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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade—less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/86342023/#q86358321

>Previous thread:
>>94609427

>Thread Question
Have you ever been part of or witness to competative play? Was it player vs player or group vs group?
>>
>>94649341
Want to contribute to the thread but don't know where to start? Use this table.
>1. Make a spell
>2. Make a monster
>3, Make a dungeon special
>4 Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8, Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine.
>>
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What's the most strange or unique reward anyone in your party has earned/stumbled into?
>>
>>94649572
Had a bunch of symbiots that attached themselves to your body. Only one player was willing to let one attach to him and it granted a d6 raybeam ranged attack. If there were other side effects I don't remember them. Thanks for reminding me of it I might repurpose that idea and put it in my notes for a future dungeon.
>>
How would you make polearms better than other weapons in an OSR game, considering that most other weapons were essentially just sidearms?
>>
>When you end up attacking a heavily fortified position with half as many men as they have, but it's fine because you have some tricks up your sleeve and there's no one to blame but your own dumb-ass self
I think this is the thing I love most about OSR, that moment when you're left awe inspired by your own retardation and then have to shrug and go 'But this was my Bushido, I did it my way and I'd do it again'

It's even better when you pull it off.
>>
>>94650270
Polearms are only a main battle weapon on the battlefield, and the ability to set against a charge and attack from the back rank already covers that.
In tunnel fighting, hallway fighting, and small skirmished - the majority of D&D fights, a polearm is a detriment.
>>
>>94650351
Are you sure?

https://m.youtube.com/watch?v=uLLv8E2pWdk
>>
>>94650379
>Lindybeige

>>94650351
A polearm better suited to swinging might be worse in a dungeon hallway but setting up pikes at a chokepoint is bonkers. Don't underestimate the almighty poking stick.
>>
Is Old-School Essentials OSR?
>>
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>>94650379
>Lindybeige

>>94650541
>Massed pikemen in a dungeon. Here's hoping your men-at-arms keep morale.

>>94650559
OSE is an at the table reference book to play BX D&D, so yes. Just note that some of the fuzzy language that was originally left in to teach DMs to be better DMs by hashing out the rules are filled in by picrel.
>>
>>94649572
>mutagen that gave 3 party members minor spell like abilities
>efrit-lite waifu retainer who hasn't been brought on an adventure for almost a year both IRL and in game
>a crystal skull that can answer a yes-or-no question with DM's knowledge once per day
>>
>>94650803
>a crystal skull that can answer a yes-or-no question with DM's knowledge once per day
I did something similar at one point.
My party picked up A fucking Demilich thinking it was a magic item.
It basically spent the entire time using being an oracle as a cover for magic jar attempts/other spells only to realize after the first few questions they had a shared enemy, at which point it came clean and they agreed to help it find some NPCs to carry it around. Xoc-Xin and its cabal of crazy cultists are surprisingly stalwart allies so far
>>
>>94651120
Wow! Here's your reddit gold!
>>
>>94651295
>nogames seething over people playing
Many such cases. Touch dice.
>>
>>94651295
Fuckin faggy response
PCs setting up an alliance with a demilich by accident is badass
>>
>>94650270
Polearms are literally already the best weapon in BX, what else do you want
>>
>>94650559
More of a FAG, really
>>
>>94651307
You're an absolute fucking loser.
>>94649572
Some examples my party has received:
Mirror of Loss - a 6 ft diameter sphere of black stone, highly polished. When you concentrate in its surface, you can view past events as though you were viewing them through the mirror surface

-Unerring blade - a forearm length of jagged black obsidian with a leather cord wrapped for a handle. Attacks with this always hit, but if your attack roll is less than the target's armor class, it's you who gets hit instead!
-Robe of the Island Hero - like a robe of useful items, but with things like attack lizards, barrels of corn liquor, barrels of fruit, etc
Bleeding bowl - a wooden bowl lacquered a deep red, and crusted with old dried blood. If you fill it with blood and leave gems in it overnight, each gem has a chance of increasing in value
>>
What do you do if your players just "can't" get it? I continually have problems where the players I keep gathering just don't seem to interact with the narrative as though they were there, and just keep treating it like a pseudo-video game. If I don't list out their specific actions, they just kinda sit there like a bump on a log. If I show them examples, they follow those like rails for maybe half a session, then tend to get lost. If I encourage them to try different things, they'll try it, but then immediately forgo it the next turn. If I go absolutely hands off and let RNGesus take the wheel, they kind of just mindlessly march forward to the next "mob" to kill and loot it. Any time I ask what they want to do, they glance down at their character sheets.

This wouldn't be so weird if it was just one time, but I've been through this routine like 5 times with almost completely different people each time. They usually get stuck on different things. My most successful group so far was able to make it and survive in the dungeon through multiple trips, but had to be forced to take NPCs with them, and would waste tons of time each turn when I asked them what they were doing in the room.

>What are you doing?
>>Player 1: I dunno, search the room.
>Okay, where in particular
>>P1: Uhhhh, in the corner here.
>Cool. What is everyone else going to be doing this turn.
>>Players 2-5: . . .
>. . .anyone? You can also order the NPCs to do something too.
>>P2-5: . . .
>Okay, so P1, you don't find anything in this particular corner.
>>P1: Okay, I guess we just leave the room.
>Even past the statues and other things?
>>P1: Yeah, we just leave.

tl;dr: How do you get your players to stop playing video games on paper and actually get them involved?
>>
>>94651874
Those people genuinely have no imagination and have never had to think for themselves. They don't understand the concept of pretending to be another creature living in another world, and how they are free to fulfill their desires or wishes.
These are the exact same kind of people who cannot visualize an apple in their head. They are literal npcs, and they are only good for table filler.
>>
>>94651874
Get some physical props.
Puzzle boxes, small statues, ect.
Simple ones since your players sound retarded, but they should help with the 'Show me exactly what you do with the statue' conversation.

That or start writing up lists of the loot they missed by being stupid, complete with highlights on the bits they *almost* got but walked away from and watch them shape up through sheer seethe
>>
>>94651940
This, except instead of just writing up all of the loot that they missed, a rival adventuring party brags about how easily they found all of the treasure because the party left it behind and didn't bother looking at all
>>
>>94652080
Only problem then is they'll try and hire NPCs to do the work for them.
>>
>>94651940
This is an extra gay answer and somehow this >>94652080 is even worse.
Don't start storyfagging a quantum rival party you idiots. Don't start adding in props for every statue in or chest or door. It's not feasible and wouldn't be if they had ever played for more than 10 minutes.
Some people aren't going to get it. That's okay. Those anons clearly don't.
>>
>>94652143
>Some people aren't going to get it. That's okay. Those anons clearly don't.
Anon asked us for solutions, 'Lol, give up' isn't a solution.
>>
>>94652143
A quantum rival party? What are you talking about?
Your games do have other adventuring parties that come in and out of dungeons and locations, right?
I'm starting to think you don't actually play games.
>>
>>94652143
The dude is asking for advice and instead of offering any, you're shitting on those who are giving him advice, and then telling him to not bother trying. Just because you're broken life is depressing doesn't mean other people have to suffer with you
>>
>>94652143
If you don't have rival adventurers in your games kill yourself
Not only are they supposed to scoop up treasure, they are also supposed to be sources of treasure and warnings of traps once they get killed either by a PC or by the dangers of the dungeon.

I suspect you're nogames but if you aren't then you're a fucking disgrace
>>
>>94652118
That's not a bad mentality for them to have. But NPCs aren't just going to go into dungeons for them unaccompanied. If they want NPCs to do the work, they have to lead them, as those NPCs will be retainers. And if they are controlling them in order to keep their characters safe, that doesn't sound like a bad thing, as long as they are playing the game.
>>94652143
If Gary (pbuh) was alive today he would be ashamed at your milieu. Turn in your FAG card.
>>
>and they hated him for he spoke the truth
lmao
Not everyone is capable of learning anything. Most humans have limits and no amount of props, bribes or tricks will magically teach them osr.
All the push back and claims that everything you don't like is nogames is cute though.
>>
>>94652280
And apparently your limit is knowing that rival adventuring parties have been a part of the d&d since it's very first inception, as well as the games that predated it.
There's no shame in admitting defeat.
>>
Guys, I am in need for a good collection of empty dungeons that I can use my ACKS sandbox, any recs?

Also, bonus: what are some good dungeon generation procedures besides Appendix A?
>>
TRVTHNVKE:
>OSR, and indeed RPGs, are not for everyone
>rival parties date back to Blackmoor, although this was competing groups of PCs and not PCs vs NPCs
>>
>>94652727
That's why Im a FAG, personally
Friendly
Accessible
Games!
>>
>>94652521
>Guys, I am in need for a good collection of empty dungeons that I can use my ACKS sandbox, any recs?
https://dysonlogos.blog/

>Also, bonus: what are some good dungeon generation procedures besides Appendix A?
https://davesmapper.com/

>>94652727
The Blackmoor campaign was not an RPG, it was a Braunstein / Fantastic Medieval Wargame Campaign. Any moron can play an RPG, only some elect few can play games like Diplomacy, Braunstein, and FMWG.
>>
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>>94652772
>The Blackmoor campaign was not an RPG, it was a Braunstein
>>
are Flashback mechanics directly opposed to the spirit of OSR?
Just thinking the part where players make plans is difficult for me, because I struggle to telegraph all the information, the amount of information is too much or they just make complex nonsensical plans in my point of view. I can say no, but I don't enjoy it. I want my players to succeed, but I can't give them the solution. It's hard to give just enough information that it's both thrilling and fun to hear the players' plan out. I wonder if a flashback to a PC planning moment would help smooth the journey towards the goal. The players could fix some mistakes in their plan's ifs and buts on the fly. I fear my mistakes and white lies lead to the players making bad plans all the time.
>>
>>94650270
Polearms are already great. It's the poor battle axe that needs help.
>>
>>94652847
It's a dumb brosr meme.
>>
>>94652895
My friend, I say this in complete and utter sincerity, but what the FUCK are you babbling about?
>>
>>94652847
Problems with reading comprehension?
>it was a Braunstein / Fantastic Medieval Wargame Campaign
>>
>>94651874
Get a plot important McGuffin, tell them it's in this location but they don't know where, then start leaving hints all over the place.
Let them blunder into a few Secret Doors, or find a map that shows weird Xs near places that they're pretty sure were just walls. You're going to want a map-drawer among your PCs for this to really work.
Trap them in a room, that slowly fills with water and dripfeed them information as it fills.
>>
>>94652895
Are you having a stroke?
>>
Is there a dungeon I can get away with running with minimal prep? I hate prep
>>
>>94653158
>>94653058
It's hard to say but I think he is referencing the flashback mechanics a la blades in the dark, which is a decidedly non-osr non-fag.
>>
>>94653175
Honestly if you hate prep, then I'm going to have to break your heart and tell you that you probably don't actually like these types of games, just the idea of them.
That being said I have an out-of-the-box dungeon that will work pretty well without needing any preparation outside of reading about eight pages.
It's currently only one floor, but if you want it I will post it
>>
>>94653230
Not that anon, but I'd like to see the dungeon.
>>
>>94653354
It's 99% percent complete, just needing some slight attention (I think just two treasure rolls), but designed to be played """as-is""" without needing any big prep, but feel free to alter it for your tastes. If you read and/or run this, please leave some feedback if you have any!
>>
>>94651712
>I let my opinions be dictated to me by people who use /osrg/ as a replacement for actually playing classic D&D and its tonally consistent clones.
>>
>>94653437
Hey hey, take it easy, we're all Fantasy Adventure Gamers here
>>
>>94653175
No - prep is part of being a DM. These games don't run themselves.
>>
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>>94653437
I'm not really sure what you're saying. Osr is a movement, not a game. Old school essentials is a near identical restructuring of BX, which is clearly labeled as a Fantasy Adventure Game on the cover.
>>
>>94653531
OSE is a FAG?
>>
>>94653531
>near identical
Excluding the parts that tell you how to run it properly.
>>
>>94653575
That's what I mean by near identical. The game itself structurally and mechanically is the same, but there are still some notable differences between a copy of ose and a copy of BX, especially if you include ose advanced
>>94653545
If the shoe fits (it does)
>>
>>94653531
>FAG is more important to branding than RPG
Maybe the brOSR guys are right, and D&D is not an RPG. Except that what they get wrong, is that it's not a braunstein, it's a FAG
>>
>>94653464
>>94653545
>>94653531
FAG is Milhouse, stop being that fag.
>>
>>94653832
No need for hostility! Fantasy Adventure Games aren't to everyone's taste it seems.
>>
>>94653531
>Osr is a movement
No, it's a brand you slap onto your low effort grift to sell overpriced pamphlets to lonely 40 year olds who wish they were still in highschool.
>>
>>94653848
If that's your feeling, then I'm not sure why you are here.
What's your favorite adventure module, and why?
>>
>>94653531
Maybe the real OSR was the friends we made along the way.
>>
>>94652895
>Is pbta narrative control mechanism antithetical to osr play
Largely. There's a really good blogpost on Mizirian's Garden about it that gets into the specific differences between exploration and creation.
Could maybe do something fairly foe like asking the players for the rumours they hear about the place then you filling details so their heads are already in the concept but not sure it would work. I'd probably just let them pay for informants, sages, additional rumours and maps so they have more information and can make at least enough of a plan that it's interesting when it goes wrong.
>>
>>94653175
Most decent modules you can just read once, make some notes in and run. Dungeon faction and local world prep after that is fairly minimal although ime you're missing out on some fun stuff.
>>
FAG isn't really good at conveying the nuances of the play style, I think FAGGOT (Fantasy Adventure Games Generating Original Twists) is less esoteric.
>>
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Got any advice for running a Birthright campaign? Seems like a pretty good setting to me.
>>
>>94654110
Book of Regency is required DLC from what I've heard
>>
>>94654110
Interesting, does this come in a first edition version?
>>
>>94654134
No, but I don't see conversion being difficult
>>
>>94654159
I'm not sure I'm interested in that then, which would also preclude discussing it, since that would be off topic for this general.
>>
>>94654175
I see 2e discussed on here all the time. A lot of people don't agree with you, myself included.
>>
Watching this movie. Really good ideas for treasure haul that goes wrong and keeps getting worse.
>>
>>94653909
NAYRT but B4 is lit - enjoyed the rotating hallway.
>>
>>94654193
That's fine, hopefully you get some important discussion out of this.
>>
What are the demographics of OSR? What is your...

>Age
>BMI
>Educational Attainment
>Employment Status
>Ethnicity/Race
>Yearly Income

??
>>
>>94653175
Pick up a mega dungeon and just spend twenty minutes prior to the session reading wherever you expect the party to go next.
Barrowmaze, Stonehell, Dwimmermount, Arden Vul, Gillespie's (decidedly lower quality) other releases. I'm sure the other anons can name more if asked.
>>94652895
If you are having trouble explaining all the information then your dungeon rooms are probably too complex. Give them 4 features max even if it's a big hallway.
We can probably help you put but I'm not sure if osr advice is actually what you are looking for.
>>
>>94654538
31
25
GED
Unemployed but searching
White/Hispanic
Was about 60k at last job
>>
>>94654548
>f you are having trouble explaining all the information then your dungeon rooms are probably too complex
To help with this, I highly recommend that somebody reads Stone hell and how it formats its dungeon rooms.
>>
>>94654110
Tact and courtesy are needed to play Birthright. Since you don't have those, consider the setting with space clowns. I think it is Spelljammer?
>>
>>94654296
>OAR adds like 14 extra levels and 20 mini-dungeons down in the city
>OAR didn't add the missing secret passages the rebels use to sneak up and down
>>
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>>
OSE or S&W?
>>
>>94654986
Holmes Basic
>>
>>94654986
are you trying to play BX or ODnD???
>>
I'm confused, is this the Old School Renaissance thread or the Obese Sedentary Racoon thread?
Either way I'm staying, but I just want to make sure.
>>
>>94655217
FAG general thread, actually
>>
>>94655217
You are confused because OP is a FAG, and not in the good way, i.e. First decAde Gamer.
>>
>>94655289
Fake news. That's *not* what FAG stands for
>>
>>94655289
I leave for a few weeks only to discover several threads that didn't link to the next one. Feel free to make the one yourself then you balding freak because if you leave it to me then I'll pick the cover picture I like.
>>94653531
>Osr is a movement, not a game.
8/8, high quality bait. Guaranteed replies.
It's kind of true but also only said by homos and grifters to excuse foe shit and low quality game design.
>>
>>94655348
Anyone who doesn't like that OP pic is a FOE who needs to GYG, the raccoon is cool.
>>
>>94655348
>its bait!
>but its true!
the "osr" tag is what's used by grifters, not the other way around lmao.
>>
>>94654538
>20
>obese
>middle of history/creative writing degree
>employed(radio station manager)
>white
>practically zilch
>>
>>94655361
Cool used to be better than that.
>>
>>94655456
They can't all be this rock and roll
>>
>>94655193
I'm trying to run stonehell
>>
>>94654986
OSE if you want dumb fagshit with zero examples of play but nice organization and layout, S&W if you want slightly more old school, less tight organization and layout but with SUPREME rules. The vest thing Gavin Norman actually made is Dolmenwood because it's not flavorless shit like OSE
>>
>>94656177
Stonehell is written for Labrinth Lord so why not use that?
>>
>>94656545
Because Labyrinth Lord is gay.
>>
>>94655565
Sling bullets do 2-5, sling stones 1-4. I am okay with that.
>>
>>94654973
I fucking love this. Do you have any more?
>>
>>94656567
>Because Labyrinth Lord is gay.
If you're based you'll run it with Lamentations then.
>>94654538
Late 20's
25. Not as fit as I used to be. Hopefully I can get back to my routine when summer quits trying to kill me.
Gone back to school to get my Bachelors. Studying is pleasant but I miss my old job.
Aussie
$0
>Frazetta's Granddaughter talks about his works and his life.
https://www.youtube.com/watch?v=wWEw5Pd3Ang
>>
Have any of your parties ever ran out of supplies?
Would your characters engaged in survival cannibalism
>>
>>94657041
No
Yes, in fact they'd engage in recreational cannibalism
>>
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I fucking love Mausritter.
>>
>>94653909
Because I play a locally house ruled house rule of all TSR D&Ds mashed into our game with friends I've had since 1994 and every once in a while good things happen in this thread, but over the last six years the thread has been getting worse and worse and worse and its as much habit as anything. I'm just so tired of people like you who think that OSR is anything deeper than a brand name.

>Favorite Module
The Caverns of Thracia and Keep on the Borderlands are probably basic bitch answers, but whenever one of the kids who hasn't played with us yet (we're running out of those, but give it five years and we'll have a grandkid playing), somebody steps up to run one of them.
They're both just really fucking good intro dungeons that are easily adapted to any edition of D&D, which is kind of important given that our D&D is a clusterfuck of 30 years of house ruling.
I also, personally, love running Palace of the Vampire Queen, Castle Ravenloft (1e), and Barrier Peaks. I love pulp horror and scifi and I feel D&D is always at its best when you're going off genre in some way. Pulp horror, gonzo scifi, etc. It's been decades since I've run any of them as written, they're still so very formative to what I think makes D&D the only RPG worth playing longer than a few sessions.
>>
>>94657471
It's very clearly more than a brand name, if there are communities of people that are literally centered around it. You seem to be under the impression that I'm somehow trying to grip people, even though I'm not selling anything, offering anything or treating anything other than for myself and my group.
OSR is a style of gameplay. Not a game itself. I think you are just too jaded and cynical to accept anything else outside of your narrow view.
>>
>>94657471
what gonzo modules would you recomend besides barrier peak?
I recently heard for the first time about Earthshaker and while I didn't love the execution the concept was 10/10 for me.
>>
>>94657471
based sincere D&D player
>>
>>94653531
B/X is lingua franca
>>
>>94657529
NTA but my players have been having a great time with Operation Unfathomable.
>>
>>94657508
I think he's calling you a victim of marketing, not a perpetrator.
>>
>>94657728
How in the world am I a victim of marketing?
Retards like you cling on to the notion that osr is somehow simultaneously a game, and a marketing tool.
Osr is not a game. It's a style of gaming. That's why there are multiple osr games. This shit isn't difficult to comprehend
>>
>>94657754
>>94657508
>the troll doesn't engage with the pretend question they tried to posture with, just metaposts
ntayrt but this is why everyone hates you
>>
>>94657842
I'm not sure why this conversation has emotionally bothered you so much.
You are so convinced about schizos and boogeymans and marketers, that you can't even engage in a normal discussion anymore.
Osr isn't a game. It's a movement.
That's why there is so much contention about what "is and isn't" osr, and why there isn't one definitive osr system.
You can piss and moan all you want, but you are the one who's been a victim of marketing.
>>
>>94657842
>Person answers question
>You demand that the person asking the question performs a detailed analysis of the answer.
Why don't you just calm down, it's the osr thread, after all. We're all FAGs here.
>>
>>94657508
>if there are communities of people that are literally centered around it
The communities all have wildly different definitions of OSR. You can shit your pants over r/osr's big tent but Tenkar's group is "D&D & miscellaneous boomer nostalgia" clique and Continual Light (formerly S&W) is more FOE than some nuSR games. CAG thinks OSR is fags and BrOSR says only OD&D and AD&D are TRVE OSR. And to throw fuels to the fire, Zweihander and DCC are categorized under OSR on DTRPG (although the DCC community is lukewarm on being associated with OSR).
>>
>>94658037
>The communities all have wildly different definitions of OSR
Yes, osr is defined by cultural communities, osr is not defined by one specific game system.
Osr is a movement. It's not a game system. If osr is a game system, please point me to the one definitive version.
(I'm not sure if you have a fundamental misunderstanding with what I'm saying, or if your intentionally being a obtuse contrary and just to troll the thread)
>>
>>94658048
Option 3: You aren't nearly as clever or eloquent as you think you are.
>>
>>94658037
>Numerous communities that all have their own definition of osr and argue about which specific games do and do not fall into those categories
Wow it's almost as though osr is a philosophical movement and not one specific game system.
>>
>>94658058
>>94658058
>Option 3: You aren't nearly as clever or eloquent as you think you are.
Defeated and ashamed, the anonymous poster skulks back into the shadows, hoping for easier prey next time.
>>
>>94658006
You're not brave enough to be a FAG on whatever public social media you've drifted here from.
>>
>>94657982
nou
>>
>>94658082
>philosophical movement
Name the core tenets of this "philosophical movement" that apply to all the major strains (r*ddit, Tenkar, BrOSR, CAG, /osrg/). Also see below.

>>94658094
Nigger, you're the ESL who confused "OSR is just a brand" with "OSR is a single system".
>>
>>94658125
The core tenets would be a tonal and mechanical fidelity to D&D as it was played in its first decade.
Unfortunately due to very diverse philosophies as to how far this can be pushed, there are numerous splinter groups that all claim that they have the one true osr.
>"OSR is just a brand"
Uh, no? Old school essentials is a brand. Labyrinth Lord is a brand.
Osr is a disparate group of denominations all specifically related to old school style.
>>
>>94658125
Save it for your blog
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>>94658201
>The core tenets would be a tonal and mechanical fidelity to D&D as it was played in its first decade.
Fails for 4/5 major strains, concession accepted.
Are Zweihander, DCC, Into The Odd, Shadowdark, and Black Hack labeled OSR games or are they not? If they are, why do they not fit your definition yet still file themselves under the OSR categories in stores? Could it be that OSR is just a brand or label that has been (mis)used since its inception?
>>
>>94658252
Yeah those games are labeled as osr because they all come from people who have very different philosophical viewpoints about what osr means.
Almost as though different people have different ideas about what osr means. And that there are many "osr" games as a result.
Osr is a movement, not a game system.
>>
>>94658252
Osr isn't a brand. Osr has different meanings depending on who you ask.
Different meanings means different game systems. Different game systems means that osr isn't defined by what it is, but what people think it is. There is no objective osr that can be pinned down, only what every group thinks their own version is.
Categories of product are not the same as brands.
Swords and wizardry is a brand. Dragon slayer is a brand.
Osr is a term that describes the philosophical movement of adhering to Old School style of play, with each denomination tending to have their own specific definition of what that means.
>>
>>94658263
>philosophical
You keep using that word. I don't think you know what it means.

>a movement
A movement to or from what? You can't pretend "le first decade" is a unifying motive for this alleged movement.

>not a game system
You keep saying this over and over when no one is stating this. Beggin ya to take English lessons or your meds, whichever dispels your delusions.
>>
Fortunately for all of us, this confusing debate is easily settled.
FAG is both a movement, and a game system! In fact, "FAG" was so important to The branding of basic, that it was part of the title, "role-playing game" was part of the advisory information!
>>
>>94658282
That's a lot of words to cope with.
OSR has always been a brand, starting way back when pussified grogs were slapping the acronym on their AD&D and B/X shitbrews. The acronym, the name, the logos, everything, exist solely as a branding tool to allow the proliferation of product while trying to ward off the gaze of WOTC. You delusional faggots have cooked some schizo headcannon where it was some "philosophical movement" when playing Old D&D doesn't NEED either a philosophical or herd movement underpinning it. The very fact it's called OSR and ODNDR is the evidence.
>>
>>94658296
You dont know what a "cultural" movement is, or how they are defined by common philosophy.
OSR as a movement encompasses several smaller subcultures: brOSR, CAG/FAG, /osrg/, r/OSR, and each of these has a different viewpoint on what is/isnt't "OSR", and further believes that their way is the one trve way.
>>94658323
Its cope to acknowledge that OSR exists as counterculture to "modern" d&d?
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>>94658252
>appeal to the majority in the age of marketing
You've failed. Go back to the other 4 if you like them better.
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>>94658339
>counterculture to "modern" d&d?
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>>94658339
>You dont know what a "cultural" movement is, or how they are defined by common philosophy.
Oh, midwit academia semantics about elfgames, how very impressive. Too bad that doesn't debunk facts.

>OSR exists as counterculture to "modern" d&d
4e isn't "modern" anymore. That's the reason why the "scene" imploded, people preferred 5e slop and just left.

>>94658362
>appeal to fallacy
Concession accepted.
>>
>>94658374
The understanding of what a subculture is, is a pretty easy thing to comprehend, and if that's too hard for you, I can't help out.
Notice how "modern" is in quotation marks. And if the scene imploded, there certainly wouldn't be as many hangouts for it, and material being produced for it.
By the way, exactly what you are calling the scene, is the subculture that I am talking about. You acknowledge what I'm saying and then still flail against it. >Concession accepted.
That's not even my post
>>
This thread is going absolutely buck wild.
Let's shift the mood a little bit, have you guys ever had your party fight just plain old non-predatory animals?
I once had the party crossing a pasture of mules that were awful ornery, the mule started hooting and hollering and going every which way, jumping up and down stomping and drooling, the party stayed in place to see what they were doing, which made them even more irate, and those burrows started stampeding in all directions, everyone was left laying on the floor with at least a fat lip
>>
>>94658374
>concession shit
>accusation of semantics while metaposting the thread to death
lol you're pathetic
>>
>>94658445
why in the ever loving fuck do you type like that
>>
>>94658445
Its the /toddlers/ mbc and cavegreg's brigade. They've been trying to shitpost /osrg/ to death for years at this point.
Did you do save vs breath for a stamped or something else?
>>
>>94658506
That's actually what I did, everybody in the pasture had to roll a save versus breath, but to keep it extra risky I rolled the damage for everyone individually. (4d8)
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>>94658524
>individual damage
Yeah that makes sense with the context. Haven't done a stampede but was thinking about how I'd do so and was pondering if save vs breath or paralysis was more appropriate. I think breath is better because its from a living and visible creature rather than paralysis for things like cave-ins.
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>>94658445
I don't know why but this post made me smile and chuckle
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>>94658534
In my shitbrew , breath is specifically the save for anything that has a area of effect that can be avoided, and paralysis is for any effect that would hinder, halt or alter your movement. I actually use six saving throws as well.
The reason I did this thing with the donkeys in the first place, was that I wanted to be able to throw out a big area of effect attack on the party, without having a dedicated monster that would continue to be able to use it, and without having to set up some type of trap in the wilderness with it. Because they were agitated and not wanting combat, the mules all fled into another part of the pasture of course, the party was able to pick themselves up and go back over the fence without crossing the pasture, they had to make a new plan
>>
>playing Dragonslayer
>cleave rule, get an extra attack everytime you kill someone
>nuking entire rooms of goblins
Is my DM running this right? I just killed 9 kobolds in a game last night.
>>
>>94658339
>brOSR, CAG/FAG, /osrg/, r/OSR
Successor states fighting for dominance. But even if one of them succeeds and attains the title of "Holy OSR Empire", it will be OSR in name only.
>>
>>94658534
Well in AD&D it actually allows your dex adjustment to saves against stuff like fireballs, so I'd think a regular save with dex bonus would be sufficient. A save vs breath is the next best thing unless those mules are gonna be breaking your bones or something.
>>
>>94658553
>six saving throws
>death/poison, wands/device, paralysis/stone, breath, spells/powerful device...
>bullets?
I joke, what's the 6th category?
>>94658596
Animal stampedes can for sure break bones.
>>
>>94658571
I've never played dragonslayer, so I can't attest to that specifically, so I would recommend reading the book and reporting back to us.
That being said, I'm thinking that your cleaves have to be certainly restricted in some way, that is usually by level
>>
>>94658630
Certainly a stampede will crush you to bits, but I'm talkin about game effect here. In any case I say either category is justifiable.
>>
>>94658596
I'm highly inclined to think that this is a troll post, because there's no such thing as a "regular" save, and of course mules can break bones, not even considering a stampede. Either that or you are a pea brain city slicker who's never been around a large animal
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>>94658630
After much consideration, the sixth save was "mettle", and uses your spell save value.
I was having trouble deciding if instead I wanted to split up magic as wis, into chaos magic (wis) / lawful magic (cha)
>>
>>94658700
A save vs spells you fucking abominable retard, the standard save used when others don't apply, kill yourself.
>>
>>94658679
Agree.
>>94658700
I think its just esl stuff.
>>94658768
>mettle
>fear, resolve, mind-control, hypnosis and charm
More like morale almost it seems. I'd have a hard time cleanly distinguishing some effects like fear, mind-control and charm from spells, spell like abilities and supernatural effects personally but I think I get what you're going for.
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>>94658850
Where did you get the impression that save versus spells is the "regular save", to be used when others don't apply"?
And there's no need to act like such a bitch about it, just because you got called out I'm thinking that mules were harmless, you don't have to be a jerk.
>>
>>94658852
Yes in this case it would effectively be synonymous with morale, but I avoided using that term since it has a specific in-game attribution.
And the general premise would be that in the case of those effects, you would use the more narrowly specific save, which would be mettle. You would roll it anytime you were hit with charm, cause fear, domination, etc. it's the "force of personality". Keep in mind that this is for an experimental shitbrew purely for my own pleasurable speculation, and the reason I constructed this is so that I can tie all six attributes to a saving throw, with you gaining the attribute modifier to each respective save. (Yes I know it's FOE, just a dumb project I am working on for my own autism)
>>
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look what my buddy got me for christmas! came with some dungeon maps the former owner made in his childhood and stuff like that, i was really happy
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>>94658885
Makes sense. Don't worry everyone's a bit FOE, I'm usually interested in people's homebrew and thought processes. The B/X & AD&D lingua franca is just convenient. Thanks for explaining, glhf.
>>
List five good reasons to play odnd instead of 5e. You can't.
>>
>>94659099
Quick, name five games that aren't jackie chan, go!
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>>94659151
Hungry Hungry Hippogriffs.
Frontgammon.
Dungeons the Dragoning.
Spin the Beetle.
Jackie Chan Adven.... Damnit.
>>
>>94658768
> tfw it's a misspelling of "metal" - so in order to pass, you must withstand the power of Slayer in the background

>>94658852
...this makes more sense.
>>
>>94658907
That is awesome anon - thank you sharing!
And blessed Christmas!
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>>94659601
>met·tle
>a person's ability to cope well with difficulties or to face a demanding situation in a spirited and resilient way.
???
>>
>>94659434
>Dungeons the Dragoning
I love this one so much I actually had a hard copy printed
>>
how do you guys run large combats? my players were attacked by 8 giant maggots near the end of a dungeon and i found myself straining a bit mentally to convey the actions in theater of the mind over a vc. do you just bulk roll their attacks?

>>94659607
blessed christmas to you anon!
>>
>>94659760
Holy shit, you consider eight simple monsters to be a large combat?
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>>94659768
well theres no need to be rude, i have trouble juggling a lot of things in my mind at once, especially when i have to think about where they're standing in a room
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>>94659792
Yeah I don't think these are the games for you chief
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>>94659796
I don't think thats a fair assessment. I'm not particularly impaired, from a mental standpoint. im new to playing OSR and looking for advice because I enjoy what I've DM'd thus far. I'm normally used to running 1:1 combats where players fight groups of skilled combatants so its new to me.
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>>94659816
What exactly is it you're having a hard time with? Like I'm genuinely confused. Just describe how the maggots are attacking, tell your players who is getting attacked by how many, and then just roll the dice.
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>>94659845
>tell your players who is getting attacked by how many
this might've unironically been the issue i was doing each attack individually, making it very tedious and long process
as much as you are a grinch and i hope someone spits in your face that does help
>>
>>94659760
>theater of the mind over a vc
That might be the problem. Have you tried some minimalist virtual tabletop, or a screen share of MS-Paint where you scribble down the current room/corridor and mark where the enemies are?
If it's only for you personally, keep some pennies on your desk to use as improvised tokens/reminders.
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>>94659760
Don't worry about the other anons being shitters. There's a few persistent trolls in this general that don't play and just want to make everything as miserable as they are.
Generally having a small sketch of the area and simple representation of the player characters and monsters helps quite a bit, inise chess pieces. There are likely virtual methods for this I'm not familiar with but a decent number of anons here seem to play over various online methods.
Keeping track of monsters is aided by scrap paper, I shit you not. Making a row/column set up for monsters A-whoever and marking damage to them with talley marks works for me. You could try grouping them with coloured writing. I just roll HD as needed to differentiate them but you could use a prerolled sheet and mark them off.
Having the player characters numbered so you can quickly pick one helps too ime.
>>
>>94659870
no i havent, that might be the ticket though, i was mainly used to using battlemaps so its new territory for me
>>94659901
>dont worry about other anons being shitters
i forgot to not feed the trolls lol.
ill try the scrap paper, and mspaint sketch.
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>>94659936
You can also get entire sheets of randomized d20 rolls, break them into chunks based on how many monsters there are attacking, assess the general effectiveness of the attack rolls as description of how the battle went that round and then just doll out damage. It's a 10 second chunk of time, a lot of violence can happen in 10 seconds and each attack roll is more than a single swing.
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>>94659959
>assess the general effectiveness of the attack rolls as description of how the battle went that round and then just doll out damage
im a little confused, do you mean just throw numbers out at players based on how the monsters rolled?
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>>94659983
I mean you get a strong of results from theonsters attack rolls, you read them to yourself and quickly assess if less than half,about half or more than half hit, this gives you a general description of how goes the battle, which you can describe quickly.
>Less than half, "the maggots rush breaks against the party's defense line, purple prose"
and then you roll the damage and distribute it appropriately for position or just randomly but that's less engaging or requires more narrative on your part so might not be what you're after.
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>>94660033
oh that makes sense! thank you anon
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>>94660047
No problem, take a look at the Muster zone, it's a bit long but has a lot of stuff in it I found helpful. Some folks here like Delta's book of war as well.
>>94660056
Nah fuck off.
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>>94660106
>Zine
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Santa deniers may once again cope.
I have discovered on my dads gaming shelf (which i had incorrectly assumed was filled exclusivity with 2e supplements) a copy of the Dungeon Masters Guide.
11th printing. I've been pdf generously supplied in the usual place completely oblivious to the hard copy that already existed in the family.
Christ is King and merry Chrissy to all of you except the 2e fagjust kidding, merry christmas to him too.
>>
>>94654193
>I see 2e discussed on here all the time.
In error. It's off topic for this thread.

>>94658907
Nice bro! Merry Christmas!
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>>94660167
JOY TO THE WORLD
THE LORD IS COME
LET EARTH RECEIVE HER KING

Merry Christmas, Anon!
>>
>>94660199
JOY TO THE WORLD
THE TEACHER'S DEAD
WE BARBECUED HER HEAD
>>
>>94660056
>Clearly the problem is him being no games,
Did you honestly choose to call someone a nogames after they asked for advice about the game they ran?
>>94658907
You've got a good friend anon
>>
>>94660167
sorely tempted to get one for myself
Anybody try out the POD from drivethru? Acceptable quality? Yeah yeah Don't Give WOTC Money, but if the other option is paying $100 to some ebay price gouger I don't want to do that either
>>
>>94660588
>https://www.ebay.com/itm/316057995206
>https://www.ebay.com/itm/235881482368
>>
>>94660588
I got one in near mint condition from a second hand store for 30 bucksI got one in near mint condition from a second hand store for 30 bucks
>>
>>94660726
I'm sorry I don't know why it double posted like that
>>
>>94660736
I got one in near mint condition from a second hand store for 30 bucks
>>
Merry Christmas fellas.
I've begun preparations for the campaign I want to run after this current one peters out (which is likely, due to general system fatigue and the holiday "I'm gonna be out next week"s piling on). This time I want to set a soft-end-of-campaign deadline, before The Empire (tm) rallies their army and assembles their scholars and craftsmen and ends the adventure boom in the Weird-Ass Savage Arcane Frontier Full of Ruins by force, at which point the PCs will have made a decision on how to deal with that, either saying "we got rich, we're outta here," mustering strength within the frontier to defend it, or whatever. Everyone's aware of the muster, they're just trying to get away with what they can before it happens, with the PCs being the newest group of desperate fortune seekers, meager of arms but with a bloodstained map to a strange crypt and a whole lot of dreams.
I'm just not sure how long I should make the muster take. The rules I want to use involve injuries, the worst of which can take up to two months to "recover" from, if they're survived in the first place (and are usually things like severed arms anyway, which for a lot of LAME players like mine is just a retire and reroll moment). I want downtime to be a non-insignificant consideration, which is usually about 1-3 weeks whenever undertaken. I'm all but certain there'll be at least SOME of these long-duration injuries, and while I want the looming threat of the Empire to exist and be tangible, I also don't want the players to feel as though if they have one of these injuries and don't reroll they're just automatically losing.
I like smaller but very dense hexcrawls across difficult terrain, so probably no more than a week to ~11 days from one end of the planned play area to the other depending.
My gut makes me want to say a year is a good time limit. Any input, tips, suggestions?
>>
Merry X-Mas, /osrg/.
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>>94651295
faggot
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>>94660852
And to you. :)
>>
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>Roll cursed scroll
>Get creatively stuck on what to do with it.
>Call mom.
>Ask her "If you had an evil cursed scroll that would activate and curse the first person who wrote it, what kind of curse would you make?
>Her answers: "I would curse the person to become my minion and enslave their mind forever. Then I would have them guard that location and try to force other people to read the scroll."
>"If that doesn't work, then I would have them swap souls. So then all of the police would be after you for the crimes I had done as an evil witch, but I would get to walk around free in your body."
I learned some things about my mom I didn't want to know.

I dare you to call your mom and ask for a cursed item.
>>
>>94660588
I got Barrowmaze and B2 through them and. For B2 it's looking a bit worn from use but was definitely worth it and I would likely be able to run it again with no issue. For Barrowmaze I found it underwhelming, not unusable but I suspect that long term play may be too much for it unless I am gentle with it. That being said I think the publisher sets the quality of it's pod so maybe try and see what kind of paper and bindings Drive Through are planning on using for the DMG. While I haven't done it myself I have heard many people using Lulu or a local company to get a hard copy at exactly the quality they want.
>>
>>94661043
Most of the DTRPG rules didn't seem to have many complaints about the quality, so I went ahead and pulled the trigger on it because I have no impulse control lol

>>94660653
those look fine and all but it's $50 shipping to my country... maybe I could've worked something out with the seller but oh well
>>
>>94660756
Mr. Evrart is helping me find my mint condition DMG
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>>94661037
You have a cool mum.
>>
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Merry Christmas! My gift to everyone - new episode of solo 0e with Chainmail:

https://youtu.be/QLq04VevYHM
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>>94661615
Since you've ordered it could you tell us how it is and give us a photo of the bindings when it arrives?
>>94661688
Always a pleasure to see you Aug. Keep on keeping the game alive.
>>94661037
Actual evil genius mother.
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>>94661037
Damn... usually I just like to make their heads explode, but this is a new level of evil.
>>
>>94661724
>Since you've ordered it could you tell us how it is and give us a photo of the bindings when it arrives?
shipping is "4-9 weeks", I'll post if I remember then!
>>
Where can I find French prints of OSE, is this even a thing?
>>
>>94661724
Many thanks, brother - keep gaming, I promise I will too!

>>94663483
The trip comes on for content so folks who engage know its me. I post quite a lot without it these days. Middle path.

>>94649341
Some years ago - 3e era - there was a tournament type competitive league at the local hobby shop. 25 cent entry - arena fights.

I played - and lost (had not been in on the "build game" of the day) - and a few friends would eventually get together and form a league - coop, modular weekly adventures. But it was interesting: I never got to see TSR era competitive ranked party play - players versus a module - it would have been much more interesting, I think, than a skirmish stage. Subjective, a bit, but streamlining DM predisposition (no one too firm and no one too soft), I would be curious to see how that worked.
>>
>>94663737
>there was a tournament type competitive league at the local hobby shop. 25 cent entry - arena fights.
Tell us more about this. This could be a source of idea and stuff.
>>
Do you let Thieves hide-in-shadows during combat?
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>>94664663
>As is plainly stated in PLAYERS HANDBOOK, this is NEVER possible under direct (or even indirect) observation. If the thief insists on trying, allow the attempt and throw dice, but don't bother to read them, as the fool is as obvious as a cool pile in a ballroom. Likewise, if a
hidden thief attempts movement while under observation, the proverbial
jig is up for him or her. Naturally, a creature closely pressed in melee is not
likely to bother with looking for some thief not directly in the line of sight, but if vision would normally extend to the thief's area of activity, then observation rules apply
>>
>>94664663
No.

>>94664773
Could you try not being a huge raging metaposting faggot for Christmas?
>>
>>94664663
I removed thief entirely.
>>
>>94664773
No wonder the bloggers stopped posting. Fucking tourist piece of shit. It's Christmas. Go be a burden to your family.
>>
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I'm looking at big scary monsters in the Swords and Wizardry book to do an "Escape From Not-Jurassic Park" scenario and I see quite a few of the giant monsters have a "Swallow Whole" ability if they get at to-hit roll of 4+ more than is needed. I can't seem to find a description of what it actually entails. Am I blind or is it left up to the GM whether the character is ded or can try to escape somehow?

Pic unrelated, a dorf for your time.
>>
Given that
1) the party can't explore without torches
2) torches are incredibly visible in a dark dungeon, to the point where it's impossible to surprise anything if the party is carrying a torch

what's the benefit of listening at doors prior to opening them?
If there's a monster there, they'd have seen the light from underneath the door crack
if there's no monster there, you're wasting a turn listening for ambient noise
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>>94655217
Do you know why the raccoon is sedentary? Because he's lame/
>>
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>>94665328
I think you lack either reading comprehension, or imagination.

From the perspective of the monster standing behind the door in a pitch black dungeon room, it would be incredibly obvious that there's someone standing behind the door with a torch for 10 whole minutes, since the light would be bleeding through all of the cracks.

So no, doors don't negate shit, and you can't surprise shit, because doors aren't airtight.
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>>94665362
>posts a door with a 1-inch gap between it and the floor
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>>94665296
Consider thresholds and jambs.
>>
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>>94665304
Yes? Any particular reason you're being a huge faggot about it? My book doesn't even have a Whale entry.

It DOES, however, apparently have rules under the Sea Monster entry, which I wasn't looking at because it's a land-based scenario and is probably something to address in the next edition.
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>>94665501
Okay, but you posted rules from a different system, though and it's not like I can CTRL-F a fucking book.
>>
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>>94665214
I see you found the S&W rules already, but the book is pretty emphatic on house-ruling something if it"s unclear or leaves room for interpretation. Aside from the rest of the party killing the monster, I personally give my players a chance at freeing themselves by dealing damage inside the monster's gullet with a negative modifier to attack, though I also have the player take actual damage every round. It's a bit more fair than having a player character get effectively one-shot by a single lucky to-hit roll.
Mothership RPG has a module that turns the interior of a giant monster into a little dungeon (assuming you survive the teeth) which could be a fun option too if the monster is big enough. Shouldn't be too hard to adapt to a regular OSR game.
>>
>>94665549
Skill issue
>>
>>94665925
I think Purple Worms collect gems and treasure in their gut as they go along, so it'd fit. Maybe an extra big example ate a wealthy noble's caravan and its up to the players to heroically venture into the nasty depths of the creature's bowels in search of treasure.
I'd actually be surprised if there isn't something like that out there already.
>>
>>94666393
collect, no. they disgorge treasure in their lairs.
>>
>>94666440
That's why I'd have it eat a trade caravan full of an enchanter's wares or something, especially if it's implied that other heavily armed and high-level adventuring parties know where its lair is and will be there to get the valuable stuff it craps out. Just the job for four ambitious retards with more guts than sense.
>>
>>94664663
Not if they're already engaging an opponent, but I think it's fair to let them vanish into the fray in other circumstances.
https://m.youtube.com/watch?v=vJG698U2Mvo&pp=ygUPZGFuY2luZyBnb3JpbGxh
>>
>>94664663
If they're not in a melee and their hide-in-shadow check can't work against anyone who is already observing them.
>>
1d10+2d6-2
whats the verdict?
>>
>>94667016
>>94667023
based retards
he clearly said S&W but he's also a newfag for not just looking at other compatible sources before asking to be spoonfed
>>
>>94667016
B/X and AD&D are just interpretations of OD&D, and sometimes contain answers or clarufucations thereof
>>
>>94667016
the same reason that
ODnD
BX
ADnD
are all included here under the same OSR/FAG umbrella
>>
>>94667016
wow. you new here?
>>
>>94667039

I was sitting at work with a physical book I got for Christmas. I thought it'd be a good way to figure out the rule and post a dwarf I drew since I don't have all the different pdfs on my phone. Fuck me, I guess.

And yes, I'll accept the accusation of being a retard for the ODnD and B/X thing. I forget that S&W isn't a straight copy like OSE is with B/X.
>>
>>94667089
>don't have all the different pdfs
>google "title + pdf"
>>94667089
>I'll accept the accusation
Its ok im sorry for sperging on you
>>
>>94667093
Anon, we're all spergs here, myself very much included, it's cool.
Merry Christmas (legitimately).
>>
>>94667111
Merry xmas my fellow FAG.
<3
>>
>>94667115
>>94667111
its a christmas miracle!
>>
>>94665296
>1) the party can't explore without torches
>2) torches are incredibly visible in a dark dungeon, to the point where it's impossible to surprise anything if the party is carrying a torch
these 2 points also make human thieves seem even shittier. Can't sneak in combat because you've already been spotted, can't sneak out of combat because you need a torch to see. If the stars align and you actually find a situation where you're even allowed to try, you have a 15% chance to succeed
>>
>>94665296
>>94665362
This requires the assumption that what is on the other side is an intelligent enough creature to connect light to foes, not unpleasantness.
>>
>>94667142
To be fair it's 15% chance in addition to the normal suprise roll but still very underwhelming. Thief needs almost as much baby sitting as a Magic User in the early levels.
>>94667122
You can't convince me that wasn't someone samefagging.
>>
>>94667250
t. grinch
>>
>>94667250
true, but in OD&D the party isn't allowed a surprise check if they're carrying a lit torch, which is going to be pretty much always
also I could swear I read somewhere that Gary's intention was that the thief first has to make a Hide in Shadows check, THEN a Move Silently check. But I can't find where I read that now, and surely that couldn't possibly be right because that would be a combined 2% chance of success
Maybe I'm thinking of their ability to disarm traps, where first they have to roll to spot it and THEN roll again to disarm it, and if they fail either roll they just immediately spring the trap (see the example of play in B/X). God thieves fucking suck
>>
>>94667259
Well fuck me dead. It actually is a Christmas miracle.
>>94667309
I'm thinking of relegating thiefs to a hireling only class in the shitbrew I'm cooking.
>>
>>94667410
FAGs are good people
>>
>>94667309
>I could swear I read somewhere that Gary's intention was that the thief first has to make a Hide in Shadows check, THEN a Move Silently check
That sounds like bullshit to me, those are two different things that happen in two different contexts.
>>
>>94667309
Thieves don't have a Find Trap skill in OD&D btw. FART didn't come into play until B/X and onward, and Gary stupidly added that to AD&D.

But yes, what you're saying sounds like bullshit for exactly the reason that Find And Remove Traps is bullshit.

This gets me wondering: in Delta Dan's "Original Edition Delta" he made it so attempts to find traps and secret doors are adjusted by your intelligence modifier. Is there any basis for that in OD&D or did he just add that into the game so Intelligence does something aside from give languages?
>>
>>94663946
It was pretty straightforward: you built a 3.5e and had them fight in battles. You earned XP each time, more if you won, and assumed to stabilize at or below 0: so in order to "die" you had to get one hit to -10 or get Disintegrated, etc. Characters were "banded" - so, level 1-3 would compete, 4-6, and so on - as pitting level 1s against level 20s isn't actually a competition. I want to say there was flexibility there - a handful of 2s fought in a group with a 4, that kind of thing, because there was a 4 competitor minimum and they wanted to play, agreeing beforehand. I want to say the highest level anyone got to was 7. While there was some strategy in temporary alliances and testing build mastery, it was hard to retain people because gladiator games are only fun for so long - and in that edition, your build game only really took off at mid levels: it was hard to make something "broken" before level 10 - which takes time to reach.

The concept isn't particularly OSR - but I guess if you played a game with more customization (ACKS, maybe, or For Gold & Glory, maybe) it could work - or in a game with many classes (1e with supplements, AOSE, ...) you could potentially do party skirmish. I don't know if the game pvp ever did party skirmish - the girl running it moved shortly after I started playing and it kind of died with her.

Hopefully that helps. And it's a bit different than the module-based PvE competitive play of the TSR era.

>>94667309
Re: surprise, I think I literally did this wrong *this week*. lol

Regarding hallways, a monster is assumed to be able to see in the dark: thus a party with a torch - can never surprise them. Regarding doors - I usually don't worry about the "light under the door" - as it seems fair that 2-in-6 times the monster will notice and not be surprised: however, if the party fails to force the door on the first attempt, the room occupants should never be surprised. Honestly should set up defenses, or hide.
>>
I understand it probably can't happen 2-in-6 times but couldn't you at least surprise a monster from behind while carrying a light source? Maybe by the time you see the monster it's too late to surprise them because they'll notice the light, crackle of the torch's flame, or footsteps from the fuckin army behind them.

Is this all just autism?
>>
>>94668829
personally I think even from behind they'd notice pretty quickly that they're no longer standing in pitch darkness
But I could see the argument for allowing it. I'm sure your players wouldn't complain if you decide to run it that way
>>
I'm a fairly new GM who wants to introduce three totally new players to OSR D&D. I've been thinking about running Tomb Robbers of the Crystal Frontier because it looks like it's an imaginative adventure designed for just that purpose. However, I fucken hated Prison of the Hated Pretender, and that was written by the same guy for the same reason (to be an intro adventure). Is it better than that?

The alternative is mashing Well of Frogs and Through Ultan's Door 1 together.
>>
>>94668829
>>94668865
In that it messes up infravision to have a torch lit, I'd say they'd figure it out pretty quick. It would be a real challenge to surprise in the hall with a torch.
>>
>>94668965
I have not played it, but I've heard Through Ultans Door is tight.
>>
>>94669074
It looks really fun and I'm going to be running it either as the first adventure or the one right after Crystal Frontiers, but I just meant from a "new GM with new players" perspective.
>>
>>94669084
Ah - 10:4.
Will talk to a friend and report back if he thinks it would be a good intro.
>>
>>94668965
>>94669084
Gus is a notorious fart-huffer and his Gonzofaggotry is not indicative of most OSR-branded material. Just do B1 with Moldvay Basic.
>>
>>94669593
This animosity sounds performative desu
>>
>>94668965
I used The Black Wyrm of Brandonsford as an intro module and it worked quite well. We got through it in about two sessions, though we probably could've done it in one if my playgroup wasn't infested with ADHDfags. It's a good mix of NPC interaction, travel, dungeoneering and monster fighting with the threat of the titular black wyrm as the threat of a boss monster.

The one big issue is figuring out how to handle the Silver Axe, but that's for you to use your big-brain GM powers on
>>
>>94669602
Gus thought that masses of ghouls in a level 1 adventure were too underpowered so he gave them electrical attacks on top of their paralysis and high HD in addition to putting them on the wandering monster tables. He's a bad game designer.
>>
>>94667250
Thief is like Scout in traveller, its a dump class for a poorly rolled character. You don't really expect them to succeed or even live very long.
>>
>>94668829
I've been winging it that if the monsters are up to something where they'd be distracted, and the sort to be distracted, I do a morale check for them and if they fail there's a chance of surprise. We're fallible creatures and mess up our checks to notice obvious shit all the time irl.
>>
>>94668965
I've run Tomb Robbers on the Crystal Frontier. Really liked it, it had a lot more exploration than Prison of the Hated Pretender which helped me out. Its got a stronger NPC/quest drive than I tend to enjoy but it worked well as a short game for motivation. Its a strange setting in the actual sense so its probably worth considering the players, their general game/fantastical background and what you enjoy. I was on the
>slow build to strange
train for a while but have experimented with just jumping in and that works too if you pitch it well.
Also ran the first level of Through Ultan's Door and found it to be quite good, it was a while ago and iirc there was something about the encounter chance that was odd but otherwise had a good time.
Well of Frogs looks really good though.
>>
>>94670116
Just because someone mentions Tomb Robbers of The Crystal Frontier, a Mithral-seller OSE-compatible module, available for only $7.50 on DriveThruRPG, you think they're a shiil? Take your meds, schizo.
>>
>>94668713
I think if you are running a level 0 death funnel PvP arena may be something you could do.
>>94670089
If you read the post and the reply chain you would see that the bulk of that post is an answer to something I asked him.
>>
>>94665296
>If there's a monster there, they'd have seen the light from underneath the door crack
The listen check in the first place is assuming that those on the other side are trying to be quiet. If you manage to sneak up on it, you should assume that the listen check auto-succeeds with no roll.
>>
>>94669659
I actually used this before during a one-shot with my usual RPG group. It was a bunch of fun, but I'd rather play another adventure rather than retread it (even though my other group only got four hours into the adventure).
>>94669922
Thanks for the rundown anon
>>
>>94670271
Not sure how your deficiencies of character are relevant to the conversation.
>>
>>94658339
The bros and cags are, respectively, about 8 & about 12 guys.
Hardly cultures
>>
>>94670576
Not all FAGs are even aware they are part of the elect, but they will find their way to the embrace of our community.
>>
ITT I learned that I often FART when I play my FAG.
>>
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>Mfw I’m going to put the other Carcosa hexcrawl modules together for an expanded southland

I could also probably steal from Purple Planet and convert it into LOTFP to expand the Radioactive Desert.

The *FUN* will never end for my players.
>>
>>94670724
Based fun enjoyer
>>
>>94670724
What little was shown of Planet Algol from an old DCC Day pack can fit on Carcosa as well.
>>
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>>94670795
And while we’re speaking of expansions; is there a alien/weird fantasy ocean bestiary? I know there’s Weird on the Waves that’s more pseudo historical from my glance. If the players ever venture out into the “normal” ocean or the lightless sea it could be really useful.
>>
>>94671014
Not really, but I would recommend Devastation Drive-In and its sequel, which contain weird aquatic and semi-aquatic beings.
>>
>>94669693
>Gus thought that masses of ghouls in a level 1 adventure were too underpowered
balance doesn't matter in osr games, so it's fine
and combat is a fail state. they should be avoiding the ghouls regardless
>>
>>94672713
Just sort of givin'er huh? Have a (you).
>>
>>94671014
The monster overhaul has a section just for aquatic stuff, and several of them are designed to be of unusual type, with variants
>>94672713
>combat is a fail state
I don't know where you heard this, but not only are you wrong, your retarded
>>
>>94672844
Fuck off skerples
>>
I'll be starting a D&D campaign with some family members and my wife soon, hopefully it takes and everyone enjoys it. One of my sisters is into modern D&D but she seems to enjoy the character building thing more (actually, the writing more than the crunchy building, mysterious bard tieflings and all that bullshit). The other sister and her husband are currently playing WoW, so I know they're at least into the fantasy swords-and-magic thing. Fingers crossed because I'd love to also get a table going with another friend group. Been so long since I've gotten to run any D&D games, and if I'm fortunate I might hit a jackpot.
>>
>>94671014
Probably not a full bestiary but it it sounds like a thing Elf Maids & Octopi would have tried at some point. They had a gonzo scifi phase and a pathological need to make tables.
>>
>>94650270
Initiative is equal to weapon length
>>
>>94675274
If you want the sister to play and enjoy herself, throw her a bone once and again re: character development, and the 'story' of the game. Its very unlikely that the tactics of either character choices or moving through a dungeon will interest her, but her occasionally finding some little clue that the dungeon she is in is somehow related to her character on a personal level will scratch her itch and do you no harm.
>>
>>94676122
Wrong.
>>94650270
Polearms are already the best weapon. You're retarded
>>
need input on enemy idea- Scorched zombies. 1HD, 8AC, clubs and bite attacks, the whole kit and kaboodle of zombie immunities, but when they bite a player, it delivers a lethal dose of radiation requiring a death save (or dies within 1d6 turns) or, if the save is passed, simple does 2d6 damage. I took the main idea from AS&SH's giant radioactive ants.
They came to be because the players set off a giant keg of gunpowder in a demonically-influenced cult dungeon set in a former ICBM base. the burnt corpses of the cultists arose, influenced by daemonic energies, radiation, and simple malignant magicks.
>>
>>94679939
Very nasty attack, although 1 HD seems a good balance. Do they have zombie slowness? Is there a way to stop the death?

>>94680118
Are you truly going to argue that there are billions of sub-cultures?
>>
>>94680336
they are as slow as standard zombies. I'm thinking for a way to stop radioactive exposure, either a cure disease spell, or a philter made from the crushed and liquified body of a plant adapted to filter out radiation (its a dying earth setting and nuclear war has happened far in the planets past). However, i havent decided where I want that plant to grow, if potions are commonly available etc. knowing my group, they'd see the potion and go "eh, who needs that." but they accept that their characters could die at any moment since its an old school game.
>>
>>94676249
People running B1 and posting their modifications/fill-ins would be really neat to see. I'm ramping up to getting a player to DM instead of me all the time and have been considering passing them a copy.
>>
>>94679939
Mechanically similar to killer bees, albeit with 1/2 hd more.
Very cool friendo.
>>
>>94680336
>billions
I'm not arguing that there's any specific number of subcultures, because ultimately you could find them for almost anything. what I am arguing for, is that just because it is miniscule, doesn't mean that a cultural movement doesn't exist, even if you don't like or agree with them. (I don't).
/osrg/ is a subculture movement too, and theres probably only thirty regular posters here.
Social clubs centered around an ideology are subcultures, no matter the size of the slice.
>>
>>94658852
>>94658885
I like mettle. Quite aside from the fact that morale is already a thing, I think mettle sounds cooler, and at least to me, seems to fit at least a little bit better vs. stuff that's less obviously about bravery and high spirits.
>>
>>94658870
>>94658850
I'm still really curious to find out what anon meant by this
>>
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>>94680635
Just to hazard a guess
>>
>>94680635
They've misunderstood the table anon posted above
>>
>Loot the supply camp of a cult we've had problems with
>30k in gold, supplies, prisoners, ect
>Most of it has to go to the troops to keep them fed for another month
Such is life in the zone. At least we managed to fuck over our enemies
>>
>>94679939
>>94680374
If its suppose to be a low level threat I'd telegraph it a bit to get across that they're more dangerous than
>normal
zombies. Some sort of glowing radiation or exaggerated entropic withering in their presence.
Depending on how much you want to lean into the ICBM facility, broken earth stuff, a few anti-rad
>potions
as IV bags scattered through the dungeon facility, or as a rare but known relic of healing power isn't a bad idea.
Accepting that your character can die at any moment is important but those moments should be because of bad choices players had some information about rather than at total random.
>>
>>94680485
> probably only thirty regular posters here.
When we still had IP count we were around 80+ on the regular. Watching /osrg/ go from 30+-50ish being the end of comfy and into garbage fire war never ending was a hell of a ride.
The simultaneous multiplicity and siloing of consumer identities as subculures through constant social media engagement has more or less rendered the distinction between high, low, mainstream and subversive/counter culture entirely outdated as models. Access is simultaneously totalizing and narrowed by aggregators and internet access. There are no subcultures, there are only flavours of soda additive to be mixed and discarded as desired and required.
>>
>>94682145
>Watching /osrg/ go from 30+-50ish being the end of comfy and into garbage fire war never ending was a hell of a ride.
It's true, this was and is a fucked up time.
>>
Stonehell or Arden Vul?
>>
>>94684104
Are you playing Labyrinth Lord or OSRIC?
>>
is having an apocalypse that is inevitable and will massively alter the landscape of my world hickman faggotry or is it effectively the same as just having an event happen on a calendar that the players may or may not participate in
thinking of using role-aids apocalypse book
>>
>>94685223
I think a better question is whether it would impact play. When portals to Hell are opening and the Damned swarm the land, there's going to be less dungeon-delving fro treasure . . . Which means slower progression, higher engagement thresholds for leaders, increased for co-operation with groups, and possible absence of divine healing.
>>
>>94686864
>and all that happened while we were on a boat? Damn!
>>
thats a good question.
Perhaps the entire world has become a hostile world of treasure and overworld dungeons, with few safe spaces in between.
just a thought. I dont think im gonna do the apocalypse, but its fun to toy with the idea.
>>
>>94686897
An alternative to a global apocalypse is a regional one, like The Rain of Colorless Fire or The Fall of Myth Drannor. Such events definitely have campaign impacts but allow parties a great amount of leeway on how to interact with them.
>>
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>>94687020
Funny you guys mention it, my players just ended up inadvertently "destroying" a hex in my campaign. I'll be posting the session report when the next thread starts up. I'll tell you right now though, they have a curious mixture of pride and "ah fuck did we do that" going on. Player choice impacting the world and/or region is a great time in my book.
>>
>>94684104
Stone hell by far is the best megaFAG
>>
>>94687020
yknow thats a smart idea. im gonna put a doomsday switch at the bottom of an inhospitable carving inside the land.
>>
running session 2 for group B of my AS&SH campaign. very excited- they're returning to the dungeon only to find the fire they set blew up some kegs of powder, which further disturbed the daemonic spirits inhabiting some old nuclear material within the silo. The walls collapsed from the explosion and formed a cavern of sorts with the remains of the internal walls all that remains of the former structure, alongside the missile hole, which is now filled with hundreds of thousands of grasping, screaming hands.
The entire thing is now filled with the scorched zombies I posted about in the thread earlier, and "Glow-Bones," radioactive skeletons that imbue those attacked with Ray of Enfeeblement.
The look on their faces when they walk past the entry hallway and find a massive, nightmarish cavern is gonna be great
>>
>>94685223
>>94686897
Depends on how much the player activity can engage with it.
>big war, factions, new invaders, players can deal with, avoid, etc.
>end of the world actual apocalypse, not much the players can do
One is good, one is shit. See if you can figure out which.
>>
>>94684104
Arden Vul.
>interesting but still generic unique fantasy setting that the dungeon hinges around
>the dungeon makes more sense and has more history woven in than stonehell
>hexmap and info about the town you base dungeon expeditions out of, which stonehell doesn't have
>way more dungeon entrances, interactivity, etc. Less "featureless empty rooms" than stonehell.

Don't get me wrong, stonehell is good. It's VERY good. The organization and ease of play blows Arden Vul out of the water. But if less ease of play and a bit more prep isn't an obstacle for you, go for Arden Vul. If it is, go Stonehell.
>>
>>94689036
>interesting but still generic unique fantasy setting
Unironically confused by this. Not trying to troll, just... what? Generic unique?
>>
>>94689036
Damn, that looks cool, but $109 for a pdf is wild.

Yes, I know that it's probably uploaded somewhere, but I prefer to support the individual creators because making this shit is hard.
>>
>>94690787
LMAO you're an absolute Bozo just download the PDF for free
>>
>>94691109
I did, but I would've liked to have given them some money for it. Just not THAT fucking much.
>>
>>94691149
honestly just try and find whoever made its paypal or something and just dm them 20$
>>
>>94691181
>I stole your shit because I didn't want to pay what you were asking for it, here's twenty bucks though
kek
>>
>>94691210
AL: CN
>>
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>>94649341
Oh yeah, it's hexmap time.
>>
>>94690787
>>94691149
>"support" the "creators" of "content"
Yeah buddy we don't do that here, that's exactly what makes parassites like >>94661688 keep coming to this place.
>>
>>94692924
That's interesting: what are the wooden chits for?
>>
>>94692924
Very comfy looking. I like it.

>>94693348
Looks like little hexes to represent different terrain types. I think I see location names and features on some of them.
>>
>>94689979
The setting is unique, but at the same time fits fantasy and d&d stereotypes. It's basically the roman empire if it had lasted into the medieval age (on a fantasy map, not a European one). Very Byzantine, complete with artwork of characters wearing lamellar. There's friendly, "civilized" goblins that are used as slave labor. Aforementioned fantasy Rome also used to worship the Egyptian pantheon of gods before switching to a more fantastical pantheon shortly after its near-fall. Humans are split into four broad cultural/racial groups with no statistical differences: The Archonteans, who are Mediterranean-themed and are the fantasy romans, the Wiskinga, who are Norwegians who literally worship the Norse pantheon, the Khumus, who are Mongolians, and the Thorcinga, who are a multi racial people with a vaguely Anglo-Saxon culture formed out of the people on the continent the megadungeon is based on intermingling and race-mixing with the others and other, unnamed races (they're explicitly said to "range in size and coloring" and the Archontean scholars theorize them to be a "hybrid people"). The demihumans are kept generic and familiar, though there is a note about many dwarves being teetotalers and their craftsmen not liking beards. Any more revealed would spoil the dungeon.

So it's pretty traditional by fantasy settings, it just has weird shit.
>>
>>94693335
Does Aug even sell anything?
>>94690787
Just run it my guy. No one is going hungry over you playing a hobbiests self published mega dungeon.
>>
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>>94693348
>>94693835
Yeah, different terrain types. Mountains and pines to the west, grasslands to the northeast, desert to the southeast. I want to glue magnets to the underside and maybe make them removable.
I'm torn whether I should make the map 3d, or just color code the hexes. Here's a slightly updated wip.
The sheet is for GM only and will have notes on each hex's interesting locations or possible encounters.
>>
Originally inspired by this, but I'm not using a 3D printer and thus doing this hardmode.
>>
>>94693966
>Does Aug even sell anything?
NAYRT but no AFAIK, he just makes comfy videos and blogs a bit. He doesn't even namefag in a non-legitimate way anymore, I don't know what crawled up Anon's ass, but it died in there.
>>
>>94694071
O shid, that's awesome. Do you have links?
>>
New fred.
>>94694672
>>94694672



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