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The /btg/ is dead! Long live the /btg/!

Far Lookers edition

Last Thread: >>94582745

================================
>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions
http://bg.battletech.com/universe/great-houses/
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>Sarna.net - BattleTech Wiki
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>Who uses what 'Mechs?
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>Xotl's Faction Random Access Tables (June 2021 update)
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Unit Design Software Options
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>How to do Against the Bot? (updated 2-20-2022)
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(Current 3.21 rule set included in mekhq package)
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https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack

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>>
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You ever use fan-made 'Mech designs in your games?
>>
Any advice on how to do forests with 3D terrain?
>>
>>94597007
oh boy a knockoff Marauder IIc they swapped out the small pulse lasers for missiles how clever
>>
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HONOR THE DRAGON
>>
>>94596984
>BattleTech Romulus
>no battlemechs
It's just feels wrong
>>
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HONOR THE DRAGON!!
>>
>>94597034
Use hex scale mechs.
>>
>>94597034
Use the hextech forests with their removable trees
>>
>>94597034
Don't use 3d terrain to play Battletech at all and use mapsheets as the game was intended for.
>>
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>>94597113
>>
>>94597007
Yeah, but I uncharge BV or CBills to compensate for any minmax bullshit.
>>
>>94597034
>make hex-aligned bases with appropriate markings (like low forest foliage modeled or painted on)
>make the tree canopies out of single piece of sponge
>paint the sponge green etc.
>poke sticks painted brown into the canopy from underneath, glue them in
>in game the canopy stands on the forest base on the stick-trunks like a very leafy stool
>whenever a mech enter the forest, lift the canopy+trunks and set it aside
>>
>>94597058
>>
>>94597300
I didn't knew this existed
Thank you
>>94597368
I enjoy painting terrain
So I will keep building up 3D terrain
>>94597501
Thank you
>>
>>94597501
>>94597599
First post here is basically what I was talking about, plus separate hex bases because you want to see the spot your forest occupies:
https://perfectsixps.proboards.com/thread/43/forests-6mm-wargaming
>>
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what are some good starmates for a behemoth?
>>
>>94597622
Thank you
>>
>>94597007
I want to use that. What's the source?

>>94597042
this but unironically
>>
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>>94597007
I'm trying my own hand at customs, but making them is not easy
>>
>>94597864
TRO 3063
>>
>>94597904
>not Ubersoldat
close ze gate, there's nothing to zee here.
>>
Anyone got any other mechs I could throw in for a Lyran collection Succession Wars? I would like some more Heavies and one more heavier Light. Trying not to do duplicates, but I am not opposed to it(thinking maybe two locusts? I like Locusts.)

Stinger (20t)
Wasp (20t)
Commando(25t)
Firestarter (35t)

Vulcan(40t)
Whitworth(40t)
Phoenix Hawk(45t)

Griffin(55t)
Wolverine(55t)

Crusader(65t)
Thunderbolt(65t)

Warhammer(70t)
Archer(70t)

Longbow(85t)
Atlas(100t)
>>
>>94598507
Banshee
Battlemaster
Hatchetman
Wolfhound
>>
>>94598507
Lyrans have some Flashbulbs running around still, also you dont have a Zeus. All Lyran formations should have a Zeus and its a fat heavy anyways.
>>
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>>94598507
Wolfhound (fat light). Zeus (fat heavy).

Printer go brr.
>>
>>94598690
What mechs you printing?
>>
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>>94598712
I'm printing trench crusade minis.

I already have more mechs than I know what to do with and I'm looking to cash in on a fad.
>>
>>94598858
Sensible enough.
>>
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I'm GMing the Mechwarrior 2E RPG and need some hexmaps for human sized encounters, anybody willing to help out with that? Post some or direct me to some website that uploads maps like that? I tried looking but it's all for square maps.
>>
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Which crest is the most appropriate for a viscious mercenary crew possibly secretly run by a cult?
>>
>>94599137
>viscious
Isn't a word. Are they VICIOUS and mean, or are they VISCOUS and sticky?
>>
>>94599137
All of these are cringe and reddit
>>
>>94599126
>anybody willing to help out with that
No. Play GURPS instead. Then you'll deserve help.
>>
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>>94599126
>need some hexmaps for human sized encounters, anybody willing to help out with that?

Grab battlefield maps from Battletroops, Clantroops, and grab the seedy bars and shit from stuff like Solaris: The Reaches. God speed, anon.
>>
>>94599137
Snakes are coolest.

Why does the octopus have a cat?
>>
>>94599352
NTA but it's a joke about what Lovecraft named his cat.
>>
>>94599352
https://www.goodreads.com/quotes/7570600
>>
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>>94599137
>snake cult
>three snakes
>>
I forget, was Ferro Fibrous also something that needed to be made in zero-g? I thought the only thing different about it was the artificial diamond weave as opposed to the normal artificial diamonds or something.
>>
>>94599354
>what Lovecraft named his cat.
Is itself a Reddit tier reference because people born after 1980 will have trouble understanding casual racism and zero in on dumb shit like a dude naming a black cat "Nigger" and assume it was his entire personality and talk about it incessantly like it makes them experts with esoteric knowledge about Lovecraft
>>
>>94599126
Isn't 2e square based?
>>
>>94599354
>>94599462
lel what the fuck

>>94599469
what's the significance of three snakes?
>>
>>94599479
but he was a xenophobic racist and it played a huge part in his personality and his works
>>
>>94599479
Personally, I find the comparison of a man naming a small capricious black animal that's largely useless, kills things for fun and is entirely dependent on his master's goodwill kinda hilarious.
>>
>>94599497
>Steel Viper
>Cloud Cobra
>Star Adder
>>
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>>94599497
>what's the significance of three snakes?
>>
>>94599126
Maps without a grid, overlay hexes yourself?

>>94599472
That's endo, afaik.

>>94599502
Man was scared of obtuse angles and Scottish people. His writing sucks ass.
>>
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I think it'll look fine if I just muddy up the lower after I'm done painting everything else, right?
>>
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is the Draconis Combine evil?
>>
>>94599638
Yes, but that's the fun of it.
https://www.youtube.com/watch?v=RTcpZCpEUPY

>"I'd totally do what Frank said, but I'd also yell HONOR THE DRAGON!"
>>
https://youtu.be/qtEHBVgHmf8?si=dtsrNpGibV7EJDyF
How old is this KS now?
>>
>>94599638
Yes, just like the Word of Blake and the Marian Hegemony, they're an objectively evil faction that is written as such most of the time.

Amusingly, it would still be better for the average person living in any of these societies, then it would be living under every single Clan, but the Clans are supposed to be good guys sometimes somehow.
>>
>>94599233
Yes.
>>
>>94599883
Octopus Dragon.
>>
>>94598690
thought you said you didn't have a printer?
>>
>>94599810
Leviathans started development in 2009, so they're something like 15 years overdue for fulfilment.
>>
>>94599638
In a universe fought over almost exclusively by evil nations, the draconis combine is of middling evilness.
They're more evil than most of the other great houses(arguably more or less than the capellan confederation), but far less evil than even the most benevolent clan.
>>
>>94600164
>almost exclusively by evil nations
Even the Capellans provide their Starship Trooper-like "service for citizenship" thing. Each faction believes that their way of doing things is the best way for everybody, however backwards they work to do that math. I can't think of a single Battletech faction that wouldn't choose to feed, clothe, educate, and entertain their citizens if they could. Most of the evil shit comes from aberrant individuals or as a collective sacrifice in the face of fighting what they perceive as an existential threat.
The WoB comes the closest because of their plunging the IS into a nuclear shitstorm out of spite, but given the reasons for the collapse of the 2nd Star League one can at least understand their frustration.
>>
>>94600287
>I can't think of a single Battletech faction that wouldn't choose to feed, clothe, educate, and entertain their citizens if they could.
Fedsuns is not known for their investment in the more remote regions of the realm.
>>
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>>94600287
>I can't think of a single Battletech faction that wouldn't choose to feed, clothe, educate, and entertain their citizens if they could
Literally every clan.
>>
>>94600591
Nothing in that list says "give medical care to".

And even though the Clans aren't big on entertainment, at least they have brothels
>>
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>>94600287
you really think laborers deserve more than they already get? fucking spheroids
>>
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>>94597003
Kei?
>>
>>94600504
even then, that's more a problem with the way the marches are, and the stratification of the society of the federated suns. they have the highest highs, and lowest lows. you have golden worlds, and you have the outback. that said, there have been efforts made like vagabond schools.
>>
>>94600682
But on the other hand, the Filtvelt Coalition breaking away wasn't even responded to for years and it was able to improve local conditions for both itself and the local Fedsuns worlds just by virtue of having a government able to make executive decisions and using that power to enable a local economy.
>>
>>94600694
If those people wanted a government maybe they shouldn't have been born in the Periphery
>>
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>PEARL DRAGON RIVER DELTA
>ZHONGSHAN
>HINTERLANDS
>3151
“We’re gonna repaint her, right?” asked Kyle. Marissa looked at him over her cup of mediocre coffee, then past him, out the window of her borrowed office to the Shadow Cat. Until last week, that mech had been in the hands of a mercenary company called R^3. Cobalt Company - which currently consisted entirely of Marissa, Kyle, and a few extra mechs - had salvaged the Shadow Cat after a lucky blow tore out its cockpit. But that cockpit was still an ugly, gaping wound in the front of the mech.
“I’m more concerned with getting our hands on replacement parts at all,” Marissa said. Hot, tropical rain was pattering down outside, like it had for two days solid. Past the Shadow Cat and its bay, Marissa’s Bushwacker and Kyle’s Wolfhound stood draped under transparent tarps.
“No luck on the planet net?”
“None yet,” Marissa answered. “She’s an old mech, but we might have the only one on the planet. At least, no one’s selling spare parts. I talked to a technician down at the machine shop, and he says he can build a new cockpit assembly and weld it in place, but he doesn’t have the electronics to make it actually work. Can’t kludge it together from agromech parts either.”
“Damn,” Kyle said. “Look…I’ve got an idea. You know Courvoisier?”
“The Elemental?” Marissa asked. Courvoisier was an oddity - a Clan warrior turned mercenary. He commanded a Point of five elementals, all apparently down-testers, who were offering their services to the highest bidder now that the touman was gone. Marissa had subcontracted with him in their last battle, and his elementals had been the ones to actually down the Shadow Cat - making her very grateful that she’d written full control of salvage into her side of the subcontract.
(1/2)
>>
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>>94600656
silence, clanner CEO
>>
>>94600763
“Yeah. Turns out he’s got some friends in the Free Guilds, and a few of them know some people, who know some people, who…well, it’s a few levels of separation. Point is, they’ve got a bunch of gear from the touman before they retreated, and Courvoisier says if they don’t have spare parts for a Shadow Cat cockpit, they’ll be able to rig one up in a few days.”
“What’s the catch?” Marissa asked, wary.
“They want us to switch sides.”
“They want us to what?” Marissa bit back a curse, incensed. She may be a mercenary, but she had a damned contract, and she wouldn’t break that for anything. But…
“Contract’s up for renewal in three days,” Kyle said, glancing around. This office was attached to a mech bay in Great Eagle territory. It wasn’t quite owned by Great Eagle, but no one knew who did control the miniature field base, given that it had belonged to Clan Jade Falcon mere months ago. Whether the Eagles had bugged it…
“Courvoisier said a friend reached out to him. Wanted to know what it’d cost for us to decline to renegotiate after the contract was up. He said he’d pass it on to me. I think…look boss, the Great Eagles are good people,” Marissa nodded at that - workers fighting for better conditions. “But Pearl Dragon Mining’s got deeper pockets. And they can get us a working Shadow Cat. Plus, I’m pretty sure Courvoisier’s switching sides whether or not we do, and I don’t want to end up on the opposite side of him. He said to give you this,” Kyle produced a card, handing it to Marissa - all it had was a simple contact code. Marissa took it, silently. A moment passed, and then he stepped out of the room without another word.
Marissa didn’t want to switch sides mid-campaign. Didn’t want to support a mining company over miners fighting for better conditions. But on the other hand, she did want to make money.
It was less than ten minutes before she called.
(2/2)
>>
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been messing around with have glass gray i have gimme an accent to finish this off
>>
>>94600772
That looks surprisingly awesome.

I'd do a fairly understated accent - black or dark blue or green. A dark red could be okay. Dark yellow would work but be very careful. Anything too light will wash out the glorious shininess you've developed.
>>
>>94600785
green could make for some death commandoes i think
>>
>>94600772
Nice. How did you paint it?
>>
>>94600795
used AK have glass gray black washed it and light dry brush of silver
>>
>>94600792
It's a Banshee.

Dark blue and dark gold could make a killer Lyran Royal Guard sort of thing.
>>
>>94600682
I don't know, the Fedsuns are pretty notorious for their complete lack of care for their outback. The first thing they did when they got LC's big ass economy ready to fuse with theirs and infuse copious amounts of investments into the now singular nation? Nearly bankrupt themselves to take a big chunk of the Cappies in order to break them, and it didn't even stick.
>>
>>94600847
>Nearly bankrupt themselves to take a big chunk of the Cappies in order to break them, and it didn't even stick.

They should have annexed Dieron since hating Dracs is what brought the FedCom together.
>>
No idea why, but I just looked up the origin of the name "Rasalhague". It's the name of an IRL star.

>It is also known by the traditional name Rasalhague, from the Arabic رأس الحواء raʼs al-ḥawwāʼ "the head of the serpent collector"
>>
>>94600872
I have fun news for you about Lyra, Capella, Auriga, Canopus, and Draco
>>
>>94600884
I know lots of stars in BT have real names, I guess I was surprised by the Arabic. I'm pretty sure that those aren't from Arabic.
>>
>>94600895
Most star names are from Arabic actually, since the Islamic world was the first to catalog and name individual stars.
>>
>>94600902
>since the Islamic world was the first to catalog and name individual stars.

I'm pretty sure that the Greeks would disagree with you. Also the Chinese and the Indians and the Persians. And the Polynesians.
>>
>>94600847
They almost got bankrupt because Comstar blew up their own HPG and blaimed it on the FedSun, enforcing interdiction
>>
>>94600872
>arega Deneb, Altair, Vega
>>
>>94600772
wdym finish? there's unpainted parts
>>
Have you honored your house today?
>>
>>94600975
dont worry they will be painted
>>
>>94600986

My Davion Guards fought valiantly against the Wolves yesterday but we had to call a retreat. The Blood Asp was too much. Going to have to get one from the Sea Foxes, I heard "Variant I" lets us buy the chassis and stick our own cool guns on it.
>>
I still find "only the Clans have means to make these even after 100 years; there is no way to reverse-engineer or spy or steal the secret space magic spell they use" dumb
>>
>>94601036
welcome to battletech, alot of stuff is poorly written
>>
So I heard that you need like 2 lances to fight 1 Star on somewhat even ground; Then how many contemporary? IS mechs will I need to fight 6 Celestials?
>>
>>94601068
The Celestials are designed to be beaten. They're spooky because they use a bunch of strange tech and look menacing, but they're not too optimized so pretty much anything contemporary to them can take them on pretty well.
>>
>>94601068
Honestly, Celestials aren't that great. Oh, the fluff is awesome, but even with lostech they're still carrying IS equipment, and a lot of the configurations are pretty meh (like, the Deva's primary config is pretty good, but the Grigori's is kinda shit). Going by BV, the Deva B (probably the most optimal config) is on the high end for an upgraded Warhammer (also 70 ton 4/6 with dual ERPPCs), but basically within the range - it's less than 100 BV more than the WHM-7K, and about 300 more than most of the other -7Xs. A Summoner costs 600 BV more, which is about a third more than the Deva B and almost twice as much as most upgraded Whammies.

For 6 Celestials, 6-8 Mechs should be fine if you balance the BV.
>>
>>94601036
Clantech is finally properly proliferating throughout the inner sphere by ilclan but it is a pretty retarded fact of the universe brought about by some truly abhorrent writing and a desire to keep tech bases separate for the sake of the TT.
>>
>>94601036
Fasatech advances at a rate just as unreasonable as Fasanomics.
>>
>>94601112
There is no "for the sake of the tabletop". Just declare the IS has access to Clamtech on this year and that is the end of that story. They could make mixtech tournament standard, anything.

The entire point of BV is so that teams can be balanced. If BV was or is not balanced, then make it balanced. There should be no reason for mixed line-military lances to not exist after a certain point.
>>
>>94601165
Battletech is now run by clan fanboys, so clans must remain special.
>>
Is the epub or pdf for Onslaught: Tales From The Clan Invasion anywhere in the OP folders? I want to get that Ghost Bear football story where they beat Sheliak 84-3 in a Christmas football game, and I can't seem to find it anywhere in the pile.
>>
>>94601165
I always thought it proliferated in the civil war era where the Sharks were selling to anyone that had a c-bill to their name
>>
>>94601240
Yes and the point is that after everyone has had a few hundred, few thousand samples of a product, and sometimes having captured Clan technicians and scientists during warfare, they MUST have reversed engineered something.
>>
>>94600591
The media keeps reminding me that denying medical services is, in fact, not evil or even objectionable.
>>
>>94599339
Thanks for the suggestions but I don't think pdfs exist for those two, I looked some time ago.
>>
>>94601240
Ownership of clantech increased, the ability to produce is mostly did not.
>>
>>94600504
Is any nation? Fedsuns get a lot of shit because they project an image of moral virtue. But even at their worst, they're not worse than any of the other IS powers
>>
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>>94600653
Most humans don't die around 58 just because they're cut off from "free" government healthcare.
The clan system is such an active detriment to people's lives that their star league-grade civilization provides a quality of life equal to some of the worst shitholes on 21st century terra.
Interestingly, as shitty as the inner sphere is supposed to be, the great houses are still collectively giving their citizens better lives than any country on modern day terra.
>>
>>94601483
>Canada
>over 84
You can tell this map predates Trudeau Care.
>>
>>94601483
>star league-grade civilization provides a quality of life
In its defense, they're dealing with existing in purely alien environments without the benefit of 500+ years of Hegemony/SL terraforming to soften those worlds up. That non-warriors still make it into the 70s while surrounded by monsters and diseases with no names is pretty decent, all told.
>>
>>94601483
Average life span can hide high variation. I bet a lot of laborer deaths are from hard conditions and nonexistent safety standards and equipment, as well as refusing medical care, maybe even to the point of oral antibiotics where $20 worth can literally save the life of someone with e.g. pneumonia or meningitis.
>>
>>94601500
The clans were perfectly capable of investing their resources into star league terraforming tech, they just choose not to. They instead choose to release invasive man eating horses into the wild and things like that.
Scientists and merchants make it past 70. Laborers are not warriors, they are generally non-combatants and comprise the overwhelming majority of people in any clan society.
>>
>>94601528
They had the tech, they haven't had the time.
>>
>>94601528
Majority but not overwhelming majority. IIRC it's like 60% Laborers, 25% Merchants, 10% Technicians, 5% Scientists, 0.1% Warriors (which is a lower ratio than almost any medieval society with a martial aristocracy).
>>
>>94601564
'Strue. They'd rather waste most of their resources building new Mechs to destroy in pointless battles.
>>
>>94601589
>(which is a lower ratio than almost any medieval society with a martial aristocracy).
They mechanized war the way we have mechanized agriculture.
>>
>>94601592
This. All of Clan society is devoted to avoid waste for the sake of having resources available for pointless mech fights.
>>
>>94601564
They've had hundreds of years, they choose not to improve their conditions.
>>
>>94601483
Star twice as bright half as long, anon.
>>
>>94601621
Laborers lives are half as bright and half as long.
>>
>>94601618
They've had less than 300, and crippled themselves in their own dirty war right at the onset. Plus, >>94601592
>>
>>94601601
Mech fights are
>not pointless
>free entertainment
>going to happen anyway in resource wars
>trials keep the robot battles away from civilians
>most of the time

I can see several extensive conflicts in the real world that might have been avoided if we followed the Clan way.
>>
>>94601592
Well im sure the homeworlds fixed that problem and are colonizing the rest of space rn
>>
I heard that you need to pay VAT for C3. Which book should I refer to to file a tax return?
>>
>>94601642
all the AccountantTech stuff is in Campaign Ops
>>
>>94601628
They've had hundreds of years and started off with star league tech, that would be enough for most states.
The great houses had star league tech and destroyed it all in three succession wars across 300 years and killed tens of billions of people in every successor state, and they're still living better than clanners.
The clans simply chose not to make their planets better, they actually chose to make planets worse.
>crippled themselves in their own dirty war right at the onset
They were not crippled, they invented better tech than the star league in a couple decades and eventually created a military that could ignore all logistics and still handily defeat any great house in the inner sphere with bidding restrictions.
The clans dedicate all of their resources to an honestly retarded and wasteful system of military spending and use, they have no interest in improving general quality of life and, despite being fully capable of it, they've never tried.
>>
>>94601635
>the clanners that violently purged themselves of anyone not clanny enough are going to do anything aside from doubling down on the enclannening

Lol and/or lmao
>>
>>94601642
Nah, military production and trade is tax-exempt in the Combine.
>>
>>94601660
>and, despite being fully capable of it, they've never tried.

Honestly, the Clans have an incentive to keep the lower castes poor and stagnant for the sake of social stability. Look what happened when some folks gave their Scientists a little leeway.

Completely oppressed people don't revolt unless they're literally starving to death, and sometimes not then. It's when the boot lifts a little off the neck that they start getting ideas.
>>
Is there anywhere that's reasonably quick and smooth to be able to choose a particular mech, for example the Commando, and get a list of all varients with their weapon loadouts?

I'm wanting to challenge myself to learn how to 3d model over the next year and I thought Battletech would be a good shout to try but both MUL and Sarna aren't the easiest to find out what weapon goes where.

If worst comes to worst I'll dig through TROs and the like but I'm hoping for something a little less painful than that is out there.
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>>94601693
Megamek
>>
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>>94601693
Megamek Lab is a program that's used for customizing mechs and creating custom mechs, but it also stores info on all existing mechs (so you can mod them)

When you search a mech, say "Commando", it brings up a view with all the variants under that name, and when you click one, it brings up a little view that shows where the weapons are mounted. You can also bring up a full detailed view by going into the screen to customize them.
>>
>>94601692
That would be a more convincing argument if any of the great houses were suffering widespread government-toppling revolts, but they are able to provide 89 years for everyone and mostly get on fine.
Like how each of the great houses, save some very short and unusual intermissions, have been led by the same ruling family for longer than the clans have existed.
>>
>>94601708
>>94601711
Fantastic, thank you for that.
>>
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Hell's Horses got their Butte Held
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>>94600164
I'd say the Combine is definitely more evil than the CapCon, judging by how their regular people live as described in the handbooks.

>>94600591
Well yeah but that's what masters do with chattel slavery.
>>
>>94600666
This is really interesting, glad you posted it.
>>
>>94602134
Combine doesn't have a servitor class.
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>>94602149
They do, it's just called "most of the population". Capcon actually provides decent standards of living for its citizens, with the caveat that anybody who doesn't pass their citizenship test is basically a slave. Combine has terrible standards of living for everybody but the nobility, and their lower castes are treated just as bad as Capellan servitors but without even the chance of having their children earn citizenship and the improved standard of living that comes with it.
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>>94602208
>Combine has terrible standards of living for everybody but the nobility
This is the will of the Dragon and thus it is intrinsically right.
>>
>>94602208
The draconis combine objectively cannot have terrible living standards for almost everyone unless everyone in the LC, FS and FWL are living to superhuman ages.
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>>94602208
Gross slander. The Combine makes use of its people's greatest skills, regardless of birth status. The Dragon is not wasteful.
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>>94602219
There's more to standard of living than average lifespan.
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>>94602224
We have an entire Bureau of Just Reward For Labor! No one else has that. Obviously our laborers and workers receive the most just rewards of any in the Sphere. If you don't believe me, notice how no one complains to the ISF about poor working conditions more than once! That's because of they do they're immediately sent to a position where they do receive their just reward as dispensed by the ISF.

Checkmate, Davions
>>
>>94602225
Unless it's been stated otherwise, BT will work the same as in real life in this instance. Average life expectancy is almost directly mirrored by standard of living.
>>
>>94598858
Teach me bottom, how do I too get in on the grift train?
>>
>>94602526
Not bottom, but you've basically gotta find a local group of people who are either playing a niche game such as Trench Crusade, Frostgrave, or Necromunda, or are playing Warhammer and don't mind proxies, and then become their 3D print guy. It's not as profitable as you might think, resin printing is fairly labor intensive.

FDM can more profitable if you find a group that needs terrain because it's mostly just press a button and walk away, but there you run into the problem that most people don't want more than one or two tables of terrain.
>>
>>94602149
The Combine seems pretty close to running its economy on Hordak principles.
>>
>>94600103
That's a fairly small amount of time for an average-sized kickstarter, I'd say?

>>94600953
Kimi wa yubisasu natsu no daisankaku
Oboete sora o miru~
>>
>>94597003
That pic would make more sense if she was wearing a sombrero desu, the Taurians are based on Imperial Mexico after all.
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>>94602897
She's a Cowboy, which is a Mexican occupation.
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>>94602870
I just want them to get to retailers already. Got a hankering to paint up some Nazi air battleships.
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>>94602915
But she's also blond-haired and blue-eyed, which isn't a Mexican appearance.
>>
>>94600902
>>94600917
More specifically, the reason a lot of stars are known in the West with Arabic names is that while no copies of Greek texts on astronomy survived in Europe, Arab scholars did have access to some, which they translated to Arabic. Those translations were later translated to Latin, but the Arabic names remained, although often in a corrupted form due to imperfect translation.
The original Greek names of the stars were usually referencing their position in the constellation they were part of. For example, Algol was known to the Greeks as the head of the gorgon, as it's part of the constellation of Perseus, which the Greek interpreted as a depiction of Perseus holding the severed head of Medusa (Algol being the star that corresponded to Medusa's head). The Arab translator of the original Greek text localized the name as Ras al ghul, or the head of the ghoul, which turned into Algol due to text corruption from being copied multiple times before being translated to Latin.
>>
>>94598507
Here's the RAT for 3028 and 3039. Should hold all the answers you seek.
>>
>>94602923
California is Mexican soil.
>>
What's the fastest IS mech with SRMs? The Jenner? Owens?
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>>94603112
From top of my head, I think Fireball. It has an SRM2 in some variants. The basic Wasp also has an SRM2 and is faster than the Jenner.
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>>94603145
6/9/6 isn't faster than 7/11/5 95% of the time.
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>>94602923
Not everyone in Mexico is a mestizo or mulatto.
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>>94603683
I recall that Mattel got a lot of shit when it made its mexican Barbie a Mulatto.
>>
So my understanding is that the Taurian Concordat is what happens when a bunch of people from the American Midwest decide that they are going to fly out into the periphery to start up their own Star-Nation, with guns! And Jesus! And “don’t tread on me” flags as far as the eye can see.

Is that accurate?

Because if it is, then it goes a long way to explaining why they’re frequently on the IS’s ‘shit list’.
>>
Threadly reminder that Davions are Catholics
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>>94603005
Not since 1850 it isn’t.

They gave it up as part of the treaty of Guadalupe. And clearly Mexico is still fine with it since they’ve made 0 effort to get it back or imply that they wanted it back in the 174 years since then.

Only a few smug-ass Americans living overly-sheltered lives are saying otherwise.
>>
>>94603769
They're not. The Concordat was founded by refugees from everywhere except Terra. In fact its earliest founders were from places that would become Drac worlds in the wake of the Terran Alliance cutting everyone off and causing the entire inner sphere to collapse into chaos.
The Texas memes are just that, memes based almost entirely on the fact that they have a bull for a symbol. If anything they're more like Finland.
>>
>>94603769
It's dangerous to get your education from memes.
>>
But can you defeat...THE GUN BLASTER!?https://zoids.fandom.com/wiki/Gun_Blaster
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>>94603813
I mean they DEFINITELY have "don't tread on me" flags though
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>>94603813
> If anything they're more like Finland
That feels like an ass-pull
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For all of its flaws, I really like how MW5 handles rifles. On the TT you could have them do full damage and take longer to reload: fire turn one, reload turn two, fire turn three, etc. Chemical lasers are also a godsend for 'mechs struggling with SHS
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>>94604006
Yeah, MW5M did some cool stuff with weapons having different sub-types.
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>>94603813
>If anything they're more like Finland.
Willing to appease the Davionman, you mean?
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>>94604006
I'd say they should also have a to-hit penalty as well if they did that for the TT
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>>94604097
A +1 to-hit penalty would be fine, it's old and busted tech being wedded to something much more advanced after all
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>>94603969
Not really, the Taurians are avid and loyal monarchists, you're thinking of Fronc Reaches, those are the 'don't treat on me' guys.
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>>94604190
Why's the L55 upside-down?
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>>94604057
Made by a BT autist, not a tank autist, I suppose
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>>94604305
meant for >>94604270
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>>94604270
made in australia
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>>94604319
>no bore evacuator
Not the right gun.
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>>94604374
Correct! It's Rheinmetall's 130mm that's still in development
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>>94604394
I'm curious if German engineering witchcraft has simplified dropping the breech on this one compared to it being the 1/2 hour pain in the ass it is on the L55.
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>>94603971
>That feels like an ass-pull
>>94604059
>Willing to appease the Davionman, you mean?
No, they're directly fluffed to have a massive socialized welfare system in 3025, because it was the only way to prevent total collapse post Amaris and also to spite the Davions who basically had the opposite (Davion Outback).
>>94603769 as others said, don't get your information from memes. The TC were originally a cross between southwest mesoamerican culture with North Vietnam, because OG battletech fluff loved all those wacky real-world contradictions (see: Lyrans have one of the largest social welfare states even in scifi with completely subsidized housing, but the glass ceilings because of their elite mean their people and culture are effectively static). You can partly thank Master Arminias for all the "TC is actually space texas" shit, 12-14 years ago that dude was just CRANKING out fan material on the Solaris7 boards for his AU and it began warping conceptions.

>>94604305
>>94604319
I mean, Tank austists are just a step or two below foamers in terms of "holy shit" esoteric real world knowledge.
>>
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Curious to know what the hell you'd do with an endo-steel 'mech when you can't find more to repair it. With FF it's pretty simple; you run out or don't have enough, you bite the bullet and replace it with standard. But with ES you're kinda screwed
>>
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>>94600674
O-Kay?
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>>94597060
Could use AI powered protomechs or powered armor like in Necromo Nightmare?
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>>94603800
Not according to Rome they aren't.
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>>94605060
Oh I remember hearing about this! During the Amaris civil war, the Vatican was I at serious risk of being either looted or destroyed, so the pope issued a proclamation that there’s a serious chance that the church might have to become decentralized for a time and each diocese will need to be self-reliant, well one bishop either got a garbled message, or took the proclamation too literally and thought it meant that he himself was the new Pope.
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>>94605060
Rome can suck my blessed LB20X.
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My first BT minis should be done tomorrow, with a better picture hopefully.
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>>94600674
>>94604891
Girls und 'Mech when
>Military Academy of Somerset vs. Sun Zhang MechWarrior Academy
>>
>>94604896
Wait, they have AI mechs? I thought they couldn't walk unless they're connected to a human nervous system.
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>>94605515
>Girls und 'Mech when
Just watch recent Gundam releases, I guess.
>>
>>94605477
I like how the train stuff makes the mech scale look. Good luck with your paint.
>>
>>94605561
Or is it like the Psycho Gundam where there's a human wired into it to take advantage of the bits of their brain computers can't replicated but they're being mind controlled by an AI?
>>
>>94605582
Let's see. Standard gauge is 1.5m between the rails. That seems just about right for the apparent size here.
>>
>>94605584
>>94605561
All Battlemechs come equipped with a Diagnostic Interpretation Computer or DIC.

The damn things complicated, it interprets the Neurohelmet feed to balance the mech. It also utilized the mech sensors of the terrain to move through it. Its a complicated and I would go into detail but I'm lazy.

Go read the Techmanual pages 42-45 for more info.
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>>94605724
That's not really an AI though, for the most part Battletech computing technology never caught up with IRL computing tech.
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>>94605515
>>
>>94605745
Your wrong. During the height of the Star League Robotics was in heavy use with limited AI. Control range very to small size Battlemechs to fleet of Drone WarShips.

Technology was effectively lost during the Succession Wars but WoB forces tried to rediscover the technology during the Jihad.
>>
>>94605843
>During the height of the Star League Robotics was in heavy use with limited AI
Yes, VERY limited AI, stuff much more primitive than what we have today.
>>
>>94604856
i always imagined it as slowly replacing the endo steel with standard 'bones' as you replace the parts. with the downgrades being mech of theseused into standard structure.
>>
>>94605867
It was limited because they didn't want the stuff that was supposed to defend them turn the guns on them.

The limited AI puts our shit to shame.
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>>94605924
You don't know much about current military AI, do you?
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>>94605924
It was limited because they never figured out how to make anything more advanced. It's not a matter of sentience, they literally couldn't figure out basic positioning problems. They refused to use AI in their spaceships because they never figured out how to keep the spaceships from crashing onto the planet because they couldn't navigate the cold vacuume of fucking space without smashing into the only thing they had to avoid.
>>
Whatever happened to Power Metal Anon? Did he release any more songs? Or did he just shadowdrop a few songs and leave?
>>
>>94605924
>>94605843
So what's the P/G of an AI battlemech?
>>
>>94605939
The entire SDS system leans extremely heavily on having drone warships, which are very dangerous combatants. When the SLDF invaded Terra, they had to jam the drones communication systems so they could pick them off one by one. If they hadn't gone out of their way to use solar system wide ECM, they might very well have lost in space against the massive fleet of Caspar drones.
>>
>>94605953
Something like 7/8. They're bad.
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>>94605978
Yes, DRONE warships. Not AI. They needed human operators controlling them at all times which ended up being a big weakness because all you had to do to disable them was jam the communications, which basically everyone has jamming out the ass anyways.
>>
>>94605953
>So what's the P/G of an AI battlemech?
Starting at the equivalent of 4/7, but military ones can only be quads. Per rules, drone industrialmech bipeds are allowed and canon, but I don't think we have a single example.
>>
>>94605989
The SDS system was completely automated there where no humans behind the system.
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>>94606014
Unlikely given they decided to use drones instead of automated ships.
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>>94605953
The Broken AI drone mechs are all 5/5s.
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>>94606053
>>94605999
>>94605985
That's terrible. Current US AI programs for aircraft have consistently defeated the best human pilots despite having no difference in aircraft performance.
>>
>>94606039
The drones were fully operational while jammed and even while in systems lacking SDS entirely. They just couldn't coordinate an overwhelming strike on all of Kerensky's command ships the moment they jumped in, which allowed the SLDF to defeat them in detail one at a time. They still took huge losses and sometimes had to use suicide tactics that the drones weren't ready for.
>>
>>94606085
So the actual AI of the ships themselves were retards that basically just amounted to a simple turret that just shot whatever was in front of it. Meanwhile IRL we have AI that can outfight actual veteran fighter pilots.
>>
>>94606079
>despite having no difference in aircraft performance
The airframes can take Gs that the pilots can't, presumably, and the computers will have faster reaction times on top of having been trained on data from the best pilots. You hit a tipping point where humans just can't compete anymore.
>>
>>94606110
Even when the AI was limited to the performance of human piloted planes, they still completely dominated. They react faster, and always make the most optimal move, they're always inside the OODA loop.
>>
>>94606125
This anon is correct. Games shouldn't be fun. They should be maximally optimal at all times. Battletech should remove Mechwarriors completely and all mechs should be controlled by AI.
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>>94606185
But the Battletech AI is garbage that's worse than the average pilot.
>>
>>94606185
You're arguing against nobody. Nobody was saying that Battletech needs to be 'realistic' or 'technologically advanced'.
>>
Speaking of AI, will you guys play solo against AI when the Battletech Aces (CBT version) come out?
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>>94606216
No, as a (forever) GM this sort of thing is a threat to my very existence and it should be destroyed.
>>
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>>94606197
Heres the Casper Capital Ship that Kerensky Fought.

At average they where 3/4s and had enough guns to pulverize a country.
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>>94606251
It's a nice ship, that doesn't mean the AI is good.
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>>94606282
Being 3/4 in a 4/5 world is a pretty good indication of how the AI worked. Average crews are worse than it. Experienced crews are on par. Hardened experts are better.
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>>94606197
In BT the average pilot is kind of garbage too.
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>>94606282
>Its garbage.
>Cappy knockoff of the SDS system went rogue and self aware.
>>
>>94606386
Man, it's kind of crazy that actually experienced blue water warship crews IRL have been a pure theoretical for multiple human generations.
>>
>>94606125
So far IIRC this has only happened on simulated fights, not actually in the air. I think it is unclear if the AI will be able to process information well enough in actual combat compared to the "perfect" environment of a simulator. If the marines walking backwards and hiding inside boxes are any indication, the era of the pilot might not be over yet.
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>>94604210
the flags are directed at the davions
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>>94606532
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Wasn't there an army with western sheriff star badge as their emblem?
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>>94606432
What AI became 'self aware' in Battletech?
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>>94602526
first step for sigma female grindset is to take estrogen & tblockers.
>>
>>94606204
>Nobody was saying that Battletech needs to be 'realistic' or 'technologically advanced'.
I am. Battletech should be sci fi, and that more advanced than today's tech. Not less advanced that today's tech. And that means AI superior to human pilots is mandatory.
>>
>>94606710
There was that whole necromo thing.
I know AI go insane when you jump them too but I can't remember whether that has to do with awareness.
>>
>>94606729
>that whole necromo thing.
Which isn't canon anyway.
>>
>>94606733
It is.
>>
>>94606733
It's canon.
>>
>>94606714
Femoids can't be sigma, and neither can you.
>>
>>94606746
>>94606743
Never was. Don't care what photoshops you post to say otherwise. Necromo Nightmare is not and never will be canon.
>>
What's the canon ending of the Necromo? The Broken got out?
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>>94606760
It is.
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>>94606700
That's the New Colony/Fronc Reaches Colonial Marshals. They're extremely militarized lawmen who originally operated as lone rangers/circuit judge/jury/executioners, but later became more centralized as a sort of extremely militarily powerful FBI.
>>
>>94606759
20 minutes per mini
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>>94606729
Necromo is more of a glitch than self-awareness.
>>
Painting before assembling or after? You'd probably get a better bond from doing it after assembly, but is that as much of a problem for 3D printed models?
>>
>>94606907
My prints were full models, they didn't need to be assembled.
>>
Would anyone here who's participated in one of the IRL Bloodright Trials be willing to tell us about it? Like, what your thought and feelings were about the experience? I like hearing from first-hand participants, especially since I'm thinking of going to one sometime next year
>>
>>94606079
Planes fly in a very simple manner and don't have to care about terrain, though that means they never enjoy cover bonuses. This makes it easier for AI to do it. And remember that what you're referring to is the US MIC, you can assume that it will be half as effective in a real world scenario.
>>
>>94607040
They sell out almost instantly so good luck getting a spot.
>>
>>94606907
I use a tiny bit of hot glue to attach the pieces to wooden skewers (which I use as handles) at the connection points before priming and painting. Then for assembly, I just peel off the hot glue (comes right off in one piece) to expose the bare resin again and glue from there. Never had an issue getting a decent bond this way, and it makes it much easier to get in the crevices that would otherwise be tricky to reach.
>>
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>>94607040
>Would anyone here who's participated in one of the IRL Bloodright Trials be willing to tell us about it?

IMO it's the most thorough and best-written tournament ruleset in use by CGL, and it expertly blends the need for player skill in several aspects of the game with fluff and thematic concerns in a way that other events - especially the BattleTech Open, and basically everything for Alpha Strike - simply fail to accomplish. The Trial of Bloodright, by virtue of forcing you to play across several varieties of map sheets, and with a selection of Mechs that *you don't have perfect control over*, means that you can't just focus on getting good at a single aspect of the game, and need to be comfortable with potentially hugely asymmetrical matchups, in both directions, as well as having map knowledge and the ability to make environmental conditions work in your favor.

Frankly, the person writing the Bloodright rules is one of the most competent people the Demo Team has, and it would be a crying shame if he were to move his scenario expertise to a different game line, because BattleTech events deserve the best support. That guy should be writing a *lot* more for them. It's a damn good game event.
>>
Any release date for the Aces sets yet?
>>
>>94607771
Nice, so its basically the ultimate "know the fundamentals" test?

>>94607348
>meanwhile ill just spam the submit button and wind up taking 8 slots somehow
>>
>>94607771
Didn't YOU fucking write the TOB rules though?
>>
>>94607793
June/July according to some of the booth guys at PAX

>so probably December 2025
>>
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Cobalt Company engaged a hostile mercenary force again. Taking a Bushwacker X4 and Wolfhound 3S against a Marauder 7D and Hatchetman 5D. The Marauder had both a 3 gunnery pilot and a targeting computer, so its base to-hit number was 2, which made it very scary, but the scenario was Objective Raid, so only the Hatchetman could achieve the objective because no hands on the Marauder. Naturally, I focused on the hatchetman, eventually destroying its LT structure outright and shutting down its XL engine. Rather than try to focus down the Marauder afterward, I offered the hostile mercs a truce - if they retreated now that they couldn't fulfill their objective, I'd let them recover their Hatchetman. They accepted. I figure my odds of actually managing to kill the Marauder were pretty low, and in the meantime my Wolfhound was very damaged from that fight already.

I really like how the Mercs system encourages this more accurate approach to the game, having to think about the consequences to my mechs and my status next month instead of just winning this one engagement at all costs.
>>
>>94607831
Goddammit. I really want to get a good look at the commander deck system, and the campaign rules sound fantastic. I guess I'll just kill time playing fivecore rulesets with alpha strike units.
>>
>>94607771
It's a series of team battles? Well that's to be expected, there's no point as an actual competition to test if you can throw dice better in 1v1s.
>>
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>>94607853
After that, my next engagement on this contract had me taking my other two mechs, a Shadow Cat Prime and a Valkyrie QDD, against a Spider and an Akuma. While I got a lucky roll with a gauss rifle shot to the spider's torso that cracked its gyro on turn 1, I wasn't willing to risk my mechs in close combat against an Akuma, and retreated rather than actually try to contest an objective against a mech 3x my mass.
>>
>>94607863
>While I got a lucky roll with a gauss rifle shot to the spider's torso that cracked its gyro on turn 1
You shot him in the dick.
>>
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>>94607815
>>
>>94607856
Nta, but its a 1v1, the 'you don't have perfect control over' in reference to mech selection is that it uses a Hunter/Hunted determination, and the Hunter picks both your and their Mechs, hinted picks terrain
>>
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>>94607815

Yes.

>>94607804
>its basically the ultimate "know the fundamentals" test?

Not exactly. If what you know are fundamentals of BattleTech play, you have a reasonable chance of making it out of the 1st round. With good dice luck, you might make it out of the second round. It is hugely unlikely you will go further, and all of this assumes that you don't run up against a high end player in one of those early rounds who also knows the fundamentals, has been playing regularly for 20+ years, and who is capable of anticipating the play and planning 3-4 turns ahead.

The Trial of Bloodright tends to attract the very high end competition of the BattleTech fandom. People fly to cons from Japan and Australia and Europe solely to play in the ToB. The quality of competition - especially at GenCon - is the highest that official events generally ever see.

There are not a lot of Bloodright winners. The full official ToB event, including the Grand Melee, is held no more than twice a year (GenCon and 1 other con), and even including all the years that it was run by FASA and included a canonization, there's still less than 100 total winners ever, and several people have 2 wins (IIRC, 3 people have 3 each).

So yes, you have to have a firm expertise at all fundamentals of 1-v-1 play in order to compete. In that aspect, it could be considered the ultimate "know the fundamentals" test. But your expertise needs to have gone far beyond the simple fundamentals in order to be truly *competitive* in the event.
>>
>>94607887
Wait, so your opponent can pick a deliberately bad matchup for you? Thats fuckin lame
>>
>>94607903
>The Trial of Bloodright tends to attract the very high end competition of the BattleTech fandom. People fly to cons from Japan and Australia and Europe solely to play in the ToB. The quality of competition - especially at GenCon - is the highest that official events generally ever see.

Yeesh, thats fuckin nuts. The way you describe it, sounds as intense as the pro chess leagues
>>
Is this the rule you guys are talking about?
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>>94607903
Well, I def won't be going for the ToB next year then. I'll probably try a grinder or two, but I'm really hoping to do a Leviathans tournament for my big competitive event. Figure it'll be less crowded and I'll have a better chance to stand out.
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>>94607903
Wow, how does one even begin to prepare for that sort of thing? Just play a fuckton?
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>>94607907
>so your opponent can pick a deliberately bad matchup for you? Thats fuckin lame

That is the point. Win anyway. I had to win once using a Summoner A against a Warhawk C with a Gunnery Spec Energy pilot. I watched a man in a Hellbringer F defeat someone in an Executioner. It is not meant to be fair. It is meant to recreate the conditions of the trial as described in the lore, for the tabletop BattleTech game format. It is meant to discover who *wins*.

I won the Hunter/Hunted roll during the final round of my Hazen bloodname trial. I selected my Mech. I also selected my opponents Mech:
>"You may choose whichever one of your Mechs you think gives you the best chance to win the trial. I assure you it will make no difference."
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>>94607971
Can confirm. Played against NEA at Adepticon this year, and despite failing every single crit roll he made, he still took me apart.
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>>94607945

Yes. And play in 1-v-1 fights. Play for years, because pretty much everyone you will play in the event after the first round, is all but guaranteed to have at least a decade of regular play under their belt. Play with lots of mapsheets, and play with TacOps environmental conditions. Play with and against SPAs, because pilots can have them.
>picrel is a mid-process unit testing worksheet for the ToB; some pilots get SPAs that work with their starting Mech in order to shore up a BV discrepancy

But most importantly, go to a ToB event and play in it, and *LOSE*. Several times. The only way to truly prep for the endurance test that the 5-6 rounds of high pressure play that the ToB demands of you, is to go do it. Once you do it, you will have seen the elephant, and everything from there will get easier.
>>
>>94607971
>"You may choose whichever one of your Mechs you think gives you the best chance to win the trial. I assure you it will make no difference."

Fucking raw line

>>94608005
Oh god, you mean i have to put in effort?

Still realy good advice, what sort of mech should one expect to choose from (clanner, obviously, but like do they trend to a specific era?)
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>>94605745
>That's not really an AI though
It literally is what currently is being sold as AI.
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>>94607927

Oh quick reminder, since the PAX announcement, we will not be having a Levs tournament at Adepticon. Shakedown and KotS only, with maybe a "play with Bryn and Randall" game. People won't have their stuff to them long enough to make pre-constructed fleet lists.

We are going to run a small version of tourney rules at Origins, and the full 32 player version at GenCon. Even if that means BT/AS loses table space and has to cancel events.
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>>94608054
>Oh god, you mean i have to put in effort?

Only if you want to win.

Unfortunately I can't give you any specific era guidance. The demo team chooses a bloodname and an era fresh for each tournament, and I have no idea what is planned for the upcoming events. My scenario expertise was, shockingly, moved to a different game line, and I am not privvy to the Bloodname discussion.
>pic unrelated
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>>94607887
>>94607907
>>94607971

In the lore, the hunter chooses augmented or unaugmented, and referees choose the Mechs (or ASFs or whatever) to make the ground more even. For example, in the Phelan-Vlad battle in the Trial of Bloodright (the only Mech-Mech battle Phelan fought), Phelan had his Wolfhound IIC and Vlad took an Adder, which is as close a match-up as you'll find.
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>>94608070
Damn. Well, I'll still be there for KotS.
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>>94608081
>My scenario expertise was, shockingly, moved to a different game line, and I am not privvy to the Bloodname discussion.
>rip

Still, useful insight, thanks for the rundown
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>>94608095
How do torpedoes work? Never ran them in the Levi demo i played. Is it just "move forward until it hits something"? Can you intercept them?
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>>94608115
The new rules are
>Before movement, place the torpedo token anywhere within the launcher's range and firing arc
>Movement happens
>After ships move, torpedoes move forward 3 hexes. If they cross a ship, they attack it. Otherwise, they detonate harmlessly.
>HE torpedoes don't move, but instead detonate and hit their own hex and the 6 adjacent hexes

Because they have to hit a target after it moves, they're most useful against battleships(picrel), but they can also constrain the movement choices of cruisers, similar to running battle armor in BT. German ships come with anti-torpedo flak that can shoot them down, and fighters can try to intercept torpedoes to protect friendly ships.
>>
>>94608115

We keep them out of the introductory game, because they somewhat interrupt the movement order. In the standard rules you determine who moves first, then all torpedoes fire, then all movement resolves, and then all torpedoes resolve their attack runs. For an introductory game demo that is intended to teach people how to move, shoot, and take damage, clarity demands we hold them out until the Grinder event.

>How to torpedo: short version
Each torpedo token has a four hex "attack run"; you place the token within your maximum weapons range on the board, with the arrow on the token facing the direction in which you wish the attack run to commence. The torpedo moves forward four hexes, makes an attack roll against the first ship (Friend or foe) overlapping it's flight path, and the torpedo token is then removed from the board.
>There is also a HE torpedo that just detonates the target hex, and hits all 6 surrounding hexes, but those are relatively rare.

>>94608095

I'm going to want to talk to you about the tournament rules anyway, so it's a good thing you'll be there.
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>>94608138
>torpedo moves forward four hexes
*Correction: moves forward three hexes, but also attacks the hex in which it was initially placed.

Sorry, typing in a hurry at work.
>>
>>94608138
>>94608136
Alright, makes sense. Are the numbers their attack number v location armor number?
>>
>>94608148

No, that's just the number of the torpedo counter. When it's possible to have two dozen counters on the board at a time, it's useful to be able to match back up a torpedo counter to its firing vessel.

A normal torpedo deals 3dX, with no adjustment made for targets location ribbon. Some torpedoes are 3dYellow, most are 3dRed, some are 3dBlack. Max token placement range is listed on the specific torpedo slot on the firing ship.
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>>94606432
It didn't become self aware, it just interpreted everyone as being anti-Capellan, especially Capellans themselves.
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>>94608160
Well being anti capellan is a defining trait of intelligence, so I guess the caspars had legitimate AI after all.
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>>94608156
That makes more sense, dunno why that didnt occur to me
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>>94608169
We'll make an airman of you yet.
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>>94600591
Since this is an average,I wonder what the numbers are like for each individual great house and clan.
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>>94608169

Here, if you're into torpedo fetishism, let me share something fun with you. It's not NDAd, but I've spoilered it for being somewhat off topic for the thread.
>We are fighting the Italians?
>But I don't *want* to fight in the shade
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>>94608192
Love the fucking turret mounted torpedo launchers.
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>>94608174
Someday, missed the KS, and im kicking myself because i really enjoyed the demo games i played. Fortunatley its releasing *soon*

>>94608192
>Picrel
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>>94608208

You should have seen the OG play test version, where *every* side-mounted torpedo launcher on the ship was turreted, and turrets meant you could fire into *any* arc, and not just adjacent firing arcs. That layout resulted in a *14-torp* forward salvo. Which, due to OG Italian special torpedo rules, could fire *4dRed* torpedoes at 9 hexes or less, or 2dRed torps put to 24 hexes.

And people wondered why I was yelling that OG Italians were insanely OP. It wasn't just my completely healthy and reasonable German bias.
>>
So what steam magic are they using to make the ships, torpedos and whatnota fly?
>>
>>94608244
Because flying ships are cool
>there's some handwavium bullshit about Tesla and magic oil that floats but I don't remember the details and they don't matter
>>
>>94608244
There's an ore called Eteroid. When exposed to an electrical current, it slowly converts the electricity into "Electrical Fluid", which is far more buoyant than hydrogen.

No, it's not even a little scientific. But flying ships are cool.

>>94608265
Tesla was actually a child when Eteroid was discovered and harnessed, but forty years later in the "current" of the timeline he's designing weapons for the US military, hence them having lightning cannons on their ships. Picrel.
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>>94608276
Wait, so US gets a shit ton of lightning guns? Thats fucking cool
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>>94607336
>And remember that what you're referring to is the US MIC, you can assume that it will be half as effective in a real world scenario.
According to who? The Russians with wood blocks in their armored vests riding into battle on CF Moto dirt bikes?
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>>94608293
They seem to have one or two. "Tesla Electric Dispersion" guns - their cannon shells detonate with a surge of electricity that can also detonate a ship's trim tanks, ruining its balance. (These normally can be destroyed by weapons fire, but the TED always hits that spot in addition to something else)
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>>94608303
Interesting, are there carrier mechanics? Or are the planes used to round out a force, similar to BT convees?
>>
>>94608311
No carriers yet. The planes in Levs are string-and-canvas type biplanes because it's 1914, and as of yet no one's started flying them off skyships, partly because skyships have pretty much no volume to spare, and because soon as carriers come up, battleships suffer.
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>>94608300
The AI salesman says that their AI is the best thing ever and definitely won't have any problems and so it makes sense to get rid of all of our old stinky jets and pay them to make sparkly new autonomous drones.

On a related note, there are other people saying the same things about everything from cashiers to babysitters to programmers and the deliverables have been a lot less than promised so far.
>>
>>94608325
>because soon as carriers come up, battleships suffer.
Yeah, was wondering if that was going to come up, but looks like its gonna be good old-fashioned broadsides (where tactically applicable) all day
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>>94608300
According to the Abraps getting brapped in real live combat.
>muh monkey model
>muh low piloting skill so they took more damage per hit
Yes yes the usual excuses.

Russians have lost over 100% of their army and they use wood for armor and are perpetually starving. Their North Korean allies are also there and all are starving, and also all dead already. They are out of ammo and their economy is about to collapse. Also, they are advancing.
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>>94608300
According to almost every weapons project in history promising far more than it delivers.
>the missiles are so good, why would we need a gun?(the missiles were not so good, they needed guns)
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I see the drop ships are now available from CGL’s store
And they have a 25% off EOY sale so I bought one each of the Overlords and 2x Unions
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>>94608471
70 dollars for a big egg i'm good
anyone has any idea how much it costs to print one of those?
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>>94608507
the striations would drive me nuts given the giant smooth surfaces involved
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>>94608300
>Hey guys lets get rid of one of our best Stealth Fighters because some rich foreign dude told us too is sucks and then start shoving EVEN loads of more money into a AI hardware that would costs trillions of more dollars.
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>>94608471
>And they have a 25% off EOY sale
Oh, well, if they have another 25% sale at the same time, along with free shipping and a $100 rebate, those dropships might actually be worth it.
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>>94608520
They're not that bad, especially after i hit this with a filler primer. This is before, legs are still printing. Bepis for scale.
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>>94608538
What is graft for $500, Alex?
>>
It's safe to say the Gorilla Falcata's available to Mercs and probably whoever'd want to buy it, right? MUL only says FWL, but it's sold by StarCorps and they sell the normal Gorillas far and wide and the TRO the Falcata's mentioned in doesn't make any special notes about its distribution. If it was just a technical test bed for the Kopis's laser and claw mounts, it would have been marked as Unique.
>>
>>94608471
Ball
Egg
Egg with hat
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>>94608471
>fluffwise the Union's too small and the Overlord's too big for mydudes (~25 mechs only)
damn
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>>94608557
Yes, thats the correct answer for "This is Catalyst Game Labs' business model".
>>
>>94608293
I'm all about the Germany, baby, but I gotta admit AMERICA FUCK YEAH is sorely tempting when lightning cannons are on the menu. I might have to roll a dice to decide when Leviathans hits retail. There can be only one!.
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>>94608553
any idea of those can be polished with any tecnique?
>>
To bring that conversation more in line with BT: modern Western military complexes have the unfortunate distinction of being more upside down pants on head than anything in BT. Not Clans, not Wobblies, not even the Republic.

Normally, one produces a lot of old reliable as your mainline force because you know it works and more of them works better. Then you keep some experimental wacky options in your back pocket to surprise your enemy, though you will only have a few of these. This is the logical way to do things.

Instead, US military procurement post WW2 has had a history of choosing to make the experimental option the latest mainline unit, before its done being experimental, for a gorillion dollars each, and without a Plan B. The previous old reliable is declared to be too out of date for "future combat doctrines" and so have had their production lines closed down, the design documents get lost (misplaced by I-got-mine retiring boomer engineer), and everything that can still run is stretched to the end of their mechanical lives. Not even the most alien people in BT do it this way (at least not until illClan), at least most of their frontline stuff is literally centuries-old and battle tested.
>>
>>94608612
Star League still takes the cake for flagrant waste into military projects. Nothing the US has invested time or resources in even compares to things like the Baron.
>>
>>94608612
when you bombed most of your tech into oblivion at least 3 times you tend to value known tech than trying to make new one

>>94608621
the us have one tiny part of one planet, starleague had one gazillion shitillion stars
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>>94608621
Have to second this, a lot of the SL's procurement strategy was "buy out the exclusive production rights so no on else could have em"
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>>94608471
What Feldherr foam would even fit those?
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>>94608607
Yeah, i was the same way, then NEA posted that Italian Battleship and Im fucking sold
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>>94608471
How small will the map-scale Leopard be?
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>>94608627
Marauder almost ended up that way, if I remember correctly.
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>>94608553
>those striations
aaaaaarrrghhh
>>94608578
>egg with top hat
over m’lord
>>94608599
sounds like you need two unions
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>>94608628
are you sure feldherr hasn’t already design some?
>>94608650
Better question: will there be a full scale one for Alpha Strike?
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>>94608667
Aries doesn't seem to have a specific foam tray with an Overlord-sized space in their Feldherr offerings. They have one for a Fortress, but I'm not sure about how the heights and diameters compare.
>>
Speaking of dropships, what's to stop mercenary commands with resources, or even nations with their own industrial base, from Frankenstein'ing dropships and warships?
For example, let's say you're a nation with a fleet of civilian liners, like cargo haulers. Cargo haulers that can transport a planet's worth of goods must have cargo containers the size of buildings. You could take one of those cargo containers and jury rig a life support system and interior inside, and then fasten a propellant bus on the end(possibly jury rigged from salvaging parts from nuclear warheads that are used in space warfare?). Cover the whole thing in a layer of pykrete to act as both a radiation shield and ablative armour, and badaboom.
The same could apply to dropships. Just grab a fuck tonne of cargo containers, weld them together, and add a sufficient propulsion bus. The Battletech universe has no problem with access to fission and fusion engines, and once you go beyond chemical rockets nuclear power can generate souch thrust that you don't really need to care about how heavy your ship is or how aerodynamic it is as long as you have enough propellant.
And not to mention asteroids. Why not just grab an asteroid, hollow it out, and reshape the surface? It probably won't be nearly as structurally sound or feasible, but it's probably a last resort worth considering. Plus, they're literally laying around. They're free. I have forty asteroids at home.
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>>94608693
Because militarized civilian equipment and uprated dropships are so bad that they're usually a waste of resources.
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>>94608693
That's called the Manatee and people probably already do that in universe. That's probably why there's never a shortage of Manatees to shoot down in stories.
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>>94608693
>pykrete
Scifi fags are so fucking stupid. Why would you make a vehicle out of water and wood chips?
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>>94608718
Worked for Mythbusters
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>>94608693
Ah yes. Simply jury rig a space ship in the yards you don't have with engineers you don't have. Make sure to get some of the FTL engineers you also don't have to make the calculations no on knows how to do anymore to design the device that attaches to jump ship and allows the ship to actually travel places other than where it was made.
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>>94608693
Well for one thing it's not going anywhere without a K-F boom and related systems needed to synchronize with a jumpship. Sure you could toodle around one system, but you could have just used small craft for that.
>>
Which Small Craft is the Ares Assault Craft Mark VII supposed to be? What's it supposed to have? MUL lists it as a 200 tonner like the other Ares's, but MegaMek lists it as a 150 tonner like the normal Mark VII.
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>>94608667
There are already several files for printable mech scale leopards floating around. Though the best mech scale dropship is the hextech Borealis.
>>
>>94608607
Tip: The Italians are part of wave 1, but the US will be part of wave 2, so you'll have at minimum months between them. Plenty of time to buy all the Italians and then let the hype build up before you buy the US Navy
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>>94608753
I wonder if GF9 will make a prepainted Borealis for their Hextech line
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>>94608758
For fleet games, I always limit myself to one faction. In BFG, it was Chaos. In Uncharted Seas, it was Bone Griffons. In Firestorm Armada, it was Dindrenzi. In Babylon 5 Wars, it was Earth Alliance. Leviathans will follow the same, I just have to make a choice.
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>>94608507
print it hollow dummy
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Which vehicle is this?
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>>94608920
I think it's a back view of the mash truck from the new objectives box.
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>>94608952
I don’t think so the Mash is a lot boxier but this does look like it’s been or is being modified
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>>94608920
Skulker Wheeled Scout Tank. It comes in the Recon & Hunter vehicle box
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>>94608471
Those are renders. I wonder if any actual prototypes exist.
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>>94608325

IRL battleships used a couple canvas-and-twone planes for scouting. They were mostly floatplanes brought onto and off of the ship with cranes.
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>>94604856
Is that an albatross? Where did you find that image?
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>>94609096
they were selling them at gencon
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>>94609096
I remember seeing an unboxing of them and it turns out they posted it a full year ago lol. https://www.kickstarter.com/projects/cgl/battletech-mercenaries/posts/3995102
>>
Is the Union depicted in the MW5M/C vidya accurate? I mean it was fucking huge and had enough firepower to blow a half a Star by itself
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>>94609260
It's 3600 tons and has enough space to carry multiple lances and a couple ASFs. It's heavily armed by the standards of a battlemech, but that's basically just emergency weaponry put in as an afterthought using spare tonnage, in the same way a charger is heavily armed compared to an ultralight mech.
>>
>>94609260
I haven't played either game and I'm not certain of the rules for how many faces of weapons a landed dropship gets to use but I can tell you the Union has 166 tons of weapons total and each facing has about three to four heavy or assault mechs worth of weapons.
>>
>>94609260
The main difference is its much tougher than it would be in canon. DropShips are massive, but a Clan medium star like you're likely to send against it at Turtle Bay has the firepower to blast through its armor fairly quickly. On the other hand, the Union has loads of firepower and grounded Dropships shooting at ground targets have an inherent -2 to hit because lol space targeting systems, so theyre crazy accurate.

With the caveat that it's tougher than it should be for the sake of gameplay, yes, its firepower is accurate.
>>
>>94609327
The Union has 180/180/100 armor points. For a medium Clan Mech, about 25 points of damage per turn feels right. So that's about 2 turns if the entire Star is concentrating fire. Oof.
>>
>>94609260
the 5M ships feel relatively accurate, they're invincible for gameplay reasons but it never sticks out since they only every fight a couple of leftovers during mission pickup
5C ships being literal bossfights for a BINARY is absolutely silly but if you're a lone mech or they're giving long range support (or you have to surgically neuter the defenses while keeping it alive) then dropships do have quite some firepower
>>
>>94609281
>I'm not certain of the rules for how many faces of weapons a landed dropship gets to use
For spheroids the side fore/aft arcs just combine to become their respective left and right arcs, nose weapons can only shoot at airborne aerospace, and aft weapons can only shoot at anything in any of the same hexes as the dropship.
>>
>>94606725
Battletech isn't sci-fi, it's alt-history fiction.
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>>94609849
It's actually a historical but CGL is staffed by 38th century time travelers.
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>>94609876
That would explain so much about the shitty writing.
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>>94609122
>Is that an albatross?
Yep https://www.deviantart.com/punakettu/art/Repair-and-Reload-169706668
>>
>>94603683
Burgers still get surprised when they realize there are euros south of the Rio Grande, even asians too.
>>
>>94608920
a angel, a gift and a blessing

god couldn't bring you a sweeter and more deserving little firetruck
>>
>>94606725
battletech isn't sci fi, nor it should be, star wars is shit but it also isn't sci fi nor it should be, even heavy gear is more space fic than scifi
>>
Why are assassins so lame.
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>>94610475
BT falls into the extremely wide category of science fiction and it's psychotic to pretend otherwise.
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>>94610512
technically its sci fi, but its clearly not /sci fi/, its not hard sci, it doesn't pretend to be, it doesn't intend to be, its a fucking space fiction, a space opera, goddam space fantasy with made up rules as to why space robots work, and that noone asks anything about because it doesn't matter, knowing that we use scifi mesh muscles and pretending you can't make hyper efficient wheels using muscle analogues for spinning them is just coping to make the setting work.

any half retarded engineer can make better use of everything existent in BT because myomer is a god tech that solves everything instantly if we actually had it irl, it would straight up end human scarcity and we'd be on a space utopia, but noone cares because it doesn't matter if existing tech isn't being used on the amazing ways it would be used, its space fantasy about robots
>>
>>94610598
I'm pretty sure given a few years we could have actual engineers fix FTL Travel so we can travel farther than 30LY without needing a Star for power
>>
>>94610598
>myomer is a godsend
It actually isn't and has tons of limitations.
>dosen't like non biomimicry
There's a reason why wheels, treads, and fans still exist.
>power hungry
Myomer is a power HOG, like needs a fission/fusion to get anything worthwhile out of it.
>heat
Myomer throws out enough heat that you require tons of heatsinks so your mech doesn't melt under the stress of moving.
>>
>>94610598
defaulting to hard science fiction when you say "science fiction" is as insane as defaulting to low fantasy when you say "fantasy"
>>
>>94610657
>There's a reason why wheels, treads, and fans still exist
And they would still exist with myomer, just be super wheels powered by myomer rotation engines and ultra power dense to strength as myomer is with its incredibly higher energy density than any engine can produce.
If you can't imagine how to make wheels spin with muscle analogues you have to think a bit harder, we literally make them right now as hobby projects

>Myomer is a power HOG, like needs a fission/fusion to get anything worthwhile out of it
It sure is but it also outputs a strength density that no engine can rival, thats the whole point as to why biomimicry is possible in bt

>Myomer throws out enough heat that you require tons of heatsinks so your mech doesn't melt under the stress of moving
not any unreasonable ammount, mechs don't overheat from just moving, they only start to fuck up when using one gazillion shitillion things at once, there's no mechs that overheat from pure movement so the math obviously is extremely favorable, if it weren't then mechs wouldn't make any sense.

>>94610724
low fantasy is the default, go suck a dick d&tard
>>
>>94610802
whatever lord of the rings is is the default, and it isn't low fantasy
>>
>>94610724
you are a sane man do not let maladaptives here tell you otherwise
>>
Sci-fi is a description of technology level, not of the writing style. BT is a low-drama space opera / political thriller with a high technology level. 40k is a dark fantasy with a high technology level. Both are sci-fi.
>>
>>94610657
Myomers are used in personal prosthetics so you are wrong.
>>
>>94610802
You need power to get myomers to move. Burning materials to produce electricity to move a myomer to move a wheel will always be less efficient than burning materials to move a wheel directly.
>>
>>94610896
You're fucking retarded if you can't understand the concept nor value of energy density. There's a reason the biggest vehicles are ants near the biggest mechs even in the silly setting, the writers and designers weren't retarded, but you are
>>
>>94610853
>prosthetics
>are totally the same as vehicles guiz
Really.
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>>94610853
Probably a different, substantially weaker kind, like how industrial myomer is different. If it was regular myomer, you'd only need one or two strands of it before it would begin breaking the rest of your bones from the overwhelming force. But those prosthetics are complete muscle bundle recreations to maintain the shape of a human limb, so each strand must be absolutely puny.
>>
>>94610967
>is this retarded
Do you seriously believe that using myomers to work conventional vehicles is somehow more efficient than technology that already exists? Conventional vehicles are CHEAPER than mechs, and you want to add cost for equal if not marginal increase of capability?
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>>94611108
if they are energy efficient enough to replace and augment human muscles which are 184 times more energy dense than combustion engines then it can also replace combustion engines

>>94611151
they are cheaper yes, because its a convention of the setting that you need gigantic fusion gens to fuel the gigantic mechs, but at the same time human sized suits run on small cells for multiple weeks at a time, and people have augments that run on small lightweight batteries for years

if myomer existed and it was even half as energy dense as it is shown being in BT we'd have linear-radial engines moved by myomer muscular engines spinning wheels, driving tracks and pushing trains on a scale never conceived to human transport
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>>94611185
>writes this much
>is this fucking wrong
Holy shit.
>>
>>94611202
anon has never considered the actual math, he just thinks things work a certain way on his little brain

btw anon all the chemically available actionable energy your body is being moved by through the whole of today is less than my kitchen lights take to stay on for one hour.
For the tau zombies to get the mileage they get they'd have to be at least half as efficient as actual meat and get some 20 times as much actionable energy density than myofibril can get out of atp bridging

you are stupid, there's a reason bt math is such a infamous silly thing when comparing hard scifi and why >>94606725 is so braindead stupid for wanting that to be the case
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>>94611151
The real magic of the setting is that nobody ever figured out how to aim their weapons at specific body parts.
>>
>>94610845
Science fiction is imagining a technological leap and speculating on how it impacts society. You could argue that myomer muscles is the main technological leap and how battlemechs shaped human culture us the speculation, even if its all just a thin premise worked backward to justify big robot fighting.
>>
>>94611317
They did, there's rules for that...
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>>94611343
*optional rules
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>>94611317
But then no one would put a head on a 'mech.
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>>94611366
Bestional rules.
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>>94611437
Nobody would build mechs in general if it was possible to aim.
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>>94611437
>>94611559
The only 'mechs that would be easy to hit in the cockpit are the ones with the giant-ass canopies on them, those would get domed pretty quick. Something like the Thud's are much harder to hit
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>>94611366
its battletech, half of everything is optional

>>94611559
assumption for the game its that the head is bobbing around as the mechs run, like how when you play mechwarrior, not standing still targets
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>>94608081
>penguins
I always knew you were a subhuman.
>>
>>94611578
>>94611630
Anything with a chest would be pretty easy to destroy in comparison to a tank if it were possible to aim. Don't even need to aim for the head.
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>>94611708
yes anon, thats the whole reason the setting ignores you can drive linear-radial motors with myomer, otherwise you'd just have super tanks instead of super mechs
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How do you translate damage? When it comes to energy weapons, I translate each point as a MW, with capital damage being one GW.
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>>94611810
Armor points = hit points = your charisma stat
You can increase your HP by choosing a character (mech) with a different dice modifier (armor type). Have fun rolling your click-clack rocks friend!
>>
myomer is magic and only exists so we can have big robots

>>94611810
given the alamo and how capital weapons deal damage when doing orbital bombardment my guess its that whatever the initial input 1pt of capital energy weapon damage has to hit for some 2 terajoules, that way it matches the alamo nuke energy when matching damage
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>>94611286
>tau zombies
The fuck are you talking about?
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>>94611913
3085 WoB, its one of the many cybernatic enhanced infantry of the 3050's+, the Tau Zombie is specially funny because of how jthey wear jury rigged suits on top of already enhanced bodies that makes them the same size as elementals
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another size reference anon
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>>94608370
>Air Force adds gun, achieves 3:1 K/D ratio.
>Navy doesn't add gun, trains pilots better and achieves 8:1 K/D ratio.

You're focusing on the wrong thing.
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>>94611286
>btw anon all the chemically available actionable energy your body is being moved by through the whole of today is less than my kitchen lights take to stay on for one hour.

Doesn't that just mean the human body is incredibly fuel efficient?
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>>94611770
Isnt the problem with the linear motors the amount of space it'd need for the myomer bundle to expand/contract in order to generate as much force to match what can be done in legged designs?
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>>94612192
Biology has more visceral means of inefficiency.
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>>94611970
>>94612019
Tau zombies mog regular infantry by the platoon lots and pretty much anyone not in actual power armor, be they IS or Clan while still being regular infantry weight for infantry transport bay purposes.
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>>94612218
That's a lot of words used to just mean "cheese".
>>
Can I link a mech into two different C3 networks?

Like, if mech A has 2x C3M, and mechs B & C have a C3S, can I make two different networks?

so that mechs A & B are linked, and mechs A & C are linked, but needs B & C aren't linked?

I forget why I'm trying to do this? I think I was trying to make C3 networks cost less BV?
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>>94612352
There are mechs with multiple C3M, so yes. There's a diagram of how to actually do it floating around somewhere.
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>>94612369
:c

nvm
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>>94612192
kinda, compared to synthetics myofibril is fucking amazing, but compared to other biological structures it fucking sucks at efficiency, just have really high actionable energy density because of atp, its just that those superior structures on both actionable energy and actual efficiency never evolved into large scale bundles, because fuck knows, its probably impossible to evolve naturally

but technically they could me engineered into them but we don't know how, just dream about it. If we ever get myomer irl it'll be a two way atp bridge reaction on some silly engineered organelle, imagine muscles the same size as your own but strong enough to shatter your bones or act normally on a skeleton as dense as zinc without even noticing the 60kg skeleton

>>94612210
Anon a static cylinder takes much less space than the arc of a leg, if it can drive the leg it can also drive the motor, on both ways even. Imagine a train combustion engine driving a linear piston driving a rotary wheel, its how it works right now on trains or anything combustion, except for our case instead of a combustion engine its just tubes of myomer pulling the piston on each direction to drive a big ass well, track or whatever.

BTW building muscle based engines its the past time 101 of every retarded matseng, robeng or prod eng student like ever, we can make it with existing muscle analogues, its just that real muscle analogues fucking suck

No matter how you do it, it'll always be more efficient to spin those wheels than lift a fucking leg because of physics, besides tanks are better shapes for combat than robots.

//thats why we can't think too hard about it, BT is great but it isn't hard sci fi nor it should ever try being because it breaks down fast//
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Wonder if Canopian whores take TSM pussy surgery; While the CSF make genetically modified trueborn whore caste
>>
For what it's worth, the CGL website is apparently offering 25% off every order over $50 until New Year's, with the understanding that you probably won't get your stuff before Christmas. I'm browsing their website now, just in case something I've overlooked catches my eye.
Currently I see that they have the Essentials box at half off for $12.50 and the Clan Invasion box for $25.
Just letting you all know.
>>
>>94612701
they don't understand that other countries exist so no point for non-burgers.
>>
new thread? new thread!
>>94612725

>>94612725

>>94612725
>>
>>94607986
You’re a fucking toady, shut the fuck up polelicker. And your paintjobs suck ass
>>
>>94612701
If they still had physical Hinterlands books available, I might have bought some stuff, but I don't really need the new pack or dropships that much.
>>
>>94612701
If they didn't charge almost the same price as any order in delivery fees for non americans i'd consider it.
Weird how i can get 2kg of clay shipped to me from the US for 8 bucks but it costs 27 for 200g of plastic
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>>94612352
Here are the valid C3 configs (sans C3i)

As someone who runs a c3 lance tue only way youre going to make it cheaper is by skimping on pilot upgrades. You want to leverage the networks effects to compensate for a lower G score
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working on 5 custom varients and fixin shit is a bitch, but it's paying off!



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