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File: 37160235.png (1.46 MB, 1576x2048)
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Previous Thread: >>97002412
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit

>Official Thread's Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Labyrinthus Random NPC Generator: https://srr5cb2m.play.borogove.io
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ
Lewd Attack, Frameworks for Maptool: https://mega.nz/folder/4ixRTS7K#nSxJQ4BuNcaZYA4slPVPcw
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Rapture World: https://mega.nz/file/PPQxVYIa#EHENwjI-gTxCvJjVTzVEeTj7Y-yl_6Ubra4RM2oZ3ck
Rapture County: https://mega.nz/folder/OowB0CTI#cw3tk5DSD8FpYHWJUeGkKQ

>Other Material and Systems (IE: D&D, Pathfinder, Ventangle etc)
https://rentry.org/lewdgeneral
>>
how are your games going, anons? you are playing games, right?
>>
Imagine playing this SEXUAL activity alone.

lol. That's it, not even an lmao
>>
What's up anons went on Any new Solo Adventures since last thread.
>>
>>97096824
>>97097568
Having a blast at learning Labyrinthus
>>
>>97097568
>>97096824
I'm cooking up a GURPS game to flesh out a sort of world simulation concept I've come up with.
>>
>Wizard turns your sworn battle-maiden's nipples 30 ft long, uses them to climb down a ravine.
Goddamn wizards
>>
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>>97096824
Still running my game(s).
- Party is hunting big lizards to recover from orgy on a Desert Planet. (You need to eat to avoid lower max HP)

- Party has been half-turned into mummy/anubis servant whores in a pyramid based dungeon.

- Party is trying to unseal a Temple Shrine, because someone griefed the seal holding the Yokai back.

It's okay.
>>
LA players, how much Lust does your current character cause at the start of combat? What's the most your character has ever caused?
My catgirl does 1d4+11, and she isn't even Naked.
>>
>>97098836
I mean I guess if you put literally everything into goonbait stats that can happen.

For current foxgirl it would probably be like 8, I don't tend to run too 'well-equipped' characters.
>>
>>97098906
Not that many goonbait stats. 3 Tit and Thigh bonus (only 2 count because Exposed armor), 2 Butt-Bonus, +1 from Pretty Face and Erotic Underwear for another +2.
I never said it must be a starting character.
>>
>>97098836
My most recent character deals 1d4+5. And that's with pretty face.

I don't really go out of my way to crank this number, because I want there to be some question of whether it'll set opponents off THAT HARD right when the fight starts. But that's my preference.
>>
>>97098836
Wild elf barbarian I started last thread rocks 1d4 + 9. Which reminds me why I usually play planks.
>>
>>97098920
I mean that's probably most of your Character Traits and at least one, if not both of your advantages (if you picked Bodacious), so that's a pretty big investment in gooning.

Personally, I don't prefer the "Every fight is a rape attempt" types of characters, but you do you. Though, getting back to last pages discussion, perhaps a good way to reduce combat complexity har har.

Though that does give me the idea of a sexmonster that rocks full plate as a character. Probably a human soldier, since Pally needs Willpower also.
>>
Thighs squeeze, everyone dies
>>
Roll a d20.
>1~10- You’ve failed to please the sea serpent and are lost to Davy Jones Locker!
>11~14- You’re a joke. But your pitiful attempt has teased her heart. You awake on a beach on a deserted island. At least you didn’t die.
>15~19- You’re pretty good. You wash up at a local port with a magical ring. Your future voyages at sea will always be safe going forward. If you fall overboard at sea, you will never drown; however, she may have you again if you enter her domain. Clearly, she enjoyed herself.
>20- Your swordsmanship is unmatched! A true swashbuckler! She reluctantly allows you to leave her domain but insists that you return to the sea at least once a month so she can..."test your might again". She anxiously watches you from beyond the breakers outside any port town, wondering what's taking you so long to return to the sea. (It’s not like I like you or anything, fool! Hurry up, though...)
>You can see her blowing bubbles in water in frustration whenever another maiden lingers too close to you.

Surely some salty seadog can satiate this sea serpent's snug slit with their solid shlong until she sweetly sings such salacious shanties of (you), the sirens will sound sordid side by side. Steel yourself and seek the sensual snatch beneath the sea's surface and slam her savage depths.
>>
Rolled 16 (1d20)

>>97099629
>>
>>97099629

Witness me!
>>
>>97100217

rolling the dice would probably help.
>>
>>97100217
>>97100221

this is why none of you are worthy to fuck the dragon.
>>
Rolled 9 (1d20)

>>97099629

I'm retarded lets try this again
>>
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>>97099629
New thread, new attempt!

Elements of Perversity, Above and Below, Bounce of Fat Tits, Fucked Fast and Slow. Locktwarr danelora, Luatha danu, tuatha tuatha, chnox danu
>>
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Rolled 12 (1d20)

>>97100361
>>
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>>97100377
Farmers! Cherlindrea sends me *Farmers!*
>>
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>>97091668

We return for the final session of the Rager of the Century. Like my previous campaign it's kinda an anti-climactic ending. I probably should have saved the PC house quests for last desu.

>Cecilia Gossips to see if any other girl houses would be interested in the party.
>Twist: A strength becomes a momentary weakness.
>Word has gotten out about the Rager of the Century. The girls need to be careful.
>Alex calls up Tyler and asks if he knows anyone in House Ceres. It shouldn't be too hard to get them to come to a party.
>Tyler agrees to reach out to his customers in exchange for another threesome. He wants two elves this time.

>Cecilia, meanwhile, tries to procure some exotic entertainment.
>She finds Olivia and asks her.
>Information: The acquisition of authority involving a dangerous location for the PCs
>Object: Loud Negative
>Random PC: Alex
>The Medusa girls are always throwing wild parties in the woods. That could be a good place to look.

We met some other Medusa girls earlier in the story (picrel). They haven't been important until now though so I didn't include them in the writeup.

>Hitomi tries to make one last invention. Fails.
>GM Move: Run into an Enemy
>Some House Jupiter Boys show up at the workshop unannounced. They heard about the party and decided to go snooping around.
>Hitomi fails to hide her other creations.
>The Jupiter boys bully her into giving up the Hypno-Throne. Whatever.
>>
Rolled 18 (1d20)

>>97099629
Rolling for the best end.
>>
Rolled 4 (1d20)

>>97099629
And as I walketh through the valley in the shadow of death, I shall feareth no evil.
>>
>>97096824
On break due to rl messing up schedules. When we get back the party shall continue their descent into a spider-web shaped, three tiered dungeon that appears to have once been an entertainment and shopping district for a society that held non-casters as subhuman slaves. Current objectives are locating bodies for the souls of three girls used as a cheap control system for animated mannequins their empty husks seem to have been sold to a brothel called the Menagerie; seeking a means to repair and power a hardlight hologram ai; find out how to operate a crystal egg that can upgrade their henshin suits.
>>
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>>97100452

Alex blackmails Destiny into the threesome with that Vulcan nerd. They pass all their rolls somehow and emerge unscathed. Tyler agrees to invite some of the Ceres girls to the party. All that's left now is to procure some entertainment from House Medusa.

>The girls discover where and when the next Medusa party will take place.
>It's in an old warehouse a few miles from campus.
>Alex reaches out to Sonia and asks about the party.
>Sonia says she can come, but not her dumb human friends.
>Cecilia uses Daddy Dearest to help on her finals. He finds someone to write that paper for her so she doesn't have to worry about getting dragged into another "study" session.

>Hitomi cooks up her last invention.
>The Horny-Ray Specs:
>portable
>subtle
>Twist Emotion spell (causes lust)
>Needs sexual energy

>Alex puts on the glasses and masturbates, she gets carried away but they're charged now

>Alex goes off to party in the woods. Cecilia disguises herself and tries to Sneak in.
>GM Move 8: She Gets Horny
>A sexy werewolf from House Saturn (Adrian) notices her. He invites her to the party so they can "get to know each other".
>The party starts, everyone must Hold Their Drink. Cecilia is fine, but Alex is sloshed.
>GM Move: A Lie Starts to Slip
>Alex stumbles over to Cecilia. Cecilia has to Hide a Secret.
"Hi, nice to meet you!"
>Alex realizes she's not supposed to be talking to Cecilia and runs off. Adrian is suspicious.
>>
>>97100549

>Adrian pressures Cecilia into drinking. Whiffs the Dominate roll.
>Twist: A previously unseen weakness or fear comes is revealed.
>Relationship: Secretly jealous
>A werewolf girl shows up. She's jealous that some human bitch is talking to Adrian.
>Cecilia ditches the werewolves and starts mingling.
"What is a good place to find some entertainers?"
>Identity: Artist
>Descriptor: Strong and Apt
>Relationship: ex-friends
>Some of the orc girls work as "exotic dancers" on the weekends. Alex seems to know one of them.
>Cecilia texts Alex the info and Slips Away from the party.
>She runs off into the woods towards town when nobody is looking.

>Alex searches for Marie. She finds her staggering around with her friends.
>Demeanor (Positive): Helpful
>Marie is glad Alex is hanging out with House Medusa again. She bullies Alex into partying.
>Everyone must Hold Their Drink.
>Obviously the orcs do fine. Alex is completely wasted now.
>GM Move: Run Into an Enemy
>Adrian shows up and asks Alex where his bitch went. Alex fails to Hide a Secret.
"Um I d-d-don't know w-what you're-"
>GM Move 7: Inflict Damage
>Adrian slaps Alex. He knows she's hiding something. Patches of grey fur are beginning to sprout on his arms and face.
>Alex uses the Lewd-Ray Glasses on the orc girls. They suddenly feel compelled to protect their cute elf friend.
>They threaten the mean werewolf and he backs off.
>The orcs want something in exchange for their help. Some kinky interracial action, to be specific.
>Alex and the orcs try to Slip Away from the party.
>GM Move: Encounter an Enemy
>Adrian spots them leaving the party and follows them into the woods.
>He is pissed now and fully transformed.
>Adrian is mainly after Alex, so he attacks her first.
>Rolls a 3.
>Marie and her friends put the hurt on him. The werewolf is wounded.
>Adrian runs off to go drink away his injuries.
>Alex really owes them big time.
>>
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>>97100614

Kinky lesbian gangbang ensues at the Medusa dorms.

>Marie goes first, but Alex manages to get the upper hand. The big mean orc isn't so tough all of a sudden.
>The other girls have their turn as well. Alex gains a bunch of corruption and decides she has a Fetish for being tied up.
>Alex convinces the orcs to perform at the Rager of the Century, and in exchange all she has to do is whatever they want.

Perilous Predicaments Generator:
Medieval, 4 (whipping/flogging/etc.)

The orc girls take turns abusing Alex. She seems to like it a little too much and gains more Corruption. She is very sore afterwards, but survives.

And that does it. Everything is now in place for the greatest party Rapture has ever seen.
>>
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>>97100673

At last, the Rager of the Century takes place. It is a blur of loud music, alcohol, and bodily fluids. The orc strippers are a massive hit too. The cops show up around 3AM and shut it down, and most of the attendees get dragged to jail for the night. A roaring success.

A phone call to The Colonel keeps the girls safe from the legal consequences, but he can only do so much with the Academy itself. His daughter is also cut off from the family fortune until she graduates.

Alex is forced back into the Medusa dorms but avoids further punishment. She is quite popular there, and gets protection from the orc girls in exchange for letting them throw her around every once in a while. Her ass is permanently red for the rest of her college career.

Dr. Cannon assures the school that she will put Cecilia on the right path. Cecilia spends the next 4 years as the professor's personal stress-relief toy, and is "convinced" to stay after graduation and get her master's degree.

Hitomi is forced to make a deal with the school to avoid getting handed over to House Vulcan. Every day after class, she reports to one of the school's laboratories to help study the strange creatures there. She keeps her sanity somehow, and makes a fortune selling monster smut based off of her experiences.

Thanks for sticking around /tg/. Next time I think I'll do a simpler campaign with only a single PC, or maybe I'll play one of the boys and really get into trouble.
>>
>>97094922
What I'd nost like for help here is the numbers, especially for the damaging role damages and the Stamina/Sanity pools.

How much should the average adventurer be able to take of the regular hazars before crashing out?

I am thinking 3-5, consdering there are means to heal these, but not neccesarily always easy ones.

Repostan this question since it was near the end of the last thread.

In addition, taking ideas for personality traits
>>
Working on my game some more.
Removed most of the art, every god, and nuked the base setting. No races, gods, or classes remain art-wise. I left enough there to explain away the hard questions, like why weapons don't cut or why sex is at all viable.

Shaving off bloated mechanics and simplifying base mechanics down to what worked. Reworked every "class" to something sharper, or more memorable.

Adding a bunch of new sexmoves based on wrestling, the fans like the new changes coming.

I haven't decided what format and color scheme to design my new book from, I'm thinking about drawing chibi characters for the races so I don't get bogged down doing full bodies again.

If any of the """lore""" comes back, it'll be an expansion + premade module for splunking in a god's temple.

No update yet, don't check the itch.io page.
>>
>>97101729
>Removed most of the art
dunno why you'd do that.
>>
>>97098920
>Not that many goonbait stats
>Has 2 (or more) bonus points in three different body parts
Come on now. That's not honest of you to say.
>>
>>97101851
Didn't you want this?
>>
First part for the LA Companion redux. Would like some feedback on what is there, so I don't go into the weeds.
>>
>>97101963
One homosexual did. I'd say most people were ambivalent or supportive of it. But whatever, your game not mine.
>>
>>97101963
You can't let yourself get pulled along by every post on 4chinz as if it was widely held opinion.
>>
>>97102086
You probably should post something for others to judge.
>>
>>97102212
killing myself here you go
https://files.catbox.moe/00ouv0.pdf
>>
>>97102087
Oh, it's wasn't to censor myself or anything anyways. The art was just leftover from commissions and honestly, I'm feeling like going for a more polished route rather than reused assets and quickly made backgrounds.

Few people can draw their own assets, so I might as well make sure what I do add actually helps. Maybe the gods didn't need an ENTIRE PAGE devoted to their looks/appearance.

>>97102176
Don't worry, I'm just asking this specific person why they aren't happy. I'm sure I'll get a genuine answer, or ghosted.
>>
>>97102295

don't let strangers on a mongolian basketweaving forum get you down anon. if you like the game that's what matters
>>
>>97102382
Thanks. It helps.
>>
>>97102242
Okay, what exactly was the goal here?
Because it doesn't look like it's less bookkeeping and rolling than the already simplified companions.
Give them a role and raw bonuses to dedicated tasks is good, the rest seems like the usual stuff.
>>
>>97102087
>most people were ambivalent or supportive
Most people mocked the rules when some anon posted the link to the pdf, especially the art. Stop pretending everyone was okay with it and go to /trash/
>>
>>97102443
Well, less bookeeping refers to regular companions, that wasn't the problem for simplified.

Simplified companions problem was that the binary lust system made no sense with the way the game was actually played, and meant that depending on the fetishes, companions oscillated between worthless and game breaking, and didn't make sense with the way guy fetishes worked. They are uninteractive and had no progression to speak of, didn't really get that partyt wibe.

That said there is a bit more to be determined, but I think that outside chargen, only thing companion sidre rolls is lust and damage (static damage the way they bring it is just too reliable)
>>
>>97102506
Those into underage and loli are the most delusional and think to speak for everyone, even ignoring the rules in the OP. Same rules made because retards posted the wrong things causing the threads to be moved to /trash/ more than once, but I'm not surprised that redditors and namefags don't understand such simple concepts
>>
>>97102086
Rolling for class doesn’t include Monk for any of the races. Why is it for 4-5 Affection the companion loses -1 Sanity?

Looks good so far. Looking forward to seeing the rest of it.
>>
>>97100702
This was great thanks for sharing
>>
Anyway, I'm just going to keep working on my game. Thread's pretty slow aside from people fishing for arguments, so I'm just going to hibernate until I'm actually done. My goal is a good baseline system to run games out of, and maybe a funny solo roguelike version for players to enjoy alone.

Have a good one. I'll share it here when I'm done. Good luck writing your own games.
>>
>>97096824
Can’t play right now because of finals. I do have a delf assassin in LA who’s currently trying to travel from the High North to the vampire region. Her in character logic is that there are less delves in that region so hopefully she’ll face less guard-related trouble than she’s had in the north and my ooc logic is that I haven’t played much there and I want to see what it’s like.

I’m also thinking about trying labyrinthus, but while it looks really cool, mapping out actual dungeons just seems like a lot of effort for a solo masturbatory activity. Maybe over break I’ll have more time and I’ll try it, I did write up a zealot character that I’d like to play.
>>
>>97096824
having fun with layrinthus, while I test it out for playing with my girlfriend. there's some inconsistencies I've noticed with the ways the game is written, though? Some monsters/creatures just don't have statblocks (imp assistant, for example) and there's this thing about "level of activity" in the sex rules but there's no explanation for that anywhere.

the game is very scatterbrained.

otherwise, my current game has my kobold trying to escape a wizard tower as a part of his origin dungeon. he got hit with a mesmer statue and then encountered a black cythian, whom he was forced to submit to. so the cythian dragged him into a room with erotic paintings and made him look at them while she used his body. now I'm trying to figure out how he'll escape this situation and move on to the next floor lol.
>>
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Hey, format guys. Do you think this new theme is pretty, or does it look harsh?

Turns out a friend who knows me browses here, so it can't be all bad.
>>
>>97104286
Another example of the new theme, planning on white text on colored box for some variety.
>>
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>>97104295
killing myself, it dropped the attachment
>>
>>97102087
If you mean from >>96964376, my criticism of the art in the book (aside from not wanting loli) was practical: the itch.io page and Plume anon said that this is meant to be played with other people. If I'm GMing with a self printed GM book I don't want to waste ink on lots of full page images I can't easily remove to give to the player(s) (since they're mostly in pages with content, and in some cases use more space than the information they're accompanying), and I want information that I'm referring to in game in a more compact format that I can check without interrupting the flow. That doesn't matter much for a digital book

>>97101729
Shame about the setting, I rather liked the parts of it we saw. I would recommend that when you get to the expansion/module/etc to add some of it back in that you scale back the world a bit, a small number of fleshed out realms surrounded by some unknown lands/blank map/etc for DMs to expand into works better IMO for making a good setting than a full world map with vague descriptions.

>>97104286
I like it, doesn't look harsh to me and has a good contrast even in greyscale
>>
>>97104265
>Some monsters/creatures just don't have statblocks
All monsters have statblocks, for example the Imp Assistant is on page 68 of the Creature Compendium
>level of activity
Can you point out the page because the only mention of "activity" is just a reference unless you mean Arousal level? If you are having troubles there is always the Labyrinthus Discord
>>
>>97104360
>adding back to it via expansion content
That's the plan, more or less. As for the anon they were referring to, if you didn't spin thread discussion into another pointless debate about loli, you weren't it.

Thanks for the kind words. I hope my game turns out fun without my involvement, that's the main benchmark goal of my system right now.
>>
>>97103412
>but while it looks really cool, mapping out actual dungeons just seems like a lot of effort
Just use the pre-made empty maps. There are like 13 to use
>>
It turns out, when you barely have any rules defined, strange things can happen!
>Magia Gold senses a monster attacking downtown
>Investigates and finds some weird bug lady mind controlling civilians
>They're being led to who-knows-where
>Nuh uh
>She rushes in and physically carries out as many people as she can while the bug lady tries something funky
>Two strong, uncontested hits
>brainfry.jpg
>The magical girl then confronts the enemy once all the civilians are evacuated
>Can't land a hit. She kind of doesn't want to.
>Bug lady continues brain blasting her
>Six rounds in and Magia Gold is on the ground, gasping
>Bug lady has her way with the exhausted magical girl
>She didn't know she was into that. New Desire acquired
>She manages to escape, barely

Refined the rules around battles and such, and things went differently!
>Round two against bug lady after some recovery
>Monster girl tries the funky brain stuff stuff again
>Magia Gold feels her new Desire kicking in
>She punches a hole clean through the bug woman instead
>Day is saved, but now she's horny
>She flies off to find some relief, probably alone
>>
>>97102790
Good catches, I pasted the class rolls from the Simplified, but that was made before monks.

And I meant it as an emdash, rather than as a minus, but it's corrected.
>>
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Rolled 5 (1d20)

>>97099629
For glory
>>
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How would you go about eroticizing a setting like "YuGiOh" or "Duel Masters"? Specifically, how would you go about making such a setting erotic, other than just "all the characters are big titty women and the winner fucks the loser."
I recently read up on a system called "Perfect Draw!" and I've been curious as to how I can implement it into lewd solo play ever since.
>>
>>97105737
If you're into monster fucking, it's really easy. Taming pets involves sex, and keeping their morale up requires sex. Sex of various types gives fight bonuses, and sexing your pets better gives bigger bonuses.

Sex with the match loser is barely scratching the surface, anon.
>>
>>97096824
Finished a labyrinthus run with my mage loli build
>>
>>97104617
This sounds interesting. What kind of system are you using? Just rolling percentile dice to see how things go or are you using some kind of predefined system as a base?
>>
>>97106245
It's a magical girls system I'm making. There's actually no lewd rules to it, yet, but the base rules support lewd activities, and I find that the unorthodox encounters are actually great for stress testing various aspects and rules in ways I wouldn't otherwise think of.
>>
>>97104388
maybe I have mismatched versions of books, so I'm gonna try and figure that out, then.
>downloads current versions
it is.
>>
>>97106832
And how's the game with your girlfriend going? Is she the GM?
>>
>>97107206
oh, no no, she hates GMing. she prefers the player side of things much more and she has shared that my GMing style turns her on, even if it's not even an erotic game we're playing. the game I'm doing for myself is just trying to familiarize myself with the rules.
>>
>>97107238
Makes sense. Well if you need anything clarified either ask here or the discord
>>
>>97106610
Sounds pretty awesome. I hope it all goes well for you.
>>
>>97105737
Perfect Draw is pretty cool. I read and tested how the rules work, and I want to get into a game of it someday.

"Card game duels" as an erotic setting in peoples' fanfiction usually amounts to one or more of these:
>Winner fucks the loser
>Players lose clothes as they lose life points
>The games are orgasmic instead of painful
>Shadow magic means that cards can be used to set up sexual and BDSM situations during the game, or even stuff like body transformation and brainwashing
>>
>>97096644
Wait, that DOG looks pretty FAT!
>>
>>97102086
Continuing this, I have completed the Chargen for companions. Please review.
>>
>>97108979
https://files.catbox.moe/ixoxs9.pdf

I am krilling myself
>>
>>97096644
dog ladies are best
>>
>>97108984
Barbarian is missing in the class and role summary. Add the racial bonuses from the simplified companions document and it’ll be perfect.

Going to give this a test run later to see how it goes. Well done.
>>
>>97108984
You’re also missing how your companions advance in skill. It’s mentioned to be covered later, but it isn’t.
>>
>>97108984
And a mind-break clock is mentioned? Never mind, I clearly wasn’t thorough enough on the first read. This is good, but it’s not done yet.
>>
https://files.catbox.moe/6itqwq.pdf

Plume v1.5 TEST v0.3 update
>Revamped Basic Actions
>New Sexmove-type "Punish", ryona/non-sexual throws
>New Color Scheme
>Massive Class Reworks
>Trimmed most of the Lore/Art, will be releasing it as a later expansion instead

TL;DR
This is my system.
You run either dungeon crawls, or 1v1 arena scenarios in it.
My claim to fame is that it's built for PvP.
Come look at it.
>>
>>97110314
Am I having a stroke is this art eerily similar to SexualYeti
>>
>>97110334
No dice.
>>
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https://docs.google.com/document/d/1l3-CBi6wev1uJNKkIrrn9jETRr6onEEq8eZrmwtJf00/edit?tab=t.0#heading=h.jdaqtxod8mfs

>The pervert/hentai/porn genre does not exist. It requires the sex act and the game to be one and the same, not separate.
>You can have separate as long as they interact with one another just like Pokemon has an overworld that interacts with the combat system.

>3. The Player-made NPC/AI will behave in the overworld depending how you treated it in bed.

>That GPU cock chart analysis.
I'm surprised he didn't make a sword to cock chart analysis like those +100% speed +25% chance to critical for 400% etc.
>>
>>97109192
Yeah, just putting up progress to catch anything too silly.

Probably a goodnidea to add back the racials though. Probably want something different for Amazons though
>>
>>97110803
Pokemon specifically is an RPG, like other games in its genre before it. Same as Final Fantasy, Dragon Quest, etc, where you walk the overworld and then your party drops into random encounters.

Is this supposed to suggest that "doing sex is a phase in a game built around it" is the only way to do it? How is this distinct from other lewd games?
>>
Rolled 10 (1d20)

>>97099629
I never back down from such challenge!
>>
>>97110314
The text for the skills are hilariously microscopic. Can give it a test run though.
>>
Concept: Bimbo DnD, that's actually something more challenging, and compelling.
Potential names: Bimbo's and Boobenings. Dungeons and Dicksucking.

>Mechanics.

>Uses DnD 5e as a base system. Lewd handbook material is an optional extra.
>Whenever a PC levels up, they have to sacrifice either a point from any stat except Charisma, or 4 points from any range of skills.
>This lost stat point is then added onto the PC's charisma score.
>At level 2, level 4, level 6 and so on, the PC rolls on a random result table for various bimbo-y effects, such as; all magic weapons & armour become smaller, cuter versions (1d6+2 longsword becomes 1d4+1 dagger, 14+dex scale mail becomes 11+dex scale bikini), character loses M/H armour proficiency as their armour changes (can't bear something so heavy and stuffy anymore anyway), or loses 5ft of movement (struggles without her high heels, but slower with them on anyway).

Thoughts? I figure it could be both a way to make the setting sexier, but also kind of a way to make 5e more challenging, if you're used to more punishing games.

Am I cooking with this, or is it dumb?
>>
>>97113689
Dumb as shit. Nothing's harder, just more tedious and dull. Even more so than usual 5e. Lower Numbers =/= harder.
>>
>>97111200
Pokemon also has insanely expansive minigames with actual mechanics behind them that are equal or stronger than the main combat gameply whereas lewd games have dogshit sex mechanics.
https://www.youtube.com/watch?v=oi16oPXQGB8
>>
>>97113868
>whereas lewd games have dogshit sex mechanics.
Twofold reasons there. First off, 90% of creators don't take their lewd games seriously at all. They're either too horny, treating it like it's radioactive, or they're being ironic about it. Second, actual lewd mechanics aren't really all that sexy. Getting too deep in the weeds of mechanical depth can really kill the vibe, and that's assuming the creator isn't too coombrained when developing them to actually think them through instead of forcing a specific outcome.
>>
>>97113909
>vibe
God fucking damnit /tg/ not you too. Leave the gen-alpha vocabulary in the trashbin.
https://www.collinsdictionary.com/us/dictionary/english-thesaurus/vibes#:~:text=a%20resort%20with%20really%20good,vibrations
>>
>>97114064
Oh loosen up, you loathsome linguistic luddite.
>>
>>97114140
Dude's just retarded, or probably fishing for yous. The way I used it there dates back to the fucking 70s.
>>
>>97114260
>Dude
Fucking hippy gen-Z.
>>
>>97114064
'Vibes" has been in the vernacular since at least the 60s.
>>97114329
"Dude" has been slang since the 1800s.
>>
https://files.catbox.moe/xxx6bj.pdf
And 0.3 of Companions Redux for LA, thanks in part to feedback

Review please, but this should be playable.

I know the quests are a bit phoned in, but gettinmg all of them for all classed and regions was not realistic (and I already spent way too much time on this), so monsieurs will have to exercise some of their own creativity.

Especially do tell if it feels like it is missing any rules.

LA anon, if I don't come back, this can be uploaded I think.

Also there is no reward for the new Priest Easy class mission
>>
>>97115059
>Slut: ... She always starts the day with 1d6 lust instead of 1d10.
Shouldn't that be "instead of 1d4"?
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>>97113909
As an anon making a lewd ttrpg at the moment let me ask you my highly opinionated acquaintance, what are good sex mechanics?In my game I'm looking at the following ways to fuck.

1. Grappling, overpower your foe by grabbing, knocking down or pinning.
2. Seduction, have the foe reach max arousal and any erotic action that use to require physical skill not uses social skill, because they can't bring themself to resist.
3. Magic, spells that hypnotize, increase arousal or just make people cum.

Should there be more ways? Less option? I was debating if out of combat seduction should have a short of verbal duel where people wear down a mental points pool but but it seems like a lot of work for little pay off.
>>
>>97116691
>I was debating if out of combat seduction should have a short of verbal duel where people wear down a mental points pool but but it seems like a lot of work for little pay off.
That's because you'd be right. Turning out of combat social situations into a functional "combat" is it's whole can of worms. But it'd be more tiring and effort than it'd be worth really to put the rules together.

My hot take is that "lewd mechanics" in general is just one of those dragons that's not really worth chasing. The actual act of sex itself should just be a narrative consequence of the story rather than having a whole shebang dedicated to how much dick modifier you have and how gooder you can fuck the other person.

To answer your question more directly. There should be more "options" but only those that support and expand the core mechanics of the game, rather than being distinct ways of getting your dick wet.
>>
>>97117104
>>97116691
Oh ye o little experience and oh you of little faith. I will blow your fucking minds tomorrow. I will drag you down the hole with me and open your minds.
>>
>>97116691
Anons who complain about "Lewd Authors don't take sex seriously" and "The Lewd Mechanics are bd" usually are just full of shit or are never satisfied in the first place and wil ljust complain without finding anything they might like, meanwhile everyone else will have fun even if the "sex rules" are not 100% top notch
>>97117104
>The actual act of sex itself should just be a narrative consequence of the story rather than having a whole shebang dedicated to how much dick modifier you have and how gooder you can fuck the other person.
See this is always the answer "Hurr must be narrative only, my character can obviously satisfy everyone, nobody is inexperienced and if they are my character knows how to handle them" while in reality you can be good all you want but there are situations where you just mess things up. Same for combat and same for skills. Sex is not just mounting your partner like an animal unless you just want to rub one off and then leave, in which case the partner will probably leave you or try to cheat with better lovers than you at the first occasion
>>
>>97117230
don't push your weird humiliation+NTR kink on me anon.
>>
>>97117243
>NTR
That's just how things work. There are a lot of women (and men) who just cheat on partners because they are not satisfied in bed or they run away with the new guy/gal because they got fucked good. It's one of the common problems people have in their marriage. If you want a fantasy example, look at when Olenna Tyrell talks to her nephew and basically tells her "If you want to be the next queen, just visit the king during night time, fuck him good and he will pick you over others" . Same does Daeneris with Drogo in season 1 because she doesn't want to be treated like a piece of meat.
>>
>>97117302
That's cool and all but I don't care.
>>
>>97117309
Now now Mr. Bingle MacButthurt, there is no need to cry, we are all friends here
>>
>>97117329
Look anon, I know you're into cuckoldry and NTR. That's fine, but I'm not. I want nothing to do with it. You can continue jerking off to bad rolls and I'll do my own thing. That way we're both happy.
>>
>>97096644
>watermark just slightly overlaps with the character's foot

oh god it hurts
>>
>>97117230
>in reality you can be good all you want but there are situations where you just mess things up
In reality, there's an average level of sexual ability you sit at; if you have sex 100 times there's going to be a median level of expected quality. Some will be better, some will be worse.

Given the reality of a tabletop RPG's larger than life characters and the fact that most lewd game players are (probably) going to be investing in sexual capability (or at least innately talented in it), their baseline is going to be significantly higher than the average person's. Even their worst performances are liable to be at least on par with the average person's best. Even if you're rolling super swingy die, over the course of a hundred sessions you average out to some number in the middle of your worst and best.

Unlike combat, the consequences for performing poorly during sex (especially when "poorly" is probably better than half the population) are basically zero, excepting maybe niche situations like having to satisfy the whore of Babylon or she'll have you executed, or the "Roll a 15+ to satisfy the dragon" image that's been going around here. Absolute worst case, if you don't invest you lose a sexual partner or maybe there's nasty rumors about you spread around. To which the question I have to ask is "Do you have a humiliation kink?". If the answer is "No." then there's zero reason to roll for sexual quality excepting rare situations where it'd benefit you. Like if you're into mindbreak, or you're a prostitute and superior performance might lead to regular customers and additional tips.

The long and short of it is to say that "Realism isn't always a good reason to try to emulate this mechanic"
>>
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>>97117490
The goal of the game designer then is not to just give the possibility of varied performance, but also to make it matter. And, consequently, to skip the rolling and assume a default result where it doesn't matter. The "Rance's Gift" PbtA Move I like to post here now and then would be one simple example for that style of game.

The specifics depend on the setting and style of the game, of course. Just to give a few half-baked ideas: You could use the mechanics to "grind" a certain reputation, which would give you access to interested characters once you reach certain levels, for example - with consequences for failure as well. You could have quests which require you to satisfy a certain customer (your "Whore of Babylon" example), and if you're lacking, this would require you to research the kinks and turn-offs, and possibly acquire special gear and alchemical concoctions to succeed, leading to further questing. "Dicking the Orc Chieftainess real good" might be just one possible way to not end up on the evening's menu, and you'd have to check your character's abilities to decide if it's worth the risk.
>>
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>>97117490
>>
>>97117520
This is kind of what I meant when I said explicit mechanics is just killing the mood. You're either making it super mechanical or pointless to roll. Using your PbtA example, I know the system uses 2d6, so you trend towards the average result of the girl cumming and getting something extraordinary out of it. Invested characters are gonna have some 80-90% chance of at least hitting a 7. Dunno the maximum possible bonus, but at a certain point you quite literally would not have to roll. The other example of satisfying the Whore of Bablyon is quite literally treating it like a combat encounter. Orc chieftess is just the unusual scenario of "Roll good or suffer unusual consequence".

Let's not get into how dogshit "grinding" is in a tabletop RPG and how it's innately not even worth doing anything with.
>>
>>97117543
For the PbtA example, the maximum bonus obviously needs to be something which still leaves room for failure, so +4. By symmetry, the minimum bonus (due to illness, curses, character being shit at that and so on) is -4. In addition, you don't necessarily know in advance if the girl was a virgin; you just need to live with the consequences.

Which is the whole point of rolling where you have a chance of failure, isn't it?
>>
>>97116085
It's actually supposed to be 1d12. That dice represents many things, also including if she got dicked down the previous day.

For a hoe, that is 'likely', so d12.

Anything else? If there's anything people like I would like to know as well.
>>
>>97117558
>Which is the whole point of rolling where you have a chance of failure, isn't it?
Only where the consequences of failure is actually interesting or add to the game. Which in a vast majority of cases it is not. Even in the example of taking a girl's virginity, the consequences are rarely interesting. Most of the time when you're taking a girl's virginity the "unimpressed" result isn't going to have significant realistic ramifications, excepting maybe rape (even then, raping most women won't have any impact on your game except maybe pissing off the village you're in). In certain games, even going around raping girls isn't gonna have any consequence. Though admittedly, we've thrown realism out the door at that point.

When you're raping Lia Parapara Leazus, then maybe the consequence matters. But then we're going back to the question of "What does this add to the game?". If you've run through all the princess' challenges, beat her servant and then roll shit on your raping roll; it kind of undercuts all the previous play you did. It's not adding anything to the game, it's more realistically going to subtract from the experience.

This is the same reason why you don't need to successfully roll to do basic actions like walk around, open a door or pick up and item even when under stress. Because it's tedious and detracts from the game experience.
>>
>>97117594
>Only where the consequences of failure is actually interesting or add to the game
God thank you
I wish trad niggers would understand this
>>
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So in my system the erotic elements having mechanics is large due to it being a path characters take to deal with conflict.

Seducing aggressive ends combat, allows for attacking when the enemy lets down their guard or just weakens an enemy. If you cause a foe to climax they are weaken for the rest of the fight or something like that. Aroused character are opened up so lewd magic spells that can hypnotize or drain life succubus style on orgasm.

Obviously everyone plays these things for different reasons and a system should try to cater to everyone between the succubus life drain to the pure paladins ladies who enjoy resisting the depravity until they fall. Hell if you just want a fun adventure with your tomboy knight love interest that should be an option too. Weirdly the hardest idea because this solo game isn't designed for party play lol.

I don't know game mechanics for erotic things is just hot but I am a weirdo. It's why cursed lewd objects are fun.
>>
>>97117594
You missed the part where there are consequences for the Move spelled out at the bottom (the societal part), and rolling well just gives you ways to mitigate them if you so wish, didn't you?
>>
>>97117613
You missed the part where that doesn't matter for most women. If you take the virginity of the cute mage girl you run across, and you did not rape her, then roll a 6 to get the unimpressed result. Nothing happens. What did you add to the game besides another roll and a sex scene that's unsatisfying to you as the player (unless you're into that I guess). At worst, she might be more resilient to having sex with you. If you go around having sex with random peasants or even nobles, worst case is somehow their dad or brother finds out (they certainly wouldn't go blabbing about having unimpressive pre-marital sex in a realistic setting) and you get a minor conflict

If you rape her, sure maybe you've made a minor enemy. Or maybe she's afraid of you. Only the noble's father might go out of his way to chase after you to any significant lengths. Anyone else will likely consider it not worth their time, will avoid your or simply do not have the resources to do so.

Poor results with your move result in nothing of note happening the vast majority of the time by any "Realistic" metric, even if you're a rampant rapist. The only time it's ever appropriate to roll is extreme situations where you've set out to use it as a single roll solution to a problem (in place of a stealth/social/combat roll).
>>
>>97117608
Ignore the theatre kids and PbtA enthusiasts, they don't know what the fuck they are talking about and do whatever you want. They can cope and seethe all they want yet the two most played lewd rpgs here have sex mechanics. They have no clue of what the fuck they are even talking about because in both cases sex has consequences one way or another in both systems, either through mindbreak causing the character to change in Lewd Attack or increasing/losing affinity with npcs who might even dislike you or spread misinformation and rumors about how shitty you are in Labyrinthus.
>>
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>>97117678
>Bro the sex mechanics are so good!
>One is just another HP bar and the other is number go up
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>>97117678
>>97117697
I understand. Gamifying it might take some out of it.I've seen a few journaling solo ttrpgs. I mean without the game part you're kinda just writing a story at that point. That's fun in it's own right.

However the fun of the dice rolling and mechanics are the interesting interactions that come out of them ya know? There's the thrill of the challenge of the game. The interesting twists that come about from failures or successes and even inspiration that comes from so much random chance falling into place to create an interesting story.
>>
Rolled 4 (1d20)

>>97099629
Shooting my shot. Remember me, brothers.
>>
>>97117817
Ah, blast. Blub blub.
>>
>>97117800
Apparently, I need to repeat myself.

Rolling for sex removes the sexiness of the act from the game, and really doesn't add much to the whole shebang. It's not going to have interesting mechanics, because sex isn't something you can make mechanical. Just like how a lot of "social combat" systems fall flat when people try to make social interactions more mechanical, and it's rarely going to have an interesting interaction. In so many situations you're just having random sex with random NPCs who won't matter beyond a few scenes.

Even in the rare cases where we have sex that's capable of producing a consequential outcome that has a lasting impact. It's more likely to detract from the mood when you roll a bad result. A failed sex result results in an unsatisfying scene for everyone involved; at that point you just ignore it and gloss over it like you would a failed acrobatics or speechcraft check. At that point, why are you even bothering?

You're better off focusing on theming and the scenario instead of dedicating your time and effort to shitty rules for what numbers to roll to fuck good.
>>
>>97117917
Well I was focusing on non consensual sex in most of my examples. However there still might be a reason to roll for it even in a consensual moment. Like if you wanted to club the orc jailer over the head after getting them off to steal your cell's keys you then preforming well gets you what you want and fucking up means they just get pissed at you. If it's just you and your tomboy knight adventuring buddy it is less important to roll I think. However you don't generally in ttrpgs ask people to roll when the moment isn't important anyway unless you're doing it for fun.

Like I said over investing in a whole system is likely too much work but there's cases for it. In a horny game you're going to new horny solutions and trouble is handled by rolling skills. Dismissing the idea in all together seems extreme, this is 4chan tho.
>>
>>97117947
>Like if you wanted to club the orc jailer over the head after getting them off to steal your cell's keys you then preforming well gets you what you want and fucking up means they just get pissed at you
Why would sex performance almost ever matter here? Performing well at best would mean you wouldn't need to bother rolling an attack, since they'll either be conked out already or you could manipulate them into just giving the keys of their own free will. But getting them into the cell to rail you is already half the battle, and covered by a seduction check. Even if you do fail the check here, what's it adding here? From a purely mechanical point, we're adding an additional point of failure for the attempt to fail in. From a narrative standpoint, we're not doing anything here because nothing's really happening one way or the other. From a lewd standpoint, we're not exactly making the situation more erotic since it's not exactly a satisfying scene by definition.

I suppose, to some degree "roll for sex" is inevitable. But this is a situation where it's a lot better to make it all carrot and no stick.
>>
>>97117975
I suppose to add onto this. I think the problem with sex mechanics is they treat sex as "A challenge" instead of "THE Challenge". It's better to treat sex as a goal, either as a stepping stone for a larger part of the plan or as the reason for attempting a challenge in the first place. Making it some kind of challenge characters must overcome is more trouble than it's worth. It's nonsensical, unsatisfying and completely unsexy.
>>
>>97099629
>all those anons failing
the poor souls
>>
Rolled 18 (1d20)

>>97099629
time to try

also, been a while since i visited this. got sucked in by AI chatbots.
>>
>>97118000
Can you make an actual example of how things should be handled instead of just saying "sex should be the challenge"?
>>
>>97118012
A fair share managed to survive at least. Still haven't got that coveted 20 yet...
>>
>>97118012
Turns out virgins can't fuck.
>>
>>97096644
partly kidding. rather bored and this is kind of fun, but has anyone considered playing in the campaign setting of "1 Bloodlust Cerene by miro & 2 Bloodlust Royal Descent by miro"

Would this be Ravenloft? A Ravenloft Domain?
Who would be the Domain Lord?
Cerene (vampire witch babe, can transform and enchant etc) herself? Or some other character?

The first video has an intro with the plot and it can be very ravenloft. I think it fits more than a fantasy standard setting.
>>
>>97118291
DON'T: Make games focused around rolling for the quality of sex with a bunch of rules for fucking more gooder and the consequences of doing so.

DO: Make games where the themes are sexual in nature (Ladies all go around in bikini armor, wild bondage themes, the game premise revolves around having sex and pregnancy) and sex is either part of the solution to a challenge or an immediate character goal.
>>
>>97119615
>>97096644
is there a 1-page rules by system/edition as to allow integrate of the lewd rpg element with some comfort?
>>
>>97119615
But isn't making a bunch of rules for fucking more gooder an attempt at making sex the solution to a challenge or immediate character goal?
Like, if you want to turn on an enemy so much they don't wanna fight but would rather fuck, you need to have a way to arouse them. If you want to recruit a harem through sheer sexual prowess, you need to have a metric for success or failure with each conquest.

Themes don't mean shit if you can't interact with them in a meaningful way, and mechanics that get in the way of the story/gameflow are worse than useless.
You need a balance of both, which is hard to achieve and doubly so in a solo gaming context (where you can't offload any numbers tracking to other players).
>>
>>97119843
>But isn't making a bunch of rules for fucking more gooder an attempt at making sex the solution to a challenge or immediate character goal?
No. Because then you're changing sex to becoming a challenge or an encounter when it revolves a roll for quality. You are right in that it's a solution, since combat works the same way in like 99% of games. But unlike combat, you can't have the same depth of options. It's something that's gonna boil down to singular rolls.

>you need to have a way to arouse enemies.
Speech craft checks already exist. You don't really need a finicky sub system to track how horny an enemy is and how many horny points you deal to them with a successful roll

>Recruit a harem
Probably the one case where I agree it's an inevitable roll. Since you do need some kind of metric. But my take there is it should be less of a punitive failure (IE: "Nothing happens" or "She declines") and more of a failure that leads into something, like failing leads into another challenge ("She can't leave because she's afraid of how her father would respond").

>and mechanics that get in the way of the story/gameflow are worse than useless.
That's my take of how sex mechanics generally work out. When you're rolling for quality and duration, you're bogging your game down with stopping to roll a bunch of dice that if you roll a bad result on, stalls out the story and you can't even beat off to it. Interacting with the themes is something you can already do. We're playing Roleplaying Games here. There's already a bunch of skills and mechanics for interacting with the themes at hand that are probably better suited anyways.
>>
>>97119615
>Make games where the themes are sexual in nature
Which there already are
>>97119843
>But isn't making a bunch of rules for fucking more gooder an attempt at making sex the solution to a challenge or immediate character goal?
This. Anon is just talking out of his ass because he doesn't like the system most people play and instead of using a shitty system like PbtA you roll some dice for the sex because you can never be bad at sex and you can't fap at your poor rolls.
>>
>>97117543
ah but you see anon is secretly not retarded
the roll is - 2d100
so an average of -101
with a max skill of +4 this makes an average roll -97
and a best case of 2
>>
>>97110803
This wa fucking hilarious and accurate.

Memes -
The Japanese were right about the sword representing the spirit. Pokemons, Beyblades, heart of the cards, etc. so let’s have graphics cards represent your dick. Just like friends represent your personality.

RTX 4090 TI = 9 inches + condom thickness (if you're one of those fags who counts the condom) basically only pornfags would want this to work in the porn industry.
RTX 4080 = 8 inches , still overkill, but nobody, no bitch, no faggot, no woman can ever call you smol unless they work in porn or took too many dildos and cucumbers up there.
RTX 4070 = 7 inches , lucky 7-7-7 , absolute perfection, you don't need anything bigger nor smaller than this.
RTX 4060 = 6 inches, very average sometimes considered above average, nothing extra, it does its job well, still leaves a little to be wanted, but only a little.
RTX 4050 = 5 inches, for budget fags who only need the bare minimum, sometimes it's not considered enough. (Often times fags lie that this is the average)
GT 1030 = officefags I'm sorry, but you need to go to China where the land of the smol is.
>GTX 580 couldn't even run a stable 60 fps back in the day , you needed SLI.
Stop running unoptimized queen-sized porn studio software hookers, bro. Just turn the setting down on that Hogwarts hooker, bro, you don't need 16GB to fill her up.
>>
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>>97096824
My Wild Elf Thief in LA is getting mixed up in the politics and squabbles of local lords and ladies because one of them spanked her stupid and it turns out she's into that. Now her current mistress is sending her out to spy on people for relatively small pay because the elf values a weekend chained up in her mistress' sex dungeon more than money. The spying itself has been successful so far but some of those successes have been crimes against probability. I'm sure she'll find herself in cuffs she didn't actively ask to be put in soon enough.
>>
>>97122446
instructions unclear
didnt count the condom
now my elf is pregnant
>>
>>97123105
How dare you playing a game focused around for the quality of sex by a bunch of rules, don't you know that is unsexy?
>>
You guys ever DM a lewd game that is totally freeform? Or mostly freeform?
>>
>>97115059
https://files.catbox.moe/comdte.pdf

In light of no further feedback, here is 1.0 for upload LAnon
>>
>>97123911
If it's just Freeform it has nothing to do with the thread
>>
>>97124194
didnt ask
>>
Rolled 16 (1d20)

>>97099629
I'm gonna do my part. China will grow larger.
>>
>>97110314
I only have but one tiny nitpick: the table of contents should come before the welcome page. Having a narrow page between two wide pages triggers my autism.That's it. Good art btw.
>>
>>97099629
By the gods above and below roll me a Nat 20
>>
Rolled 18 (1d20)

>>97099629
>>
>>97124544
>>97124538
Just shy of 2 damn
>>
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Rolled 7 (1d20)

>>97099629
god damn it! i accidentally fell off the boat and floated into her territory again! OH NO!!
>>
>>97124690
>>
>>97099629
I RIDE TO VALHALLA, WET AND CHROME
>>
Rolled 17 (1d20)

>>97125381
TOO MUCH CHROME, FORGOT THE ROLL
>>
>>97097568
Changed perspective to follow my long standing protagonist's boyfriend go on an investigative adventure with her basically mentor-mom. The drugs that have been plaguing the city are connected to the terrorist organization, and the new wrinkle was they had finally weaponized the recreational pharma logistics taking out higher ranking officials.
I noticed the mentor-mom wasn't really developing as a normal character, so she might naturally just be a bad guy seducing the main character's boyfriend now.
woops- no really this happenstance, the main character and her boyfriend are super cute
>>
>>97099629
I'm game. Show me the ways of the sea, serpent!
>>
>>97127888
Darn, entered the dice wrong
>>
Rolled 7 (1d20)

>>97127899
Man, really bad at this. What I get for being on the computer when sick instead of resting.
>>
>>97127913
Another one bites the dust
>>
>>97119954
Using traditional combat absolutely limits the game and most traditional game designers just add either a stamina or lewd bar or simply use the health bar. Nobody thought of starting the "opponent" at 1HP and carefully healing them without accidentally killing/turning them off similar to a doctor anatomy game but more complex than just "everything heals you with no repercussions"
Dice rolls in general similar to digital games are absolutely redundant and the wrong direction to take this sort of anatomy game in. Closest thing is a wrestling game, but the moves there are flashy like a circus display.

If I was completely limited where it turns into a detective kinda game and I try to come up with a realistic system for sex that teaches you sex and filters virgins then it would go something like ...
Here's 200 "items" you have to equip before you do sex, but you only get to equip 5 items or have enough mana to spend on 5 items in the 6th round after you reached 3rd base, what do you pick?
1-20 foreplay positions, [21] watch your weight , 22 don't go balls deep, 23 go balls deep, 24 go slow and shallow, 25 go fast and deep, 26 go mediu, 49 don't press 200 gram cock like you're breaking glass, 50 the opposite of 49.
The first iteration would be a pain in the ass and play just like a very hard phoenix wright styled game as it sets you up for failure if you didn't check your biomecha's stats and actions, it would be like piloting an airplane when you get bombarded with 200 options all at once instead of just 5-10 options, even 10 options is hard for a beginner.

Of course I have much simpler newbie friendly ideas, but I'd really love a NES tier/Dark Souls tier difficulty that filters all the morons just to screw with them and to even screw with porn veterans who think they're good at sex just because their ugly wives don't know what good sex is or are too dishonest and dumb to tell them.
>But anon is still isn't hot
Of course it isn't, it lacks visual audio.
>>
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>>97128193
Traditional RPGs are easy cause "number go up" so you equip anything with high stats regardless if your resistances and type of damage suck ass against that specific dungeon, as long as you're not going fire against water and water resistance in a fire dungeon then you're fine and even with those in mind it's still easy mode compared to simulating the intricacies of the body to figure out if person playing is a moron or not.
Obviously the rational way is to start off small and work your way up as things get more and more complicated and then you have to manage your own 40-man team in a dungeon like it's a goddamn manager RTS game where you have no direct control over your units besides proxy commands.
Porn games are a lot like horror games, nobody cares how intricate the mechanics are, nobody wants complex puzzles, nobody cares about the "gameplay" itself as long as you get scared-terrified/turned-on and cum. That's why if you ever put me in charge of the sex game industry I'd start off with RTS games and puzzle games for the cultured and high IQers, not the TikTok babby games with Snakes & Ladders.

There's many ways to design an anatomy game, many ways which nobody have bothered before because truth be told ... you are creating original systems because nobody else did. Let me think more and feel free to chime in if you imaginative people help me bounce off ideas then I might create something proper.
>>
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>>97128193
>Of course I have much simpler newbie friendly ideas, but I'd really love a NES tier/Dark Souls tier difficulty that filters all the morons just to screw with them and to even screw with porn veterans who think they're good at sex just because their ugly wives don't know what good sex is or are too dishonest and dumb to tell them.
>>
>>97125710
Sounds pretty fun, would the mother cuckquean the MC.
>>
Yet another episode of "I just want a strory where I sex the goodest, no games allowed" it seems
>>97097568
My medieval cowboy has found a nice town where he has done some easy bounties, but a sorceress has now corrupted the town.
>managed to escape with the royal I captured
>laid low in a small town away from politics
>we start to bond, become friendly
>royal was to be married to some inbred doofus, is glad to be with a rough man of action
All is good
>royal court Sorccerer was tasked to find her
>is a sex mage and uses illusions and mind control to try to manipulate the royal lady
>I've bound them in a basement so they can't escape
>sorcerer tries to manipulate me
>illusions of sexy women, seduction
>my character fails to resist, end up fucking all my illusions(thick women in orgies, with full bushes)
>get post nut clarity
>sorcerer has managed to capture my lady
I guess I'll have to defeat the sex illusionist next time to save my beloved. Might be more combat focused next time, this time was mostly just sex.
>>
>>97099629
dice+1d20

I am prepared to die
>>
Rolled 4 (1d20)

>>97132977
Ah, entered the dice wrong
>>
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>>97132999
Thought you were hot, guess what you're not, you are dead, dead, dead
>>
>>97129044
it's pretty 50/50, personally I would say no.

I'm pretty tempted to set it up as an adventure to let my friend decide, because I'm rather biased, but curious. They've all had intermingling histories, but rarely interacted directly with one another until now.

BF and MM have had their reputations tarnished from fallout of the investigation, so they have to get a hotel or other sleeping arrangements, since neither can go home. She's basically a minor celebrity in the city.

I'll probably just write up the adventure as a scenario. Street to Room escort - the mission: escort the celebrity lawyer to her room to avoid scrutiny, (but also stay loyal to your girl). Attention means more reputational damage or direct threats from the terror organization, so it would be a dungeon with realistic grounded stakes.
Feel like 80% people would choose to bang as they see it as a reward more than a choice in that situation.
>>
>>97128335
>even though I can't touch that side of your skin
>can't touch that side of your skin
>that side of your skin
Stay out of me, devil woman
>>
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Started fresh to test things out from the very beginning.
A bit of background: The character is Sophie Bass, and she's the newly empowered Magia Gold. Randomly rolled a curvy body, short, spiky black hair, a slightly chubby face, and blue eyes. I've decided that when she transforms, she gets gold highlights in her hair and eyes.
She starts with
>Enhanced Strength
>Telepathy
>Inspiring as a virtue, which means that a lot of people look up to her. Or, they will once she debuts.
>Dependent as a Flaw. Which is tied with her sister who is her strongest Bond
Finally, when rolling for Desires, she gets
>Family + Gluttony
>Family + Lust
Which means that she wants to shirk her newfound adult responsibilities (not the magical girl ones) and stay in the nest a bit longer. She also probably really, really wants to get in her sister's heart. And pants.

>Start the game with a slice of life moment. Sophie is hanging out with her sister, trying to improve their relationship.
Turns out that I need a mechanic for that.
>Goes well, but not well enough

Next comes fighting against a swarm of smaller enemies when Sophie goes out on patrol. Turns out I need to define the mechanics for this as well.
>15 tentacle monsters attacking downtown
>They're abducting civilians
>Transformed Magia Gold charges in. She gets more successes and punches the monsters off of the panicking civilians long enough to help them escape
>With their victims gone, the monsters focus on Magia Gold
>She's strong, but they're fast
>Gets hit with a 2 strength Bind
>Four rounds of tentacle monsters groping everything she has in plain view of anyone still nearby
>She holds on (due to good rolls) and eventually breaks free, punching a bunch of the minions into goo
>Minions try to run away, but she chases them down and smashes the remaining ones
>The day is saved! She only got lightly invaded. Everywhere. In public
>She ends the day trying out this new meditation fad in order to clear her mind
>Still horny
>>
I tried Labyrintus a while back but there is something basic that I do not understand about proc gen:

If floors have a limited number of rooms, and I have to roll for the numbers of doors in a room and hallways, what's the best way to ensure that the floor does not end up a mess? I am talking generating more hallways and doors than there are rooms. Proc gen sounds like fun, but also like every floor is destined to be somewhat of a mess.
>>
>>97135807
The rules actually suggest you to limit the number of rooms to 12 with the addition of an entrance and exit. This is to keep things simple and also to use the d12 when you have to randomly place wandering creatures or when you get teleported. As alternative you can have 20 rooms for larger dungeons (and thus the d20).
The best way to keep a dungeon layout under control is common sense or to use the blank dungeons
>>
>>97096824
>rolled up a halfling townswoman
>inciting incident, tittilating troupe
>steal away in the night to watch the show, taking half of our savings to do so
>the raucous ringmaster, strong woman orc and a beautiful naked wildling painted as if she's a demon is just too much for her, become incredibly aroused
>try to join the troupe, longing for something more exciting than shit sex with a failure of a husband, denied
>get husband drunk as a skunk, gather our meagre gold and follow the troupe in the wee hours anyway
>they've already left town, and have horses
>stumble about in the woods all day, come to a fork in the road
>crit success survival, push on following the wagon trails
>find the troupe by their fire, attempt to join again, giving an impassioned speech and attempt to pitch some marketing ideas
>denied again
I swear this girl is never going to get a break. Planning on travelling with the troupe to a big city, now that she's got a taste of the wider world.
>>
>>97136286
>The rules actually suggest you to limit the number of rooms to 12

Hence I wrote
>If floors have a limited number of rooms
Common sense I guess would be to simply stop rolling for doors and hallways if the number of remaining rooms gets too low.
>>
>>97137071
>would be to simply stop rolling for doors and hallways if the number of remaining rooms gets too low
Correct. Random generation is fun but it's not 100% failproof and it might even lead you to generate few rooms and nothing to progress or too much rooms and corridors, so in that case you just have to intervene by directly deciding results or to stop adding things if you think it's going too far
>>
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Which official branded system will go well with ecchi vibes and aesthetic? I wonder if I should buy into Twilight Sword or wait for the official English release of the Sword World RPG.
>>
Are there any savage worlds lewd supplements?Or do I have to come up with my own rules.
>>
Tomorrow you europeans and americans are getting your asses into overgear and helping design the best motherfucker sex mechanics and relationship mechanics the world has ever seen which can be applied to any medium. You must of course specificy if you have a college degree and if you're a virgin, it is very important to the equation.
>>
>>97135807
It could have changed since I last read it, but the dungeon generation is entirely nonfunctional as written. My suggestion is to use something else to generate a map, and then the Labyrinthus tables to populate your rooms.
>>
>>97141540
>the dungeon generation is entirely nonfunctional as written
It's literally the same of any other random dungeon generation you can find
>>
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>>97141540
Which is also what Labyrinthus suggest as its first version of dungeon generation.

https://donjon.bin.sh/fantasy/dungeon/ is quite nice. For the Labyrinthus-type dungeons, I'd suggest you use Dungeon Size: Diminutive, Peripheral Egress: Yes, Remove Deadends: All. Stairs only make sense for multi-level dungeons, so they're up to you. Don't forget to vary the Seed value (and remember it for later re-generation if needed). And you can of course "collapse" some rooms and corridors if there are too many.
>>
>>97141906
Labyrinthus gives a lot of suggestions of tools to use but Anon was just talking out of his ass. All random dungeon generation tables need to manually intervene when you get weird rolls, and Donjon is scripted to do the same
>>
>>97141906
Thanks for the tip!
>>
>>97108984
>>97108979
Hey, can you reupload it somewhere?
The website seems borked, won't load for me.
Or maybe someone else has it saved.
>>
>>97142989
Here is 1.0, actually.
>>97123926
https://limewire.com/d/3NuA9#39Fa7GX5pp

Try this link if that one doesn't work
>>
>>97143704
Thank you, it worked.
The homebrew-folder is getting pretty big. Need to structure it somehow.
>>
>>97143725
I would appreciate feedback if you have the chance.

As for organization, maybe Character changes (new Classes/races etc), Gameplay changes (new mechanics, stuff like this, the fast breeders, or LA Hypno) and New Content (new content regions etc)
>>
>>97143801
Gave it a quick glance before, I'm currently busy wrapping up 0.87. Will try to find the time later. But thanks for the contribution, maybe someone else that likes to play with companions will use it (I tend to play without companions).
>>
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Making my own lewd ttrpg and I'm making the magic system. For solo games do you prefer hard rules for spell casting? I thought Mage: The Ascension had a really interesting magic system where it's pretty open ended what magic can do but for solo play I wonder if people would flounder with so much possibility handed to them.

The short explanation is you buy ranks in the types of magic you can cast and the higher the rank the more extreme the effect. let's say you take 'elements', with one rank you can light matches or freeze an ice cube of water. At rank 4 you're throwing room wide fireballs or shifting gravity. If that too vague for a solo game? Obviously they'll be rules for how much damage it does number wise.
>>
No idea if this goes here or not. I have a fetish for catfights. Like, women pulling hair and such. Can you guys recommend me a system (and oracle, if necessary) where the combat is settled with catfights?
>>
>>97147438
I think it's easier if you could reframe combat to be like that instead.
>>
>>97147513
So what system would be best to reframe combat like that?
>>
>>97147518
whatever system you are experienced with and prefer. Just treat the usual "out of combat" results as giving up instead of being dead.
>>
>97147604
Your heart's in the right place, buddy, but it's a blue board.
>>
>>97147526
I guess? Idk, it feels weird to, say, do OSE but flavor weapon damage as hair pulling, biting, and scratching. Is that what you’re suggesting?
>>
>>97147807
More or less. If all you're trying to do is change combat from lethal combat to some niche flavor of non-lethal combat, any attempt to try and design what weird niche kink you have is going to more or less end up with "combat system of a regular game but with renamed weapons". Even something autistic like GURPS which explicitly has dirty fighting moves like that doesn't make a huge distinction between a fist and a scratch.
>>
>>97147867
Hmm… before I purchase it, how is the Dungeon Grappling OSR supplement
>>
>>97138283
I found a pdf by searching "savage worlds erotic", but I haven't read it yet, so I can't tell you what it's like.
>>
>>97147604
>Has anyone tried doing a lewd superhero game? I don't mean mechanics, just in general, in regards to setting.
Define "Lewd" game here. Do you want the whole world to be super lewd where the hero(ine) is constantly fucking to make criminals surrender/doing her duty to the citizens/power herself up or just a rather tame version where sex is an incidental thing that happens and you write it out?

I haven't specifically run a superhero game, but I've done a lot of lewd games of varying levels of lewdness. Generally speaking, the more lewd you make the setting/premise the more it warps the game around itself. Eventually at a point a lot more sex starts happening in response to story beats than regular roleplaying.
>>
>>97096824
Haven't done much with my LA vampire playthrough for a while. Completed the Great City Body training in the arena, which was admittedly pretty hard. Even with the vampire powers I had to rely on a stupidly expensive halberd to take out some of the bigger foes. Heading to the Fey Forest whenever I next get the itch. The character's goal is to grow in power (drink champions for more corruption, which pulls double duty as magic as well as learn more combat skills because soldier), primarily through martial means. Then once she's strong enough, return home, slay the vampire lord and take their place.

I think, partially for the challenge, partially for optimal leveling, she'll start mixing up her weapons semi-frequently. It fits the blood knight thing she's going for.

>>97098836
1d4+5. Not for lack of assets, but because she only wears revealing armor and has Pretty Face II.
>>
>>97143874
Before you're done with the update, can you also fix up some typos in the docs?
In the bestiaries, Slimed status says "you to gain 1 Slimed".
Pain spell, while described and listed in enemies' spell lists, isn't labeled. You'll see it when you look at it.
In the main docs, certain Cultist scenarios mention that saving the girl grants Fame, even if there is no girl in the scenario.
These are just the ones I remember. There could be more.
>>
>>97149876
>In the main docs, certain Cultist scenarios mention that saving the girl grants Fame, even if there is no girl in the scenario
Already noticed and corrected this one
But I'll look into the rest. Thanks.
>>
Why is playing Succubus wrong?
>>
Feeeeed meeee if you want me to help you with a new lewd system.
>>
>>97128335
God, I hate women.
>>
>>97153405
-said the woman herself.
>>
>>97151219
The question you should be asking is "Why can't succubi be good?"
>>
>>97151219
God. Is there a game where you play as a succubus, try to collect souls, and deal with the backbiting bitches you call your “sisters”?
>>
>>97155739
Closest thing I can think about:
https://m.youtube.com/watch?v=SoxHimGZAaA&pp=ygUNU3VjY3VidXMgZ2FtZQ%3D%3D
>>
>>97156013
I meant a ttrpg
>>
Still refining the rules. Might have to include power boosts for anyone doing a solo mode because oh boy does this character not have enough dice.
>Sophie Bass, Magia Gold, takes the day to focus on her hobby, photography
>She gets interrupted by another monster attack
>Duty calls
>Transform without anyone noticing and fly into the fray
>Same tentacle guys as last time, plus a weird one with an extra, large, eye
>Enemies learn from the last time and immediately inflict Bind
8 successes to her 2 means she's got a hefty 6d worth of Bind to get rid of. By the new rules, she can focus on removing it, but has to take anything coming her way.
>Magia Gold spends two turns struggling
>Monsters take two turns wrapping her up and filling every hole they can find
>She manages to break free, but she's stressed and a hairsbreadth away from making a mess
Turns out, taking two turns worth of enemy attacks, unopposed, sucks. Magia Gold is very hurt and has taken a nasty injury, which is being fluffed as her about to have an orgasm right there on the street.
>Magia Gold manages to strike a blow by spending magic on a re-roll. Three minions explode, but there's still a dozen left
>Final round sees her get no successes. She re-rolls again and gets...not enough.
Every attribute is stressed, and so Magia Gold is soundly defeated. The minions spend a long time violating her while the new observer-type enemy watches and records. They then try to drag her away, but she manages to slip free and escape. With all the Stress she's taken, her Resolve is now shaken and she starts wondering if this magical girl business is really worth it. Some time crying in the shower relieves all of one Stress out of her current ten. She might have to take some time off to recover.
>>
>>97156550
What system are you running?
>>
>>97156869
One that I'm currently trying to develop. Same anon as >>97104617 and >>97134369
>>
>>97156550
>Some time crying in the shower relieves all of one Stress out of her current ten. She might have to take some time off to recover.
Sounds like another day at the office.

I'm not sure an artificial power boost is really the answer though. She clearly picked the wrong fight, which means her actions before it doomed her. If she successfully scouted the situation before (which she didn't seem to even attempt to do), she could have realised she's outmatched and called in backup, or at least minions of her own. Or just understand that she can't save everyone and backed off. She could have set up some emergency plan to use should her scouting turn out to be faulty or insufficient, but she didn't seem to have any "get out of a bind" gadget or prepared power-up with her either.

If the answer to any of those suggestions is "That's not a thing in this system", make it a thing.
>>
>>97098343
based
assuming you arent full of shit like those robo future anons then id like to see anything youv made
>>
>>97157169
I've prepped for the idea and put the concept together but have been slacking on actually playing. The "world simulation" is pretty basic right now; basically I have a set "bad guy" group with a short chain of command. The idea being that in the future that each lieutenant in the slots would give them bonuses to things they're doing and you can bump off or prevent them from recruiting people in the slots to deny them the bonus. The basic system works with me rolling up a "plan" on an oracle like Mythic, interpret that, then assign three phases (planning, preparation, execution) a clock with d6 target number to beat.

So, for example the current plan I've been sitting on is the bad guys want to capture one of the region's town's local leaders (and do lewd things to her of course). So the planning phase is measured in 1 day increments with a low TN of 2 to beat, and only a 2 segment clock. Every day that passes, I roll a d6 and a 2 or better advances the clock by one. Each phase has a different arbitrarily assigned (by me) TN, time increment and segment count. Obviously they also increase in overall visibility with each phase that passes by too. Right now it's a bit narrow in what it simulates, since I've only really applied it to the bad guys and their plans; with the effect more or less being decided by the GM still. The concept is mostly trying to give the dice as much control as possible, mostly out of curiosity of how it'd play out and function. An eventual goal would probably to make it simulate more of the world like actions from neutral or allied parties that aren't the PC group.
>>
>>97157304
Look up the faction system in Crowford's Worlds Without Number. It's free - and awesome. Just needs a bit more automation in the forms of dice and cards if you want to leave it all to chance (different types of factions would have different card decks determining what they do).
>>
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Fuck me, I was in a hurry
LA updated to 0.85 to 0.87!
>Rulebook
Mana Jugs Advantage added
Exposed Armor adds minimum +2 Lust, instead of a raw +2. Same with Naked (+4)
Bandages added everywhere

>Inner Kingdoms
Bandit King and Cultist-Archmage added to the Bestiary
Goblin Assassins won't try to hide when Horny or attempting Groping
L2 Ruins Table added to the Scenarios
A8: Vigilance increased by + 5 if weapons are used
I3-13: Vigilance and Reputation increase added, Difficulty increase
Vigilance and Reputation increases added to using Intimidation and Seduction during Vigilance Scearios
Dangerous Mission 16: Failure specified
J2-13 Was a confusing mess, fixed it
L1-Table: Numbers of enemies decreased on several encounters.
Dangerous Mission 8: Cultist numbers changed, Cultist-Archmage added
Mission 9 added
Crimes in the Great Cities: Attempted to clarify some tests needed for success, this document still needs some work

>Fey Forest Scenarios
Elfen Leaf Dress added (also added to the Great Cities)

>High North
Aside from updating the armor, the northern exposed clothes lost the +1 die for dodging (that was an oversight, from previous editions)

>Realm of the Blood Moon
Bestiary: Killing in secret increases Vigilance by + 4, sucking blood without killing heals half, but increases Vigilance by + 2

>Bonus Material: Treasures of Lewdity
Armor updated, Table 8 added
>>
>>97156932
I'm wondering if I should include something like the action moves in Fate, or just leave it to the players and GM to determine what happens. Doing so could be good in that it clearly defines what the players can do, but it can also be incredibly restrictive if done wrong.
>>
>>97159790
>exposed changes
Finally, playable exposed armour

Also more Ruins events are very welcome. As would be another Outer Fey Forest table

Though there are no Lesbian or Sadist fetishes for PC's at least, I spotted them in the new ruins table once or twice.(l2-15, L2-9)
Good update, I think

(feedback for the companions redux doko)
>>
>>97159790
>Table 8 added
'Ery nice, now I can decide the table to draw the treasure without non-euclidean dice
>>
>>97159790
Holy based.

flattered you took my feedback for playing a vampire into account
>>
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>>97159790
>Exposed Armor adds minimum +2 Lust, instead of a raw +2. Same with Naked (+4)
This alone is a fantastic change. Will try out a new bikini armor girl in your honor.
>>
>>97160924
I might go for a fat tat spellblade build of some sort, mana jugs could mean those builds are a bit more viable, since you don't need mage armours or staves to not run out of mana before you start getting levels.

Maybe a barbarian, has been a while.
>>
>>97159790
Can you elaborate on Summon Tentacles spell? How do enemies defend against it?
>>
>>97161648
The description is a bit weird indeed. Your Intelligence attribute determines the numbers of attacks, and they are all assumed to be successes. The enemy can roll a defense to negate the success. Each success the enemy can't negate hits three times. The damage of the individual hits is your successes from casting the spell + your character's magic.
>>97160778
I usually keep note, if I can remember to do so, when people make suggestions. Pretty sure there were a number of things I wanted to add, still. The notes are somewhere in some folder.
>>97159989
Someone please help this anon.
It looks good, from what I read. I usually don't play with companions, so can't really test them. Some people like to play with them, maybe someone has some good feedback.
>>
>>97159989
>>97123926
I’ll play test with companions and give you my thoughts when I can. So far I only have a minor issue related to rolling for personalities, but that can wait to be addressed.
>>
Drop the dice for a second and let's come up with just the idea by itself. How do we simulate anatomy on paper? Any anatomy/biology games?

Basic concepts:
Personality-based characters where you have to pick the same 100-300 sex options and only a set of options work properly for each character or else you get a mediocre score. You get a bio for each character and during the sex they let you know what they like and don't like and without that bullshit "I dunno what I like" like some braindead gen-Zer.
Fashion show with different ratings for cuteness, coolness, suaveness like those pokemon mechanics. I'm pretty sure we had fashion show contests but never on pen and paper or digital format? since just like IRL ones it's not very objective.


If ever dice should be used then you need 6 to 10 dice minimum. to simulate multiple actions in one round unless you got a better idea?
Special biology you know like dragon cocks and human cocks, like magic and swords and arrows do not have the same conditions and actions. You need to learn new rulesets that are tangentially related but not really ... just like my retarded math teacher telling me math & physics I learn between 9-12th grades apply in programming, my fucking ass it does.

Combining the mechanic into the greater world
Sexed your gf/bf good? She treats you better, lets you have all the legendary drops, gives a good word in town for you, gives you cheaper sales if she's a merchant, prioritizies healing you. Sexed your gf/bf badly? The opposite happens.

>What about rape?
Same as playing as a vampire, incubus/succubi, a giant dragon or giant spaghetti monster. You need an entirely different ruleset. Who's going to build that? FINE. It's a Hitman game similar to the first one but you need to be a smooth talker rather than a smooth lover. You need to combine it with stealth ruleset. Dragon wise? Pretty sure there's a book around here playing as a gem & gold hoarding dragon that steals princess and the hoard=your power.
>>
>>97161904
>Mint the Mage casts Summon Tentacles
>5 INT, so 5 attacks
>Rolls 7 successes on her first attack
>Dark Elf Warrior negates 5 successes by Dodging, is hit with 2 successes, each does (7 + Mint's Magic - Dark Elf Warrior's Armor)*3 damage,
>Rolls 5 successes on the second attack
>etc.
Did I understand this right?
>>
>>97159790
>ruins rework
noice. Incidentally, is there an official ruling on how to handle start of combat with aroused enemies? I've generally been going with
>attack on sight: open with grope
>social encounter spirals: open with attack (idea being that the round they would have groped on has passed without combat, i.e. they've had a moment to cool their jets)
>>
>>97155739
>>97156026
I remember stumbling upon this while I'm trawling reddit for more games to hoard.
>https://mega.nz/file/oxNiDRiJ#SnswolMFXUOzZh9EIAjTG1V71EPMO7upbsV4k-ikAFk
>>
>>97156550
Big swarm fight, take two! Scene tags have been partially introduced. All participants can use them for extra dice, but each one can only be used once per turn.
>Magia Gold surveys the situation. Unopposed roll with two successes, so she spots the monster with the big eyeball hanging on a wall
>She picks up a dumpster with her Enhanced Strength and tries to snipe it from a distance
>She dosn't know what sounds better, crunching metal and plastic or alien carapace
>Tentacled minions realize something is up and try to swarm her. She evades using the various hiding spots in the cramped side streets
>Practicing patience is not her forte, but it pays off when she can splat eight minions in a short time by waiting until they're alone or in small groups
>Single minded monsters try to again swarm the magical girl, but she holds them off
>Using the cramped quarters to her advantage, she manages to splash the rest of them with little issue
It goes much better when you give your characters an actual brain and have them do something other than charge right in. This also helps to clarify rules on what's opposed and what's unopposed.
>She finishes off the day hanging with her sister. She relieves some stress, but in turn puts some stress on the relationship.
>>
Are there any solo lewd games that work well for modern/sci-fi cyberpunky games? Like if I wanted to play something like a Taimanin or something.
>>
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Anyone have the MGE rpg rules doc?
>>
>>97157314
Haven't read Worlds Without Number yet, but you've given me a couple ideas of integrating playing cards and tarot cards into the system too. The idea being that allied/minor factions work off of playing cards somehow, while "world events" or at least broadly sweeping effects are based off tarot arcana.
>>
Is there a system that actually goes into dick sizes? and treats fetishes and kinks as advantages and weaknesses with critical chances?
>>
>>97167135
Labyrinthus takes into consideration "dick size" only when you want to try to have sex with those of a different size, giving penalties from discomfort or just lower arousal, and has some traits and items who sort of play in such case, but it's not a huge focus. Kinks and Dislikes are part of the seduction process so it's not like you cans educe everyone if they find you not interesting. There are no "critical chances" only degrees of success or failure
>>
>>97162523
it's pretty good, like most things, it could use some editorial to simplify or condense aspects, but the rules really attempt to maintain the idea of action costs and complications
>>
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I read Labyrinthus and it's very generalistic, it's good because it adapts and combines a RPG into the sex elements, but it doesn't really create an entirely new unique original game out of sex.
You and me /tg/ must create a new system that can be adapted not just to tabletop RPGs but as the building blocks for anything from a novel to a puzzle to a management simulator.
>>
Rolled 4 (1d20)

>>97099629
Enough time has passed since the first attempt. I'm going to try again. Someone has to get a 20 eventually.
>>
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Rolled 18 (1d20)

>>97099629
How many corpses now litter the (marital) sea-bed? How many brave sailors lost to the depths?

Yar, there may yet be one more to stoke yon harlot's maidenhood!
>>
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>>97137879
Shameless selfbump.
>>
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>>97162187
Late answer, but yes.
>>
Hmmm more control.... more detailed sex mechanics.
Could roll 4 6-sided dice for 5,6,7,8 inches and it plays like blackjack where it's on you if you overshoot and accidentally hit the cervix.
The first roll representing the entrance could be an exception so you don't go 5 inches all in one go. 6-sided dices are the most common.
Then we go into the thrusts which I'll explain a bit later.

Then each girl could have her own UI/chart/page like a miniature snakes & ladders. This is in order to add more personality to each girl with red, blue, green, purple boards, it would basically be its own map, but special in a way with each girl having her own options/buttons to press/rules to roll for. A combination of map + biography. A more advanced decision making game than just "bookworm wants you to shut up during bed or say something intelligent at least"

I think Megaman Battle Network might have a combat map system for this, I wonder if /tg/ made one, surely they made one. That game could easily be a turn-based battleship game just like pokemon mystery dungeon that's inspired from another game that's not real-time combat, just like heroes of might and magic.


Now the thrusting system can be arbitrary or mathematical AND compounded. Arbitrary meaning there's no math involved and math well it's math. Compounded meaning combinations of words/actions like burst thrusts: sudden successive thrusts followed by break in between. Arbitrary would mean you give 1 whole action its separate category and points and rolls without caring how it combines. If you use compounded then you can create a logical "comprehensive" list for the bigbrains who know how to combine magic types // thrusting types together.
Like all magic systems/chemistry systems the challenge is making the reactions interesting and the conditions not require a NASA degree.
>>
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>>97171253
gods damn it captain, you can't keep getting away with every sea maiden. the library is already full of your tales
>>
>>97172195
>UI/chart/page like a miniature
George, take your meds
>>
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>>97176872
YOU WILL PLAY MY CARD GAME WHERE EACH CARD IS ACTUALLY A MINIATURE BOOK CONTAINING 500 PAGES, JUST LIKE A MINI BIBLE.
AND YOU WILL STOP COMPLAINING THAT IT'S TOO REDUNDANT.

https://www.youtube.com/shorts/l4Qtw1Mg4wA
>>
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>>97096644

I won this kit at a xmas raffle, it has a lot of stuff. I've only played 5e a couple of times. Any advice in how to play it solo and lewd-fy it?
>>
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Rolled 18 (1d20)

>>97099629
rollin'
>>
>>97182638
Preddy gud.
>>
>>97172195
>>97162127
Anyone going to work on this? Are (You) going to work on this?
>>
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>>97182529
With this bad boy right here
>>
Rolled 4 (1d20)

>>97099629
out from the depths of a rolled 4 a new man rises, brine-y and hard.
>>
>>97187153
nta but im also interested in adding lewd elements to 5e. are there any other recommended materials i can take and inject into the thing?
>>97188736
only to be struck down again.
>>
>>97182529
Depends on your preferred form of lewdity. I lewdified 5e with zero difficulty because I like my character to be the aggressor, so it's easy enough to say my grappling rolls or whatever end in penetration instead of combat.
>>
>>97096824
God no. I'd rather die.
>>
>>97188743
>>97182529
Simplest option? Just make 'Lewd' a type of damage dealt by unarmed 'attacks' and grappling.. AC goes down with less armor, so it's easier to hit with an unarmed 'attack' when the target is unclothed. Make Charisma checks to seduce characters using the rules for changing NPC attitudes.
Constitution saves to become pregnant, if you're into that.
Advantage/disadvantage on Lewd attacks involving kinks or turn-offs.

Basically, you don't really need to add new rules, just recontextualize the ones that are already there.
>>
>>97170152
I've been hammering at this internet artist thing for over a decade, and I've never seen my girls show up in one of those.
>>
Do the recent migrant crises news and reports help provide material for your games especially with rape and all? Dark skinned males are after all, a standard feature in anything porn.
>>
>>97189694
Your bait is getting better! Keep at it.
>>
>>97188743
>im also interested in adding lewd elements to 5e
Read the OP
>>
>>97189949
Not him but why are some porn artists really that obsessed or hooked with darker skinned males? Heard and read from multiple sources it's a mix of racism, non white supremacy and a method by the artists to keep the already faceless males' ethnicity and race vague and ambiguous even tho the dark skin obviously suggest black or middle eastern.
>>
>>97189694
Nice bait but this exists
Read the Larysteria part of the Lewdyria homebrew for LA, it's basically that
>>
>>97191979
Now you are replying like a bot. This is an area where you need to improve.
>>
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Damn
>>
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>>97187153
>>97189294
>>97188877

Neat. I decided to just reflavor the damages as different types of stimuli and the HP as sexual endurance. I'll limit myself to just 2014 PHB, so I rolled a barb.
>>
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Can I offer you some OC, in these trying times?

Originally this was made for tickleholics like yours truly, but I'm thinking it could be adapted to other lewd situations like mindbreak or slave training. It could even work as a straight up vanilla system, if you reflavour Torment as love or something. That might make the "resist" angle a bit weird, but ymmv.
>>
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>>97203844
I haven't included solo instructions, but the rules are simple enough that I'm sure you fine gents can figure out how to handle it (I personally use a d10 for the subs).
>>
>>97198949
AI slop goes here: >>97199643
>>
Update to the Labyrinthus Core Rules with a couple of new feats, some improvements (especially for Determination loss and recovery) and updates to existing spells

Core Rules Changelog
>Added a specification for Characters who want to Masturbate, with related consequences
>Added the Arcane Marksman and Brute Feats
>Corrected the Bliss Act of Faith
>Improved the section about Determination loss and Determination recovery: now it's better explained how to recover Determination by doing something meaningful or by relaxing for a whole week
>Updated the Arcane Push Spell
>Updated the Sinful Whip Spell to deal damage based on the Caster's Arousal level but also increased its cost.

Foundry World:
>Updated with the changes to the Core Rules
>>
>>97203844
>>97203860
Good stuff.
>>
>>97203246

Woah
>>
https://files.catbox.moe/8v6fdk.pdf

New Plume Update
Reworked unpopular classes, removed most of the lore/art aside from the absolutely essential. Added a new 5th sexmove slot that covers instinctive lewd things. Most of my effort has just been deciding on the color of the new theme, and juggling the balance concerns of my more devoted GMs/players so I don't destroy their favorite playstyle in the process.

added a TL;DR
"This is a d12 system designed with PvP in mind, and uses sex DURING COMBAT whenever a grapple happens. "Sexmoves" deal massive damage and cannot miss, so combat is a tense match where both opponent are trying to "pick" their battles! Characters operate similar to "Pokemon" in knowing about 4 skills and 4 sexmoves in fights. Classes and Races only supplement your strategies, while your choice of Skill/Weapons matter MUCH more."

I plan to release this book here for free, but will still charge money for the one on itch.io. I plan to write a solo module/gamebook and will be posting an HD version of the book on itch.io that I'll not release. The Lore stuff I took out will become a Lore Book of sorts, since people seemed to like it a lot.

I'm posting this system here because I think it's good, and covers the fabled "sex combat" that's being discussed here so much. Plume's combat is like a dance between open combat, and initmate grapples. The reward for actually fighting is hitting your opponent's defense and maybe converting a stagger into a free grapple. Some enemies more focused on lewds will want to try to charm you or grab you without fighting, so there's a large degree of positioning in this lewd game.

Since lewd gamers definitely have no issue role-playing and likely have experience, this book is MOSTLY crunch. It's pretty shallow, but swamped in various options. Just pick your moves, and build whatever character you want.
>>
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>run an advertisement for a game
>get an application from this board
>"Been playing for like 6 years so I'm not a newfag usually I make like schizo characters. Probably posting all day because this shit is really all I got and nothing does on in my life."
Like, I appreciate the honesty but do you guys really apply to games like this and get accepted?
>>
>>97212318
Imagine playing with other people
>>
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When did bows in LA change from STR + PER to STA + PER? Not complaining, just realized that high elves would make for below average archers.
>>
>>97214384
If by average you mean maxed out stats of 10+, rather than something like 6 dice.
>>
How do you make the wild west sexy?
>>
>>97214558
Yeah, assuming you max out stats. 10 is average to me, high elves get it to maximum 9 during character creation.
Sorry, replied to the wrong anon somehow...
>>
>>97214384
Maybe six months ago? Last few updates. LAnon wanted to spread the weapon stats out a bit to make things other than STR/PER more viable instead of having to lean on "just gimp your character for the vibes lamo".
>>
>>97214572
chaps
>>
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>>97096644 OSR style system about disgusting monsters (you freaks) roleplaying as fantasy monsters (orcs and shit).

1d6 for Race:
1) Orc
2) Goblin
3) Centaur
4) Ogre
5) Slime
6) Living Armour

6 stats: Strength - STR, Agility - AGI, Toughness - TGH, Magic - MAG, Cunning - CUN, Intimidation - IDT. The uses of them should be evident.

For races, roll die and apply:
Orc - 3d6 STR, AGI, TGH, MAG, CUN & IDT.
Goblin - 3d6 CUN & MAG, 2d6 AGI, TGH, & IDT, 1d6 STR.
Centaur - 4d6 STR & AGI, 3d6 IDT, 2d6 TGH, MAG & CUN.
Ogre - 5d6 STR, TGH, & IDT, 2d6 AGI, 1d6 MAG, & CUN.
Slime - 4d6 MAG, 3d6 TGH, 2d6 AGI, 1d6 STR, CUN, IDT.
Living Armour - 4d6 TGH & MAG, 2d6 STR, 1d6 AGI, CUN, & IDT.

Default Skill Checks are d20+STAT vs a skillcheck that starts at DC5 for incredibly easy and increases by 5 for scaling difficulty, up to DC40.

I don't care about items or magic. You're here to collect slaves, and guess what, slaves do different things with different races. You can keep them as slaves of various mundane utility, or "equip" them to improve your stats:

Orc - [Race] Armour - +2d6 TGH, +1d6 IDT.
Goblin - Pony Steed - +2d6 AGI, +1d6 STR.
Centaur - Living Sheath - +3d6 MAG.
Ogre - Shield Decor - 2d6 IDT.
Slime - Inside Storage - +1d6 STR, +1d6 IDT.
Living Armour - Hostage - +2d6 STR, +1d6 CUN.
>>
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>>97215020
If i wanted to play as an Orc or Goblin I'll rather use the stuff from the OP
>>
>>97214827
LAnon never said to deliberately gimp yourself.
>>
>>97215020
ok but what is the motive for a centaur to have more than one slave. i assume you cant have more than one LIVING sheath
>>
>>97214558
anon means under average
if another race specks into bows the same as an elf the ellf will be worse
>>
>>97215020
Why are goblins behind orcs and centaurs in agility, on par with an ogre or slime? At least make them all work out to similar amounts of dice.
Orc, 18d total
Goblin, 13d
Centaur, 17d
Ogre, 19d
Slime, 12d
Armour, 13d
You've got three races that are decent and three that kind of suck.
>>
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>>97215667
slimes get the worst of it
even their ability buff for ahving a slave equiped is only 2 dice

given how short goblins are i can see the low agility
they cant navigate a battle so well
but i hardly see ow riding around someone on their hands and knees would help that so what do i know about logic

give the gobs decent agility
maybe say slimes can eqip all the slaves they want or something
>>
>>97215020
the adventures
of Stallinius Mobilius Maximus
str 10 agi 21 tgh 9 mag 6 cun 8 idt 11
ah upon yon hill a maiden and an orc
i rush to the top
i canot fail
orc : i like a girl with spirit ect
fair lady: away with you brute or ill rend thine gallbladder

i set upon the billious fool neither of us hit the other
maiden takes several swipes before her barrel stopper thunks him well
orc will no doubt strike her next
no one lands well another hit on the other but she is well frightened when i rghtiously impale the orc from behind
the beast squeeks in dismay and i trot away with my new cock sheat and the favor of yon maiden as a propper knightly figure should
>>
>>97215792
anon
what is a maiden, lady, ect? nothin of the sort is on this list, we should respectfully try the origional setting before addingto it
perhaps since you invisioned this creature as comaratively helpless to the orc the scene would work well enough with a goblin or a slime
>>
>>97215741
I'd say being short isn't that important to agility; cats are also short and hella agile. It's just the ability to jump around, dodge, pounce or otherwise be mobile within your immediate space. Maybe it should have been written as speed, but I don't think anon put any more thought into it than just a shitpost.
>>
>>97203844
>>97203860
This is cool. If I were to suggest something, maybe change the Pretty Pleas ability to be less random. Having the session end of a dice roll seems at odds with the rest of the design. Maybe instead you could have it so that spending 0 effort vs a 10 effect ends the session. Just a thought.
>>
>>97209969
are escape and evasion substats?
they arent on the list but seem to be in the same bllpark as eveything else there
>>
>>97157304
i await further news with great interest
>>
>>97215399
>>97215399
I choose to believe he did, and that's basically the same.
>>
Is there any sample fluff for lewd religion, deities, churchs and rituals? Need some ideas on how to RP a cleric/priest of lewd deity
>>
>>97216817
that depends why you want to
watch hellraiser and really listen to what they say
cenobite means priest.
think about what parts of the religion you care about
maybe you break it down into: dogma, heirarchy, philosophy, lore

maybe preists get power from their god
maybe preists keep so much lroe around they just know supernatural truths written by demons of ages past and future
>>
>>97216817
The Labyrinthus Adventure Compendium has the description for various religious orders, witch covens and cults. The cults also have specific ceremonies so there's that
>>
>>97216817
Lewd in what way?
>>
>>97218246
Hand-holding
>>
>>97218576
This is a blue board. Take that shit to /d/.
>>
>>97218246
Domain, dogma, ritual and practice...
>>
>>97216817
Could always go the "priest of a god of love" angle, spreading the message of their god along with their legs.
Here's an article on Sacred Prostitution
https://en.wikipedia.org/wiki/Sacred_prostitution
>>
Rolled 9 (1d20)

>>97099629
>>
>>97096644
Is Maiesta a good system for such a game?
>>
So how do you turn professions/classes into lewd types with different effects? Lewd stuff is lesser than wrestling.
I mean do you do it the stupid way and relegate tit size, cock size, thrusting styles and positions only to certain classes, greatly undermining the other? like only priest/monk can heal and no one else? or make it more balanced, less WoW-like and let other classes heal as well in different methods? Problem is how do you translate that to sex/wrestling? do you allow missionary for only 1-2 classes or everyone gets the basic positions? how do you make missionary different for everyone despite it being the same ability?
>>
>>97221903
Monk, acrobat and similar classes get into weird contortion positions.
Whatever's a "controller" class ("Binder" is one in D&D 4e, fittingly enough) gets to employ bondage (and potentially psychological domination).
Summoners, hunters and beast masters will totally try to make their opponents into (sex) pets.
Machinists and other crafters get to create and employ semi-automated restraining contraptions (look up "Devious Devices").
Clerics will try their best for missionary positions for the sole purpose of reproduction and get a bonus for it.
>>
>>97203860
>>97203844
Would you happen to have an actual tickle-themed version?
>>
Move along >>97224145
>>
I am not exactly looking for a lewd RPG but I want to read one with sexy art. Anime style would be preferable but as long as it has big tits I don't care.

Any suggestions?



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