>Previous thread:>>94368488>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, Kings of War,Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules for alternative wargames.Atomic Mass Games, Black Site Studios, CMON, Mantic, OnePageRules, Osprey, Para Bellum, TTCombat, Warlord Games......and many other publishers.>Places to get minis; Updates to the minis list are welcome.https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edithttps://www.dakkadakka.com/dakkaforum/posts/list/373197.page>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.https://pastebin.com/MjtsC8AXhttps://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg>TQHow often do you play campaigns? What games do you think have the best rules for playing linked battles with progression?
>>94399327I checked the OHSW FAQ properlyIf you draw a joker while resolving e.g. an attack, the phase ends and the attack has no effect.If you draw a joker while determining a casualty in the turn end stage, either decide whether it's the red or black joker, or draw again. The casualties are decided and don't stay "down" for another whole turn.Also: close combat ends a figure's phase just as shooting does, so a single cavalryman can't finish off several downed targets
>>94404783is that a conquest mini? Huge animated bronze statues should work pretty well in 28mm games as well
>>94404963Mierce miniatures.
what are some good rules to use an excuse to build various small cold war era forces, about a platoon of infantry with a few support weapons and vehicles?
>>94405099I believe Flames of War Vietnam may fit the bill.
>>94404783A buddy and I ran our first game of Hobgoblin yesterday. It was a great time. I've been interested in rank and flank for years but not enough to get into WHFB. This scratched the itch for sure. It played fast. Our decisions mattered—both in the list-building and the actual game. While the unit types can feel a little flat at first, there's a ton of customization and combinations when you have magic, general artifacts, and fortune cards. I'll definitely run it again.
Went to the car boot saleSlim pickings this morningThought the rat car would be funny for Gaslands, the little yellow dozer things for 6mm scale terrain, and the Skylanders tank for Tonks as I already have one, the cannon was just in case
>>94404986Thanks
>>94405316>TitosI was always more of a Buttos man myself.
Please tell me about wargames played on a grid you like and how is the use of grid making them better. I'm curious if you like squares of hexes more as well if you have a preference.
>>94405119flames of war has a huge vehicle focus. Like easily a dozen or more tanks per side, not my type of game
>>94405286Good to hear, what size armies did you wield and how long did the game last? Did the lack of command friction detract from the game?
>>94405330>Tittos>Buttos>Feetos>Cheetos
I'm honestly considering writing a short skirmish ruleset in Notepad with ASCII art and hookers. What can go wrong?
>>94405614Obsessing over your own "perfect" game renders you unwilling to play anything else, and no one else will play your constantly changing, unfinished game.Other than that not much.
>>94405288Cute tonk anon
>>94405481We did 1,500pts, which is about half the standard size, on a 3’x3’ board with 5 pieces of dry roughly 3”x5” terrain. The game, including several rule checks and general chatter, was about 75 minutes. We were feeling very comfortable, but not completely confident, in the rules by the end of it. I’m not sure what you mean by command friction. The game is mixed activations with simultaneous melee combat, but it felt fluid. It absolutely has that Hutchinson feel of cycles-within-cycles. For example, the part of every round where units are removed can trigger the removal of more units, which triggers more removals, etc., but it moves quick if you get the hand of each basic, phase.
>>94404783Playing one now, getting new games in every couple weeks
>>94405690>Obsessing over your own "perfect" game renders you unwilling to play anything elseThe funny thing is that wanting to write my own game made play much more games than even before. Only this year I played 11 different systems in total.>no one else will play your constantly changing, unfinished gameI know at least three people I can force to play it with me. I know it's a sample not big enough for decent playtesting but I just want to blow off some creative steam I guess.
>>94404937>OHSW FAQI just get leaf health care stuff looking for this. Is it a pdf you can post or a link you can direct me to?
>>94405099No End In Sight. We get a bunch of /hwg/ refugees recently?
>>94405614Do it anon. Don't let the bastards get you down. Creative processes are generally interesting as a hobby and worth doing for their own sake. Even if the game doesn't turn out well you'll likely learn things.
I like SIF. It's a fun game with cute minis. Picrel is today's match. My targs vs a buddy's martells.Anyway, post pretty game pics.
>>94405458Boy o boy do I have something for you
>>94405458It also looks like diceless (and randomizerless), grid-based tactical RPGs are starting to take off on itch.io.https://meatcastlegameware.itch.io/tacticians-of-ahmhttps://gilarpgs.itch.io/hunthttps://gilarpgs.myshopify.com/products/pox
>>94404783>tqI sadly never really get any campaigning done. Any time I have to game is just enough for maybe one or two Dredd games. I would love to get a whole day for one though, maybe over Christmas?
>>94405750Command friction means things like units not following your orders, like a unit of knights charging the first enemy they see without regard for the battle plan, a militia unit having a bad case of the nerves and not following through with their assault, archers letting loose before the enemy is in effective range etc.
>>94405614>and hookersI feel like that would be best for a campaign ruleset as a form of "passive income". Either that or making the whole thing about lowest end whores shaking each other for the best corners to stand on.
>>94406863Not you, but I feel like a lot of people don't know how to judge differing quality of command friction systems. Roll dice, maybe unit does nothing is shit. Just boring shit design.Roll dice, maybe unit does something other than what you ideally want it to do, like charge the nearest enemy, duck down and hug cover, or take some pot shots at a target, is kino.
>>94404937>either decide whether it's the red or black joker, or draw again.Most regular American decks and all casino or German decks already have a red and black joker. It's important in many gambling games. The "red" joker will be printed in color and often the design will be slightly smaller than the black joker if there's a difference in size. The US Playing Card Company typically does three-color jokers for anything that's not a casino deck, their casino decks are specified by the client.If you get stuck with a tarrock or Spanish deck, then coins = diamonds, cups = hearts, swords = spades, rods/branches = clubs. Some of the German decks get weird and often have a fourth face card, basically a low-Jack. >>94405286Can you please give a more detailed batrep and examples? I'm kinda curious about the game itself. >Our decisions mattered—both in the list-building and the actual gameIs just flat-out Amazon shill review text. What decisions? Where did you find yourself thinking the hardest? What pivotal decision(s) won or lost the game for you? Did any of the units or models do something particularly noteworthy? How long did it take you to set up and choose a force? Were there hiccups in understanding parts of the rules that might be helpful to tell another Anon?>>94405458>how is the use of grid making them better.This is one of those things that's been hashed out in the hobby for a century and a half. TL:DR - Grid games have extremely unambiguous line-of-sight, even if processing it is sometimes slow. They reduce the amount of time players take to move because players no longer have to be as precise with model placement. For hex-and-chit a grid with stacking rules lets you reduce a map to a reasonable ground scale for a full-sized battle without making the pieces too small to handle and yet still too big to take up their historical frontage. Modular grid and hex-based terrain can be built to make the table easier to use without compromising gameplay
>>94407043>Grid games have extremely unambiguous line-of-sight, even if processing it is sometimes slowI will never not be baffled by the very existence of True Line of Sight in the 21st century. The concept is so flawed and outdated I can't understand anyone willingly sticking to it over 2.5D or 2D.
>>94407027Yeah, that's a good way to do it. I hear oathmark has a pretty good friction mechanic. I thought of houseruling opr so that a unit has to pass a quality check if it wants to attack or shoot at a unit that is not closest to it. This would mean that elite units would have a higher chance of doing what you actually want them to do, which is proper.
>>94405933Sorry, my note taking didn't include enough source data. It may have been on the FB group 232318944493472 which I can't link to on here.I'm just passing on what the author had to say. I would have kept drawing cards to resolve stuff, but maybe that breaks something else (like you could keep drawing jokers)There are broken parts to the rules, like none of the scenarios have points that match the points system in the rules.
>>94407043Good to know about US card decks. In UK Waddingtons make decks with identical jokers - pretty but not so useful.
>>94407156anon summed it up here >>94407043>even if processing it is sometimes slowit's a tradeoff between speed and ease of ruling. it's impossible to make a LOS system that resolves faster than true LOS, because 99% of the time it's intuitive and instant, and the other 1% where you're down over the table or rolling off it's still relatively quick.In a hobby that has constant challenges with games running overly long, designers make a lot of decisions specifically with an eye to how quick they play. there's usually some sacrifice involved, but if you're not making it there then you're making it somewhere else.
>>94405948thanks, I'll check it out>We get a bunch of /hwg/ refugees recently?very likely considering /hwg/ is either dead or in a state of dying at any given point
>>94407594>it's impossible to make a LOS system that resolves faster than true LOSI respectfully disagree. ASOIAF is using a pure 2D LoS system and I have never seen LoS being resolved so quickly and smoothly. Even Warmachine with its 2.5D LoS (volumes) plays so much better than TLoS. >because 99% of the time it's intuitive and instant, and the other 1% where you're down over the table or rolling off it's still relatively quickGod I wish. Can't count how many times I have seen people pointlessly discussing what should be considered a LoS-relevant part of the mini.
>>94407156TLoS is fast and immersive. It lets you do kickass silly shit like the periscopes with the little mecha cockpits inside for the Dougram boardgames. Most problems can be resolved with a laser pointer in seconds. It works just fine for people who aren't tense, adversarial, and trying to niggle every last possible advantage out of twisting the rules instead of just playing the fucking game. Basically it's something a tournament shitter by which I mean Warmachine player will prove completely unable to comprehend. Everyone else can unclench enough to make it work.Is silhouette LoS mechanically better? Yes, in theory. So are grids. Both remove ambiguity. They also slow down every other part of the game, much like allowing too much premeasuring, or using a deck of cards that you have to shuffle before every round.
I’ve been thinking that tabletop X-Com might be a fun thing to fool around with - I’m thinking old 90s style, not the reboot. I’ve heard INEPTT/INEPTT II might be worth a look; is it any good? Or should there be another ruleset I should look at?
>>94405458not familiar with what you mention there, but I'll say that there was a boardgame not too long ago -although for the reboot.Then there are also a bunch of homebrew rulesets (which I'm gonna post here after this post) and I'm pretty sure miniature agnostic games like Stargrave/Rogue Stars/This is not a Test/Tomorrow's War etc would allow you to DIY all the important characters and monsters with their unit creation rules. It's kind of a question of where you see the focus I guess. Is it the skirmishes or do you want some kind of campaign system with progression (base building?) along with that.
>>94408220
>>94408228I also have this savage worlds conversion kicking around, although that is really more of a RPG from what I understand.Anyway if you poke around you are bound to find a ton of other rule-sets like this. X-Com is pretty popular.Funfact: The creator of X-Com apparently also was a wargamer and there is a non-zero chance that X-Com was inspired by Brian Ansells Lasersquad rule-set. GW also published some other early video games by the guy.
>>94408220>>94405458>>94408246The Fallout Tactics computer game also came with a tabletop version in some of the special editions that's very close to XCom mechanics if not the campaign
>>94408289derp https://fallout.fandom.com/wiki/Fallout:_Warfare
>>94406863>>94407027>>94407229Okay, I thought that’s what it meant. There isn’t any of that, but I don’t know that it’s needed for what Hobgoblin does. There are Fortune cards, which do stuff like grant extra charge range or allow a unit to fight for an extra round, and that satisfies a random element that could be met separately by command friction. Both together, though, might be a bit much. Either way, we really did enjoy Hobgoblin. There’s been a rank and flank gap in my group’s rotation, and I think this will fit nicely without the model commitment of KoW or WHFB/ToW.
>>94407043lol, sure. 1/2You have ~10 basic unit profiles. The stat differences between them are minimal ("Heavy Cavalry" is essentially just fast "Heavy Infantry"), but there are roughly 15 "Strength" keywords ("Elite" gives you +1 to hit, "Nimble" lets you reform ranks for less movement) and 10 "Weakness" keywords ("Cowardly" prevents a unit from charging). You get to pick them to represent whatever you have on the table. I wanted to play as Dwarves, so I took a unit of Heavy Infantry (Slow, Elite, etc.). I made them an absolute menace, which was expensive, but I got some points back by making them "Hollow," which means they generate magic less often. Turns out, I would have won the game handily had I had 1 more magic point to heal a critical unit. Obviously, deployment is super important, especially if your whole army is "Slow" (Dwarves). Shooting isn't useless, and I actually did well with my gun wagon (War Wagon with "Range [+18], Deadly Shots), but you do feel the design bending against gunlines. There are Fortune cards, too. I don't know what they all do, but we had cards that gave extra magic, extended charges, and kept units in the game for 1 round after dying. Hobgoblin also combines health and morale into one "Doom" stat, so you can be "hurt" by allies routing just as you're hurt in combat. I wasn't sure I'd like it, but the interactions with the keywords give it more depth. As an example, "Despised" means a unit doesn't generate Doom when they die, which is a cool way to represent slaves or summoned monsters.
>>94408777Nice^ 2/2Hobgoblin has a very Hutchinson/Gaslands feel where the game is cycles-within-cycles. Each round has a cycle, every phase within the round has a cycle, etc. For example, routing units cause Doom, which can cause other units to route, which causes Doom... you get the idea. When you use a Fortune card that changes how or when a unit takes that Doom in the middle of a three-unit route, you'll be in the rulebook to follow the flow charts, for sure. Still, the flow charts are well-structured and did a good job of keeping things moving.I haven't played a rank and flank game before, but I didn't feel that the movement was an obstacle at all. It was a friendly game, so I guess you could have some sweat-lord using a protractor to check wheel distances, but that's not specific to Hobgoblin.All in all, we genuinely had fun with it.
Anyone play MAC Attack? I really want a small-scale game that allows me to fight combined arms mecha. I want sick robots, but I also want close air support and artillery and mechanized infantry so I can sperg out muh tactics. I may hit up the Alternative Armies sale and stock up on some little 6mm armies.
Midgard is out. I'm reading it right now. It's definitely better at being a catch-all do anything rnf with nice layouts. Its better than hobgoblin which is mostly just built for goofy supermurder
>>94409645>$60 after shipping Dios mio.
>>94408246Lasersquad was Julian Gollop's pre-X-Com game; Ansell's game is Laserburn. The similarity is either the reason people get muddled and assume one inspired the other, or a clear indication that one did inspire the other, name and all.
>>94405458Endless Fantasy Tactics plays on a square grid. It's basically just a tabletop version of Final Fantasy Tactics (i.e. the last good FF game), plus fast and is pretty easy to learn.The big advantage to using a grid is that it can do stuff like cone attacks without needs for templates and such.Relic Blade also includes rules for playing on grids.
So Devilry Afoot? Pros and Cons?
>>94405458Obviously not a game that actually exists, but I think 40k should be played on a grid. It'd be easier to make use of the strictly defined space to fit the large numbers of dudes on the board, remove all the hassle measurement and LoS causes when dealing with randos and WAACfags, and let you bring back blast "templates" and random scatter without headaches.Of course it's far too radical for GW to contemplate, or for fans to take seriously if it wasn't made by GW.
>>94407594>>94407887I've seen more games that use TLoS get bogged down in stupid bullshit of "how much of my guy can you actually see?" and people trying to position their models in an exact way to minimize how much of the actual model is visible around a corner.2D and even 2.5D is way smoother because the basebis the main footprint everything is being based off of. Can I draw a line from my base to yours? Does that line cross any terrain? Bam, fucking done.It's why I'll never understand the lunatics who want to play Battletech without hex maps. Even Alpha Strike works better with hex maps.
>>94407156The big advantage of TLoS is that it's incredibly simple to write. No need to define terrain or worry about elevation, just tell the player to have a look.
>>94404783How is that Marvel minis game compared to the Batman one? Both universes are fun, but I don’t rant to get into both.
>>94410047I mixed up the name. But if you compare the release dates on the TT game and the video game one clearly preceeded the other and considering Gollop published his first couple of games with GW I think it's a fair assumption that he might have been familiar with it.
>>94407537>I would have kept drawing cards to resolve stuff, but maybe that breaks something else (like you could keep drawing jokers)This is my inclination as well. You can only draw a joker one more time after that so its not to messed up I don't think. Makes more sense then just stopping everything.
>>94408871Fuck no. Guy's made one good ttrpg by stripping out as many rules as possible and seeing if it still worked. It did, was a great example, then milked that for the last decade reprinting it with different fonts and hardcovers. He's part of the nusr scene trying to move into wargames and cannibalize that too. The Doomed was laughably bad.
>>94411176That was kind of my point. And yes Laserburn came out well before Lasersquad. Gollop has said he played Traveller, which GW published in the UK, and I get the impression people used Laserburn to fight Traveller combats. It certainly seems likely, but I haven't seen him say so directly.
>>94411231Wait, so your reasoning for not playing MAC Attack is that the author created another good game and then made a few bucks? That makes me want to play MAC Attack more.
>>94411092Crisis Protocol is pretty fun, for what it is. It offers up that larger than life superhero fighting thing where you can throw dudes and scenery around, where Batman is much more grounded.Crisis Protcol's biggest flaws is that it comes from the same school of game design at Star Wars Legion, so fucking everything in it proprietary.Batman's biggest issue is that Knight Models are cunts and invalidated half the fucking model line when they switched over to 3rd edition.
>>94411306So you see someone making a judgment based on previous experience and you think >fuck that I'll ignore previous experience just to spite them on the internet! lol glhf. Go look at the design blog posts. Its badly conceptualized. Guy doesn't understand wargames at all. None of the nusr crowd did and a bunch of them took a flail at it when FKR was hip for 10 seconds.
>>94411092>>94411372Nice thing with MCP is there's almost no restriction on list-building, you just pick which characters you like and try to fit them under X amount of points various in-game mission cards require. There is a small bonus for having 51% of the team match a certain team requirement, but how required it is depends on the character granting it and frankly on competitive side you'll still find people winning without team bonuses. The mission variety itself is fairly standard for a wargame, SWL and Shatterpoint execute them abit better with their more modular nature (Shatterpoint especially changing objectives on the fly, discouraging staying in one spot), but there is enough minut differences that you'll build a "deck" of your preferred missions either for their events or simply their battle size.Terrain is important to MCP, given most characters have some way to interact with it (most commonly either throwing, climbing, or flying over), and it can further change how missions will play out. There's alot of focus on balancing to make most characters playable, there's a very small deck of cards (5) you can bring to do extra once-per-game actions either with the characters or player outside of game, and there's also special game modes that are created for the conventions and later sold to general retailers. The 3D print community for this game is huge, so there's plenty of alternative poses and renditions of characters to pick from, and all the rules are free online if you don't wish to support the company. Overall I love the game, it's one of my favorites in the market and I'd recommend it over Knight for one simple reason: there's more people playing MCP than playing Knights' Batman and it's easier to purchase models for MCP. That said do check out Knight model games when you get the chance, they are extremely interesting too and have some of the best sculpts I've seen of proprietary games on the market.
>>94411384… anon, read >>94411231. The “previous experience” is a game that “worked” and a “great example.” That’s either an endorsement or a critique so confused in its cynicism that it can be disregarded out of hand. Besides, it seems like you haven’t even played it lol.How do the rules work at the table? How does it compare to other 6mm mecha games? Are there any interactions or mechanics that you found unique?
>>94404783>ywn have big tiddy bronze colossus gf.Why even live bros?I really like Greek fantasy stuff. I wish there was more of it.
>>94404783Big Bronze Booba
>>94411657Read it more carefully. The "previous experience" that "worked" was an RPG, not a wargame, was made a decade ago, and was followed up with minor thematic variations to make money with little effort. Whereas the wargame he wrote was bad.These are not my opinions, they're the ones in the post you're misreading.
>>94411372>>94411588Thank you for the in depth responses.
>>94411588That's true. List building in MCP is insanely open. It really does lend to a case of "run your favorite characters together, we don't care." I just wish they didn't sell everything as two packs. There end up being that annoying situation where you end up with characters you may never use because they were packaged with someone you really wanted. Would also, maybe, help reduce to cost of expanding a tad.Batman, by comparison, feels a little more cohesive, while also feeling a touch restricting. Some gangs have way more stuff than others (which would be slightly alleviated if Knight hadn't shitcanned half the existing line), but it is nice that some characters can be run in multiple gangs, so depending on what you've got you can get some decent milage out of a handful of models.Overall, I like Batman just a tad more. Both because it uses normal measuring tools and dice, and because I am more of a fan of the street level thing in general. I have a good time anytime I do play MCP, but if I had to pick between the two Batman would likely get my vote.Ultimately, when it comes to superhero gaming I'll stick to card games, I think.
>>94409645Scans available yet?
>>94410719NTAYRT, but I also dislike TLOS philosophically because it pretends that the unit is frozen in it's figurine's pose. However, basically every wargame has some degree of time and space abstraction and compression that the assumption that the unit's position is 1:1 with the figurine's pose becomes absurd.It's also lazy, especially when the designers have TLOS but don't include procedures for the common edge cases - and as soon as you go "what even is 50% of the model" and "don't count protruding gun barrels", you might as well have just written an abstract LOS rule anyway.
I really hope TLOS and IGOUGO fanatic guy are the same anon. It would be sad if there were two people posting here with dogshit opinions instead of one.>>94407887> [grids] slow down every other part of the gameChatGPT, write me a shitty opinion as if I have never played a wargame in my life.
>>94404783>How often do you play campaigns?Only way I play any wargame outside of a playtest or two to get a feel for it. >best rules for playing linked battles with progression I like 5core Skirmish for progression but its very narrative based campaign play rather than a mission tree or anything very competitive. The newer 5 Parsecs campaign arc is good too. Not as much fond of the rules buy ymmv. I've heard good thing about This Is Not A Test, specifically as a successor to old-necromunda which had some janky parts but for gang territory control and arbitrated play was a lot of fun. Been reading through the old Tony Baths and Donald Featherstone stuff, seems to be more of a historical interest rather than anything I'd want to do specifically. Tried linking Dragon Rampant games as the domain play for a ttrpg campaign which was okay but didn't really do unit progression, but I've found that doesn't interest me much after skirmish scale.
>>94410719the flip side of that argument is that with 2.5D you get those scenarios where an otherwise unobstructed model is out of LOS because its toe is touching a piece of felt or something. and then people fight about that instead.for the record, I'm not advocating TLOS as being especially good at anything except resolution speed. it's ambiguous, it's not easy to rule, etc. it's just quick and easy, or "lazy", as you like. you end up with unclear cases and rolling off a lot of the time. but for the majority of games played in this hobby, which don't have a competitive bent to them, that's fine, since nobody's trying to game the system.
>>94412205PSrecently put together an En Garde! mashup of the old Mordhime gear and abilities I'm messing with to see if it works out. Shouldn't be too impressive but I enjoy the melee mechanics and its easier to do with a very small warband so it suits my current group.
>>94412125>everything old is bad; all rules must be "modern" and "streamlined">you can trust me, I'm the smartest person in the room>and also, everyone who disagrees with me is the same person
>>94412290>Get called a 'new bad' grog in last thread>Get called an 'old bad' whatever in this thread.>anon thinks TLoS is oldstay schizo thread.
>>94411933It seems like marvel is the way to go. Plus I can play as Venom, which is a big plus.
>>94412323That’s because you’re an attention starved newfag. Go talk to pavil.
>>94412290... wait a minute here anon... do you think grids are *new* and TLOS is *old*?
>>94412339Remember the guy from last thread that had only played 40k and Warmachine? He didn't leave.
>>94412339Depends on your national wargaming tradition. The Bong scene developed from Little Wars which uses TLOS. The American scene developed much more from Avalon Hill and board games, which often used grids.
>>94412382Did anything actually develop from Little Wars? I've never really seen anything like it other than itself. Also, it doesn't have TLOS. There's literally nothing about sight lines in the rules whatsoever. You can shoot things you can't see. There's no cover.
>>94412339Everything new is old (but worse).
>>94412445nta>You can shoot things you can't see>There's no cover ... I haven't read Little Wars but this seems off. If there's no cover you can see everything so that makes sense, but then you're shooting things you can see.
>>94412560>I haven't read Little Wars No shit. Go read it before you say more dumb shit. It's not long, it's totally free, and you'll see immediately what huge mistake you've made.
>>94412560>>94412609Here, I'll make it easy on you https://www.gutenberg.org/files/3691/3691-h/3691-h.htm#chap03I'll even give you a hint> When men are knocked over by a shot
>>94412609No. Explain what you're trying to talk about and resolve the inherent contradiction in your language.
>>94412620Ah, you don't know what cover means. Thanks for clarifying.
>>94411276>people used Laserburn to fight Traveller combatsPoor Striker, entirely displaced.
>>94412624>>94412637Explain how Little Wars has TLOS. Show us all how you flunked elementary physics.
>>94412721If you have to shoot over a thing because the model is behind it, it has cover. That's not to do with TLOS. Cover is a military term. Like for a wargame. You can just say you mistyped or otherwise made a mistake, or just stop posting, We figured out what happened. Everything else is just going to be you trolling because you're mad.
>>94405316>Mierce sculptsThe hobby's prime supplier of snitties.>Mierce pricesThank fuck for their sales and discounts (although those big packs aren't so bad since they're 50% off component price). Have some discount codes, valid until the 22nd.SPECIAL-FRIEND-2024-60(for resin miniatures, books, posters and Templar's Forge items)SPECIAL-FRIEND-2024-30(for Grey Wulf resin miniatures, Vallejo paints and digital miniatures)not on any limited edition miniaturesnot on any components, miscast packs, grab bags or other offersnot on any Kickstarter items or other pre-orders
>>94412742>>94412290>everyone who disagrees with me is the same personExplain how Little Wars has TLOSbitch
God damn, chill the fuck out, you pack of bitter assholes. I don't give a shit about line of sight arguments, but Little Wars was literally shooting the dudes with nerf guns to simulate the dudes shooting each other, i.e. line of sight. That's it. That's the giant secret the other anon is being a smug shithead over.Now take a fucking breather and act like the grown ass late-middle-aged men I'm certain you all are.
>>94412799>ballistic fire travels in a straight line>reading a paragraph of text constitutes being smugDid I miss the petrol and paint chip party today or something?
The only thing more retarded than using TLoS is arguing over it. I want to hear more about Striker and Laserburn striker was real bad, I think I played the 2nd edition, we had so many problems we finished the game with Dirtside instead
>>94412799The "giant secret" is clearly that by using actual projectiles Little Wars didn't have any explicit rules for line of sight or cover at all. And they would shoot in parabolas, not lines. Except when he played outside and had to factor in the wind to snipe around corners.I agree with the anon that said nothing seems to have actually descended from LW though. Apart from the spring loaded cannons and huge scale, the rules for capturing enemy soldiers are something I don't think I've seen anywhere else.
>>94412850>I think I played the 2nd editionMakes sense for it to be shit, Striker II was a The New Era product and I don't think any of those were particularly well-received
>>94412799It’s just one person arguing both sides for attention. Always is.
>>94412881Anon be like "Stop gatekeeping your secrets behind words!">>94412934I mean there's like only a dozen people in here (bring back unique poster count you cowards), but I still think that's an organic slap fight. Like watching a tard roll on the floor crying while his dad tries to explain it isn't going to make the McFlurry machine magically fix itself.
>>94412972>only a dozen people in hereAll me btw.
After ~25 years of collecting and painting miniatures I've recently had the realization that in all of that time I've never painted a dragon.So now I'm looking around for some interesting sculpts.I know Reaper has all of the usual suspects to field the entire DnD menagerie of chromatic and metallic dragons, including giant (ancient presumably in dnd terms) and young dragons.But there are also companies like Archaon Studio that do fairly cheap hardplastic kits. After looking at all of those sculpts I realized that there are not a lot of companies that do wingless dragons. The only one I can think of was the Oathmark one. Now I konw you could just leave the wings off of another sculpts, but there is something to be said for the pose being sculpted with that in mind. I was just wondering if any of you guys know of good sculpts of either wingless dragons or wyverns (the arms being the wings basically, like a bat).
>>94413011Khurasan has this guy. Comes with alternative neck parts if you'd rather it have a basic flat scaled neck rather than the frill.
>>94412850>LaserburnIt's a D100 based game where the campaign system is "take turns making shit up". Basically Inquisitor with extra steps. Or different steps. And worse typestting. And a horrible scan, going by my copy. And THEN there's Advanced Laserburn.Also there are just over two pages of background and it's funny how 40k it already is.
>>94413537I think I've confused Laserburn with both Laser Storm and Strike Legion again. I keep mixing them all up.
>>94413694If it helps (it won't) there's also Beamstrike, which is a modern rewrite of Imperial Commander, which was mass-ish battle Laserburn.
>>94413759Someone should make a game called Laserstrike. Also a mass battle version of it called strikeburn.
Anyone tried the VIctrix stuff? Is good plastic?
>>94413811Yes. Is good plastic, comrade.
>>94413793Strikeburn is a pulp era skirmish game about breaking up unions in Innsmouth.
>>94413857Beamstrike is a Gundam game with a finger under its nose for copyright reasons. Strikebeam is an autistic ship simulator with relativistic projectiles and energy beams that move across the table on their own turns. The gravity of nearby celestial objects is a factor that must be accounted for when moving anything.
>>94413930Sorry, Beamlaser. That's the !Gundam game. These don't even exist and I'm already confused.
>>94413793Could be worse. Fantasy wargames I'm aware of include>Warhammer>Kings of War>War and Conquest>Warband>Fantasy Warlord>Fantasy Warriors>Age of Fantasy>Fantastic Battles>God of Battles>Battle Havoc>Mighty Armies>Mighty EempiresBut not, funnily enough, "Fantasy Wargaming" which is an RPG instead.
>>94413930I was just making a joke about Strikes, unions and an excuse to use WGA's partisans as gangsters and pinkertons fighting fishmen communists.
>>94413857Whereas Strikelaser would be a high precision bowling game.
>>94413950You forgot >Fantasy Rulesfrom ChipCo. And no, I'm not taking the piss at all.There's no winning. Even if you have a relatively unique and googleable name, say Starmada, some lazy fucks at a bigger company will just slap it on an expansion pack and fuck you all up. ib4 Corvus Belli apologists try to say they just don't speak good enough English or something
>>94413945And of course Laserbeam is a 50s spaceman vs lizardman skirmish game with atomic blasters and skintight bubble helmet space suits.
>>94414037I thought that was Blood Bowl.
>>94414039And Warmaster, for that matter. And Spivey's Havoc. since I have Battle Havoc already.>>94414091>Blood Bowl>high precision
The world isn't ready for Strikestrike yet.
>Billhooks has an Italian Wars section>Billhooks has a fantasy supplementSo can it do Warhammer?
>>94414122keksome of my fumbles have been precisely the worst outcome. >>94414172>Quit shilling Strike!Strike! why does everyone keep shilling Strike!Strike!
War: rules for tabletop simulation of historical and fantastical bellicose conflicts with toy soldiers.
>>94409645Post the PDF
>>94414194Yes that's exactly what I use it for
>>94414306Would.
>>94414602Does it do a good job of representing the setting on the tabletop though?>>94414659>terminally autistic obsessive countershill>can only come up with le author is le gay!TFL don't need to do this nor would they be this devious but pretending to be mad but saying nothing about the system itself is exactly how I'd shill a game here
>>94412234>I'm not advocating TLOS as being especially good at anything except resolution speed.Is it, though? I suppose on a sparsely terrain table, maybe, ut when you have to fight to even be able to see because of terrain it seems like it would slow things down way more than just drawing a line from one base to another.>>94412290>Everything old is badPoint me to where that's being said, though. TLoS is bad, but rhat has nothing to do with it's age.>>94412339To be fair, TLoS isn't exactly new. It's been in use for decades at this point.
>>94409645So can I get a quick rundown of the system? Despite how often it gets brought up, no one in these threads have actually said anything other than it's fantasy RnF.
Daily reminder to ignore all low effort bait faggotry. This general has several baitfag posters desperate for attention. Don't reward them for shiting up the thread, just ignore them.
>>94415015Game is a standard RNF, it has kill zones in front of the blocks of troops that make it harder to manuever when you're right in front of them.Otherwise its a move, shoot, charge and attacking rolls phase sorta game. There's 5 types of troops and you bolt on traits to add variety. Can do magic and non-magic games. It's better than Hobgoblin where you can't really not do magical stuff, and its more deep than OPR, which is good because OPR is fucking trash and only liked by retards. It's got a neat mechanic where the winner is determined by victory points that go down based on losses, but go up based on how impetuous and heroic you and your heroes are. Tactics will always win a game, but heroes being heroes will win a game a bit harder.
>>94415105I won't tell you it's an auto-replacement for other RNF games. It probably won't do ancient rome very well because there's an expectation of badass heroes in the front, dark ages stuff, king arthur stuff.
>>94415111>It probably won't do ancient rome very well because there's an expectation of badass heroes in the frontI mean if you want it to be a historially accurate simulation there are probably better systems for that anyway. If you got a suitably badass looking model it doesn't matter for a game.
>>94415105>>94415111How Herohammer is it comparatively?
>>94415111>>94415144Why would that be bad for Rome? Tabletop scale battles are centuria size, maximum two centuria at best, and in the centuria the Centurion stood at the very front and took part in the heaviest fighting
>>94415111Brotha rome has countless stories of heroes rushing ahead of their men to claim glory. Rome has specific awards like the corona aurea and the corona muralis given to the first officer to storm an enemy position or battlements, killing the first enemy. Romans would literally compete with each other for an irl First Blood achievement. When Caesars naval assault hit the shores of Britain, a Signifer literally jumped overboard and swap to shore holding the Aquila above his head just to inspire the other men to action
>>94412234The core problem with 2D LoS is that it encourages ugly tables and doesn't handle linear obstacles or multiple-level battlefields well. Silhouette adds very little complexity to the system and corrects both of those problems. >>94413811Is good plastic, yes. Some of the sculpts are a little soft, the models are slimmer and a little shorter than most of the current crop of multipart plastics. Overall it's still quite good. Especially for the price.>>94413011>wingless dragons.Ral Partha's got a couple. Both of these are about 5-6" long, fairly small and slender by modern minis standards. Fantastic detail though.https://www.ralparthaeurope.co.uk/shop/dragons-c-60/10363-panther-dragon-p-2010.htmlhttps://www.ralparthaeurope.co.uk/shop/fantasy-warband-rpg-minis-28mm-c-181/monsters-and-beasts-c-181_206/01710-hunting-dragon-p-4445.htmlThey also have several wyverns. Try searching for "lindwurm", "drake", and "wyvern" models instead of just "wingless dragon" and you may have some better luck.
>>94415306False, the problem with true LOS is that it produces ugly tables. Pic related
>>94415306>>94415323Girls, girls, you can both have ugly tables.
>>94415504be*
>>94415105So, I took a gander at the website the other night and it seems units are single bases worth of dudes? Or am I misremembering?
>>94404783That’s cool. Ancient Greek fantasy is a fun genre.
>>94414039>ib4 Corvus Belli apologists try to say they just don't speak good enough English or somethingCB paid them for it and included a little ad for the original in the Starmada box, in that respect it's like SJG asking PEG to use the name Weird War 2.
>>94415868its technically "scenic bases" but they're going with the weird TFL scheme of 4x2. I dont get it but I have a bunch from playing Infamy, Infamy, so it's fine, whatever.
>>94416222>infamy, infamyAny good?
I've been looking at the Epic Armageddon and NetEA rules and this seems pretty great. Does that game get any love here?
>>94416193To be clear here, CB paid them after they fucked up by apparently never googling 'starmada'. It was an apology, and the ad was basically a pay off to not bring it to a legal matter. MJ12 could have demanded a cut of their sales, but the settled the matter in a manner that got no lawyers paid, so I'm happy if they're happy.
>>94416266If you mean "does it do rome vs barbarian kingdoms from the princeps era" then yes, very well. requires lots of terrain, a big table, a decent amount of units. One of those games that doesnt have an easy start up cost. It's what you buy once you've gotten a huge hail caesar army.It does what it sets out to do fantastically. But unless you got tons of shit lying around, eh, sorry.
>>94416313A bit but you'll likely get more actual responses on the gw specialist games or maybe the hh general. There was a significant amount of the hh variety of epic Armageddon at one point.
>opens thread>skims>closes threadJesus guys get it together Idc if the Midgard dude is gay, game rocksAs long as the rules don't state that I have to suck a dick in place of an armour save we are good
>>94416661It's just one or two tourists sperging out and everyone else laughing at them, Anon.
>>94416661Every day we get closer to the otoko no ko miniatures game.
>>94416674We probably don't.
I’m a Newfag looking to escape GW ecosystem. I’m considering bolt action as I love WWII and history in general. BA seems like the game I should have gotten into. What’s the system like from any of you that partake.
>>94416710Consider hitting up /hwg/ (>>94381916) if you're more interested in history-oriented games, you'll probably get more opinions and suggestions there rather than /awg/ since they're all about history.That said.Bolt Action is the largest WW2 game, I've heard people say it's the 40k of WW2 games, whatever that means, but they just put out a new edition and kits so maybe check that out since it's popular and you're more likely to find a group. Alternatively, there are sci-fi/weird war/fantasy historical games if you're open to them, which is more /awg/'s style.
>>94416742Got it. Thanks anon.
>>94416710WW2Hammer, with a novel activation system. It's an offshoot of 3rd-4th edition 40k.
5 Parsecs from Home. Is it really so good (tons of people speaking highly about it) or are there better solo s-f out there?
>>94411588>on competitive side you'll still find people winning without team bonusesBy fluke. The winrate is like 9% on the touney level right now. Some leaderships are absolutely better than others though.On one hand you have the "It's literally nothing" of Hulkbuster and Klaws, although I think the Leadership ability Hulkbuster brings to the table is that it's a fucking Hulkbuster (Plus Tiny Tony Stark)Then on the other hand you have Steve 3 who can break the game, Emma Frosts leadership card that had to be made restricted, and the deceptively good Mile's Morales one.I've been building up my Hydra roster over the last month. Finished Abomination last week, and I've been working on 3rd party prints of Omega Red and Sabertooth this week. I *NEARLY* did them in their hilariously bad MvC2 alt colours, but like a coward I decided against it.
>>94416690Not with that attitude!
>>94414039it's pretty funny, my infinity starmada box actually cam with a little flyer advertising the starmada game as compensation
>>94414821They made stuff like that political, so fuck them.
>>94417116I like it because it's very flexible. You can add campaign rules, leave away some bits you dislike, and basically customize it to whatever you want to do.
>>94417116It's pretty good, with the caveat that the skirmish game part is very simple but easily added to (or replaced entirely). My main issue being that the missions are kind of pointless because killing all opposition is inevitably simpler and easier, but adding enemy reinforcements can fix that.>or are there better solo s-f out there?Probably not unless you're after something specific.
Anytime have the Midgard pdf?
I just like miniatures and want to talk about them :(
>>94418256>>94418337Why don't both of you fuck off and stop turning the thread into a fucking culture war tm battle ground. The rest of us genuinely do not give a flying fuck what the devs like, so long as it is not pushed onto us.
>>94416153Yes, and?>>94416222Could one easily change it to using multiple stands per unit? It just makes the armies feel a little less epic when a unit is a single stand of dudes to me.>>94416298It is quite a nice ass. Would happily stare at more.>>94417359>I *NEARLY* did them in their hilariously bad MvC2 alt colours, but like a coward I decided against it.Oh shit, that's actually brilliant. I've been struggling with really getting into the game because I feel like licensed games often bring out the worst of the "but that's not the correct colors!" crowd.Picking which alternate color scheme to use, though, would be the real trick. Some of those are fucking *wild*.>>94418256Wargods has ancient Greeks in it, thus it is full homo.
Are there any news about elf heavy infantry for oathmark? They were supposed to be released on Q4, last update I saw about them was a mention of them being worked on when orc heavy infantry was released in the summer.
Stop posting about political stuff, it has gay shit, I will not buy it, but we can talk about the merits it has (or hasn't) without having to bicker lamely like that.
imagine if /tg/ had moderation
>>94418956It has, its just they are here to post about furry shit and they lewd general.
>>94418956There's like one that actually cares. Got a ban last week for baiting a pollard. The rest don't give a shit.
>>94418479I was SO close to doing him in his White and Pink LK option.Honestly, it's not like AMG aren't clearly massive Capcom fans themselves. Two out of Three Wolverines have almost nothing but special moves from MvC as their attacks.
>>94415693I'm not going to tell them what their table's phenomenological presentation is. Seems personal and this is an apolitical board.
>>94417116The campaign rules as stated are pretty neat. The actual game-table combat rules are mediocre. Nothing special, not bad, but a lot less interesting than the previous 5Core setup. I think weirdly, they had to add more stuff that meant less and make it have more stats that didn't mean much so it had wider appeal than the abstracted 5core Skirmish rules. >solo Uncertain, don't play solo, sorry. I'm under the impression NW stuff for that is well regarded.
>>94419018Why bait him? Why not take your spazz fight to another board like, oh, I don't know, fucking /pol/ itself?
Both of you fuck off back to whatever cesspit you crawled put of. You are both cancerous cunts.
found an error in the hobgoblin book, the solo rules flowchart has the "yes" and "no" flipped.I'm thinking of just giving everything in this game a 5+ save because it's no fun just getting ass blasted by onesided strikes, but maybe after I play a few vanilla games.
Any 1:72 scale systems where I can play ukrainian war scenarios?
>>94404783Hey Warlord! Make a Judge Fire already, he’s the best one.
>>94419498Anything that's set up for 15mm scale really. Its similar enough. Black Ops, 5Core, No End In Sight, lots more. Seems more like a /hwg/ thing though. Not sure if there's much for drone based gameplay outside of the now dead Antares game.Dislike Blackout because of the badly done astrotrufing here but iirc its more ultramodern combat/near future and there's another skirmish game for that mentioned last thread.
Did a jannie actually show up and moderate? Well I'll be damned. It's a thanksgiving miracle!>>94419498We're lagging a bit on modern near-peer. Force on Force and No End In Sight are both great for regulars vs militia and they can do peer-on-peer OK but it's not what they excel at.Maybe something like Spectre or Asymmetric Warfare or AK47 Republic.
>>94419481Always a good idea to play the game first as intended before making any changes to the rules.
>>94419633BLKOUT is just simplified Infinity. It's not even trying to be anything else.
>>94419800I've read a blog where a guy played 1st Chechen war scenarios with xenos rampant rules, though he house-ruled a vehicle damage table to it.https://dusttears.blogspot.com/2024/11/chechnya-new-xenos-rampant-vehicle.html?m=1&fbclid=IwY2xjawGpv9xleHRuA2FlbQIxMQABHRi9FB5a2L2Qcf4CExoi5TPyiBb9tKGcXdBA4X_auZq0uD_eSMNZ-VkkEA_aem_Q2xJl-4fhXe7x4LGag1NTw#comment-form
>>94418418That Mantic stuff is great kit too. I made most of a Battlefield Ruins box into a big arch for a centerpiece.
>>94418418I do too. I have some terrain I could build, but it has no instructions anlso some more dredd judgee and I have little time until Christmas.
>>94417359>>94418479I think people are too chicken-shit to deride people for not using "correct colors" when it comes to this community, especially since people kinda do their own thing pretty often if you look at randoms sharing their painting projects.
>>94418479>It is quite a nice ass. Would happily stare at moreDid I miss butt posting hours?
>>94420561The big question is what colour do you do Shuma Gorath if they ever do him? Green or Hottest of Hot Pinks?
I wonder how much I will regret trying to write a 1:56 game played on 18"x18".
>>94423743if you are trying to learn something you won't at all. If you are trying to become a millionaire you might. Matter of perspective.
Got my first Halo Flashpoint game last night. Really good. Even 10 years ago this would be a massive let alone 20. Sad its so niche now.
>>94423818Nah it's just a fun little project to play with my gf and test different stuff stolen from the games we liked. I ordered a custom 50x50cm mousepad on Aliexpress with a 18x18" grid print. The idea is to have small bands of fantasy Conquistadors accompanied by 1-3 Ogres fighting with each other inside of ruined temples and tombs. I already have a box of WGA's Aztec Warriors, Conquistadors and Ogres so my goal is to make it more than enough for building 3 playable armies.
>>94407027Personally I love SAGA's way of doing it, because you're always *choosing* something, it's never just the game playing itself. Also, your army gets shittier as you take losses, which also makes sense.
I wanted to give dropfleet 2.0 a shot but holy shit are the new rules garbagethe new weapon type/save type system is pure fucking cancer, who the fuck thought it was a good idea? rock paper scissors garbage. And it completely shits all over fluff because now the resitance ships are better against scorge than UCM, when the fluff is specifically that the lack of PDWs and close action systems is why they fared so poorly against the scourge, which the UCM now spam on their ships. But nope, they just turned PD values into kinetic armour because fuck you. Pure AIDS at every level, which is a shame because it was a truly great game and Bioforcers are really interesting as a gameplay concept
>>94423743It’s not real, so don’t worry about it.
I'm trying to get more into wargames, but I'm not hugely fond of the competitive aspect. Call me an RPGfag, but I'd much rather work with other players toward some common goal. Are there any good games based around that? Victory points and similar mechanics added on is fine, I know some people just need confirmation that they're the best boy at whatever it is. "Frostgrave but we're taking down a dragon for its treasure" would be ace.
>>94419048God those colors are so garish. And I fucking love them. The black and neon green Cyclops is just peak.>>94420770Depends on the butt.>>94423926Saga is just a really solid system. Pretty stoked about Age of Chivalry.
>>94424493Rangers of Shadow Deep, 5 Leagues from the Borderland and 5 Parsecs From Home do coop I think.
>>94424583Blue Jacket Rogue works surprisingly well too. Personally, I kind of love how they snuck in Psylocke's pre-asian titty lady Alan Moore era colours in.plus Sentinel with 94 Cartoon colours too.
>>94424493You can just play casually not not be a big girl's blouse about perceived conflict with your friends while playing a game. Why are you trying to get into a genre of games about direct conflict between two groups if that's not what you want?It isn't impossible to do, but it sounds like you'd be better off with a dungeon crawl board game, many of which are built for exactly that.
>>94424778>Why are you trying to get into a genre of games about direct conflict between two groups if that's not what you want?I want the groups and the conflict, just not direct. I don't want a hero, I want a bunch of dudes to throw into a meatgrinder to die and lots of options for different dudes to pick to spice it up. I'm just not into PvP while I'm going about it. If you know a good board game that does that instead, I'm all ears.
The Facebook group for Mantic Halo are a bunch of faggots. They've banned any discussion of 3d printing terrain because Mantic want to sell you over priced deadzone stuff.Can any one recommend me some actual 3d printable Halo terrain please? I'd like something that belongs in the universe not repurpoaed garbage.
>>94425037I don't know any co-op mass battle wargames; they're all small scale skirmish games. Congratulations on wanting something no one else does, I guess.
>>94425037>I want a bunch of dudes to throw into a meatgrinder to die and lots of options for different dudes to pick to spice it up. I'm just not into PvP while I'm going about it. If you know a good board game that does that instead, I'm all ears.>>94424778>dungeon crawl board game, many of which are built for exactly that.yeah, there kind of is an entire genre of boardgames designed around that idea. Basically all the Zombie games, the most popular being Zombicide obviously. But Mantic also released a couple of pretty good (from what I hear at aleast) games like that, both with fantasy and sci-fi flavors. Mantic is interesting here because they do the fantasy stuff with an RPG audience in mind, so if you are an "RPGfag" as you put it those could be useful for two hobbies at once. The sci-fi one is a gateway to Deadzone iirc, their sci-fi skirmish game.Several years ago Studio McVey did Sedition Wars. Similar idea, a group of survivors fight against people infected with a zombie/necromorph virus - also an entry point to a wargame, although mostly defunct by now.I mention those specifically, because if you are here you are probably into miniatures and those might be more interesting than regular boardgame stuff.But as the other anon already pointed out in regards to >>94424493>"Frostgrave but we're taking down a dragon for its treasure">>94424650>Rangers of Shadow DeepRangers of Shadow Deep is written by the same author and you can either play that solo or cooperatively.
>>94424706Yeah man. Fuck, that's such a wildly absurd idea and I love it. And you can get a pretty decent selection of characters still.
>>94425088Be honest. How many Facebook Groups for tabletop games AREN'T just a bunch of faggots?
>>94425088can't really recommend anything, but there is tons of stuff out there.https://www.yeggi.com/q/halo+terrain/
>>94425088I recently saw this guyhttps://cults3d.com/en/design-collections/sneakyzaku/halo-wargames-collectionnot much and not really the best stuff out of halo
>>94425258Is truly astounding how bad the great majority of places are.
Does OPR Age of Fantasy use movement trays like The Old World?
>>94416742>I've heard people say it's the 40k of WW2 games, whatever that meansI think that just means that most LGSs will carry it, and that you can get reliable pick-up games in most groups
Really, Steamforged? You call THIS an Elf Waifu?
>>94404783Really excited that this arrived. 10 frostgrave knights and 5 oathmark human spearmen. I feel like I can make a massive range of versatile fighter types between the two. Frostgrave knights is great for veriety, the only thing it was really missing was spears and lesser armored bodies, which the Spearman fill perfectly. Going to get a lot of use out of these guys in skirmish games (and probably regular rpgs too). Only problem is that there are so many options IDK where to begin!Oh, another thing that the spearmen solve is that the frostgrave knights, ironicaly for a set labeled "knights", doesnt have a good fully enclosed helmet. But the Spearmen do for the leader/sergent.
>>94426306
>>94426291even better thehn a elf wifu, a dragon wifu.
>>94424778There are such things as wargames with GMs and NPCs. It's a form of campaign play that will be more familiar for RPG players. Some people play Battletech that way. I don't know that it has a different name than PVP games with a GM for adjudication. A lot of older and especially historical games have that.
>>94426306>>94426320They look nice. Are they expensive as Gamesworkshop or under them?
>>94426425Surely one person being the GM and fighting everyone else is hardly any different from one person having his army and fighting everyone else. I mean you can argue the designated GM just has to not be invested in the victory of the dudes he's controlling, but couldn't everyone just do that anyway?
>>94426438that whole pack is like 20$
>>94426438You literally have the price on the secound pic
>>94426505The GM also handles adjudication of between game actions and theoretically allows for things to happen beyond just what the rules allow without everyone having to agree beforehand. It's easy to implement fog of war when one side is being run by a GM since they just show the players what they can see.
>>94426532Having extra shit to do doesn't change the basic game dynamic that it's one player against the other players.
>>94426320Very cool bits, I think Victrix had an entire spruce of Medieval fantasy knights heads.
>>94426552Really depends on the extra shit.In the Battletech example, the classic campaign has the players as mercenaries, and the GM rules on their operating expenses, available contracts (and therefore the setups possible for the next game), repairs and salvage that can alter the players army, etc. The player force only changes over time as units are destroyed or gained, the GM's force in any given battle could be wildly different because it's not the same group in-universe. The pirates here to steal shit from you are not the same as the defending garrison you raided last week. They don't have the same units, their objectives aren't the same, they don't abide by international rules of war and expect to be treated as pirates and not enemy soldiers, etc.Context is everything.
>>94426516Thats half the price, isnt it?>>94426519Sorry, i didn tsaw it. I looked at the sprues.
>>94426587I don't see why it matters that their dudes are different from mission to mission. Maybe I just don't understand what the objection to "player vs player" gameplay is, because it still sounds like player vs player to me.
>>94426597no, that pack is just ~20$, the oathmark ones are around 40, although I dunno how much they are in comparison. The plastic kits for frostgrave from north star are really good.
>>94426612Do you think RPGs are player vs player because the GM controls what that monster does?
>>94425450I don't see why not. Makes the game play a lot faster. I guess the only issue would be that trays make it harder to cram as much models as possible within striking range.
>>94425450Age of Fantasy Regiments does.
>>94426291I don't hate the design in a vacuum, but not what I wanted for Lylyth nor to have AS Lylyth.
>>94426597>>94426438They are a decent price. And by that I mean about 300% cheaper then GW's name brand equivalent (not exaggerating). Usually I would say for sprew sets of 28mm 2 dollars per 1 well sculpted model is roughly average. But you can still get good quality for less easy enough. Shit like perry miniatures which are pretty good quality go for like 1 model for less then a dollar each. and if you search for discounts/ less established names you can easily go 3 models for 2 dollars and get like 60 models for 40$.I got an indivigual srew of the oathmark instead of a full box which I think is 30 models for like 38 bucks.Non GW wargame sets, especially historicals, are very affordable.
>>94426552Original warhammer had a dm. He was there just to be a ref between competing players.. Why is that such a hard concept to grasp? A lot of conventions games do the same thing.>>94425258Not really but there's no other options. Reddit is unusable and /tg/ has zero interest in talking Halo. Guess it's not got enough goblins to fuck or something.
>>94410719People want to play battletech without hex maps because hex maps look like shit, particularly the traditional types with thick black grid lines and huge numbers on each hex. It's extremely aesthetically unappealing.
>>94426615I think knights from GW comes ate $35 or $40.
>>94426835Thanks. I will look into them.
>>94426966which knight kit? Also I swear all the gw infantry boxes I remember were closer to 50-60 unless the store was selling them for less than retail.
>>94426755I think that's my complaint too. It's not a bad design, but the only thing that really says 'Lylyth' about it is the bow. I think i was hoping for a much less dracofied Nyss Cadre. Butcher 4 jumped factions too, but he still looks like Butcher.
>>94426624Depends on the context of the question. Every combat is going to be player vs player because the GM is still a player. But when they're rolling on tables or reading descriptions it's not. Again, what is the actual issue with "player vs player" games and why does it not apply just because one player uses a different team each week?>>94426891A referee that does not control either side is not what we're discussing. And if there are competing players it's certainly player vs player, so I don't get what point you're trying to make.
>>94424493>I'm trying to get more into wargames, but I'm not hugely fond of the competitive aspect. Call me an RPGfagyou dont know much about wargames do you? the vast majority of wargaming is causal.Do you mean non pvp? Lots of skirmish games have pve options with basic rules for enemy actions/objectives. Mordheim, Killteam, Rangers of shadowdeep.
>>94427046She also has the helmet over the eyes, but yeah, it's a very radical redesign. Surprised she lost the bust, since we did get snitties before.
>>94424778>>94425037Issue here might be termonology. Formal wargames, like non skirmish ones where you control armies in formations, thats kinda hard to do pve since armies tend to face... well, other coordinated armies. But skirmish level wargames have a lot more avaiable in the pve angle.Easier to do pve stuff when its not unit based, but indivigual character based.
>>94427192I'd have thought, "formal wargames" meant actual military exercises and simulations, if anything.Nor do I really see how smaller scale conflict resolves the PvE/PvP issue. Unless the enemies have a strict, simple procedure to follow - which only really works with pre-written scenarios like Rangers otherwise it'll just be retarded - someone is playing the "enemies".
>>94426949I've seen some hex and counter wargames with some nice looking hex maps. It can be done.
>>94417116I enjoy Stargrave, but the only official solo rules supplement ist the recent bounty hunting one.One day i am going to sit down and make that hybrid ruleset between 5parsecs campaign rules and stargraves combat and loot systems that i always wanted.
>>94426949Post pics of your non-shit table.
>>94424493I can suggest you a couple and they may or may not be up your alley. These are both from a company called Grimskald, and one of them is Torch and Shield.Torch and Shield is a dwarf-themed 1v1 sort of game where you make a crew based off themed dwarf clans and fight one another. It's not hard to pick up on and it's quite similar to a GW game, and I will say that I do enjoy the game. It ALSO has an excellent co-op mode called Quest. T&S is mostly about light sources, hence the name, because as the game progresses you use up more fuel and once the sources go out, it's a lot easier for your dwarves to get killed by the enemy monsters, which show up in 1v1 and co-op games regardless. You're basically dwarves looting Moria of it's riches and yes, awakening the Horde. The other is also by GS and the main downside here is you need like 8 different monster types, sixteen if you're wanting to do more than just the bugs or just the bots, and it's called Doomdivers, and effectively, it's Helldivers with the serials filed off. You and each other player gets a dude and you try to do an objective while the game spawns shitloads of enemies. It's very simple in resolution, you just roll straight damage, you get powers that respawn, but the enemies just come and come and come so being like "oh lol i can kill 3-18 guys a round this will be easy" is not when the game spawns 30+ a round, and you need to get a resupply after three of those attacks. It's good shit, the base PDF is free, whatever.Anyway Forbidden Psalm is a bit too simple but it also functions as a co-op game.
>>94412270>recently put together an En Garde! mashup of the old Mordhime gear and abilities I'm messing with to see if it works out.Sounds right up my alley. How is it? How have you mashed them together?
Hilarious how all the political shitflingers got banned yesterday and now the thread has been dead
>>94429282>tony sopranos ancestors got to wear a bear pelt on their heads and stab germansvgh.... this is what they took from vs
>>94429282Otoko no kos win again.
>>94429332>gets buck broken by BBC (Big Barbarian Cock) in the teutoburg forest
>>94429414Everyone conveniently forgets about Caligula's dad playing Dynasty Warriors in Germany afterwards.
>>94429443Lmao Rome never recovered from the total loss of three legions in teutoburg and it was a contributing factor to splitting of the Roman Empire
Has no one dropped the PDF for Midgard? I haven't seen it in the share thread
>>94429282What you should take away from that is how their bullshit drives off anyone who might contribute to the thread.Nothing wrong with being ded tho. Enjoy the silence, play a game, tell us about it.
>>94429619>teuroberg forest: 9 AD>establishment of the tetratchy: 293 ADDo you wanna know how I know you're an american?
>>94429661How do you drop it in the share thread?
>>94426306>>94426320I recently bought Frostgrave wizards, soldiers, knights, demons, cultists and the undead one they made with Mantic. I'm set for so long kitbashing minis. There's so much stuff in here for the price. I really like the aesthetic of the demon armour and weapons. They have that Isengard look to them.
WGA showed off some more plastic, this time the Heavy and the female Infantry.https://gamefound.com/en/projects/mwg--wargames-atlantic/the-damned/updates/66I am considering to switch all of my regular infantry boxes to those two, simply because of the better proportions (with the female troops) and the bulk (of the heavy troops)
Are there any SEXY games?
>>94430444Any game that you are in.
>>94426291>>94426755>>94427046>>94427175The low hanging fruit is a minicrate version of her as a "classic" Lylyth.
>>94430628I hold out faith that lob players won't come back regardless
>>94426291I don't like this change.
>>94430628>>94430747been so much less stressed about all this since I found that WMH 3.5 project stuff. I'm not opposed to change but it's gotta have purpose. and "you can play all your old models and armies going back to Mk1, and it's not a problem" is all most players really want, I think.
>>94430783Surreal that you've missed on both sidesWhat people want are the rules from mk2. Mk1 was a clownshow and Mk3+ is a steaming pile of shit that'd give GW a run for it's money.>you can play all your old models and armies going back to Mk1, and it's not a problemThis isn't possible in any version of mk3/3.5 because the list building is just different, and everything that made those models those models has been gutted. It's not possible in mk4 because it's not even vaguely the same game. You're just playing a (bad) model agnostic system at that point.
>>94430797There's a lot to be said about this topic, but from a strict rules standpoint, Mk4 is easily the best version of the game they've ever made.It accomplishes the core idea of what they've been trying to do since mk1(make jacks worth using) while also fixing all the stupid, awkward shit that's mostly just been accepted by people.Is it perfect? No, and it won't be. But fuck man, I'll take losing all the good shit from mk2 if it means I don't have to deal with the loads of horseshit it had either.
>>94430822>It accomplishes the core idea of what they've been trying to do since mk1(make jacks worth using)>The second most popular warmachine faction (the most popular warmachine faction not counting >cryx) consistently took 20+ points of jacks in more than half their lists>even cryx ran like 12-19 points of jacksWhat's better than making "jacks worth using" is making "a game worth playing". There was a time when both had been accomplished.>There's a lot to be said about this topic, but from a strict rules standpoint, Mk4 is easily the worst version of the game they've ever made.Yes.
>>94430481But i play hoplites....
>>94430940Yeah you do
>>94430854Most factions took 20 points worth of jacks solely because of WJPs. Ask almost any player, and they'd have much rather those points go to more infantry, because infantry was better.Menoth took warjacks because of choir, and lists that weren't Kreoss pop and drop mostly only took Avatar because he fueled himself and maybe a single Reckoner because the gun was nice.Cryx took warjacks because they needed arc nodes and because they needed lights to kill to stand in the wreck markers for cover.90% of jack profiles didn't really see play in any competitive or real sense, because they simply weren't worth it. Convergence was the first faction were running an actual jack focused list was viable, and it had to run through a million hoops to make it happen.You're also well ignoring all the stupid bullshit that came out of mk2. How most all the best lists in the game were focused almost entirely on avoiding any interaction with the opponent, or simply making sure whatever your opponent did didn't matter. Everyone hated themes in mk3, but some of the worst themes in the entire game were in mk2. EE, Body and Soul, Tuna's old bullshit, I can keep digging shit up.
>>94429282>>94429835I mean it's a fucking Wednesday, there's windstorms all over my area, and there's fuck-all in the way of cool new stuff to talk about at the moment. I spent the night watching sumo, chopping up a water gun to make a spaceship, and continuing to work on the Warzone Battle Bible. Better than shitflinging about initative and randomization systems yet again.
>>94430001NTA, but to be fair, it is perfectly feasible for such effects to endure for centuries. For example, the British were still paying off their (((wardebts))) taken on to defeat Napoleon until rather recently, and they never recovered from WW2 - but it'll probably be a while longer before they give up on keeping the corpse animated and give us an official date for the end of the UK.
is there any websites that lets you set up pools of dice and save them?
>>94431230Both of these are third party prints from Etsy, and the Sabretooth I've since gone back to whent the photo revealed all the spots I've missed.They're both for my Hydra list as Creed is just all round good, and a good way of putting Bleed on things and getting health back under Strucker, and Omega Red is going to tag team with Abomination as I'm pretty sure that combo is LITERALLY CANCER.