Bone Giant edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0HWarhammer Chronicles: https://files (dot) catbox (dot) moe/0xt777 (dot) zipTime of Legends: https://files (dot) catbox (dot) moe/q46ut6 (dot) zipET: https://files (dot) catbox (dot) moe/j7d0t5 (dot) zipTOW: https://gofile.io/d/ffbanDhttps://www.warhammer-community.com/the-old-world-downloads/>Alternative Models:https://pastebin.com/xPeM9szL>Previous Thread:>>94752428>TQ:What is your least favourite unit in your army?
I've really enjoyed painting these lads, what are you working on?
>>94767121>What is your least favourite unit in your army?Fucking Chariots.
>>94767215Fag.Gay, Homosexual.Queer. Sodomist.Chariots are cool.
>>94767234Chariots are kinda dumb in a medieval/renaissance setting. They tickle my 'tism.
I really wanna like giants and chaos spawn in warriors of chaos>>94767238oh boy here we go again
>>94767238It's not a "medieval/Renaissance" setting. Some factions might take thematic cues from said periods but the WHFB world is not concretely "medieval/Renaissance". You have 1700's style Vampires, Viking Age barbarians, Bronze Age skellies, Bronze Age-but-industrial Chorfs, medieval Brets, 1500s Empire, etc etc all lumped into one. The beauty of Warhammer is that it's an unabashed mishmash of historical and popular references. Chariots make as much sense as trebuchets make as much sense as Steam Tanks.
>TQFucking Crypt Horrors. Ugly unit, shit lore behind them. They should've been Zombie Trolls or Zombie Ogres. Special mention to the Mortis Engine and Coven Throne. Those 3 aside, the VC roster is good.
What was Arbaal like historically on the tabletop in terms of his role, effectiveness etc?Particularly 5th (Champions of Chaos) and 6th I am curious about. I know in 5th he could not be a general but wondering if anyone used him here.
>>94760984>I'm just going to ignore the extremely apt example from the post I'm replying to that completely BTFO's my whole argument, nobody will ever notice...It's a bold strategy Cotton let's see if it pays off for him.And eh, what happens when your man there settles down in his nice little house outside the city walls - which in the case of Middenheim means "at the bottom of a basically-unclimbable cliff, with a mile+ long causeway between him and any help from the city" and some beastmen or goblins or orcs decide to have a bit of a jolly out of the forests?Also, you're once again allowing your retarded modernity-brain to warp your perceptions. Warhammer exists prior to the industrial era that drove both massive population growth *and* pushed that populace into cities to be where the work was. The Empire's society is early-urban mercantile agrarian, outside of great port cities that are hubs of global trade cities are not metropolises, for literal centuries they've been the place where the local nobility live in safety with their chosen retainers, servants, and support peasantry and only in the last hundred years have they started to grow with the emergence of a mercantile "middle class". Most "cities" had a few thousand people in them for hundreds upon hundreds of years because there was no way to make a living in a city when your economy is entirely based on growing stuff in the ground and plundering what neighbours have grown.There are almost twice as many people living in modern Greater London than were alive in the entire UK during the period of history that the Empire draws from. I know it's a struggle, but put aside your ego for a moment and just try to comprehend that and its implications. Most places that are occupied by people now were occupied then, but there were *1/12th* the number of people. Hmm, I wonder what you get if you divide the modern population of Edinburgh by roughly 1/12...oh look at that, about 50K.Read some fucking books ffs.
>>94767270no official maps I think just fan maps but i think this guy has gotten work at c7 on WFRP but i may be wrong
>>94767326>And eh, what happens when your man there settles down in his nice little house outside the city walls - which in the case of Middenheim means "at the bottom of a basically-unclimbable cliff, with a mile+ long causeway between him and any help from the city" and some beastmen or goblins or orcs decide to have a bit of a jolly out of the forests?If middenheims ability to protect people ends with its walls, then middenheim is not capable of protecting those walls either. A fortress doesent just protect however many square feet it covers, it exerts influence on the area around it. Beastman warbands are not wandering to the gates of middenheim, goblin tribes are not wandering to the gates of middenheim, middenheim has a fucking army.
>>94767215>Fucking Chariots>His general doesn't cruise around the battlefield with his concubines/rape slaves like a discount Vectngmi
>>94767286False. Every faction exists in a late medieval/early Renaissance setting, the factions that don't adhere to the conventions of the setting have an excuse on their lore as to why they don't; tomb kings are bronze age because they're an undead ancient society stuck in their ancient time, orcs are low IQ and retarded so don't keep up with high technology, brets have their retarded cop out lore excuse to add high medieval knights to a Renaissance setting. Regardless of all these reasons for why a particular faction isn't technologically advanced as the empire or dwarves, the SETTING is still early Renaissance And the factions that aren't up to Renaissance tech have a legitimate lore based excuse as to why not
>>94767378Norscans are just retarded monke neanderthals.But its true, even Cathay on the other side of the World is in Ming Period China of their History, Kislev is also at that period, the odd one out really is Bretonnia.
>>94767378>the SETTING is still early RenaissanceIt's not though. The setting is made up, it's not a historical game based on the medieval/Renaissance period. Some human factions having a Renaissance theme doesn't mean the whole world and every other faction is also in a faux-Renaissance period that has justifiable "excuses" for not also displaying Renaissance fashion/tech. The setting is Warhammer Fantasy, and Warhammer Fantasy is a collective mishmash of different historical ideas. Some are Renaissance, some are Viking, some are Bronze Age. I'll happily stand corrected if you can find a quote from Priestley or any other of the original creators that says "Warhammer Fantasy is an explicit medieval/Renaissance setting".
>>94767388Saying Norscans are MUH VIKINGS is retarded cope. Nothing about Norscans is viking in tech, culture, etc. their aesthetic is pure fantasy and not based in any way on historical age of vikings.
>>94767422>It's not though. The setting is made up, it's not a historical game based on the medieval/Renaissance periodAlso true, even though Factions are set in that Period, there is no logical progress to or from that Period. It's stuck in time perpetually for the purposes of Faction Aesthetics.
>>94767121>TQPeasants. I hate building, painting and fielding them. They suck and I want more Knights.
>>94767422>some are vikings Such as?
>>94767426I'm not saying they are Vikings. Vikings were actually on top of the Tech Game in their prime, even producing better ships, armor and weapons than their contemporaries. Norscans are literally Monke Neanderthal People who are stuck in the Early Iron Age while everyone else has outpaced them. Scandinavians were never that retarded, they were actually also top Line in terms of Tech until they got outpriced in the 1800s.
>>94767215You fuck chariots?
>>94767215Nah mate, my Sorcerer is going to cruise around on a chariot and it's going to be wicked
>>94767426Norscan ships are very much Early medieval-style designs unless you think the norse Longship or Knarrs are somehow a ship from antiquity
>>94767426>Nothing about Norscans is viking in tech, culture, etcLet see: avid sailors who raid and trade across the world, relying on heavy infantry or lightly armored raiders for the most partYes, thats the vikings.
>>94767426Basically the only thing they lack is chainmail (which is conspicuously absent from most non dwarf armies, and even the dwarfs have lost it over time). They are very much vikings.
>>94767428Exactly. Priestley himself said his biggest inspiration was LOTR, not medieval or Renaissance history. No doubt he was inspired by medieval or Renaissance history too but WHF is a mix of lots of influences. Any correspondence to the Renaissance period is simply because Priestley thought it was cool and fit his vision for a faction, and the majority of factions in WHF do not have Renaissance fashion or technology.
>>94767461Lmao the fucking French did the exact same thing, and the Greeks, and fucking North Africans. Sea raids were invented by "Vikings" you simpleton >>94767469Norscans weak full plate fantasy armor, you mongoloid
Fucking wish warhammer had an ounce of dedication that lord of the rings had.
>>94767461All of these things have been common all the way back since ancient Egypt, anon.
>>94767470Now I wanna look into Warhammer Archeology and discover if any of the original 1. Gen Armies/miniatures still exist.
>>94767538WHF 1e-3e was a different game altogether. Fascinating to read about and indeed some minis from that era still float about.
>>94767516I don't think the French would be a great example for you argument when the most well-known were conducted by the Normans who were just settled Scandivaians>>94767470Priestly's not really the one who made it more Early modern that belongs more to Writers like Carl Sargent, Graeme Davies, Kim Newman, or Sculptors like the Perry twins
>>94767547some 2e stuff still gets mentioned like the Magnificent Sven or the Amazons but sadly Kremlo will likely never come back
>>94767550False, the French were famous in the HYW for their sea raids, this took place like 800 years after the Normans settled in Normandy
>>94767550He was the main man behind 4e, 5e and much of 6e (unofficially). WHF as we know it comes from 4e. Previous editions are a different game.
>>94767426>nothing about NORSE-SCANDINAVIANS is viking the thinking man's game huh?
You will never be this CoolOr this much of a Loser
>>94767591>Dude... They're totally Vikings... Because they're from the NORTH!!! Duh, only MUH VIKINGS come from the NORTH!!!!
The people that say Norscans are vikings are the same type of intellectually stunted midwits that say the Imperium are fascist or that there are no good guys in 40k. Just regurgitating retarded comments they were told on reddit
>>94767616NOR-SCA anon, say it with me.
>>94767679Are pic related "vikings"?
>>94767629you the same clown who thinks that the Empire isn't an HRE analog?
>>94767698Nope, the Empire is the HRE, because WHF is a Renaissance setting.
>>94767690no but then they don't launch coastal raids in longships wearing horned helmets but do go on I enjoy others exposing their own stupidity.
>>94767629There are no good guys in 40k though?
>>94767341Huh, nice. Is it in a higher quality somewhere? The author did a lovely job
>>94767629I am going to describe either the Vikings or Norscans, and you have to tell me who it is. I am only picking one of them in my head.>live on a peninsula north of the main continent, said peninsula is frozen>typically have long hair and/or beards>worship heathen gods>routinely raid coastal settlements of more developed societies>famed for being capable melee warriorsWho did I describe?
>>94767725probably on his Patroean, i just checked his Art station account>https://www.artstation.com/dietersteinau
>>94767736Vikings because warhammer only has bald dudes
>>94767712>t. Liberal bugman who has been psychologically conditioned by globohomo to have no in-group preference This shouldnt have to be explained to you people, but you are a human. The people fighting for humanities survival against literal demons and world devouring monsters are the good guys, irrelevant of your modern politics or western liberal morality
>>94767736You just described a million different cultures across history, anon. You can compare anything if you're vague enough, anon, congrats for figuring that out
>>94767743Will have to dig around then. Cheers!
>>94767736You just described a Scot!
>>94767488That is such a weird reason, like I am not making these models just to be able to sell them.And the mdf looks better
>>94767736>said peninsula is frozenScandinavia is actually rather warm most of the year.
>>94767547I really love the models from 3rd edition. Especially the chaos ones. I've only managed to collect 4 of them and I only use one regularly as my bsb, but they're all super cool. They may not be the best in terms of detail, but the sculpts are all unique and beautiful in their own way. One day, I'll have them all. And they'll all be painted too, preserved forever from lead rot.
>>94767807I bought a complete 1500pt Admech army from a guy in town once who needed quick cash, was like 200€ at the time and I had them sitting in a box for half a year or so because I mostly just bought them out of courtesy at asking price and hadn't planned on playing or displaying them.When I looked through the models I was fucking broken, he wasn't the best painter but almost every single model had an incredible amount of effort and soul poured into it, customized bases and individual markings. I felt so bad I offered the guy to take back the money and return his army, but he had a kid on the way and his gf forced him to get rid of his "manchild nerd shit" before she moved in. they are seperated for like 4 years now and he plays Custodes so fuck him
>>94767777Mmmm nooo. Said good guys are responsible for said demons being so rampant in the first place.
>>94767629I don't really like when people say chaos is just Norsca. I know that's not what your post is really about, but it bothers me. Chaos is so much more than that.
>>94767736>peninsula is frozen You're describing Norscans, because Scandinavian is not frozen.
>>94767690What the fuck is Markus Naslund doing in my Warhammer Fantasy thread?
>>94767788Oh yeah anon, remind me how many seafaring warriors come from a frozen peninsula north of what is considered the main continent? How many? The Vikings... and?
>>94767876the thread have just been somewhat maladjusted this week for whatever reason
>>94767886Well, not the Vikings because they don't come from a frozen peninsula
>>94767947You'll have to excuse him, he went through the American education system
>>94767809wish this guy did more official artwork
>>94767947>dude winter and snow are not stereotypically associated with scandinavia!!!!!!!>>94767976I'm born and bred in Europe, by Europeans, retard.
>>94768007>winter and snow are not stereotypically associated with scandinaviaMaybe in America
>>94768040literally go ask anyone "what do you think of when you think of Scandinavia" and they will say>vikings>blondes>snow>mountainsNo fucking shit it's not frozen all year round but it is a famously cold place and people both in Europe and further afield think of it's cold climate when they think of Scandinavia. But sure, go ahead and tell me with a straight face that no one associates Scandinavia with cold weather, lmao.
>>94768053>source: chatGPT
>>94768053>>94768040Sorry anon, I confused you with someone else.>>94768066My source are actual people, you know humans I've interacted with, and the fact I've been to Scandinavia. I went camping in Norway in the middle of June and I woke up freezing every morning. ChatGPT is just an example, seeing as it draws on the conversations with humans.
>>94768081It's truly incredible how you make yourself look more and more like a fool with every subsequent post. Just give it a rest mate
Painting up some black orcs, what colors should I go with for the armor, together with the black
>>94768160white triangles on the edges are the traditional choice but any bright colour like red or Yellow can work
>>94768160Something that breaks up all the darkness of metallic/black would be nice. Maybe tie their colors in with the personal colors of your boss.
we at least agree the time period of fantasy is set further ahead of warhammer 40k right
>>94768209that's the thing, its the first unit - have not really chosen a main army color yet
>>94768188A more metallic armor, like in the picture, could also work instead of pure black armor
>>94767426Norsca is not truly based on a historical Scandinavian cultures.Norsca is however heavily based on the historic British perception of these cultures, despite their overall fictitious nature.The Viking raids and the Vikings themselves are ingrained in British culture as a great host of heathen barbarians, hailing from cold, northern lands and who pillaged their way up and down the British Isles and invaded the multiple kingdoms of Britain, brining worship of pagan gods.And while the accuracy of these views are certainly questionable, the fact that the large Danish army that landed in England in 865 AD was and is still known as "The Great Heathen Army", is a testament to overall historic view that England and Britain held of the Vikings.So saying that Norsca is based on the "Vikings", is not wrong. It's just a lot of the historical and cultural perceptions of the Vikings/Scandinavians are not accurate.
>>94767308Any anons can chime in?
>>94768350Sorry anon, but I'm a wretched 8th baby, so I honestly couldn't tell you.
>>94768386Well thanks for responding regardless.
Found someone's project for a Skaven revamphttps://drive.google.com/file/d/1Gw1OTOyflt_7dVmZNufgJshIS1EmKF0w/view?usp=drive_linkAnyone feel like weighing in?I like some of the changes, some I agree with being necessary and some I'm questionable of
I'm forced to admit, after some searching, that GW Wood Elves were something special. Got the bug up my ass to do an Elf warband, skirmish sized, but there's not a single manufacturer doing GW style Wood Elves. There's alternatives, but they don't hit the same. As a habitual Orc guy I've been spoiled for proxies that match GW's aesthetic perfectly. Elves, no such thing exists, all the aesthetics are orthogonal at best, or totally different at worst. And that GW Wood Elves looked GOOD, I never appreciated it but they were darn good clean kits.
Now that these chaos warriors are in front of me, I have no idea how I want to cut them up to turn them into forsaken.
>>94767308I don't think Arbaal had rules in 6th. At least, not in the army books, but he was mentioned towards the end of the Hordes of Chaos book. You could probably represent him with a chaos lord with the mark of khorne riding a daemonic mount, which would be one of the killiest characters in the game.In all honesty, he's a champion of Khorne. He kills things in close combat. That's what he does. There's not really much more to it!
>>94767308>What was Arbaal like historically on the tabletop in terms of his role, effectiveness etc?He was worse than a vanilla lord in basically every way. His gimmick in the earlier editions was his bigass flesh hound which was immune to magical attacks and also S6, his axe was however fucking dogshit. In the later edition (6th) his flesh hound was nerfed and his axe remained trash. A chaos lord on demonic mount will do better, especially with some magic gear.
>>94768160I'd emphasize the iron
>>94768590think I will, but still want a second color for all the smaller markings and symbols on them
>>94768585NTA, where did you find his rules for 6th? Were they in an issue of white dwarf?
>>94768518Here is his 6th ed rules.Essentially 4+/4++ save. Frenzy. 2d3+2 attacks. >>94768585Even in Champions of Chaos he was considered shite? Str6 2d6 attacks seems OK.
>>94768653>Str6 2d6 attacks seems OK.Consider what chaos lords could do in that edition, especially since iirc frenzy doubled your attacks rather than +1. Herohammer wasnt so called for no reason.
>>94768653He looks like a missile you point at maybe monstrous infantry?
>>94768509Arm/head swap with daemons. I made my Slaanesh Forsaken by mixing in Genestealer parts.
>>94768653>Str6 2d6 attacks seems OK.Its 7 attacks on average, hardly a big deal for a chaos lord.
>>94768653I actually only have this tab open for RPG content. But one question: why do pretty much all characters have a BS in the wargame, but often no actual ranged weapon available? Or am I missing some option?
>>94768687Maybe. I am just theorycrafting here as I can't play 6th ed but am fascinated by the character and recently got the mini too. I imagined putting him in a cavalry unit. Also the Challenge rule, would it mean if a unit had a champion, he'd have to declare? I am not sure if challenges were a positive or negative in his case?
>>94768703I guess though I am not too aware of the 5th ed Chaos meta. Though the Hound seemed pretty strong in 5th >>94768727>>94768726I imagine simply for stats sake than anything practical.
>>94768727I am a TOW baby, but typically in GW games (not always) challenges protected the fighters but excess wounds counted. Which I like because nothing quite like seeing your lieutenant being hacked into several parts to take the wind out of your sail
>>94768727>I am not sure if challenges were a positive or negative in his case?Negative. Its basically always bad when you cant control it.if they dont want to fight you they send a chump to get massacred instead, or they send their murderlord and fuck aarball up. You either waste damage or have your lord assassinated. >>94768739Yea, the hound is pretty swell. Its outright immune to all magical weapons which is pretty cool and makes them both immune to magic, even if aarbal himself isnt great.But consider the following: A chaos lord of khorne kitted out to his points cost (i.e with 270pts of upgrades after his mark of khorne) will rip him a new one every day of the week.
>>94768784Ok i understand. So essentially vs an optimised meta chaos lord in 5th, arbaal was 2nd rate. But in itself, not bad, plus his dog carried him by the sounds of it, literally and crunch wise.As far as 6th is concerned,,seems he was good at bullying medium weight infantry or chaff.
>>94767326And what happens when middenheim starves because it can't protect anything outside it's walls?
>>94767888Some weird curse we have
>>94768784To sort of give people an idea (and because I am not actually an expert on 5e) here are just some of the example magic items from the "warhammer magic" book. Note the hydra blade, which turns every hit into d6 hits, which you put on your frenzied chaos lord because you like rolling dice.>>94768802In both editions of the game he is subpar compared to the vanilla alternative. In 6th hes just a chaos lord on demonic steed but worse (his magic weapon gives him... the same damage output as a chaos lord of khorne with a hand weapon) - not that you take a chaos lord on demonic steed, the demonic steed is bad and the chaos steed is better since it boosts your lords armor instead of being a shitty monster. And while I wont comment to the balance of 5th, in 6th chaos was not in a position where throwing around subpar beatsticks was something it could afford to do. Your heroes were what you relied on to win the game. Having a chaos lord "bully chaff" is tantamount to throwing a game.
>>94768848And also to confirm: in 5th edition mark of khorne (or frenzy) DOUBLES your attacks characteristic. So a chaos lord of khorne has a BASE 10 attacks.The destroyer of khorne NERFS aarbal compared to if he just used a hand weapon and had frenzy (and had a chaos lord statline).
What's the smallest reasonable game format for TOW? I know some people play 1000pts but I wonder if 750pts or even 500pts is doable for quick kitchen table-style games and to run demos for people.
>>94768897Im dumping my chaos giant with some maruaders in a 500 point game.
>>94768848Thank you for your assessment of Arbaal anon. I appreciate your help. I still like him. Truth is, I got the mini and considered maybe doing a small 6th or 5th ed game with a pal and wanted to know. So cheers.
Besides the 4th edition articles, from '93-'94, Are there any other WD articles talking about the Chaos Dwarfs?
Are Bull Centaurs any good in TOW? I got my hands on 12 classic ones, and I'd like to use them without undermining my list.
>>94768958My honest advice? Just use him as a generic lord. Hes already pretty close to a chaos lord on demonic mount, so why not go all the way? You can use his cool model and its not like his rules were particularly interesting or cool. >>94768978Heavy cav are generally pretty decent, but I dont know.
>>94767121>TQGrail pilgrimsAs much as they are iconic as a unit they do absolutely nothing that justifies their cost, or thay a block of normal men at arms cannot
>>94768999They became monstrous cab in recent times, for whatever reason. I'm not bothered by it, as It's an excuse to put my old (and much smaller) ones on a cool diorama, but I'd like to know if monster cavalry is good.
>>94768999I like him though. I getit by the numbers maybe not as good as a crunchled lord but im a dirty fun haver. Least he isn't completely useless.
>>94769027>They became monstrous cab in recent timesBecause they got a lot bigger. But monstrous cav are something I consider under "heavy cav".
Speaking of aarbal. Look at this cool conversion someone did.
>>94769131Its missing the back banner, but I think its super cool. The normal fleshhound always looked too small.
>>94768897Warband rules(fan made) exist if you want smaller unit sizes
A couple of questions:Does anyone recall the fella who posted his heavily converted Black Knights a month or two back? I havent seen him since, and wanted to ask what thickness styrene sheeting he used for his banners, as they looked extremely good (And I want to do the same with my Brets)Second: Anyone had any experience with the German recaster? I was going to put in an order soonish, though I heard some negative sentiment a couple of threads ago about him. Something about flakeyness.
Does anyone know if the daughters of khaine endless spell with the snake would fit on a greater chaos spawn base? Looking for something kinda serpenty.
>>94768897
>>94769273Based greenskins destroying this off-model garbage.
>>94769266Yes. Although it might be a bit small.
>>94769338Pretty sure the oppositeIt goes on a 100mm base
>>94769266it stands on a 100mm round base, at worst you'd need to cut some blood pools sculpted on the base to fit it into the 60mm width
>>94769351Is there any "bad guy" faction that isn't some flavor of "these guys would totally own the world if they weren't broken up into several hostile subfactions and are a greater threat to themselves"? Feels a bit repetitive since all the major ones I can think of fall into this category.
>>94769420Chaos Dwarfs. Highly competent and smart and united but very few in number and content to their wastes.
>>94769420Chaos dwarfs are, like normal dwarfs, a tiny and dying race thats fairly unified (not that they have a choice, they basically just have the one city).
>>94769420both dark elves and tomb kings are under very monolithic absolute rulersvampire counts aren't that divided or infighting either, sure there are different bloodlines, but they don't really drag each other down like in a crab bucket, the usual dynamic is a succession from one vampire uberlord to his main underling after a betrayal, but that's a drastically quicker and more painless shift of power from the constant warrings between chaos tribes, skaven clans, orc tribes, or beastmen herds
>>94769479>both dark elves and tomb kings are under very monolithic absolute rulersYes and no. Both have an "unquestioned overlord", but both also spend a significant portion of their resources on internal conflicts. The tomb kings especially.
>>94769479>vampire counts aren't that divided or infighting eitherThey absolutely are. Basically every significant vampire leader has had their defeat in no small part due to the undermining of other vampires.Vampires do also spend most of their time fighting other vampires over the available turf, count noctillius' entire motivation is to escape this feuding warfare by moving to the sea (something no vampire has done with any meaningful success prior).
>>94769514>The tomb kings especially.Settra's one command is to not infight, which is particularly easy to follow as long as he's around because he has rightful rulership over the lands every other noble would be fighting to impose their own right on and the intercine stuff dark elves do is by assassination, not battle
>>94767121Man oh man oh man, I am struggling to decide on how I should paint my Warriors of Chaos, should I do undivided? Green armour nurgle? Khorne is pretty cool, and having +1 attacks is awesome.I've been trying to decide for months now.
>>94769704There's the dude who posts here with different marks for his units and paints them to matchIt's a very kino armyI CALL UPON BASED ANON WITH THE HUGE CHAOS BANNERS
>>94769704Do one unit for each of the gods and one for undivided. It'll be good practice for when you expand your collection later.
>>94769664>Settra's one command is to not infightAnd yet infighting is something we know they do on the reg, because you have 200 dudes from the same dynasty come back to life and all claim the same bit of land as theirs by ancestral right.
>>94769704Cant go wrong with black/dark metallics. Its "agnostic" but also just plain cool looking, and you can accent it later if you want.
>>94769704Time for oldhammer inspired pale-green-skinned freaks with orange armour and bone accents and non-binding hybrid chaos marks!
>>94769744>becausethat only happened BEFORE settra woke up and issued the command
>>94769726Hello anon, I already posted a picture of my army last thread, the anon in question can go look at it there. No sense taking up an extra image slot for this thread.I can, however, wholly and enthusiastically recommend painting your chaos army in a variety of colours and running each unit with a different mark (and painting it to match). It's fun and it'll help prevent you from getting bored of painting lots of models. However, if said anon is only going to paint one regiment of warriors, my vote is for Khorne, because red is an excellent colour and Frenzy is a very cool special rule to have and Khorne warriors are probably the best kind of chaos warriors right now. Maybe. I'm not exactly a meta-knower.
>>94767121>TQK'daai, they're a cool idea but they suck and I keep forgetting they even exist
>>94767121>What is your least favourite unit in your army?Its got to be between chaos trolls, chaos ogres and dragon ogres.The shaggoth is cool, but regular dragon ogres tend to end up mechanically too similar to either knights or ogres, and the trolls/ogres are just "generic monstrous infantry" in an army that doesent really need it. Nothing interesting or unique to them, no cool way to use them, theyre just there as additonal "midtier melee bruisers" in an army where any random unit has good odds of managing the role.
can't decide between two empire lists which are mostly the same but I can either take demigyphs in a grand army or do a Nuln list and take outriders. I think the Nuln list has more synergy and points eficiency and also I'm not sure how much work demigryphs can do as the only melee hammer unit in the army, whereas shooty cav units probably make more sense in more of a gunline force. Still Nuln gives up a lot of magic and pretty much any melee competency so its win in shooting or lose.
>>94770158It also doesent help there has yet to be an entirely good dragon ogre model. The shaggoth is good looking, but every dragon ogre unit has looked bad, whether its the old ones which look like rancid ass or the new ones and their weird leg poses and back fins.
>Arcane Journal adds rules for Knights of the Blazing Sun>Doesn't give us the upgrade kitWhy do you do this James!
>>94770229Because they added the Knights of the White Wolf upgrade sprue to the box of Imperial Knights instead. Middenheim is going to matter more to upcoming campaigns, I'd wager, so having that added over Blazing Sun at least makes more sense.Still, you'd think with their love of over-priced MTO/Limited Time things, they'd do a run of them. Maybe that's gonna come later?
>>94770264The didn't "add" anything. The upgrade sprue for white wolves have always been in the knights box.Hopefully we get at least a second MTO, the one they teased was very disappointing...
>TQFor game design reasons, Grail Knights. They're massively underpowered compared to in-lore where they're Space Marine tier demigods, and you can field way too many of them for how rare they are. They should be comparable to Dragon Ogres in points and stats but with higher WS + regen and fewer wounds. A Grail Knight duelist character on foot should be a Daemon Prince level rapetruck with WS7 and 5 attacks. It doesn't make sense to venerate "slightly better KOTR" as a living saint, they should be terrifyingly strong but few in number.
Prob a dumb question but when building an army items count for point limits right?In a 2k point army how much should I roughly put by for items? 500 as a guide?
>>94770229either GW will addd them in a separate box later or they will make new upgrade spruce for them along with knights of Morr and Fiery heart
>>94767378>brets have their retarded cop out lore excuseThey compensate heavily with magic and intentionally use arms and armor from the time of Gilles for dey culcha reasons and to prove their skill and strength of arms, iirc they call Empire Knights pussies for needing so much armor. I imagine there's also a fair amount of variation in the quality of their armor from region to region just like /his/ France. I have some doods in nothing but mail and some doods (mostly characters) in armor approaching full pl8. Also nice for variety's sake and making my doods look like they're from different places with different levels of wealth while still being cohesive as a unit.
>>94770608>It doesn't make sense to venerate "slightly better KOTR" as a living saint, they should be terrifyingly strong but few in numberThey're venerated as saints because they have the blessing of their god. They may be strong because of the blessing, but that's not why the people venerate them. Even when they've passed away, pilgrims will carry their bones because they're holy objects. >A Grail Knight duelist character on foot should be a Daemon Prince level rapetruckNo, that's stupid. They're still human after all. Plus, facing down a huge monster wouldn't be very heroic if you could easily bench press it. Every unit is written in lore as either absolute chaff or the strongest being to ever walk the old world. It's just hyperbole and shouldn't be reflected in the game.
>>94770677Yes, the points you spent on magic items count for your total points limit. As for how many points you should spend, I will refer you to an old adage: Boys before toys. Get a good amount of regiments in your army before worrying about magic items. After that, you can either use magic items to fill up whatever points allocation you have left over. Alternatively, if you know what you're doing, you can build your characters first, give them all the magic items you want them to have and then pick out regiments. That being said, 500 points is an obscene amount of points to spend on magic items. Lord-level characters have a budget of 100 points and heroes only have a budget of 50 points. Mounts and mundane equipment are separate from said budget.
what do i use for orc big uns when my normal orc boys are already struggling to rank on 25s? should i just get black orcs and run them as either?
>>94770762Just another unit of regular boys. If you want, you can convert them with a little bit of extra armour, but not so much as black orcs
>>94770741>easily bench press itNo>fight it and have a chance at actually defeating it on the tabletop instead of dying pathetically in one turn with lmao1woundYesIf I were to field a GK I would probably just proxy them as the Green Knight so I wouldn't need to state my case for any gay homebrew rules another player might not be cool with.
>>94770762Old metal orcs from before the new millennium.
>>94770874any third party models that I don't need to throw hundreds of dollars into for a mob of 40?
>>94771021by the time you actually find enough old metal orc models to have a unit of 40 models, you'll have amortized the cost enough to where you'll barely feel it
>>94771021I do like Highland Mini medieval orcs. Either find someone to print them for you, or they should be avalaible on etsy. When printed in 28mm they're also bigger than GW ones.
>>94771415These look pretty good, other than the heads. They'd work well for Bretonnian orcs
>>94771560>Bretonnian orcs>le waaagh
>>94770741>No, that's stupid. They're still human after all. Human yes, but with divine power. Chaos lords are also still technically human.>facing down a huge monster wouldn't be very heroic if you could easily bench press it.I don't get where this argument comes from that things are only heroic if it's a David vs Goliath situation. I've seen people throwing it around on /tg/ all lot recently. A hero is anyone with fitting accomplishment regardless of their own personal ability. If a village boy kills a giant? Yeah he's a hero. If sigmar kills a giant? Yeah, still a hero.
>>94771614>divine power…from an elf
>>94771626Not fucking canon.
>>94771626Would you drink her bath water for superpowers?
>>94771702
>>94770065So now that ToW is now suddenly 80 years(?) further into the timeline what was even the conclusion to that new TK vs bretonnia conflict?
>>94767203Clean up those bases, but good job anon they look cool otherwhise.>>94768897500 works okay, just bring a bunch of different unit types to show your opponent how stuff works if you can.I’ve been introducing people with 500p games this edition and it seems to work great. 3 players introduced this way that liked the system.>>94769704Just pretend they are a warband of individual warriors and mix and match paint jobs and styles.
>>94768463A bit hard to see what's changed without comparing every paragraph and page.But from what I've seen so far, fairly decent changes that anyone can agree is fair.>Multiple Wounds (D3+1) on Warplightning CannonsAbsolutely necessary change, no one can argue against this.>Verminous Valour allows characters to buff units from back rankThis is a very thematic change, but might be too powerful, I like it but needs clarifying if BSBs still work.>Separating allowances for Warlocks, Assassins and Plague PriestsGreat change, very stupid that you cant have 2 warlocks and 1 assassin in your army for example.1 Plague Priest per 10k is a strange choice however, maybe a typo?>No changes to Warpstone WeaponsStill needs to be fixed so that Assassins can benefit from this rule while using their only two hand weapons.
>>94771801I kinda like the premise of three power blocks in the Empire vying against eachother. But I suppose a free for all is nice too.
Using a Halberd one armed must be awkward as fuck.
>>94772320>t. armlet
>>94772320Using a polearm of any kind with a shield is fucking retarded and is 50% of the reason I use alt models, the other 50% being chud boycott reasons
>>94772307It looks like Reikland, Middenland, Westerland, and Talabecland are still the major players, but all of the southern and eastern states are just doing their own thing and nobody's claiming to be emperor anymore since they've all accepted the split
>>94771801I don't think TOW has moved forward. According to the 4th ed empire book, Magritta is elected and the system collapses ending the age of three emperors well before 2276 when TOW is set.
>>94772367Mechanically, you give halberd-using models shields so that they can have a better armour save against missile weapons. You're meant to imagine them dropping their shields or carrying them on their backs when they fight in close combat, which lets them use both hands for their halberds.
>>94772440I imagined them to be armshields that leave a hand free to grip the halberds shaft like a macedonian phalangites.
>>94772440A better way to model that would be mantlets that you can put in front of the unit like archers can with stakes. That way you can remove them if they aren't under fire or if they enter combat. I'm gonna make my own at some point.>>94772506That's still ridiculous.
>>94770065>let's not start with a period of Empire internecine strife and civil war, Mordheim boogaloo, and the fucknasty Vampire War>let's have Bretonnian vs Orcs race war and also Tomb Kings insteadI'm a Bretfag and even I think this is gay. Empire are the MCs as lame as they are
>>94769704I painted mine white and magnetized their shield arms and heads to swap between differently painted bits.
>>94772509works for spearmen
>>94772562Still silly and impractical. Not to mention, if you're taking heavy fire from archers as a late medieval/early renaissance footman to the point that you NEED shields, sieges notwithstanding, something has probably gone horribly, Crècy/Agincourt-level wrong.
>>94772591You're heavy and impractical.Also early tercio formations were 1/3rd wearing shields, so they did use shields late medieval/early renaissance.
>>94772591based histlet. Shields were relevant well into the late renaissance and into the early modern period. They were just made bulletproof. As a matter of fact a small county like Styria had thousands of them in arsenal.
>>94772703>built and stashed in the 1640sThose arms and armour were relevant far longer than people think.Especially in eastern europe where for most of the century they were fighting Turks.
>>94772624The spear in that image is much shorter than the ones here >>94772562 and that formation was far from universal.>>94772703Shields would not be used with pikes or polearms, that'd be like trying to swing a baseball bat with a fucking catcher's mitt on. It's just stupid.
>>94772821>Shields would not be used with pikes or polearmsBruh
>>94772823Oh my mistake, I didn't realize the Empire was supposed to be ANCIENT GREECE
>>94772828They are not, but using Shields with polearms is not unheard of.
>>94772831The Empire is not using fucking phalanx formations.
>>94772828so now you go from saying it's impractical to saying it's anachronistic?just take the loss and admit (you) simply don't like it because you're retarded
>>94772838>anachronisticMore like impractical, especially in a setting where there are fucking guns and cannons and rapemonsters and demons and FUCKING HELICOPTERS on the battlefield
>>94772845>its stupid!!meanwhile in history:shielded Knight Pistolier on a Horse
>>94772821Scots used them for a long time with no issue.
>>94772856>using a shield on horseback with a firearm you'll fire once and then switch to your swordUnusual but not impractical>>94772858Tiny targes tightly fastened to an arm are basically just shitty armor at that point. Also note the billhook chad two-handing his bill like a MAN while the sissyscot cowers before him with his clittypike and gay little elbow targe
>>94772869>Tiny targes tightly fastened to an arm are basically just shitty armor at that point.Is acting this fuckin' embarrassing really better that just admitting you were wrong?
>>94772881Not a shield in sight in this image. Beautiful!
>>94772881Why is there an Oni?
>>94772887I'll take that as an affirmative that you think being a retard is better then admitting you were wrong, then.>>94772893It's just a random fantasy artwork. I thought I'd post to it at least tie the discussion into non-/his/ stuff.Although, that said, I have been thinking of using 30 Years War minis for a Dogs of War army for a loooong while.
>>94772845yeah, might as well go to all of your battles naked because franz von farthuffer once had to face a giant tentacle monster at the other edge of the empire 100 years ago
>>94772900Strange, I don't see anyone one-handing a polearm in this image. Keep digging champ
>>94772893that's not an oni, that's an italian
>>94772907Right, better off limpdickedly swinging around a fucking 10 foot long halberd with one hand because Count Rapensexen demands his men carry shields into battle for... some reason
>>94772910You're still at it? You've already been proven wrong. Don't know why you think we're obligated to keep going because you've decided the proof doesn't count for retarded, arbitrary reasons.
>>94772924>posts a bunch of skirmishers doing skirmisher things with rapiers and pistols>this means shields were used in polearm formations, uh, somehow!Inside the incredible mind of /tg/'s gayest retard
>>94772920>for... some reasonwait, you don't know what shields are for? that would explain your posts now
>>94772320only superhuman races use halberds one handed, like saurians and chaos warriors normal humans put the shield aside during melee combat or keep it strapped to the arm while using both hands for the halberd
>>94772935Alright, you've already been proven wrong and you're just after (You)s at this point. Go be a faggot in 40kg if you want to be this much like a special-needs child.
>>94772940>if you don't have a shield in your hand you're going to get instakilled by a Tachyon Arrow from 9001 yards away>armor does nothing and arrows just punch through it like paper YOU NEED A SHIEL–ACK! (died from an arrow straight through the helmet which bisected me vertically)Your idea of /his/ comes from Gay of Thrones and Vikangz, prithee cease
>>94772858scotland lost that battlemaybe pikes and shields is not the most effective idea
>>94772970Scotland used pikes/polearms with shields for multiple centuries.
>>94772955explain tomb guard then