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File: cmm-236-insurrection.jpg (146 KB, 672x936)
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Previous: >>94811026

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet
https://www.edhrec.com

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity
https://mtglands.com

>Deck list site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices
https://www.archidekt.com
https://www.moxfield.com
https://www.tappedout.net

>Card search
https://scryfall.com

>Proxy a deck or a cube for cheap
https://pastebin.com/9Xj1xLdM

>How to proxy using any printer
https://mtgprint.cardtrader.com

>Precons
https://magicprecons.com

>TQ:
Do you have any 4 or 5 color decks? What are they?
>>
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Gay Bolas
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Are these worth running or is the tempo loss not worth it?
>>
>>94824101
Passable if you have a landfall deck that can pull lands out of the graveyard, trash otherwise. Even in a Gruul deck, by the time you finish including the topshelf duals and the minimal amount of utility lands you're already looking at 18-24 land slots filled up, leaving you 12-14 slots left for optimal land distribution and those slots should be reserved for basics to avoid getting absolutely shut down by nonbasic land hate every good deck should be running. Even if your pod is full of greed piles where no one likes to interact with lands, you can easily get 36-38 good duals/tri lands before you have to start touching hard tapped lands that have a minimal benefit.
>>
>>94824101
"tempo loss" is mostly critical for 1v1 or cEDH
you can afford to fuck around lose tempo in casual EDH, it might even be to your benefit if you lowball your a little bit



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