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Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

>Examples of companies providing rules and/or miniatures for alternative wargames.
Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Mantic, North Star Military Figures,
OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat, Victrix, Wargames Atlantic, Warlord Games...
...and many other publishers.

>Places to get minis; Updates to the minis list are welcome.
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit
https://www.dakkadakka.com/dakkaforum/posts/list/373197.page

>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.
https://pastebin.com/MjtsC8AX
https://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zg

>TQ
What are your 2026 /awg/ projects and aspirations?
>>
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>TQ
I'm looking forward to Oathmark 2e.
>>
Hello /awg/
Whats your favorite skirmish games?
I already play killteam and want to try some other stuff.
Been looking into 5 leagues from the borderlands / 5 parsecs from home to play coop with wife.
Frostgrave and Stargrave are also easy to get around here, including minis.
Bolt action sounds fun but WW2, even though i like the theme, is pretty boring.
>>
>>97275538
This is Not a Test -- extremely flexible post-apoc skirmish that also does sci-fi reasonably well. Can do pretty much anything you want, from "The Hills have Eyes", to Fallout, to Necromunda. Just got a new edition that shakes a bunch of stuff up, but 1e is fine. The force list does an excellent job of balancing flavorful, limited lists while giving you enough archetypes to play pretty much anything you want. The all-Robot lists, extra power armor stuff, and the Mutant Cannibals still haven't made the jump from 1e to 2e. No vehicle rules

7TV is a goofy 1970s British TV pulp game. It's got a lot of randomness baked in, if that's a problem for you. Many, many plugin modules for zombies, hedge horror (think "Wicker Man" or "Dead and Buried"), spy-fi (Bond, Archer, Danger 5), sword-and-sandal, detective shows, post-apoc, dungeon fantasy, 1930s pulp, etc. Uses profile cards and a fairly basic dice system. It's very effects-based, so a miniature of Christopher Lee's mummy might be a "diabolical overlord" in one scenario, and demoted to an evil magical lieutenant in another. There are a lot of cool tools buried in the rules, like using a Cop's "Command" ability to corral panicking neutral civilians and get them away from the monsters that are attacking them. Decent vee rules.

En Garde is my favorite fantasy skirmish system. Campaign system is weak and the fantasy element is low-key. I also feel the terrain rules are quite bland for something that advertises itself as a swashbuckling game, but it's still entertaining and evocative enough that I'll forgive it. The actual combat has a really cool bluffing/exhaustion mechanic that rewards swarming more powerful characters but still lets them buzzsaw through isolated mooks or make heroic last stands against the odds. Officially it's Early Modern/late Renaissance, realistically the rules pretty much work from Stone age all the way to the 1800s. Has unit and army construction rules baked in.
>>
>>97275538
5 Parsecs is great for the solo campaign stuff. The skirmish battle mechanics are simple and serviceable - for my money it could use more crunch, but you can add that yourself.
The X-Grave minis are generic but excellent. Lots of bits and all very interchangeable.
I like Xenotactics, which is heavy on reactions. Probably sucks to play with someone that gets decision paralysis easily.
>>
>>97275454
what game is this?
>>
>>97276464
Malifaux, ofc
>>
People who played relic blade, how is it?
The minis really get me interested but how does it actually play?
>>
>>97275454
>TQ
Looking forward to the Starcraft game coming out, I'm super hyped for it
>>
>>97276464
Its in the filename. By Eureka games.
>>
>>97275534
I am amazed that a ruleset so bland and boring actually has enough traction to warrant a 2nd edition.
>>
>>97275538
Depends on what you consider skirmish but for fantasy stuff Song of Blades and Heroes is a classic but lately I've been using Thud and Blunder more and more. Unironically Savage Worlds makes for a pretty good wargame thanks to its heritage.
If you want Sci-Fi Stargrunt 2 is the king IMHO but there are some worthy competitors like Fast and Dirty, Clash on the Fringe, Fivecore, No Stars in Sight, and Tomorrows War.
>>
>>97275454
Im excited for warriors of Athena or whatever frostgrave greek edition is called. I just want more fantasy greek monsters and amazonians in plastic.
>>97275534
As am I
>>
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Those TTC hacks are handing out shitty 3d prints and passing then as official models now. Given how shiney it is I doubt they did much to clean it after printing. This company has been pumping out rubbish all year and it's only getting worse
>>
>>97275538
>Favourite Skirmish Games
Seconding En Garde! for fantasy combat skirmish that's quite enjoyable to play.
5 Core Skirmish Essentials for war movie gunfights. Keeps things moving, simple but solid campaign play and distinctive weapons with surprisingly minimal mechanics.
Played Battletech recently for the first time in a decade and it was surprisingly fun as long as it stays small and skirmish like.
>>
>>97278378
>Stargrunt 2
never heard of this one but at first glance it looks like something that's better on 15mm scale
also that's a lot of markers
>>
>>97278715
But is it worse than their cast models smeared in industrial grease?
>>
>>97278715
>lmao janitors too young to know iam12
I am 12 and a bit. What is this and what is the problem?
>>
>>97279760
I'd say so. The details look a bit shallower and you got all these print lines present. The almost impervious release agent at least could slowly be brushed away or slowly covered in several primer attempts
>>97279805
It's a halfling jouster from their half tilt game. It's a fun enough little game
>>
>>97280025
Arent halflings under maxmini though ?
>>
>>97280048
Nah, it's under "other games" and "half tilt". This was the guy I was specifically crying about
https://ttcombat.com/collections/half-tilt/products/halyas-bambleberry
>>
>>97279760
I got a mini where part of it was just missing, it was cast resin and either there was a huge bubble or they didn't use enough resin. I don't know how they get away with it.
>>
>>97280095
Small family company, please understand
>>
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15mm NCR for a modified OPR ruleset Fallout game
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>>97281789
where from? you get any cool monsters yet?
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>>97282763
Some of the sculpts are ripped straight off free sites, some are modified by the guy I'm doing the project with. Most of the Legion stuff started as actual Roman sculpts that he modified. Legion is getting mutated horse cavalry (because wikireader fans are wrong about horses being confirmed extinct in Fallout) and a cool chariot thing. NCR is getting diesel punk motorcycles. Possibly the M4 Sherman from Tactics but I might give that to the BOS.
>>
>>97280095
They get away with it when people like you don't contact the customer service.
>>
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>>97282831
You doing raider, mutant, and/or ghoul factions?
>>
>>97282929
Right now just NCR and Legion. Future plans for BOS. These seem like the only factions large and diverse enough to do what amount to 2000+ point 40k games in terms of troops in the field.
>>
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>TQ:
I've been developing my own alternating activation war game. Designed and printed my own bases and meeples in Blender for playtesting and it's been going well. I've got the core rules essentially finished and I've got 9 complete factions with 11 units each that I've been slowly playtesting and tweaking.

I've been using 40k terrain and objective templates since they're going to be close enough in size to my idea to work for testing.

Still have a little ways to go before it's even close to being polished, and I'm years away from ever being able to design my own minis with my basic Blender skills. I'm hoping I can tune it up to a point where I can actually be able to pitch it one day. The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.

This year it would be nice if I got it all cleaned up to a point where I can form a small consistent local play group.
>>
>>97283421
>The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.
That's a good start anon. Good luck with your game. Post a rules document some time if you get it sorted out.
>>
>>97283421
Very good, I always love to see people making their own games.
I don't understand why you used 40k terrain layout and objectives, though, considering that's the absolute worst aspect of current 40k
>>
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Anons, I've just released my free as in freedom (and as in free beer) scifi supplement to my game Sahipkıran.

I'd appreciate any feedback.
>>
>>97284398
sh*t forgot the link https://hexhunt.itch.io/psychonics
>>
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>>97284317
It's still very rough, and I'm absolutely not a digital artist, so it's filled with my shitty MS paint art for you to enjoy.
https://docs.google.com/document/d/1IGB0SbqCdHPEbSp09o46UFvAMfZDvrBPzwBH0e0UhM0/edit?usp=drivesdk

>>97284355
To each their own, I guess. Its close enough to what I was envisioning for my own terrain plates, and the terrain rules are slightly different than 40k anyways. And more importantly, its what the store had on hand. The objectives were player placed, and the hexes are almost exactly 40mm round bases, so it is an easy substitute.
>>
>>97283421
>Hexes
DoA
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>>97285831
>troops huddled in L shaped terrain like nuhammer
>using 40kucks as playtesters
Come on dude
>>
>>97286177
Nah fuck off if there is any use case for shitty L shaped ruins its testing out new systems. You do not wish to invest too much into that side of the project as that consumes time you can spend improving rules.
>>97285831
Will give it a look.
>>
>>97285831
>>97283421
What's the flavour and what's the post-it pitch?
>>
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Good evening /awg/,
What are your favourite unusual resources for your gaming?
Here's some examples
>Toys, decorations, game pieces for minatures
>Terrain from old packaging
>Cut twine for flocking
>>
anyone messed with the Portable Wargaming stuff? been looking for something tiny I can bring to work
>>
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>>97288406
>been looking for something tiny I can bring to work
You've had something you can play with that's tiny with you all along, Anon.
>>
>>97284398
>>97284555
Pretty fucking cool anon. Only got to page 30 or so of the document, making notes, will post.
>>
>>97284398
>>97284555
What program did you use to AI generate this one? Same as the other ones?
>>
>>97285831
>hex based
I will now play your game.
Going to read Sahipkiranon's stuff first but stoked about yours too.
>>
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>>97288406
I have it in hard copy, its looks amusing but low depth. It'll do. Not my pic but someone made 6mm tiny skirmish games in those small magnetic game cases you can get from dollar stores. You could make one for Portable Wargame style stuff fairly easily.
>>97288419
>Boss makes a dollar
>I make a dime
>That's why I play fantastical indi wargames with intricate tiny models on company time
>>
>>97288161
>01/02
Theme is on the verge of noblebright, the factions live inside a Dyson Sphere around 3x the surface area of the Earth with a large fusion reactor in the center of the globe giving light and energy to the system. Factions have plenty of space within the sphere to establish their own nations, and theres mostly healthy Coopetition between them, with actual wars only breaking out when edge territories actually become disputed, or some of the resources that the sphere uses for stability become available on the surface.

There's a massive autonomous drone fleet that maintains the inside and outside of the sphere, collecting materials from the rest of the star system and bringing them to the structure. The drones defend the upper airspace of the sphere and all access points to the outer shell. They aren't under anyone's control, and no one knows who built them, the sphere, or their true purpose.
>>
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>>97288161
>>97288989

>02/02

Mechanically I'm aiming to be similar in structure to warhammer with hit, wound, save, damage and D6s since that's what I and my local community know best, but I'm trying to take away the gamey-ness that's plagued the competitive side of it for the last few years. Coherency and engagement are flush base contact between hexes. If you can't fit flush, you can't land there, so there's no tagging unexpected units into melee. Terrain has a template grid that bases can snap to that determines if you get cover or not. Walls exist for true line of sight, but the terrain can be pulled to the side. Models can exist within the walls and pass through them, even vehicles, so there's no hiding 1" behind the wall to game combat.

Alternating activations means that unit choice during the turn matters more than I-go-you-go. Charging happens in the Movement phase, so you could charge into an enemy unit, then that unit could activate and fall back. The falling back unit can no longer shoot, but the Charging unit is now out of position for the rest of your army. Do you deliberately charge a threatening shooting unit to attempt to deny their attacks? Or do you wait until later in the turn after the unit has already moved to charge and pin them in, ensuring you get your own?

Modifiers have no cap, so your stealthy unit a board length away could be impossible to hit, your snub pistols won't be damaging a main battle tank, and that tanks heavy cannon (should it hit) is going to automatically paste any cannon fodder goober without rolling the inevitable 1 to wound.

Failing morale is semi-permanent and difficult to remove without leader support.

All models use the same sized hex base, which is the same grid size for terrain, and the same size for objectives (almost exactly a 40mm round base). Larger models are made of more hex bases. Models have facings based on closest point to closest point, which matters for weapons and abilities.
>>
>>97288419
Sorry, but I am a girl
>>
>>97289264
Thats awful, but I am sure someone will be willing to borrow you his !
>>
>>97275534
Me too buddy, me too.
>>
>>97289264
Sorry to hear that, please consult a mental health professional.
>>
Recently played a game of Inquisitor with a couple of rules adjustments to reduce the autism and need for a GM. My normie friends liked it :)

Also wtf have these captchas become fucking hell
>>
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>>97289745
Inquisitor is more of a /gwsg/ game (>>97241303), but I'm glad you had fun. Did you play at 28mm scale, or 54mm? And what rule adjustments did you make?

>Also wtf have these captchas become fucking hell
Annoying, but also far less effective than the old one. Dozens of spambot threads with several dozen to hundreds of spambot posts are showing up now, prior to this change it was maybe a dozen posts a day without any spambot-made threads at all.
>>
>>97289123
So what are the units suppose to represent to where not being in 'flush base to base contact' means you can't engage them in melee.
Or is this just a Warhammer babies first AA game with the particular oddities that the author didn't like from 40k specifically removed from it.
>>
Anyone here ever play Armored Clash, dystopian wars, or Wild West Exodus?
>>
>>97279128
It is absolutely mired in that crunchy 90s era game design philosophy, which means some clunky rules and more on table status markers than most. However, it uses those markers to good effect, most of the time. As for scale I've played in both 15mm and 28mm and it definitely works better with 15mm.At its core its a toolkit which is what I always look for in a rulesystem. It takes a game or two to learn but once you wrap your head around it turns move pretty quickly.
>>
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A rare surviving picture of Project Gotterdammerung, an alt-WW2 game by Spartan Games that was barely mentioned.
>>
>>97291115
Never heard of it, but given Spartan Games' reputation I'm not surprised.
>>
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>>97291115
>Spartan Games
>>
>>97288985
Notepad++
>>
>>97288971
thanks, anon, let me know what you think.
In terms of setting, I've made it so that
1 it is playable with GW minis
2 offers a slightly different (and more republican as in opposed to imperialistic) take on the far future theme
3 includes historical references, primarily from of WW1 and Turkey, along with early history of islam
4 is partial towards religion
5 has Divine Comedy as backstory (as opposed to Paradise Lost) --but didn't have time to develop this further
6 has references to some specific turkish scientists, along with bitcoin and gold as standard (that's where I got the whole idea, actually, a game built on gold-as-xp form old school D&D)
7 translation studies
8 Bakhtinian literary theory
9 obvious hg wells reference
9 bugs because spacebugs from Starship troopers is cool
10 genestealer-type hybrid faction because a) my friend think they are cool b) they compliment space bugs
heavily inspired by Rogue Trader (1e), and some from GURPS space
used very old public domain art so it looks like it's submarine pulp action but it's not
used turkish kilim motifs as insignia
>>
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These Archon Starfinder plastics are good. I laughed when I opened the box and found out it was a two part miniature like
>>
>>97291378
>Two Pieces
Holy shit I'm in love.
I despise building miniatures.
>>
>>97289123
>>97290005
>Alternating activations
>Removing "hurr durr, 1 inch from the wall"

Already an improvement, I'll check it out.

>>97289118
So how did they get there? Or is it one of those situations where they always have?
>>
>>97278338
>No sparkledog races
>No overpriced multipart plastic kits with overpowered named characters "As seen in the latest Black Library slop"
>No change for change's sake just to get you to fork out for a new edition

The product is not for you.
Which is precisely what makes it a product for me.
>>
>>97289264
Noone is perfect.
>>
>>97291089
Interesting, thanks. I might look into it once I begin my transition to 15mm
>>
>>97291584
>>97278338
Yeah, Oathmark really appeals to me for it's emphasis on narrative (I like the realm building mechanics and some of the stuff in the expansions, even if I'm mainly interested in mono-race armies) and the simple old school artstyle that reminds me of original Tolkien stuff.

Also, the models work for me because they're relatively cheap (£25 for 30 models), easy to put together, and simple. Lately Warhammer has felt like a chore to paint and I've scaled back my plans for it quite a bit. By comparison, Oathmark models are like mid/late 2000s GW kits with restrained poses and solid but not over the top details. I can glue together spearmen and not worry too much about how I pose them because I know that they'll always rank up perfectly in any combination. It's a breath of fresh air after more than a decade of increasingly complex and over-detailed models.
>>
>>97291115
Yes. Landboat tank carriers. How do they work?
>>
So has anyone actually tried any of the five parsecs expansions, big battles tactics and base building planetfall?

The discords are all echo chambers. I'd rather get an honest opinion.
>>
>>97292670
Frankly, I find FPFH to be a boring system that is recommended entirely too often.
>>
>>97292694
Could you please elaborate ?
>>
>>97292737
I honestly don't feel like it, sorry. I just dislike FPFH and regret buying it. There is more fun to be found in stupid games like Space Station Zero, FPFH takes itself too seriously.
>>
>>97292737
ntayrt
I find the combat mechanics fairly bland compared to the older 5core I started with. The campaign setup is interesting but actually playing the game itself felt like a letdown.
>>
>>97292324
I'm feeling the same way, but I'll be doing oathmark in 15mm.
>>
>>97292324
Yeah, same, building a mainly Elven kingdom myself, leaning heavily into a spider theme.
Will be supplementing them with goblin slaves though; my kingdom is basically a plantation society run by Elvish gentry, and the giant intelligent spiders are the overseers.

Im just writing kingdom lore and making lots of sprue trees atm while I finalize a colour scheme for evil wood elves.
>>
>>97294278
>making lots of sprue trees
Can't wait to see em
>colour scheme for evil wood elves
Purple and dark brown
>>
>>97292324
>>97294278
One of my favorite things about Oathmark is that I can just toss in a few units of something I like but I don't have to commit to a huge army. More importantly I can use my skirmishy forces from other games like Erewhon. So I usually run my Undead by themselves, but I might add in my gatorman/kobold/beastman skirmish force or some samurai if I'm feeling spicy and they haven't been out of the box in a while.

>color scheme
"Nature, red in tooth and claw". Go for the Starving Months before the Spring. Blood on the snow. Gnarled, bleached branches on haggard trees. The dark green of conifers and a touch of oranges and browns from the rot on the forest floor that's about to explode into joyous bright greens. But not yet. Now are the months of hunger and bone.
>>
>>97292670
Cannot find Parsecs Discord. All invitations found out there are outdated, and writing ''Nordic Weasel'' etc. in Discord search brings nothing.
>>
>>97294278
A spider themed elven kingdom, nice.

I saw the attached pic and decided to do a Drow army this year.
>>
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Sick of AI slop in everything from profile pictures to wargaming event posters. These fucking midwits I didn't think we had too many of man.
>>
>>97295476
It's so funny how AI makes 40 yo millennials and Gen X absolutely SEETHE
>>
>>97292324
The kingdom building stuff is what drew me to the game in the first place. The fact it had it's own plastic kits that are easy, simple and clean designs with a low fantasy/iron age look to them was what sold me on the game.
>>97294278
Sick. I love evil elves. I just got a box of Wargames Atlantic spiders i need to slap together and paint. What spiders are you using?
>>
>>97295476
>>97295512
Take your gay ass slap fight to the billion other AI shitposting threads.
>>
>>97295476
May as well get AI to play our wargames for us tbqh
>>
>>97295600
I would be very satisfied with a competent and functioning AI wargaming opponent
>>
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>>97295289
Izzat a Wargames Atlantic one-piece mini-spider from their giant spiders kit on the banner pole?
Nice; I bought a single frame as a sampler a while back and was very pleased with them.
My favourite is the brown lass pictured, because I based her off an orbweaver I caught under a glass, hence the leg-banding and cross pattern on her back.

>>97294390
I made the trees by taking three roughly equal legnths of knobbly sprue, and heating and braiding them over a candle, then heating and jamming on offcuts at odd angles to crea\te branch forks, sticking them on two pence coins for ballast, and flocking the branches, then coarsely painting the flock.

Trees made with this method can be a little brittle, and transparent sprue is less suitable than the opaque kind, as it is harder to work, but they are exceptionally cheap for anybody who hoards old sprues.

Pretty standard stuff I'm told.
>>
>>97291347
Rough notes, got to about page 60. Notes are a mix of technical writing and overall assessment.

Big general notes:
>art tone is really good, needs more of it.
The public domain art with the solar iconography works very well. Having a few smaller bits of it scattered through the long text of various strange future people will help bring those ideas together. As is its a lot of text about foreign enough concepts and titles its a bit of a slog. Fun to see return to 40k inspiration though.

>grammar is often a bit fucked
Rules written in very informal language with exceptions as part of the same sentence with things like
>yet EXAMPLE
make it hard to keep clear. The fluff is where informal language works, the rules are technical documents first. You've got lots of flavour don't worry about it in the rules part.

Specific things as they came up.
Page 6, movement phase wording awkward, needs shortening.
Page 10 onward, formatting so sections don’t roll over pages? Makes it easier to read large chunks of fluff.
Page 12, bolding helps clarify the variety of new terms
Page 19, LH table is great, more world building there than in the entire infodump
Page 22, Araf stuff, great, same for the table there.
Page 35, phrasing is awkward, ‘yet’ is informal
Page 35/36, how does psycide interact with the inability to remove spores?
A table of the psychic powers for reference would help, how are they randomly rolled?
>cont
>>
>>97296389
>cont
Page 39, CEBE armour acronym before definition or art makes it hard to parse. This happens with several terms.
Page 40, points cost in descimal is weird, why bother? Just remove the decimal.
Page 41, types of GOKs, at some point a map of the solar system or locating the various polities would help ground them a bit. An abstracted map in the same vein as the other art, gold and repurposed public domain stuff, maybe a sextant or something, higher resolution on the solar system map and labels would help.
Page 63, weapon specials are uncapitalized but other things like Attacker or See notes are
CEBE armour having the same defence values as regular armour makes it less cool. How often do you anticipate environmental factors being a strong enough aspect of gameplay do you anticipate it mattering?
>>
>>97291584
lol you fucking retard I was talking about the mechanics and GAME part of the wargame. Who gives a single solitary fuck about fluff in a wargame? That is the easiest shit to change while unfucking rules is a much harder thing to do. The only thing it has going for it is the kingdom building aspect which sounds neat on paper until you realize you actually have to play oathmark, which is why I suspect no one actually does that. What usually happens from my experience is someone gets it, is super hype about doing a campaign and an epic narrative war, then they play the game, find out its dogshit and cope by going online and saying "at least the models are good." The models are good but sadly good models can't make up for a bad game.
>>
>>97297034
>seething about a game he dosen't like or play.
So much better uses of your time. What game(s) do you like?
>>
>>97297161
Unfortunately anon I have played Oathmark. I was memed into it and I will forever seethe about it. As for current games I like and play my groups been on a space battle kick lately and we have been bouncing back and forth between Full Thrust and Starmada. Both of which I highly recommend. Aside from that we have been trying out Fantastic Battles and Fantastic Scuffles and they seem to work pretty well for fantasy mass battle and skirmish respectively. Were probably going to use those rules for a big narrative campaign sometime in the future. A couple of /hwg/ staples like Fist Full of Tows 3 as well. Also a shoutout to NordicWeasel games, most of what Ivan puts out is pretty good but like >>97292670 I don't care much for the hybrid wargame/rpg stuff he puts out.
>>
>>97297216
>Unfortunately anon I have played Oathmark.
fair enough. I personally like the rules they are quick, easy and require little to no thinking or rule checking. My dad and I have fun playing it together.
>Full Thrust and Starmada.
I really want to get into sci-fi wargames but sadly my play group gets the ick from it for some reason.
>>
>>97297034
> Who gives a single solitary fuck about fluff in a wargame?
You must be a WAACfag.

The fluff absolutely matters as it justify the mechanics. Even if it's the most tropey fluff, it's existence only matters if the mechanics follow it. Even the most basic rule needs fluff to justify it. Want some examples? Here:
> "The Xutloc are the frog people of the southern continent."
What does that mean for the game? Can they traverse water easily? Can they use their tongue for a longer reach? Can they do big jumps? Unless there's a rule following the fluff, it won't matter if they're frog people or horse people or even normal humans who like to paint themselves green and croak really loud.

> "A unit of Silent Sentinels cannot use ranged weapons.
Why? Are they nearsighted? Do they have a honor code that says they must look their enemy in the eyes as they slay him? Or maybe their faction never invented ranged weapons. You need fluff to justify the rule otherwise it's just arbitrary.

Now what about generic systems? Sure you could have an ability called "Big Boom" where the mini could do a ranged AOE damage effect. It has a cool down and a limited number of uses. You could fluff it as being a wizard throwing a fireball or a dude with the rocket launcher. The "real fluff" comes from the player, but it's nonetheless implied in the rules. Giving "Big Boom" to a mini of a wolf is possible, but sounds really stupid.

And finally, we spend time painting miniatures, building terrain and like to push them around towards eachother in a shared fantasy of clashing armies. The fluff is important as it is what comes out of playing these games. The minis are more than pieces of plastic with paint on top and the games are more that dice rolling and measuring distances.

If you disagree with the last point, I suggest you go play with grey minis on transparent acrylic L-shaped terrain.
>>
>>97297539
You have either deliberately misunderstood me or you truly are the dumbest motherfucker to grace these halls, which is saying something. Fluff doesn't matter not in that its completely useless or meaningless to the experience, but because fluff and rules ARE divorced from each other. You can layer ANY fluff on top of a well put together rule set. A good rule set with no inherent fluff that relies on the player to make their own story and lore is an infinitely better experience than a poor rule set with an interesting background. If your only goal if to put models on a table and roll some dice you're 100% right, the fluff matters more than the rules. But that's fucking atrocious, people who do that get in maybe one game every 2-3 months IF that. Cause the idea of playing a wargame will always be more appealing than actually doing it if all you look for is interesting fluff. You're sorta right on that last point, my buddy and I played a 40k 4th edition game at our LGS with nothing but rocks, sticks, and old books as terrain simply to prove a point to fags like you. It fucking sucked cause 40k sucks. It baffles my mind how the /awg/ space got infested with these consumer retards, who demand getting rules, models, and lore from a single source instead of picking the best and making your own.
>>
>>97297269
honestly your only hope is to host a game for em and try to make them see the light. If you want to get into it I recommend gzg spaceship models. You can get 2 into starter fleets for 30 pounds even with tariffs and shipping to the us its a good deal for 1 battlecruiser, 1 heavy cruiser, 2 light cruisers, 2 destroyers, and 2 frigates PER side. As for rules Full Thrust is free and everyone pretty much uses the fan made Project Continuum which you can find here https://emeraldcoastskunkworks.wordpress.com/
this site also has a bunch of stuff for it
https://fullthrust.star-ranger.com/
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>>97297034
>Who gives a single solitary fuck about fluff in a wargame?
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>>97297856
>anon can't into reading comprehension
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>>97297782
I totally understood you.

> fluff and rules ARE divorced from each other.
My point is that they are not.

> You can layer ANY fluff on top of a well put together rule set.
I'd say that some situations are so hard that they become impossible. Can you have the rules of a 40k rhino and fluff it as being a dog? Even if you use a dog mini in a base of the same size?

> my buddy and I played a 40k 4th edition game at our LGS with nothing but rocks, sticks, and old books as terrain
> Old books AS TERRAIN.
You proved my point. You "fluffed" the books into terrain. Instead of being books, they were buildings or hills or something. Or are you telling me that, if you were to write a battle report, the 57th company of Ultramarines had to go around a giant copy of The Lord of the Rings to seize the objective?
You might have been using rocks and sticks but, in the game, they were not rocks and sticks.
>>
>>97298141
I feel like we are arguing 2 completely separate points.
>rhino dog
you're putting the cart before the horse on this one. My point is that 40k is a bad ruleset in general. But if you like the lore or the fluff or models you can take all that and pair it with a better mechanical system to get an overall more pleasant experience. Where in with a more generic ruleset you can build a unit that functions exactly like a rhino or any other 40k unit, complete with all the background, history, lore, as a normal but in a mechanically better environment.

You seem to have misconstrued my original intent in that I don't hate fluff in totality. I hate when fluff is used to prop up a bad rule set (Oathmark) as if good lore and background is somehow a saving grace and you should just deal with bad rules because the fluff is so damn good. My point in saying fluff doesn't matter and that its divorced from the game is in the context of fundamental rules quality, and not that fluff is bad in and of itself. At the end of the day its all just make believe no matter what models or rules are being used. Having a detailed background can elevate the experience, but can never mask poor quality rules. Hence when discussing rules quality fluff doesn't matter in the slightest.
>>
>TQ
I really want to do solo Zona Alfa in 15 mm but I'm having a hard time finding US based manufacturers. I've been looking at Khurasan Miniatures and Rebel Minis but there isn't much in 15 mm let alone in the US that have the Stalker aesthetic as far as I can find. I know Lead Adventures minis are floating around out there but they're mostly in the UK and EU.
>>
>>97275454
>TQ
Finishing anything. 2025 was rough...
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>>97295476
>go into /grog/
>find AI posters
Man what the fuck. These faggots are a fucking blight everywhere.
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>>97298532
Have you searched for stuff in 1:100? I believe that's the scale for 15mm, even if it's probably only going to return vehicles. You might get more results for that? Crashed vehicles make for cool terrain at least. But hey maybe you'll get lucky and find some 1:100 crew or soldier kits intended for miniature dioramas that you can use as well.
>>
>>97275454
>TQ

>finish my sci-fi warbands
>finish my 6mm fantasy granny grating armies
>maybe start some 6mm halo granny grating
>start looking into fantasy skirmish, looking at Frostgrave
>maybe get into some fleet games
I'm also interested in streaming my games on discord so my friends can get involved but I am not really sure on the setup.
>>
>>97275454

>TQ

Make some pieces of water terrain and build a couple more armies. Had a few ideas for new forces, but I must clear my backlog first.
>>
Did anyone here participate in the WGA the damned crowdfunding campaign? If so, have you received your models yet? When will they be available for the general public?
>>
What was the coop skirmish game you have played that you liked the most?
>>
>>97300959
Isn't that just a boardgame by that point?
>>
>>97300969
No?
>>
>>97278378
>Thud and Blunder
Hey, I've been interested in this one for a while. How does it play?
>>
>>97291115

Holy shit! It's real! I thought I fucking dreamt this! The ONE game Spartan Games didn't actually put into full production! Since it was... you know, it was an actually almost sensible post-44 WW2 game that for once didn't involve power armour, giant robots or the Nazi's have werewolves, zombies and/or vampires.
>>
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>TQ
Just picked up my next project. First time doing a hex n chit/paper token game but the art is nice and the rules are just detailed enough for tactical autism without the game being unplayable. Also only game Ive played where you can do cold war gone hot with nuclear strikes on the battlefield and use nbc units to push through.
>>
>>97304197
I've always liked the look of a hex and chit game, but I've never played one due to a lack of interested opponents. Have fun anon.
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>>97304197
Sauce?
>>
>>97304491
Dude the name is right there
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>>97304491
https://drekfortmdc.itch.io/firelock-198x-09-public
If you need the download links here you go
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>>97304716
Thanks, I didn't know it was a free game.
>The game's Neocities page
WHAT YEAR IS IT
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>>97305013
It fits with the vibe the game creator is going for.
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>>97305020
Can't deny that.
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>>97304716
>TTS support
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>>97304209
I've never played one either, but a lot of them are solataire afaik. Not sure how many are fantasy. I wonder who's buying them as the market seems saturated with them.
I'd check out a pocket/travel sized game I could play at my desk.
https://boardgamegeek.com/geeklist/271232/solitaire-wargames-an-updated-list
>>
>>97296389
>>97296405
Thanks, anon, this is most valuable. I will tackle these issues in the next update. Much appreciated.
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>>97296405
>CEBE armour having the same defence values as regular armour makes it less cool. How often do you anticipate environmental factors being a strong enough aspect of gameplay do you anticipate it mattering?
With regards to toxic effects from 'nades, and for orbital combat, cebe armour is superior (at least that was my intention)
>>
>>97289123
Mixing hex-adjacency and free measurement is interesting. I like that you remove some of the ambiguities of coherency without having to put down an entire hex grid.

That said, needing a unit to be one physical block of hexes puts some serious restrictions on your board in terms of terrain selection. Not the biggest problem but a consideration.

Why did you decide on phased alternating activation vs simple AA?
>>
>>97304716
Ah yeah, the game from the madlads who made Brigador. SJ is a fun group of nerds.
>>
>>97284398
>https://hexhunt.itch.io/psychonics
Re psychonics specifically - the simple rules carried over from core ruleset seem to support the idea of a system that can support a variety of settings through use of archetypes or custom profiles.

But then there's a huge amount of lore for this specific universe that makes it seem like you have a specific vision in mind for the armies included.

But it sort of seems like 40k viewed at a 45d angle. Alien bugs, decaying human civilization holding out with sheer grit, psychic spookiness.

A bunch of things going on and I'm left being somewhat unsure of what I might want to use the system for.

Re core/old rules: Priority seems like a really important thing to be randomly decided. Given that one entire side shoots and inflicts casualties first, that seems like a pretty unearned advantage.
>>
>>97275534
>Oathmark 2e
Is there any info about the contents?
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>>97306220
Glad its useful, working a lot but its a very cool project so I want to read the rest and hopefully playtest it a bit.
>>97306260
I get that, more wondering how much it comes up in gameplay compared to the lore making the CEBE armour seem much more powerful than the stats.
>>
>you can download the core rules and minor supplementals
>if you "buy" it for 0 USD at our store so we can e-mail it to you
why are they like this, so annoying
>>
>>97300460
I Did. AFAIK they are shipping it ATM to burgers. As an Europeanstani, they should start fulfilling pledges in early Q1.

Stuff should be avaialabe after (most of the) pledges are fulfilled.
>>
>>97307977
Whomst?
>>
>>97308231
this time it's BLKOUT
>>
>>97308231
A lot of people do that, WGA and Zombiesmith both have the Quar rules set up that way
>>
>>97308337
>Quar
akshually
https://rhyfler.com/rulebooks/
you can find the free core rules here and live pdf for army stats
>>
>>97308375
Oh, neat
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>>97301430
Fast and Furious, if a little swingy. Its a d10 system with with phased alternating activation of models. Roll to hit vs a targets defense number (think AC) and if you hit the target takes a save, if they pass they're fine, if equal its knocked down and looses a turn and if failed its removed. A decent number of prestated warbands and rules to make you're own units, weapons, and gear. Its got a lot of abilities, gear, weapons, traits, ect you can pretty much make anything right out of the gate. Works best with 6-12 models a side.
>>
>>97306500
The creator put something up on his Patreon about it, but nobody is sharing and as much as I like the guy's books I don't want to join it.
>>
>>97307977
I'm assuming its to save on file server fees if they want to do everything in house and not use a free filesharing site.
>>
>>97308316
I got BLKNVT from the share thread a while ago. Should be able to ask there.
>>
>>97306391
Thanks for additional feedback, anon.
>But then there's a huge amount of lore for this specific universe that makes it seem like you have a specific vision in mind for the armies included. But it sort of seems like 40k viewed at a 45d angle. Alien bugs, decaying human civilization holding out with sheer grit, psychic spookiness.

Yeah, I'll put out a short story compilation to further develop this setting. And yes, this was more-or-less specifically designed to be played with GW minis, as these are more-or-less the only scifi minis available for purchase in the Turkish market.
I wanted to subvert the ideas of 'space empire' (from Britain) and fit it into a Turkish sentiment (from the republican perspective)

>Re core/old rules: Priority seems like a really important thing to be randomly decided. Given that one entire side shoots and inflicts casualties first, that seems like a pretty unearned advantage.
This was included to emulate the chaos of the battle, with not much chaos in the other bits. I'm not sure if it works as intended but that is the intention. (And also not to lock the gameplay into a pre-determined IGOUGO loop).
>>
>>97307977
They collect data, this way, anon. your email, etc. Simple as.
>>
>>97313906
But what do they do with it? I don't see any meaningful use for that kind of information for their business.
>>97313817
Yeah I also downloaded their paid expansions from elsewhere out of spite for this.
But the point is that they supposedly sometimes update a part of the rules that's in the free core package, so it's a pain having to look for alternate sources that have it. Sure, you can just give false data on their site, but fuck these extra steps.
>>
>>97314388
Sell it to Indian scammers, mate.
>But muh GDPR
Your data is money, and people will pay for it.
Legality makes no difference.
>>
>>97314388
>>97314992
Do you not have at least one dump email account?
>>
>>97316012
>Sure, you can just give false data on their site, but fuck these extra steps.
>>
>>97316023
Weird flex to be proud of sucking at easy steps but there you are.
>>
>>97316162
Here is a (You), you miserable cunt.
>>
>>97316796
Try sending the (you) to easyfakeemail@whynotdothis.thesearefreeandessentialtousingtheinternet
>>
>>97314388
They learn more about their (potential) customer base. location, age, sex, and all that jazz that is related to your online browing behaviour. And thank you for syncing your mobile devices, they also know how much your heart-rate increases when you actually click to open a figure's picture.
>>
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starcraft minis game "founders pack" preorders start in a few weeks, early/mid february
2-player starter with terran + zerg and a 1-player starter box with protoss
full release will happen at adepticon
>>
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Firelock IRL project coming along nicely. Finished cutting terrain and now Im starting the unit chits. Worth it getting the mdf bases, they give a decent mass to them and theyre not floaty on the table.
>>
>>97325043
This looks mad kino
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>>97325158
It scratches the Advance Wars aesthetic itch.
>>
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>>97325312
>Advance Wars aesthetic
Delicious
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>>97323999
Man I'm so hyped for this game.
>>
>>97325487
Found the korean
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>>97325591
Irish, actually.
>>
Any suggestions for a miniature agnostic narrative wargame without a shitton of rules?
>>
>>97325688
What genre?
>>
>>97325688
Just go with OPR and spin a narrative to explain who has what units?
>>
>>97325724
Fantasy or historical pre-ww1.
>>
>>97323999
I'm so bummed by this. we finally get an SC minis line and they go for some scale creepers delight 35mm heroic bullshit scale, and for what? sure the hydralisk looks cool but now if they try to do any vehicles or big creatures it's going to be fucked. shit should have been 12mm or 15mm.
>>
>>97325840
wild west exodus was decent if you want a skirmish game. should have stat blocks for anything you might want to reskin.
platoon scale I'd probably use xenos rampant. technically for sci-fi but it's flexible enough to cover steampunk and weird war pretty easily.
>>
>>97325724
verrotwood
backwoods cults
main goal is ding cult shit but you get in eachothers way and that means killing
>>
>>97289264
what does your balls look like?
>>
>>97325840
The Silver Bayonet
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>>97325877
>shit should have been 12mm or 15mm.
Especially if they want to include any of the non-infantry sized stuff, like the spaceships or even the fighters.
>>
>>97325877
>>97326049
Why? It could be the same stupid thing as in the video game, the battlecruiser spaceship is as big as two tanks, which are each like 4 marines big.
>>
>>97326123
yeah, and it's gonna look like shit
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>>97291115
neat
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>>97325877
>shit should have been 12mm or 15mm.

lol nope.
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>>97326655
faithful adaptation then
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>>97291115
A discovery! A blog post containing even more pictures of the game from the same event has been found.
https://mannmomo.blogspot.com/2016/04/salute-2016.html
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>bought a shit ton of Oathmark minis from Northstar
>no fucking clue what the best mass battle fantasy system is
>no idea whether to individually base them or put them on multibases
>>
>>97329430
Individual base, then magnetize them to a movement tray. I think it's more immersive if you unit accurately loses men. Try Oathmark.
>>
>>97323999
can't wait to get the miniatures and play OPR with them, what we've seen of the rules so far is garbo
>>
>>97329602
For real?
What's the issue I haven't heard that much
>>
>>97328777
awesome checked
>>
>>97325043
Based, what are you using for the terrain?
>>
>>97331453
Craft store foam sheets. Gives a good contrast between it and the felt mat.
>>
>>97329430
Individual basing is better because it lets you play systems where you can change formation during the game.
>>
>>97329430
Individual always unless you are deadset playing a multi base game.
>>
>>97325487
>>97323999
We know, you've been shilling it in every thread for months now
>>
>>97329527
>>97332524
>>97332742
I have same question but for 1/72, I am not really kin of basing 120 miniatures per side individually, what would be the best base size which would work in the most games ?
>>
>>97329430
I individually base all my minis even though I'd prefer to multi-base them. It doesn't limit what I can use them in then. I can always make movement trays or multi-base them later by gluing based figure to card then filling in the gaps with sand and touching up. Whereas single basing multi-based units would be a pain in the ass.
>>
>>97335047
>Looking forward to something is shilling
Amazing retardation on display.
>>
>>97337194
Correct. If you aren't s miserable doomer clutching to your decades old toys, you're a shill.
>>
>>97337194
>>97323999 Is an advertisment
>>
>>97337262
It's literally a paragraph of information relevant to the people of this thread you spastic, stop seeing shilling and understand what concise information is.
>>
>>97329430
I'd just kitbash stuff for fun.
>>
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Bought the Dragon Rampant 2E book on an impulse tonight because I've been feeling the itch for a fantasy game and I have some WGA medieval stuff I need to use, plus I saw some people playing it at an LGS last week. Gonna try to track them down tomorrow.

Given what I've got on hand, I'm doing classic humans with only minor fantasy elememts, and an angelic vibe based on the hero I threw together, picrel. Should be fun.
>>
>>97340091
It's pretty cool to have some local guys playing Dragon Rampant you could hopefully hook up with. Also, is that white thing his base? I really hope not, it's humongous
>>
>>97340091
>>97340513

Its good game, added a lot of features that I had hoped for. However, in my opinion the morale rules are too punishing due to the stacking of negative modifiers. Rallying a unit that has taken even moderate losses is really hard, which leads to more losses, which makes it even harder... I personally use the ones in Xenos rampant, where strength point losses taken throughout the game do not stack while taking morale tests.
>>
Slightly disappointed that WGA has put further iron-core releases on hold, but it's likely that we'll finally see the warring states miniatures this year.
>>
>>97340795
>Slightly disappointed that WGA has put further iron-core releases on hold
huh? I missed that info
>>
>>97340803

Its on the release schedule page. The shadokesh are "on hold" as of 29.12.2025.
>>
>>97340874
shame, I wouldn't mind more weird aliens on the market
I hope the new quar starter box gets some update soon too
>>
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hurry up Ral Partha you fat fucks
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>>97341187
Where else does Fantasy 15mm? Preferably singles? I would have thought there would be a wealth of stuff for RPGs but I can't find monsters or creatures anywhere. There's Alt Armies and Ral Partha and that seems to be it for 15mm.
>>
>>97341195
>I would have thought there would be a wealth of stuff for RPGs
The only RPG I can think of that explicitly uses 15mm is Traveller with the Striker minis rules.
AD&D 1e uses HO scale (25mm) minis (in a weird config of three 1" squares to 10', later simplified to the 5' square), so that set the size for their licensed casters, and in turn the whole ecosystem.
>>
>>97341220
Most are scale agnostic anyway, or at least more than wargaming, so you'd think there was a bigger 3rd party market for a wider range of scales like with wargaming. I guess that's the difference, wargames usually target a specific scale and that opens the market for 3rd parties.
>>
>>97340795
I just want plastic Grognard Ogres. Maybe more Fantasy Ogres too?
>>
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>>97335642
I just epoxy glue mine to a penny, which is 20mm, then glue them to 20mm card squares. 1/72 is about 25mm a man, they fit best on 20mm bases. So the basing conventions for them are the same as any 28/30mm game. So just base them using the basing conventions of the game you want to play with them.
>>
>>97341345
Nice army.
>>
>>97275454
>TQ
I have quite a lot of them but luckily they are interconnected and by fulfilling one I finish most of the other.
I want to print and prepare for painting a plague-themed fantasy army for my GF since she wants to play Nurgle in our big 1st edition AoS campaign and later on in OPR.
I'm almost done with printing a Totally-not-Chaos corrupted scenery for my fantasy table but I want to print desert-themed terrain pieces as well since those are usable in both sci-fi and fantasy games. I want something more down-to-earth for SAGA as well so desert stuff fits all my needs.
I want to finally introduce my friends to Warmachine Mk4 and I can finally do so properly with more than one printable army.
When OPR muppets finally calm their tits and decide what they want to do with the v3.5.x, I want to get balls-deep into OPR Fantasy again. Me and my friends loved v3.4.x but we decided to give it a break and try some other stuff again until the dust settles on v3.5. when they finally refine the new edition, we want to run a big escalation campaign for four players with all the advances rules, randomized events etc.
On top of that, I want to finish painting my Rumbleslam Vampires. I'm quite happy TTCombat decided to release STLs of some of their minis. Rumbleslam and Carnevale sculpts are great but the casting quality is awful in many cases. I have some of their minis collecting dust for ages now because I can't force myself to assemble them.
>>
>>97340513
Yes that's his base, I hate when minis overhang their bases with wings and such. Plus, he's a hero, so he gets a bigger one. It's only 40mm it's fine.
>>
>>97341614
You wrote a big nice post that I'm sure id enjoy engaging with, but since you posted gay tranime coomshit my brain immediately disregarded you and I couldn't even be bothered to read your post
>>
>>97341686
>it's fine
Bro it looks like lil nigga is standing on a flying saucer. Even looking past how wide it is, it's so tall would go up to his goddamn knees if he was standing next to it
>>
>>97341689
You do you buddy, enjoy 4channel™ in any way you want.
>>
So for s-f hard plastic what is out there except the usual GW, Mantic, Northstar and WGA?
>>
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>>97283421
>>97285831
I like this,
i might try to convince a buddy of it to try it out with our Heavy Gear minis.
Do you have like army lists i could try, have you considered like a demo scenario?
>>
>>97325840
Turnip28 maybe
Silver bayonets there as well.
maybe frost grave
>>
>>97341614
>they are interconnected and by fulfilling one I finish most of the other.
truly the way of kings. my rank n flank. skirmish, and dungeon crawling projects are all set in the same world, so pivoting always always brings progress
how's mk4? i found 3s launch so bad i instantly bailed.
rumbleslam is a surprisingly good game
>>
>>97325840
>historical pre-ww1
the war game by charles grant
charge by peter young
>>
What's the current state of CMON's ASOIAF game? Their boxes always seem to be out of stock and it's hard to tell if the game is going to continue to exist.
>>
>>97343704
I heard CMON is circling the drain, so get in while the getting is good
>>
>>97343704
CMoN got hit HARD by tariffs because they were relying on Ponzi-scheme Kickstarter pump-and-dumps. They had to sell off several of their IPs and they posted a massive loss last year, they're almost certainly not going to have enough money to renew the ASoIaF license. Hell, they can barely afford to advertise anymore.

>continue to exist
My dude, I played a game from the 1970s last week. Existence is always up to the fans and not the company.
>>
>>97343345
>how's mk4? i found 3s launch so bad i instantly bailed.
I liked Mk3 very much once my local WMH group agreed to ban theme forces altogether.
Mk4 is decent, especially now that Privateer Press is resting in piss. They even released a physical rulebook for it. The game itself is slightly simpler than it used to be but in my opinion it benefits much from the modern way of writing rules.
>>
>>97347653
NTA but that's good to hear. I picked up the Cryx and just recently the dusk house boxes that make 30 point armies. One caster, one heavy and one light warmachine, save for the one being 2 lights for cryx but you know what I mean.
I'm really excited to teach a friend the game, once it's all painted. Just painted some malifaux today to fight the growing pile of unpainted minis.
>>
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>>97275454
Anyone else here into Full Spectrum Dominance?
They recently released a bunch of content for coop play. It's a 6mm format that you need to print off but the models are pretty gorgeous for their scale.
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Starcraft is gonna announce preorder dates and hold an AMA this Saturday
https://www.youtube.com/watch?v=Z21oYva4rLc
>>
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>>97341614
>>97343345
My niggas.
I've a couple of worlds my fantasy armies are set in, and each one builds on that setting. And as a bonus the human armies are usable as historical armies once the fantasy elements are removed. God's I love awg so much, one army can cover a dozen game systems.

>>97341689
Here you go kiddo, the pics for you. Just ask next time, no need to be so tsuntsun about it.
>>
What game has the most aesthetic minis?
>>
>>97349294
I would like to unsubscribe from your newsletter.
>>
>>97349370
Malifaux.
>>
>>97349294
Sick
>>
>>97349205
Is there a rule set for it?
I've been looking at some of the prints for a while. The part that seems off to me is the force disparity, some of the factions are a lot less developed in terms of variety and premade packages make force composition for larger scale games a bit off to only have 2 of a tank or mech when its 6mm.
>>
>>97349370

Since victrix published pillage, that game takes the cake.
>>
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>>97275454
putting together a motley crew for my cannon. A witch, a witch hunter, and a jawa. All the above steeped in the dark lore of the alchemic and explosive.
>>
Is One Page Rules' Age of Fantasy any good? It's apparently what the local group uses for generic fantasy
>>
>>97326049
They didn't think that far ahead, so it will probably just be a quick shakedown of the nerds that inevitably under-delivers.
>>
>>97350952
It's fairly good yes, I've enjoyed it the times I've played it. I can't speak of its most recent iteration, I haven't played in just over a year, but what I remember was definitely good.
>>
>>97290008
Shameless bump
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Bug elves.
>>
It's cheaper to buy a resin printer and accessories than it is to build a 1k point 40k army. One Page Rules it is. I already have a 3d printer so I think I'm going to print some terrain to see if I like the idea of printing/painting minis before I go crazy buying things.
Any recommendations for free terrain models that are fdm friendly? I saw a guy who made 12" square panels with a 6x6 grid on each panel for easy 2" reference/measuring. I didn't mind the look of it but I can see how some people would hate it. What do you think?
>>
>>97350952
It's a decent game, remember to use optional rules like extra actions for a better experience.
>>
>>97349839
There is some asymmetric balance to this but those that look "underdeveloped" are just as strong as others.

Basic rules are that there is an initiative roll based off of a D6 + the highest command score of an unit you field. Whomever is high roll goes first.
You roll 12 d6 (and can reroll up to 8) for what are essentially action points.
It has a simple dice system using d6, d8, d10, and d12.
Roll to hit is based on enemy defense and you roll the respective dice and number of dice per attack.
Each successful point of damage is counter-rolled based on enemy defense values. There are certain levels of offense which can physically overpower defenses (such as rolling a high 10 on a d10 and the defense is only d8).
Damage is done by either casualties for infantry or damage values on vehicles.

You're probably thinking of "Corsairs" and Reclaimers which are the games version of "quality over quantity"
>>
>>97352028

I don't like the studio color schemes for conquest miniatures. They're not as bad as mantic's, but I think they do not do the miniatures justice. Nice bugmen.
>>
You have a friend who loves fantasy but especially lighter YA novel level stuff like percy jackson. Theyll get a lot of lower level concepts, but anything too fringe will scare them off
What are you busting out to give them their first tabletop experience

I'm wracking my brain because I play a lot of niche shit, but the bigger fantasy games I can think of or have played are bit too unfriendly to someone new (oathmark, old world fantasy stuff), Im definitely NOT bringing out malifaux, and most of my games are scifi leaning. But I really want this person to have a good first experience using themes they can relate to
>>
>>97353499
mitebecool
Need to look into it and see how fiddly the unit cards are and how much of the game becomes playing with the cards. As is the potential for activation of slots and that being where damage could be neat, could be wack. Thanks anon.
>>
>>97355526
Frostgrave or Rangers of Shadowdeep coop might be light enough and a small enough number of units.
>>
>>97355601
I'm currently on and off painting terrain and minis, and writing scenarios for a Shadowdeep/Stargrave mashup, where the players are the crew of a crash-landed space ship trying to escape an alien planet.

'S to play with my friends and neighbors; the system is ultralight, so it's eminently palatable for normies and other crunch averse types.
>>
Hard to find the pdf for rangers of shadowdeep sadly, and I don't trust his games enough not to need to sample before buying
>>
>>97355526
I will again suggest Open Combat. It's not only simple to play but simple to build dudes and teams for. And it's still on NewVola.
>>
>>97356154
Really?
I swear it was in the big Northstar dump.
Or did they squat that?
I haven't had much call to plunder it since I got all the books in hardcopy.
You checked in the sharethread, right?
>>
>>97356196
I did, but I'll check again, I might have just overlooked it with all the sharethread reworking going on of the docs as well
>>
>>97355526
Sword Weirdos, it's really simple
or Brutality Skirmish
>>97356185
this one looks cool too, but I haven't tried it yet
>>
>>97356216
All the g0f1les with it were nuked
>>
>>97356216
>>97356801
It will come again.
We have had these issues before.
We have learned much since The Trove was nuked; mostly to never stash all your treasures in one place.
>>
Conquest looks so fucking fun, but no one here plays it nor care about it, I think not being bog-standard fantasy is a cons for most of the people...
I like Spire, might as well just buy the models
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>>97356868

Conquest models are pretty neat I must say, regular grunts pass for monstrous infantry in other games.
>>
>>97356981
is that the variangan guard?Old dominion is another army I want to buy, I dont like its stranger models, but the normal zombies are fantastic
Do you play the game?
>>
>>97357052

Yes they are the Varangians. I used some athanatoi arms as well, since they're a dual kit. No, I do not play the game. I've heard it's a good game, but I don't like the 38mm scale. I bought these on impulse because I thought they looked neat.
>>
This will be hip with the joung
>>
>>97357403
I don't know who this reflects worse on. The license must be dirt cheap after they bungled it that badly.
>>
>>97357403
Heroclix does items right? Does Hopper come with his bag of Pussy Palace sex paraphernalia?
>>
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Reaper would be better to actually like... advertise some of the miniatures they sell. Look at these dudes.

Instead of just being like "here's 1000 SKU codes" and nary a painted miniature.
>>
Just out of curiosity after being a bit out of the loop for a handful of years, but is Ash still a huge dick? I remember him coming by my shop and being insufferable in how entitled he was and his "im actually a big deal" behaviour with strangers, plus how he manhandled his minis when filming emphasizing the lack of care he had for what he did
>>
What's a good alternative to points costs for models, units, and wargear? 40k tried power level that failed, the current system is too blocky without having individual model or weapon costs, OG AoS had a system based on total wound count, but then you had things like 10 skavenslaves being equal in points to a dark elf dragon. Smaller games like Halo Flashpoint work on an equal total model count, but that mostly works because of the similarity of the single models.

What are some other ways to balance different factions, units, and wargear? What steps can you take to make sure everything unit isn't taking every single upgrade available to them without having to resort to an in-depth points system?
>>
>>97358268
Who the hell is Ash?
>>
>>97358463
He probably means Ash from GMG.
>>
>>97358268
>>97358463
>>97358677

How the fuck does he basically make a video a day whilst also painting and half-learning the rules for ten systems and video editing and god knows what?

For years now as well. Not that I watch.
>>
>>97358800
does he edit his own videos?
>>
>>97358815
>>97358800

I don't think he edits his own stuff anymore. He also films like 4+ in a day for one game then releases them one a week when he does series. Probably does similar with some of the other videos.
>>
>>97355526
Rangers is pretty solid. I can chuck up some of the books in newvola for you if you want to check it out.
I also recommend looking at En Garde, that's in the osprey games trove. Fantasy stuff and campaign rules are a little simplistic. You can still game out stuff like the fight for Balin's Tomb, your average Conan fight, or samurai/swashbuckling movie really easily with it. Mechanically the game is fast, relatively simple without being brain-dead, and it has fun blind-bidding in combat.

>>97356868
>I think not being bog-standard fantasy is a cons for most of the people...
It's more that it's very expensive outside the loss-leading starter, the models don't really go with anything else because they deliberately chose a stupid scale, it doesn't encourage the kind of exciting tables that get people to make convention games, nor is it well-distributed. The rules are good. It's everything else dragging it down.
>>
>>97358457
TONNAGE don't do this, battletech is a weird game and tonnage is somehow worse than BV
Could do something with force organization charts for basic troop requirements and X number of upgrades depending on the mission or other factors. The upgrades or support elements get picked from a different list army dependent.
>>
>>97358851
Sorry, for the other anons Ash from GMG. I figure his name would be recognizable since he positioned himself at "the awg guy" for so many years.

All I'll say is that optimizing his filming schedule to maximize the capitalistic exploitation of the community that puts food on his table is VERY on brand for his assholish personality. He has truly never given a shit about awgs and it's almost impressive that people still platformed him for like a decade now

>>97358983
DW about putting them up anon, I found a huge trove and flipped through rangers. I dont think it will be a good fit for them, but I will keep it for my own collection. I was a bit wary of post frostgrave mccullugh and after reading through it this afternoon feel like I kinda was right to not actually spend money on it

>>97358983
. It likely won't hit my table. En garde is definitely in my collection and I had forgotten about it, it will probably do just fine!
>>
>>97358457
Force organizations that are highly thematic and restricted. Pick a list of related units, take variant A, B, or C for that list which changes up exactly what's in it but are all still line with its base concept. Make each player pick the same number and maybe types of lists.
>>
>>97358457
Keep your AI generated slop outta here, faggot.
>>
>>97359404
>thematic and restricted
So much this. I want to skim an 'army book' of a game Im familiar with and immediately pick up on which faction it is because they're all distinct in fun and meaningful ways. The worst games are ones where you cover names and show me stat lines and abilities and I have no clue

Apart from the rampart series and similar where it's designed to let you make yourdudes yourway with what you might have on hand of course
>>
can anyone recommend some tanks for the human defense force in one page rules? i like the progression from infantry to walkers but i feel like the tanks don't fit
>>
Anyone have the fan rules for Dimensional Warfare: Tactics? It's the Robotech RPG Tactics spinoff game. I want to see how they rewrote the transformation rules.

>>97358231
They should not have gotten rid of the old site. They had painted examples that weren't transferred over. They used submitted images of painted models they didn't have a 'studio paintjob' for. The forum was ancient, but it had examples of nearly every model they made, and it's all gone now. And they lost their detailed tags.
>>
>>97359404
Thats a decent idea, i think heresy has a system like that, a core force org, then your added leaders or warlord add extra flexibility to army construction. Could be a good way to add some variance. I've always wanted a bike character to unlock more slots for bikes. Still doesn't help me with the immediate issue of balancing wargear, model, and unit costs, but I'll highly consider adding that in.

>>97359022
I've never actually looked into Battletech's tonnage system, but I'd assume it's similar to a points cost where the size of your mech is X tons, and each big gun you strap on to them is Y tons, up to a Z limit or something like that.

>>97359718
I've got 9 factions with 10 units plus 1 named character for each as a start. Each faction has 3 Leaders, 2 Troops, 2 Vanguard, 2 Mobile, and 2 Support units, and I've attempted to make sure that each faction from the start can at least do everything everyone else can.

Some Factions are much better at certain game aspects than others are; The super shooty army isn't the best in melee, but has units that can still hold their own. I tried to make sure that each faction leans into their own theme, but multiple playstyles can emerge from each faction based on what you like to play.

With leaders possibly offering different force org combinations, that opens up even more potential for army variance, but I still need a points system. I might just have to bite the bullet and figure out some arbitrary way to give costs to things. That'll bump up playtesting time a whole lot longer, for sure.

In my playtest games, I've had both players start with an equal number of bases for each side, and it's worked out decently well for a "half-sized" game, the armies are mostly equivalent in power at that size of game, but I don't think it'll fly for a hyper-elite army or horde army playstyle. If both players get 50 "bases" worth of models, the custodes player will overrun the genestealer cults player every time.
>>
>>97360544
Tonnage is literally just how much the total unit weighs, and is completely worthless for balance because it only indicates what the target weight for that unit was when it was being designed, not whether it used that weight for anything practical or suitable for mech vs mech combat. Some designs are better suited to fight infantry or aircraft, and other designs are just bad both in and out of universe.
>>
>>97360544
Do not use tonnage anon, that was suppose to be a very obvious joke. Even Battletech's BV is not great or easily fucked up.
Part of a costing or force organization system that gets tricky is how accurate do you want it to be, how competitive do you want the game to be, how do you mitigate factors like terrain or asymmetrical mission types, is the balance supposed to be rough and players figure it out or built for randoms to be able to meet at a store and use a designated table?
>>
>>97356868
Whereabouts are you located? There are pockets of activity here and there, and it seems to be slowly gaining ground in more areas year over year.
>>
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Thoughts on Flames of War?
>>
>>97360610
One of the blessings and curses of BT is that some (many) mechs are canonically just...bad.

They're either designed by moronic nepobabies or 37th generation engineers who are working with sticks and stones compared to what their predecessors two centuries prior had available.

That alone makes BT a nightmare to balance, because if you balance them purely on capability then you'll have heavies and assaults that cost dramatically less than some lights, which turns the game into a spamfest that isn't representative of the lore or universe.
>>
>>97364265
Which is why the only valid way to play BT is fluffy campaigns with a GM/umpire/moderator.
>>
>>97364600
Absolutely 100%. You don't even necessarily NEED a GM if you've got friends who are as much into the narrative of it (and someone wants to play the obvious bad guy antagonist)
>>
>>97364164
Honestly pretty ass. It's easy and better than nothing, but the company is truly horrific. And I stopped keeping up years ago but expect it only got worse. I also got banned once because we used to have a flames general and I kept larping as battlefront satirizing how pants on head greedy and stupid their idea was to make people wait 5 years to be able to play basic armies in their new edition, so jannies were mad af that their casual game was getting heat

I can't imagine bothering with it when there's just so many other half decent (not lardies) games out there. But also that is a better question for HWG who might have other answers. I also used FOW minis for alt history awg stuff
>>
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>>97365499
All I remember of it is that many casual games/tournaments devolved into tankspam lists.
>>
>>97365530
Yeah it was a shitshow because it was trying to be historical 40k and fell on its ass because of it. I did like the v4 cards and thought it streamlined what was a clunky game, but honestly, it attracted the worst kind of ahisotrical bullshit. You'd see photos of tank parking lots exploiting the rules. Just shit. I only liked to play casually where I could sprinkle in awg elements and minis. Ironically the games rules being so bad are why it is more of an awg because it sure as shit aint historical
>>
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Inq28.

I wish Inhad the creativity and skill of weirdingway (aka Isaac Tobin). These are his Navigator House of Merz-Itano, and they are fucking brilliant. I also love his AoS28 Exalted Champion of the Mantigryph Dormant.

Anyone who does inq28 got any tips for sparking inspiration and then kitbashing well?
>>
>>97365703
>Anyone who does inq28
Prob find then at /gwsg/ >>97339316
>>
>>97364164
Loved by people who play games, hated by Wehraboo retards who don't
>>
Anybody got a pdf of full spectrum dominance? Thinking about picking up a copy but I'd like to have a flip through before I spend any money
>>
Is there a dl link for DR2 yet?
>>
>>97365499
It seems to be popular, which I suppose is a reason to play it.
>>
>>97368118

https://www.mediafire.com/file/qaqa9154x8h8v3q/Dragon+Rampant+2nd+Edition.pdf/
>>
>>97366639
>"play" the game
>"Parking lots"
Ok regard.
>>
>>97368342
Thanks, anon
>>
>>97368327
Wehraboos and Tankies buying 80 tanks each of their authoritarian fetish state is the only thing keeping it alive
.t late war Bong/IJA player, havent played in years though.
>>
>>97369100
>authoritarian state
>bong
you got a loicense for that post?
>>
>>97369170
Thankfully Im American
>>
>>97367389
Its in sharethread.
>>
>>97369100
I usually go Soviets with WW2 games as I like their planes and tanks.
>>
Yo, anybody know any good wargame rulesets that are kid-friendly (as in, below 300 pages of obscure rules)? I'm soon headed for camp with my scout group and I wanna forage for materials in nature with the kids and use them as figurines for wargames. I need a somewhat simple system to adapt to unconventional minis, so anything that includes DIY unit creation rules would be based
>>
>>97369817
Maybe a simple Napoleonic system of Infantry/Cavalry/Artillery.
>>
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>>97369817
This seemed fun and straight forward. There's a swords and sandals version I haven't looked at.
>>
>>97369817

I've taught my 6 year old son to play the rampant wargames.
>>
>>97369854
>>97369837
Already pretty good ideas, thanks. Know any fantasy-ish systems? I think my kids would enjoy laying waste to their foes using their chestnut shamans.
>>
Can anyone give me the Pillage pdf? I want to have a read before I purchase the necessary stuff
>>
>>97369854
derp that is the sword and sandals version, anyway, there's a modern war version too.
>>
>>97369879
iirc that one has fantastical addons in it. The modern war one has scifi bits.
>>
>>97369296
My pea brain must be too small because i cant find it
>>
>>97369817
Valour and Fortitude. It's free on the Perry Miniatures website, core rules are on like a single page, and the basic horse/infantry/artillery rock paper scissors of black powder era is easy to understand as this guy said >>97369837
>>
anyone hear about critter conflicts
>>
is there something that capture the same feeling as necromunda or should i just go play that?
>>
>>97371282
Fallout Factions was designed by the guy who designed Necromunda. Plays somewhat similarly and is relatively cheap considering what you get in the starter box.
>>
>>97366639
>Loved by people who play games, hated by Wehraboo retards who don't
I keep reading articulate and detailed critiques of the system on /hwg/ from people that play or have played the game and want it to be better, and on the pro side here is a slopfag with nothing good to say about the system, just falling back on copes like calling its detractors nogaems and whereaboos
>>
>>97370750
Its in the last monday gf drop.
>>
>>97371282
>the feeling
Elaborate.
This Is Not A Test is very clearly based on Necromunda if you want that gang build style.
Its post apocalyptic but there a a few anons here who have homebrewed it to other settings.
Stuff like Zone Raiders could be that feeling, really depends on what you mean.
>>
>>97371282
>is there something that capture the same feeling as necromunda or should i just go play that?
This is Not a Test is very close (and started out as a Necromunda hack). I've run standard Necromunda gangs in it with minimal tweaking -- up to and including Spyrers, Muties, and Genestealer Cults. Still shaking down the new edition but it looks like it's even more doable now.
Working territories is abstracted into card draws, unless you use one of the fan-supplements. Face cards give you skill challenges and special bonuses, numbers give you cash. D10 system, with semi-alternating activation (the model has to roll morale, if it fails it only gets one action and then passes the dice). The different warband lists are broad enough to do pretty much anything, including all the Fallout factions, while still having individual flavor.
If you want to play with more common advanced weapons, then you can ignore the limits on Relic equipment and just bump up their price by about 5-10%. "Laser" weapons in TNT are a better fit for hot-shot lasguns/Hellguns,you should just use the carbine/assault rifle rules for regular lasguns. Likewise, the Railgun rules are a good fit for lascannon.
>>
>>97372033
Oldmunda? NTA but might have to check it out then, always liked the design of armour in FO so if I can run a gang of BoS with serfs that'd be neat
>>
>>97372782
Not the OG Munda, but Silver Tower, Gorechosen, Betrayal at Calth, Blood Bowl, Necromunda and DreadBall are what I know him from, but I like his work, it's very solid and reliable. Fallout Factions is super fun though if you ask me, I hope you have fun if you take the plunge homie.
>>
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hmm. Are these threads better or not when I don't post? giggity.
>>
>>97369854
>diceless
>>
>>97372382
>>97372252
Thanks for the suggestion of this is not a test, i'll def check it out.
im sad that all their miniatures are sold out, they look so nice
>>
>>97374801
They're camping and anon wants to play something with pine cones and rocks. They're going to have cards already.
>>
>>97374942
>im sad that all their miniatures are sold out, they look so nice
Yeah, they sold out to Black Site Studios last fall (https://blacksitestudio.com/collections/this-is-not-a-test-core-products) and Joey's winding down the main business. If it's any help, most of the stuff in the rulebook is actually the readily-available Copplestone Castings Future Wars series. https://www.copplestonecastings.co.uk/list.php?cat=1&page=1 and/or https://badgergames.com/product/copplestone-castings/future-wars-copplestone-castings/
You can find them at several other US stores as well, Mark licenses his molds out early and often.
>>
>>97377730
Some of the official TnT stuff is available from trenchworx still, I think they did the casting in the first place.
>>
>>97377795
I've wondered for a while if there was something else going on with the Peacekeepers faction, they're still sold out on Trenchworx and iirc sold out immediately on Black Site's legacy model page and were also almost always sold out in the original TnT store. Maybe they're just the most popular because of their clear NCR style, but it feels like there's more to it than that.
>>
>>97377795
>>97377859
hey thanks for the info!
i'll look around their catalogs
>>
>Buy fantasy minis for a skirmish game
>Get more than I need because I've just been playing Battletech lately and am now excited about fantasy
>LGS has Dragon Rampant 2E rulebook, pick it up on a whim
>Read rules, get excited because it turns out I have a proper size force already
>Ask around local groups
>Local fantasy wargame players play One Page Rules fantasy
>Okay, check it out
>Core rules seem okay
>Check out the army rules, Chivalrous Kingdoms fit my minis best
>Has an army builder webpage
>Minis must be purchased in intervals of 5 and must have specific armaments as if this were a game designed to sell minis
>My full sized force for Dragon Rampant or SAGA is only half the size of a normal OPR army
Why this, /awg/
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>>97382038
Because it's literally just Warhammer with a finger under its nose. It's meant for Warhammer players who have Warhammer armies to continue using their Warhammer armies in the exact same way they did in Warhammer, but not in Warhammer.
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>>97382065
Gross, I hate it. I might still have to play them because only game in town.
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>>97382038
>>97382065
>>97382685
I'm confused, are you trying to say OPR is designed to sell minis or are you talking about Dragan Rampart/SAGA?
Cause OPR literally lets you use any minis you want from any other product and they sell the STLs so you can print or get printed as many minis as you want. It costs less to buy a resin printer and all the STLs for an army, letting you print any army size you want, for less than the cost of a 1000 point 40k army
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>>97382918
The thing is that OPR may be generic, but it still feels like a game that wants to sell minis. Requiring me to buy knights in sets of 5, no choice about that, and the like. Dragon Rampant feels a lot more free and open with what minis I bring.

Also "for less than the cost of a 40k army" isn't saying much when I'm coming from battletech and used to a $30 box being a full force.
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>>97382987
Ok that's fair, in my mind OPR is a game for 3D printing or using armies from other games. I never even looked at the prices on their etsy.
Can't you use minis you already have or from another game that's more affordable? That's one I love about the system and community. I play Grimdark and I've printed my own units but when I don't like the OPR model I'll grab one from another game or from an artist online and print it myself



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