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Welcome to the Old School Renaissance General, the thread dedicated to first decade, Gygaxian D&D, its more faithful modern clones, and content created specifically for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended and taught by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread, feel free to check them out for answers:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96882395

Thread Question:
What's your favorite OSR-related piece of fiction?
>>
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And, considering recent thread events, a friendly reminder to all.
>>
>Making the thread early just to try and exclude 2e

Why are you so obsessed with trying to claim 2e isn't OSR?
OSR isn't the nonsense you've put in the OP you've hijacked.
OSR just means pre-WotC D&D and related systems. That's why the OSR started not long after 3e was released, and not after 2e was released.
>>
>>96892264
If you want to see something funny, he spent several hours on Saturday raging in the last /osrg/, flooding it with shitposts to get it to hit autosage.
https://boards.4chan.org/tg/thread/96881801#bottom
>>
>>96892196
For me, it's Thieves' House by Fritz Leiber. Even kinda has a dungeon.
>>
>>96892218
Thanks for warning everyone to avoid this troll thread.
>>
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>>96892264
>OSR just means pre-WotC D&D and related systems.
Not really. See pic related from the Player's Newbie Guide.
>>
>>96892218
I don't understand why people keep spamming these threads that are about pre-2e D&D with 2e. No one spams the 3.5 general with 4e. Help me understand, /osrg/.
>>
>>96892771
Don't respond to him for fuck's sake. He's been told over 20 times why his fables are all wrong, he's not discussing this in good faith, just trying to derail and maybe hoping the staff are dumb enough that he can trick them into baleeting the thread.
>>
>>96892771
Yes, really.
The first posts about OSR began in 2002, two years after 3e was released and after the last major 2e adventures were published (with Die Vecna Die! transitioning Greyhawk/Ravenloft/Planescape over to 3e). The concern was that WotC, who held all the rights to all editions of D&D, would no longer print books or material for older editions, including 2e (which is largely compatible with 1e anyway). That was the start of the OSR, with people on various forums, including EnWorld, Dragonsfoot, and Wizard's own forums, trying to encourage an "old school revival" and even discussing petitioning WotC to re-release older books.

The OSR didn't start as a reaction to 2e edition being published and then sat silent for years. It was a direct response to fears that WotC would no longer print pre-WotC books. Trying to redefine what the OSR is and was JUST to exclude 2e is absolute nonsense and is easily disproved and disputed.

If you don't like 2e and don't want to discuss it, that's fine. That's your choice. But, you cannot deny it is OSR or try to stop people from discussing it in the OSR general.
>>
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>96892264
>Fishfag is already back
>>
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>96892930
>If you don't like 2e and don't want to discuss it, that's fine. That's your choice. But, you cannot deny it is OSR
>>
>>96892771
>check my ass as a source
2e is OSR. Even if you tried to redefine OSR down to just 1e and games compatible with it, 2e is compatible with 1e.
>>
96893003
I think you may need to read this. I hope you get help soon!
https://www.crossrivertherapy.com/articles/obsessions
>>
>>96892930
Instead of getting upset about the thread posters defining their own general, join me here instead, friend! >>96893030
We'll have a great time! Go there and tell me what you think about Al-Qadim!
>>
>>96893003
While 2e isn't OSR, I've been told that it is compatible with BOF/A.
Maybe you should start a 2E/BOF/A thread?
>>
>>96892264
>>96892293
I think he just loves trolling.
>>
>>96893211
2e is pre-WotC D&D. It's not the "oldest" old school, but it's still old school.
Also, you can suck on BOF/A deez nuts.
>>
>>96893211
>BOF/A
Boracle of Feasons/Ages?
>>
>>96893265
I would Deeze Nutz you but unfortunately the anon above you rumbled it before your reply meaning I can't under the Geneva Convention.
>>
>>96893194
>>96893211
Don't bother. 2efag/Fishfag is arguing in bad faith and doesn't engage in any actual conversation about 2e itself. Instead, out of actual autistic fixation on the fact that 2e isn't OSR, he seeks to derail OSR discussion out of bitterness.

The 2e thread you created likely won't see much engagement beyond talking about Fishfag himself, but expect this thread to be spammed with shitposts from him in an attempt to get the mods to sage it. He's been doing this for at least about two years.
>>
>>96893211
Or maybe 2e is OSR and you are dumb. If you are only going by the time it came out then pretty much everything that exist since OSR was coined (around the time of 3e) is not OSR as that stuff came after your retarded cut off date.
>>
>>96893273
>>96893321
Yes, your boogeyman can be pretty much anything you want as he is just made up.
>>
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>>96892196
My definition of OSR starts with a definition of the old school editions of Dungeons & Dragons, which I consider to be all editions before the trade dress change of 1983 when TSR introduced the angled logo, modules lost the diagonal band with the module code, and the hardcovers were refreshed with the orange covers. The trade dress cutoff makes it easy to visually identify old school editions.

Then I define OSR rules sets as any rule sets close to the old school D&D as defined above and produced in the years 2006-2012. The reason for the latter cutoff is that there are just too many after that date and the migration to Google+ was underway. Also, WoTC reprinted the rules at about this time so the need for faithful retroclones was reduced.

Finally, I do allow for OSR materials produced after 2012, but I limit myself to adventures compatible with old school D&D or OSR rule sets as defined above.
>>
>96892264
>96892930
>96893003
>96893252
>96893322
>96893338
All of these posts are from Fishfag.
>>
>He's trying to claim he doesn't exist again
Funny how you don't exist but somehow you keep fucking showing up isn't it?
>>
>>96893364
All your posts come from someone retarded.
>>
This entire spectacle is just "fishfag" and his nemesis (the guy who spams "post play report/games") trolling and falseflagging as each other
>>
the dice gods have cursed me.
Every single time I roll up a character, it's poor stats all the way down.
My DM has even said, "If your rolls are insufficient, you may roll up a different character." So I sat and rolled and rolled. Not a single character has a sum of modifiers greater than 0 after rolling up almost 20 different stat splays... Incredible.
>>
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>>96893382
>>
>>96893401
>not accepting fate and fulfilling your destiny as the fodder or the underdog
Being cringe bro
>>
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>>96893428
>>
>>96893449
The thing is that I'm actually going through and playing these characters, but I keep dying. I haven't had a single character live past a couple sessions because I keep getting killed, even when "playing safe".
>>
>>96893344
>the old school editions of Dungeons & Dragons, which I consider to be all editions before the trade dress change of 1983 when TSR introduced the angled logo, modules lost the diagonal band with the module code, and the hardcovers were refreshed with the orange covers. The trade dress cutoff makes it easy to visually identify old school editions.
Honestly not a bad rule of thumb at all. Gives some false negatives but for a quick and dirty guideline it's solid.
>>
>>96893524
>honestly
You really don't have anything honest about you, so you probably shouldn't use that word at all.
Your narrow definition is not OSR, but more akin to BrOSR, and is the equivalent of trying to define a genus by a species.
>>
>96893549
>sage post from 2efag yet again
>>
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>>96892196
>What's your favorite OSR-related piece of fiction?
Has any one read La Terre Mourante? It's a 2021 French translation of one of my favorite Appendix N works. Mnémos, the publisher, looks credible.
>>
>>96893726
I haven't read it because I'm not a froggo but I will say I *have* noticed when searching for various pulps and S&S collections that these guys always seem to have a French edition out and the covers look great. From mthe outside it really looks like these guys are doing the frogatory community a big service.
>>
Is there any good way to integrate the Traveller lifepath system into B/X? Obviously not to create crusty ex-military boomers between the ages of 26 and 54, but even just to add a bit more to chargen that isn't like ACKS and the stupid feats system. Something like a random background (I have a list of medieval occupations) and then maybe you got into a fight as a teenager so you start with a debilitation of some kind, or survived a plague, or something like that.

is there any point to this? or is it just so anti-OSR that it wouldn't be worth doing. It'd also be a good way to restrict and set out rules for a character "backstory" so no one can just go and write one and rely on DM fiat. And it would also mean SLIGHTLY more investment in a character, because to me, if you don't feel even the slightest bit sad at a level 1 character death, it just ends up being fluff to the game. I have a list of 20-something characters who died in my B/X game and only 2 of them are memorable due to random quirk tables.

Alternatively, anyone have a list of random quirks / traits you could add on to your character? Preferably B/X compatible and nothing too major.
>>
>>96893753
I've thought of doing something like this myself but the wall I always came up against is that in Traveller what you generate is basically the PC's entire, permanent skillset. I don't think it's antithetical to OSR but I do think it's extremely hard to execute well without it either becoming "okay you age four years and you gain this situational +1 modifier to vertical – but not horizontal! – jumping" or completely taking over chargen to the point where you can roll up a starting character who's a level 4 Fighter/level 1 Magic-User but who only has one arm and low starting GP due to a stint in prison.
>>
>>96893783
Yeah, it's an entirely different game philosophy. Traveller starts from an adult perspective where you're about as good as you're gonna get, and you have to fight the slow decline that age brings. They gave you a gold watch, pushed you out the door, and now you need to figure out what the rest of your life will be.

D&D has a young man's view of the world, where you have seemingly infinite potential, and it's all uphill from here. I'm not sure how you could ever reconcile those opposed outlooks mechanically.
>>
>>96893876
That was pretty much my take on it BUT I don't want to discourage Anon, I'd love to see a system like that done well. Many of my favorite OSR products are ones that take a novel concept for a variant that requires hard work to get right and then invest that work and time in making it. Carcosa is a great example; if the book hadn't existed and anyone had suggested Carcosan sorcery as an idea, I would've said the same type of thing: I've thought about that too, but it would be really hard to execute well, would love to see it, though.
>>
>>96893876
>>96893783
I think the difference would be to look at it in terms of growth rather than decay. But also instead of altering your stats, it gives you situational debuffs. Like starting with one arm would be very bad, but very unlikely, and yet on the other hand, perhaps your mother brought you on a pilgrimage when you were young and you were given a special blessing from a deity, which allows you a 50% chance to cheat death when you otherwise die. Stuff like that. Everything would be stuff that would happen before you were ~20 years old. None of it would give you a significant increase to fighting ability. Even something like being as lucky as being a mlitarily-trained or academy-trained professional soldier, would be worth something minor like, if you roll max on your damage die, you get +1 on your next attack roll, or something (though that would be biased toward using daggers). Or maybe weapon tricks, akin to what 5e recently added, but normally i have those as quirks you have to pay for to train, whereas in this case you'd have been lucky to learn, for example, using a flail to bypass a shield, or to trip someone.
>>
>>96893273
>out of actual autistic fixation on the fact that 2e isn't OSR, he seeks to derail OSR discussion out of bitterness.
He doesn't actually care about 2e, he's only interested in disrupting conversation on /osrg/, and 2e is just a convenient excuse. His motivation is likely a combination of pseudopolitical and psychiatric delusion.
>>
>>96893783
I love Traveller, and while I wouldn't necessarily call its character generation anti-OSR the way "AD&D" 2e is, at the same time it's such a radical departure that it makes it definitely not OSR anymore. Which doesn't mean you shouldn't do it if you and your friends like it.
>>
>>96893957
So I think your risk here is falling afoul of situation 1: >>96893783 where the mods are so situational and weak they're effectively wasted time. Giving abilities like trips (which, reasonably, anybody should be able to do) is a particularly bad idea IMO.

Thinking about it for a bit, I wonder if the best use of a system like this in old-school D&D wouldn't be to generate ability scores in lieu of straight rolling. Say, all your stats start at 10 and then the typical result would change one or more stats either positively or negatively (or a combination), with some minority of results giving e.g. spell-like powers or negative outcomes such as maiming.

For spell-like powers I might suggest Melan's divine champion rules as a useful precursor; the way he has it is that the gods can grant one-time casts which simply stay "memorized" until used.That's something that you can hand out fairly liberally without being long-term disruptive.
>>
>>96893753
>>96893783
>>96893876
>>96894125
One thing you COULD do while keeping it OSR is: When creating higher-level PCs, whether for one-off adventures or because you're following Gygax' suggestion that experienced players could create third level characters (citing from memory, I'm pretty sure it's SOMEWHERE in the DMG), create a random table in the Deck of Many Things style to start the player off with additional modifiers to ability scores, magic or special items, acquired mental illnesses, special henchmen, and stuff like that.

This would just be a simulator of what happened to the character between levels 1 and 3 (or whatever), so it would stay faithful to first decade D&D.
>>
>>96894146
>Say, all your stats start at 10 and then the typical result would change one or more stats either positively or negatively (or a combination)
Or you could roll 3d6 down the line, and then the character generation procedure adds a few points to bring it closer to 4d6 drop lowest statistics.
>>
>>96894156
That's a very interesting idea too! A system like this could be coopted to generate NPCs as well, specifying a certain number of rolls per level, or one roll for some predetermined block of XP. That kind of design would enable players to voluntarily opt to play a lower-level starting PC as well, avoiding the risk of bad outcomes in the backstory for lower abilities starting out. That would be similar to Traveller's lifepath system letting the player decide when to stop generating.
>>
>>96894163
True, that would be another way to do it. Again I'd be worried that the changes would be too inconsequential for the system to seem worth the time expended on it, although it may be that I'm just overfixating on that possibility. Either way, lots of interesting possibilities here, it seems. I hope Anon manages to come up with something he likes!
>>
>>96894095
Ironic crying about the boogeyman.
>>
>>96893401
Did you try have someone else do the rolling of the dice? You can do everything else when making a character.
>>
>>96893753
Yes, you could create a 2d6 game where players roll to see what they get as they muster out of the Invincible Overlord's service at the start of play. It *could* be awesome; whether it is OSR is irrelevant.
>>
>>96894356
Will report with results.
>>
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>>96893753
>list of quirks / traits
There's a fuckbunch but honestly this one from here is one of my favourite.
>>
>>96893753
Just thinking on lifepath systems and osr, if you haven't seen Beyond the Wall it has life path character generation as the players make their village together, the starting dungeon tie ins and such all at the same time. Its neat. Was made more for convention play so people could get into a highly contextualized game right away, more towards young adult fiction fantasy than pulp.
>>
>>96893726
>Has any one read La Terre Mourante?
Don't bother naming the original work in its English name anon, just hide that you're asking
>Has anyone read The Dying Earth?

>Mnémos, the publisher, looks credible.
Book publisher that publishes books looks credible. Checks out.

>It's a 2021 French translation
Publishing information for the 2021 book says
>traduction conjointe Paul Alpérine, Michel Darroux et Bernadette Emerich. Traduction revue et complétée Sébastien Guillot

Paul Alpérine, Michel Darroux, and Bernadette Emerich all worked on translations of books in the The Dying Earth series that were published in the 70s and 80s. Some of the 2021 book might be new but it looks like the publisher reused a lot of old translations.
>>
>>96895032
I've heard of Beyond the Wall, have the PDF somewhere, I will start reading it.
>>
>>96894998
that could be okay but I was hoping for something more literal and particular instead of vague. But I will save that for some ideas for putting together my tables.
>>
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>>96894381
>>
>>96895052
>Don't bother naming the original work in its English name anon, just hide that you're asking
I very much doubt that Anon was just asking whether anyone's read The Dying Earth. It looks more like what he wants to know is if any other frogfag has read that particular translated edition and if so, what they think of it.
>>
>>96895742
Before anybody goes off on a wild goose chase like I did the last time this image was posted: This game doesn't actually exist, the image is just a mockup.
>>
>>96896676
He may well be after people who have read that exact translation but writing just
>>It's a 2021 French translation of one of my favorite Appendix N works
is a deliberately opaque move when he could have added just three more words
>>It's a 2021 French translation of one of my favorite Appendix N works THE DYING EARTH
and made things entirely clear.
>>
>>96896826
Dimension 6 gets all the good games.
>>
>>96892196
So is this thread also going to be plagued by subhuman nogames ESLs?>>96892264
HOLY FUCK
You are so genuinely brain dead that you can't fucking ever comprehend anything anyone says. It doesn't matter if 2e is a osr just like it doesn't matter if Shadow dark is, they're both off topic.
Fucking hell
>>
Even if 2e is OSR, it is still the official role-playing game of the national lgbtq alliance, I'd much rather play something by somebody accused of being a Nazi
>>
>>96897942
>the official role-playing game of the national lgbtq alliance
Wait what?

On another topic: OSRIC 3 was supposed to come out this month, any news about that?
>>
>>96894348
Nah that's just you're posts actually
>>
>>96892408
Good job finding your own lack of brain
>>
>>96893003
Yeah and Shadowdark is osr apparently as well, do you want that in this thread?
Please answer
>>96893391
It's not trolling to ask someone to post even *one* character sheet as proof that they play the game in question.
>>
>>96898023
>It's not trolling to ask someone to post even *one* character sheet as proof
I'm not posting anything that ties me to my actual life on 4ch are you fucking retarded?
>>
>>96896826
It's funny how often the image does set people off on a wild goose chase, considering the mockup box set was made by a (German?) FLGS owner who put it in his store as a joke, but claimed that nobody ever took it out to look at it, even once.
>>
>>96898023
Don't make me tap the sign. >>96892218
>>
>>96896826
right in the feels
>>
>>96898062
Wow, imagine being that afraid of doxing yourself that you think a character sheet from a role-playing game will somehow compromise you?
More likely, and almost certainly, you just don't play games.
>>
>>96896290
>Yeah letting you in was a bad idea someone would say if there was any way to stop people from being here beside mods banning them
What is this actual ESL nonsense? It's so difficult to make out what he's actually trying to say when he gets all worked up>
>>
>>96897987
Nope as I am not buthurt about 2e being OSR.
>>
>>96897895
Shut up about your boogeyman, retard. You are not the boss of these thread.
>>
>>96898336
You would have a better understanding of posts if you did not replace your eyes with muffins.
>>
>>96898311
>will somehow compromise you
nigger that's just common sense
I know for a fact I play with people who know about and sometimes visit this board
so fuck off retard, try that most-likely shit with someone who is underage
>>
>96898506
>Fishfag is an ESL
>>
>>96898488
>>96898506
Yes you are and good job finding your own retarded posts up your gay butt
>>
>>96899191
That sounds like projection, fagtard
>>
>>96899026
>I can't post any type of character sheet because if I do people will find out about it!
You don't play games and you don't have a character sheet. Now kindly commit a violence suicide in public
>>
>>96899051
>t. retard who found his own posts.
>>
>>96899198
I'm only speaking your language, fagotron supreme
You're so gay if your head was up your butt it would be a dick
>>
>>96899211
It looks like you are giving yourself surprise buttsex
>>
>>96899210
t t homo ESL sitting on his dad's lap to reach the keyboard
>>
>There's one over here posting his inane bullshit at the same time that there's another one over in the other thread doing the same
Guys.
I have to admit. I strongly suspect there's a troll that copies our village idiot in residence who might just be doing it to be a pain in the ass/for trollings sake.
>>
>>96899229
Yeah, that is you and your dumb posts.
>>
So, i'm planning to start a sandbox hexcrawl campaign with my group using B/X with a little AD&D1e mixed in it

That being said, i'm torn between which setting to play in, since i don't want to write everything from the ground up, but i also want some "meat" on it to fall back to if i need.

Any recommendations? I've looked into Mystara so far (Northern Reaches and Karameikos), but the world seem to be very populated and civilized for a hexcrawl game.
>>
>>96899281
Go classic, use Blackmoor.
>>
>>96899226
You're the only one that's getting surprised by it, because I'm going to rape your weak twink body
>>
>>96899281
What are you looking for in the setting?
>>
>>96899319
You missed and stuck your dick in your own ass.
>>
>>96899273
Good job finding your own head up your ass looking for your posts
>>
>>96899338
You only wish that so you can jump up my butt looking for those posts.
>>
>>96899336
Good job looking at the mirror and seeing yourself dumbass
>>
>>96899356
That just you looking at yourself again and seeing your retarded face.
>>
>>96899327
I'm looking for a setting with wilderness hexcrawl possibilities/adventure and space for the characters to grow into it, but without needing to know 100s of pages of lore.

But also, i would like something with at least a little bit of meat for me as a DM, so i wont need to build the world by myself.
>>
>>96899393
Take look at Dark Sun. That should give a lot to play with.
>>
>>96899259
Again, >>96892218, don't engage. I agree that he's probably replying to himself, but if the jannies won't intervene, not adding fuel to the fire is al lwe can do.
>>
>>96899281
I would always suggest the Wilderlands for a case like this. Unparalleled maps, plenty of modules, but also lots of free space for you to work in. And many OSR referees before you have run games in it that you can refer back to.
>>
>>96899373
>>96899354
Too bad your butt is upside down and everything falls out of it from getting fucked by your dad
>>
>>96899821
But I am not you or your posts, retard.
>>
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what spells or abilities would you give this thing?
It's a puppet made by a witch to serve her and protect her swamp/forest.
I want it to be a boss or mini-boss encounter, it acts as support while minions protect it, but aside from sleep spell IDK what else to give to it.
>>
>>96899828
No you're a bucket full of dicks that fall out of your butt because your dad put them in you
>>
>>96900051
Not everyone's childhood was like yours, retard.
>>
>nuOSR fans be like: "OMG RPGs should be fiction first like in the good old days"
>meanwhile actual D&D players from the good old days: *playing a munchkin dungeon crawler with no regards of story*
>>
>>96900217
Real.
>>
>>96897977
>>
>>96900217
Those two things aren't opposed. "Fiction first" isn't to do with storygaming or theater kid stuff, it's about placing your character's actions up front, and the mechanical effects of what those actions are come after that, rather than the modern gaming paradigm of looking for an effect on your character sheet and then telling the DM you want to do that thing, and then you figure out what that looks like in-universe.

"Fiction first" is full-on Arneson, or Gygax when he felt like maybe the players shouldn't even be told how the rules work, you just have them tell you what they want to do and the referee will figure out what rules are invoked.
>>
>>96900217
>OMG RPGs should be fiction first like in the good old days
No reason that has to be opposed to a mechanics heavy game. One blog I read described it as "The benefit of buying hobnail boots is that your character is wearing hobnail boots"
No need to note mechanical benefits, but they're more durable and you might get a few extra seconds when you step in acid or some shit, at the cost of people hearing your big heavy boots from a distance.
It's just a common sense thing.
>>
>>96900586
>>96900614
Well that's a good point, but how would you call then a focus on story driven games and campaigns over having fun for following the rules?
Legit i've heard some people say they want no game but only do theatrics in the table and that rules should not really matter, and that's not OSR, it never was how people in the TSR played so no point in calling it OSR.
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>>96900647
>how would you call then a focus on story driven games and campaigns over having fun for following the rules?
I'd call it not really OSR honestly.
The thing about OSR games is that they're games with a clear set of rules that players understand and, very importantly in my eyes, don't have a set story or campaign in mind.
The story is what your players are doing and their legend is the things they do in game. You can have a setting or elevator pitch, but don't go in with a mapped plan of what they're going to do unless they all agree on it/decide on a shared backstory.
If you go in with a story in mind you'll start bending the rules and pulling "Rule of cool" and then nothing really matters because it's no longer "real people in a real place", but rather "Protagonists in a story place", or, even worse, "Tourists in a theme park".

If people want to do just Theatrics, OSR isn't for them, OSR protagonists are do'ers, Fafhrd, Grey Mouser, Conan, Solomon Kane, ect. People who want to go places and do shit.

Oh and to circle back around to story/campaign vs setting/elevator pitch, one way I'd describe it is as follows:
>A campaign is a game where you tell the players they're all in a cult and you, as DM, have ideas on what they're going to do, where they're going to go, what level one will become high priest at, how they'll summon up their god, who their rivals are going to be, then play the story as it unfolds, making sure to adjust, but keeping things mainly moving forwards.
>A setting is a game where the players decide they're all going to be a cult and you drop them into a fantasy setting with some general details/ideas of who they are and then ask "So, what's the plan lads?" then play the world around them as it acts and reacts to their presence and actions.
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>>96899970
Some sort of ability that grows roots from the ground to keep enemies in place
One use of counterspell
And a mimicry ability where it can copy any one spell cast within its sight (one use also)
Also some healing
Make it weak to fire
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>>96899970
Are you limiting yourslef to cleric and magic-user spells or do you use the whole AD&D range?
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>>96900742
That's pure gold, thank you bro.
>>96900756
Not at all, in fact I was even considering using the beholder charm spell or even making my own spells, which would be basically a save throw and an effect.
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>>96900756
>>96900804
Maybe illusionist spells could be good too, but i've never looked into that. I'm trying with running a campaign with OSE and i'm a newbie DM btw.
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>>96899970
a health pool thats a fair bit above the combined health of the party
during its turn, it stabs itself, damaging itself and the last player to damage it, like a voodoo doll.
so players need to tactically spread out the damage, while damaging it as much as possible on their own turns, so its a sort of battle of attrition.
if no one damages it, it just attacks the nearest target.
ofcourse dont tell the players this upfront, they have to try and figure this out.
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>>96900804
It depends what your going for but here is how I'll try to make it weird:
As the custodian of the swamp I'll give her a healing elixir and make sure she never says a word. Players find her tending to some damaged tree or plant but surrounded by chaff monsters that will instantly turns hostile if they try to approach the doll.
If there's a fight she mostly tends to grow roots to entrap players while she come close to any wounded or dead monster and motherly feed them the healing elixir. If there's no wounded creature her priority should go to the damaged tree/plant the players found her tending to before.

It's not the most challenging fight ever but it will leave a chance for your players to feel bitter/sweet about their victory à la "are we the baddies?" (they won't).
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>>96900944
Oh I didn't tell you the story I have planned for the encounter because I didn't think people would care lol.
Basically, my plan is the following: the party learns about a missing girl in a kinda secluded village, rumors say that a witch in the nearby forest kidnapped her. When they arrive to the village, the girl is indeed missing, but all the villagers are insane too. In the center of the village there's an odd doll. Basically what happened is that the girl was lured by the witches to become one of them, and so to enter the cover or whatever she was thought how to make one of those dolls, which slowly turns people mad through dreams. So the villagers serve the witches now. When the party learns this probably through a diary, the doll and some villagers will attack, and I hope they focus on the doll and don't kill the villagers. The girl can be peacefully convinced to return to he village, and I hope they do so.
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>>96900932
Good idea, will use this, but maybe it just damages the party member if they loose a spell save throw? I like using those. But yeah that's probably more memorable than a charm spell.
Thank you guys! So helpful.
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>>96900073
Good job deflecting reflecting and projecting your own posts
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>>96900217
Great, just because you played wrong as a kid doesn't mean we want to play wrong now :-)
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The "other" /osrg/ general is approaching bump limit, so expect Fishfag to move his tantrum over here for more attention.
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>>96899970
>a boss encounter
>>96901030
>the story I have planned
You've fundamentally misunderstood how OSR games work.
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>>96901088
Nope I just found you and your smells.
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>>96901417
uhh let's just say that i'm using a OSE but idk how to run that kind of game
I just asked for ideas for a monster
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>>96901518
Basically these games won't work well if you try to set out a story with a plot and so on. You're just meant to frame a *situation*, typically a large, varied dungeon that can be looted which is situated in a wild and hazardous overworld that the PCs can begin to explore once they have a few levels under their belts. You can read the noob guides linked in the OP if you're confused.
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>>96901563
Again i'm not running an OSR style game, i'm just using that system. Are you suggesting I should change system?
In any case i'm doing a sandbox game, they can still go and do whatever they want and in fact I thought about the little story snippet as being a side mission they can pick up or not.
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>>96901563
>>96901627
>You're just meant to frame a *situation*
Another anon jumping in. It's not like a "story" can't naturally form out of the game. Any story that somehow forms should be a result rather than the incentive or motivation. Entering a village, clearing it of undead, gathering the villagers, and storming the dungeon to take down the lich may not have been planned or anticipated, but it does make for one hell of a story to tell. Don't force it, is what I'm saying. Interesting developments will come naturally out of play.

>Are you suggesting I should change system?
It should still work out fine, but don't approach things like you're writing a novel.
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>>96901650
yeah I know what you mean, I once played a game like that and is why I picked up OSR, the master used his homebrew but basically OSR, it was amazing because there was no storyline just adventure through player input, the master only had a map and the rest he rolled or improvised
anyways I don't think i'm that good at improvising to make a full game like that, that's the problem and why I decided to put some side quests in a big hexcrawl map, but no hand holding of course, I like it open world, yeah I don't like linear novel-games either
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>>96901627
>Are you suggesting I should change system?
Frankly, yeah, I think if you're wedded to things like storylines and boss encounters you might do better with a system which integrates those sorts of concepts. If you put them in an OSR game the realities of the system mechanics may thwart your ideas of progression. That being said, from your later posts now it sounds like OSR may be a better fit for you than it came off as originally.

>>96901650
>It's not like a "story" can't naturally form out of the game.
Oh of course! No question about that. It's a matter of how things are set up, not what comes out of them in the end.
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>>96901030
I'm the anon you were replying to. Quite bad etiquette from the other anon to barge in your reply to me and not states he's another anon. Specifically with a negative comment.

I've read your other posts and bosses are fine: it's what dragons are. Adventures are fine: it's what modules are.

That being said, anytime you want to populate a hex with a short event like that:
-Don't railroad your players there even if you're excited for them to play this part. You can always recycle your story somewhere else later on.
-Don't overthink a solution, let your players impresse you with their creativity.
-Make sure you gave them tools to do so by letting them buy or find esoteric stuff you can hardly think of any use for now: a hat that curse you with rabbit's ears, an iron spoon that never bends, a rope that strenghten when there's a corpse nearby...
-Make sure to develop most of the choice your players make to their natural conclusion. So if they "save" that girl for example, most likely the witches will be pissed and might try to retaliate on the village, the girl or the party. Developping an ongoing situation is better material than just starting another story somewhere else because they are already involved in it and it's the fruit of their own actions so it's unique to them.

I've read few OSR primers and they're fine. What you -really- want to read is ACKS 1st edition GM advice section. It's full of genuinely good ropes like introducing a rival party or making sure your world is built on the remnant of a mightier one so there's ruins to explore and powerful loot to find.
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>>96902582
Oh no, don't even try to recommend that. Are you a sadist or something? It's just a giant waste of time for anyone serious about GMing, and written so clumsily that any scraps of good advice disappear in the meandering fog of lazy platitudes.
Having advice is not the same as having good advice, just like just having rules doesn't mean they're good ones.
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>>96902675
It's ACKS shill. What'd you expect him to do, not shill ACKS?

I do like how he started his post being a Karen.
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>>96902706
>>96902675
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>>96893003
>>96893252
>>96893322
Yeah but 2e sucks.
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>>96903688
Yes, of course 2e is the worst edition of D&D ever published, but that's unrelated to the fact that it also isn't OSR and is off-topic. Plenty of OSR products suck too, but they can still be discussed ITT.
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>>96903688
You are doing all the sucking here.
>>96903732
Your retarded butthurt about 2e being OSR is off topic.
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>>96903812
Did your troll thread fail or something? Why are you back here in /osrg/, where the OP makes it absolutely crystal clear that 2e is indeed off-topic since it isn't an OSR game, trying to troll about 2e?
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>>96903967
Yes, it seems your brain has failed. 2e is on topic unlike your retarded posts
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>>96902779
he is right though
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>>96902706
>Wow ACKS shill style is really different today.
>Also he recommends the 1st edition and not 2nd.
>But it's still him because reasons.
Kek. Sorry anon, looks like he's owning your very soul. I wouldn't let him force himself into my body but somehow, along the way, you let him force himself into your mind.

>>96902675
It's been a couple of years but as a GM with experiences I found most OSR primers really mid. ACKS GM Advice part however got me stop and reflect a few time. Like, there's a whole section about meta-gaming where he compares PC to RC machines: your players have a right to be, let's say, a bargain master IRL and try that at the table. But at the end of the talk the dice decide if their ingame avatar manages to say this much or just babbled some shit while trying to. Maybe it's not much to you but I have seen these threads for years on /tg/ and most anons can't address this issue so the shit goes on and on.

If you're bored you can check the chapter for yourself and pinpoint to me advices that are genuinely bad. Meanwhile I'll stick to my first hand experience.
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>>96902582
>What you -really- want to read is ACKS 1st edition GM advice section.
Didn't he port that advice to ACKS II?
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>>96904640
I wouldn't know. I did read this part of ACKS 1, then browsed a few tables here and there and decided procedurally generated everything wasn't for me so I never bothered with ACKS 2.
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>>96904660
Gotcha. I'll take a look.
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>>96904579
Your style hasn't changed at all. It's just you being dumb and bitchy like always, and trying to hock a complete shit system at every opportunity, and always with describing the game like you've been handed an advertisement pitch list and never as if you're actually looking at the game and are seeing how bad it actually is.



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