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The /btg/ is dead! Long live the /btg/!

Black Pants Legion edition

Last Thread: >>94729712

================================
>BattleTech Introductory Info and PDFs
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>>
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>Spector Precentor Avitue

I can fix her
>>
HONOR THE DRAGON!!
>>
>>94740215
Mate, Battletech was always woke
>>
>>94740205
Don't whine because it's true
>>
>>94740223
Tell that to the asians
>>
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Post 'Mechs
>>
>>94740223
BT is about as woke as Idi Amin's Uganda.
That is: the right wing death squads can be black sometimes.
>>
Why must so many cool mechs be unicorns. I just wanna play with the mechs I like without feeling bad about it. Damn my autism.
>>
>>94740317
Have you tried getting over your autism?
>>
>>94740333
I'm afraid it's terminal.
>>
>>94740317
If you're the gallowglas and war dog anon, you can still use them past jihad. They are mass produced units way after the star league after all. Also the Marauder II was brought back so those two may come back as well.
It's just repairs and such will be a bit more costly for now.
>>
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>>94740317
You should decisively grab this chance to work on your autism.
>>
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>>94740340
I am, but it's not just them. It feels like a lot of the mechs I end up finding interesting are only around for brief periods of time or are highly restricted.

>>94740356
I don't think autism is something you can work on.
>>
>>94740481
>I don't think autism is something you can work on.
Well not with that attitude.
>>
>>94740481
The Obsolete quirk is the only autism you need.
>>
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>>94740481
>I don't think autism is something you can work on.
Just lift, bro. Work with it if not on it.
>>
Around what remaining armor should you consider turning the gauss off? 10? 12? 15?
>>
>>94740366
Nice
>>
>>94740481
There's social skills group in therapy settings
Also when caught early I think things like getting pets for the kid help
>>
>>94740671
Only after your bins run dry, and maybe not even then. If you're mech can't handle a GR explosion, it probably sucks anyways.
>>
>>94740743
Gauss explosion triggers auto ejection. It counts as an ammo explosion. If you don't turn it off and it gets hit, you lose the Mech for the scenario.
>>
>>94740826
Bullshit. Where does it say that gauss hits trigger an automatic ejection?
>>
>>94740572
I do lift. I compete in amateur strongman. It hasn't made me any less autistic. The only change is now I'm just as likely to rant about lifting technique rather than minis
>>
>>94740856
Gauss explosions count as an ammo explosion, per total warfare. Under TacOps ejection rules, this would trigger an auto-eject unless auto-eject was disabled at the start of the match.
>>
>>94741118
Seems like a simple solution then?
>>
>>94740940
You're only that strong because of your autism. That's the point, lean into it.
>>
>>94740146
She doesn't need fixing.

Praise Blake!
>>
>>94740293
>megabribes to bring a Clan assault to Solaris VII
>it's a Gargoyle

Lol and/or lmao
>>
>>94741300
For sure. It's only a problem if you don't have case and are running other ammo dependent weaponry.
I didn't bring up auto-eject, just pointing out that gauss does technically trigger it. Once case comes into play it's probably best to turn it off, but not all gauss designs have case equipped, so it's something to keep in mind. For example, the BJ2-OB has a gauss in the left arm and two tons of LRM ammo in its right arm, and no case. If that LRM ammo goes up, you're dead, so turning auto eject off is a risky proposition.
>>
Played my first game of tabletop today, 3050 ish, my friend hadn't played in a while and we mostly just scavenged the models from his punchout sets. I ran:
2 LCT-3S
2 WLV-7D
2 GRF-3M
1 HCT-5S
vs
1 LCT-IIC
1 COM-IIC
1 Timber Wolf (Prime? Idk. 2 had 2 ERLL and LRM20s.)
1 Executioner

I think it went okay, I lost in the end, but mostly because I dind't stay mobile enough. The hatchet man's 4/6/4 speed realllly hurt, and the griffins felt very overcosted for how much damage the put out.
My locusts were fine, but the 8 pulse lasers on the IIC was insane, and it sprinted at max speed every turn until I caught and hatcheted it down, the same turn it oneshot one of my full armor Griffins with a triple headshot from the pulses.
Wolverines were fine/pretty good, though a surprising amount of their damage came from the MPLs and SRM6, way more than I expected. I thought I would get more use out of the UAC but it rapidly became secondary.
My friend's executioner didn't do much either though, sitting back and sniping. Is this game really just about getting into a brawl? The rules seem to reward this with the nonlinearity of hit chance.
>>
>>94741398
Melee mechs that are smaller than you. Shoot mechs that are bigger than you.
>>
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Someone came in today looking to sell their kickstart Mercenary stuff. Was a bummer that someone who invested so much into the game decided to sell it before he got the chance to even try it out. A bunch of us bought a bunch of stuff from him. I got the 2 packs shown here as well as a Quickdraw and a Highlander-IIC for $56. Pretty good deal I think.
>>
>>94741514
You basically got a free quickdraw and highlander IIC, those packs are retailing for $30 each.
>>
>>94741435
We forgot about a lot of the results for kicking/punching and kind of just had them do damage like they were guns, lol.
I would have liked to leg sweep his mech.
>>
>>94741525
His prices were $25/box and $4/salvage pack. The salvage packs were also already opened so we could all see what it was. I opted for stuff I like. A Firstarter and Javelin will surely get put to use at some point. Vedette Medium Tanks are a nice mook jobber and the Manticore Heavy Tanks are cool in their own right.
As far as money deals go though, we let the youngling buy the Sommerset Strikers pack, even though he wasn't even alive when the show aired and when I called him out on it he said that he "Suffered through watching it". Little shit. That show is a gem. Nobody there was looking at the guy's stuff with reselling in mind though, so it's all good.
>>
>>94740283
Sir, this is a Gay Bar.
>>
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>>94740223
>the most common excuse given by the woke infiltrators anywhere.
>>
>>94741531
Well you know what they say. Kick, punch, it's all in the mind.
>>
>>94741570
Just because you're a faggot, doesn't mean everywhere you go is a gay bar.
>>
>>94741580
What mech would parappa pilot?
>>
>>94741580
Very true man
>>
Why do some of Clan Invasion era mech variants, upgraded with advanced weapons and equipments, somehow end up being worse than their introtech versions?
>>
>>94741783
Like what?
>>
>>94741783
There was a lot of New Toy Syndrome where people slapped new tech in without thinking about whether it'd work well.
>>
>Clans supposed to be evil and brutal
compared to the Inner Sphere
>Turtle Bay happens (PGI really fucked up something with sound quality)
https://www.youtube.com/watch?v=JAe5lYcoLKw
>everyone including SJs condemns it as unforgivable attrocity
>IS States rapes and pillages planets on daily basis
>>
>>94741816
By 3050, the Inner Sphere had been on small scale limited warfare mostly focused on raiding for two centuries. The return of orbital bombardment and use of WMDs classed the Smoke Jags as being just as bad as all the horrible leaders of the past that everyone demonizes in school.
>>
>>94741816
day 1 audio quality was pretty scuffed yes, claimed they did a full consistency pass but I haven't replayed it
also glassing a civilian population with your lostech out of sheer asshurt because you got bamboozled is something even the dracs would hesitate to do to a periphery world, beheading a populace manually or sending in the firestarters is one thing but large pre-ares bombardment is taboo for anyone since it harkens back to the warfare that got us in this mess
and since they didn't exactly have a friendly cultural exchange (except the football guys) how were they supposed to know that this was a big no-no to the clans too and bomber perez got his ass beat sideways for doing it? much more likely that the space aliens just do that along with all their other weird ass culture
>>
>>94741783
A lot of them are effectively "interwar" designs where there weren't really any big conflicts on the horizon so the military industrial complexes were going buck wild with the new toys. If they had a heads up about the clans maybe they'd be more conservative about it in the late 3040s when those decisions were being made.
>>
>>94741816
Wish the WD route was canon, since that means Perez got killed by dezgra defects with no honor (by the Clans standard)
>>
So originally the Clantechs like DHS, ERPPC, Pulse and etc were not "what we also have/know but better" but complete alien superweapons to the IS?
>>
>>94741922
No, aside from things like "UACs only in 5", almost all of the Clan stuff was known as lostech (IIRC only Elementals and A pods were wholly novel).
>>
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>>94741588
No, it's Battletech
>>
>>94741922
Nah, they were all recognizable as star league era tech that had been upgraded further. The IS had records of the Star League, and for twenty years had been slowly regaining the ability to produce lots Star League era tech, though very little had actually been deployed to combat formations.

Elemental suits were completely new, though, and they were weird enough that some people thought the clans were aliens for the first few months.
>>
>>94741855
>By 3050, the Inner Sphere had been on small scale limited warfare mostly focused on raiding for two centuries.
>for two centuries.
More like for two decades since 4th Succession War.

>>94741891
>beheading a populace manually or sending in the firestarters is one thing
So none cares about Ares conventions, except of clanners
>but large pre-ares bombardment is taboo for anyone since it harkens back to the warfare that got us in this mess
Dracs or any other IS state never hesitated to use WMD which they actually could produce (unlike navy) like nukes or chemical weapon
>>
>>94741959
4rth succession didn't feature orbital bombardments since they didn't have the capability really. Sure it saw relatively larger scale battles and troop movements but it's not like they were glassing cities from on high.
>>
>>94741959
the ares convention was null and void legally for quite a while, so the smaller bits are irrelevant, but WMDs are treated gravely seriously and those parts of the convention are still followed informally, they do in fact hesitate to use nukes until the jihad
>>
>>94741959
The entire Third Succession War was also small scale limited warfare mostly focused on raiding
>>
>>94741965
>4rth succession didn't feature orbital bombardments since they didn't have the capability really.
Yet it was far from
> limited warfare mostly focused on raiding for two centuries.
>>
>>94742005
The fourth Succ war and 3039 involved up to 20 regiments per planet.
>>
>>94741944
elementals were very distantly related to power armor research weren't they? enough to jumpstart reverse engineering on comstar's end, it's just that unlike big laser but go far or LRM but small that are easy to sus out no one but like 5 guys knew about the nighthawk even during the star league
>>
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>>94741816
Picrel, unironically.
>>
>>94742036
A good comparison would be taking someone from the mid 19th century who's heard a steam locomotive described in the newspaper but never actually seen one, then showing them a 21st century tank. There is a clear and distinct heritage between the two, but they're also fundamentally different things and only someone looking for the connection might spot them.

Besides, Elemental suits were at first glance too big for a person to be wearing them but too small to be piloted, which was also why people thought "aliens" - nobody expected them to actually have a subspecies of gorilla sized soldiers in there.
>>
>>94742036
Power armor research was top secret in the star league, so it's not like most people could put it together. Plus the clan armor has nothing to do with star league armor. The Nighthawk was such a secret that when Comstar first found some suits, they actually had no knowledge of them at all other than what they found in that bunker with them. Some people might figure the Bounty Hunter's armor for some kind of star league armor, but that was non-functional so only Comstar would recognize it as power armor since they had other Nighthawks.
Elementals are derived from civilian exosuits for extreme environments that were invented by the clans themselves.
>>
Where are PA(Medium), (Heavy) and (Assault)?
>>
>>94742066
so elementals are forklift suits -> scorpions' water elementals -> elementals with no PA lineage?
but the IS did use the PA research mixed with elemental salvage to shart out the gorilla suits -> IS standard right? or have I been bamboozled by senility
>>
>>94742105
At that point you're just making Battle Armor
>>
>>94742057
>what kind of terrifying alien could pilot such a large suit?
>open a captured elemental
>it's just a large man with autism
must've been a disappointing day for the believers
>>
>>94742120
So basically it goes
>Nighthawk>Tornado>Nighthawk again
And
Forkwalker>Forkwalker of the Sea>Elemental>every other BA
Nighthawks didn't have to be a dead end, but circumstances conspired against them. The Inner Sphere really took off running with reverse engineered Battle Armor, while Comstar and WoBstar alone were inspired by the Nighthawks to make Tornados (it's not even a copy, that's just the best they could do with only some functional examples and no technical documentation to work with), then they got everyone else's Elemental derived BA and the WoB figured out how to make Nighthawks again. Nothing else is really based on the Nighthawk directly.
>>
>>94742153
It's sad, the possibility for PA(L) to be cracked open way earlier was there. The very last Nighthawk variant known to exist trades in most of the stealth equipment for a grenade launcher, which implies that it was no longer going to be possible to leave no witnesses to its existence. But Amaris pulled the trigger and the whole program burned to the ground before it could be seen and copied by anyone from the great houses.
>>
>>94742153
everything I knew was a lie, thank you
>>
>>94742168
It's probably because of the already existing standard exoskeletons and hazardous environment suits. The heavy hazardous environment suit even comes with powered myomer assisted strength. It doesn't get passed in advancement until the Tunnel Rat line of suits. The Gorilla is also another notable mention, but it really should have had a canon variant with armored gloves close to when it was introduced. The only combat-ready Gorilla being the Falcata's okay, though.
>>
>>94742253
I presume those exoskeletons get used to load heavy cargo a lot just offscreen but don't show up in combat because they're not actually that helpful in a gunfight?
>>
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>>94741577
>>
>>94742120
>so elementals are forklift suits -> scorpions' water elementals -> elementals with no PA lineage?

Yeah, Clan Elemental BA was developed from industrial suits, with no reference to PA(L).

>but the IS did use the PA research mixed with elemental salvage to shart out the gorilla suits -> IS standard right? or have I been bamboozled by senility

You're right, kind of. The FedCom started trying to make BA before they had any Elemental suits to reverse engineer, starting their work off of old secret Nighthawk blueprints before capturing a few Ellies. The Dracs meanwhile just started right off with the Elementals after Luthien.
>>
>>94742261
They're not that agile, aren't armored, and their endurance in the field is probably pretty low since they can just be plugged in or even charged wirelessly through the floor or something if they're only used inside of a warehouse or something. In combaat they'd just lumber forward before the operator is shot.
>>
>>94742261
In terms of protection, it only grants a .5x multiplier of protection, so it cuts damage done to the blob by half. In terms of effectiveness, machineguns and flamers would still do damage to them as if they were infantry, so it would only give comparable protection when compared to other heavy armor available to infantry units while still being relatively expensive. The Tunnel Rat, in comparison, is a PA(L), so machineguns would only do 2 damage and they' d need to take shots at every suit to cause that damage, a pretty substantial increase in effective protection.
>>
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I think a lot of the reason why the Nighthawk never got further developed while Elemental suits did is because the Elemental suits got married to the Heck Ponies' giant infantry very early, and having all of your dudes be 2.5m and 200kg makes them significantly more expensive. After the Elemental concept had been well-proven, the IS started scouring their words for Zach Edeys, but no one would have thought about "Maybe we only use people in the top 0.1% of height and weight to pilot these guys" before that was shown.
>>
>>94742292
>entire basketball teams are conscripted by force to be battle armor troopers in 3050
>>
>>94742298
The hell of it is that that dude would be the smallest Elemental in his Clan, including the women.
>>
>>94742120
>but the IS did use the PA research mixed with elemental salvage to shart out the gorilla suits -> IS standard right?

The IS went like Gorilla Suit > GD Standard/GD light > IS Standard, with the Infiltrator and Sloth seemingly being derived from the concept of creating machines that would empower the standard IS infantry anti-mech tactics (specops raiding hangars and anti-mech infantry planting satchel charges during active combat) safer. This also seems to have led to a split in control systems, with one branch following the standard Elemental model of huge dudes wearing suits while the other went the way of regular-sized dudes using partial or complete joystick controls while being seated in transportation shafts.

They apparently also produced some of their humanoid BA in variants for folks of all sizes, up to whichever Elemental-equivalents they could find within their own populations.
>>
>>94741891
>out of sheer asshurt because you got bamboozled is something even the dracs would hesitate to do
Except that's what Dracs always were doing when Davion forces were about to overrun DCMC.
>>
What are your favorite obscure mechs? Mechs that no one knows or uses that may or may not even have a mini, ut thar you just think are neat.
>>
>>94742522
Hawkwolf, Hound, St. Florian.
I actually have a Hawkwolf and Hound mini (not painted) but last I checked not even the stl makers have done a proper St. Florian yet. Even worse, I would want the actual industrialmech version, not the MOD (which can easily be represented by a Highlander model).
>>
>>94742617
>Hawkwolf
huh, that's actually pretty cool.
>>
Can 'Mech carried by Tonbo open fire?
>>
>>94741531
>We forgot about a lot of the results for kicking/punching
Do you retards not know how to read, or..?
>>
>>94741959
>never hesitated to use WMD which they actually could produce (unlike navy) like nukes or chemical weapon
Yeah, you know why they stopped using those?
>>
>>94742755
No, mechs carried by a Tonbo have to be fully shut down or else Problems will occur
>>
>>94742800
>Yeah, you know why they stopped using those?
Same reason we did - low target density.
>>
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Last night I was talking about adding more rubble end caps to my walls. Ended up doing that, so I can lean more into the "abandoned and wrecked fortification from centuries past" vibe
>>
>>94742800
They didn't?
>>
>>94742897
what good is a wall when you can jump over or drop behind it?
>>
I still can't figure out a good name for my mercenary company.
>>
>>94740223
T. "Was always a fan since the 80's" whose first Battletech product was the Clan Invasion box

>>94740283
Solaris duelling Ebon Jaguar D "Double D's", piloted by an ex Marian slave half Marian/half Canopian pilot.
>>
>>94741959
After the horrors of the 2nd Succession Wars WarShips went extinct preventing them to do the whole "Lets glass the planet from Orbit"

There where no Orbital Bombardments since the end of the Second Succession War with the 3rd being limited to raids, proxy wars and a few other stuff.

The 4th brought back regimental combat.
>>
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>>94742912
Specifically to jump over it or drop behind it.

I won the game in pic rel pretty much entirely on using the walls to control line of sight against my opposition until I mission-killed one of his mechs.
>>
>>94741983
>they do in fact hesitate to use nukes until the jihad

It's a First Succession Wars thing, but Inglesmond alone had eleven gigatons worth of nuclear weapons used in and around it. Perhaps they hesitated to use them after the 2SW but they did not hesitate to use them before then especially to deny each other the use of Hegemony infrastructure.
>>
>>94742912
For limiting the options of mechs that can't jump. Duh.
>>
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>>94742912
>>94742924
>>94742971
There's also a lot of tactical value in controlling LOS. Example: In this senario, the infantry in the bunkers are able to spot Naginata Battalion's units for indirect fire, and the four LRM carriers and two field artillery pieces are able to rain indirect fire down on Naginata with impunity. Until Naginata's Raiden squads breach the bunkers, they'll have to put up with the indirect fire and can only really kill the Manticores guarding the breaches in the walls.

Tip: Do not do this in an actual game. It's realistic and good tactics, but it is very anti-fun, unless you and your opponent specifically want to play a fortress assault type game with lots of indirect fire.
>>
>>94743006
The dumb thing is that for this precise scenario, those vehicles are so undercosted as to make the scenario rather silly if balancing via BV.
>>
>>94742522
Love me the Hound, Bandersnatch, Hawkwolf, Merlin and Malice, plus a fondness for the Dervish going back to first seeing TRO 3025 as a kid
>>
>>94743067
Well this is a scenario that was very deliberately picked to hand them ideal circumstances to show how powerful controlling LOS can be, and is me putting models on the table to make a point rather than an actual game.
>>
>>94742960
I mean saying that the states were doing the things that would inspire the ares convention in the time leading up to the ares convention goes without saying
>>
>>94742262
way too ruin a image bro
>>
>>94742292
>>94742298
>>94742413
Elementals are basically Cyberdemon-sized.
>>
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How do you transport your stuff to game night, /btg/?

>One shelf of mechs
>One shelf each of vehicles and infantry
>One shelf with gameplay items - BSP cards, movement dice, dry erase markers, non-movement dice, and objective tokens
>>
>>94743217
Throw it all in my cargo short pockets and hope for the best
>>
>>94743006
My former bt campaign gm unironically did things similar to this to me multiple times.
>>
>>94743217
feldherr
>>
>>94743269
This sort of obvious yet not super fun tactic belongs more in campaigns than in pickup games at least.
>>
>>94742924
>>94742971
>>94743006
Somewhat related yet stupid question. Why isn't the wall used in modern irl warfare?
>>
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>Black Pants Legion
you must go back
>>
>>94743293
Berms and Hesco(tm) barriers are generally used instead of walls but are functionally the same, just cheaper and quicker to construct. Also in urban centers like the US HQ in Baghdad back in the day they definitely used traditional concrete walls to keep out the suicide bombers. Trench fortifications are also still a thing in Ukraine
>>
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>>94743293
You probably don't follow the news?
>>
>>94743293
they are tho?
>>
>>94743293
>>94743301
There's also the Moroccan Western Sahara Wall and all the anti-semitic fortifications Israel is maintaining.
>>
>>94743292
It was admittedly entirely within the bounds of reason amd entirely narratively appropriate. It didn't make it any less irritating.
>>
>>94743134
The nuking of Inglesmond was almost two-hundred years after the Ares Conventions were repealed.
>>
>>94742960
After the 1st SW (which even at the current point in BT timeline caused more casualties than every other war in human history put together) everybody more or less agreed that carpet-bombing planets with nuclear weapons was a bad idea. During the 2nd SW they mostly used smaller tactical nukes, though occasionally strategic strikes were used against particularly fortified targets. Planet-glassing orbital bombardments had mostly disappeared at that point (IIRC there's only one case of a planet being rendered uninhabitable by WDM use during the 2nd SW, when during the 1st it was basically an everyday occurrence), and by 3rd SW the Great Houses had come to an unspoken agreement to not use WMDs and more or less follow the Ares convention even if it was never officially reinstated.
>>
>>94743300
Huh?
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>>94743387
Some old boomer era shit that doesn't mean anything anymore. Pay it no mind.
>>
>>94743293
Walls are generally less efficient at the same job than trenches just because trenches only take some guys with a shovel instead of construction equipment. But a key feature of fortifications in Battletech is that the existence of mechs has forced a return to Vaubon-style wall and emplacement fortresses, even ones that are essentially star forts(picrel) because direct fire with short range guns is important. This has more to do with mech assaults on walls being cool and dramatic than actual tactical sense, but it's there.
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>>94743408
Star forts are fucking awesome.
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>>94743427
Correct. See my bastion which can be the focal point of a game and is only one corner of a massive fortress the entire campaign is being fought over
>>
Good morning, I love Warhammers!
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>>94743434
Sir, this is a Tomahawks thread!
>>
>>94743434
>>94743473
Hammerhands only. Gtfo.
>>
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>>94743293
>>94743408
A bit more detail now that I'm not phoneposting: The reason walls aren't much of a feature in modern warfare is that ever since rifled artillery and especially high explosive shell fillers were introduced, the shattering effect of artillery way outstripped the strength of building materials. Even a relatively simple tube artillery piece has no trouble blasting through several meters of concrete in a few successive hits, and artillery is also accurate enough to guarantee repeated hits on the same spot. Meanwhile the cushioning effect and easy production of packed earth does a much better job of absorbing both solid hits and explosives.

The walls you do see, like what >>94743327 brought up and picrel are more about enforcing social barriers than truly military ones. A big wall is even harder to climb over than a big fence, so they keep people from getting into West Berlin effectively.

This all isn't true in Battletech: Like mech armor, Battletech building materials are strong enough to stand up to mech-scale weapons and require lots of repeated hits. TacOps gives the CF of a fortress wall as 200 per hex, so it'd take twenty direct hits from PPCs to blast through a fortress wall, or about 80 seconds of sustained 3-3-2 fire from an Awesome. This doesn't sound like much, but it means your opponents have to wait while they can bring up an Awesome or other similarly well armed and armored mechs to do the siege, ones that can blast through the wall faster than your turrets, LRM carriers, and rapid reaction force mechs can blast through their siege mechs.

Since the fundamental purpose of any fortification is to buy time, this means the fortress walls in Battletech can do their job in a way real world ones can't.
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>>94743396
>some old boomer era shit
what the fuck are you even doing in a battletech thread
>>
>>94743494
>The walls you do see, like what >>94743327 (You) brought up and picrel are more about enforcing social barriers than truly military ones.
Anon, the Sahara Wall was built to claim territory and to control paramilitary incursions across a vast stretch of border.

The walls in Iraq are force multipliers vs people waging a civil war against foreign occupation. These aren't simple gated communities.
>>
>>94743544
Sahara "Wall" is also an earth berm rather than a real wall
>>
>>94743565
The Iron Curtain also contained bunkers, anti-tank fortifications and pillboxes, btw. Clearly installations required to enforce societal conformity.
>>
Without getting into customs or conversions, what are some dropship options for moving a company of combat vehicles and/or 6 platoons of infantry? Specifically dropships that still exist in the late 3rd succession war. It seems like most non battlemech carriers are aerodynes, which is cool since the player's unit will probably be running 2 unions for the mechs and I don't want them having the entire force in one of the big ones that can carry an entire battalion, even if they could make the acquisition rolls.
>>
>>94743772
Nothing's a perfect fit, but IIRC DropShip cargo bays are reconfigurable without tto much trouble.

Gazelle carries 15 heavy vees.

Seeker takes 40 light vehicles answer 4 infantry platoons.

Condor takes 20 light vehicles and 12 platoons.

With 12 Mechs, 12 heavy vees, and 4 platoons, the Fortress is an okay fit.
>>
>>94742522
I would kill for an IWM sculpt of the Porcupine from Solaris
>>
>>94742522
It's firmly in the never ever getting written about let alone a model but I like the idea of the Bullshark M3 being put together by periphery artisans and being a slightly worse Annihilator clone for thirty years before causing a lot of mostly impotent seething in the clan watch.
>>
>>94744137
The Bullshark as shown in HBS requires Clantech to work.
>>
>>94742522
I like the Gallowglas and the Daikyu. The Firebee used to be on the list but it got a new mini which was incredibly surprising. The 'Glas was the MC's ride in Highlander Gambit but doesnt get a lot of love outside of there despite being a pretty good mech. The 3GLS is particularly nasty. The Daikyu is another Drac Heavy Cav (they sure love em) that I see as a better Grand Dragon especially if you run the LBX version.
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The Catapult K2 is the most Wife Tier of all mechs.

That is all.
>>
>>94742522
There's a special place in my heart for the Snow Fox. Clan 20 ton 8/12(16) non-Omni quad with a conventional engine => 2 whole tons of guns. Of, and SHS.
>>
>>94744387
>no jump jets
>machine guns because it HAS to be able to mass murder Feddie civilians

sad
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>>94744286
>>94744387
How come you don't use a Daikyu there Dracboy
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>>94742617
https://cults3d.com/en/3d-model/game/fln-366-m-mod-st-florian-firemech

https://www.thingiverse.com/thing:6726006

Here you have two anon
>>
How does "The Company of the White Lion" sound as a mercenary group name? References the White Company mercenary unit but isn't a one to one, and lions are pretty simple but good heraldry.
>>
>>94744651
You better be a Kurita merc unit, with the CO being a guy named Tezuka-Oueddei Kimba.
>>
>>94743841
Thanks for the rundown. I'll let my player roll for those and they can tweak their force based on what they get.
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>>94744726
Afraid not.
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>>94744591
Which Powerman 5000 song do you think is stuck in that thing's tapedeck?

https://youtu.be/fnayvmyploE?si=ZB25_L1dUAQqXrMW
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>>94744894
https://youtu.be/wTP2RUD_cL0?si=q_YMGRFhYe_783xz
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>>94743505
Why are you complaining about people who play the game?
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thinkin bout that davion c3 team
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Is the quickdraw-5A the best 3025 mech for a pirate?
>Heavy mech, intimidating
>two hands for stealing lots of shit
>fast with jumpjets, for getting out of dodge
>hyper extending actuators so you can alpha strike subordinates trying to backstab you
>limited ammo dependency
>>
>>94745944
>>limited ammo dependency
>missile boat
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Hey I got a question for the painters- I wanna try doing some DCMS Soon and I wanna go with the stock colors, of a nice red with white and maybe some reflective yellows for highlights and cockpits. Right now I got a fat tube of liquitex cadmium deep red, Ceramcoat Bright red, citadel foundation mechrite red, and even a little Army Painter Gemstone I snagged cause I wanted to try using it for energy weapon barrel jeweling.
My question is: I know I should START with a white primer, but then what basecoat? It seems like foundation mechrite might be a good option the the liquitex cadmium, but Bottom mentioned once they did pink as a basecoat instead that worked well; what ya'lls exprience?

>>94744894
>Which Powerman 5000 song do you think is stuck in that thing's tapedeck?
My bet is "Supervillan" for the Firemech, because you're only firing that shit up to THROW DOWN.
https://www.youtube.com/watch?v=X-CjKZBlXrA

>>94744254
>The Bullshark as shown in HBS requires Clantech to work.
Points to the introtech Bullshark TRO for actually being an introtech design that's kind of interesting; its one of the only intro designs that might just overwhelm a equal era 'mech with head hits.
>>
>>94746005
It has 1 srm-4
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>>94745944
It's a mook mech with thin armor. I don't think it's a great choice for effective piracy, but it's great if you're the gm and you run it as op for.
>>
>>94746196
>>94745944
Nutty to me that you can unironically improve the quick draw by dropping it down to 55 tons. Same speed, loadout and number of heatsinks and you can pack on an additional ton and a half of armor and it costs less c-bills. 40 and 60 truly are cursed tonnages.
>>
>>
>>94745698
Because it sucks having to share a space with corporate creatures.
>>
>>94746283
Sucks how long it's taking for my local store to get their commercial kickstarter backer shit.
>>
If a Danais class dropship has 1,700 tons of cargo capacity in a single bay, can those be used to carry 1,700 tons of Battlemech as cargo? Or do they need to be converted to Battlemech Bays in 150 ton lots?
>>
>>94746517
My understanding is if they aren't bays the mech has to be deactivated, and it can't deploy out of the dropship. They'd basically be sitting ducks while being slowly unloaded and powered up.
>>
>>94746532
I was thinking if they were being shipped fresh from a factory or the like.
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>>94746012
My go-to is whichever one is the darkest color. Then the mid one for most of it and the brightest one for highlights. Whichever one you start with will have the most comprehensive color since it will easily contrast with the white primer so you can get it into every nook and cranny. Then the mid tone covers most of the space, leaving those nooks and crannies darker. Then the brightest color for select edges and corners.
Using a bright pink undercoat might very slightly warm the reds, but I don't think it will have a big impact when you're already starting with white. Using a brown undercoat will darken the stack.
>>
>>94746283
>Kurita forcepacks gonna be released on April at this pace
>>
>>94746551
Yes. Mechs in general cargo are strapped in and basically inaccessible in transit. You might be able to access the (horizontal) cockpit if there isn't too much crap around it, but it's not going anywhere under its own power and you're not fixing or altering anything on it. A mech bay is like what the vidyas show, a whole scaffolding system with cranes and tools and machines for repair and maintenance, plus easy access to walk out a door or drop from a hatch even in combat conditions.
>>
>>94746283
Anybody buy salvage boxes? My lgs has a bunch of clan salvage gathering dust. I think $8 is just too aggressive, should be $5.
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>>94746599
I don't really know why you'd buy salvage boxes when you can get the mech you're looking for in a forcepack for $5/mech generally.
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>>94746642
Forcepacks are like $7.50 a mech now.
>>
>>94746652
Yeah I did my math wrong. Blind boxes still don't make sense when you can't get anything from them that isn't in a non-blind box.
>>
I'm skimming through the Techmanual now and it seems like each bay has to be one specific type. Does this mean that a Mule with 3 cargo bays can only carry three types of cargo? That is, Bay 1 is 2,715 tons of Standard Cargo, Bay 2 is 2,470 tons of Liquid Cargo, and Bay 3 is 2,252 tons of livestock? You can't split Bay 1 into Half standard Cargo, Half Refrigerated and end up with 4 bays? Does this also mean if you converted a 2,715 ton capacity cargo bay into 543 5 ton infantry bays, you could carry 15,000 foot infantry? I think I'm missing something here.
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is there a way to get megameklab to print record sheets with different ammo?
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>>94746838
Get a PDF editor, easy way to fix all record sheet issues
>>
>>94740138
Love Tex here.
Dude is great when it comes to lore videos.
>>
Okay /btg/, a friend of mine is a catalyst rep involved with the new 'battlefield support' system and he's asked me to help playtest some stuff.
What constructive feedback would you like me to pass on regarding the new system?
>>
>>94746871
Have you used the system yourself?
>>
>>94746871
> playtest a system that's already in production
I dont believe you, but almost sounds like something CGL would do
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>>94746871
a friend of mine is a catalyst rep involved with the new 'battlefield support' system and he's asked me to tell you you're full of shit.
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>>94742522
I always liked the Koschei, both because I love pre-XIN SHENG Cappies and the myth of Koschei the Deathless.
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>>94746894
Tbh, no I haven't. I vehemently hate the system for a number of reasons and that's part of why he wants me to help playtest. But I figured it would also help to give some some feedback from the wider community
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>>94746283
>ilkhan's eyes only
>january

I'll believe it when I fucking see it.
>>
>>94746906
>>94746910
Why is this so hard to believe? Maybe playtesting the system wasn't the best way to word it, he's mainly looking for help playtesting scenarios using the system and gatherng more opinions about it now that it's out there.
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>>94746919
>and the myth of Koschei the Deathless.

Is that the dude who hides his death inside an eggshell, inside a chicken, inside a wolf, inside a...?
>>
>>94746871
I might try it out when it comes out. I'm not interested in how they handle vehicle combat, but some of the support vehicle rules and the offmap support stuff seem interesting.
>>
>>94746950
All that stuff is in tacops
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>>94742522
Just quads in general. The Xanthos and Stalking Spider in particular.

>>94743094
It's weird how little you see the Dervish around considering it is a 3025 classic. And is the only good 55 ton medium in that book.

>>94744430
I should get hold of a Snow Fox. I wish the Snow Fox 3 wasn't a Jade Falcon exclusive.
>>
>>94746944
Yep. There's also wizards that can turn into birds. It's got so many elements of a perfect fantasy fairy tale.
>>
>>94746965
Yeah, I have Tacops and I don't use that stuff because it seems like a bit of a pain.
>>
>>94746977
I love the Dervish. One ofy favorites. It doesn't have as many variants as some but it does what it's intended to and I like it.
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>>94746985
Now I'm sad that we never got a Baba Yaga Mech. Honestly, it would have been a great name for the Cataphract, considering that it already looks kinda like a house on chicken legs.
>>
>>94746977
>It's weird how little you see the Dervish around considering it is a 3025 classic.

The problem with the Dervish is that there's very few times when you need "missile boat" and "highly mobile" in the same Mech. The armor's also pretty light, and it's a little undersinked.

>And is the only good 55 ton medium in that book.
>Griffin: exists
Picreal
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>>94746674
Of course they don't make sense, but people do love to gamble.
Anyway, I played Battletech recently. It was a huge battle.
>>
>>94747000
>>94747028
Dervish seems decent outside of Lance v Lance 2 mapsheet battles. DV-8D and 9D seems like they fuck.
>>
>>94747004
It's frustrating how much Xin Sheng flattened Capellan culture into being a Han standee.
>>
>>94747078

The Dervish is decent, the problem is that most of the time a Trebuchet does the same job (LRMs) better, for the same BV cost.

And as I said, there's relatively few times that you need LRMs and 5 jump.
>>
>>94747106
See I get that, but I still love the Dervish. It fucks just fine and is fluffier for my dudes anyway.
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>>94746243
Those are only cursed tonnage if you try to play a 40 ton like a 55 and play a 60 like a 75.

>>94743565
It serves its purpose. It's enough of a "wall" that vehicles are unable to pass. That in turn means any incursion into Morocco is on foot, which is pointless when you're a week of open desert away from anything.

>>94743217
Unironically just loose in my coat pocket. If it's summer, I'll just carry them in a ziploc bag or something.
>>
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>>94747115
Then go, my child, and show your love for Allah in ecstatic celebration.
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>>94747106
And when you do, there's the TBT-5J.
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>>94747083
In any case, we need to inject Red Alert and Generals memes into the Confederacy.
>>
>>94746569
Okay, so likely then a base of mechrite red (the darkest), then the liquitex Cadmium, then maybe the metallic gemstone?I actually might need to get another red, because I don't really have one that's brighter than the cadmium.
>>
The dervish is just a double assassin at 3/4 speed.
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>>94747135
>allah
No. Mormons made Battletech, not muslims. Get lost.
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>>94747135
>Sword-shaped hatchet
>extended Torsor twist
WE MUST RTVRN.
>>
>>94747155
Dervishes are a specific sort of Muslim monk-type-person.
>>
>>94746871
Alright, a big one for me is that I want the system to actually make these statlines. The one thing I'll give Alpha Strike is that its units are directly derived from CBT record sheets in a standardized way. Being able to use *anything* as a battlefield support unit would go a very very long way to making me use it more. There are vehicles that I want on the field and I don't want to have to use them as proxies for one of the few BSA cards I have.
>>
>>94746871
I actually test played it. If your not full of shit then please reiterate the feedback I gave of "it's boring and shit, why would you do this?"
>>
>>94747208
Can you explain the system for those of us who haven't used it or heard anything about it?
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>>94747115
I put a Trebuchet and a Dervish in my medium fire lance.

>>94747208
>"it's boring and shit, why would you do this?"
Please elaborate why you feel this way
>>
>>94747028
I would agree that highly mobile fire support is bad, or at least always overcosted. But that's what the Griffin is.
The Dervish is a good jack-of-all-trades skirmisher which has 2 LRM10s for long range, in addition to a other weapons for in close. It has enough sinkage with the basic 10 SHS to bracket fire effectively. The Griffin is a dedicated fast sniper, without even enough heatsinks to make use of it's mobility and both guns for more than one turn in a row.
Jumping makes sense for the Dervish as it can use them to control range bands for whatever favours it more and it's opponent less. The Griffin uses it's jump jets and weapons together for any time at all and you'll rapidly take on targeting penalties for heat, which on top of jumping, which makes your expensive jumping sniper inaccurate in the first place.

>>94747078
The 7D is a textbook post-Helm upgrade too. Ferro, CASE, DHS. 2 tons of Streak 2 ammo is bad now, but made sense at the time when they could load infernoes.
>>
>>94747212
Convert BV into Not! BV (or get a set amount based on the BV size of the game). You can spend these on one use strikes, either air or artillery (which I can see having limited use when you don't want to run offboard assets/3 different maps) or non mech units which are basically simplified alpha stroke cards with a "move", "skill", "damage and range" (all weapons are added up and averaged into a single damage stat across all bands) and "resilience" or some such. Every time that an asset takes damage the attacker adds up all the damage for that turn and rolls 2d6 with a +1 per each 10 points of damage inflicted. If you beat the resilience number the unit is destroyed, otherwise it survives and its resilience goes down by 1.
Really just dumbstruck down everything to alphastrike level.
>>
>>94747267
Is the air and arty stuff simplified enough that you can introduce it to the types of people who don't go past introtech?
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>>94747267
I'd need to see it in action before crying too hard. I feel like vehicles and infantry could stand to be simplified, but I'm not vibing with the all or nothing destruction rolls.
>>
>>94747306
I think the main point of it is to not have to track anything.
>>
>>94747285
I thought artillery worked fine. The air strikes not including movement modifier in their hit roll feels goofy. They also give you landmines
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>>94747285
Yes

>>94747306
In all honesty, it removes all depth from the game. Anti infantry weapons didnt do anything to conventional infantry when I playtested, apparently they do now reduce the resilience by 2 points. Theres no more plinking at vehicles to hopefully immobilise them, or scoring a lucky hit that blows the turret off or hits the magazine. It feels rather flat.
Oh, and fieldgun units now have to be set up on the board with a fixed facing and cannot be moved once emplaced. Not starting with any units on the map? To bad so sad, they cant deploy, as per RAW.

>>94747326
Strikes are assumed to target the hex not the unit IIRC, which is something you can do anyway (and is rather fun when your opponent thinks fast unhittable units are the way forward)
>>
>>94747264
Ayo don't shit on my boy Griffin-1N. But I kind of agree that it's kind of shit, while Griffin-3M is probably my favourite Cinvasion-era 'mech. The Steiner 1S Griffin is pretty decent too, mostly due to not overheating so easily. But when using the 1N, remember, the LRM is for jumping, the PPC is for running!

>>94747285
The issue with the "Strikes" in my opinion is that they kind of become a videogame mechanic when used like this. Airstrikes make some sense if we assume the aerospace fighters would need to head back to base or be shot down, or something, but why the fuck does the Artillery only get to shoot once?

...Answered my own question while typing that, because of counterbattery fire. As soon as they shoot once, they need to pack their shit up and go or risk getting Aerospace'd or counter-battery fired to shit, or something. The strikes make more sense than the simpliied dumbass Tanks, so personally I'm thinking of using BSP strikes with normal vehicles.

>>94747267
This just reeks of 40k 8th edition again
>We made everything really simple and fast to learn!
>Here's this entirely new metagame on top of the existing game
Like, seriously, tanks are not so difficult to use that they need their own fucking special rule system which is even more confusing than just "they're 'mechs but with some different rules"
>>
>>94747353
>>Here's this entirely new metagame on top of the existing game

Calling the support system an entire new metagame is overstating a little.
>>
>>94747306
>>94747341
I think infantry could probably be simplified slightly, like you pretty much have to have the specific charts open when you use them. Maybe if they just used the standard cluster table for damage. Just spitballing, but say you have 17 dudes left in a platoon, you roll on the 17 column to see how much damage you do, modified by the type of weapon they have.
>>
>>94747341
Didn't know about the strikes, but haven't played with air before. When you did playtesting did they have the 'support units go first' rule? That's what kills it for me
>>
>>94747363
It has the potential to be just as much bullshit as 'CP farming' was in WH40k. It'll get optimized, there'll be tier lists, and tourneyfaggots will cry to have it included, and the next thing you know the "standard" way to play is that you HAVE to have 2x Von Luckner Assets or else you're just losing because your opponent is a dick, and then Battletech will just be 40k 2.0 and I can't find anyone to play with who isn't a tourneyfag.
>>
>>94747396
It'll just be the new jumping tarcomped pulse boats and the solution will be the same. Don't play with WAACfags and call them out for their faggotry.
>>
>>94747208
Hey Kraken, it's actually Lancaster anon here. You know I'm not full of shit because I'm talking about the same person you are.
And I said exactly the same thing to him when I first saw the system, I think it's actually part of the reason that he doesn't come to Lancaster very often now.
>>94747205
I'll mention it but I already think I know his answer, and that'll be that it's planned for the eventual rework of the master unit list
>>
>>94747306
I played the Mercenaries box mini-campaign (3000BV on two mechs plus 32 'points' of the new assets) over Christmas. For context, me and my mate I was playing with really like our combined arms, we use TW vehicles all the time, I use BA and protos too.

We found the BSP to be a fun addition which fulfilled the design goal of making vehicles and infantry faster to play with. My mate made the comment that it makes vics feel like how the do in MechWarrior. However, they are totally totally different if you're used to playing TW vics and infantry. None of the old tactics work. The swingy destruction rolls are also really annoying. My mate passed all of his destruction checks against my assets first time, I flubbed mine all the time. Sure, dice will always be dice in a wargame, but there's cushioning for that with TW rules. Not so with BSP.

>>94747353
Oh yeah, there's definitely decent versions of the Grffin. But in 3025, if I had a choice between a Dervish 6M and a Griffin 1N I'd take the Dervish every time.
>>
>>94747396

BT has somehow managed to avoid that happening without the support units, so why would they be the thing to tip the balance?
>>
I heard Inferno SRM is the best way to deal with the Elementals. How effective is the flamer against them then?
>>
>>94746871
>What constructive feedback would you like me to pass on regarding the new system?
Constructive feedback. OK.

Anyone who thinks that Battletech should be made more like Alpha Strike should construct themselves a gallows and hang themselves from it. Fuck Alpha Strike, fuck battlefield support cards, and fuck all simplification. If you aren't smart enough to play the game as it, then you don't deserve to be part of the fan base at all.
>>
>>94747488
Flamers are trash against elementals. As they only do their standard 2 damage to them.
>>
>>94744254
Only because you run out of crits in the arms. Everything fits fine if you move two of the ACs into the torsos and remember it's supposed to be 2/3.
>>
>>94747488
I'm not sure why SRMs would be the best way to deal with Elementals. They have 11 hit points, so you want something that does 11+ damage somehow; MPLs are good because they each do 6 (compared to the normal ML's 5).

I like MPLs in general for anti-Elemental, though IS MPLs have such short range that it's a problem, even if they outrange Elemental main weapons.

The actual best weapon against Elementals is...a Clan ERPPC.
>>
>>94747518
Annoyingly I actually agree with you, but he's a friend of mine so I'm going to be supportive and give the system a proper go.
>>94747483
Some people in CGL are actually aiming to make battletech more like 40k, battlefield support and the new force manuals are part of that (simplified units with all stats on one card, codexes and more defined factions in terms of gameplay).
>>
>>94747418
Everyone loves jumping pulseboats because stupid mobility survivability and punch, yet everyone loathes the LAM for doing at best two of those three things sort of okish?

Man fuck herb and the interstellar operations he rode in on
>>
>>94747550
Inferno SRMs work different versus battle armour. It's one dead trooper per 3(?) inferno srms from any source that hit in that phase
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>>94747556
>yet everyone loathes the LAM

Not everyone, a small but vocal minority that happened to include the line dev.

Same with WarShips.
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>>94747392
If you use TW generic infantry (has it's own special record sheet, comes in TM and in the blank recordsheets online. Look for the *generic* infantry sheet)
You literally just need the record sheet and the expanded cluster table. Everything is on there. Welcome to the world of 'oh wait infantry is actually simple to run'
>>
>>94746599
the nature of BT forcebuilding does not lend well to the blind box purchase structure. the 93 or whatever mechs in the clan invasion boxes cover way too wide of a variety to guarantee even if I buy 10 that I'll get a cohesive unit out of it. if I already had a hundrsd mechs, sure. but as someone growing my collection I want specific shit.

I get they maybe intended to force a trading culture onto the gane but clickytech proved how hard it is for BT players to buy into that model.
>>
I dunno, I like mechs, with all the nitty gritty details, but vehicles not really and infantry/BA no thanks; especially when non-mechs have sets of different rules listed in already confusing and poorly organized book. So I thought simplified, steamlined rule applying to all non-mechs is kind of neat idea. So I can use them as 'support cast' mooks alongside with my beloved mechs
>>
>>94747603
But is it fun? I don't really see why I'd want to bring infanry to most games?
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>>94747603
Infantry is the most complicated of the combined arms unit. You forget calculating damage from mech weapons, and their damage isn't just the cluster roll, it's cluster roll then look up how much damage that many trooper do.
I still use them a lot, but you're making them sound simpler than they are.
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>my gaming group might finally advance beyond the clan invasion era so I recently started looking into the latter tech, with partial wing catching my interest
>just saw the gundam hex game teaser
That settles it, I need a cool partial wing mech for the upcoming games even if I have to print it. Can I get some recommendations for a cool looking, relatively tough to kill mech with that tech? I want it to survive at least a few turns and do something cool.
>>
>>94747652
I think Infantry is best used in narrative campaigns. Like a game where you have to deliver your infantry to an objective building that can't be destroyed, have your infantry enter and fight enemy forces inside to clear them out to secure the objective/rescue hostages/send the HPG message that summons reinforcements, etc.
>>
>CGL is adding yet another system tacked on top of the basic game that nobody will use or understand on top of the fifty other systems scattered across AeroTech, TacOps, StratOps, whatever-other-Ops, Time of War and what have you
>meanwhile the basic weapons haven't received a balance pass in 40 years despite half of them ranging from useless to actually-harmful-to-utilize
why are they like this
why are YOU like this
>>
>>94747681
Jade Phoenix A
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>>94747694
I don't want them to rebalance existing weapons. Instead they should introduce superior versions of existing weapons instead of infinite sidegrades.
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>>94747656
Yes and all the tables for that (excluding the cluster roll) are on the sheet. It's not rocket science my guy.
They really are quite simple to use. Generic infantry sheet, TW page 213 to select your units, and the cluster chart that goes to 30 is all you need to use them.

If looking up both two tables for an attack is so bad, go back to alpha strike, or let me warn you about LRMs and SRMs those need a cluster roll and then hit locations. That's two whole tables too! The horror!
>>
>>94747652
I prefer BA to regular infantry personally, as there is more variety in them and I love the idea of carrying little dudes on my mechs.

But they do spice up play, especially in objective based games.
>>
>>94747694
>another system
huh? What now? I haven't been paying much attention.
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>>94747681
Which era? CW or later?
>>94747695
He said "something cool" anon.
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>>94747751
I told you I use them retard, including field guns and beast-mounted units. I'm just saying they'rethe most complicated unit outside of aerospace, that doesn'tmean you need a doctorate to use them.
I'm actually not convinced you know full infantry rules from your description, because damage from mech weapons is not on the buildings and infantry record sheet, nor are factors such as double damage when not in cover.
>>
>>94747751
Everyone has memorized the standard cluster table and hit location table by this point, the infantry stuff not so much.
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>>94747802
Meant to say reference sheet, have to admit you are correct, those are on the record sheets for infantry. But it doesn't include the detail that double the number are killed when not in cover.
Also you're still a retard for your response, especially when I said I still use infantry a lot.
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>>94747849
>>94747821
>>94747802
>>94747751
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>>94747849
The double when in the open is in my opinion fairly simple to remember, and space on record sheets is at a premium. Mech sheets also don't have everything on them.

Regardless, my reaction was a bit harsh.
My main point was that in my opinion conventional infantry isn't the most complex unit when it comes to combined arms.
>>
>>94747901
What is the most complex unit, in your opinion?
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>>94747393
>When you did playtesting did they have the 'support units go first' rule? That's what kills it for me
Yeah. I get why they are going for that, but it removes yet another layer of tactical depth, and its not what Battletech is about.

>>94747392
As >>94747603 says, Infantry are already pretty simple. They have a basic movement, no facing*, and when they hit you roll on the damage cluster table for the number of men remaining (eg, if 17 men do 8 damage, you roll on the cluster 8 table) and divide the result into 2 point groupings, its fairly straight forward by battletech standards. Likewise, vehicular guns to damage/10 rounded up and some burst weapons do xd6 damage instead. And of course, flechette rounds do an AC's full damage, and Inferno and Frag missiles do double or triple respectively. Double the damage if the platoon is in the open.
Its quite simple by BT standards.
*Fieldguns do have a facing, but thats only for the pieces themselves, the infantry still have a 360 LOF for their carried guns.

>>94747801
Ah yes, the "jump 7 partial wing assault" that is somehow fine, but LAM's are not. And it only gets more cancerous the lighter you go. Medium partial wing jumpers with pulse lasers that can go 10+ hexes are far better than LAM's ever where.
Ive fought a Jade Phoenix once, and the thing is basically a durable Heavy that dictates the range and fire arc so long as its not thrown away by careless use. And its got a UAC20. Jumping 7 hexes into heavy woods and letting rip on something for a potential 57 damage (AC20x2, CLPL, CMPL) plus maybe another 3 (CSPL) is horrible.
>>
>>94747904
>Anything in the form of (a+bi)
The way entering and fighting from and into buildings has been a big slow down in a few of my recent games. (Though part of the problem was not having the errata printed for an older copy of TW)
>>
>>94747937
Jumping into heavy woods should be a PSR.
>>
>>94747584
>a small but vocal minority
Dipshit, it's a small vocal minority that wants them buffed back up. Everyone else is just fine with them being dead.
>>
>>94747681
I like the Eris.
>>
>>94747979
Literally the only time I even think about LAMs is when I read someone whining about them (for or against) on /btg/ or when I reread far country.
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>>94747937
I thought inferno missiles flat out killed 3 troopers not 4?
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>>94747770
>But they do spice up play, especially in objective based games.
But how? They can't move, so they need a transport, at which point you could just have the vehicle go to the objective and skip infantry. And if their ride gets shot down, then you'll just lose?
>>
>>94747555
>Some people in CGL are actually aiming to make battletech more like 40k
40K makes money. Battletech doesn't. CGL is a company in the business of making money. They are doing nothing wrong.
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>>94747937
>when they hit you roll on the damage cluster table for the number of men remaining (eg, if 17 men do 8 damage, you roll on the cluster 8 table) and divide the result into 2 point groupings
Incorrect, page 215 of total warfare has you roll the cluster table for the number of troopers, so the cluster 17 table in your example, and then the result is the number of troopers who hit, you then reference that vs the max damage from that many troopers.
e.g. you roll for cluster 17, get 14 troopers hitting, which for example sake let's say is 7 damage, then applied in groups of 2.
>>
>>94748030
Jump, motorized and mechanised infantry exists. They have more MP. Especially jump and motorised can be useful as crit fishing and anklebiting. Leg attacks are no joke. They can definitely punch well above their weight, which in and of itself is impressive for ~90bv.
They are little mobile minefields.
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>>94740138
Painted a model for the first time. Trying to get coverage with white is going to make me cry.

Left is a test I did with tan and brown while the right is a different scheme I'm starting on. On a scale of ugly to repulsive, how badly did I do?

Also, what do you guys do for bases? There's a lot of miniature stuff at the store, but its scaled for 28mm. I feel like putting down a 3 meter tall tuft of grass would look silly.
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>>94748082
Mechanised infantry can't make leg or swarm attacks. They also take double damage (doubled again if in the open) from non-burstfire weapons
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>>94743217

Sterilite stacking and locking bins with sheets of galvanized glued into the bottom. Bases are all magnetized.
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>>94748092
On a scale of 1-10 I'd give the left one a ~4.5. You could bring that up to a 5.5 with just some panel lining or a wash. If someone sat you down for 5 minutes and taught you the basics they could easily be a 6.5/7, same day.
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>>94748099
>Especially jump and motorised can be useful as crit fishing and anklebiting. Leg attacks are no joke.
What about those two sentences made you think I was saying mechanised infantry can make leg attacks?
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>>94748119
My bad, you referenced mechanised earlier and I thought you were still including it. Time for bed I think
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>>94748092
>Also, what do you guys do for bases? There's a lot of miniature stuff at the store, but its scaled for 28mm. I feel like putting down a 3 meter tall tuft of grass would look silly.
Extra-short static grass, sponge-type flock for bushes or put them on a stick for small tree (that can be broken under a mech's foot).

Tufts look OK, but as spiky bushes, not grass.

Also, painting light grey and highlighting it towards white is way easier than shading actual white.
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>>94747681
Partial Wings are ok, they feel kind of anemic for what you pay for them
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>>94748092
paint some white stripes and call it a highway
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>>94748233
they are, but theyre also the only way to add jump range on top of IJJs. when that pushes your mech up a TNM, like the jade phoenix, that can be very strong.
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>>94748092
There's a company called GamerGrass who have 2mm tufts, which should look closer to overgrown grass (The kind you'd get ticks in) rather than man-dwarfing grass. I've heard someone say that dyed sawdust makes for good turf at that scale. But I haven't based any of my models yet, so who knows.
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>>94748260
So it's all the existence of IJJs fault? Good to know
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>>94747979
And everyone was just fine with them not being dead.

Only a small but vocal minority gives a shit either way.
>>
>>94748054
>CGL is a company in the business of making money.

Not really. What they mostly are is a bunch of fans who wanted to revive their hobby, and embezzle some money along the way. Being a successful business is like fourth on their list of priorities.
>>
>Jump Platoon (Rifle, Energy)
>19,394,105 C-bills
On what planet would you not buy two assault mechs for that price?
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>>94748317
I'd struggle to say people who actively work to make battletech worse are fans.
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>>94748325
When you're a beancounter working on the infantry budget and not the assault mech budget. Or you're set to retire to an advisory position at Locksneed Advanced Infantry Solutions Inc.
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>>94748325
>we need you to infiltrate this mountaintop complex and find the objetive bunker
>shit bro time to teach my king crab pilot to free solo
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>>94748260
I'd argue it just needs a little boost. I'd add an extra jump hex(+3 for light/medium, +2 for heavy/assault) and gives your mech the nimble jumper quirk.
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>>94748306
>>94748233
If you cannot see how +1 (+2 for Mediums or less) jumping MP and 3 extra heat dissipation is really good and has scope for breaking the game, then I suggest playing more.The Jade Pheonix is being brought up here because it, specifically the A variant, is boosted into being an incredible monster by this additional mobility.
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>>94748517
And here, try this
>Jumps 10 hexes into your rear arc
>Guts your Assault
>Jumps away again
But hey ho, a Wasp LAM with 3ML is game breaking
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>>94748092

Simple base procedure:
1) glue down some sort of fine sand with Elmer's Glue-all. I use river sand I've run through the oven to sterilize; for this scale, you want fine grains. Sandbox sand is *just* too fine, so use that as your touch point.
2) roughly blotch about 50% of the sand with an umber wash. GW Earthshade is fine, but anything along those lines will work.
3) using a light bone color for a dark ivory, dry brush across the whole surface of the sand.
>Not counting drying time, the total time expenditure per mini of the previous steps should be about 2 minutes. If you're slow.

4) put down some blotches of Glue-all, not respecting the previous dark blotches. Take Blended Turf (picrel) and pat it onto the base. It'll stick to the glue. Blow off the remainder, and make sure you don't inhale any of it because getting this crap in your lungs is horrible.
5) Add a tuft or rocks or whatever scenic elements you like, using CA glue to hold it down.

Blended Turf is your "grass" in this process. It's a simple and good looking ground cover, at a single can of this stuff is going to last you for literally thousands of miniatures. I've been painting minis using this basic technique since 2012, and I am still on my original shaker can of the stuff.
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>>94748580

And here's the results. These minis are WIP pics, between steps 4 and 5. Which means you can see the bases without the scenic elements and jump jet smoke getting in the way.
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>>94746012
salmon pink isn't really pink, uhm... I also use a Mr Hobby / Tamiya paint for the base coat, usually, the coverage with those is night and day difference compared to the Liquitex paint I think you're talking about? You using one of those ones that kinda look like toothpaste?

Yellow can also work well as a base. Or orange. I'm not familiar with any of the paints you listed; other than the Liquitex (I used a basic bitch set of Liquitex craft paints for literal years before investing in "better" paints).

Do you want your mechs to look hyper clean, or do you want higher contrast, shadows, and varied values?

Regardless of either of those things, I'd urge you to please understand you cannot get a full & even coverage with a single coat. You'll need 2~3 coats, easily. Two or more thin coats is always superior. With a white base, your red will be coming out fairly pink, unless you use something with extremely high pigmentation. I never miss an opportunity to pimp Liquitex acrylic inks. I'm a huge fan of these paints, they're fantastic for coverage, they thin incredibly well (& with a medium, basically turn into contrast/speed paint, & work great as an additive to a metallic).

Picrel are some of my current favourites for red. The florescent orange is a fantastic highlight over red, and that AK paint has the best florescent orange pigment that I've found so far. They normally have _extremely_ low coverage and even that one isn't great, but it's lack of coverage will help you when using it as a highlight for red. You don't actually want it to cover that well.
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>>94748570
Yes, that Mech is fine, because it's a Mech. A Wasp LAM is a LAM, and therefore it is bad. The unit payload is irrelevant. It's not a hard concept
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>>94748114
I did have a wash, but I probably need to paint it into the recesses better. This one didn't seem to want to stay there too well. Thanks for the feedback.

>>94748154
>>94748247
>paint some white stripes and call it a highway
>Also, painting light grey and highlighting it towards white is way easier than shading actual white.
Noted.

>>94748233
I feel like the 3 "heatsinks" they give you on a jump are nice. Helps take the edge off for a really active jumper.
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>>94748600
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>>94748570
>posts custom mech to prove point
Yeah, we all know you can make broken bullshit when you make shit up.
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>>94748637
Name a canon LAM build anywhere near as good.
>>
>>94748092
>Trying to get coverage with white is going to make me cry.
Personally, if you don't have an airbrush, I'd do: base coat black, aggressive dark gray drybrush, less aggressive medium gray drybrush, and then a moderate light gray drybrush.

When painting black or white, never actually use black or white except for the lowest lows and highest highs. If you paint the entire mech black or white, you will not be able to shadow/highlight, and you want those things.

For basing, I almost exclusively use random dirt from outside (it's free!) or picrel. I really like picrel. It can do so many different things depending on how thick it is, how dried up it is, and what you mix with it. But it's mostly applicable for cracked wasteland, snow, and funky stuff; otherwise, do what NEA suggested. His flocking actually looks good, whereas a lot of it looks stupid at best, or like pubes at worst.
>>
>>94748580
>>94748588
>run through the oven to sterilize
Will the bacteria eat the glue or something?

I also like your white and the cockpit windows. Will probably try that on my new scheme.
>>
>>94748667
derp.
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>>94748654
>LAMs are ok because I made up a broken mech entirely from scratch
Your line of argument is retarded, anon. I don't even care about LAMs, I'm just here to tell you the way you go about advocating for them is stupid.
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>>94748599
Picrel is my quick & easy red recipe. Just one coat of salmon pink over black, followed up with an aggressive coat of florescent orange, then washed with _Army Painter v1_ speed paint.

Army painter v1 is able to be reactivated with water, so I take a clean wet brush to bring some of the florescent highlights back out (this has been done in the 4th step in picrel).

I'm not sure if their v2 speed paints behave the same way, IIRC they tried to "correct" the water soluble-ness (which is the only reason i like their paints at all).

If you use the Liquitex acrylic ink (>>94748599) then this process could be simplified down to: black base coat, red ink, florescent orange highlight. But you get less control over the depth of values. The ink's coverage is just too strong for any under coats to show through.
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>>94748671
>Will the bacteria eat the glue or something?

I..
may or may not have had a group of spiders hatch from the pile of sand I brought back. Realizing such only when I opened the container and put my hand I to sift the sand.

2 hours at 200 degrees on a baking sheet and it's fine.

>side question: does anyone have high res scans or images of the new Mapsheets City maps? The HPG station and so forth? Sarna doesn't.
>>
>>94748667
I'll try that on the subsequent models. I don't have a lot of colors, so it'll be interesting to see how it builds up to the final cream color. Thanks.
>>
>>94748720
>I d-don't actually care
pussy
>>
Just had a thought, if an advanced scientific research facility (like the NAIS), popped up in the Commonwealth, it should be called the Tharkad Institute of Technology and Science, for reasons.
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>>94748720

Here, I'll make the same point Kraken is making, but I'll do a better job.

What breaks the game more? A Phoenix Hawk LAM that can jump 11 hexes** and carries a large and a medium laser for a total of 13 damage...or a Stooping Hawk F that jumps 8 hexes and carries a payload that can deal 64 damage? Feel free to also compare relative durability. It is Krakens observation - also shared by me - that the Stooping Hawk F is *far* more detrimental to the game experience than the Pixie. If you're ok with the Stooping Hawk existing, then the LAM should be fine.

>**Yes, a Pixie LAM can only travel 11 hexes via Jump MP, even though it has 15 MP available to it

>>94748750 Jesus Christ my phone keyboard is shitting itself today.
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>>94748325
Seems like megamek is just hiding that it adds anti mech training, which is a ludicrous 5 times multiplier at the end of the process.

C bill costs are often very silly but not that silly.
>>
>>94748776
For the Cappies: Liao Institute of Geology, Mechs and Aerospace.
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>>94748776
>Tharkad Institute of Technology and Science
>approves

Reminds me of getting to do the writeup on MIM HUMINT operations. That was fun.
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>>94748793
Draconis Institute of Combined Kinetic Study.
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>>94748804
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>>94748776
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>>94748804
>writeup on MIM HUMINT operations
What writeup is this? There hasn't been anything about periphery intelligence ops in any books for literal decades.
>>
>>94748750
Well that's an entertaining story at least lol. I thought you were worried about catching something from the rocks.
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>>94748750
>that god awfull AI mech
I get using AI for shitposts, but since they (currently) suck absolute ass making mechs and such, why not prompt it to leave an empty courtyard in the center that you can photoshop a mech into? you already had to do it for the Capie triangles, why not just toss a vindicator or a guard into the center too?
>>94748776
>Tharkad Institute of Technology
>instead of the Commonwealth Organization of Cnowledge and Kerning
>>
>>94748770
Why don't you use an actual line of argument like >>94748779? See what NEA did there? Whether you want LAMs back or not is irrelevant to me, but your rhetoric is sloppy, unfocused, and not founded in the wider material that is the subject of debate. Try and lay it out like NEA and you won't come off as an angry little rube.
>>
>>94748759
Here are mechs I've painted white white. Oldest on the left to newest in the right. The left 4 I painted with Liquitex craft paints (mostly). One trick I would recommend is to mix a tiny tiny amount of a brown into your white, or really any other colour.

And I cannot recommend isopropyl enough, if you're finding your paints need thinning (they do) and that you've added enough water that the surface tension of your washes is awful, you can fix that by thinning with 50/50 water/iso. Isopropyl's surface tension is much lower than water's. (This might be applicable if you're looking to add a brown/other colour to "creamify" your white. Cream is not pure white).

Good luck, I hope you enjoy yourself~!
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>>94748869
>why not prompt it to leave an empty courtyard in the center that you can photoshop a mech into

Because I didn't make the image. I just thought the text was funny.

>>94748827
>What writeup is this?

This one. I sent a slightly revised version (which I don't have on my phone, but it kept the jokes) in for a writing submission to CGL. All I got back was a "no", though. Not even a "thank you your submission", just a "no".
>>
>>94748913
This is fucking gold
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>>94748913
>or bribery (LIC)
Isn't the LIC so whacked out on domestic terrorism and false flags that Heimdall had to be created to keep them from going too far?
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>>94740138
I like to play games for theming not just strategy, so I want to build a mercenary force that isn't as canonically restricted to certain equipment. Would getting the armored combat starter box be enough or would it make sense to get the gray death legion battle lance too? I ask because that box has a skull logo and it looks cool
>>
>>94748965
Thats largley due to LOKI influence.
>>
>>94748913
>family readiness group
You a vet man? That entry is the sort of thing that only someone who's been in would write.
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>>94748977
>mercenary force that isn't as canonically restricted to certain equipment.

Then put literally anything you want into it, handwave any questionable choices as "payment for a job for [faction that normally has that unit]"
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>>94748977
>mercenary
The world's your oyster, Anon. There are no "army lists" in this game anyways.
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>>94749010
These posts usually miss the point that someone is looking to engage with the setting, not just the game.
Saying "there are no army lists" is an answer to a different question.
>>
>>94749026
Nta, but the anon lays out conflicting requirements. Wants to play for theme, which would necessitate adherence to the MUL, and then says he wants a merc force that doesnt have equipment restrictions.

Ask dumb questions, get dumb answers. Simple as
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>>94748913
>Because I didn't make the image. I just thought the text was funny.
fair enough
>>94748977
the Armored combat box comes with a mix of units that can show up just about everywhere in the sphere under any banner (the commando is mostly a Lyrian Commonweath mech but it's not that crazy to say anyone else would have a few.)
the Grey death legion box has a strange mix, the shad is an IS classic and the catapult K2 is a fairly exclusive Drac design, but not THAT exclusive all things considered (if it fits, it sits! is a classic line of reasoning for catapult modifications across the innersphere)
the Gargoyle and regent are fairly ubiquitous by the Illkhan era (the former being a clan invasion mech that became fairly common salvage once the clans started losing, and the Regent was literally made to be sold to as many people as possible.) though it is a very new mech in the scheme of things, makes a pretty good proxy for the Hauptman though so the model should serve you well.
if all else fails just remember that unless you're in a campaign, faction access tables are mostly guidelines, so if you splurge and have a few units out of your MUL listings you'll be fine, also ignore anyone who tries to unironically use the phrase "unicorn tokens"
>>
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>>94748993
Does it even count as a deployment if your flight back home isn't pushed 2-21 days to the right after some dumbfuck's wife makes a post about how "Hubby's flight is landing at Campbell Army Airfield at noon on Tuesday! I can't wait to see him!"
>>94748913
>enlisted get a car mechanic wife with a tramp stamp
Never have I been so ready to resign a commission.
>>
>>94749045
>back in my day we had 2 MUL's and a single unicorn token for the whole company. And we had to share the unicorn token
>>
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>>94748993

Barely. I didn't do anything that mattered and go med-boarded out when a fresh butterbar mishandled our platoon and got me hurt. There's an anon around here who has similar trauma and doesn't enjoy the story, so if it's all the same I'd like to leave it there.

But, yes. Technically I am. As the phrase goes, "write what you know."

>>94748977

Fren, listen. Ultimately, BattleTech's ultimate arbiter of force restriction is *you*. Run what *you* want, and limit yourself to the degree that you're comfortable with. And if you hear that and say "well why can't I just take X (where X=game breaking force composition)", then take a long look in the mirror, and realize the actual problem is what is staring back at you. This game is intended to be self-limiting.
>>
>>94748893
>This might be applicable if you're looking to add a brown/other colour to "creamify" your white. Cream is not pure white).
Noted. The pic has bad lighting, but the legs are actually cream colored, and not pure white. My plan was to base coat that, use a thinned brown wash (your tip is super useful here), then layer back on the cream with dry brushing. The scheme inspiration is Banastre Tarleton's British Legion uniform.
>>
>>94748999
checked
>>94749037
>but the anon lays out conflicting requirements
I'm very new to all of this so I didn't even know those were conflicting requirements
>>94749045
thank you anon!
>>94749074
also thank you since that's a healthy way to approach games
>>
>>94749097
No problem, most newer people get confused by what the MUL is and by what it represents, and how much of an influence it has over general play.

The MUL breaks down what units a faction has access to during specific time frames. Some people take this as a hard line (it isnt, and avoid anyone who says it is, unless YOU want those self-imposed restrictions). But it is generally accepted to be more of a guideline for faction-specific (aka "fluffy") force building.
>>
>>94747154
The base version is also made of explodium.
>gee Billy, two SRM2 bins?
>>
>>94749109
aha then that's definitely something I will get familiar with- like a bunch of different equipments that "make sense" for a merc group to have
>>
>Sword of Light lance without the Panther and the (Grand) Dragon
dishonoring?
>>
>>94749094
<3! Glad I could be of assistance.

I guess my main point with white and black is that it's tricky to build value difference with them and requires more work (read: different layers) than other colours.

If you use high (50%+) isopropyl mix, on top of paint that isn't fully cured, you can have it pull up under coats. Just be gentle and careful how you agitate it after its applied, it'll only happen when the iso is still wet and you use repeated brush strokes in a single area. (On acrylics)

You'll figure it out.
>>
>>94749149
For normal factions, MUL basically shows what you'd expect them to have in inventory somewhere in their logistics system. Stuff they make, stuff they've got supply chains specifically for, and stuff that we've seen firsthand in stories. If that faction's central command sends you "a mech", it's probably off of that list. But everyone also has a lot of salvage and personally owned mechs that high command's supply officers groan at every time they're reminded the existence of.
The generic mercenary list isn't "a faction" though, so it's really just a representation of what's common and available. Lots of designs in use are not common and haven't been available on any market since before their pilots were born.
>>
>>94749174
Other units might have to saddle a scout lance with a Panther or an assault lance with a Dragon but the sword of light can get the best of everything and use stuff actually suited to the task. As the timeline goes on the possibilities only increase.
>>
>>94749248
>>94749149
>>94749109
If you want a mech that isn't listed in the MUL for that faction, but is available for another faction in that era (ignoring the clan/IS divide pre invasion), it's literally just a +2 to the acquisition roll. Sure you're not going to get a 2/3 Assault mech from another faction, but you can get the mech.
>>
What's the best mech for advertising that you enjoy watching other men have sex with your wife?
>>
>>94749149
>>94749248
Not that anon but as an addendum to this while the MUL is a great resource it isn't perfect. It tells you every mech that a given group is known to have had during the time period in books or in the fiction, but it doesn't necessarily tell you how common a mech would be in that faction. A lot of them would be salvage, and in some instances mechs which were basically one offs get listed as available because an important character in that faction had one even though they would not be commonly available. Like the Fed Suns list the Daishi as being available during civil war. I'd argue that is basically only because Victor rode one and otherwise it would be incredibly rare for a Feddie to have. I certainly would not consider the Daishi to be a Feddie mech. I'd also point out that even if the MUL doesn't list a mech as appropriate for a given faction if they fight frequently with a faction that does have them it's perfectly reasonable to have one as salvage. For example if you look in the MUL for the Fed Suns during the late succession wars you will not see the Vindicator or the Dragon listed. This makes sense, those are Iconic mechs for other factions. However if one was in the Capellan or Draconis march it probably would not be terribly uncommon to see Feddies riding in salvaged Vindicators or Dragons. They'd probably have a hell of a time keeping them going, they don't have any domestic production so they aren't common, but I would argue that it isn't at all unreasonable or unfluffy to see one in a Feddie army assuming they were operating in the appropriate theater.

Basically the MUL is a fantastic starting point, and you can follow it and not have any trouble, but there are some deeper considerations beyond just looking at the MUL if you want to go full autismo.
>>
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>>94749311
your answer comes in 52 different flavors
>>
>>94749311
Dragon or Panther.
>>
>>94749311
Centurion or Enforcer
>>
>>94749311
Anything built by Clanners. Especially if its primarily used by the Jade Falcons
>>
>>94749311
Timber Wolf.
>>
>>94749311
Banshee or Zeus
>>
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>>94749311
Who indeed
>>
>>94749372
Dare I ask how this was made?
>>
>>94749320
Some of those reasons is why the Xotl's RAT always felt better to me than the MUL. Shame he doesn't update it anymore.
>>
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>>94749372
>Based FedSuns
>MegaBased Snow Ravens
>Based St. Ives
>>
>>94749379
By polling the fine people of this thread, of course.
https://archive.4plebs.org/tg/thread/93999706/#94000701
>>
>>94749372
The fuck is Soapland?
>do i even want to know
>>
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>>94749399
>mfw Clan Wolf has same fetishes as FedSun

But I dont wana be a furry
>>
>>94749409
It's a type of japanese prostitution.
>>
>>94749332
>have sex with my wife
>Clanners

If my wife wants to fuck other guys, I can challenge her to a trial of grievance and shoot her dead. I have also clearly failed in my duties, but that is besides the point.

Second, if my wife loses a trial of possession for her pussy, she is weak and therefore no longer my wife.

Sphereoids saying shit like this is why Malvina was justified in all her actions.

>>94749372
>>94749404
I don't remember this poll.
>>
>>94749428
I think you were probably banned for being a gross attention whore when this happened.
>>
>>94749409
I hate myself for knowing this, but a soapland is a type of Japanese brothel. My understanding is that basically rather than penetrative sex the whores get clients off by covering themselves in soap suds or lotion and then rubbing themselves across the man until he orgasms.
>>
>>94749428
Clanners don't fucking have wives you idiot.
>>
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>>94749372
>abstinence
>breeding
>>
>>94749428
Concepts such as family and marriage were done away with because they were seen as "unclanlike" getting upset over something unclanlike is unbecoming of a warrior.

A true warrior does not get jealous if their wife seeks to couple with another, especially since it allows for more time for honing one's fighting skills.
>>
>>94749446
The notation next to the faction name is how many people responded.
>>
>>94749458
mercs are a faction of extremes
>>
>>94749372
It's odd to know that my fetishes line up with those of other people who also share my preferred faction.
>>
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>>94749422
The list cuts off before they start to diverge.
>>
>>94749442
What is *retching noises* Clan Ghost Bear? Also, irrelevant, I was retorting another anon.

>>94749451
I'm going to crash a warship into your dick hole.
>>
>>94749446
Is it not the most merc thing possible to be at war with each other?
>>
>>94749466
>>94749473
holy shit they literally are
>micro/macro
>size difference
>>
>>94749479
Entirely relevant you degenerate trashborn.
>>
>>94749488
It probably was you, retard. You need to sober up.
>>
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If goons raided SLDF AI project on the other side of FedSuns-Taurian border instead of MommaBear Operation Revival would been successeful.
>>
>>94749473
>Lyran
>Incest

Katherine, pls
>>
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Here's the final version
>>
>>94749473
Davions proving to once again having the most based takes
>>
>>94749519
You misspelled Snow Ravens
>>
>>94749320
Remember that the MUL was originally meant to be a reference tool for fact-checking, not any kind of tool for generating forces.
>>
>>94749522
I hope snow raven anon is ok. He seemed in a bad place.
>>
>>94749525
Too bad. It's going to get used as a weapon to attack people's force selection no matter what anyone wants.
>>
>>94749519
>>94749506
>when your Asian tomboy reverse trap childhood friend who wears glasses shows up wearing lingerie in preparation for babymaking happy sex

My autocannon can only get so erect
>>
>>94749526
Welp, maybe IEO will bring him back to life, SR seems to be getting some action based on leaks
>>
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>>94749554
>lingere
Oh anon, It won't be just your autocannon getting erect.
>>
>>94749554
This is why the Feds need to invade and absorb the Combine for good, so every loyal FedSuns citizen can have one
>>
>>94749473
Other than clowns and free use I agree with pretty much all the ones in the fed suns. Unless it's trying to get me into lingerie, in which case I disagree with that third one.
>>
>>94749506
>>94749473
>NEA's Wife

Holy fuck thats funny
>>
>>94749473
If we're going by the most common, rather than one off votes then we've got
>Dracs: Tomboys, True Love, Kissing, Hot Wax, Free Use
>Davions: Tomboys, Asians, Happy Sex
>FWL: Breeding, BDSM
>LC: Breeding
>CC: uhhhh....
>>
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>>94749626
Hey man, dont knock it till you try it
>>
>>94749637
In fairness, IIRC one of those answers was NEA himself saying that NEAs wife was his fetish. Which, if she ever read these threads, is a smart play.

I'm still mad that we didn't get any of his degenerate fetishes out in the open. I could have had so much shitposting ammunition if he'd just been dumb for 2 miny.
>>
>>94749526
Not really okay, but I started ketamine therapy and it's been a big help. I'm thinking about going to med school.
>>
>>94749674
So was the other one "I also choose that guy's wife"?
>>
>>94749607
Oh hey, it's my post. Neat.
>>94749626
>Unless it's trying to get me into lingerie
You're ok, I'm only into actual men.
>>
>>94749647
You know what fair, but I don't even think there are clowns around here. I've never fucking seen one.
>>
>>94749698
Because surely it is a crossdressing faggot who is best able to judge what is and is not a real man.
>>
>>94749695
Yes, that was the joke.
>>
>>94749695
Yeah it was.
https://archive.4plebs.org/tg/thread/93999706/#94004599
>>
>>94749713
Nah, this guy is like 80s hard gay, not the 2020s gay we have today. He hangs out at the Blue Oyster Bar, if you know what I mean.
>>
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>>94749490
I am going to do this to your dick.
>>
>>94749721
>He hangs out at the Blue Oyster Bar, if you know what I mean.
>>
>>94749721
Look he can hang out dancing in leather all he likes if he tries to start something I'll put him on his ass.
>>
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>>94749713
>surely it is a crossdressing faggot who is best able to judge what is and is not a real man.
>>
>>94749761
You know what, I'll bite. What are your criterion?
>>
>>94749752
https://www.youtube.com/watch?v=niumQLDL_k0&ab_channel=ChristianTeschner
>>
>>94749506
>Scorpions ahead of Ghost Bears, Snow Raven and Hell's Horse
Yay!
>>
>>94749769
NTA but there's nobody who can sniff a dick out like a literal faggot.
Also this is a Battletech thread, post mechs you like.
>>
>>94749758
>I-I'll beat him up irl!
k.
>>
>>94749769
A real man is

Reasonably fit
>take care of your body. You don’t have to be jacked, and I understand a bit of middle age spread, but being grossly obese DQs you
Intelligent and articulate
>Be well read, be able to logically explain your position and not rely on either shitposting or emotional power plays to make your point. Be able to recognize and articulate the difference between news and news entertainment (ie, propaganda, specifically the right wing media sphere)
Reasonably self sufficient
>Capable of taking care of themselves in most day to day situations which arise
Emotional but in control
>It’s ok to have emotions besides “hungry horny angry”, and it’s ok to show them. It’s a cliché, but Aragorn from LOTR films is the perfect example. But you have to be able to control those emotions and not let them rule you like a woman
Empathetic
>Show emotional empathy to other people; other people exist, and are not just NPCs, and their circumstances and feelings matter, and you should be driven to help others
Responsible gun owner
>A man should be capable of defending himself and others, and responsibly own and use a deadly implement; if you can’t take care of a tool capable of ending a life, how can you take care of another person?
Not religious
>A man should be capable of thinking for themselves and not outsourcing their morals to religion. Be a good person, and if there is an afterlife, if being a good person isn’t enough to get you in there, then you don’t want to be there anyway.
Anti-fascist
>In the actual, literal definition. Take action against those who try to rule others, overturn or ignore the rule of law, or who try to set the government aside to rule by fiat. Be capable of killing the supporters of such if needed. Use an M1 Garand.
>>
>>94749812
>Use an M1 Garand.
Have 1 from the CMP, thanks for the reminder that I need more range time with her.
>>
>>94749798
Sure

>>94749806
I intended it as a tongue in cheek reference to the recurring gag where the patrons of the bar would drag men off the street inside, not as a serious threat. I only intended to signal that I understood the reference.

>>94749812
These are reasonable criterion which I find myself largely agreeing with, with a few exceptions. However there's no way for us to reasonably discern whether or not anyone in this thread meets any of these criterion other than being articulate.
>>
>check in after an evening of playing battletech
>see thread like this
Alright then
>>
>>94749847
You really should know better by now to expect different. But if you wanted to improve things you could always post a batrep.
>>
>>94749812
>emotions
>empathy
>anti fascist
>atheist
This is definitely real faggot shit. Real men are those things. The only thing that matters for being a real man is being strong and stoic. Feelings are for women.
>>
I love to take advice about being a real man from anonymous strangers on a capellan birdwatching forum.
>>
>>94749812
>A man should be capable of thinking for themselves and not outsourcing their morals to religion.
Lotta implying going on here
>>
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>there are Belters in the Solar system
https://www.youtube.com/watch?v=aGy04ZgeYvw
I don't think Alaric's decision to move Alex K's body into Unity City from McKena Pride was smart idea.
>>
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>>94749851
I didn't take enough photos for a full batrep, but we did a mini grinder with the store's retail grinder kit, which came in a couple weeks ago.

It was fun overall. I was more focused on running it, so I only started playing after one guy had to go, got handed a Wolverine with just a little bit of damage.
>>
>>94749853
>stoic. Feelings are for women.
I dont think you understand stoicism
>>
>>94749858
In fairness, the question was asked, and was reasonably answered. Continued conversation about it is the problem of others. I personally think we should go back to the faction fetishes discussion.
>>
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>>94749713
It ain't me who's wearing nylons, anon. Anyways, I've seen my share of men up close, I'm pretty comfortable making that call.
>>
>>94749860
It does reveal his biases yes.
>>
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>>94749866
In the last turn(store was closing in an hour), I tried to run in and have my Wolverine shove the Stormcrow off the edge of the map. Stormcrow fired a Clan ERLL straight into my already damaged head and decapitated me. My shots blew off one leg, inflicted some engine crits, and nearly but not quite destroyed the other leg. Then the Marauder II stomped it to death.
>>
>>94749877
>aww fuck yeah, pineapples
>>
>>94749877
Painful, if predictable.
>>
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>>94749877
And for those curious, here's the Grinder Kit mechs. They're just colored plastic with a heavy wash, nothing crazy, but they're pre-colored for the tiers. No new variants or anything, they're all existing molds, and weirdly the Catapult is the missile one even though the record sheet is for a K2K with PPCs.

>>94749881
The terrain isn't part of the kit, I had that already. Grinder kit includes a neoprene that has Desert 2 and Grasslands 3, from AGOAC.
>>
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>>94749877
I love mech conga lines. It's my favorite part of the game and the funniest part too. My record for a game is 6 mechs all lined up.
>>
>>94749864
>Belter Resistance
oh no
>>
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>>94749890
Agreed. It gets really silly at times, this was one of my favorites.
>>
>>94749889
>The terrain isn't part of the kit, I had that already.
Yeah, have some .stl's that i swear ill print out one day (definitely maybe), but I've always found the mental imagery of Mechs ducking and weaving around building-sized pineapples hilarious.
>>
>>94749899
Especially if they're under the sea...
>>
>>94749903
Time for the -U variants to get their time in the sun.

Well, depending on how deep youre playing
>>
>>94749895
Because when you are weak you can be surprising
>By 3145, many Belters began volunteering to produce Pocket WarShips for the Republic of the Sphere thanks to an appeal made by Devlin Stone. The War Academy of Mars' Spring of 3146 class was projected to have over 60% of its student body hail from Belter communities
>>
>>94749897
>>94749890
My very first game of classic had a conga line. Good times.
>>
>>94749923
I take it to mean that Alaric was stupid enough to actually try and force clannification on them. Traditionally no government ever bothered the belters except for Amaris. Even Comstar and wobstar left them alone as long as they weren't exporting stuff outside of the system.
>>
>>94749932
>in the latest display of tactical """genius""" ilKahn Ward has decided to batchall the Belters, who promptly threw a "small" asteroid at the inbound forces Dropship, thus instantly winning the challenge
>>
>>94749932
>I take it to mean that Alaric was stupid enough to actually try and force clannification on them.
I mean, he did the exact the same with Rasalhague (inb4, it's 5d chess to trick Ghost Bears into underminning themselves).
Let's hope CGL remembers that among all Clans Wolves really sucks at space warfare
https://www.youtube.com/watch?v=RP3a2dyDQDE
>>
>>94749949
Also Shiloh, although the wolves lost that fight.
>>
>>94749940
>ilKahn Ward has decided to batchall the Belters
Alaric doesn't batchall anyone anymore, since there cannot circle of equals for him.
>>
>>94749932

Even in the Pentagon the Clanners ended up largely leaving the spacers alone after the Cobras and Ravens decided that they couldn't be bothered..
>>
>>94749877
>long range is for losers

>Two mapsheets intensifies
>>
>>94749959
It's a grinder, it's designed to force people into hard and fast action so you get killed and tier up to a bigger mech quickly.
>>
>>94749949
>warships are supposed to be apex predators of al weapon
>only Clans and FWL maintained any warships
>Woofers still have to deploy mechs to increase fire-rate against Rasalhagian fighters and dropships
>>
Newfag question
What would be good addition for Warhawk and Cauldron Born?
>>
>>94749954
Then hes gonna be reminded the hard way what total war looks like
>>
>>94749962
Pretty gay NGL
>>
>>94750002
I suppose the font is weird but it's not like it's a difficult book to remember anon
>>
>>94750000
>Checked

Welp, both are long range, so something to bodyguard would be nice. Stormcrow is my go-to for this
>>
>>94750003
No that's battletech grindr, different thing
>>
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>>94750007
>>
>>94750000
There is literally no Star that can't use a Mad Dog.
>>
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>>94750007
>>
How much of an improvement would thos be over the regular Quickdraw?
>Well it's not a hard bar to pass, but did it become actually viable?
>>
>>94750111
Assuming you do nothing except what's listed, you now have a mech with three medium lasers. One of them is in the hatchet arm, one is still in the torso facing backwards, and one is in the opposite arm from the hatchet. You've also got the LRM10. All this on a 5/8/5 body, with of course the 12 damage hatchet.

It's not great. You really want to move the remaining lasers to all be on the opposite arm from the hatchet, that'd make it a huge chunk better, but it's also got the particular niche of being a 5/8/5 hatchet that can chop off heads, which otherwise doesn't exist in a canon mech for decades, if at all.
>>
>>94750111
Ehh... It being able to headcap is nice, but I think this is a lateral shift at best. It lost crit seeking and the hatchet still does more damage than the SRM-4 and arm laser it can't use, but now it has to actually reach range 0 and it still doesn't have much armor to do that. It's probably okay in an urban environment where it can LRM over buildings until the enemy is mad enough to come looking for it, but it was already able to do that.
>>
>>94750111
It just occurred to me that the Quickdraw in particular has no business having rear mounted lasers when it has hyper-extending actuators and can flip its arms over anyway. All of its lasers should be on the arms.
>>
>>94747178
As far as I know they are a sect that is notable in not being as jihadi as the rest, and as such not very well liked by the rest.
>>
>>94747524
Don't 3 flamer strikes make an Inferno effect on the hex? So if you have 3 flamers you did an arm strike?

Firestarter can provide that plus some MLs and deal with an elemental unit.
>>
>>94750177
I remember looking it up and being annoyed that flamers don't do anything in particular to BA. Even if they did it would have to be significantly better than infernos to justify getting inside their swarming range.
>>
>>94750014
Thank you, what about Kodiak or Vapor Eagle?
>>
>>94750237
Kodiak is specific to Ghost Bear and it's also so expensive it defines the whole rest of the force
>>
>>94750248
Cauldron-Born is Jag mostly-exclusive and Kodiak is Bear exclusive, and Warhawk is very Jaguary. Take a Jag Mech like a Stormcrow (B if you want a bodyguard, though honestly it's better as a backstabber), and Mad Dog, a Shadowcat, or a Dire Wolf, and of which slots in nicely.

Even a Mist Lynx fits okay, even if they're made of spun sugar and rainbows.
>>
>>94750260
Once again thanks.
But I've planned to run Scorpions seekers (added Cauldron Born because I've liked the look of a mech), so I guess I will need some second-line mechs as well. Guess it's better just to buy command star and ad hoc star for future experiments
>>
>>94750237
Vapor Eagles are great, can't go wrong shoving one of those anywhere
>>
>>94746283
>$75 for shitty plastic.
OY FUCKING VEY!
>>
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>>94749749
I'm starting to think bottom might be a little gay
>>
>>94750440
Don't worry, you're still the Alpha Gay in the btg
>>
>>94748750
The Aries games website has clear enough scans to see what's going on at least. Both of the cities and Savannah's map packs
>>
>>94750449
nigger go out and touch grass or snow for once, your room must smell rancid.
>>
>>94750473
you poor beta gay....
>>
>>94750482
ooh he used a big boy word so he must be le heckin mAAAaaad.
mods there's a child on this thread, ban them brfore kraken starts molesting
>>
>>94746283
Speaking of the Mercs box set, AGoAC box could have been split into pretty balanced 2 lances (if playing with your friend with the box for example), but this box the Devastator is too OP IMO for that
>>
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>>94748092
>Also, what do you guys do for bases?
AK interactive basing materials are pretty easy for fast, efficient bases
>>
>>94747178
Deviant dervishes were what problematic Sufis were called in Ottoman Empire days.
>>
>>94749280
Campaign Operations?
>>
>>94749372
I remember that poll, it was enlightening.
>>
>>94750237
>>94750348
>>
>>94749488
Battletech except it's giant soldier waifus engaging in playfights and paintball........
>>
>>94749372
>>94750622
My favorite part is how two different people answered "NEA's wife"
>>
>>94749437
A Soapland is a "private bathing and massage" place that uses a loophole in the law where since you've become acquainted with the person during your visit - the illegal part being compensating someone you don't know for sexual services - any paid services between the two of you aren't technically illegal
>>
>>94750665
Well that's not nearly as weird as I expected
>>
>>94749866
What are these forest/wood tiles? Prints?
>>
>>94750677
They're prints of Hextech, yeah

https://thunderhead-studio.com/products/hextech-terrain-tiles?_pos=1&_sid=053647cc8&_ss=r
>>
>>94750660
I mean, she's under 300lbs, she plays Battletech, she's a biological woman, and she clearly puts out. What's not to love?
>>
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>>94750717
The truth is in the set claim: what's her faction(s)?
>>
>>94750729
Pretty sure she plays Marians so she can kidnap NEAs Canopians
>>
>>94750729
See image.
>>
>>94749506
>turtleneck sweater dresses

Bizarrely specific, but you know what, I think I get it. I'm gonna buy one for my girlfriend and see how it works out though she's pretty flat which i think ruins part of the point
>>
>>94748092
know anyone with a resin printer?
https://cults3d.com/en/3d-model/game/hex-base-crater-set
>>
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>>94750741
>FRR insurgents
>Marian slavers
>Anti-Steiner Skye separatists
>the Dragon
Okay, she's based.
>>
>>94750744
don't gotta have big booba to look good in a turtleneck sweater, the virgin killer is for booba owners
>>
>>94750741
That's a decently based list of factions right there. NEA is proof it can happen.

>94750796
Why do you care about women when you can't take one anywhere without a car?
>>
>>94750657
So a Macross AU
>>
>>94750649
>0/0 Vapor Eagle is 5730 bv
>throw in a few suits of elementals
>send it against a 6k IS lance as a "boss fight"

Bad idea or great idea?
>>
>>94750994
It would be a decent way to make the IS lance feel cool. Thing about pilot upgrades is they boost your practical damage output but do almost nothing for your survivability, so that Vapor Eagle will die just as quickly as a 4/5 Vapor Eagle.
>>
>>94751002
At least it won't fall from PSR so often
>>
>>94750961
So a Marauder is what? Just a gigantic woman walking around presenting herself to anyone strong enough to give her a backshot?
>>
>>94750994
Adding a point of elementals to a non-omni unit. Absolutely dezgra and not mechanised battle armour pilled
>>
New thread? New thread!

>>94751043
>>94751043
>>
>>94748637
>Yeah, we all know you can make broken bullshit when you make shit up.
This actually served a dual purpose as I also wanted to explain to my group why letting customs become a part of regular play is a bad idea, and they where not very receptive to "the 2d6 system is easily broken, it's not smart to do so, maybe its best to stick to canon units"

>>94748779
>A Phoenix Hawk LAM that can jump 11 hexes
Actually it now moves as a WIGE up to 21 hexes, but if it moves at flank it has to make skid checks every time it turns, and cannot enter woods.
There's also a WOB variant that carries a snubnose PPC, which is fun, as is the WOB Wasp LAM with 5 tons of bomb slots and a Medium VSP.

>>94749372
I vaguely remember seeing this but I was so busy at the time I forgot to answer. Kind of regret not doing so.
>>
>>94750878
learn to reply autist.
also you're outside of /b, sorry
>>
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>>94749399
>MegaBased Snow Ravens
That was me



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