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MERRY CHRISTMAS TO ALL AND TO ALL SOME GOOD SCYTHE

Pastebin: https://pastebin.com/h8Tz2ze8

Previous: >>94635533

This general encompasses all board game genres, whether it be Euro, American, Warfare, or Card-driven

>TQ
Merry Christmas anon, did you get any good loot this holiday seasons?

What should naughty anons get in their stocking?
>>
Sidereal Confluence and Concordia
>>
>>94664446
last year i wished for a boardgame group but only got the fine folks from /vm/tts/
I stopped wishing for boardgame things because clearly i'm on santa's "purgatory" list
>>
>>94664446
>Merry Christmas anon, did you get any good loot this holiday seasons?
Splendor Duel and TTR: Europe
>What should naughty anons get in their stocking?
Lumps of plastic
>>
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>>94655924
>Throughout the year I played 556 times on Tabletop Sim and 359 irl
>Almost a thousand plays in a year
>I at most get to play 1 or 2 games every 2 weeks
>>
>>94664446
>What should naughty anons get in their stocking?
You get picrel, and are compeled to complete it that night.
Alone.
Lurid degenerates get the 2500 piece box.
>>
>>94664571
I mean you could probably play 100 games of so clover in the time it takes to play hegemony 5x, so I'd say it's all about time spent with a game.

That said, the anon in question does seem to play a LOT
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>>94664446
>Merry Christmas anon, did you get any good loot this holiday seasons?
My wife gifted me Arcs and the Palette expansion for Bullet.
I am pleased as punch, hope to get them to the table soon.
>>
Did you guys get any board games for Christmas? I got Kemet and Summoner wars!
My copy of Kemet was missing one of the red pyramid top pieces, I had to open a support ticket....
>>
>>94664571
technically he might be counting one session as multiple plays, like "we played 3 games of Pax Ren back to back to back, better log that as three separate instances of gaming" or some accounting shenanigan like that
thank fuck there's no standard or overseeing body for counting how many board games you played, i don't wanna file taxes on cardboard tokens and wooden cubes that i call "trade goods and resoruces"
>>
>>94664550
Just play solo
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>>94664798
>technically he might be counting one session as multiple plays, like "we played 3 games of Pax Ren back to back to back, better log that as three separate instances of gaming" or some accounting shenanigan like that
I fail to see how that is an accounting shenanigan. For those of us tracking our play stats, we log each game individually.
>>
Oh snap its >>94664813 the gaming police. I hope I don't get audited.
>>
>>94664852
Around stats, never relax
>>
>>94664798
How is 3 different games of Pax Ren not 3 different games of Pax Ren? If I take a shit 3 times a day I don't count them as just one big shit.
>>
>>94664852
Too late.
Papers please.
>>
>>94664768
got myself The Gang
might get Summoner Wars yet too....
shelves are full though
>>
>>94664446
>Merry Christmas anon, did you get any good loot this holiday seasons?
Yup, got loop and santa monica. Both for pennies, both didn't sold their first print in my country. Excited especially for loop since my friend bought a copy and i can leave mine in foil until i test it
>What should naughty anons get in their stocking?
Monopoly.
>>
I feel like a petty faggot for it, but every year I see the gulags supporter bar and hope they fail to reach their goal. What are people supporting it for again? Hosting costs? I mean 99% of why it is used so widely is user created content. I could not even tell you what content the gulag produces
>>
>>94664446
first for gmt has no games
>>
>>94665352
I haven't glanced at the gulag in like eight years and I can't imagine why you still do

Organic content is sometimes available here but not consitently and there's nowhere else
>>
>>94665440
You sound like a sour grapes faggot. They have a lot of great content but the community is shit so I treat it like a Walmart, go there, get my stuff, don't interact with the locals.
>>
>>94665521
I don't go to walmart either

It doesn't matter what they have, for reasons
>>
>>94665440
Idk anon, why would I refuse to use the biggest bg database and host of usergenerated content? I'm not using it as a forum to discuss how women in gaming get discriminated against if that is the implication.

Though it should be obvious that - sadly - indepth strategic discussion is mostly reserved to the gulag just for the lack of alternatives.
>>
>>94664798
What a weird post. Why would you even keep a record of your plays if you find it to be that much work. I would blindly assume 99% of people that record their plays would make that 3 instances of pax ren because it otherwise doesn't make sense.
>>
>>94664446
Gave Keyflower to the grown ups and DroPolter to the kids. Didn't get anything fun from anyone else random just sad kitch detritus to clutter the home and make us feel old. Looking at boxing day sales as a palate cleanser. Lisboa is cheaper than it has been in a couple of years and I am considering it. Not sure how much I will like it as I like high conflict games.
>>
>>94665352
Why it called the gulag. Are you bollocks?
>>
>>94666302
Oh, it's one of our dear anons who either believes, or pretends to believe that any opposing opinion is the personality in question and continually derails threads in attempts to fit in as an obvious newfag. It would be embarrassing not to know gulag has been the term for bgg here for aeons, but I still hope you had a Merry Christmas because community outreach for the disabled is important.
>>
>>94664768
Bought myself Inis, and got Ra from my brother. My dad got me Comic Hunters but I'm not really big on comic book games. Not sure where he heard about it, other than he thinks I'm a nerd.
>>
Anyone here play Voidfall? It seems to fit my want for a 4x game with a good solo mode but Ive seen everyone say that it has so many goddamn components and setup is such a pain in the ass that it becomes not worth taking out of the box.
>>
>>94666581
if you're autistic enough to play a 3-4 hour 4x game solo, you've probably got space to keep it set up and not need to worry about the reviewers bitching
>>
>>94664768
Nothing because I’m moving soon and explicitly didn’t want more boxes I’d have to pack
>>
>>94666581
It's a great euro, not a great 4x. It's still very fun but you have to play with autistic people and I think the solo mode objectives are too much 'either it's free or impossible' rather than challenging. You either have the resources this round to do it or you're fucked because you're too far away.
>>
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>>94665352
They have these worthless videos that no-one watches, so I guess that. I'm almost amazed at the terrible viewercounts these videos have despite being advertised on the front page of the english speaking board game community.

That aside, there's still value in being an easily accessible archive of content of board games, and outside of the forums, I've never had an issue with it. The only thing I don't like is how people act like BGG operates on a shoestring budget and that BGG needs my money or else it fucking dies,.
>>
>>94665829
Depends on the game for me, for longer games it's every instance, for short shit like Werewords where a games lasts 5 minutes, each evening is one game
>>
>>94665099
It's only one games night. Therefore it's only one mark on the calendar.
But clearly i'm not autistic enough to "get it" so i'll stop trying. Have a happy New Years' eve, you stats autists.
>>
>>94666581
>my want for a 4x game with a good solo mode
Have you tried Videogames?
>>
>>94666581
Played it yesterday. Yes the setup/teardown took a while. Hope you like assembling and disassembling standees.

Didn't feel like 4x at all. Felt like Lacerda trash.
>>
>>94667404
Yes, they suck.
>>
>>94666379
You are clearly bollocks. Nobody gives a shit about your videos man
>>
>>94667393
if you played 3 different games what are you supposed to mark? just the first one?
>>
The problem with being that guy that only buys their games used, ding and dents, or massive discount is my wife just doesn't know where to buy games for us. So she got me a custom Monster Hunter neoprene playmat instead, I love my wife.
>>
>>94667315
Agreed, especially about the last part. Oh and I completely forgot about these videos. I have no idea why but they always struck me as dangerous people, all faux smiles and inoffensive banter, yet frighteningly close to snapping. I suppose the hugbox community not caring about gulag conent at says all you need to know.

>>94666302
>>94667519
I thought it was merited last thread but this is just embarassing anon
>>
>>94667393
How are you interested enough to keep a record, yet do it in a very arbitrary way?
I get it if it's like >>94667376 but you already talked about pax ren

>Calendar
Wait scratch that, I think here's the core of the disagreement. Are you making entries in your calender for recordkeeping?
>>
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Big haul this year.
>>
I found war of the ring 1st edition in the attic, I bought it back in the day and then completely forgot about it for a decade+.
Why am I getting filtered by the rules?
>>
>>94667315
I only watch the videos featuring Deborah
>>
>>94668139
Wasn't it camilla you've been lusting over for years anon?
Don't even know who deborah is
>>
>>94667919
>Mix of german, english and polish(?) games
I admire your dedication. That sure is a box of (mostly good) lightweight stuff, but tranny island does stick out like a sore thumb there
>>
>>94668062
Second ed has a horribly structured manual which is more or less the only reason there's a 95% chance you'll play your first game incorrectly. It might be my favourite game yet I am still fuzzy on some rules, eg can you leave back companions if you as the defender attack out of a besieged stronghold?

Point is, I imagine first ed is even worse. You're merely filtered by one of the worst rulebooks in boardgaming
>>
>>94667919
>what am i in for?
>>
>>94664446
I got slay the spire for myself and in a few days I'll get thunder road vendetta.
Maybe this will be the year I get mage knight along with the recent expansion being released.
>>
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>>94664571
>>94664704
Yeah Clover, Werewords and Bullet do inflate the stats a little bit, that said I am pretty fortunate to have constant games, both irl and online with fellow anons. 876hours of game time this year is really good and I enjoyed every second of it.
Looking at my top 10 based on playtime gives a better picture, even when the games are simply longer in general, I did play 'em quite a bit.
>Through the Ages - 59 hours
>GWT - 50 hours
> Clash of Cultures - 37 hours
>Horseless Carriage - 34 hours
>So clover - 31 hours (lol)
>Pax Ren - 29 hours
>Barrage - 28 hours
>Pokémon Master Trainer - 23 hours
>Merchants & Marauders - 21 hours

Pretty neat looking back at what I spent most of time with, absolutely worth it. I'll say that sometimes So Clover is more brain melting than games like Pax Ren and you'll probably agree with me if you saw some of my friends' clues god damn

>>94667376
Yeah this is a good idea, I intended to do it like that because it's kinda tedious to do when the game is so short (especially if you want to add which roles people were) but it felt kinda wrong not having separate entries. Fuck roles though, it's not like I'll really want to see how often Mayor/Villager wins vs Mayor/Werewolf and stuff Fuck, or do I?
>>
>>94668294
Man I can't stand that phrase. It's up there with
>Rate my haul
>Should I back this [game I haven't spent a second looking into but I like the minis]?
>>
>>94667919
Patchwork and lost cities are breddy gud
>>
>>94668139
Excellent taste

>>94667919
>Igroljub
Happy independence day
>>
>>94668555
All this stat talk is making me consider wanting to record games as well, but I'm afraid I'll become obsessed with properly recording them and having a balanced amount of games played that I'll miss the point.
>>
>>94669102
I can certainly recommend it. Bg stats is the only app I ever paid for and it is super convenient, but you know >paying for apps

I recently posted my startling discovery that, despite what I thought we were doing, like >30% of our game night is non-gametime; eating, deciding what to play next, set up and teardown. It really made me reevaluate how useful a few trivial things like bowls to store components and setting up games before the crew arrives are. Oh, and I've gained an appreciation for games that manage to are both heavy and expansive yet easy to setup.
>>
>>94669170
>games that manage to are both heavy and expansive yet easy to setup
A man needs names.
>>
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>>94669298
Seconding.
>>
>>94670149
>>94669298
Archipelago, Dune, Pax Ren, Mage Wars unless you count spellbook construction
Also allegedly eclipse 2e

Mind that I said nothing about ease of teardown
>>
>>94667315
I'd use their webstore a lot more if they didn't have assrape shipping prices. Seriously, 12 fucking dollars for a package smaller and lighrer than a shoebox.
>>
>>94670900
Eclipse is weird, it's super easy to set up because of the integrated trays, you can get the game out in maybe 3 minutes. Tearing it down though? A nightmare, since EVERYTHING go in a specific tray or bag. Still, easy setup means it's more likely to come out. Teardown means you got to play it.
>>
is onitama based or cringe? should i get any expansions? from what i've read there's one that makes the game asymmetric
>>
>>94671029
Funny semi related story. I bought argent used, and apparently the guy selling it not only sleeved everything, he also labelled the bags including a list of #of components inside. Neat, might just go along with it if that guy already went through all that trouble I thought. For all of 20 seconds, then I realized what an insane and borderline masochistic undertaking it would be to not only search and gather the components but also find the corresponding zip bag. Pure unadulterated autism.
>>
>>94668634
>just finished playing this game, what did I think of it

>>94667919
I like carcasonne ghosts since it promotes making bigass cities you build more people into.
>>
>>94671151
>just finished playing this game, what did I think of it
These are good posts tho. We're here for board game discussion, and that's exactly what those are. Initial impressions may not be as deep but they offer an interesting perspective compared to a sort-of review-esque post from an anon trying to pass off as some pseudo intellectual who watches too much susd.
>>
>>94671426
>These are good posts tho
these are posts utterly devoid of content. they're lazy bait at best. what the hell are you talking about.
>>
>>94668634
>bout to marathon Red Dust Rebellion, what am I in for?
>>
>>94671631
I'll take those over the "haha us glowies amiright plebbit haha" posts any day.
>>
>>94671426
>>94671631
I think anon was talking about the "please give me an opinion about the game I just played" posts.
The quick rundowns and first impressions however are extremely welcome
>>
>Guy in my playgroup has started to regularly buy games
>Majority of them are good with some slop inbetween
>Don't much mind, I'm just glad it's not just me and one other guy that get stuff
>But
>BUT
>He keeps bringing new games, asking us to play them and then turns out to have not even skimmed the fucking rulebook let alone know the rules well enough to teach

Be careful what you wish for
>>
>>94671976
Tell him you're not interested in playing games unless he's read the rules. You know, like an adult would.
>>
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Lets have a friendly, non cia, information gathering questionnaire.
>Favorite game to play with your parents
>Best party game / wargame
>Best game for "combos"
>Game that would skyrocket in your rankings if it had a different theme
>Bonus: most underrated game
>>
>>94672185
Not happening, FBI
>>
>>94671046
I believe base game is enough or if you will play a lot you may buy Sensei's path which have only 16 new move cards, nothing else.
>>
>>94672185
I like playing Splendor and Boop with my mom.

What the fuck is a party wargame? Quartermaster general looks fun, I might pick that up at some point. But for a big crowd, Tumblin' dice is great. Easiest rules ever, lotta energy, and I have enough dice for nine players.

Dune Imperium for sure, getting a nice agent or reveal synergy in that game feels soooo good with how "oppressive" it generally feels. I fucking love the push-and-pull between struggle and reward DI has.

Rococo is great, but "Bougie french dresses" is a hard sell to a lot of people. If it was rethemed to be a muscle car showcase or something it'd be easier to pull out.
Ra's theming is also entirely superfluous, it could be about a state fair and nothing would change.

I can't say I own any good games that are "underrated", a lot of what I have is fairly well known. Maybe Hibachi or Railways of the World?
>>
>>94672185
Century: Spice Road
Undaunted: Normandy
>>
>>94672185
>cluedo
I know it's profoundly flawed, but the roll to move induces hilarious rages and pouts. Everyone is good at the deduction so most of it is false accusations to misdirect or attempt to steal the win.
>Telestrations/Here I Stand
Bizarre split category anon. Good games that bestride the two have been AGoT2e, Cyclades and Dune OG.
>MTG, Netrunner, Innovation, Mottainai
>nothing
I don't give a fuck about theme though I think the final category would have done fsr better with a different theme
>Ginkgopolis
Great game. Simultaneous turns means it plays fast. It's cutthroat, but not to the point of removing opposition from contention early. It rewards skilful play while having enough randomness that lower skill players can clutch a win every now and then. The hippy city theme is almost antithetical to what the gameplay is though and I am sure it would have done better with some sort of turf war or capitalist property cartoon theme.
>>
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>>94672982
>Great game. Simultaneous turns means it plays fast. It's cutthroat, but not to the point of removing opposition from contention early. It rewards skilful play while having enough randomness that lower skill players can clutch a win every now and then. The hippy city theme is almost antithetical to what the gameplay is though and I am sure it would have done better with some sort of turf war or capitalist property cartoon theme.
>>
>>94672054
A lot of spineless people in /bgg/, that’s a very big ask of him
>>
>>94671976
i know there's a SUSD video on "the teach", and i'm sure it mentions that it's bad etiquette to not know how to play a game before bringing it. send that to him
>>
>>94672185
that's a unique collection of games
you that deep into the hobby? or do you not pay attention to what's popular?
>>
>>94671976
The purchase is the greatest burden in tabling a new game. He may have some sort of issue that prevents him being a good teacher (nerves, dyslexia, ADD or ADHD, cognitive strain during the work week), he could even just be too vague to realise that he's the perpetrator of a faux pas as the burden of the teach can be pronounced, but you can definitely tell him to bring a bgg cheatsheet or similar at the very least and that can be a bridge to tackling the greater issue.
Good luck.
>>
>>94672185
>>Favorite game to play with your parents
The Crew
>>Best party game
Decrypto
>>wargame
War of the Ring
>>Best game for "combos"
Race for the Galaxy if that counts
>>Game that would skyrocket in your rankings if it had a different theme
wouldn't know. theme is important enough to me that i'm not playing games with themes i don't like. probably an anime game, like Bullet Star or something like that
>>Bonus: most underrated game
Bus
>>
>>94671976
>>94673609
>The purchase is the greatest burden in tabling a new game.
not trying to pretend like i'm Richie Rich over here, but hard disagree. i love finding new games, researching them, buying them. i have to restrain myself to not buy too many games. it's not a burden at all to me.
but i HATE learning how to play, and if a game is weighty, the first play(s) until i really know a game well. my wife learns and teaches almost 100% of the time. even if i do know a game well, i'm usually not good at teaching other people. you're right about some people having issues that prevent from being a good teacher. that doesn't excuse it though, he should at least be attempting to learn as well as he can.

since this guy is just starting to buy games, i'm guessing he hasn't been in the hobby long and it just hasn't occurred to him that it's rude to be learning the game for the first time with your friends. someone just needs to tell him.
>>
>>94673724
that being said though, if some in your group have more money, and others make better teachers - it's whatever works for your group. have a discussion. maybe the rich guy can buy games that the poor guy wants, and poorie can be told ahead of time to learn the game and teach because he's the best at it.
>>
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>watched buddy defcon suicide with his own five year plan hitting his duck and cover sitting in my hand
>teach him radlands after, is big hit
>wife was playing TGZ online in the other room vs another pal that couldn't make it
Comfy boxing day gaming, hope anons have had a lovely holiday season in general.
>>
>>94671976
I don't really understand this. Part of my buyfagging process is getting a game and then learning all the rules. I've probably got a half dozen games on my shelf that I haven't gotten to play yet but I could immediately start teaching if I got the chance. Some of them I have even rehearsed teaching.
>>
>>94673909
I always rehearse teaching a game. Or rather, I learn the game, set it up and see if I can explain it in a coherent way; then play a few turns multihanded. There's few more annoying things than nailing the teach (hate that word for some reason) and then stumbling upon some edge case that makes you grab the manual turn 1.

It's all very autistic, but time with bros is the most precious resource and I'm not going to waste our collective time together looking through rulebooks or gulag posts
>>
>>94673872
Sounds extremely comfy indeed.
>>
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Bought a copy of AGoT2e on the cheap for components to prototype shit I have been working on. Any point playing the game itself? Seems like bloated and lacking facilitators for much real politicking from a skim read of its rules.
>>
>>94675379
man, base TI4 Xxcha was so naïve, so innocent, only ever being fancy is the most irrelevant way, via the Agenda deck.
now in PoK and especially with their Codex 3 hero, the Xxcha Kingdoms are a powerhouse of antiair defences and extreme economy, abe to pressure basically anything with their main fighting unit of flagship + mechs sending waves of space cannon all over the map, with warsuns providing extra support because they ran out of smaller ships to build.
I'm excited for the second expansion, wanna see what new bullshit it'll introduce, hoping for objectives rework so fight-focused factions aren't locked out of the game if/when there's too many economy objectives like "own technologies" or "discard trade goods".
>>
>>94675390
Played dozens of games of agot 2e in college usually with 4-6 players, I would say that it is worthwhile if you want a long wargame somewhere between axis and allies and diplomacy. No dice to roll only blind reveals of turn orders and combat cards which led most of the time to raids burning out raids and stalemates that needed to be broken through other powers or "the good card" in any given players deck.
>>
>>94673609
>The purchase is the greatest burden in tabling a new game
hard disagree. if anything the guy who keeps buying games and forcing the teaching on others is a burden on the group.
>>
>>94675379
Pull your zipper up, young lady.
>>
>>94676209
F
A
G
>>
>>94672054
>>94673520
>>94673609
>>94673724
>>94673909
Whew bros, I only meant to rant a little. He does get enough shit for it.

But I also disagree that the purchase is the greatest burden in tabling a new game. That'd easily be finding a date where 4 or even more people are available. In fact, purchasing it is probably the easiest part, seeing how many utter faggots have walls and walls of games. Even learning and teaching them is harder, and these also pale compared to the challenge of having enough time

I sometimes wonder what the fuck I did with my time before I had children and a job
>>
>>94677428
TALK TO HIM YOU COWARD OR I WILL
>>
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Alright, I think im retarded. Ive read through the new angeles rulebook and tried to play a testround but im not sure on how it all runs. I think it is

>go through the assets one by one until they're out, then produce, then do the event, then go to the next round with new assets based on how many the event told you to put out
>after this round you do the investment and the city demands
>you only draw cards indicated on your faction sheet when it is YOUR turn, in other words, youre the one making the starting offer this round
>the amount of assets you put out every round is the number on the event you just resolved
The rule book says that every player ends up being the starting player an equal amount, but I could easily construct a situation in which you couldnt get an equal amount of turns for everyone. There are more events than event resolutions, so not every event is played, and some events put out more asset cards than others.
>>
>buy expansion
>box contains an advertising leaflet in which the expansion is billed as a future release that's so far out they don't even have promo art for it yet
wut
>>
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Finally got FFO, didn't realize they actually got the full on autistic German (redudant I know) dev to do the expansions. Hoping he can contain it to finish the Arle expansion.
But for FFO, is there a close-to-official variant on how drawing occupations? Seems like draw 2, keep 1 is the way to go.
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>>94678100
also found it really weird they didn't outline which occupations aren't 2 player useable like the Agricola cards, I think it's bc the 2 player variant came later but still
>>
>>94678100
>variant on how drawing occupations?
just do what the rulebook says and draw 1 every time you're instructed to draw by the actions you do? what's wrong with that? and don't say anything about "muh combos" since if you really wanted to do combos you'd play an engine builder and not AFfO
>>
>>94678055
Yeah I always get the feeling publishers only change the leaflets every decade or so, it's really weird
>>
>>94678100
I'm with >>94678147
The only difference is that we usually draw 2 starting occupations and discard the other the moment one gets played.
>>
Is it just me or is Scythe a really mediocre engine builder with stupid combat tacked on basically as an afterthought? I have some friends that really like it and I honestly don't know why.
>>
>>94678602
It's not just you, Scythe might be one of the most controversial games on the market for that reason. And I mean TRULY controversial, because it has loads of people that love it, and an equally big crowd that hates it. Something like Monopoly isn't controversial, it's just shit.
>>
I've tried some roll/flip & writes lately. I always avoided them as they just didn't interest me. Ganz schon clever is legit good. Interactive, quick turns with some nice combos and no useless tacked on theme. Can't say the same for others I've tried. Most seem to be just solitaire puzzles with minimum "interactions" and no exciting combinations or clever plays.
Any games of this type, roll/flip & write, you would recommend?
>>
Bullet kommandos, are the new expansions worth checking out? The cats one as a theme does squat for me, but if the kits are engaging, I can learn to dig them.
>>
/bgg/ -

How many games is definitely too many?
#'s only
>>
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>>94678651
The best roll and write is Big Boggle, I must have played 100 games of this old-ass version I got at a garage sale with my mom.
>>
>>94678602
nah i've heard it's mediocre enough for that to be my impression of it without having played
that being said, engine builder + combat + unique theme....i get what draws people to it
>>
>>94678711
105. Assuming you play two games a week, you won't be able to play every game in one year.
>>
>>94678711
For the average consumer, I'd say over 20.
For the hobbyist, I'd say over 100, assuming you play different two games a week, meaning you'll get to play every game once in a year.
For the enthusiast, 200, assuming four games a week.
>>
>>94678711
250
>>
>>94678651
Cartographers is pretty alright
>>
>>94678678
Nothing about Bullet is worth checking out.
>>
>>94678651
How is ganz schön clever interactive?
I've only tried a few x and writes, most of them online, and I've come to the conclusion that I will ignore the whole genre if there isn't some major shift in design
>>
>>94678711
[However many I ow at a given moment]+5 seems to be pretty good

The real answer is it depends on how often you play. I have one long session roughly each week and feel like my self inflicted hard cap of 60 is already too many; there's enough games I really like in there that haven't seen play for 2 years.
>>
>>94677428
>>94676110
>>94673724
Looks like my family and group are outliers. We all do teaches and find it breezy. Tracking down games we're interested in without getting raked on either price or postage is what's really obnoxious. That's the perennial antipodean issue and has been brought into further relief by the emigration to Europe by a couple of our group members.
>>
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Which is the best amerislop LCG
>Arkham Horror
>Marvel Champions
>Lord of the Rings
>some other option
Don’t say Netrunner. It’s not slop.
>>
>>94678900
yea i'm american
it's a daily struggle to not get too fat and buy too much stuff
we've got it really bad here
>>
>>94678900
>>94679000
oh and to do the thinking good
>>
>>94678996
lotr was showing its age a long time ago, hard to rec

why specifically lcg? none of them were really breakaway successful.
>>
>>94678996
Earthborne Rangers
>>
>>94678996
>Amerislop
Marvel champions scores very high by its IP nature, but I gotta give the dubious pleasure to AH. Not only is it very ameritrashy, it is also expensive, not really replayable and probably includes pronouns for the eldritch monstrosities by now
>>
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>>94678996
Netrunner
>>
>>94678711
No such thing. We have free will
>>
>>94678900
I should also say that >>94677428 was correct and scheduling that works is the greatest difficulty.

>>94679000
>>94679013
Thinking good is a recurring issue with is too. We've had numerous sessions where we haven't been able to table something new we've been anticipating because people have been too zonked. My wife in particular has weekends where she can't learn because she's decompressing from a long week. Hansa Teutonica is always there to fall back on. Everyone loves loitering with intent.
>>
>>94678732
>>94678733
>>94678747
>>94679208
thanks fellas
i'll say i'm halfway between hobbyist and enthusiast
(105 + 150 + 250 + ∞)/4 = i have room in my collection for a few more yet
>>
>>94678651
May I know which ones you've tried so far?
I think Railroad Ink is pretty good. Other than physical version: available as mobile game or bga or on steam. You roll road/rail signs on dice and trying to lay down following simple rules to earn points
Dungeon Pages / Dangerous Space - you fight enemies, collecting keys and items, upgrading your weapons as you go through dungeon
>>
>>94679035
what was your experience with it? I did not read too much good about it.
>>
>>94679364
I think it's pretty fun and neat even if the prose is rather dull and the open world stuff can bet a bit repetitive. designing decks is fun, so is unlocking new cards. There can be a decent amount of challenge in the decision space. Overall it's slop but pleasant enough
>>
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Oh boy oh boy new splottin time (at least new for us this game is ancient)
>>
Does anyone actually play Food Chain Magnate very often?
Or is it just a status symbol/shelf decoration?
>>
>>94678602
It's an easy foray into "heavy" games for people who wanted a step up from Catan.

The theme and things I can only describe as "extra stuff" like the factory and expedition cards are really intimidating to normies and when you play it and it's actually really simple, they feel accomplished.
>>
>>94678602
>I have some friends that really like it and I honestly don't know why.
The kickstarter had too much hype and then the game itself was simply mediocre. Any time this happens you see the same thing: people who committed too hard and spent too much time getting excited simply cannot accept that the game is only okay. Dunno if calling it Stockholm Syndrome is accurate. Perhaps comparing it to Star Citizen is better.
>>
>>94678100
i feel like Norwegians is a must for FFO
>>
>>94679731
Idk, people still buy the game at Target or whatever. It's not like a lot of these other huge miniatures games.
>>
>>94678996
Marvel Champions is definitely the most American and sloppiest of that lot.
I don't really rate any of the surviving FFG entries that highly among LCGs though. which isn't to say they're bad; I've played and enjoyed all of them. but the last truly great one they had was game of thrones, and in the years since others just got better at it. I'd take earthborne, aeon's end, or Ashes over returning to any of the FFG co-ops. and yeah, of course netrunner still stands apart.
>>
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>>94679612
I feel like I am feeding people into the machine.
We havent sacrificed any teenagers to a Weinstein to get any Old Boys Network links out, all in due time.
>>
>>94678602
not even an engine builder as it is an engine user
the only thing you add to your engine is one card with a variant action that's always guaranteed to have a "move 2 spaces" action. And gor the rest of your actions board, you just decrease costs and increase incomes. No real engine to be seen, just euro-style efficiency maximizing.
Really disappointing from a game advertised as "what if world war but with mechs instead of tanks?"
>>
>>94680697
Once you put it that way it makes sense. It's a euro with afterthought combat and kind of crap mecha designs. No wonder I can't stand it.
>>
>>94679846
How do you like the game overall?
>>
>>94678777
Interactive is the wrong word. More like, you don't just look at your own sheet of paper but follow what dice are picked and rolled. Kinda like in an push your luck game where you might egg someone to re-roll etc.. Maybe that's just me because the game otherwise has none.

>>94679325
With Next station London, Welcome to, Trails of Tucana, some other I can't remember right now it seemed more like I was playing solo. Maybe that's just what this genre of games is?
I haven't tried Railroad Ink as I intend to play physical versions of the game and Railroad Ink seems like it could be a mess playing?
>>
>>94678640
tapestry is what really tore stonemeierfags apart. It's shit but its also stonemeier so they diddnt know how to cope. You can tell the people that didnt hate it are really defensive about it

>>94678602
It's shit and i think its just the robots. The art and concept is neat, but the game is mediocre. I think people just really like the steam robots and suffer through a mediocre euro game because of it. Whenever people criticize it people try to defend it by saying "omg its just an economic game with some cold war tension" even though that doesnt defend its shitty economic gameplay.
>>
Got 7 people during New Year's Eve, some of them are casual. What to play so that they don't force me into CAH or some other shit like that?
>>
Finally managed to pull 2 friends to play hansa teutonica online and boy are we having a good time.
>>
>>94678711
104 games is the sweet spot, you can split them into 10 packs, roughly 5 games for each gamenight (leaving room to adjust for heavier/lighter games each session) and go through all your collection 2 times and a half each year
>>
>>94679430
So the prose is dull and the concept is enviropunk or some other similarly tiny niche and it's extraordinarily expensive. Would this have sold at all without the absurd amounts of YouTuber praise?
>>94681346
Jamey makes games with too little friction for my liking. I don't see how Scythe was ever going to work given his sensibilities.
>>94681617
Glad to hear that, anon. Easy top 10 game for us. Punches way out of its weight class for depth and is about as fun as a game can possibly be.
>>
>>94681421
Challengers! Beach Cup
>>
>>94681421
Seven including you, or seven plus you? If the former:
>7 Wonders
>Between Two Cities
>Mysterium
If it's eight total, you'll probably be stuck with partyslop unless you split into to groups of four.
>>
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Bought this bad boy yesterday, planning a game night later tonight with friends. We're all bored of galactica, so im looking forward to spicing things up with something semi new
>>
Is Scythe not a thing anymore? Why is it impossible to find the base game?
>>
>>94682691
Seven me included. I don't think they will want to split into two groups, unfortunately.
>>
Would more people like Root if Vagabond didn't exist?
>>
>>94683190
No. Vagabond is one of the "mascots" of the game. It also represents the asymmetry in factions of the game, one of the main marketing points of the game. People that like the game and don't like vagabond just don't use it.
>>
>>94683190
I think the vagabond is merely the most obvious example of where balancing and the design as a whole fails
>>
>>94683190
Whatever faction you replace it with is merely going to open up a different set of balance gripes.
>>
>>94683190
cats/birds/alliance/otters is still a cancerous matchup
though basically any matchup is cancerous in Root, prove me wrong
>>
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Modern Art or Ra?
I can't afford both
>>
>>94683891
Modern Art if you really love that Bid wars/Garage Wars show
Ra if you love the gamble of pulling one more tile, just one more tile and you score bajillions, 99% of preists quit before they hit it big wit hteh sun god, just one more tile cmon
>>
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alright, who of you guys did this?
>>
>>94683190
A lot more people would love Root if it wasn't Wehrleshit
>>
>>94683190
For sure, utterly abhorrent faction.
Cats, Crows, and Lizards need a buff, Moles and Lord of Hundreds need a nerf. Birds, Alliance, and Otters feel alright. Haven't played enough Keepers of Iron to say anything about them.
>>
>>94683891
Ra, for its universality. Everyone likes Ra. It's one of the greatest designs of all time, it has depth, yet is super easy to learn. It's quickly played and set up, never overstays its welcome and has both brain burny moments and hilarious twists of fate.

On the other hand, Modern Art is pure bullshit laugh out loud fun... But you need the right group. One that is constantly bantering, hyping up or shitting on artists, making up stories why buying Krypto is OBVIOUSLY a fucking scam. It doesn't work with everyone but if it does, it's superb. I sadly only rarely get to play it because one of my group found it "too stressful". He obviously fell for the Krypto scam
>>
>>94683891
have you tried them before? Why do you want to get them? What other games do you like?
Ra gets more praise so it's a safer bet. I don't like either but would probably prefer Ra between the two.
>>
>>94684278
But anon, the factions are supposed to be balanced by the players.
>>
>>94684097
>>94684561
Thanks fellas.
>>94684607
>have you tried them before?
No, but I've really enjoyed High Society and want to see what the doctor does on a slightly bigger design.
>Why do you want to get them?
No auction games in my collection Yes I know all games are auction games
>>
>>94682758
It needs the expansion to do anything significantly different I am afraid.
>>
>>94679655
>Does anyone actually play Food Chain Magnate very often?
I once made a practice game on onlineboardgamers (one of several sites to play Splotter games online) but fucked it up and accidentally launched an open lobby
Players joined before I could even resign and close the match

In person? Probably a lot less than online.
>>
>>94684233
Wish I could find a copy of this. Love Condottiere but mythology even more.
>>
>>94682758
Well it certainly will spice up your pronoun game

On a more serious note, I haven't seen a BSG fan that had something positive to say about unfathomable, but that might just be the lack of ip
>>
>>94684676
The only game that does "balance between the player" well is Cosmic encounter, and only because that game is such a silly mess and involves constant politicking. You can play Cosmic zaps, Card zaps, trade flares, or negotiate all with mechanical means. And destiny cards FORCE you into conflicts with players, you can't usually just target one guy. Meanwhile Root's "politics" are "attack that guy please"
>>
>>94684233
>2009
They must really have overdone the coomerposting to have something locked back then.
>>
>>94685219
I would argue that point but mostly because I hate CE that much. But it's true that there are actual benefits to gain, unlike roots entirely above the table "we need to stop x". Ti is very kingmakey as well but I have far less of a problem there because there's actual currency and binding favors to exchange.
>>
>>94685158
>>94684941
As someone who only played the base bsg, its fine. It changes some base rules to make shit more interesting and involved for both traitors and survivors, like removing mechanics and pilots and making traitors actually do shit instead of only pulling out crisis. For me the best part of the game was always the social part, rather than the mechanics.
>>
>>94682976
It was a Kickstarter hit, and that was ages ago.
those things practically never get second printings after they fulfill retail orders, even when they're good (rarely, and scythe isn't).
>>
I enjoy Monopoly
>>
>>94685493
>>94685158
What does the expansion add that spices things up from base unfathomable?
>>
>>94685432
>>94685219
>>94684676
>>94684278
>>94683190
Arcs > Root
Let's not discuss Cole's worst game (Root) anymore please.
>>
>>94687249
Not sure we should discuss any Wehrle games except pp2e a nd JC2 if we're avoiding the chaff and just okay games.
>>
>>94687342
I like to shitpost about how Root is the best/worst game ever but Pax Pamir 2 is leagues beyond just "good", that game is phenomenal
>>
>>94679655
Among the bigger Splotter fans, it seems to be one of the less favoured games. I have
>Roads&Boats
>Antiquity
>FCM
And among those, FCM received by far the most plays. It scratches so many itches
>Actually decent component quality with a classic art style
>Achievements for the vidya brain
>Paper money for the Monopoly brain
>Juicy burger and pizza tokens for the murrican brain

I hadn't played it for probably 4 years until a few weeks ago, simply because our group grew over time and we barely ever get together for a 4-5 player game anymore. And when we do, the 4 player range especially has the most games to choose from. Still, it holds up and I would like to play it a dozen more times. Haven't even pulled out the expansion modules yet.
>>
>>94672185
>A Handful of Stars
Holy Shiz! That almost never gets mentioned here.
>>
>>94687098
look at this clown
>>
>>94687249
I impulse bought Arcs a couple of weeks ago when I was picking up Decrypto for my work's Kris Kringle. I have pretty retarded friends, but I think it's going to be easy enough to bring to the table. Pax Pamir was a mistake, they just didn't get it at all.
>>
>>94687241
Pronouns
>>
>>94687874
Is it? I like the idea of Arcs, but any time I look at a rules video, the wacky terminology and the mechanics just turn my brain to mush
Keep in mind I've taught Pax Pamir 2 before
>>
>>94688062
You might find it easier to learn from the manual. It's pretty well written, and I'm planning to teach straight from it. The rulebook for Pax Pamir 2 was written in a different order to how I would like to teach it, so I had to keep a bunch of notes on my phone.
>>
>>94688087
>>94688062
>>94687874
I think Pax Pamir isn't a hard game to play, it's hard to understand and quantify your actions and planning. I still don't think it's too bad but it's sort of abstract in what you're doing since you don't really have full control of your game actions until you unlock them.

Arcs is much easier to quantify your actions, and have control over what's played next. there's a lot of mind games in it and it's super fun. But if you're retarded, your actions are still sort of abstract and might be difficult to understand.
>>
>>94687874
I haven't played arcs and don't plan on doing so, but I'm somewhat with >>94688062
I found teaching wehrle games WAY harder than the games weight would lead me to believe. Mostly thanks to wehrles philosophy of I WILL DO THINGS DIFFERENTLY NO MATTER HOW UNINTUITIVE which I suppose could be considered his strength. Plus the rulebooks of his games do suck a great deal. Haha here's 3 different manuals because apparently people can't be trusted to actually read all the fucking rules before playing
>>
>>94688137
I don't think pp2 is a particularly hard game to play, but it's a little bit tricky to teach. But more importantly, it's hard to get people to want to play it. The theme is pretty dry for my brainrotten friends, and they all have so much free time that they would often rather just pass the time instead of actively having fun. The cute artwork in Arcs will definitely help soften it for them. It matters enough that I think they would even be open to learning Root, despite it being a much harder game to teach than Arcs.
>>
i'm sleeving sakura arms decks, which tea flavour would i enjoy the most while doing so?
>>
>>94688712
A genmaicha.
>>
>>94687241
No idea, havent played the expansion yet.
>>
>>94688712
jasmin tea. Make sure to wear protection that supports your back. We already lost an anon to a sleeving incident
>>
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Has one of you fine anons played pic related? I am very unsure about it. Hell I even watched the british cuck review. Which actually was suprisingly good, but I simply cannot trust someone who gobbles up wehrleslop and compares a heavy euro point salady game with fucking arcs
>>
>>94688712
Grassy Sencha, toasty hojicha or ricey genmaicha. Shincha if you like a sweeter grassier Sencha and are feeling flush with cash.
>>94688982
Haven't played it, but CGE rarely misses and the guy published 3 games with designer credits this year and has another slated for next year. Seems plausible that he has hammered each out over a long stretch of time and is enjoying the fruits of those labours now.
>>
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.
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>>94689204
>Grassy Sencha, toasty hojicha or ricey genmaicha. Shincha if you like a sweeter grassier Sencha and are feeling flush with cash.
This man teas.
>>
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>>94689254
tl:dr
>>
>>94687249
It's not really even a meaningful comparison. Arcs and Root have practically nothing in common aside from the designers name and some aesthetic notes.
our group's initial reaction to Arcs was "oh, it's Pamir Junior", and I still think that captures how it feels and gives a good idea of whether your group will like it.
>>
>>94689204
Yeah, I really like CGEs output but going by the rules I am unsure, it seems dangerously like euroslop that is done after 2-4 plays. Could easily be a game by one of the lesser italian designers. Production is really nice and I like the theme, so I'd really value an anons review
>>
>>94681421
give them Stationfall. The teach might filter one ot two but watching the first game will pull them back in.
>>
>>94689204
Is there even a nongrassy sencha or a nonricey genmaicha?
>>
>>94688712
>tranime
Cock flavor tea probably suits you the best.
>>
Nobody warned me about how horrendous the instruction manual for Kemet blood and sand would be, good lord.
The game doesn't even look complicated, but this is far and away the worst rulebook I've ever read. Why is it only 11 pages? Is there a battle manual out there?
>>
>>94689720
I dont remember originals kemet rulebook being too bad. Either way, its not complicated so just watch a how-to or something.
>>
>>94689254
Wingspan is a shit game, and water is wet. What is new?
>>
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>>94690261
>>
>number of games in your collection
>your go to solo/2/3/4/5+ players
>your game of 2024
>last game you bought
>your most wanted game of 2025
>>
>>94690820
I'm still very happy with Tigris & Euphrates, Ra, and Bus. No I will not CONSOOM.
>>
>>94690820
100
Onirim/Battle Line/Babylonia/Babylonia/Coloretto
Rebirth
Sea Salt & Paper
Tigris & Euphrates reprint
>>
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>>94690820
>>number of games in your collection
83 i dont want to think how high the # goes if we factor in expansions.
>>your go to solo/2/3/4/5+ players
Solo: sprawlopolis
2: summoner wars or pax renaissance
3: The Great Zimbabwe or Spirit Island
4: Hansa Teutonica
5+: Guards of Atlantis or Pax Pamir
>>your game of 2024
Assault on Doomrock, ultimate edition
>>last game you bought
Sea Salt and Paper as a gift
>>your most wanted game of 2025
I dont know what is coming out in 2025, but Leviathan Wilds or that campy horror game by Lvl99 are the only things grabbing my interest atm.
Otherwise the usual expansions for stuff that I regularly pick up. Fresh SW factions are always welcome.
>>
>>94691082
>Rebirth
How does it compare to other similar knizias?
>>
Does anyone here play train games? Which ones?
>>
>>94690820
About 50
Concordia solo, abstracts for 2p, Ra or Dune Imperium 3, Carcassone 4, El Grande 5
El Grande was my favorite game buy of 2024
Railways of the world, it was discounted
I want a Tigris and Euphrates reprint, or for Through the Desert to be available again
>>
>>94691205
Excellent. Samurai is probably the only better Knizia tile layer where your basic turn is 1 tile. It's very similar to Babylonia in the way it weaves 4+ scoring types together seamlessly by each tile placement, but it lacks the rough edges that get newbies into trouble (one tile per turn instead of 2+, cathedral goal cards give direction instead of ziggurat powers needing you to already understand your direction to use wisely, no water spaces to play in or matter for majorities, etc). Granted the rough edges of Babylonia are all in the perfect spots for advanced players and make it sing (Hansa Teutonica is another like that), but I would rather introduce new players to Rebirth. And that's just the Scotland map. I haven't played the Ireland side yet.
>>
>>94690820
>number of games in your collection
230
>your go to solo/2/3/4/5+ players
Gears of War/War of the Ring/Notre Dame/Chaos in the Old World/Eclipse
>your game of 2024
Not specifically a board game but I got hooked hard on Star Wars Unlimited.
>last game you bought
War of the Ring 20th Anniversary
>your most wanted game of 2025
None, lol
>>
Anons with large ~100+ collections, what game would you recommend, spotlight for /bgg/? I assume you don't just have games that are talked about here.
>>
>>94690820
I think after a certain collection size (that is reached pretty quickly, 35 or so) there isn't really an absolute go-to game but rather a game I fancy at this particular point in time
>Number of games
68
>Game of 2024
Harmonies, but that is mostly due to a lack of alternatives. Let's be real, you can only ever really judge a year in retrospect. Maybe SETI or Civolution will stand the test of time and become evergreens, maybe Arcs will suprise haters of wehrlecore and not be shit. I doubt it, but
>Most wanted of 2025
Looking forward to lvl 99a spooktacular
>>
>GW sold exclusive warhammer 40k rights for movies/series to amazon studios
Looking forward to finally dumping Forbidden Stars for an obscene price
>>
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>>94690820
>number of games in your collection
22
>your go to solo/2/3/4/5+ players
Regicide/Santorini/Equinox/Blood Bowl Team Manager/Room 25
>your game of 2024
Rebirth
>last game you bought
Rebirth
>your most wanted game of 2025
Queens Dilemma
>>
>>94693519
Freakin' great pic Anon.
>>
>>94690820
>number of games in your collection
167 according to bgg -- though many are "standalones that integrate" so that's inflated
>your go to solo/2/3/4/5+ players
Solo: Star Wars: Outer Rim
2p: Talon (not actually in my physical collection yet but soon)
3p: Three Kingdoms Redux
4p: Millennium Blades
5p: Sidereal Confluence
6p: Dune
>your game of 2024
I don't think I've engaged with any new games that came out this year enough to say
>last game you bought
The Lord of the Rings Adventure Book Game from Ravensburger
>your most wanted game of 2025
Trying not to think about it until I fix my finances
>>
>>94690820
>probably like 50
>I don't play solo; Azul; Carcassonne; Blokus; Between Two Cities
>Fromage or Bebop (I just tried the latter last night but it already seems like LVDVS)
>March of the Ants if you count Kickstarter as "buying"
>March of the Ants
>>
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>>
Does anyone else here have an opinion on Ravensburger's Adventure Book series? I think they currently have three games, The Princess Bride, The Wizard of Oz, and The Lord of the Rings, each one is a collection of cooperative games (all broadly working like variants of Pandemic) organized into "chapters", with Princess Bride and Wizard of Oz each having 6 chapters that are each about 15 minutes long and Lord of the Rings having 8 chapters that are each about 20 minutes.

I've played Princess Bride and LotR with my mom and my sister and we had a good time, but I was alpha-ing most of it (there's no limit on table talk so you may as well have open hands, at which point you can just alpha) and they were kind of politely along for the ride, though I tried to invite suggestions as much as possible. Has anyone else tried these games? Are they just for the family niche, or do they have greater potential with more serious gamers that I'm just not seeing?
>>
>>94694142
Notably each game approaches its "campaign" in a particular way

In Princess Bride, if you fail a chapter you can retry the chapter once, and if you fail it twice you have to start over.

In Wizard of Oz, if you fail a chapter EVER you have to start over.

In Lord of the Rings, you have unlimited retries on every chapter, but you have a corruption track that ticks up 1 every time you play or discard a One Ring card for any reason (unless otherwise specified), and if it hits 15 you have to start over (and it does NOT reset or rewind when you retry a chapter). The last chapter is also designed to be almost impossibly hard if you don't have some amount of corruption you can accept to destroy the ring.
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>>94690820
1.
Twilight Imerpium 4th Edition/Twilight Imerpium 4th Edition/Twilight Imerpium 4th Edition/Twilight Imerpium 4th Edition/Twilight Imerpium 4th Edition
Twilight Imerpium 4th Edition
Twilight Imerpium 4th Edition
Twilight Imerpium 4th Edition
>>
>>94694386
>Imerpium
>>
>>94694413
Yeah and I'm too lazy to fix it, you get the joke
>>
>>94694386
As someone who is rather fond of Twilight Imperium 4th edition, I do have to ask: is Twilight Imerpium some particularly significant spinoff I should be looking for? Twilight Inscription has been on my radar for some time, but don't tell me there's yet another game in this setting I need to budget for.
>>
>>94694498
>you get the joke
Yes, your inability to spell words correctly.
>>
>>94694559
Don't bother with Twilight Inscription it's shit.
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>>94694925
>roll and write
Are they ever fun? Just seems like playing bingo with extra steps.
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>>94693955
>5 actions or more
tikal chads have been playing with 10 actions for a long time.
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>>94694215
>Princess Bride
isn't that for girls?
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>>94695522
>>
>>94691082
>Sea Salt & Paper
What do people see in this game? Whats the appeal?

>>94691929
Share some gems anons

>>94695287
Maybe the bigger ones like Hadrians wall?
>>
>80 in collection counting expansions
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Okay I'm 100% in the belief that Knizia is now just building his estate funds for his future kin
Regurgitating all your old designs with animal themes? That was 50/50 on cashing out vs fetishism (or it being both)
But there ain't no fucking way you make solo Parcheesi without it being a giant shitpost
I refuse to believe it
>>
>>94695918
It's a great travel game and plays well with 2. It has a surprising amount of depth since if you're ahead and think you're a little ahead you should let your opponent try to bid over you, but if it's a blowout, give them extra turns. It also has the added benefit of nearly zero setup, you don't even deal out hands of cards to players.
>>
>>94678602
Funny you mention this, my wife just got me Expeditions for Christmas but never played Scythe
Expeditions does seem different in a lot of ways though, anyone played it?
>>
How's Scout at 2?
>>
>>94696407
Worse than with 3-5, but still okay.
>>
>>94696407
just feels like a different game as you have limited scouts available. So you want to tactically scout to drop as many big hands as possible.
>>
>>94695287
i liked Railroad Ink and Cartographers is same concept but with cards and i liked that too
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>>94678602
I feel like the primary issues with the game is the absolutely abysmal balance and the fact it marketed itself as a 4X when it's not.
>>
>>94696772
You can say the same about Twilight Imerpium 4 and it still got popular. Why the difference in treatment?
>>
>>94696820
Scythe is more popular than Twilight Imperium.
>>
>>94696820
I don't think you build an engine in TI4
>>
I am not enjoying Wargames According to Mark
>>
>best game of 2023
>best game of 2024 (or the one you're most interested in if you haven't played any/enough)
>>
>>94696823
Gulag score says otherwise.
>>94697073
I don't think so either.
>>
>>94697174
I am not enjoying Wargames According to Mark, and I'm also not enjoying his book.
>>
>>94697174
Please rip open the spine of the book so you can scan and upload it for us. I want to read the book too so I can engage with you on why you may not like it.
Thanks in advance.
>>
>>94697174
What about enjoying wargames according to you?
>>
>>94697174
What wargames do you not enjoy according to Mark?
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>>94696772
>abysmal balance and the fact it marketed itself as a 4X when it's not.

I don't know about the balance, but holy shiz did Scythe KS backers absolutely shit egg-rolls when I pointed out that it was at best 3X like, and definitely not a true 4X game in spite of Jamie's claims to the contrary. A few weeks after the game starting hitting tables the 4X hype died. I've heard from players I trust that the 'Airship' expansion adds some desirable content, but the game still isn't anything outstanding.

>>94696820
>You can say the same about Twilight Imerpium 4

I've never seen TI4 marketed as a 4X game. I've seen gamers try to describe it as a 4X / 4X like game (and in many ways it's closer to a 4X game than Scythe), but it plays very differently that the vast majority of 4X games where combat routinely determines the winner. TI4 (and TI3) games are routinely won by focusing on completing objectives and not getting bogged down in useless conflicts. Violence (and the threat of) has its place in TI4, but it isn't the primary mechanic by which victory is obtained.
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>>94696260
I believe it is a metacommentary about solo gaming and existence in general. Not only is ludo/parcheesi a nongame, a solo variant of it demonstrates the futility of solo gaming: the few pleasurable experience ludo can bring mean nothing if not shared with other humans. There is no score to beat, no schadenfreude, no clever way to use your tools. It's just shit, but now you don't even get the benefit of human warmth, huddled together at the figurative bonfire with others, united for a glorious half hour in finding the game shit. Additionally, the games German name "Mensch ärgere dich nicht" roughly translates to the imperative "Don't get annoyed!", which, traditionally, everyone who ever played this game did anyway. But now it is just you, getting annoyed at the game, annoyed at the randomness and unfairness it brings, annoyed at your stupidity for buying or at least starting the game. But there is no one else. It is just you, alone, angry with an object, even though there is nothing to get angry about; you knew the rules from the start.

I am not nearly well read enough to be able to know if it satire or absurdism, but Herr Knizia delivers not just a game but art in the guise of a game. Best of all, the critics and naysayers that consider this game bad and laught at Knizia, annoyed with the design, powerlessly stringing words together to describe the obvious fact that the game is shit, are actually playing the very game knizia designed. I am not even sure if a single copy of it exists The game was never the content of the box, its price and physical properties are yet other red herrings.
The game has already started by you perceiving its existence and reacting to it, and all you do or don't afterwards is part of the game. A game that will never get played, yet will undeniably end in you getting annoyed about it, and the only winner is Knizia. Peak elegance.
>>
>>94697260
Renature: Valley
Maybe Fromage
>>
>>94696820
>>94697621
>Why the difference in treatment?
This post gets to the heart of it, intentionally or not. The Scythe kickstarter became a cult and backers could not be reasoned with. Rubber met road when the game actually released and turned out to be an efficiency-maxing Euro instead of a 4X or a war game.
But there's still cultists who made a personality out of loving Scythe and those people are beyond help.
TI4 meanwhile is just Ameritrash that takes a whole day to play. I don't think anyone is delusional about that.

Moderate fans get moderate treatment, whereas cultists of kickstarter hype get mocked. Nothing more to it.
>>
>>94678602
I think it's a simple engine builder with a really excellent combat system. I would actually rate it higher than Dune and Root, 2 other games I like, for an asymmetric combat game.
>>94685752
My friend has a 12th printing.
>>
>>94697787
>TI4 meanwhile is just Ameritrash that takes a whole day to play. I don't think anyone is delusional about that.
TI4 is Chinatown with extra steps pretending to be a 4X.
>>
>>94697930
Please show me where TI4 claims to be a 4X.
>>
>>94697980
Please quit being obtuse. You know what I'm saying.
>>
>>94696755
Wait.. why do you call those two as "same concept"? Other than the genre I didnt find anything common. Anyway for some reason I find railroad Ink way more satisfying.
>>
>>94697995
If you bought a game because you thought it would have features that it never claimed to have, you're simply retarded.

Can I interest you in some timeshares in Florida? Great beach front location.
>>
>>94697675
saved
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>>94697999
>you were expecting a game with 350 ship minis would favor using said minis? what a retard
Yeah, fuck off you disingenuous cunt. If you're not going to argue in good faith then neither will I.
>https://en.wikipedia.org/wiki/Category:4X_games
>>
>>94698020
....how do you play TI4 without minis or tokens of some kind? Enlighten us.
Also
>citing the categorization made by a third party
>when the first party makes no such claims
lmaoing at you

Once again, I am offering you a great deal on ocean front property.
>>
>>94697260
Stationfall
Arcs
I'll admit that i havent played many games from the last few years, still working the backlog, and my first play of Stationfall was last week but holy shit what a game.
>>
>>94698020
>he doesn't expand his economy hard enough to use all the ships
come on man, at least play the games you discuss.
>>
>>94697980
I don't know what "TI4 claims" but I have read many anons to mention it as a 4x game. You can see on other sites, many classify it as such.
I haven't played it but there are people that treat it as a 4x whether that's true or not.
>>
>>94698045
>....how do you play TI4 without minis or tokens of some kind? Enlighten us.
The same way you play it with them - by focusing on negotiation and looking passive-aggressively at other players.
>>
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>>94697930
>TI4 is Chinatown with extra steps
Today I realised chinatown would be much improved if you could squat opponents deeds, steal opponents money, and burn down opponents businesses.
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>>94698069
More like TI4 would be much better if it didn't have a bland wargame attached to it.
>>
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>>94698076
But i dont want to play TI3. I want to play Chinatown with violence attached.
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>>94698059
Sounds like you've been made the victim of third parties. Not much more to add 2bh.
>>
>>94697777
>Renature
Is it you?

>>94698046
>Stationfall
How hard is it to learn/teach others?
>>
>>94698084
Beat your opponents if they don't want to trade with you in Chinatown. Are you even taking this seriously?
>>
>>94698085
Or you're just ludo-illiterate and can't spot the hints being dropped that every one can pick up on?
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>>94697846
What do you build the engine out of in Scythe? All you ever do is up to 2 actions per turn, in one of four(five) pairs, that are set at the start of game and don't change after(excluding the factory action which is always 2 moves and an actually unique action). And the combat system is not excellent, just an auction slapped on top of the game, and a very abstracted one so each mech can be 0 or 7+5 fighting power depending on how the player feels for that specific combat (unlike, say, Dune, where you commit forces before combat during move and shipping phases to set a max cap on how much your opponents can expect out of you in a combat for that space). And the asymmetry is minimal, limited to just starting resources, how easy it is for you to cross water, and the unique way your faction gets bonus combat power.
Am I just playing the game wrong? In a way that makes it unenjoyable? Did my experience with other games sully perception of ludo so much I cannot see the good in Scythe???
>>
>>94697997
Random input generator gives you a thing you put on a map grid, put things in certain ways to score most points, compete with friends in real time to see who can score more. Sure, Cartographers has a more finely detailed grid and also the monsters gimmick, but overall they're both roll/flip'n'writes about drawing maps.
Or you know i might just be spouting opinions thinking they're facts, i have been wrong like that before
>>
>>94695918
What's not to like about SS&P? Push your luck/hand management, small box and easy to teach. Exodia mermaids.

Yeah you gotta keep it to 2P, but at least it's not yet another fucking trick-taker.
>>
>>94698098
Wasn't that hard for me but I had another experienced player help with the teach and gameplay hints. It's really not difficult, you get 2 and a half actions per Activation, you can activate any character you have cubes on and nobody has more than you, so each turn you get to add cubes, then you just go through all basic actions and some more common section actions, then show an example turn or three that use the actions and maybe a character power too because those are easy to miss. And you've taught Stationfall, set up the default character set if at 3 or 4, in case of higher playercount add in anyone not Legal, Digital Assistant, Doctor, Drones or Clones (i don't think those are good for a set of complete newbies, but you can use them anyway if you think otherwise, i'm not your dad), and force the other players to enjoy chaos.
>>
>>94698069
>chinatown would be much improved if you could squat opponents deeds, steal opponents money, and burn down opponents businesses.
Tigris and Euphrates has that but instead of money you have four colors of victory points. You can even nuke an opponents' house and force their workers to relocate.
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>>94698165
I think you just overly simplicizing games. Guess then there are those meeple games where you grab your meeples put your meeples, score your points and compere those to the others... games at the other corner.
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>>94698232
Maybe my definition of "same concept" is more than "almost exactly the same game", and anyways the point in using that word followed by "but" was to highlight the main difference (cards instead of dice).
And yes, games where you put meeples on actions to block others from doing those actions, with the ultimate goal of not starving and having a cooler house at the same time, are also "same concept but different execution". And don't forget, every game is secretly an auction game!
>>
>>94697675
Can't stop, won't stop kneeling
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>>94697675
Aggressively unfunny.
>>
>>94698135
You pick certain parts of your player board to improve over the course of a game. Now you're making me wonder what the technical definition of engine building is, what would you say are the best few engine building games? Every combat game is an auction game, some just hide it better than others. The thing you pick out about Dune is the reason I think Scythe is an improvement on the system, and that is the ability to set up feint battles when your strength/fighters aren't tied to a location on the board. I agree the asymmetry is minimal, but I appreciate that it doesn't railroad you and leads to unfolding asymmetry. You are never going to take 4 strongholds as the spacing guild and you are never going to control half the forest as the vagabond, when you draw those factions you know the type of game you're going to play. In Scythe you have options for how it's going to play out. I imagine your group isn't great at evaluating combat, so everybody turtles on their starting peninsula til they have 4 stars and only leaves once they have 2 combat stars assured. That's a boring game for sure and all I can tell you is next time you play ask for Saxony and try to win with 0 popularity.
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>>94698395
A game where you can do the same actions throughout the game but based on your choices the effects of these actions improve as you play.
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>>94698395
An engine has moving pieces that feed back into each other to generate and apply power.
The main place that engine-building games fail is when the engine has too few moving parts (linear upgrades) and/or the moving parts don't interact with each other.
>>
Caveating this with the fact that I haven't played either. What do you think about the hot take that Arcs The Blighted Reach replaces TI4?
>>
>>94698624
Blighted Reach is a campaign game, no? Unless it has a sandbox mode you're not going to replace TI4
But more to the point: that's like saying Rising Sun replaces Root because both are asymmetrical. Nonsense argument based on surface level comparisons.
>>
>>94698640
It's basically just one big game split into three regular sessions. You can play an entire campaign in one sitting like a game of TI4 if you want.
>>
>>94698624
No campaign game can replace TI4. What replaced TI4 for me was Europa Universalis and John Company.
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>>94698624
Not even remotely true. The take is too delusional to be hot or cold, it's just false.
>>
>pax ren 2 has been so long on bga that only the biggest sweatlords are left who basically played out the game start to finish
In theory I like the game but it's just depressing trying to get into it more again.
>>
>>94698782
This is what killed train gaming for me, everybody who was obsessed went online to hone their skills and now I can't play IRL without getting sharked
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>>94698656
Yeah, and if you put three slices of an orange together you'll get an apple right?
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>>94698624
honestly Blighted Reach gives me (almost) everything i would want from TI4 in a more fun, interesting, and playable package so i'll buy this hot take
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What would be some good starting wargames to see if I would enjoy this genre of games?
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>>94699000
If you can enjoy Tanto Cuore, you're a tranny and will love wargames. Give it a shot.
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>>94699046
Ok but what would be the non-tranny answer?
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>>94699055
There isn't any, wargamers are trannies are two tightly interwoven communities.
>>
>>94699000
Sekigahara
Triumph and Tragedy
Space Empires 4x
Combat Commander
>>
>>94698782
That's the kind of depressing side effect of skill games (of any kind, really, but pretty pronounced in boardgames). If there's enough depth in it, a part of players will dive into it online and leave their local group behind. Who then either rise to the challenge, accept it's not really a contest or don't want to play the game anymore. I've had all 3
>>
>>94699207
Yes, just like ESLs and Eclipsefags
>>
>>94699283
Seems more like a depressing side effect of gaming online, really
>>
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>>94690820
># of games
20-ish. If I don't play something for a year or so, I usually sell it or give it away.
>go to solo
Unironically Final Girl. It's blind dumb fun and only takes 20 minutes to run a game once you know what you're doing. Other than that, LOTR LCG. Doubly so since I'm working through The Silmarillion. The only caveat here is that this game's expansions are fucking hard to get your hands on.
>go to 2/3 players
Vale of Eternity. It's great for a quick game. 4 is too much, and the game drags on.
>go to 4 player
Kanban EV. It's a bitch to teach, but everyone I've introduced it to loves it.
>go to 5+ player
At that point, I'd rather split the group up and play two separate games.
>last game you bought
Pax Pamir. Haven't played it yet because I'm still reading the rules and flipping through the cards to get a feel.
>most wanted game of 2025
I've got leviathan wilds pre-ordered, so probably that.
>>94691929
Have you ever seen someone with a collection this big? I can only think of one, and it's because he quite literally never gets rid of a single game. It's mostly a bunch of niche shit he bought at someone else's suggestion that turned out to be an overhyped dry euro or amerislop masked behind a nice aesthetic. Quality over quantity. You should trust people who have 100+ games less, not more.
>>94699000
Root. It's quick to learn, got decent mechanical depth for a genre noob, and it's easy to make people want to play it, so long as you understand the rules and can explain how each faction is meant to be played. Worst case scenario, you can regift it. Whatever you do, just don't get duped by the faceless /bgg/ voices into getting something that's too complicated. Wargames are great, but some of the best ones have high bars for entry and shouldn't be your introduction to the genre.
>>
>>94699000
Memoir 44
>>
>>94699303
Eh, I think multiplayer videogames are made to be played online whilst boardgames are made to be played in a more social setting. I could've painted it all in a more positive light as well. For example, I've played more games of warchest in the last year that I'd probably have played in my lifetime if I had no access to online boardgaming. Noone really wants to play with me physically anymore, but they never were enough into the game anyway.
>>
>>94699297
Glad we're in agreement.
>>
>>94699323
I could easily be the kind of guy who has 100+ games, especially once my kids are old enough to play with me. The only thing holding me back right now is being able to actually get anything to the table, especially when I have to re-learn the rules of games just for the off-chance that my friends will agree to play them.
>>
>>94699323
>>go to 5+ player
>At that point, I'd rather split the group up and play two separate games.
cringe
>>
>>94699709
There's only so much you can do. My group will regularly have 6-8 people show up, and since they're all retarded manchildren there's a good chance that some of them will show up 2+ hours late. Playing two separate games is the only option.
>>
>>94699735
Sure, but splitting a size 5 group is retarded, there's so many good 5p games. 6 less so, but there's still some gems like Dune.
>>
And you may find yourself living in a franchise shack
>>94699502
And you may find yourself in Atete's part of the world
>>94699502
And you may find yourself behind the wheel of a large automobile
>>94699502
And you may find yourself with a donkey and geese, or San Christofori
>>94699502
And you may ask yourself, "Well, why at this price tier?"

Let them Dutch games go by, for the artwork let me down
>>94699502
Let them Dutch games go by, first turn threw me to the ground
>>94699502
Into the red again, after the money's gone
>>94699502
Once in a stopped time, buses vrooming all around
>>94699502
to the tune of Talking Head's Once in a Lifetime
>>
>>94699900
>to the tune of Talking Head's Once in a Lifetime
Okay boomer.
>>
>>94698782
Play with friends or with anons here
>>
>>94700000
holy quints and the /bgg/ pax tourney was a delight
>>
Now that the dust has settled, was this a good game?
>>
>>94700404
I think even the most hardcore fans accept that Memesis is a terrible fucking game.
>>
>>94700451
Because it's too random?
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>>94700455
In a reductive way yes, that randomness could make it so you already lose before even starting the game. You can lose a turn into the game, or you can lose 5 hours in without you ever having any chance to change that fate.

Its only strength really is that it exudes theme, but that's just half of what makes a board game good. Nemesis is just "board".
>>
>>94700472
>In a reductive way yes, that randomness could make it so you already lose before even starting the game. You can lose a turn into the game, or you can lose 5 hours in without you ever having any chance to change that fate
So could you when playing Panemic, and it's regarded as one of the greatest coop bg of all time
Isn't the whole point of these types of games to make it challenging and always different? Like a roguelike
I actually hate the theme in the way that it's just Alien, but the license was too expensive
>>
>>94699000
>What would be some good starting wargames to see if I would enjoy this genre of games?

That's a more challenging question than it might seem on the surface. .The war gaming genre has expanded tremendously since the 1970's and 80's when 'Hex & Chit' style war games were 98% of the market. If you want to war game like it's 1979 without just diving into the Mariana Trench, check out 'OGRE' by Steve Jackson Games. It will introduce you to hex maps, units that are described by their attack and defense strength, movement range (in hexes), and other characteristics. Combat involves comparing the combined attack strength verse the defense strength (6 vs 2 = 3 to 1 combat ratio) followed by rolling a D6 and looking up the results on a simple chart. Obviously higher attack ratios give greater chances of damaging or destroying the target. After that you can find a ton of ancient historical, modern historical, or sci-fi and fantasy based conflict games using Hex & Chit style rules.

After that it becomes a matter of scale and the amount of abstraction you want from a conflict driven game. Games like 'Quartermaster General' and 'Triumph & Tragedy' look at World War II on the scale of entire divisions, naval groups, etc. On the flip side, games like Advanced Squad Leader (a.k.a. Autistic Simulation Levels) look at small units like individual leaders and squads in uber realistic levels of detail. On the flip side, games like 'Small World (a.k.a. 'LULz Genocide' the board game) are abstract and gloss over the fact that the goal of the game is to murder everyone else's dudes in combat and end up controlling the most regions at the end of the game.

So, my suggestion is to give some thought to what sort of conflict you want to simulate - small groups, large groups, entire fleets and divisions, and then figure out the level of detail and complexity. Once you know that, then it will be a lot easier for folks to give you suggestions. Hope that helps.
>>
How to get started with GMT games?
and
What is the exact wrong way to get started with GMT games?
>>
>>94703209
just play 2p sekigahara.
>wrong way
try to force it on other people not ready to take the plunge into nerdy wargame shit
>>
>>94703209
Start by figuring out who you're playing with. Know your audience before I spend any money.

If you have a playgroup that will usually want games with more than 2 players, you have a few options. Cuba Libre is the best intro to COIN, so if you regularly have 4 players it's a good pick unless you don't want to do COIN (Andean Abyss is often overlooked but is also a great starting point -- it's where the series began after all). Dominant Species is ideal if you often have at least 4 but sometimes have more, Dominant Species Marine is more suitable if you're typically in the 3-4 range.

For 2 player games, any Commands & Colors title is great for a tactical wargame, as is Talon, while if you want something at the strategic level the big ones are Sekigahara and Space Empires 4x. Twilight Struggle could be good but I would recommend getting 1960: The Making of a President first and trying that -- it plays faster, is a bit more forgiving, and TS's design tends to force a particular trajectory to the game which 1960 avoids. Depending on what you do or don't like about 1960, TS might be a good next step or it might be something to avoid forever.
>>
>>94704292
How's SE4X with four players?
>>
>>94708130
Perfectly functional, the problem is that teaching the econ system is the kind of thing you should probably do in 1-on-1 games first, so the 4p free-for-all should likely wait until you've done 2p learner games with each of the expected participants.

But it scales down to small 2p learner games well to allow for that.



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