designers being new, but rather the general design philosophy/requirements they set being looser and not having meaningful restrictions on them.
I've kind of come to this conclusion because we keep getting what is basically tier 0 formats over and over again. Where you're just playing the best new archetype and engine(s) without a meaningful restriction to them. The restrictions are all halfassed, looking at the next Rayzel archetype coming up, god forbid you be locked into rank 4s because there's never been a good rank 4!
I'd also blame konami chopping up archetypes into 4 different sets alongside a ~3 month delay so by the time the TCG gets to play with the cards officially we're already on The Best Builds TM killing any form of warming up to a format. But that's a whole other can of worms.
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>>94414150
It could have something to do with the gigantic gap between the top four decks of this format and everything else. Players that are less experienced, on a budget, or want to run off-meta decks (all of which are mutually exclusive) basically have no margin for error, and it's hard to convince any of those people that they just need to try harder when they're contending with shit like Tenpai OTK, Fiend piles, or whatever is going on with the Sinful Spoils lore.

So why exactly is it wrong to assert that we should be curating a casual space for them? Why do we need to attempt to fix the game as a whole when a much more practical solution is just to give people that are newer or just need a fucking break a different way to play the game?
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>>94414345
The ban/restricted list will rotate those decks, and new ones will rise up to take their place. Old archetypes will get new support, new archetypes will be printed that interact with old cards, and the churn will continue.
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>>94414437
That doesn't really fix the problem since that doesn't just include old decks, but any off-meta decks in the game. What about Nouvelles, Mimighoul, Mikanko, Vaalmonica, R-ACE? Where's their place in the game? Why should it only be to the extreme of being the hypercompetitive meta game or an Edison-era downgrade (or more)?

If you cannot articulate why we shouldn't give players that wanna run these things a place to do it without having to worry about getting blown out of the sky, don't even bother responding.
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You depend on Konami too much. Just bully people who play the shitter decks.
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>>94414479
Archetypes aren't designed from the get-go to be off meta. Konami prints cards with a rough idea of how they should be used, them players figure out the best way to use them. I can't tell you how many times a tier 2 or 3 deck became tier 1 after a set release or B/R update. It's impossible for everyone's favorite pet deck to be good enough to win tournaments at all times.
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>>94414479
Nouvelles is unplayable in any format.
Mimighoul saw competitive play until Dominus Impulse made the deck unplayable.
Mikanko saw some competitive play in all 3 formats.
Vaalmonica sees competitive play in the OCG.
R-ACE used to be meta.

Most of these decks just got powercrept. You can still play them and do well with them at a local level, except with Nouvellez. Mimighoul depends on the amount of decks that main Dominus Impulse.

Konami HAS Heart of the Underdog. If a people want non-meta tournaments, they can have them if their locals wants to do them. If people want to be SUPER casual, they can just play among themselves. There's no reason for Konami to do something about it.
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>>94414565
Oh so HOTU is a konami approved format? My locals has it, but guess what? They allow snake-eyes. Only 1 person is allowed to play it (usually the store owner or any of his friends) and it's limited to only 1 copy of each card, but the deck doesn't need more. You're telling me i could've sweeped the tourney with my bug lolis, had it not been for such an unfair, bullshit rule? Because they do limit handtraps and even my poor traptrix sera is at 1.
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>>94414565
>>94414685
Ok i looked it up, it is official, it has no real banlist but the rules literally say "no metashit" and they're allowing the second strongest deck in the fucking format, what the fuck? I'm genuinely mad, good thing the fat fuck and his store has a faceberg.
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>>94414565
My issue with that is that there's too much variance between them since some stores go too hard while others don't go hard enough. Mind you, I factored that with the messages I've posted previously-- only 4 of their unofficial formats are stinkers, not all 5 (HotU is the fifth).
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>>94414685
>>94414733
It's just their way of saying that the store makes their own list relative to what their particular community wants (or rather, doesn't). Alba Zoa appears on a bizarrely large number of their lists for some reason.
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>>94414739
>unofficial formats
*alternative formats. My mistake.
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a bonanza box worth it for fun?
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>>94414981
It's pretty decent. A lot of people consider it this year's real tins.
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>>94410041
The solution would be just to grab all thouse characters, worlds, and themes, and make products and other games with them.

that way, even if your card game dies because impossible to avoid powercreep
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>>94415089
new bread



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