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"Remember the days below" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama (now complete!)
https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: How does Atlan's aesthetic look? Reference art will be appreciated.

Previous thread: >>96307884
>>
Archived threads

1 - https://suptg.thisisnotatrueending.com/archive/2023/88453902
2 - https://suptg.thisisnotatrueending.com/archive/2023/88499775
3 - https://suptg.thisisnotatrueending.com/archive/2023/88521841
4 - https://suptg.thisisnotatrueending.com/archive/2023/88546020
5 - https://suptg.thisisnotatrueending.com/archive/2023/88573764
6 - https://suptg.thisisnotatrueending.com/archive/2023/88609944
7 - https://suptg.thisisnotatrueending.com/archive/2023/88644608
8 - https://suptg.thisisnotatrueending.com/archive/2023/88673440
9 - https://suptg.thisisnotatrueending.com/archive/2023/88692518
10 - https://suptg.thisisnotatrueending.com/archive/2023/88708594
11 - https://suptg.thisisnotatrueending.com/archive/2023/88727682
12 - https://suptg.thisisnotatrueending.com/archive/2023/88778228
13 - https://suptg.thisisnotatrueending.com/archive/2023/88870359
14 - https://suptg.thisisnotatrueending.com/archive/2023/88914758
15 - https://suptg.thisisnotatrueending.com/archive/2023/88977888
16 - https://suptg.thisisnotatrueending.com/archive/2023/89025754
17 - https://suptg.thisisnotatrueending.com/archive/2023/89115225
18 - https://suptg.thisisnotatrueending.com/archive/2023/89200203
19 - https://suptg.thisisnotatrueending.com/archive/2023/89297989
20 - https://suptg.thisisnotatrueending.com/archive/2023/89382116
21 - https://suptg.thisisnotatrueending.com/archive/2023/89461008
22 - https://suptg.thisisnotatrueending.com/archive/2023/89544852
23 - https://suptg.thisisnotatrueending.com/archive/2023/89631080
24 - https://suptg.thisisnotatrueending.com/archive/2023/89713196
25 - https://suptg.thisisnotatrueending.com/archive/2023/89792722
26 - https://suptg.thisisnotatrueending.com/archive/2023/89869127
27 - https://suptg.thisisnotatrueending.com/archive/2023/89947037
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28 - https://suptg.thisisnotatrueending.com/archive/2023/90025795
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30 - https://suptg.thisisnotatrueending.com/archive/2023/90181640
31 - https://suptg.thisisnotatrueending.com/archive/2023/90257150
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33 - https://suptg.thisisnotatrueending.com/archive/2023/90413108
34 - https://suptg.thisisnotatrueending.com/archive/2023/90499203
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36 - https://suptg.thisisnotatrueending.com/archive/2023/90673309
37 - https://suptg.thisisnotatrueending.com/archive/2023/90753468
38 - https://suptg.thisisnotatrueending.com/archive/2023/90829747
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40 - https://suptg.thisisnotatrueending.com/archive/2023/90986494
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43 - https://suptg.thisisnotatrueending.com/archive/2023/91204984
44 - https://suptg.thisisnotatrueending.com/archive/2023/91275538
45 - https://suptg.thisisnotatrueending.com/archive/2024/91338794
46 - https://suptg.thisisnotatrueending.com/archive/2024/91416168
47 - https://suptg.thisisnotatrueending.com/archive/2024/91510472
48 - https://suptg.thisisnotatrueending.com/archive/2024/91592820
49 - https://suptg.thisisnotatrueending.com/archive/2024/91701936
50 - https://suptg.thisisnotatrueending.com/archive/2024/91784100
51 - https://suptg.thisisnotatrueending.com/archive/2024/91857566
52 - https://suptg.thisisnotatrueending.com/archive/2024/91925480
53 - https://suptg.thisisnotatrueending.com/archive/2024/92067118
54 - https://suptg.thisisnotatrueending.com/archive/2024/92133409
55 - https://suptg.thisisnotatrueending.com/archive/2024/92198903
56 - https://suptg.thisisnotatrueending.com/archive/2024/92268614
57 - https://suptg.thisisnotatrueending.com/archive/2024/92338736
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58 - https://suptg.thisisnotatrueending.com/archive/2024/92416368
59 - https://suptg.thisisnotatrueending.com/archive/2024/92493882
60- https://suptg.thisisnotatrueending.com/archive/2024/92579565/
61- https://suptg.thisisnotatrueending.com/archive/2024/92646124/
62- https://suptg.thisisnotatrueending.com/archive/2024/92679993/
63- https://suptg.thisisnotatrueending.com/archive/2024/92748455/
64- https://suptg.thisisnotatrueending.com/archive/2024/92815189/
65- https://suptg.thisisnotatrueending.com/archive/2024/92949461/
66- https://suptg.thisisnotatrueending.com/archive/2024/93012689/
67- https://suptg.thisisnotatrueending.com/archive/2024/93073590/
68- https://suptg.thisisnotatrueending.com/archive/2024/93142524/
69- https://suptg.thisisnotatrueending.com/archive/2024/93213106/
70- https://suptg.thisisnotatrueending.com/archive/2024/93343390/
71- https://suptg.thisisnotatrueending.com/archive/2024/93406555/
72- https://suptg.thisisnotatrueending.com/archive/2024/93611222/
73 - https://suptg.thisisnotatrueending.com/archive/2024/93679678/
74 - https://suptg.thisisnotatrueending.com/archive/2024/93813764/
75 - https://suptg.thisisnotatrueending.com/archive/2024/93876241/
76 - https://suptg.thisisnotatrueending.com/archive/2024/93937759/
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78 - https://suptg.thisisnotatrueending.com/archive/2024/94152611/
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83 - https://suptg.thisisnotatrueending.com/archive/2025/95970490/
84 - https://suptg.thisisnotatrueending.com/archive/2025/96146473/
85 - https://suptg.thisisnotatrueending.com/archive/2025/96307884/
>>
fourth for KILL englishmen
>>
Fifth for Atlantis.
>>
>>96529340
>sebastianist detected
>>
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>>96528583
>>TQ: How does Atlan's aesthetic look? Reference art will be appreciated.
This would be the noeme of my vision for Atlan.
The way I see Atlan, they are the incarnation of cruel pragmatism. They are not lolwut evil like Chaos or Dark Elves in WHF, like I've said before I don't really see any faction as pure evil, (Hyperborea is pretty darn hard to find excuses for outside of hardcore relativism), but Atlan really grew in my mind to be the Soldier's Dilemma extended to an entire Nation ("You are a soldier on the frontlines. Your presence will very likely not be what decides if your side wins or lose, but for you it means life or death. On an individual level, you are rationally justified in deserting. However, to the General's mind, if every soldier thinks the same, the battle *is* 100% lost." This was the ancient justification for the death penalty for deserting).
As such it feels to me that their armour and weaponry needs to be more effective than ornamental. I would suggest Maximilian armour as a basis, because its reaching toward the apex of heavy armour (Atlan goes to war often, they are practiced, and would adopt/develop something that works) and has a good variety of plain to ornamented. There's also a lot of weird headpieces to draw from.
The greek connection would be drawn through the language used and iconography rather than the shape of the armor itself.
>>
>>96529340
Shut up Malcolm, you only got away because the vile sorceress whispering in your ear cheated you from your rightful death. You are not even a man anymore, only the shadow that Napoleon lacks.
>>
>>96531123
>Hyperborea is pretty darn hard to find excuses for outside of hardcore relativism
Funny enough, there's a really great lecture on more or less that same subject.
https://www.youtube.com/watch?v=tpBJhbSG46A
>>
>>96531123
While I can appreciate the dedication to a heavy plate aesthetic, is there anything Atlan represents besides that? Like what's the civilian population like? If an adventuring party needs to stay at an Atlan city, what do they find there? How would a DM describe it?
>>
>>96531254
I should say: Make sure you listen to the whole thing, because there's lots stuff at the start that only makes sense at the end. If you have time, listen to it twice.
>>96531328
>If an adventuring party needs to stay at an Atlan city, what do they find there?
"They crossed the Sacred Atlan Wall? THIS MEANS WAR!"
>>
>>96510993
>you only roll for those who would be able to claim it at the start of the turn?
Once awareness roll for every group? I like it.
>I don't necessarily see it as OP (at least, not in comparison to the standard set by Warm Meals
The big problem is that it retains it's special properties as a Warm Meal. I think Cost 2 would be okay
>Mounts, that could be a trait for the Uhlan Captain?
That sounds good. I'm not so keen on the Olm-Wyrm anymore.
>>96515096
I image it's more an issue of material than politics.
>>
>>96531351
>"They crossed the Sacred Atlan Wall? THIS MEANS WAR!"
This is exactly the problem I've always have with Atlan. I think it could be so much more than "muh plate armor" and "muh wall, muh war". But it's your baby, I guess.
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>>96531582
I think it is politics. Atlantis has shown itself to be a cosmopolitan nation of mostly ordinary Greeks in a land of fishmen, cultic mongols, eldritch worshippers and a secessionist group obsessed with adorning themselves in metal. Out of anyone it'd only make sense they'd be the ones to start diplomatic relations with the colonial powers. They're a people of nearly 5+ faiths with tens of denominations/mystery cults, at least fifteen different languages brought on by hellenized civilizations and conquered populaces, an actual representative government and a rulership not lead by a batshit tyrant. That's not even mentioning the likelihood of Atlantis's involvement in modern greek affairs, how else do you explain how a tiny county in Greece helped achieve full independence other then two islands and a byzantine holdout that was defeated a century previous?
>>
>>96531716
I once tried explaining to the dude he had nothing other then forced memes and parasitically aping off Atlantis for lore relevancy before, but got reddit snark and sarcasm instead.
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>>96531799
I'm not the Atlan guy, but I do like them. They have the same kind of appeal that looking at a classic Warhammer art piece can give you, where there's a bunch of freaky weirdos in outlandish getup sneering at each other.

Narratively I think they've progressed to a good point. The Atlan we see in the game era is both new and unstable, having rapidly expanded after the Titking's rise. So it's alright if they're a little psychotic since they'll be due for a smackdown by someone in the 30 years before the deluge, like Taiping or Italy. The big complaint that I have about Altan is that there's clearly a lot of subfaction lore (the hospitalliers, the wall church, the different corps, etc) but it's hard to piece together. I think some more writeups are in order on that front.

Anyways, here's what I think they look like. Except all the models are painted in a unified scheme, the stormcast are given shinbone removal surgery to make them tall but not superhuman (except immortals who we assume are in heels), and bits are crossbashed between figures to maintain cohesion.

I'm currently knocking out some saur order models and testing the waters of magnetization but once that's through I can get back to my Atlan figures and push through some unarmoured (or less armored) ones.
>>
Also, I'd like the shoutout Antediluvean Miniatures for having two ranges perfect for Agartha:

https://antediluvianminiatures.wordpress.com/2016/09/26/shop-lost-world-range/

https://antediluvianminiatures.wordpress.com/2019/03/27/shop-conquistadors-of-mictlan/
>>
>>96531858
See that's the problem. You're convincing YOURSELF that there's depth to it. But even in your own words there's not enough. Atlananon never did shit for expanding on it, other people did that. If everyone stopped doing a thing for Atlan right now, it would die here because the main guy pushing them is an barely functional autist who outside randomly blurbing out shit, doesn’t actually contribute anything of substance. Everyone else has had to carry water for this "faction" and all it's been is dart thrown concepts on a board. Size of a lake, depth of a puddle. Meanwhile even the guy pushing volcano god Italy put in actual fluff of more then a sentence to it, however unlikely the events and timeline of it is. Atlan anon hasn't done shit except mooch off other people's effort.
>>
>>96531971
I had fun carrying the faction water with Ages of Atlan, might as well give it a go for the others at some point.

On an unrelated note, I'm making a start on a physical board. It turns out the local workshop has a limit for how many square centimeters you can cut on the laser cutter for personal projects each year and I've reached it in two weeks with only a third of the hexes I'll need (most of them have not been punched out of the wooden sprue yet and are thus not pictured)

It might look a little rickety in the photo but that's because I need to sand all the edges and screw the frame to a backing so it will stay straight since it's in three sections (IT WAS SUPPOSED TO BE IN TWO SECTIONS GODDAMIT)

On a brighter note, the hexes take to spackle very well, which is good for basing. My plan is to paint the backing black so I can use it as pit tiles just by taking any terrain tile off, and then to have the rest be a mix of arid, jungle, and cave style tiles.
>>
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>>96532108
It's late, and I forgot the picture. I think the ambrosia has worn off. I can feel my genes melting.
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>>96532114
My original plan was to make some of the hexes, make a small jig to test if they would fit with only a little sanding, and then make a big frame to hold them in map form. Unfortunately, I did not realize that I could cut out the remainder of the hexes I needed while making the big map until after the deed was done. I'll just have to use this big plate for something fun, like a location map of a canon-region like Errum or something.

Finding another laser cutter will be a bit of a challenge to, but I'll manage. Worst comes to worst I can just order online from somewhere.
>>
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>>96529340
>KILL englishmen
U W0T M8?
>>
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>>96531328
>is there anything Atlan represents besides that?
Autarkia, jingoism and the pathos of being a hard man doing hard things because the world is hard on you. The strange amoral bent of (some, but more than you'd expect) Ancients who justified seemingly very evil things through (mostly) valid arguments (either Thrasymacus never made that argument, or he was trolling).
>Like what's the civilian population like?
A very large percentage of slaves, who for the most part are considered cattle. With the exception of rarely glimpsed gargoyles, grotesques, titanium olms and the highly sought after Amazon Slaves, you don't see Subhumans or Degenerated in an Atlan city (maybe in the shadiest ones), only Atlans, or rarely some Deepfolks from a vassal tribe.
An adventuring party would probably not just stumble into one, they'd be invited as part of some negotiations, or captured and brought back, or would have to befriend an Iconodule they've met outside and somehow convinced him to smuggle them in. They probably wouldn't want to, Atlans are a dreary, taciturn and generally unpleasant people to be around, and unless they have some reason to, will be outwardly hostile if not aggressive toward any foreigner. Atlan women are ... "classically" beautiful (i.e, pretty by lower standards imo but that's me... ) but their character ruins any appeal they could have had (tsundere greek girls constantly asking you to die for the King is fairly niche, in an underworld otherwise filled with buxom cave babes) so the usual french (I'd say Latin, but whatever) incentive for contact doesn't apply.
>How would a DM describe it?
I assume it would be highly ordained and defensible, something like Tarragone or Split. I liked the idea of medieval metal brutalism, but if we go with Baroque it doesn't necessarily fit so much.
>>
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Btw if you're looking for a better british infantry model line that more accurately fits to the time period of Jules Verne would've suggested some of his philosophy, especially on totalitarianism and the fast speed of science, Team Miniatures has an entire platoon for second boer war khaki drill soldiers, including a scot.

https://www.themilitaryworkshop.com/Team-Miniatures-BOER6010-British-Infantry-Covering-Head-Wound
>>
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>>96531971
>Atlan anon hasn't done shit except mooch off other people's effort.
Wtf.
Unless someone else had exactly the same idea as he did, the Minos comparison last thread is his. I never asked anyone to only contribute by writing full lore, its obviously the easiest, if Atlan anon doesn't feel comfortable writing fiction that doesn't mean he isn't contributing. Whatever fault there is in the Atlan lore isn't his, it's mine for not focusing solely on it a year and a half ago, because it had nothing else to it except memes back then.
Atlan anon was the only one who regularly playtested this game for the first year, he's got hundreds of hours invested in this. If you are in some disagreement over something, that's fine, we are building the lore through back and forth and it takes a lot of time and might create some friction on occasion, but dismissing his contribution isn't cool at all.
Anyways.
>>
>>96532431
This must not be the same one I'm talking about because I remember the one that first did way back in the earliest threads just posting memes and not really doing anything of value other then shitposting. This must be a different guy.
>>
>>96532434
Initially Atlan *was* 100% memes, there was nothing else to it but "Part of Atlantis split off, they are mean, they like war a lot", that's it, sure. I'd argue that when you are at the phase of populating a world and generating its components its actually enough of a start, but of course, in comparison to how much meat there was on Atlantis, it looked very much like an joke.
Whoever first incepted Atlan did not remain long, I believe. Atlan anon picked up the flambeau, what, 6 months later, and since there wasn't many folks around back then, and he dedicated himself to Atlan, so he quickly took the moniker. Most of the Atlan profiles are his, as well as a good section of the US, most Olms (if not all of them?), Lost Men, Whalurs and dozen others.
More importantly, he followed through, playtested and improved on his designs over and over again.
Anyways I guess this was a case of mistaken identity, but it still deserved to be said.
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>>96532495
>Most of the Atlan profiles are his, as well as a good section of the US, most Olms (if not all of them?), Lost Men, Whalurs and dozen others.
Wait a second, I made those! Well, only the minor faction ones like Olms and such.
You can when tell it's me because I always do
>COMMENTARY:
in all capitals. That, and the fact that most of my units are overcomplicated and unbalanced in the extreme because I haven't played since new year's day 2024.

You called me "Based Profileanon" a year or so ago and that was very nice because no one has ever given me a name before.
Would you like more units? I can make more. Or I can go back to whichever multi-page exploration of a one-sentence minor faction I'm thinking about right now. God, I love minor factions.
>>
>>
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>>96532561
>Wait a second, I made those! Well, only the minor faction ones like Olms and such.
Ah! I knew I would get some of them wrong.
> more units
Any idea for fun cavalry mechanics we could slap on as traits for the Austrian Uhlan Captain? Right now I'm only coming up with picrel.
Besides Satsuma being unfinished, the two main factions with the lowest counts of units, from memory, should be Ottomans and Duosicily, but they aren't really crying for more either. Otherwise its Characters (many faction could use a few more) or the Lost Men/La Ombre which could be worked on.
> Ethnic
I've been thinking about a way to generalize the ethnic rule a bit, so that we could say have it exported to Satsuma/Imperial Japan & the USA (replacing the current factional rules).
Basically, if you don't have a specific ratio of models with the various tags, you always go second. That simple of an effect. The rations would be set by the faction rule, and there could be a few, as long as it doesn't take too long to figure out.
Obviously we haven't even tested the current ones but that's just an idea thrown out there.
>>
>>
>>96531716
Fucking fun police.
>it's your baby, I guess.
Danes/North Sea Revanchists are actually my baby (as in, they litterly did not exist at all before me), and Whalurs are my favorite. The very first Atlan unit I posted was the Burdened Whalur, which i've come to think profoundly stupid, but whatever, at least it's profound. I probably could have and still could do more for Danes, but at the time i just really wanted to push it through, and worry about too much imposing and being ahistorical. I figure we'll see how well i do in Doggerland with them and go from there. Danes are the only guys I consider "mine", and you see how I treat them.
>>96531971
Retarded and dangerous mentally. Certified glass house moment.
>>
>>96532373
>Atlan women
"The looks and personality of a statue; take that as you will", is my stance on that. This guy gets it >>4460524
>tsundere
Kuudere.
>>96531788
I'm confused. Atlantis invented firearms independently, at least per the chart. Are you saying the reason they have them and Atlan doesn't is because Atlantis blocks trade to Atlan / Atlantis trades with colonials but Atlan doesn't? Atlantis couldn't block trade from Italians, Austrians, Germans, Ottomans, maybe not even the British, and not to mention smugglers and captured weapons. Also, although they don't have a gunpowder unit, they do have access to Magma Throwers through a Phosphorous rule, and Ottoman firearms through a Trait on Crystal Iconodule; that could all be changed, but that is how it is at present. It's also just much more in character and on theme for Atlan for it to be a material issue.
>>96532953
>if you don't have a specific ratio of models with the various tags, you always go second. That simple of an effect
Genius. I wouldnt want to export Ethnic rules, but i am absolutely for simplifying them to that.
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>>96534542
>This guy gets it
i didn't... >>>/p/4460524
>>96531328
To answer you're serious questions:
>Like what's the civilian population like? / How would a DM describe it?
Book Four and Five of Lord of The Rings. Third Age Gondor in general is not a bad place to look for inspiration. It isn't exactly a one-to-one copy, but take that feel and fuck the EQ, you have something close. The landscapes are the best part. The Emyn Muil, Dead Marshes, Ithilien, Osgiliath, Minas Tirith, the Paths of the Dead. I've said it before many a time, but the Byzantine Empire. You can imagine all the classical ruins, and the medieval architecture built over them. Anatolia, the area around the black sea, these are good places to look for landscapes. Hussite wars are a good place to look also.
>>96532373
>if we go with Baroque it doesn't necessarily fit so much.
Baroque isn't the primary thing in my mind, it's a component. You're attached image's base is a baroque painting. Guess it's not as helpful a term as i thought, but it seems it doesn't matter because everyone has come to more or less the same conclusion.
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>>96531870
>They even have aquilunguis
These look great. This makes me want to learn 3D sculpting.
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>>96534542
>anon misses the point

I'm sure Britain and British South Africa totally wanted to open up trade and cordial relations with the zulu who wanted them dead or gone. Those boers over there who share cultural ties to europe and are actually hospitable to normal law-abiding people aren't worth dealing with.

>first contact with Atlan vs Atlantis

Secondly the idea that Atlan even has trade with outsiders is so much handwavium. The uber-maniots with a eldritch aspect to them allowing anyone to trade, especially morally dubious smugglers just proves this faction doesn't even have a consistent ethos or logic to it. And yes, it does make sense for them to be isolationist and abscond trade with outsiders, there's a historical precedent with Sparta (which has blatant influences here) the Tokugawa Shogunate, the Qing dynasty, the kingdom of Cambodia and Haijin of the Joseon dynasty. Cultural and societal precedent doesn't just dissapear because reasons. "On character" isn't even written in stone and the theme is so inconsistent anyone could effortpost and its entire "theme" could be changed within a thread or two. Either they're the uber-xenophobe isolationists who focus on martial might and the military while having a weird cult, or they're a wholly inconsistent mess that literally couldn't exist if you decoupled everything from Atlantis in its so far constructed fluff. Secondly I think Atlantis could actually. Even in the fluff stated in the docs and in the past threads it's established Atlantis came first in historical chronology. Which means every expansion, every new village, every new port and outpost was first done by a unified Atlantean people. This wouldn't be a recent thing, it would one over the course of centuries prior to the game's offical startdate. If anyone could control trade around their general borders and the borderlands, it'd be Atlantis and Ulm.
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>>96536538
*Mu not Ulm
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>>96536549
>Ulm
New faction? Secret Olm-city of the future in the 8th layer? It's canon now that's for sure.

>>96532953
>Thoroughbred (??? Silver)
Double the statistics of this unit's mount. Then, apply one trait (random?) from the inbreeding table to this unit.

The joke is that the mount and the rider are thoroughbreds. This has a potential for fuckery given the wide range of mount options. Don't worry about it.
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>>96536538
>"On character" isn't even written in stone and the theme is so inconsistent anyone could effortpost and its entire "theme" could be changed within a thread or two
Do it then.
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Around or shortly after the Fall of Paris, a similar sinkhole opened up in the environs near Ulm.
Too small to swallow more than a couple fields, seemingly unconnected to the rest of Agartha, and utterly useless for the purpose of establishing a foothold underground.
Despite this, it did play a role in sparking German interest in Agartha. Initially used for scientific research (miraculous phenomena such as the INNER SUN can be observed within, strengthening the Agartha connection), it now mostly serves as a tourist destination for those interested in the underworld but unwilling to venture into Agartha proper.
Discussions have been made about establishing an Agarthan zoo within the hole, but no serious efforts have materialized.
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>>96538304
Come to think of it, there are a lot of semi-entrances around, aren't there?
Clearwater I think would be about as small as an entrance could be while still being worthwhile to explore, and even then it's like climbing a Tibetan mountain in reverse to traverse the damn thing.
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>>96538392
I imagine a lot of these could be converted into proper entrances via the appropriate esoteric digging techniques, but that would require the cooperation of groups like the Wall Priests or Lemurian Rockbreakers.
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>>96538419
New Mu Geomancers might would cooperate, for a reasonable fee, of course.
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>>96534405
I'm not here to be the fun police. I initially enjoyed the whole "wall this is war" thing during the initial round of worldbuilding, but if that's all you have after months of these threads then yes I'm going to criticize it.
I am not telling you to remove what are obviously key parts of Atlan's ethos and theme, I'm telling you to dig deeper. Go further, explore everything there is to be explored with regards to Atlan.
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>>96538439
Ah, but could you trust them?
The Atlans would never even be willing to hear the request, let alone accept it.
The Rockbreakers could probably be convinced, but who would willingly invite Lemurians into their nation outside of India?
Mu is right out, for all the obvious reasons, and if they make an offer you should definitely refuse it.
Truly, the whole idea is folly.
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>>96538419
I'm not so certain. For example, the British entrance from the third layer to the fifth: Could they cut a hole to the fourth by going halfway down?
I don't think it would go well. Geomancy does sound like your best bet to be certain.

God help the Germans when they try to make an entrance manually and find the 2.5th layer or some such nonsense.

Since we're on the topic of Atlan lore is there anything people want to see? Or stuff for any Agarthan faction. Except Lemuria because I don't think I can properly write out how their stuff works even if I can perfectly intuit the prophecy/cultivation omni-duality
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>>96538482
Stories like the Price of Pearls from way back when suggest that Atlan does engage in a modicum of trade with foreigners.
What happens on the rare occasions when Atlan invites foreign nationals in, deals with them, and doesn’t summarily kill them?
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>>96538123
>>96538304
>>96538482
>shitposting lore out of spite

you're not disproving the point of Atlan posters not being able to be taken seriously lmao
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>>96538518
Not spite, just riffing on the Ulm thing.
Also I’m not really an Atlan guy.
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>>96538518
>See someone talking about how Atlan's lore is insufficiently deep
>Ask what people want to see deepened
>Get lmao'd at
Come on man, what do you want from me.
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>>96538518
https://www.youtube.com/watch?v=9ZrAYxWPN6c
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Could it be? The return of atlanfag? I thought he was lost forever...
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>>96538500
Fuck you in particular, I wanted to go to bed at a reasonable hour and you made me write lore until 2:00 am again.

On the eastern border of Maximillia is an orchard, a farmhouse, and a sign. In a dozen languages it reads:
>”GEHE NICHT WEITER”
>”NE MENJ EL”
>”OKRENI SE”
>”ŚMIERĆ”
And so on.
Leaned against a fence in the orchard, five men watched the proceedings at the farmhouse. In the yard were two processions, one in angular plates and heavy helmets, the other in crisp white uniforms and feathered hats. There was a great deal of bowing from one side, the other stock-still. It was for the best, two of the watchers couldn’t imagine those heavy suits leaning even a little without toppling over.
Presently, one of the group snickered. He was from east of the sign, wearing a sallet helmet with a long and slender rifle by his side. Resting against the fence was a large pavise, a little redundant considering the man’s breastplate, greaves, and gauntlets. Against the party by the farm he was practically naked, but compared with the surfacers he resembled nothing so much as an absinthe-dreamt knight of old.
“What is he of findings so funny?” asked another one of the group, a Slavic tinge to his German.
Catching the man’s intent, if not meaning, the spring-gunner replied. Another soldier of the Kaiser leaned in, scribbling in a notebook to catch the words.
“Well, let me see… Aha!” He muttered, holding his cracked spectacles over the page.
“What? What is it?” Asked the other.
“The language, it’s different than the Greek we learned at Gymnasium. Did you know there’s Spanish in there? They seem to be using archaic Spanish for-”
“Go! Speak faster!” the first tried to interrupt.
“The Duque, that’s the one of the Spanish loanwords, well, he’s not really a Duke. They call him that, but I think he might be what we would call a Hauptmann. They shouldn’t be bowing to him.”
“Why is he not speak of this?”
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>>96538880
“Would you complain if a whole welcoming committee was organized on your behalf?”
The second thought for a moment, before laughing too. The spring-gunner reached over and grabbed the man’s forearm, placing an armoured palm over the soldier’s mouth and shaking his head.
The first soldier took a panicky step back, grabbing at his rifle-sling.
The other two men of Atlan, who had been lazily jabbing at apples with pikes until now, dropped their weapons and held up their hands, glancing over towards the procession. The spring-gunner released the second soldier backed away towards his comrades.
One spoke, wearing a helmet with many holes and a chestplate with even more.
The first soldier forgot his fear and scrambled for his dropped notebook as the Arkodamode continued speaking. He began to translate aloud.
“Do not laugh, never laugh, laughing bad, very bad.”
The second soldier recovered his composure, as a Slav in the Austrian army he understood what the Arkodamode meant.
“What about him?” asked the second soldier, nodding to the Spring-gunner.
“Stupid, or maybe they mean foolish? Stupid but quiet.” the first soldier translated.
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>>96538885
Things settled down again. The interminable ceremonies by the farm continued. Did the regimental band really have to play their entire repertoire for the visitors? They were an impromptu formation at best, and certain instruments are simply not meant to play together.
The third Atlan, another Arkodamode, removed his helmet. The sound of the band seemed very distant and quiet now. The other two looked at each other, nodded, and removed theirs. Apples were more important than protection it seemed, for a moment at least.
The spring gunner was lightly tanned, with fair and curly hair. A sculptor would have considered the man for a classical model, before discarding him because of the missing eye and constant sneer-leaning-smirk.
The first Arkodamode, the one who spoke, looked like a Greek sailor the second soldier had shared drinks with in Dubrovnik, with a square beard and heavy tan. His face seemed more unchanging than his helmet.
The second Arkodamode was a surprise to the surfacers, with dark straight hair and a reddish-brown hue of skin. His eyes were distant, focused on his Duke’s group.

The spring-gunner was biting into his apple while the first Arkodamode slowly cut his into pieces. The second soldier spoke up.
“Where of Atlan are you come? I am of Hrvatska.”
The first soldier muddled and stuttered through a translation, repeating a few of the words to himself.
The first Arkodamode responded solemnly without looking up as he continued to slice his fruit.
“Panthalas.”
“Atlan-tis!” sneered the spring-gunner, gesturing towards the first Arkodamode with his thumb before spitting on the ground. When the first Arkodamode raised his eyes the spring-gunner flinched, quickly apologizing in his native tongue.
“But are they not war?” asked the second soldier.
“Dohelos, Neodamode, Arkodamode” replied the Arkodamode, before handing his apple slices to the second Arkodamode.
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>>96538890
Before the second soldier could respond, the spring-gunner began to speak. He thumped his fist against his chest and smirked as he bragged.
“He says that he is the son of an important man, and that he is a spring-gunner because of how they are honorable, respected, loved? There are a few translations.” The first soldier explained.
The second Arkodamode cooly commented as he finished his slices, never looking away from the main Atlan force.
“‘Bat-eater?’ What does ‘Bat-eater’ mean? And does ‘Olm-spine’ have a religious meaning?” rambled the first soldier.
“What of you?” asked the second soldier to the second Arkodamode.
The response came calmly but distantly.
“He says it was ‘this or the mines’, and that ‘the mines were the path of wisdom’. He says his family have been miners for a very long time.” Answered the first soldier.
There was quiet again by the fence in the orchard as the band struck up by the barn. The Atlan soldiers did not ask any questions of the surfacers.
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>>96538899
The first soldier began to speak this time, stumbling over himself as he flipped through his notebook to search for words.
“What are you of saying?” asked the second.
“I told them of my home in the city, of our many books and our new electrical lights.”
“They do not seem for being impressed.” chuckled the second soldier.
“Tell them of my mountains, of old fortresses by my sea and my tile-brick roof.” he continued.
“Your tiled roof?” asked the first soldier.
“It being very expensive” replied the second.
The translation commenced again. This time, even the second Arkodamode glanced over.
Each soldier responded in turn, the second Arkodamode went first.
“Mountains are good. Holy, safe.” piped the first soldier.
“Their gunner wants to know how expensive the tiles were.” he translated.
The first Arkodamode did not speak. He held his helmet in his hands, looking into the many holes of the faceplate. He turned around and placed it back on, and would not face the group again.
The spring-gunner grinned cruelly at the Austrians.
“Panthalas.” stated the second Arkodamode.
“Fortresses by my sea.” whispered the first.
The saltwater of Atlantis ran down his cheeks.
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>>96538880
>On the eastern border of Maximillia is an orchard, a farmhouse, and a sign
Now I want to hear the story of the farmer that went and set up his farm at the very edge of the forbidden territory. As in, someone told him that crossing the line would mean almost certain death, and possibly war, and he just put up some "Do not enter" signs and just made sure to build everything on his side of the border.
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>>96538880
>“Atlan-tis!” sneered the spring-gunner, gesturing towards the first Arkodamode with his thumb before spitting on the ground
I like the implication that -tis has become an a sort of insult suffix. You did a really great job. Landed everything.
>>96539977
In some way or another, he's probably the cause of all this.
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Continuing to figure out the Atlan's aesthetic, I've made this, trying to combine Alphonse Mucha's "Byzantine Heads" look for the noble women of Atlan, while also trying to mix weird helmets with medieval plated armor and puffy sleeves. Maybe a bit slender for heavy armor atlan, though...


Also, a bit of a heads up. I'm not going to be able to make much art (or participate much in the threads for that matter) for about a week or two. Work is becoming worse by the day, and until it becomes manageable again, I need the extra time. If anyone has any idea for an edit, please post it and I'll try to get to it eventually.
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I like the idea that, beneath the warlike and argumentative surface, Atlan’s culture is possessed of a deep melancholy. Their history is largely defined transgressions against them, vengeance for those transgressions, and either bitterness or grief over the things they lost in the process.
Not the sort of thing they typically share with outsiders, being a people of stiff upper lips, but something expressed in the quiet moments when there is time for contemplation.
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Very nearly ready to upload the game on the TTS workshop, anyone wants to suggest art for the background? There's too many good ones for me to pick a favorite.
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>>96540147
I like the idea of an underworld chivalric romance interacting with European industrial expeditions and big game hunters.
>Atlan knight, riding an iguanodon
>runs into British hunter and his batsman
>Atlan knight does battle with a Megalosaurus that the big game hunter had been stalking
>despite the Atlan stealing the hunter's kill, the hunter is impressed and the two strike up an odd friendship while both are on their quest/safari respectively
>mystery of the short story is the nature of the Atlan knight's quest
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>>96543797
I wouldn't be surprised if the SACRED WALL is either a new invention of the titking or something previously relegated to the depths of the wall church. Regular Atlan units seem more tired than fanatical, it's only when you get to Immortals and up where the ALL CAPS titanium mind poisoning kicks in. I guess the titking only needed to purge or convert the upper ranks when he took over, or maybe they were always like that to some level.
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>>96543617
Something like this. Maybe not this exactly, but I think "Eiffel Tower and Paris underground" is the best way to summarize the setting.
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>>96544963
To add, there should probably be a military aspect, so maybe an image of French soldiers parading in France with the Eiffel Tower in the background.
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>>96543617
I agree that >>96544963 is probably the best option. Though we could fix the smudge right next to the eiffel tower.
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workplace bump
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Would atlan knight use horses as their regular mount, or would they use dinosaurs?
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>>96550579
I think they're really more the walking type of knights. Only their slavecatchers and siege engineers are lame enough to need a mount.
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>>96550579
>>96550629
I say it's a preference thing.
I think Atlan mostly sees horses as a draft animal, and your typical Saur is too weak to carry a knight in full Titanium armor, but things like Bullsaurs aren't unheard of as mounts and I don't think their use is really looked down on as being unchivalrous.
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>>96550579
Right now, basing yourself on the game,
> Generic Hero trait Siege Engineer grants you Bullsaur, Firebreathing Saur and Venomsaur as a mount for itself.
> Warmaster "Armoured Division" grants Bullsaurs and Spikesaur mount for itself.
> Iconodule's Hedge Cavalry unlocks any mounts from the Atlan list.
> Hospitaliers have access to Warhorses.
I believe the Warmaster & Reconquerers used to have access to Horses/Warhorses, but it allowed to create lists that were much too quick and essentially allowed you to bypass the essential weakness of Atlan, low speed. Instead you get stuff like Beast of Burden (Titking hauling frens on his back), Grand Strategist (Warmaster's probably overcosted "move 5 Slave right now") and Titanic Gate (Wall Mystic's move through wall ability).
Imo. jousts between horses and various saurs probably don't often come out in favor of the horse side, they may not have had a very strong Kataphraktoi component before the Civil War so little tradition to follow. Atlan will use what is available and works so a great warhorse happens by, someone will get it.
Finishing putting up my 3rd Immortal, an alternative Warmaster/Iconodule and a second Springgunner atm.
>>96544988
I have this one, I can try cutting the Tower in?
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>>96544963
Fixed both smudges, I was going to post but I'm apparently under suspicion of being spam. Have an Atlan castle instead, not sure if it fits the aesthetic anymore, but I had it saved a long time.
Gonna see if I can edit a saur or a zep in quickly into the Fallen Paris one, I've also realized I'm missing Morlocks and one npc book and tokens from the module. Fixing that.
I love the Fallen Paris, and I'm very glad you guys are seeing it as worthy of being the cover, but I wonder if something like the Help of Mercenaries from last thread would not be better? It evokes the setting very well, and showcases the "wargame" part better than Fallen Paris. Has a nice "boardgame box cover" feel to it.
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>>96550579
I dunno, I just thought it'd be cool to have an armored knight riding an iguanodon.
Maybe doctrinally they favor foot knights, and mounts are more of a "questing pack animal" sort of thing. You don't fight from them, but you do ride them.
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>>96551471
>>96552046
>>96550629
The thing with horses is that, in comparison to dinosaurs, they are probably much easier to breed, tame and feed (plus, they grow much quicker). Not to mention horses are probably faster than most dinosaurs, and possibly have better stamina. Maybe Atlan did not initially used dinosaurs because they were from mesoamerica, and thus no horses there, but if they were part of Atlantis that makes it weird that they never got them from trade.

I imagine that, like it's been said, dinosaurs are a prestige mount. But I don't see how Atlan wouldn't use horses.
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>>96554163
Also, an idea. If horses are the mount that the lowest ranks use, maybe they try to outfit them with ceremonial items to make them look like dinosaurs? Maybe like medieval knights, but instead of caparison cloth, they have dinosaur scales, and with a horned chanfron? Not sure how armored they'd be if they are lower rank riders.
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>>96554163
Terrain could be a reason.
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>>96552801
>I dunno, I just thought it'd be cool to have an armored knight riding an iguanodon.
Beside not wanting to make Atlan faster in the wargame, my main issue with this it doesn't leave much difference between them and Saur Knights at that point.
>>96554163
>and thus no horses there, but if they were part of Atlantis that makes it weird that they never got them from trade.
Atlantis doesn't really uses horses that much either (take the chinese water buffalo logistical supremacy meme and replace it with quinautors) A large number of tribefolks are at a stage where horsebreeding is only kicking in as well. Really, there's only Lemuria and the Amazons which have a lot of them in the Deep. A very well liked Atlan nobleman got kicked in the face by a horse right after the Civil War and the Senate voted to disallow such wild menace unless you have special permission?
and
>>96555234
This.
Only Unmounted models can climb Walls.
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>>96556773
>Only Unmounted models can climb Walls.
And cave beastle-riders too
Atlan riding insects would be fitting with the armour gimmick come to think of it.
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>>96556842
>And cave beastle-riders too
You are right, I think Sky-Spiders may too (maybe too weak to carry an armoured knight however). Beastles are only Speed 4 too, which is not so bad, and the Beastle of Burden rule could explain why they can carry Titaniumclad knights.
If I'm not mistaken the only insects riders are Sky-Folks, so it could be its niche. There's also the Giant Snail that Altan can already get.
If we did that I'd almost want to remove the saurs, would balance out better (not that saurs aren't cool, but aesthetic distinction matters).
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>>96557284
Remove the horses, have only beastles and saurs?
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>Atlanschizo is still here and still mad
I am simultaneously surprised and not surprised.

Anyway, I finished "Michael Strogoff" while working on the lore and it was a wild ride. The funniest part is how Verne goes into autistic, seemingly legit details about some things then just writes the most insane shit. Literally from the start of the book he graces the reader with this banger:
>Around this inclosure could be seen three distinct towns: Kitai-Gorod, Beloi-Gorod, Zemlianai-Gorod—European, Tartar, and Chinese quarters of great extent
Ah yes, I was very disappointed to learn that Kitai Gorod does not actually mean "Chinatown" at the tender age of 7 or so. I assume that was what he thought, because his reasoning for quarter designation makes even less sense otherwise.
The funniest shit is that Verne apparently had the book reviewed by Turgenev. Now, I don't know what exactly Turgenev told him, but evidently he didn't tell him enough, and he even said in private correspondence to someone else something along the lines of "Yeah, Verne's book is bullshit but it's fun" I'm like half convinced that Turgenev was deliberately trolling Verne:
>Ah yes, Monsieur Verne, yes, the famous Chinese quarter of Moscow, I do love to give it a stroll when I'm visiting. Mhm, of course, Siberian is an actual language that exists, I assure you. Did you know that our carriage drivers call their passengers "crows" and "eagles"? It's true! A little niche insider knowledge for you, you know, to add to the authenticity
No, seriously I tried looking up 19th century Russian carriage driver slang, I didn't find shit about crows or eagles, did Verne actually just make it up?
It was even funnier to then see how in a 1900 Russian translation all of the wacky parts were edited out.
Why the blogpost? I saw someone add Strogoff to the recommended reading list in the main doc. By all means read it, but do it for the vibes mostly, and take everything else with a hefty serving of salt.
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In regards to Atlan, this going to be mostly unsorted ramblings, but hopefully I get an idea or two across.
Aesthetics wise, we should either go more Greco-Roman or straight up some alien shit, I feel like the medieval/early modern knight stuff doesn't do the faction justice. Someone suggested Dwemer armor for inspiration and, honestly, that works? Like that's exactly the kind of thing I imagined Atlan immortals wearing? But, you know, more blue-gray.
Lore-wise, as far as I'm concerned, Atlan had always had a clear theme - an insane xenophobic isolationist army with a state, a dark reflection of Atlantis. This still held true as the lore developed further. Both factions are, as of now, defined by their shared traumatic past - the fall of Old Atlantis, but represent two (and a half) ways of dealing with it, alternating in a kind of cycle.
Atlantis held unto hope, picked itself from the rubble, and tried to rebuild what was lost. They mostly succeeded, for a time, once again becoming a great power and even extending its influence to the Surface (their precursor-type interactions with Greece and such kinda imitate their own uplifting by the Titans). This hope eventually turned into an obsession with past and present glories, arrogance and complacency, leading to their decline, the Epimethean reign (the name is rather on the nose) etc. Atlan initially represented a challenge to that decline, but dire circumstances drove them to desperation, and they found strength in that instead: in order to survive Atlan decided to fight fire with fire, they became an embodiment of the injustice and cruelty they suffered and sacrifice their humanity, to the point where they are more similar to the dreaded Hyperboreans of their mythical past than they'd like to admit. This in turn forced Atlantis to shake itself from its stupor, overthrow the Epimethean regime and try to, once again, to recapture the spirit of Old Atlantis.
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The point of that clunky ass summary is that Atlan's insanity *is* what makes it Atlan as opposed to Atlantis. I actually agree with the Atlan Schizo, he is 100% spot on here:
>Either they're the uber-xenophobe isolationists who focus on martial might and the military while having a weird cult, or they're a wholly inconsistent mess that literally couldn't exist if you decoupled everything from Atlantis in its so far constructed fluff.
And I do feel like some attempts to make Atlan "deeper" or "saner" turn out lackluster precisely because they deviate from their thematic strengths. Sure, they can have nuance, and they do: they *were* a Republic, and no regime could hope to completely subjugate every facet of its subjects' lives and thoughts, no matter how it may try. But, like, did we need that whole thing about the "Liquid Wall" and to break up their religion into niche philosophies, rather than stick to the already existing and strong imagery of their self-destructive Titanic orthodoxy exemplified by the Mystic (Sages work fine as a vestige of the more sane times and faith, as I've proposed before)? Or what do we accomplish by forcing them into an awkward friendship with the Austro-Hungarians of all people, and their main colonial neighbor at that? It's things like that that bug me.
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>>96558589
>And I do feel like some attempts to make Atlan "deeper" or "saner" turn out lackluster precisely because they deviate from their thematic strengths.
I would like to bring up that the Warmaster is a chart1 unit who's whole gag is being a sane and nuanced figure in an insane faction. I don't think having Atlan be entirely mad works without the melancholy slave soldiers and depressed warmasters to serve as straight men to the routine.

>But, like, did we need that whole thing about the "Liquid Wall" and to break up their religion into niche philosophies
I do agree that there are too many wall church units and that they're all ill-defined and overly similar. I also still don't understand what the liquid wall bit was going for but that's true of a lot of the esoterica of the setting.

>Or what do we accomplish by forcing them into an awkward friendship with the Austro-Hungarians of all people, and their main colonial neighbor at that?
This is an aspect I really like about the faction. It adds a mystery element, and a bit of threat. If we know that Atlan will always attack because of the sacred wall then they're predictable. How they pull off that attack and why are still mysteries, but there must always be an attack. Having Austria as an exception lets people speculate as to why, the nature of the wall, of Austria's colony, and other fun stuff like that. Is something wrong with their colony? Is the sacred wall real? Was Atlan right all along? Probably not, but it's fun to think about that sort of thing. Plus, it gives Austria something related to Agartha. I think a lot of Agarthan colonies have a problem of just being "X but underground", which is cool in the art edits but it happens across enough different factions to make some of them blend together (Germany and Italy both have colonies which are essentially just underground versions of their surface settlements for example). The Austro-Atlan relation helps Austria as much as Atlan for lore flavour to me
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>>96558532
>Aesthetics wise, we should either go more Greco-Roman or straight up some alien shit, I feel like the medieval/early modern knight stuff doesn't do the faction justice. Someone suggested Dwemer armor for inspiration and, honestly, that works? Like that's exactly the kind of thing I imagined Atlan immortals wearing? But, you know, more blue-gray.
I think this is largely a case of drawing the wrong sort of early modern armour for ideas. Look at the Horned Helmet of Henry the 8th, or picrel. Weird baroque and grotesque stuff is cool. So is fantasy armour and greco-roman stuff.
The Dwemer armour you posted looks more like what I think a reclaimer would wear. Definitely fitting, but not thick enough for an Immortal.

>Lore-wise, as far as I'm concerned, Atlan had always had a clear theme - an insane xenophobic isolationist army with a state, a dark reflection of Atlantis. This still held true as the lore developed further. Both factions are, as of now, defined by their shared traumatic past - the fall of Old Atlantis, but represent two (and a half) ways of dealing with it, alternating in a kind of cycle.
Agreed 100%
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>>96556773
>Only Unmounted models can climb Walls.
Even aside from that, marshes and rocky terrain (Ithilien) are really bad for horses. People can actually move faster than horses given the right terrain, such as a rocky slope or dense jungle. And another thing is the cost of mounts, particularly horses. Assuming Atlan to be Aldi tier cheapskates you can imagine how they wouldn't want to use whatever arable land they have for feeding horses (horses can't live on ferns or mushrooms, presumably the prominent vegetation of Agartha by far); saurs get fed when you win (or lose). I imagine there are places on the 4th and 6th where horses could do well, but those areas would not be controlled by Atlan, at least not much of them or securely. It's also worth noting how easily horses can overheat.
Because there is no established lore, and it can be reasoned either way (if we're being generous), we should default to what makes sense mechanically and work back up from there. I'm speaking to this topic specifically, but also, maybe even more so, generally about how I think is best to handle these sort of forks in the road.
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>>96559237
I don't mean to say that the mechanics and game should subsume the lore and story, rather that they should temper each other.
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>>96559266
Mechanics-wise, what would people want to see? Atlan has light calvalry with the bat riders and heavy hitters with the bullsaurs, is there a middle ground? My brain says some sort of Siege tower drawn by a fantastical creature, maybe it's on the back of a large crab or a shelled saur? Just spitballing.

While we are on the topic of mounts, here's a /wip/ for my Saur Hakkapelii. I wanted to make knights but Victrix Cataphracts are weirdly hard to get secondhand and I don't want to shell out for a full kit when I need like two of them tops. They will have their day.

The saddle is magnetized so I can swap in Kheshigs, who will be in chainmail with cloaks and face-covering turbans while the Hakkapelii and knights will be in scale mail with masked helmets.

Should the saddle stay roughly as-is, but with maybe tassles and a more defined edge? Or should I make the edges taller like in a jousting saddle? I'm also debating if the Hakkapelii should have a sword or a sword and a horn. There is an option in the kit for it.
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>>96558532
>Aesthetics wise, we should either go more Greco-Roman or straight up some alien shit, I feel like the medieval/early modern knight stuff doesn't do the faction justice. Someone suggested Dwemer armor for inspiration and, honestly, that works? Like that's exactly the kind of thing I imagined Atlan immortals wearing? But, you know, more blue-gray.
I feel this isn't the sort of thing we need to perfectly agree on, and that we all do more or less agree, and all disagreement past the acceptable comes from simple and honest confusion. None of us seem to quite agree, but less do we all disagree, so it's fine. I think we are often seeking a higher degree of agreement than necessary with Atlan because of the atypical lack of images for it and it's turbulent history betting insecurity. I'm saying I don't we all disagree on the aesthetic of Atlan much more than we do on the other Agarthan factions, but the lack of material makes us look for more common ground than we actually need. I do not at all mean to disparage talking about it (somewhat) casualty, though I do mean to discourage 'discussion and debate' on it, and am taking this opportunity to explain why I tend to treat the subject so lightly. It is a light matter, to me at least, and one that's already settled, though we can't see exactly how yet. It's a big faction, so there's room for more than one armor style.
Dwemer armor is cool. I don't tend to like super alien shit, but do see it's appeal. The image for Wall Mystic is a character from Elden Ring. I like them having lots Eastern Roman style stuff because to my mind, that's kind of what they are. The late medieval/early modern stuff being for the upper ranks, and the lower ranks being more like gladiators.
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>>96558589
>did we need that whole thing about the "Liquid Wall" and to break up their religion into niche philosophies, rather than stick to the already existing and strong imagery of their self-destructive Titanic orthodoxy exemplified by the Mystic
No, but i did in order to change the Wall Shaman and Adamant Mystic the Wall Mystic and Resonant Representative. Consider it scaffolding. I needed the idea for a time, but i'm not hung up on it or anything. I don't exactly consider it "canon". If i ever bring it up i'm making fun of myself.
>what do we accomplish by forcing them into an awkward friendship with the Austro-Hungarians of all people, and their main colonial neighbor at that?
Apparently >>96538880 . For campaigns it could be good, it's narrative befits are obvious, and for pick-up games lore is always a second thought anyway (and any fighting between the two can be handwaved as before they had their awkward friendship). It is cute, and it just werks, while presenting an interesting but not unsolvable puzzle "how the hell does that happen?". It's equal parts lazy and stimulating: very greedy. It actually does bug me also, but the benefits and appeal are apparent to me. Atlan needs some connection besides warring with Atlantis (and to a lesser extant Mu) in order to feel material and defined, and a friendship with Austria-Hungry is as far as you can get from warring with Atlantis, so it's a natural counterbalance to seek like a dog eating grass. I'm strongly ambivalent on the matter, it seems, but am playing devil's advocate here. Another light matter already settled, it feels like. The timeline has become long. The question now is the lazy puzzle.

Can a warmongering expansionist slaver state be isolationist? Maybe they want to be isolationist, but in practice they are the furthest thing from it. They're isolationist like America is isolationist.
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>>96558589
>But, like, did we need that whole thing about the "Liquid Wall"
? Don't remember that.
>break up their religion into niche philosophies
You mean the Icons? I don't see that as comparable to the different cults?
>Or what do we accomplish by forcing them into an awkward friendship with the Austro-Hungarians of all people
Now that Austro-Hungaria is done maybe its more due to their ability and willingness to befriend weirder Deepfolks than other Nations, rather than anything Atlan did itself? It also works at making Austria-Hungary seem more menacing/sinister than it should be.
>>96559310
>is there a middle ground?
Not currently, because it was a design constraint. I'm responsible for that, because I wanted to stick to what I saw as the initial intent for an Atlan force from the chart, which was, above all,
> Heaviest armour all around
> Slowest all around
> "Atlan has no good range options"
which I saw as a fun challenge to design an interesting force around.
At one point Reconquerers could take horses and springguns, I ran a list with a mounted Iconodule with a pistol gained from traits, it was really egregious how little I felt worried about them.
>>96559310
>maybe it's on the back of a large crab
My mind is stuck on the snail/beastle idea, I feel like the distinction it brings would be worth purging the list from anything else (except the molerat/molebat), it might allow to tweak the profiles better. Like, replacing the firebreating saur with a Firebreathing Giant Tardigrade?
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>>96559571
I'd very much want to keep the Bullsaur at least, but otherwise, if you've hit on the idea, then i'd say go for it. I'd like to keep the Firebreathing Saur for Phosphorous, but i'm not so set on that.
>Firebreathing Giant Tardigrade?
Bombardier Beastle? https://en.wikipedia.org/wiki/Bombardier_beetle
>their ability and willingness to befriend weirder Deepfolks than other Nations
I like the part of it, for sure. Maximiliana is sure to be an interesting place. Like the other guy said, the connection also helps give form to Austria.
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>>96559637
>Bullsaur
What kind of saur is a bullsaur?
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>>96561436
Trike, but really any ceratopsian.
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>>96561436
Cavesaur : Large Theropods, going up to about the size of a Carno.
Clawsaurs : small theropods, mostly Dromaeosauridae
Swarmsaurs : very small Theropods
Bullsaur : any Ceraptosian
Spikesaur : any Ankylosauria
Megasaur : anything very large but not a Terrorsaur
Firebreathing Saur : picrel
Terrosaur : T-Rex
These are popular categories, not scientific ones, and anything that doesn't fit in the others fall into Cavesaur, even if they are not theropods.
>>96559637
>I'd very much want to keep the Bullsaur
Would it be for the bull analogy with the Titking? It could be a Bull Beetle? If not then its fine, I'm not so incredibly set on it, I just thought it made a lot of sense.
In regards to including the Beastle directly as a mount, two ways come to mind right away, a "harness" equipment which grants the Platform/Vehicle rule to the Beastle for one model (maybe with the caveat of giving -1 AP to the Beastle), this way it keeps the Beastle of Burden rule, or else just make a different mount profile for it, say a Titanium Shell Beastle? For its rules, maybe Move 3 (ignoring Wall will be a big movement buff on its own, and even +1 Move to Atlan would allow them to put a lot more pressure, 4 I think is too much, especially if you account for Reach), and a very slight buff to Limb Armour (depending on who get it, as long as Immortals do not, it could easily be +2T or +3T)?
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>>96563148
don't the amazons have an option for a beastle mount? I vaguely remember writing that.

Also, +1 for keeping Bullsaurs as an option. Atlan would still have more than one type of mount if we got rid of them due to the bats, so I think this is a case of style over consistency.
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>bullsaurs
I read this as bulbasaur for a hot minute. Don't tell me we have more pokemon knock offs.
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>>96563733
>Don't tell me we have more pokemon knock offs.
I may have bad news for you.
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>>96563838
I know about that one. I was worried about another.
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>>96563148
>In regards to including the Beastle directly as a mount
I would just give it a mount profile, and only give it to the Hospitaliers, Reconquerers, and Warmasters, and make sure the unit can be taken as a Mercenary. Reworking Siege Engineer seems like the big challenge. In lore it would make sense for Immortals to use them, but they would be too strong in game with them, probably. I think you could just cut Siege Engineer if you wanted, save yourself some trouble. The whole point of it was to allow more dinosaur usage, but seeing as thats not longer an objective, there isn't much reason for it. Maybe give Tartarodon mercenary option?

Warbeastle: Cost 7
Move 3, Strength +1, Evasion -1. Health +1,
Attack: Acc 5, Str 7, Pen 2, Lethality [X] / [G]
*Models with this mount may Climb, and count as having Climbing Gear

Something like that is what i would go for. What about the Stone Shell Snail?
Iconodules should be able to take Climbing Gear, i think.
>>
>>>/an/5047503
Beetle thread.
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>>96564400
>>96563148
>Ginat rideable bugs
How much are we going to lean on fantastic fauna? Do we make it so that the lower layers have more fantastic and less historically accurate fauna, or do we follow other reasoning?
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>>96567457
>Reasoning
At best you could make an argument the terrain of each layer determines preferred mounts, but this is a case of style first generally.
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What would be this setting's version of this meme?
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>>96567457
>How much are we going to lean on fantastic fauna?
There's already a lot of Beasts across the different books, the vast majority of which are somewhat "fantastical".
>>96567457
>Do we make it so that the lower layers have more fantastic and less historically accurate fauna
Nah, Lemuria, the deepest "Nation" (excluding Old Mu), is the one that focuses the most on normal mounts, camels, horses and bisons, which they may have brought down with them or picked up from other people bringing them down.
In my mind I was going with the ~15% surface reduction between the Layers, which means we're still talking 30k+ km for the 3rd and the 4th, so you'll still have the space for a lot more variety than what could be assumed if you read the "biome" lists and think that that's all there is to it. The Biomes in my mind was always the primary, dominating ones, and I'd say its about the same with the Fauna.
>>96564400
>I would just give it a mount profile
>and make sure the unit can be taken as a Mercenary.
I'm not sure I understand. You can't recruit faction mounts by default on mercenaries, that has to come through a trait or a rule on the mercenary.
>>96564400
>Maybe give Tartarodon mercenary option?
Sure.
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>>96570057
I mean allow recruiting this guy in addition to having the mount version, kind of like how Olm-Steeds are.
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Are the campaign prototype rules lying around anywhere aside from sup/tg/? I've had some thoughts of my own to spitball and I'd like to review them before doing so. I'll go digging if they're not pdf'd anywhere.
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>>96570145
The "scenarios" (Anomalies, Lost Temple, Treasure Chests, Shapes in the Shadows and The Lemurs) rules are part of the Conditional Rules section of the main Rule Book (toward the end), the campaign rules proper have not been been turned into a book yet, I'll have to do some editing before uploading a version because it currently contains the hidden events as well.
>>96570133
Ah! Yeah its missing from the Atlan Merc list, will add it.
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>>96569923
>1860's anthropologist
>Ah! These subterranean ape-men must be the Neanderthals that they've dug up in Germany! Fascinating!
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>>96571093
>Look, I haven't seen the skeleton, but I'm pretty sure it was one of these subterranean monkey men, and WRESTLED its prey to death
>OMG! did it have guns too?
>Probably.

>NO, you dumbass kid! That toy is scientifically inaccurate. It's supposed to be a short guy with lots of hair that only ate berries and clams.
>Can I go home now?
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>>96564400
>What about the Stone Shell Snail?
Rereading the rules, its okay as is, since the trait specifies you take it as a specialist under your control. The only thing would be to specify how models on top of it interacts to it moving, and perhaps have a way to start on top of it.
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Where was the unit image for the New Mu Nomad sourced? I tried reverse searching and a couple other things and nothing came up.

I saw a tutorial on how to make ghillie suits for figures a few days ago. They look pretty crappy but the effect could be used on a nomad I think, so I'll try that tommorow. If it works I will have found a way to make a figure using only one arm, some greenstuff for a mask, and some gauze. Here's hoping.
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Gonna throw in the towel for tonight, I was really hoping to upload the whole thing but I can't fucking figure it out. I've set it to public, everything should show up, but I can't find it anywhere in the community workshop. I'll try and figure it out tomorrow afternoon. Sorry, again, about the delays. At least we know it can hold all the books with no issue.
>>96572232
>Where was the unit image for the New Mu Nomad sourced?
Gonna try to find it again, it was a random duckduckgo search for something like "historical picture masked cannibals".
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>>96572335
Must have been the harmful content check, it just appeared, took its sweet time too.
This is only a start, expect a lot of quality of life improvements (token being resized, maps being added, some quick sheets references, etc etc), but at least you have all the books and tokens in one spot, ready to play.
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>>96572335
it just takes a bit to show up, i went and checked and i immediately found it
i salute you, man
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>>96572335
>>96572388
I can see it too. Does it show who subscribers are? I'll have to make an anonymized steam account if so.
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>>96569923
>1790's paleontologist
>look I have discovered this rib and tooth, surely it proves that God destroyed evil creatures following the great flood
>omg, did it breathe fire?
>1860's agarthologist
>NO, you dumbass kid, that toy is scientifically inaccurate, it doesn't even have the right color or the ability to squirt blood from its eyes at extreme pressure, look at this scar on my face I got that from the real thing
>;_;
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>>96572412
On the author's page it only shows the number of subscribers and visitors, so I'm going to tentatively say no, it would be very weird if it appeared to the public somewhere else but not here... but that's only logic and reason, which the world is under no obligation to follow.
> picrel
So this is what it looks like. Middle is the map (duh), top table you have the NPCs, tokens and books in their respective bags. The big map table has 6 (I think) maps in a bag, more will be added very soon (I would appreciate help with making maps as well, if possible, since the assets are on the mediafire, anyone with paint 3d should be able to do as well as I do, if not much better) as well as the Worldbook (last version, current one is still heavily under restructuring), the Letters from Home table has the main rule book on it as well as a book containing essentials, walls, pits, smoke, dices, a chest and dread counter. The Amazon table has all the factions, with their books inside the bags as well.
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>>96572494
I'd like you to know that I am reassembling my old Jamboard Agartha team as I type this. Godspeed you magnificent madman.
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>>96572494
>I would appreciate help with making maps as well, if possible, since the assets are on the mediafire, anyone with paint 3d should be able to do as well as I do, if not much better
I can give it a try when I finish my work. I'll think of something meanwhile.
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Anyone got the pixel art pic of the mother unknown? It's the only one I don't have saved I think.
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>>96573403
I don't know if this is the final version but here you go.
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I'm downloading the map icons to try some map making later. I think something happened to the jungle folder, there's no jungle, only desert.
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>>96575436
I added a bunch just now, there's only 2 palm trees/jungle in them atm but I'll cut more this evening and upload them as well. They are in the top Map Asset folder, sorry if its a bit of a mess right now, I'll reorganize them as well. Its easier imo to use the ones from the folders I've just uploaded than the ones in the Area Feature or Single Map Feature folders.
These are pretty much all downloaded from
https://kmalexander.com/free-stuff/fantasy-map-brushes/
and there are way more than those I've used, different styles as well, I strongly recommend the site if anyone feels these aren't enough.
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>>96576934
A proposition for this. Instead of dozens of individual small files, what about having one big photoshop file? That way, making the maps could be as easy as copying and moving the layers around.
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>>96577231
Thats the main format they come in on the website >>96576934
Blaeu (great Brokens hills)
Gomboust (buildings & city blocks)
Hogenburg (Shitload of stuff, medieval castles, shrines, forests)
Janssonius (tropical)
Moronobu (Satsuma themed)
Popple (woods, swamps, grass, hills)
Vischer (fields, mountains, towns,)
These are mostly gigantic. picrel is one of 8 from Vischer.
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>>96577665
Should I just post the most useful ones right here?
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>>96577685
There's no harm, but i wouldn't say you *should*. I'm going to look at everything anyways, unless you tell me it's pointless.
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>>96577685
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>>96577665
I mean, instead of uploading dozens of small images to the mediafire, have one single photoshop document with all of the items categorized.
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>>96563838
What's the lore behind atlanchu?
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>>96580245
If I remember correctly, Thunder Moles were an attempt by the meta-universe company behind Agartha to cash in on the 90's Pokemon fad. The reception to them was divisive, but the setting is stuck with them.
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I've been thinking of ideas for a map, and I thought of this. A desert map with dotted oasis along the terrain. A massive herd of sauropods are moving from oasis to oasis drinking them. You have to take water and compete with your opponent, as well as with the sauropods to take enough "water tokens" to score higher than the other player. Not sure how would work in the fine details, though.
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>>96580245
This >>96580522 pretty much nailed it.
I don't actually know anything about Pokemon, the joke was contained to the Thunder Mole, the Bullsaur was unintended.
>>96577725
>photoshop
Ah, well, because I don't have/use/know photoshop. My apologies.
>>96538123
>>Thoroughbred (??? Silver)
>Double the statistics of this unit's mount. Then, apply one trait (random?) from the inbreeding table to this unit.
>The joke is that the mount and the rider are thoroughbreds. This has a potential for fuckery given the wide range of mount options. Don't worry about it.
Kek. If it doesn't affect the Movement stat that's not that broken at all, if it does, its absolutely insane and should probably cost 25+ silver on its own. Which, with all the discount rules the Austrian gets probably will still see lots of play.
Your choice, I'm fine if he's the one strong melee contender, he's never going to be anywhere close to invincible, and losing a Hero will be harsh on Austria.
> picrel
Anyone got ideas for traits for this one? Anything to do with anomalies, weird interactions, possibly stuff that function out of having many Academics?
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>>96582646
Since I'm going to make this file anyway, once I add everything relevant, could I send it to you and you upload it to the mediafire? I'm sure someone can find some use for it as a quick mapmaking tool.
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>>96582646
These are the unfinished traits for him i was working on, an age ago. Exposure Therapy is obviously broken now, but i want to make it work. Maybe it should be split into two Traits, one that makes Fear effects stronger and one with the Patient stuff. The fear strengthening came first, the Patient stuff came as a way to ensure you benefit from it, but it probably works better as it's own thing.

For each Academic in your expedition place 4 Unknown tokens on the board.

Exposure Therapy: The effects of Fear and Primordial Fear are doubled. Before deployment, chose one model to be your Patient, that model gains Fear [Deep]. This model gains
“You’re Cured!”: May only be used on Steady Patients being affected by Fear. The target gains +1 AP and Immune to Moral for the rest of the game.

Gains Engineer + Assembly Instructions

Dissection + may perform Dissection on Anomalies. Failing triggers it.

Secret Passages
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>>96582719
Of course!
>>96582863
Splitting it is the easiest way to make it work, but it isn't so insanely broken that we couldn't put it at a relatively high cost (say 15 Silver) and let the fragility of the model compensate for it otherwise. Its very directed, Tsardom, Germany and Italy won't like him, but also, these are the last factions that will have a hard time putting him down once they draw line of fire. Also, you need to risk the patient.
I like the first one, to work with the student how about making it something that triggers on 1st and 3rd turn?
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>>96582909
I was thinking you would place them after Walls. Maybe it happens once automatically after Walls, but then you can trigger it manually once again as an action?
>>
>>
Is there anywhere that we've compiled information on the meta-narrative GW stand-in company? It's been a long time and I really only remember bits and pieces.
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>>96584995
The lore doc (The google one) and the OG charts have most of it I think. IIRC they're called Eccentric Goose Games in some sort of Verne reference.
It would make sense if they became a thing by repurposing Colonials and Ancients miniatures they made where GW got Warhammer going by repurposing their Medieval/D&D figures.
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Working on Agartha terrain tonight, I think I've found a way to get a 1-hex structure looking decently in-scale, will post once it's through. Think a Don't Starve style mudhut.
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>>96582909
Ok, I think I have most of the icons within one file (some of the smallest ones I haven't added, though). Since I can't upload it here, I will upload it to the discord, so you can put it on the mediafire.
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>>96585202
I actually don't think most of the shitposted lore in these threads had been added anywhere, the lore doc has the meta edition timeline but that's it I think. I want to go through the old threads at some point and collate most of the lore we've been posting, since it's been awhile since the google doc got updated and other than the longform stuff I think most of it's gone unnoticed.
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>>96586684
An in-universe history of the company wouldn't be amiss. I remember shitposting about a new edition with Japan being invaded by Mu just being leaked, but I don't know if that stuck.
>>
Also there could be more exploration of various events than just what we're going with.
Like Thunder Moles for example. That can be one specific thing that stuck with the setting long term, but there were probably other things during that same period that didn't stick. Like, and this is just a shitposting example, maybe some ripoff of Ninja Turtles or whatever else was popular during the 80's and 90's. Various fossilized company decisions that aren't relevant in the setting 'now', but if you go back far enough you'll discover them.
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Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.

Either way, here is the desert map I came up with. Rather rough around the edges, so feedback will be appreciated. Here are the basics.

>DESCRIPTION
This is a very big map. There are 15 oasis, each of them with a randomized number of water tokens (between 1-5). The rest of the map is covered by sand dunes, mountain ranges and giant desert bones, breaking the wide desert from time to time.

The players start in opposing sides of the map, in the upper area. Meanwhile, there are also multiple "Sauropod herd" and "sauropod juvenile". They will move automatically to the closest oasis with water tokens remaining, take as much water as possible and move on to the next. They will move from south to north, unless a player attacks them. If a player attacks a "sauropod herd" unit, it will try to flee from the attacking model for at least a turn. If a player attacks a "sauropod infant" unit, all "sauropod herd" models will charge the attacking units, and won't stop chasing them for at least three turns.

>OBJECTIVE
The main goal of the map is to get the most water tokens. The players will have to compete with each other and with the sauropods to get as much water tokens as possible. You can get water tokens from the oasis (each time a unit reaches an oasis, rolls a d3, and takes as many water tokens as the roll establishes) or from the enemy units (if one unit kills another with water tokens, they take half of the water tokens it had, with the other half considered lost in the fight. If it's a ranged kill, the water tokens fall into the desert floor, and each turn they are unclaimed, half of the tokens are considered lost until none remain).

Once there are no more water tokens left on the map (either in the oasis or left on the floor), the game ends.
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>>96587244
Other ideas for the map.

>The priority of the sauropod behavior is: chasing whoever attacked the juveniles first, then fleeing from whoever attacked the herd, and then moving towards the oasis.

>The road the sauropods follow is the closest possible to the nearest oasis, taking into account the map's obstacles.

>The stats of the sauropods should be strong enough to be impossible to kill more than one in a single game. That way, the strategy goes into both sending the sauropods fleeing into oasis near the other player, or distracting the sauropods away from the oasis by attacking the juveniles.

>The dinosaur bones could give you some random effect, but I don't know what could work in this.

>If by the end of the game, both players have equal amount of water tokens, the player with the biggest amount of silver left wins.

>A unit can only carry 3 water tokens at most per hexagon (as in, a 1 hexagon unit can carry up to 3 water tokens, a 2 hexagon unit can carry up to 6 tokens, a 3 hexagon unit can carry up to 9 tokens...).

>Flying units cannot carry that many water tokens (for balance purposes), only 1 per model.
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>>96587244
>Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.
I don't know if that'll fix it to your liking, but what I've done is first place a white hexagon grid, then the terrain, and after that another black grid but with some transparency.
Otherwise that's a really cool idea. I don't see any problems with it from a mechanical point of view
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1st quick setup instruction page for the TTS mod (I guess it could also be useful to add it to the main rule book at the end), leaving some space if I think of stuff to add to it, I'll be doing another one with the main Actions and mechanics (that one will probably be very useful as a quick reference sheet) and another one to guide players if they want to go beyond the very start, NPCs, Scenarios, Conditional Rules, Campaigns, etc.
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> A foolish Iconodule is lured away from his force by the sight of the elusive Legfish, only to be set upon by four Devolved Deepfolks.
>>96586395
Done!
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I've started resizing the TTS mod's tokens, adding the names and health profiles to the tokens directly, I'm through the Colonial Factions, and added >>96590423.
The British book was one version late, which is why Sgt Flashpowder and the Khaki dudes were missing. Fixed.
I've started a list of missing tokens, will fix soon enough.
> picrel
WIP of my Saur Keshiq.
Saur is an old metal Cold One.
Legs are from the Dark Elf rider it came on, I greenstuffed the torso from a Kairic Acolyte, the head is from the barbarian chaos dude from the Silver Tower GW board game I've never got around to play. I plan on using the rest of his body for a Gorg once I find the proper head.
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>>96591417
>Saur Keshiq
I've got one in the pipeline too! (which I'll start after the Saur Squire is done [sculpting scale mail to fill some gaps is not fun])

Mine will use a Perry Afghan head, wargames factory Persian bow, and a victrix armoured late roman rider with the cloak option.
Mount will be the same Saurus Scale Veteran Cold one with sculpted saddle I posted earlier thanks to magnets.

I've also got some sort of Kairic Acolyte from that eyes of the nine box I got on discount, I figured it would make a good Lemurian with the very sculpted muscles. It's cool to see how the same kit can go in very different directions and how the same unit can be gotten at from two different angles.
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>>96591444
>I've got one in the pipeline too!
Sweet, I definitely took a lot of liberties with the look of that one, looking forward to yours. I'm going to be moving soon so I'm trying to not add to my pile of mini for the moment.
>>96591444
>I figured it would make a good Lemurian with the very sculpted muscles.
Oh yes, the Acolytes would make great Lemurians, especially if you replace the heads. The ones with the Pharaoh heads that were in the Silver Tower made me think of the Mu Masters, otherwise I'll want to find something else for the rest of my Mu force. Luckily, I don't need that much, since I've got a Psysayur and a bunch of Saurs. One of the big appeal of the faction.
Unrelated, I've added some pictures and a bit more to the description of the mod as well. If you have a better idea for the description, or something that absolutely should be mentioned first page, let me know.
I'll edit and post the campaign rules tomorrow evening.
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>>96540147
I'd love if you could do an edit using one of these.
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>>96596709
A whale skull for a shoulder decoration?
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>>96596879
I was thinking a landscape.
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>>96596879
I didn't mean to say that i wouldn't be happy with you using it as shoulder decoration, or any other decoration, as i would be very happy if you used it at all; I just meant to say what i had in mind for it. Something like this, but not so lifeless.
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Almost hide the fact it's a whale skull.
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Anything people want to see in the thread in between modelpostings?
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I put this together quickly from a lot of different files, most of which had been butchered through multiple revisions, so its a mess, but it might give you some ideas as to where to go with campaigns. It contains the Settling the Deep campaign (which is generic, there's nothing to it beside a structure), the Titanium Wars one, and the never finished Race for the Temple.
Its all unfinished but I'll try to focus on it in the next few days and give it further shape.
Its added on the Mediafire, I'll add it soon to the TTS mod, once its a bit more playable.
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>>96597110
>>96597013
Not sure if this is something close to what you had in mind, but here it is.
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>>96598550
hurrah!
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Playing a bit with sci-fi pulp art. Just think of those as hyperborean entities.
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>>96602644
This works perfectly well as picrel. I think I'll replace the image.
>>96598435
Its probably greedy of me to ask, but if anyone gets a game down with the TTS mod, a batrep or even just a picture of the forces involved and quick description of how it went down would be awesome.
My schedule is starting to come back to normal as well, if someone wants to throw down Friday Evening, Saturday & Sunday all day, let me know!
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>>96600277
Thank you.
>>96602879
Saturday or Sunday morning would work for me. Testing Austria would be good, is there anything in particular you'd like to pit them against?
>>96582909
I like the Dissection one. I think it would work well with the theme you have going, "Anomalous Biologist". Here are the other ideas for traits I had. I'll push further with the ones people like.
>captain traits
Unlocks Einmannpackung (+ ability that allows him to spend the AP for them to be used himself).

You must roll for Mystery Meat, however, Mystery Meat with the same Ethnicity gain Line Fire.

Upon recruitment chose 3 models of the same unit and a stat. The chosen models gain +1 to the chosen stat while within 3 of this model.
>faction traits
You may chose this model’s Ethnicity

Upon recruitment chose a Stat. While this mode’s Ethnicity is the Majority, those models have +1 to the chosen Stat. If the Majority is ever lost, those same models suffer -1 to the chosen Stat for the rest of the game. Requires Born to Lead

Resident Representative (and/or some other Atlan thing) as Merc Option (and/or some other Atlan thing)

Mysteries of Maximiliana: Whenever you would place a Wall or Pit you may place instead an Unknown Token.
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>>96604380
>>96582863
Alright, here is what I'm going for at the moment.
The Captain will likely be the more vanilla Leader for the faction, there's probably some very gross things you can do with him+Rodeo Rider, 3 Garde-Husaren and say, the woolly rhino from the Amazons, or Cloudelifants, or dozens of other things. Austria-Hungary doesn't have that many mounted options so its either specialists, heroes or elites, which will always come at a heavy Dread cost once you lose them.
>>96604380
Alright, Saturday morning it is then. I'll upload the new book a bit later on tonight, still looking at stuff I can quickly fix, but for Leaders currently Tesla or the Heroes are finished.
I'm thinking since this is the first test something fairly generic would be the best. Warfex?
>I like the Dissection one. I think it would work well with the theme you have going, "Anomalous Biologist".
I'm thinking about adding a second one with that name, one that only works on Anomalies and one that does as well on Beasts and still produces Anomalies. I think.
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>>96582646
>Kek. If it doesn't affect the Movement stat that's not that broken at all, if it does, its absolutely insane and should probably cost 25+ silver on its own. Which, with all the discount rules the Austrian gets probably will still see lots of play.
Your choice, I'm fine if he's the one strong melee contender, he's never going to be anywhere close to invincible, and losing a Hero will be harsh on Austria.
What would you think about it doubling one statistic of your choice instead? That way movement is an option but only by itself.
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>>96605353
>What would you think about it doubling one statistic of your choice instead? That way movement is an option but only by itself.
I don't think that'll work, especially if coupled with Rodeo Rider, Flysaur going double speed could be a major pain, and I think you'd never end up choosing something else than Movement anyways.
How about both Mount and Riders gain +1 Stat to everything (except AP) but you have to roll 3x times on the Inbreeding chart?
>picrel
This would be my pitch for the new simplified ethnic rules. I wanted to keep the "ratio" thing simple enough because its already a bit of an added timesink. You just have to be able to claim one of the conditions to be in the clear. It should also be relatively simple for your opponent to figure out what to prioritize in order to deny it to you.
In light if this I'm thinking of scrapping the idea of the Lesser Hapsburg Noble having a chance of getting random models instead of the ones you recruited and focus a bit more on interactions with the Ethnic rule while the game is ongoing. It was a very cool idea, but it was a drag trying to balance out what switches to what, and it also means every time I rebalance those profiles I have to figure out if it impacts that replacement list. I am thinking of having a trait that does a limited version of it instead (something like : before the start of the game select 3 non-mystery meat models, test Discipline for each, if succesfull gain [x] if failed replace the model with a Mystery Meat model with the same loadout... Would just have to make it enough of a bonus to make it worth taking big risks.). Let me know what you think.
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>>96605442
>How about both Mount and Riders gain +1 Stat to everything (except AP) but you have to roll 3x times on the Inbreeding chart?
That works. I thought about the sizes of most maps for a few seconds and realized just how fucked the movement would really be.
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Quick idea for a map. I just remembered that viking chess where one side has to capture the king and the other has to get it to one of the edges of the board. How could we use that for a map here?
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>>96609933
There's a few ways it could be done, as a scenario where one side has a normal Expedition and the other one controls a horde of Hostiles that are predetermined (there could be a few options), including the spots where the Hostiles are placed. It could be very rough on the Expedition player, basically asking them to find a way to save one single survivor.
For this I would cap the amount of AP the Hostile player has in a turn, and probably modify the Wall placement rules (something like "the Hostile player places all Walls, but then the Expedition player gets to choose a number of them and place them within x of the original spot).
The other option would be Expedition vs Expedition, with the surrounding side having much more Silver than the surrounded one.
At first glance I think the first option would be more interesting and easier to set up in a way that doesn't create weird games.
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>>96605442
>(except AP)
I think we should say "including AP" instead, and have it be understood AP is not a "Stat" the same way Health and Armor aren't.
>Warfex?
Sounds good. Which do you want to play?
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Making western edits is quite fun, there are so many gread old pulp pieces of western art to choose from, and quite easy to modify.
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New Mu raid on a rival city.
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>>96602879
>Its probably greedy of me to ask, but if anyone gets a game down with the TTS mod, a batrep or even just a picture of the forces involved and quick description of how it went down would be awesome.
I've been told by my associates that if TTS goes on sale in the steam sale on the 29th they'll pick it up.
I shall hold them to this.
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>>96618012
That's awesome.
32 Visitors, 10 Subscribers atm. I don't really know if we need to try and popularize the game further, but let me know if you have any idea to make the mod more marketable.
Kaiser anon, would you be alright with me adding the audio series link on the page?
And thank you to whoever gave the Gold Medal in Mental Gymnastics award, thanks (I feel its undeserved, you never do anything more complex than a simple subtraction, but hey, its appreciated nonetheless)
> picrel
Should I? Too memey?
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Are predatory poultry supposed to be skinnier terror birds or evil chickens?
I'm making a herder to go with the Mu force while I wait for milliput to cure on the squire. For NPCs I think I'll just use standees for now so getting him a flock shouldn't be too hard once I know what I'm looking for.
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>>96619132
>Are predatory poultry supposed to be skinnier terror birds or evil chickens?
A breed of much smaller, slightly less aggressive Terror Birds.
>>96619132
>For NPCs I think I'll just use standees for now so getting him a flock shouldn't be too hard once I know what I'm looking for.
It depends if you really want unpainted tabletop game-quality miniatures, but for something like this I'd go at the local toy shop and look in the same spots you can find the plastic toy dino ranges, you'll likely find something appropriate at a fraction of the price you'd pay for tabletop minis.
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>>96619060
Go right ahead with the link. We could get a game in this Sunday if you've got time.
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>>96619376
>It depends if you really want unpainted tabletop game-quality miniatures, but for something like this I'd go at the local toy shop and look in the same spots you can find the plastic toy dino ranges, you'll likely find something appropriate at a fraction of the price you'd pay for tabletop minis.
I thought about that, but I figured they wouldn't have any terror birds. Still, I can give it a go.

https://gardensofhecate.com/blog/miniature/three-ceratops
Gardens of Hecate has an article about repainting toystore dinos which I think is something I'd like to try at some point.
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>>96605442
We still on? If it's all the same to you i'll take Warfex. 150 or 200?
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>>96625691
>We still on? If it's all the same to you i'll take Warfex. 150 or 200?
Yes, ~9h00am tomorrow? Let's start with 150 and build up after. And yes go ahead with the Warfex.
>>96620228
>We could get a game in this Sunday if you've got time.
I do! What's the best time for you now, I should be able to do whatever.
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>>96619060
>let me know if you have any idea to make the mod more marketable
Recording the playtests and/or posting the batreps to Steam would be sure to draw attention to the game. Personally, I wouldn't put much thought into marketing yet, but that seems to me the most obvious way of doing it.
>>96625793
Leader: 29
Warfex (20) Horse (6) Webley (2) Dagger, Ration (1)
Specialists: 14
Camp Cook (7) +2 Rations (2)
Red Cross Field Nurse (7) +2 First Aid Kits (2)
Followers: 107
5[ Serbian Rebel (7) Beaumont (3) Bayonet (1) ] {55}
4[ Chemgren (7) Donkey (2) Gras (2) Bayonet (1) Chem Grenades (1) ] {52}

Should be 150 exactly. 9am is good.
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With regards to warfex, did we get around to reviewing the units from a month or two ago?
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>>96626023
The traits and such? No. While making my list, i did see that the Attche needs to be updated to work with new Shaken rules.
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>>96626117
The two posted in here
https://suptg.thisisnotatrueending.com/archive/2025/96146473/
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>>96625989
Comparing our lists I feel like I'm going to get wrecked, but whatever...
Uhlan Captain 9 (26)
Born to Lead 3
Horse 6
Saber 1
Duelist 3
Precise 1
Kropatschek Rifle 3

3x Gebirgsjager 15 (23)
Kropatschek Rifle 3
Tyrolean Hund 5

3x Tyrolean Peasant 8 (14)
Lorenz Rifle 1
Tyrolean Hund 5
Still got 13 Silver to play around. Hopefully the hunds pull their weight.
> update to TTS mod
Resized and added name/health/armour to all Mercs, Atlan and Mu.
>>96626023
Not yet, haven't even really read over the profiles, I'll check them tomorrow afternoon.
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I really need more edits for the more eldritch things in the setting (what even is the thing in the cover of the eldritch encounters book?). Not sure if this would work better infested with the weird grin or regular no-face cultivated.

Also, I will find some way to make an oneirophobia edit, even if I have no idea where to start.

Another also, I downloaded the TTS module for the game. The fact we have gotten this far is amazing, great job!
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I'll be on in 5~10 minutes at most.
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>>96628842
Are you going to use the TTS version?
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>>96628875
Yes!
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>>96628981
Can I spectate? I found the server, but it's locked.
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>>96628988
Sure, password is Atlan, there's only one spot left on it so hurry!
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>>96629009
I'm in, thanks.
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This was a fun game to watch, thank you guys for letting me spectate.
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>>96629957
Don't hesitate to ask whenever we have a game, it isn't much and it will probably familiarize you with the rules. You mentioned you'd need to reread the rule before throwing down, but if you want I could set up a small demo game and walk you through the different essential parts.
Batrep this evening!
Kaiser I should be available tomorrow most of the day, let me know if you'd prefer to play Austria yourself or me playing it. I'll try to finish the CEAIC Financier and the LHN and post the book this evening as well.
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In what will later on become known as the Unterherzegovina Uprisingof 1884, Catholic Serbs have approached the local Warfare Apologist's chapter and invited them to test the resilience of Maximiliana's frontiers, in the general pursuit of just fucking shit up. A small force is assembled, joined by what I would assume is the busiest Red Cross Field Nurse ever.
The border guards are stretched thinned, with only a few peasants, mountaineers and one Uhlan Captain overlooking this pass.
> 2 activations into the first turn. Atlan anon initially fell into my trap and tried to choke me with walls, which is what I wanted.
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>>96631992
> The Peasants assume Yodeling position.
> The Gebs start weaving in and out of sight (mostly) and taking potshots where they can, wounding two of the incoming mercenaries.
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>>96632007
> The Uhlan Captain, having been a bit bold moments before, gets charged and tied down by the southmost Serbian rebel, who in turn gets charged by the Gebs. The Serb dies to a pickaxe in the back, allowing the Uhlan to come back behind the ridge on which the Peasants are Yodeling.
> The pair of Gebs on top are having a harder time dealing with the incoming trio of soldiers, their shots grazing or missing. One decides to release his Hund, who does manage to land a good bite on a Chemical Grenadier, but unfortunately gets put down almost immediately.
> With a solid numerical advantage, the main body on the Warfare Apologists are free to occupy the main passage, have a quick snack break and a laugh at the Nurse who can't get her Infirmary tent up.
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>>96632065
> The Existentialist orders his man to excavate the Wall line to the south in order to start shooting at the noisy Peasants, making sure that he remains shielded from incoming fire by the Red Cross Field Nurse.
> "This has to be a warcrime..." someone starts saying, but strangely it is drowned out by a rising cacophony of barking.
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>>96632094
> One Tyrolean Peasant dies to fire from the Serbians who have taken a mirroring position on the ridge facing theirs. The Geb low in the valley in between manages to put one of the two rebels down in answer.
> The Gebs release the Tyrolean Hunds, who does a fairly good job of shredding the Chemical Grenadier and his donkey, but cannot manage to kill the other Serbian Rebels. A few doggos are put down, but more importantly, one Geb bites the dust.
> Hoping that his higher health box count will save him, I throw the Uhlan captain at the main line, and he manages to trample one of the Grenadiers.
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>>96632139
Game ends pretty abruptly into the start of turn 4, having snacked the turn before, the Existentialist starts unloading his Webley into the Uhlan Captain, and while missing his first 3 shots, the fourth one is a critical that hits the Captain's head, and puts him down for good. While we were still tailing each other pretty close until that point, after this there's really little hope of coming back. The Austrians sounds the retreat.
> End of game result
Warfex : 74 Silver, 2 Dread
Austria : 44 Silver, 5 Dread
Victory to the Warfare Apologists!
(sorry about the lack of image on this one, but its pretty much exactly the same as the previous one...)
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>>96632094
Why do they get to take a Red Cross Nurse?
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>>96634110
Getting aid to the wounded is the gentlemanly thing to do (even if she is really done with their shit).
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>>96534542
>Also, although they don't have a gunpowder unit, they do have access to Magma Throwers through a Phosphorous rule
Speaking of, why? His shtick was supposed to be "Atlan but with Greek fire"
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>>96628218
Fixed an out of order layer.
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>>96634659
Mechanically there isn't that much difference, it just allows the Spring gunners you take to be a bit more thematically aligned with him. It could have been something else, like the Greek Fire Throwers, but that would have ended up giving Atlan with a good Range option (something we tried not to give them), Atlantean flamers being really good.
>>96634110
Atlan anon explained it as both the Warfare Existentialists and the Red Cross being two international organization that shows up in battle regardless of the fighter's request. Plus, if she does her job well enough, maybe the war will last a bit longer?
I'd imagine a Red Cross Nurse probably has to be very blasé to get along with the average Apologist crew.
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>>96634692
>I'd imagine a Red Cross Nurse probably has to be very blasé to get along with the average Apologist crew.
I mean, the existentialist used her as a meatshield in >>96632094, I can imagine this kind of shit happens on the regular.
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>>96528583
Bump for interest.
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Not much to report on this end, just sculpting and sanding and sculpting again on various Mu things.
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>>96632162
Post game analysis from the Austrian side.
> I feel like I lost the game at the list building step, because the Expedition I had didn't have much else in mind but the Hund Bomb, and the parts I used didn't entirely support each other. The Peasants were meant to force the enemy to move forward and get into positions upon which I could either throw a single Hund supported by its Geb, or if the target was juicy enough, spawn the whole mob of doggos. It may have been useful against an artillery list, properly screened, but in this case Atlan anon doesn't need to feel shy about engaging me, hund or no hund, he had enough numerical superiority to keep pressure despite the attrition.
> The Captain was meant as the one melee option to pick on stragglers, perhaps flank around, but as usual, committing your Leader to melee is, well... most often really dumb.
> Tyrolean Hunds seems a bit overcosted at 5, I think 1,2,3 for the doggos could be fine.
> Hunds should roll for Ethnicity. Why? Because its dumb and I want to.
> Inat! should specify that it never turns anything into a Critical result (its kind of already implied by the fact Criticals are supposed to be natural rolls but adding the mention wouldn't hurt).
> Gebs are definitely strong, but basing a whole list on them at 150 is probably a mistake. At least, It'll probably work a lot better replacing the Captain with the CEAIC Financier and the peasants with the Violinist so you can get a bit more Silver toward recruitment.
I should be available for games this week starting Wednesday evenings, then Friday Saturday Sunday again.
> Pic unrelated. Gorgs are always on my mind.
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What ever happened to TNGR type Emanation? It seems it was meant to be a sort of generic Emanation. Also, does anybody remember what the vowels for LNGBKR are?
>>96644412
I don't really have much to say on my end. I still don't like that Bayonets are mostly worth Affixing, but that doesn't really have anything to do with this game in particular. I'll play a very similar list next time, just fixing a few minor mistakes, for science sake. Wednesday rematch?
>Tyrolean Hunds seems a bit overcosted at 5, I think 1,2,3 for the doggos could be fine.
I think that's fair, so long as they aren't Utterly Expendable.
>Hunds should roll for Ethnicity. Why? Because its dumb and I want to
Also because otherwise you would be skipping out on the rule too much.
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>>96646219
>TNGR
I originally conceived it as an Emanation without a master. Not generic, per se, but not one controlled by any one individual. Where SRTR (Surtr) and IZNM (Izanami) were directly controlled by their respective masters, TNGR (Tengri) was well-suited for the uses of aspiring warlords and the competition over it was fierce. Something accessible to generic Hyperwarlords without stepping on the toes of named characters.
>LNGBKR
Not my work, but it appears to be derived from Lyngbakr of Norse mythology. Associated heavily with UR-CA and the Whalurs.
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>>96646337
>Lyngbakr of Norse mythology
The name is 13th century, and the concept is from the Physiologus.
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>>96646219
>What ever happened to TNGR type Emanation?
Was that the latest one suggested? I know I put that one somewhere, but maybe I missed another one?
>>96646219
>Also, does anybody remember what the vowels for LNGBKR are?
>>96646337
>>96647011
Both of these are correct, Lynbakr ("leather-back") is a sea monster from the Saga of Örvar-Odd, which came from a Icelandic translation of the entry for the aspidochelone (just a generic large sea monster popular through medieval Europe) in the Physiologus (a beastiary from Alexandria, 3rd century).
>>96646219
>Wednesday rematch?
Sure, I'm free past 4pm, let me know when!
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>>96647963
>Lynbakr
Football is a pretty hyperborean sport, just saying.
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So, we have the mammoth and the Frozen biomes, but where would they actually be (except the 9th)?
I was thinking maybe the 4th Layer? It's supposed to have temperate areas too. So maybe near the poles the climate, while still arid, becomes more temperate, or even cold. The soils themselves are good, so while the forests proper would be limited to lush river valleys and lakes, there would be vast grasslands/steppes while on higher elevations colder conditions would create areas similar to the Ice Age tundra-steppes (like in parts of Altai and Sayan mountains today). All this could work as grazing grounds for the mammoth or other Ice Age megafauna like the Elasmotherium.
>why the poles specifically
I have no idea.
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>>96648450
>but where would they actually be?
There's no reason to make the layers single biomes. There are enough non-volcanic mountains to put colder climates in.

Also, we never made a map beyond the 5th.
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>>96649396
>Also, we never made a map beyond the 5th.
That was intentional on our parts, right?
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>>96649907
Yes, I proposed to make a map of the 6th (I even had the layout done) but we agreed that we wouldn't show any further than the regions the epigeans have arrived in.
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I find funny that neither Atlan or New Mu use gunpowder artillery, but Lemuria, the most isolated and furthest away from epigeans, do. I imagine they got them from their Neo Mughal allies, otherwise, I'm not sure what to make of it.
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Also, would the lemurians also take to other advance weaponry if given the chance?
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>>96650200
>>96650265
It might be the case that Lemuria can foresee technological developments, but that they just don't adopt them very often because of cultural chauvinism (smugness).

My headcanon is that they think of most guns as cheating. Cultivation increases your strength, to draw a bow better, and your foresight, to aim a bow better. Meanwhile someone with a rifle needs only aim, which disrupts the gains/brains dyad of Lemurian philosophy and society.

You could argue that riding a horse does the same thing, but I'm sure they'd say something or other about "making the beasts' strength theirs". They're very good at loopholes when they want to be.

Compared with handguns, Artillery requires a well-toned and timed person to operate it, and especially in the case of wildly uncontrollable rockets an element of foresight can't hurt. Plus, the Pale Dweller loves the things.

When does primary the Lemurian migration underground take place? Atlantis' is somewhere around the dawn of history, do they postdate that?
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>>96650200
I gave the Lost Men a fort somewhere on the Lemuria layer where they produce most of their gunpowder. Perhaps they were involved in spreading cannons to Lemuria?
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>>96649396
>There's no reason to make the layers single biomes.
Especially since all it would do would impose some restriction on lore for very little gain.
>>96649939
I do like that map.
>>96650200
Chariot-Kings and their followers are probably some of the best traveled folks in all of Agartha however.
The Lemurian mindset is twisted enough that they certainly won't have moral qualms about using guns or cannons. But, also, apart from cannons, they don't really need to, because a Lemurian Officer of the Akashic School with either 3 pairs of additional arms or a Third Eye will outshoot just about anything else in the game (that's the most obvious one coming to mind). On the other side, the scientific development of Atlantis since its fall has been influenced by Agarthan Science more than what we on the Surface would consider "normal" technological progress. While Atlantean medicine is on-par or better than Epigean one, our scientific paradigm might be much more advanced than theirs, because the stupid things the Ancients tried and that obviously didn't work on the Surface suddenly started working in the 5th layer. Or at least, at the beginning, and from there became more incompatible with ours as both evolved.
One must welcome the dementia, and let go of reason.
>>96650265
Depends on what the most popular Prophet of the moment has to say about it. The Pale Dweller would be very happy to have more toys to parade with, so he'd probably thumbs it up. Some may say it encourages a "soldier" mindset rather than a "warrior" mindset, which is bad, but you could also bet good money those would be the ones that have to lose the most by the introduction of such weaponry.
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>>96652260
I think they were supposed to be actual historical Aryans or early Vedic peoples, so somewhen 2000-1000 BCE?
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>>96650200
Like with Atlantis, I don't image they got their guns from the surface.
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>>96652415
Every time this gets brought up I am compelled to reiterate my opinion that Lemurian society should predate Aryan/Vedic cultures by a significant margin. Agarthan cultures can be influenced by influxes of migrants from upper layers, but I generally think all of them should have emerged independently in the deep.
That this implies the repeated evolution of homo sapiens from potentially unrelated hominids is a feature, not a bug.
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>>96652872
As long as Lemuria is still LARPing as an older and potentially nonhuman mystery culture it doesn't especially matter to me if they're from the surface or not. Historical surface-connections are Atlantis' gimmick anyways. What do others think?

I do think that humans (or human-like species) aren't native to any layer below the fourth, but that's just personal preference.
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>>96650200
Gunpowder really isn't that advanced a tech, all things considered. Lemurians could've figured it out but decided it's kinda gay and went back to Vrilmaxxing.
Realistically New Mu would also be using it, at least to China-tier extent. Just because nobody shitposted a unit for it 3 years ago doesn't mean it's not/can't be in the game.
For Atlan not using it would be a matter of flexing on the plebs (and on the meta level, game design/aesthetics), rather than out of any practical consideration. But you can bullshit most of the concerns away by saying Titanium constructs can handle the anti-fortification side of things.
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>>96652889
>As long as Lemuria is still LARPing as an older and potentially nonhuman mystery culture
But of course. I think we’ve established that modern Lemuria is one of the youngest Agarthan factions, but Old Lemuria was butting heads with Old Mu back in the dim and misties.
>I do think that humans (or human-like species) aren't native to any layer below the fourth
How are we defining human-like and native in this context? I think it’s plausible that Deepfolk migrated to lower layers before developing a written language, resulting in cultures whose history begins below the Fourth. There’s definitely evidence of things like the Old Olm culture existing down there, and they’re within the humanoid ballpark.
And of course Lemurs. We can’t forget about Lemurs.
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>>96652910
>Realistically New Mu would also be using it, at least to China-tier extent.
Fire Lancers seem to be in vogue these days. We could give Mu access to them as a weapon for spear-wielding units.
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>>96652910
>>96652928
I'm personally not a fan of Mu having much in the way of incendiaries. Flashing and explosions are the opposite of darkness, and Mu likes darkness.

Imagine some poor Old One couple going to the fourth layer on holiday and being blinded by all manner of bright lights and loud noises. That's no way to treat the elderly.
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>>96652923
>How are we defining human-like and native in this context?
I meant higher primates.
>I think it’s plausible that Deepfolk migrated to lower layers before developing a written language
No argument there either
>And of course Lemurs. We can’t forget about Lemurs.
I try to. Hyperborea is bad and all, but all that has come before holds rather more terror than what may yet be.
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>>96653049
>I'm personally not a fan of Mu having much in the way of incendiaries. Flashing and explosions are the opposite of darkness, and Mu likes darkness.
Mu alchemists produce an incendiary substance known as Darkpowder, of which mundane gunpowder is a chief component. Darkpowder produces significant volumes of smoke, but dampens light and sound. Darkpowder explosions produce ‘flashes’ of darkness and ‘bursts’ of silence in a manner otherwise indistinguishable from an especially smoky black powder.
Yea/Nay?
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>>96653165
Mu alchemists produce gunpowder. When one Surface scholar asked a Mu alchemist if his Dark Gods find the flash produced by gunpowder offensive, the alchemist replied: "You people are dumber than morlocks"
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>>96653356
>Dark Gods
The Old Ones that you get to see in game are really more of the middle class of abomination. They just happen to be good at writing letters of complaint to their superiors.
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>>96653049
Another reason could be fear of causing a cave in, or attracting the attention of something sinister.
>>96647963
Would 6 be okay? I'll use this list. Chem Grenades aren't listed as an option for Warfex bu i assume they are meant to be.

Leader: 32
Warfex (20) Horse (6) Webly (2) 2xChem Grenades (2) Ration (1) Dagger
Specialists: 18
Red Cross Field Nurse (7) +2 First Aid Kits (2)
Camp Cook (7) +2 Rations (2)
Followers: 100
5[ Chemgren (7) Donkey (2) Webley (2) Sabre (1) ] {60}
4[ Serbian Rebel (7) Gras (2) Bayonet (1)] {40}
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>>96652872
>Lemurian society should predate Aryan/Vedic cultures by a significant margin. Agarthan cultures can be influenced by influxes of migrants from upper layers, but I generally think all of them should have emerged independently in the deep.
The thing is, it doesn't work with the way Lemuria and Atlantis/Atlan are presented. The cultural/linguistic similarities are too strong to claim that they existed for millennia or whatever before PIE peoples, let alone ancient Aryans or Greeks existed and just *happened* to develop similar cultures independently. With Atlantis there's always an option to treat Greeks as descendants of the Atlantean refugees/colonists (this presents it's own set of problems, but they are handwaveable), with the Old Atlantean subterranean stem and the Epigean offshoots then reuniting via migrations.
Current Lemurians are pretty explicitly not Old Lemurians, they arrived from the Surface. OG Atlnaschizo lore from the chart even mentions them enslaving Dravidians, but I, as always, fully approve of insulting his heritage. So how would either of Lemurias relate to the actual Aryans and Vedics, exactly?
This would also depend on how exactly the Layers are formed. I believe the OG idea was that they formed chronologically on top of each other and then always existed and it was directly connected to the continents collapsing, but it's been a long time. And if people think we should keep that part vague, well, we should think of how to write around that.
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>>96653759
The linguistic thing could be explained by it being exonyms, or just out-of-universe cool sounding things from marketing. As for cultural differences, mind giving me a rundown? I'm not very versed in ancient cultures. I know they liked their chariots and they fought Conan and that immortal Scottish guy, but that's it.

>And if people think we should keep that part vague, well, we should think of how to write around that.
Having layers be vague is good.
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>>96653647
>Would 6 be okay?
Sure! I've been trying too hard to make something weird work, I think I'll leave that for once I have a better grasp on the faction or we move to higher chest count. Here's what's I'll go for tomorrow, with this version of the LHN, which is what I'm coming with right now.
An Empire could lead into a lot of AP generated, but you have little ways to control it beside sacrificing models... Most of the time it shouldn't trigger.
An Inflatable Ego is similar, strong, but I can't see it being something you rely on too much, especially for the more relevant stats, you'd have to commit him and he is pretty fragile.

Lesser Hapsburg Noble 15 25
Horse 6
Gasser Pistol 1
Einmannpackung 3

5x Untergjaeger 13 80
Kropatschek Rifle 3

Wienergrenadier 18 (27)
Einmannpackung 3
Kropatschek Rifle 3
6x Leydengranate (3)

Camp Cook (7)
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Had this idea for the Gorgs, which I'm still hoping to turn into a faction book once I have more inspiration for it.
Essentially the Gorg version of the Geb, Gorg Goats could count as Climbing Gear, provide a bonus to Knockback, and have Knockback themselves.
Even beside the horns, goats headbutts their way through life in a way that Gorgs probably relate well to.
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>>96654375
Are the goats mounts or giving the climbing buff to adjacent units?
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>>96654375
Is he a Gorg-Goat Herder, or a Gorg Goat-Herder?
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>>96656726
If he herds goats in general, then he is a gorg goat-herder. If he herds gorg-goats only, then he is a gorg-goat herder.
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>>96656557
I was thinking of having them be the same as the doggos with the Gebs and Dog-sleds, so they are in reserve most of the time and only modify the assigned model, until someone uses the rule to get them to spawn close to the models assigned.
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Sorry for the delay Atlan anon, Disc*rd is having some troubles.
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>>96653861
>The linguistic thing could be explained by it being exonyms, or just out-of-universe cool sounding things from marketing.
And it just so happened that all the terms used in the game are exonyms? The other option is infinitely more plausible (and, on the meta level, pretty much true), but at this point you might as well say "I give up".
At any rate the implication here is that neither Atlantis nor Atlan speak anything even remotely Greek-sounding, and likewise the Lemurians don't actually speak anything similar to Sanskrit or any of the Indian languages we know. And we have pieces of literature written which pretty much confirm that the Atlanteans and Atlans do, in fact, speak something at least recognizable as related to Greek. It would be much easier to just work under this assumption, which would work best with a shorter timeframe where Atlanteans and Greeks have a recent enough common ancestor (with the Fall happening somewhen before the Bronze Age collapse as opposed to the 12k years+ Atlantean Reich terraforming the Ice Age away), and at that point there is no reason not to have Lemurians be descendants of a subterranean Aryan migration.
>As for cultural differences, mind giving me a rundown?
Not differences, similarities. If they are evolved independently, outside of some recent-ish contact via migration and infiltration, why are Atlanteans copy-pasted Greeks and Lemurians copy-pasted Aryans? If they are so much older than their Epigean counterparts it would follow that the former influenced the latter.
If Atlantis predates the formation of anything even remotely approaching the ancient Greeks, or even the Indo-Europeans in general, it would follow that they not even related to them originally OR that they are the progenitors of respective language families and cultures (Indo-Europeans descending from Atlantis is a common enough schizo take).
If Lemurians are much older than Aryans or older PIE peoples, similar conclusions are to be drawn.
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I'm surprised that, after so many edits, I hadn't used any dinotopia image. Correcting it now.

Tried to replicate a scene of the american wars across Pangea against New Mu's cities. I went for a Battle of Pellenor Field, I imagine the New Mu dinosaur charge would feel very similar. Also, the haradrim horn.

https://www.youtube.com/watch?v=yLyaCgbEGIo

I still don't know how the hell they did that sound.
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Back from the dead.

I've been busy with a lot of shit, hence why I couldn't contribute to the project. But I still intend to get my Neo Atlantis shit done, even if it ends up taking an eternity.

In other news I recently got eye surgery. No more glasses for me.
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>>96666342
Dino side of this battle still needs some blurring/feathering, I can see some clear white shit separating some of the shopped images.
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>>96668419
I think I've erased all the dirty pixels I've found.
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The foundation of Maximiliana, and his subsequent assignation to its administration, has been a blessing for Archduke Ludwig Viktor Joseph Anton von Österreich, the other, other imperial brother. With his dispositions and proclivities barring him from participating in the more public side of the court, and a constant source of ridicule from their more conservative constituents, Emperor Maximilian saw little more use for him than to bury him a few hundred miles beneath the Earth. There, amidst the savages and saurs and other monstrosities, Ludwig Viktor discovered that he actually enjoyed politics, and that few cared as much about the eccentricities of their superiors down here as they did on the Surface. Fools in Agartha follow Deep-Drunk Commanders, trekking through hundreds of miles of monster-infested caves until they get set upon by Lemurs and shredded to pieces. Enjoying dressing up in women's clothes, if you are otherwise a good leader, doesn't raise much concern in itself.
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>>96671732
One of the more tragic aspects of power is how the consequences of its use spills over the innocent. Ludwig Viktor had no hand in the dealings between Austria and Italy, and yet, it is him that the Dubrovnik Serb-Catholic Movement have elected to pay the price for the increasing number of emptied settlements in Dalmatia. After having successfully passed the Tyrolean sentries at the border, the Warfare Apologists and Serbian Rebels hid away until they could catch the noble outside of the confines of the city. A morning patrol ends up giving them the perfect opportunity.
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>>96671830
> Austrian side can claim a Balanced Composition on the first turn (-no Ethnic group with more than 50%)
> Me and Atlan Anon both deployed on the same side, very close, banking on the corridor of walls and lack of workers to delay the fight (or psyching the other into defending on side over the other).
> With almost no one with LoS to another, only a few shots are exchanged, a chemical grenade is tossed but bounces against a wall, and in the end an Unterjaeger taking a Deep Wound is the only result.
> I tell two of my Unterjaeger to engage the Kropatchek mechanism. One of them is already starting to jam the cycling on it, however.
> One of the Serbs tries to Climb over the Wall formation, but fails. Walls will be my friends over this game, truly.
> Both cooks sets up. I don't feel like I'm going to have time to cook most of my Einmanpackungs however some a few Unterjaegers have to eat their meal room temperature.
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>>96671898
> The Warfare Existentialist orders his worms- err, soldiers, to get through and engage the enemy, however they can. The ones on the western-most side of the battlefield start excavating the walls, and quickly burst through. The Serb emerges from the freshly dug hole, only to be shot and then pierced by an Unterjaeger's Bayonet. A Chemical Grenadier moves in behind him and chucks a poisonous canister, but thankfully the fumes have little effect on the charging trooper.
> The Unterjaeger that strayed too much toward the east and is taking cover behind the walls gets shredded by the fire pouring from the Serbs and chemical grenadiers on the other side of the pit. The two fellow soldiers next to him attempt to avenge his death, but only one shot finds his target, the fumbling Unterjaeger from last turn continues his streak and misses all 3 shots and fails two Neukraft checks, leaving him to hit on 2s at this point.
> With the telephone operator handing over notes left and right to inform everyone of what's happening, the Weinergrenadier can get a good estimate of the position of the Serb rebels and starts chucking Leyden grenades. The electrical canisters land mostly on target, and between that and a few other shots, another Serb dies.
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Bit of an Entracte, have stuff to do this afternoon, will finish the batep a bit later on this evening.
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>>96668413
>even if it ends up taking an eternity.
I still have a half-built traction engine staring at me after two years. Agartha is not a short-term project, that's for sure.
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>>96671830
Dammit, I missed the game.
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>>96672157
Fixing the cape layer out of order.
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>>96672157
Damn, that works really well, I'm impressed.
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>>96672337
Thanks. I'm surprised I hadn't made many dinotopia edits thus far.
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>>96672128
No shit lmao
Anyway, I think I'm gonna start by figuring out what Nemesis' actual name is, as well as the name of the youngest son of the King of Atlantis that he's manipulating. Any ideas?
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>>96675233
(This is open to anyone btw, not just the guy I replied to)
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>>96672100
And the show begins again!
> The Serb who climbed over the Wall formation puts a shot into the man guarding the telephone operator, quickly becomes the target of the Austrian men below him, and thanks to the notes the feldbutzer is handing, even the Viktor Ludwig can take a few shots. The Elevated Serb quickly falls down to the hail of Gasser and Kropatchek bullets.
> The Camp Cook, having last turn finished cooking all the Einmanpackungs I expect to get to cook, moves up to assist the men. Given the lack of target within range of his kitchen knives, the best he can do is start cracking the Walls in front of him.
> The Serb Rebel backing the Chemical Grenadier in the newly opened passage, fresh off eating his croque-monsieur, attempts to climb over. That Wall quickly becomes the MVP for the Austrian side, completely refusing any attempt at escalation, and leaving the Serb halfway dead by the end of his activation. The man hobbles back to the Red Cross nurse station.
> The Warfare Apologist orders two of his Grenadiers to cross to the other side of the pit opening. The covering fire they provide each other cuts down a second Unterjaeger, and catches the phone operator in the shoulder.
> The Weinergrenadier continues to chuck his leyden grenades, but this time is much less lucky, one bouncing off the wall back into his own two fellow soldiers.
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Yknow, with Donkey Kong Bananza basically being Nintendo's version of Journey to the Center of the Earth, I think it'd be funny if we referenced it in some tongue-in-cheek way. Maybe rumors of an apeman tunneling through rock with his bare hands?
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>>96672169
DESU I think the first one worked fine, it kinda looked like the part of the cape that got removed in the second version was resting against the dino's side.
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>>96676271
>forgot about filter
fml
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>>96676227
> The Unterjaeger holding the excavated passage on his own continues to both ignore all chemical fumes thrown at him, and with the weinergrenadier now out of grenades and supporting him, the Grenadier and his donkey facing them meet their end. The Unterjaeger, thinking he might be invincible, charges in toward the Warfare Apologist positions on the other side of the caves.
> The Warfare Apologist decides to try that fancy pin down and encircle move that he's heard so much about, and with his men all well fed and ready, orders to rush the Austrian positions. Luckily, almost all his attacks misses, and he is left Engaged with an Unterjaeger. The Lesser Hapsburg Noble hides behind a soldier's back, for some reason I feel like he is relatively safe for one more turn.
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>>96676285
The Star Ancestors, having observed all Worlds and Eons from beyond the Void, laughs at the notion of an Austrian Archduke being safe. The blade wants to cut, the bullet wants a cranium, the Great War must manifest.
> First thing in the 5th turn, the War Existentialist screams to his soldiers to prepare the next wave, allowing him (or so we thought) to Disengage for free and move behind Viktor Ludwig, level his rifle at his head, and squeeze the trigger.
> Brains splatter on the cave's floor. Another branch of the Hapsburg-Lorraine House, albeit fruitless, is cut down.
> The Austrians, until just then holding their own, surrenders all at once.
Victory to the Warfare Apologists and Serbs!
End of game result
(if I remember right)
> Warfex : 48, 1 Dread
> Austria : 42, 6 Dread
Turns out the Assassination run was illegal, my apologies Atlan Anon, I should have been more on top of this. Prepare the Next Wave never allows the Warfare Existentialist to target himself, because 1) he isn't a Soldier (strangely enough) and 2) the Disengage needs to be made before any other Action upon Activating, which it couldn't be with the Existentialist since he first resolves the Special. Still, I prefer this ending to me winning because you misinterpreted the rule and charged your Leader in.
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>>96676348
Batrep feedback
> Kropatchek is brutal. It turn at least one of my Unterjaeger into little else than a meatshield. While discussing how to lessen its impact, Atlan Anon suggested replacing the rule with a much simpler version, which I very much like. It would remake the Kropatchek rifle into a Reload 1 weapon, but give the ability to Leaders, Specialists and Heroes to spend AP to force the model holding the rifle to Attack, regardless of whether it needs to Reload right now or not.
> Austrian trait to give them a version of Assault Commander that triggers only after Climbing tests.
> Medkits are still underwhelming. Thinking of allowing Medics to Heal without them, reducing a Wound by 1, everyone to Heal with Medkits, reducing a Wound by 2 (in both cases, this wouldn't be able to erase Wounds) and the Infirmary Tent grants +1 to the Labour test and allows Wounds to be erased, regardless of you having Medkits around or not. Not allowing to erase wound through them and losing the medkit on a failed seems a harsh enough way to make sure you can't match up the damage output.
We started talking about generic equipment and their use a bit after that so it may seem a bit random, but what we ended on was,
> Climbing Gear to go Free. Taking one of your equipment slot is enough of a cost imho.
> Einmanpackung to be reduced to 2 Silver, it was much less threatening than imagined.
> Alcohol to be remade to just costing 1 AP to consume, it allows to ignore Shaken and Panicked for a turn but gives -1 Discipline for the rest of the game.
> Atlan anon suggested an Administer action for the Nurse, allowing her to spend AP to give Alcohol to other models. I think this could be expanded to both all Medic and Cooks, and if we do this, the Cooks could get an equivalent Serving Action that allows them to spend AP to feed other models. This would help make support models more useful throughout the game and not just during the early turns.
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>>96676454
+1 for the serving action.
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>>96676454
Do we have a tally of the total games played and the victories of each faction?
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>>96676285
The Unterjaeger killed a Chemgren that was where he is in the image. That Chemgren had eaten a Warm Meal and had yet to Activate. I Disengaged the wounded Chemgren that had been holding the hole, sent him to the Infirmary, then had the guy behind move up, and the well fed one move down to back him up. I shouldn't have sent the well fed one down from the campfire yet, because of the grenades. That was my biggest mistake all game, and was a big blow to my irl moral.
>>96676348
I think i still would have won. On the 4th turn I would have put the Warfex behind the Chemgren is such a way that he was hidden from only that disabled unterjaeger and your Leader, which is what i planed initially and might have been better anyway (safer for both, but me more). Even if we pick up from the 5th, i still shoot your leader in the back at Close, then either do it again, or turn and shoot the telephone. Even if I didn't kill your leader, I still would have had more guys than you on both 'fronts', with lines to the juicy Dead pinatas on both. Plus, my guy had a horse, and only had a Graze on Head, so you'd need at least 2 hits to kill him.
>>96676454
Another thing we talked about is making the incest results more consistently severe, but having some model roll multiple times on it. So, rather than Inbreeding, you'd have Inbred [X].
For example: No Effect; -1 Awareness; -1 Discipline; -1 Leadership. I could see replacing "no effect" with -1 Strength, as it very often won't matter, but it gives Rodeo Riders a result to really worry about (also, why mark something with "no effect"?).

The topic came up because 2eanon rolled the worst result at the end of turn 1, having forgotten to do it before. The -1 Strength didn't matter at all, and I doubt it would ever often, but the combination -1 Discipline -1 Leadership seemed to me rather harsh for one roll. Even though I had a really rough 4th turn, i think that game was pretty secure over all.
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I'm so mad I didn't find this image earlier, it had the british and the german armies together in one picture. It even was from 1884, it would have been perfect for Kaiser's audiobook. Oh well.

Also, I've seen that >>96668413 has updated the wiki with atlantis stuff. Neat, though you probably want to say so in the threads, I almost miss the new additions.

And speaking on the wiki, we still need to upload all of the profiles. Plus any lore from the previous threads it's not in there yet, and the images. I'll have to revise the old to-do list we made some threads ago to see what we need for the next thread (baking time is coming soon).
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>>96677527
>you probably want to say so in the threads, I almost miss the new additions.
Will do.
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New thread since bump limit:
>>96678434
>>96678434
>>96678434



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