[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1735069174946949.png (2.04 MB, 1363x960)
2.04 MB
2.04 MB PNG
Fabulous heraldry edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H
Warhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zip
Time of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
ET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip
TOW: https://gofile.io/d/ffbanD
https://www.warhammer-community.com/the-old-world-downloads/

>Previous Thread:
>>94696008

>Thread Question
What is your personal /yourdudes/ colour scheme (you do have at least one, right)?
>>
I want to paint my eldar army like Dark Magician from Yugioh
The only problem is that this son of a bitch swapped color pallets multiple times. Originally he was purple and green, then over time became purple and red with a tinge of green. Would those three colors be too much? I don’t know purple armor with red trim and green accents would be too noisy vs the classic purple metal armor with just green accents
>>
>>94709437
Not in fantasy yet. Tau are quartered red and white, and my imo knights are copper and purple. Stole a snow themed scheme for my Custodes so don't know if that counts.
>>
>>94709437
ALways liked warhammer fantasy's watercolor art.

real;ly gets at that renaissance "renaissance man" feel, like if Michelangelo drew it in a scetch book. has a really apealing fluidity to it.
>>
Bing
>>
I got a group of 5 people interested in trying Warhammer Fantasy RPG on Forge.
Is there a good module/adventure to introduce them into it? I've written a couple things for D&D and Cthulhu, but never looked much into designing stuff for WFRPG
>>
>>94716849
Night of Blood adventure
>>
File: 1589568552871.png (193 KB, 800x771)
193 KB
193 KB PNG
>>94709437
>What is your personal /yourdudes/ colour scheme
Yellow and Dark Green Chequered. Stirland Barons personal retinue.
got 3 models in before my hands hurt and the result looked like ass so I gave up.
>>
File: 1704845390998830.jpg (1.38 MB, 2138x1604)
1.38 MB
1.38 MB JPG
>>94709437
>What is your personal /yourdudes/ colour scheme (you do have at least one, right)?
Black iron armor (because I found a tutorial I really liked the look of) and then blue cloth, because I like the color blue. Bone accents are common because it works well with the black armor and because I figure I can paint bone.

>>94716950
Just gotta find the right ways to "cheat". Getting good is a myth, find the shortcuts that work for you.
>>
>>94716950
on that note, does brown and grey Beastmen really count as /yourdudes/?
I wanna try my hand at a pattern of war paint to make the warherd more unique, I had good experiences making Trolls for a DnD Campaign with celtic warpaint elements. But those models were much larger than Beastmen.
>>
File: 20240120_125646.jpg (1.51 MB, 2852x1583)
1.51 MB
1.51 MB JPG
>>94709437
Worn red and blue-grey.
>>
>>94716918
That looks perfect, thanks!

Question, I've been reading up the rules of 4e, and some of these resonate with what I played with from Call of Cthulhu.
Am I to take that:
a) Players are already quite capable straight from Char-gen
b) The game can be quite lethal (combat wise)
I tended to kill a player now and then when they were being Dumb, and my players actually liked rolling up new characters every session.
>>
>>94717025
It would be funny if you fluffed them as Under-Altdorf.
>>
File: 20250102185118_1.jpg (550 KB, 1920x1080)
550 KB
550 KB JPG
In the late Winter, early into the 6th year of our leal Villages founding, the Lord Antoines Manor has finished construction on the cliff overlooking Haut Gaston. From high atop the Garrison Tower, lookouts have a view of the entire valley and can warn the villagers of approaching Greenskins or Brigands.
With the Ladies blessing, we shall be able to settle the entire upper Gaston Valley from the security of our Lords new seat of power.

>the resources required to build this Châteu could have built 5 villages the size of Haut Gaston
>>
>>94709437
>ACTUAL previous thread:
>>94709322
>>
>>94717026
a.)
really depends on the career some are good at combat out of the gate some are shit
b.)
at an early level yes but players get quite tough later on and can beat some of the harder monsters in the base rulebook quite easily
>>
File: 1589033730702.png (205 KB, 982x716)
205 KB
205 KB PNG
>Over the next century, Bretonnian territory was gradually cleared of Greenskins, who took to the mountains and forests to escape the King's knights.[3a][4a][5a] By the end of his reign there were hardly any Orcs left in Bretonnia.[1a]

I'll have to scrounge up all the local Orc players to get canon Bretonnia matches for my ToW Errantry List.
>>
>>94709437
Not really
My Skaven are a hodge podge of colors because I always liked the idea of they Grey Seer general bribing disparate soldiers to his cause
>>
>>94717111
Grey Seers would probably just use their authority to requisition forces from a nest's clans. They don't have to hire muscle, their holy mandate is enough.
>>
>>94717218
Thanquol constantly had to cough up funds to hire troops from various clans, the only exception is when the Council assigns the Grey Seer a direct command.
>>
>>94717266
It's where I stole the idea from and use the plastic Thanquol as my seer
>>
skirmishing marauders with flails are currently OP, right? I finally have access to 32 of these little fellas and I want to use them for 6th, 8th and TOW, but I don't want them to be too powerful.
>>
>>94717298
OP? No, far from it.

Okay? Sure, theyre fine, for infantry. Not as good as forsaken but better than warriors.
>>
>>94712582
weird how uncommon it is though GW never seems to hire people who specialised in that style so all the examples are either from BL publications or WFRP book
>>
>>94717312
that's good to hear, I was worried that I'd be starting an arms race with the other players at my LGS. I can't wait until I get them assembled and painted, it'll be a nice change of pace from the endless horde of chaos warriors I've been painting.
>>
>>94716849
I like barony of the damned in mousillon
>>
>>94709437
>wealthy
>has a crossbow
Mmmm.
>>
File: landeszeughaus-graz.jpg (320 KB, 1280x852)
320 KB
320 KB JPG
>>94717372
>he thinks a crossbow is necessarily cheap
If you were a professional Soldier in the 1400s, chances are your lifelihood depended on your weapon, whatever it was. So you would never wield cheap trash, but often have a finely crafted tool with lots of unique personalisations.

Meanwhile, just because someone wears Plate Armour doesn't mean it was expensive. in the late 1500s and into the late 1600s, plate armour was mass produced at state level as something called Munitions-Grade Armour, which was neither as personalized nor as quality as a Knights Maximillian Plate, but was certainly doing the trick and cheap enough so entire armies could be equipped from stockpiles.

There's actually some collections of these still surviving, like the Landzeughaus in Graz.
>>
>>94717424
If you're wealthy, you have the money to buy an actual handgun or a piece of armor. That guy in OP looks "wealthy" by Stirland standard, but compared to Nuln or what else, he's a poorfag.
>>
File: read nigga READ.png (91 KB, 227x191)
91 KB
91 KB PNG
>>94717429
>If you're wealthy, you have the money to buy an actual handgun
I mean, maybe. Places like Sylvania may not have the alchemists and armories to supply large amounts of black powder though, so a Crossbow is more convenient.

Then again, all a nigga had to do was READ. The blurb itself tells you why he got a Crossbow.
>>
>>94717441
It doesn't really explain why he's supposed to be wealthy.
Unless dyes and feathers are somehow expensive in Warhammer world.
>>
>>94717424
>>94717429
While one should perhaps be cautious about assuming real world facts apply here, if we look to 15th century we find that guns were generally around 20% cheaper than crossbows at the same level of quality/pimpage. With nitre beds the ammunition should also be quite a bit cheaper than crossbow bolts made by multiple parts that had to be carefully shaped and assembled.
>>
File: 1589286247785.png (343 KB, 800x436)
343 KB
343 KB PNG
>>94717446
>Leather Cloak
>golden amulet
>fine hat
>solid leather boots
>well kept hair and beard
>look of disdain
He's clearly wealthy.
>>
>>94717463
>guns were generally around 20% cheaper than crossbows
...what?
What???

>>94717464
You raise very good points. I concede, and I apologize for not knowing any better.
I'm not ironic, by the way. I have doubts about the cloak, but the rest? Really, makes sense.
>>
>>94717467
>...what?
>What???
A basic gun is just a tube with a trigger attached. The reason guns were so popular irl is in large part because of how accessible they were.

Guns are cheap to make (depending on the gun) and easy to use/dont require skilled users.

>>94717372
Yea? I dont mean to be rude but whats your point. That everyone wealthy will always use a gun? If hes a captain/commander he probably uses the weapon of his regiment, because thats how regiments work, or maybe he just prefers a crossbow because thats what he has personally trained and has experience with.
>>
>>94717492
>The reason guns were so popular irl is in large part because of how accessible they were.
I thought that was because a rifleman's training takes weeks, if not days, while an archer requires years, so a bigger investment at first, but excellent return since bullets will cause a lot more damage than arrows or even bolts.

>That everyone wealthy will always use a gun?
Yeah, that was my idea. That's why I'm so shocked by the idea that a gun can be less expensive than a crossbow. I mean, I heard about wooden cannons, but these tend to have a lifespan that lasts hours.
But >>94717464 commented that while only having a crossbow (not even a arbalest), he does indeed appear wealthy. Just, you know, not as a flamboyant general in full plate armor, with a repeating rifle.
>>
>>94717519
>I thought that was because a rifleman's training takes weeks, if not days, while an archer requires years
That was also true for crossbows, and its certainly a (big) factor, but its not the only one.


>Just, you know, not as a flamboyant general in full plate armor, with a repeating rifle.
Because he isnt a general, hes a captain, likely of some city watch or patrol detachment. He isnt some big time battlefield leader, he looks like hes the guy ordering the city watch around or leading a patrol to get some outlaws.
>>
>>94717528
Yeah. I see now.
Again, my apologies.
>>
>>94717537
No need to apologize, its not like you slapped someones sainted mother.
>>
>>94717544
I'm just too used to Total War where being wealthy means the finest bling.
>>
File: 3j9tg4fx94121 (1).jpg (57 KB, 550x952)
57 KB
57 KB JPG
Who is the Greenskin Boss at the time of TOW?

Is Asvar Kul already a thing for the Chaos Forces?
>>
>>94717607
>Is Asvar Kul already a thing for the Chaos Forces?
maybe but he still traping around the far north and has only just started sending his underlings underlings to do millinery action in the south but he was mentioned in the core rulebook
>>
>>94717065
>the resources required to build this Châteu could have built 5 villages the size of Haut Gaston
As it should be, hon hon hon
>>
>>94717446
>Unless dyes and feathers are somehow expensive in Warhammer world.
Thos thing are expensive in general, no reason why this would be otherwise in the Old World
>>
>>94717644
Not to mention purple is the most expensive dye in the real world. A whole regions economy was based on making purple dye for thousands of years and the people there were named for the colour purple (phoenicians)
>>
>>94717647
Exactly, purple in China (once of the richest old countries) was reserved for the Emperor.
But feathers?
>>
>>94717607
>Who is the Greenskin Boss at the time of TOW?
There's a warboss called Spine-cracker, but I'm not sure he'll live to see the end of the centaury, since he's the last real Greenskin hold out in Bretonnia.
>>
>>94717607
/yourboss/
and /yourchaoslordandslashoryourchaossorcererlord/
>>
File: 1590430747280.png (466 KB, 575x372)
466 KB
466 KB PNG
>>94717798
Aww yis, watch out everyone else, Here I come!
>>
How do we make the chimera good
>>
>>94718063
Is it bad or is the dragon just better?
>>
>>94718063
Give it some AP, literally it. Maybe make it a behemoth too.

>>94718130
Its anti infantry specialized.
>>
>>94718130
Its both overcosted and probably missing a wound or two. Really it should be compared to giant chaos spawn rather than a dragon as it is.
>>
>>94718202
Nah, the statline worked just fine in 8th, and that edition was overall more lethal.

Its issue is that its simply really bad vs armor, because it is (for some fucking reason) a monstrous creature rather than a behemoth. Give it thunderstomp or some form of Ap on its claws (like every other monster of its class, like the chimera or griffon) and its fine, works well as a very customizable glass cannonish flyer.
>>
File: 1709373639904181.jpg (1.35 MB, 2187x1640)
1.35 MB
1.35 MB JPG
Ended up using a solution I copied from that really nice orc warboss on chariot someone posted in the thread ages ago. Hes standing on a little plank thing I made out of some playing cards. Since he now stands on his chariot without falling off or being held there with blu-tac im calling him done.

Still needs his on foot base to be completed but thats like a secondary thing.
>>
>>94717345
>There's a long chapter about Imperial Dwarfs and how they're disliked by karak dwarfs.
Can you provide the source?
>>
File: 1722758205449988.jpg (1.09 MB, 1931x1448)
1.09 MB
1.09 MB JPG
>>94718355
A picture of the actual plank.

The side effect of this is that hes going to be even taller when on foot, since the magnets arent exactly super small. But thats fine, characters are supposed to stand out.
>>
>>94709437
Why did you get rid of the alternative models link?
>>
File: file.png (720 KB, 674x806)
720 KB
720 KB PNG
>>94718362
Check the WFRP pastebin, and check out the Empire Archives I for the Imperial dwarfs, and the book of dwarfs for the Karak side.
It essentially boils down to:
>Imperial Dwarfs:
>don't like karak dwarfs, seeing them as too stubborn and clinging to an old past, but would never raise their hands against them, and a lot of them dream of fighting side by side with "proper" dwarfs
>Karak Dwarfs:
>at best, consider imperial dwarfs to have adopted the manlings' tendency to half-bake things, at worst, consider them to have abandoned their customs and their ancestors, and thus are barely better than said manlings, and suspect some of them of being dishonored losers who couldn't take the slayer oath
>>
File: WD 228 Battle.jpg (110 KB, 1123x423)
110 KB
110 KB JPG
>Wood Elves would never fight Lizardmen!
>>
>>94718403
>Meanwhile Dwarf-Bretonnian relations
>>
>>94718654
Wheres that art from?
>>
>>94709437
What're these pages from?
>>
File: Parravon.png (927 KB, 746x1070)
927 KB
927 KB PNG
>>94718654
what with the empire-looking guy at the front?
>>
Are Tomb Kings fun to play?
They're the race I find most compelling
Are bone giants any good?
>>
>>94718654
That's way more helmet and armour design variety than you normally see in Bretonnians or Dwarfs.
>>
>>94718682
Its also not the sort of weapons you normally see from dwarfs. Makes me think its t9a
>>
File: Grail Knight vs Daemon.jpg (663 KB, 1318x1920)
663 KB
663 KB JPG
>>94717108
Bretonnia during this time is a mixture of TOD and the occasional shitstomping of uppity necromancers (especially in Mousillon), beastmen, and Empire aggressors. The campaign against the Tomb Kings was a one-off preemptive strike against a powerful Kang who just woke up. There's also a lot of internal strife as usual, especially around motherfuckin' Mousillon. Mousillon is basically Bretonnian Sylvania.
>>
>>94718663
going through the image search shows it's a personal piece of artwork by Karl Kospinki
>>
>>94718696
Mousillon i don't think has fallen yet so it's still part of Brettonia proper rather than a failed-state
>>
6th edition - can a unit pushing a screaming bell take a weapons team and a command group as usual?
>>
>>94718735
Yes
It's just a unit assigned to the bell
>>
>>94718788
Thanks
>>
>>94718680
You have good chariots and good monsters and your infantry are some of the best tarpits in the game. Your magic and artillery are shit though and your cavalry is mid
>>94718727
Mousillon hasn't been POXED just yet but it's still a necromancer/vampire/beastman-infested shithole full of scheming nobles and semitic smuggler-slaver merchants. Also, the Affair of the False Grail takes place just before the Great War Against Chaos boogaloo so we're just before that time. Pretty sure Merovech the Mad is still "alive" (vampire) at this time too.
WFRP has a Mousillon campaign book worth a look, shit's always been Mordheim-tier fucked due to some weird curse fuckery involving Landuin I won't get into.
>>
>>94718612
I wonder what's going on here, it's clearly lizardmen who are attacking the old world instead of wood elves attacking the new world, but why
>>
>>94717186
Inquisitor Whitemane from Warcraft.
I'm sure you'll find art of her getting spanked.
>>
File: knightfantasy.jpg (141 KB, 612x945)
141 KB
141 KB JPG
>>94717317
god, this guys pics are sick. almost tempted to put them on my wall.
or even get into watercolor myself.

its so unique two, would definetly make fantsy stick out more if it was more of a trademark style.
>>
File: KarlFranzGriffon4.jpg (59 KB, 349x400)
59 KB
59 KB JPG
>>94718612
Do you think any of those centerfold setups were actual battles and not just staged for the photo?

Also god I can't overstate how much I miss those old timey green sandy wargaming tables. Its all just smooth and cold plastic sheets now.
>>
>>94709437
Why does it seem Dwarfs are more well liked than elves in Warhammer? There's always tons of memes of groodge or RPing a dwarf but few of ones with elves.

This isn't just Warhammer either, I noticed among nerds Dwarves are more positively seen than elves.
>>
>>94718654
Looks possible. Dwarfs are retards that started wars because they FELT duped by their bussiness partners. Especially possible in Border Princes with bretonnian exiles' army of infamy.
>>
>>94718857
Isn't Mousillon a standin for Cornwall in the Arthurian Legend?
>>
>>94718403
Kind of reminds me of how Koreans in Korea view American born Koreans or worse, Koreans adopted by Americans.

Basically they don't consider them Korean unless the Korean American is famous or successful than they suddenly remember their Korean blood.
>>
>>94718940
>>94718654
Banner of Quenelles on the fore rider, Fleur de Lis on the rear rider. Doesn't seem to be exiles if they fly the royal insignia.
Furthermore the mountains and Pegasi suggest but do not necessarily mean Parravon.
If I had to wager a guess it would be inofficial art of a border dispute between Parravon and Karak Norn or even Azgaraz.

Its a silly confrontation either way as everyone involved got worse things to worry about.
>>
>>94718986
thats pretty much every ex-pat, Cho.
>>
>>94718883
I hope so, she's furiously erotic. As much as Tyrande is in HotS.
>>
>>94719087
Yes.
>>
>>94717464
>>Leather Cloak
It's amazing your brain can still function enough to draw oxygen into your lungs. Do you even know what leather is?
>>
File: 1477021464742.jpg (61 KB, 364x331)
61 KB
61 KB JPG
>>94718923
elves are defined as being better than humans in many if not all ways, and it's a trope for them to be portrayed as arrogant, self centered, and more importantly, as drama queen.

meanwhile dwarfs are short, that means that whatever strength of mind or body they have is already a compensating element of an underdog, which people are automatically drawn to.
dwarfs are also generally associated with more down to earth themes like family, home, work, hobbies, food, beer and smoking.

last but not least, the high and mighty status of elves makes them prime target for witty comebacks or straight up bullying, in this day and age some people do it due to some inferiority complex, but trying to tear down who perceives themselves as superior has been part of our comedies since pretty much the dawn of time, satire is part of our social structure and it is arguably found in other primates as well, interestingly enough.

but then why does it seem like this is a more recent shift? one might ask
it's because with the wider appeal of fantasy, it became more comedic in nature
traditionally epic fantasy is largely abandoned in favour of deconstructions and memetic exploits, especially in online discourse


there's a similar discourse to be made regarding the re-evaluation of the archetype of the goblin from convenient inimical fodder to relatable model of imperfection, which may or may not be actually going full circle on how the folklore built up on the figures of various feys
>>
>>94718923
>Why does it seem Dwarfs are more well liked than elves in Warhammer
All the corebooks make it abundantly clear that elves see all humans with contempt. AT BEST.
Fuck sake, the Winds of Magic book for Warhammer RPG explains that elves holds Light Mages with less contempt than others.
>>
File: file.png (67 KB, 347x165)
67 KB
67 KB PNG
>>94718923
>>
Anyone have a source for wood wheels for things like carts, siege towers etc...?
>>
>>94718923
Because the dwarfs are a comedy meme faction of relatable autistic retards, while the elves are just better than you.

Being easy on the lowest common denominator lends itself to mass appeal (think "blood for the blood god" or black templars, the retard factions always do well)
>>
>>94718886
he doing a decent amount of work for WFRP4e now but it 's all just still life to shove between random paragraphs
>>
>>94719254
This goes beyond warhammer, simplicity sells.

your average elf will have a long and storied history, betrayal and tragedy that defines whatever setting theyre in and adds context their demeanor, full of pathos and very serious context
Your average dwarf is just gimli but hes more of a racist asshole.

One of those is a lot easier to instantly get and get behind.
>>
>>94718923
Dwarves are powerlifter manlet men's men who like to work with their hands and drink who are contemptuous and exclusive toward most humans
Elves are athletic, graceful, and mentally superior angelic ubermensch who are contemptuous and exclusive toward most humans
>>
>>94718857
>Merovech the Mad is still "alive" (vampire)
He never was one. See Barony of the Damned, p21 - he was just a crazy mortal. The only way he could ever come back would be as a very poorly preserved wight.
>>
File: file.png (281 KB, 450x600)
281 KB
281 KB PNG
>>94719403
>drinks blood, impales people, had zombie servants
Pretty fucking on the nose, no? He's in the hidden tomb but he's clearly not actually dead, even in the art he's sitting on his throne very much alive, although if you were to run your own WFRP campaign I guess you could have him be a plain old dead skeleton if you want to be a boring prick and waste a cool plotline clearly designed to be a fun WFRP campaign miniboss.
>>
>>94719447
He is actually dead and all rotten away, anon. By your metric, his descendant sir Bougars from the same book is a confirmed night's dark master too (which he isn't). Now, I could totally buy Merovech being scammed and getting a 'totally legit elixir of Neferata' from aliexpress and actually believing it worked when all it did was give him the runners.
>>
File: Rock.jpg (153 KB, 680x729)
153 KB
153 KB JPG
I'm working on a rock. It's a fantasy VC rock, you can tell from the skulls.
>>
>>94719558
are the skulls to skale? otherwise I might suggest making it an ogre tomb
>>
>>94719558
I thought it was a pretified jumpspider.
>>
>>94719532
>Merovech being scammed and getting a 'totally legit elixir of Neferata' from aliexpress and actually believing it worked when all it did was give him the runners
>then some necromancer wights him out, but he's so fucking insane and strong-willed he breaks free Tomb King style, kills him, and takes control
>just to continue to stare off into space in his tomb fantasizing about being vampire-king
Kek, I actually like this a lot
>>
>>94719558
Ancient barbarian tomb or chaos wight tomb?
>>
>>94719558
I like it.
Gives me "pathways of the dead" vibes, like its some old barrow or some shit.
>>
>>94719558
I like it. Bonus points if you put a set of bright red "glowing" red eyes somewhere in the dark toward the back
>>
>>94719571
It's to scale yes

>>94719581
It's going to be a tactical rock for a zombie dragon but I'll probably put a skelly in there.

>>94719605
It's a pretty good idea.
>>
File: gw-99080102001-0.jpg (42 KB, 774x800)
42 KB
42 KB JPG
They're gonna rerelease the the Chaos Mutations sprue, right?
>>
>>94719621
no
>>
File: file.png (66 KB, 570x256)
66 KB
66 KB PNG
>>94719617
Based. Post updates
>>
>>94719621
Unfortunately, they probably won't. If they haven't already released it, they probably don't have it.
Unless they're saving it for an unannounced third chaos release wave... but I doubt it. Would be cool to get that sprue and forsaken, as well as an arcane journal that actually has interesting rules.
>>
How on God's green earth do I fight Ogres as Skaven?
They're just a lawnmower rolling towards me as a dead, dry lawn
>>
>>94720072
Gutter runners screening them, jezzails and ratling guns to shoot them, probably the one situation where WLC are any good because you really want that multiple wounds
>>
>>94720081
Should've specified TOW I suppose
WLC doesn't do multiple wounds, it's trash even as a meme unit
>>
>>94720086
>WLC doesn't do multiple wounds
fuck do you mean it doesent, I know its trash, but it cant be that trash, it does d3 doesent it?
>>
File: Untitled.png (1.62 MB, 811x1092)
1.62 MB
1.62 MB PNG
>>94720096
As if Skaven get anything this edition lmao
Nerfed in the first FAQ after a month of the game being out
>>
>>94720121
Oh jesus I remember why I instantly wrote the thing off.

Then yea, just gutter runners, jezzails and ratling guns. Have fun.
>>
I learned that if a character is in the fighting rank, it can't reposition to be in base to base with an enemy
Since that's the case why would you ever not put a combat character in the back ranks so you can make way and be where you want to be?
>>
>>94720137
Well, maybe try a grey seer with a weeping blade and illusion magic, its no fellblade seer (since they fixed that) but its still 2d6 s4(?) multiple wounds d3 hits, which is nice.

Doomwheels are also kinda cheap I guess, so take two.
>>
>>94720072
++ Characters [830 pts] ++
Skaven Warlord [175 pts]
(Hand weapon, Heavy armour, Shield, General, Weeping Blade, Talisman of Protection)

Skaven Chieftain [75 pts]
(Hand weapon, Heavy armour, Shield, Battle Standard Bearer)

Grey Seer [445 pts]
(Hand weapon, Warpstone Tokens (D3), Level 4 Wizard, Screaming Bell, Headsman's Axe, Illusion)

Warlock Engineer [135 pts]
(Hand weapon, Level 2 Wizard, Warpstone Tokens (D3), Ruby Ring of Ruin, Elementalism)

++ Core Units [524 pts] ++
30 Clanrats [202 pts]
(Hand weapon, Light armour, Clawleader (champion), Standard bearer, Musician, 1x Weapon Team [Hand weapons + Ratling Gun + Light armour])

10 Giant Rats [60 pts]
(Hand weapons (Claws and teeth), 3x Packmaster (Things-catcher - 1 per 3 Giant Rats))

10 Giant Rats [60 pts]
(Hand weapons (Claws and teeth), 3x Packmaster (Things-catcher - 1 per 3 Giant Rats))

30 Clanrats [202 pts]
(Hand weapon, Light armour, Clawleader (champion), Standard bearer, Musician, 1x Weapon Team [Hand weapons + Ratling Gun + Light armour])

++ Special Units [340 pts] ++
10 Gutter Runners [170 pts]
(Two hand weapons, Throwing weapons, Poisoned Attacks)

10 Gutter Runners [170 pts]
(Two hand weapons, Throwing weapons, Poisoned Attacks)

++ Rare Units [290 pts] ++
Doomwheel [145 pts]
(Hand weapons (Claws and fangs))

Doomwheel [145 pts]
(Hand weapons (Claws and fangs))


Something like this maybe? Idfk
>>
>>94720173
Because you can't place a character in the back ranks. Characters always go in the front rank, see page 207 of the core rules.
>>
>>94720245
You have your clanrats to die helplessly vs ogres, but since theres 30 of them you have a general/bsb on hand so they just FBIGO

Gutter runners kill the big monsters or deal damage from the sides, doomwheels run in to cause disruption, warlord and grey seer have ways of dealing with regular ogres somewhat well (grey seer can do the assailment spell with killing blow, which has to count for something right?). Also killing blow on the packmasters, because why not.
>>
Ok I added a BSB, thoughts on this list? I'm sorta new to list building in general and TOW has a lot of options

++ Characters [899 pts] ++
Tyrant [434 pts]
(Ironfist, Heavy armour, General, Thundertusk, Tenderiser, Deathcheater)

Slaughtermaster [310 pts]
(Hand weapon, Level 4 Wizard, Grut's Sickle, Deathcheater, Battle Magic)

Bruiser [155 pts]
(Hand weapon, Light armour, Battle Standard Bearer [Bull Standard], On foot)

++ Core Units [600 pts] ++
6 Ogre Bulls [263 pts]
(Ironfists, Light armour, Look-out Gnoblar (Standard bearer), Crusher (champion), Standard bearer [Cannibal Totem], Bellower (musician))

6 Iron Guts [292 pts]
(Hand weapons, Great weapons, Heavy armour, Look-out Gnoblar (Standard bearer), Veteran, Gutlord, Standard bearer [Bull Standard], Bellower (musician))

20 Gnoblar Fighters [45 pts]
(Hand weapons, Throwing weapons (Sharp stuff), Groinbiter)

++ Special Units [899 pts] ++
4 Mournfang Cavalry [325 pts]
(Ironfist, Heavy armour, Crusher (champion), Standard bearer [Bull Standard], Bellower (musician))

Ironblaster [185 pts]
(Cannon of the Sky-titans, Hand weapons)

4 Maneaters [242 pts]
(Hand weapons, Light armour, Immune to Psychology, Poisoned Attacks, Stubborn, Vanguard, Maneater Captain (champion), Standard bearer [Look-out Gnoblar], Bellower (musician))

3 Yhetees [147 pts]
(Grimfrost weapons, Scouts)

---
Created with "Old World Builder"

[https://old-world-builder.com]
>>
>>94720555
The limit is 2400 and I'm at 2398 by the way
>>
>>94720555
Sure, seems fine. Ogres sort of just do ogre things, hard to do them particularly wrong (or well) without doing something crazy.
>>
>>94720555
Nothing wrong here technically I just hate Yhetees because they're ugly. The list itself is good and standard.
>>
>>94720574
>>94720586
Thanks kings. I think I'll replace the heavy armour on the tyrant with deathcheater on the BSB and lock it in
>>
the chaos marauder kit is surprisingly modern for a kit that's so old
everything just fits together, it's been a pleasure to assemble so far. Even removing the mold lines has been fun!
>>
>>94720555
Wait, you can take multiple of the same standard?
>>
>>94720721
well don't edge me like that anon, post the models.
>>
File: help.jpg (431 KB, 3388x2031)
431 KB
431 KB JPG
>>94720807
I retract everything nice I ever said about this kit, giving these little bastards flails will be the death of me.
>>
>>94720876
heh nice
You'll do a good job, I am sure.
Godspeed anon.
>>
>>94718612
Correct. Never ever happens. That shouldn't stop you from playing games where they do, though. You... do play games, right?
>>
File: file.png (3.35 MB, 1350x1642)
3.35 MB
3.35 MB PNG
>>94718696
I wish it were possible to field Grail Knights (or probably a single Grail Knight) on foot. I think Sir Cecil Gastonne's statline but with a normal Magical Attacks great weapon and replace the lame anti-fire cloak with "always has the Blessings of the Lady, can't refuse challenges" would be just about right. Maybe keep Monster Slayer and the conditional Terror for slaying monsters too, that way you can keep the points cost the same as Gastonne's.
>>
>>94720121
>>94720137
How is this any worse than a Great Cannon or equivalent
>>
File: file.png (72 KB, 1340x196)
72 KB
72 KB PNG
>>94721922
The statline in question. I would even go as far as giving him Loner to make him a duelist/army champion type character, but that's just how I'd personally like to field him.
>>
>>94718905
>Do you think any of those centerfold setups were actual battles


Yes actually.
>>
File: elfrage.png (2.53 MB, 1514x1516)
2.53 MB
2.53 MB PNG
>>94722015
The only scenario I could see Lizardmen and WElves ever coming to blows would be if a bunch of Lizardmen need to deal with some emergency or other involving the Great Plan in Athel Loren, and so decided the best course of action would be to use their Geomantic Web teleportation to pop up unannounced out of thin air, right at the foot of the Oak of Ages, and the WElves there, who have never heard of Lizardmen or Lustria, go "WTF? KILL THE SCALY BEASTMEN"
>>
File: battle.jpg (114 KB, 651x882)
114 KB
114 KB JPG
>>94722015
>>
>>94721861
no
>>
File: 99862709007_OGTTrollHag02.jpg (318 KB, 1500x1549)
318 KB
318 KB JPG
Do people actually use Troll Hags? How are they on the table, as a Rare choice and Character?
>>
File: casting.jpg (48 KB, 435x571)
48 KB
48 KB JPG
Which is better/more fun:
>level 2 wizard and level 1 wizard with a stone thrower
>level 3 wizard and level 2 wizard with (more) magic items, no stone thrower
I want a stone thrower because I have a cool model in mind, but I already have a cannon and don't want my wizards to whiff
>>
>>94722242
she sold out so someone bought the models at least
>>
>>94722242
since you've posted that pic, does anyone happen to have that image with the troll and the dwarf-pepe?
>>
I want to start a Bretonnian Exiles Army now that the Empire is being released, but I'm confused about the cannons. The Border Princes Bombard that the Bretonnians can take is on a 50x50 base, but the Empire Cannon GW sells is on a 50x75 base. What gives? What model am I supposed to use if not the Empire Cannon?
>>
I like the 7th ed/TOW State Troopers. Seethe.
>>
File: Bret_War_Machines_1.png (1.63 MB, 1600x900)
1.63 MB
1.63 MB PNG
>>94722356
>What model am I supposed to use if not the Empire Cannon?
the Cities of City bombard can be used with some removal of the more fancy frilly bits
another option is the Wargames Foundry bombards which are old Citadel models from the 80s has some options
or you can just 3d print one since some options exist for those
>>
>>94722372
Annoying that they're not just the same model. Thanks anon I'll just 3d print one.
>>
>>94722314
I gotchu
>>
>>94722291
it's a cool model even if you don't play, also great for conversions if you want nurgle anything
>>
>>94722356
warmachines are easy and fun to scratchbuild, get some balsa wood, a tube and cardboard, some leftover shields and empire bits and make your own
>>
File: 20250103122701_1.jpg (402 KB, 1920x1080)
402 KB
402 KB JPG
In the 7th year of the founding by the Ladies Grace of our fair settlement of Haut Gaston, the Orchards the good Lord Antoine decreed to be planted are in full bloom. A blacksmith has settled in the village to provide iron tools, and the people were able to rebuild the good Ladies Shrine in stone after the wooden structure burned down. The council is still not sure wether it was arson by Goblins in the night, or the Lady herself willed its burning so a greater shrine may be built in its place.
The grand Châteu on the hill has so far deterred any Greenskin raiders or Brigands from attacking the village, and trade is flourishing with vegetables and fruits from our blessed gardens fetching fair prices from many merchants. The proceeds have even allowed the good Lord Antoine to procure a flock of sheep, who's wool shall keep us warm in the harsh and long Winters of the upper Gaston valley, Lady willing of course.
>>
File: 20250103123439_1.jpg (342 KB, 1920x1080)
342 KB
342 KB JPG
>>94722526
The herd may be humble now, but under the watchful gaze of our brave Knight, and with the blessing of the good Lady, the pastures on top of the cliff plateu shall soon be the envy of all the Lords of the Land!
>>
>>94717779
>But feathers?
Of course
Ostrich feathers were part of the noble coats of arms, because they were very rare and expensive
>>
Any good 3rd party Kislev minis?
>>
>>94722788
do you want to print or not?
>>
>>94722818
I do not.
>>
>>94716950
I play bretonnia so I have heraldries, not color schemes.
That said i base all my knights' heraldry on real heraldry from my home region, I just add a fleur-de-lys here and there
>>
Ranks or fronts this edition?
>>
>>94722910
Ranks if you're a gentleman, fronts if you're a minmaxian rascal.
>>
>>94722844
tough luck, because every option will be 3d printed
if you don't want to 3d print them yourself then you've got to check etsy or go for the norba miniatures range, but it's all printed
>>
>>94722950
I dont mind if theyre printed by someone else, I just dont have the means to do so myself
>>
>there's a cursed armor that makes you panic if you take too many hits
>also it stops protecting you as you run away
>>
>>94723050
It's called Courage.
>>
>>94721930
Its less accurate/lower range.
It will often require hitting your own troops to get the enemy.
It has a random strength which means it will have issues wounding most of the time (vs t6 2/3 of the results arent very good)
It only does a single wound which means it cant reliably deal with multi-wound models
It doesent even have armorbane so its also just worse vs normal armor
>>
File: file.png (617 KB, 698x911)
617 KB
617 KB PNG
>>94723155
No, cretin.
>>
>>94723217
Anon, I question why you felt the need to deface the rest of the page.
Are you some sort of corporate stooge?
>>
File: 1735915502784.jpg (179 KB, 725x732)
179 KB
179 KB JPG
>>94715325
>>94715332
Found it. It's from from the 2nd Edition WHRPG Bestiary.
>>
>>94723194
Basically, the WLC serves exactly zero purpose. It does nothing well.

Its "hits everything in a line" firing isnt very useful because units arent deep and its too short range (average range of like 28") to go down the side/diagonal through multiple units.
Its necessary position means its going to hit your guys more than theirs.
Its not suitable for killing the conventional targets of normal cannons, its not effective at killing mass infantry or cavalry either (not that infantry are a big issue this edition)
Its very limited, you get 0-1 per 1k IF you spend the points for an engineer over an assassin/plague monk, so a cannon is both effectively 145pts and also costs a hero slot.

One or two of the changes it took are justifiable, the old WLC was probably too good and did too many things very well, it was an anti-monster unit deleter that could wipe out entire formations of heavily armored troops.
All of the changes combined end up with a dedicated team-killing machine that does very little beyond that. Its no better into infantry or cavalry than a cannon (worse even, because it can fuck up the S roll), cant kill monstrous units and will struggle to hit the enemy meaningfully a lot of the time.
>>
>>94723224
Because you are a cretin that doesn't know what I'm talking about, so if I posted the full page, you'd go "ummmmmmmmmmmmmmm ok but no, the knuckles of diarrhea don't have anything to do with courage xD *dab dab dab*"
>>
>>94723217
>>94723244
It was actually a joke, you spergo.
"Courage" is an armor that protects you until you've taken too much damage, and once you run away it abandons you.

But yes, there is such an armour in the system called whatever you highlighted.
Also not cool to accost a random person who replied to you.
>>
>acts retarded
>"i-i-i-it was a joke11"
Yeah, right.
>>
How could anyone like zoats? those were some ugly ass minis.
>>
>>94723217
>do not who read cares
>>
>>94723217
more interesting cursed items than D&D at least
>>
>>94723274
what about Fimir?
>>
>>94723050
>>94723217
I dont see the issue? Thats a cool cursed armor, does what a cursed item should: be a good item "on paper" with a drawback that makes its use situational or dangerous.
>>
>>94723217
>Do not who read cares
wot?
>>
Have one of the AOS big pigs, plan to use it as a great chaos spawn. Should I have it without a rider or have someone on top of the thing?
>>
>>94723274
The only zoats I like are the 40k ones because there's a history, motivation to do stuff and some gear they can wear to complement their look

perhaps people might like fantasy zoats if they had those features too
maybe they can be characterised as the anti-dragonogres
>>
>>94723349
Sculpt the rider to be part of the pig.
Like an anglerfish. Except a dude and a pig.
>>
>>94723368
That game is way too cluttered with obscure units.
>>
>>94723386
that is just due to the amount of DLC they have to fill out the amount of units in those after all
>>
>>94723327
Cursed items in Warhammer aren't fully cursed, they're like very good items with a trigger that will ruin your day.
>>
>>94723386
Top advisors at Sega and Creative Assembly are already taking your trash opinion to heart, the next game will be set in The Old World and feature nothing but the Empire of Man and Bretonnia, who will have similar mirrored armies for ease of function.
>>
>>94723409
so infinitely better than just conveniently always bind to the user so they can't remove it
>>
>>94723339
There's no issue. It's just a fun cursed item to give your knight player, and I find it very funny, so I wanted to comment on it.
Still better than the iron knuckles that make you shit yourself next time you're in public.
>>
>>94723429
the knuckles were probably blessed by Nurgle after all
>>
File: file.png (32 KB, 304x87)
32 KB
32 KB PNG
>>94723431
...might've been.
>>
>>94723429
>Still better than the iron knuckles that make you shit yourself next time you're in public.
????????
>>
File: IMG_9174.jpg (2.19 MB, 4032x3024)
2.19 MB
2.19 MB JPG
>>94718355
That’s rad anon, so when are you battle testing him?

I’ve just finished this unfortunate (in tow) thing.
Now I just have to use it, I liked the little lever guy so I threw some electrical wire to make it like a tnt spool leading back to the wlc since my clan skyre guys figured it’s a much more effective way ensuring the lever survives a single shot.

>>94723243
My group will let me use it rai to blast into combats.
Hoping I can just tie up cav with giant rats and blast the front rank.it’s still going to suck but oh well. Love the model.
>>
Thoughts on this list so far? Not interested in any sort of powergaming or meta listing, first TOW or WHFB investment so I'm still working my head around kinks and context. 80 pts left to spend.
>>
>>94709437
Which WHF character is picrel?
>>
>>94723452
>so when are you battle testing him?
Hopefully soon. But I might need to fix my personal chariot first.

Love the wood on your cannon, looks properly rotten and mouldy.

>>94723484
Looks pretty decent. I know youre not interested in powergaming but I would advise a lance and shield over a great weapon for the chaos lord. Maybe consider a favor of the gods or two, I find they really help you feel safer with regards to rolling for eye of the gods every turn (which you want to be doing)

Also you probably want to give your wizard some magic items of some sort, maybe the crown of eternal conquest for that very tasty 3+ 5++ 5+++.
>>
File: Knuckles of Ignominy.png (1 MB, 804x1568)
1 MB
1 MB PNG
>>94723441
it's another cursed item from the same book (it's in the do not read section of the image) basically you get very very ill for a short period of time and chances are you going to get the desire that makes you shit yourself
>>
>>94723484
Looks like a fun, varied list. I'm not a particularly good player, so take what I say with a grain of salt, but I do play chaos so I can say that you've got some good stuff in there. Chaos steed lords are actually pretty good. People seriously underestimate how powerful 360* LOS is. Chariot sorcerers look like they'd be fun, especially if you give your sorcerer the scepter of power. Chaos warriors are in a bit of an unfortunate spot right now, but 6x2 is probably the best way to run them, so you're on the right track. I can't really comment on the rest of your list beyond saying it'll be fun. So, good luck in your future games, anon. Remember to take pictures!
>>
>>94723502
Malus Darkblade siblings
>>
>>94723509
That sounds like something a nurgle lord would receive as a birthday present.

>>94723519
100% Bruglirs wikipedia entry
>>
File: 20250103164555_1.jpg (531 KB, 1920x1080)
531 KB
531 KB JPG
In the spring of the 10th year of the blessed founding of our dear Village Haut Gaston, by the grace of the Lady, the good Lord Antoine decreed that those peasants employed in the orchards shall be tilling the Knights fields in spring to plant flax for the local Linen and Gambeson production.

As the oxen are needed more in the forrestry efforts, to haul lumber out of the Lords Woods, it was decided that the tough work of groundbreaking shall be done by more peasants instead. And indeed, with more peasants to till the fields, work proceeded very quickly.

The tenth year promised to be a very succesful one in our young villages history, as already the Levy Militia had been fully equipped with all it required to defend the valley, to the point that wooden shields were being sold to neighbouring villages for good silver.
Indeed we have come far from selling humble wooden planks and carrots!
>>
>>94709437
>What is your personal /yourdudes/ colour scheme (you do have at least one, right)?
Red, greens and whites for cloth, leather for shoes and straps, while armour is either brass or silver.

Standards usually follow the red and white stripes with a laurel crown and insignia in the middle
>>
>>94723525
Not, because it makes the wearer shit himself, not his victim.

>>94723596
How is this compared to Banished? I really liked Banished at first, then I grew really annoyed with the wealth distribution.
I had people starving to death while some houses had food stores in the hundred.
>>
File: 20250103165623_1.jpg (365 KB, 1920x1080)
365 KB
365 KB JPG
>>94723640
It's a more enjoyable Banished with more cinematic and argueably aesthetical features.
Also you dont have to constantly nanny your people, because they will work hard to survive rather than starve to death in the cold. People automatically open stores in the market place to sell surplus.
>>
>>94723655
That sounds interesting. I installed a few Japanese buildings mods for Banished and it made it very cozy, but then, the food thing fucked me harder than a Slaaneshi cultist.
>>
>>94723662
You just have to carefully lay out plots for your peasants to make homesteads on, if the plot is large enough you can allow them to plant veggie fields or orchards, and with some good planning your village becomes food autonomous in the first year without a single field required to plant anything. And with some proper planning your village will be exporting apples in 4 years.
>>
>>94723452
If you want a chaff unit, consider rat swarms
15 unbreakable wounds is quite good
>>
>>94723505
>>94723514
Cheers lads. I struggle with magical items and stuff because I have very little reference point for what is useful or not.
>>
>>94723640
>Not, because it makes the wearer shit himself, not his victim.
Worshippers of nurgle often have an almost fetishistic relationship with disease, they see it as a blessing from grandfather nurgle.

An extra sharp (albeit novelty) weapon which causes a short bout of disease? Thats something they would absolutely be into.
>>
File: file.png (137 KB, 324x395)
137 KB
137 KB PNG
I'd love that one.
>>
>>94723877
the disease only activates when they are socialising and interacting with other people the curse is designed to humiliate the user
>>
>>94723701
With weapons always compare to normal stuff first, think to yourself "will this do better than a normal weapon" and then decide if the performance increase is worth the extra points.

With more niche tools its often harder to make a concrete comparison, but generally speaking you want to consider the "numerical advantage" something gives and then whether thats a useful area or not.
>>
do I base my bases before I base my minis or do I base my bases after the bases are connected to my toys?
>>
>>94723902
Bases are usually last thing once all is painted
>>
>>94723890
No, the disease activates if you stay inside too.
>within 1 or 2 days, and most typically in a public or social setting where the sudden onset of such a disease would cause embarrassment
The disease happens regardless, its just going to tend to happen in a way thats embarassing for the wearer.

But this is also "embarassing" within the context of "regular people", where suddenly vomiting or being nauseous or having boils develop or whatever else is going to be a negative. For a nurgle worshipper? Someone who is probably surrounded by other nurgle worshippers and chaos cultists? Randomly getting a pox or boils or even the runs is at worst "mildly amusing". Lord festerlung the putrescent randomly grew some more lesions and started oozing vile pus? Thats not really something that hes going to feel ashamed about.

In other news a ring which may randomly switch your genitals out would be really cursed by normal standards, but wouldnt be a big deal (or even be a fun novelty) for slaanesh cultists.
An axe which makes you randomly attack people isnt a big deal for khorne worshippers and so on.
>>
File: Axe of Unrelenting Fury.png (627 KB, 830x1106)
627 KB
627 KB PNG
>>94723947
>An axe which makes you randomly attack people isnt a big deal for khorne worshippers and so on.
eh a bit Khorne like the blood to flow but he also likes to win and is a cultist using say the Axe of Unrelating fury that is just going to end up killing everyone around him
people like Kharn get away with by being really good at killing everything
>>
>>94709437
I plan for every army I own to have a different army color, much like choosing a team color in an RTS. So far I have gray blue and red for two warband sized armies.
>>
Wish sanguine guard came in 5s.
>>
>>94723967
Oh sure, hes probably not going to have a long life expectency, but a violent teamkilling rage isnt exactly "strange" by khorne standards, or something that many of his worshippers would consider a particular negative (especially if the axe made you better at killing).
Khorne likes winning, but many of his worshippers are in it for the love of the game rather than any long term goal.

>>94723974
I think you got the wrong general.
>>
>>94723985
>>94723967
Like going with kharn specifically, yes, he gets away with being a teamkilling asshole by being really good at killing, but hes also an "icon" for many khorne worshippers beyond his personal combat prowess.

Kharn represents the single-minded borderline nihilistic rage and thirst for blood that is to many of them the epitome of khorne, hes like a platonic ideal of "does nothing but kills". There might be better warriors than kharn out there, but hes the one who represents the devotion to violence best, and thats why despite his teamkilling assholery many of them dont hate him and instead see him as an aspirational figure.

Obviously the more rational khorne worshippers, the ones who see him as a power to be harnessed rather than a philosophical goal, think hes a dipshit and a danger, and many people hold grudges over that "teamkilling" thing, but theres a bit of a clear ideological divine there.

If you drink enough of the chaos juice, the negative traits associated with the extreme pursuit of chaos stop being "negative traits" and become "behavior in the image of the divine".
>>
>>94723681

Remember when Giant Rats were insanely undercosted and were straight up better than state troopers for 2-3pts each?
Good times.
>>
>Giant Rats
https://www.youtube.com/watch?v=OXQwx1EolD8
>>
>>94722052
The answer is the wild hunt.
It's the in built explanation for why the isolationist wood elves are fighting anyone when you can't explain it.
>>
File: 1591612761655.jpg (408 KB, 863x1200)
408 KB
408 KB JPG
Post warhams art you can just stare at forever.
Ideally something that inspires you to set a battle scenario around.
>>
>>94724122
>Good times.
No, definitely not
>>
File: image1 (7).jpg (1.02 MB, 1900x1512)
1.02 MB
1.02 MB JPG
I just really like showing off my warband I just finished. Not specifically for mordhiem, but its one of the games I want to play with them. took me a while to get through them all.
>>
File: EY3XJGYWkAEC2nT.jpg (1 MB, 1988x1369)
1 MB
1 MB JPG
>>94724318
a classic
I have another one but i i thnk that one only counts on a technicality
>>
>>94723244
Why not just crop the page then lol
>>
>>94724349
Wish the Mordheim-era Skaven looked like this.
>>
>>94724318
>>
>>94724318
>>94724349
this piece is technically Warhammer since GW used it for the box art of Mighty Empire back in the '90s
>>
>>94724318
pretty sure that one's LOTR art (although it may have got reprinted someplace). looks like one of sweet Ian's from the tolkien bestiary.
>>
>>94709437
What's the source for that image?
>>
File: 1735502086669400.jpg (2.75 MB, 4000x3000)
2.75 MB
2.75 MB JPG
>>94723484
Any other feedback for me lads?
>>
>>94724500
Why does the green guy have a mark of tzeentch on his shoulder?
>>
>>94724434
also currently in use as the warmaster revolution cover
>>
>>94724500
the beastmen at the front has the symbol of Tzeentch on him so I doubt it was reused art GW had lying around
I'm not even sure what scene from LOTR this could conceivable be presenting
>>
>>94724530
Thin your mugs, get your paint wet, and edge on them thangs.
>>
File: death on the reik.png (124 KB, 196x477)
124 KB
124 KB PNG
>>94724500
>>
File: IanMiller_isengard.jpg (514 KB, 1112x636)
514 KB
514 KB JPG
>>94724500
>>94724534
I don't think that specific one is LOTR but it's definitely ian miller and 1970s vintage. the various "armies of evil surround a city" arts he did for tolkien stuff look extremely similar.
>marks of chaos
actually might have been painted over for a change of client. they don't quite match.
>>
>>94724530
you whippersnappers are so lucky with your bigger bases
>>
File: EpS4cPqWEAM3uhw.jpg (414 KB, 1094x786)
414 KB
414 KB JPG
probably thinking of this one
>>
>>94724530
Do some panel lining on the helmets, itll darken the recesses and help give them some definition.

Also maybe do some highlights with a brighter white, itll keep the clean aesthetic but help give some definition.
>>
>>94724580
ill say one thing for Miller he always drew very intricate but somewhat samay buildings
>>
>>94724530
Your banner has been decapitated! You should put its head back on when you can. Other than that, your warriors look quite nice. You might want to shade the recesses of their helmets a little bit more, but the white is very smooth so it's not a huge deal. Good stuff!
>>
>>94724593
that's kinda everything with him. constant repeated elements. it's very striking, but the details are just constant repetition (of course its also all hand inked so that's kind of impressive in itself).
I miss when they used to let unusual artists like that do stuff for games generally. warhammer books, rpgs, magic cards, that kind of stuff used to be everywhere.
>>
>>94724612
unusual artists generally cost too much for what companies like GW or Hasbro are willing to pay and they can be very polarising amount a playerbase
though Miller has done some MtG alt art somewhat recently
>>
>>94724629
MTG actually has decent artist variety, if anything they allow too much shit in and sometimes have fucking baffling inputs (fat necromancer).
>>
>>94724612
Unfortunately it doesn't work well for brand recognition when your artists are using a bunch of different styles.
>>
>>94724633
>baffling inputs (fat necromancer)
i think that was less artist choice and more WOTC giving artists very specific direction
>>
File: Gates of Ekrund.jpg (147 KB, 1024x543)
147 KB
147 KB JPG
old AoR concept art, but I always loved this lazy siege of Ekrund art.
>>
>>94724649
Thats what I mean, it was an input by WOTC.
>>
>>94724589
>>94724600
>>94724570
>>94724546
Ah cheers lads but I meant more with the list. The minis are well on their way, that's just some basecoats I did last week.
>>
>>94724672
sorry anon my mistake
though the guy who was doing art direction for the LOTR set and a bunch of other set no one liked either quit or was fired from WOTC so they might improve marginally
>>
>>94724678
Oh, sure, buy your drogres heavy armor.

In general maximizing saves is almost always worth it, saves get much better the better they are. A 2+ is twice as good as a 3+.
>>
>>94724418
Sorry but this one just looks bad
>>
File: IMG20241227165011.jpg (4.2 MB, 4000x3000)
4.2 MB
4.2 MB JPG
>>
>>94724687
Good shout, missed that I hadn't added that option.
>>
>>94724755
Lovely paintjob on the lord anon. It sucks that slaanesh is so unpopular.
>>
>>94724755
That's a lovely warband, anon. Nice and colourful!
>>
>>94724755
That banner looks like it had enough
>>
File: 1592037833772.jpg (24 KB, 512x512)
24 KB
24 KB JPG
I ordered free company militia.
What now?
>>
>>94724500
A lot of this stuff got reused and repurposed, but this was definitely for Death on the Reik because the castle layout is precisely that of Castle Wittgenstein from that adventure. (I did discover a 16th century illustration that this pic seems to be based on, but I can't find it)
>>
When
>>
Can a character leave a unit and join a different unit in the same turn? Both actions take place in the Remaining Moves part, but I don't know if there is some restriction I'm missing
>>
Is there any career in 4e that starts with a gun?
>>
>>94724870
I see no reason why they couldn't. Maybe it's buried in an FAQ, but the core rulebook doesn't prohibit you from doing that.
>>
>>94724868
we simply don't know since some unreleased TOW models have leaked onto Ebay sales but he wasn't one of them
>>
>>94724885
the Handgunner career from Up in Arms
>>
>>94724892
We're playing with core book only, nothing from there? Thanks anyways.
>>
>>94724687
>A 2+ is twice as good as a 3+.

I don't think that's accurate way of putting it, a 2+ save isn't blocking twice as many wounds as a 3+. I'm not a math major but blocking one more wound for every 6 wounds on average while you're already blocking 4 of them doesn't seem like "twice as good". I understand you're halving the enemy's relative accuracy, but it seems misleading to say "twice as good"
>>
>>94724870
If a character ends their move adjacent (or within a certain distance, I forget off the top of my head) to a unit while not in a unit, they can join it as part of their move.

Unless there's a hidden restrictions somewhere else, there's nothing stating you can't leave a unit and than join another in the same turn
>>
>>94724914
What anon means by that is
3+ Save against 6 wounds, lose 2 wounds
2+ Save against 6 wounds, lose 1 wound
You are "doubling" your effectiveness by halving the wounds taken
>>
>>94724870
yes
>>
>>94724933
Right but that's only if you consider the remaining two wounds that you could blocking instead of the total wounds being blocked. It's a relative measurement when really you should be considering it's absolute effectiveness.

As I said, I understand the math on it, but you're removing the save from it's full context. You're not doubling the effectiveness, you're halving your opponent's remaining chance to get a wound
>>
>>94724979

Nobody gives a fuck how many saves you pass, the only relevant number is how many you fail. Take 100 wounds and save 99, you're still dead.
Halving the number of failures is exactly the same thing as doubling your effectiveness because that's the only criteria of a successful save.
>>
File: 1591109327980.jpg (542 KB, 1478x954)
542 KB
542 KB JPG
>look on ebay for fun
>box of 20 free company militia originally sealed in celophane
>180€
best part about ToW is TOTAL SCALPER DEATH
>>
>>94724914
>a 2+ save isn't blocking twice as many wounds as a 3+
Its letting through half as many though, which is really the relevant bit.
If you take four wounds with a 3+ save, you will take two wounds on a 2+ save, its twice as effective. Killing a model through a 2+ save requires twice the attacks as killing the model through a 3+ save.

A 5+ save is a 20% reduction in wounds over a 6+ save, a 4+ save is a 25% reduction in wounds over a 5+ save, a 3+ save is a 33% reduction of wounds over a 4+ save and a 2+ save is a 50% reduction of wounds over a 3+ save. You save "16% more" in terms of results each time, but because of the fact that the save already cut some element of the damage out the increase is proportionally bigger and more important.
>>
>>94725091
This is the opposite for bonuses to hit/wound btw, you get diminishing returns. Hitting on 5+ vs a 6+ doubles your damage, but going from 3+ to 2+ to hit does rather little in comparison.
>>
>>94724847
The Emperors Finest!
or at least readily available!
>>
>>94725017
>Nobody gives a fuck how many saves you pass, the only relevant number is how many you fail. Take 100 wounds and save 99, you're still dead.

If you're rolling a save against a wound, increasing your chance of saving and not taking that wound from 66.66% to 83.33% isn't doubling you're chance of not taking a wound no matter how you cut.
>>
>>94725091
Right but again, you're only looking at the relative on context of those saves versus eachother. If I buy 5 out of six remaining Karl Franz models, instead of 4 out of six remaining Karl frank models, I'm not doubling the amount of models I have.
>>
>>94725141
Correct. And yet with a 84% save you will take half the damage as you will with a 67% chance. because the measure of the damage you take is the negative space.

You went from 33% to take damage to 16% to take damage.

>>94725149
>you're only looking at the relative on context of those saves versus eachother.
Yes, that is the context of comparing one save to another.
>>
>>94725163
basically:
With saves you dont care about how many you saved, you care about how many went through.
With attacks/wounds you dont care about how many you missed, you care about how many you hit/wounded with.
>>
File: scarface-stupidfuck.gif (55 KB, 220x123)
55 KB
55 KB GIF
>>94724914
> I'm not a math major
No shit.
>>
>I'm telling you Garazgni, don't move into that Umgi town, they will turn you into a Wazzok.
>you worry too much brother, I'm just gonna stay a month to trade my wares and return to the Hold right away!
300 years later
>>
>>94725170
>With saves you dont care about how many you saved, you care about how many went through.

Right but how many you saved represents how many could have gone through otherwise. Like, if you were betting on whether you were to succeed or fail the save with money would betting twice as much money on an 83% chance to succeed be equivalent to spending half that on a 67%?
>>
File: houseelf.png (524 KB, 1034x820)
524 KB
524 KB PNG
>>94725241
domestication is a seductive yet dangerous poisoned chalice.

first the wolves, then the dwarves, soon we will be seeing more house elves too. None can resist human petification.
>>
>>94724903
not any in the core rulebook Guns are considered to good as starting weapons
but you probably should get some of the splat if not for the careers but for the changes to rules like Advantage of Channeling they improve 4e quite a bit
>>
File: Clipboard Image.jpg (7 KB, 116x173)
7 KB
7 KB JPG
>>94725269
>>
>>94725017
So if you had unit with 100 wounds, you'd say it be balanced for that unit's 99% save to cost twice as much as it's 98% save? Since the 99% save is 2x the the effectiveness?
>>
>>94725266
>Like, if you were betting on whether you were to succeed or fail the save with money would betting twice as much money on an 83% chance to succeed be equivalent to spending half that on a 67%?
Depends on which outcome youre betting, which is why the context matters.

Once again, a unit with a 2+ save takes half the damage that a unit with a 3+ save takes, you would need twice the attacks to kill it. That makes the 2+ save twice as good.
>>
>>94725269
Probably have elves domesticate humans first. Dark elves arguably already did.
>>
>>94725241
>they've accepted spears
so they have surpassed their ancestors.
>>
Rolled 4, 3 + 4 = 11 (2d6 + 4)

All this math falls apart when you get a fireball thrown at you. Have at thee!
>>
>>94725361
You fool, the large number of Ap- hits is exactly where saves can be properly demonstrated.
>>
File: elftraining.png (1.96 MB, 1594x1214)
1.96 MB
1.96 MB PNG
>>94725359
they are just being tsundere about it, like cats. Its an instinctual things, elves just need a good trainer. they respond well to clickers.
>>
File: Imperial Dwarfs.png (2.79 MB, 2020x962)
2.79 MB
2.79 MB PNG
>>94725241
wonder what modern GW imperial dwarf models would look like
>>
>>94725352
>Depends on which outcome youre betting, which is why the context matters.

If you win the bet, you get to keep your money, if you don't you lose your money. Since that's the kind of scenario you see it as, where you only stand to gain from not failing.
>>
>>94725417
No, I mean on which outcome youre better. If youre better on a negative outcome, you have twice the odds with a 67% than with a 84%
>>
>>94725337

No, it's not that simple.
The 99% save is twice as likely to save as the 98% save, in that it has half the chance to fail. But it's not matching the damage output, scoring capability, whatever. Its also much more vulnerable to anything that modifies or ignores armour saves.
But it is twice as tough before modifiers.
>>
>>94725337
Well, in real game terms theres more to it than just the save (AP that modifies it and changes the maths for example), but yes, there probably wouldnt be a linear cost increase.

Also, while you may have tried to make the scenario seem absurd, consider how units often come with a base armor "free" and pay (often not insignificant amounts) to increase it.
>>
>>94725429
How can you say that it 2x as effective than if it is not worth twice as much?
>>
>>94725422
I mean I felt like it was pretty clearly implied considering the context of the discussion, the percentage represents your chance to succeed (and not lose money).
>>
>>94725439
>base armor "free" and pay (often not insignificant amounts)

You can't really claim that unit's base capabilities are "free" unless the unit costs no points in the first place. Also I'm not the one who made offered the scenario I the first place, this is just me clarifying the argument as it is being argued to me.

If the base assertion (a 2+ save is 2x as effective as a 3+) holds true, and is in line with the hypothetical being offered by the other anon (that a 99% save is also 2x as good as a 98% save) than would it not follow that the 99% save should have 2x the value? I agree that there are other things to consider when attaching points and value to things, but the same could be said about the original assertion as well.
>>
File: Free_Company_Militia-0.png (1.44 MB, 584x879)
1.44 MB
1.44 MB PNG
>>94725241
I'm gonna get one box of them and mix them into my Militia.
>>
>>94725484
>You can't really claim that unit's base capabilities are "free" unless the unit costs no points in the first place
A units base capabilities are included in its base cost, there is no additional price to pay, it costs zero points for them to stay that way.

>than would it not follow that the 99% save should have 2x the value?
Yes? You double your actual damage resistance, therefore taking half damage.
>>
>>94725337
That unit with a 98% save would have 5000 effective wounds.
That unit with a 99% save would have 10000 effective wounds.
>>
File: 1374796030634.jpg (64 KB, 600x595)
64 KB
64 KB JPG
>>
File: 20250103225211_1.jpg (400 KB, 1920x1080)
400 KB
400 KB JPG
Spring of the 13th year of the founding of our fair Village, blessed by the Lady indeed. It has grown from a humble hamlet into a flourishing town, sprawling even. Settlers from far afield have moved to live and work in Haut Gaston, much to the productivity of the Lords Orchards and Pastures, where more than 200 sheep now graze! The treasury grows heavy with proceeds from fruit, vegetable, woodwork, lifestock and various other trading. The King himself now collects an annual tithe of 700! Silver Pieces from our Lord, who has been granted the right to style himself Baron Antoine now, and equip a Levy of almost 250 men in wartime, armed with Pikes, Spears, Bows and shields! Truly, the Greenskins huddle and cower high on the mountains from fear of the Barons watchful gaze, no longer do wretched Goblins dare to steal tools or food from our stores at night, and even the Brigands in the woods have grown polite, turning their hands to honest work for fear of the Law. The future looks bright, and with the blessing of the Lady, Haut Gaston shall continue to prosper.
>>
I literally can't tell if this is a thread where you idiots don't understand math, are arguing over semantics, or are just baiting
>>
File: 1589267682119.png (2.09 MB, 2299x3178)
2.09 MB
2.09 MB PNG
>>94725590
what if its both, huh?
What if people are both dogshit stupid and trying to get a rise out of eachother with idiotic arguments.
>>
>>94725520
Okay this makes it make sense, I concede
>>
>>94725590
depends on the subject i think
>>
>>94725599
Needs anal.
>>
>>94725498
This outfit was added to VT2 a couple years ago. The artist did an almost perfect job, but for some reason left out the helmet underneath the hat. I'm still bummed about that, because I want to yse it, but it triggers my autism.
>>
File: file.png (128 KB, 286x303)
128 KB
128 KB PNG
What the fuck is this. Don't skills add to the stats?
Is that guy even meant to fumble his rolls? Sounds like he'd behead anyone in a single hit.
>>
>>94725841
He's a named character from the wargame. They (and similarly important people) get plot armour reflected by 'fuck you' stats, when they're given stats at all.
>>
>>94725841
>What the fuck is this.
A guy who was a high level character in the tabletop wargame.

Yes, hes supposed to be fucking scary, hes the guy you send louen or tyrion to fight.
>>
>>94725841
>intuition
>only 98
That's 2% chance to fuck up.
>>
>>94725841
If you pick a decent career and spend your EXP wisely instead of wasting it on dumb shit like advancing through ranks, you can easily kill him.
>>
So I am writing a Grail Knight OC based off A Knight's Tale. How are these changes?
>Is a mere man at arms for a knight
>While driving off beastman, knight takes a wound
>Wound festers during joust and he dies partway through
>Man at arms pretends to be knight to get gold
>Goes on pretending to be knight like Heath Ledger did
>Courts Bretonnian lady, jousts against a Grail Knight that many are too afraid of reverent to joust against
>Noble discovers his peasant origins and he's about to be executed
>Grail Knight and his Damsel lover however proclaim the Lady of the Lake has seen his ancestry and say he is secretly a nobleman
>Jousts against his rival, his rival is revealed to be chaos worshipper
>Some cuck shit with the lady OC likes
>Becomes questing knight and fucks off for several years
>Returns as a Grail Knight himself
>>
Did GW ever release any nice Dwarf terrain Kits?
>>
>>94725892
That sounds really lame, though.
>>
>>94725908
Winning is never lame.
>>
>>94725911
Staying a noname noble heir instead of becoming a knight order grandmaster is lame though.
>>
>>94725896

>im writing a new hero
>he's a cuck!

???? my god son with imaginative chops like that you should apply to gw as a rules writer.
>>
>>94725841
he is a villain you face at the end of Campaign anon he meant for high levelled players where the entire Campaign have been him fucking with them to that point either in the background of the forefront some published adventures even have him being the man behind the villain for no other reason than to fuck with NPCs and the players
>>
>>94725922
I just based it on how every fucking GW story has some form of cheating or affairs going on
>>
>>94725919
Earn it with feats.
>>
>>94725841
why the fuck are you going against horstman, man
>>
>>94725929
You can? I'm still in the middle of reading the rules, and fuck me, they're sick. It's like reading a video game manual, but I can't play the game.
>>
>>94725943
If you stop a chaos invasion or whatever the fuck and your GM goes
>hmm well you didn't take your +10 consume alcohol so you're still a rank 1 peasant and nobody respects you :)
then he's a fucking idiot.
>>
>>94725841
Thats actually a really low WS for a chaos lord. He should have like 90+ if you go by 5th iirc, or was it i9 they had?
>>
>>94725961
Ha, yes.
Sorry, I never played a TTRPG before, so I keep forgetting that there's an actual GM beyond this, and not just a program that does things literally.
>>
>>94725989
Egrimm is a master wizard it makes sense he's not very good at swordsmanship
>>
>>94725989
He has 82 Melee Basic so his effective WS is 144.
>>
>>94725989
He's a Tzeentch Lord, makes sense he's not as good as Blood McBlood van Blood.
>>
>>94725896
Not exactly great.
>>
>>94725896
Sounds a bit cliché. Why not make him an actual noble, but from a poor and dishonored family that has to live as a squire instead?
>>
Looking to get into TOW with some guys at my LGS who are starting at 1500 points for pick up games. Only done warcry so it is all alien to me but from the kits I like I put this together:

Characters [528 pts]

General of the Empire [338 pts]
Hand weapon, Full plate armour, Shield, General, Imperial Griffon, The White Cloak
, Hammer Of Righteousness

Wizard Lord
[190 pts]
Hand weapon, Level 4 Wizard, On foot, The White Cloak, Battle Magic

Core Units [382 pts]
30 State Troops [195 pts]
Hand weapons, Halberds, Light armour, Sergeant (champion), Standard bearer, Musician

10 State Missile Troops [90 pts]
Hand weapons, Handguns, Sergeant (champion) , Repeater handgun

12 State Missile Troops [97 pts]
Hand weapons, Crossbows, Sergeant (champion) , Hochland long rifle

Special Units [320 pts]
Great Cannon [125 pts]
Great cannon, Hand weapons

3 Demigryph Knights [195 pts]
Lances, Shields, Heavy armour, Barding, Demigryph Preceptor (champion), Standard bearer, Musician

Rare Units [265 pts]
Steam Tank [265 pts]
Steam Cannon, Steam gun

I don't know about any of the synergies so haven't leant into anything particular and would rather avoid knights since they seem pretty rules-loaded. Would appreciate any Empire players giving it a first pass, nothing is fixed it's pretty much what I like the look off and nothing else.
>>
>>94726051
Warhammer isn't really a game of synergies. It's a game of strategy and tactics, not arbitrary interlocking rules.
That being said, you have the start of a respectable army there. State troopers aren't very good right now, but they're still something you should have as a part of your collection. The rest works.
>>
>>94726065
>State troopers aren't very good right now
NTA but are swordsmen still WS 4 or was it dropped to 3? I remember them being very good in my army book, and I never understood why they were so shafted.
>>
>>94726069
They are now 3.

Swordsmen are now just "state troopers with swords", if you want ws4 you need to buy veteran state troops (that can have any weapon loadout)
>>
File: _ pissed spider pupil.png (49 KB, 182x270)
49 KB
49 KB PNG
>>94726087
I am disappointed and my knowledge of English is too miserable to allow me to express properly how pissed I am without relying on way too many curse words in uppercase.
>>
>>94726047
I like that idea, a noble on paper but not much more than a peasant in reality
>>
>>94726260
I mean, essentially a dwarf Slayer. Completely dishonored to the point of being an untouchable, but ending up better than he gave himself credit for.
>>
>>94724517
It's from Olde Weirde's Incunabulum, a old White Dwarf series about warhammer fantasy. Back from the 6th edition-era.
>>
>>94726266
>>
>>94726271
You just know that guy is going to receive a visit from Vlad himself.
>>
>>94726271
>>
>>94726278
>>
>>94726285
>>
>>94726287
Fin.

Olde Weirde's Incunabulum also covered Dwarfs, Orcs/Goblins iirc, Tomb Kings, and Chaos Marauders. Maybe more, I don't recall.
>>
>>94726285
Damn, Jerek didn't have a good death.
>>
>>94726065
thanks anon, good to hear it's not all useless like I suspected it might be. With the synergies I probably misunderstood but are the 'all knight' and 'all shooting' type lists more for narratives and not the meta?
>>
File: file.png (244 KB, 357x322)
244 KB
244 KB PNG
>>94726290
I don't remember, how come vampires can't handle Sigmar's big D?
Was it because Nagash cursed them after they looked the other way while Sigmar violated Bone Daddy?
>>
>>94726266
it should be noted a lot of WFRP4e book also have these articles in them but they lack the artwork or maps
>>
File: GPjoiy9WgAAsDKi.jpg (150 KB, 1024x1280)
150 KB
150 KB JPG
Here's /mydudes/ OC

>Retinue of an impoverished Stirland Baron
>Barony is located in the northern Hundsheime Wald a few dozen miles east of Kemperbad and centered around Stirwacht Castle, an old and disrepaired fortress overlooking a section in the river Stir that is prone to freezing over once every few bad winters
>holds fealty over a dozen poor ass forest villages and a somewhat rundown ferry town across to talabecland
>used to earn reasonably well on trading barges paying passage fees and resupplying, but that revenue stream has dried up due to the conflicts
>ferry port was established when a dwarven barge sank after hitting a rock trying to cross the river, and the relatives of the drowned clan members issued a grudge against the river that could only be settled by safely ferrying ninethousandandninetynine boats across(currently at sixthousandandfourtythree, demand has slowed quite a bit in the last 30 years tho) so theres a population of about 80 dwarves living in the town.
>all this combined means that while the Baron is not able to equip or field a professional retinue, he nevertheless has to scrounge up whatever ruffians and heroes he can to meet his obligations to the Grand Count of Stirland.
>and on the other hand, mercenary work can be quite profitable
>>
>>94726348
He once feasted a passing noble from Carcassonne in his humble hall, who was not impressed by the castle but amazed at the decadent wealth of the peasantry.
>>
>>94726348
NO
ONE
IN THE EMPIRE
EVEN FOREIGN MERCHANTS
LIKE STIRLAND!
>>
>>94726374
Sigmar liked it well enough to include in his Empire.
>>
>>94726302
the standard explanation is Negash cursing Vampires after his defeat from sigmar but i think the 2e rulebook used a similar explanation to true faith rules from WoD
>>
>>94726302
Holy Icons of all variety repell vampires to some degree.
>>
File: file.png (530 KB, 693x598)
530 KB
530 KB PNG
>Ulric has knights
I'm surprised they have armor, the rulebook says that wearing armor is not Ulric's way.
Must be why they fight for Ulric but aren't blessed.
>>
>>94726637
Who says armor is not Ulrics way?
Boris too wears full armor.
>>
>>94726645
>Who says armor is not Ulrics way?
The rulebook says so. Don't make me look for it, I only have it physical and I don't wanna bother take photos, but it's something about how you can only wear what you killed, and how armor and helmets are not Ulric's way. You can only wield what you made yourself.
>>
>>94726645
>>
>>94726651
>>
>>94726657
>>
>>94726660
>a knight
>with an axe
Wait, I'm confused, I thought k***hts in Warhammer could only use swords and jousting lances?
>>
>>94726665
Uh, Demigryph knights got halberds.
>>
>>94726348
Sounds cool, any models done yet?
>>
>>94726637
ulric just bars the use of helmets not armour overall
>>
>>94726713
Oh, okay.
>>
>>94726645
>>94726651
>>94726657
>>94726660
wished this guy did more work for WFRP
>>
How about everyone posts a model from their army and their lore? Painted, WIP, whatever. Just post that shit.
>>
File: 20220813_202550.jpg (1.34 MB, 4000x1800)
1.34 MB
1.34 MB JPG
>>94726701
Here's a minotaur I painted.
Empire models haven't started shipping yet, have they brother
>>
File: Queek (1).jpg (1.07 MB, 2000x2087)
1.07 MB
1.07 MB JPG
>>94726758
Totally not Queek
My Warlord who I don't cast any spells on
It goes about as well as you'd expect for a terrible infantry unit in an edition that makes infantry terrible
>>
>>94726348
add some hald crazy Ghur Mage
>>
File: 20230307_182610.jpg (1.38 MB, 4000x1800)
1.38 MB
1.38 MB JPG
>>94726758
Cygor and the other Ghorrox or whatever its called, oversized Cow Unit for Beastmen.
Gonna have to rebase them if I ever use them for ToW, so far my minotaurs and other cows only saw use as enemies for DnD games but I wanna get some more ungors if they release a good plastic kit.
>>
>>94726833
They dont trust mages!
Also, TOW takes place before Teclis established the Altdorf School, so it would be unsanctioned sorcery or witchcraft.
>>
>>94726832
Nice red, Anon.

>>94726833
>Ghur
Say beast. Or at least amber. Using the copyrightable term is so cringe.
>>
File: 1734372624592365.jpg (41 KB, 703x675)
41 KB
41 KB JPG
>>94726774
>>94726857
>>94726857
>no lore/name/whatever
waaaa
>>
>>94726874
>so it would be unsanctioned sorcery or witchcraft.
Yes, it would be some hedge mage, witch, or foreign occultist. Maybe a local "priest".
>>
File: 1732224068341571.jpg (924 KB, 1831x1373)
924 KB
924 KB JPG
>>94726758
King Ajtes, lord of the Draktennr, chosen of chaos. Driven from the far north by his sorcerous master he is ready to bring bloodshed to the realms of man as soon as I can get a game organized and also fix my car.
>>
>>94726980
I don't get the appeal of Chariots?
They stopped being useful on the bronze age irl.
>>
>>94726999
>I don't get the appeal of Chariots?
Very simple, it looks fucking sick and also a dragon is too much for puny mortal armies to face. Banned by the Jey-neighveugh treatise and whatnot.

Also once again: looks fucking sick.
>>
File: 20230129_113638.jpg (1.59 MB, 4000x1800)
1.59 MB
1.59 MB JPG
>>94726919
>>94726857
Ok, sorry. Beastmen Warherds are usually rather expendable in my book so I didn't really care to go into detail with them.
please ignore the Drow sorceror, he's there for scale
>Mammoth Gristle Herd has been gathering strength in the cold and unforgiving pine woods of Norsca. The Beastlord has been replaced numerous times either through inter herd rivalry or peculiarily sturdy northman prey, but after the Doombull Bhurro Vargeater has been run over by a norse chariot, the aggressive and keen Wargor Valash has gained leadership of the Herd. He told of a Land where water flows and meat is plenty, where the hovel dwellers are soft and Gor do not have the huddle at night for warmth. Intruiged by such tall tales, the Minotaurs and other abominations fell in line and decided to follow Beastlord Valash the Meatbringer to the promised Lands, and as a result have been traversing much of Kislev trying to reach the Empire. The Warherd was until recently devoid of Ungor auxilia, who only served as food in Norsca. But perhaps with easy pickings in the Empirelands even Ungor Raiders can join the Mammoth Gristle Herd.
>>
>>94727016
There we go, thats better.

I really like those bestiarum models, but I think they blend the line between gor and minotaur a bit much, its sort of hard to tell which theyre supposed to be

I really appreciate how well they mesh with the zealot minotaurs though, the armor looks really similar in style, same with the cygor
>>
>>94726999
>I don't get the appeal of Chariots?
Female-brained, indicative of a weakened bloodline. Undoubtedly a peasant-phenotype, better suited to field labour than a life with luxuries. You are not going to survive the oncoming winters, and I shan't pity you for I will not remember you.
>>
File: Chaos Knight.jpg (68 KB, 339x507)
68 KB
68 KB JPG
>>94727011
>>94727059
knights of horses are cooler
>>
>>94727091
Nah, chariots are far more regal as a character mount. They also allow for more, bigger and more interesting steeds.
>>
Why would anyone buy the Snotling Pump Wagon when for 10 dollars and fifty cents more you can get the Blood Bowl team that has two Pump Wagons and a couple bases worth of Snotlings?
>>
>>94727503
not tournament legal :) if you bring it to my rtt, I am going to cut your throat.
>>
>>94727524
How is it not tournament legal? Just stick it on the right size base
>>
Anyone know a good source of speartips for models? I am making Yeoman guard (the more elite men at arms unit you can take in a Bret Exiles list) and am making the spear hafts from brass rod - looking for options for making the spear tips to go on the end
>>
>>94727719
Tiny bit of plastic tube slipped over the end of the haft and then a little triangular piece of plastic from literally anywhere.

If you really want to go nuts you can add a tiny plastic dot on either side of the piece of tube over the haft so it'll look like it's bolted on
>>
>>94727719
Any player with normal infantry in his army (state troops, DE warriors, etc) that's anything but spearmen. The guy almost certainly will have his unused spear bits in a box somewhere.
>>
>>94727719
Check a bits website or ebay for spears.
>>
File: file.png (359 KB, 596x596)
359 KB
359 KB PNG
>>94723626
>Götz's Iron Hands
>>
>>94724349
Looks like your average Dark & Darker lobby
>>
>>94725395
Imperial dwarf pussy
>>
>>94725896
Very gay. Also A Knight's Tale is a top competitor for the worst medieval fantasy movie ever made
>>
>>94728166
>Imp. Dussy
>>
>>94725395
>Female Dwarfs
Worst decision ever.
>>
New thread:

>>94728494
>>94728494
>>
>>94728496
A bit early and you forgot the Alternative Models link
>>
File: IMG20241201181031.jpg (2.89 MB, 3000x4000)
2.89 MB
2.89 MB JPG
>>94726758
Here's Inge Stieler, who I play in TOW as a L2 Chaos Sorceror. I've no idea what the model is, it's ancient lead with an integral base, potentially pre-slotta.
Hers is a fairytale style story where she found a magical being in the basement with 'the power to grant wishes'; initially she asked for help for her bullied innkeeper husband, but this came with a series of knockon corrupting events for the whole village (mostly as an excuse for me to use a pre-slotta menagerie as Marauders, converted Chaos Hounds and a home sculpted Spawn). I count the magical being in question as a Spell Familiar which I've added to the model using Green Stuff.
>>
>>94726637
I think "no armour" overall is just for priests, like how not all Catholics are required to remain celibate.
>>
File: boss chariot.jpg (367 KB, 930x972)
367 KB
367 KB JPG
>>94717012
Is this the one that inspired you?
>>
>>94729366
Yes! Thats the exact one. I saw him post a video where he dismounts him on facebook.
>>
>>94728889
I'm just surprised that Ulric Knight don't follow his order. Given how strong blessings can be, why not make him happy?
>>
How did people typically rank up Borgio the Besieger? His mace is positioned to directly obstruct the member to his right and the metal just isn't bending.
>>
>>94718923
low self esteem = hates elves
people today have the lowest self esteem ive seen in my lifetime
>>
>>94733333



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.