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The /btg/ is dead! Long live the /btg/!

Perseus edition

Last Thread: >>94377088

================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
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>Sarna.net - BattleTech Wiki
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>Who uses what 'Mechs?
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>Xotl's Faction Random Access Tables (June 2021 update)
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Unit Design Software Options
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>How to do Against the Bot? (updated 2-20-2022)
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf/file
(Current 3.21 rule set included in mekhq package)
http://bg.battletech.com/forums/index.php?topic=56065.0
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https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack

>Rookie guides
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>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
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>>
Tell me of your dudes, I love to hear about other people's armies and fluff
>>
>>94386584
Headcanon and homebrew are off topic and shouldn't be posted here. No one cares about your personal Mary Sues.
>>
Side grades! Get your side grades here! That's what battletech is all about, folks! No real advancements in tech, just side grades! Can't have anything be better than something else!
>>
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>>94386690
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HONOR THE DRAGON!!
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>>94386533
>>
Honestly, apart from some of the poses being kinda awkward I think the current art for most of the mechs is the best it's ever been, apart from some of the better early 2000s stuff, maybe. The raw, sketchy stuff from the 80s has a kind of nostalgic charm because it feels like the stuff you'd scribble in your notebook while bored in class when you were a little boy, some of the early Clan stuff wasn't too bad, but everything after that just felt kind of cheap and badly proportioned. I like how solid the newer ones look, although some of the light mechs' legs still look a bit too thin.
>>
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>>94386982
>I like how solid the newer ones look
A lot of it just looks retardedly squat, especially the dragon and archer.
Reminds me of pic related
>>
>>94386584
Which one? I've got a few
As a random pick, Jade Falcons 2nd Line Star "Combat Wombats" (designation unofficial and unacceptable), part of a Delta Galaxy Trinary.

>Star Captain Aaron
Pilots a Kraken. History completely unknown to most save a few in the upper ranks of the Clan. Definitely a Trueborn, but seems to have oddly lax views on Clan customs. 28 years old, and an ace pilot, is rumoured to have either royally messed up, or taken the fall for someone else. He doesn't talk about it. Rather calm and sensible. A little laid back.

>Anna
32, was disgraced and reasigned from a front line star to this. Pilots a Hunchback IIC and seeks redemption or death, but fate denies her. Seethes about this constantly.

>Jimmy
Labour caste who, by some miracle, tested into the Warrior caste. Considers himself lucky and does his best to avoid upsetting his superiors, or Warrior Trueborn. Pilots a Hellhound.

>Gareth
Inner Sphere bonds man of Aaron. Is an excellent gunner, excellent chef, excellent drinker, and poor gambler. His Mech is a Peregrine that has been with the Clan for a long time and is considered lucky. Certainly, it always seems to avoid crippling damage and bring its pilot home alive.

>Sana
18, failed to test into a frontline unit as a Warrior and was assigned to the 2nd liners. Currently approaching a mental breakdown due to being assigned to The Mercury, an ancient mech with the serial numbers filed off but rumoured to be a first run chassis. Something is inherently wrong with the mech, and noone can stand being near it for long. The techs keep getting caught putting Drac wards and seals inside its frame, and all its pilots either go mad, have a breakdown, or commit suicide. Bar those that die in the cockpit... but that's just rumours right?
>>
If I already have TW, tac ops, and campaign ops is it worth getting the BMM?
>>
>>94387188
BMM is handy because it's a well organized rulebook. There's no new rules in it really, but it's actually sensibly laud out and its index and table of contents are usable. No good if you don't play mostly with mechs though.
>>
>>94387207
>BMM is handy because it's a well organized rulebook.
Published by CGL? Does it have all the mech related rules? I'm mostly interested in the quirks and other rules that only cone into play for non TDM games.
>>
>>94387243
It has full rules for mech vs mech combat, and it has quirks, but it doesn't have stuff like pilot abilities and it doesn't provide scenarios. Has urban combat though.
>>
R8 this shitty pirate force
-HBK-4N Hunchback
-STG-3G Stinger
-STG-3R Stinger
-QUA-51T Quasit
-QUA-51T Quasit
>>
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Finally got around to painting again only to realise that most of my paint has dried out, so instead of buying more im gonna start a new "regiment" of mydudes with a different sheme. Should i go with blue, another shade of green or some other colour all together?
>pic related are my dudes
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I should try to find a name for my mercs
Do you people consider dropship capacities when making your armies?
>>
TractorTech would have gone over much better if they'd either set it during the third Succession War, the Jihad, or simply scrapped all the soislop nonsense about the Republic forcibly disarming people (and the Republic in general) and set the game in a Hegemony-sized iteration of the Chaos March.
>>
>>94386584
Don't have a unit but I will be taking part in a Battletech RPG campaign at some point in the indistinct future (GM just started college).
>starting on a lost colony world some time during the Star League's age of expansion, just prior to the Amaris Civil War
>colony was a joint project between a bunch of Steiner technical experts and some DCMS that the Coordinator really needed to make go away for a while
>shit happened on jump in. Jumpship lost, half the landing ships scattered over the planet
>FFW to current day, colony is skating by after several generations. The local megafauna is a constant problem but they make due with a combination of continuously salvaging the crashed dropships for material and also plundering the planet's vast wealth of exotic materials (often by hunting said megafauna)
>our cast of pilots:
>Kimura Reginald. The Draccest drac to ever drac (thus far). Pilots a heavily customized Hussar that he won from an eccentric warrior in a test of bushcraft and survival skills. Also he looks like Doc Holiday
>the local gearhead, who runs a patched together Shadowhawk that's been retrofit to act as a salvage platform more than anything else
This player might wind up in something heavier. The GM has gone back and forth on it. Either way he'll have the heaviest mech by a fair margin but at least 2/3rds of the free weight is just going to be in cranes and other salvage gear for dragging stuff outta the jungle
>our very loosely defined third pilot who is going to be running a patched together Sentinel with a pair of light rifles, a flamer, and an SRM4
Somehow, these three may be in the right place at the right time to stop the Amaris Civil War before it starts. Don't ask me how, I have no fucking idea.

Reggie was originally supposed to be rolling in a Scorpion with the SRM6 ripped out and replaced with a pair of MGs and Flamers on a turret, but for whatever reason the GM was very intent on me piloting something with hands.
>>
>>94386584
I’ve been building up a couple “factions” within my mech collection, some are more fleshed-out than others

> Phantom Hussars
Donned in green, grey, and black, the Hussars are not well known, they don’t talk much during the encounters with them, the name was one coined by those who’ve encountered them, because they are tough bastards and absolutely can take down lances better equipped than them if you aren’t prepared. They probably aren’t mercenaries, their outfit (as has been observed) is too large and too well-equipped to be mercs, plus there’s no history of anyone hiring them. They definitely come from the inner sphere, though from where specifically is hard to nail down, they use mechs from all over the IS. But they might be former Star League (or at least Terran Hegemony) based on the tenuous reasoning that their mechs are primarily painted in army green.

> Scrap Dog Legion
A new and struggling Mercenary Company, they are known for fielding rusting, decrepit, mechs that range from “old and busted” to “utter trash”, they claim that they got the bulk of their mechs from undisclosed dump-sites, and when they are fielding new-ish mechs and protomechs, they are cobbled together monstrosities from whatever the builders could find, even a up-armed industrial mech would be a more respectable presentation compared to some of these. they also field armor that’s positively ancient in design. But they’re trying their best, and are probably the most “affordable” mercenary company in the IS.

> Clan Revenant
They, they are a struggling Clan, they are not one of the original twenty, and are regularly pushed off better worlds. By necessity they rely on elementals and under-strength stars of what mechs they could acquire. Their struggles are also why they were late to participate in the Clan Invasion of the Inner Sphere.
>>
Imma load up my mechs with...max armor, and as many DHS and medium lasers as they can support. While running the largest engine I can fit! It's the perfect strategy.
>>
>>94386711
Just like TF2.
>>
>>94387731
I think that was the design philosophy of the Nova Prime.

It was not, as it were “the perfect strategy”.
>>
Whoever was designing the Regent A is an absolute MadMan.
I need ten of those fighting an Overlord.
>>
>>94387067
The archer looks like the archer, it’s probably the least changed out of any of the designs except maybe the devastator. the only real difference is the removal of the little head antenna. Even the Mad Cat was altered more and that’s the face of the franchise
>>
>>94387763
The Nova Prime pretty clearly has more lasers than its DHS can support
>>
>>94387763
Just didn't do it right
>>
>>94387731
Hyper Entropic Warfare at its finest!
>>
>>94387731
>gets cored out by a fire moth P or Spider 9M
>>
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>>94387345
It's shit. Good job I guess?
>>
I need an imtrotech mech that is a medium or heavy, 5/8 or faster, JJs optional, that isn't a dragon, quickdraw, Griffin, Wolverine, or Shad, and isn't remarkably rare.
>>
>>94387961
Osts then.
>>
>>94387961
Trebuchet fits that description
>>
>>94387702
Why do 2/3 of your armies have lore that implies that they are borderline incompetent?
>>
Steiners Ostscout is unfair!
Steiners Ostscout is in there!
Walking around with hands!
That's super gay, man!
>>
>>94387872
Not enough Streaks for that. Also he wants the biggest engine possible, wasn't the hyper entropic guy all about 3/5/3?
>>
Which bad mechs get better because of quirks? Which good mechs get worse because of quirks?
>>
>>94388246
Dragon gets a big buff for narrow/low profile. Wolverine takes a hit for cramped cockpit.
>>
>>94388246
The Quickdraw gets more firepower in its rear arch than the forward one due to hyper-extending actuators allowing it to flip all four Mlas around to face the same way.
Does this make it way better? Probably not. But I find it kinda funny.
>>
>>94388246
The UrbanMech gains Low Profile and Extended Torso Twist, potentially reducing the damage it takes and making it capable of shooting enemies directly behind it. Make of that what you will.
>>
>Release the Bane for MWO.
>Decide to give it the armor profile of a victor and the hitbox of a whale.
>Still moves slow as dirt.

God jesus fucking christ PGI you fucking suck.
>>
>>94388246
Shadow Hawk gains a unique niche as a solo operator with quirks. You can deploy that thing anywhere for longer than most other mechs.
In particular, it's almost perfect for RPG campaigns where only one PC is a mechwarrior since it's a mech that you can hike out into the wilderness or an asteroid field or a dangerous uninhabitable planet, then you can have the group spend time digging around a junkyard for spare parts since there's a good chance they'll actually be there.
If everyone has mechs, then it's got the Rogue problem where the rest of the party can't go where it goes, so its niche has to be downplayed for cohesion, and of course if you're just playing team deathmatch where the goal is to rack up kills then it's pretty bad.
>>
>>94388527
>make single player game
>keep the limited hardpoint system for omnimechs
>breaking the game is easy with laserboat = win anyway so true omnipods wouldn't matter
>add affinities so your pilots can have signature mechs
>can't respec so ever using it on anything in the first half of the game is a waste as the game devolves into 500 ton stars forever
>have variety problem
>refuse to add IICs, even as npc mechs
pig is a special dev
>>
>>94388624
oh yeah, and the constant implied elementals
>yeah no totally, our elementals are right over there we swear
>made an infantry framework in mercs they could have retooled here
just release the devkit already
>>
>>94386584

>Hooper's Hobelars
A company of the Syrtis Fusiliers, generally lightweight, who is often detached for patrols and raiding missions. The Hooper family has commanded such a unit for generations due to their ties to New Syrtis and heavy generations. While generally all pompous assholes, the family does at least produce decent mechwarriors, if ones with low patience and a deep hatred of Capellans.

>>94388034
Because its Battletech, the dice will make your force incompetent regardless of what you say.
>>
>>94387763

I'm pretty sure the idea of the Nova prime was redundancy, you could keep going without one arm.

>>94386982
I feel like it varies per faction. I.e. the FWL is getting some sexy fucking modern mech art with the Juliano, Carronade, Eris, etc. etc.

But for the FedSuns I'm not super keen on the weird cockpits and animalistic design of stuff like the Vulpes or Gunsmith. The Cappies feel very generic, and the Dracs are hit or miss.
>>
What would you guys say are each factions most iconic mech?
Every time I think of WoB, the Legacy comes to mind
>>
>>94388818
The mech I think of when I think 'Davion' is the Blackjack because of its backstory, but for most people I'm willing to bet its the Victor or something.

>Kurita
Hard to pick because they have a lot of mechs that are pretty well tied to them but I'll say Dragon.

>Steiner
Zeus

>Cappies
Raven

>FWL
Uuuhhhh Awesome I guess?
>>
>>94388527
Just Bane 3 it up and be a slow-roaming thunderstorm of LRMs.
>>
>>94388818
Guillotine or Albatross for FWL
>>
>>94387827
The archer's proportions are completely, wildly different. I didn't even recognize it was supposed to be an archer when I first saw it.
It looks about as much as an old archer as a linebacker looks like a mad cat.
>>
>>94388835
>>94388851
Awesome, Orion, Trebuchet, and Hermes II for FWL.
>buh everyone has them
Yeah, and everyone has Catapults. Old mechs get widely circulated. These ones are made in and most commonly used by the FWL.
>>
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>>94388818
>Fedsuns
Centurion
>Dracs
Hatamoto-Chi
>Lyrans
Zeus
>Cappies
Caraphract
>FWL
Awesome
>Clan Wolf
Timber Wolf
>Jad Falcon
Summoner
>Smoke Jaguar
Warhawk
>Ghost Bear
Kodiak
>WoB
Archangel
>>
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>>94388892
The archer's proportions were wildly different in the second TRO entry it ever had.
>>
>>94388835
>>Cappies
>Raven
The Vindicator is their old reliable.
>>
>>94388905
Treb was gunna be my second choice for FWL.

Honestly when I think of the Catapult I think of Kurita, but mostly just cause I like the K2.
>>
>>94388818
>>94388835
>Davion
Enforcer/Valkyrie

>Steiner
Zeus / Banshee

>Kurita
Dragon/Panther

>Marik
Trebuchet/Awesome

>Liao
Vindicator/Catapult
>>
>>94388923
Yeah, the Vindi's their workhorse but it's a bit too plain jane for me to think of it as 'iconic.' The Raven is specialized, has a very striking look, and is emblematic of how Liao tries to fight war.

My other pick might have been the Cataphract but they lost those factories to Davion almost immediately so it was never exactly 'their' mech.
>>
>>94388034
It's perfect if your force is poorly optimized or you just suck at the game.
>>
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>>94388916
No. The proportions of the TRO:3025 and TRO:3050 archer are almost identical, the differences are a major redesign of the lower leg and feet and a minor redesign of the arms.
Even aside from his particular style being basically incompatible, shimmy's archer has a torso widened to the point of being almost unrecognizable, new cockpit, shifted arm placement, a new lower leg and foot design, squatter stature, and generally thicker limb construction. It's not like his marauder redesign, it's a completely different mech from what he based it on.
>>
>>94388931
>>Steiner
>Zeus / Banshee
I recognize you engage with harlots.
>>
>>94388968
You need to update the prescription on your rose-tinted glasses, friend. That second Archer is significantly taller, has thinner arms, a narrower chest, and fatter hips than either the original or the new one. It’s clearly the odd man out of the three.
>>
>>94389017
NTA but I'm pretty sure you're getting bit by the perspective change anon.

The proportions are a little different but there's definitely more in common between A and B than either one has with C.
>>
>>94388968
Bro, get your eyes checked. Look at the entire missile launcher assembly. Look at the angle of its front and top surfaces. Look at how small the shoulder balls are. There's an entire new component in front of the antennae, which are also mounted differently on the side of a differently shaped base rather than out the back. The hip ball is waaaay wider and has a new beveled edge along with two new plates flanking the center bulge, and the half-spheres above each leg are taller. The only part of it that's the same is the geometry above and to the immediate sides of the cockpit. Where it uses similar parts, they're bigger or smaller compared to the parts around them.
That's a total redesign that shares some minor elements.
>>
>>94388968
Are you blind? The 3025 and 3050 Archer have completely different upper bodies. The 3025 version has roughly side torsos while the 3050 one is an elongated irregular polygon. The CT section doesn't project as far to the rear and sits lower between the side torsos along with the missing taper. And THEN you have everything that changed with the legs.
>>
>>94389017
>significantly taller
>narrower chest
>fatter hips
No, you didn't interpret and translate the different perspective between the two.
>thinner arms
Read the post you respond to.
>>
>>94389060
The perspective changes between the body and the arms? The perspective changes between the middle of the hips and the side of the hips? Come off it. Perspective doesn't selectively alternate proportions between two parts on the same image.
>>
>>94388968
Where are the medium lasers on the 3025 and 3050 archers?
>>
>>94389066
NTA, but it does if you're a bad artist.
>>
>>94388968
NTA but 3050 is definitely the odd one out here. Shimmy's Archer looks a lot closer to the original than the 3050. You can't even say it's perspective or anything, that's just a way thinner, taller mech.
>>
>>94388968
The 3050 archer is anorexic, the modern one is much closer. It doesn’t differ from the original in any ways the 3050 one doesn’t also do exceot for the cockpit glass.
>>
>>94389054
>>94389056
>>94389089
How do you people justify nitpicking and reaching for straws this hard for the sake of shimmy to pretend the 3025 and 3050 archer aren't extremely similar? What do you even gain from doing this?
I'm not going to humor your attempts to use microscopic details to claim that two almost identical torsos are totally different designs, especially compared to shimmy's archer that doesn't possess any likeness besides a vague similarity in body plan. 3025 and 3050's torsos share about 80% of every detail and proportion, shimmy's is literally an entirely from scratch redesign.
At this point I'm convinced some of you have some sort of shared psychosis to look at two designs that share multiple 1-1 design features and claim they're entirely different.
>>
>>94389130
They all look very similar because they’re all basically the same design. You’re the one splitting hairs.

The funny thing is that the shimmyrauder actually is a complete redesign that just loosely preserves the body plan, but you’re acting like that one’s somehow more accurate than the Archer
>>
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>>94389130
>Am I in the wrong?
>No, it's literally everyone else who's wrong
>>
So how much is Cordera Perez responsible for the failure of the Operation REVIVAL?
>>
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>>94389147
>>94389171
Yes, you are wrong. Pretty clearly if you actually take a moment to honestly compare them.
His marauder is closer to the old marauder because it has similar proportions, but even his archer's proportions are completely different.
>>
>>94389186
>be such a blight on the Invasion's legitimacy that all the other Clans voluntarily give up use of warships for the duration of the war
He's not exclusively to blame but man did he ever fuck up.
>>
>>94389201
I think you're being confused by the different pose. Try rotating the mech in your head.
>>
>>94389130
3025 and 3050 share one minor detail on the side of the cockpit. Actually, looking at it again, they don't even share that, 3025's pinches together in the front and 3050's doesn't. I'd say you're blinded by nostalgia, but I don't think you are, I think you're just a contrarian.
If you're gonna nitpick, you're gonna get nitpicked. I wouldn't have pointed out the different geometries and attachment locations and parts and shapes and proportions if you hadn't claimed it was the same. There are details on the 3025 body that are placed on the 3050 LRM box. The LRM boxes are not even remotely similar. 3025 has a much sharper angle on a much squarer box, 3050 has a long box with a gentle angle on top. 3025 also has a wide detail on the back that appears to have been replaced by a small exhaust port on 3050. On 3025 this is wide enough to cover the (much larger compared to the box it's attached to) shoulder ball while the 3050 detail isn't even as wide as the box itself.
>>
>>94389201
Thank god that last version of the archer is a radical departure! The first two look idiotic.
>>
>>94389228
Highlight a single detail that shimmy's archer exactly shares with either the 3025 or 3050 archer.
>>94389235
>they don't even share that
Disingenuous liar. Most of your claims are either addressed to completely disproven here
>>94389201
3025 and 3050 archer share numerous similarities, some literally 1-1 copies that merely appear different due to a change in perspective. Shimmy's doesn't share anything besides a vaguely similar body plan.
That is the objective reality, it is easily observable, it's that simple. End of story.
>>
>>94389147
The shimmyrauder is almost a one to one copy of the glaug but with thickened arms because the general motors corporation of 2612 has worse materials science than the zentradi.
>>
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>>94389260
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>>94389272
One to one is going a bit far, shimmy's style doesn't allow 1-1 copies of grog designs, but it does come about as close to the old marauder as it can while being remade using his style.
>>
>>94389201
Look at a straightened out one ('goon custom, don't get too stuck on individual weapons). The hips are much smaller but the body? That's not that wide. The missile boxes are over the, for lack of a better term, leg shoulders and the arm shoulders are way out beyond that. That is proportionally similar to the old archers, with 3025 having its arms just barely beyond the width of the hip assembly and 3050 having them significantly beyond.
>>
>>94389266
>Disingenuous liar
One has parallel lines and the other doesn't.
>>
>>94389272
The shimmyrauder changes the feet, the sensor bulb, the cockpit, the shape of the torso curve, and everything about the engine pods, just off the top of my head
>>
>>94389266
Highlight a single detail 3025 and 3050 share. I see parts that aren't even on 3025 on 3050. Parts that are completely different shapes. Parts that are small compared to what they're attached to. Parts that are big compared to what they attach to.
>>
>>94389201
This is just crap. The Shimmyarcher’s feet are basically the same as the old archer’s feet, just to use an obvious example
>>
>>94389299

NTA but I presume you're all just trolling him because he's a gullible idiot.

But 3025 and 3050 both have elements htat are missing on the newer one
-cockpit is a single rectangular panel
-half-domes on sides of waist
-Semi-spherical place where the arms attach.
-weird cylinder under cockpit
-Semi-sphere's on side of mech beside cockpit
-two-smaller antennae

3050's biggest differences is the side torso and the arms it looks like, plus the feet.

Though in general I do like the new one, its fear of anything rounded is a little weird.
>>
>>94389186
I think they would have eventually lost at Tukayyid either way but Perez making it so they couldn’t use the warships anymore definitely limited the amount of territory they could conquer before that happened
>>
>>94389299
see
>>94389201
Try looking at all the parts that are the same, all the parts that are similar. The cockpit, all the holes and details and little bits on the center torso, the general shape of the center torso, the ball hip, the shape of the lower torso.
Now try finding one of those on shimmy's archer. You can't, they're not fucking there.
>>94389309
>basically the same as the old archer's feet
Which one? 3025? Definitely not. 3050? The foot and ankle are entirely different.
>>
>>94389321
>-cockpit is a single rectangular panel
Look closer at 3025 and you'll see there's a little dimple at the bottom with a drawn edge (so it's not just an artist mistake, it was intentional). Also look at the beveled edge of the top part, it's much larger on 3025 and comes together at the front. On 3050 it's very small and consistently straight all the way down. 3025 also has additional vents or holes of some kind that extend all the way through the body, 3050 ends right with the cockpit
>-half-domes on sides of waist
Much larger on 3050
>-Semi-spherical place where the arms attach.
Much smaller on 3050, look at how far down the side they go. Also mounted further back. On 3025 they're above if not even a little in front of the leg. On 3050, it's migrated way back. 3025 can touch its knees. 3050 has to reach forward to touch its hips.
>-weird cylinder under cockpit
Alright, there's one
>-Semi-sphere's on side of mech beside cockpit
Much further back on 3050. Also look at the detail just behind it. Those two holes are clearly on the body in 3025 and clearly on the missile box in 3050.
>-two-smaller antennae
Mounted completely differently on a different base. 3025 has a tall cylinder with the antenna coming out the back. 3050 has a sharp heat sink grille with the antenna on the sides and a whole new component in front of that assembly.
>>
>>94387614
Only thing that matters is staying within the tournament's point limit. Anything else is just hurting my ability to win.
>>
>>94389347
3025, the only major difference is the width of the top line
>>
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I get off of work and want to talk mech, but all you fucking reprobates are humping the bars of the cell like chimps over jank ass 80s art. Fucking hell.

Ignoring that shit, someone sell me on a Lyran paint job to go with a black base. Tamar?
>>
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>>94389347
>all the holes and details
The biggest hole that used to be directly below the side ball is now all by itself up front. The ball is in another time code. There's an entire heat sink vent and widening of the body on 3025 that's just plain not there on 3050 (pic related). The two holes that are behind the ball and below that vent on 3025 have moved completely off of the body on 3050. There's a row of vents or windows on 3025 that extend all the way back. On 3050 they stop where the angle of the body changes.
>>
>>94388968
I can go buy the one on the right from CGL. I cannot buy either of the other two from the company which makes Battletech. Therefore the two on the left are shit and bad, and the one on the right is good and correct. That is all that matters. Shimmy is God and if you disagree you shouldn't be allowed to play Battletech anymore.
>>
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>>94389288
the torso is far squatter and it has a significantly wider stance, stretch it vertically and you have proportions that are much more similar to old archers
>>
>>94389416
That makes it look like the 3050 one but not the 3025 one
>>
How does being a good mechwarrior/warrior correlates to being a good leader, general, and politician?
>>
>>94389404
You're getting mad at identical details being off by millimeters, so show me where they are on shimmy's archer in the first place.
Where's the circular parts on the hips, where's the wide torso ring, where are the circular and square holes, where's the half orb on the side torso, where are the ball shoulders.
You're pointing out details having slightly different placement or proportion on the old archers while ignoring they're entirely absent on the new one.
Completely disingenuous, I'm done with you. Shimmy's fans are unreal.
>>
>>94389444
It doesn’t, the great houses are just stupid
>>
>>94389444
It doesn't, Neo-Feudalism is a plague
>>
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>>94389377
uhhh
are you sure?
>>
>>94389540
Yeah, the issue is that the old Archer’s shins are mismatched and the new one duplicates the left and not the right
>>
The 3025 and Shimmy Archer both look like they're here to fuck shit up and the 3050 one looks like it belongs on stage, or it's doing the mom arm when she brakes suddenly while you're in the passenger seat.
>>
>>94389452
I pointed out a detail that's literally not present on 3050.
Change bad, right?
>>
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Y'all think this is a good approximation of the rust red of Wolf's Dragoons Alpha Regiment? Hard to pick up on camera unfortunately. It's a 1:1 mix of Vallejo Air Brown RLM 26 and Light Rust.
>>
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>>94389548
so the feet are the same because it has a similar shin? or what are you trying to say?
nothing else is the same or even similar
>>
I really think this entire argument is stupid because as far as designs go, I think Archer is one of the few that is just strictly better than the old designs.

The only thing I don't like the the top/back turret being so small. It's a rare case where the blocky MWO lasers give it more appropriate meat.
>>
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/btg/, an interesting request occurred to me.
show me what you think is the best and worst shimmyseen that WASN'T drawn by shimmy, I'm asking for official art specifically.
>>
>>94387961
Dervish
Ostsol
>>
>>94389381

What era? In the current its basically just Tamar, or the Hesperus guards if you're feeling confident in doing the stripe.

In older eras you can toss in Skye and Tikonov.
>>
>>94389614
That I know of, depending on the range of your definition of "old designs", there are no shimmyseens that I'd consider strictly better than the old designs.
Some had a couple rough first drafts that shimmy has made versions of I'd consider strictly better, but those also had intermediate redesigns that came before shimmy and that I wouldn't consider shimmy's strictly better than.
For example, the original bane is genuinely unforgivable, but the versions chris lewis made afterwards and before shimmy were pretty good redesigns and decent competitors to what shimmy directed.
The original king crab generally looks pretty bad for a number of reasons, but the dark age redesign actually looks great to me(plog doesn't miss).
>>
>>94389657

I unironically thing that Iglesias did generally better for his MWO designs. There's only a few I think he did worse than shimmy, like off the top of my head the weird flat trebuchet (but I like his cockpit take on it) and the weird cockpit on his Blackjack.
>>
>>94389381

So I always knew Ghost Bears were lame what with their "do nothing, win everything" writing, but have they now cemented their place as worst clan ever with Dominions Divided? I know a lot of people hate on the Wolves, but I think this has just edged the Bears into the last place slot.
>>
>>94389706
Bears were tolerable because they sat around doing nothing. Wolves have irrevocably ruined the setting with gayass dev wank.
>>
>>94389381
>to go with a black base.

Do you mean that you're going to keep the base a flat black, or that you want to prime with black? In that case, almost any of the blue+whatever Lyran schemes should be fine.

If you want black specifically, a lot of the Skye Rangers are red and black (and depending on the era, they're not all involved in Free Skye, if that's a concern to you).

Re: the pic, how much of a pedo am I if I want Pilot gf instead of Elemental GF? I especially like the idea of a Snow Raven Naval Commander, since they're bred for "command presence", which I think probably means that they're hot, though I also like the idea of "analytical ability", since I'm into smart chicks.
>>
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>>94389681
I'm also rather fond of FD's MWO designs, though there are some very questionable ones(marauder). He has a style that's shockingly good at updating the crowded, flat paneling and translating the often questionable perspective of grog designs, while retaining a metallic texture.
I do usually like them more than shimmy's. I feel a lot of that is to do with how terrible shimmyseens are with looking like featureless flat plastic blocks, but he improves a lot when he actually puts the bare minimum into whatever he's drawing.
>>
>>94389753

Iglesias and Shimmy both have a bit too much of a fetish for blocks, but Iglesias is absolutely better at working with said blocks and making them look interesting.
>>
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>>94389753
I do wish the MWO Banshee had a more distinct face.
>>
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>>94389731
Skye Rangers look pretty good, yeah. Thanks! And as for your other question, you're saying pic rel is what really warms your myomer, if you know what I'm saying?

> Captcha: 2RADX

It is fucking Rad, thank you Captcha.
>>
>>94389753
>when he actually puts the bare minimum into whatever he's drawing.

IIRC he's said it's an intentional artistic choice so that the art and minis look the same.
>>
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>>94389784
The thing is that it feels like he just doesn't try with a lot of his work.
Look at pic related, it looks great, now compare it to a lot of his TRO designs. I think his art direction just does not work with zero detail like the old grog TRO pictures do.
>>
>>94389731

It's impossible to tell because they never really pinned down how Clan aerospace pilots look like in the art. You could be normal, a pedo or an alien fucker. The OG aerospace pilot looked like a freak, but then Ariel Suvorov here is also supposed to be an aerospace pilot.
>>
>>94389830
And it's a bad artistic choice, because it's an artistic choice that needlessly compromises the art. Imagine how much worse the old 3025 designs would look if the same decision was made.
Art is supposed to be the ideal that minis aspire to, not the other way around. Art should be made in the inspired image that comes to your head, not the imperfect likeness of little plastic figures. It just makes the art worse for no good reason.
>>
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>>94389565
No. That looks more like a like light cocoa instead of rust red. Way too brown. "Rust red" isn't a description of rusty metal, it's a paint that uses (or approximates) iron(iii) oxide pigment.

>>94388915
>Cappies
>Caraphract
That's also heavily used by the Federated Suns. Something like a Vindicator is much more Iconic.
>Dracs
>Hatamoto-Chi
Nowhere near as iconic and the Dragon.
>>
>>94389899
>And it's a bad artistic choice, because it's an artistic choice that needlessly compromises the art.

I agree, but there's a distinction between art that's bad from laziness and art that'd bad because of poor choices.
>>
>>94389753
MWO designs go too far with the angular features to the point where there avoid rounded surfaces unless absolutely forced to. They also have a habit of slamming heads down into the body. It looks like they all have a posture problem or something. In general I think Shimmy is much better on capturing the feel of the mechs.
>>
>>94389951
This, the MWO design are the worst imo. Way too blocky and generic looking.
>>
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>>94389870
I find it interesting that we're never told Lynn McKenna's phenotype. McKenna is a general Bloodname. We know she was small in her sibko, but does that mean small even for a Pilot? Does that mean like the size of a 10 year old? Is she a MechWarrior? Is she the Littlest Elemental? (Probably not since the adjacent entry for Klaus Harper notes that high-ranking Elementals are uncommon, but Lynn's entry makes no mention).
>>
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>>94389951
>>94389965
A lot of mechs are angular because they make IS mechs generally rugged and angular and clan mechs generally sleek and curvy. It's often the case that shimmy's redesigns are even more blocky.
>>
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Quick question, what is this mech? Found the file unlabeled in my BT folder.
>>
>>94389916
It may not be laziness but it's still a conscious decision to make some of the art intentionally low effort, low detail.
>>
>>94389951
>>94389965
I suspect they sacrifice art for gameplay. Lanky bodies and exposed heads change how the game works when other players are targeting body parts based on their ability to aim in real time using a mouse or controller.
>>
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>>94389976
The OG Omnis were all straight lines and sharp corners.
>>
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>>94389989
That's the non-canon "ragnarok" from mechassault 2
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>>94390009
Thanks.
>>
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>>94389995
You might think that, but the MWO annihilator is even taller than shimmy's.
>>94389996
And they're usually faithfully made so in MWO.
>>
>>94389996
Most of the OG omnis are still that way in PGI land. It's pretty case-by-case. The Shadowcat looks like a cassette player that got super pissed and grew legs.

>>94390022
His Shadowhawk is also lanky as hell. I remember when they did the volumetric re-scale and it suddenly turned into the Inner Sphere's star basketball player.
>>
>>94389996
Nah the fuck they were. They had more curves in general, especially when converted to 3D
>>
>>94390022
Isn't the Annihilator the tallest Mech anyway?
>>
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>>94389965
I don't understand, blockyness seems to also be a signature theme of shimmy's mechs
>>
CampaignAnon your manic obsession warms my soul.
I might still be active on that server if you presented any form of critical value, but you guys barely talk about Battletech anymore.
The /btg/ here is still worth lurking though, not everyone is manic.
>>
>>94390096
>The /btg/ here is still worth lurking though
We're working on fixing that.
>>
>>94390056
I don't know of a canon measurement. Shimmy's is way more squished than alex' or even the old ones either way.
>>
>>94390103
That anni looks terrible, especially the mini.
>>
I love little regional fluff bits like this. Are there any other mechs associated with particular Marches in the FedSuns? Or with other regions in the other states?
>>
>>94390111
I guess I'm not very fond of the squatness, but what's your problem with it?
>>
>>94389576
Yeah, I know that the rust red color doesn’t mean rusty metal. I’m just having a hard time approximating it. It’s a bit more red in person. This is about the third or fourth mixing of paint I’ve tried. Brown RLM26 is really a red rather than brown.
>>
>>94390125
Round squat and fat around the middle.
>>
>>94390112
The Robinson Standard Battleworks stuff is typical of the Draconis march
>>
>>94390103
Depending on the poses, the Annihilator is equal or a mere 25cm taller than an Atlas. (1mm)
I'll gladly accept the Anni isn't one of my better redesigns.
>>
>>94390155

So the Drac March is associated with laser spam?
>>
>>94390112
The Principality of Regulus has an entire military industrial complex of its own, with homegrown units and variants. In fact, you can make a pretty well rounded force using just stuff made by Regulus during its independence in the dark age. The only thing they're really missing are cheap scout mechs, but that's not a huge deal when they have expensive scouts and vehicles.
>>
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>>94390112
Have you met the RAC/5 Garm brother?
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>>94390254
that doesn't look like a RAC or a 5
>>
>>94390290
It's an LB-5/X.
>>
>>94390295
let's be real my man, that doesn't look like any AC5 variant bore diameter wise
>>
>>94390290
Look to the variants. The OG is a piece of shit, but the upgrade is a mook worthy of the Weasel.
>>
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>>94390304
Consult the chart!
>>
>>94390173
Exostar is the only plant in the Fedsuns to upgrade their laser production to clan-spec.
>>
>>94390314
trashcan barrel bogaloo a nasty bitch, you can see the ass cheeks between the legs
>>
>>94390314
I'm just telling you the states.

But >>94390314 TRO3060 is definitely trashcan barrels.

Though it's also impossible hips, so...
>>
>>94389899
I don't know how intentional it is, but I do feel the current minis having more blank space does make them more customizable. It's easier to paint, add decals to, glue extra bits on. They're very your dudes-friendly.
>>
>>94390096
>not everyone is manic.
LIES!
Everyone is Manic!
>>
I get that all Battletech art is building off the 1980s anime designs they used just because they thought they looked cool and the whole artificial muscle thing was written later to justify having tanks that can walk around like living things, but I'd love to see more fluff accurate redesigns that build on that from the ground up. I picture a sort of cross between the Suits from Crysis and Mamoru Nagano's Gothicmade and later Five Star Stories, where there's a semi-organic figure with external armor fastened on top.
>>
God I hate ER Lasers; Why did they had to spam fucking thing everywhere on their mechs?
>>
>>94390541
no, there would be so much gay porn
>>
>>94390446
The new models being cluttered and covered in greeble that makes personalization difficult is one of the most common complaints about them.
>>
>>94390541
Gasaraki fucking sucked. Too much traditional dancing and not enough mech combat. Fite me.
>>
Question for those who've played with Instant Action: Has anyone used gambits and conditions at all?
>>
>Yakuza fiercely loyal to the Draconis Combine
>illegal organized crime syndicate gangs fiercely loyal to the country
wut?
>>
>>94390744
Just shows how much they hate the Nanban, just like the real Yaks.
>>
>>94390744
Real yakuza started as government-adjacent peasant organizations that focused on legal matters from a "what the ruling class don't know won't hurt them" standpoint. They kept the peace and the nobles and bureaucrats didn't ask how. Classic Yakuza tropes are very orderly and loyal.
>>
>>94390630
gasaraki sucked because the mechs have like two cool scenes and spend the rest of the series standing around while the pilot hyperventilates because the mech was hit by a light breeze
>>
>>94390811
>Not becauese of YOOOO WOOOOO

Close.

Also, Blue Gender is peak shitheap SL colony world in the Deep.
>>
Where people read this stuff about Alaric killing belters? Might have missed a sourcebook, but i'm up to date with the trove. Is someone haedcanon?
>>
>>94390541
Actually myomers we’re around since battledroids
>>
>>94390744
As >>94390788 alludes to, this is more or less OTL (in theory).

Note that, for example, the Sicilian Mafia were also very loyal to the country until Mussolini decided to destroy them, and the Mafia in the US were too.
>>
>>94390949
IKEO leaks mention a belter resistance
>>
>>94390949
The IKEO table of contents has a chapter on belter resistance. Belters are almost never involved in anything, so for them to have a resistance, the ilclan has to be seriously fucking with them. Nobody except Amaris has ever fucked with them before.
>>
>>94390541
That exists and they're called toads.
>>
>>94390361
he from the streets. he from that freak shiz. he XXL engine runnin thug style nasty
>>
>The 1C Dragon replaces the Autocannon/5 with a longer range Autocannon/2 and adds three additional tons of armor protection. This allows the Dragon to have an ever further direct fire reach, while reducing the direct fire capability at range by sixty percent.[8] BV (1.0) = 1,021, BV (2.0) = 1,215

>Check the sheet
>All the extra armor is on the arms and legs
I thought there might have been something interesting here.
>>
>>94390022
>>94390103
Both of these really fail to capture any of the old design's menace. Shimmy's looks to stiff and rigid and the MWO looks too light and industrial.
>>
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>>94390958
>Mafia in the US were too.
Hey man, they might be criminals, but they're AMERICAN criminals.
>>
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>>94390825
>Blue Gender
Now that's a blast from the past. I gotta rewatch that someday. It's been over a decade since I last saw it-
>Show is set in the 2030s
....I don't know how to feel about this
>>
>>94391094
It feels like the artist didn't actually know where the cockpit is supposed to be and put fed glass on both the bulging chest and the canopy on top just to be safe.
>>
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>>94389995
PGI already has a work around for that they implemented over a decade ago. The "head" in MWO is tiny as fuck. Usually it's limited to just the front most window. On the Atlas, for example, the only place that registers as the head hitbox is if you shoot them in the left eye. Anywere else counts as CT. Another example is the Black Knight. Only the small yellow box is the actual head hit box, the rest of the "head" is part of the torso hit box.
>>
>>94391107
During WW2 they worked extensively with the US government to spy on and police the dockyards on the east coast.
>>
>>94391094
That picture low-key reminds me of Godzilla.
>>
>>94387614
Why are the turrets backwards?
>>94388818
Kurita: Dragon
Davion: Centurion
Liao: Vindicator
Marik: Orion or Archer
Steiner: Zeus
Outerworlds Alliance: Merlin
Taurian: Toro
Canopus: Ebony
Marian: Lineholder
Circincian: Firestarter
RWR: Rampage
Star League: Guillotine
Terran Hegemony: Mackie
Clan Wolf: Timber Wolf
Jade falcon: Summoner
Ghost Bear: Mad Dog
Smoke Jaguar: Dire Wolf or War Hawk
Diamon Shark: Huntsman
Nova Cat: Nova Cat :^)
Steel Viper: Battle Cobra
>>
>>94391183
>SL
>guillotine
nigga is you high, they made THE atlas
>>
Which 2 mapsheet combos do you you guys usually go for when playing lance vs. lance game? I mean, I'm looking at the mapsheets now but the Grassland #1 and #2 aren't that well connected (like the paved road in #2 not connected to #1 gets my nerve) IMO for example
>>
>>94391258
Standard is 2x2 so I don't know what you mean by half that. Rolling hills is the OG mapset though.
>>
>>94391094
Using Clint Langley's art has to be cheating.
>>
>>94391148
This is a good thing, otherwise gauss boating would be stupidly broken.
>>
Does anyone sell decent Stinger or Stinger adjacent minis? I already have enough Valkyries from CGL.
>>
Would Elemenetal infantry be better represented with 10mm minis or 15mm minis if I have 6mm IS infantry?
>>
>>94391216
No one associates the Atlas with the Star League. Guillotine is decent.

I probably most strongly associate the Nightstar, though.
>>
>>94391387
8mm or bigger 6mm would be better. 10mm would be huge; like protomech sized.
>>
>>94391387
10mm.

An Elemental in armor is about 3m tall, so a bit less than twice as tall as a normal human is just right. The alternative, 2.5 times as tall, would be more appropriate if Elementals were 4m tall.
>>
>>94391297
Honestly, it's still broken if you're fighting heavies or assaults.
Piloted a quad gauss dire wolf and got two headshot kills in one match once by complete accident. People with a knack for it will regularly headshot fresh assault mechs when they're hunting for it.
>>
What mechs have theme songs in your mind?

Because for me there are just some mechs I just can’t field certain mechs without certain songs blaring in my head.

Like:

> the Thunderbolt:
https://www.youtube.com/watch?v=lhg9bYNLvOg

> the Black Knight
https://www.youtube.com/watch?v=0jXTBAGv9ZQ

> the Urbanmech LAM
https://www.youtube.com/watch?v=WqF5M7IK7I0

> Highlander
https://www.youtube.com/watch?v=xqeYKf8tdsU

> annihilator
https://www.youtube.com/watch?v=XLmR9ngZhNE
>>
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>>94391258
>>94391273
Huh, I though you use 1 mapsheet per 4 total mechs, so lance vs. lance would use 2 mapsheets.
Anyway, I don't like how one side is flat and the other side got hills, and how the road isn't connected on these mapsheets (my autism is strong with this one), so was wondering if there are any other mapsheets that looks well 'connected/has continuity' terrain-wise when used together
>>
>>94391484
>Timber Wolf
https://www.youtube.com/watch?v=GM3MwpkVYKQ
>>
What mechs did 3050~3056 CGB use? During/for the invasion
>Did they bring the Kodiak? Heard it was 2nd-line for them, despite of being iconic
>>
>>94391505
Just buy one of those big mats that are two map sheets big.
>>
>>94391550
Things like RATs are a good way to get a sense of this. For this, you'd want those from the Invading Clans book, Era Report 3052, or the Xotl Tables for 3050.

IIRC the Kodiak saw a small amount of use in "second tier" front-line units. Like, say Delta Galaxy (I'm just making that up, I don't remember anything about the actual Ghost Bear Delta Galaxy, but usually Alpha and Beta Galaxy are the best of the best, and then there's a number of "front line but not as elite" Galaxies; one of those would have a few Kodiaks and some of the other good second liners like the Marauder IIC or the Bane or Stone Rhino).
>>
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>>94391550
>was it second line
It wasn't an OmniMech, so yes. It really isn't as iconic in universe as bear fans make it out to be.
The answer to your question is in the RAT tables.
>>
>>94391597
>cont
Otherwise, reference the MUL
http://masterunitlist.info/Era/FactionEraDetails?FactionId=11&EraId=13
>>
>>94391216
The Guillotine was the "standard heavy mech" of the SLDF for "generations". Just from a fluff basis there's enough to say it's iconic
>>
>>94386539
troll
>>
>all these people complaining about art
>Not just drawing it yourself
Why complain
>>
>>94391860
fluff, sure
irl, kerensky and his spooky skull man are kind of the core of the franchise I'd think
>>
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>>94391891
I'm not the art director
I'm not a good artist
I don't enjoy making art
>>
>>94391966
One single oc post mogs an entire thread of jabbering
>>
>>94390541
The only thing cute about Gothicmades is that the LEDs are designed to resemble wedding dresses.
The bad thing is that the cock and vag motives on the KOG went down the drain in return.
>>
>>94391925
And you'd be wrong
>>
>>94392107
look if you're just being retarded in bad faith to bait out a flamewar just say so from the outset and save the trouble, but if you're genuinely this autistic I'm sorry your parents didn't throw you off a bridge
>>
>>94389657
>the original bane is genuinely unforgivable
Wash your mouth out with soap young man, the unseen Kraken is beautiful
>>
>>94391484
https://youtu.be/UvJ1Mr_TQ_0?si=iEqVOf7U7Fi0L4C7

I know Tex isn't exactly well liked here, but the theme they picked for the Charger was pretty catchy.
>>
my retarded friend says the Hexmaps are unrealistic and doesnt reflect the universe at all how do I kill this retard silently and painfully
>>
>>94392429
Charger
Squaring the circle
Charger
Break through the hurdles
Charger
Foes' Blood will curdle
Make them know fear

Saved from obscurity
In days of infamy
Shattering of the Sphere

Rise as the elbow drops
Where once a laughingstock
Its stock is climbing up
Gaining season is here

Charger!
Fangs of light are biting
Charger!
Fist that strikes as lightning
Charger!
Slaughtering with zeal
Charger!
Heel of the battlefield
Charger!
Expect the unexpected
Charger!
Return of the rejected
Charger!
Rampaging to the ring
Here, the madness' king
>>
>>94392461
well hexmaps are an abstraction
>>
>>94392370
I disagree with him but I get it. There's no problem with a little disparity (like the Stone Rhino's single dorsal gun) but the Bane's art looked absolutely nothing like it's stats. I'd bet anything that it's art got mixed up with another Mech.
>>
>>94392461
Play a few games without hexes (there were rules in BMR if there aren't in Total Warfare or the BMM), and see how much annoyance it is for so little benefit.
>>
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>>94392492
how well it fits the stats is the last thing I think of when I see this ugly fucking thing
>>
>>94391216
>>94391396
>>94391860
>>94391925
You’re all dumbasses it’s obviously the Highlander
>>
>>94391925
Marauder is a more iconic SLDF 'mech than Atlas or Guillotine.
>>
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>>94392084
Nagano kind of went insane after that FSS movie came out without his input. It's a shame, because up to that point his worldbuilding was pretty solid despite magic bullshit.
>>
>>94392509
You shut your whore mouth.
>>
>>94392649
Marauder is like the Atlas; everyone uses it. It's not that common because people preferentially target it, but it's universally ubiquitous. Even Peripherats use them.
>>
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>>94392677
Not really the point. The Marauder was a direct SLDF order and became its iconic 'mech through the Gunslinger program. Marauder was that 'mech everyone else had to wait to get after the SLDF bought the entire first production run. For a solid chunk of time, only the SLDF had Marauders. I think that's what makes it a more emblematic 'mech for the SL than Atlas, Highlander, or Guillotine ever would be.
>>
>>94392498
He's allready disregarded the entire game because it doesnt "match the lore" or whatever bs excuse he came up with, fucking dumbass.
>>
>>94392774
You need better friends.
>>
>>94391183
Oh fuck
Thank you
Time for the freezer
>>
>>94391183
Kodiak is definitely more iconic to the Bears than the Mad Dog.
>>
>>94392774
tell him tabletop games aren't lore accurate, and fucking shoot him (like they do in lore)
>>
>>94391158
The Kosher Nostra also helped wage irregular war on Nazi Americans.
>>
>>94391094
The Annihilator's pot belly has always somehow made it more menacing.
>>
>>94391484
The -3S Banshee is 'Thunderstruck' for me.
>>
>>94392429
I don't mind Tex at all, I mind the redditors who can't distinguish editorializing from canon.
>>
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This fat, ugly bastard is fucking bitches in his Battlemaster and committing acts of perfidy against Smoke Jaguars and basically you're fucking retarded.
>>
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>>94392479
Yeah but autists seem to not understand that the entire game is an abstraction and isn't one to one to the lore. The devs never even once said otherwise, when asked about why weapon ranges are so low they outright say "look, it's a game, it's made the way it is to be fun to play, not be super accurate to real life." Yet for some reason that's not enough for their autism.
>>
>>94392774
Tell him 40k is more his speed, then cut him out of your life and find better friends.
>>
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What anons favorite/goto map?
>>
Is there any actual point to 1 and 2 tube mech mortars?
>>
>>94393157
I didn't know who this fat fuck was until the new vidya but he immediately became my favourite cast member in the first mission he turns up. How can one man be so based?
>>
>>94393157
>the virgin RedHACK Ryan
>the CHAD Helmar Valasek
>>
>>94393622
Like most small launchers, alt ammo. Anti personnel is 1D6 infantry per shell, and flare and smoke mortars effects last the number of shells*2 turns. It's still not great, but that's the nature of mortars in general, though at least flare mortars can be a big deal in a night fight if you aren't using proper arty.
>>
>>94392509
slaps your girl's ass
>>
>>94393742
Problem is that if you want alt ammo utility, an LRM/5 is probably the better 'buy'. You can do smoke. You can do anti-infantry. You can do incendiary and mines and mine clearing rounds for hard to hit cunts.
>>
>>94392509
>the pimp swagger mech
>>
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>>94393984
Excuse me?
>>
>>94391484
>>94394013
The Ostsol's OG look always makes me think of
https://youtu.be/ynXKdM5aUJ0?si=RFBisLxyEiOngAku
>>
How does the Trebuchet completely mog the Whitworth and the Dervish? It's competitive with a catapult.
>>
>>94394153
10 tons heavier than a Whitworth. Doesn't spend tonnage on gruft like SRM launchers with too much ammo or jump jets it doesn't particularly need.
>>
>>94393595

Caustic Valley or Barren Lands 1&2 for good desert maps without trees. Lake Losiije and Racice River Delta are well balanced for a combined arms games.
>>
>>94394153
By being thin-skinned and heat inefficient.
> It's competitive with a catapult
If the only thing you look at is damage output, then sure.
>>
>>94394177
Catapult is 15 tons heavier and only ads like 2t of armor,the jumping treb has similar armor.
>>
>>94386584
>Tell me of your dudes, I love to hear about other people's armies and fluff
"Kinetic Deliverables", a troubleshooting team in the Special Situations department of Shinohara Heavy Industries, a subsidiary of the Minowa Group, in the Draconis Combine. Your basic corporate goon squad, involved in everything from running private mechwarrior gyms, to guarding manufacturing facilities, to deniable Direct Action operations anywhere in the IS. Also, technically, a third tier reserve battalion for the DCMS, though their own procurement and training channels allows them to have much better mechs and pilots than one might expect. They move their combat assets around so regularly that their official reserve roster with the DCMS is never accurate, but their army of lawyers assures it is always "legally appropriate."
>>
>>94394618
Would it not be simpler to backdoor your stuff past Procurement through 8th Sword of Light than snowflake your way to getting good stuff while depending on suits to keep ISF from disappearing your corporate board? Kurita is well-versed in dealing with corpos not wanting to play ball with the Pillar culture and lacking manners. Lawyers aren't connections you want to leverage to get special treatment with the DCMS; the DCMS is, and having a hookup with a Sword of Light regiment is a butter smooth path to getting a hand in Procurement's pocket and not even having to hide it.
>>
>>94394249
>the jumping treb has similar armor.

And half the tubes.
>>
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>>94395213
Why do Trebuchets and Catapults have different tube counts?

So that no one thinks their tubes are tied!
>>
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So I'm kinda new, but from what I've seen from most of the vidja and CBT, mechs are capped at 20-100 tons.

But I've now discovered there are 15 ton mechs and even 135 ton mechs? Are these like legal to play with? If so, was there ever a reason for that 20-100 ton rule?
>>
>>94395475
They’re legal but they use special wacky construction rules
>>
>>94395475
>Are these like legal to play with?
No, and anyone who tells you different is a CGL shill or a demento who thinks fanon is reality. Mechs max out at 100 tons, and none weigh less than 20.
>>
>>94395475
>If so, was there ever a reason for that 20-100 ton rule?
No. It was just a completely arbitrary range that the game started out with. Construction rules came later, and rules for superheavies and ultralights came long after those.
>>
>>94395475
Ultralights (and frankly, even 20-25 tonners) suck. They just don't have enough wiggle room to move as fast as they need to and also do anything else. Superheavies have additional rules and requirements that normal mechs don't have.
>>
>>94395475
The actual range right now is 10-200, and I'm pretty sure both of them are breaking points for the construction rules. iirc, a 5 ton mech would automatically have negative tonnage before you even install an engine and a 205 or more ton mech would necessarily have to move at a rate of 1/2 because engines rated over 400 can only exist in mobile structures and buildings and weigh more than the entire mech would.
>>
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>Just spent 1k on a massive old school lot that amounts to about a full RCT in metal
>Still less than buying the equivalent plastic
>Still in my monthly budget
Not having to pay tuition and having a new job have made my spending a little suspect.
>>
Anyone have a copy of aces? Cant find it in the meia files.
>>
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>>94395806
Nice. Keep on killing it, dude.
>>
>>94395475
The original construction rules were between 20 and 100 tons. Ultralights and superheavies were added later. Super heavy mechs (105-200 tons) have special construction and gameplay rules.
>>
When people say LAMs could become impossible to hit do they mean that a 4/5 pilot can't hit them at medium to long range or do they mean a 0/1 pilot firing an LBX at range 0 would hit on 13?
>>
>>94395985
IIRC, movement maxes out at a +6 so a 4/5 would need to sit their ass still at medium to have a 1/36 prayer in hell.
>>
>>94396005
Most LAMs can't move that fast, that's 25+ hexes. But still, they can easily get +5, and even if they're hovering around the combat area and not jousting it's easy to get a +4 movement modifier.
>>
>>94396018
>it's easy to get a +4 movement modifier.
Any sort of trees or hills absolutely fucks WIGE movement. That's what they intended when they fucked the unit.
>>
>>94396030
It's not so much hills as cliffs. Elevation changed of only one level are functionally ignored by WiGE. And LAMs are actually capable of gaining elevation like a VTOL (so one MP per height level, to a maximum of 25) and expend 2 MP per hex moved while above the ground (regular WiGEs cannot gain height and must spend 3 MP to remain above the ground if they go over a cliff and don't want to descend for whatever reason).
An average LAM in Airmech mode has a cruise/flank speed of 18/27. Zooming up and down over trees is going to slow them way down, but as long as they don't need to spend too much time high up, they should be able to maintain a speed above 17 at flank, and above 9 at cruise. Cruise is more realistic if you're remaining in the fight, but if you're blasting by and then turning around somewhere beyond the horizon, flank is the way to go.
>>
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>>94395763
You can get some pretty powerful 400+ engines in smaller vehicles, it just requires you to use XXLs.
>>
So a mech can move from >0>2>0 while every other unit type needs to move 0>1>2>1>0?
>>
>>94396265
Yes.*

*Unless it's mountaineer infantry.
>>
>>94396265
>how bad are our tanks?
>they can't climb a 25-42° incline.
Classic Battletech moment.
>>
Under what circumstance could you justify /yourclanners/ being 2nd-line/IIC mechs during the Clan Invasion, fighting against the IS?
>>
>>94396384
Defending holdings against Spheroid raids.
>>
Something’s confusing me:

According to MUL a Foot Ballistic Rifle infantry platoon has a BV2 of 90. Meanwhile a motorized Ballistic Rifle Platoon has a BV2 of 80.

Is that right? And if so, why? Wouldn’t the faster infantry unit have a higher BV2?

Also:
When determining damage from a rifle platoon/point the whole process is you roll on the cluster hit table vs. remaining troops in unit, that tells you how many troops hit, then go to infinity damage chart, consult how much damage that many troops do, then group them into clusters of 2dmg and roll each for location? Is that really the fastest way to do it? Wouldn’t it be faster to just read off the max damage the remaining platoon can do and roll that on the cluster chart to find damage done?
>>
>>94396418
MUL lies. Trust only the cards.
>>
>>94396429
Except I don’t play alpha strike. I play classic battletech
>>
>>94396429
Funnily enough, neither source is trustworthy
>>
>>94396429
>playing battletech while riding a motorcycle
>>
>>94396359
That would be 0-1-2 with a run of an entire hex.
0-2 is a 90° incline up 12 meters, give or take.
>>
>>94396384
You're a garrison force on a world after the invasion fleet moved on, but an insurgent movement has erupted, and they've found a hidden cache of mechs that was missed in the initial orbital survey.

Now you're outnumbered and have to hold out against the insurgency until Clan reinforcements arrive!
>>
>>94396402
So only possible as the defenders, and no offense with them?
>>
>>94396455
Offense is for real niggas. IICs are for secondaries and scrubs.
>>
>>94396430
Stop being a bitch then.
>>94396433
Fair point, but MUL is more wrong.
>>94396447
That's how the game was meant to be played.
>>
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>>94396470
As much as you like to parrot the meme of "MUL bad", the fact is that MUL is less wrong than the cards you get sorely for the fact that MUL is updated, albeit infrequently, and the cards are not
>>
>>94396455
Well, you'd have to be the defenders in a "big picture" sense that the Spheroids would be invading a planet you're defending, but that doesn't mean that the actual battle has to be your dudes defending a fixed objective that the spheroids are attacking.

Suppose the premise of the battle is that a Spheroid attack came without warning and overran your base while your star of mechs was out on maneuvers. You need to retake your base in an offensive operation as part of the broader defense of the planet.
>>
>>94396502
>using Macho Man in vain
Official publications > online buffoonery.
>>
>>94396520
You can state the MUL is unofficial as much as you want but at the end of the day, the MUL is run by CGL and they say it's official.
>>
>>94386584
Mercenary company composed of a Davion Minor Noble, the Canopian Cat girl, the faceless newbie, and the high strung ravens alliance chick. They're rivals with a far more competent company.
>>
>>94395901
The original construction rules were 5-100 tons in Battledroids, then 2E went to 10-100 and it stayed that way for 3E and 4E, then BMR excised 10-15 tonners. They just never made anything in mainline stuff in the ultralight range.

>>94395490
>Construction rules came later
They were in the very first rulebook
>>
>>94396455
I don't remember the exact units but I'm certain the original clan wolf sourcebooks had the 'second line' garrison clusters being used in an offensive role even before Tukkayid.
>>
Speaking of which, what IIC mechs will fit the Clan Ghost Bear, to be used along with the Kodiak?
>>
https://youtu.be/P_lGIUE-yRc?si=lrHVv3Qhrr0Z2RjT
What do you guys think of the redesigns?
>>
>>94396784
Accurate to the TRO's and lore. 10/10. They even used the TRO:3057 versions for clan shit.
>>
>>94396784
considering the spaceships never advanced past the first FASA sketches, it could only go up, and it did
still pretty faithful too, which is very nice to see
now time for the linedevs to continue aggressively trying to write them out of relevancy because herb cast a hex upon the franchise or some shit
>>
>>94396811
>>94396826
It's honestly weird to see PGI showing this level of devotion to the lore. Designing a whole bunch of warship models basically straight from sketches only for them to only be seen in cutscenes that aren't really crucial to rhe story is going above and beyond.
>>
>>94396784
11/10 they honor the original artwork while adding sensible greebles and art direction.
>space combat in Battletech
Such a fucking waste to completely destroy a aspect of a universe because a game didn't sell well. I'd love to see a retcon where all inner sphere states had a few WarShips held in reserve which completely justified the combat in setting.
>>
>>94396811
>>94396826
>>94396896
>thinking PGI is a threat rather than CGL
BAKA ass motherfuckers. MWO, MW5:Mercs, and MW5:Clans saved Battletech from complete erasure while CGL purges decades old writers because of wrongthink. All we need now is a PGI MechAssault or MechCommander and I can die happy.
>>
new to tabletop and cleaning up my plastic minis rn, this plastic is a bit rubbery and the minis aren't super duper great huh
anyways what's some common points limits for alpha strike?
>>
>94396963
nice bait
>>
>>94396937
Uh, how about the HBS Battletech?
>>
How do I take the IS Standards off their base on the CGL mini without breaking them?
>>
>>94397024
Very carefully
>>
>>94396963
250-300
>>
>>94396996
>hbs battletech
https://www.youtube.com/watch?v=Tv_zfZ09d4w&pp=ygUVSGJzIGJhdHRsZXRlY2ggc2hvdWxk
That entire game is bullshit.
>>
>>94396906
>Such a fucking waste to completely destroy a aspect of a universe because a game didn't sell well.

That's not why.

It's because fans started pointing out that in a world with WarShips, they're the most important thing (which is actually shown in BT's own lore with the formation of the Terran Hegemony).

It's a common sentiment among devs and fans that it's NOT ALLOWED for anything to challenge the supremacy of Mechs, and so WarShips had to go. Even if that meant introducing nukes despite them not being in use for a couple centuries in the lore, and even if that meant actually outright changing rules and inventing new weapons to make it easier to justify killing WarShips...even though the new rules actually allow DropShips to perform orbital bombardment. Whoops.
>>
>>94397050
There's a theory that the whole thing was orchestrated by ComStar for...communications reasons.
>>
>>94396741
I guess you can check the RAT or MUL.
>>
>>94397089
People wildly overestimate how competent and widespread ROM is.
>>
>>94397064
That's the equivalent of us removing MAD because we need tank fights, all the while ignoring that that is the only reason tank fights happen. Battletech with a modern human mind would completely break the setting.
>what do you mean you put dozens of dropships in the oort cloud on collision courses with enemy worlds loaded with Cobalt-60!?!
With battletech's absolutely insane Delta V RKKV's should be as common as drone EFP's in our world. The early Star League should have been gutted by the Taurians not giving a fuck about any treaties and sending relativistic weapons at them.
>>
>>94397107
>looks at setting
Anon.
>>
>>94397154
>spending dozens of dropships to depopulate a single world
Terrible resource to kill ratio. Also, your attitudes are that of a fifteen year old who thinks he's clever because he can crib ideas from honor harrington
>>
>>94397107
But in this case, it's almost perfect. This is the era where ROM does this kind of thing, we're only a few years from False Thomas and a few decades from the Coreward Confederacy bungle. The hookup with people who know how to fly a lostech dropship and also make decisions that result in less uncontrolled lostech in the region (outside of their direct operation, of course) is just the icing on the cake. The PC is an unwitting asset, the doctor and engineer are handlers, False Kamea is an agent. The goal is to destabilize the fedsun's backyard and gain a captive government for further operations.
>>
>>94397154
>The early Star League should have been gutted by the Taurians not giving a fuck about any treaties and sending relativistic weapons at them.

This, this is why I hate Herb. Up until the Jihad, no BT player ever mentioned nukes or relativistic bombardment. It just wasn't part of the setting. But now

>if the Clans had invaded from rimward, the capellans would have stopped them quickly using nukes
>>
>>94397183
I like the theory that the Murad and Yang are actually from different factions of ROM.
>>
>>94397197
Unfortunately, spacebattles existed before the 2000s, and "all things must be dealt with with relativistic bombardment" is the very core of spacebattles brain rot.
>>
>>94397154
I think it's an issue of scale. Even if they're not bound by the same restrictions they're simply not big enough to have the resources to kill all their enemies at once and then whoever is left over will have no reason to hold back. Isn't that basically the mistake the Wobbies ended up making?
>>
>>94397161
in the 30 teens the head of ROM is personally doing undercover work which does exactly nothing to further his ostensible goals but does get him killed by Nasty K.

Around the same time as HBStech is happening they totally fuck up the Helm Core situation because they don't have enough trustworthy forces to fight basically a combined arms battalion with another battalion of infantry.
>>
>>94396741
Common Bear second line 'mechs:
>Light
Horned Owl, Jenner IIC
(Locust IIC once they get the GKT factory on Satalice running in 3060; Bear Cub in 3068)
>Medium
Clint IIC, Hunchback IIC
(Ursus in 3059; Ursus II in 3078; Shadow Hawk IIC after ~3100; Bears are odd clan out by not fielding Shadow IIC, Griffin IIC, and Conjuror in significant numbers during the invasion to civil war period, though the Shadow Hawk IIC was a mainstay for them in the early 2900s)
>Heavy
Grizzly; other stuff too, but Grizzly is by far the most common heavy they field
(Arcas after its introduction in 3061, Ryoken II in 3075; Kuma in 3082; for added miscellaneous Bear flavor you can include a Minsk; nominally extinct by the invasion it was an important design for them in the Golden Century and gets put back in production in 3148.)
>Assault
Kodiak, Supernova
(Bruin in 3081; Marauder IIC ~3080s; Satalice again; another odd clan out situation; most clans field at least one of the Marauder, Warhammer, or Phoenix Hawk IIC as a significant number of their 2nd line assaults)
The Bear's being a relatively 'wealthy' clan, it wouldn't be unusual to see an omnimech or two in a second line formation. They could be ones common to the Bears (like the Fire Moth, Viper, Mad Dog, or Executioner) because they have so many of them, or uncommon or isorla chassis because they get shunted to second line formations. Throw a Hellbringer in a medium star; that solahma warrior will be happy to have the prestige of an omni, and armor is counterproductive to glory anyway.
>>
>>94396784
Like other anons said; top tier stuff. It's both well done and trying to faithfully recreate the old lineart.
I'm quite impressed by how much effort PGI has been putting into the game.
>>
>>94397230
nta, but thanks. I just picked up a Kodiak today and was trying to think of what to run with it.
>>
>>94397230
There's MAD IICs for CGB on the ER3052 RATs.
>>
>>94397239
I really hope we get more of this. I won't buy games on Steam, but I'll get this full price on GOG in case it helps encourage MW5 Bulldog or something. we can play as the ELH.
>>
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>>94388741
>redundancy
This. Also
>lack of torso twist no longer matters
>mech designed for hauling elementals shouldn't have torso weapons

The truly screwy variants are the ones where they tried to turn it into something that it's not, which is basically everything but the S during the invasion era.
>>
>>94397246
I only listed 'mechs that show up in common slots on 2nd line RATs. The ER 3052 RAT is for front line forces, and the Marauder is in the '2' slot. It's not that they don't have any, they just aren't that common to them (until they start building three different version of them in the 3080s).
At least a few examples of every pre-3050 second line 'mech (and most SLDF chassis) is probably present in every clan's forces, but the question was about what is commonly fielded by the Ghost Bears.
>>
>>94397230
Thank you very much. Really appreciate it
>>
>>94397217
ROM is weirdly competent and blind all at once. The were pervasive enough to be veritable kingmakers throughout the Succession Wars, pulling off ops like Tirpitz and the NAIS raid without catching any heat in the aftermaths, but were utterly blind to the Word of Blake existential danger. ROM is, like every other intel agency in the setting, as good or as bad at their jobs as the story requires them to be.
>>
>>94395506
Ultralights have an extremely specific niche, but those are better suited for campaign play
>>
>>94397443
Some of it is the usual BT show vs tell issue, stuff goes one way in all the "history" but once it hits the active timeline all bets are off.
>>
>>94397443
The NAIS raid totally failed and also the false flag aspect was immediately seen through because the real death commandos were simultaneously eating shit at Kathil. That's a completely amateur mistake to make.
>>
>>94397204
> "all things must be dealt with with relativistic bombardment" is the very core of spacebattles brain rot.
Oh no, that’s an example of a much older form of oversimplified thinking that’s long exemplified why grand strategy shouldn’t be left to laymen.

“just throw nukes at the planet until it’s no longer resisting” is stupid, not just because it all but guarantees that atheism strategic assets you were trying to capture will be destroyed, (that is a good reason mind you). But it’s basically the same moronic thinking that turned WW1 into the epic stall out that it was, just scaled up.

See, in the First World War, you still have a lot of idiot generals on both sides, and they would look at these new artillery pieces and think “well shit! These things can shoot over the horizon and destroy whole formations with one shell, why are we even bothering with all this other “maneuvering” and “tactics” nonsense? Just shell the fuck outta the enemy encampment and then move in! It’s perfect” and then what happens is the other guys build bunkers, hide in those until the shelling stops, then come out and gun down anyone sent to claim the position. Then the generals would get mad and double down with this retarded strategy by just shelling them longer, and the other side digs deeper trenches, rinse and repeat, by both sides, for FOUR GODDAMN YEARS! These generals never learned, they would’ve kept going except they all ran out of shells, soldiers, and food so their governments had to sue for peace. Hell, German generals went to their graves refusing to admit that their stubborn incompetence lost them the war.

For Battletech, it’d be the same hard lesson Europe learned, but just on a bigger scale.

Come to think of it, is “incompetence” punishable by death in Clan Society?
>>
>>94397512
>Come to think of it, is “incompetence” punishable by death in Clan Society?
Technically it's punishable by being challenged to trials from everyone around you. Real clan leaders are able to kill everyone who comes after them for being incompetent.
>>
What are the rules for the Ultra AC/20 on the Kodiak?
If I'm reading this right it's Direct Ballistic, Rapid/Cluster, right?
So how many shots can it fire in a burst?
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>>94397676
Forgot image
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>>94397443
>but were utterly blind to the Word of Blake existential danger
That's because most of ROM went Blakist in the first place
>>
>>94397676
All Ultra autocannons can fire one or two shots a turn. Rolling a 2 on the to-hit roll when double firing results in a jam that disables the weapon.
>>
>>94397695
Seems weird that something called an AUTOcannon would only fire 1 or 2 shells at a time. Don't the writers know that an autocannon fires multiple shells in a row?
>>
>>94397695
Thanks! Any idea which book that's in?
>>
>>94397703
He said shots, not shells. One shot does not equal one shell except maybe on certain meme AC/20 models
>>
>>94397710
Weird. It does in the video games. Why did that tabletop change it?
>>
>>94397703
Fictionally, they're firing a rapid stream of shells with each trigger pull, which is treated as a single attack for game purposes. The Ultras just have twice the rate of fire of a normal model.

It's not like an AC10 fires a single 100kg shell.
>>
>>94397703
It's supposed to be 3 to 5 shells per burst, but the play rules don't reflect that.
>>
>>94397703
all the weapons are abstracted. it might be a giant BRRRT cannon or a snidley whiplash big ass round cannonball for all we know depending on manufacturer
>>
>>94397714
no all the video games treat it the same way and it's always been described as various types in lore
>>
so, how did large-scale battles in the Clan Invasion go, anyway? were the clans deploying literally nothing but omnimechs, elementals, and ASFs? and not using anything except direct-fire weapons for honor purposes?
I have to think that they had to fight bunkers, dug-in infantry and vehicles sometimes. aren't even traditionalists like Jade Falcons allowed to use Arrow IVs on that kind of stuff, with the zellbrigen system being reserved for enemy mechwarriors?
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>>94397707
Any book that has basic weapon rules; I recommend the BMM to familiarize yourself with them. It's well laid out and has better examples than the more comprehensive Total Warfare.
And then I go and check BMM and see they've changed how they handle it; rather than including the jamming rules under Ultra Autocannons, they've classes Ultras and RACs as Rapid Fire weapons and put the jamming rules under the Rapid Fire rules. So much for easy to reference.
>>
>>94397751
Nope, they did just about everything with omni's, elementals and asf's. They wanted to prove that their warrior honor code was superior to the shitty IS's barbaric ways. The ComGuard and even the Dracs proved them wrong.
>>
>>94397620
> Technically it's punishable by being challenged to trials from everyone around you. Real clan leaders are able to kill everyone who comes after them for being incompetent.

Well that explains a lot of the Clans’ smooth-brained strategies. Beating the shit out of everyone who accuses you of being a bad strategist doesn’t make you a “good” strategist; just a bad strategist who knows Muay Thai.
>>
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>>94397751
Zell only applies to mechs, but the main way the clans won is by making sure to have the fights off screen against forces with unclear numbers and equipment.

What is the first and second Vulcan Armor brigade like? Don't worry about it, just know they were easily beaten by 55 mostly light mechs, 55 elementals and 20 ASF.
>>
>>94397784
The Bloodname is a prime example of that sort of behavior. It's why so many Bloodnamed are just murderhobo thugs and not actual military geniuses.
>>
>>94397620
>Real clan leaders are able to kill everyone who comes after them for being incompetent.
>Khan Lincoln Osis, c. 3060
>>
>>94397784
This has been a deliberate flaw written into the Clan system since day 1.
>>
>>
>>94386533
I do enjoy the Perseus. I'm even a little fond of its retarded brother, Pandarus.
>>
>>94398027
all the MWLL BA webms just make the game look bad
>>
>>94398030
The Pandarus confuses me. What mercenaries are buying an ELRM boat? Actually, what anyone is buying ELRM boats? That weapon sucks so bad. And you have to go custom to get rid of it since the only variants are the original prototype with glass bones and a theoretical omnimech version that was never even produced.
>>
>>94398039
Well its the most fun part of the game nigga
>>
>>94398056
not a good sign for the game overall
>>
>>94398056
>the most fun part of the game is not the mechs
>it's BA that doesn't perform anywhere close to how it does in the setting
so it's a bad battletech game then
>>
>>94397785
Which page is it?
>>
>>94398061
All Battletech games are bad games.
>>
No response for trolls
>>
NEA, I see you trying to have a game tomorrow. Where's the summary post with the rules and TO&Es? I want to see the battle report.
>>
>>94386533
redpill me on the chaos campaing, whats that book about?
>>
Everything on these fucking Robotech minis keeps popping off. What were these things made of? They're worse than every 3D printed mini I've gotten so far.
>>
>>94398104
the see through ones?
>>
>>94398109
The ones from the kickstarter. So far the only one that hasn't exploded a piece off is the Queadluun-Rau. Now I know why the Battle Pods were so cheap and in a 3 pack, the gun barrels will pop in half if the mini falls over.
>>
Did some reinforcements for Cobalt Company. Basing goop still drying.
>>
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>>94398210
Okay, killing myself as soon as this uploads
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>>94397050
I just want EVA FPS in the BT setting. I want to defend a dude burning through a bulkhead and explosive decompression. I want 0 zero-no Up motion. Tethers, hooks, brutal ass melee ice picks to the face visor where you penetrate the visor and then kick away as they claw at their helmet
>>
>>94398257
No to all of that.
>>
>>94398262
Go fuck yourself.

Tac ops
>>
>>94398257
What does using the BT setting add to this game?
>>
>>94398276
zero g BA and harjel
>>
>>94398265
This isn't The Expanse.

No to all of that.
>>
>>94398257
So you want Kraken Unleashed as a video game. I'm on board with that.
>>
>>94398317
Kraken Unleashed are wet mercenaries, not space mercenaries.
>>
>>94398324
Who were the spacejackers? Blue Star Irregulars?
>>
Please dont respond to faggots baiting with full stops
>>
>>94398281
You could absolutely take those elements and not worry about other Battletech stuff
>>
>>94398104
They're not minis. They're tiny styrene model kits. You need to use model kit glue to weld them together.
>>
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Does anyone know what these go to? They're hauntingly familiar but I just can't place them. They came in a lot with a handful of mostly complete mechs, but I know exactly what parts are missing from them already (Spider fin, Thug arm).
>>
>>94398388
Is there any way to make them more durable for play or not disintegrating if they're dropped?
>>
>>94398421
The model glue welds the pieces so stuff doesn't pop off, but if it breaks, it breaks. You can replace fiddly barrels with wire and stuff if you want.
>>
>>94398419
Those are Marauder Unseen Sculpt legs. I might actually need them if you don't. I got a lot coming in that just has the torso and arms.
>>
Do the Lyrans have any particular Clan mechs they favor or are most likely to use, or is it a "whatever we can possibly get" situation?
>>
>>94398462
They fight Falcons until the DA so mostly Falcon machines.
>>
>>94396937
I guess ranting about reviews pointing out you fucked up with a mech placement is now considered "wrong think" and not "schizophrenia"
>>
>>94398487
Anyone he agrees with is intrinsically morally virtuous because they agree with him, so if they didn't get their way, it could only be because The Enemy was responsible
>>
>>94398487
Still a better take than Valk's psychopathy, that has yet to be cancelled.
>>
>>94398494
carrying a gun and being willing to use it is the american way and disagreeing is terrorism
>>
>>94397512
*laughs in riding assault steam trains on the eastern front*
Typical Albion brain rot problems.
>>
>>94398499
Threatening to bring a gun to no-carry locations for the purposes of using it for personal vigilantism based on What-If scenarios is not.
>>
I cant make sense of the MechWarrior Destiny character sheets
They look like an expanded ccg
>>
>>94398508
>no-carry locations
Terrorism. Anything that stops anyone from carrying a gun at all times is un-american and thus terrorism. Valk is the American hero of our day for standing up to terrorism and if you disagree you're a terrorist
>>
>>94398516
I'm all for shooting up convention centers full of grogs that cling to Classic like their Life Alert fobs, but no one deserves to get blasted by a tranny nutjob gaslighter.
>>
>>94398508
Valk never threatened to bring a firearm to a no-carry location.
>>
>>94398530
>thinks crazies won't cross lines
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>>94398257
I have a mighty need for an aerospace flight combat sim. I know it'd be pretty hard to do zero-g and atmospheric combat, but I'd settle for just zero-g.
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>>94398467
I've got a Summoner I'm about to chop the left arm off. After I figure out what to give it as a replacement, I'll add it to my Lyrans.
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>>94398553
That was one (of the few) thing I appreciated about TOG/Renegade Legion: you had the ground game, the air game, and the space game all included.
>>
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>>94398553
If we're making a zero g flight combat sim, I'd rather not bother with Battletech and instead have a Babylon 5 Starfury piloting game.
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>>94398566
Minbari would make that too broken though.
>>
>>94398579
Then set it during the Dilgar War. Minbari aren't there for that one.
>>
>>94398583
Most of the major powers weren't. The Starfury wasn't there, either.
>>
>>94398612
Damn. Then the Earth Alliance Civil War is probably the best bet.
>>
>>94398553
MWLL
>>
>>94397512
>See, in the First World War, you still have a lot of idiot generals on both sides, and they would look at these new artillery pieces and think “well shit!
According to period literature, the problem was that they didn't think about the artillery or the machine guns while they stongly >implied that they planned to supress them with small arms fire. Those 2000 m dials were on the rifles because they had concepts of a plan, as all great men do.
>>
>>94397785
>55 mostly light mechs, 55 elementals and 20 ASF.

All of whom are 1/2.

Remember that the Wolves aren't being retarded in the Invasion. We see them using hit-and-run tactics, ambushes, etc.

Honestly, as long as there's enough energy weapons (or ammo) and room to run, a Cluster of mostly light Mechs with elite pilots defeating almost any amount of militia isn't that implausible if they're using hit-and-run.
>>
>>94398680
To be honest, I'm a little surprised that they weren't still trying to take artillery with cavalry sweeps from the flanks (though this did happen on the Eastern front no small amount; I guess horses weren't doing well in the trenchworks).
>>
>>94398680
The things do reach out that far. I grew up shooting old 1890's-1940's milsup rifles and I could hit haybales out about half a mile consistently with iron sights. A simple earthen berm or trench stops that cold, though.

>>94398684
>horses weren't doing well in the trenchworks
They need a lot of room to turn, break their legs and twist their ankles easy, and get trenchfoot way easier than a man. It's tough to run them with crazy trenches. Americans did in the Civil War though IIRC.
>>
>>94398680
the 2000m sights were for volley fire. An entire platoon would be shooting at that range and the soldiers would be aiming at what they think is the enemy trenchline. A bullet still has lethal energy at that range, even if most of its energy is lost
>>
>>94398699
Man, that's like 66 hexes. Realistic ranges would make BT unplayable.
>>
>>94398701
Well yeah, its a game. Its not hard scifi.
>>
>>94398553
I want an anime asf pilot gf
>>
>>94398683
The Jags and Falcons have similar feats, and no amount of hit and run will let you take on five or ten times your own numbers unless the multi brigade garrison is very obliging and splits up into battalion sized chunks and lets you retire to your dropships to re armor after every engagement.

An Ice Ferret is a very dangerous machine but it's not out of context fast and it can only take 19 LRMs to the center torso before it has to go lie down for a while.
>>
>>94398553
AeroTech is unironically a decent game.
>>
>>94398699
>>94398692
After-action reports from the occupation of Bosnia indicated that a rifle squad could not control its bullet dispersion to the point where that kind of harassment fire even mattered. You do need an actual tripod with dials, as it was later introduced on heavy machine guns, to get any work done at those distances.

Really, the only thing that could be triggered reliably with it were Germans into putting belgian civilians up against the wall.
>>
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Got a game coming on Monday, playing as Lyrans in 3069, 10k BV. Hoping to bring team MW4 Nostalgia.
>>
>>94398742
You know he means a first person Descent style flight game, anon.
>>
>>94398751
Wow, it's just like if Pardoe wrote it!
>>
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>>94398749
goodl luck my lyrans just claimed a win against some bears
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>>94398756
What's absolutely hilarious is the story behind it. That's my Aegis, and my buddy had turned it into a drifting out-of-control wreck during firing phase. So a virgin Texas literally got hit by an unpiloted ship careening into them and exploded.

The mop up I did with my McKenna after that wasn't even fair.
>>
>>94398741
>An Ice Ferret is a very dangerous machine but it's not out of context fast and it can only take 19 LRMs to the center torso before it has to go lie down for a while.

An Ice Ferret Prime can keep exactly 23 hexes out and at 1/2 can reliably hit with it's 15 point chunks. In introtech (which is what people had in 3050 before the devs started retconning lostech back into 3039), only an AC/2 can hit it - and good luck hitting a Mech moving 8/12 at those ranges with the 5/6 militia pilots.

I'm not saying it's necessarily the likely result, but it's more than possible even using the rules. People have done it in this very thread, a single Timber Wolf Prime or Stormcrow Prime with a 1/2 pilot vs an equivalent-BV introtech lance. The Clan Mech wins handily.
>>
when roleplaying do you allow players to start with high-XP characters?
most battletech literature is about exceptional characters naturally endowed with great abilities not raw recruit
>>
>>94398751
>Sim

I'm an idiot.

I recommend Independence War, then.
>>
>>94398774
>when roleplaying do you allow players to start with high-XP characters?

With Clanners, always, especially because AToW penalizes them bizarrely in chargen (the sum total of stuff provided in the Trueborn Sibko is way less than the points you pay; also it's annoying that Clan Warriors start their careers at 16 when in lore they start at 20 or later, while IS folks seem to be graduating from the academy at 19).
>>
>>94398785
Clan Warriors are supposed to graduate Sibko at 18. Alaric was nearly laughed into solahma for not testing out until 25 AND he failed twice, which should have relegated him to lower caste. But mommy Katherine was able to pull strings somehow.
>>
>>94398768
Can you really picture an invasion era trueborn crusader accepting orders to never get inside the enemy's weapon range?
>>
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>>94398553
nuclear option has a comstar skin thats all i got for you
>>
>>94398759
What are all the vehicles? I see two Demolishers, 1 Ontos, a Hetzer, what is either an Alacorn or Schreck or Pike, and then two others
>>
>>94398802
Rommel and a Bulldog
>>
>>94398802
left to right is a patton, a sturmfeur i think thats how its spelled, demolisher, a drillson, shreck, hetzer, another demolisher, and one last patton.
i usually play this as an implied rct
>>
>>94398785
the AToW also doesn't provide for IS characters starting training in childhood, which is canon and I think 3rd ed did provide for
>>94398792
>able to pull strings somehow
An issue of Shrapnel suggests she was responsible for a string of murders of Clan Wolf warriors that got in her or Alarics way
But how? Loki agents still loyal seems dubious.
>>
>>94398821
She had an entire Trinary of loyal elemental bodyguards in the novels.
>>
>>94397512
>See, in the First World War, you still have a lot of idiot generals on both sides, and they would look at these new artillery pieces and think “well shit! These things can shoot over the horizon and destroy whole formations with one shell, why are we even bothering with all this other “maneuvering” and “tactics” nonsense? Just shell the fuck outta the enemy encampment and then move in! It’s perfect” and then what happens is the other guys build bunkers, hide in those until the shelling stops, then come out and gun down anyone sent to claim the position. Then the generals would get mad and double down with this retarded strategy by just shelling them longer, and the other side digs deeper trenches, rinse and repeat, by both sides, for FOUR GODDAMN YEARS! These generals never learned, they would’ve kept going except they all ran out of shells, soldiers, and food so their governments had to sue for peace. Hell, German generals went to their graves refusing to admit that their stubborn incompetence lost them the war.
There is so much ignorance in this pot that I feel it offends me on a spiritual level. It goes beyond a lack of knowledge and enters the realm of wilfully refusing to learn even the most basic of facts. If I where on my PC and not phone posting u would type a full breakdown of your post, pointing out what you got wrong (everything) and correcting you. But I am phone posting, so instead please accept this message of disdain and contempt.
>>
>94398833
>cranky phoneposting while namefagging
>>
>>94398810
oh sturmfeur not ontos okay thanks
>>
>>94398831
elementals poison people and make murders look like muggings?
>>
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>>94398846
np have an ontos
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>>94398848
Nobody suspects the muscleheads.

>tfw remembering the cute dumb falcon elemental that went "You think I'm pretty?" in A Rending of Falcons
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>>94398727
poorly worded statement. hard science fiction is not mutually exclusive with being a game
>>
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>>94398701
>Realistic ranges would make BT unplayable.
That's why difficulty is based on turns that last seconds and weapons do LoS range at +8.

>themoreyouknow.hpg
>>
>>94398792
Nasty Kat's pussy game is canonically ridiculously good, so you know she was fucking her little Mordred's bullies. At least those she wasn't having killed by Dark Caste thugs.
>>
>>94398870
Hard sf denotes paying close attention to (accepted at the time of writing) science - think of Robert Heinlein
The only hard science BattleTech ascribes to is the complexity of space travel and the time it takes, and even then the ships dont add up anymore than the mechs do
>>
>>94398888
that's not really relevant to the post you're responding to
>>
>>94398877
Did that ever actually get explicitly mentioned or is it just a fan inference from the way she is constantly getting people to violate all notions of honor and law on her behalf?
>>
>>94398701
>>94398876
you'd have to alter the scale
or have an excuse for them to be point blank which does still happen today with MBTs getting close despite their ranges
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>>94398084
> Where's the summary post with the rules and TO&Es? I want to see the battle report.

Here is a summary. There will be no battle report. I will not have the energy available to make one in-progress, I have a hugely important family event to attend after the BattleTech game so I will not make one right afterwards. I will not have enough fucks to give about these threads to create a battle report significantly after the fact, because frankly this place has been utterly contemptuous lately, and I've only even been lurking when I have literally nothing to do at work, or like now, when I woke up for no reason hideously early and have nothing else to do.


>>94397512

I'm going to agree with Kraken on this one. This post is *entirely* full of memes and outright falsehoods, and not actually of any legitimate military history. This is not only painful to read, but is actively insulting to anyone who's ever bothered to actually do any meaningful research of the topic whatsoever. I *am* on the PC, and I have a reputation for trying to help people when they don't know what they're talking about, and I *still* don't want to expend the amount of time, and effort, and spoons, it would take to correct all of the misconceptions and historical inaccuracies in that post. I award this post negative internet points, and count yourself lucky that this is an anonymous site so the stain of posting this drivel will not follow you forwards in life.
>>
>>94398894
the Shrapnel article suggests she was responsible for a string of deaths, so this is now canon-rumor like the material in the Interstellar Players series of sourcebooks
>>
>>94398895
BT ranges have already been explained as a combination of board game abstraction and ECM, this has been gone over a billion times.
>>
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>>94398860
>tfw will never make a simple but cute 7 foot tall living tank blush by giving her a compliment
>>
>>94398894
NTA but mostly the second. Vlad's unwavering loyalty to her to the point of assigning her a special guard that sticks around even 50 years after he dies is fucking insane in clan society which is all about "What have you done to prove yourself lately?"

It's almost as insane as the Raven Khan fucking Davion Princes for almost 20 years and letting entire generations of warriors go solahma without a single challenge to her primacy. I mean, holy fuck. It's still my headcanon that Caleb isn't dead and she has him in some rape dungeon in OWA space.
>>
>>94398902
And that's still not an acceptable answer, as has been pointed out over a billion times.
>>
>>94398897
Don't give up on us, bro. Saying this as a former namefag myself. You bring joy and cruncy clarity here. I try to stay positive. I got a lot to do in my day job, but this is still the best place to shoot the shit about BT on the internet. You help keep it that way.
>>
>>94398906
raven pussy is unreal
>>
>>94398907
Abstraction means the board game ranges are not to be interpreted literally, ECM means anything you can't hit with your own eyes and hands isn't a reliable target. It's an acceptable answer.
>>
>>94398303
Tac ops overrides your trannie tantrum, sorry.
>>
>>94398897
you should do storylines
this is kino
>>
>>94398907
how is board game abstraction not acceptable?
>>
>>94398918
Don't even try, anon. NEA is far too jaded and depressed to be talk backed into contributing to btg in any meaningful capacity.
>>
>>94398906
>>94398925
>I dont know but I've been told
>Raven pussy is mighty cold
>>
>>94398935
Unironically because autism
>>
>>94398906
>>94398894
It's also almost always men she gets on-side. Yvonne doesn't count because she was a retard and a symptom of Victor's political incompetence. Nondi also doesn't count because she was a Steiner nationalist and a bit of a misandrist. She's fucking dudes, or cockteasing them. Hell the only one she doesn't manage to fuck is Victor.
>>
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>>94398939
Fuck the Cold Crows.
>>
>>94398897
baker and able have too many clan mechs
>>
>>94398897
>There will be no battle report
Good. If you aren't going to make a PDF and put in in a single post then we don't want a batrep posted here anyway. Thread spam isn't welcome and neither are you.
>>
>>94398944
>the only one she doesn't manage to fuck is Victor.

She obsessed about that so much, she made a tubebaby with his DNA anyway.
>>
>>94398927
Napoleon's artillery corps routinely engaged moving targets multiple kilometers away.
>>
>>94398950
Unironically, neck yourself.
>>
>>94398955
Don't care. Game abstraction.
>>
>>94398955
Did they do it accurately with less than 10 seconds of ranging? No? Then go fuck yourself.
>>
>>94398870
Cope.
>>
>>94398905
8 foot tall*
>>
>>94398955
Even with game abstraction BT has artillery shooting across multiple maps, the Long Tom Artillery piece can shoot across 30 maps for example, so I don't really see what your point is.
>>
>>94398906
>It's almost as insane as the Raven Khan fucking Davion Princes for almost 20 years and letting entire generations of warriors go solahma without a single challenge to her primacy. I mean, holy fuck. It's still my headcanon that Caleb isn't dead and she has him in some rape dungeon in OWA space.

Raven khans live and die by political maneuvering, not combat.

It's very possible that Iqbal Lankenau is currently the real power in Clan Snow Raven, and that Sterling McKenna is allowed to keep her official rank because it seems to make seducing Davions easier - and since the FedSuns is the neighbor of theirs with which they don't have a history of genocide, it seems like a good idea to keep them on-side. Anyone stupid enough to try and challenge it gets beaten down by Iqbal and his faction.
>>
>>94398955
By "moving target" do you mean a giant infantry formation marching across an open field while firing from a prepared position and having taken significant time to get the range?
>>
>>94398969
cope with what
>>
>>94398972
The point is that the ECM thing doesn't make any sense. You don't need a target lock or fancy sights you just need the projectile to go far enough in a consistent way.

I don't mind the game abstraction but I do get annoyed when people repeat things they heard once without thinking about whether what they are saying makes any sense.
>>
>>94398986
battletech is fish and chips sci fi and thats a good thing
>>
>>94398988
It's also canon, whether it makes sense or not. Multiple novels talk about it.

>>94398993
Fuck I could go for some fish and chips right now. Worst part of living so far inland, no decent access to cheap seafood.
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>>94398993
what does that non sequitur have to do with anything
did you not understand the post you responded to?
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>>94397154
To be fair, the Taurians did not have the logistics train to get fancy drop missiles to meaningful rear area targets. They had to deploy total war defensively, which is far less effective because you're shitting where you eat, in hopes that the Star League would leave because everything they wanted to steal had been blowed up. It actually worked pretty well but they still lost because they simply could not match the volume of bodies and materiel needed to totally salt their own Earth, and didn't have the will to do it to their core worlds. It did work when the Capellans tried the same shit on them, but the Capellans were the sick man of the Sphere and could not match SLDF logistics or manpower and got bogged down before the Taurians had to sacrifice too much.

The kind of cunt tactics you propose were common in the first and second Succession Wars (albeit with nukes and mega-viruses rather than RKVs). All that happened is all sides own-goaled and ruined what they were fighting over. Even then, hundreds of planets were depopulated and rendered near or totally worthless.
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>>94398946
im trying i want what caleb got
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>>94398897
I'll miss reading your battrep NEA, they have brought me much joy and amusement over the years, and inspiration for my own games. Your not wrong about the thread though, but hopefully this wave will pass, like the red pant ss posting in the other general, and we can rebuild.
Good look with your family event man, hope it goes well.
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>>94398988
Reliably hitting a small fast maneuvering target you can't see is not possible without the kind of thing that BT's ECM defeats.
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>>94398970
it hurts enough already, ok?
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>>94398947
From someone who follows their games, his players salvaged them legitimately from the last contract against the Wolves. Earning something on the tabletop is always a perfect defense against mary sue claims.
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>>94399001
War cannot be a zero sum game if you expect to gain anything by it. This is why you'll never see a strategic nuclear attack IRL unless it's by a freak accident, and even that is unlikely and probably wouldn't spiral. The people who start, command, and profit by wars do not want to spend the rest of their lives in a bunker under a mountain eating canned beans and waiting for their security team to coup them because why take orders from this fat body if the world is destroyed? This is the real reason Smoke Jaguar was censured, not the moral outrage, because they were flirting with escalation to tactics by their enemies that would make the war not worth fighting. Nukes at drop sites, infecting bondsmen with long-dormancy bioweapons, that sort of thing. The Clans did not have the unity, manpower, or industry to deal with that. Half the real reason the invasion happened at all was to steal resources from better worlds than they had. Convincing the Snakes that this war was existential and not merely political was the last thing they wanted to do.
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>>94398947
?
baker has one
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DESU, if I'm a spheroid, I'm not keeping any Clan mechs in my TO&E that aren't standard armor/chassis. Even then, it'd probably be smarter to just strip them down to the sksleton and parts them out to the government, keeping some stuff like energy weapons for yourself.

Only ammo weapon I'd want to keep would be LRM launchers, it'd be well worth taking a big wet bite our of your Clanner salvage parts to keep those munchkin weapons firing.
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>>94399029
the complexity of maintaining them and scarcity of parts makes it too many, they should have just one or two and cannibalize the rest or sell/trade them to their employer
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>>94399059
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>>94399059
I'm a spheroid but since I'm part of a regular military battalion that already includes a full Omni company, slotting clan mechs into our force is easy enough, especially since we get preferential treatment from the quartermasters thanks to cutting deals with the ISF.
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>>94399060

Probably, yes. But that's a decision to make on the part of each lance leader.

>>94399059

I got rid of the essentially pristine Marauder IIC I salvaged (1 medium laser hit -> TAC -> cockpit crit) for *exactly* this reason. It was too damn complex to upkeep in conjunction with other modern units, and it's a relatively simple and low-upkeep Mech chassis The only Clan things I'm deploying at this point are the pair of Clan ERLLs strapped to the forearm of a Thunderbolt, and the Clan bondsman who we took in the last contract.

But again, that's my choice, and other people's calculus may be different. The rules allow for them to salvage and attempt to upkeep Clan units, even if it's not necessarily a good idea. That doesn't make people objectively wrong for trying it. Everyone's gotta learn somehow.
>have to head out to game site
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>>94399079
Have fun, NEA. Take at least one picture for us?
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>>94399060
>>94399059
Baker's got a single Black hawk. Standard armor, standard internals. Nobody should have any reasonable issue with someone salvaging and operating that Omni. I think you just want to complain.
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>>94399079
Good luck with your dice
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>>94399085
According to the TO&E it looks like Baker has two Timber Wolves, a Night Gyr, and a Stormcrow; Able has a Nova. I presume from the other posts that they're outfitted with IS tech rather than Clan tech though.
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>>94399001
>>94399036
The problem of WarShips is the problem of addressing air superiority/supremacy. In real life, if they get superiority, you're losing. If they get supremacy, you've already lost unless you can make yourself not worth keeping (via low intensity insurgency, which is not what anyone playing anything but BattleTroops cares about). The question to ask yourself is this - how is air mated in real life?

Fortunately, we have the example of the US to show us how to 'deal' with that. American aircraft tech and eminence of force is so far in excess of the nearest rival that there's no near Battletech comparison. Even so, the US does not maintain an air empire of the Earth, and there are reasons for that you could transplant to Battletech.

First, just give no major power any advantage. They can all have WarShips, just not a crushing advantage in numbers, tech, or logistics. This forces conservative use and obedience of legal/social norms because no one can afford to accidentally 25% of their fleet on some monitors on a mid value world. Second is simply proliferation of low cost antispace assets on high value targets. You can't have these over every world, but you wouldn't send a big WarShip fleet to every world, because most aren't worth shifting your forces and because of reason three. You need to make warships and aerotech generally ruinously expensive to keep in constant fighting trim with crews who know a cunt from an asshole. You don't spend valuable repair hours wiggling your big battleship dick over A Place. Finally, you simply normalize RL tactics to make air attacks costly. Bury high value targets so the enemy can't scan and bomb them. Place others in major civilian urban centers. Place your troops there, too? Gonna bomb my mechs when they're hanging out around a children's cancer research hospital? Probably not.

You can include things like old and respected treaties on how WarShips may be used (iship to ship only, no OrBat).
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>>94399107
Force buildup treaties are also a classic. Those don't work reliably in real life, but they're not worthless. If you keep treatied numbers of WarShips and the like relatively low (because no one wants war to be zero sum), then the big fleet assets will only see commitment to the hardest targets and most critical battles.
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Playing MW5C; Is SOKOL even possible to be made with the Battletech rules? Gazelle felt like a bullshit but at least it's a DropShip
>planetary millitia sacrificing a DropShip, on the other hand is...
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>>94399100
Oh, yeah, I misread the company labels. Still though, 1 nova isn't unreasonable and the campaign is in the 3060s, and they literally just did a vs Clans contract. Having clan salvage isn't unreasonable.
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>>94399085
I'm not complaining, just saying that I'd sell most of the things part by part to buy more stuff that will be easier on my logistics. A Blackhawk is honestly a relative keeper, like I said.
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>>94399107
>Even so, the US does not maintain an air empire of the Earth
Aircraft carriers
The USA can park one or several an AFB off the coast of any country or continent
And it has a network of bases around the world for the purpose of supporting Bomber operations like Diego Garcia in the Indian Ocean
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New thread: >>94399131
>>94399131
>>94399131
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>>94399129
Yes, but the US does not enjoy total impunity over its enemies. It deploys these assets carefully with an eye to things that could kill them, because it doesn't want to risk attrition on incredibly expensive and high-skill assets on low value or no value behavior.
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>>94399139
Yes it does, the AC-130 is an aircraft that can only be used against an enemy with no combat aircraft or air defence ability
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>>94399147
And it is consequently only used where there aren't even low cost and tech AA assets, which is not a simple condition to produce.
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>>94397168
>is a retard
A average dropship (union) is a 3600 ton missile with 1500 tons of cargo space, that thing coming out of the oort cloud WILL crack a fucking planet never mind the Cobalt-60 it's fucking carrying. >>94397197
>nooo my setting of giant rock'em sock'em robots gets completely destroyed by anyone with a IQ over 100
Grow up.
>>94397205
Anon the modern Taurians entire doctrine is overwhelming destruction, they don't have the resources to fight total war against their neighbors.
>star league invades
>the first dozen rkkvs kill forward bases, industrial worlds, and some core worlds
>you want some more?
It's North Korea on a interplanetary scale, with nuclear weapons, they simply aren't worth invading because of the damage they would cause.
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>>94398902
>looks at Mechwarrior
Uhhhhhhhhhhhhhhh
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>>94397512
>>94398680
>>94398684
You’re all idiots, the issue wasn’t that the general missed One Simple Trick it’s that technology was literally not up to the task over overcoming trench defenses through anything other than slow attrition until right at the very end of the war. Any time someone tried a brilliant plan to overcome the enemy trench network through maneuver warfare it backfired and got hundreds of thousands of their men killed, that’s what happened at places like Verdun and the Somme. Ultimately the Allies won through a strategy of pure attrition (backed by millions of new American soldiers to tip the scales in their favor) because that’s all that could ever have worked



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