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File: NewTerrainTiles.png (2.04 MB, 1200x1500)
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New Lands to Colonize Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked cook-off adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, cook off and fight each other for victory (and the best meal).
A campaign mode is currently in the works, hoping to post a first Campaign Scenario within the next week or two. (you) are more than encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested. The main one is 2e, to be found :
> https://app.mediafire.com/us7vnek39dc6k
as with maps, tokens and lore ressources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ1 : Please suggest names for Map Anon's settlement maps (see next posts). It doesn't need to come with with any large blurb, the name itself is fine, if you have a reason and want to explain it go for it, same for a little bit of lore, but its not 100% necessary.
> TQ2 : Any ideas for Artefacts equipment items that we could add for Deep Factions?

Old
>>94405801
>>
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1 - https://suptg.thisisnotatrueending.com/archive/2023/88453902
2 - https://suptg.thisisnotatrueending.com/archive/2023/88499775
3 - https://suptg.thisisnotatrueending.com/archive/2023/88521841
4 - https://suptg.thisisnotatrueending.com/archive/2023/88546020
5 - https://suptg.thisisnotatrueending.com/archive/2023/88573764
6 - https://suptg.thisisnotatrueending.com/archive/2023/88609944
7 - https://suptg.thisisnotatrueending.com/archive/2023/88644608
8 - https://suptg.thisisnotatrueending.com/archive/2023/88673440
9 - https://suptg.thisisnotatrueending.com/archive/2023/88692518
10 - https://suptg.thisisnotatrueending.com/archive/2023/88708594
11 - https://suptg.thisisnotatrueending.com/archive/2023/88727682
12 - https://suptg.thisisnotatrueending.com/archive/2023/88778228
13 - https://suptg.thisisnotatrueending.com/archive/2023/88870359
14 - https://suptg.thisisnotatrueending.com/archive/2023/88914758
15 - https://suptg.thisisnotatrueending.com/archive/2023/88977888
16 - https://suptg.thisisnotatrueending.com/archive/2023/89025754
17 - https://suptg.thisisnotatrueending.com/archive/2023/89115225
18 - https://suptg.thisisnotatrueending.com/archive/2023/89200203
19 - https://suptg.thisisnotatrueending.com/archive/2023/89297989
20 - https://suptg.thisisnotatrueending.com/archive/2023/89382116
21 - https://suptg.thisisnotatrueending.com/archive/2023/89461008
22 - https://suptg.thisisnotatrueending.com/archive/2023/89544852
23 - https://suptg.thisisnotatrueending.com/archive/2023/89631080
24 - https://suptg.thisisnotatrueending.com/archive/2023/89713196
25 - https://suptg.thisisnotatrueending.com/archive/2023/89792722
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26 - https://suptg.thisisnotatrueending.com/archive/2023/89869127
27 - https://suptg.thisisnotatrueending.com/archive/2023/89947037
28 - https://suptg.thisisnotatrueending.com/archive/2023/90025795
29 - https://suptg.thisisnotatrueending.com/archive/2023/90105561
30 - https://suptg.thisisnotatrueending.com/archive/2023/90181640
31 - https://suptg.thisisnotatrueending.com/archive/2023/90257150
32 - https://suptg.thisisnotatrueending.com/archive/2023/90336310
33 - https://suptg.thisisnotatrueending.com/archive/2023/90413108
34 - https://suptg.thisisnotatrueending.com/archive/2023/90499203
35 - https://suptg.thisisnotatrueending.com/archive/2023/90584650
36 - https://suptg.thisisnotatrueending.com/archive/2023/90673309
37 - https://suptg.thisisnotatrueending.com/archive/2023/90753468
38 - https://suptg.thisisnotatrueending.com/archive/2023/90829747
39 - https://suptg.thisisnotatrueending.com/archive/2023/90908926
40 - https://suptg.thisisnotatrueending.com/archive/2023/90986494
41 - https://suptg.thisisnotatrueending.com/archive/2023/91065344
42 - https://suptg.thisisnotatrueending.com/archive/2023/91137325
43 - https://suptg.thisisnotatrueending.com/archive/2023/91204984
44 - https://suptg.thisisnotatrueending.com/archive/2023/91275538
45 - https://suptg.thisisnotatrueending.com/archive/2024/91338794
46 - https://suptg.thisisnotatrueending.com/archive/2024/91416168
47 - https://suptg.thisisnotatrueending.com/archive/2024/91510472
48 - https://suptg.thisisnotatrueending.com/archive/2024/91592820
49 - https://suptg.thisisnotatrueending.com/archive/2024/91701936
50 - https://suptg.thisisnotatrueending.com/archive/2024/91784100
51 - https://suptg.thisisnotatrueending.com/archive/2024/91857566
52 - https://suptg.thisisnotatrueending.com/archive/2024/91925480
53 - https://suptg.thisisnotatrueending.com/archive/2024/92067118
54 - https://suptg.thisisnotatrueending.com/archive/2024/92133409
55 - https://suptg.thisisnotatrueending.com/archive/2024/92198903
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56 - https://suptg.thisisnotatrueending.com/archive/2024/92268614
57 - https://suptg.thisisnotatrueending.com/archive/2024/92338736
58 - https://suptg.thisisnotatrueending.com/archive/2024/92416368
59 - https://suptg.thisisnotatrueending.com/archive/2024/92493882
60- https://suptg.thisisnotatrueending.com/archive/2024/92579565/
61- https://suptg.thisisnotatrueending.com/archive/2024/92646124/
62- https://suptg.thisisnotatrueending.com/archive/2024/92679993/
63- https://suptg.thisisnotatrueending.com/archive/2024/92748455/
64- https://suptg.thisisnotatrueending.com/archive/2024/92815189/
65- https://suptg.thisisnotatrueending.com/archive/2024/92949461/
66- https://suptg.thisisnotatrueending.com/archive/2024/93012689/
67- https://suptg.thisisnotatrueending.com/archive/2024/93073590/
68- https://suptg.thisisnotatrueending.com/archive/2024/93142524/
69- https://suptg.thisisnotatrueending.com/archive/2024/93213106/
70- https://suptg.thisisnotatrueending.com/archive/2024/93343390/
71- https://suptg.thisisnotatrueending.com/archive/2024/93406555/
72- https://suptg.thisisnotatrueending.com/archive/2024/93611222/
73 - https://suptg.thisisnotatrueending.com/archive/2024/93679678/
74 - https://suptg.thisisnotatrueending.com/archive/2024/93813764/
75 - https://suptg.thisisnotatrueending.com/archive/2024/93876241/
76- https://suptg.thisisnotatrueending.com/archive/2024/93937759/
77 - https://suptg.thisisnotatrueending.com/archive/2024/94053855/
78 - https://suptg.thisisnotatrueending.com/archive/2024/94152611/
79 - https://suptg.thisisnotatrueending.com/archive/2024/94264995/
80 - https://suptg.thisisnotatrueending.com/archive/2024/94405801/
>>
>>94589801
>XPEDITION: AGARTHA DESCENT: Scramble to the Center of the Earth
what classic books should i read for inspiration and atmosphere?
>>
>>94589895
>Journey to the Center of the Earth
>Around the World in Eighty Days
>Five Weeks in a Balloon
Are probably the most important. Can't really skip out on those.
>>
>>94589895
>Classic
With the obvious ones out of the way;
Moby Dick is the chief inspiration for the Whalurs, IIRC
Stoker’s Dracula is just a hair out of the 1880s and wouldn’t be a bad choice imo
Twenty Thousand Leagues Under The Seas is the direct inspiration for Rakkad
>>
>>94589895
I really liked Michael Strogoff, 2 Years of Vacations and the Steam House myself.
This might not be to every anon's taste but I really think Robert Chamber's romantic adventure shorts serie works too. Its very pulpy and tongue-in-cheek. I know there's a few at the end of the edition of the King in Yellow I own, I'll come up with a list because I know he pumped out dozens of those, they made him one of the richest author of his time. Turns out The Lost World but horny was a great marketing move.
>>
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>>94588452
>I initially misread that as Mechagorilla.
I laughed so hard reading that.
Anyone wants to try their hand at it?
>>
>>94590423
H.G. Wells's The Time Machine, maybe?
>>
Names of the settlements as updated as I've managed. Still plenty of places to name.
>>
>>94591280
>>
>>94591285
>>
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Gonna upload Apeman & Neanderthals right now, there will probably be some rapid changes to it and a few late profiles added on as well.
The Knight of the Three Cities & Mechagorilla are left undone if someone wants to try their hands at them, otherwise I'll get to them eventually.
Now unto Terrain and updating the maps with the new tiles.
>>
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Start of a newly organized list per biome. There's a lot of permutation, but I think it'll make things a lot easier to organize.
Thanks again to the anon who cut all the tokens and prepared them perfectly to be put in sets. Gonna try to get one map ready for tonight's game.
>>
>>94591218
I think The Island of Doctor Moreau is more directly relevant to Agartha.
>>94589895
The Count of Monte Cristo is good for it's post-Napoleon setting and elaborate plots.
Gulliver's Travels is The Classic of the genre.
>>
>>94591716
Typo in the description for "They Came from the Canopy!", there's an extra count misplaced before the word always.
>>
>>94590866
Robert Chamber's In Quest of the Dingue is perfect for Agartha.
>>
>>94592024
I'll start cracking on filling it all in. I should be free to do more tiles in a few days.
>>
Okay but are we ever including vampires, svengalis and other assorted spooky hoopla from the era?
>>
>>94592849
The Dracon is already a unit.
>>
>>94592024
Woods and Woods on the first line
the second Woods should probably be Forest or something.
>>
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>>94592915
Second is a Forest you are right I zoned out apparently.
For tonight's playtest its going to be seeing how fares the new combat resolution in a Colonial vs Deep list. 2 Troupe de la Marine (Beaumont + Sabre) will face 1 Immortal (Sword & Buckler) and 2 Neodamodes (Javelins, Daggers & Bucklers).
>>
Room's up, logging on disc*rd now.
https://www.owlbear.rodeo/room/j-G3cl76twQ-/TheNarySob
>>
>>94593095
I'll be on in a minute.
>>
PLACE YOUR BETS FOLKS
WHO WILL COME OUT ON TOP!?

BETS IN EPIGEAN PEARLS ONLY

WEVE GOT A GOOD MATCH TODAY, ANYTHING COULD HAPPEN!
>>
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>>94593115
Kek.
Map's looking real nice. There's some loss of resolution I'm going to try to resolve, but its on my end, they work insanely well on Hex Kit. Thanks again for your work >>94592713
>>
>>94593138
It's going to be great to see games because I'll be able to see what tiles well and what doesn't.

Over time I'll probably make small adjustments until everything fits perfect.
>>
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It's a far bigger project than terrain hexes, but I'm also considering doing new Units too.

A project for the future, one's terrain is done. Here's a sample.
>>
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And, of course, couldn't resist doing the legends.
>>
The French will win.
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>>94593728
Malheureusement pas, mon frère!
Atlan won, but it could have gone either way.
In the end the two Neodamodes were dead, the Immortal had Grievous and a Graze, but he was able to dispatch both Troupes de la Marine in combat.
We tried Saber with Flurry 2 (to justify giving the regular Sword Flurry as a balancing point) that worked well and actually was relevant.
Special mention to the Troupe who Moved and Shot first in the game, at the longest range bracket, and managed to land a hit on the Neodamode right from the start.
The new system once again felt really good, at no point it bugged things down, and the Immortal still taking a / on a successful Armour save didn't feel broken, I could have tried spamming shot on him to ping him to death but especially since the Beaumont has no Ammo Feed that would have meant I would have gotten Engaged.
>>
>>94593922
Another day, another Atlan victory.
Simple as.
>>
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>>94593922
These goes by pretty quickly so I didn't take that many images, sorry about that.
In total it went on for 5 turns, I could have kited the Immortal with my last one but it would have slowed the game quite a bit with shooting, moving and reloading, but in normal games there would be walls, difficult terrain I couldn't avoid, hostiles, whatever, and so I ended up Charging. Even tho the Troupe is no wimp with a Saber, he needed to get Wounds in quickly, and couldn't get them, while the Immortal just needs to hit at this point, he will outpace Colonial in "dps" in Melee 100% of the time.
France will have its revenge Tuesday evening, returning to a larger format but still with the new rules (at least new combat resolution, Armour and Damage types). 200 Silver, using the new units as well such as the Char D'Assaut!
>>
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I'll make you a deal.
Every time you play, if I'm around to catch it of course, I'll do new icons for the units you used during the game.

On top of finishing the terrain hexes, of course. This will get me picking away at new unit art at a steady pace.

And perhaps also, encourage testing different units and factions.
>>
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>>94593982
Nice, its a deal.
I wanna preempt any potential bitching about bot art by saying that having more tokens doesn't take anything away from the game, and that if it honestly bothers you in such an aggressive manner that it lowers your interest in this project, simply say so, you are allowed, even tho it doesn't seem that hard for me to get over it, I started very sour on bot art but went on to realize it had its uses as a tool. There's just not that many good art of female ashigaru. walking their pet saur out there, unfortunately. (This rant was probably unnecessary anyways, sorry for it)
Gonna turn in for the night. Tomorrow I'll get Atlan, Atlantis & France done with the latest suggested changes and units and finish up some of the biomes tables and their associated maps. If I get the time I'll try to work on the beastiary as well, most tables have been reworked into 2d6 ones, I have the Hyperborean one and the Flora ones left to do.
Some are pretty wonky on 2d6 (I mean, no worse than before, but they weren't perfect then either), the Insect one in particular. So I'm even thinking of setting either a few or all of them on 3d6 instead, which would open up quite a few spots for more critters to be added in. It'll be a huge book no matter what, and coming up with weird beasties is rather fun, so let me know.
>>
>>94594111
>you
Sorry >>94593982
I realize I worded this weirdly, I didn't mean (you), more "if it bothers anyone"...
>>
>>94593982
I especially like the tricolour border.
>>
>>94594111
>I wanna preempt any potential bitching about bot art by saying that having more tokens doesn't take anything away from the game, and that if it honestly bothers you in such an aggressive manner that it lowers your interest in this project,
If I had the time to do custom art for free for every unit, I'd be more than happy to. I think this is the perfect kind of project for it. Small scale, zero budget. Having access to a tool like this really plugs the holes of time and (Notably, high cost) talent a project like this might be missing out on.

I mean, if any artists wanted to join the project I'd be far happier having that over slop. But, for now, I can at least take the slop and make it look premium. Nice faction borders, etc.

See you in the yonder.
>>
>>94594125
I think it worked out great putting it on a diagonal. It's the subtle choices that makes graphic design work. Figuring out what every faction border's going to look like will come in time.
>>
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It's been a while so I'm going to have to brush up on the units that need filing in.

Anyways, here's Springgunner. If he still exists. Also added a vertical dark stripe to the Atlan border, so it's more visually noteworthy.
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Many moons ago, me and Atlan anon tested an alternative campaign mode centered around exploring and settling a very large map over the course of multiple games. We played it over a series of evening, but by the end of the first "day" (more on this later) we had each only fought NPCs and settled our own starting area without encountering each other, so we decided to hold off until posting it, but with all the changes to gameplay and maps we are working on right now, I think it makes more sense to restart it.
The map was made of 9 smaller maps, each with their own list of Hostiles, Temples, Ruins and Veins (this is when we realized putting the NPCs on a 2d6 instead of a d10 was a must...). During the Hostile phase we would roll for one of the map and activate those Hostiles, and then the ones in ours.
The "mechanics" for this was that 1) you had a "day" cycle. In the Morning you sell your econ items and can buy more guys or equipment (not relevant on the first game). The Day is the game and capped at 6 turns. At Night you have to have 2) Housing for members of your Expedition. Tents and some other Structures gain a Shelter [x] Value, when the game ends you assign models to each building up to their Shelter value, the models you can't assign must test or get Lost In the Night (get put somewhere random in the map), and 3) a whole bunch of new buildings and actions. Fishing Piers, Log Cabins, Prospector's Claims, plenty of new ways to make money so the next day you can buy shit.
We played Italy vs US, with Atlan anon being cheeky as fuck and taking a list specifically built to befriend Hostiles (Pet Venomsaur will come back next game I'm sure of it.)
>>
>>94597141
Lord of the Jungle and a medic could take that map on their own. It would be terrifying.
>>
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>>94597141
Italy got stuck having to deal with a swarm of Pirates, Skysaurs, a Megagorilla and a 4 armed White-Ape. I had to hug the side of my deployment zone pretty much the whole game and hope we didn't roll the bottom center section too often.
>>
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>>94597164
Yeah, Atlan anon wanted to recruit an Amazon on the next Day to be able to properly control one of the Venomsaur that kept hanging around his guys the whole games.
Otherwise half of his Expedition spent the whole game building up a fishing pier and fireplace and fishing. The Volunteers and Overseer were pretty much always able to pick which Hostile they wanted to deal with once at a time.
>>
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>>94597253
You can't see it well here but one of my answers to the Megagorilla was to build a Watchtower, a new 3-hex building which extend Range, grants Vantage point and prevents Charges, and hope that the three soldiers inside makes a difference. Since that wasn't going to be enough I have to forward some Ash Slaves to work as a speed bump, which the big monkey decides to avoid and flanks me. He does have a bunch of wounds by then, luckily.
>>
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>>94597294
Olm Wyrm is attracted by the warmth of the fireplace and lays down next to it, lazily watching the Hired Hands fish.
>>
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>>94597304
After pouring down a fuckload of shots into the beast, the Megagorilla eventually falls. I had to basically fill its entire profile to get rid of it, however with big risks comes big rewards, he drops 10 Pelts, which will be why I manage to outpace Atlan anon on the econ side at the end of the day.
>>
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>>94597340
After this I focus on building Tents for my Expedition, gather Pelts and clear out the remaining Pirates and Hostiles. The Wretched Dog Thing helps me kill the 4 Armed White Ape, which respawn in the middle section of the map.
Out of screen, a Gorg Warchief decides its a good idea to go and hang into a Thermophile Megacolony, and dies.
>>
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>>94597371
>The Wretched Dog Thing helps me kill the 4 Armed White Ape
Wretched Dog Thing sweep!!!
>>
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>>94597371
The Americans continue to have a rather peaceful day fishing and taking potshots at beasts that don't seem to sure they want to get into a fight. This does mean that by the end of the game they have much less econ items than the Italians, I don't remember the exact score but it ended ~50 silver for Italians and ~20 for Americans.
I'm also unsure about this right now but I think we both had missing Shelter for our models, but after the tests I think only one of my Ash Slaves ended up wandering into the night.
Had we continued, the next step for me would have been to either hire Witches to start laying down some defenses around my zone, or the Builder and try to rush the higher end econ buildings.
Its also not showing up on this picture but the zone above the American's had been activated twice (at least) and a massive horde of ~12+ Swarmsaurs were gathering at the border.
>>
Anyone up for a game tomorrow? Preferably Euro evening
It was a year since the last time I played 2e, so if anyone can bring me up to speed on the major changes that would be swell
>>
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>>94598440
I wont be available on that timeframe for the next week or so, unfortunately, but once I am we can make a point to get you a game in.
> Changes
A lot, and we are in the middle of a huge one which will revamp a few aspects of the game as well, so things are in flux.
Things that have been changed and have been stable for a while now.
> Ranged Accuracy malus only applies halfway up.
> Morale states kicks in when Dread matches the Discipline, not when it exceeds by 1. Shaken is Dread = Discipline, Panicked is Dread +2 and Broken is Dread +4.
> Critical Dodges do not lower Dread, in fact the only way to lower it now is to Rally, which atm we are setting to be an action only Leader can take.
> A few more Actions have been added in, such as Go Prone.
> More rifles and guns have Ammo Feed, at a slightly higher cost.
> Just about every profiles have had some touching up.
> Probably dozens of other relevant things I'm forgetting about right now.

>>94597424
Here's a list of the Buildings we were using for the campaign.
One reason why I posted this is that I thought the Shelter/Housing rule could work well on its own as a Conditional Rule, and that it could be part of the Weather system for Biomes. For example you roll a Sandstorm or White Out, so you need to build Shelter by the end of the game or [bad thing happens].
>>
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>>94598793
and this.
>>
One thought for Terrain tiles would be something like a "Sharp" terrain.

That is, a Terrain tile that you can move through, but that makes an Attack (At rather low Strength; maximum damage would be a Scratch) on you whenever you step into it. So, heavily armored Units could dance through them, but lightly armored ones would eat some scratches.

The thought came up when I was pondering making the Cacti and Brambles tiles more functional. I think it could be interesting.
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I also didn't like how the Fields were tiling in that game so I've made a small update to them. Yellowed up the sky to match the fields, should look smoother now on the board.
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>>94589895
There's a recommended reading section on the lore document, but looking at it it's mostly just authors, so I think I'll touch it up to include specific books plus the stuff recommended here. I haven't seen Frankenstein mentioned, that's a classic, even as early as it is.
>>
>>94589895
War of the Worlds! Or the Jeff Wayne version.
Also the Analytical Engine and the introduction chapters to Warlord of the Air.
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>>94599976
>The Difference Engine (not Analytical)
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Doing some quick terrain tile organizing.

I'm considering having a "Legend" of special effects like Poison for ice water, or "Difficult for fliers" and whatnot. Things that aren't widespread enough to warrant full columns, as has been noted in the chart done above.

A WIP. I imagine each biome will have its own gaps to set it apart from the others.
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>>94600393
> Legend
Yeah, otherwise its pretty hard to put in a single column per biome with this many combinations.
Sorry I dropped off abruptly, I had to run for some errands. I really wanted to have something done today however so here it is, updated French book. I played a bit with the stats, mostly lowering by 1 here and there to roughly balance it. I kept a few profiles at 4 speed (the Troupe in particular) but lowered a few others to 3, to avoid too much kiting.
The Chevalier a Vapeur lost more than others, including the Soldier keyword (they are Eiffel's private police, not a real military corp) and Mechanical (they have a steam armour but there's a dude inside so its weird that he can be repaired, and the Agarthan Engineering mods could make them really brutal to deal with) but gained (H)eavy Armour on all their location (no Buckler or Shield tho) and Authority, which I've started putting in a few places.
>>
>>94600729
Bicycle Dragoon is a mood.
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>>94600729
Would you be willing to bump up the Oldest Guard's discipline? Chart has them listed as "Absurd Morale for a colonial" which puts me in the mind that they would have the highest in the faction, or at least tied with the leaders.
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Very fast proof of concept for how the "Legend" would look. Probably a better way to implement it but whatever.

Could include rarer effects like Climbable and whatnot this way.
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>>94600901
Sure!
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>>94605888
Trips infinity Loop!
> more in general
Apologies for the absence of posting today, got hit with the doubleshift hammer. Atlan anon, could we push the game to wednesday morning or evening, whichever? If it doesn't work I can manage tomorrow evening, but it'll be at the top of a very long day ...
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As an act of contrition for my lack of daily toil, here are some (finally!) better pictures of my Atlan models. The Spring Gunner is a Warmachine Protectorate of Menoth Errants with its head replaced by a Lannister helmet, the Warmaster is from a PoM Kreoss plastic dude which I had to file away at as if it was a piece of hard soap for a week to get the arms and chained mace to separate in a whole piece, which I then slided on top of an armless Lannister heavy knight.
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The whole gang right now.
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>>94607483
THE CACTI WILL HOLD THE LINE
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>>94607575
Kino.
>>
>>94607568
>>94607575
>>94607601
>this has actual models now
>>
>>94608619
YOU'RE GAT DAYUM RIGHT IT DOES.
>>
>>94592024
Suggestions:
>Arctic Impassible Water: "[Liquid] Nitrogen Sea"
>Arctic Cover: "Icy Pillars"
>Arctic Cover Difficult: "Icy Spikes"
>Arctic Claimable: "Glacial Ascent"
>Arctic Impassable (or special): "Glacier"
A lot of these are too normal or similar, there needs to be more flair.
>>
>>94608793
Do you think Climbable is frequent enough to be its own section instead of just a tag on a few things?
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Apologies if me blundering back in and harpooning terrain out of nowhere rubs anyone the wrong way.
If I propose changes you don't like, mention it

First is that each Biome should not have every tile type. The gaps in what you find define each Biome. Each Biome should play different, imo.

I feel like six is a good number if tiles per Biome. Small enough that it's easy enough to remember, but still providing enough variety within each.

ARCTIC SET

>1 - Drifts
Difficult + Clear
Fight me, snow's fucking hard to walk through. Arctic maps have no clear vis + easy movement tile. Deal with it. Balanced out for melee by a good array of cover options.

>2 - Spikes
Passable + Cover

>3 - Glacier
Passable + Blocks LOS

>4 - Erratics
Difficult + Blocks LOS
"Erratic" is the term for a glacially deposited stone.

>5 - Crevice
Impassable + Pitfall
Crevices are very common in ice.

>6 - River
Passable water + Poison 1
Still water in arctic climates freezes over. The only water tile in Arctic maps is running water.
>>
>>94608793
Cheers mate. Joggled the noggin and helped fill in some slots.
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>>94607568
The kitbash king returns
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>>94607483
Wednesday evening seems best.
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>>94600985
There is already Lethal and Trap! that can do a similar thing, instead of it being an Attack it works better off as a simple test (terrain that attacks are going to be the Floral NPCs essentially).
Both are too powerful however, so "Sharp" ("Hazardous?") could just be "Test either Evasion or Awareness, if failed, take a /".
>>94609106
>First is that each Biome should not have every tile type.
Correct. Your example with the Arctic works, there's no easy terrain wading through snow.
> Arctic set
Thank you!
>>94608844
I think it should a a tag so that we can have more than one per biome where it is appropriate.
>>
Anyone up for a game Thursday/Friday? I'm GMT+2
>>94607568
Wicked stuff anon!
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>>94610294
Thank you, I'll try to work a bit more on it.
I'm not sure I can on Friday, but I'll try, I'll confirm later this evening.
Obviously I'm always assuming I'm one of the players, and its normal, but should I set up a secondary Owlbear account and just have it a semi-public one you guys can use among yourselves?
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>>94585644
another shitty thing about Caltrops is that by denying charges all you really end up doing is encouraging range and kiting even more.
>Net Trap
Thinking this works best as something built into Retiarioi, rather than it's own thing. Thinking a similar deal for Titanium Balls and Spring Gunners could be good. Also, while it may be bit odd, giving Counter Charge to Reconquerers would help them have more of their own identity, and feel less like Diet Immortals.
>What item/traps could we replace them by?
My idea now is Icons. Icons would work like traits, but be tied to equipment. This could also expand the use of the Icon keyword in a more natural way than in the past, by restricting the use of Icons to non-Icon models. Logic being you are limited to one Icon per model, and in those cases the model it it's own Icon. There would be four Icons, one for each Titan. Perdix and Iconophiles would have Sp.Rules that would allow them to use Icons as traps.
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>>94609106
Added and made a new map with it.
>>94611703
>Thinking this works best as something built into Retiarioi
I disagree, if this is a replacement for Caltrops or other traps then it shouldn't be locked behind a Specialist profile.
>giving Counter Charge to Reconquerers
At 2 Movement that's fine, I would bump their price a bit for that as it is a pretty good rule, 1~2 Silver. And remove Warhorse, having access to Reach weapons would allow them to pull off Counter-Charge somewhat reliably anyways.
>>94611703
>Icons as equipment Traits
>Icons as traps
If you have an idea on how to pull that off I'd be interested, but I don't see how to make it without right away without doubling up the rules on them, and that seems weird.
>>
>>94608844
I think it is an opportunity for fun and strategy. There should be a difference between a Tropical Climable and an Arctic Climable, with different options for getting around impassable terrain leading to different choices.
>>
>>94610221
>There is already Lethal and Trap! that can do a similar thing, instead of it being an Attack it works better off as a simple test (terrain that attacks are going to be the Floral NPCs essentially).
We can work that out.
We probably don't need more than one "physically dangerous" tile, for reasons of dodging bloat. Lethal / pitfall is obviously a separate thing (From Instant death vs mere flesh wound is quite the distance)

I think Hazardous is a good term for it as it's vague enough to slot into anything selected. And yeah, a simple test (I say of Awareness. Evasion os for shit coming at you, Awareness makes more sense for avoiding dangers in the environment) works better than an attack as it has fewer moving parts.
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>>94612742
>I think it is an opportunity for fun and strategy.
I agree, If its not frequent enough as it is now then we should make it more relevant, right now its barely ever used. I think its a good way to make terrain more interactive.
>There should be a difference between a Tropical Climable and an Arctic Climable
If the hex is Difficult but Passable, then Terrain Affinity for that type will differentiate how models treat them.
Perhaps when Climbing terrain a model has an affinity for he gains +3 to its Strength roll?
For the Tropical hexes, how about
> Clear : Grove (Cover vs Flyers & Floaters)
> Cover & Difficult : Thicket
> Blocks LoS & Difficult : Jungle
> Passable Water : River
> Special : Mangrove (Hazardous, Cover, Counts as Water, Difficult +1 (moving into this hex cost 3 Movement if you have it available to pay))
>>
>>94610546
That could be good.
>>94598793
>which atm we are setting to be an action only Leader can take
Having a general rule that allows other models to Rally is something we should have. Have it has a Generic Hero Trait and also give it out directly to models that should have it (Illinois Jack for example). Inspiring, or something.
>>94612655
>I don't see how to make it without right away without doubling up the rules on them, and that seems weird.
Well, that was my first idea. I've been having trouble thinking of four different 'traits' anyway, so what if instead of a rule for some models to use Icons as traps, some of the Icons are traps normally. These would be the Caltrop replacement, and then Nets could be for the Retiarioi without problem.
>>
>>94612655
I'm interested to see how the balance of "Fuck it, it's all Difficult" idea goes.
Don't bring your big, dumb, slow melee dudes to the arctic, I guess.
>>
BEHEAD ALL GORGS
>>
For Burden Balm, how about we turn it into a Consumable which you can use during any single Move that grants +1 Movement, or otherwise can be consumed for 1 AP to reduce a X to a / (and no Wounds)?
Would help Atlan not get caught by kiting too much while staying at Movevement 2.
>>
>>94592024
>Temperate Special
Meadow: Pleasant environment lessens the terrors of the deep for those who spend their time there.
>>
>>94614471
>Meadow: Pleasant environment lessens the terrors of the deep for those who spend their time there.

>"Bro I know there's a skirmish going on but desu man, those flowers are calling me."
>"Just lemme chill for a minute, bro."
Honestly pretty kino.
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>>94614471
>>94614474
Love it.
> More generally
Here's a start for a reworked Retiarioi. Lowered his Strength and Evasion by 1, 5 is enough for it to match or exceed most profiles atm. The original Molerat rule didn't seem enough to balance out Flyer and +2 Movement so I added the part about it causing an additional / to represent the molerat biting at your ankles...
>>
>>94613103
That one looks nice, real cave like.
>>94614471
Might work better as a rule for terrain could have the reverse too. Tranquil and Uncanny respectively, giving a +1 and -1 discipline, daijoubu desu-ka?
>>94614434
I was thinking we kill Burden Balm and Terror Tonic and replace them with Icons. Burden Balm increasing movement totally defeats the purpose of it, so at that point you're really talking about a different item with the same name. Flat movement buffs like that have the problem of being "just as fast but with extra steps" as has been critiqued before. Atlan should get movement buffs in the form of things like ignoring walls (Titanic Gate on Wall Mystic) and Secret Passages (which i plan to be on Perdix), with a couple dedicated fast models (Retiarioi, Gargoyle, Reconquerer and Slaves somewhat, possibly Perdix). Healing is something i feel very strongly should be extremely limited if not absent totally in Atlan: firstly, it sucks to invest so much for a wound only to get it erased; secondly, it helps give the faction it's own identity.
Aside from all that, Both Burden Balm and Terror Tonic have the problem of being close thematically to Atlantis.
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Rebalanced Reconquerer.
Bumped his cost to 13, compared to other Deep melee options he was way too good at 10. Gets Cl Gear but no native Titanium Wp option.
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>>94614560
>Molerat
What about having it's Attacks reduce the targets Evasion for the Attack instead of dealing an extra /? It represents the Molerat's guidance and/or it distracting the target. Could have Molerat Pet be Molerat Mount, and have it give +1 Movement. I think Molerat Mount is the best option.
>>94614578
Nice.
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>>94614578
It's a unit with cool enough lore. Had the time to whip it up quickly.
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>>94614635
>The Atlan bourgeoisie are gigachads
Makes sense to me.
>>
Here's a version of Spring Gunner with Titanium Balls integrated, also a new Spring Gun. The logic behind Titanium Ball Sack lowering reload is that the wight of the ball helps wind the spring. Jumpy is more beneficial, but that may be only superficial with Dread being stronger and it being harder to get the Discipline back. Headshot on Spring Gun itself could be replaced with Stun if we wanted it to be weaker. Bumped coast, hopefully to discourage fitting them into every list, and also because they really are solid.

Spring Gunner: Cost 12
Soldier, Icon
AP: 2
Movement 3, Accuracy: 6, Strength: 4, Discipline: 5, Evasion: 5, Labor: 2, Awareness: 5
Health: 2
Armor: 2T 3T 3

Jumpy: This model may suffer -1 Discipline until the end of the game to gain Quick Shot and lower Reload by 1 for the rest of the turn. If this model gets a kill from a Critical or Headshot before the end of the turn, it regains the lost discipline. May not Go Prone or be Veiled while Jumpy.

Titanium Ball Sack: Spring Guns equipped by this model have -1 Reload and count as Titan Weapon.

>equipment
Spring Gun, Verutum, Stiletto, Kopis, Climbing Gear, Lantern, and Rations

Spring Gun: Cost 2
Range 10, Acc -1, Pen 0, Reload 3, Lethality G
Headshot!
>>
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Daughter of the Wall on Veiled Daughters is lacking compared to Knife. Here is a possible better version of that rule.

Daughter of the Trowel:
This model may take Buckler and Gains Titanium on the Head Location and the following rules

>Nag: [1 AP] Test the Discipline of a friendly model within 3, if failed it becomes Frenzied at the start of the next turn.

>Veil: [2 AP] Test the Discipline of a Frenzied or Shaken model with Titanium Armor on the Head and within 3, if successful that model loses Frenzied or Shaken and gains the Hide Action for the rest of the turn.
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>>94613550
>Don't bring your big, dumb, slow melee dudes to the arctic, I guess.
I don't really like the idea of this, at least not on the face of it.
It should be "if you prepare well for a certain kind of terrain, then you can fight in it". Certain factions being disfavored in certain terrain or biomes is imbalanced. Campaign ending, in fact. A native military will have an easier time fighting in a larger variety of biomes through its own unit roster, while a surface military should need to rely on native guides and such.
>>
>>94615214
We'll see how the balance pans out and adjust accordingly.

Having tactics shift based on terrain inherently creates tactical problems that certain units can solve and others can't. Just the nature of a game like this.
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>>94615243
I get it. I'm just trying to think of a way to balance it. Maybe something like
>units can be from a certain region, giving them bonuses to a certain terrain type or the ability to slowly teach their comrades a lesser version of their own bonus
vs
>a guide, which can either fight in combat or merely be a 'camp attendant', which teaches terrain bonuses/mitigation
Maybe you start out a British campaign and bring along a Highlander company (which is otherwise a British Private unit) to help with impassible/climbable terrain, or alternatively you pay for a Norwegian mountaineer to be a camp attendant.
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>>94615257
>I get it. I'm just trying to think of a way to balance it.
Items?

Snow shoes and parkas?

Going to the arctic? Spend your silver or get bent, my guy.
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>>94615265
Items and camp followers can probably be rolled into one.
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>>94615257
>>94615265
Or a mix of guides + equipment.
Many options for balance.
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>>94615268
Seems like a good fix.
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>>94615214
>>94615243
No one has any Arctic Terrain Affinity at the moment, I'll have to add it to the Dog Sled, so its not like it affects any faction worse than others.
Sure, Difficult Terrain makes Movement 2 units really fucking slow, but it makes Movement 3 and 4 the exact same speed.
In effect, especially if it covers the whole map as the default hextile, it means you are much less likely to be able to kite from Range reliably (can't escape retaliation from range attacks if there are any), and if you might still be able to kite in melee, but never worse than you would have before.
>>94614568
>I was thinking we kill Burden Balm and Terror Tonic and replace them with Icons.
I'm not sure I get where you are going with Icons, I thought they were supposed to be Artefact equivalents... and if that's the case then they shouldn't replace consumables or traps. Seems really weird to me that these would be something non-Icons models get, since those are followers... ?
>Burden Balm increasing movement totally defeats the purpose of it, so at that point you're really talking about a different item with the same name.
That was the intent.
>>94614568
>Flat movement buffs like that have the problem of being "just as fast but with extra steps" as has been critiqued before.
A single +1 to Movement once for a Consumable that takes an Equipment slot doesn't seem to me like a bad idea. You won't always be bringing Miners or the Wall Mystic, and the Walls won't always matter. For a list like the one that faced Atlantis, something relying heavily on Immortals...
>>94614568
>Healing is something i feel very strongly should be extremely limited if not absent totally in Atlan: firstly, it sucks to invest so much for a wound only to get it erased
That specifically doesn't erase any Wounds, it only ever reduces an X to a /. From a lore perspective it makes sense that Atlans would have something on hand to prevent getting fucked by Hospitaliers...
>>
>>94614568
>Aside from all that, Both Burden Balm and Terror Tonic have the problem of being close thematically to Atlantis.
I don't get that impression. Atlan and Atlantis are too close to each other mechanically, in the sense that many units reflect each other too much (although, I think we are moving away from that right now). With access to high speed mounts you could completely bypass the slow aspect of Atlan by focusing purely on warhorse-mounted troops.
If you put yourself in the shoes of someone introducing themselves to the faction, I don't see how they could read both having some form of alchemical consumables listed in their loadout lists and go "well that's fucked, they are way too close!" Same way no one would read the Icons and go "well those are the same as Alchemical Artefacts from Lemuria!"...
And if they see a connection, well, there's a reason why they share the name. Atlantis doesn't even get access to Burden Balms anyways.
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>>94614825
Here we go, I reworded the Jumpy into a "state", it doesn't change anything beyond making the last "may not Go Prone or get Veiled" clause seems a bit less tacked on.
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>>94617915
> titanium ballsack
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And the book proper.
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>>94615354
Icons are meant to be equippable traits specifically for followers and some specialists. A sort of Artifact equivalent, sure.
>and if that's the case then they shouldn't replace consumables or traps
I was thinking the trap part of Icons would come from a special rule on just a couple models, but it seemed you didn't like that idea so i suggested having some of the Icons be traps normally. Guess i jumped to conclusions there. I guess it doesn't hurt to have Burden Balm and Terror Tonic along side Icons. I just don't like having too many special items, and don't see the point in keeping them. At the very least Caltrops should still be killed. Mantraps and Leaping Flowers seem to always be forgotten, so i'd get rid of them too.
>A single +1 to Movement once for a Consumable that takes an Equipment slot doesn't seem to me like a bad idea
I agree, though i'm not sure they need it. The game we played was a bad match up on a bad map (I thought we would be playing with more walls, wasted too much silver on Wall Mystic) and i think most of the problems that i had there would be solved if we played it again, or at least, it wouldn't have been so pathetic. Also worth noting, i didn't play amazing then, and the only reason i could do litterly nothing (rather than practically nothing) was because of lucky crits and the only guy who could rally dying.
>That specifically doesn't erase any Wounds, it only ever reduces an X to a /
That isn't as bad as i thought, but it is still erasing a /.
>>94615395
It's not a main point, just an aside. I agree it isn't a horrendous miss step to have chemical things in Atlan, Burden Balm and Greek Fire Grease were both my ideas after all, but there is a connection to Atlantis and they don't contribute to a larger theme, therefor they distract slightly. It isn't a good enough reason on it's own, but i think that combined with having too many items is.
>>
>>94617915
Good call with Jumpy. What do you think about moving Spring Gun to Loadout?
>>94618133
Sweet.

An example of an Icon:
Icon of Atlas: When this Model dies or is otherwise removed from the game, place 1 Wall in the Hex it died in, and 2 additional Walls adjacent to the first one. +1 Labor

This way Brick in the Wall could be removed or replaced in the Hero Traits but stick around in some way. They don't all have to be taken from traits, one idea i had was something like "+1AP/Movement until this model suffers a wound" or "Gain X, but suffer a Graze at the end of every turn".
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>>94618790
>Good call with Jumpy. What do you think about moving Spring Gun to Loadout?
Given its a Titanium Wp I thought at 14 they were a bit more balanced than 12, I could move it there and bump the price a bit?
I wasn't sure what you wanted to do with the Pneumatic version so I moved it to the special wp list.
>>94618735
>I guess it doesn't hurt to have Burden Balm and Terror Tonic along side Icons. I just don't like having too many special items, and don't see the point in keeping them. At the very least Caltrops should still be killed.
Caltrops will be killed in Atlan, no issue. Leaping Flowers never went anywhere, Mantraps I like but its 100% something that makes way more sense to be able to drop hidden then just set up.
I'm coming down with something, been switching between freezing and sweating like a pig for the whole afternoon, I know this is a shitload of delays but do you mind putting off the game tonight until either tomorrow or any other evening you can?
>>
>>94618133
>Colossal T. Labrys
I don't think T. Kings Colossal Labrys is too long, and i really like that pun. If you have to cut it down, i would prefer if you cut "Colossal" instead.
>ResRep
No 3 AP?
>>94619015
>I could move it there and bump the price a bit?
Yes.
>I wasn't sure what you wanted to do with the Pneumatic version so I moved it to the special wp list.
I'm not sure either, honestly. I'd probably just kill it so we don't have to think about it anymore.
>game delay
Don't worry about it. I can do tomorrow. Sucks your sick, hope you feel better.
>>
Is there any snowy place in Agartha aside from the 9th? Maybe some places on the 6th, 8th, and 4th?
>>
>>94619079
if there is snow on the 8th it is 100% black ice formations
I would say that the 5th is more likely than the 4th to have icy sections near the equator since it's constant darkness there (on the 5th)
6th makes sense although the layer as a whole is somewhat unexplored.
>>
>>94619047
>I don't think T. Kings Colossal Labrys is too long, and i really like that pun.
It was too long for the Loadout section, which is why I cut it down, no issue at all, I'll put it back in as is.
>No 3 AP?
I swear I did that, but I'll fix it right now.
>I'd probably just kill it so we don't have to think about it anymore.
Alright.
>Don't worry about it. I can do tomorrow.
Thank you.
>>94619079
>Is there any snowy place in Agartha aside from the 9th? Maybe some places on the 6th, 8th, and 4th?
None defined on the maps or given any lore, however I think we should still include a few, so that the biome can be used sometimes, however it should probably be the least frequent one.
Once we are done with this and the playtest changes I do have an idea for a Great North campaign that would at least start in either the Yukon or the Northwest Territories and would transition into Agartha.
We also need to define a "Deadlands/Wastelands" Biome and its hexes. Something bleak and oppressive, dreary moorlands, fields of dead roots, calcified forests, etc... So that I can also eventually get to the "Doggerland Landing" campaign I want to do.
>>
>>94619445
>Pic
I stopped for gas there, once.
>>94619324
>black ice on the 8th
Kek, yeah that's good. I think there could be some normal snow and ice in the nicer parts. Guess i just like snowy areas.
>5th
I always imagined it being fairly warm there, but assuming the water is mostly still, snow around the equator would work.
>>
>>94618070
Try laughing in an Spring Gunner's face and see what happens.
>>
I'd like to see biomes have the option of showing up wherever. Like Arctic terrain could be found in the higher mountain regions, and seeing a board with both tropical and arctic terrain wouldn't be illegal.
>>
>>94620193
Sounds reasonable, albeit within limits.

I've been considering doing "City" tilesets too, which might help to spice things up in a larger context. Definitely agree that tactical variety within a campaign would be a good thing.
>>
>>94620231
I'd like to see some ruin tilesets. "Old camp", "forgotten trail", "rotting railroad".
>>
>>94620074
He'd be fine, the scary thing is laughing at him 5 yards back.
>>94620245
That doesn't really make sense outside of "Old Camp", it's too early for things like that. Agarthan ruins are good, but not colonial ones. That's how i see it anyway.
>>
>>94620277
>Agarthan ruins are good, but not colonial ones.
They're a unique feature of the Parisian biome, naturally.
>>
>>94620277
>He'd be fine, the scary thing is laughing at him 5 yards back.
lmao, fair enough
>>
>>94620277
>Agarthan ruins are good, but not colonial ones
Maybe something more "Darkest Africa", then.
>>
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>>94620277
Epigean ruins?
No, Skypeople basements.`
>>
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>>94620193
>I'd like to see biomes have the option of showing up wherever.
Yeah, I think I will add something to that effect that can more dramatically alter the map, the ones I've got right now fill the map well but don't work well to define larger features.
> Coastal : one player decides one side of the map, all tiles within 3 of the edge of the map are replaced with Water tiles.
> Channel : one player select one side of the map and places a 3-hex wide line of Water across the center of it to the opposite side.
> Water Way : one player select one side of the map and places a single hex wide line of Water across the center of it to the opposite side.
> Hillside : one player decides one side of the map, all tiles within 3 of the edge of the map are replaced with [?]
> Valley : one player decides one side of the map, all tiles within 3 of the edge of the map are replaced with [?] for that side and the opposite one.
> Mountaintop : One player places 7 hex of continuous Snow tiles, then surrounds these by 1 hex of Mountain tiles.
>>
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>>94623766
What were we going to play? I don't remember. We still on, you think, for this evening?
>>
>>94624169
Yes, 8?
I was thinking the Arid or Temperate one, whichever you prefer.
>>
>>94624381
Yes, 8.
Arid is fine. What i was asking was more, are we doing a game or more vacuum testing? And if it is a game, who was i meant to be playing again?
>>
>>94627353
Oh, I thought we were doing the 200 Silver France vs Atlan game we had spoken about. Otherwise If you don't have a list ready I can set up a vaccuum testing one, bit bigger.
>>
>>94627518
Oh it's fine, I'll have a list. I figured it was something like that, i just forgot what it was i was meant to be making.
>>
Leader: 31
War Master (9+3), Bones of Titans (4), Slave Driver (2), Barrel Chested (2) Pigheaded (3) Fast (2) Spy (1), T.Sword, Shield (4) Ration 1 (1)

Specialist: 36
Atlan Retiarioi, Molebat (20)
Resonant Representative (15) Tuning Bident (1) {16}

Follower: 133
2[ Reconquerer (13) Halberd (4) Ration (1) ] {36}
Spring Gunner (14) Climbing Gear (3) Ration (1) {18}
Arkodamode (6) 2hSword (3) Verutum (1) Ration (1) {11}
Hospitalizer (13) 2hAxe (2) Warhorse (10) Ration (4) {28}
2[ Atlan Immortal (17) T.Axe, Shield (4) Ration (1) ] {44}

Should be 200 on the dot.
>>
>>94628209
Minister Eiffel 30 -35
-Material x15 5

Survivant 6 -19
- Eiffel's Student 2
- SoCiAlIsT 6
- Lefaucheux 1
- Saber 1
- Ration 1
- 6 Material 2

Camp Cook 7
- Material x3
- Rations x2
- Lefaucheux 1

4x Old Guard 7
- Saber 1
- Gras 2
- Ration 1

2x Char Dassaut 20

2x Tireurs Delite 12
- Beaumont 3
- Saber 1

2x Chevaliers a Vapeur 30
- Lefaucheux 1
- Saber 1
>>
Gonna be running a bit late, setting up everything, should be no more than 10-15 minutes.
>>
>>
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Sorry about the delay, this took longer than I thought. Will be logging unto the disc*rd in ~5 minutes.
>>
>>94628563
>War Party
Hunting Party. The War Master, Retiarioi, and Spring Gunner are going man hunting to suck up to the Hospitalizer and ResRep who are vising (rumors the War Master's memory is failing, no drastic action yet, but he is now being watched). The other guys are just body guards and such.
>>
Room's up
https://www.owlbear.rodeo/room/j-G3cl76twQ-/TheNarySob
>>
The game wasn't finished last night, will be picking it up this evening.
>>
>>94628465
>>94628563
Big game damn.
>>
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Starting on this skirmish's units, as promised.
Been fiddling with the Atlan border, didn't quite like the vertical stripe. I think this one is quite nice, and blood red makes a nice complimentary color to the faction's slate blue core.
>>
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And one more for the road.
>>
>>94632070
>His smile and optimism: gone.
>>
Going to be later late it's looking like, some 20 minutes at least.
>>94631786
This one is pretty good.
Blue and gray, or blue and tawny?. I like the corner highlights.
>>
>>94633336
That is his war face.
>>
>>94634378
I'm on!
>>
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>>94630768
Its a lot of profiles but many have only 1~2 models, so it looks larger than it is from just the list.
>>
We're going to put this game on the back burner, apologies for folks waiting for a batrep, but I have work early tomorrow and Atlan Anon is leaving for the week, we will pick it back up on the 28th.
I don't know if its the addition of the cars, the new hexes, climbing finally being relevant, or whatever, but I feel like this is one of the most fun and enjoyable game I've had yet with the system. Not that the others weren't, but this feels like the right level of complexity, interaction, rythm, etc. The NPCs will be the last piece of the puzzle to add and test to see if it still doesn't seem too much in regular games.
Here's a pic, I don't want to spoil too much before we post the batrep but I thought I'd share at least how it looks.
Thanks again for hex anon for his contributions.
>>
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>>94635821
>Thanks again for hex anon for his contributions.
>>
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>>94635841
>>
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>>94638165
Appropriate, I was perusing fine art yesterday and came across picrel, made me think it would work. better than the one I have right now.
>>
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>>94615269
>Or a mix of guides + equipment.
>>94615268
>>94615265
>d bring along a Highlander company (which is otherwise a British Private unit) to help with impassible/climbable terrain, or alternatively you pay for a Norwegian mountaineer to be a camp attendant.
>>94615265
>Items?
>Snow shoes and parkas?
>>94615214
What I'm going to do is transfer the Dog Sled from the USA list to the Main Rule book, so that most if not all Colonials can take them, however the Dog profiles themselves won't be exported (possibly leading to options to have other faction specific breeds).
Deep Nations could probably have their own weird sled puller, Sabertooth Seal, Wretched Dog-Thing, Atlan probably would put Woolly Rhinos or Mammoths on theirs...
Also, since there is apparently a rule that state that the longer a wargame line is in existence, the higher the chances are that an incredibly unpopular racing & combat game adjacent to it will be produced, I suggest that once we go around to doing ours (never), it's a Dog Sled Combat racing game.
>>
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>>
What's the news from New Mu?
Did they ever solve all those back problems their priestesses were having?
>>
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>>94645038
>What's the news from New Mu?
Kek, I just restarted working on the Khan this morning.
>Did they ever solve all those back problems their priestesses were having?
Yes, the Mother has taken a keen interest in the issue, and has begun a program to crack down on all Mu Malpractitionners that might be operating without the proper City-State license. Let me assure you that Old Mu is taking this very seriously, and after some tense negotiations from our Imaterii and Revenant representatives, has already begun moving torward a resolution.
>>
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Here are a start on the new Structures and how I'll present them in the main rulebook, hopefully this will be clearer, I'll hold off on the "Ransack" action at the moment since some anons didn't like how that worked. In exchange I'll give the Structures a lot of Health and a base Armour value. Attacks against them will be a simple test, no Defense roll, you either hit or you face the shame of having missed shooting at the side of a building.
I have to add a "tag" for Engineering buildings, I'm also thinking of adding something to the effect that the Structure doesn't occupy the full hex.
Base Camp should help a lot the Expeditions traveling through an Arctic biome.
>>
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>I WILL NOT DIE TODAY
Finished some other miniatures early today so I got back to work on my start-and-stop Immortal conversion. Let me tell you, watching The Mummy (1999) for the first time while kitbashing is great mood setting for Agartha miniature work.

As for why I'm doing Atlan, it's because I got some free stormcast a few months ago. I also have some Perry Brits but I will not be posting them until I figure out how to correctly do redcoats with white straps, it's really hard.
>>
>>94646186
This is for campaign mode, right?
>>
>>94648968
You can build these in normal games, however most of the bigger ones would be unreasonable to try and go for outside of campaigns.
>>
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>>94645645
>Kek, I just restarted working on the Khan this morning.
Might as well.
>>
>>94646186
> I'm also thinking of adding something to the effect that the Structure doesn't occupy the full hex
If I understand you correctly, I'd propose color-coding the hex borders, something like
> White/Light-Gray - stuff that exists but does not impede movement at all (campfires, etc.)
> Gray - barricades and the like, e.g. stuff that counts as difficult terrain
> Black/Dark Brown - impassable walls
This would also allow to color-code the hexes - like a fortified wall will have all sides as impassable (black), except for two in the back that are white
You can go even further and give players two hexes - a background hex and a border hex that they can rotate however they like. Might be too complicated for irl, but for a virtual game it should work well enough

>>94648792
Wicked! I need to start kitbashing myself - I've got a pile of historical stls that would work well for a colonial expedition
>>
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>>94651457
>> White/Light-Gray - stuff that exists but does not impede movement at all (campfires, etc.)
>> Gray - barricades and the like, e.g. stuff that counts as difficult terrain
>> Black/Dark Brown - impassable walls
Sure, that works!
>>94651457
>like a fortified wall will have all sides as impassable (black), except for two in the back that are white
That would work very well I think, and we could do something similar for the Bridge, with both passable hexes being on opposite side (or maybe have two impassable side since we are doing flat top hexes.)
>>94651457
>two hexes
>but for a virtual game it should work well enough
I don't think that is necessary, a single "line" token could be drawn instead. I don't know how much transparency translates through the tokens once uploaded on Owlbear, and I'd hate for you to spend time fiddling with this and have it not work because of app restrictions.
>>94649128
If you still have the image saved, would you be able to do a headshot token of this one?
>>94648792
Beautiful work, stuff like this is what inspires e to keep going anon.
> picrel
New cozy map template for when you want to snuggle with whoever you come across. Meant for tiny games (under 150), biomes covered with Difficult terrain and LoS Obstructions and a basis for a new large campaign map that's going to be a bit more reasonable than >>94597208, because that was way too fucking much to set up and go through. "Small" campaign map will probably be 4 such maps (one center, one top, two bottom sides), so 4 zones, while the"big" campaign map would be 7.
>>
>>94653104
>4
thought we said 3 or 6, that way you have a neutral area.
>>
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>>94654789
4 or 7 would have at least 1 central neutral area as well, and a few others, but I can definitely make one with 3 sections like this.
>>
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>>94653104
>If you still have the image saved, would you be able to do a headshot token of this one?
Had to do some upscaling for it, but it didn't end up too bad.
>>
>>94655721
Thank you!
>>
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Merry Christmas /eadsttcote/!
>>
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Old Mu would like to remind you that the greatest gift one can receive this Khanmas is the one you give to to Old Mu, preferably in the form of the corpse of a relative, however cash is also acceptable.
> picrel
Proposal for a rework of the Khan into a "boss" (or at least, more than it was before). Idea is that no model should be good at everything all the time, and so "boss" models have to vary between what they are good at.
The Khan on his own is a great support piece that doubles up as a very effective fighter, but he is not very survivable. Which only means he'll respawn and lose LP, hopefully off of a friendly Deep corpse token.
If you move him on the Shadowsaur, he cannot be killed, but that only gives an incentive to the enemy to deal faster with the Shadowsaur instead of shanking the Khan repeatedly. He cannot use any of his special actions either, since when Hidden you can only Hidden Move or Hidden Charge.
Still gotta figure out Its True Form, I'm thinking it'll probably be mostly unchanged, or have its Manifestation Counter set to 1, 3 is pretty long.
Let me know what you think.
> Mandatory
Merry Christmas everyone!
>>
>>94658831
Have a holly jolly Gorgsmas!
>>
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Merry Christmas!
>>
>>94659481
... I have come to realize how much Agarthan effort would be in converting the underground heathens to the name of the Good Lord.
>>
Reminder that the Inner Sun is just a star at the top of a Christmas Tree.
>>
>>94659027
Sorry this is stupid short notice, and i know it's Christmas, but as it turns out i could play tomorrow night or Thursday mourning. No pressure or anything, just would be remiss not to ask is all.
>>
>>94660689
Is this Atlan Anon?
I only ask because I don't think I'll have the time to set up a new game by tomorrow evening, but if its finishing the French vs Atlan one then there's no set up.
>>
>>94660805
Yes, it's Atlan Anon. Sorry, should have said so.
>>
>>94660818
Cool, sure tomorrow evening works for me, 7~8?
Happy Christmas btw.
>>
>>94661201
Sounds good.
Merry Christmas,

And Atlas bless us, everyone!
>>
>>94661201
It will need to be 8~9. I have a surprise errand out of town, it shouldn't last past 7, but just a fair warning.
>>
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>>94664385
Should be fine, but fair warning, I have to wake up again at 6 tomorrow, so I won't be able to stay much past 11~12 like last time. In any case I think we should be able to finish the game.
>>
>>94665122
Ready. Still good?
>>
>>94666396
Yes, give me 5!
>>
>>
>>94659027
> Warps in behind you
> Quotes some David Benatar
> Warps out
At last, the true horror of Old Mu is revealed.
>>
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Should I give the same "boss" treatment to the Mother? I could either still keep her as a weaker boss or try to find some different mechanics that works for her too at or around the same power level. Its weird to have her be such a huge step down from her hubbie.
>>
>>94671321
I think Mother Unknown should be a boss who focuses on buffing adds to ridiculous degrees instead of directly attacking.
Naturally, this would make it unwinnable if someone managed to get both her and the Khan on the field at the same time.
>>
>>94671400
We could easily do that by focusing her on Muic Maledictions in some way. She always counts has having a Favour, and/or gets discounts on them.
Since LP is lifeblood for her I think she should also get Diplomat for the Show Leadership action and perhaps one or two other, or have some way to regain LP.
> Model was previously Broken at 21 Dread
Lol.
>>
Slightly belated merry Gorgmas to everyone!
>>
>>94673507
And a stinky New Year!
>>
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Anyone would be up for a game on the 29th, 30th or 1st?
>>
>>94675052
Funny you should ask. Atlan Anon here, in a twist of fate i really should have foreseen, the 28th is looking less likely than the 29th, 30th or 1st.
>>
>>94677523
Ah, well, let me know when it works! I doubt anything
>>
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... should come up and prevent anything on those dates.
(sorry for the split post, end of week, no brain cells left, all gone...)
>>
Won't have much more to contribute until the new year mates. Many things to do, these days.
>>
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>>94679071
Its understandable, just coming out of a very long week, tomorrow I'll try to pump out a few more maps and get shit done.
>>
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New Main Book section on Structures.
Doing the Weapon, Loadout & Mounts section next.
I'm thinking of turning the Well into a conditional rule proper. Something like "If you have a Engineer model, you may do a Survey Action"
> Survey (2 AP) : test Awareness, adding +2 if you are Elevated. If successful, scatter a Source 2d6 from the centermost hex of the map.
And the Well can be built in the Source, hex, or possibly, the closer you are to the Source the better chance you have of striking water/oil/neptunium.
>>
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>>94679071
Yeah, haven't had much free time myself either. Did find a cool building from 1935 that could act as a cool model for Agarthan temples.
>>
We still good for this evening Atlan anon?
8?
>>
>>94690013
Fraid not. Thanks for asking, i forgot to tell last night. Tomorrow evening for almost sure. Sorry for all the flip flopping.
>>
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>>94690059
No issue at all.
> picrel
Here's how I figure the Mother could go.
You will have to alternate her between model support/healing and Dread-generation/LP-regeneration. I gave her Necromancer because Husks play well in Mu, and with her inborn Dread generation she'll likely end up being better at it than any upstart Ottoman...
Apart from an equipped Mu Staff Every Word A Riddle will be her main attack, everything she says is perfectly chosen to cause such existential despair that you dessicate by the end of the conversation. Its not that great of an attack however, its hard to turn something completely if its not already damaged.
She is fragile and will die a bunch of time, so I boosted her LP to 10 like the Khan since that's her lifeblood.
>>
Anyone up for a game on 31st? Any time works, but preferable not euro evening as I have work in the morning.
>>
>>94691141
I (2e) would, yes!
Let me figure out the time exactly, but I can arrange it so its not too late for you.
Have you played before, and who would you like to play?
> Unrelated
Also, Atlan anon, I finally realized what bugged me about you thinking Charging worked that way for the Thrown weapon. Charges requires you to have a Charge target in range, in part because it can also trigger stuff like Beastial or Brutal Charge. Otherwise you get into weird situations like in WM where Charges are just better Move.
>>
>>94691548
I'm the original OP, we've played way back before, unless the name of 2e anon got picked up by someone else
I haven't followed the thread for around a year, so I'm a bit rusty in the rules department.
Regarding factions - either USA or any faction that needs playtesting - I'm open to suggestions.
>>
>>94691891
Nah, still the same 2e anon.
We can do a 150 Silver game and I'll walk you through the changes, there's been a lot, and some are in tests right now. I'll try Apemen.
Is 17:00 UTC too late?
>>
>>94692120
Works for me
>>
>>
>>94690059
This evening will be hard to do for me as it turns out, if I can at all it'll be ~9pm, I'll confirm later this afternoon if I can.
>>
>>94687852
Looks like a decent Atlan analogue honestly.
>>
>>94695751
Can confirm, tonight won't work, the 1st should, not 100% sure yet, otherwise any evening after the 2nd should be good for me.
>>
>>94698568
1st should be okay on my end also.
>>
>>
Happy New Year! May you have plenty of stinkjuice and avoid all lemurs!
>>
Are we still good for a game >>94692120
? Do you have a list?

Gorilla General 33
- 2h axe (3)

Chimp Charger 24
- Spear x2 (4)

4x Neanderthal Condotieri 9
- Halberd (4)

7x Baboonish Barbarian 3
- Club (free)

Neanderthal Mercenary Tartarodon 35
- Halberd (4)
- Javelin (1)
>>
>>94703520
fuck meant for >>94691891
>>94691141
>>
>>94703520
>>94703530
Yeah, the list should be:

Saur General - (34)
- Cavesaur - 5
- Sabre - 1
- Colt 1860 - 3

Ranger - (24)
- Southwest - 1
- Duelist - 3
- Cavesaur - 5
- 2x Colt 1860 - 6
- Big Iron - 2
- Sabre - 1

4x Gunslinger - (18)
Cavesaur - 5
2x - Colt 1860 - 6
Sabre - 1

Volunteer Rough Rider - (19)
Cavesaur - 5
Colt 1860 - 3
Sabre - 1
>>
>>94703725
ok, will throw in a png list wont be too long.
>>
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>>94703725
Here we go, I'll log on the disc*rd right now.
https://www.owlbear.rodeo/room/r54k2tjh5byl/ThePriorPull
>>
>>94703725
It's really cool you're still around. Looking forward to your thoughts on things.
>>
"What a nice day, I sure hope no dirty Americans comes along to ruin it"
- Some random apeman
>>
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>>94704676
... as fate would have it, a few Americans were in the vicinity, riding their saur mounts and on the lookout for innocent Apemen to bully. The Gorilla General quickly spreads around his troops in a line, hoping to keep them from hitting each other too much...
>>
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>>94704697
Both sides rush toward another. One gunslinger opens up from across the lake at the Baboon on the other shore and hits it for a Deep.
>>
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I rush on the top gunslinger with one Condotieri, which hits it twice with its halberd, and then promptly gets killed. I follow up with a Baboon and another Condot but they fail to finish the job, only dealing an additional Deep after all is done.
>>
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In the middle the Ranger finishes the wounded Baboon and then deals 2Xs to another one.
>>
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And at the bottom I try rushing in my Baboon but it also fails to do much more than a /, and another Baboon is killed.
>>
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Which triggers all the Baboons and Condot into a Frenzy. Many hits are missed, but in the end it does end up killing another one, which then pumps me up to 4 Dread, which Frenzies the Chimp Charger and Panicks the Tartarodon. The latter decides he doesn't want anything with this clusterfuck and leaves the field.
I attempt to save the situation by Activating the Gorilla General and rallying as much as I can but the Americans just keep on shooting and removing pieces.
The game didn't even get to turn 3, Americans won purely because the monkeys need special handling and I need to figure out how to do that. We went on to discuss a few options in regards to that.
>>
>>94704795
>We went on to discuss a few options in regards to that.
What did you come up with? The whole list effectively self-destructing was quite funny but also really really fast.
>>
>>94706126
The main idea was giving the apes more units that control or mitigate the frenzy. One option would be creating an taskmaster unit that would prevent a few apes from frenzying in exchange for dealing wounds to a friendly model. I've got a rought idea of how it could be implemented - will post it tomorrow after I'm back from work. Another would be adapting the hero unit that currently lacks rules into a sort of lead-by-example unit that negates frenzy in a certain radius around him.
Another option is making frenzy more controlable for higher-end units by making the enemy units be prioritized before friendly ones, regardless of the distance
>>
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The Pale Dweller is unsure why Epigeans have taken to celebrate the Deluge drawing closer, but he is not the type to let that ruin a good party. Happy New Year folks, hoping you get all your Prophecies off this one around, and thank you again for all your support and contributions over the last year. (You) are why I keep doing this.
>>
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>>94706126
The Calming Capuchin trait is probably going to be auto-include in any list that doesn't have the Monkey Monk to Meditate and calm the crowd.
I am going to add Rally for Heroes in a few places, it might be redundant in some cases but having at least one additional source of Rally is key to keep the warband working. Rally is going to be set at 1 AP OR 1 LP, not both.
>>
>>94706235
Just from the bat-rep, i think taking the Baboons was a mistake. Frenzy + swarm doesn't seem like a good combination.
>>
Does agartha even have years?
.......

Anyways happy new year!
>>
Atlan anon I'm sory but I won't be able to this evening, I should be tomorrow if you are, otherwise pretty much every other evening this week.
>>94712295
>Baboons was a mistake
Big issue was taking that many, as well as not setting them up in Ambush. I'd like to try this again and see if I was just being really dumb or if its completely broken.
>>
>>94712885
>I'm sory but I won't be able to this evening
https://www.youtube.com/watch?v=NX8aGlh1JBM . https://www.youtube.com/watch?v=dEscwi6OZWk
I'm good to go tomorrow.
>>
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There's only so many alliterations I can do around ape and monkey and gorilla, so yeah... Titi Taskmaster who isn't a Titi monkey at all... I'll try to do some edit eventually like I did with the Spider Monkey Spy.
I worded it a bit differently than what we had discussed during the playtest so that it plays off a little of the whole "Monkeys forces your models to count as Friendly despite not being Friendly", so here you should be able to force models who go Shaken into a Frenzy by dealing them a /, although at the cost of providing its owner a chance to Rally and skip being Frenzied next Morale phase.
>>
>>94717825
A bit different from what I envisioned, but I like it. I'm not fully sold on testing the model with the lowest discipline though - I think this should be the job of the Taskmaster forcing everyone else to keep going. I think something like:
> Whenever a Friendly model that can be targeted by this model's melee attack would become Shaken or Frenzied, you may instead deal / to it. Swap its Shaken status for Frenzied, or vice versa. At the end of the turn, test this model's Discipline, rolling a number of dice equal to the wounds inflicted this turn using this ability. If the test succeeds, reduce Dread by 1.
Adding the multiple dice part to the Discipline test would incentivise leading more apes around.
Also, I fear that 4 Discipline may not be enough, since it's only 1 more than the basic Baboon - I think we would need to test this more
>>
>>94718543
> equal to the wounds
equal to the total number of wounds

I really need to get some sleep
>>
Atlan anon I have to run do some shopping I'll be back in less than an hour and should be good to play then.
>>
>>94714768
Love this.
>>94719504
Alright.
>>
>>94719644
Ok I'm here, going on Disc*rd.
>>
We finished the game! I'll post a batrep tomorrow in the afternoon, it was a long one, we took it both to the very end of the wire.
I'll say this, Old Guards are going to become my new go to unit to fill up the ranks, the oldies were the best most reliable part of the warband.
>>
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> The Coupe de Gargantua, a yearly car race through Fallen Paris and its outskirt, has rapidly become one of the most followed sporting event by Frenchmen, both topside or otherwise. Les Étables d'Eiffel have won first place every year since its inception, and the Minister intend to prove the superiority of his vision once more this year around. Most of his free time is spend fine tuning prototypes in the flats around the Parisian Plateau.
> Unfortunately for the advancement of Agarthan Engineering, this is also the spot which an Atlan hunting party has chosen to range across this morning. The Warmaster spots the French machinery in the distance and wonder what all this ruckus could be... and then he sees the escort of Old Guard which Eiffel absentmindedly agreed to, and a chilling (mis)understanding dawns on him. See, many tribes in the Deep live in such harsh conditions that they have no choice but to enact some form of extreme population control, often by getting rid of their older folks. Tales of old men ran over by Lemurian chariots, of Muic cannibals ritually eating parents, or Deepfolks thrown to the Wretched Dog-Things are often told by the "greater" Deep Nations as a way to distinguish themselves and lower others. Of course for Atlans this is mostly born out of pragmatism, old men can still dig titanium, but still. The Atlan Warmaster imagines gory scenes of geriatrics being run over by devilish machines, and orders his men to go stop this (wasteful) madness.
And people say Atlans don't have any compassion.
>>
>>94725388
> Minister Eiffel, either unaware or unphased by the incoming attackers, sets up a fireplace (bit beneath his usual level but whatever) and continues to work on his prototypes, installing the Overclocking mod on Char 1. The Camp Cook will proceed on Cooking Warm Meals for pretty much everyone except the crews in the Chars and himself.
> The Char which didn't get the upgrade goes north around the line of Crags the French were planning on doing laps around, drops off his Cavern Climber, which succeed the ascent to the top of the Butte overlooking the line of Cacti. He will proceed to miss every single shot he takes for the rest of the game.
> The Overclocked car goes south and around, and spotting the advancing Neodamode, opens up on him with 3 shots from its Mini-Montmagny. One bullet from the hail catches the Slave Soldier and leaves him with a Grievous wound.
> The Spring Gunner imitates the Cavern Climber and sets himself up on an opposing Butte.
> The Retiarius goes into hidding.
>>
>>94725459
> The Char continues to spit bullets at the incoming wall of Titanium, switching this time over to the Immortal, and manages to get one Grievous through as well (the Char pairs really well with Cavern Climbers it turns out), and then runs back toward the French which are assembling to south of the map, given that next turn Overclocking means the Char will become immobilized for one turn.
> The Spring Gunner decides this particular Butte is a bit too uncomfortable to his taste and decides to scoot over to the next one, however midway up he slips and falls back down, Grazing himself.
> The Old Men stats shooting at the incoming Atlan line, I'm happily surprised at how many shots land but they all get saved completely.
> The Resonant Representative uses his ability to have all the Walls start screaming at the French. The Cavern Climber who is trying to learn how to snipe and can't easily get away finds the experience quite disturbing.
>>
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>>94725511
> The Atlan force is creeping upon the French, and Titanium armour continues to turn away bullets like they are nothing. The Chevalier a Vapeur leaves the car which is currently having some issues and wont turn on and charges in the closest Reconquerer, but he is pretty darn bad in combat and doesn't connect.
> The Old Gaurd however have better luck and manages to get one shot in, right before the Warmaster charges him from across the Cacti forest. The Warmaster only manages to stab the old grognard once (apparently his early concerns about their welfare have vanished by now).
>>
>>94725592
> Now a bit more worried about the situation, Minister Eiffel makes the hard choice to sacrifice one of his prototype in order to save the day. He quickly slap a huge springblade on the car (The Guillotine Claw mod), then runs away to the corner of the map, because the Retiarius is starting to sit on a really uncomfortable amount of AP at this point.
> The Char (not longer shown here, womp womp) moves up and hits the Warmaster, managing a Deep, before continuing in the Cacti field in order to engage the two immortals and the Reconquerer. Between the crash damage and the Guillotine however only a single Deep is dealt to the Atlans, and they very quickly manage to destroy the Char (it is not tough).
> The Chevalier gets killed immediately after, at which point I also charge in the Cavern Climber (not too sure why, brainfart), who also gets promptly murder, and finally, one Old Guard, who amazingly manages to land a Graze on the Reconquerer and survive the returning hits.
> Everything else I have I shoot at the Warmaster, hitting him everywhere but failing to kill him.
>>
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>>94725697
> Now things are looking really bad for the French, Atlan anon is already around 50 Silver and I'm still at 0. Luckily damage is very spread out, the Warmaster is close to death and he has to Disengage first thing, "wasting" the fact that he is going first this turn. My Survivant goes up next, and since he ate his Meal last turn, he is able to move up, let off two shots and back away. One Immortal is a / away from death, so any hit that result in him failing either is Evasion or his Armour will be enough, which I finally manage on the last shot.
>>
>>94725762
> The Retiaroi finally swoops in from the shadows, choosing to go after the Survivant and the Camp Cook, which are much squishier targets than Minister Eiffel. The Molebat riding harrier skewers the Survivant on his trident and manages a Grievous on the Camp Cook. With this only Eiffel and the Old Guard remains Steady.
>>
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>>94725787
> Deciding the use of sneaky molebats frees him from having to follow the Queensbury rules, Eiffel moves in behind the sneaky atlan warrior, and sneakily pummels his spine (and Heavy Armour) into Papier-mâché. I have him still the Titanium off his armour as well, and Eiffel's pecs takes on a new chrome sheen.
>>
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>>94725859
>still
steal*
> Fearing the already wounded Reconquerer is the next logical target, the Immortal shifts over in order to lend him his massive bulk, however this frees up one Old Guard to shot once the retreating Warmaster, which, against all hope, he manages to land perfectly on the Warmaster's body, who then fails both his Evasion and Armour save one.
In one turn I've switched from being 0 to 76 Silver to 74 to 0, since the Atlan host is at 7 Dread, which Panicks most of it off the board and Shakes the entirety of the rest.
>>
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>>94725939
> end score
Atlan : 0 Silver 7 Dread (had 76 but lost it all since mass panicks loses you your score)
France : 74 Silver 6 Dread
Victoire pour la France!
>>
Did the old guard ever have their special rule trigger? I wrote them with the intention that they're supposed to do worker unit things until that rule triggers and then they go on to kick ass but it seems like they were defending Napoleon's honor from turn 1.
>>
>>94727582
>I wrote them with the intention that they're supposed to do worker unit things until that rule triggers and then they go on to kick ass but it seems like they were defending Napoleon's honor from turn 1.
Yes, at the very end it did apply, however I also had the Socialist trait on the Survivant which effectively gave them the same bonus before reaching 4 Dread.
I did take them expecting to have them do mining stuff while the Char, Climber and Chevalier combos would zoom around the Atlan force. In the end it was much more of a straightforward fight and it seemed better to give them a meal and send them fight.
I just got really lucky with them as well, they always came through even if they didn't have good stats. Completely outshined the Chevaliers, one of which couldn't even manage to hit a slave in the back.
>>
For tomorrow's game Atlan anon, are you good with 200 Silver? Thinking of trying the Clockwork Scouts...
>>
We are once again hitting "personal blog" levels of posting, and have been for the last 2 threads. I know I focus a lot on the game play side of things but if no one is interested in pushing the lore forward or contributing this become very uninteresting.
>>
>>94731730
I've been carving away at my various Atlan and Brit miniatures but I don't want to post anything until at least the basic stage is complete. I am making good process on quite a few though. Today I'm experimenting with bases, I think I've got a nice 4th layer pattern shaping up out of spackle and cat litter. Once they're painted I can post.

For what it's worth I do like reading your personal blog. General convention might discourage it but any thread which would take the spot of this one would be inevitably some dead general or pointless bait question.
>>
>>94731730
>pushing the lore forward
I've not been posting much because I'm not sure where to focus and I don't want to make everything I post about the couple of factions I'm interested in.
>>
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>>94732296
>I've been carving away at my various Atlan and Brit miniatures but I don't want to post anything until at least the basic stage is complete.
That's understandable, I haven't painted any minis in months, pretty sure all my paints have gelled at this point. I *have* been trying to nail down the Franz Frazetta ochre&orange palette on oil to make some backgrounds to my minis, but its going slowly, its something I haven't done in decades and trying to pick back up.
>For what it's worth I do like reading your personal blog.
Thank you.
>>94733711
Also understandable, I'll post a list of entries and blurbs left to be done, perhaps it could help?
>>
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>>94734187
Something like this (but better, this was thrown together in seconds)
> Rare glimpse of the Baron engaging in diplomacy with a Psysaur representative.
>>
>>94734187
>perhaps it could help?
Knowing where to start would be a big help, yeah.
>>
>>94734322
Quickly off my head we have the Twin Arrow and Volcano Formation theories left to flesh out, as well as the introductions entry to the Triple Alliance, the Golden Syndicate, the Monstrous Horde, the anti-Husk league and Rakkad's Crew. Outlanders I had started already to put something up from the longer story.
>>
>>94734454
>Volcano Formation
QRD?
>>
>>94725950
>76 but lost it all since mass panicks loses you your score)
It's getting wiped that kills your score, which, because of Panic, if we had played it out would have happened.
>>94729039
That's fine. Sorry for late.
>>
re-posting upon request.

Fated Deserter: Cost 12
Soldier
AP: 2
Movement: 3, Accuracy: 5, Strength: 5, Discipline: 3, Evasion: 6, Labor: 5, Awareness: 5
Health: 2
Armor: 000

Know My Place:
Once per turn, this model may roll for an action before taking it. The result rolled is used the next time this model would need to roll that die. If the rolled result is not used by the end of this model’s activation, it counts as a Failed Prophesy.

Lost and Found:
During Recruitment, for each Fated Deserter model, select a Specialist, or Elite model without the Character, Leader, Necromancer, or Deep keyword from any Colonial faction book that has not been selected through this rule before. This model gains the stats and all special and general rules of said model, save Discipline, until the end of the game or the first time it is Shaken.
>>
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>>94734599
The Duosicilians subscribe (or try to push) an alternative Loop theory where the Volcano Spirits are responsible for Layer formation, framing them as more benevolent "creator" gods than what one would normally imagine when you think about divine volcanos asking to throw yourself into them... In this, the Layers grow each Cycles like a tree's rings, possibly from the inside, fed by the Spirit's magma blood. This is largely rejected by every non-duosicilian academic as a transparent attempt at giving more importance to the Spirits, which are generally believed to be a lesser group of divinities in the greater pantheon of the Deep (relatively, they are closer to the Ottoman's Djinns than to the INNER SVN).
(This theory clearly doesn't hold much water given that it has no backing from the other pre-Loop entities like some of the Mu Royals, and doesn't explain or really account for the Firmament... But I feel like having some clearly bad theories help sell how confused everyone is about the current state of things. Its not like the Twin Arrow theory makes any more sense... )
>>
>>94734629
>That's fine. Sorry for late.
I won't be able to tomorrow morning it turns out, if you can in the late afternoon or evening let me know what time, after 15h I'm going to be free.
>>94734668
>Fated Deserter
Thank you!
>>
>>94734454
I can handle Syndicate and Rakkad's if someone hasn't already made a start.
>>
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Ottoman Ambassador: Cost 17
Character, Diplomat, Necromancer
AP: 2
Movement 3, Accuracy: 5, Strength: 4, Discipline: 6, Evasion: 5 , Labor: 4, Awareness: 6
Health: L1 B2 H1
Armor: 000
Medic, Cook,

Ambassador to the Underworld: Deep and Husk models in this expedition may be equipped with any Ottoman Weapon or Equipment.

Ottoman Shadow Play: All Obscured Husk Models within 5 gain Immune to Obscurity, and also may use this model’s Stats or spend this model’s AP as the owner of this model wishes.

Turkish Turnabout: When this model first Activates on a turn, it may give Turkish Delights to models it is Engaged with. If it does so, test that model’s Awareness once for each Turkish Delight given. If any test is failed, the model given the Turkish Delight becomes Stunned, and this model must Disengage at no AP cost.

Loadout:
5x Turkish Delights
Sp.Ration, Turkish Delights: A model that Snacks on this Sp.Ration may also test Discipline, and if successful, become Immune to Moral next turn.
Recruitment:
Mercenary for Atlan, Atlantis, Mu, Ottomans, or any Expedition with a Deep Leader.

>comments
The Ottomans know that have a bit of an imagine problem and are trying to remedy that with the Deepfolk, deeming relations with their fellow colonials more or less hopeless, at least for now. This guy's job is to go around and set up trade with various Deep Nations, the hope being that good trade will bring good feelings. Also, he is probably a spy. Shadow Play is him rigging husk fights, it looks strong on paper, but i think practically it's pretty niche, to the point it's really just flavor. Turkish Turnabout is an escape tool for a fragile model, and represents him being a tricky oriental. You're really taking this guy for his Turkish Delights, Necromancer, and Ambassador to the Underworld. Medic and Cook are nice, but his labor isn't high enough to warrant taking him for that.
>>
>>94735039
Evening is better.
>>
>>
>>94734986
I’ll work on some ideas for this tomorrow, probably Twin Arrows as well.
>>
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>>94735120
>I can handle Syndicate and Rakkad's if someone hasn't already made a start.
Neither have any entries in the Worldbook or an intro blurb in Mercs. Syndicate is definitely completely up for grabs, I'll dig through the last few threads tomorrow to see what had been posted on Rakkad, there was some stuff but I don't think it would work 1 on 1 as a lore entry.
>>94735251
>I’ll work on some ideas for this tomorrow, probably Twin Arrows as well.
That is awesome, thank you.
>>94735158
Kek, I just rewatched the Charge of the Light Brigade last night.
> "War is about standing knee deep in your opponent's guts, it will forever be madness until the officers realize it isn't about fashion."
> Shows up in battle dressed like this.
What did he mean by this?
I don't really understand what that character was trying to convey.
>>
>>94735368
>I'll dig through the last few threads tomorrow to see what had been posted on Rakkad
You do not need to as I was the one who posted it.
>>
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I thought we could use an intro on Necro-Islam in the theory section of the Worldbook, its not really a "theory" but whatever, if the Duosicilians get theirs the Ottomans should have theirs too.
I figure the Tanzimat reformers which were Murad's biggest allies at some point would have turned against him given they were trying to get the Empire to adopt a more European standard of laws and institutions, and there would have been a "Night of the Long Knives" equivalent at some point.
>>
>>94738765
I like it.
>>
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>>94738876
Thanks, I'm the least knowledgeable person in the world about Islam so I was a bit worried something would stick out too much.
>>
The Golden Syndicate:

The Empire of Brazil is in many ways a holdout. It is the last country in the New World to practice slavery, the last monarchy, and the final refuge of the Paulistaen Golden Syndicate. The Syndicate originated in the city São Paulo as a scientific society reminiscent of the European Agarthan society, but found its efforts to explore the ravaged ruins of Paraguay blocked by U.S sanctions. The organization was soon censured before being banned outright for their interest in Hyperborean research. Driven into hiding, the scientists and explorers of the Syndicate began to ally with similar anti-American bodies throughout Brazil. The Golden Syndicate now consists of Republican revolutionaries, so-called “Confederado” settlers fleeing reconstruction, Bandeirante adventurers seeking their fortunes, and industrialists who crave Hyperborean technology for their own industries. In Agartha the Syndicate operates for profit and power, ravaging native settlements for slaves and gold like the conquistadors of old. They fund expeditions of treasure hunters to seek out any and all artifacts of Hyperborean origin, and always work with an aim to disrupt American efforts above or below. Their efforts have begun to pay off, as scattered accounts indicate some of their expeditions are now accompanied by glowing and unearthly figures. Whether they have elevated their own people to the level of Hyperboreans through stolen technology or called dread forces down to earth is unknown, but neither option bodes well for mankind.

I think this one could use a little work maybe. I haven’t written for Agartha in a while.
>>
>>94739054
FUCK I USED THE WORD RAVAGE TWICE.
swap the second one for plunder if you decide to use it please.
>>
>>94739065
>FUCK I USED THE WORD RAVAGE TWICE.
as above so below...
>>
>>94739054
>>94739065
Will do, and its no worse than many of my other entries, do not worry about it at all. We can always give it a bit of a polish later on, but its not going to stick out.
In regards to the changes to the Atlan/Atlantis split that were suggested two threads ago, are we mostly in agreement that pushing the split post-Fall makes more sense?
https://suptg.thisisnotatrueending.com/archive/2024/94264995/
> 94290567
> 94290670
> 94290828
> 94295853
> 94295893
> 94296027
and a few more...
>>
>>94739273
I'm for it.

2e Anon, we still on for tonight? I'll post my list shortly.
>>
>>94739323
Yes, 8?
>>
>>94739273
yeah post-fall works for me.
I've been picturing it as happening around the same time as the Dutch Revolt
>>
>>94739338
Yes.
>>94739469
>I've been picturing it as happening around the same time as the Dutch Revolt
That makes sense.
>>
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>>94731730
Yeah sorry anon, I've been busy with Christmas/NY stuff and I'm still trying to catch up on the past threads (my autism requires I cannot contribute until I am fully up to date on everything). I'll try to come up with some new things soon.
>>
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>>94734986
>The Vulcan Angle
One idea I'm toying with involves giving the Roman god of volcanoes some prominence. Perhaps he smiths the layers?
>The Hecate Angle
The origin of the Janara is theorized to have been partially inspired by the Roman Cult of Isis. Said cult involved a sort of tripartite goddess comprised of Isis, Hecate, and Diana. (More mainstream Roman cults preferred Hecate, Diana, and Artemis.)
Hecate is associated with the Underworld and torches are an important symbol of hers. Perhaps there's something to work off of there?
>The Donut Steel Angle
We've already got a LOT of Greco-Roman influence in Atlantis/Atlan, what with their Titan worship. It might be a better idea to invent some kind of Angry Volcano God out of whole cloth, rather than try to adapt historical religions. One might argue that the Italians would be unlikely to spontaneously revive ancient Roman pagan religion, but the same could be said of volcano worship as a whole.
>The Volcanic Dead Angle
For some reason I like the idea of a connection between volcano spirits and husks, in some form.
Maybe volcano spirits are believed to be the fiery ghosts of your ancestors? Those two things are possibly not related.
>The Mu Angle
I mean, it's not impossible that they have something to do with it. They've got a tentacle in just about every pie in Agartha, after all.
Still, kind of boring if everything becomes "Mu did it" instead of being a selection of flavors of weird shit.
>The Apotheosis Angle
Maybe the Volcano God is coming into being, instead of already existing? The different layers are being created as part of it attempting to birth itself into the world, and sacrificing people to it speeds up the process?
>The Polytheism Question
For some reason, I feel like Volcano Paganism should be centered around a primary deity. Not quite monotheism, what with the vast quantity of volcano spirits, but they should have a Big One that's the most important.
>>
>>94739586
I vote for leaning into the carbonari/secret society thing. Even Freemasons get up to weird creepy shit and they're pretty normal by those standards.
>>
>>94739614
>I vote for leaning into the carbonari/secret society thing.
I wonder if the average Duosicilian even has all that much knowledge about the theology of volcano paganism. A lot of information might be restricted to the upper classes, while the average Italian doesn't know much more beyond the whole "we gotta toss people into the volcano" part.
>>
This is what i'm thinking for Icons. Thoughts? How do you think they should be priced? Distribution i'm unsure of specifics, but certainly no Slave or Mechanical units. No slave because it's unthematic, no Mechanical because i like the living statues being strong (reminds me that i'd like to rework Grotesque, i'll post the idea and have now in a second here and see what you guys think).

A model may only have equip one Icon at a time.

Icon of Atlas: When this Model dies or is otherwise removed from the game, place 1 Wall in the Hex it died in, and 2 additional Walls adjacent to the first one.

Icon of Prometheus: While adjacent to a Bonfire, Whenever this model would need to test Awareness you may roll two dice and keep the one you wish. Whenever this model would need to test Awareness while away from a Bonfire, it may consume a Torch or Lantern to gain the benefit.

Icon of Epimetheus: When this model dies, consume this item and replace it with a Titanium Grotesque with the same Equipment.

Icon of Menoetius: +1 AP. This model suffers a Graze at the end of every turn to the first available location.
>>
Titanium Grotesque: Cost 15
Specialist, Mechanical, Deep
AP: 2
Movement: 3, Accuracy: 4, Strength: 6, Discipline: 3, Evasion: 6, Labor: 4, Awareness: 3
Health: 2
Armor: 3T 3T 3T
Hide
Backstab [Ancanthus Pike]

Hidden Faces: Fear and Terror still apply while this model is Hidden, and have their ranges extended to 5. Additionally, while Hidden this model may move freely through Walls.

Deformation: Upon recruitment, you may grant Terror, Immune to Moral,
and Immune to Obscurity to all Recruited Devolved Deepfolk, lowering their Strength
and Evasion by 1 for each rule granted.

Frightfully Grotesque: After Deployment, if you have any number of models on the field with this rule, choose an enemy unit. Models of the chosen unit gains Fear [Titanium Grotesque].

Equipment: Titanium Stiletto, Titanium 2hand Axe, Titanium Acanthus Pike, Lantern, Torch

>comments
Not meant to be an assassin, but could be used that way to some effect if taken with Acanthus Pike. Really, he is meant to be an alternative to Titanic Resonance and give a second more dedicated Hider. If this doesn’t look good, that’s fine, I’ll put him back to my original revision of him being an in-house Devolved Deepfolk.
>>
>>94739796
What are the icons in-lore?
>>
>Leader: 22
Ottoman Officer (3+3), Necro-Islamic (1), Husked Enforcer (2), Agile- Precise (1), Bodybuilder (2), Spy (2), Scimitar (1) Mauser (3) Husked Horse (3), Ration (1)
>Hero: 19
Ottoman Officer (3), Necro-Islamic (1), Bone Rider Officer, (2), Agile- Swole- Precise (1) Bodybuilder (2) Spy (2), Scimitar (1) Mauser (3) Husked Horse (3), Ration (1)
>Specialist: {10}
Husked Necromancer (6) Scimitar (1) Husked Horse (3)
>Followers: 144
3[ Bone Rider (7) Scimitar (1) ] {24}
3[ Ottoman Necromancer (6), Ration (1) ] {21}
10[ Nasuh Aux (3) Dagger and Flinklock ] {30}
3[ Husked Janissary (8) Sabre (2) Mauser (3) ] {52}
Husked Bashi Bazouk (10) 2xSchofield (4) Husked Horse (3) {17}

Should be 195 total.
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>>94740316
Warfare Existentialist 20 (23)
- Webley 2
- Saber 1

Byronic Battle Poet 16 (18)
- Webley 2

The Sapper 12 (16)
- Pickaxe 1
- Material (x9) 3

8x Chemical Grenadier 7 (16)
Lee-Metfield 5
Bayonet 1
Chem Grenades (x3) 3

1 Polish Partisan 13 14
- War Scythe 1

Couldn't really find a way to make the Clockwork Scout works in it so I cut it off.
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File: warfareexistentialists.png (958 KB, 2684x1414)
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>>94740554
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>>94740316
Wait, how many traits are you putting on your heroes?
Its 5 max and at least 1 need another trait for Born to Lead.
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>>94740727
That's what it is. The Leader has Born to Lead (implied by being under Leader and having +3 in his unit cost), then another 4 traits in Agile, Precise, Bodybuilder, and Spy. The other Ottoman Officer has the same but with Swole instead of Born to Lead.
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File: OttomanOfficer.png (618 KB, 584x721)
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>>94740752
I think there's some version fuckery about, the Officer in mine is a Hero.
In any case, here you go :
https://www.owlbear.rodeo/room/j-G3cl76twQ-/TheNarySob
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>>94740770
The version i have is the one on the Mediafire. It's old, but he is a Hero there also. I think it's just notation fuckery.
>>
Regarding the Twin Arrows theory, I'm of two minds on the topic of Catholic heterodoxy.
On the one hand, the alliances with various non-Catholic Christian powers (Ethiopia, France, etc.) suggests a certain willingness to ignore differences of faith in favor of the common good.
On the other, with Rome seized by pagans and Paris vanished from the surface of the earth, there is just as likely to be an outcry among the faithful to ensure that their own remain theologically pure; even if they must rub shoulders with Miaphysites, or worse, Protestants.
Either way, there's definitely room for some interesting fringe movements within the church.
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>>94742845
You know, with Rome lost and Istanbul/Constantinople halfway underground and undead, we could write in an emergency council that hashed out the differences between the Catholics and Orthodox churches. And I'm sure that there's plenty of kooky cults springing up in America and Germany/Nordics over all that's happened. Mormonism is an Old Mu plot to take over America
>>
baking quickly before work.
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>>94743615
New!
>>24085930
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>>94743628
shit did it get nuked? I can bake again
>>
New take 2:
>>94745052



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