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The most sophisticated discourse this side of the Reach.
Beware of Provoking Outrage in the quest for (you)s.

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Previous: >>94664446

This general encompasses all board game genres, whether it be Euro, American, Warfare, or Card-driven

>TQ
What was the best pitch you ever received for a game?

How do you pitch your favorite game to a new player?

How did anons convince you to get into that one game that is now an all star in your current rotation?
>>
>>94699502
First for TI4 sucks
>>
>>94699502
>GMTra
aiiins speaking of, I still think that anon who made the train battling game should have made it into bgg not a ttrpg
>>
>>94699961
is that crowdfunding gonna launch anytime soon?
I have not been keeping up.
>>
>>94699961
It didn't sound good from the rulebook, just a hodge-podge of ideas.
>>
>>94699932
I have a Scorpions alternative if you want ;)
>>
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>>94690820
>number of games in your collection
20
>your go to solo/2/3/4/5+ players
Haven't played solo/brass lancashire/hansa teutonica/el grande/bohnanza
>your game of 2024
Agricola
>last game you bought
Concordia venus
>your most wanted game of 2025
Bus
>>
>>94699502
>What was the best pitch you ever received for a game?
The fucking moon dropped onto earth but it actually was an egg out of which a dragon god hatched and now roaches, cybersamurai, a sentient reef, boar supremacists and so on fight for control
>How do you pitch your favorite game to a new player?
What if lord of the rings, but Demagogalf started the war
>How did anons convince you to get into that one game that is now an all star in your current rotation?
A mix of trustworthy anon reviews, hyping and answering questions
>>
>>94700092
>bus
apparently they "updated" the rulebook for the latest printing and people are not happy with the new wordings.
>>
>>94700107
i couldn't remember any problems with it, went to BGG to see what you were talking about:
the rule in question is re:
>time moving forward even if no one chose the time action
which my group DID also get tripped up on.
>I had never played bus until recently acquiring the new version. This was the only rule I needed to get clarification on after reading the rules. Overall, I thought the rules were fine.
but overall i agree with this. it was just 1 rule with slightly unclear wording. not a big deal.
>>
>>94699502
Arydia bros…. we’re home
>>
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my slumber is over
Post a game you love and would love to see OC for, and I'll try to make it happen
These will go on until I go to bed
>>
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>>94700322
Reposting a few
>>
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>>94700359
>>
>>94700322
Do Pax Transhumanity.
>>
>>94700322
Eclipse
>>
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>>94700378
Sure, on it.
>>94700388
Already done
>>
>>94700322
Do the Great Zimbabwe
With my boi Xango if possible.
>>
>>94700397
I know, I was hoping for more.
>>
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>>94700378
Here you go pal.

>>94700416
Sorry dog, that's the most eclipse you're getting out of me
>>
>>94700322
Mage Wars Arena
>>
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>>94700402
this was funnier in my head
>>
>>94700540
fuck you i laughed
>>
>>94700540
>Shadipinyi twin hoodlums
lol
lmao
>>
>>94700524
I'm sorry anon, but it's me bedtime and my cursory research of this game has revealed nothing to derive funnies from.

>>94700547
>>94700561
Glad you enjoy my shit humor lads
>>
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>>94700359
>>
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>>94700322
Hansa Teutonica, please
>>
>>94699502
>What was the best pitch you ever received for a game?

This review video for Starsector. The reviewer is a sardonic venal mercenary who gets the vibe of the game 110%.

https://www.youtube.com/watch?v=acqpulP1hLo

I suck at this game and I'm still glad I gave these developers my money$.

>How do you pitch your favorite game to a new player?

That's easy. I describe what I find most appealing about playing the game in question. Sometimes it's a game with simple rules but a lot of depth, other times it maybe how the game mechanics go hand in glove with the theme of the game.

>How did anons convince you to get into that one game that is now an all star in your current rotation?

I buy the overwhelming majority of the games played by my regular group, so this one doesn't really apply.
>>
>>94700868
I too bear the burden of buying most of the games
I think the only game I played at someone else's that they convinced me to buy was Cosmic encounter
>>
>>94700322
Kemet pls and thank you
>>
>>94700322
Do boop!.
>>
nothing hits the spot quite like Le Havre
>>
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Yeah I'm thinking it's GOTY
>>
>>94701321
>Bitewing
Oh boy, can't wait for them to make 50 copies, then take another 8 months to print up the next batch of 50!
>>
>>94699961
Its not one anon, and it's less ttrpg and more "wargame with on-rails combat grid" which was the original pitch way back when they derailed a thread
>>
>>94700322
Stationfall has a lot of potential for funny pictures
>>
>>94701200
I do like the game but despite the different distribution of buildings and random special cards it does feel suprisingly samey to me in a way affo or agricola don't, it's weird
>>
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>>94699900
>>94700000
>full house
>quints
jesus christ /bgg/ is blessed

I thought i was finally gonna play new angeles bros. but once again it diddnt materialize.
>>
Whats the best euro from the last 5 years?
>>
>>94702059
Barrage most likely
>>
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>>94700756
>your waifu doesn't exist
fuck you. She's real in my heart
>>
>>94702072
I dont like how a lot of the rewards come from building stuff. Generating power just feels like too small of a piece of the game.
>>
>>94702059
Hegemony if you count it as euro
>>
>>94702059
I suppose the official answer is Dune Imperium. Personally, I like Barrage and Maracaibo if you want to go for pure euro.

Fuck Ark Nova though. No idea how it got so popular
>>
>>94702119
I love Barrage but I also dislike this aspect of the game, it's not really a game about power production, but infraestructure.

That said, everything else is really great, there's a lot of blocking in building slot sand action spaces, there's a tight economy, possibility of combos and efficient plays, highly interactive and really solid. The only crux is that the better you get, the less you care about early production, hell, high ELO players don't even care about producing until like the last 2 rounds, and on top of that bid extra VP for turn order and faction selection because the building income is more than worth the VP loss.
>>
>>94701321
>bebop
>vocalist pictured
....

at least the instrumentalists look less retarded than with the other game cover
>>
>>94702287
For these games, like Ark Nova, Dune imperium, Barrage, I thought I liked these games, but if there is a single slow/new player, the whole game is ruined for me...waiting for several minutes every round while being ready to go saps all enjoyment....banter doesn't necessarily work, either, because it vould disturb the slow/new player....

whereas the same group playing something lighter like Modern Art is totally fine...

does this mean those games are bad?
>>
>>94702293
I just wish there was a rebalanced version in which you want to make loads of power, do various contracts and maybe be okay with running small plants that dont just pump water straight from the mountains to the bottom. The board is set up like you want to exploit and pass around water slowly as it runs down the mountain like some kind of human trafficked vietnamese prostitute, but that never really happens.
Maybe the reward from building should be lower, and the extra power you get from moving water only 1 elevation lower should be relatively higher compared to going all the way.
>>
>>94702328
>play concordia
>someone spends like 5 minutes on their turn multiple times
>whenever you get bored and decide to chat with the others while youre waiting, he instantly stops thinking and instead joins the conversation, then has to restart his train of thought
>>
>>94702330
There's also the issue with the Level1 Elevation tech that is objectively the best tile in the entire game by far. Not game breaking but incredibly strong.

Only a couple online games I've seen had an early production strategy because the contract round bonus was on round 1 or 2, but then the problem is that if you do produce, it'll mean you go later in turn order in future rounds, and being first is really fucking important. So it's a fickle balance that despite disliking, I have to admit that it works well in the general scheme of things, but again, more focused on getting those extra incomes out as fast as possible.
Because of that, most of the time you tussle for the cheap constructions on the lower parts of the map, going straight to the mountains is rarely ever useful since it will put a lot of your machinery away and kill your momentum from rushing those precious, precious incomes.
>>
>>94702328
>Are heavy games bad because new players take longer turns than me?
While long downtime can be annoying, as long as its not >>94702335 tier I think most people can handle it. More a group- than game problem I suppose.
>>
What's going on with the long rumoured new version of Tigris and Euphrates? I think this is the third year running it has failed to materialise amid a lot of chatter. Did the Yellow and Yangtze reimplementation Huang suck all the oxygen out of that particular room?
>>
>>94702287
>Maracaibo
Speakiyof, has anyone played Pirates of Maracaibo?
>>
>>94699968
Haven't seen anything from it in a while. Thinks it's donezo desu.
>>
>>94702335
i pull out my phone, set the timer at 1 minute, and set it in front of them
then start doing it at the start of their every turn until they knock it off
>>
>>94702477
i think the license switched hands about 2 years ago, which delayed things. then HUANG beat it to the punch, which delayed things.
>>
Happy new year from straya, anontachi.
>>
>>94702883
ʇunɔ 'ɹɐǝʎ ʍǝu ʎddɐH
>>
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>>94703295
>>
>>94702481
Yeah, I did. Or rather, I've played 3/4th of a game on bga. It's also in alpha so take everything with a hefty dose of salt... But while I found it interesting conceptually I am finding it to be very much standard slop. Not that Maracaibo wasn't sloppy as well, but that one had enough interesting things in it, the cards, tight resources, tempo play and such. Pirates seems to shower you in resources and I hate that. Likely will tty it again, but it seems disappointingly forgettable
>>
>>94701342
Should have backed the kickstarter. ConsoomerCHADs win again.
>>
>>94701342
>>94701321
i just ordered it from their site and it already shipped
anon hasn't let me down yet
>>
>>94701837
I think it very much follows the same arc every game, but I'm okay with that because the differences in exact strategy and turn-to-turn tactics are different enough that it's always engaging in a crunchy resource conversion way
gotta be one of the comfiest board games that's still pretty mean
>>
>>94704452
True true. And as said, I do like the game; being the least good of rosenbergs A tier is still better than the vast majority of games in existence. I think I just wish the game was a little more...dynamic. More opportunistic buying and selling, more fuck you using that building is WAY too expensive. Also, and that might be my inexperience, but I have never seen anyone ever use the church.
>>
>party time
>everyone wants to play codenames
Goddammit I'm so sick of codenames. That's all anyone wants to play.
>>
>>94704589
i've only played Agricola a couple times but I tend to prefer Le Havre. it just feels neater to me. I've never seen someone use the church either, seems like a very weak action late game
I really need to try out FfO and maybe Caverna as well
>>
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>>94704436
>anon hasn't let me down yet
>>
Do we hate Eric M Lang games here?
>>
>>94704666
just give them So Clover and explain how it's Codenames but better
>>
>>94702059
Would La Famiglia be a Euro or is there too much interaction?
>>
>>94705106
Euros not having interaction is what Big ameritrash is deceiving you about
>>
>>94705131
Big ameritrash is dead, slain by the French and replaced by Big Resin.
>>
>>94702477
Turns out, putting a game named after a bunch of rivers through the Humilation Ritual is a lot harder than it sounds.
>>
>>94704965
How new?
>>
>>94704965
Depends on who you ask. I've seen multiple anons dog on his work, yet also some say this game or that game is a good one. The consensus is seems to be that he is a subpar designer overall. I personally have steered clear of his work after watching reviews and reading thoughts here. I would definitely be open to trying one of his games, but motnif I'm footing the bill.
>>
>>94704666
>>94704995
yea this and/or Decrypto
>>
>>94705106
>>94705131
neu-Euros don't have interaction
classic Euros do
>>
>>94704965
I think people dislike him more for plasticmaxxing and his political views than for his designs themselves.
>>
>>94704965
Eric Lang doesn't have enough personality to hate. It's like asking me how I feel about Philippe Keyaerts. Who gives a shit?
>>
>>94705106
I was also unsure if I should classify it as euro, surely in my top 5 of the last 5 years. It's clearly way more euro than ameritrash, but being a team game and very confrontational with that much direct conflict (albeit deterministic) makes me hesitant to put it into a euro-euro list. Just intuitively, I have no real rationale behind my thoughts
>>
>>94705426
>A game by a European publisher, set in a European country, about Europeans, with a rulebook written in European languages with American as an after thought
>but anon is not sure if it's a Euro game
>>
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>>94705436
>anon categorizing things like it's still the 90s
Everyone gather round! An ancient and rare specimen speaks!
Let us all listen to what it has to say.
>>
>>94705493
I am optimistic about Sword and Snow (2026)
>>
>>94704965
his name was censored for a while for a reason.

>>94705399
I dont know anything about his political views and I dont care about the plastic toys hes packing into his game, since other dopes buy them and let me play with them. I just dont like his games since every one i played felt extremely unstable and required everynoe to know exactly what was going on to be playable. One new player doing random shit would basically break the game.
>>
>>94704965
Personally, I think most of his games (with the surprising exception of Ankh) are trash. What makes lang noticably annoying is how he larps as an activist
>>
>>94705532
I prefer Snow and Cone

And Queendomino is better than Kingdomino, so of course they've got Kingdomino on BGA. Fookin' Bastids...
>>
>>94704965
>Do we hate Eric M Lang games here?
Yes.

>>94705399
>than for his designs themselves.
No, his designs are pretty shit too, and CMoN and Lang go hand in glove. His 'Japanese themed' Fantasy game ended up with a 'fake' Japanese monster in it because he lifted it from a Wikipedia page without realizing the page was a joke and not an actual piece of Japanese folklore. Not exactly the sharpest tool in the shed.
>>
>>94704995
>>94705359
Good ideas actually, thanks
>>
>>94704965
He’s good. Just a lot of chuds here
>>
>>94704965
not hate so much as very disappointed with
Duelyst is cool but was abandoned for a while. Blood Rage is very eh, and i don't remember any of his other games.
>>
>>94705721
last year i've been promised TI4 on BGA
these things, they take time.
>>
>>94705436
Ah, so the euro/ameritrash binary is defined exclusively by location and nationality of designer and publisher. I foolishly thought it was about mechanisms
>>
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>>94701321
How can Bebop be goty when it is the product of retarded views toward two much better games?
>>
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My GotY
>>
I don't think the gang is winning this one, lads.
>>
>>94707250
How could an 18xx be a GotY?
>>
>>94707040
>more paths to victory means less interaction
He ate with this one
>>
>>94706341
If it happens, I'll be a happy camper. Until then it's like P500 Hell...
>>
>>94707694
18xx are always goty you imbecile.
>>
>>94706341
I think it can only disappoint tbqh. Half the game is negotiation, and that already barely works with mics on tts. What you are left with is a very imbalanced space risk
Though I am very curious what style of starting spot/faction/speaker draft bga will use
>>
I am amused at how many copies of Unconcious mind I continue find on the secondhand market
>>
>>94708789
>Unconcious mind
This was supposed to be THE game for 2024 next to Arcs. Maybe it's not as available yet because I have not heard much about it, one way or another.
>>
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>>94707040
>talking shit about samurai
>>
>>94709009
Maybe because it's another overproduced low interaction euro in a sea of them. I hate to join the choir of people whining about NuEuros, but it's getting quite annoying; there are so few interactive euros designed nowadays. I don't get why either and can only blame my ignorance of actual sales numbers. Because barrage, a game which did absolutely nothing new works really well and is much appreciated whilst games like Unconcious mind, lacrimosa and such get absurd hype only to never be mentioned again.
>>
There was a BGG list of newer eurogames that are in the style of classic euros (with unique designs, direct conflict, often the knife fight in a phonebooth feel, etc). Anyone know what I'm talking about?
It wasn't the "OGs: Old-school German-style Games" guild (https://boardgamegeek.com/guild/3948) though that's a good one too - and I'm almost positive that I found the link I'm talking about along with the German one above both on the same Reddit post 1 time.
>>
>>94707040
someone counter him point by point
>>
>>94707040
This reminds me of when the earth designer posted an essay length rundown why Earth is objectively better than Terraforming mars, ark nova and I think rftg.
>>
>>94710717
They're all opinions. If he says he enjoys eating dogshit, I can be disgusted, but I cant counter him.
>>
>>94711000
Not uncommon. The designer of Band of Brothers wrote an entire dissertation on why he designed the game like he did and why it’s so much better and more realistic than ASL.
Its definitely more realistic than ASL I’ll give him that
>>
>>94711369
Really? Because to me it came across as something inhently faggy; a designer trying to find some vague objective criteria why his game is better than others. Especially if it's last 5 years most popular games. Pretty pathetic tbqh
>>
>>94711497
Some of it is insecurity but I understand that feeling if you’re designing a game in well trodden ground. You want people to look at your game that maybe on the surface looks no different from anything else in its genre, so you think you have to frame it comparatively to past designs.
Jim Krohn did identify a lot of problems (or at least what he perceived as problems) with ASL’s portrayal of infantry combat and how his design decisions in Band of Brothers attempted to change them. And he did design a genuinely unique WW2 tactical game that isn’t just an ASL descendent like so many of them are. But his obvious defensiveness over his design decisions is eye rolling
>>
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Did anyone play WIndmill Valley? is it any good
>>
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I just got this game as a belated christmas gift, never heard of it before.
Anybody else here play it?
>>
>>94712180
I've seen it played, it looked like a bone-dry multiplayer solitaire worker placement. Not my cup of tea personally, would not recommend.
>>
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>LGS just got a restock of Root and some of the expansions
how good are the expansions? I've played the digital version of Root and it's pretty fun so I know the base is good
>>
>>94712345
I'm sorry to be the one to have to tell you this, but the expansions are still Wehrleshit, just like the base.
>>
>>94712379
>Wehrleshit
the fuck is that?
>>
>>94712345
Otters and Lizards are fun, Rats are brutal monsters and badgers are a challenging puzzle.
>>
>>94712345
the expansions are fun novelty but the more I’ve played Root the more I dislike them
>>
It's the first of January niggas, did you play something yet?
>>
>>94712549
Ya, chaos in the Old World for the first time in like 6/7 years.
It was great. People loved it.
>>
>>94712345
mixed bag. every box has at least one fun faction, but power levels are all over the place.
>>
>>94711248
i don't feel like any of those preferences are unreasonable. certainly enough to justify wanting to design his own game around a middle ground between the two games
>>
>>94712345
I refuse to buy the latest expansion because it includes extra guys for the Base four factions BUT doesn't include them for the factions in the expansion, you have to buy them separately. I can understand selling the extra faction workers for the other expansions separately but the ones in the fucking box?
It was what broke my Root addiction.

Never played it.
>>
Does Bus work ok at 5p or is it too much?
>>
>>94683891
I prefer Ra. I don't like secret information.

>>94696260
There's a point to be made thatyou can buy this for other people as a passive-aggressive gift.

>>94700322
Have you done The Crew yet? I can't remember.
>>
>>94713162
I guess I should frame this better. i don't intrinsically dislike games with secret information, but I'm not big on bluffing because I'm autistic. I'm OK with the secret information in The Crew because it's for deduction rather than bluffing.
>>
>>94712405
Coleslop
>>
>>94712405
Coletrash
>>
>>94712405
Colesewage
>>
>>94712405
Colesepticfield
>>
>>94712405
Colediarrhea
>>
>>94712405
Colevomit
>>
>>94699502
Got Expeditions as an unexpected Christmas gift
>>
>>94712303
What I was afraid to hear, but hey it was free.
Maybe I'll enjoy the solo mode.
Also this fucking box, what is with the trend of nu-euros coming in comically undersized boxes?
>>
>>94714692
got Scythe as an unexpected christmas gift.
>>
>>94712405
Coleslaw
>>
>>94712345
Expansions are kinda powercreep but if you like Root then ADSET is the best way to Root
>>
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>>94712345
Can't believe nobody has mentioned the Exiles and Partisans deck. Massively improves the game with cheaper crafting costs, removal of some especially obnoxious cards, and interesting persistent powers. It's also way cheaper than the full-on box expansions.
>>
>>94712989
>I refuse to buy the latest expansion because it includes extra guys for the Base four factions BUT doesn't include them for the factions in the expansion
what on earth? I dont remember seeing that at all
>>
I am beginning to realize there is such a thing as (for lack of a better word) guilty-pleasure adjacent boardgaming. I find Harmonies ok. Good even. It is very low interaction, not well balanced and I find it increasingly luck driven. Yet I continue to play it. I must have +100 games on bga as well. I wonder if that doesn't make it a better game by definition than some of my favourites which I played like 25 times in a decade.
Did the same for ark nova for a time. After the initial honeymoon phase I liked the game less and less yet still felt the drive to play it. I have no idea why.
>>
>>94713081
I think it's too chaotic and crowded at 5. 4 is the best player count.

>>94715331
Either you like a game or you don't. But a game doesn't have to be good for you to enjoy playing it. Ark nova and its ilk give the players constant small rewards (like gacha games) that keep our monkey brains happy.
>>
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>>94690820
>number of games in your collection
33 (was well over 100 a few years ago)
>your go to solo/2/3/4/5+ players
Solo: Europa Universalis
2p Netrunner or Pax Ren
3p Triumph & Tragedy
4p PaxPam2 or JoCo2
5p Europa Universalis
6p TI4
>your game of 2024
Weimar: The Fight for Democracy
>last game you bought
New Cold War
>your most wanted game of 2025
Stellaris or Pax Hispanica
>>
>>94715326
It pissed me off because to get all factions extra workers(I can't remember what they're called) was an extra $100 on top of the expansion cost and I just wasn't willing to got there.
>>
>>94699502
>solo
sagrada
>2p
coloretto
>3p
azul
>4p
TEN
>5p
5 towers
>6p+
saboteur
>>
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You know the drill. I will give a hint. It is about war but it is not a wargame.
>>
>>94716304
This War of Mine?
>>
>>94715541
>Solo: Europa Universalis
>5p Europa Universalis
where do you live i wanna be your friend
>>
>>94716304
Wonderland's War. It's more of a ElGrandeLike than a wargame.
>>
>>94716304
Labyrinth: the war on terror, 2001- ?
>>
>>94716304
Dragon Dildoes
>>
When you meetup to play board games with your friends do you generally play a game once and move to the next one, or do you play multiple games of the same board game before moving onto another?
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>>94716329
>>94716359
>>94716539
>>94716645
Good guesses but no.
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>>94716794
Based, enjoy
It's a truly great game
>>
>>94716678
One game and move to the next one.

To be honest, I usually only play a game once with them because they play some of the most cookie cutter trash imaginable. If I didn't mostly play solo, I'd be stuck playing Fromage and Unconsious Mind and Civolution.
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>>94716678
Depends. Medium/heavy games usually once, maybe twice. Don't think we've ever played just one game a game night. Well with the exception of TI I suppose
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>>94716794
Oh boy anon you are in for a treat.
>>
>>94715586
>>94712989
you mean Hirelings? they're not extra guys for factions, they're extra shit for everyone useful only in 2p games to spice it up
>>
>>94716794
>glowieslop
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>>94717227
Don't care what they're useful for(thanks for remembering the name of them for me), they should have included the expansion faction hireling in the expansion box they came in not sold it as an extra.
>>
>>94717418
yeah, they're in an extra box because it's an extra thing
don't tell me you're one of those obsessive completionist types, are you?
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>>94717418
When using a faction's hireling, the main faction cannot be chosen by any player, so it wouldn't make too much sense to add content on a box that directly stops you from using the remaining content now would it?
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>>94717425
What gave you that idea?
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>>94717415
>-slop
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>>94715331
>I find Harmonies ok. Good even. It is very low interaction, not well balanced and I find it increasingly luck driven. Yet I continue to play it.
Me with Takenoko

>>94715601
>2p
>coloretto
What the hell, Coloretto is horrendous at 2
>>
>>94716794
I had no expectations and I'm still disappointed
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>>94717985
You're right. He should have bought Churchill back in 2015. I bet he's going to wait until 2027 to buy Pericles.
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>>94700322
Caylus
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>>94717844
>horrendous
how? SS&P is a close second by the way
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>>94718705
Kinda agree witg them, was shocked to see 2p Coloretto mentioned. The fun of that game is player A placing a card such that it creates tension between B and C, for the purpose of distracting them from a row A wants, because player D put a card there to create tension between E and A.
>>
>>94718079
Perikles > Pericles
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>>94718836
I keep seeing you post this and keep wondering if you even played both games. Be honest, anon
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>>94716304
>>94716794
It is a war game, it just is zoomed out. It's not a hex and chit wargame, I'll grant you that, but you have entered the realm of the grognard. Congratulations, or condolences. Try to accept it, and then find a game of Here I Stand.
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>>94719061
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>>94718705
All the decisions are too obvious at 2p
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>>94719061
Whichever makes you angrier.
>>
don't sleep on TRICKTAKERs
>>
None of my local stores carry those 'anime" games from Japan... got no one to play with... Wanna play Bullet or Tragedy Looper with someone..
>>
>>94721697
Sakura arms is shit, play Summoner Wars instead
>>
>>94721745
I did not mention Sakura Arms but I will look into both
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>>94719175
I don't think I can find five other dudes to play HIS. Besides I already have decided that my next purchase is gonna be either Pericles or Paths of Glory.
>>
>>94721697
Where are you from?
>>
Played a game of Arcs tonight. It came down to the wire and was honestly a great time. Starting to think maybe he has finally made a good game with Leder.
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>>94721891
One of the major criticism I hear is the luck of the draw for your hand of cards. It can limit you plans and you can't compete for points etc.. Did you get the same feeling? Which game would you compare it to?
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Quick, make a prediction for boardgaming in 2025.
>>
>>94721981
>Jamey does it again and Vantage sells out
>World order flops
>Dice tower gets someone new for the main crew
>Ion games gets bought
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Anyone from Slovenia? Just moved and can't find any players here.
>>
>>94721981
The Food Chain magnate special edition is going to cause massive seethe, and not just related to the comically high price they wanted for the crowdfunding.
The deluxe edition of GF9 Dune will either be the best deluxe version of a game since the Ra pharoah edition, or a complete crock of shit. No in-between.
Speaking of Ra, there's going to be some huge fuckup with the Ra traders expansion.
Bitewing STILL won't fix their horrible logistics, Through the Desert and Zoo Vadis will continue to be impossible to buy.
Fantasy flight is going to do something really, exceptionally stupid.
BoardGameCo and Shelfside will be disgraced, just like Quackalope.
The new Root expansion will reference real-world politics in an entirely indiscreet and untasteful manner.
An older game will get a new expansion out of nowhere, and it'll actually be really good.
The Tigris and Euphrates reprint still won't come out.
Direwolf's going to retire classic Dune Imperium and stick strictly to Uprising, and the community will be angry.
The Kemet expansion will be good, but at a great cost.
Scott Brady will make a fourth version of Boop.
>>
>>94721954
>the luck of the draw for your hand of cards
This is somewhat valid, but not as damning as other people make it out to be. Resources and smart play can help negate the drawbacks of a "bad hand." I want to emphasize just how important resources are, because they can turn the game when you need them and are available through taxing and combat.
>It can limit you plans and you can't compete for points etc
At first the hands did feel more restrictive. However, thinking more tactically has changed that. Don't think of each round as building up some grand engine for a strong finish. Instead, focus on shoring up a couple different areas so to compete for multiple ambitions reliably in any given chapter. From there, it's a matter of pivoting to what works best the current hand. For instance, my 2 opponents had control of all the psionic and relic resources, so I was cut out of both of those unless I wanted to wage all-out war. Instead I focused on getting a lot of material out and using that to max out my fleet. I secured a foothold in tycoon and had the ships to easily compete for warlord. As for tyrant, influencing the court is easy since the action is available in 2 of the 4 suits. This gave me a good field of objectives to work for.
>Which game would you compare it to?
There's a lot of Pax DNA in there. You can feel a lot of Pamir in how each turn matters, each decision is not a light one. Some turns you need to be able to do things that you just don't have the means for, so instead you seek another route, but that is easier done in Arcs because of the trick-taking. The cards always give you a path, you just have to be ready to make the move for it. Sometimes that means pumping out resources, other times it means giving the other players a good wallop. It's meant to be competitive and each game has been close. There are always options. The game comes down to not working with the cards you have, but setting yourself up so the cards will work for you.
>>
My resolution for 2025 is not buying a single board game (expansions and accessories are allowed)
>>
>>94722092
My group bounced off Oath after a few plays, found it too hard to learn and too obtuse. I liked it well enough, but a couple of people couldn't really get their heads round what they were supposed to be doing, there was probably just too much of a learning curve for them. How do you think Arcs compares? I've heard its reasonably easy to learn the basic mechanics, so I thought it might fit well as something with a good amount of conflict, which we enjoy, but without being so hard to learn it just puts the less cerebral female players off at the first hurdle.
>>
>>94722785
Arcs has clear goals, but it doesn't start with any of them in play and having to give up initiative to enable a goal is something most players will only "get" after someone else does it, in my case my learning players only did it by round 2 because i didn't get initiative until then.
The basics are as basic as it gets, each card has the amount of actions, and what actions you can take with it, clearly printed on it, so you can't get lost in that. The actions themselves are mostly easy too, except move because catapult moving exists, but it's not that bad either.
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>>94722033
>BoardGameCo and Shelfside will be disgraced, just like Quackalope.
>The new Root expansion will reference real-world politics in an entirely indiscreet and untasteful manner.
Seems higly unlikely even if something happens. Too thick plot armor.

>Kemet expansion
There's a new expansion? I jut hope they don't ruin Cyclades. I don't like the new art direction.

>>94721981
After the explosion of 2p versions of games comes the boom for simplified versions of "heavy" games (like they did with GWT El paso etc.,)
Wargames go mainstream
"Food" (cooking, restaurants, foraging etc.) becames the new hot theme
>>
>>94722785
As someone who actually LOVES Oath and hates Root, I think Arcs is the best game Cole and Leder together have made.

Oath is great but honestly, the worst part is how resources are handled (flipping secrets and spending secrets are different because....why?) and explaining Campaigning/Combat (I'm just not going to get into that one, if you know, you know)

I think the strength of Arc's approachability is splitting the game the way they did. Leaders and Lore should have just been included in the base game, since it's like 30 cards like...come on, but splitting the campaign mechanics and other bloat out of the game and selling a standalone experience from it was genius and what makes it so good.

You CAN play with this huge, grand, epic campaign that spans multiple games, or you can just bust it out for any game night. I wish Oath had something similar, like a one off game mode so I didn't have to always remember how to end the game's campaign stuff each match, it'd definitely hit my table more.

Long story short I'm autistic but Arcs is fantastic and is way more approachable than Root or Oath honestly.
>>
>>94723948
>Leaders and Lore should have just been included in the base game
Half of them are, another half is in the L&L expansion that expands on what the base already offers, while also hiding needless complexity away from new players (Shaper, Anarchist, arguable Archivist too)
I agree with other points though, and would like to add that the modularity is a boon for the games' future. I expect a bigger campaign mode in the future, and at least two alternative Court decks for base/L&L games. And a different map with its' own setup cards, that can still be used for normal games and for both campaigns.
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>>94723996
Honestly though, I'm not against all that future content. The issue with Root to me is that no expansion added anything worth a shit. All the new factions don't fit Root's design in a way that's very fun or balanced. Base Root is mostly balanced, but you add expansions and it's just fucked and unfun.

Oath's expansion seems interesting too to me, could be cool but I really don't know much about it.
>>
>>94721772
Before you purchase Paths of Glory, let me recommend The Lamps are Going Out. I have both and enjoy Lamps much more as a sit down and play game than PoG.
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>>94723948
>the worst part is how resources are handled (flipping secrets and spending secrets are different because....why?)
because one is a more expensive cost than the other? is it really so complex to burn a secret vs. use one as a charge that refreshes every turn?
The Oath expansion is going to add a bunch of modular stuff, so keep an eye on the development notes in case they might make it easier for you to table
>>
>>94722033
>>94722004
Saved, will post them at the end of 2025

Feel free to add something
>>
Alright anons, I'm taking one for the team
Ordered SETI and will be back in 1-2 weeks.

Kind of both looking forward to- and already regretting it. At least I can sell it easily enough
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>browse random boardgame sales
>find this unholy abomination
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>>94722033
>The Kemet expansion will be good
Judging from the previous one, very doubtful.
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>>94724151
What does it do better than Paths?
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>>94723883
Yes, it's called "rise of the Gods". It finally includes the 6th player color for Kemet. It has two new power tiles sets and a gods mode, where you can use the gods depicted on the player boards as units.
So far it has two issues: it's crowdfunded only, and it's only available in a big box. I backed it anyway, I had some extra cash at the time so we'll see how it ends up once they actually ship it.
>>
>>94722785
>How do you think Arcs compares?
Arcs and Oath are very different games. I also enjoy Oath, at least conceptually, very much. My group just had a hard time grasping it, and it has lied dormant since. I think the card play makes Arcs more approachable. Oath gives you a plethora of specific actions and sets you loose. Arcs gives you a much simpler set of actions and the cards make you focus your decisions on which actions are actually available to you. While this can feel restrictive, it moreso makes you solve a puzzle within those set parameters. After a few plays, you learn to work with that kind of puzzle in mind and it becomes very enjoyable.
>hard to learn
The teach for this was one of the easier I've had. Yes, there's a good amount to explain, but none of it is difficult, relatively, to grasp. Similar to Pax Pamir, the parts feel distinct and rough, but when you actually sit down and play, you see how well they actually fit together and it feels natural.
>female
The game I played was actually with 2 ladies of my group. My group is majority female and we've been playing consistently for almost 3 years now. They have definitely played a good amount of games, so it's a lot easier for them to learn new stuff. I had played Arcs with one of them prior and the other was learning the game with no prep. The new player usually stresses out over teaches and gets overwhelmed when they go for too long. She did feel that a bit towards the end of this teach, but when we started she had almost no issues and required very little guidance except for an occasional question/reminder and some edge rules I pointed out just to remind her of them. Surprisingly, she even won the game despite being behind for most of it.
Overall, I think Arcs stands out among Cole's Leder games for being more easily approachable mechanically, not just thematically because of Ferrin's art.
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>>94725062
>where you can use the gods depicted on the player boards as units.
what use is that when they swapped sexy snake lady for a snake in the new release
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>>94725454
Root is interesting, when it first came out I was enamored , but I can't fucking stand it these days

There's just better games, but I wish a game had as good art and theme as Root. Even Kyle Ferrin's later art is just not as great as Root.
>>
>>94723948
>(flipping secrets and spending secrets are different because....why?)
If you spend a secret on a card, you can't use that card again this turn.
Flipping a secret will block the secret for the round, but you can activate the card again.
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>>94725580
He'll never admit it for professionalism's sake, but Kyle's a great furry artist
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>>94724836
Different strokes, different folks. If you want to play a highly detailed operational CDG with low randomness, tough to beat Paths. If you don't want to futz around with CRTs and table consults after every move and you want an actual strategic level game that you can, not only play with 4 players, but also wrap up in 3-4 hours, it's really tough to argue against it. The only gripe players that I've played it with have is that events, tech draws, and die rolls can some times go against you.

I can't tell you the last time I've played Paths but I've played Lamps Are Going Out 3 times in the last 3 months.
>>
>>94726367
I'm not saying that it's super hard for me to understand, I'm saying there's a bunch of microrules like that one, that bogs down the game in complexity but doesn't really add anything to the experience. There is nothing complicated about the resource system in Arcs for example, spend resource get action. Simple and clean.
>>
I don't have much love for Arcs. I have played 3 times and won effortlessly each time by just staying in second or third and letting others tear down the leader. Typical Cole game where the best strategy is to be Blanche Dubois because there is no way to hedge against the table. I was expecting more after PP2nd and JC2nd, but now I doubt he'll ever make another game I enjoy. Arcs is fine and novel, but it's yet another blue shell fiesta Mariokart game and these seem to be almost all the games Cole is intent on making.
>>
>>94726489
Thank you.
This is what gets me with trying to teach Oath, it's the constant edge cases and variables the game has.
The core of the game being "Try to win. You win by fulfilling the Oath, or finding a vision that's another win condition" is pretty easy to learn. It's all the times you gotta pay an extra favor or secret, why something might cost more supply, when battle dice get modified that it bogs it down.
They just need to trim the fat, the game looks really really fun but I can't table the damn thing.
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>>94726530
Don't worry, the players will balance it.
>>
redpill me on spirit island
>>
>>94726530
Very much my feelings as well, and I am continuously baffled by the amoubt of love his games get.

Also I will now add "blueshell game" to my vocabulary, way nore precise than calling it a swingy, fragile mess or winner hot potato.
>>
>>94727097
>inb4 copypasta

Do you like Pandemic? Do you wish your roles in Pandemic were more complicated than they need to be? Do you wish Pandemic was a 3-4 hour game? Then you'll love Spirit Island.

It's Pandemic. Settlers and towns are just proxies for 1, 2, and 3 cubes and you can see what's coming up as part of the deck, just like Pandemic. You even play it the same way - just find out where stuff is going to break out next based on the card rotation and put out the fire before hand. Fear cards are just a fancy mechanic for finding cures.
>>
>>94727169
>>94726530
You're describing a kingslayer game, and the design is intentional. This is like buying kombucha and complaining about the smell.
>>
>>94727097
It's a very good coop game, possibly the best there is.
But, it's still a coop game, meaning it's merely the king of garbage. I found it lacking and unstatisfying in all the same ways basically all coops are, and it won't change your mind about the genre. If you DO like the genre and feel like larping as a woman is a valid life choice, check it out on tts. Soloing it multihanded works very well, and although it might be a bit much initially I think it gives you a good feeling of how the game flows and how adjustable the difficulty is.
>>
>>94727188
>You don't understand, it's badly designed on purpose!
Ok, cool
>>
>>94727188
I don't think having kingmaking in your game is inherently bad design, but wehrles (especially leder) games don't just feature kingmaking, they are nothing but. It reminds me of the older ameritrash games that want players to play snappy from-the-gut turns, heavily metagame exclusively above the table and rejoice in the chaotic/fragile nature of it. I find these elements to be great for emerging narratives and exciting moments in smaller doses. In large quantities they make for frustrating gameplay, are unstatisfying for everyone involved and frankly bad design.
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>>94725454
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>>94726531
Feel that 100%, I'd love to table Oath since I just love all the systems but man is it a bit jank in execution from all the unnecessary rules and campaign management shit when you end it.
>>
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Just played Arcs for first time tonight, teaching and running a 2P match.
We both really enjoyed it and are excited to get the rest of the gang on board.
Which is nice as they all hated Oath and one of the Oath detractors was my opponent tonight.
Honestly feels like his most streamlined design.
I cannot wait to play it again.
>>
Still talking about Wehrleshit...
>>
Got some classics on the board tonight. 7 wonders and Hansa Tuetonica withca couple of casaul games between and around. Good times.
>>
i wish people could separate games they don't like from games that are bad
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>>94728159
How do you differentiate between the two, give an example.
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>>94721697
Japan's largest ever board game event in Western Japan, Board Game Business Expo Japan (BGBE Japan), is scheduled to be held at INTEX Osaka for two days on January 18, 2025 (Saturday) and January 19, 2025 (Sunday). Board Game Business Expo Japan (BGBE Japan)'s mobilization target is 10,000 people over a period of 2 days and the number of planned exhibitors is 500 booths. You can play the latest board games. You can have an experience that can only be found here. You can purchase board games not only from Japan but also from overseas.

https://www.bgbe-j.com/

https://tiget.net/events/362043

https://twitter.com/BGBEJAPAN

BGBE 2025 Brochure: https://drive.google.com/file/d/1eYMXcL7PnXy-zzCCp1Hbr02NogG6ZIuQ/view

Board Game Business Expo Japan Review: https://www.youtube.com/watch?v=vslhSelKotA
>>
>>94728355
See anything that looks interesting?
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>>94704761
the church is mainly built for the points. the action is a gimmick/joke "duplicate 5 bread and 2 fish because jesus did that once"
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>>94728159
I don't like Eclipse. Wehrleshit is bad. How am I doing?
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>>94728159
Anons post >>94728213 seems dumb but he's not wrong. I try to differentiate between what I personally don't like and what I find to be bad design. But it obviously doesn't work often. I for example cannot comprehend how anyone could think Oath is a good game in any way shape or form. It's innovative, I'll give it that but it's clunky, unintuitive, has long downtimes, takes entirely too long, is wildly random, kingmakey as hell, etc. yeah, I know, we've been talking about wehrleslop all thread but his designs are that divisive. I can see the appeal of Root, even though I dislike it, but Oath? One of the worst games I have played period. How do I differentiate between what I dislike and objective facts; so many people really like that trash and I am not stubborn enough to tell them they are all wrong
>>
>>94727097
Redpill you on it? What could you possibly want to know about this thoroughly mediocre if not bad game?
>a-at least the gameplay is good
"No!" The gameplay is dreadful; the game was terrible. As I played, I noticed that every time a minor power was played, the player did it for the symbols instead of an interesting effect.

I began marking on the back of an envelope every time a card was played for symbols only. I stopped only after I had marked the envelope several dozen times. I was incredulous. Reuss' mind is so governed by bland effects and thinly veiled set collection that he has no other style of gameplay. Later I read a lavish, loving review of Spirit Island by the same Kenneth Johnson. He wrote something to the effect of, "If these manchildren are playing Spirit Island at 31 or 32, then when they get older they will go on to play Phase 10." And he was quite right. He was not being ironic. When you play "Spirit Island" you are, in fact, trained to play Phase 10.
>>
>>94728355
Ah so smallboxtricktaker con?
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>>94728435
Oath has far too many fans to be called OBJECTIVELY bad. To get to that point, it'd either have to appeal to the lowest common denominator, like Monopoly or Cards against Humanity, or make even the most seasoned board gamers like Tom Vassel rage against it, as the case something like Mr. Game or Pug You. As is Oath is more like a sloppy execution of ambitious ideas, like David Lynch's Dune, or the Star Wars Prequels. It means well, it's clearly thought out, it's not lazy or distasteful, but it needed more refinement, ideally from an outside source.
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>>94728445
soon the japs will make a big game and you will tremble before it's might
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>>94727656
I finally have the context to understand this image.
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>>94726439
Isn't Compass known for making shitty games though?
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>>94728501
I promise to kneel, but that seems very unlikely.
>>
>>94728460
>Oath has far too many fans to be called OBJECTIVELY bad. To get to that point, it'd either have to appeal to the lowest common denominator, like Monopoly or Cards against Humanity, or make even the most seasoned board gamers like Tom Vassel rage against it
That was what I was getting at but I worded it very poorly.
Lynches dune is a very good example of what you are saying, but my overall impression of oath is way worse. I think this is the frustrating thing about wehrles leder designs; they all have some cool ideas and ambitious, exciting ideas...and I despise the execution everytime. Saying oath needs more refinement is true, but that is not wehrles style. If I recall correctly, he binned core concepts multiple times during playtesting (when people had already backed the game) and kept reiterating it. I think that he always has interesting ideas but never quite manages to design a coherent game around them. It is very frustrating to see his stuff always be close to good, but never there. Amazingly fucking eklund of all people managed to make an amazing game with him, mayhe he needs a codesigner to tell him when to stuff it
>>
I just bought Feld's Year of the Dragon
did i mess up?
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>>94728800
Yes, you bought a game without looking into it first
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>>94726530
>blue shell fiesta
This is an interesting take. With how ambitions work, it's hard to blame a crab mentality unless one player is absolutely dominating. Seize the initiative and delcare ambitions they will struggle with. This will gain you points while slowing them down. The game also isn't conflict-averse, so attacking someone at the top can help accelerate your victory more than slow you down. Declare warlord then attack the leader? Unless you have absolutely awful luck, you're cutting down the leader's fleet and securing trophies for yourself, a win-win. Need to slow down their resource economy? Raid a planet and steal key cards/resources from them. I've seen that strategy completely change the momentum of a game multiple times in favor of the raider.
On top of that, having score values go up makes it hard for anyone to have a comfortably dominant lead. One chapter, a player shut us out and scored around 10 points while we scored none. Right after, they were shut out of their favored ambitions and suddenly the playing field was even again as everyone else scored. They lost nothing of value, could still compete, they just couldn't keep up with the ambitions we had set. The next chapter, it wasn't about who was in the lead for points but how we could position ourselves to declare and win ambitions. Hell, I was threatened multiple times, while in last place, just because I had a monopoly over material even though tycoon hadn't been declared.
All this to say that I don't see the crab argument being strong here. It feels like the systems go to great lengths to avoid that. Especially because you can so easily benefit from attacking anyone, kingslayers can attain great reward rayher than sacrificing their own position. Sitting there waiting for others to fight and fall apart just doesn't work if they're fighting smart. I think your group is just approaching the game without these systems in mind.
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>>94728588
Woah! Slow down, Maurice!
>>
How is your own board game coming along?
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What is /bgg/'s opinion on the second edition of Summoner Wars?
I played the 1st edition ages ago and finally cracked the 2E Master Set I was given last year. It doesn't feel too different from the previous edition but since I haven't played it in a long while I may simply not be able to spot any rage-inducing differences.
How do you feel about the game in general? Do you think it will get a years-long support or should it be expected to be axed in the near future? It seems that they released quite a lot of decks already.
>>
The worst part about Mage Knight is the setup.
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>>94729161
One of my all time favorite games.
Been loving it since 2010 and I keep enjoying the new factions or old faction revisits 2e offers.
>>
What happened to/bgg/? It used to be a lot faster a year ago.
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>>94729187
Dude, where are your sleeves?
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>>94729241
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>>94729223
Hiroshimoot crashed everything with no survivors, no idea what zhe thought process behind the 15 min waiting time for desktop users was other than depopulating 4chan
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>>94728501
>japs
>big game
that doesn't sound kawaii
>>
>>94728910
Good post and accurate. It would be more correct to complain about RNG than "blue shell fiesta" for Arcs and that complaint shows a lack of understanding. Blue shells in Mario Kart are only awarded to losing players, skill independent, and have very little counterplay. None of those apply to Arcs. There is no formalized catch up mechanic to reward people who are behind so the whole comparison is nonsensical. I think what that Anon was experiencing is that being in first place in Arcs puts a large target on your back so other players will get in the way of your plans and prevent you from succeeding. Sounds like playing the game to me, but I can see how people might get frustrated. Still doesn't make sense to compare it to Mario Kart, that is just needlessly dismissive.
/bgg/ posters love to shit on multiplayer solitaire games but also hate it when a game lets you actually interfere with the leader (they call this kingmaking).

>>94727097
Ignore >>94727186 as almost everything he says is wrong. A horse drawn carriage is basically a car right because they both have four wheels and move you around. Spirit Island is great if you have a stomach for complexity and don't mind longer games. The theme is great and very well implemented, it is one of the most thematic games I own. It's extremely replayable and difficulty can be adjusted granularly from piss-easy to seemingly impossible. With each spirit having a unique play style, mixing and matching spirits and adversaries makes it different every time. It is a very satisfying puzzle, everyone I have shown enjoys the game. The expansions also improve the game a lot, not that the base game feels lacking without them. I regularly play it by myself and with friends. Great mod on TTS if you want to try before you buy as well.
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>>94729070
actually goes into print next week
it's a simple card game in polish, and made using the funds of my native settlement. Still, it will be nice to own something like that
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>>94722125
I come to inform /bgg/ that i have failed
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>>94729862
almost made it, nice try
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>>94728501
They're makeing that big sweets game. A girl with a knife on the cover - anime/cartoon like artstyle. Made by the guy that did Ostia I think.
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>>94729223
I think the thread is better at this pace. We have time to really read each other's posts
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>>94728800
Nah, Year of the Dragon is tight. Did you get the new 10th anniv edition? If not, implement the price change to 2vp token from 6 to 7 gold, otherwise it's the best opening play to buy one and everyone does that.
>>
>>94729995
10th, with 2 additions - a shop was cleaning up so i snatched what seemed a good deal. Seems like the game is very tight, with lots of chances to lose - that's what i like
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>>94729187
>>94729161
Speaking of summonner wars, what do you guys use to store your sleeve master set? I have just one extra faction in the box and the box is already pretty much at its storage limit. I'm definitely going to want to get a few more faction decks, but I'd like to keep them all innthe same place. I see a bazillion large deck boxes but I don't know of any that can also store the board.
>>
>>94730043
I'm a TCGay so I don't even pretend to care and consider my cards sacred. I sleeve all my decks of course but if I don't plan to use them for a while they end up in big storage boxes like pic related. If you want something more fancy looking you can always grab one of the Magic the Gathering Gift Set boxes.
>>
>>94729862
Pity, you were so close
What made you throw all resolutions in the wind
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>>94730043
is this >>94729187 not just the regular box?
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>>94728460
>bad mouthing Lynch's Dune
good mouthing Tom Vaseline
This post is objectively bad and I don't like it
>>94728631
Not much of an argument against a specific game, even a blind squirrel finds a nut every once in a while. Crusade and Revolution is good.
>>
>>94730039
Oh, it is an absolute knife fight in a phone booth, you have to been on your toes the whole time because a single decision can lose you the game. People here seem to think that in Felds games everything scores so no decisions matter. In reality, everything scores so every decision matters, you can be lulled into thinking you're doing well just to lose every single time. ItYotD doesn't massage your lizard brain but it is as tense as they come.
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>>94730190
>good mouthing Lynch's Dune
>bad mouthing Tom Vasel
Peak 105 IQ post.
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>>94730234
>doesn't massage your lizard brain
Whats the deepest lizard brain massage I can get through this hobby?
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>>94730265
Anything involving rolling lots of dice. Risk, TI4, Warhammer, Spartacus, Las Vega, Ready Set Bet. Everything that makes your brain go "me roll high numbersssss, me very good at thisssss game."
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Happy New-year-sorta!
To celebrate, here's a solo roll-and-write game I designed. All you need to play is a pencil and three six-sided dice. Tell me how much it sucks, thank you.
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>>94730335
Forgot the image
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>>94730335
weird. I'd say it's King is Dead which doesn't involve dice at all
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>>94729821
>Ignore >>94727186 as almost everything he says is wrong.
Point to where I'm wrong. It's mechanically exactly the same as Pandemic. You're trying to stop stuff from breaking out and spreading plague and you have cards coming down the river where you and the other players have to plan to mitigate. That's not a metaphor. That's it. That's the game. That's also the game of Pandemic.

The only complexity is in mathing out your powers to do the basic thing you need it to do to address said card coming down the river. If you want to play a more autistic Pandemic, play Spirit Island.
>>
>>94730463
>Point to where I'm wrong
He did that in the opening sentence.
>>
>>94730463
>play Spirit Island.
Stopped reading right here. What a horrible post, and no I will not play Spirit Island
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Spirit Island is good. Being a contrarian doesn't make you cool.
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Ra, Medici or Modern Art?
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Haha time for some heavy economic games.
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>>94730710
Today anon was not picrel
>>
/bgg/, I come to you today with a simple question:
What game deserves to be #1 on BGG?
>>
Spirit Island is trash. Spitting on it makes you cool as af.
>>
>>94730808
probably Hansa
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>>94730808
Eclipse Second Edition
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>>94730808
The Great Zimbabwe, Hansa, or a return to Twilight Struggle.
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>>94730664
Power Grid
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>>94730664
question was answered last thread, each is good and all are good enough to stand together in one collection, but if you really must pick:
Ra for gamblers
Modern Art for NFTheads
medici i havent played yet so can't say what kind of person it's the best for
>>
>>94730738
Eh, I could have splurged a bit more.
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>>94730808
The entire top 10 should be Knizia tile layers.
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Bullet is pretty fun.
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>>94731539
No, it's not.
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>>94731617
Yeah huh. I'm playing it with a friend right now on TTS.
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>>94731646
Nuh huh. It sucks and you don't have any friends.
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>>94730187
The one on the bottom is the first edition and they're unsleeved
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Rowling sold out.
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>>94731693
Arle is fun to play as.
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>>94731946
>Arle
>Miku
Are these fan character?
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>>94731969
yes, it's the TTS mod that has half the playable cast be fanmade characters because the dev is an autist and decided to code everyone in
>>
>>94731969
Yeah, they only get added after playtesting so they're not really broken. Plus the mod has their win ratio and boss stats, etc.
>>
>>94732022
Autists are the best part of TTS, without em there wouldn't be any scripted mods.
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>>94732077
never said the autists are a bad thing, it just had to be acknowledged.
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>>94730869
>>94730893
>Hansa
It's fine, but it's not even Schacht's best work
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>>94732695
This joke continues to be funny. Web of Power is fantastic.
>>
>>94730808
Ra. I can think of few other games that are this good yet are liked by basically everyone
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>>94733012
I can never get people to play it when I bring it to game meetups. Everyone always wants to play their comfort game or their latest overproduced kickstarter slop.
>>
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>>94728501
>>94728733
>>94729799
>>94729885
it looks like a slightly better terraforming mars
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>>94733217
Isn't that Korean?
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>>94733098
Stop being a pushover.
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We are barely into the new year, but it is already time to confess your /bgg/ sins.
This time:
>The game you really like but still never feel like getting out. What's her name and why, anon?
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>>94733366
>戸塚 中央 (Chuou Totsuka)
Jap
>>
Bros, don't sleep on Cat Between Us. Really clever hand management game where you're trying to reach a certain score without going over but the only cards that score are the ones you don't play, with the played cards determining the leftover cards value. A simple game that can be explained in 5 minutes but has a lot of strategy, especially deciding when to give up coming close to the goal score and shit up the other players' scores instead.
>>
>>94734253
t. guy at that convention
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>>94734253
>especially deciding when to give up coming close to the goal score and shit up the other players' scores instead.
>>
>>94729161
>What is /bgg/'s opinion on the second edition of Summoner Wars?
Great rules improvement on 1E.
Kept the core bits that made the OG game great, while removing the elements that occasionaly made things cancerous.
Gone are the days of catch up events, turtling, and killing your own units for magic.
Now, you can and will win with commons (almost unheard of in 1E where champs are the be all end all), summoners are wading into the fight due to their ability ranges requiring some CQC. It's fantastic.
Tighter control over timing triggers and abilities through using boost tokens or dice triggers are a welcome development, with whole factions now devoted to or having heavy support in manipulating boosts. With deck building, this allows for some really fun combos and cross faction synergies.
Speaking of which, new deck building rules are great. Endless variety and options, with Epic events locked to summoner keeping things from spiraling out of hand in custom builds.
The 1e factions given a 2e facelift do not feel like they've lost their identity, and a lot of the new factions are exploring new depths of design space that were unplumbed in 1E. Of the new stuff I particularly love the structure shenanigans (Forged, Sand Goblins), spatial puzzle suicide bombers (Storm Goblins), and tending boost gardens (Swamp orcs, fungus dwarves).
The one sticking point ppl have is the art, which I can take or leave. Gameplay is such leaps and bounds better than what was already a solid product in 1E that the art could be kid crayons tier and I'd be fine with it.
This was the game that launched Plaid Hat, its the founders/owners darling, and I have a hard time seeing it disappear any time soon. The regular product releases have been consistent, the online client is fan-fucking-tastic, and they are regularly running digital tournaments with scores of participants.
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>>94734372
It better fucking disappear soon. Into a new big box with room for all the decks. Fuark.
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>>94734372
>the art could be kid crayons
I would prefer that.
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>>94704965
He makes mediocre games that are loved by morons who just want a ton of plastic and people who base their opinions on whether someone has "good" or "bad" politics. He mostly makes forgettable games that had over the top productions at a point in time when Kickstarters were first really starting to go nuts. It also probably didn't hurt his career being the one token black guy in the industry right when diversity was the most important thing in the world according to twitter.

>>94705399
>>94706135
>>94705664
Case in point. Most complaints/defenses of the guy are about his politics more than anything interesting he's actually put out.
>>
>>94733860
Sidereal Confluence. Two reasons: my group mostly plays via TTS and SidCon via TTS is pain, and i suck at it so i dont wanna play it with the other people who figured out how to use d*scord to make it less painful, because those other people demolish me in the trading phase.
>>
>>94730179
curiosity and the game being 85% off
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>>94729862
damn 2025 isn't your year, 2026 will be your glow up
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>>94735626
What game?
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>>94733860
Barrage. I always like it, and for some reason dread setting it up so much. And it doesn't even have THAT much setup. It's also relatively long. Same goes for argent, only both setup dread but resulting fun are even higher.


It is strange because I don't have that problem with AffO+Norwegians. Which is truly annoying to set up and even longer.
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>>94735004
I imagine people wouldn't hate on him if his games were better. His persona just makes him very easy to dislike.
Lehmann, for example, is an absolute faggot yet he rarely gets shit because he can actually design games and is not as outspoken about it as Lang.
>>
>>94729161
the gameplay is good enough that I gave the art a pass. I dont rate it as high as ashes but it's way easier to get to the table.


>>94729241
>>94730043
stop shilling for sleeve companies (or alternatively, stop eating doritos at the card table). it's an LCG and its not oop.
>>
>>94733860
Twilight Struggle.
Mostly I play games in big groups with my friends, where 2p games just have no chance of ever coming out. So that just leaves my wife. I was maybe a bit harsh the first time we played TS, where I ended up beating her on the third turn. The second time she got bored halfway through and asked to stop, and we haven't brought it out since.
I really want to play it, and 2p games in general, but I know I never will. Getting her to try chess and make it to an elo of about 500 was hard enough.
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>>94731946
I think Arle is a pretty cool guy, he slays sheep and doesn't afraid of anything.
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>>94736124
Based anon exposing the illness that is sleeving
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>>94734253
Why would you tell me about this wonderful game that I can't buy anywhere? Do you enjoy causing suffering for no reason?
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>>94737490
New thread, please migrate.
>>94737490
Mind the Darién gap
>>94737490

>>94737490

>>94737490



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