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File: Half-Elf Ranger.jpg (1.38 MB, 2594x3500)
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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223103
Depends on the game.
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I prefer 3.X's approach where you need Strength to use hard-hitting bows but accuracy is Dexterity based, though from an autistic rabbit-hole perspective would want to have this Strength requirement modeling mechanical energy such that it neatly covers attaching a crossbow stock and drawing mechanism to an existing bow.
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>>97223103
Truth nuke: all weapons are both strenght- and dexterity-based
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>>97223103
I thought the new CAPTCHA was supposed to stop bots.
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>>97223103
Like all weapons in my game, the quality of the weapon, the user's technique rating associated with the weapon, and her strength rating, modified by the skill used, determines effectiveness.
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>puckee spam
Strength requirements, Ranged skill.
You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise. And that's governed by hand-eye-coordination, perception and your skill with ranged weapons.
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>>97223129
>>97223130
>>97223140
its a puckee spam thread why are you replying

>>97223154
why would a captcha stop anyone? if you're mentally ill enough to set up a spambot you're retarded enough to just buy a pass for a couple of dollars a year. its what the GPT4chan guy did
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For every 2 points of Dex above 10, add 1 to your roll to hit. For every 3 points of Dex above 10, make an additional attack per attack action at a cumulative -2 penalty. For every 4 points of Dex above 10, increase the crit range of the weapon by 1.
For every 2 points of Str above 10, increase the damage of the weapon by 1. For every 3 points of Str above 10, you can reroll 1 damage die per attack. For every 4 points of Str above 10, your melee attacks may cleave to another target within range and your ranged attacks gain 50% of their base range in additional range.
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>>97223129
Your latest game?
>>97223171
A nice and granular solution, but keeping track of this could get annoying quickly.
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>>97223203
OD&D gives a missile attack bonus depending on dex.
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>>97223103
This looks like shit.
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>>97223165
He's just samefagging.
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>>97223281
This post is shit.
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>>97223165
>its a puckee spam thread why are you replying
Because I have little better to do.

>>97223163
>You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise.
Technically there's complicated strain dynamics where at the lower edge of being able to draw the bow it's difficult to not tremble and surplus leads to growing endurance. And then you get the funkiness of adjustable draw-weight bows, which include the relatively simple Penobscot type in addition to the super-complicated compound designs.
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>puckee spamming his AI commissions again
https://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/
https://archive.4plebs.org/tg/search/image/vq9S5hcS2M3CN1u__iPslg/
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>>97223103
>t bows as strength- or dexterity-based
dexterity helps aiming, strength pulling especially if it is not some easy to pull bow and not a war bow.



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