>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (August 2024)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)http://www.mediafire.com/folder/i3akv9qx9q05z>Make your maps look just like FFGshttps://www.mediafire.com/?laj4tr275fl2s09>40k Musichttps://www.youtube.com/channel/UCm9WFeqTgvRvyRoGD8jVFVA?>40k Arthttps://40k.gallery/>Rogue Trader Shipbuilderhttps://redlar.itch.io/rogue-trader-ttrpg-ship-builderPrevious Thread: 94503227Thread Question: What areas of space do you set your games in? The Calixian sandbox? Calixis’ neighbors Like Ixaniad or the doomed Askellon Sector? The Tiji Sector? Your own homebrew? Maybe even WANG’s Gilead System?Do you mostly stick to the planets on the map or do you invent your own?
What are all the different ways I can gain Unnatural Willpower in DH2 (or any compatible book)
>>94594533Mark of Tzeentch, Thousand Sons sorcerer, transgenic grafting from some kind of xenos with UC Willpower, Rite of Fleshmoulding.
Calixis, every time. Just that good a setting.
>>94596054Damn that's some pretty dark & corruption methods...Considering all the cybernetic ways to gain Unnatural Characteristcs, do you think I could bullshit my GM into letting me have some kind of reinforced brain matter to grant me it?
>>94594324>What areas of space do you set your games in?I've usually used the Tiji Sector but I'm assembling the Solaris Expanse out in the LMC through different series. At this point, Orbis Subsector, Varitia Sector, Redentor Sector, New New Homeworlds, and Mechanicum Demesne are done. The other places are the domain of aliens and monsters, so I can get really wild and nonstandard with those worlds.
>>94594324>What areas of space do you set your games in?I am thinking of running either a Dark Heresy or Rogue Trade game in the sector that is currently being made here on tg right now once it is done, or at least near complete as it seems they are still working on it.>>94460300I am tempted to butt in with something, but not sure where to begin really
>>94596639I wouldn't. Shit is busted.
>>94594533Unnatural Characteristics are almost always busted, and getting unnatural willpower seems like any process to get it is likely not good for your health or often your soul. Just forget about the powers of the wyrd and unnatural lest ye be tempted down darker paths than men should tread.
>>94598503>>94598269I'm just trying to see how many a character can get. Using Liber & the Biologis homebrew you can get a lot just through augments (assuming Best Crafted)Sythmuscle/Vat Muscle (UC Str 3)Reflex Relay (UC Agi 3)Secondary Heart (UC Tou 3)Cortex Implant (UC Int 4)So that leaves Perception, Fellowship & Willpower left.With a Logan Gland, & the Machine Trait you get even more survivability. If you gain the From Beyond Trait you only have to worry about Corruption. You get awfully close to being some kind of immortal Omnissian-Astartes
>>94598574>Using Liber & the Biologis homebrewJust using Rite of Fleshmoulding RAW lets you get Amphibious, Burrower (6), Dark Sight, Fear (4), Deadly Natural Weapons, Flyer (6), Machine (6), Multiple Arms (6), Quadruped, Regeneration (6), Sturdy, Toxic (6) and all Unnatural Characteristics at (6).... I don't recommend using it RAW. Every time they do they rite should remove previous rites' traits.
>>94598854Won't that also give you a fistful of Corruption too though?
>>94598964Technically speaking, it depends if being the subject of a ritual count as assisting.
>>94598964>>94598989Better if you read it rather than guessing.
>>94596639>carve out your brainmeats and replace them with GMO'd grey matter>this somehow allows you to assert greater sovereignty over yourselfpull the other one, anon
What's a good game to jump to for a newbie GM?
Hey what are some good plot hooks I can throw at a psyker for a Rogue Trader game? I tend to run my games fairly sandboxy with overarching objectives and stories, and otherwise let the players take charge with what they want to do or how to solve problems, but one player seems like he needs a push and like a direct "quest objective" to act. I feel bad that last session pretty much everyone was doing stuff but he was just around and seemed kind of lost. He has no backstory or anything to work with, just made the bare bones character, so i guess i can make some stuff from his "past" too.
>>94599308Willpower is all in the brain. Take out the coward parts & that'll make you a better person
>>94599214>>94598989Doesn't really matter, I'm not trying to do chaos stuff I'm trying to stay as far away from chaos & corruption as possible. Also, it'd more than likely make me some sort of mutant in the eyes of the I perium
>>94600025that's called Fearless and it's a talent
Would an Archeotech Enhanced Potenia Coil with Unaging never fatigue the guy who had it? Or would it need to be a Potentia Enhancer tied in?
>>94600124DH2e is unfinished, FFG lost the Warhams license when it was still being worked on. There's no higher powered Ascension-style splat for it, and so no above board way to get UC (WP).The next best thing is Warp Conduit and Warp Lock. Also make sure to pump PR and cast powers at lowest effective PR. I made my GM start giving NPCs handwaved mind fortification after my high PR telepath pulled a Ravenor on an opposing Inq's acolyte.
>>94600451Yeah but then you add some mental capacitors & nerve circuitry, hypno indoctrination & weird shit.
>>94600707Yeah that sucks hard. There should be methods to gain just about every trait in the book.
Is critical damage (BC but I assume it similar in other games) limb specific? so if a guardsman gets disemboweled by a PC's chainaxe at 7 critical damage then gets shot in the head for another 3 critical damage does his head explode or does he now have 7 critical damage to body and 3 to head? likewise with damage types on the same body part (5 explosive and 5 energy say)?
>>94601669Ten shall be the number thou shalt count, and the number of the counting shall be ten. Eleven shalt thou not count, but sometimes thou shalt count to eight or nine, and then, being naughty in My sight, thou shall snuff it.There's no separate count of critical damage.
>>94601712I was pretty sure there specifically was, at least in DW.
>>94599566Maybe the Psyker can receive a vision while in the warp, setting up a cryptic path towards a mcguffin or a planet
Does deathwatch use humans/servitors for vehicle crew or is it only space marines allowed.
>>94601669No, it's not limb specific. You probably could count critical damage by limb if you really wanted to, but this has a higher probability of rendering your PCs into nuggets before they need to burn fate to stay alive. Does your GMPC happen to be a sleazy second-hand bionics salesman?
New to these systems, am going through them cause some friends are interested in the setting now that they've played Space Marine 2. Are there rules for an ork PC? I was telling them about Rogue Trader & Dark Heresy, when one of them asked if it's possible to play as one.Semi-related, the deathwatch: mark of the xenos book in the links has "file download blocked" when I tried it.
>>94606331Rogue trader, but they will have issues in and out of character for being a xenos
>>94606348Thank you kindly, anon.
>>94604990I might try having limb specific crits for PCs and important named enemies. I can always let them spend infamy to regrow their limbs through chaos bullshit if it goes sideways them.I'm already being over confident with homebrew rules for a PC who's a Khorne Berzerker with butcher's nails.
>>94606331As >94606348 said, Rogue Trader is the only game that supports Xenos PCs. Eldar, Tau, and Ork are possible choices there.However, you'll probably need to ask these Players of yours exactly why they want to play a WH40k RPG, and ensure they're aware of the surrounding themes and lore.It's not D&D or Starfinder whereby there's an eclectic mix of rag-tag adventurers from a variety of ethnic and racial backgrounds all getting along and being Big Damn Heroes. That's just not what it's about.If an Ork PC was to encounter say, a Space Marine, they would be killed on sight. No negotiating. No convincing. No reasoning. Most of the Imperial diaspora would probably flee in terror meeting an Ork.In Rogue Trader there is some leeway given the nature of the Expanse. In the semi-lawless Koronus, Rogue Traders can get away with a lot of borderline heresy. This includes dealing with xenos, or even having them amongst the crew. But not everyone would look so kindly upon such a relationship. The crew morale suffers. Other more hardline RTs wont deal with you. You might come under the suspicion of the Battlefleet or Inquisition. This is not to say you can't have Xenos PCs - only that it comes with a certain level of baked-in baggage.You can of course ignore all that and do whatever you want, but then you're not really playing a WH40k RPG. You're just taking a coat of grim-dark paint and applying it to Spelljammer.If they want to replicate Space Marine 2, then Deathwatch is the best bet absolutely. It does a good job of making Space Marines playable characters (something that can prove difficult given their extra-human nature).Now cue the anon who always spergs out when anyone suggests that maintaining thematic consistency is somehow wrongbad.
>>94607036>Now cue the anon who always spergs outBut you already posted.
>>94607077Takes a sperg to fight a sperg.
>>94607128Shitting in your living room doesn't eventually make it cleaner because you kept going.
>>94607036>Most of the Imperial diaspora would probably flee in terror meeting an Ork.Yeah that's something I brought up with him; we'll be playing by 40k's rules, and that the RT crew will have to do their job AND make sure their ork friend doesn't get killed best case scenario.They are also interested in space marines cause of the game, so I've left the choice of RT or DW to them.
>>94607036So what happens if the Ork manages to kill the Space Marine if he attacks? Or are you gonna fiat the space marine winning because MY LOOOOORE? Or are you gonna fiat everyone dying because space marines can't lose? Or are you gonna fiat everything we do fails now because we picked an option you didn't like and are now passively-aggressively attacking us? Maybe we want to go to Precipice. Maybe we're at the fringes. Maybe we go to Necromunda where they have xenos diplomats. Maybe there's more to the game than your myopic view of things.
>>94607640They might find quite a bit of fun with DW if they can get a grasp on the lore of the setting more than RT. Being able to suplex rhinos is also a plus.
Reposting since the last thread died before I got any replies, I've been reading through the Space Marine book for WanG and wondering if all weapons should get more faction keywords retroactively since every bolt weapon that didn't have the Space Marine keyword got it? Also is the godwyn boltgun supposed to replace the regular boltgun for Marines?
>>94607812>MY LOOOOORE?Ironic shitposting is still shitposting.
>>94607812>Implying that I didn't specifically state that there are carve-outs for such circumstances.Hello, sperg. You're right on time.
>>94608071They're anything but ironic.
>>94607640>RT crew will have to do their job AND make sure their ork friend doesn't get killedAs I said, out in the Expanse you get more leeway to break free from Imperial Law. More mercenary species tend to get a pass; creatures like Kroot for example. Species the Imperium is actively at war with on multiple fronts tend to get treated less well...
>>94607812>Maybe we go to Necromunda where they have xenos diplomatsYou mean the Eldar and the Squat who visited Lord Gerontius Helmawr in secret to warn him about the possibility of the eye of terror expanding (which it did) just before Abaddon launched his black crusade.And highborn imperials consorting with Xenos is nothing new it happens from time to time in the Imperium, so nothing lore breaking here
It's out on drivethru
>>94609839
>Reading though Deathwatch>XCOM deployment music keeps playing in my headIs this normal?
>>94610248Yeah, but your mooks are slightly less mortal.Slightly.
Is there a cheat-sheet for Imperium Maledictum floating around anywhere? Something that summarizes all the important core rules without any of the extra book fluff.
>>94610525>exercise caution when using explosives>
>>94610248Funnily enough, converting the FFG mechanics to XCOM and vice-versa is pretty easy. For mortals, the damage, accuracy, movement and armour scaling are pretty comparable. Almost all the XCOM character abilities translate basically 1:1 to, say, DH2e or Only War.
How is War and Glory? Heard its more like an actionized Warhammer
>>94610952Yeah, it's basically DnD but warhammer, where a varied party goes on adventures.
>>94594324Can't go wrong with Calixis and the connected sectors (Koronus, spinward Front)Of course I did invent a few world here and there and added in my own ideas.
>>94612933I feel custom sectors are better because the players don't know what to expect. Using sectors out of the books means that players will instantly know what's the case on each planet because they can read up beforehand. And after ten years of FFG, everyone probably already knows the ins and outs. And you can tell who's TRYING, because they make that disappointed face, "Damn, I really wish I could talk to Major NPC at Known Location, that would solve everything, but that would be metagaming..."
>>94600692Anyone mind answering this?
>>94610248The question is: which XCOM and which deployment music?https://youtu.be/MLb8q3hhsuo
>>94596991Why doe the mechanicus have their own sector?
>>94612933Agreed. Calixis is just too good to pass up.And there's plenty of space to add your own worlds as necessary - it's a big sector.
>>94613625Why doesn't the mechanicus have more of their own sectors? They are an empire within an empire & gw needs to fucking treat them as such damn it
>>94599468Probably IM, its the easiest to plan out maps for and has the most streamlined combat, also has rules for a party benefactor and faction relations so you're not just flying blind with that sort of stuff. It doesn't have much content due to being new, but by the time you get a game prepped and rolling and your party gains enough xp for it to matter there should be more splats out.
>>94613643You could broadly assume that the Admech are kept on a somewhat tight leash by the High Lords. The Admech are allowed to settle worlds and even entire systems, but notions of empires within empires would probably raise some hackles on Holy Terra. A whole Sector just for the Admech would probably give rise to a schism or holy war. It would be an interesting way to advance the overall narrative.It's a shame GW are so afraid of their own property that they'll do absolutely nothing interesting with it, only re-hash the same old stories with new coats of paint. To tangent, the entire Imperium Nihilus story just about put me to sleep with how goddamn boring it was. Paled in comparison to Badab Wars, or 3rd War for Armageddon.
>>94599468Honestly, any of them. I have a big soft spot for DH1.0 and RT, but getting the books for that is difficult these days. Imperium Maledictum, whilst IMO not the best game, is the current;y supported one and easiest to come across.
>>94599566Delve into why his past is obscured. I'm assuming he's an Astropath? Did the Soul Binding do something to their memories? Was it intentional?You could also do a cry from the warp scenario - while enroute to wherever, the Astropath receives a missive from an astropathic relay station, a warning or a call for help or whatever. It doesn't have to be a whole story in of itself, just a side mission. Let the Astropath Character make the call whether to stop and investigate or carry on.
>>94613742Ultramar is one such Empire.The Imperium is supposed to be based on the Holy Roman Empire which itself was a bloated patchwork of kingdoms & semiautonomous factions.The Admech should have their own army, rulers, psykers, assassins, navigators, titans, fleets, etc. They have some of it, but not enough. They're more than just the spooky tech mechanics, they are a functional state all on their own, almost entirely equal to all the other parts of the Imperium
>>94613139>relatively normal missionhttps://www.youtube.com/watch?v=k2r97r1-Tgs>emergency mission or one with a time limithttps://www.youtube.com/watch?v=SeLC55FOUCI>rescue or defense missionhttps://www.youtube.com/watch?v=682KQeYLrM0>vehicle or "we finally found this one asshole we were hunting for 4 missions now" missionhttps://www.youtube.com/watch?v=dbftQpzIyUk
>>94613865Ultramar is somewhat grandfathered in. It was the largest surviving chunk after the HH and was too big to tell what to do.The Admech being consigned to Mars meant they could be controlled by Terra and limited in their expansionist desires.I'm not saying the Admech couldn't have their own empire, and that'd be an interesting narrative campaign to play out, just that as it stands they don't and for very consistent reasons.As a narrative campaign, GW could very easily have a distant Admech system pull a Badab and decide to go all independent. Start expanding it's reach and gobbling up more worlds and systems. Could really play into the techno-horror aspect of being a citizen in the Admech Empire, and their cruelly logistical take on warfare. But GW are devoid of good ideas and the will to create them.
Was rolling up a patron for my IM campaign and got a rogue trader with “unorthodox beliefs”. What shit should I have him weird the players out with?
>>94613980The Empire of Mars was the first grandfathered in Empire. The tech priests have huge freedoms. In the lore they are already their own empire, it's HALF the eagle. That's why we need to see more of it.Think of it this way. The Imperium has all kinds of niche stuff. Sisters of Battle & such, the Admech deserve to have nuance within their huge over arching theme, not just these guys use this tech, these guys use this tech
>>94610586There isn't that much fluff? It's a pretty simple system, is there anything in particular you're struggling with? If you get a digital copy of the GM screen that has a bunch of handy reference stuff.
>>94613980Mars is effectively its own pocket Empire. Forge Worlds provide their technology and tithes through various ancient and individual treaties. They simply aren't held to the same standards of Lord Dickius Shittius, planetary governor of Agri-World Banana III, who is executed when he fails to provide.
>>94613625Well, they were part of the Second Wave of colonization of the Solaris Expanse. The Crusader States of Varitia, Redentor, Orbis, and the NNH were first. The troops of those sectors were conquering worlds while running out of supplies, so the Admech was petitioned to come on over and set up some forge worlds to alleviate the wargear supply problems. They bought info on some suitable sites, sent their dumbest retards, grabbed everything that wasn't nailed down back home, and rushed as fast as their engines would carry them to get set up. It was an adventure, as they ended up being responsible for all the stuff on the top of the map.
>>94613980>>94614102Basically admech just aren't popular enough to get a heavy spotlight, which is probably for the best since these days the core game codices and a lot of the BL are flanderized garbage written for 12 year olds and memists. Some good stuff still gets into RPGs, specialist games, and novels written by authors who have been around for a while, but even that is rare.Also, admech are a bunch of esoteric weirdos, and every forge world probably has its own niche special formations and gimmick technology
>>94614722I've always maintained that having Admech and Custodes etc being their own armies was fucking retarded.Should have just been 'Imperial Armies' as one codex, which was all Guard, Inquisition, Assassins, SoB, Admech, etc. Each of the non-guard groups get one or two units and that's it.
>>94614187I'm just lazy and have grown tired of reading and rereading new rulebooks especially for 40k rp, so I had a kneejerk reaction going into it.
>>94600692>>94613077Name a system before you talk shit no one understands mate. Pull up Lathe Worlds for non-standard potentia coils if that's awhat you're asking.
>>94614848Liber Imperium collection though I think the rules stem from Rogue Trader.
>>94614722The Lord Dragon stuff & the Lathe Worlds are nice, but it just makes me mad there isn't more
>>94614945>makes me mad there isn't moreThe case with most of the FFG stuff
What is the clip and reload supposed to be for the missile launcher on a DW land speeder tempest? The errata doesn't make any mention of it.
>>94615064Going off the tabletop game they'd be Clip: 8. Reload would probably be a half-action per missile.
>>94614093A genuinely 100% emperor loving/worshipping Xenos wife
>>94615351>breasts on a TauFucking ruined. Go jerk off to Eldar, fraud.
I'm looking into options for my RT group. How would it logically go down if a high ranking member of a shrine world, like the governor/high priest or something, awoke to psychic powers in the aftermath of the Great Rift?
>>94615419Could play it off as divine?Like the Grand Pontiff awakens to voices in his head and presumes it's the Emperor speaking directly to him. Cut forward to legions of supplicants flooding the world to hear the literal voice of the God Emperor. Obviously it's not the Big E, but voices from the void or something.
>>94615479What about actual observable psychic powers? I know PA had a bunch of Emperor flavored psykers show up, but the question is how purge happy the populace of a shrine world would be if their boss started manifesting golden doves or something.
>>94614735That would be a massive fuckoff book. Mind you I suppose they could also do an "Eldar" book with craftworld, dark, harlequins, and a "chaos" book with all mortals and daemons, but still the imperial book would be hueg.
>>94616304>>94614735I just read that last line>Each of the non-guard groups get one or two units and that's itSo you hate the imperium and/or are just retarded then, gotcha. You can't represent all the various imperial factions with just one or two units each.
>>94609843>Signs of Xenos>T'au EmpireReally? In the Macharian sector?
How much gene editing can you do before you're considered a mutant? Like, Space Marines are "mutated" but not considered mutants, Abhumans are second class citizens. Who knows what a Custodes registers as if they were tested.So how far can a biologis push a human genome before they flip the "mutant" threshhold?
>>94616570There's no threshold. It's entirely hypocritical and dependent on what other factions can get away with, or what a torch and pitchfork wielding mob sees in the moment.
>>94616412Maybe it’s Kroot wielding Tau wargear?
>>94616412Whats the issue? Tau can be anywhere in the galaxy now thanks to their wormholes. There were tau in the cadia system during its fall, for christ's sake.
What's your Inquisitor like?
>>94616979Nta, but elanorate please
>>94616412At this time of year, at this time of day, in this part of the galaxy localized entirely within your sector?
I like pirates, is there some 40k rpg stuff about pirates? Any and all pirates, from corsairs to free booters and beyond.
>>94617944RT hostile acquisitions
>>94617494A conjoined twin spymaster. He marionettizies failed acolytes and turns them into freakish assassins, while he cooks successful acolytes in number station-style coding through quotes from famous plays. He is currently losing the shadow war with the cult, his Witchfinder rival and he grows evermore reclusive without a personal, sector-level W.
>>94613660>>94613749shit, I read up on War and Glory first since IM seems lacking in content. Is W&G fine too? I'll give IM a read.
>>94618600>is wang goodNo
>>94617584I'm not really sure what he's talking about. The 4th sphere expansion gave them some weird stable wormhole they call the Startide Nexus. Its endpoint is also within the Ultima Segmentum though, as far as I know, the Tau are still confined there.
>>94618390Thank you, I'll see where I can find it!
>>94618985>>94617584I was wrong, it was the Nachmund Gauntlet, in White Dwarf 475. A Water Caste tau created a criminal pirate network composed of dark eldar, corsairs, humans, kroot, demiurg, tarellians, and nicassar, and then offered to work together with the Inquisitor. Look up the "Stones of Cavadi" for more information.
>>94619454The Nachmund gauntlet is right next to cadia though. It cuts through the rift and the former eye of terror.
>>94618860how so?
>>94618600Wang sucks
>>94618985I k ow just who to send
>>94619454>A tau created a criminal pirate network composed of dark eldarwait a goddamn second
>>94618600>>94619553WANG is broad as a baneblade in scope but shallow af. It's designed for little Jimmy and friends to use their 40K models in an RPG and that's it. On top of not doing anything particularly well or in an interesting manner, there's also a bunch of pseudocurrency bullshit in the form of wrath and glory that just creates extra work to track and use. Our group tried to play it and ended up just converting over to RT.
>>94616318>So you hate the imperium and/or are just retarded thenBit aggressive, innit? I could just have different ideas than you.>You can't represent all the various imperial factions with just one or two units eachI think you can. We used to in older editions. You just pick the most representative units.>SoB: Sisters, Seraphim.>Admech: Skitarii, Robots (Kastellans?).>Assassins: One for each assassin, max 2 per army.>Inquisition: Inquisitor with Retinue - must pick from Ordos which gives access to different retinue make-ups.
>>94615496>their boss started manifesting golden doves or somethingThis is exactly perfect. The powers have to represent as manifestation of the Emperor.I ran a DH campaign with similar ideas some years ago whereby a ministorum priest had manifested telepathy powers, namely ones to sway opinion and dominate the mind, and somewhat accidentally garnered a cult of fanatical believers to his side. He perceived this simply as the Word of the Emperor containing it's own power. At one stage he was assassinated, but resurrected in a very Jesus-like fashion after 3 days, only cementing his worship. The priest was never willingly evil, but evil was allowed to act through him, blinded as he was by his faith.
>>94616304>Mind you I suppose they could also do an "Eldar" book with craftworld, dark, harlequins, and a "chaos" book with all mortals and daemonsAll of this, yes.>Adeptus Astartes: All space marines, all chapters. Chapters only get a handful of special rules each.>Imperial Armies: Guard, Admech, Inq, Assassions, SoB, other specialty imperial units.>Eldar: All Craftworld, all Dark Eldar, all Corsair Eldar.>Forces of Chaos: All Traitor Astartes, all demons, all mortal renegades, darkmech.>Tyranids: includes GSC>Orks: 'Nuff said.>Tau: All Tau, and all other minor/allied xenos such as demiurg, kroot, etc.>Necrons: Probably shouldn't be an army at all, but whatever.The game suffers terribly from unit and rules bloat. This would do away with 50% of the extraneous bullshit and bring the game back down to the "easy to learn but hard to master" position it was in during 3e/3.5e/4e.
>>94617494Ran a few.One was of the Ordo Xenos and was 70-80% bionics. They had been a Seneschal to Erasmus Haarlock, and as a result were inextricably tied to the Haarlock Legacy. After the Haarlock Affair they were forced to flee the sector under mounting suspicion of heresy. Ended up in Askellon and played a part in another campaign for DH2.0. I recall they were a Recongregator. He was a ruthless, logistical, and heartless bastard. Acolytes were just disposable tools to him. We would have gone through like 20 PCs?. IIRC he's still technically at large in Askellon...Another was of the Ordo Xenos again, but had significant ties to the Admech and primarily involved themselves in investigating the Necrontyr presence in Askellon. She jetted about in an Iconoclast Destroyer (on loan from the Admech). She was bold, yet treated the Acolytes kindly in an almost motherly-fashion. She unfortunately died when her ship was hit by a warp-mine.The third was a powerful psker of the Ordo Hereticus, and a die-hard Istvaanian. They'd chased the aforementioned Ordo Xenos inquisitor to Askellon. He was a self-assured dick who didn't care a lick for anyone else's opinions but his own, but he was extremely efficient at his job and had a massive pile of successes to lean on (mostly thanks to his thankless Acolytes). He died on the ship with the above Ordo Xenos inquisitor.An enemy Inquisitor I've put the players up against was an Alpha-level Diviner - obviously an Antiquartian. They only ever met him once at the very tail end of a massive 2 year campaign. Being such a powerful Diviner they knew where their fate was to lay and what role they had to play (getting the PCs this far, and then taking a bolt shell to the head for their heresies).
>>94620845So passing stuff off as basically being a Living Saint. I figure low level fuckery would be easier to do? Telepathy, telekenisis, maybe the occasional energy ray? The idea I have will involve the priest seemingly aware that something is different but resisting any corrupting influence by being an absolutely uncompromising ball breaker of a motherfucker.
>>94617494There's a few. I like to roll them up on the Inquisitor creation tables. It can give you interesting or funny results and I flesh them out from there rather than work with nothing.The most common one is Lord Inquisitor Maximilian Presley. A radical Ordo Xenos Inquisitor who achieved his station by the age of 90. Essentially a comically exaggerated 19th century British gamesman in Africa, his main hobbies consist of hunting gigantic alien beasts and mounting them aboard his ship, one of unknown xenos design which travels around the Calixian area and his private research facility. Despite all this, he somehow mains close ties to the Deathwatch. He's considered fairly touched in the head by his peers. Largely due to his beliefs that anyone can be redeemed no matter how vile their sins may be make him appear as a bleeding hearted romantic at best, and an extremely dangerous timebomb at worst. The Lord Inquisitor keeps a pet Jokaero named Bobo, who outfits him with his emergency digital weaponry. Maximilian has a penchant for collecting books. He is a Connoisseur of art, tea, and fine wines, and has an expert surgeon on hand at all times largely due to his personal vanity. His arch-nemesis is the Eldar Corsair Captain Lyrei Teldona Faecyne who has eluded him since he was a mere interrogator. In spite of his radical leanings, Maximilian is extremely pious, likely the sole reason more Puritan Inquisitors will overlook much of his behavior. part of his behavior is tied to his strong belief in the first tenant of the Ordo Xenos: Know thine enemy, for you are known to him already.I always ran him as fairly hands-on with the two groups of Acolytes that worked under him, so when I wanted to determine how many cells of acolytes he has, I rolled a d5+1 and rolled a 1. I guess that explains how a Lord Inquisitor can make so much time for his acolytes.
>>94622744>I figure low level fuckery would be easier to do?If you wanna get biblical with it, have a look at a lot of the minor miracles of Jesus. The walk on water, water to wine, infinity fish and bread, cure blindness/leprosy, etc. None of those were, in 40k scale, world shattering feats, but they could easily be passed off in 40k as minor manifestations of psychic power.Just some ideas right off the top of my head:>Curing mutants.>Restoring walking/sight to wounded war veterans.>Removing warp-touch (curing psykers effectively).>Restoring gardens/agriplants.>Summoning rain/wind/sun/light.>Reconsecrating shrines/temples.>Surviving mortal wounds.>Receiving repentance from criminals.>The idea I have will involve the priest seemingly aware that something is different but resisting any corrupting influence by being an absolutely uncompromising ball breaker of a motherfucker.Similar to what I had. I just made it so the father's faith was so strong he resisted the more obvious side effects of unfettered access to the warp (like having Pure Soul and From Beyond). Towards the endgame of the campaign, the father had his supplicants construct a temple which was actually a conduit for his powers, so his influence could reach the entire hive. The Acolytes cast him down from the top of this basilica, only for him to rise again as a winged creature clad in torn vestments and a melted aquilla branded on its chest. Was a fun little two-part boss battle somewhat inspired by Dark Souls two-stage bosses.
>>94620795I'm not going to keep going back and forth with this offtopic discussion, but you have to understand ”that's the way it used to be!" is not a compelling argument. Sure, the other imperial factions used to be vestigally represented by a few units here and there, it was not good but just a holdover until they got properly fleshed out. You're saying sisters and admech just shouldn't have armoured support, that we should squat 80% of people's current armies? Call me aggressive but it's a dumb, absolute brainlet take to take all that away because tHaT's HoW iT uSeD tO bE. Go snort some asbestos.>>94620945Solid, honestly the way it should've been from the start to have consolidated books like that. The SM chapters having individual codexes gives me an aneurysm, but sadly that's the life Goy Workslop has chosen.
>>94628561>we should squat 80% of people's current armiesYES. Because most of those armies are marketing-oriented garbage instead of feeling like they belong in the setting.
>>94628561You are aware that >>94620795 and >>94620945 are both me, right?>”that's the way it used to be!"That's not my argument. It's just supporting evidence to the argument. It has been done before, and it worked just fine then. My argument is for simplicity. Too many moving parts (units and rules) become impossible to reconcile in any meaningful way. The simplest answer for simplicity is to reduce the number of units and with them rules.>a dumb, absolute brainlet take to take all that away because tHaT's HoW iT uSeD tO bEYou're acting GW doesn't already Legends a lot of stuff. We have precedent for units being relegated to Legends when they've outlived their purpose or are simply not selling well enough.>Go snort some asbestos.Bruh. You need to chill out. I've not once insulted you personally for having a differing opinion. It's a discussion. Not a war. Get offline for a bit.
>>94628579>>94628591Sisters are fine, all of their units have existed for a long time, just been given actual models and rules somewhat recently. Admech I can kind of understand your arguments, but honestly I prefer new shit to stagnation, and the new units can either be used for conversions or just ignored. They also really are not as offensive as people make out, and squatting is just an asshole move all around.As far as simplification goes sure, but I still don't understand why you would just ignore the entire armoured and fire support for these factions, as well as remove flavourful units like repentia and penitent engines. You could still have an imperial soup book with around 5-10 units per faction, but 1-2 is just barebones.Anyway, RPGs.
Would it be weird for a daemonic incursion in the warp to include more than a single god's daemons? My players are hitching a ride on a penal/slave ship (they basically escaped to a random passing ship) and I was going to have them get "blown" off course by a warp storm and have their Geller Field die or get sabotaged. Partially because it's fun and partially to get them somewhere useful instead of whatever shit hole the prisoners are going to. Anyway I was going to have the navigator translation the ship back to realspace but only after some daemons made it on board.then there are 2 parts >Find and rescue the navigator who is "locked in" due to warp shit before some bloodletters get herLead the arbites to deal with a developing plague zombie issue in the prison holds.
>>94629784Most don't know the difference between daemons anyways.
How would you describe the naming theme for Imperial Fist characters and their descendants?
>>94630558Do whatever, they are based on many worlds throughout the imperium as the chapter recruits from a myriad of worlds, all from the depths of Necromunda to some far flung feral world in the ultima segmentum.
Only War is a cool concept but it just feels way too bloated. We spent most of our time rules exploring and the pace of the game shouldnt be like this, especially given the lethality of the game. Is there any simplified variant of this game that plays faster and with less rules bloat?
>>94629784Gellar Field dying is a near-unavoidable TPK by way of getting fucked by infinity daemons. You're looking for the Gellar Field flickering, which can allow some Warp fellas to make their way inside.
I have a question about Dark Heresy 2e if anyone can help. I'm trying to figure out if I can give my character a wrist gun similar to the Boltstorm Guantlets that Space Marines use, but scaled down to human size. Could I do it with just the MIU Weapon Interface, or would I need that and the Forearm Weapom Mounting? Just trying to see if anyone has dealt with something similar before I ask my DM.
>>94632962Arm mount bolt pistol
I want a good tzeentch demon fight that goes a bit more meta as well as alot of combat tricks. I plan on doing things like >give them each a folded peice of paper at the start of the session, telling players (who already have trust issues) to keep it secret if they have a symbol on their paper, which all of them will get a blank one.I want to make it feel like stufds going on behind the scenes and not tell anyone what it is.>randomly pick up my phone, look a player dead in the eye and say things like "I'll have you roll for that in a minute" or "don't worry I kept that in mind" kind of stuffPlayers are always looking at their phone at one point or another, no matter how good a GM is. I want to take advantage of that to sow discord.>In combat, have all of the chaos and demons actively avoid or acknowledge a player who's otherwise innocentSo I'm looking for more fun stuff to do in this main combat vs. The source of the corruption (a small rip in the warp from an unknowingly naive settlement) will pull them into a battle field that has movie parts and such. Anyone have any good ideas how to spice up this fight? It's 2 astartes, an inquisitor psyker, and a tech priest. System is WaG.
>>94630996I guess I could have the Geller Field show signs of instability and only have it fail a second or 2 before the navigator completes the jump back into real space to reduce Daemonic bad times while still dumping them in real spaceHow fast are emergency warp translations anyway? The fluff/novels make it seem fast like when a Night Lords ship quickly escapes the warp due to a giant daemon chasing their ship or the conqueror coming out the warp so fast they are spinning out of control and crash into a cruiser (sending Kharn flying head first into an Auspex panel)
>>94633662>give them each a folded peice of paper at the start of the session, telling players (who already have trust issues) to keep it secret if they have a symbol on their paper, which all of them will get a blank one.i like that one>"Even if you destroy me know I win if The Chosen lives! "
>>94632976Thanks.
>>94633662>"I'll have you roll for that in a minute" or "don't worry I kept that in mind" kind of stuffThey'll just react confused like "Huh? I didn't say anything though" and if they're autistic they'll loudly press the issue, keying everyone else in to something being off.
>>94633662What powers does the daemon have?What are the environmental conditions?What is the daemon's win condition?Is there a time limit?Most importantly...how smart are your players?
>>94634364They always do the sneaky texts to the GM in all of our other games and always a good back and forth with "i dodnt send shit!" And takes advantage of the fact that I always ask before character creation if there's any dark secrets, ect and like to elude to using that info sometimes to keep them on their toes and interested. It's more or less somthing that will work because I've known them for so long and have alot of games for them under my belt (forever GM)>>94634417Thinking your usual tentacle traps with multiple heads/hydra type of thing. We play on talespire so moving peices of the map is easy and setting some things hidden to some players and not others. I wanted them to each see their own version of the demon and have to fight some of the heads/tentacles differently to win (just so the space marines don't just hit the problem to won). Also: not dumb, but unless I say somthing like "this encounter will use your brain alot", they may not get the hint. But that's what I'm looking for: how do I make the powers interesting without making the players feel like they can't win. I'd love to hear more thoughts on how to mess with the players but also mess with the characters.
>>94634876>Each see their own version of the daemon and have to fight>Multiple-headed Hydra>Team likes to communicate between each otherYou said you were uUsing map pieces, like each is a different "zone" because of that warp rift thing? If each player is in a different zone, then introduce mechanics where one player can see something in their zone, that only another player in another zone can use. And in each of those, the Hydra's heads. One player could see one of the Hydra heads glowing or attacking, and they have to callout that to the others in order to damage the Daemon.For example, the first player will likely just blast at the Hydra with four heads at random, causing a Tentacle attack. But before the Hydra teleports out of his zone, he saw Head 3 was glowing. He calls this out. Next player in their zone shoots Head 3. Damage inflicted! Head 2 now glows before it leaves. Player calls this out. Next player in their zone shoots Head 2, and so on. Shooting the wrong head causes a high damage tentacle attack with a penalty to evasion so they stay alert. Don't forget to have adds and whatnot harrying the players so it's not just a shooting range.
>>94633662I'd be better to lookalike your phone & then say "Hey john (or tom, dick, henry, etc)" to get their attention, & roll dice behind a screen where everyone knows you rolled but you won't say anything more
>>94634876Describe the room differently to different players. Not all the information is true. Each has a fragment of the truth. One might think he's in a narrow hallway but they aren't, two of them think the place is on fire, one of them thinks it's filled with stinging bugs, one doesn't think there is any problem (the place may actually be on fire or filled with bugs & players could be taking damage from it without knowing)One player could be seeing three hydra heads in x, y & z locations, another sees five, some in new positions, some in overlapping locations, another sees one or two heads & the others are claws/feet but they might actually be heads. The creature really only has one head & it's gonna move it around to make it more confusing too.
Can someone correct me if I'm getting explosive damage and hordes wrong from the deathwatch errata? If a marine fires his boltgun on semiauto and hits all 3 shots into a horde which all roll damaging hits, then the total hits are 4? It is always just +1 hits at the end of all hit calculation per attack? It seems kinda weak to me and I'm wondering if I'm getting it wrong.
Hello there, gamers! Let's get a question going; are there any custom worlds, systems or stations that you feel particularly proud of designing? I'm currently in the process of setting up an Expanse for my Rogue Trader group to explore, and I figured asking here couldn't hurt. So far, I'm building something I call the Cytherean Gulf, a large expanse of territory on the Eastern Fringe that's meant to evoke the most romantic notions of the Age of Sail. South Pacific, Nantucket, Caribbean, Australia, Spice Islands, you get the picture. I'm pretty excited about fleshing it out, but I'm also tempering my excitement with the realities of running a game. Nobody wants a lore-guy burning himself out writing about twenty worlds the PCs will never get to, y'know?>>94636683Each hit counts as a unique attack against the target, anon. The Blast bonuses would stack.
>>94637472>Each hit counts as a unique attack against the target, anon.Where are you reading this? I can't find anything to back up that wording.>The Blast bonuses would stack.What blast? This is the basic boltgun
>>94614102The Mechanicum was also broken down, limited, and reforged in to the Mechanicus specifically due to Mars turning traitor during the HH.Ultramar is a realm that always was loyal, occupying the least settled Segmentum. It is basically a waypoint of Terran rule of law, and has never really been at odds with the High Lords, Inquisition notwithstanding.
>>94628591I'd agree with you about Admech if they weren't long spoken of as having their own armies of various units and fleets.Talons, tho, I agree that could have easily been an add-on unit, but for Blighe having carte blanche to do whatever he really wanted, and he wanted a glorious golden army of whupass.In fact, it would have done the job fine, if units were more expensive, in terms of point costs, and artillery wasn't the perfect anti-infantry weapon.
Any tips on making an IM character?
>>94637701I'm sorry, anon. I have a confession to make. I have not read the Deathwatch rulebook in over five years. I haven't read any rulebook in years. Most of my knowledge on the systems I run and the games I play come through sheer osmosis or brutally directed PDF searches. I made that extrapolation you're confused by through remembering the Liber Imperium rules on hordes (which I assumed was lifted whole-sale from Deatwatch) and combining it with how full-auto works. I'm worse than a liar, anon. I give wrong advice from a place of sincere interest to help.
>>94637838What kind of tips are you looking for? In my opinion IM is a bit too light on its rules & it leads to easy exploitation
>>94637838Any hint on what you're trying to make, or is this a guessing game?
>>94636683> If a marine fires his boltgun on semiauto and hits all 3 shots into a horde which all roll damaging hits, then the total hits are 4?Yes.>It is always just +1 hits at the end of all hit calculation per attack?Yes.>It seems kinda weakYou're taking the example of the most basic bitch marine. Sweet FA additional gear. No relevant solo or squad mode abilities. No spent XP. Nothing. What did you expect?
>Rogue Trader ShipbuilderWhere is Travois transport from?
>>94636683Correct>It seems kinda weak to meA free extra hit against a horde with your basic boltgun and bolt pistol is nothing to sneeze at. Certainly better than the plasma gun, which should only be fired at hard targets like nobs and Tyranid warriors.If you’re looking to absolutely melt hordes, the tried and true methods remain the heavy bolter and the frag missile.
>>94639124>A free extra hit against a horde with your basic boltgun and bolt pistol is nothing to sneeze at.It is when you have hellfire ammo or full auto. It's a minor chunk when hordes can reach triple digits.
>>94639247If you’re plinking away at a triple digit horde with boltguns you already should be changing up your tactics.>full autoBoltguns don’t fire full auto post-errata.
>>94640116>Boltguns don’t fire full auto post-errata.Which is why it's in the same sentence as hellfire ammo. Standard, no-frills, sweet fuck all extras boltguns don't have either.
While we're pointing out the bleeding obvious of what to sneeze at? Yes, you should be changing tactics instead of plinking 2-4 magnitude off a horde per turn per PC.
>>94637472The Solaris Expanse was designed to be "The Crusades meets the Conquest of the Americas", and it is a place where I could put all sorts of wild stuff that nobody else would consider. It would also be a place I could start from scratch with because nobody else would be nuts enough to try to settle the place.The way I've been treating it is each world has a brief description as well as something unique / weird about it. If a world has more info, then I actually used it in a series so I have more to draw on. I like it when things are vague and I can fill them in later, compared to frontloading everything and forgetting,
>>94639247Nobody is shooting a triple digits horde with a boltgun unless they're using special ammo. The extra hit is nice against the smaller ones.
>>94640399Then either buff boltguns extra hits or don’t use them against large hordes without the proper equipment. What are you trying to prove? That the extra hit is useless because it only shines against smaller hordes?
>>94594324I fucking love wh40k RPGs friends, I really do. I've been GMing heavily for over a decade now and ran literal dozens of different systems at this point, including some of my own, but it just dawned to me that nothing brings me such joy and satisfaction as FFG Warhammer systems. And after all this time I still have so many ideas for new campaigns and so many underutilised aspects of the universe to explore! I just love this shit, hope I'll have willing and able players for decades, until I'm an old senile crackpot. WHF is dope too!That is all, sorry for wasting 5 seconds of your life, have a good day and many great sessions!
>>94641547>What are you trying to prove?Did I stutter? "No shit the basic rank 1 marine isn't a horde clearer, fuckboi."
>>94641826You didn't stutter so much as completely fail to state what you were even arguing with him about.>A free extra hit against a horde with your basic boltgun and bolt pistol is nothing to sneeze at.>Yeah well it can't kill a magnitude 300 hordeObviously not.
>>94641859See >>94638472. Be your least autistic self; it was there from the start.
>>94641993You've been responding the whole time with someone who didn't reply to you and was basically agreeing with you?
>>94641993Why in the fuck are you even arguing with me then? I never said hellfire ammo or talents are shitty. I just said an extra hit with the basic weapons all marines carry is a nice bonus.
>>94640810>The way I've been treating it is each world has a brief description as well as something unique / weird about it. If a world has more info, then I actually used it in a series so I have more to draw on. I like it when things are vague and I can fill them in later, compared to frontloading everything and forgetting,Awesome, so the plan is to place worlds and let myself worry about the minutia later. That's how DMing should be, anyway. No use wasting 30 minutes writing about a world that will never see action.
>was basically agreeing with you?>I never said hellfire ammo or talents are shitty.Nope. One guy said marines seem weak as horde clearers when given fuck all but a boltgun. Maybe you can work on not letting that escape you next time.
In any case, back to >>94639247 again: if you have hellfire ammo or metal storm ammo, if you have heavy bolter, if you have dual wielded storm bolters, you can do more to a horde than sneeze at it.
Anything good in the latest Maledictum book?
Notably you can get sanctioned psyker just by choosing mystic, without choosing adeptus telepathica as your background duty. Does your patron just pluck you up and do some under the table deals to get you your shiny "one of the good ones" papers?
>>94645116You have that backwards. You need astra telpathica to be sanctioned, but you don't need mystic to be a psyker.
>>94645269You're thinking DH, they're thinking IM.
>>94645269From the mystic page>Then Choose 2 Talents from ... and Sanctioned Psyker.>>94645291oh I probably should have specified I meant IM, sorry.
>>94645116>Does your patron just pluck you up and do some under the table deals to get you your shiny "one of the good ones" papers?99% of the time you should probably still have a background with AAT and a journey to Terra. Esp in IM where you're just not that special. It's just not the defining faction of your life when you choose something other than AAT.
>>94645116Guard + Psyker = Psyker assigned to soldier dutiesInquisition + Psyker = Psyker assigned to inquisitive dutiesAdmech + Psyker = Psyker assigned to research/psi-tech dutiesEtc
>>94645671>>94645686Immediately getting shipped off to another faction makes sense thank you
>>94640810>"The Crusades meets the Conquest of the Americas"So two of the worst points of human history.
>>94607036The legal system in the Calixis Sector allows for xenos to become "sanctioned" to walk upon Imperial planets without getting goodified, but the process involves a permanent branding of the Aquila on the face or nearest equivalent body part and a fuckton of paperwork and documentation, as in "You will need to buy a servitor to follow you around carrying all of the scrolls, seals, and permits you are legally required to have on your non-person at all times" levels of paperwork. The mechanical benefit is that the xenos loses most of the penalties from Speak Not Unto The Alien. I can't remember which book it's from, though. I'll see if I can find it.
>>94647228Into The Storm. It's easy enough to handwave outside the borders of the imperium. Which is where you should be doing most of your RTing.
I need some help figuring out the final piece of a small DW campaign (in the sense of a bunch of missions on this world, not in the whole game campaign sense), the main reason why shit started. I was planning for the eldar wanting something a planetary governor bought from off world that is valued to them, but I can't figure out what it'd be that would make them redirect an ork waaagh to distract/weaken their defenses but not just outright invade for it with aid from a craftworld. I was thinking that the interior defenses are too strong for the relatively small amount of forces available (but I was also planning on giving them warp spiders who can bypass a ton of shit to do the actual recovery). All else fails, I could just make "unknown xenos/eldar artifact" with labyrinthine and bullshit eldar rules on how to invade attached to it" and have them fuck off with it forever and never have it come up again, but I feel like that'd just be an unsatisfying, but in-character ending for shit relating to eldar.
>>94647267You could handwave it as their Fraser “threading the needle” of fate - there’s a thousand ways they could brute force it or use intrigue to acquire the macguffin, but all lead to worse outcomes, leaving this convoluted way as the technically best path. Maybe an overt show of force would invite too much Imperial retribution, while trying to sneak it away would lead to some third party interfering.
The Tenebrae Collegium. Who's in (your version of) it, and why?
>>94646010Two of the most FUN points
>>94647267Some kind of spirit stone bullshit like an infinity circuit would work. The Imperium has captured them before.
>>94647760Wait what? I thought those are integral to whole craftworlds?
>>94647267I would recommend the keystone to a shrine from their craftworld that was blown off in battle, plundered by a Rogue Trader, & then sold to the Planetary Governer. They really need the Warp Spider Shrine back so they're willing to do all that is for it.
>>94647430That does fit in with what reason I have them doing it like how they are but not the actual thing they're after.
>>94647780>I thought those are integral to whole craftworlds?The Imperium has killed Craftworlds from time to time. There's even a Warhammer+ video showing it happen. While there are like 5 primary Craftworlds, there's dozens of "minor" worlds so you can make Your Dudes.
>>94647958That sounds like a good one.
>>94648420>>94647958
>>94648892>Capture the flag: 40k edition
>>94648924This honestly sounds really fun. I'm gonna have to steal the plot.Eldar flag get stolenGets sold to third partyEldar begin fucking around trying to get it backPCs are called in to solve the Eldar problem
>>94648976>Deathskulls steal the company standard from a red-colored SM chapter
What is some ancap skullduggery players could get up to in Messia's cities? I have this much>They dock at Mektona>When they explore the city a slavery/press gang of will mistake them for locals in the dark and ask for their work papers>Knowing my players they will either intimidate them, pimp slap the leader with an armoured gauntlet or just murder them all with ultraviolence.>Either way a powerful robber baron hears about these powerful strangers and approaches them to fuck over a rival
How bad is "The Warp Made Manifest"? Can you still be considered a good guy? Can it be themed as something God Emperor related instead of Chaos related? How daemonic do you become?Also, if you get banished to the Warp how do you get back?
>>94654263You look like a daemon and have some benefits + drawbacks of being daemonic, but you die when you die.
(You)Get better b8 lad. Preferably something that actually riles people up and just out you as a witless newfag.
In Dark Heresy 2e, is there ANY reason to use a hand cannon over a sniper rifle, if you have access to both?I'm scouring the rulebook, and I CANNOT SEE any sort of reason why you'd EVER use the hand cannon. Am I missing something to benefit pistols for anyone that's not a Desperado?>1 more pen>bigger clip>same scarcity, so ammo is the same value, and both have same level of subtlety>both single shot weapons>sniper rifle has Accurate
>>94654971If you get into melee, that sniper rifle turns into an improvised weapon. You won't always get a choice of whether you're in melee.
>>94654979is that actually in the rules? I mean, that makes SENSE, a pistol is way easier to use at point blank, but I'm not seeing anything about that in the rules. I'm probably going to rule it like that, but...
>>94654983>Pistol: These weapons are fired one-handed and can be used in close combat.
>>94654983Yeah, "You can't fire a basic weapon in melee"
>>94654998>>94655000well shit, thanks.
Also, fuck off with that shit. Ask the question without being a bitch.
>>94655005oh, that wasn't meant to be a bitch. That was 'well shit, I'm just blind and missed that'.
Is there much one can do to upgrade a Force weapon? There's a ton of stuff that let's you really play around with power weapons but i cant find jackshit for Force weapon modifications
What do you think is the main cause of the current state of the Imperium of Man? What caused the massive corruption, moral and social decay, regressing technology, etc. Was it the death of the Emporor? The results of the horus heresy? Activities of the inquisition? Bad leadership?How did things get so bad?
Would guard regiments sourced from a planet where everyone is 7-8 feet tall still be able to use normal guns and equipment or would it all need to be resized? Uh, same with vehicles, I guess.
>>94654971Easier to smuggle in to places compared to a long gun, especially with Compact.Considering you are normally in nominally Imperium environments, discretion is often valuable, if not necessary.
>>94655292All of the above, and constantly being on a war footing.>>94656239What world has consistent giantism in it's population?That said, weapons and vehicles would be normal, albeit cramped. Armor would need to be sized up.
>>94655292Poor middle management.
>>94656405>What world has consistent giantism in it's population?The one I made up for a game, obviously.
>>94656239>>94656526You want ogryn without the retardation?
>>94656239Longshanks exist, any changes to equipment needed have almost certainly already been made for longshanks before and would just get shipped to these guys as well.
>>94646010>>94647490Two of the most fascinating times in human history in the romantic sense, where small bands faced insurmountable odds, in strange and unknown lands, to carve out empires of their own, and in doing so became legend. They were kings in a land of kings who had to make hard choices to survive and thrive, to leave incredible legacies. They would adapt from the natives, yet still retaining their cultures they came from, while experiencing ominous prophecies of what would eventually happen in their own homelands...
>>94620788>there's also a bunch of pseudocurrency bullshit in the form of wrath and glory that just creates extra work to track and use.How is tracking three extra currencies hard? Each player should be able to track their two wrath points, while glory points are tracked with extra dice handed out by the GM to the party and the ruin points are tracked by extra dice kept by the GM. Just use different dice colors for them.
>>94618600It's fine, it's just simplified Rogue Trader and while I agree with some of the criticism some people in this general have an irrational hatred for it.It's mostly easy to pick up swapping out the d100 to a d6 pool system with a small twist. It's not the deepest system but it's got what you need to play a game and have fun. If you're not expecting 50 pages on void combat and in-detail explanation of how to calculate the modifier when firing at an 36 degree angle but instead just how to stat a space marine and an imperial guard before they shoot up a crowd of orks then you're set. Do I miss some stuff like how flavorful Deathwatch was with it's oaths, maneuvers and the depth of each individual chapter? Sure, but this does just fine for most people I played it with, both those that play 40k regularly and those that don't.
>>94659505Metacurrancy sucks in a general sense
>>94659571I hate keyword vomit
>>94659593They're fine and can serve fun roles in games. If you don't like them (or in the case of that anon have problems tracking them) then that's fine.
>>94659598It was weird to me at first but when I understood what they're there for (modifying gear/service acquisition difficulty, talent requirements, interactions etc) they made sense to me. It adds something different to the mechanics and helps 40k beginners to understand the Imperial factions a bit better.
>>94656676Ogryn are more of a specialist role, I'm just looking for larger than average Guardsmen to give the encounters some flavor beyond the norm. It's a shrine world if that matters.>>94656715Don't Longshanks not get into much combat because they're eggshell fragile?
Does anything special happen if a genestealer infects a Psyker?
>>94660837They need psychic genes to produce Psykers. There's a bit on this in Spiral Dawn.
>>94659505It's not particularly hard, it's more just pointless busywork. SL/FL with fate points works fine and doesn't require multiple colours of dice.
>>94660579>I'm just looking for larger than average GuardsmenNeandors?
>>94661704Larger than average Guardsman who can tie their own boots*Also, Neandors are kept on one planet, which doesn't fit what I need.
What's the biggest most tricked out thing i can slap into MIU Weapon bionic? I'm building my new admech to basically be a vehicle. His legs are treads, he has a bunch of sensor equipment instead of a face. Servo-Claw and other mechadendrites to barely serve has hands, and as many weapon systems as I can mount to his frame.
>>94661515It's not pointless by definition since they all serve a function. And handing out glory dice and showing the players a growing ruin dice pool is both fun.
>>94663746Whatever weapon is the biggest you can find short of vehicle weapons. You might need a cart to wheel it around. Only War has one in one of the supps. Unless you just give up and wire yourself into a tank.
>>94662839>>94660579You're getting into a nitpicking obsession, anon. I'm not even saying that to criticize you, because I'm a GM too and I've had this experience before as well. You're focusing too hard on finding the "right" kind of abhuman for the scene. Just say they're Bigger Than Average in the same way Necromunda have Goliaths (who are Bigger Than Average men slaved to hard labor) and name them something like Tytens or Qolossos.
>>94664186Aren't Goliaths so large because they're all addicted to super space steroids Escher makes?
>>94664231The method used to get to the result doesn't really matter. Goliaths are a combination gene-splicing and chem-augmentation, they also get augmetics at birth to make them more docile. That's a pretty comprehensive way to explain why there's a caste of Big People on the planet, but it could also genuinely be a simple genetic quirk, like the Giants in Primal.
>>94664095What weapon type is the best? What modifications? Anything exotic?
Do forces like the Ultramar Auxilia have commissars?
Any tips on RPing a Kroot?
>>94664050Sorry if "pointless" was the wrong word, what I'm saying is that it's unnecessary extra fiddling and farting when other systems exist with less effort for greater effect. Why are you defending WANG so hard anyway? I started RPGs on Shadowrun, and that system has far more engaging dice pools with edge. I get they were trying something new with wrath but it doesn't pay off, and it's not a good system to recommend to newcomers.
>>94667699Listen to the DoW voicelines? Other than that you're a mercenary and much more primal than most species, devouring foes gives you strength so don't shy away from that.
>>94667699>Any tips on RPing a Kroot?You're the Queequeg. You're the Friday - hell, you're Long John Silver's parrot, Captain Flint. You're a strange, culturally primitive but socially adept "other" that the Humans are meant to play off. Your table manners are atrocious, you have a mighty stink to you - but at the same time, you're very fun to be around, and more importantly, you're the best damn survivalist in the group. You know hundreds of languages, and can speak them fluently. Some might say you have a *taste* for it, har har. Your sense of humor is dark and biting, like a very dry wine.
Anyone have experience with setting up aerial dogfights in the 40k systems? I need some advice on how "big" the map should be. So far, I've got a vertical hex map that's 2.3km x 2km, with each hex representing 80m, but I don't know if that's too big or too small, especially since the average fighter has around 1.2km movement per turn.
>>94669241If you really want to use a map versus theater of the mind, I would be looking at a map that is at least 60x60x50km, upwards to 100km per dimension if you are having a big dogfight.
>>94659593>Metacurrancy sucks in a general sense>FFG gamesJust go back to the gurps general.>>94663746What game?
>>94669904Dark Heresy 2 but with a lenient GM who doesn't mind porting other FFG stuff
>>94670351If you want to keep it Imperial kosher, an autocannon is basically anti-everything while being easy to get ammo for.If you dgaf about The Rules, an Integration Cannon from Enemies Without is crazy good, and locks down entire groups.
>>94670389That's sounds cool. I kept looking through the books & finding myself looking at autocannon again & again so I'm glad to know I wasn't off with that. I definitely like the integration cannon though. I was thinking, the cannon as MIU, a big fuck off melee weapon with a built in flamer, a pair of plasma gun wrist mounts, & a volkite or melta digi weapon
>>94670826If you can actually get all of that together, I'd be impressed.The biggest dick swinging weapon I ever got was a daemon force weapon I basically made myself IC with my super PENTUPLE heretic.I had to weaponize my knowledge of the setting against the GM to argue I could do it.That said, a 1d10+25 pen 15 with flexible and 3m reach could not be fucked with. Until I tangled with a champion of Tzeentch and my dice decided not only I would die, I would die like a redshirt.
Why does the librarian in deathwatch have mustard on his force sword?
>>94671432Empowers the Warp.
What are the strengths & weaknesses of each rpg? Like does one have a smoother result calculation, is one better for social interactions over shooting & looting, is one just overall not worth playing? I'd like to play one where combat isn't 90% of the game
>>94671918I really want to like IM & I think it can be a really good game, but I also think it doesn't have quite the depth it needs to really shine, but otherwise it's solid.FFG lacks coherence the way IM lacks depth. They are very close to each other in a sense. FFG looks like their disparate parts should work, there's always a burr somewhere that needs smoothed out but otherwise it's solid.Liber Imperium, the fanbrew is pretty much FFG with the burrs smoothed down but it also has some really weird ideas of its own. Do tech priests really need their own pseudo psyker powers? Not fucking really. Especially when a lot of them used to be talents & cyberware. But otherwise it's solid.Old FFG stuff is kind of wonky & slaved to a class system that shouldn't be there. It's the only one I wouldn't recommend but then, you wouldn't be have a way to play Rogue Trader which is a shame
>>94671918Not too much more to add on top of what the other anon said, but>is one just overall not worth playing?WANG>I'd like to play one where combat isn't 90% of the gameUp to the GM, really. It is 40k, combat is a huge part of the setting and obviously the systems are by bulk pretty combat-orientated. However they also all generally have robust enough sets of social skills and non-combat gear to get through missions with just dialogue and sneaky baleaky tactics. Just needs the GM to design things that way and not shove in mandatory fights.
anyone got any good homebrew for mechanicus/skitarii shit for Dark Heresy 2e? I got a player who wants to play a skitarii sniper.
>>94672013not the other guy, but can you elborate on what you mean by IM lacking depths in a way that FFG doesn't?I'm an old time FFG player and GM and i'm wondering if i should go to IM as i'm coming back to the setting or just keep to old things i know already.
>>94674076IM has just the core book and a single splat, of course it lacks depth compared to the old FFG stuff with a bunch of sourcebooks.
>>94601745DW and crit damage never went well together simply because Space Marines being immune to blood loss and other similar negative statuses effectively negates most critical table rolls that are not instant death
>>94674076IM is very similar in feel to FFG but tries to simplify the way FFG did things. So Traits are out of the picture, not much difference between x or y kind of thing. It's more GM fiat for stuff. Gear is barebones. FFG also has a sense of "in world" feel that is missing in IM. The best way for my to explain it is "Does the game have rules for playing xyz? Not really, but if you take this or that & squint you can kinda pretend you're xyz." IM shines for bgiving you tools to play as anything as long as that anything is a group of errandboys working for a Faction, which is really nice. Being a bunch of soldiers or acolytes or redshift for a Rogue Trader is very nice.Really it just comes down to the way RPGs are made currently vs how they were made back then. IM has more upward mobility though. They plan on making a sourcebook for each Faction they have so hopefully with each new book it starts to feel more robust.
Bawahayat (Ag World)Frozen, airless surface with large crystalline structures, these are the equivalent of photosynthetic organisms, but they pump oxygen into the soil.This has allowed the evolution of massive fungi-worms, slowly crawling through the tunnels and chasms below the permafrost.Planet is in an uproar because of racial and religious tensions between the surface (Mataknecht) and underground dwellers (Gelapknecht).The Mataknecht man the few spaceports and crystal-harvesting operations, they live in sealed and buried domes under the machinery and so see light more frequently. They tend to be the Emperor's Divine Specter Sect like those on Hiveworld Chiron.Gelapknecht traditionally harvest and process the enormous fungi-worms into high-quality tallow (candles) and lower-quality protein-starches (food). They live in the dark tunnel-cities and don't use light beyond the faint glows of machinery, fire and bioluminescent. They have a few cults about the Emperor being the source of light and the Emperor speaking not just for or through Humanity but the worms as well.To forestall recruitment tithes for Warworld Ajax. The governor (Mataknecht) commissioned a genetics report that the Gelapknecht may be progressing into a Nightsider abhuman type and should therefore be exempt.This started the riots. The Gelapknecht have long been told the tallow they make is for the benefit of humanity and it's their duty to labour in the dark. Now they demand they also get a share of the candle shipments to forestall their degradation. This also fuels the preexisting violence and mistrust between the two communities. Lynching of Voiddwellers as mutants has prompted the system's Chartist Cartels to demand action be taken or they will slow shipments of candles first, then food.Also 5,000 years of intensive biomass extraction means new critical bio-elements are needed. Asteroid bombardment or guidance is best option.
>>94674326Lost the intro there.Was creating a subsector for an Imperium Maledictum camapign and came up with an idea, based on people posting pictures of mossa abhumans.
>>94674202Anyone made a Dark Heresy 1E/2E conversion to IM yet?
>>94674338Haven't specifically seen that, but there's a heap of homebrew on the IM discord to expand it.
>>94674411Link to discord?
>>94674338Why would you need this? Serious question as I haven't played IM yet. Does the Inquisition Guide not provide enough tools to run IM like DH or are you looking for more Calixis-specific conversions?
>>94670977Richard Zeta-00-M is a tech priest so I'm hoping I can fabricate it and modify as much of it myself as I can. One thing I'm gonna do is whatever heavy weapon I pick for my MIU, I'm gonna throw a Gun Shield on for shits and giggles. So my lower half is gonna be a vehicle, and my big fuck off cannon will have a nice little shield to hide behind too. I will become Knightrider
So I know that one of the duties of the Adeptus Arbites is to Blam! the Planetary Governor if the governor attempts to go rogue, heretic, deceive the Administratum, or otherwise fail to uphold their feudal obligations to the Imperium.By sheer virtue of how many decadent and inept governors we hear about or see in the lore, they obviously don't care about general misrule as long as the tithe is paid. But what about mismanaging the PDF? I don't mean like anything deliberate, but more like incompetence? Would the Arbites coup a Space Diem for fighting Space Vietnam poorly? or woudl that be seen as overstepping their bounds and something for the Administratum to handle?
>>94674202thanks for the in depth analysis, i'll give a shot to IM with some homebrew if needed.
>>94675932PDF aren't really covered by imperial law outside of needing to have one to at least stall for time for reinforcements and to give their best of to any IG regiments the planet makes.
>>94676063Well more like "Your ineptitude at coordinating planetary defense is such that I have decided it is counts as deliberate heresy, not just misrule. Blam!"But yeah, actually, what is an Imperial Governor's role once the IG arrives? Like say planet X is under attack from Greenskins or whoever. Does the planetary governor get some military role in working with the guard and coordinating shit or is it just 'step aside, nerd' and the guard handle everything
>>94676243There probably is a set of rules that determines that but it would practically be determined by politics, power, and competence like how the imquisition has all the authority on paper but sufficently powerful organizations/people can tell them to fuck off.
>>94676243IG roll in & established liason with local forces. IG is in charge of military actions supported by the PDF. The Planetary Govenor is still the head of the civilian government, but its not like he's going to be terribly useful in combat unless he's some retired military man himself.
So the Nemesis Weapons in IM-Inquisition all have the same weapon profiles as far as Daemonhammers & Nemesis Daemonhammers. In the item descriptions the Nemesis Daemonhammer is described as having Force weapon circuitry & then also says it counts as a power weapon. So was there a typo & the Nemesis Daemonhammer was supposed to act as a Force weapon & the regular Daemonhammer is a power weapon?
>>94675932I think there is at least one book where the Arbites blam a governor because they felt he was doing an inadequate job leading the defense of the planet, but I think a lot of times it is a judgement call thing based on whether the Arbites think the execution will benefit the defense or not.>>94676243Probably depends on how many Guard arrive vs how many PDF there are. There are a few books where only a relatively small number of Guard arrive and they end up taking orders from senior PDF officers.
>>94676807I think, as with all forms of government, a good Governor will understand the importance of sharing information, resources, and making communication effective between soldiers and civilians. A difficult Governor will probably block one or two of these routes while a bad Governor will disregard all of these. A truly evil Governor will probably actively work against the IG, especially if they are benefiting from the problem to begin with. It takes a very powerful hand to depose most Imperial Governors, of which we have plenty of stories long fought and expensive civil wars to outright consorting with the xenos and Dark Gods.
>>94675932>Would the Arbites coup a Space Diem for fighting Space Vietnam poorly? or woudl that be seen as overstepping their bounds and something for the Administratum to handle?Probably not. You could likely get away with including it in your game if you saw fit, but generally they don't care much about the PDF unless it's being used to betray Imperial rule.Planetary Defense Force mismanagement would really fall more under the Munitorum or potentially the Commissariat if they were turning out extremely poor regiments well below what they're expected to regularly.
>>94673989Mars needs women, it's only war but can fit DH2E with aptitudes easily enough
>>94679309this is exactly what I was looking for, anon. You're a gentleman and a scholar.
Is there a good homebrew for Stormtrooper/Scion gear in RT? Or is it all in Only War (didn't download those books yet).
>>94683745Besides the hellgun and carapace armor?
>>94683842Yeah like the taurox, the hotshot volley gun, etc. Mainly the stuff that was added after the Scion codex since I think that came out after RT.
Is Green the default or official color of all Psykers or is that for the Astropathica only? Also why green? Is it because the Dark Angels saved the astronomicon during the siege? That’d be really funny
>>94684710I've never heard of that. Isn't blue the colour of librarians?
>>94683906I've never seen Taurox rules. I figured it would be in one of Shas' books or Potentium Gigantio but it's absent from all of them. I guess it's just not a very popular vehicle.For the volley gun, I'd just increase the range on the hellgun. Not too much since the RT hellgun's 110m range is significantly higher than Only War's 60m. Give it storm. Maybe buff damage and pen slightly. Again, not all that much since the hot-shot lasgun and volley gun are statistically pretty close. The main advantage is fire rate.Here's what I quickly came up with.Range 120m; S/3/6; 1d10+5 E; Pen 8; Clip 40; Reload 3 Full; Two handed; StormSince the ammo on a Hellgun is representative of a standard lasgun power pack instead of a backpack, it should probably be lower than the standard hellgun rather than higher. Lowering it does make it useless without the backpack, but that's probably how it should be anyway.
>>94685152I vaguely recall reading it somewhere that it was green
How the fuck are you supposed to protect your shit from Rend in Maledictum? Paying double for Durable is a fucking joke. Also, how the fuck do chain weapons get Rend but power weapons which used to destroy any other weapon get nothing?
>>94685152I also think this was the “official” paint scheme for Imp Psykers at one point
We always see inquisitors being either nondescript badasses or psykers. But would someone like a tech priest be able to become an Inquisitor?It feels weird that the Inquisition is portrayed as this all encompassing Web with absolute power and authority and yer something as massive as the admech is completely separated from it influence
>>94688909Yeah it’s possible I doubt a high ranking one would ever become one though like maybe a middle managers assistant. The mechanicus doesnt do religion like the imperium does and a lot of the Inquisition is predicated on religious tradition/politics they also have their own secret police i forgot what they were called
>>94685857Makes sense, guess I'll just homebrew some stuff myself. Thanks.
>>94689001>>94685857>>94683906I use the Taurox stats and variants from the Yindafel Apocrypha.https://docs.google.com/document/d/1yxBEa7peIdjyQ78vbtZ7ggakR-bqUWMcmrOM3PWlU-Y/edit?usp=sharing
>>94688909The Admech have the Lords Dragon which fill a similar niche but thats just in the RPGs. Just one more example of 40k not knowing what to do with admech.
>>94688983collegiate extremis
>>94688909The Admech officially have the Prefecture Magisterium, or the Malagra, as their secret police. People will talk about "lords dragon" but thats an FFG invention before the admech was properly fleshed out, so they've been superseded.
>>94668446How is having a discussion "hard", why are you trying to make this personal? I like the system, it's not perfect but if someone says that seems objectively untrue about it I point it out. If you don't like the systems then it's ok, that's personal taste, but the wrath, glory and ruin mechanics are fine and add positively to the system in my opinion. >and it's not a good system to recommend to newcomers.Quite the opposite, outside of one or two mechanical problems I noticed it's the best system for beginners. The basic character and equipment options are easy to find on the tabletop so if someone is just starting with 40k or has played the tabletop game for years they have an easy reference and talents can flesh out characters and add something beyond what the mini does. The limited scope and region allows you to focus and show the players how they're changing a region that's really dependent on them and then if you want you can play sandbox game and ignore the Gilead system. Once you wish to play something deeper with fifteen variants of the plasma gun you can pick up Dark Heresy or Rogue Trader, or if you want something more in-depth with Marine or Guard focus you can go with Deathwatch and Only War. But for starting out and keeping it simple Wrath and Glory is good.
>>94691186>show the players how they're changing a regionIf the players are having macro-effects on the setting, you don't understand the themes of 40k.
Is there any way to get easy advantage on ranged attacks? Or a way to get aim benefits without taking another action?
>>94692221This is for IM btw
>>94692087The "setting" is one system. Individuals had effects on the setting in both codexes and novels. Not to mention this is a RPG meaning it's player driven. If your understanding of 40k is going against canon and basics of RPG then that's on you.
>>94692221rapid fire.
>>94690775>40k not knowing what to do with admechAdmech and Dark Mech have now been defined. People say "they don't know what to do with admech" when they really mean "I don't like what they did to admech"
>>94692685I'm saying that GW doesn't do anything with the admech they dont explore it they barely add to it, not that I dont like the admech or the little stuff they have made for them
>>94692617I can't add traits to a weapon or I would.
>>94692879Change weapons. I can't make you give all the relevant details straight up instead of drip feeding, but I would.
>>94693390I'm looking for a way to headshot with a Needle Rifle/Pistol reliably without taking two actions
>>94693478>When you attack an unaware enemy, you make the Test with Advantage. Additionally, any successful attack made against an unaware target is always a Critical Hit.
>>94692685Here's an example of what I mean. Look at page 362 of Imperium Maledictum. I want to play...How many of those entries are admech? GW can't think of anything for the admech to be other than the basics. No fucking imagination
>>94674455Just how much handholding you need my dude?>>94693478Oh, so you're a powergamer.>>94693763There's a book specifically for admech coming, chill out until then. Mind you it'll probably be more of the expected shit, but don't complain too hard until we see it.The other thing is that this is the RPG thread, which are famously flexible. Make whatever admech bs you like, in our RT game our local mechanicus got his hands on rak'gol parts he was studying through the campaign, and ended up a monstrosity with a pseudo‐soulstone.
>>94694453I get that but it's just indicative of a trend & I'm sore about it
DH1eI’m trying to flesh out a pleasure cult leader with some Slaanesh-abilities, is there any book that I can make use of?
>>94694453>Oh, so you're a powergamer.Yeah I think I'd be fun to be a tag and bag man. Just be content I'll never be at your table and let me have some fun at mine
>>94694830BC core, tome of fate (for slaaneshi psyker stuff if it has), and tome of excess for everything else
>>94692335You have the right to rage against the dying of the light, but if you manage to stop the light from dying, then you're being disingenuous to the setting. It's like how americans wrote in their constitution that they have the right to PURSUE happiness, but nothing in their document says they are actually allowed to BE happy.
>>94699148Bro I'm think he just means like, saving a single world from orks. He's not talking about killing every ork in the galaxy.
new>>94700256>>94700256>>94700256