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Heir of Aenarion Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous thread
>>97149609

>TQ:
Which old kits do you hope GW digs out of the vault next? Show us!
>>
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Obvious answer but Forsaken (for kitbashing)
>>
>>97164271
>tq
Niche answer: The knights of the blazing sun upgrade kit.
>>
>>97164271
>TQ

The old metal longbeard and ironbreakers and their associates commands and lords
>>
>>97164271
I think it's impressively retarded that they didn't bring back all the kits they could
savage orcs, savage boar riders, forsaken, warshrine, are all very weird omissions, and they could have definitely brought back some older kits and reintroduced them as new units, say for example they dug up the 6th ed state troopers and told you that's a very specific mercenary regiment or what you're meant to use for veteran state troopers, it would be perfect.

for what concerns stuff outside of plastic, I think restoring the old forge world galrauch should be a priority
also ariel, there's no longer an excuse for keeping her out since tow as a range gave all up pretences of sticking to one style or time period for its miniatures, considering all the oldschool models that have been brought up again like ogres and dwarfs.
>>
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>>97164284
>>97164438
Given how good Forsaken were out of the gate in TOW it really is weird that GW didn't also brought back the kit for them. Definitely seems like a missed business opportunity to my ignorant ass.

The kit itself was pretty damn great for conversions too which would have made it an ideal "sneak commercial" to suggest that people use for kitbashing AJ specific units, aswell as just for mark specific models in general. I still use bits from it from time to time.

As for the Warshrine I still think that we'll see it get a rerelease once they get around to making actual mono-god AJ's in a couple of years or so. Is it still availible as an AoS purchase?
>>
Thread has been claimed for the Beastmen Brayherds!

Post your most recent dudes in order to escape their tyranny
>>
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>>97164740
Okay, but you now need to tell me how to best go about greenstuffing a flayed man for the standard bearer. I'm struggling especially with making the face which seems like it would be rather easy with the right little trick up ones sleeve.
>>
>>97164730
I'm wondering if the original molds were fucked so this whole rumored chaos refresh is a sort of package deal. I know it won't happen because nuGW CADslop but imagine if there was a mutations sprue like the old days to mix with the new sculpts.
>>
>>97164784
The fact that they haven't even released seperately purchaseable god specific mutation sprues for 40K suggests that such things isn't of interest to them. I wonder if there's some research that suggests it would take away winnings from other types of god-specific models, but even so it seems like it would be the sort of thing they could tailor towards a win-win situation by making it designed to be instantly kitbashable with specific the god-aligned models rather than have it be a more generic fit.
>>
>>97164730
the forsaken sold terribly and people were very vocal about disliking the sculpts, but ultimately it's purely a factory floor decision, they were probably allocated about 8-10 kits per army or something.
>>
>>97164730
It's weird because forsaken never made the jump to aos either, despite being a fairly recent sculpt, I wanna say late 7th or esrly 8th?
Warshrine isn't in aos anymore, no.
>>
>>97164768
I might aswell also ask you dinguses whether or not I should add more nurglings to this standard bearer. I'm personally a bit undecided but I guess it could be fun to have one swinging from a bit of the impaled man's gut. Since the idea is to have the nurgling already in the imagine wielding the impaled man's looted sword I'm also thinking that a potential other nurgling would be in someway rocking his broken shield.
>>
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>>97164740
Posted my BS last thread, he's half base coated now though. Zog off goatboyz!
>>
>>97164821
Ah, yeah with that in mind the decision seems quite prudent. I reckon we'll eventually see new models for them though. However, it seems more than unlikely to me that they would be making a single kit that's customizeable enough to include enough bits to represent a full unit of whatever mark you fancy. I could plausibly see them release mark specific kits for them though, albeit possibly not for every availible mark.
>>
>>97164852
Love the monochrome color scheme
>>
>>97164827
>Warshrine isn't in aos anymore, no.

Well that's promising!
>>
>>97164437
That would be great.
>>
>>97164730
>>97164827
the forsaken kit was released in 8th, the rules were first added in 7th, but they were reviled at launch because the kit was one of the first of its kind to reach 4€ per infantry model (and the rules weren't particularly good either), their potential for conversions was never actually used due to that

but nowadays that price point is almost commonplace, if not in tow then in other systems
>>
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>Secondaries will go back to 40k en-masse
>The Empire is still the coolest faction
>Perryfag is still AWOL and leaves real proxy-anons alone
>Roo ra-ing is kept to a respectable level

A good day for a good thread!
>>
>>97165005
Considering these threads are only really active in euro hours and the UK is about to ISP block 4chan, it's probably going to be one of the last decently paced /wfg/ threads
>>
>>97165023
australia isp blocked 4chan after the christchurch shooting, it was as easy as changing DNS and i'm sure that'll be the same for the UK
>>
>>97164908
>and the rules weren't particularly good either

I beg to differ, the unit was hella' fun to use in 8th ed.
>>
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>>97164740
Working on my bray shaman
>>
>>97165054
UK ISP block runs a bit deeper than that
You can't access Pirate Bay with just a change to the DNS in the UK, for example
>>
>>97165176
I think I'll end up using my VPN and getting a pass.
>>
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>>97164740
Death to all beastbros!
>>
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>>97165023
>>97165176
I hate this fucking countries rulers.
>>
>>97165228
most of the EU is converging on the same vigilance and censorship of internet, because they see their propaganda power eroded
in spain they wanted a ticket system to access porn where you need to 'ask for permission' with your id and they give a limited amount of accesses per month
>>
>>97165251
did they accept that ?
>>
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>>97165208
There's a story here, and valten is not victorious
>>
>>97165283
Sometimes the fall is the important part.
>>
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>>97164740
Not finished but he's got 2600 points of WE to smash next game after ploughing through crowns the other week.
>>
monstrous infantry should be able to join infantry if there are no hero's in it.
>>
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>>97165726
they only look good doing that when they're in the second rank or are in the frontal rank but occupy less than half the frontage.

and in any case that doesn't solve the utility of the monstrous infantry unit as its own entity.
>>
>>97165726

Nah, they should have parry and fight in extra rank, would go a long way to deal with their issues. I also think that templates should autohit and volley fire should permit the full second rank to fire.
>>
>Empire
>Undead
>Orcs and Goblins
>High Elves
>Skaven
Unironically, besides these five, it seems like all the others are just filler. These are the quintessential Warhammer Fantasy™ experience. You could honestly distill it even further to just the first three, and one could argue even the first two.

It's weird to me to see beastmen in particular get a lot of love here on /tg/ because they seem to be especially irrelevant in the whf world. What should be a single side unit in a chaos army is expanded to be its own army. To me this seems like a cheap gimmick to sell more models. Lizard men are equally bad but I'll give them a pass because at least they have sovl
>>
>>97165874

Beastmen are the red-headed stepchildren of chaos, ignored by their creators and hated by everyone else, including themselves. They're a great NPC faction, a constant low-level threat that keeps empire from progressing and developing.
>>
https://www.warhammer-community.com/en-gb/articles/iugngx9s/your-stories-from-across-50-years-of-games-workshop/

GW giving TOW its proper place amongst the 40k fans in this article (seriously WHFB is mentioned more than AoS is).
>>
>>97165893
Beastmen are best served as low level enemies when playing Warhammer fantasy roleplay or Warhammer Quest 95, Lord knows why they were ever made into an actual army.
How does it make any sense lore wise that a tribe of malicious animals from the forest are able to assemble an organized force and meet a professional Imperial army on the field of battle? It's one of the dumbest things to ever come about in Warhammer
>>
>>97165916
>nearly every comment mentions how they end up venturing into 40k
Im not gonna bother commenting on the ages. though it makes sense why they used the mail.
>>
>>97165916
>I hope to introduce my some to Warhammer when he's older
Father of the Year award.... Seriously, why would you intentionally sabotage your sons chance of acquiring premium grade pussy as an adult?
>>
>>97164908
>but they were reviled at launch because the kit was one of the first of its kind to reach 4€ per infantry model
take me back
>>
>>97165947
>How does it make any sense lore wise that a tribe of malicious animals from the forest are able to assemble an organized force and meet a professional Imperial army on the field of battle?
That's what the British also thought when fighting the Zulus, or the Romans when fighting the Germanic tribes
>>
>>97165947
>How does it make any sense lore wise that a tribe of malicious animals from the forest are able to assemble an organized force and meet a professional Imperial army on the field of battle?
>t. Publius Quinctilius Varus
>>
>>97165874
no, anon, high elves and skaven aren't essential
undead are an essential part of fantasy wargaming, so are orcs&goblins, and then we have the conversions fodders being chaos and not!historical humans.

high elves aren't any more essential than wood elves or dark elves or dwarfs, and the utility of skaven is vastly outmatched by the one of goblins, skaven are uniquely warhammer, but aren't essential to it.

and I say this as someone who doesn't collect any of the factions that would fall into the essentials either.

beastmen are getting love because they've been underdogs all their existence and because they happen to have had an immediately existing playerbase that had to move to tow from aos, or at least a lot of shit on the second hand market, including boxed deals.
>>
>>97165874
I dont care for the empire.
>>
>>97166025
Don't forget that the beastmen also have horrendously overpowered rules at the moment.
>>
>>97165986
>>97166001
The Zulus and the Germanic tribes never fought the roman of British empire in a head to head equal "points" battle on the open field like you would see in a game of Warhammer fantasy
>>
>>97164730
I just want that flaming tzeentch symbol helmet bit damn it
>>
40k is the new hotness. Prepare to get dumped and left behind
>>
>>97166082
I'm not defending the analogy between Germanic tribes and Beastmen, since it's retarded and very Romano-centric, but I would say the battle between Ariovistus and Caesar shows that there were somewhat pitched battles between these two types of forces. Sure, the Romans probably had a few more points there (not only larger numbers, but higher quality troops in general as well), but still...

>>97165874
>Not including Chaos as one of the essentials
I don't know, anon, I think you're just trying to have a hot take/be contrarian.
>>
>>97166082
>how does it make any sense lorewise
>like you would see in a game of warhammer fantasy
>>
>>97166227
>secondaries leave and go pollute 40k
finally some good news
>>
>>97166227
This has been the case since the early 90s anon
>>
>>97166251
Well you gave some incorrect analysis of Caesars battle against Ariovistus.
First, we know Caesar was inclined to exaggerate the number of enemies, but the Suebi almost certainly outnumbered the Romans. The Suebi we able to completely surround the Roman camps and this was one of the only times in the Gallic Wars than many of the Roman troops and junior officers were fearful they were going to get crushed.
Secondly, this battle wasnt a traditional pitched battle at all. A large force completely surrounded a smaller force and had no intention of laying active siege or fighting, they were simply hoping to starve the Romans out. Caesar made several attempt to get Ariovistus to attack his position but he never did. The only reason a battle occured it because Caesar left his little camp and forced the Germans to fight him, and then he proceeded to beat the brakes off of them. It was a completely one sided fight, one of Caesars most one sided, despite the massive disadvantages stacked against the Romans.
>>
>>97166227
Based. Let the rabble return to their mainstream garbage normshit and let the patricians enjoy the niche hobbies. Pigs love their slop.
Being ignored and forgotten by the unwashed masses is literally the biggest blessing anyone could ever ask for.
>>
>>97165947
demonic providence goes a long way
also beasts are mire spiteful than they are dumb
>>
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>>97164271
I’m surprised they never did a made to order for random named characters and more generic characters.
I would happily throw money at a FW Azhag the Slaughterer or if they just did more of the random one off champion sculpts
>>
after almost 6 months to the day, my beastmen MTO is on its way
>>
>>97166082
This is true and it does point out how poorly the rules are equipped to portray asymmetric battles in universe. Historicals have lots of rulesets that specifically address the imbalances of the Zulus, Gauls, etc. but make them still fun to play with an equivalent chance of winning. If Warhammer wants to have shit like beastmen there should be similar mechanisms representing asymmetric forces instead of forcing the implausible absurdity of goatmen fighting shoulder to shoulder in discipled ranks
>>
How do I position Lightning Cannons?
Do I accept I'm shooting my own ranks in an attempt to reach the enemy?
>>
>>97166832
Yes, that's kind of the Skaven way. Clan rats are supposed to be expendable bodies that fall to your own fire just as much as to the enemy's.
>>
>>97166517
its miles better than the wyvern model they actually released.
>>
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>>97164740
I'll keep them of from my oasis with my sticks.

Did some color testing for my last spearman unit for my Araby army, they are more of a elite sorts with fancy looking gear.
>>
>>97166684
Same here. Had the exact same delay on my Bretonnia MTO stuff. Oh well, I wasn't in any real hurry with them.
>>
>>97167379
In this time you could literally learn to sculpt and cast and make these minis yourself.
>>97167169
Dunno man the blue looks to be too bright comperable with the rest of the miniature and I have mixed feelings about the red, it reads as if it was leather. Unless that was a desireed effect so good job.
>>
I have old Battle of Skull Pass and Blood Island or whatever was the name of the one featuring skavens and HEs. Now, skaven aren't back in the game yet, but what's the cheapo way to turn the other 3 into functional armies?
>>
>>97167435
buy more models for them second hand, or 3d print them or whatever, then pain them.
I don't understand what you mean? Obviously the way to turn them into functional armies is to have enough models, base them, and paint them.
>>
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>>97167414
I'm kinda not feeling it either. I made a pic related wizard dude and thought they could be his household guard of sorts but not too sure about the color scheme and don't know how to proceed.
>>
>>97167169
The blue doesn't work imo. Maybe try a darker color like burgundy?
>>
>>97167435
They are full armies, just suitable for smaller games. gw released official rules for 500 point games, give them a look. Additionally the sets are super solid core of these armies so literally get whatever you like.
>>97167444
Add red trim to the armor desu.
>>
>>97167444
When it doubt, make the henchmen subdued and dirty compared to their master. Keep the blue, but make it look grimy!
>>
>>97166227

40k has been more popular than fantasy since the nineties.
>>
>>97166227
This was pretty much a given since 11th edition 40k is most likely a few months out and GW can’t comprehend hyping one systems while supporting the others.
It’s gotten to the point that the community site will have every article be about a new release for weeks on end even once they have ran out of shit to say.
When heresy had some new plastic knights coming out a few years back around a dozen articles taking about how cool and strong they are flooded the site.

Production will also probably go to shit since GW will want to make three different versions of the starter box again
>>
Hello

>currently playing 4ed warhammer fantasy rp
>got engineer dwarf character
>im rp as Charles bronson from death wish movies frenchise
>no one has an idea

i have a question if someone can tell me, as engineer i have Tinkerer and Artist talents, and i cant find explenation for dummies of what exacly they do.
Rn i think that tinkerer work that i can fix anything without needed skills like i can attemt to fix sword without any smith skills. Correct me if im wrong on this.
And i have no idea what artist does, do i have to chose skill like drawing, sculpting or i can use them all?
And to two above how to add them to the skill rolls?
>>
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>>97165874
In essence the Empire is the only central character, our protagonist faction. Everyone else exists to be the villains (or allies) of the week that will inevitably get crushed by her forces.

Most other armies are okay, but we could get rid of the High Elves, the lizardmen, the Cathayans and maybe the Dark Elves. Wood Elves are fine since they can pop up as the neanderthals that freak out whenever noble foresters of the Empire clear our a bit of green. Dark Elves might pop up for cowardly raids (which they inevitably will always lose) but I don't think they ought to appear that often. Their playerbase luckily doesn't seem that large though.

Oh yeah, Chaos Dwarfs don't fit either, but they're too short to be included in TOW anyways.
>>
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niggt…gobolin…
>>
>>97167791
Cool, post models
>>
>>97167842
No YOU post models, nogamer.
>>
>>97167842
The only nogames and nomodels I see here is the TWWH tourist
>>
>>97167681
>And i have no idea what artist does
You mean artistic?
It allows you to quickly and accurately create sketches of something. It's as useful as you can make it.
Having as a trade allows you to use to for making money.
>Tinker
You usually need a related skill to repair something. Can't repair armor if you are just a carpenter. But with this talent, you can repair anything with reasonable skill.
>>
Does TOW do away with 8e's troopflation issues?
>>
>>97168000
yes somewhat
>>
>>97167994
and thats a paste from rulebook, wich i dont understand thats why i came here in quest for searching answers for dummies, examples of use of these etc
>>
>>97165254
Lol no. We memed that bullshit of a proposal out of existence. A rare win for my country
>>
I got a bretonnia army and vampire counts, thinking about my 3rd. What would fit in with the other two?
>>
>>97168431
chaos, focusing on knights

jousting triad
>>
>>97168431
What about Orcs & Goblins? Bretonnia and VC are great armies but don't cover the full spectrum of combined arms the same way that O&G do.
>>
i would love to have a 2nd army, especially as afaik none of my wargaming friends are collecting TOW, but i am running out of space as is. i should just sell some of my 40k shit since i don't particularly like 40k but whenever i look at the models i kind of end up liking them again and not wanting to part with them.
>>
>>97168577
Yes fuck 40k, what army you playing now?
>>
>>97168699
orcs and goblins, i wanted to offload my 40k orks.
would like to get empire as i like the artillery options and have always liked the aesthetics, plus they just feel like a natural enemy to my orcs.
>>
>>97168577
Collect another 3000 points of your army
>>97168773
>greenskins
Yeah you can have more variety for your greenskins easy. Ignore human shits.
Sides their natural enemy are dwarves. Or skaven. Or more greenskins. Or chorfs.
>>
>>97168796
yeah i mean i would like to just have orcs but i don't know anyone who i can face, would be easier if i can just provide anyone interested with an army.
>>
I got my hands on a physical copy of the new arcane journal. If anyone would like pictures of it or its contents, I would be more than happy to oblige.
>>
>>97168000
Yes, but also funnily enough the way they sell boxes of models now is more suited to the 8th edition hordes kek
>>
>>97168917
I am considering biting the bullet and just taking mine apart to scan it. But I have to test my printer to make sure the scanner isn’t dogshit before I take my book apart.
>>
>>97168942
>>97168917
It's already been scanned.
>>
>>97168577
I mean how much space does an army really take up, you could have like 10 of the things in a single file closet. Unless you're living in a dorm or something a second army shouldn't fuck you over, space-wise.
>>
>>97168577
>i should just sell some of my 40k shit since i don't particularly like 40k but whenever i look at the models i kind of end up liking them again and not wanting to part with them
I wish I realized this sooner. Instead I spent a lot of money on a 40k army all at once that I find no desire to finish after playing a few games of 10th. I assumed it would be like Fantasy where I would build up my guys, then play/paint over time. But playing 40k made me lose interest. So I hold onto the DG now in case 11th is good but otherwise they collect dust.
>>
>>97168949
Oh great nevermind then
>>
>>97168039
There is really not much more to it.
If your character sees an emblem of some foreign city, he can quickly draw it accurately, and you can argue. You can then use it in your campaign to ask for information, instead of trying to explain it for dummies. The Talent "Artistic" also automatically gives you the skill Trade (Artist) for any career that you enter, including your engineer. That's the one you can use for rolls.
Thanks to Tinker, you can use your skill Trade (Engineer) for pretty much any repairing activity. Even if it's something outside of the usual sphere of engineering.
>>
Bros the Razing of Westerland has hopepilled me this is the most old school fantasy I have felt material feel since TOW launched
>>
>>97169182
why?
>>
>>97169182
meh. I'll wait for the supposed 1.6 update before I bother with the game again. Hopefully the new wood elves are also real so I can snag em on ebay.
>>
>finally sold my army
Now I can finally look forward to the next new army that gets released. hopefully its easy to paint.
>>
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>>97169182
>decide to read the lore bits of the new booklet
>Fantasy Netherlands caught unaware and has to be bailed out by a foreign power
Straight out of our history books

>Harskamp burned by the Norscans
See pic for a mfw

>>97169398
>sells his army instead of treasuring /his dudes/ and playing games with them
sovlless...
>>
>>97169485
Nta but I do that sometimes. Space is finite, and I'm mostly in it for the hobby, not the games. I have 12 armies, so when I want a new one to work for a few years, something else has to go. That's just part of collecting warhammer for 20+ years. Some armies I'll keep forever, but others are more transient. A passing interest, I'll paint it up and enjoy it for a summer or two and then it will find a new home with someone who will hopefully enjoy it more than I did and give another hobbyist a cheaper start on their collection. I'll often buy used as well and attempt to breathe new life into an old collection.
>>
>>97169485
selling armies makes the hobby self perpetuating and is the best way to get what you want from the game. Plus it is a great motivator to paint and complete your army just to up it's value. I've gone from one TOW army (TK), sold it and used proceeds to buy two armies (Beasts and Empire) and will probably sell the beasts and pick up Kislev and another faction next.
>>
>>97169182
the story about the twin brother and sister was pretty okay I guess (the ending was the best part) but I didn't like the stuff about the westerland itself
frydaal continues to be boring, gay, lame, and useless (the entire book is all about her not being in the book)
the bits about the marauder cults and how they go about worshipping the gods was pretty cool, but there was nothing about the worship of chaos undivided
honestly? 4/10, regret using my store credit & paying 4 canuck bucks for it, but at least I'll get to use the new spell lore
>>
>>97167842
Seethe, cope and most importantly, don't forget to dilate or it will close up
>>
>>97166438
I think this is one of the times that Delbrück hit the nail on the head with his analysis (yes, even though we know that his analysis is usually biased). The fact that Caesar was very much willing to attack only with the Xth means that he probably outnumbered the Germans and thought he could take them even with such a comparatively low number of troops.

>>97169735
I hate how they're seemingly moving away from the Chaos Undivided thing. It's been an ongoing process since the start of 7th and the focus on monogods and daemons as an independent army, but I still fucking hate it.
>>
What's a cool model (or models) you want to buy out of a range that otherwise doesn't really interest you?

For me, it's the river trolls, I love all their little aquatic adaptations
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>>97170374
On the bigger side of things, I've always liked the bloodwrack shrine and the mortis engine/coven throne. On the smaller side, Imperial ogres.
Honestly, I don't even play the Empire, but I'd kill to see some new or refreshed Imperial ogres. I just really like the idea of ogre maneaters, and I wish they had more of a presence on the tabletop.
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>>97170497
have you checked out the war game atlantic ogres?
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>>97170524
Yeah, I've seen them. They're not bad, and they work fine as proxies. Not something I'd personally pick up, though.
I like the Imperial ogres, but unlike the bloodwrack shrine, I don't think I'd go out of my way to pick them up. The shrine feels like it'd be more fun to paint, plus it's generally just a more substantial project that would stick out more in my cabinet.
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>>97167169
Arabian Iudex Gundyr. p kool
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>>97170374
River Trolls and Troll Hag
Phoenix Guard
Old metal Waywatchers
Forsaken WoC
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>>97169048
Why remain beholden to GW at all? Take the Oldeditionpill and be free: you can pick the version of the game that resonates with you the most, the rules are static so you're not constantly wrestling GW's "meta blanace updates" trying to force tourneyshitters to buy new stuff, and that's not a problem because you'll only be playing with mates anyway so you can houserule any issues you have.

Literally every time I manage to persuade some be-permed zoomie twerp to try an old edition, they become an absolute cultist for it and can't believe how shitty nuGW products are by comparison. I confess I do try and groom them a bit so they pick my own favourites 4th 40K and 6th WHFB, but I've done 3rd & 5th WHFB and 2nd 40K as well when they don't vibe with my faves, and they always find *something* that fits them.
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>>97171249
A little easier to do with whfb than 40k, because 40k if you start going back even just an edition or two, units and even whole armies start disappearing.

The whfb roster didn't have many additions over the decades apart from the end times stuff. The only thing added in the last decade of its original run was ogres in 2005 which existed as mercenaries before that if I remember right
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>>97164740
Fear the true evil that lurks in the underbrush
Should really get back to the rest of the unit one day
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>>97169516
You could just try not being poor? I've never sold and army and I never will. When I'm old and grey and can't remember my name some days I'll still be able to look fondly upon my collection and remember all the fun times and good mates my hobby brought me.
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>>97171282
>units and even whole armies start disappearing
But that's half the reason it's good. No Redditcrons. No GoGoGadget Legs hovercraft fagpunk Mechanicus(there's a decent list for 4th by Tim Huckleberry that actually reflects the older less retarded fluff and fits the gameplay of the era). No Primarisharts, no Centuritards, no flyers, and no superheavies. 40K before GW ruined it to make Line Go Up for shareholders.
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Is there any market for handmade terrain, especially oldhammer terrain? Tempted to make some, paint it up in bright colours and chuck it on etsy
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>>97171249
>shilling old editions (based)
Careful, the resident pay piggies in this thread are gonna start screaming "le perrynigger!!!!!" any second now
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>>97171326
Yeah sure. Whatever you gotta say to sound tough on the internet for wfg right? Fuck other people and their collections
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>>97164740
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>>97171504
You need to get yourself a trail.
It will be hard to move them without it.
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Do you think we'll ever get forsaken back in print? Or failing that plastic chosen?
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>>97171587
plastic chosen are in the rumors lineup together with updated warriors and knights, no word on forsaken yet
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>>97164271
So I’m tempted to start playing the old world but with dwarves, is the battalion box any good? What should I add to it to make a beginner force
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>>97171669
Wait why are they updating warriors and knights after recently making versions for AOS and putting old ones back in print?
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>>97164271
>TQ

Any from the 4th-5th edition period. Preferably Arbaal and Krell
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>>97164730
Had to live up to their name somehow
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>>97171695
your guess is as good as mine

one idea is that they want chaos to be a core+ army for tow, like cathay, meaning it gets to have a fully (or near fully) updated range
another is that perhaps they're doing it in order to differentiate how chaos warriors look between tow and aos, but it would be extremely dumb if the classic warhammer got visually distinct reinvented warriors while aos kept the their more classic look instead, so if this is true it must mean that tow is making new classic warriors because aos is also updating theirs to be more unorthodox

it's a mess
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>>97171334
I'd buy it if it was well made and the range looked consistent. Bonus points for unpainted options. Just don't try to charge $100 for a little cottage or something.
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>>97164271
So I’m torn between Empire, Orcs & Goblins, Dwarves or Chaos.

Any breakdown of why you would collect these armies would help…
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>>97171703
I think we'll get a new Arbaal model later down the line.
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>>97171686
pros
>gyrocopters are meta
>you can make Longbeards out of warriors and rangers out of shooters, letting you easilly increase the point cost of the force
cons:
>the sculpts are not so good and the sprues ( minus gyros) reportedly are in poor state and building them leaves large gaps, might be hard to deal with if you are a noob.
>gyros are a great example of 8th ed design which went straight into age of sigmar. As in there is nothing wrong with them other than the fact I dont like them and they look overdesigned and too heavy to fly
>giving money to gw

Its not a bad choice . You will need a (non-slayer) hero and you will probably want warmachines (just get cannon desu) .
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>>97165254
>>97168415
it's supposedly still in the works, they have spent millions on it and now is the perfect sinkhole to steal even money
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>>97171777
It will be worse than the OG
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>>97171791
If you have any questions ask away, this thread has been overrun by beastman but some of us dwarf fags are still lurking underground.

Posting my wip. Shooters from Fireforge games, hero from Avatars of War (rip).
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>>97171695
Old models were put on print simply to get the game out the door and see if there's any actual market for it. The long term plan is to replace all the old models (metal and resin especially) with all new scultps in plastics. We'll never see the old Forsaken models but we'll eventually see new ones.
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>>97171315
material things don't bring happiness anon, experiences do, but I'm sure your mom will enjoy reliving the memories when she dumps all those dusty models in her basement.
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>>97171935
Which will be monopose and incompatible with kitbashing which completly misses the point.
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>>97171954
so.. they'll be just like the old models..?
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>>97171476
Maybe those people shouldn't have had shit enough taste to buy stuff that's shit in the first place? It shouldn't surprise me that anyone who can like Primarisharts or Nucrons is just generally a supine, quivering, room temp-IQ retard but would it surprise you to learn that if you want to use the things you have and they don't have rules, you can just make some up? Come on, surely you can't be *so* infantile and incapable that even the mere thought of not simply Consooming whatever pap GW choose to slop onto your plate is baffling.
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>>97172316
Imagine being this bothered by a stranger's purchasing habits. I wish my life was so devoid of any kind of tangible issues that I have to go out of my way to find things that offend me.
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>>97170351
>the fact that Caesar was willing to attack only with the Xth legion
You have to be actually autistic and take every thing very literally to think Caesar was seriously considering this. Caesar makes it clear that he said this to the centurions to praise the Xth for their courage and admonish the other legions for being fearful.
He was shaming the other legions, and it is very clear in his commentary that this is why he said that and he had no intention of actually doing it.

That is probably the dumbest reason to think Caesar outnumbered the barbarians and if that is the only "evidence" then there is nothing

>"If you don't man up I'm gonna go attack them by myself with just my faithful 10th legion"
>OMG this must mean the German army was smaller than a single legion!!!!
Such an autistic analysis.
Let me guess, when they aquilifer jumped off the ships by himself when invading Britain it means that he alone actually outnumbered the Britons!!!!?
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>>97171936
Are you...are you actually retarded? In what universe does "they remind me of fun times and good mates" mean "HURR DURR I MUST HOATRD DA THINGS CUZ CONSSOOOMM"? I know this is something a fetus like you probably hasn't noticed yet, but as you get older your mind *will* decline and you are going to need tangible things to remind you of the memories associated with them. Why the fuck do you think old people are so obsessed with their photo albums and niknaks they bought on holiday years before? Without those things the *experiences* they had fade away until they become entirely unrememberable. That's your fate, to have lived a life you cannot recall because you got bamboozled by some kikes and a jappo woman into believing you should throw away all your stuff and live in a featureless white box like a fucking mental patient.
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>>97172316
>people who don't want to play by the rules I choose?
>they're bad people

>brb gotta whine about nu-40k in /wfg/
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>>97172340
>Oh fuck, oh shit oh fuck I've been BTFO, fuck I look like a COMPLETE faggot what do I do? Do I just crawl back into my paypig hovel and cry-goon over my Official Games Workshop Warhammer 40,000 keychain collection? No I can't, not even I can get off to that level of shame - I have it! Projection!
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>>97172353
>Make friendly suggestion
>Objections
>Address objections
>YEAH WELL WHAT IF I WANT TO EAT SHIT WHAT THEN HUH FUCK YOU DAD
>lol, lmao
>HAH TRIGGURRRRRRRED
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>>97172355
We get it, you're an upset tourist. You are essentially suffering the Warhammer Fantasy Battles equivalent of Paris Syndrome.
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Is this a 30k rapefugee
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>>97172355
>>97172363
You're silly
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lizardmen should look like this when they come back to the old world.
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>>97172420
Rigg was kicked out of the pantheon for a reason
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>tried to poke some fun at someone selling their collection before heading to bed
>decide to check the thread the day after
>this
I can get why you'd sell a few miniatures, especially if you got loads of them. I just get too attached to the story I make for my little soldiers, but I'm only working on one army and will probably stick to expanding just that army.

I'm currently slowly working through some halberdiers, on the 7th out of 40. After that I need to paint 20 archers, 30 missile troops, and then a few knights and my two cannons. It will probably take me a month or two, but this slower pace is much more fun and relaxing compared to batch painting.
I'll probably leave my elector for last, but I'll space out the other heroes as breaks between painting the rank-and-file miniatures.
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By no means finished, but making progress on my BSB
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>empress of Marienburg invites a foreign army to burn her countryside down
She must have looked into Miao Ying's pearly eyes and seen a friend.
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>>97172450
sweet, always loved the orc command kit. Any banner designs planned?
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>>97172513
or a merchant just payed for her to be okay with it
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Do I understand right that monsters have their armor-saves capped at 3+ but behemoths can still go to 2+?
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>>97172513
Hasn't she already been gekoloniseerd by Norsemen doing their best impression of a permanent settlement in the Wasteland? Shoot, might as well call in the Chinese at that point.
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>>97172513
In 1787 the wife of the last Stadtholder invited the Prussians to invade the Netherlands in order to crush a democratic movement.

The Marienburg empress is simply based on our real life princes and kings.
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Is combat order vs marching column based on the overall unit dimensions or complete ranks?

Which one does pic related count as?
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>>97172582
Gonna piggy back on this guys image cause it works for my question.
If I charge into one of those side flanks, how many infantry would fight back? From the front its 10, but from the sides is it still 10 (11 if you count that nob by himself).

Also this would be marching column I believe.
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>>97172598
As of the big errata, every facing of the unit that has enemies attacking it forms its own fighting rank, and the Press of Battle seems like it would affect flank and rear fighting ranks too
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>>97172621
Thats what I thought. Bull shit. I'm honestly ok with it in the front rank as its a pretty interesting way to even out charge power. But flanks should be different. Even a small concession like charged flanks can only use handweapons on the turned they got charged. Oh well, whatev.
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>>97168773
>would like to get empire as i like the artillery options and have always liked the aesthetics, plus they just feel like a natural enemy to my orcs.
May I interest you in these:
https://www.warmongerminiatures.com/collections/mercenary-collection
https://www.warmongerminiatures.com/collections/great-orc-characters
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>>97172523
I'm too much of a spastic to do any freehand
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>>97172783
Waterslides are a thing.
You can get a lot of nice designs for cheap if you look for decorations for girls nails. I am sure you will at least find some decent skulls.
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>>97170374
i also love these, how the hell are they not in production?
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>>97172820
they're in aos. They even released a battleforce with them in it.
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>>97172806
Interesting theory.
Does clearcoating bust them up any? How do they react to washes?
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>>97172420
>when
lmao
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>>97172827
when you search troll they dont show up, fucking gw
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>>97172783
Nonsense, anon. Nonsense! If you can paint a model, you can paint some freehand. It just takes time and practice. I believe in you!
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>>97172881
That's because these are Fellwater Troggoths™
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>>97172806
>>97172831
if you have some money to throw away and can design, or have a good laser printer (and you don't need white) you can print or get custom ones printed
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>>97172513
>invites a foreign army to burn her countryside down
>Jewish banking economy
Is she based on Oliver Cromwell?
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>>97171767
I can't speak for the empire or the greenskins, but a chaos army is what you make of it. There are so, so many models you can pick take from over the last 40 years and either use them as they are or customize them with greenstuff/extra bits. Chaos is very much a hobbyist's army, but it also doesn't have to be. It's easy to collect, with a low model count and a relatively simple playstyle, but if you want to get more out of it the sky is the limit. Go check out the old army books for inspiration. Everything from the two Realm of Chaos books to even the 8th ed army book, they've all got good stufff in them.
Now, regarding the rules... at least in TOW, they're not to my taste. Very strong, don't get me wrong, but boring, so boring, compared to how they used to be. They removed the chaos spell lores and replaced them with a single spell for each of the gods + undivided, marks are in the worst state they've ever been in, most of the stuff in the army book (well, section of a book) is competitively unviable and that's not going to change because the stuff that is viable is extremely good to the point that it warps the rest of the book around it. You're going to need a level 4 on daemonology every game if you want to have a chance at winning, for example. The other 2 lores are either worse overall but better in specific situations (battle magic) or worthless by comparison (dark magic).
The best advice I can give you is to collect the army if you like the models, but stick them on the old base sizes. That way, you'll be able to play every edition of the game.
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>>97170374
Basically everything in the special and rare categories in WoC. The core stuff doesn't interest me enough to actually pick them up.
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>>97173069
You might want to look into beastmen
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>>97172346
These low testosterone bugmen can't comprehend that heroic men use daring and dangerous deeds and words to inspire their troops.
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>>97172913
I appreciate the enthusiasm anon, but I am definitely too much of a spastic
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>>97171767
Why I'd collect
>Empire
Fantastic array of color schemes, fun army game feel even if relatively weak, and extremely diverse list building opportunities.
>Greenskins
Full gamut of game types, everything does exactly what it's supposed too and they can be somewhat forgiving of mistakes. They, ironically, showcase player skill better than most armies. Tied with list diversity as empire for most variance.
>Dwarfs
I fucking love consistency. Of all the armies in ToW, they are the only one that looks best when every model in a unit are all painted exactly the same, and I can even make a case for monopose marching units. They also play that way too. Fun, but you already know if you like them or not before you buy them.
>Chaos
It's strange, but I just feel everything about them aesthetically and gameplay wise is done better by other races. Spikes everywhere? Orcs or dark elves. Heavy metal album look? Vampires. Beat stick cool knights? Bretonnia. Monsters? Beastmen.
They're too much of a grab all for me.
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In the new Chaos AJ
Can marauders take a trait and join a cult?
T5 Marauders seem strong
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>>97173369
Yes and yes, but it's not as strong as you think it is. You can get marauders to T4 with the chaotic trait, but to get them to T5 you have to pass a leadership test on Ld6(7 if you have a unit champion) and it only lasts for a single turn. So you're paying +3 ppm for T4 and maybe sometimes possibly the chance (~50%) to go to T5 for one turn. It's stupid and isn't worth it. However, if you're playing Wolves of the Sea, berserkers get to be T5 all the time and that's really good.
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>>97164271
>>TQ:
>Which old kits do you hope GW digs out of the vault next?
They should retcon the first landship to have been produced at this time
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>>97173403
Ah, I missed the ldship test
That makes more sense
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The controls in Dark Omen are so clunky holy shit
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Got a huge lizardmen army (at least I think it's in my parent's place) and would be interested in getting back into warhammer now that I have more free time and old world seems to be doing pretty good. I got some skavens as well because we did a big lustria campaign with a friend and I ended up keeping his models.
I've seen both are tagged as legacy armies and people saying that means they're not as potent as other armies
>there are fanmade rules called renegade iirc. Anyone knows whether they fix anything?
>Is there any good way to slowly get into the game? I remember there were rules for mesbg where you could take a hero and a few models and keep adding models as you won battles. Anything similar in the old world? Don't care if it's fanmade
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>>97173461
the renegade rules try, but its like a 50/50 hit ratio. Lizardmen have a decent enough one I guess. I play against a lizardman player once a month or so.
Yeah, there is a 500pt official version of the game now that a lot of people are enjoying. And I've seen lots of matches at 1k, 1500, 1999+1, and 2k being played. It's probably the easiest its been to get into honestly.
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>>97173461
>I ended up keeping his models.
You can say 'stealing', we're all anonymous here
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>>97173461
I play 7th edition with a buddy because neither of us like ToW's stupid dumb rules
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>>97173403
>>97173445
Guys, you are wrong about the Leadership test. To invoke the Chaotic Cult you roll for Leadership, NOT your unmodified Leadership which is a separate check and will always be specified if this is the case. What this means is that you are testing against a 9 or 10 Leadership because of the Horde + Warband rules that the Marauders now have. Of course it's still not as great as the old marks, but it's not so dire that you are rolling against a 7.
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>>97174060
you can also use your generals LD too if its just a leadership roll.
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>>97174060
You're right, my bad. That's still not good, though. You're paying a 1 ppm tax for an ability that lasts for a single turn and that might not activate.
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File deleted.
Is he done yet? I only put a bit of pva on the base and yet the whole thing is plastered in static grass, so I do need to sort that out to make it patchier. Maybe a little rock or two?
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>>97174474
Hopefully this one isn't sideways
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>>97174489
good job orcnon.

i like warhammer fantasy a lot
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>>97174489
>he also primes without gloves
At least I’m not the only one….
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>>97173434
To-scale landships would be so fucking sick. Make them the WFB equivalent cost of a titan
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>>97174489
Looking good but did you glue the grass directly onto the base without applying a layer of sand first? Looks a bit messy.
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>>97174588
Nah, I put some vallejo mud down, and used glue fairly sparingly, but the grass has gone everywhere, presumably because of the static. I've removed a fair bit now and added some rocks, and gonna stick a skull on in a moment
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>>97174489
Nice. Any plans for a waterslide or freehand?
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Gonna post this final one and stfu about my BSB now.

>>97174777
I may do something with it when I've practiced some freehand a bit more
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What is the principal difference in unit design between Vampire Counts and Tomb Kings?
As far as I can see, Vampire Counts are more elite (although that may change if Grave Guard or Blood Knights get nerfed, as Wailing Dirges were). They lack big monsters and shooting, but have strong duel-oriented heroes and good cavalry. Tomb Kings, on the other hand, seem to have more "trap" (weak or inefficient) units, and even their good units are not particularly strong. However, they do have shooting, war machines, and big monsters. Chariots are not my thing, so I'm excluding them from consideration. Tomb Kings also can't really "tank" a hit with their infantry - "elite" Tomb Guard are worse than Grave Guard, and "horde" Skeleton Warriors are more expensive Zombies (and can't be raised over their initial numbers). Archer bricks don't work that well anymore, after the poison nerf. That said, this is only the current state - tomorrow Grave Guard might be nerfed as well, so relying on a single strong unit is probably unwise. Everything good eventually becomes bad.
Overall, playstyle is probably what I should be focusing on. However, I haven't played either faction, nor have I watched them played.
Could you offer some advice? Between Tomb Kings and Vampire Counts, what is the principal difference?
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>>97174814
>What is the principal difference in unit design between Vampire Counts and Tomb Kings?
ones evil the other is just cringe and loves gold.
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>>97174795
you did good anon, he looks really cool
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>>97174823
gameplay-wise, I mean
>>
mold lines on eternal guard seem minimal, which is nice. I hope the same is for the glade riders.
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>>97174814
Coordination vs raw power. Tomb kings play a real rank and flank style of game, with soldier positioning and combined arms. Soldier anvils, chariot/monster hammers, unusually amazing shooting, and solid spell casters. Their leaders also get fun thematic abilities. They play like what they are: ancient ass generals using tactics from 6000 years ago. It worked then, it'll work now damnit. Sort of a high skill floor id say. But being undead does soften mistakes you make.

Vamps are straight up move forward. I've said it before but zombies are quite possibly the best infantry in the game and epitomize get hit, talk shit. Everything they do is about power and rely on their spell casters to work over time. Their characters and elite units are amazing. Tactically they don't really care though. Charge or charged, flanking or flanked, they don't really care. Of course playing them properly makes them better, but they are easily the most forgiving army to play. They also have essentially zero ranged capability, and their spellcasters are too important to be putting in harm's reach
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>>97171686
The battalion box is alright but those old warrior sculpts show their age. I recommend getting a box of hammerers and/or irondrakes alongside them which will give you extra shields and weapons to spice them up with. By default the warrior kit only has like 6 weapon hands and 4 bodies, which across 40 models gets pretty stale pretty fast.

I used the left over longbeard shields and weapons to instead make my warriors into royal clan warriors which are supposed to be a bit fancier, and could just as easily be run as longbeards too

It is a decent box if you have nothing because it gives you a ton of bodies to start with, but unlike some battalion boxes it's probably not something you'd buy more than once.
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>>97174998
painting dwarves green feels wrong
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>>97174814
Tomb Kings are shooty.
Vampire cunts have no shooting (except some bats screaming I guess) at all and units are there just as a thematic backdrop / bodyguards for your superpowered vampire lord.
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>>97175029
Wazzock
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>>97174795
looks really good mate
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I managed to get 16, 6th ed horrors (some with missing limbs, but I'll just cover the holes with GS or try to share some of the hands evenly between the models). The thing is that I want to run a unit of 20. Give me a filler idea for a 50x50 base.
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>>97175231
How much you pay for em? Are they as pricey as the Diaz daemonettes?
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>>97175262
I was buying them in batches, but everything would sum up to around 100$
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>>97175231
>ive me a filler idea for a 50x50 base.
A cock.
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>>97175029
Yeah he should have added some blue
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>>97174981
Thank you for a great explanation. As far as I understand, even without usual units like GG and Blood Knights, and without wailing dirges - VC are still pretty good. Correct?
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>>97175470
I would say yes. As with every army you can gimp yourself into losing, but vampire generals are the best naked generals in the game.
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>>97175231
Wait are you in Australia? I saw that lot and winced at the amount of missing arms - i do have an stl for them though.

As for filler some flamers(ideally the opposite vintage to what your use as flamers) would look great.

The aos endless spells would also be fantastic.

Or some horror sized fires?
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>>97175231
Swirling pillar of fire with screaming faces in it. Sculpt it with plastic head bits and GS, then paint it like blue fire
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>>97175741
Nta but I've got 10 of the old metal ones and it would be a miracle If anyone still had them that weren't missing arms. Those arms fall off very easily, and they're incredibly small and easy to lose
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>>97175231
Giant congealed blob of horrors from which the individual units are emerging.
>>
Does anyone have the metal Dwarf Engineers that GW currently sells (and have opinions on them)? Doing more reading on Dwarves, the Expeditionary Force aspect of the army seems exactly the idea I had in mind when imagining a Dwarf army, and figure getting them as a core of characters would be a good idea.
>>
Is there a gallery of all the warhammer art
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>>97176414
Not but there are Russian art forums that do a breddy good job of cataloguing things. Yandex any warhams image and you'll find them
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>>97174795
That's a good ork dude
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>>97175457
Those're pretty nice. The icon on the left may be one of the better I've seen for how nice it looks without being completely overdone
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Finally decided to convert my old AOS Slaves to Darkness army to a Warriors of Chaos army. Chaos Warriors are my favourite GW kit. What's a good source of square bases? I'm looking at GSW but its gonna be £40.
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>>97177014
if you don't have a 3d printer then i would suggest looking for the cheapest shit on ebay you can find. it's not going to matter much.
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>>97175029
Green is probably the most popular color for dwarves.
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>>97177028
I'm dumb for not having thought of that. Literally half the price. Thank you anon.
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>>97177014
Renedra.
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>>97175231
I got a recaster to sell me just the swirly mutant bit on his arm, you can too

also 6th ed chaos spawn
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>>97177014
Ebay. You can get bags of warhammer bases for $10 per hundred, indistinguishable from gw bases except maybe very very slight differences in the surface grit texture
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>>97177096
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>>97175741
Nope I'm from Poland, when it comes to horrors in here it's the same thing. I'll look into endless spells maybe there will be something fitting.
>>97175917
This could work mixed up with some spell effect from AoS suggested previously
>>97177069
Unfortunately, I'm going to run metal spawn as a spawn since I mostly play 6th
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>>97175231
>>97177069
Luv me sum old school daemons
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>>97177123
>Nope I'm from Poland
hello janny
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Building a 30 boy mob. Do I build them with hand weapons, spears, ahw or just chuck a mix in and line up my front row appropriately? Doesn't seem to be enough shields to go around either
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>>97173434
Kino trve high fantasy
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>>97175231
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>>97177281
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Warhammer Dark Omen just became available on GOG.

https://www.gog.com/en/game/warhammer_dark_omen
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>>97177284
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>>97177288
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How would customise the regular dwarf models to make them feel distinctly like part of a dogs of war army?
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>>97173434
I agree.

The later landship should be them discovering (and downscaling) the plans of original OG big fat landships (not some cheap imitation of the steam tank)
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>>97177334
It could be both
the first landships might have been built in an attempt to recreate the steam tank, and later on the recreation of the landships that would be used against thamurkhan came from a rediscovery of the plans and projects used before the great war against chaos
the great war itself might be the reason why the land ships built around this period were lost

it would be lame to attribute their exceptional first construction to a helping hand from the cathayans, but it's a convenient scapegoat and a connection between them and marienburg is already being established, it would be dumb not to. for example an useful element the cathayans could have lent would be the firebirds as something powering the steam engine
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What are the bows on the high elf spearmen sprue for? Were these guys originally a dual spearmen / sea guard kit?
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>>97177505
Whoops
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>>97177505
I think you were just supposed to put the bows on the back to make seaguard back in the day yeah. Not a 100% sure on that though.
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8x4 (32) boyz seem like a sensible size, or is 7x5 (35) better?
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>>97177307
Maybe cut off the helmets and put something more unique like Shakos?
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>>97177510
to turn them into Lothern sea guard
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>>97177307
put feather plumes on the helmets
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>>97177505
yeah

if you didn't want to buy the metals, you were expected to freehand dragons on the shields
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>>97177307
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I'm new to wfb, what do you factor into your considerations when deciding whether to build muskets/xbows, or different melee weapon types? I understand xbows have longer range at the cost of lower AP, but in that case wouldn't, say, most dorf players use xbows on account of lack of cavalry and low mobility?
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>>97177629
I think crossbows are cool so that's what I modelled. In rare cases I might say they have handguns instead but that doesn't happen as much these days.
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>>97177629
There's no shame in bringing a unit of both. Sometimes you want crossbows and deploy them to counter skirmishers and light cavalry. While also having a block of handgunners to counter heavy knights/armoured infantry.
Monsters get the cannon.
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Should wood elves get zoats or should that be stuck as a tww meme?
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>>97177786
Zoats should be Lord option in Lizardmen army.
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What are the spare legs on the Orc Boyz command sprue for?
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>>97177879
So you can have two on foot characters or one on foot and one on a boar, probably
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What are you working on? I'm playing around with Renegade Crowns kitbashes
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>>97177629
Ranged is a preference.
Melee actually matters, greatweapons are universally the best, hand weapon/spear + shield is up to preference really one gives you parry the other gives you an extra rank of attacks, halberds are the actual baseline choice for whoever gets them, 2 hand weapons are not as good as great weapons but they still fuck shit up.
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>>97177931
Finished my rebasing project.
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>>97177957
Wish I could claim credit for the star cloak but I painted the guy and someone added the galaxy pattern.
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>>97177786
mercenaries that can be taken by wood elves and lizardmen, empire and bretonnia can take a unit only if they have a wizard with elementalism in the army
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>>97177931
Working on my bray shaman at the moment.
As I was shading his staff I realized it actually has outlines of what appears to be warped faces on it, that was pretty neat
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>>97177307
>cut off helm
>stick on big floppy hat with feather in hit
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>>97177931
Love that kitbash. Do you have any other to show?


Did what anons suggested in previous thread and darkened to blue, it does work much better than before. And I just happened to drop him on the floor and broke one of his legs. Fucking hate resin, wish everything would be made in metal
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>>97177879
It was the sprue used for the 6th edition starter set, which had an extra boar to make a boss on boar.
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Has fantasy ever dabbled with the thought of a chaos corrupted empire warband? Something like dark elves cult of slaanesh that Morathi had.
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>>97178310
in WFB?
I think there was a 6th edition list for Beastmen or Empire that simulated that, but WFRP is where all that stuff is commonly found
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>>97178310
not particularly, no
chaos here is less about being the spiky version or everything else and more about being the barbarian raiders from the north
there are cults in the empire, stuff for witch hunters, adventurers and knightly orders to root out, but otherwise the empire is not big enough to have large secessionist movements of traitor soldiers

before the thamurkhan campaign book was published in that state, it was being intended as the first of a 4-parts campaign where the empire would end up being ruled by a chaos-tainted emperor, which would have probably given way more room for stuff like chaos state troopers or something along those lines
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>>97178327
>the first of a 4-parts campaign where the empire would end up being ruled by a chaos-tainted emperor
sounds interesting
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>>97178310
That's kind of the Mordheim aesthetic, in a way. Madmen and mutants in the heart of the empire. And it's the best art direction GW ever did produce. I agree with >>97178327 that the scale of WHFB proper makes "cult armies" a difficult sell compared to skirmish-size fare, but even so I could imagine Warhammer's empire having their version of the Munster rebellion at some point.
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>>97175231
>Give me a filler idea for a 50x50 base.
Cluster of crystals, you can easily make some with leftover sprues
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>>97178310
Before Chaos was changed into being viking norsemen it was all exclusively about local disgruntled peasants being in Chaos cults. So, in essence, yes. This is what Chaos was in the beginning, but it got changed rather early on. Can't remember which edition it was. 5th? Possibly 6th?
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>>97178408
no that wasn't the case for early chaos that's exclusive to WFRP
Early chaos is still Chaos Warriors mostly
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>>97178408
The very first editions didn't have the viking style but they had chaos thugs and marauders who were chaff in armiesand aspiring chaos warriors just like the current marauders.
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>>97178422
Yeah Chaos Warriors, but they weren't vikings as far as I remember. They were still people drawn from the locals, just corrupted and more powerful than the more common cultist.
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>>97177520
Pls respond
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>>97176664
Thank you.
They're just a couple of banner bearers I made with random bits.
I like sprinkling multiple banners into the rear ranks of units, I think it makes them look cool.
The insigna with the face is from the miner's kit I believe.

And you don't see it too often.
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>>97177629
I don't play TOW but to me it's always been about what I like the look of.

Initially it was all about handguns (and in fact i have accumulated 100+ dwarf with handgund from different eras and manufacturers) nowadays i prefer the look of crossbow (and thus this year alone i painted 50 dwarf quarrelers).

It might not be the most tactically sound approach, but it does mean that I'm always painting i like painting and it keeps my hobby motivation going.
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>>97177520
The optimal frontage and amount of infantry to bring is dependent on their movement characteristic. Bust out Pythagoras' theorem, anon, and get down to it. With a movement characteristic of 4", how many boyz can you fit in a front rank without losing any attacks against a given frontage of enemy models? How many attacks would you actually get from the second rank? Do the math! And then do the math on how deep your unit should go! The answer is 4, by the way. You get nothing from an extra rank besides the opportunity to lose a lot more orcs before losing your rank bonus.
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>>97175231
convert a giant squig into a bigger horror
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>>97178524
>how many boyz can you fit in a front rank without losing any attacks against a given frontage of enemy models?
Anon its ToW. The optimal way is putting 32 boyz in a single line so they can all attack.
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I'm into the hobby side of warhammer in general and got a phoenix for secret santa. What would be the best option if I wanted to play old world soon-ish? Both the articuno and the moltres version look epic desu
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>>97178633
That meme is long gone thanks to the update regarding supporting attacks in the fighting rank being limited in range by the model's M value.
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>>97178310

There's really nothing stopping you from converting such a force. It's never been as easy as now to find both TOW miniatures, historicals and 3rd party bits to make a "chaos empire" army.
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>>97178964
Yeah but i was talking about rule wise. Think I’d have better hopes of doing that with Bretonian exiles though. Or renegades?
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>>97178973
Explain your vision further.
I believe you can easilly just go with WoC list. Marauders as state troops, hellcanon, cavalry...
You miss on shooters but thats not very chaos anyway.
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>>97178973
What episode of Smiling Friends is that gif from?
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>>97178973

I'd say renegade crowns.
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>>97179015

You could say that flails or great weapons on cavalry represent pistols. Supposedly cuirassiers etc. were historically the most dangerous when firing at point-blank range in melee. Poorly trained and inexperienced cavalrymen would fire from afar, to little use like at Klushino.
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>>97178439
>Yeah Chaos Warriors, but they weren't vikings as far as I remember.
They have always been primarily northmen, because that's who lives in or closest to the Chaos Wastes. Chaos Warriors usually only become so by travelling north into the wastes, them arising from southern stock and hanging around home is rare.
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>>97179028
I think it's the one where charlie goes to hell and pisses off satan when he's trying to play videogames.
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>>97179043
>>97178973
>renegade bretonnian exiles who are a traveling troupe of clowns run by a mad knight
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>>97177307
Dont think DoW dwarfs can wield handguns.

As for your question; maybe incorporate empire bits to make them look like dawi living in human cities
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>>97179188
Queue
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>>97178439
It’s a limitation of GW’s production. There’s lots of different cultures in the North next to or in the Chaos Wastes, but the Norsca and Kurgan are the most prominent so they get representation on the tabletop. You gotta be Space Marine popular before you get that level of granularity. Personally I’d like to see what cultures next to the southern gate looks like.
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>>97179369
Its just penguins.
>>97179344
Indeed it looks like they cannot.
Though I guess no one that agrees to playing with DoW will disagree with you making a custom Regiment of Renown of dwarf musqueteers.
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>>97175231
Four bases of brimstones.
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>>97178775
Get 2 Lothern Skycutters to support it and paint the frost one a sorta "snow in the sunset" pink so you can claim either flavor as suits you
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What the hell can you actually do with the Lore of Shadowlands. Veil of Gloom seems like it could help protect you from getting shot off the board, might be especially good for protecting some high points targets like Chosen Knights to help them get into combat, but that's about it.
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>>97180006
Nothing. The answer is nothing. I'm going to give it a try over a couple games before casting my final judgment, but that won't change the truth. The spells just suck.
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Was thinking of making a diorama of an Ulthuan coastal bolt thrower emplacement with a little beach with a raised platform for the bolt thrower. But I have the AK puddle resin for the water. Is all water-effect resin basically interchangeable or would I need to get AK ocean/beach/coast water-effect resin? I'll probablyj ust use the puddle resin anyway.
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When the hell are the savage orcs coming back. I dont even care what system gets them again, I want to paint them.
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>>97180211
never
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>>97180211
Shieldwolf has you covered.
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Whoever made dryads was a fucking sadit.
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>>97180295
The fuck are those heads?
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>>97180295
it really doesn't
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managed to get find and nab this start collecting box at a yard sale for 30 bucks so I guess I collect lizards now, how are they doing in legacy hell rn/what should I expand this with
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>>97180398
I guess you'd want some saurus so as not to have a total meme list
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>>97180377
They are two part so you can open them or build them closed.
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>>97179464
But are they like, Chaos Penguins?
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>>97180445
yeah, that's regular penguins already
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>>97177931
I'm trying to save this lizard. I got only the dragon body. Cleaning him of paint was a real chore. Most likely he got a few thick coats of car paint on him, it was nasty and goopy. As seen in the pic, he'll get wings from one of the Archon dragons (they are a little bit smaller than original GW wings), and for the raider, I plan to sculpt some fur and use a generic chaos lord. I should be painting my empire, but I literally fell asleep in my chair today working on them...
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>>97180398
Don't bother with Slann or Temple Guards. They're just way too expensive for what they should do. And frankly, I don't think you CAN balance Slann to be as powerful as they should be but fit within a 2000 point list.

A rundown of good things based on my time playing them:
Saurus are a great brick of basic infantry. With the new Parry rule, they're Space Marines in close combat. I'd still recommend tossing a Scar Vet in with them (ideally as BSB) to help their damage output. They're too expensive to go too big a unit, so you can't rely on static combat res like others often do.

Skinks with javelins and shields are great. With Parry, they get a 4+ armour save in close combat. Which is bonkers.
Chameleon skinks are decent for their higher BS than standard skinks but suffer from losing their in-built -1 to hit.
They still get the -1 to be hit for being skirmishers but so do standard skinks.

I slept on Jungle Swarms in WHFB, they're great tarpits to hold up enemy cavalry or monsters. Sure, they're T2 with zero save, but 5 poisoned attacks each base means you're going to do something when they attack. And at 5 wounds each and immune to psychology, they're annoyingly hard to move.

Kroxigor are scary, swinging at S7 ap -2 with Armourbane 1. Downside is they're glass cannons at T4 and only a 5+ save.
Should be the 4+ they had in 8th.

Bastiladons aren't great in close combat, (at least not the Solar Engine) but the Solar Engine's buff to Initiative is always good to have. And its Solar Beam is nothing to scoff at. If the cast goes off. Which mine does once every three games.

Cold Ones just haven't been doing it for me in TOW. The new Stupidity (and the not having Cold Blooded for it unless you play the Renegades pack rules) means they lost me a couple games just standing there doing nothing.

Ripperdactyls and Terradons are both good artillery and infantry skirmisher hunters. They are pretty squishy, so play cagey.

(to be cont)
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>>97180703
(cont)
Your monsters are all going to be good.
I've been running a Skink Priest on Ancient Stegadon with Engine of the Gods and he's been the MVP of multiple games.
Ancient Stegadons/ regulard Stegadons not as mounts work, but I like having some magic with them.

Razordons are solid, but good luck finding their models for a decent price.

Salamanders, you can just use the modern Spawn of Chotec unit. Works fine. I will say they're not great using GW's rules, but the Renegades Legacy Pack* at least gives them the ability to launch their breath for more range. Just like they were able to in 8th.

Haven't had a chance to run a troglodon, so I can't say, but I can't see if being bad if all the other monsters have been good.

Oldbood on Carnosaur has been my general for a while. With the Blade of Revered Tzunki (enemy can't make armour or ward saves), he's been the bane of my enemy's characters. Even characters that SHOULD out-duel him.


*Renegades rules here:
https://www.squarebased.com/
>>
I got a question about listbuilding for the Empire:

Is it worth going for options such as veteran state troops (with or without drilled) compared to just taking more state troops? Fluff-wise it would be fun for my army to contain a veteran regiment, but I'm not entirely sure whether the point increase is really worth it when I'm already including greatswords as well as skewing my list more towards ranged.
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>>97180818
Personally, I find it better to have a good solid block of veterans that are going to hold the line than to have two blocks of useless dudes that break and run at the first opportunity.
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is "Heldenhammer" Sigmar's real family name or is it just a nickname/epithet like "Christ" for Jesus and "Earthshaker" for Poseidon?
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>>97181346
Pretty sure he didn't get the Heldenhammer name until after he got his hammer from the dwarfs, so I'm pretty confident it's just an epithet.
>>
If you're building dryads, just a helpful tip, make sure you apply plastic cement or whatever onto the base rather than trying to apply it to the model itself. The connections points are a bitch.
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>>97171249
Yeah there are much better editions of WHFB and 40k, leagues better, but the catch is that you will play zero games
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>>97181632
I've been hearing "x edition was better" for almost 30 years. Every edition has its problems, none of them are as bad as people make them out to be, and a lot of people forget the issues older editions had, looking back with rose tinted glasses
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>>97181346
no the family name is Unberogen, Heldenhammer means hammer of man or something
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>>97181686
Apparently in the in game language it means slayer of the goblins or hammer of the goblins or something

But it also translates in German to heroes hammer, and given the cultural influences I'm sure that's intentional
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how do you start playing and stuff. what if no one wants to teach a retard how to play any edition of warhammer?
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>>97181725
Read the rulebook and play against yourself.
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>>97181725
Play against yourself I guess.
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>>97181725
>what if no one wants to teach a retard how to play any edition of warhammer?

That is extremely uncommon. Most gaming groups are more than happy to onboard a new player and get them up to speed with intro games and advice. Frankly if a group wont do that, then they probably aren't very nice people and arent worth playing with, and you'd be better off trying to find a group or local store that will

As for how to start? Get miniatures you like, paint them, try reading the core rules and army rules, maybe watch a how to play video on YouTube if you're struggling. That said it's like 400 pages of core and army rules, nobody expects anyone new to know them front to back. Even most experienced players still have to look things up often. Once you're ready go a local gaming club or store and see if they have a warhammer group. The vast majority of store owners often manage or directly run into game sessions, groups. If they do a grow league that would be a good start, small games that get bigger as people's armies grow
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>>97180413
>>97180703
>>97180758
Thanks for the advice! ill probably grab a carnosaur and some saurus once I have this first box painted. Speaking of I see they got new roid warrior sculpts while I wasnt looking, how well do they fit and rank up on 25s?
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>>97181632
>zero games
So? Most games of TOW and all other modern Warhammer are so abysmally low equality that they are genuinely nothing to brag about. Most TOW and nu40k games are so bad that it's sincerely embarrassing and it's actually worse than not playing at all. GW has ass fucked their rules so hard and the fans have become such braindead Goyim that playing games is actually the absolute worst aspect of the hobby in this day and age.
Playing an older edition or a narrative game once ever 5 years is infinitely more appealing and respectable than playing a modern game with the freaks from the LGS, or worse, local discord
>>
Right when I think these dryads are actually alright to assemble something new pops up that makes them an ass to build. Good lordy lord. I though older minis were supposed to be easy to build, genuinely, what the fuck is this shit?
>>
>>97181849
I got them and had them ranked up perfectly on the 30s they go on now.
Then I put the shields on and it completely fucked everything.
Also the tails make it almost impossible to rank them up rank after rank.
Unless you build up the base with tactical rocks to tilt the tails down.
I've been playing with them with gaps between my ranks and a paper template if anyone has a template weapon they want to drop on the formation. No one has complained so far.
The Spearhead box with the Carnosaur, Krox and Saurus is a great place to start if you do want to use the new Saurus models. Frankly, I do like the thicc bois over the sticcs from 6th ed.
https://www.warhammer.com/en-US/shop/spearhead-seraphon-2024

The other Spearhead might also be good for the more Saurus, Chameleon Skinks and Salamander pack. Also, the Not!Gor-rok takes a bit of finagling to get him to rank up, but he's been a great Scar Vet model.
https://www.warhammer.com/en-US/shop/spearhead-seraphon-sunblooded-prowlers-2025

The downside is, those all come with round bases, so you'll have to source your own squares. Not that there aren't dozens of third party makers out there with cheap options.
>>
>>97181888
Not that anon but for what it's worth I agree with you. I recognize however that we are part of a tiny minority composed of autistic people and bitter old men.
The hobby has gone to shit sure but let them play their slop games. Your opinion will not change anyone's mind.
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>>97182466
>>97182466
>>97182466
>>97182466
New
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BOLGORG



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