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"Control the land and you control those who live on it. Own the land and you own those who live on it."

Previous: >>96695513

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What's a game that "broke" for you once you discovered the optimal strategy?
- What's the most expensive game you regret buying?
- What game do you think has the most elegant ruleset relative to its depth?

Bonus question:
- What is your favorite area control game?
>>
I keep seeing ads for Container. Is it actually a good game or do they just have an enormous budget for advertising?
>>
>>96707837
Second for TI4 sucks
>>
>>96707933
I have not seen an advertisement in years and if I do see one I can't block I form a grudge against it and refuse to buy the product out of spite.
>>
>>96707933
it's genuinely a good game. after I played it recently I was quite bummed the game was unobtainable
>>
>>96707837
>What game broke with optimal strategy?
Too Many Bones is pretty busted if you dedicate all your advancement on stats and ignore the skills. There was one enemy type and one boss that fucked you over if you did this. Since you know the enemy pool and boss you will face? You can trivialize the game most of the time. This is a game that is more fun if you don't focus on optimization but it's high lethality kinda fucked you if you don't. With 4 players it is kinda trivial anyway.
>Most expensive game you regret?
Gloomhaven. It was so shit we dropped it after eight plays and given its legacy bullshit, I can't even sell the fucker.
>What game has the most elegant ruleset relative to its depth?
What the fuck does this even mean?
>What is your favorite area control game?
Tough call because it's kind of ill defined. Technically Call of Cthulhu TCG is an area control game, so is War Chest and Risk, but people don't view those Area Control games. Pure Area Control focused? Maybe Tribes, but I'm not a fan of that kind of game in general. Tribes is okay because it's kind of a turn optimization puzzle with random elements.
>>
>>96707933
>I keep seeing ads
That's a you problem
>>
>>96707837
>- What's a game that "broke" for you once you discovered the optimal strategy?
Battle Line
>- What's the most expensive game you regret buying?
Forbidden Stars. I thought it would be a better Starcraft, it turned out to be much simpler and less exciting.
>- What game do you think has the most elegant ruleset relative to its depth?
Probably Concordia. Very simple rules but deep gameplay.
>- What is your favorite area control game?
Chaos in the Old World
>>
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Is Block and Key any good?
>>
>Efka hates Stegmaier
one of us?
>>
>What's a game that "broke" for you once you discovered the optimal strategy?
Probably something from Stonemaier. I don't continue to remember the experience of unbalanced shitty MPS games after I play them, sorry.
>What's the most expensive game you regret buying?
Samurai because I'd have gladly taken the reprint.
> What game do you think has the most elegant ruleset relative to its depth?
This question is retarded and I'm not surprised >>96708414 anon didn't notice.
> What is your favorite area control game?
Dune.
>>
>>96708384
>What the fuck does this even mean?
Simple rules, high depth.
>>
>>96708522
>I'd have gladly taken the reprint.
the gay remake for women? lmao of course you would gladly take it
>>
>>96708513
he's an obese smelly commie faggot. are you?
>>
>>96708384
People don't view War Chest as area control? what? it's the whole object of the game
>>
>>96708418
I've never played it but according to the rulebook this has all the same problems as Tash-Kalar. Absolutely no way this is a good game.
If you're dead set on wrestling with other people over the arrangement of colored blocks to match a secret profile view, go play La Boca.
>>
>>96708563
>this has all the same problems as Tash-Kalar.
which are...?
>>
>>96708522
>This question is retarded
It's not but you might be.
>>
Reiner Knizia invented LCGs with Blue Moon
>>
>>96708582
There's not enough information to know what is disruptive to your opponents so you're all playing solitaire while hoping you randomly screw each other over.
There's also very limited planning for the future because your hand of patterns is small. If you're rewarded because your arrangements have synergize that's something that happened to you and not something you did.
>>
Is wingspan actually that good? I don't give a shit about birds and it looks boring as hell, but everybody keeps fellating it.
>>
just bought a dumb game just for the dice
>>
>>96708657
it's boring. even as a video game. wouldn't recommend unless you have low test.
>>
>>96708657
It's not a game I would ever ask to play but it's good enough that I wouldn't be bothered is someone asked me to play it with them.
>>
>>96708657
It's fantastic, one of those games everyone should have.
>>
>>96708678
kek
>>
>>96708563
Not really. In Lock and Key, you aren't fighting for area control, you are laying blocks in a 3D space to build patterns in a 2D space (The board directly in front of you). The opponent rarely fucks you over so much as they might inadvertently grant you patterns by block placement because your 2D view is different than theirs. That said, it's kinda boring and gets massively chaotic when player count is higher than 2.
>>96708528
War Chest
Neuroshima Hex
Boop
>>
>>96708687
Kino choices.
>>
>>96708657
>I don't give a shit about birds
Birds are the best part
>>
>>96708780
birds are the only good part
>>
>>96707837
>- What's the most expensive game you regret buying?
TIME Stories
I got to play it like four times and we almost finished the campaign. Even if we had, I sure as fuck wouldn't have invested in the expansions. Overpriced and built for a throwaway society.

>- What game do you think has the most elegant ruleset relative to its depth?
I would say Go, if the rules weren't so fucking vague. It's simultaneously deep, simple and way too fucking complicated because a bunch of Chinks built the rules on top of vibes.
Apparently the Chinese version is a little more sane, though. They supposedly changed the scoring in a way that doesn't read like a haiku.
>>
>>96708657
It's a game with a clear victory strategy that falters because of it.
Get eggs. Focus on getting eggs all the time. If you ignore 100% of the game that doesn't maximize egg gain? You are going to win while everyone else focuses on different engines and combos they think are neat, they didn't maximize eggs and eggs win the game.

It reminds me of Ascension in that regard. Ascension has all kinds of combo and deck building potential to maximize combos. You want to win? Buy Mechna constructs. Focus your entire game on getting every Mechna construct that hits the board and you are going to win 99 times out of 100.
>>
>>96708687
A game shouldn't be about things inadvertently happening. That's a rejection of player agency.
>>
>>96708838
>A game shouldn't be about things inadvertently happening.
That's pretty much the core of Ameritrash game design, anon.
>>
>>96708838
what a silly thing to say
>>
>>96708878
He's right, thoughbeit.
>>
>>96708538
>gay
>for women
Yes anon, I'm gay for women.
>>96708603
It is but you don't handle being wrong very well lol
>>
>>96709002
It's a remake with gay art style and the target is women. If you're a man who likes it, you're just gay.
> I'm gay
Glad you admit it, Anon.
>>
>>96708871
Yes, and?
>>
>>96709002
You handle being retarded very well. Don't let anyone ever tell you you're normal
>>
>>96709002
nta but the question makes perfect sense
>>
>>96709044
Obviously I like my classic version with the mildly racist wonton font. I also like enticing women into actually good board games, demonstrating dominance and cunning, then having sex with them.
>>
>>96708871
And that's a good thing!
>>
>>96708871
I still have PTSD from a Risk round where half the players quit mid-way through and told the others to play for them because they couldn't even force a loss. There is so little agency that you can't even lose on purpose.
Seeing this """game""" be defended feels like there's some kind of psychosis going on. Maybe the game requires a steady ingestion of lead to make sense?
>>
>>96709103
It's 2025, Anon. You don't have to pretend anymore. Just come out. You can like gay things like all the gay men do instead of pretending they're actually very macho lmao
>>
>>96709110
>I still have PTSD from a Risk round where half the players quit mid-way through and told the others to play for them because they couldn't even force a loss.
That's every game of Risk if you play online.
>>
>>96709110
have you tried Risk Legacy?
>>
Risk Europe and Risk Express are the only fun Risk games.
>>
If you like deterministic “combat” you’re a wennie
>>
>>96709096
"elegant ruleset" already has the meaning of high depth / simple rules
"relative to its depth" redundantly introduces another "/ depth"
It makes sense the way ATM machine does, or how people think kilowatt-hours are a measure of power. The information is communicated, but some of us notice the error and the extra step of correcting it. Others are either on autopilot or ignorant of the error.
>>
>>96709103
>mildly racist wonton font
Why is it racist?
>>
>>96709328
What are the best types of combat mechanisms?
I hate Scythe combat. Just random dice rolls are not good either. I don't play a lot of dice games since people seem to hate them. I'm sure there are some great ones. I remember liking Dune combat. But that's another game that is hard to table.
>>
>>96709343
>"elegant ruleset" already has the meaning of high depth / simple rules
No, it doesn't. Tic tac toe has an elegant ruleset but it's not a deep game.
>>
>>96709422
The calligraphic style it mimics is Chinese while the game is about Japan. I'm not familiar enough with that subject to know if that style was never used in Japan or whatever. I've had someone complain about it when we played the game. As far as I'm concerned they were being an overly sensitive twat and I view the font as a bonus for bringing that aspect of people to my attention.
>>
>>96708610
Based. Thank you, good doctor.
>>
>>96708657
birds are great, wingspan is not
>>
>>96709562
what's a better bird game?
>>
>>96709504
Tic tac toe has a simple ruleset. It's not elegant at all. If it makes you feel you've saved face, then yes, correct that part of my explanation above to, "high depth to rules ratio" or whatever. I was trying to use the wording of this anon >>96708528 in my explanation so they would understand what they're missing and included too much. The point is elegant means simple rules relative to depth. Therefore, "elegant rules relative to depth" means, "simple rules relative to depth, relative to depth."
>>
>>96709522
Gag me. I bet nobody would give a damn if there was a nordic looking font on a celtic game
>>
>>96709592
>The point is elegant means simple rules relative to depth.
It doesn't and you are a retard like the other anon said. Elegant game have simple to grasp rulesets, it says nothing about their depth. A game can be simple and still inelegant.
>>
>>96709627
>The point is elegant means simple rules relative to depth.
Again, no, it doesn't. Elegant = simple. That's what it means. The word elegant doesn't refer to depth at all. It's about simplicity. So "elegant rules relative to depth" means "simple rules relative to depth". You must be the guy from the past thread with an eccentric definition of the word that only he uses.
>>
>>96709577
Spirit Island with Finder of Paths Unseen
>>
wingspan but the birds fight each other and it's actually fun. how about that.
>>
>>96709635
To be fair, nords and celts don't have genocidal hatred towards each other like east asians do
>>
>>96709701
isn't this just Cosmic Frog?
>>
>>96709706
the anglos almost genocided the irish
>>
>>96709706
https://museum.wales/articles/1019/When-the-Vikings-invaded-North-Wales/
The welsh do not forgive and they do not forget.
>>
bought the game spectacular, you know, puzzly mps kind of game about animals, then regretted it but was too late to cancel. oh well.
>>
>>96709720
And the celts were genocided by Romans
Nobody cares.
But a billion chinese on the other hand.
>>
>>96709731
>Archaeological evidence show that these invaders may not have been as brutal as records claim.
Did you even read your own article?
>>
>>96709739
>Nobody cares.
I care. The Irish are my bros.
>>
>>96709745
>they were not THAT brutal, just regular brutal!
ah, never mind, all good.
>>
>>96709720
Not in the last century they didn't
>>96709731
Yet you Welsh are part of the UK aren't you? Curious.
>>
>>96709762
It's our hate for continentals that unites us.
>>
>>96709672
>Elegant = simple.
Wrong. The word elegant is hard to pin down but generally means some kind of contrast between some high result and some low effort. Often the high is quality (see Robert Pirsig) or beauty (see the entire field of aesthetics) but in games we generally are talking about complexity and the inherent enjoyment many have for it. Sometimes either numerator or denominator is very far out of the focus, but it's always about a contrast. It does not just mean simple. I don't know who you're talking about in previous threads, but I know you don't handle being wrong well, so I'm going to stop now. Continuing to entertain you is a self-own on my part.
>>
>>96709472
>Hating the combat mechanism of Scythe but loving the nearly identical one in Dune
I'm gonna need a quick rubdown on what the fuck you're actually trying to say here
>>96709635
I dunno, the people who love to notice that shit and point out that they're noticing that shit seem overrepresented in the board gaming community
>>
>>96709819
They only point it out when it's nonwhite. If they saw a Celtic/Norse conflation their "that's the bad race though" programming would kick in and disregard it. Only different from a lot of anons and their noticing memes in terms of who they're racist about.
>>
>>96709819
>the people who love to notice that shit and point out that they're noticing that shit seem overrepresented in the board gaming community
What's that line about academia?
The more insignificant the fight, the more bitter the vitriol?

Maybe we should reduce the amount of pedantic nerds in this hobby space. I suggest more dice rolling mechanics.
>>
>>96709924
Just rolled a d6 and got a 5. This anon is on to something.
>>
>>96709924
Just ban anyone who objects to ATM machine from board gaming in general.
>>
>>96707933
It's just big container ship money, trying to convince people that big ships are safe, when in reality the front can fall off if they're hit by a wave.
https://youtu.be/3m5qxZm_JqM?si=G38hCamOjQlZsvNb
>>
>>96709950
Go ahead, petty tyrant.
>>
>>96704685
quinns got divorced a while ago. he said it at the front of this podcast:
https://open.spotify.com/episode/3jSgnICNKMShBUz5UKMNz2

i think quinns may secretly be incredibly toxic. people like paul and ava leaving susd, the fact he isn't "around" any of susd any more in public, how nobody that leaves seems to want to talk about him...

idk I think there is real possible Issues with him. seeing how his work as well on quinns quest has like no overlap with previous collaborators tells me maybe there is a whisper net saying for people to not talk.

maybe im conspiracy minded idk but i think something is Off.
>>
>>96709892
I wasn't talking about the slavering horses of lefty bogiemen who live rent-free under your bed, anon, I was thinking of the regular pedants who made an already boring game of Blood Rage even duller by explaining to me that "actually as a seagoing race, viking tits would be much smaller than that "
>>
>>96710042
>Quintin Smith, one of the founders of Shut Up & Sit Down, is married to fellow board game reviewer and content creator, Ava Foxfort.
Wait a minute, google AI...
>>
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>>96710042
I thought his wedding was more recent. He got married in 2016:
https://kickasscouples.com/blog/2016/8/22/quinns-and-leighs-london-picnic-wedding

Divorced after 8 years. Damn.
>>
>>96710042
>Leigh Alexander is free again
Tom could do the funniest thing.
>>
>>96710253
Date Quinns? Tom is gay
>>
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>>96707933
It's pretty good.
>>
>>96710294
mps?
>>
>>96710200
>Divorced after 8 years. Damn.

Damn, right on average. He was almost past the hump and on a smooth sail to 40+ years
>>
>>96710042
>>96710200
>>96710253
wtf. he married one of the gamergate people??
>>
>>96710171
>the slavering horses of lefty bogiemen who live rent-free under your bed
Are you having a stroke?
>>
Anyone played Calimala? It seems interesting.
>>
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She looks crazy. I bet she's wild in bed. Definitely would.
>>
>>96710310
How the fuck did you come to that conclusion?
>>
>>96710408
It was a question.
>>
>>96710408
Tiny central board taking less area up than all the player boards is a good heuristic for MPS. Not a conclusion though.
>>96710428
No, Container is highly interactive. In fact it is on the fragile end, requiring a full complement of competent players keeping each other in check.
>>
>>96710402
I just looked at her insta. She's now a lesbian AND a stripper?? The marriage with Quinny went awful.
>>
>>96710379
After she already dated Matt, yes.
>>
>>96707837
>What's a game that "broke" for you once you discovered the optimal strategy?
Carnegie. The best way to ensure that you win is to boat race new workers and buy the development that allows you to build by spending cash. Then leverage that to block players out of completing their links. It's unstoppable.

>What's the most expensive game you regret buying?
Gloomhaven since we quit playing after a handful of scenarios out of boredom. I thought JotL would be better but it was the same amount of trash just less of it.
>What game do you think has the most elegant ruleset relative to its depth?
Age of Steam. Base game can be taught in like 15 minutes but every phase of the game is a strategic assault and you aren't pigeon-holed into playing one way or another to win. I'd put Friedrich in there too even though turn cards can be swingy.
>What is your favorite area control game?
Cthulhu Wars and it ain't even close. Big hyper colored minis, smooth turns with easy rules and victory conditions, great balance that requires aggressive play, chucking fist fulls of dice, and done and dusted in 2-3 hours no matter how many are playing. It's the perfect Ameritrash game.
>>
>>96710442
She ought to change her name to Patricia
>>
>>96710472
>boat race new workers
It's been a while since I played it but I don't remember this part?
>>
Thoughts on Troyes?
Has it been surpassed by another game for you?
>>
>>96710394
I played it and I'm not eager to play it again. The worker reactivation was awkward and chaotic. Everything else about the game was forgettable.
>>
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>>96710200
Paul was his best man :(
>>
>>96709472
Dice rolls but you have to allocate those rolls to specific attacks or unit-types a la War Room. So rolling well doesn't necessarily matter as much as planning for the unit-types you're bringing into battle.
>>
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>>96710464
no way lmao
>>
Dice rolls but for every in-game attack your opposite has to slap you once irl.
>>
>>96710549
opponent*, sorry im a bit drink
>>
>>96710428
>>96710439
No, Container is the opposite of mps.
>>
>>96710494
Boat race as in "get more workers out faster than the other players". There's a side on one of the development pull outs that let's you choose a new worker or a dollar when you activate your board. It's possible to trigger that 5-6 times before the end of the 1st half of the game. The only other place to get a new worker is when East is triggered and depends if you've moved your improvement to that slot already. Max amount of times that's going to fire is maybe 3 times a game? Workers available for deployment to the board is a huge part of the game so you can retrieve and trigger your player board when they come back.
>>
>>96710310
lol it couldn't be less mps
>>
>>96710402
She played a 3p game of Troyes with Quinns and Matt.
>>
>>96710500
Nope, still the best game with dice playing a central role.
>>
>>96710685
even better than yahtzee?? come on!
>>
>>96709343
Something can be redundant and still make sense. You just want to argue.
>>
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why does that bald fraud even make how to play videos? everything is fucking wrong lmao
>>
>>96710819
Who?
>>
>>96710685
What about the expansion
>>
>>96710500
Wasn't there a space retheme?
>>
Why do you care about susd so much?
>>
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>>96710851
>>
>>96710819
I always think it's strange when people who know the rules super well are watching how to play videos. I mean, I'm glad they do to correct mistakes, but it's just odd to me
>>
>>96710877
Black Angel?
>>
If I hire a few whores for an hour each, do you think I can teach them Troyes and play a game with them in an hour?
>>
>>96710771
If the retard had the humility to roll with a baby soft punch there wouldn't have been any argument. Also:
>Something can be redundant and still make sense.
>It makes sense the way ATM machine does
>>
>>96710962
Funny how everyone understood the question except you and other retard.
>>
>>96710464
She has 3 children from a previous relationship, is a woke freak, is/was an alcoholic, is/was slutty and did striptease, dated a co-worker and friend of Quinns. What the fuck was he thinking??
>>
>>96710934
If I am in any way representative, I sometimes fight my way through a rulebook only to afterwards feel like I need some kind of compiled rules to help me remember. Like getting a single repetition in would be enough to remember everything? Wish I could put it better into words; I am just a bit autistic about not wasting players time with looking up niche rules and edgecases.

The problem is that whilst not being fully confident with the rules, I then notice mistakes like this in videos and go wait wasn't that different in the rulebook?
>>
>>96710976
I can't speak for the other anon but I bet they understood it fine
>The information is communicated
as I did, but just didn't take the time to spell it out, just as I didn't until two anons who couldn't even notice the issue with prompting doubled down on denying it. I said I wouldn't keep going with one, so I got a question for you:
https://www.youtube.com/watch?v=cC-1ihrOs1E
>>
>>96711001
>What the fuck was he thinking??
"Not marrying her is probably sexist or some -ism trap"

Tbqh I don't much care about eceleb drama but he did strike me as absolutely terrible person to be around for no particular reason other than gut instinct.
>>
>>96711038
>Tbqh I don't much care about eceleb drama but he did strike me as absolutely terrible person to be around for no particular reason other than gut instinct.
It was the rampant retreat of his hairline that activated your spidey sense
>>
>>96711035
Everyone understood the question because they have brains and instinctively know that elegant means simple. The two retards who didn't get it: One can't read and the other is a weird autist who makes up his own definitions.
>>
>>96710962
>If the retard had the humility to roll with a baby soft punch there wouldn't have been any argument
Takes two to tango.
>>
>>96710442
holy shit bro the post of her on the pole — that's the old apartment that quinns did his reviews in hahahaha. you can tell because of that mirror on the left. the board game shelves are gone, now it's just a record player and a plant.
>>
>>96711038
He gives me Ellen Degenerate vibes. Good in front of the camera. Terrible backstage to his co-workers. Maybe I'm wrong idk. But the fact he chose such a bad wife means he's a broken man with low self-esteem.
>>
>>96711071
He's actually right about elegant, but should have known (and did) from context it was being used as "simple". He could have corrected the word use, or voiced his issue with it, and still answered the question. He just wants to argue, and I guess you do too. I know I like playing devil's advocate.
>>
>people surprised it's not conducive to a successful marriage when you always tell your spouse to shut up and sit down when you argue
>>
Now it's my turn to date Leigh Alexander. Wish my luck!
>>
>>96710934
They could be returning to a video they had watched earlier. I sometimes browse videos on recent stuff and if something catches my interest I might check out the rules online directly afterwards. If I were to notice a significant error I would defenitely leave a comment.
>>
>>96711089
OOF guess she kept the condo
>>
>>96711154
*wish me luck
ffs, it's over already lol
>>
>>96711089
She just used him to get a flat in London. Sad!
>>
>>96707837
>- What's a game that "broke" for you once you discovered the optimal strategy?
Nothing yet. If a game I own is broken I'm not aware yet.
>- What's the most expensive game you regret buying?
Whatever I paid for Sentinels of the Multiverse was too much.
>- What game do you think has the most elegant ruleset relative to its depth?
Certainly good abstract games. Lyngk for example.
>- What is your favorite area control game?
Inis.
>>
>>96711085
Fair! I would say they deserved it, but your point is better.

Been rewatching Spartacus lately in preparation for the new series. Has anyone played the board game? Is it any good?
>>
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>>96711089
I can't believe she posted a picture of Quinns touching her pussy.
>>
>>96711223
I played and it can get very tense but also very random. It all depends how into gambling your players are.
>>
>>96711338
>gambling
best gambling games?
>>
>>96711346
Ready Bet Set
>>
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look at the size of those boxes
what the fuck
>>
>>96711338
Hmmm worth the playtime?
>Several reviews mention a card called Jupiter's cock
Never mind, I'm sold.
>>
>>96711394
I know there's a good meme edit ready to be made for this
>>
>>96711394
Should I know who this is?
>>
>>96710871
The new cards are nice, doubling the number of age iii cards from 3 to 6 is good, especially for red, since there was a common scoring setup that worked out 2/3 times for red.

I never play with the purple die, seems like it sands down the most interesting corner of the game, although it's probably needed if you want to use the ramparts module and still have dice for other things
>>
>>96711444
Some random. The joke is the big boxes and his funny face.
>>
>>96710877
Not a retheme, very different game, and imo not nearly as good
>>
>>96710951
Depends on the class of whore, but I'd budget for at least 2 hours in a 3 player game. There's some unique concepts here that may be difficult for them to grasp and internalize
>>
File deleted.
>>96711412
Best I can do for you.
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>>96711495
Whoops. Wrong image.
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So I know that Curse of the Last Emperor had too much swinginess and BS luck factors on the first release, but I’ve also heard that expansions have mitigated this. Can any anons confirm? Trying to decide if backing is worth. It looks very easy to resell if it sucks, so that’s a plus.
>>
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>>96711495
yoink
>>
>>96711089
>single shite painting on the wall
>floor very obviously needs to be vaccumed
WTF is wrong with women. Crazy how Paul and Quinns seem to have crap taste in women while Matt is still with his wife all these years later, another Matt Lees W
>>
>>96711394
>>96711412
Now here's an edit for the thread.
>>
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Now that the dust has settled, is Bahama Taxi fun?
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>>96711556
kek
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>>96711394
>>
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>>96711394
Thanks, Doc.
>>
>>96710851
>>96710907
>>96710819
I don't like his fake nerd laugh + the 'I'm always right' mentality, his comments section roasts him a lot
>>
>>96710819
mind you this is about a carcassonne spinoff. a light game. imagine the mistakes he makes for heavy stuff.
>>
>>96711556
I can't imagine there's really a soul who traps their friends to play A Feast for Odin
>>
>>96710934
They do it because they love and breath those games and fixate on them hard becoming like a representative in their minds
>>
I have Carcassonne PTSD from the Xbox 360 arcade version.
I couldn't beat the AI because I didn't know where to put my guys and when I was building a fuckhuge castle, the jerk would put one of his meeples in a piece that didn't touch my castle yet so he would also score from all my work.
And I'm not counting all the grass tiles. Ain't no way anybody gets the score right in manual Carcassonne games. Not a chance.
That's why I refuse to pick it up.
>>
What makes TI4 good?
I'm getting fomo. But when I saw either the SU&SD review or some other thing it seems like all you do is throw dice at each other for combat like it's fucking RISK and those cool space ships don't do anything.
>>
>>96712750
>And I'm not counting all the grass tiles.
Why do you need to do that?
>>
>>96712750
>Ain't no way anybody gets the score right in manual Carcassonne games.
My group always scores the farms last. For each farm we stick meeples into attached cities to make sure we don't skip or double-count any of them.
>>
>>96712763
Wait, I think it's completed castles in the area you're in or something. So like if roads block off an area with 4 castles in it, you can plop a meeple for it.
>>
>>96712750
I think the meadows / green fields became an optional scoring method in the latest version of the rulebook. Perhaps they were trying to make it more family friendly or whatever. And, yes, you can jew your opponents out of their buildings, that's kind of the point.
>>
>>96712760
The table politics and the retarded powers

and voting

it's a fun time
>>
>>96708657
If you get Wingspan, Oceania is mandatory.
The board is better and you get better birds. I can't describe why they're better but with the base game you felt like you were stuck with some shit birds but with the expansions, all the birds do something and you can cycle a loooooot better. I dunno. Just feels like you can plan better, but you have to take out 1 or 2 of the base birds because they're too powerful with the new boards.

Oh, and wild food. Super helpful.
>>
>>96704413
https://www.amazon.com/Hasbro-Gaming-Players-Preschool-Exclusive/dp/B0D19HPGY5?pf_rd_p=53d84f87-8073-4df1-9740-1bf3fa798149&pf_rd_r=30SW48PKDEHJQQPG2PWG&sbo=RZvfv%2F%2FHxDF%2BO5021pAnSA%3D%3D
>>
>>96710511
I wonder what he did with the painting Paul had comissioned for him
>>
>>96711583
what did Paul's wife do? I'm not familiar
>>
>>96710934
let's not kid ourselves, there is a fuckton of strange behaviour concentrated in board gamer circles
>>
>>96712778
Depends on the version. In modern Carcassonne farmers score farms and each completed city touching the farm adds 3 points to the farm's value. If a completed city touches multiple farms it adds points to the value of each farm.
In early Carcassonne sets farmers score completed cities and each completed city is worth 4 points. If a completed city touches multiple farms the city is only scored by farmers once but farmers in each of those farms are counted when determining which player(s) get to score the city.
>>
>>96710934
I read the rulebook and then watch a video to see if I got everything right and see how the game flows. Sometimes I catch mistakes but I never comment. It's not really that strange.
>>
>>96712870
>It's not really that strange.
Sounds like something a stranger would say.
>>
>>96711597
>>96711678
>>96711556
One of these should be the next thread OP
>>
>>96710951
Yeah, but just rig archers as the level 1 red card.
I think Troyes would see 10x the players if the play board slotted in the cards.
Damn I want to play Troyes.
>>
If you play games with your family a lot, get Mysterium.
I love seeing how people give me cards to see how they "get" me or what they think I'll think.
The problem is I do shit like, "THE FIRST CARD IS GREEN AND THE SECOND CARD HAS WATER. IT'S GREEN BATHROOM." and then say, out loud, "Fine no more color meta." and then do color meta because the 2 cards they gave me fits.
>>
>>96708817
Ehh.
You can get by with a strategy of minimal eggs and go big birds. Just get a food bird that gives you food and you can line up your water row with tuck and draw to outpace eggs.
Especially if you get the bird that does something if you take 1 of every action. I think you get to lay a bird without it's egg cost (still need food).

Now... I'm not going to turn up my nose at the morning dove though.
>>
>>96710511
Where's the priest? It wasn't blessed by God? That's why.
>Protestantism
Not even once.
>>
>>96710500
How the fuck do I get people to understand the, "1 dice = $2, 2 dice = $4 a dice, and 3 dice = $6 a piece." part?
Am I the only person who's not stupid?
This is literally the only obstacle to fun for the rest of my life. If I can just teach people this stupid game!
>>
I, for one, need players who can distinguish between taking multiple actions in a turn and taking multiple turns.
>>
>>96713131
I teach my family everything like wingspan.
>Wingspan
"Ok, you can don ONE thing per turn. You can only do one of 4 things (build a bird, get food, lay eggs, draw birds)."
>Other games
"Ok, you can do ONE thing per turn. You can _____________..."
"Actually you can do TWO things per turn if you pay 2 red, but you can't double up (or I forget how it goes in Diceforge)."

Another bastard is Last Will or any game where you choose your turn order and number of actions.
>>
>Didn't pull the trigger in time on amazon
F
Does TI4 really go for $120 normally?
>>
>>96713312
Wait, that was the expansion.
Thank you cold feet.
>>
>>96713312
I think that's what I paid like a decade ago
Would be suprised if it's not 150 by now
>>
- Harmonies. When both players take the best tile set available and arrange it in the best combination possible, the winner ends up being who got the best tiles in the best timing.
- None
- What
- Brew. Amazing game. Loved it the moment I played it. After deeply analyzing it came to the conclusion it's flawed and had poorly designed asymmetry. After analyzing it even more realized it was in fact perfect in every sense. A very original addition to the area control genre.
>>
>>96707837
>What game do you think has the most elegant ruleset relative to its depth?
Probably Backgammon.
>>
Any Ausfags going to PAX Melbourne?
>>
>>96713116
same lmao, literally took 5 minutes to explain this single solitary rule last time

the part that throws people off is it's not the amount of dice you're buying, but the size of the group of dice you're using for the action
>>
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Game report even though none of you showed any interest.

Retropolis is actually dysfunctional, the English rules either lack something critical, even though they seem coherent with the game pieces, or it was never playtested.
Fairy Concerto has nice meeples, which is why I bought it, but it's the most basic draft game one can imagine.
Rumble Nation is a fun filler, it builds tension the entire game and then releases it all at the end in a mostly predictable fashion. The randomness strikes a nice balance.
Rise of the Metro is excellent for how simple it is. At first blush it seems underwhelming, then three turns in you're fighting on three different fronts trying to cut off people while planning your network. I think there's a bit of first player advantage, and the scores don't fluctuate enough, but the core experience is great.
I'm on a Recurring high, it's what I wanted scout to be. They play in a kind of similar space, but Recurrring is a lot more methodical, and all about positioning yourself to play your cards at the right time without granting your opponents the same opportunity. I'm not really a trick taker/ladder climber hoarder, but this is a banger.
>>
>>96712958
Just shut up when you play the ghost, Anon. The best part of the game is getting to tease the ghost player knowing that they are forbidden to talk.
>>
It’s good that Cephalofair completely ruined their own aesthetic so now I will never feel compelled to buy their products ever again
>>
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What percentage of you board game people play tabletop RPG's?
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>>96713764
Actively? A minuscle part. TTRpgs seem like an utter meme to me; I already get barely 1 session a week with boardgames, a medium I'd argue is less nerdy/more widespread.
Every rpgfag I know owns (a lot of) different books, base sets and acessoires and basically never plays them. Rpgs might be the most unused product category in existence. And I get it. I really like looking at tales from the loop and daydreaming about it, but that's as far as it goed
>>
>>96713764
I do but only solo games like ironsworn
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>>96713764
I thought this was an interesting question so I just looked it up. Best data comes from Kickstarter backings, w/ 40-55% of RPG backers backing board games, and 25-40% of board game backers backing RPGs.
>>
>>96713764
Of the people I play board games on a regular basis with, I think it's almost a 50% split
Myself included
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>>96713312
I'm of the opinion that everyone on Earth that should own a copy of TI already has it and if you don't already have it, you don't need it. There are plenty of gamers that have a copy and have never even played that would break it out to play it with you without ever having to buy it. Then everyone, all together, at the same time, can find out why they should have never bought it anyway.
>>
TQs:
- What's a game that "broke" for you once you discovered the optimal strategy?
TMB
- What's the most expensive game you regret buying?
TMB
- What game do you think has the most elegant ruleset relative to its depth?
Dune Imperium
>>
>>96714574
Why the fuck you buy TMB when doomrock exists
>>
>>96712760
It is kinda Nexus Ops in how combat is resolved, each player rolls Nd10 where N is how many ships or ground forces are fighting, but other than that it's a completely different game from both that and Risk. First, as the other anon said, trade and politics and faction powers are a big part of the appeal. Secondly, the way you go about doing turns one little action at a time, and activating systems to move ships means they're locked down for the rest of the round, and the fact that taking the big actions takes command tokens which you need to BUY SEPARATELY puts a lot of emphasis on balancing preplanning with flexibility
On top of that is the Strategy Card system, kinda stolen from Puerto Rico but expanded, before each round all players pick a Strategy (like Research or Structure Construction or Warfare or Diplomacy) and that will give them access to a once-per-round action to get a big advancement in whatever the strategy is about (research two technologies, or build two structures, or use the same fleet a second time in the round, or mark a hex as "don't enter here, we have diplomatic immunity" and unexhaust your planets because you did diplomacy with their workers) while the opponents can discard a command counter to get a smaller version of the benefit (only one tech, or only one structure, or only build a fresh set of ships at home, or just unexhaust some planets) or can choose to not follow the strategy if they think their resources are best used elsewhere.
It's an empire management game at it's core, really, the war part is so simple and stupid because it's not the focus, just one of many ways of getting what you want to get.

But, on the other hand, do NOT get FOMO'd into buying TI4, just because a new expansion just came out. It's a big game, and takes all day to play in most cases (unless your crew are all experienced, and can jam a match in under 8 hours somehow). I recommend you try it out first, either at your LGS or conventions like gencon
>>
>>96714746
It’s in print
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>>96714751
My first game of TI4 took about 6 hours, including the teach. Not sure what the all day meme is all about. Are people in general that slow? Is it analysis paralysis? Do people spend prohibitive amounts of time wheeling and dealing?
>>
>>96713764
i realized, after buying my first ttrpg, that that's not what i was looking for. i like the idea of ttrpgs, but there is just so much overhead for a GM to do, so other can actually play the game and I just dont have the time for this. i'd rather sit down with a bunch of people and teach them a board game and/or we figure it out together then having to run a campaign for someone where I wouldnt even be an active participant in it, in a way.
>>
For a fighty game would you recommend Cosmic frog, Kemet, Nexus ops,.. something else?
>>
>>96715065
Cosmic Frog is a bit on the wacky side, some people might avoid fighting and just try and hoover up what they can. It can also end early and abruptly and is a little tedious to set up. Still fun. Expansion is kind of lame. Kemet more balanced and forces confrontation. I like Eschaton/Tyrants of the Underdark as well. Very similar to each other.
>>
>>96715065
I want to try all three of those, but not enough to buy them to do so. I should learn all the tts shortcuts to make it feelmore enjoyable doing test plays.
If you want to play with your kids, Nexus Ops minis glow under black light which may be a critical factor. Cosmic Frog is supposed to be a bit annoying to set up and a bit fiddly for what it is, but generally good fun with a cool theme. I think Kemet could be a lock when I finally get to try it just because I have a soft spot for classical mythology Rome, Greece and Egypt specifically because of a few books I read as a child.
What playercount are you at normally? How are you defining fighty?
>>
Resident dice hater here. I've been thinking about how much I hate dice in combat resolution, and it occurred to me. Dice combat doesn't have to be universally trash, and I know at least one example that I don't totally hate.

>Clash of Cultures
The combat is handled not by counting the number of successful dice (you rolled a 6? good boy), but by summing up all of your dice and counting the number of hits it results in, where 5 constitutes one hit. So a sum of 5+ is one hit, 10+ is 2 hits, etc. This results in a scenario where if you have a sufficient army size and other bonuses, you can be certain to inflict at least some damage on the enemy. Also, rolling something like four 4's is not equivalent to rolling four 1's (looking at you, WotR), it's actually a really strong roll that will fuck up your foe.

Yes, the variance is still pretty high, and you can get clobbered by an inferior foe, but it's definitely much less random and you can be certain you'll at least inflict some damage on your opponent if you have a decent army.

Any other examples of good dice combat systems?
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>>96715210
>resident dice hater here
>this other game has dice combat but you roll more dice thus is less random and good
you're a fake dice hater, return the no-dice club badge and get out of here
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>>96714881
0 agency lol brah
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>>96715210
What do you think about Root’s combat system?
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>>96715270
>just buy an expensive used copy from weirdos online!
No
>>
>>96715259
I know you're being silly but CoC has a good dice combat system. Army composition matters almost as much as just throwing dice because those rolls can be augmented by which number you roll - like having a leader means you get to reroll 1's instead of being stuck with them. Also, the tech tree lets you enhance/mitigate some combat rolls (ie Steel Weapons). You're not just rolling dice hoping to get more 5's and 6's than the other guy.
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>>96715324
Not a fan of CoC, it's too long for what it offers even when you cut it off 1-2 eras earlier
But yes dice mitigation mechanics make for a significantly better game than just purely, brainlessly tossing dice and hoping for the best
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>>96715309
Been a while. I think that in Root hits are automatic, no? I didn't have any issue with it, Root has other issues.
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>>96715363
>Root hits are automatic
no
you roll 2 dice, defender takes the lowest
the value is the number of hits the opponent takes
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>>96715363
Automatic as in you get what you get the first time and don’t get to reroll? Yes. But I like how it works. I wonder if it’s been done before. Not familiar with the history of dice combat.

What other issues you mean?
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>>96715383
I just checked the odds online and it's definitely much better than the average dice sloppa. Still not going to revisit the game because of its core design.
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>>96715402
>Automatic as in you get what you get the first time and don’t get to reroll
that's not what 'automatic' means
he most likely misremembered and thought that if you attack, you hit 100% of the time with no dice rolling involved
>What other issues you mean?
for one, it's a game where you're basically following a script, depending on your faction
plus it's a negotiation game where you're constantly pretending not to be the one in the lead and that this other player needs to be bashed more, typical bash the leader meme
>>96715415
>much better than the average dice sloppa
it's literally the average dice sloppa except it gives advantage to the attacker, not much different than a game of Risk
>not going to revisit the game
you're not missing out
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>>96715435
> for one, it's a game where you're basically following a script, depending on your faction
Isn’t that all asymmetrical games? Some people here praised The Old King’s Crown. What makes it different?
>>
>>96715402
No I meant that if you attack, you get a hit without rolling any dice. But the chances of getting a hit are very high in Root, which is probably why I don't remember having an issue with it.

The core problem of the game is that it's a COIN imitation without the push and pull that comes with a COIN. Its win condition is literally the most nonsensical out of any DOAM I've ever played. It represents nothing and is simply there to end the game at some point for no apparent reason. Other issues, like why the vagabond (worst designed faction out of any game btw) gets increasing amounts of VP for repeating the same shit stem from it as well. It's a bunch of well designed systems around a core of rot.
>>
>>96713312
https://camelcamelcamel.com/product/B08F5M99DR
>>
>>96715469
>Isn’t that all asymmetrical games?
No, in many games the asymmetry just entails factions being better at doing specific things than the others, at most they have alternative wincons, so you still have alot of freedom in what you do
In Root if you want to have a chance to compete you have to do specifically what your faction does because you have an engine that gives you VP specifically tailored to your faction
>The Old King’s Crown
No clue, didn't play, not interested
>>96715487
>Its win condition is literally the most nonsensical
that too
Look I've crafted boots. Oh i won, gg wp
>>
The issue with Root is that it pretends to be a war game but has the scoring sensibility of a euro game. You make points by building houses?? What the fuck. Give me WAR. What’s a game that’s Root but good?
>>
>>96712760
>What makes TI4 good?
It was goodish more than a decade ago. Everyone played it and kept the design flaws in mind when designing new games. You can play it if you really want a history lesson but I'd just recommend playing Eclipse 2e, SpaceCorp, or Arcs depending on your preference.
>>
How’s the dice combat in Arcs? Explain like I’m a retard. I saw some anons talking about raid dice and how awesome they are, I don’t know if that was a meme or real
>>
>>96713701
I'm going to check out Recurring now. I did not like Scout
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>>96715527
> You make points by building houses??
And producing wood! Kek
>>
>>96715527
have you tried root?
>>
>>96715487
What’s your favorite COIN game? That’s honestly a blind spot for me but I want to try one of them
>>
>>96715522
I guess there are levels of asymmetry in factions and this one was too asymmetrical for your taste.
>>
>>96715597
>and this one was too asymmetrical for your taste.
Moreso that there's too much hidden information. You have to know a faction intimately to understand how close they are to winning.
>>
>>96715533
>you can instead play these games that have nothing to do with the experience TI4 provides
Yeah thanks, TI4 still remains unrivalled.

>inb4 "yeah unrivalled in how SHIT it is"
Kill yourself. Like real politics, TI4 happens not at the table, but in the hallways. It happens in hidden text messages and on cigarette breaks. TI4 is the agenda phase, and everything else is there just to make the agenda phase actually have real stakes. No other collection of cardboard chips and cards made my heart race like how TI4 did, when I had to pull someone aside to strike a cheeky deal away from public eyes, which actually helped me to win the game. And winning really is satisfying. When you spend an entire day or even a weekend playing and the stakes keep mounting up, when you win it really feels like a real achievement you can be genuinely proud of. Yes it's not for everyone (actually it's not for MOST people), yes it has some flaws, yes you are more than welcome to not like it, but don't say it's a shit game. It's probably objectively one of the top 100 greatest human creations in modern history.
>>
>>96715668
Hi chatGPT. Can you rewrite this post for TI3?
>>
>>96715571
Bit of a wrong person to ask as my only forays into the genre are Fire on the Lake and Labyrinth. Fire in the Lake is really good, and also really long and for 4 players specifically, which makes it hard to table.

But to illustrate the point. FitL also has 4 factions (like base Root), each with different goals. They are "teamed up" 2 vs 2, which immediately solves the """negotiation""" gameplay Root is supposed to have. You have to work as a team to have a chance to win. Once you do have a chance to win, you and your teammate have different goals within that framework, so it becomes a game of fucking him out of things you want and pushing yourself over the edge.

On the push and pull thing and the logic of the win condition. Each faction has a couple things they want that makes sense and that run in opposition to something someone else wants. So uf the US gains support, the vietcong loses it and so on. Victory is achieved when one side reaches a decisive advantage, not making shoes for an abstract 3 VP that means nothing and nobody can take away from you.
>>
>>96715649
That’s a good point. And there are now like what, 20 factions or whatever? That’s like learning 20 games basically lol and even the base with 4 factions requires you to memorize a lot
>>
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>>96715696
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>>96715696
Kill yourself unironically faggot
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>>96715668
>the game happens when you suck off your friends under the table
Yeah, no thanks.
All you're saying is that the stakes are high because the game is long so since you wasted so much time on it, you want to at least get a win. I'd rather play 3 games in that time that'll have everyone engaged because of what's happening on the table.
>>
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>>96715723
>>96715738
>It sounds like you're carrying a lot right now, but you don't have to go through this alone.
No one instructed chatGPT to insult anon like this
>>
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Not that anon, but I'd rather play Eclipse 2e over TI4 any day of the week.
>>
>>96715752
Did anon ever report back on Sol: Last Days of a Star?
>>
>>96715543
>How’s the dice combat in Arcs?
only the attacker rolls, the defender doesn't
the attacker gets a number of dice depending on how many forces he has in the attack
he can allocate that number of dice among 3 different types
>blue dice
50% hit chance: 3 results do absolutely nothing, 3 results give 1 hit
>red dice
i dont remember the odds, but some faces have 2 hits, however you can also suffer hits, and proc interception (it's a symbol that if it appears in one of your dice, you take a number of hits equal to the number of intact forces the defender has in the location of battle). so high damage high risk
>the famous raid dice
you can only use this when attacking a building
it allows you to damage buildings, but it also to steal resources depending on how good the results are, but this too has risks of taking damage
>>
>>96715750
Hence why I said it's not for most people. It's also group dependent. I had tons of games and I only play TI4 like twice a year but I swear to god it more than makes up for the fun I've had all year long with other games. It's just extremely memorable and it kinda forces you to flex your social muscles, which no other game does. Eclipse is a simple wargame where you look at your own shit, never talk to your tablemates (which is what boardgames are about) and are trying to minmax the shit out of your economic engine. I'm not saying it's bad, I'm just saying that TI adds a whole other dimension on top of that, which I understand you are reluctant to explore because you're autists incapable of real politics.

>>96715752
You too, I guess.
>>
>>96715777
>kinda forces you to flex your social muscles
I've played Sidereal Confluence recently
it does the same thing except it doesn't require 12 hours of pretending you're playing some intricate political wargame or whatever it's pretending to be (yes i've played it, twice)
>>
>>96715773
Do you like how it works?
>>
Its funny hearing from TI4 defenders. Yes, please explain how your specific group of players somehow solves the absolute waste of time that is the Agenda phase
>>
>>96715791
I like Arcs but the dice isn't the reason I like it
so to answer your question, it's whatever, it exists
>>
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>Root but good
>>
>>96715807
Andean Abyss?
>>
>>96715799
I see. So what is the reason you like it?
>>
>>96715794
>agenda phase is a waste of time
>mommy please help i cant talk to people

>>96715788
I mean at least you gave it a try. TI4 is an event kind of thing, it shouldn't even be compared to regular boardgames. It doesn't even try to be family friendly or hobby friendly, it addresses a niche and that niche reacts positively to it. Yeah you can roleplay a lot in it and that's fun and can affect the politics, but if you don't like it you don't like it. Doesn't mean it's universally shit. I should play sidereal confluence desu I just can't find the second edition anywhere here.
>>
>>96715777
>Eclipse is a simple wargame where you look at your own shit, never talk to your tablemates
Wrong.
>(which is what boardgames are about)
Wrong.
>and are trying to minmax the shit out of your economic engine
Wrong.
>>
>>96713710
Oh I know.
I was saying that my indecisiveness is actively hampering the ghost.
>>
>>96715848
There is literally no mechanically supported diplomacy element in Eclipse. It's multiplayer solitaire, all player interaction is just combat, so the game is making your economy good so you can shit on others through combat. It's just standard run of the mill kill em up design. Boring to me
>>
The best space game is
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>>96715870
>mommy please help the game doesn't let me to talk to people
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>>96715543
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>>96715844
>It doesn't even try to be family friendly or hobby friendly
what are you even talking about
>Yeah you can roleplay a lot in it and that's fun and can affect the politics, but if you don't like it you don't like it.
what?
it's almost like you think it's the only board game in existence where you're allowed to speak
for what it's worth you can """roleplay""" in literally any game ever. """roleplaying""" isn't a mechanic
if you want to "speak" and "roleplay" and "exercise your social muscle" or whatever other insane made up terms you want to use, I'm pretty certain there are a myriad other board games that offer exactly that but without requiring the commitment of 12 (twelve) hours
>>96715870
>It's multiplayer solitaire, all player interaction is just combat
not that anon and i've never even played Eclipse, but i'm sure you know that's not what MPS means
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>>96715881
The difference between us anon is that you think a game you don't like is shit. I think a game's shittiness depends on the group you play with, because boardgames are inherently a social experience.
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>>96715905
I think I could have fun playing Snakes and Ladders with my friends because they're fun people but that doesn't make it a good game and it wouldn't have added much to the experience. Same with TI4, I enjoy spending 10-12 hours talking with friends and shooting some dice but there are so many games that would add to that experience that I don't see the benefit of adding something mediocre like TI4 to that experience.
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>>96715875
SpaceCorp if you want space exploration, Beyond the Sun if you don't.
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>>96715903
>what are you even talking about
You know what I'm talking about. TI doesn't really respect conventional game design philosophies. It takes 12 or more hours to play. So what?

>for what it's worth you can """roleplay""" in literally any game ever. """roleplaying""" isn't a mechanic
I never argued roleplaying was a mechanic. It's however deeply encouraged by literally every game component and all the amounts of flavour text littered everywhere.

>it's almost like you think it's the only board game in existence where you're allowed to speak
No, it's however a game that (technically literally) forces you to speak, where the players bring their own balance which trumps that of clearly calculated mathematics of other games.

>if you want to "speak" and "roleplay" and "exercise your social muscle" or whatever other insane made up terms you want to use, I'm pretty certain there are a myriad other board games that offer exactly that but without requiring the commitment of 12 (twelve) hours
I play those too. How come they are not nearly as memorable as TI? How come everyone I play with always eagerly comments on looking forward to the next TI game, and not shit like citadels, love letter, sheriff of nottingham, one night ultimate werewolf, etc etc? TI is its own kind of an entire thing. It's like comparing the neighbour's 4 year old son's piano recital to fucking Christmas. One is a two hour thing, one is a weekend thing. Which one carries more weight? Which one is more memorable?

>not that anon and i've never even played Eclipse, but i'm sure you know that's not what MPS means
Yeah but I had to make a point. The two aren't comparable in any sense, except theme. Not saying eclipse is shit, even if compared to TI I find it boring.

Anyone, enough shitposting, I will go back to lurking.
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John Company Parliament Phase >>>>>>>>>>>>>>>> TI Agenda Phase
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can mps be good? what's a mps that you like?
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>>96715870
>It's multiplayer solitaire
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>>96714905
>Is it analysis paralysis? Do people spend prohibitive amounts of time wheeling and dealing?
Mostly these two, yeah, and the fact that new players like to fight but roll their dice slowly.
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>>96716019
I see you've never played Terraforming Mars or Sagrada?
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>>96715902
so you could technically roll 18 dice at the same time?
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>>96714905
We take cigarette breaks every round and there's a couple of retards in my group that spend the entire round shitposting in their own heads and when it comes to their turn they go UHHHHHHHH HMMMMMMMMM WHATEVER SHALL I DO ON MY TURN HMMMM
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>>96715870
if there's combat, then it's not mps.
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>>96716003
Not only can MPS be good, they're the best board games. MPS is to boardgaming what rally is to car racing. It's the ultimate test of skill where you're all faced with the same condition and whoever adjusts the best to the situation at hand wins. In other games you can win through kingmaking or bashing the leader but in MPS, if you win, you've earned it.
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>>96715870
>It's multiplayer solitaire, all player interaction is just combat
Post of the year?
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>>96716031
But even games like that, I'm working on altering my strategy (and submarining others) based on what others are doing.

>Looks like he's going all in on plant tags and heating up the environment, I better just do the same thing I've been doing trying to get minerals, I guess.
That's some beta boardgaming mindset right there. I hope that's not how you play games, anon.
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>>96716040
>UHHHHHHHH HMMMMMMMMM WHATEVER SHALL I DO ON MY TURN HMMMM
literally me, except I plan out my entire turn and still my brain gets wiped when my turn arrives
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>>96716050
Tremendous bait. Almost fell for it.
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>>96716039
if you somehow managed to get 18 ships in the combat, sure
>>96716057
he was being mildly sarcastic i think, as said in >>96715994
still think he's ... eh, not entirely alright in the head
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>>96716050
If a mps boardgamer wins a game in a cafe, and no one is around who cares, did he even win?
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>>96716077
Just be an intuition Chad like me
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>>96715190
>What playercount are you at normally?
Usually at 4, maybe 3. I like the idea of an option for tram play in Nexus ops but on the other hand it seems the most bacis/simple.
>How are you defining fighty?
Eh, I just want a good game with direct combat. You have your army and you fight. Enough of those "economic fights".

>>96715117
>Eschaton/Tyrants of the Underdark
Tyrants is harder to get and I never heard of Eschaton.
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>>96715994
>looking forward to the next TI game, and not shit like citadels, love letter, sheriff of nottingham, one night ultimate werewolf
Do you....play a lot of board games? Surely you could compare TI4 to else you've played other than filler and party games.
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>>96716050
if rally is so good why has the sport been in decline since the 90s??
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>>96716132
NTA but 6 players is when the selection of games starts getting really sparse. The only thing that comes to mind that should scratch similar itches is Dune.
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>>96716097
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>>96716144
>ifunny watermark
what year is it
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>>96716003
yes mps can be good
I think Bullet might kinda qualify as a mps, you can look at other players all you want but really there's nothing you can do to interfere with others' survival except maybe rushing to clear your current so that you get first pick at the powerups and take what others wanted... but that's usually to your detriment, and your own survival is what matters the most
There may be a couple characters that can interact a little bit more but I would say it's still well in the realm of MPS
Other games that I think can qualify as MPS or are otherwise fairly high on the MPS scale:
Harmonies
Cascadia
Grand Austria Hotel
Century Spice Road
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>>96716141
Because it doesn't have a mid-race dance show with Beyonce and funny commercials for people to watch "ironically".
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>>96716126
>Eschaton
It's this weird niche game that keeps showing up in the strangest places. A friend got it at Gencon around 2016, and the next time I saw it was in a Player's Aid video from 1-2 months ago.

I remember the theme was novel, the art was questionable, and the deck building may not be balanced. Card draw is very powerful.
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>>96716050
MPS are games for women and cowards who are too afraid of conflict, so instead they engage in individual contests of the same nature as "who eats the most hot dogs in the shortest time" rather than "who wins this boxing match". The most kino board games are abstract strategy games like chess. You have players face to face on the same board, they have the same information, they can do the same moves and the objective is to defeat the other player.
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>>96716164
Is that why Rovanpera is leaving?
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>>96716039
The most you can roll is 17. Players only have 15 ships but there is a card that can give 2 extra dice. However, the card only works at spaces that cannot hold buildings so you're locked out of orange dice if your opponent isn't homeless.
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>>96716142
Also Eclipse, Imperial, Imperial 2030, Starcraft, Cyclades with expansion, Kemet with expansion, 18xx, Cthulhu Wars with a large map and Dominant Species, off the top of my head.
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>>96716142
>>96716197
For "Six players gang up on the leader and use politics and trade to balance out the game" there's also Catan.
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>>96716186
No, the lack of money brought on by the lack of sponsors brought on by the lack of viewership brough on by the lack of Beyonce and funny commercials is.
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>>96716173
Most if not all olympic sports have no interaction whatsoever. Fucking basedboys throwing their discs around.
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Have you guys ever dealt with cheaters? Like a player who rolls some dice and when he places them on the board he changes the face of the die?
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>>96716211
Yeah that's why I stopped playing Warhammer 40K. That and the absurd line of sight rules and the cheating it enables
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>>96716173
Non-MPS is for cowards and women who want to use women skills like negotiation, backstabbing and bash the leader. Unless your game full MPS or full direct conflict, which are direct contests of smarts, any time you resolve your conflict like a gaggle of geese (or women) talking at each other to team up and beat those that are better than you, your testosterone goes down. Men conquer or outsmart. Women and gays outtalk.
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>>96716197
>6p Imperial/1830/Eclipse/Kemet
Have you actually played any of these at 6p? I think 6 is pushing it.
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>>96716228
40k instantly seemed fullretard the moment I found out that you alternate full turns.
So you can murder half your opponent's force and then he is fighting back with dimished forces.

This is so bafflingly retarded that I cannot wrap my head around the universe in which this makes even a lick of sense.
Focused fire is the first thing you learn in RTS, after build orders, precisely because it mathematically optimizes the strength of your troops by whittling down the number of attacking forces.
The turn structure of 40k is basically pre-focused fire by the starting player.
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>>96715752
why? do you hate politics? do you have gambler brain and keep a careful watch on the research tile bag during every round upkeep thing? or is it you're just a casual d6 fan who doesn't realize the true potential of the almighty d10?
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>>96715794
two rounds of votes take like 5 minutes at worst, 15 if people start flogging action cards and the Nekro Virus Prediction token and also someone wants to use the agenda phase to trade something to someone else that they agreed to during the action phase but that someone else wants to renegotiate like a retard
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>>96716269
Eclipse is best at 6, I played Imperial at 6 and while not the best, it was still very good, Kemet is a very different game at 6, it becomes a 1 vs many but still very fun especially as the Seth player. Never played 1830 at 6 but with so many 18xxs one of them must be good at that player count.
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>>96716280
The real issue is that most Agendas aren't even worth voting on most of the time. My last few games always had these awkward "eh, yeah, let's not vote for the retarded option" agenda phases.
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>>96716197
>18xx
yep, if I had alot of time available for a game session, i'd much rather play a 18xx than TI
>>96716211
I'm (relatively) new to my game group and apparently one of the older members used to be (or still is) an unrepentant cheater, he did things like pretending to spend resources by putting them back to the supply but wittholding some in his hand or "accidentally" move a track one step too many or miscount. I dont think it has actually happened while I was there so maybe he stopped
>>96716269
NTA but for the ones you mentioned specifically (minus Eclipse which I have never played), 5 would be the better player count
>>96716276
why do you keep pushing this "politics" meme, that's not the only plausible reason anyone could possibly have to not like TI
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>>96715870
>There is literally no mechanically supported diplomacy element in Eclipse
there are Diplomat tokens you use if you have more than 3 players in game, they give 2 VP and let you have an extra cube of income which is very useful in the early game, but breaking an alliance gives you the Traitor card worth -2 vp, which can be worth it if you use the diplomacy money to fund a fleet that will take 4+ vp's worth of territory from your opponent(s) that you broke alliance with, but sometimes being good neighbours is more strategically sound.
Sure, it's nothing compared to TI4's diplomacy and trade and promissory note systems, but it is a mechanically supported diplomacy element, so you're wrong and I'm right
You are allowed to enjoy both games and think that neither is overall better than the other, by the way.
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>>96716273
People have been asking for alternating activations for at least a decade now and GW refuses because it would "change the feel of the game" or some other such nonsense
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>>96713764
I think people in my group like RPG's (i'm very mid on them, don't hate them but they aren't exciting to me at all) but no one wants to organize anything to play

They just require too much planning to make fun.
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>>96716189
>you're locked out of orange dice
not always, there are ways to build buildings in gates.
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>>96714905
If I have a suggestion, the 'all day' meme might come from the fact that the insert is so god damn awful it legitimately takes over an hour to set up correctly.
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>>96716290
if you hate agendas so much just don't take Mecatol Rex, lol
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>>96716197
All good games (ostensibly, for those I haven't tried), but I wouldn't call any of the ones I recognise particularly negotiation heavy/social and conducive to matches as memorable as anon describes for TI4. That's why I mentioned Dune specifically.
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>>96716291
>why do you keep pushing this "politics" meme, that's not the only plausible reason anyone could possibly have to not like TI
my post beyond the first word was a funny joke
also you havent answered, why do you prefer Eclipse?
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name a single great game.
one! uno! eins!
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>>96716343
>why do you prefer Eclipse?
i'm not the one you asked this to
>>96716291
>(minus Eclipse which I have never played)
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>>96716359
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>>96716339
Imperial and Imperial 2030 in my experience end up having more negotiation per hour than TI4 ever had. And while not negotiation, the players coordinating against Seth in Kemet + Seth ends up producing way more table talk too.
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>>96716173
>The most kino board games are abstract strategy games
What are the best abdtract strategy games?
It seems the usual answers are aleays chess, go, hive or one of the gipf games. Are there any other that are worth exploring deeper?
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>>96716416
You forgot BOOoop!
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new thread
>>96716445
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>>96716289
>Eclipse is best at 6
How so? I thought it was at 4.
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>>96715210
I thought era of tribes (which btw, excellent and very underrated if ugly civ builder) had good combat. Quick, still offering the possibility of upset but largely fair. Both players roll 1 die each determining who will choose to kill a troop. There's 5 symbols, [attacker] [defender] [bigger army], [higher Warfare tech] and [higher morale]. It's fast, feels relatively fair and is the stupid kind of fun.
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>>96713764
>play TTRPGs
>play
That's the hard part. Getting people to play something other than 5e or even pathfinder 2e is a chore, and I don't like those systems anyway.
Board games are much easier.
"Come hang out at a coffee shop with me"
You only need three other people anyway. And I am not doing TTRPGs in a coffeeshop.
>>96714022
>I really like looking at tales from the loop and daydreaming about it,
Same.
I love the idea of the game but you need pretty self aware people to make a game about playing children who can suffer trauma into a good session.
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>>96716472
Then all the starting homeworlds are occupied by players instead of relying on neutral bases or hyperlanes. 6p is the real Eclipse experience, every other count is trying to imitate that.
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>>96716416
boop, shobu, tak.
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>>96716363
then why did you reply to me you asshole
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>>96716416
Homeworlds is pretty neat, the midgame tactics specifically are my jam
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>>96716557
cry about it, your "only TI has politics" meme is tiring even to those that aren't involved in the "eclypse vs TI" shitflinging contest
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>>96715324
>having a leader means you get to reroll 1's instead of being stuck with them
I had a recent rules argument about this, if I player with a leader rolls 2 or more 1s, does he get to reroll them all? what if you reroll a 1? Can you reroll that? In the rulebook it says "Each specific Unit can only have its Clash ability activated once per roll and each single icon only activates the ability of one Unit – not all matching Units" so I argued against it, but I cannot be sure because it's not the only time I've heard that the leader lets you reroll 1s (plural).
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>>96715807
>Root but good
That's just Root with the designed original wincons instead of this 30VP bullshit. I can't believe nobody has redesigned the victory conditions as a variant after all these years, it truly tells me what kind of sheeple Root fans really are.
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>>96715807
We're not allowed to post the fix on blue boards
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>>96714022
>a medium I'd argue is less nerdy/more widespread.
I'm of course coming from a TTRPG perspective but my genuine view with as few biases as I can manage has always been the opposite. That people who play board games regularly are either grandchildren with their grandparents, religious fundamentalists(Which I'm not against mind you, just saying that's the demographic as I've seen it), and weirdos nerds. And in fact perhaps less widespread, though like everything else I've said I certainly might be wrong. I've seen an absolute ton of people both IRL and online talk about playing TTRPG's, but unless you count wargaming I've actually never seen anyone talk about playing boardgames aside from a very few times, and in those cases they were entirely online.

>And I get it. I really like looking at tales from the loop and daydreaming about it, but that's as far as it goed
I played in a tales from the loop game many years ago now, and enjoyed it. Maybe try branching out anon.
>>96715038
That makes sense. Besides that, TTRPG's are a pretty different beast from boardgames. There's theater acting, there's writing in a sense, there's long term goals and stakes, most of which doesn't exist in board gaming.



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