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Lady of Loss Edition

>2024 PHB Scan (Gencon copy, not DnDshorts)
https://files.catbox.moe/88h924.pdf
>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://easyupload.io/2kvpen

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

>Previous Thread: >>94768064

TQ: Who is your favorite evil god, and why?
>>
>2024 DMG
expired
>>
>2024 dmg
>>94766764
>>
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Dragon Sex Chart P1
>White Dragon: The most animalistic of true dragons, its no surprise that Whites are into rough sex. Uncoordinated and sloppy, they make up for it with sheer enthusiasm. WARNING: Sex with a Young White or Wyrmling is illegal in most provinces owing to their very low intelligence scores.
>Black Dragon: These dragons are essentially bullies. While ideal for those seeking an abusive partner, they are in to several "evil" fetishes. Likely to cheat, even more likely to mock you while doing so. Not suitable for 99% of partners.
>Green Dragon: Masterminds with an inferiority complex due to being "only" middling in terms of raw power. They are domineering but, unlike most other chromatics, are more accepting of "role reversals" in bed. Will learn all your favorite fetishes and use them to manipulate you.
>Blue Dragon: Similar to Greens and Reds, Blues will treat you more like a treasured pet than a person. Uniquely, Blue dragons will grant you some degree of freedom in bed. You'll be allowed to submit a notarized list of sex acts you'd like to have performed on you. Straying from that day's "intimacy schedule" is grounds for punishment. Expect to treat your new master as a god.
>Red Dragon: The mightiest of evil dragons, unfailingly dominant and energetic. One a Red sets its eyes on you, there is no escape. You're fated to serve as a living sex toy and stress-relief object forever. You'll also be paraded around in public as a trophy husband / wife.
>>
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>>94793157
Dragon Sex Chart P2
Brass Dragon:
>Weakest of the metallics, yet still able to easily overpower you. Brass D's just want to talk your ear off, all the time. From dawn to dusk you will hear a nonstop stream of lewd sex-talk mixed with vapid anecdotes and randomly-timed questions (to make sure you're still listening). Some become obsessive experts on niche topics or hobbies and will tell you trivia even as you're trapped mid-coitus.
Copper Dragon:
>Coppers are immature brats, always pressing your buttons and teasing you. They enjoy embarassing you in public. They also enjoy conducting immoral sex acts in public. Despite being decades or potentially centuries older than you, they will play act like a younger member of your species.
Bronze Dragon:
>Soldiers weary from a neverending war against evil. Bronze's view their partners as allies expected to devote time and energy towards the "war effort." By that, they mean you need to cater to their whims while helping them "recharge" between battles. Despite treating you *almost* as roughly as a chromatic, they have good hearts and will never truly abuse you. Most sex consists of rough quickies.
Silver Dragon:
>Human-sluts. No, seriously. Silvers worship the ground you walk on, but they are sometimes insensitive. Pure and noble, they still manage to come off as "fetishists" who may be more interested in *what* you are rather than *who* you are. Some people won't mind that, however, nor the constant effort they put on researching proper copulation techniques.
Gold Dragon:
>Wisest of the metallics and derided as the most boring. And the stereotype holds true: All sex will be in the missionary position, solely for the purpose of procreation. Oral sex is taboo. They make up for it by being fiercely loyal and useful outside of sex, which helps. Somewhat.
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>>94793169
Dragon Sex Chart Finale
Crystal Dragon:
>Sweet, friendly dragons with none of the edge of a chromatic or the weird human-obsession of a Silver. Slandered as "plain" by some, Crystals are actually the bets Friends With Benefits you could hope for. If you go into this relationship knowing what it entails, you'll probably have a great time. Like other Gem dragons, Crystals are able to stimulate you using only their mind powers.
Topaz Dragon:
>Dragon goths, essentially. They talk a big game about how nothing matters and life is cruel and so on, but its a different story altogether once they're approaching climax. Will claim to hate everyone... Except you.
Sapphire Dragon:
>Like Bronze dragons, but creepier. In the human world, they would have been put on a list or something. Sex generally consists of roleplay wherein you play the villain and they play the hero. You'll then be expected to binge watch war documentaries until the sun rises.
Emerald Dragon:
>Paranoid partners, dragons who don't trust anyone. Family members, friends, fuck buddies, they're all suspect. Once you eventually win them over, you'll have a ride-or-die partner. WARNING: Emeralds are into bondage.
Amethyst Dragon:
>Self-proclaimed geniuses who think they're better AND smarter than you. They're probably right. Most sex consists of "experiments" and "research" into human mating habits. Basically its like dating a high-functioning autist but with none of the silly hobbies you get from a Brass.
-
Tiamat:
>The mother of evil dragons. Not just bipolar, she has five personalities each lining up with the White / Black / Green / Blue / Red entries mentioned above. Very difficult to predict, even harder to please. But playing consort to a goddess has certain perks.
Bahamut:
>What's it like dating Jesus? Most people probably don't want to know. If you're into that sort of thing, you'll find that he's basically a Gold Dragon kicked into overdrive. At least he has a sense of humor.
>>
>>94792915
Wife!
>>
>>94792915
TQ: Orcus.

Another question: What's your favorite name generator? Like, is it anagrams, a certain language you draw from, what? Everybody has one, what's your's?
>>
>>94793471
Hey pal, she's taken. Get your own brain damaged cleric girl
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>>94793049
Fuck me I left it so someone else would fix it. Guess I'll just fix it myself in the next one.

>>94792915
>Shart in OP
JESUS FUCKING CHRIST
>>
>>94793169
>Lock down a silver dragon with the good dick
>die young and likely from a broken pelvis
At least she'll leave you a large and powerful sorcerer bloodline that she'll be around for generations to take care of.
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>attack a big castle in our campaign today
>infiltrate it and sneak our way to the boss
>take him out pretty swiftly
>but the guards make us, and we're boxed in
>turns into a massive 30 ROUND slugfest where it's three PCs versus dozens of Goblins funneling in through a single corridor, where only one or two can make melee attacks at a time and everyone has half-cover from their plethora of ranged attacks
>suddenly after the initial boss fight, absolutely nobody on either side can hit any-fucking-thing
>end up dodgetanking the doorway for like 20 rounds barely ducking crits and chugging potions while we very slowly whittle down the goblins until eventually the last few break and run
>hallway is caked in so much fucking gore, bodies, arrows and javelins that it looks like a splatterhouse film
It was a bit of a slog but also really enjoyable. It would have lasted half as long if we weren't stupidly unlucky with attack rolls. Having like 10 enemies between each of us in initiative, while frustrating, I also felt forced us to evaluate what we could and couldn't do in a different way. Honestly the castle was probably prepped for like 6 players, but in the end it turned out very interesting.

It's too bad the '24 MM isn't out yet, we could have used a bunch of those new mook Goblins.
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>>94792915
Shart stole my heart
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>>94793915
>Upon entering the College of Sorcerers, you spy a portrait displayed prominently at the entrance
>It is an oil painting of a man standing next to a gigantic silver-scaled thigh. A clawed hand is lightly gripping him by the head.
>The caption reads: "Our founder"
>The man is smiling
>>
Looking at the divine/primal order features on cleric/druid got me to thinking how this could be applied elsewhere like the Fighter.

My thinking is since it already has features like Tactical Mind/Shift a character option (lets call it vocation or whatever) you could create a "Commander" option that allows you to use your features on other people and add some extra bits to a supporting/fighting role and you can have a "Vanguard" thats all about the fight. Champion is a boring ass subclass that has no business being a subclass so reducing some of its parts to a base class option makes sense in that regard
>>
>>94794518
Isn't that basically what the PDK/Banneret subclass used to be? Handing out some benefits to the party whenever you use Second Wind or Action Surge or whatever?

I don't know if the Fighter class is ever going to be ideal for a more supportive role. By default all of the options just lend too much towards making you good at attacking.
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>>94794621
I get that. The way I see it is that the Fighter is as much a blank slate as the Wizard so you can get away with shifting the balance of its innate abilities to fight certain archetypes without compromising its primary ability to fight.

In that vain, I see it also as a way of condensing useless subclasses back to base where they belong. Banneret/Battlemaster/Champion should be melted down back to base and their parts appropriated so a "commander" type fighter would have some of battle masters manuevers like Rally and Tactical assessment and being able to spend its Second wind on other people while the "vanguard" comes built in with champion's features to be the prime ass stomper.

This, to me, opens room for actual interesting subclasses.
>>
hi /5eg/ I'm a fat ugly antisocial loser with no friends or social network or money to buy rulebooks and miniatures and I have only played d&d a few times
Where do I go to find a party of people irl to play with?
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>>94794772
roll20 and be sure to exclusively use 5etools even when pdfs are readily available to download for free
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>>94795058
thank you anon I will use 5etools, I was asking more about physically playing the game with other people though, not online on roll20
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Ability scores: rolling or point array? I'd like some pros and cons. What should I do for my campaign? Never DM'd before.
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>>94795250
Point buy and standard array tend to keep your players in the ball park with each other power-wise
Rolling is unpredictable for good scores and bad ones
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>>94795250
Roll, it's more fun. 1d20 down the line and let them sort it out.
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>>94793186
>>94793169
>>94793157
Pseudodragon?
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>>94795534
I prefer rolling but the other players all seem to have different preferences.
>>94795318
Okay so since I want my players to have 2 good stats, 2 middling stats, and 2 bad stats would an array that's like [16, 15, 12, 12, 9, 7] work? I want to avoid homogenized "pretty decent at everything" characters. What should my array look like? Is my idea too extreme?
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>>94795586
The proposed array will work, dumpstats are there for a reason
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>>94795586
Same anon, just thinking out loud. What about [15, 15, 11, 11, 7, 7] for my array?
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>>94792915
Out of all the 5e monsters in the base book that I don’t hate the stat blocks of it’s the mummy.
But they have to be used correctly,
They are a slog if the PC’s have to or are expected to kill them all but as part of a larger zombie horde that is better to avoid as a good deterrent rather than tackle directly they can make good lumbering slow moving tanks that can give PC’s a good scare
I’ve even reskinned them on a few occasions as zombies wreathed in shadow that had resistance to most types of nonmagical damage until they took elemental damage of one kind such as fire radiant or lightning, which after that point they would lose the resistance for a few rounds

Another thing I’ve done with non intelligent undead that is gimmicky as all fuck but my players both dread and love is that fleshy undead will B line it towards the party member with the lowest current hit points unless obstructed
Even wasting valuable actions that could be spent attacking, though they still take opportunity swipes at passing PC’s
They went from 3rd to 5th level at this point and fought undead in way more numerous numbers then they should have been able to cope with but they have learnt how to survive
Such as not getting caught in town square

There are also some other pretty nasty features of the are such as pools of shadow that halve light radius and damage casters every time they cast a spell that is not necromancy but empower necromancy spells
>>
>setting up campaign
>players get to explore a virgin continent
>"lmao just like america"
>"yeah bro where are our guns haha"
>tied in a previous campaign
>drow artificers developed heavy repeating crossbows
>obviously explosive tips
>mutant 8ft drow hulks with plate armor
>and other nasties from deprecated campaigns
i honestly cant wait to pull this shit on them
its going to be a blast
>>
what race is this?
>>
>>94795889
Illithid toddler
>>
>>94793157
>>94793169
>>94793186
Excellent effort. I can see where you kind of ran out of ideas, though. Went from sex chart to dating advice a couple of times.
I never did get where everybody decided Bronzes were soldiers. You never really see them fighting in an actual war, and the map painting history buff autists (with bookshelves full of alt-history fanfiction they wrote themselves) are 100% the Sapphires.
Bronzes are supposedly very gregarious - probably into group sex. As in, inviting their Bronze dragon friends to gang up on you, because similar to Silvers they also have an (albeit less extreme and overtly sexual - which is basically canon at this point for Silvers) fixation with humanoids.
The Golds would probably have an "intimacy schedule" like the Blues, except it would be monthly (or possibly even seasonal... or longer), unless you spoke up about it. Then they'd begrudgingly "adjust their schedule to your needs" and (lovingly, but firmly) make sure you knew what a concession it was for them to go from a tri-monthly schedule to a bi-monthly one.
As an aside, Topaz Dragons definitely have an edginess inferiority complex about Shadow Dragons.
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>>94795889
Smurftopus
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How the fuck do you guys wait around for the next meetup days, jesus christ
I finally get into fantasy tabletop and we go through 1 combat, break time, 20 minutes of walking around in a dungeon with not much happening, beginning another combat, ending the night there. That was our entire session of 4 hours

And now the next session's in 2 weeks FUCK
>>
I want to run a rival party, should I use pc statblocks or use normal NPC statblocks?
>>
I'm realizing now what bugs me so much when my group plays (not a dm, just a player). We don't get into the simulation side of things like rations or water, dealing with hunger, taking time to travel. We ignore all that and treat it more like a video game, but then we also do very little dungeon delving. My group is strange. The DM creates huge worlds and wants to roleplay, barely anyone puts effort into that side, and so every session I always question if anyone actually enjoys playing!
I'd love to just make a character and go in a dungeon to find loot. Never been able to do that.
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>>94793940
there's a fine line where a bit of slogging can create a nice endurance feeling like that, but it's easy to get wrong
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>>94796517
NPC with some class abilities (not the PCs' subclass ones)
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>>94796504
I don't know how people do biweekly sessions. I have enough trouble getting my players to remember everything that happened last week.
>>
I’m running my first ever one shot for my table, and it’s going to be a mystery. i feel pretty prepared but I just got all the sheets and the cleric has zone of truth. What do I do if he manages to ask the culprit right in the beginning? I’m worried I’m too stupid to be properly evasive if he fails the save and they question him.
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>>94797640
Think of obvious questions he would ask and then come up with half truths and lies by omission for answers.
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>>94796504
Most people do it by having other shit going on in their lives. I, much like you, do not though, and so I end up here week after week.
For a lot of people, TTRPGs are just one activity of several they are involved in and that's why you hear about so many groups imploding or people having problems actually committing to showing up regularly. They just don't prioritize it all that highly and it's more of a thing that they could take or leave. To someone like you or me, who probably treat these games as their big social event of the week, it means much more to us. My advice would be to get involved in other aspects of the hobby or pick up a secondary, non-overlapping hobby. I used to do that more, but I burnt the fuck out.
>>
>mfw just realized I can use Bond of the Talisman and Galdr's Speedy Courier to teleport anyone, anywhere on short rest.
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>>94797640
If it's a oneshot, you can have multiple encounters by using the other suspects who each have something to hide. Maybe the goliath wrestler didn't commit THE crime in question but they did commit A crime and will fight to protect themselves. Soon as they're aware they're in a Zone of Truth they attack the cleric. You don't have to run combat in a mystery oneshot as always lethal; get someone to 0 HP and they spill the truth.
You also have other NPCs present who aren't the culprit and not affiliated with them, right? They can also engineer situations. Maybe someone thinks the PCs are the culprits and starts putting clues together themselves to accuse the PCs, and maybe even prompt them before the session individually "what is a secret your PCs would do anything to protect" and have the zone of truth turned back on them by a blackmailer? Have a more powerful figure that can't (easily) be fought off will decide the fate of the group - that way it isn't sheerly mob rule when the PCs succeed and find the culprit, but also such that the risk of that figure being swayed against the PCs is a very real risk.
>confessions and information gained under magical compulsion aren't admissible in the court of law
Zone of Truth is only a scenario-ending spell if you let it beeline to the true culprit immediately and forget how different NPCs know different things and would treat the prospect of being forced under a lie detector.
I know it's asking a lot to change stuff that deep, so the easiest you can do is like the other anon said. Maybe make a single patsy even who was magically compelled to commit the act who can't remember why they did it.
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>>94794518
Damn that image just gave me Legend of Dragoon nostalgia.
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>>94792915
>>94793471
>>94794189
She cucks you with Halsin tho?
>>
>>94798604
>>94798797
There's basically this noble golden boy son who stole a town relic, and killed his friend in a struggle. So the party is solving the murder, and trying to track down the relic. I intended for him to be helpful to the PCs, but also subtly pushing them to other suspects. Timeline wise, it wouldn't make sense to say the PCs did it, but maybe if they upset him enough, he could sow doubt in town about these outsiders that just showed up and started snooping around?
I do have some other NPCs that are supposed to throw the party off and have possible motives. Weird priestess who despised the relic/shrine; town drunk who had argued with the dead friend days before; rich out of town collector/researcher who wanted to buy the relic from the town.
I think I'm just paranoid that the cleric will somehow immediately clock it, and go right up to him ten minutes in and then the whole session is fucked. But also, I've played with him for a year, and that isn't how the main game, so maybe I'm freaking out over nothing.
I'll keep these both in mind, though.
>>
Anyone use Foundry? Will updating it and the 5e system break most things in my ongoing game?
>>
>>94797640
Would it be appropriate for them to do so? Maybe they meet him in an area where spellcasting will get them attacked by guards or something.
>>94796504
Well, I usually have a bunch of other games I'm running or playing in to tide me over.
>>
>>94799060
Halsin died in the playthrough where I romanced Shadowheart.
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>>94799109
Probably not, but I still wouldn't do it without backing up your world and testing stuff a bunch before your players get jump into it in an actual session.
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>>94799090
What is the relic and why did he steal it? You can always have an additional wrinkle up your sleeve in case they do land on it early on. If he was trying to sell it, the buyer—a real nasty type—could show up and start causing trouble. That sort of thing.
>>
Hey guys . iplay on a flat, dry-erase hex grid map but I'd like to do a proper dungeon crawl soon so any ideas on how to do that with my resources that are limited? i do have access to a print shop if that means anything at all.
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How strong should the blessing of a god be? Like a minimum/maximum?
Party is currently level 5.
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>>94799723
Which god, how strong are they, why was the blessing given?
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>>94799561
Buy some grid paper you dunce.
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>>94799723
just don't do it. our DM ruined our game. Paladin has 25 AC and keeps cheating on his dice rolls "I'm blessed".
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>>94799750
>which god
11 custom gods at war with each other
>how strong are they
I'm assuming you mean the gods, and very. They would be considered well beyond absurd to fight, they're held in check by elder gods that do not feature in this campaign.
>why was the blessing given
Blessings will be offered soon to entice the players to their side in a coming conflict. The players will probably be unaware of the gravity of what accepting these blessing will mean in terms of what will be expected of them in exchange.
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>>94798747
I just want to get a lot more done every week, I know getting dedicated/disciplined parties is really hard though. Its not uncommon for people to be late or no-call no-show
I'd do 2 or 3 sessions a week if it were possible to get everyone going regularly, that'd be great fun

Finding people similarly serious as you are sure is rough
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>>94799760
It's integral to the campaign. Sorry your paladin is a faggot and your DM is a pussy.
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>>94799561
Buy a dry-erase square grid map.
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>>94799801
I'd say on the low end a free +1 to an ability check or maybe a stat point.
High end a free use of an advantage die once a day.
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>>94799090
>subtly pushing them to other suspects
That's the best thing to do if the PCs aren't being dickass inquisition with their questions. Giving clues that can be later contradicted. Stuff like:
>"I heard Susan was snooping around the town hall that day" [true, and it's what drew his attention to the relic]
>asking Susan reveals she had seen a detail that was since changed, like her not knowing something was broken in the process
Contradictions and statements that prove impossibilities is core to mystery stuff, and having a timeline handy also works wonders.
>I think I'm just paranoid that the cleric will somehow immediately clock it, and go right up to him ten minutes in and then the whole session is fucked
Sowing doubt may become possible, and if they're a golden boy, interrogating him in a public setting may immediately put the PCs in a bad light and make the investigation harder for them. Being caught strongarming someone instantly can help break the interrogation up as angry townsfolk leap to the kids defense while the kid's floundering, escaping in the distraction, kinda deal. That can also help the PCs learn that even if they have a hunch who did it, they need proof positive to nail it or nobody in town will buy it; that's what I always do for mysteries. The culprit needs motive, means, and opportunity, and something that ties them to the scene they can't explain away, the smoking gun.
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>>94799561
Print and laminate some blank grids and use wet-erase markers (better than dry erase for longevity and resistant to being wiped off) to outline what's necessary, and work in two scales, micro and macro.
You only need a 5' grid for a battlemap if an encounter occurs, but a dungeon itself can be laid out by rooms/halls/sectors in a more abstract scale with connections.
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>>94799803
I feel you, but ultimately I had to accept that people use game time for other reasons than I do. These people are still my friends, but take this last weekend's session for example. Pretty new campaign, but
>that one guy who doesn't talk much and instead doodles on the game mat until it's his turn
We didn't have any real combat, so he didn't really have much to do all session. I've tried to rope him into more RP, but his character is just easy to lose track of because he hasn't given him much in the way of personality. Makes it easy to get him to go along with things though.
>the guy who posted a meme mid-session and derailed 2-3 players with an unrelated discussion that ended up consuming like half an hour of game time
>the player who would be good at staying on track, but has been absent for 4 sessions because he's a family man who doesn't place game time very high among his priorities
>the guy who is just there to hit things and get wrapped up in conflict, playing his character as Chaotic Dickhead toward those ends
We play each week and I don't think we've had a missed session in a couple months, holidays aside, but not all sessions are of equal quality.
Do you play with people online or in-person and are they people you've personally met IRL if the former?
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>>94799803
>I'd do 2 or 3 sessions a week if it were possible to get everyone going regularly
Your DM needs time to eat and sleep, anon.
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>>94800127
I'm in a weird spot, I had a proper IRL session a few weeks ago and it was fun, but the group can't convene often and it was pretty much a one shot. But I had a lot of fun and wanted more, so I turned to online groups.
Did a new session recently with an online group, and everyone is relatively well-focused, but it tends to move very slowly because its a 6 player team and a single round takes years, and they don't meet up very often.

I'd like to be apart of a group where everyone's 100% dialed in and super immersed in their characters in setting, but finding that seems really hard. Because theoretically, if those groups are out there, they already have their perfect group, and since everyone is dedicated, nobody would leave or have need for new players.

>>94800138
I just want someone with autism like me, even after the sessions over I'm pouring over all sorts of things I want to plan for, or working on existing characters I want to use down the line
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>>94800167
How experienced is your online group? Are they all newer or have they been around a while?
I found that the stretches of campaign where the players had finally settled in and knew what they were doing ended up being the most focused and productive because rounds no longer took forever. I found this to be the case no matter the system, even in 5e. My current group who is chilling with a 5e (partial conversion to '24 rules) has been picking up in combat speed because players have finally started to click with their characters and class features. Everyone hit level 3 recently though, so there's a distinct chance there will be an adjustment period while everyone reremembers how all of their spells and class features fire in the heat of things.
It's good that your online group is focused at least. Hopefully they begin to pick up speed as things go and they work into a groove.
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>>94800167
>I just want someone with autism like me, even after the sessions over I'm pouring over all sorts of things I want to plan for, or working on existing characters I want to use down the line
It sounds like you should DM a game instead of playing, you'll actually have meaningful things to do between sessions. If you want, there's basically no limit to how much you can fruitfully pre-plan as a DM.
>>
>>94799060
Only if you introduce her to group sex and involve Halsin in it.
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>>94800194
Apparently the online group is extremely experienced and running on multiple years, but it kind of doesn't feel like it. It's a bit wishy-washy and some players can to be late, or rather casual and space out during segments, and it makes things take a lot of time. But maybe these nights were just an anomaly and everything usually runs better?
Its actually nearing the end of this campaign and I'm to be apart of the new one soon, I just dropped in recently.
>>94800196
I'd love to DM, and I plan to in a few months with what I'm working on in the background. It's not ready yet though, plus I don't feel I have enough experience overall yet. I know some people jump directly to DMing without ever being a player, but I'm rather a perfectionist and I want everything for myself set up properly before I start.
>>
>>94800167
>I just want someone with autism like me
Not if you want them to be running 2-3 sessions a week. I’m pretty autistic and try to spend at least as much time on session prep as I expect the session to last—and I prefer for it to be at least 1.5 times as much. For me to fit in 12 hours of prep time AND an 8-hour session every 2-3 days would be insanity.
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>>94800253
An 8 hour session sounds like it'd be a lot of fun, shame most games I've seen or ever played only last typically 3 to 4 hours.
I'd have much less gripes if I could participate in games that ran that long
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>>94800273
Maybe you should just play in multiple games?
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>>94800292
Eh, I'm definitely looking.
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>>94800273
Well, it’s an 8-hour session once every three weeks, but I get in at least a few hours of roleplay with the players’ secondary and tertiary characters, either over text or voice calls. Those tend to be much less mechanically driven, though.
>>
>>94800230
One thing worth knowing as a first time DM is that it's all right if everything isn't perfect. Whenever I decided I wanted something out of a game that I wasn't getting or I wanted to play a system no one had interest in, I had to step up to bat even without having much experience. I've DM'd far more than I'll probably ever play. This campaign I'm in now is the first time in a long time I've been a player, and I think that the opposite also held true: being a longtime DM made me a better player overall as well.
>>
>>94800472
Yeah when I feel like I'm ready to DM, I'm likely just going to go through some published modules already, get maybe a campaign or two under my belt, and then properly run my own full-scale homebrew campaign of my own

I appreciate the help anon
>>
If I'm a blade pact warlock with improved pact weapon and a shield, am I able to cast spells with my shield and pact weapon both equipped? The weapon counts as my focus, but does holding the shield make me unable to do any necessary somatic components? I'm trying to determine how often, if at all, I can reasonably expect to be able to use a shield in combat.
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>>94800127
>guy who posted a meme mid-session and derailed 2-3 players with an unrelated discussion that ended up consuming like half an hour of game time
This shit drives me insane. I understand the impulse, particularly if it's something that really seems ideal to bring up now in relation to what just happened in the game, but if you can't say it out loud and then get back to the game sharp then maybe don't. Also recognise if you even can carry on a side conversation while staying engaged, and if you can't, don't.
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>>94800595
If you're proficient with a shield, you can carry it while doing somatic components in your other hand.
That's 2014 rules; 2024 if you don't have proficiency you don't get the AC bonus.
>>
>>94800595
You can perform the S component with the same hand holding the focus for the M component, however spells with S component but no M component will require a free hand.
In short: ask your DM because the rules are retarded
>>
>>94800610
>particularly if it's something that really seems ideal to bring up
The kicker was that it had nothing to do with the game at all and was just something he saw while he was waiting for "his turn" (we weren't in combat) to come back around. I know that jokes and brief side conversations can be fine so long as people are quick to get back on the ball or know when to rein it in, but no dice this last time. After all, the session is largely just an excuse for a social gathering where we all have fun together, so 100% of gaming time not going to the game itself isn't really a problem, but half hour diversions about the latest hot meme are. Since I'm not the DM this time around, I feel like a bit of an ass trying to get people to remember what we're doing, but I can tell the DM (and one of my longtime players) also gets annoyed by it and just has a hard time talking over the knuckleheads at times.
>>
>>94800127
>>94800610
>players having their phones out at the table
I honestly can’t think of anything more disrespectful.
>>
>>94800671
While I agree with the sentiment, this particular session was held online because a player was out of town at the time, but we all still wanted to play.
>>
My players all have ADHD and do not concentrate at all. I've given up roleplaying with them and now we do strictly dungeon crawls. It's easier for them to focus but I'm not enjoying it as much. Is it impossible to get players that enjoy roleplaying? Everyone I play with it always seems to have ADHD.
>>
>>94800670
I feel this deeply. It's not even a thing I see often, but I do see my experiences in that description and it sucks.
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>>94800698
Online or in-person? I've found that the advent of online games, as >>94800693 has found, killed a lot of players' attention spans.
My current players:
>guy who is only in-character when it's time to do some weasely shit
>guy who doesn't play a character and has more personality outside of the game than in it
>guy whose entire character is his backstory and how it relates to the current predicament (you can guess what happens when it doesn't relate)
>guy who is good at staying in-character but feels out of place because no one else is putting in the same effort
Things were better when we played offline, but circumstances made that difficult to continue.
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>>94800729
Man, I wish we had more group-finder threads here. Saw one the other day but it fizzled immediately
I imagine I could find a few dedicated people like me perhaps
>>
IRL guys do you use anything special to highlight AOE effects (eg confusion)? Just markers?
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>>94800698
>Everyone I play with it always seems to have ADHD
if you've only had one or two groups where everyone seems to have ADHD, that's possible (albeit slightly unlikely - it's not as common as the clickbait articles would have you believe, but there IS a possible selection bias at play with DND).

if you've had many over the years it's possible you're just boring. it happens; sometimes people don't realize how much they struggle to come up with engaging narrative ideas.

one thing i've found useful is in session 0 to give people some hypotheticals involving their characters, or if that's not set up yet ask about characters they've played before or characters they like from media as a springboard. if they're engaged and invested, you'll get an engaged and invested answer - or at the very least they'll think about it. if they want to be engaged but are less excited with their character than they thought they would be, they'll struggle to answer but it'll be clear they're trying - good opportunity to suggest considering changing the character or going with a different character they'd rather play, now that they have one point of comparison.

if they're dismissive (i.e. "i'll decide how they'd react later/as we go along"), they will likely be inattentive for the entire campaign, no matter how long it goes. a lot of people come in expecting a story to write itself and grip them, but they don't understand that they kind of have to be gripped by the concept of roleplaying a given character in a given world before they even start. they see people become more invested in campaigns and characters over time, but don't realize that increase in investment won't do the work of pulling them to the bare minimum over a few sessions, and become disillusioned.

there are ways to reach (some of) these people, but it's got to be done early on in a campaign, and it's always possible it just isn't worth the effort for you and dungeon crawling satisfies what they want more.
>>
>>94800698
I'd absolutely love to role-play my characters, but it feels like 99% of players just view themselves as videogame characters and hardly interact with the setting.
>>
>>94800698
Perhaps it is you?
No shade, but I have not experienced this issue with many campaigns under my belt with only a few repeat players.
>>
>>94800745
4chan is terrible for group finding. site's just not built for it at all, except maybe boards within a very narrow population window between "too fast-moving" and "basically dead"
all the group finding is on discord these days - in fact, one of the better ways to actually get into contact with 4chan posters in a group finder thread is literally spinning up a small discord server for it and posting an invite
i personally err on the dedicated side, but that's not the only criterion i have
IRL is infeasible for me, since i live in a rural area on the edge of southern Appalachia; we had to pay to have an internet line run down the road we live on and were still using dial-up until like 2010 - but i do love living here. the only place within 50 miles of me with any D&D events on the WotC finder thingy is an hour and a half away minimum, in a different state, and i'd have to drive around 80 miles one way to get there because there's a state forest/mountain range in the way
>>
>>94800698
I've had an ADHD diagnosis for over two decades and have been running a primarily roleplay-focused campaign for three years now. If they're capable of focusing on dungeon crawls, they're capable of focusing on roleplay. The questions are whether they're INTERESTED in roleplay and whether the roleplay you offer is interesting in and of itself.
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>>94801435
I'm still down for looking for a proper group here, I know its not ideal for most but I have faith there's some great guys around here that are similarly dedicated and really want to dive into the roleplay of characters with me
>>
>friend hosts a semi-open weekly one shot at the LGS
>similar vibe to adventure leagues but he makes his own modules and will do wacky shit like making play Operation as part of a puzzle
>also provides snacks and all his own props and assets
>go once but immediately realize I did not enjoy playing with people I barely knew
>dm continued running it for 4 or so months
>seems to be having fun but apparently it's been going downhill
>tells me about how he's quitting the whole thing because he unironically does not enjoy playing with any of the "regulars" minus one or two out of the dozen
>breaking point was how at the session a week prior a girl that someone brought along was getting attacked by giants
>dm friend thought it would be best to randomly determine who the giants attack since another person was equally as close
>dice say that both would hit her and she starts to visibly tear up
>dm sees this and rerolls one of the dice to avoid feelsbads and it hits the other player
>she gets smacked for a shit ton and gets downed immediately and the other player gets hit for a lot as well
>while the other players discuss how to get her back up, she just starts bawling
>everyone just awkwardly sits around or trying to get her to calm down
>this continues on for a while with her weeping like someone's just killed her grangran as if she were trying to manipulate the dm into taking it all back despite the fact she wasn't even dead and the party could have easily brought her out of unconsciousness that turn
>dm decides that it's best to pack up and shutter the whole thing
I really don't understand the appeal of these kind of casual pick up game with randos when the pool of players usually includes just the absolute dregs of the hobby
someone who dms another one of these kind of public games just decided to insert a ton of rape into a published module and another player has apparently just tried to assault someone in the parking lot over in game loot
>>
>>94801930
it's the same reason there are so many horror stories about Adventurers League - open tables are the place people who have been kicked out of or left every other table go, and it's the place where people not invested enough to seek out a consistent table go.

you get an unholy conflux of people too spergy to be allowed at a good table, random plus ones, and kids or newbies who are too intimidated by asking for invites to a table and think they should try an open table just to feel out how they might like D&D.

the kids and newbies i feel sorry for, because it'll ruin the hobby for them before they even start much of the time
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>>94801930
Why would anyone react this way? It's basically impossible to die in 5e
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>>94800770
I just write on the initiative marker and then immediately forget.
>>
>>94800671
>>94800610
Agree with these. Only time I ever regretted adding someone to the game was a guy who did this. He turned an ordinarily good player into a distracted one with his retarded memes and other nonsense, and to top it off he got pissy when he died due to terrible play and bad luck.
>>
>>94797640
D&D especially anything after 2nd ed is just not a great system for mysteries precisely because of things like this. But it's only really scratching the surface of why D&D isn't suited to that, ideally you'd use something like Call of Cthulhu but since that's likely not happening, you're just gonna have to bullshit your players. Just make casting it a crime like the other guy said or something. Or alter the story so that you don't have to worry about it.
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>>94803021
>casting it a crime
"I cast drunk and disorderly!"
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>>94800770
Before we switched to online, my DM that had different sized beaded bracelets and necklaces that she used for AOEs. Like costume/mardi grad beads. And we also used them to remember concentration, we’d just have one on our wrist. It worked really well.
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>>94801853
Most everyone I've met who's that level of dedicated is also fairly attached to in-person play, unfortunately.
>>
>>94801435
>>94801853
It's doable, I found a group here. Honestly we could probably use another player since schedules often conflict and a couple people dropped out, but I'm not the DM so I don't feel confident in extending an invitation.
>>
I feel like I truly lucked out because I’m in two weekly games right now. One is very RP heavy and the other is combat/exploration heavy. They’re both very different, but very well run campaigns. Both have been running for months and I can count on one hand how many outright cancelled sessions either have had. Found them both over at /lfg.
So it is possible to find genuinely good RP heavy groups. You just have to dig a bit.
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>>94803098
Well, let him know I would be interested in playing if thats the case.
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>>94803420
It's not so much an RP focused campaign I'd say, leans much more towards combat (though we do get some). Also it's run in Pole hours on Sundays, so fairly early in the US.
>>
>WOTC squats ardlings instead of reworking them into mortal manifestations of common cultural beliefs & myths about animals (i.e. owls as wise, foxes as clever & deceitful, dogs as loyal to a fault)
Homebrew gotta home make do
>>
BG3 is garbage
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>>94803829
Solasta was better
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>>94803829
BG3 is best played evil IMO. It's not feasible to play an evil D&D campaign irl for the vast majority of people (and if you have a group that can, keep them around you lucky asshole).

Disembowel bards, slaughter the refugees, and conquer an elder brain for daddy Bhaal.
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>>94803658
They're just waiting for the official Little Tail Bronx crossover.
>>
Unsubvertable media arises.
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Do you guys like custom monsters? Would you pay for a 3rd party monster manual if the monsters in it were cool? What type of monsters do you like? Ones that you can use to fill out wilderness encounter tables (like owlbears)? Monsters that can have rare components extracted from their bodies? Horror / weird monsters? Unique gimmick monsters (like beholder)?
>>
How do I pick a place for my adventures on a pre-existing map?
I opened a map of Faerun, and suddenly it's full of settlements and forests and mountains and whatnot, without blank spots, and every place is described as "oh it's teeming with monsters" or "it's full of undead" or "you're fucked if you're here". How am I supposed to pick a suitable location?
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>>94804267
>Do you guys like custom monsters?
Yes, I like making custom monsters.
>Would you pay for a 3rd party monster manual if the monsters in it were cool?
No, I like making custom monsters.
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>>94804267
I really love all the kobold press monster books (that are mostly og dnd or pf monsters that dont exist in 5e) but I would never pay for any content sorry
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Finished Curse of Strahd, my first time playing in a published module. Took a little over a year and a half of weekly 4-5 hour sessions.

I had a really good time, despite one of the other members in our 5 player party attempting to derail our DM every few hours with their "so random xD" hijinks.

I dont have any other irl or internet friends into ttrpgs, but I wanted to share it with somebody.
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>>94805758
Nice to hear. What was your party like?
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>>94804267
I’m considering releasing all of my custom monsters on dmsguild as a big pdf. I have well over a hundred across several campaigns. It might be a bit niche though because a lot of them use the paragon rules from AngryDM. They’re good rules though.

I’ve bought and used the Monster Manual Expanded. It can be good to have variants.
>>
>>94805758
I finishes running a campaign of it not so long ago. It was a good game but taught me to just kick out shitty players. Even if they’re friends best to just kick them to the curb if they show up only half the time or are just generally toxic people.
>>
>>94805758
Completing a long campaign is an achievement many people here do not have. Congrats.
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>>94805773
Mostly all new-to-ttrpg players, coworkers, etc with our DM being an older guy about 20 years of experience.

I played a Human Paladin. Pretty stereotypical choice, but for the setting it sounded fun and it was. I was usually responsible for conversations, alongside our wizard.
>Half-Orc Barbarian
Generally just enjoyed combat, not much interest in roleplaying but at least he wasnt on his phone and remained engaged. Offered input on party decision making.
>Gnome Wizard
Our most experienced player in the party, also the DMs wife. Even though she knew all the material of the module, she never influenced those of us who hadnt played it about decisions/consequences. Great roleplayer.
>Homebrew elf something hybrid Warlock
Our primary problem player, trying to go against the goals of the party "because it would be funny". She and I frequently argued about morality based choices for the party. Pouted if the DM shot her down.
>Halfling Druid
Our problem players best friend. She legitimately only wanted to play as a healer and befriend animals as if they were pokemon. A bit childish, but she didnt impede the DMs narrative and some of her roleplay moments lead to many of our best sessions.

>>94805824
The problem player was politely not invited to the next game, for whatever we play next. Still voting to see what we'd like to do.
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>>94805848
It's a great feeling. I genuinely hope everyone here is blessed with a group that jives long enough to see a full campaign through. In twenty-four years of this I've only seen it about six times myself, and many many more failures that fell apart long before.
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>>94805883
>Homebrew elf something hybrid Warlock
Man, before I had even read the following line I could already tell who the problem player was.
Overall, sounds like a decent group though. Glad you got to have fun with it. My current group is playing through Curse of Strahd and the party dynamics are currently in flux.
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>>94805810
Monster Manual Expanded? That'd be cool. Do you have art for your monsters?
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>>94803658
As I said in a different thread: I love how much WotC unabashedly despises dog/wolf furries. It's such a bizarrely consistent yet bizarrely based (for WotC) stance for them to have in D&D. Closest they get now is regular people infected with a fucking disease, because they couldn't just not have werewolves. It's hilarious.
>>
>>94796504
I think of the current campaign, my character, the next session etc. every night when I go to bed. Multiple times a week I just sit listening to music and looking at some character arts and thinking of my next or replacement characters, their place in the world etc. I’m fucking obsessed, but I have to keep it all to myself and just be patient. I’ve been playing in the same campaign for three years now. And I am just a player.
>>
>>94796504
i do wanna play everyday but then i remember my dipshit players, between the guy who legit must have 90iq and the ThatGuy veteran who cheats and must win every single situation i only have patience for every week or 2
>>
>people who show up to the beginning of a game with a character already decided on before they even know anything about the setting or where they’re going to be in it
This one always baffles me.
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>>94806685
I used to be this guy. My DM had a polite conversation with me about how the character I had built would not be a good fit for the setting.

I was embarrassed honestly, but it's one of those lessons that needed to be learned.
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>>94806685
Yeah I put up an ad on lfg and these people send me character+the story of what happens to them

But I think if terms of "wtf are these people" nothing beats the guys who go "we are a group of 4 and it sounds like you would be the perfect dm for us"
yes bitch like im gonna be your little cuck dm entertaining your group of friends for free
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>>94806685
>that girl who literally pulls out a two-page backstory and says "just tell me if I need to change anything" thirty seconds after the DM reads out the setting prompt

He then spent fifteen minutes trying to subtly suggest that another girl's sea-elf pirate character wasn't suitable for the 13th century not!Persia setting. Poor fucker.
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>>94806598
Thats a bummer
I try to be the best player I can be, interacting with as much of the content the DM provides us and attempting to enable everyone else
Its also why I love puzzles and riddles, and encourage my DMs to never exclude or neuter them for the sake of everyone else, tough non-combat challenges are fun
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>>94807111
Did Persia not have pirates? Seems like there would have plenty of opportunities for maritime crime, even before you leave the gulf and hit the Indian Ocean.
>>
>>94803829
>>94803854
I thought they were both pretty fun. Solasta's actually getting a sequel, which is nice.
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>>94807158
Historically, 13th century Persia probably had a few bandits that would occasionally use boats that you could technically call pirates. In the game, the DM had not even drawn a coastline on his map, the campaign was intended to follow the not!silk road, and the player obviously envisioned their character as a proper golden age Jack Sparrow type.
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>>94806052
They all have tokens but they’re either AI slop or copyrighted images I’ve taken for personal use.
>>
>>94800197
>poly shit/swinging/etc results in self-own
wow, realism in video games achieved, at last
>>
Redpill on (2014) Armorer. I've tried it in one shots and it felt mediocre. Starting a new campaign next week and artificer fits my character, but battlesmith is the only one that feels worthwhile. The issue being I just got done playing one.
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>game was supposed to be bi-weekly at the start
>but there was always some problems so it was more like every 3rd week if not every month
>new players were invited in every now then but soon left without saying a word
>the only one left are me and another players who always show up, one who is occacionally there and one silent reader
>because of timezone problems and lack of players the sessions kept getting shorter
>text-only campaign so the pacing is already rather slow
>not a single game last month because holidays
>last week was cancelled because only I confirmed I'd be there
>this week DM cancelled a minute before we started (not like anyone was there anyway)
it's so over, isn't it ...
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Are there any other places to look for groups besides Foundry's Discord?
>>
I was recently introduced to PF2E and this shit is a lot of fun, all the extra specializations and tweaks to things seems great
What are all your perspectives on it? I was only used to 5e but this is neat
>>
>>94807970
A lot of class features got turned into competing class feats, which is annoying. I don't know how people play that game without Free Archetype.
>>
>>94808097
As a caster I love what I can do in it, I don't mind a lot of the feat issues
It makes wizards a whole lot more fun and the variety of it all is great, each school is a lot more interesting and the spells are a lot more gratifying + you have incentive to copy more down
>>
>>94807952
Are you into combat-heavy campaigns or RP?
>>
What weapon should my dwarf paladin master?
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>>94808129
Either or is great. I'm mostly into involving myself heavily into the setting and plot though. I try to immerse pretty well into things and I care a lot about the campaigns themselves
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>>94808145
Ever played Phandelver?
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>>94808197
I have not!
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>>94808206
What's your availability Sundays at ~10AM EST?
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>>94808218
I'd be available, I'm interested.
If you'd like an email, here's one.
heavyweatherworks@gmail.com
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>>94808137
Flail.
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>>94808233
Do you have a Discord? My group needs another player, so I'll refer you to my DM. Also, have you ever used FoundryVTT?
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>>94808254
Yes I'm familiar with all of that. I can add you if you like
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>>94807447
It's a meme, but it's fun playing a small race gpong around thunder punching bad guys in the dick.
>>
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>>94808260
>no response
Oh well
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>>94808975
I sent your email to my DM, since he's on eurofag hours he's probably asleep.

I'd trade contacts with you myself, but there's no sense in doing that if he doesn't decide to invite you to the game.
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>>94807447
there's nothing to redpill. it sucks ass. You have a d8 hit die, so it's bad at taking damage. Its AC is worse than battle smith or artillerist because it doesn't get Shield, an its attacks are genuinely worse at preventing damage to the party that a ranger of the same level casting entangle. It doesn't even have a free way to utilize your bonus action

Ironically, artillerist is better at tanking than armorer is due to Shield and a virtually at-will source of THP, and can still gain power armor as an infusion at 2nd level. On top of that, the protection turret makes the whole party tankier, and because it takes a bonus action, you can hold off enemies with pipes of haunting without spending a turn doing nothing else
>>
I had fun playing Life cleric and if I ever get a chance to do it again (nogames) I will.
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>>94809214
Oh then honestly yeah that's fair
I'd be keen on joining, though I'd like to introduce myself properly if an invite is extended.
Thanks for the opportunity, anon.
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>>94809245
No problem, honestly after last session it really feels like we could use another player. There's actually like six in the group, but due to schedules we usually run sessions with three or so.
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>>94809263
Well I again appreciate it, I'm very punctual and care a lot about the sessions so it sounds like a great time
>>
>>94808290
>>94809222
A shame. It would at least have cool factor if it had the second skin feature it had in the original UA where it could be worn under clothes, but now the """infiltrator""" is wearing gaudy as fuck enchanted heavy armour, and it gets zero actual bonuses to stealth, only the bare minimum of "you don't have 24/7 disadvantage".

That rant aside, artillerist might be an option. I played one a couple of years back and it was pretty neat, long enough ago that I can get over the "I just played this factor". Utterly idiotic that its strongest feature as a supposed blaster is temp hp gen though. The more I think of it, the more it seems artificer subclasses were utterly mangled, other than battlesmith which turned out great.
>>
the gnolls are attacking the village and using flaming arrows and burning pitch

how do I make this a mechanic without my players immediately declaring all their future arrows are flaming arrows
>>
>>94809452
Action to set an arrow on fire?
>declaring all their future arrows are flaming arrows
I mean, they'd have to get flaming arrows happening somehow.
>>
>>94809452
the gnolls have a mage who cast flame arrows ahead of time. ezpz
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>>94809452
>The arrowheads are specialized to carry the payload and have half the range, and have disadvantage on attacks vs targets wearing heavy armor and monsters with high natural armor.
>The flaming payload burns for 1 minute and takes an action to alight.
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>>94809474
>the gnolls have a mage who cast flame arrows ahead of time. ezpz
actually this is good since they are a distraction from the bbeg who is stealing something in town, thanks
>>
>>94809452
You could use Slings to toss Oil and Alchemist's Fire instead. That would cost the players money to replicate, but does give more of a purpose to slings.

Alternatively, you could rule that an arrow rigged up to catch fire like that deals damage equal to a torch. Which is to say, 1 point of Fire damage and nothing else.
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What's the best way to pump AC?
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>>94809834
Artificer, hands down the biggest AC machine I have ever seen.
>Infused plate = 20AC
>Repulsion shield = 23 AC
>Cloak of Protection= 24 AC
Include Shield as a spell and you are generally impossible to hit.
If you can sneak a Ring of Protection its even better.
>>
>>94809834
Warforged Artificer, pick up some infusions that give +1/2 AC on armor and shields. Snag Defense Fighting style via a feat if you're feeling spicy.
>>
>>94793049
Still no HQ rips.
This board culture is dead.
>>
>>94795250
Roll 4d6, keep three.
Let each player roll six times.
Have each player keep highest and lowest roll.
Put the rest in a pool and let them divvy it up between them.
This provides a far better balance than standard array and isn't a spreadsheet like point buy.
>>
>>94796517
Depends on how in depth you want to go.
If this is going to be a long running and your keen to level this party, then use PC stat blocks.
>>
>>94809917
Don't forget grabbing a staff of defense, and taking a couple of levels of wizard for the abjuration ward
>>
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/5e/ bros, our respnse?
>>
>>94810402
>no space for fascists in our game
>game has hellknights as a playable class
there is no response, they played themselves
>>
>>94795250
I AM SUMMONED
BEHOLD THE GREATEST™ ROLLING METHOD

>roll 36d20, yes that's thirty-six
>record each roll in a 6x6 grid, left to right, top down
>select one column, row, or either of the two diagonals as your stat line (down the line obviously)

YOU'RE WELCOME
>>
>>94809917
Does 5e have anything that negates crits and turns them into normal hits? Something like adamantine armor?
>>
>>94800197
>Only if you introduce her to group sex
You don't 'introduce' her to anything, the Sharran temple was a constant orgy and she likely slept with her tranny friend. You're just providing her with options to keep being the thot she's always been.
>>
>>94810520
Something like adamantine armour, yeah
>>
>>94810808
>the Sharran temple was a constant orgy
unlikely
>she likely slept with her tranny friend
true
>You're just providing her with options to keep being the thot she's always been.
true
>>
>>94809267
I am the DM, I have sent you an email. Check your inbox. I am free to discuss stuff in a few hour from now.
>>
>>94809214
>>94809245
>>94809263
>>94809267
>>94811352
I want to believe.
>>
>>94810402
>Pathfinder 5th edition
wow, PF3e and PF4e must not have lasted very long
>>
>>94807668
if its text only why does there need to be a session at all? just type what your character does and the others can type what they do in response
>>
>>94806685
i like to think about builds and fun mechanics to mess around with
i played a sling + magic stone autumn eladrin fey wanderer ranger in lost mines + phandelver and below, in the follow up campaign every enemy has either immunity to the frightened or charmed condition or high wisdom saves so i never got to do the thing my character was built around, also my dm nerfs the fuck out of frighten (i did not know this at the time) so that if you turn around you no longer suffer disadvantage and another player died and brought a gloomstalker ranger with sharpshooter that easily did double my damage so that was fun (character died in a tpk by the first mindflayers we saw, brought an artificer with bless so i had +13 to the save just to make sure that didnt happen again)
>>
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>>94811867
its all good, managed to reach him
gonna wizard like I always do because wizards are based
>>
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I'm gonna run The Sunless Citadel for a bunch of players who haven't played rpg's before as an indroduction to the game. Any tips/material to help the adventure run smoothly?
>>
>>94812505
>smoothly
my dm likes to start campaigns at second level because the increased health means that a random crit wont just knock one of the pcs down
i think we probably fucked up but we kinda just skipped past the goblins by making one of the goblin captives lead us to the leader and asked them to let us pass down to the grove which the dm allowed without issue and we leveled to 3 at that point
>>
>>94812505
Make a roster of every bolded entity in the map. The module will usually note when entities in some adjacent areas will rush in if they hear action, but it can help roleplay and preparation to know "well Jyax was supposed to run and get Gerf if there's a problem, but Jyax investigated F69 first and got killed so Gerf's just asleep in F74."
>>
>year and a half ago
>be 4 nerds starting to play dnd
>dumb DM, (we will call it "M") starts campaign based on One Piece
>a few campaings in, we fight between players to see who would keep the title of captain,
>last fight
>the player who was winning was nerfed live by M (in the role we are doing, there are custom powers for the devil fruits, a One Piece thing)
>the M reveal that he had approved the sheet without checking anything previously
>when complaining about this change,M also prohibed the use any active or passive ability of his class for him (the excuse for this, was, that in the sheet, in the flaws part, it was written that "in very rare moments, he has very short attacks of dementia")
>after losing against the other player, the nerfed player left the role complaining about this abuse of power and arguing that it was not fun to play like this (this was a long time ago)
>>
>few months ago
>an agreement was reached whereby this player would be given the captain position in exchange for continuing in the campaign
>in this most recent campaign, M dedicated himself to nerfing ALL the players every time someone decided to take him down. against something
>even outside of rol
>there was a player who managed to get his points back by beating him in a dragon ball game
>there was another player who assumed that this rest of points was just a joke and did not subtract them when he said
>the M proceeded to force him to lower all his stats -10 points
>when the player refused, he killed him in rol
>the player saw how his character died from any random natural cause (it is not the first time that this dm does something similar)
>awkward silence afterwards
>he tried to apologize to M to continue in the campaign
>M agreed to let him live after apologizing to him
>but forces him to leave the -10 points to all stats removed
>there was no more campaings cause M is a lazy ass but...

M has stated that after so many conflictive sesions (in other campaings too) he is "hasta la polla" (we are spanish) and he will use the campaings he do as a power fantasy against "us",
the players, he will lately read this thread so pls give some tips of what can we do to change his mentality or make a better campaing for everyone cause he is starting another one this week and i am in fear
>>
>>94810402
Commie should be happy Vance is playing "gayfinder". They have been sneaking woke shit since they started...
>>
>>94813086
>>94813102
with all due respect to you and your playgroup, give up on him. he will never be a competent DM, let alone a good one. find somebody else.

if he refuses to participate if he's not the DM and you can't find a 4th, i recommend you simply do it without him as a 3-person game (you'll want to lower encounter difficulty most likely, but a 3-person game is doable) if you still want to play D&D.

if you decide to give up on playing with him altogether (which seems wise at this point), bonus points if you get your other friends to just ghost and block him all at once without a word. why? because it often emotionally wrecks this kind of person when they find out, and impotent asshole sperg rage is fucking hilarious.

(i say asshole sperg rage because not all spergs are assholes - this one 100% is)
>>
>>94810402
Wait whats wrong with pathfinder, people just aren't allowed to play another system or something according to this guy?
>>
I heard Mike Mearls is making his own 5e versions that will fix the game, is it true?
>>
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Is a GM hiding his rolls even over a VTT a red flag?
>>
>>94814122
What do you mean "even" over a VTT? Why would it be different?
>>
>>94814122
No, but you not trusting your DMs rolls is
>>
It's been a week since our last session and our youngest player has once again forgotten how everything in the game works.
>*points at character sheet* What is all of this?
>What can I do [to the BBEG we are in round 4 of combat with]?
>Okay, I'll punch her. How do I do that?
>I add THIS number to the result?
>Roll damage? Okay, how do I do that?
>*picks up a d8* Is this a d6?
Great roleplayer, good cooperative player in general but man it gets tiring going back to the fundamentals for the twelfth time.
>>
>>94814212

My groups warlock does this every session, we've been playing the same characters for almost 2 years.

"What can I do... how many dice is that... i... uhh... Eldritch blast!"
>>
>>94814109
I thought he was working on Runequest these days?
>>
>>94814212
>>94814240
>I cast a spell!
>Alright, which one?
>...
>Which spell do you cast?
>Um...
>Where is that on my sheet?
>The section that says "spells".
>...
>This one here.
>Um...
>...
>...
>...
>I cast Earthbind!
>Okay, on who?
>...
>Um...
>I want to cast Earthbind on this guy.
>He doesn't fly, you know.
>What?
>That guy can't fly.
>...
>You know what Earthbind does, right?
>It traps them and keeps them from moving, right?
>It keeps them from flying.
>...
>They can still move, they can't fly.
>It doesn't stop them from moving?
>No.
>I don't want to do that, then.
>Um...
>...
>...
>...
>I want to cast Hypnotic Pattern.
>Okay, where?
>...
>Um...
>...
>I want to cast it on that guy.
>Centered on him?
>...
>I want to cast it on him.
>It's an AoE spell, you know.
>It is?
>Yes. 30 foot cube.
>Oh.
>In fact, you could probably get some of the other guys if you aim it between them.
>Um...
>...
>...
>...
>Okay, I do that.
>What's your save DC?
>...
>Your save DC?
>...
>Um...
>Should be written near your spells.
>Where are my spells?
>>
>>94814275
This is exactly how the warlock plays in my group. kill me
>>
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>>94814288
You gotta be "one of those players" to play a warlock over something else.
this post was written by a wizardchad
>>
I roll privately because this one player craning her neck to look at every roll and smugly announce what she knows of the results to the whole table drives me nuts.
>>
>>94814261
I legit don't know what he does now, but apparently he wants to release a kickstarter this year and his patreon has some preview of it, he wants to streamline the game.
>>
>>94814122
Anon, 80% of the times the dm fudging the rolls is in your favor.
This isn't some middle school lunchroom where your friend secretly wants to punch you in the face, you're both there to have fun.

Oh the boss rolled max damage three times in a row and basically tpk's before your group could get all their buffs on? Better ease that down a bit.
Oof, you rolled well but you're still gonna take 15 damage on that saving throw to a trap just before the next big fight, you can get pass this once.
>>
>>94814122
unless the players don't need to see a roll, like you're rolling for random encounters on some table your players have never seen or generating a hex or things like that, there's no reason not to show the dice.
>>
It's bad enough having to see D&Dshit anytime TTRPGs are discussed, but it's doubly fucking gay that I also have to be exposed to Baldur's Gate 3 slop on top of it.
>>
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>>94814429
>Hmmmm today I will post on a general of a game I hate and complain about both it and ANOTHER game that I hate in order to seek attention from people I also hate

Do you feel validated now, anon? Did this sprinkle of attention give you what you needed today?
>>
>>94814429
>gay
What are you, 12?
>>
>>94800996
>video games are designed to imitate D&D
>Players play D&D like a video game, because video games are designed to play similar yo D&D
>nufags that think the hobby is threater class refuse to accept they are playing a GAME, and not a stage performance
>>
>>94814423
There also isn’t any particular reason to show them, either.
>>
>>94814423
I prefer to keep my creatures' modifiers a secret, particularly humanoid NPCs where it's not obvious what capabilities they might have.
Just yesterday we learned a major spellcaster enemy had a +9 to constitution saves because the DM rolled in the open and it took away a bit of the mystery for me.
If I want to clue the players in I'll mention that they lined up and took the shot with practiced ease even without the clearest shot, or that despite their hulking frame and apparent low agility they just managed to avoid the brunt of your fireball (and then I might just say "they had a low dex save modifier but they rolled well").
>>
>>94810402
Who?
What?
Where?
When?
Why should I care?
>>
>>94814517
>Jason Buhlman, lead dev of Pathfinder
>Mouthing off about the dipshit veep-elect
>On Twitter
>Months ago
>There is no discernable reason why you should
>>
>>94814460
It's both, though. A role-playing game by definition involves playing a role, and the game element is represented by resolution mechanics, aka the rules.
>>
Now that I learned how fun PF2E is, I wish I had someone to talk about it with to learn more from
The amount of specializations you have in it is really enthralling
>>
>>94814602
I'm almost certain there's a general for your needs you can find if you look hard even enough.
>>
>>94814622
Oh shit is that what /pgg/ is
I feel like a dumbass now. I'm sorry
>>
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>>94814444
What are you, gay? Some things are evergreen, Anon.
>>
>>94814705
only because the people who used to say it growing up are now in their 40s and 50s and want to feel like they did as a child
>>
Why do druids even get medium armor and shield at all?
I don't think anyone thinks of a guy wearing armor and a shield when they think druid
If you want a tribal warrior you can either play ranger or barbarian already, so why make druid just a different flavor of cleric
>>
/5eg/, which should I do?

>foci function as weapons
>foci function similarly to weapons, but they use saving throws
>foci stay as they are, but you can take feats to gain benefits from them
>foci stay as they are
>>
>>94814750
To let it benefit somewhat from priest armor training while remaining distinct from the mage, existing in an in-between state of armored defensive/supportive caster and lightly-equipped offensive caster.
>>
>>94810402
based. nazis should be burned alive
>>
>>94814750
They are restricted to non-metal armor, so it's pretty much just hide, which only really serves to allow them to not invest as heavily into Dex. And it isn't as though Druids are known for being particularly nimble.
Shields just go with that as a way to patch up poor AC.

The alternative would be getting rid of their armor proficiency entirely and then lowering the spell level of Barkskin, so they can just bypass it like a Wizard does with Mage Armor, but then instead of Druids being green clerics they become green wizards.
>>
>>94812267
To be honest I don't know why myself. There is actually a downtime-rp channel on the discord server for stuff between sessions but that one hasn't been used for like a year now and is just collecting dust. The DM was the one who always started scenes there with certain players. When I tried to start a scene not a single person wrote anything there and it was soon forgotten. It feels like all motivation has been sucked out of the game. Even I start to wonder why I should show up anymore. That never happened to me before.
>>
>>94814789
Stay as they are. Casters already have cantrips to serve as weapon replacements.
>>
>>94814789
You mean like making it so a Wand is a ranged weapon that deals 1d6+Int damage or something like that?
That could be a way to simplify attacking cantrips, if that's your goal. Kinda boring to miss out on potential secondary effects, and it doesn't even remove cantrips from the rules since there are non-attacking cantrips.
>>
>>94814819
>restricted to non-metal armor
Not in 5e and super not in 5.5e.
>>
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>>94815066
>not in 5e
false
>>
>>94815120
>will not
>not cannot
Druids will typically refuse, but there's no rule saying that they can't. Maybe a druid like metal.
>>
>>94815327
druids aren't willing to wear armor or use sheilds made of metal so you must be talking about something else - perhaps a cleric?
>>
>>94815327
>maybe a druid like metal
Not according to RAW
>>
>>94815360
Which has always been pretty stupid, since most metals are naturally-occurring.
>>
>>94815471
Yeah, but metals have to be smelted and smithed into a useful form. I don't think people walk around in overcoats with raw ore stuffed into the pockets for protection.
>>
>>94815471
Full plate isn't naturally occurring anon, think of the environmental damage from mining, smelting and smithing it. Druids don't hate metal itself, they hate the utter domination of nature required to make metal armor.
>>
>>94815537
Not really much worse than what it takes to tan leather.
>>
>>94815544
wearing the skin of other animals is a spiritual thing, not necessarily brutalizing animals specifically for the purpose of clothes and armor
>>
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>>94815544
You don't seriously think that, do you? You should check out old mining towns like pic related.
>>
>>94815564
>Montana
>old
Yeah, I'm really going to look at something settled in 1850 or later as indicative of what would have been going on in a Renaissance or earlier society. And you should look into the ridiculousness of what we do to animal hides in order to make leather. It's no less transgressive against nature.
>>
An OSR fag have begun raiding my LGS and running their shitty games there. They're starting to draw away my players.

How do I kill this pathetic nogame fag?
>>
>>94815617
Good, you should. And I'm already fully aware that tanning is far less environmentally damaging than metallurgy, no need to look it up. Why are you so salty right now, anon?
>>
>>94815648
He doesn't sound like a nogames if he's poaching your players. How about you just run better games if you're worried about losing players in the long run?
>>
with the new weapon masteries, is there any point to having 2 daggers?
nick only needs it to be in your offhand, so you just use a shortsword in your main hand for vex
>>
>>94815790
no point, just edge
>>
>>94815790
if you wanted to keep your nick but also use bows for a period , you can change them on a long rest so you're not really locked into a specific mastery anyways.
>>
>tfw bbeg is a minmaxer
How do you deal with being on the other end of an eldritch blast when you've been hexbladed?
>>
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>A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds). When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round).
Is there any way for a player character to force their opponent into the out of breath/choking stage? I want to play as a triton grappler and drown people, but having to keep them underwater for upwards of 20 rounds seems like a bit too much.
>>
>>94816011
Not RAW, but I'd let a player do an athletics checks to do a bear hug or something
>>
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>Retired my bugbear monk I was using in an icewind dale campaign.
>Rest of the party is a paladin/bard, druid/barbarian, rogue, sorc/blood hunter
What should I play? Session is in a hour. Was thinking artificer 5/ Warlock 1 since the dm said i could make the warlock side of things int based and use artificer reforged which lets all artificers at level 5 attack twice and last a cantrip in place of one of those attacks. So I could hex, attack, eldritch blast
>>
>>94815519
a bunch of unfinished chunks of metal hooked together into a rough vest or coat would be cool for a deranged dwarf character or something
>>
>Monk+Road Bard+Boxing Lessons can get up to eight attacks per turn
How do I convince someone to let me run this?
>>
Any reasonable upgrades for a pact of the chain warlock after investment?
Upping the cr of the familiar? Adding spell casting bonus to familiar attacks?
>>
>>94816802
Be a Celestial Warlock and take Gift of the Ever-Living Ones.
>>
what's that one vanilla monster you always forget exists?

for me it's the death dog
>>
>>94817011
honestly like half of them
im pretty fucking bad at remembering things
>>
>>94817011
I don't think I've ever used a troll
>>
>>94792915
Hey chaps do you have any advice/reccomendations on how to portray spell effects/aoe/zones etc on a battlemap? I've been drawing out markers but this tends to take a moment to count out and measure the area. I was looking at some stuff online but before I commmit to any purchase I am curious if anyone here has any experience with that.
>>
>>94818101
You make a roster of tokens in the appropriate size for each spell or ability your players have access to and drag and drop them under the player's control so they can place them as they like.
>>
>>94818159
I just told you i dont play online i play in person. i can't load up tokens and "drag and drop" them. i am looking for practical real life anaswers and not roll20.... please try to pay more attention when someone writes a post here instead of looking for a snarky remark and try to bully people into playing online.
>>
>>94818165
You make a roster of paper cutouts in the appropriate size for each spell or ability your players have access to and pick up and drop them under the player's direction so they can place them as they like.
>>
>>94818165
retard
>>
>>94818101
I have a plastic template with all the standard AoEs on it. If somethings a lasting effect I just draw it on after, otherwise I just hover it over to see what's in range. Look for something like this.

If you're using grid paper you can just measure squares instead.
>>
>>94818177
thanks a lot, its crazy how rude a lot of people here are. thanks for not being like the other guy i am going to try this. thanks.
>>
Signed up for an online game to end my 1 year nogames streak. Hoping it won't be weirdos this time. Wish me luck, bros.
>>
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I'm running Curse of Strahd and recently had a problem with my disk and lost all my resources. I got them all from the trove at some point in the past. The new trove has maps and books but no tokens anymore it seems. Anyone know where they were from? I still have a few of those tokens from various places I uploaded them to but most are gone.
>Pic rel is Sir Godfrey Gwilym from the token pack I was using.
>>
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my DM said i can't drop my weapon as part of my reaction to cast shield. what gives?
>>
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>>94819077
I'm fucking retarded. The token pack I used was a mix of official tokens for Curse of Strahd and token replacements for NPCs that look uncanny on the official art. The one I posted is pretty much just official art of Godfrey. So I guess the one I used is prolly lost to time at this point if it was just a collection made by someone. Still anyone have a collection of good quality tokens for all the NPCs in CoS?
>pic rel is Lydia Petrovna if it will ring any bells
>>
>battle master
>Disarming Attack. When you hit a creature with an attack roll...
Can i disarm with a ranged spell that requires an attack roll?
>>
>>94819160
did you check the 5etools ones
>>
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>>94819350
I did, 5e tools uses the same tokens as are provided by WotC so for example Nikolai Wachter looks like this, even on 5e tools
>>
Anybody have a 5e west marches community going on? I need a game I can just pop into sometimes.
>>
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You know? Of the hundreds of games I've played I think I only fought like three dragons.
>>
>>94819565
I've never fought a dragon as a player, but I include them a lot as a DM. I had one campaign where the party found themselves in the company of a dragon every few months in game and made friends. When it came time for the final battle (An assault on a castle/mad scientist lab on a floating island) they called in support from all their dragon friends and got to watch hundreds of bio zombies get decimated by dragon's breath.

I did play in a game where my farmboy human fighter fucked a silver dragon princess though.
>>
Is there ever a legitimate way to either randomize class and/or subclass choice, or to otherwise shift some of this agency into the hands of the DM? Is it even ethical to do so?

Some context:

I'm in a campaign as a player right now, but we're trending towards the resolution, and I've been motioning to take up the DM mantle for my first time. As such, I've been surveying my players to see what kind of game we want to run, being that we've already chosen to remain in the forgotten realms setting, as many of my group's players are heavily invested in it and are extremely reluctant, though not unwilling, to diverge from it.

Of the tentative party, six of the seven have absolutely no idea what class (or subclass) they want to play because my only stipulation for being next in line to the crown of DM was that nobody was allowed to play the same race or class they had previously just played. (i.e. the current halfling rogue may not choose halfling or rogue again) No one has identified having any issues with the available races, so that was not an issue. The last player is our current DM, and has been assisting me with alpha-testing certain specific encounters I am centralizing our next campaign around, and has been wanting to just simply play Champion because he's been stuck as the forever DM for a little over half a decade and wants to see what it's like from the other side, for once.

>Player A
Does not wish to play a caster
>Players B, C, D, and E
Do not want to play a healer
>Player F
Loves healing and is currently the party's Life Cleric

Everybody in this group is a boomer and refuses to play without "a healer" despite them not being mechanically necessarily and a campaign being more than possible to run without one, yet nobody wants to do it except in violation of my rule about non-duplication.

tl;dr: incumbent dm and none of my players want to fucking choose a class and im about to just let a combination of dice rolls and narrative do it for me, is this okay
>>
>>94819911
Why limit what they're playing? Let them pick whatever they want.
>>
>>94819911
Assign each class to a number from 1-12, remove their current class from the list, and have them roll 1d12. Reroll if not to their liking.
>>
>>94819911
you can ask the party about the campaign you are planning to do and what challenges the party would see, then characters could be made that solve those challenges
why the fuck would the forever dm want to play a basic ass champion when rune knight or battlemaster is right there
when you are used to having multiple options, why would you ever want to give that up?
>>
>>94819930
I'm the only new player to the group. They've been with the DM since 2015 and according to him, they've all been playing the same race and class for years. Player A (The guy that doesn't want to play a caster) is the only one that hasn't, and has bounced around between Barbarian, Fighter, and Rogue.

The wager is that I wish to see my players grow where they've been planted and for them to appreciate and/or develop adaptability. Nothing's set in stone, which is why I'm looking to ask more experienced people for solutions to the problem that I know I might not be able to figure out in a diplomatic way.
>>94819942
I like this. It's simple.
>>94819953
>CharGen to the task
My problem with this personally is that I find it to be a little gamey, for lack of a better way to articulate it. It feels like playing checkers instead of chess, as an imperfect analogy. I'm not wholly opposed to it, though.
>DM playing champion
I do not know. I asked when he decided it, and he had said that he just liked it, and that he liked how they changed it in '24.
>>
>>94820124
oh 2024 champion is fine, cant he at 9th (?) and with the musician background hand out his advantage like candy to the rest of the party? that seems pretty good
i dont know the exact interaction but i saw it in a thread a while ago
>>
>>94819911
If it's the case where they just won't choose, you could do something like telling them if they roll a 1d12 and pick one of the results in order to decide their class, they get a free starting feat or something. And then if they absolutely hate the result, then they can pass up on the free feat to pick something else.
You could even have them roll as a group and let them trade results around to make it even easier.
If you want to maintain the "can't pick previous class" rule, exchange their previous class on the list of 1-12 results with Artificer.

I wouldn't say this is a good method for having the players make a party, but it might be enough to snap them out of their indecision.
>>
>>94819911
>Six players
God, why? That's twice the ideal group size.
>>
>>94820169
7 players. 8 including dm
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>>94820172
thats awful
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>>94820172
That sounds absolutely miserable.
>>
>>94820252
>>94820264
How come? Isn't 4 + DM normal?
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>>94820279
because turns take 12 years and you barely make progress with groups of that size, and its hell managing every little thing
Players are also less valuable individually since there's so goddamn many
It reduces the value of specific roles in the group when so many of you do things with the same efficiency, its nice to have 1 person do the talking, 1 do the magic, and 1 or 2 holding the frontline
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>>94820295
Genuinely never noticed. Our biggest timewaster is that the entire table are a bunch of cigarette addicts so after every combat we have a celebratory stampede to the back patio for a cancer stick session.
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>>94820279
>Isn't 4 + DM normal?
Anon, is 7 equal to 4 in your world?
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>>94820313
>7 players
>constant stink of cigarettes
Did my DM send you to this thread to subtly encourage me to be happy with what I’ve got? Because it’s working.
>>
>>94820295
NTA. I ran a campaign for anywhere from 7 to 9 players per session. Lasted a little over a year before we came to a natural conclusion. It works great if you do certain things. You have to throw out individual initiative, ban summon and pet shit, the obvious stuff. But you also need to play to the strengths and qualities of having a big party. Since they're big, XP is split up a lot so they should level very slow. This is good because low level D&D is frankly just better especially for big group numbers. Your locations need to be big, your puzzles need multiple facets, with lots of interactables and places to have fights. Which by the way, also need to be big, and youre gonna keep combat fast by doing I Go, You Go, and having hordes of monsters split into squads of 5ish, or several bigger monsters. Absolutely no lone big threats, they get melted by the hilariously OP PCs in 5e.

Other things that don't really work in a big group that you have to not do or use extremely rarely are extensive social encounters or dialogues. It's boring and only a handful of people will be engaged. Better scenarios for big groups are your classic dungeon crawls (which if you go back, some of them were designed for 8 players so you even have clear modules you can use) and wars.
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>>94820428
75% more players doesn't seem like a big deal. The two-person one-shot I ran with the DM and player F lasted exactly two hours on the dot and it went at about the same pace as our normal Friday night meet
>>94820434
if it helps, we have a potluck before every session. I'm bringing scalloped potatoes this week
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>>94820455
Dont get me wrong I *get* that it's doable, but it seems so suboptimal and less enjoyable to be apart of. Having a big group of friends together is fun, but you get stuck waiting for your turn and things happen slower and slower the more people you add.
For me, 3-4 is the sweet spot. I don't get why people want bigger parties than that. '
You get 1 or 2 frontline players, and a healer/caster of some sort and maybe a rogue or something.

In those groups, everyone's overall input is so much more valuable and its gratifying being a bigger pillar in the team's foundation, plus you actually get to do more per session.
>>
>>94820474
Its better when people aren't trying to fill out roles like a video game. Then you don't have that problem.
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>>94820851
Don't look at it like "trying to fill out roles in a videogame" because that isn't what it is, when you have a small group of anyone in any team regardless of the context or circumstances, you will notice strengths amongst those factors and appreciate those for what they contribute to the whole in addition to who they are, it's apart of their characters
Secondly, I don't look at my group like they're a box of tools for solving certain problems, their strengths ADD to their characters.
That isn't just one of the frontline dudes on the team taking hits for me, ergo I'm thankful he's around-
That's Brickstack the Massive, and he topples anything in front of him, and pulverizes anything that steps near us in the backline. But I'll be damned if I let him negotiate anything between anyone because he'll probably crush their arm and entire upper body in an attempt to shake their hand

But its both of those positive and negative traits about him that I appreciate and contribute to who he is, and you lose the ability to appreciate those things when you're essentially a private military company for hire and half the team can do anyone's job, where it gradually becomes a homogenized mess
>>
>private military company for hire
writing this one down for future campaign potential
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>>94819139
I guess you can't drop your weapon as part of your reaction to cast Shield. Seems fair to me.
>>
>>94819139
Thats part of how casting works, anon. You need your hands to cast things.
Not a problem for me, though.
-Wizardchad
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>>94819139
I can see arguments for and against. I don't require actions to drop items, but when you are specifically using a reaction to cast a spell, then there's an angle of
>well I'm reacting in a split second to intercept the attack
However, if you have to drop your shield first, then you could say the character wasn't actually prepared to intercept the attack quick enough. Sure, you could run it as there being enough leeway, but there's a fair argument to be made that you'd only have time during your turn to choose to drop an item and act. It's kind of like taking a prepare action, except using a reaction for Shield removes the "preparation" part. You're just reacting on the spot, and having a physical shield in-hand could mean that the split second you'd spend dropping it is time not spent performing the somatic components.
If that is the way your DM chooses to view it, then he's well within his rights to do so. You can either adapt to it or bitch and moan. Did this come up in combat or were you asking ahead of time? If the former, then while less cool that it wasn't clarified early it is still fair. If the latter, then them's the brakes and you at least have fair warning.
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>>94820986
Aren't PMCs by definition for hire?
>>
>>94821339
I only added that incase someone didn't pick up on it
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>>94819139
Dropping your weapon is classified as "Unequipping" your weapon thus it is an Item Interaction which you can only do as a part of a Movement or Action.

>When time is short, such as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creature's movement or action. Any additional interactions require the Utilize action, as explained in "Combat" later in this chapter.
>Equipping and Unequipping Weapons. You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don't need to use it for that attack. Equipping a weapon includes drawing it from a sheath or picking it up. Unequipping a weapon includes sheathing, stowing, or dropping it.

If you want to be able to hold both a Shield and Weapon in your hands and still cast the Shield spell you need the War Caster feat:

>Somatic Components. You can perform the Somatic components of spells even when you have weapons or a Shield in one or both hands.
>>
>>94821212
Dropping a shield requires a full action, it's not even an item interaction like weapons are. Not to mention there is a feat specifically made to let anon cast spells without somatic components. There is no interpretation issues here, only skill issues.
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>>94821652
>>94821497
>>94821212
>>94821190
>>94821176

I know RAW its not allowed, but it's just so odd to me. there's like a break in verisimilitude or something. Imagine you are working in your garage, holding a hammer in one hand, then a plank starts to fall on you, do you need time to drop the hammer in order to catch the plank re-actively ? "not holding the hammer" doesn't really seem like it would take any time, like at all. so what's the difference between that and a sword?

just let me bitch ok?
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>>94821727
you could probably just catch the falling plank while holding onto the hammer, or even deflect it with your wrist. this is a very flawed analogy
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>>94821727
I'd grab it with my hand that isn't holding the hammer (or shield). Think of hiw many videos there are of fisherman taking a picture of a fish they just caught, then throw their phone in the water instead of the fish. People aren't perfect biomachines, signals get crossed, reactions aren't instantaneous. Though the good news is warcaster exists, which allows you to ignore everything I just said
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>>94821774
nigga the point of the scenario is to help intuit that "not holding something" isn't an "action" or anything that takes any time at all. if you are holding a hammer and want to give a OK hand gesture over your eye, it doesn't take any more or less time to do that if your hand is empty, even though you need to drop the hammer.
>>94821778
this is a better rebuttal
>>
Cuddling aggressive tiefling girls.
>>
Aggressively cuddling tiefling girls
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>>94821928
>>94821938
This isn't the slop thread you fucking gooner.
>>
>Insect Plague
>Level 5 Conjuration
>Casting Time: Action
>Range: 300 feet
>Components: V, S, M (a locust)
>Duration: Concentration, up to 10 minutes
>Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.
>When the swarm appears, each creature in it makes a Constitution saving throw, taking 4d10 Piercing damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell's area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
>Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 5.
What's the best way to use this spell? It can't move unlike spells like Moonbeam or Cloud of Daggers, but it does impose Difficult Terrain even in air so maybe it could lock someone down?
>>
Plapping aggressive tiefling girls while >>94822099 watches and bitches about it
>>
Is there any way to make a Monk/Lunar Sorcerer multiclass that doesn't suck ass?
>>
>>94821652
And I'm not saying Warcaster is invalidated even if you did play it that way. The downside is that, theoretically, you'd have to give up your shield rather than just doing it.
>>
>>94822220
Not really. Lunar's low-level features are tied to metamagic and bonus spells, and because you're splitting levels, you won't get much of either. Not to mention, Monk is spread pretty thin on ability scores without adding CHA into the mix.
>>
>>94822220
by rolling 6 18s
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>>94821497
>Has 0 Speed from Grapple
>Carrying a Scroll of Misty Step
>Item Interaction is a Movement or Action
>To pull out Scroll of Misty Step you need to use your Action to take the Utilize action to draw Scroll
>Then use Bonus Action to cast Misty Step from scroll
That's pretty rough! Unless you use your Action to cast a spell that you can cast with an open hand then draw it after you do that to use it.
>>
what if you used a glove whose interior was lined with a sub-glove constructed out of multiple spell scrolls, all of which are stitched together
>>
Can I get a checklist for things I should prepare for a simple campaign? I saw something that suggested a starting town, a few npcs, and a handful of quests.
>>
>>94822572
Odd request. Campaigns aren't really simple, unless you're trying to explain DnD to someone or are doing a series of interconnected one-shots.
>>
>>94822617
How is it an odd request. I'm about to dm and need to know what to prepare.
>>
>>94822572
is it your first time dming?
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>>94822500
pretty sure that's what the archivist artificer was trying to go for
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>>94822572
The only thing you need is a set if die, pencil and paper, imagination and a good attitude. However I would recommend checking out Phandelver and its DLCs for a low level village.
>>
>>94822635
>i'm about to Dm and need to know what to prepare
In order of importance:

How much time do you have to prepare?
How long is your game session scheduled to last?
How many players will be participating?
Have you already ran everyone through Character Generation?
What is the class composition and starting levels of your group's party?

I can't answer any questions meaningfully without at least the first three of these being answered.
>>
Did they leak the new Monster Manual like they did with the DMG?
>>
>>94822492
I'm not 100% sure on this- but even if your Speed is 0 shouldn't you still be able to use your Item Interaction by simply using 0 feet of movement speed to move and just use your Item Interaction that way? You don't have to move 1 foot to pick up an item at your foot right?
>>
5e tools not having an initiative tracker is gay
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>>94822906
but stranger, it does have one?

>its under the dm screen and the utilities for the player view
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>>94822941
not very intuitive. buried under gui and not searchable. im too low iq for this goofy ass website, anon. thank you for bullying me. it works.
>>
>>94822906
only retards rely soley on 5etools
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>>94823098
yeah thats why i use it
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>>94823110
fair enough
>fuck you hiroshimoot
>>
>>94822776
you could try googling it.

>>94822220
yes actually. the progression looks like follows

>Sorcerer 1, Cleric 1, Sorcerer 2 => 18, monk 1
>>
game with coworkers:
>just asked around who wanted to play and managed to get a group
>2 motivated players
>2 that are kinda eh
>cant kick anyone because i know them irl

game with internet strangers
>posted an ad and carefully vetted and trimmed down dozens of applications
>im the boss
>players behave and respect the game or I find someone else on lfg in 5min

I don't think im ever starting a game with IRL people again
>>
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>>94822220
Its not going to be great, but you can do it anyways. You gotta balance DEX, CON, CHA, and WIS which is a lot but you could do it. Alternatively, you could do a Monk/Star Druid or Monk/Twilight Cleric. Those kinda flow well for the whole "Lunar Monk" theme without being so MAD.
>>
>you can increase stats other than strength

who the fuck designed this crap?
>>
>>94823787
>moron thinks he can't increase intelligence
Well you clearly haven't tried, at least.
>>
>>94823787
Yeah, that's probably the most unrealistic thing about Dungeons and Dragons.
>>
>>94823751
Nevermind the multiclass stat requirements, my DM would probably allow it for RP reasons, but I can't wrap my mind around any way of working it out mechanically.

Even if he just said, "Every feature here, we'll just have scale off WIS instead of CHA", both Monk and Sorcerer are so hungry for levels in order to advance their features, I can't see a way to make it work.

Like, Monk 11, Sorcerer 6 or something? But even going to Monk 14 or Sorcerer 9, so many good features from both are missed.
>>
Rouge>barbarian>ranger
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>>94823826
people can't improve, only decay. Case in point, you were born with two digits in your IQ, and then one of them rotted away
>>
Warlock>wizard>sorcerer
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>>94823858
>Rouge
>>
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>>94823858
>Rouge
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>>94823854
That's how multiclassing works, the real question is: What are you looking for with this multiclass? What's your goal mechanically and thematically?
>>
With animate objects losing the flying speed, is there another spell that lets us get some flying weapons?
>>
>flute of awakening
>3/day speak with inanimate object (deep magic)
>can cast awaken once as an action, after that item loses this ability

thoughts
>>
>>94824066
*without needing material components
>>
Warrior>monk>paladin
>>
>>94823854
>>94822220
Depends on what you're hoping to get out of it. The best avenue I can see is starting as Sorcerer, then taking 1-3 levels in Monk early on before getting to at least level 6-8 in Sorcerer.
Unarmored Defense and Martial arts are pretty good for combat at early levels, and once you hit level 6 with Sorcerer you get bonus metamagic/spell uses. Level 8 rounds out your ASI and gets you two casts of Polymorph per day, which should help maintain your usefulness.

The problem is going from there. Continuing for Extra Attack or more Monk features is going to fall off when you're getting there at level 11+ and you can cast Quickened Sacred Flame on two targets for damage. Stunning Strike is probably worse than just continuing Sorcerer and getting Hold Monster.

If the goal is to have something Unarmed, you might be better off with the new Dancer Bard from the 2024 rules. 1 level in Sorcerer, 6 into Bard to get Short Rest Bardic Inspiration, and because you've kept up with your spellcasting feature you can go right back into Sorcerer with plenty of spell slots, albeit underleveled spells for a while.
>>
INT>STR>DEX
>>
WIS>CON>CHA
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>>94823787
>can't increase endurance
Tell that to everyone to have ever exercised beneficially.
>>
>>94824226
so, the tiny handful of people born with the ability to improve in that one specific area?
>>
>>94824557
I can last five times longer inside your mum than the first time I had sex.
>>
Wood elves>high elves>half elves
>>
>>94824595
wow, just five minutes to cum in a rotting corpse? you have some issues
>>
>>94795544
That's a dog, anon. No.
>>
>>94824725
Drow>any and all.



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