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>/v/ said it's shit
>it's actually kino and a huge upgrade to SRB2K
Why the hate? No really, I don't get it because this is probably the best kart racer I've played since Nitro Fueled and it costs nothing
I get the vibe it's either "old good new bad" mentality or unwillingness to git gud
>>
I bet the /vm/ srb2k discord alogs every RR thread
anyway game hasn't been updates since May. you keep posting about it as if anything has changed.
>>
>>697541717
Amazing game was in my top 5 games I played this year
>>
Chutzpahless hoke stop'n'goslop. Shan't be playing.
>>
>>697541840
I just got into it recently, I slept on it hard because /v/ was parroting that it sucked
>>697541850
It's up there with CTR for me, kart racers with actual mechanical depth really tickle the time attack autism bone in me when I'm normally not into that kinda thing. The faux Saturn vibes are also cool as fuck, really my only issue was the cringe tutorial writing of "hurr robotnik is actually good now"
>>
>>697541717
>Why the hate?
skill issue
>>
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>adding hitstun to a kart racer that triggers on fucking everything
what the FUCK were they thinking
>>
>>697541717
>played every version of kart since srb2 riders all the way back in like 2011
>even kid me thought it was a boring toy version of the actual mario kart and not worth playing
>this continues all the way up to 1.0
>ring racers comes out, everyone says its shit
>its fucking kino and keeps my attention for not just a few hours like the previous iterations but months
??????????????
>>
>>697544050
/v/ and /vm/ ingrained itself into og srb2k with their own "depozz" gameplay revision mods or whatnot to make it ""our"" game
the reason why they seethe about ring racers is because it outdid the mod of a mod
and even now they're trying to once again make a mod of a mod of ring racers, it's all so tiresome
>>
>>697543076
>>697542945
kino
>>
>>697543076
>positions self close to someone with invin for multiple seconds
>gets hit
>HOW COULD THIS BE HAPPENING TO ME?!
>>
>>697546403
he would of been able to swerve to dodge since he had enough of a lead to do so, would of saved time compared to switching lanes entirely, too bad the game decided to freeze him long enough to get hit for shits and giggles
>>
>>697546792
Yeah I'm not excusing the pause on going through a tripwire, it does look cool though
>>
>>697542945
>>697543076
These look like youtuber games and not something you'd want to play yourself. The amount of stun and bounce off a single hit looks fucking obnoxious. You get hit by a single attack and drop to last place, this is more dice roll party game than fucking Mario Kart
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>>697547961
cherrypicked clips
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>>697547961
Don't know if they actually made the game playable, but at release, yeah, it was obnoxious as hell.
>>
>>697548270
in my opinion the main problem with the game right now is that over half of the tracks aren't very good to put it nicely
>>
>>697548751
yeah but there's like 200 of them at least
>>
>>697541717
It's not bad but I get, too many weird mechanics for the average kart racer, karts feel much weaker because speed needs to get nerfed so things like burning rings, revving, and trick canceling are required to maintain speed, you can only attack if you have no rings, and gates that require boosts or top speed in order to break. It can be overwhelming or annoying for people who just want a more traditional kart racer.
>>
>>697547961
>The amount of stun and bounce off a single hit looks fucking obnoxious
The bouncing literally only happens off of like, four items in the game, and they're all super obviously telegraphed aside from the Top (which is balanced by being hard as fuck to use) and the landmine, which LITERALLY only 1st place can get and has a tiny hitbox.
Also, once you find out the hitstop exists because the devs put in SDI (like, the same mechanic that's in Smash Bros) it makes a ton more sense since you can abuse it to fling yourself at hilarious trajectories off a hit.
>>697548751
I dunno if I'd say over half. I'd say 1/3rd of the tracks are kind of mediocre, and then like half of those are either the funny kind of bad (i.e. pico park or carnival night zone) and the other half are turboAIDS like Dead Line.
>>
https://tiermaker.com/create/dr-robotniks-ring-racers-tracks-unofficial-spoilers-15870840
R8 the maps, /v/.
You HAVE played every map, haven't you?
>>
>>697541717
It's not pick up and play friendly. It's a very deep and rewarding game but everyone involved really needs to study first.
>>
>>697541717
how do I find people to actually play this with? I could stand all the mechanics but I don't know if others can.
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>>697553750
Either hope and pray on /v/ or just go onto whatever public vanilla servers are online. They're usually fairly active in the evening.
>>
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>>697552768
Anyone who disagrees with the placement of Rooftops got filtered
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>>697552768
>>
>>697554171
>>697555231
I like that you can immediately tell what character class someone plays based on whether or not they like Sunsplashed Getaway
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>>697554171
Rooftops was definitely worse around launch when slope gravity was heavier than Heavy's entire ass, but it's alright now if you don't get jumpscared by the fuck you part at the end.
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>>697541717
>The mod with the racers I main is incompatible with this
I don't feel like having to relearn the game all over again and then waiting for the characters I want to get ported from Kart.
>>
>>697554171
>Advent Angel top tier
I think it's one of the most annoying maps in the entire game, do enlighten me on your opinion.
>>
>Finally gave the game a shot
>have around a years worth of exp on srb2k
>get through tutorial ok, graphics are too bright and neon
>play some GPs, they are way too long unless im missing something?
>get 0 unlocks
>try vanilla online, get obliterated every race
srb2k is better
>>
>>697556746
skill tissue
>>
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>>697552768
Fucking firefox saved some glitchy crap so I had to take a screenshot.
D is a complete and utter meh, E is "get this fucking trash out of the game right now".
I got all the emeralds and super emeralds but don't remember the levels enough, my favorites are the first one, venice, and roulette though.
>>
>>697556580
>do enlighten me on your opinion.
It's basically "sliptide and voltage drop spam: the map" but it's short enough that I think it's a ton of fun for the brief time you end up playing it. If it were a longer course I'd probably hate it.
>>697556746
>>play some GPs, they are way too long unless im missing something?
Are you playing on Relaxed? Relaxed is slow as shit, cups shouldn't take you more than like 10-15 minutes each on Intense.
>>
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>>697557525
>hating press garden, wavecrash, cloudtop, daytona speedway, spring yard and angel arrow
Were it not for you being based and putting Sundae Drive in S I would not consider you human.
>>
>>697557732
Press Garden is meh and has the fucking glitch at the end where going fast breaks the newspaper bounce part
Oh whoops actually I would put the Mania special stage levels into D besides gravtech, they're pretty much just boring to me
Fuck the oil spills in Daytona
Spring Yard is obnoxious
Angel Arrow
>>
so who does everyone play and why
i play bark only and it's because he has 3s alex voice clips
>>
>>697556746
The GP difficulty affects not only the bot difficulty, but also the game's speed. Unlocks can be tedious, but the game is generous with chao keys, and there are passwords to skip most of it.
>>
>>697558062
I play Gutbuster and Rex because I like smoking crack cocaine (read: spamming miniturbos)
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>>697558000
>and has the fucking glitch at the end where going fast breaks the newspaper bounce part
I've played that map a ton and never once seen this. Do you have a webm or anything?
>Fuck the oil spills in Daytona
>Spring Yard is obnoxious
Written like someone who doesn't know you can use instawhip to parry stage hazards
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>>697558110
gutbuster's the one with meme sounds right
>AYO THE PIZZA HERE
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>>697558389
Yeah, that one. Bottom right on Class D.
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>>697558260
Don't have a webm but try using sneakers/rocket sneakers/top at the spring
I don't think you can instawhip the bumpers and especially not oil which would probably be a sector effect
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>>697558418
>I don't think you can instawhip the bumpers
You can't, but you can instawhip the spike balls
>especially not oil which would probably be a sector effect
Anon...
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>>697558535
That looks tedious as fuck and you might as well just run into it instead of leaving yourself open to ringsting assrape
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>>697543076
Hitstun in a racing game is already fucking retarded,
hitstun on things that aren't even supposed to be punishing is a whole different level,
BUT HITSTUN FOR THINGS THAT DON'T EVEN HIT YOU...
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>>697558627
Instawhip is FULL INVINCIBILITY TO EVERYTHING (with the exception of the SPB), anon. If you use it right you can get away with a ton of stupid shit.
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>>697558535
instawhip is such a cool mechanic
demanding that you ditch your easy insulation against damage in the form of rings in exchange for the opportunity to keep your momentum with a well-timed whip just feels right
>>
>>697558848
>>697558876
Sure but good luck using it effectively in an online race without getting assraped. Even slapping a bitch usually ends badly
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>>697559001
Instawhip is hard in online races, sure, but literally nothing beats the rush of teaching someone for the first time that Instawhip still hits you if you're invulnerable
>>
i like battle mode
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>>697558754
I can understand hitstun in singleplayer but it really shouldn't be in splitscreen
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>>697558754
People post this WebM like it's some huge deal but it literally doesn't affect any interaction taking place in the video, so what's the problem?
>>
>>697561169
The hitstun is everywhere, single player, split screen, or online, and it only applies to the players it's happening to, which I suppose is better than stuttering everyone globally, but it still means you spend several frames doing fuck all while everyone else can drive. Including it in a racing game should have been considered a total non-starter by anyone with a lick of sense.
That footage is actually single player, I just watched the replay in split screen to see what the fuck happened.
>>697561505
Oh sure, just throw a hitch into your muscle memory when you're trying to drive because something happened near you that you weren't even involved with.
>>
>>697561682
I'm like 90% sure you don't get affected by hitstop (it's not stun, that's a different term) in multiplayer if the interaction involves you directly. In singleplayer it seems to only do what that webM shows if the interaction happens onscreen (or close to it, anyways), which isn't that big of a deal, and you can see in the WebM that it doesn't meaningfully alter anything going on; muscle memory or not, what was Gum going to do that hitstop would fuck with, there? You're just drifting into a turn. Unless you're on complete autopilot mode two little hitches aren't gonna fuck you up at all.
>>
>>697561682
>>697561913
>I'm like 90% sure you don't get affected by hitstop (it's not stun, that's a different term) in multiplayer if the interaction involves you directly.
I meant to type "unless the interaction involves you directly", my bad.
>>
>>697561913
>what was Gum going to do that hitstop would fuck with, there?
there specifically? nothing. nta but i've had hundreds of moments in srb2k where you input gets ruined because my delay increased by 1 frame from ping jitter. half a second of hitstop? yeah that'll fuck with you.
>>
>>697541717
>upgrade
lol, most of the features are from SRB2K dogshit modded servers all mixed together in a unholy abomination
>>
>>697562231
I dunno, hitstop is way more obvious and understandable than random ping fluctuations to me. I got hit/passed a tripwire/parried something/etc. It doesn't really throw you off unless you're not paying attention, and it serves a genuine gameplay function beyond feeling good because without it SDI would feel like complete shit and tumble would genuinely be as bad as /vm/fags say it is.
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>>697561913
IIRC the second brake tap happened because some attempted drift adjustment was skipped, but I'm not reinstalling and tracking down the replay to check.
Hit stop/hit stun/whatever the fuck, it doesn't belong in a racing game, especially when you don't even do anything wrong. It kills the flow and momentum, which is not only the essence of racing, it's the essence of Sonic.
The game was very pretty, good Sega/Sonic fan service, and good Doom engine environments, but every time I played it, its actual game design found a new way to piss me off, which, shockingly, didn't make for an enjoyable time.
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>>697562973
>It kills the flow and momentum,
But it literally doesn't. It halts the game for a moment to help you process what happened (and in the case of spinout/tumble, allow you to input SDI) but it literally does not affect your momentum at all. It's part of the game; if you know it's coming, because you've been playing the game and know what causes it and why it's happening, then it's just part of the flow.
>>
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>>697563147
>it doesn't kill flow and momentum
>it halts the game
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>>697563147
>It halts the game for a moment to help you process what happened
I have eyes. I don't need "a moment to help me process" that I took a fucking shortcut or rammed someone with invincibility.
>(and in the case of spinout/tumble, allow you to input SDI)
This is the only valid point, and the reason I emphasize the hitstops that occur when you don't do anything wrong.
>it literally does not affect your momentum at all.
Your speed when hitstopped is zero. It may resume where it was afterwards, but it is still zero for several frames, again emphasizing: often due to no actual fault of your own.
>if you know it's coming, because you've been playing the game and know what causes it and why it's happening
The hitstop in the webm that started this discussion was the result of an item interaction that occurred off screen even with the increased width of the splitscreen view.
>>
I've never experienced sympathetic hitstop from an interaction nearby that I wasn't involved with what the fuck are you guys talking about
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>>697563361
The little hitches are part of the flow of the game, man. If you're playing, say, Mario 3, and you grab a powerup out of the air, and Mario does his little animation where he turns into whatever powerup you grabbed, that doesn't kill he flow. Mario still keeps the same speed you had before, you know what information the game was conveying to you, and you continue playing.
>>697563493
I have eyes. I don't need "a moment to help me process" that I took a fucking shortcut or rammed someone with invincibility.
In a game as fast as DRRR, that moment adds both a satisfying feeling of emphasis and is often nessescary for ultra high speed interactions.
Also, in the case of your invincibility example, hitstop is needed for communication (there are lots of invuln interactions where the invincibility player might not come out on top, so it's good to give people a moment to understand what happened), balance for both players (it would be weird if only the receiving party got hitstop), and as a genuine gameplay question, since invuln gets bonus time from hitting other players— do you take the bonus time from collisions to extend your invuln further or blow past them with invuln's speed/handling boost?
>Your speed when hitstopped is zero.
You're in hitstop. You're not being punished, it doesn't remove your speed. Do you not understand the difference between hitstop and hitstun? If you come out of hitstop with the exact same speed you went into it with, you did not lose speed.
>The hitstop in the webm that started this discussion was the result of an item interaction that occurred off screen
That interaction is absolutely kind of jank, but not only am I fairly sure that specific kind of interaction only occurs in Singleplayer, but saying an entire incredibly important mechanic is bad and should be removed because of a one-off jank edge case is just dumb.
>>
>>697563841
this happens literally every time this game gets brought up on this godless site. someone posts webms of absurdly niche interactions that probably only happened twice to anyone on 2.0 and retards like >>697563845 take the bait and try to argue in good faith with /vm/fags who hate the game because it's not SRB2K
>>
>>697563845
>If you're playing, say, Mario 3, and you grab a powerup out of the air, and Mario does his little animation where he turns into whatever powerup you grabbed, that doesn't kill he flow.
except for that to be equivalent, every other object that isn't mario and the pickup would keep moving.
>>
As a casual, I like Ring Racers more just because it has an actual single player campaign.
>>
>>697563970
All relevant actors in an interaction are given hitstop. I don't see the issue; I have literally only ever seen two instances of hitstop meaningfully affecting an interaction in the 9 or so months this game has been out. One of them was patched (the one with the chairs in Joypolis) and the other one is >>697543076, which is, frankly, literally the fault of the Mecha Sonic player in every possible way.
>>
>>697543076
>not downloading a lua mod to remove hitstun
I will never play this game without this lua anymore.
>>
>>697564195
You're not playing the same game
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>>697564239
Doesn't matter, it's fun without hitstun.
>>
As a strong-jawed tall well-muscled well-socialised handome popular Chad, I like Ring Racers more because of the mechanical and strategic expression allowed by the game's systems, which are more nuanced and granular than other kart racer games trust their playerbases with
>>
>>697558085
or you can use the ringdata file that has everything unlocked like everyone else does
>>
As someone who draws male vidya characters in a homosexual manner for money, I like battle mode because it's fun
>>
>>697564554
>>697564141
Do you have anything better to do than act like a retarded faggot because you don't like a video game
>>
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>>697548270
>turns camera
>DIs over the edge
Game has DI btw, player could have totally bounced away from the edge and avoided this happening.
>>697558754
I have never seen hitstun affect anyone outside of an interaction before, is this a split screen exclusive issue? I think less than a dozen people have ever played splitscreen so if one of those people are here let us know.
>>697556746
This game is ego death for people who think they're hot shit at kart racers. It's not comparable to mk or srb2k in terms of complexity and moment to moment decision making. There's a reason OP compared it to Nitro Fueled. Take the Ls, learn hard and the game will become fun.
>>
You can tell this game is good because retards have to make shitty bait posts pretending to be [PERSON YOU DON'T LIKE] to call it bad
>>
>>697564887
the only defense anons ever have for this game is trying to argue that the people who dislike it are just bad at it. Such as the post directly above yours.
>>
>>697565083
>the only defense anons ever have for this game is trying to argue that the people who dislike it are just bad at it.
You've yet to show anyone this isn't the case, considering literally every "LOL GAME SUX" webm is either the player being blatantly and obviously retarded or something that's functionally a nonissue
>>
If you want to play RR but without the shitty game design choices then just play the Noire fork
>>
>>697565083
Considering every argument I've seen on changes to be made coming from people who play it are nuanced and based around making mechanics more approachable and the people who don't play it is 'everything is shit and they should remove it all' yeah I think I'll stick with the former.
>>
>>697564865
>There's a reason OP compared it to Nitro Fueled. Take the Ls, learn hard and the game will become fun.
You know, it's funny. I love CTR (though never played Nitro Fueled thanks to no PC port), and Sonic Riders, but after getting all the super emeralds in DRRR, I just felt like I wasted my time. Good games don't have to "become fun."
>>
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Ignoring the faggots baiting because they're too busy not playing a game they actually enjoy, here's what we know has been confirmed for 2.4:
>Mega Aqua Lake completely redone (Devs also said that Dead Line is shit too but nobody's redone it yet)
>Proximity Voice Chat added
>Button prompts for controllers other than a sega saturn added
>Some sort of new, fucked up EXP and checkpoint system which nobody knows anything about yet (probably an overhaul of the Ring Bonus system in GP mode since it taught people to horde rings more than they should be)
>Vector
>Some cryptic bullshit involving Balloon Panic
>Ring Jackpots being rebalanced specifically in time trial mode to kill that self-damage strat people have been using to make 1,1 characters ez platinum rank every single course
>>
>>697565375
It'd be nice if they removed Chemical Facility.
>>
>>697565375
The EXP/checkpoint system replaces the lap bonus, and it is presumably meant to kill both the sandbagging and lightsnake exploits.
>>
>>697565607
Apparently they're also reworking the bots again because they weren't happy with how hard they got nerfed, so Chemical Facility will probably get fixed since half the reason that map is so hellish is because the bot difficulty system interacts with that map in a weird way and causes them to drive unnaturally good (apparently it's some weird auto generated "track complexity" that goes off the way checkpoints are placed, and the way Chemical Facility is laid out specifically causes bots to think the track is easier than it actually is)
>>
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>>697541717
>>697545236
Accurate overview of the situation. Veteran srb2k players want a high complexity racer but they want it on their terms and with the same mechanics they've been throwing into the own servers. So when rr came out and it was someone else's version of a complex racer and they had to actually experience the process of learning one without the slow trickle of additions they themselves made and curated they went on an absolute tirade to tear down the game and the game making up whatever narrative made the devs seem incompetent or malicious. It got so bad they made a quarantine thread to stop people from talking about rr in the srb2k thread on /vm/...which promptly got more attention than the og thread once people actually got a space to talk about it freely. This sudden surge of 'oh wait, actually this game is good?' is a consequence of a second wave of people playing it for long enough after the backlash to see for themselves. It is and was inevitable that it would become more popular, again the complexity was never the issue, it was the lack of acclimation.
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Idk i got to play some modded srb2k back when RR wasnt a thing and it was always shittier than vanilla
maybe i'll get into it some day but i'm not really invested that much to begin with outside of mods
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>>697565762
>and the game making up whatever narrative made the devs seem incompetent or malicious.
This is the most annoying part, to me. The number of genuine fucking retards that thought the devteam was being intentionally malicious because they didn't want to talk about that retarded drama youtuber that got banned from the SRB2 forums or because the tutorial was a little poorly laid out and retards somehow managed to do worse in it than the actual grandmothers they got to playtest it is absurd.
>>
>>697565762
is that why the RR thread on VM is deserted while the srb2 one still has people posting on it?
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>>697565729
Oh, good, then that'll (hopefully) fix all the bullshit the bots do on some custom maps that people have made too.
>>
>>697565874
>>697565729
I don't remember when or where this was said, but IIRC the two vanilla maps that cause the bots to freak out and drive like insane TAS lunatics the most are Chemical Facility and Storm Rig
If you ever want a laugh, save a replay of Match Race Storm Rig with bot difficulty maxed out and watch what how they drive
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>>697565150
before we go down the spiral of
>post [example]
>doesn't count!
like you've already started, what proof do (You) think is valid?
>>697565308
the now-jaded srb2k absolutists became that way because
>kart krew repeatedly responded to any criticism, concerns, or suggestions during the five years of development with "you haven't played it yet, what do you know?" turns out they were 90% right as proven by the git update history
>general poor handling of modding for a fucking doom engine game starting years back
>accusations of stealing assets
I'd know I'm one of em.
>>697565729
>unnaturally good
more like at 500% speed and accel.
>>697565762
/srb2k/ had a 20 man lobby just yesterday.
>>
>>697565869
I was talking in it literally yesterday. It has nearly hit 500 replies. When are you going to give this shit up?
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>>697566172
>It has nearly hit 500 replies
yeah after over 2 months of noire vs anti-noire posting
>>
>>697566112
>like you've already started, what proof do (You) think is valid?
If there were a large number of WebMs showing examples of interactions genuinely, completely out of the player's control showing bad game design, I might agree with you. Hell, I don't even think the game is perfect, but the vast majority of the time the WebMs I see posted are either incredibly niche edge case scenarios, actual skill issues (like the one you just posted, where the Sonic player could have used SDI to launch themselves forwards and gotten a free tripwire shortcut), or both.

It's one thing to not like a game. You are free to dislike DRRR, think it's too mechanically dense for what you want out of a kart racer, etc. That is your opinion and I'm not going to sit here and call you a retard for having it. What I AM going to call you a retard for is misunderstanding mechanics on a fundamental level and calling every skill issue you encounter "bad game design" rather than accepting that the game just isn't for you.
>>
>>697566112
>Doesn't charge spindash, continue drift around corner.
>Doesn't burn rings to get faster spindash time or to push themselves up to boosters get back up to speed.
You played suboptimal and still only lost two positions, is this really a problem? Is it the being launched into the air that gets people so upset? What actually is the difference between this and spinning out?
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>>697566430
Tumbling is actually vastly more forgiving than spinning out because of how hilarious SDI is but the people who keep shitting up /v/ and /vm/ DRRR threads are so mad about the garbage unfinished backport they tried years ago that they refuse to learn how it actually functions in the game that released.
It's like if people who played the Half Life 2 Beta thought the game was actually as unfinished and shitty as that, and continued to spam Half Life 2 threads with shitposts about how the shotgun sucks dick because they didn't know about the Right Click double barrel shot
>>
>>697545236
>>697565762
Jesus Christ, how far up your own ass do you have to be to think like this? You have to be seething RR devs posting anonymously. The reason they're making a mod of ring racers is because they don't like the base game and want to play an improved and more fun version of it, it's that simple.
>>
>>697566672
Making a mod branch is one thing
Going out of your way to spam every ring racers thread with "THIS GAME SUX PLAY OUR KEWL MOD WITH 500 TOGGLES" is pure, unfiltered seethe
>>
>>697566349
>What I AM going to call you a retard for is misunderstanding mechanics on a fundamental level and calling every skill issue you encounter "bad game design" rather than accepting that the game just isn't for you.
Yeah I'm just trying to cut the usual 4chan brainrot drain-circling. I cleared all the GP's on expert just to prove to myself whether it's a skill issue or not.
To me DURR is a game with a million niche mechanics, most of which seem antithesis to racing, that are there to obfuscate the fact that the driving in a kart game feels like shit. Even Time Attack is just a ring-spamming fest.
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>>697565970
there's a number of maps where the cpus act way better than they're supposed to, this is also why maps like withering chateau and quartz quadrant are so infamous.
here's to hoping 2.4 can finally make them not cheat so hard while not having to gimp them beyond belief.
>>
>>697566745
Personally, I love the handling model, even if it does clearly want you to be using rings. I don't see a problem with that since I find rings to be a fun and satisfying mechanic, but if you don't like it then you don't like it. That's your opinion and you're welcome to it.
>Even Time Attack is just a ring-spamming fest.
I actually don't disagree with this, though that's more a consequence of Time Attack deliberately replacing every item box with Ring Roulettes. It's fun, but I am glad they're (allegedly) readjusting values for Time Attack specifically to nerf how obviously superior Class A is to literally everyone else in that mode.
>>
>>697566845
To be mildly fair to KK, the CPUs are always going to have to cheat in a racing game, literally no racing game ever made actually has AI that drives like a human being and the ways in which RR AI cheats are generally less retarded than, say, Mario Kart
That being said,
>withering chateau
I swear to god the Rival snorts a line of crack cocaine two seconds before the starting line on that map, it doesn't even feel like regular CPU shit at that point it feels like racing one of the fucking Dev Times
>>
>>697566871
>I don't see a problem with that since I find rings to be a fun and satisfying mechanic
Everyone including KK themselves always likens rings to FZero boost but they're too plentiful and too granular for me to agree. A boost in Fzero is a commitment for the next several seconds, not to mention the loss of health. compare to RR where there's another line of them right around the corner.
>>
>>697566745
Respect for actually playing the game long enough to play well and come to your own conclusion. I came away feeling different but If you got good enough to beat it on master I can't say you didn't at least meet it on its terms.
>>697566672
We're really speedrunning the discourse now huh. Okay lets argue about the term polish for 8 hours 3 2 1 go!
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>>697567013
Yeah honestly most of the CPU woes come down more to the Rival having like a billion buffs that they really don't need. Double Ringboost power might be the most offensive, God help you if you get a Class A rival and they start ringbox spamming, it's so over.
>>
>>697567121
I genuinely don't know if there's a better comparison than F-Zero boost, but you're right in saying that it's not a very good one. Sonic Riders Air might be more apt but nobody played Sonic Riders.
>>697567165
I think the rival getting buffs is fun in concept but in practice it goes from "oh that's fun" if your Rival is in most of the quadrants to "I want to strangle the motherfucker who made this" if they're in A, C, or I.
I almost wonder if the solution is having different buffs for each character class when chosen as a rival; the double ringboost might not be as painful to fight if that was the only one they got.
>>
>>697567332
Some of the bullshit also tends to come down to general item balance which is hopefully also being addressed in 2.4.
There's not much most players can realistically do if an opponent rolls shrink and then proceeds to get 5 years of grow, allowing them to just sorta zoom off and claim the trophy with no effort required. Even if you were to whip them, they have so much grow time that they can just be back on their way in no time. One of the devs have said that shrink is only that ungodly good because they fucked up some numbers, so I'm praying the nightmare will soon be over. Fuckin' hate shrink.
>>
>>697567121
It's certainly the most unique boost system, you go from not understanding why they're so prevalent to realizing almost every part about how your kart handles stems from the use of rings. Burn rings to extend a drift arc. Burn rings to smooth out drops in acceleration. Burn rings to recover from hits. Burn rings to push up slopes. Burn rings pick up more rings and starve racers behind you. If you hate the rings you're not gonna enjoy Ring Racers.
>>
>>697567465
>which is hopefully also being addressed in 2.4.
I remember one of the devs specifically saying that the math for Shrink bonus time in 2.3 is actually genuinely incorrect and it was getting fixed in 2.4, so there's that, at least
>>
>>697567646
>>697567465
I'm retarded and didn't read your entire post, my bad, it's late
Anyways, agreed, fuck shrink
>>
>>697567518
the problem I and probably many others have with that is that every example you just listed is creating a problem to sell the solution, with the exception of drift arc widening which you could already do in srb2k.
>>
>>697567646
Imagine a scuffed version of shrink that continued to shrink and grow players multiple times with each touch. Grow players eventually cant even fit through narrow track portions anymore lol
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>>697565375
Also, a new map based off of DWANGO5 from Doom.
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>>697567646
sounds like a 20 second fix, why not push it now?
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>that one guy on youtube who uploaded full 2.0 unnerfed AI master mode S rank runs of every single cup
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>>697567806
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>>697567750
>every example you just listed is creating a problem to sell the solution
I mean, creating a problem to be solved is literally what a video game IS at its most basic level.
>>
>>697567750
Nothing if not by design. Acquired taste for sure, it can be very rewarding to pull out very small optimizations to your racing line and close the gap on players who don't do the same and secure wins because of it.
>>697567863
Looks sick, I played a fan made GP called Caldera Cup yesterday and it was so good you could swear it was made for the base game.
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>>697568103
>pic
yeah my fucking mental stack was overloaded as soon as I loaded into a race. Just looking at the screen is a strain.
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>>697568273
Of all the complaints about this game, "I'm too retarded to handle a color scheme that looks good" has got to be the dumbest
It's literally easier to see where the track is on the right side
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>>697568273
?? It's got good visual and a striking palette now what am I missing?
>>
>>697567806
Oh nice, I wonder if this will replace Chemical Facility or go into Lost & Found because I can't see them making an entire new cup for 2.4 unless I'm wrong.
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>>697568394
>>697568507
>>
>>697568571
It's literally simpler on the right because there's way more contrast between obstacles and the road. That map fucking sucks on SRB2K because the whole color palette is so muddy that it's easy as shit to lose track of which way to go.
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>actual ring racers discussion on /v/ with minimal autistic screeching
feels good
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>>697568618
Want a genuine answer?
Left has a 3-tone track with very fine texturing that blends in after 2 feet. right has 5+ with very large pixels leading to more noisy textures.
Left has no color overlap between the playable and non-playable (walls, fountain). Right uses similar blues and purples across 60% of the screen
Left has minimal extraneous detail, only a hydrant, a wallpaper, and a single, soft gradient on the window textures. Right has busy visuals with the seating area, bright multi-style gradients on the windows, lamppost light effects, and a very "loud" wall texture to the left.
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>>697569518
It really does.
I hope we get more original music in the new update
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>>697569542
The individual colors used for texturing literally doesn't matter because the overall view is WAY clearer in Ring Racers, anon. Your eyes will blend the little details together while driving because it's all constantly in motion, so the overall grouping of colors having more contrast is WAY more important for visual clarity.
There's a reason SRB2K needs bright red arrows to show where to go after that fountain while Ring Racers only uses a thematically appropriate LED sign; it's way easier to keep track of what's offroad and what's not, as well as where the track goes in the RR version because of how much higher contrast it is.
>>
>>697569542
Left is minecraft with a high res texture pack, the right looks like it jumped right off the saturn. I'm taking the saturn game.
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>>697569564
I'm sincerely hoping we get a remix of DWANGO5's MAP01 in the next update (>>697567806) since it's one of my favorite midis.
Also, favorite original music? For me, it's Overtime. Love it kicking in Battle mode every time.
https://youtu.be/h5HQtxnUQhM
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>>697569838
>There's a reason SRB2K needs bright red arrows to show where to go after that fountain
I've always felt those specific arrows were pointless because regardless of which fork you take you'll get a solid clue to where you're going
>left fork sees the wall blocking the path
>right fork sees the next track segment directly
>it's way easier to keep track of what's offroad and what's not
the srb2k version doesn't even have any offroad so that's a pointless comparison to make.
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>>697569976
As basic a choice as it is for me its robotnik coaster's theme it's so catchy. I hum that baseline all the time.
https://youtu.be/Cr_hpsBXlDc?si=4j2l6xFZ7bP1vVn9
>>
>>697569976
Both UFO Catcher and UFO Smasher, I can’t decide on one because I listen to them interchangeably
>>
UH HELLO, SOUL DEPARTMENT!?
https://www.youtube.com/watch?v=KvAJCrdhrrQ
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>>697569976
>favorite original music?
I genuinely have trouble picking favorites on the OST, but it's probably a tie between these three
https://youtu.be/zL4spcXm2qg
https://youtu.be/kSudTTG9JWI
https://youtu.be/AWPX_SjL_CA
>>
I downloaded it because of this thread and it's a ton of fun
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>>697571128
Glad you're enjoying it, anon.
type "working designs" into the password menu for a special secret
it won't fuck up your save file or unlock anything, don't worry
>>
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>>697572373
Honestly, this post is sucha perfect encapsulation of the whole godless situation that was this game's launch.

Anyone getting mad at this post was a reactionary retard. They DID playtest it with a bunch of people of different skill levels who all liked it, and the tutorial DID make sense in a vacuum, but its issues ultimately ended up being that it didn't properly convey the more important mechanics, instead serving as a glorified and slightly-too-long playground to get used to the basic handling.

That post was not in response to people saying that, it was in response to the tide of retards screeching about how the tutorial was too hard because they couldn't beat the tiny SPB attack section and got mad when they tried to skip and couldn't beat that either. When the devs got fed up with the horde of idiots calling them incompetent retards with obviously incorrect feedback, one of them made that post, which was stupid and made things worse, but was also right, because 90% of people who aren't retarded now agree that the length and difficulty of the tutorial was never the actual issue because the game has a ton of shit that needs to be covered.
>>
>>697572556
>because 90% of people who aren't retarded now agree that the length and difficulty of the tutorial was never the actual issue because the game has a ton of shit that needs to be covered.
>now
I was playing on release day with /vm/ srb2k and the main takeaway from the tutorial was
>how was this shit so long and still teaches you nothing beyond instawhip, rings, tricks and tripwires
>>
>>697572719
I swear when I see posts like yours I swear you must come from a different reality, because the vast majority of what I saw on /vm/ was insane schizophrenic drama-addicted retards doomposting and going
>WHY ARE THERE SO MANY MECHANICS KIKE KREW SHOULD ALL BE HANGED
While posting out of context (and in some cases, literally fake) discord screenshots in bad faith to justify as much shitflinging towards the devteam as humanly possible.
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>>697572894
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>>697573228
forgot the link like a retard
https://youtu.be/6cV6JMNQ8RU?t=10011
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>>697573228
>>697573271
>one random guy who's clearly bitter and retarded because he's calling the game "streamerbait/clipbait"
I have no desire to watch this guy go down this list, but right off the bat:
>walls of text
None of the textboxes during the actual tutorial are longer than like, 3 sentences and I don't think there is a single instance of more than 3 textboxes in a row.
Don't make me run base for the tutorial, man. It's not good and I'm literally not arguing that it's good in any aspect beyond visuals, but my point is that the main genuine critiques there are for the tutorialwere not what people were spamming and screeching about in the initial reaction threads/on the dogshit official discord/etc. Most of it was overly argumentative bad faith shitflinging that was overly hostile towards the devs and assumed the worst in all possible situations before the majority of people even really understood how the game worked. The number of morons that thought the tutorial skip was meant to be some kind of mean-spirited "diss" rather than justa funny little thing that was a bit overtuned alone should tell you how much morons on here had worked themselves into a frenzy over fucking nothing.
>>
>>697573271
Lol its funny how many of these criticisms were misunderstandings about how the game functions. Thing like
>Respawn takes you past items
You can stop the trail whenever you like by using the drop/bounce action
>Tripwires are inconsistent
Mario_no.sfx
>>
>>697573590
>You can stop the trail whenever you like by using the drop/bounce action
To be fair, I've been playing this game at least twice a week since launch and reading your post just now is the first time I've learned that.
>>
>>697573575
>>697573590
yeah it's just a list of thoughts he had while playing with no prior experience of the game, I don't agree with most of em either. The point was the tutorial remarks.
>You can stop the trail whenever you like by using the drop/bounce action
hey, that'd be a pretty cool thing to mention in the tutorial!
>>
>>697573650
If the game didn't load so fast a tip display on loading screens would help so much.
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>>697573575
>None of the textboxes during the actual tutorial are longer than like, 3 sentences and I don't think there is a single instance of more than 3 textboxes in a row.
I'm doing the tutorial just the check, and there's a 7 dialogue box string just in the first area to tell you about charge panels.
>>
>>697573670
If anything, that just emphasizes the point I'm making; even when someone stumbled upon a crumb of decent criticism early on it gets buried under a tidal wave of dumb shit that he's spewing out without thinking and giving the game time to sink in. Like, yeah, "the tutorial doesn't tell you about positioning" is genuinely a good point, but when it's right above
>WHY DOESN'T THE GAME GIVE ME MORE ITEMS IN 16p (game is explicitly designed for 8p)
>rings rings rings
>game is shit clipbait lol
Who the fuck is going to want to sort through that, or much less try and talk to someone holding those opinions when they're clearly bitter and not wanting to talk or engage in good faith? Games with an actual budget have community managers for a reason, and it's because letting the devs and community directly interact in situations like this where the community doesn't know what the fuck they're talking about and doesn't want to have an actual conversation is a terrible idea.
>>697573937
Ah shit, really? My bad. The point about them not being very long individually still stands, plus you can always do the "tap the button to advance text instead of waiting for it to scroll" deal.
I do think the game doesn't deliver information very well with the textboxes regardless, for the record.
>>
>>697565857
>drama youtuber
???
>>
>>697573271
Look I know it's not their fault and they are making all the beginner mistakes we did but going with that ultra sweaty fov and then being astonished by how fast everything is whizzing by you is some real self inflicted pain.
>>
>>697574130
There was some guy who got banned for sperging out at one of the devs (I think Charyb) on the forums shortly before the game released, and when the game came out he made a huge faggoty youtube video that was supposed to be some big exposé on the devteam but just made him look even more like a sperg. A bunch of his underage followers spammed the discord and a stream Tyron was doing on launch day IIRC
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I think DRRR sucks.
>>
https://www.youtube.com/watch?v=xUrFG1itktc
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>>697574187
That FOV is hilarious to me because I think you have to go edit the .ini or whatever to get that; the game hardcaps the FOV in the options menu to like 110 last I checked
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>>697574107
>game is explicitly designed for 8p
then why have the limit be 16?
>>
>>697574729
For people who want to do 16p, in the same way that TF2 is designed for 24p but allows for 32-100p.
You can do it, but complaining that it breaks aspects of the game's intended design is stupid.
>>
>>697574782
consider this
*unzips pants*
>>
If they add Vector, Doomguy, Gamma, and Miku the roster is officially perfect
Those autists picked some good ass characters for RR though, having Jack Frost is based
>>
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I might be the only person here who loves this autistic ass game solely due to the singleplayer with grindy unlockables and Saturn style sovl
Most of you probably punched in the unlock code lets be honest
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>>697576540
I used the unlock code for the colors but I left the other stuff. The special stages are fun as fuck but I got stuck on the one after rooftops and haven't played for months.
>>
>>697576381
yeah, he's so related to Sega or Doom am I right?
>>
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>>697576820
I just think he's neat ho
don't be a fag anon
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>>697541717
Mainly a CTR player and couldn't disagree more with OP, RR is one of the worst kart racers I've ever played as it has too many problems and bad design decisions. I play CTR but I definitely don't think RR is better than NF, nor MK DS, MK Wii, or SASRT
>Rings
Your kart moves too slowly on it's own so you're forced to tap the ring button mostly 24/7 so you can have actual speed
There's no ring management because rings are all over the track, then there's ring boxes, plus the ring item if you have 0 rings so you can easily spam them without thinking
Rings are nowhere near as involved as reserves which requires you to develop a good gamesense of how long your boost will last for so you can save as much time as possible by drifting as little as possible to take tight lines while staying on the edge of barely running out
You will never run out rings ever in a race and it would be stupid to put yourself at 0 rings because of how good ring stacking, sliptide spam, and boost stacking are and how easily available they are to do
>Item Balance
Awful, can't believe there's a kart racer with worst item balance than MK8
The item combos are too OP and too effortless to get with how you can have super speed for a lap and a half on a majority of tracks. Invincibility + Grow, Top by itself is broken, Shrink giving you enough grow time it can last for the entire rest of the race, Jackpot item and all the different items you can combo that with, Flame shield tapping w/ ring stacking etc
The sonic shoes being awful for speedups so you only really use them for tripwires or to build up a sliptide feels very weird since there's three types of them
Every race plays the exact same no matter what track you're on. Someone is going to hang in the back for shrink, or intentionally spend the race in the middle of the pack so they can get jackpot stacks then roll super item to steamroll for the final lap or 2nd to last lap
It's very predictable and boring
1/2
>>
>>697576917
>Ring Stacking
This makes the game really boring
The speed you get from ring stacking is retardedly high and is too effortless to achieve since it's not hard to chain two or more ring boxes together on jackpots regardless of your position and you can then combo that with a super item to plow through any track as you can easily keep control with sliptiding and midair drifts

This makes class choices very boring and predictable too, as the best classes are ones that take full advantage of ring stacking, can sliptide spam w/o sacrificing lines, tether abuse, can tripwire skip (since some are stat gated), and still have an okay default speed/accel/handling value as base.
Frontrunning doesn't exist in this game which is why the frontrunner classes are the worst classes to pick which is the exact opposite of CTR where frontrunning and tight lines are rewarded the most with Speed always being the best engine and the reserve system being heavily punishing if a player fucks up their lines because they can't be reliant on an item to comeback hard (unless it's NF with polswid kek)
>Sliptide spam
Another bad mechanic
This mechanic is much more beneficial to some classes (and certain specific statlines) than others which makes the gap between the effectiveness of the classes even bigger because races revolve around ring stacking and boost stacking. When combined with ring stacking or boost stacking the player can get insane speed very easily and so you become even more reliant on ring boxes or speed items so you can spam sliptides as much as possible to build up a big boost and slingshot yourself and if you do that with tether abuse it's even more retarded
2/2
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>>697576896
while atlus belongs to sega I don't really get his inclusion.
being neat or not he'd be a mod inclusion in my mind rather than a base roster inclusion.
don't care if you like him I like him, too but speaking out of principle.
>>
>>697576820
>Or Doom
No but he should be
Megaten total conversion that takes heavy influence from Megami Tensei II and SMT1 when
>>
>>697577028
SMT games have at least been around a while, I can't see a single justification for Aigis though
>>
>>697576917
>>697576973
>CTRNF player complains items are too OP
RR actually allowing irem comebacks is WAY fucking better than CTR's balance of
>hey I got in front so I'm going to do my time trial now with blue fire, see ya!
Online play in NF was a fucking joke. At least the singleplayer was good but come on now.
>>
My server on srb2k having 1 minute 7 lap maps >>>>>> 3 minute ring racers "fastest booststacking servers" with levels as wide as a football field.
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>>697565375
Let’s not forget amps. It is not exactly clear what it is, but certain posts by the dev seem to imply it is a boost you can obtain by landing hits on people, apparently even having a combo mechanic, presumably allowing the player to build it up faster if they can cause a huge pileup. That might be what the electrified ring signifies in this screenshot.
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I hate soijack frost players so much
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This thread is 90% one guy.
>How do you know that
Start talking shit about instawhip. His autism will compel him into writing a 500 page essay on why you're stupid.
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>>697577643
>these retard devs still want to remove the timer
please anyone talk them out of it
>>
when a games community is split into like 30 different groups across multiple game versions and the only thing they can agree on is that the original devs are absolute dogshit, chances are the game isnt very good
>>
>>697578025
This pretty much happens to any open source/modded game project that is surrounded by a community of ultra autists
Just look at the Source community as a good example, or the Doom community now at this point too. Festering grounds for drama and shitflinging over who's ideal vision is the "right" one
>>
>>697578512
>lists two games that are basically inactive vs something that released months ago and is still actively being FIXED (not worked on, FIXED)
you are delusional if you think the unanimous hate of kk is a commonplace thing
not to mention even the official patches are all done by community members and not the actual devs, anything theyve touched themselves is universally considered trash by all players, thats a very rare thing
>>
>>697577475
I said I play CTR not NF
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>>697578767
>doom community
>inactive
Also... you do know what RR is based off of.... right anon?
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>>697541717
I didn't like the tutorials. Everyone is way too chatty, game is fine tho.
>>
>>697578907
im talking about in an 'official' capacity, el tardo
doom communitites are exactly that, community ran projects just like 4chan servers for example srb2k
kk is a 'real' video game developer
sorry about your neurons
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>>697579080
>KK is a real video game developer
HOLY SHIT THEY INVENTED SONIC?
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>>697579080
moving the goalpost in realtime
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>>697579080
How is your fan game "official"? Go ahead.
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>>697579184
>talk about how everything kk touches is shit and how the community has to fix it
>he says 'but communities exist'
>i repeat to him that im talking about kk specifically
>goalpost move
you are without a doubt brown as fuck
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Whole lotta room temperature IQs in here.
Tell me, if you like SRB2K so much more, why do you care if others enjoy DRRR? We've come to the conclusion it's essentially a different game so why the bitching?
In the grand scheme of vidya there are honestly very very few kart racers on the same level as Ring Racers or SRB2 Kart, let alone those that let you mod it to add new shit. The only kart games that have maybe come close to the depth of either is CTRNF or All Stars Racing TF, Mario has polish sure but it's like apples and oranges with what is demanded out of the player.
If there were tons of kart racers being made worth a damn then maybe I could understand the drama but seething over this one specifically seems petty. I'm willing to bet
>>697545236
>>697565762
Are right on the money given how much of a cesspit the alternate "containment" boards are
>>
>>697541717
The hate is mostly due to being a very VERY autistic game that's not accessible to anyone who isn't in for the whole ride. It's a hard-to-learn-hard-to-master game that was built only with the particular tastes of the creators in mind, without ever considering a target audience. That really shrinks its appeal, bc it's contrary to what kart games usually are.

With that said, a lot of the resentment towards it could've been avoided if they had not made a tutorial that was +1 hour long.
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>>697541717
This game causes me anxiety
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>>697581290
Lol the game is a fever dream playing while high with that sound track is fire
>>
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>>697580318
>Tell me, if you like SRB2K so much more, why do you care if others enjoy DRRR? We've come to the conclusion it's essentially a different game so why the bitching?
Might be related to the fact that DRRRfags are absolute hypocrites who can't shut up about how DRRR is better than SRB2K while at the same time crawling behind a weak "..b-but those are completely different games!" like you just did when you point at all the things DRRR does absolutely worse than SRB2K.
This thread literally opens with:
>it's actually kino and a huge upgrade to SRB2K
And now you're using the usual excuse.
>>
>>697541717
>>
>>697565762
I was there and the shitshow was amusing to watch. I can confirm that most, if not all of your post's writing is true. Also everyone on either side is autistic as shit, including me and you
>>
>>697580318
In order to actually get replies you have to use a ragebait template OP. That should tell you enough.
>>
>>697565762
>>697582659
this doesnt explain why the first 2 weeks of drrr was srb2k players roflstomping the competition so hard that the games population went from hundreds to under 50 players, because it was the NEW audience from the discord that the overly complex and poorly coded mechanics scared off
as you can tell from your own thread, not only did srb2k players not get filtered by drrr but they improved upon it almost instantly with noire
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Any game that releases with a forced 1 hour tutorial and forced input lag even in offline EVEN if you turn it off in the settings is a 0/10 for me.
And yes that is 100% true and had to be patched out for the unaware.
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For me, it's Rotor Walrus.
https://mb.srb2.org/addons/gigizadragons-character-pack.6971/
>>
I wasn't interested because it took a simple Mario Kart clone and tried to turn it into a fighting game/ASSFAGGOTS mix with combos and cooldowns.
>>
>>697541717
It isn't and the dev team is full of retards that sniff their own farts.
>>
>>697577801
The timer has literally 0 purpose in multiplayer races beyond the results screen
>>
>>697586442
>combos and cooldowns.
It has neither of these, what the fuck are you talking about
>>
>US hours creep in
>threads starts filling with angry /vm/fags again
>>
Did the tutorial teach sliptiding? I feel like it's such an important mechanic that I didn't figure out until I looked it up myself. Granted, I skipped the tutorial when I was prompted but I'm just curious
>>
>>697587613
It did not. It is in the manual, though.
Honestly, I think the tutorial should be redone to some kind of little Hub Area type deal, where you have to do the "basic" courses for every mechanic but can unlock the "advanced" sections after.
>>
>>697587394
The shit that required an hour-long tutorial before you're allowed to do literally anything.
>>
>>697588258
At no point during the tutorial does it mention combos or cooldowns, all the talk they have about it being related to fighting games is meta-lev game theory shit (actual game theory, not the youtuber) and I don't think anyone's ever compared it to ASSFAGGOTS
Also
>hour long tutorial
If the tutorial takes you longer than 35 minutes you've genuinely got brain problems
>>
>>697588537
>35 minute mandatory tutorial
LMAO
>>
>>697588607
>>
>>697588860
>i-it's not exactly an hour, so it doesn't count!
>a-actually, 35 minutes is short for a tutorial
>>
>>697588965
Anon, do you know what the phrase "longer than" means
Also, the length is literally not the problem with that tutorial
>>
>>697541717
It’s a better single player experience than SRB2K
But worse multiplayer

>base game was a literal pick up and go join any server you want from the get go type game

>sequel has a tutorial that’s mandatory if you want to get a grasp on how to play and even then doesn’t cover all the shit that people aside from you know on servers
Ring mechanic can be very annoying and painful online
The extended hit stun was also a meme of hell and back

You had to be there for the shit show of the first few weeks of launch man
>>
>>697587613
We just didnt have time to do all of it
>>
>>697588965
>get btfo
>start deflecting by bitching about the tutorial everyone agrees sucks
>look retarded anyways by admitting it took you double the time it should have to beat the tutorial
>>
>>697589151
I enjoy both the single and multiplayer more, personally
I hate the way SRB2K's handling model feels and rings are fun
>>
>>697589158
>we
Pls add my oc to the roster kitechaddev. They're really cool
>>
>>697589151
>You had to be there for the shit show of the first few weeks of launch man
I played the game at launch and had a great time despite having never been able to get into SRB2K. Then I tried to talk about the game on /v/ and /vm/ and found out that SRB2Kfags were being a bunch of obnoxious faggots.
>>
>>697589158
also pls lift the character limit. I'm all out of space
>>
>>697590337
Honestly, more than anything else I hope 2.4 fixes the character limit and that bug where implementing new color palettes without Lua causes desync for some reason
I wanna make more weird character mods, damn it
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choose ur main /v/
modded too

>>697589158
please add sex mods to dr. robotnik's ring racers
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>>697589894
How about you just make it you lazy bitch lmao

Also I'm just a map cuck
>>
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You guys will do nothing after this thread.
Total Kike Krew Death
>>
>>697590718
Gutbuster supremacy
>>697590873
I will continue playing and enjoying the game and you can continue to be mad at adversaries you've created in your own head
>>
>>697547961
>These look like youtuber games
I'm 100% certain the retarded changes to item stuns in this game are because of how popular the "kart" series of videos and all its derivatives got
https://www.youtube.com/watch?v=t3QL7o5Jdu4
The original maker of these videos dislikes Ring Racers funnily enough
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>>697590981
I wasn't talking about you playing the game.
I meant the others in this thread.
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>>697590761
hehe... already done! I just want everyone to play with my oc
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>>697591252
>I'm 100% certain the retarded changes to item stuns in this game are because of how popular the "kart" series of videos and all its derivatives got
I think it's because the devs find it fun and they designed the game with those mechanics in mind.
I don't get why you people have to make up this narrative about Kart Krew designing the game to be "clipbait" or whatever.
>>
>>697591252
Lythero dislikes RR too and he had real popular videos about SRB2K as well.
>>
>>697541717
>really bad launch because the devs thought they knew best and only bothered to playtest it with their close friends
>very beginner unfriendly, made worse by the god-awful tutorial that glosses over important stuff like when to use rings in favor of fringe mechanics that only get used on a handful of maps
>trying to follow in srb2k's footsteps when srb2k has a reputation of being a very "clean" game with few gimmicks when this one has a ton of them
>usual sonic community autism and everyone hating each other
>>
>>697591641
>only bothered to playtest it with their close friends
Factually untrue
>trying to follow in srb2k's footsteps
Factually untrue beyond using the same engine and being made by a lot of the same people, which is why they renamed it in the first place
>>
>>697582125
DRRR fans kind of have to do that when the majority of discussion of the game is Kart players saying it's shit
Also looking at the webms on /vm/ its unreal how crappy and unpolished Kart looks in comparison, there's just no flow or weight to anything visually
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>>697541717
I'm glad these threads get more attention than the actual literal disney shill, but this game is just another flavor of bad. Considering the game's not been touched by the devs in over half a year, I don't expect my stance on things to change any time soon.
>>
>>697593236
>Considering the game's not been touched by the devs in over half a year,
They've been posting WIP stuff for 2.4 fairly often. 2.2 and 2.3 were "emergency" patches done mostly to bandaid fix some of the most egregious issues people had at launch.
It's a free fangame, updates aren't gonna be at the same frequency as a paid game with money behind it.
>>
>>697591252
>>697591434
>coraldev makes reddit-tier epic family guy-esque funnee compilations of kart moments
>>These look like youtuber games and not something you'd want to play yourself. The amount of stun and bounce off a single hit looks fucking obnoxious.
>>Lythero dislikes RR too
Reminder: https://youtu.be/ALcwSs7AoiI?t=3674

the devs are a bunch of clout-obssesed, libtards that worship streamers and online personalities.
the /vm/ srb2k thread called it MONTHS before with the teaser announcement of mechanics like tumble and hitlag that Ring Racers was going to be catered to this audience, and the design philosophy followed into an extremely niche game that no one wants to play or try.
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>>697541717
>devs were intending to draw in a new audience separate from SRB2K's existing one with RR
>but the mechanics and gameplay are extremely punishing unless you were a dedicated SRB2K player and had previous knowledge of how the game worked
>but on top of that the game can be broken into oblivion if you're a tryhard and have a far deeper understanding of the item/ring mechanics than even the devs do. (those now dead tournaments that had every winner basically bypass the racing by abusing how items and rings worked)
>end result is that the only RR players left are a handful of SRB2K hyper tryhards
Did really think making the same game but with four to five layers of unnecessary complexity would draw in anyone?
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The problem isn't the hour long tutorial. The problem is that the trannies who made the game started stuffing a karting game full of autistic mechanics that needs an hour of explanation.
Not one of them thought to stop and think about whether a karting game should have a lower skill floor than "turn left and right, accelerate and brake".


Also they're smug assholes who were grasping on to their secret little codes to unlock Fun until I hacked the game to unlock them 8)
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>>697541717
The ring gimmick is trash.
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Totally organic posting, by the way. Definitely not a coordinated group of schizophrenic retards with a chip on their shoulder seething because Kart Krew dared to make a different game than SRB2K.
>>697593439
>>697593756
>>697593896
>>697593995
>every single post is less than two minutes apart
>>
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>>697593995
This is like when the DBD dev was bullied into playing in front of a live audience and got flashbanged *the entire match* as killer
>>
>>697541717
Already nominated it for several awards on this year's /v/gas.
>>
>>697594205
I wish we could get a DBD dev to stream live again
Killer again would be the funniest but those devs are so out of touch that I could see them getting humiliated as survivor now too
>>
>>697593995
this is like 100% user error though, why did he drive into the wall? And why didn't he spindash through the mud?
>>
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>>697594189
>no argument
>>
I tried it and I couldn't figure out if it was trying to be a funny kart racer or a serious technical racer so I dropped it and had fun with Aero GPX instead.
>>
>>697594550
I genuinely hope you're enjoying your playtime with GPX because yain't never gonna get nothin' better than GX
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I don't care about any of these kart games. I hate the Kart Krew because they're going to fuck up the base SRB2.
>>
>>697594652
I like Aero GPX because I like F-Zero GX. I just needed something new after playing GX so much.
>>
>argue with the community over questionable game mechanics
>tar and feather community modders who wanted to be involved with the project
>fling shit with 4chan because they recreated your mechanics and found them lacking
>design a tutorial and setup sequence that takes far too much time to complete for what little information it actually gives
>don't ensure the manual (dogshit formatting btw) contains additional information like accessing special stages or stomping out of respawn early
>copepost a massive article on "maximalist game design" when it gets the shit it deserved
>ban several community members over reception, reaching so far to use benign political wrongthink as an excuse
>leave

this game has more estrogen in it than that bloodborne ps1 fucker

>>697593386
>sit on their hands for another five years for le epic content release while the game dies from poor balancing and shit player retention
they didn't learn a thing from the release reception
>>
>>697594420
the point is that this was a developer playing
>>
>>697594740
I'm pretty much where you are right now, so I have nothing more to add unfortunately
>>
>>697594441
I don't have any desire to argue with people with such riveting points as
>>697593439
>clout-obsessed libtards
>>697593756
>this game is the same as the last one, despite the main point of contention being that it's such a radical departure from the last one that players of the last one have a hard time getting into it
>>697593896
>trannies and autism, why isn't muh kart game simpler
>>697593995
>devplayingbtw.webm
>webm is of "roykirbs", someone who literally isn't in the credits
>>697594792
>literally just making shit up

It's just spam because they made a game that you don't like. Go play a game you like or at least make the effort to talk in good faith about this one instead of acting like a complete retard.
>>
>>697594809
lol he sucks! I could easily defeat him
>>
>>697595086
>>devplayingbtw.webm
>>webm is of "roykirbs", someone who literally isn't in the credits
you're missing a piece of the puzzle here: roykirbs is one of the forum mods
90% of the time fags come into a DRRR thread and spam about how shit the game is, it's literally just obnoxious dramafags mad because they got banned on the official forums for being a jackass
>>
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>>697595086
>I will not my state my argument because.......YOU GUYS TALK SHIT ABOUT DRR!
This nigga thinks he can just ignore "the haters" LMFAO
>>
>>697593896
I just don't find their methods of "raising" the skill floor interesting or even good.
Gimping basically every function of your kart save for breaking in order to force you to compensate with rings is just an annoying APM tacked on for no reason.
Sliptiding is just drifting: 2, but only exist because of how hard they made regular drifting cut into your momentum.
Instawhip is an entirely Player vs Player mechanic because you're always going to get passed up by stat breaking AI who also have zero problem recovering from it when hit due to their acceleration buffs.
What got added were unnecessary extras to compensate for making something else worse.

>>697595086
>this game is the same as the last one, despite the main point of contention being that it's such a radical departure from the last one
Its still a racing game, its not so radically different that things like tracks and items of RR cant function in SRB2K and vice versa, its just that whats different either isn't necessary and is fluff that exist for the sake of complicating things or just flat out out isn't fucking good.
>>
I only played srb2k with another imageboard during their gamenights. How is ring racers?
>>
>>697596016
The game has single player so you can build "skill" offline before going online. Or just choose not to go online and try to get all grand prix podiums and the emeralds/sealed stars.
>>
>>697595879
If you can't see the difference between retarded shitflinging and an actual discussion then I have no desire to engage with you further.
>>697595940
>its just that whats different either isn't necessary and is fluff that exist for the sake of complicating things or just flat out out isn't fucking good
I strongly disagree. If you don't like it that's on you, but every time I've tried playing on a server that "removes" the "extraneous" features like hitstop, or ring sting, or giving items and rings separate buttons, or what have you it breaks the game in clear and obvious ways that make it a complete fucking nightmare to play. I have yet to see a compelling argument for why the mechanics aren't good, only arguments for why you don't personally enjoy them coupled with webMs that depict massive skill issues 90% of the time.
>>697596016
It's weird. I like it a lot, but it's weird. There's a lot to learn and get used to and the tutorial can be a bad first impression for a lot of people; don't go into it expecting it to work like SRB2K (or a standard Kart Racer, really) because it's way more akin to F-Zero GX or Sonic Riders.
>>
The worst toturial in any video game ever, hands down. I couldn't even tell if it was a parody at first, like if the developer was outright fucking with me by presenting their game like this. It's on par with the Mighty Number 9 trailer in terms of not understanding your own creation at all.
>>
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I don't know what compelled me to make this but enjoy
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>>697596605
I thought the presentation of the tutorial was great, it's just that the devs clearly got caught up more in the "flow" of the tutorial making sense narratively and sidelined actually using it to teach as a result, which isn't an uncommon problem in indie projects at all.
Honestly, as an introductory level it's still pretty fun, even if it's a shit tutorial. If there was a full story mode I think people would have liked it a lot more.
>>
>>697596261
>because it's way more akin to F-Zero GX
I wouldn't go this far. When I tried RR, it felt like you had to engage with the mechanics to avoid going slow rather than engage with them to go fast. It might sound practically the same when I describe it like that but it's really the difference between avoiding a negative and aiming for a positive.
>>
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>>697596652
holy BREED
>>697557732
source????
>>
>>697596972
>When I tried RR, it felt like you had to engage with the mechanics to avoid going slow rather than engage with them to go fast.
To be fair, I think this comes down to the game being shit at teaching one very important, specific thing: Character stats. The class of character you pick in RR drastically affects which things are good at maintaining speed and which things are good at gaining speed; like, class G uses rings to maintain and drifts to gain, but class I uses drift to maintain and rings to gain, if that makes sense. I feel like a lot of people end up picking Sonic to start with which is a complete noob trap because that motherfucker is Class C and Class C is maybe the hardest class in the game to actually use effectively.
>>
>a dev reveals themselves in thread
>all of a sudden the shill who writes essays upon essays and mass replies denying all criticism but without actually backing anything up is back
hmmm curious, completely organic
>>
>>697589303
I forgot to mention the over powered cheating rival
And that which each server on SRBK having its own special spin to it while not being overbearing

>>697590030
>a no you and insult
But on a serious note the first week everyone was confused on several of the mechanics that weren’t explained in the tutorial the kart knew devs were doing major damage control on discord and in the threads.
I think a long time SRB2 modded got banned for being passive aggressive
Over time a lot of things were tuned done but fuck the game felt very unapproachable coming from SRB2 kart
Over time I came to like it but I could never get my friends to play it as they all called it “pointless padding” of SRB2K
Sucks because I don’t play enough to have fun with randos

Also special stages lmao
>>
>>697597748
yes, yes, everyone you don't agree with is kart krew, we know
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>>697597832
>Also special stages lmao
>not liking the special stages
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>>697597832
The special stages are cool.

Fuck rooftops and Atlantis.
>>
>>697596016
What imageboard?
>>
>>697597832
>Also special stages lmao
It's still wild how they could have had those accessible on all difficulties if they removed the slowest speed that legitimately breaks half the game. It's not like the speed is what makes the singleplayer difficult to begin with, it's the fucking AI.
>>
>>697597748
>>697567806
Not anon but I don't remember ever seeing this leak even while lurking on Kike Krew's discord HMMMMMM
>>
>>697598080
>Fuck rooftops
I never got why anyone hated rooftops. The section at the end is a jumpscare but once you know how to line yourself up it's probably the easiest Super Emerald stage.
>and Atlantis.
I still cannot fucking figure out how to beat Atlantis consistently holy shit that fucking end section makes my palms sweat every goddamn time and whoever made the underwater section needs to be dissected and studied in a college lab
>>
>>697597862
>blindly replies defending the game without reading the thread
theres a KK mapper in the thread, stop embarrasing yourself defending a free mod of a mod online without actually reading the thread
>>
>>697598832
>defending
Have you considered that I like the game and want to talk about it and not engage in retarded internet flamewars
What does accusing everyone who likes the game of being a dev accomplish besides making the thread more annoying to read
>>
>>697598089
zzzchan.xyz
It pops up once in a while and is generally one of the more fun game nights. They are doing a dark messiah one right now.
>>
So what servers do you all play on
Personally, I like NVJR Royale Deluxe because it's just vanilla battlemode rules with a ton of bonus characters/levels
>>
>>697599552
mctophia or green orange depends on which has more players at the time
would anyone play on a east coast gear 3 server? asking for a friend
>>
>>697598097
This has to be Tape lmao
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>>697599552
depends, I only join and play with friends when there's a sizeable lobby, which is just rare given the playerbase
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>>697599887
I would, as long as the only mods are character/map mods
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ho
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>>697541717
I'd say the driving physics were a filter. Trying to drive racers like you did before felt incredibly awkward, as the new differences--both the new turning/drifting and how it impacts each racer--weren't really explained well anywhere, and I still don't know why I kept getting a swooce feeling when drifting. Like with Tails, sometimes I just seem to be able to unnaturally speed up to 130% while drifting, without spending boosts at that exact moment or being on a slope? I thought it was from rings being grabbed and causing some sort of ring high (been forever since I played the tutorial), but I couldn't consistently test that when I went back to it (lotta rangs on corners and or near slopes)

I presume it was all done to try to bring out more differences in the classes, with a greater gap between how exactly they'll drift and use rings, but I really didn't feel the hassle of loading in each one and getting a feel for what's closest to what I wanted back in SRB2K. I think it was extra frustrating because you had the tut-tutting tutorial that lectured you a lot, but didn't actually give the info you needed to do the core racing to your tastes. Game would've benefited a lot from having a proper, intentionally-bland training course that let you pull into the pit to restat.
>>
>>697602010
>Like with Tails, sometimes I just seem to be able to unnaturally speed up to 130% while drifting, without spending boosts at that exact moment or being on a slope?
Do you think you could post a webM of this? I might be able to explain it if I can see it happening
>>
>>697602496
I've spotted what I didn't while trying to record, so I'll save myself slapping it into ffmpeg to remove the audio and such:
It appears that, after I did a drift boost, when I drifted again, it would refresh that boost even without me doing another one. It was easy to notice on Robotnik Coast because it has that lite chicane early on in the track. I guess before I didn't really notice that the blue streak marks were coming back or otherwise lasting longer than they would if I drift boosted and then kept driving straight.
>>
>>697604001
Oh, makes sense. I honestly just figured Tether was happening and you didn't notice it because Tether is never explained and Tails' tether takes a while to kick in.
>>
>>697604095
Is this boost refresh detailed anywhere either? The most I knew was sliptiding being brought back from SRB2K and Boost Stacking being added, but the manual doesn't seem to say anything about a drift boost refresh anywhere under
>The Powers of the Ring Racer!
>Advanced Techniques
Like I can acquiesce to the fact that I would've noticed this sooner if I was more observant, but man, this was honestly the only huge thing that was holding me back from really trying to get into the game: that I didn't know why my drifts weren't behaving the way I wanted them to and that it seemed pretty inconsitent. I'd certainly love to pin at least some of the blame on the video game instead.
>>
>>697604702
Do you think you could slap the webm on catbox or something? I'm not entirely sure what you mean by "boost refresh", because I don't remember encountering anything like that.
>>
>>697599887
I’ll play any server with you fags, vanilla or modded gameplay, just so long as there’s option for open roster characters
>>
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>>697606224
this looks like hussiefag, but since when does hussiefag change the opacity of his lineart?
>>
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>>697605089
Ah nevermind, I might just be triple retard. What I was seeing here is that, after spending the rings and drift boost to go fast, taking another drift afterward seemed to refresh the boost--since it'd take a dip in speed as the boost started but then zoomed right back up past 120%. Instead, after testing a bit, it seems that it's more just having spent the couple of rings, more than anything else.
>>
>>697607070
I think I see what's happening there; drift boosts are weird in this game because they're literally just a timer rather than like, an increased speed cap or anything, so what's happening there is that the boost is lasting a while but you're slowing down to turn/drift more, so you're losing speed from that but regaining it quickly because the drift boost is still active.
>>
>>697607070
>>697607379
Oh, also, you're constantly getting rings from the ringbox. The way ringboxes work is that every single ring forced onto you over the cap of 20 is automatically spent, so ringboxes are effectively a constant, less aggressive but more sustained Sneaker powerup.
>>
>>697607379
I see I see. Yeah that is peculiar. I guess it makes sense in its own way, but yeah that's not what I'd traditionally expect from a boost. I mean, you know, but usually when you get stuffed or slowed down then the boost is done.
>>697607612
That's interesting too. That I can see having just forgotten or skimmed over in the tutorial, but I discounted absorbing rings without actively spending them as a factor because doing so didn't seem to consistently cause the same speedup. I guess that also makes sense that it'd only be limited to ringboxes, since that's an active choice and actually using them as an item, whereas automatic usage from picking them up on the track could honestly make them a hazard (although the blue spheres from the Ivo Industries courses for V1 were fun). Makes me like ringboxes more.
>>
>>697607070
as the other two anons pointed out you're getting the ring/drift boosts applied as you corner. They way boosts work in this game takes a while to get used to. They're applied linearly over time rather than in a burst that decays. Say you get a sizeable ring/drift boost and immediately hold brake for a second, all that speed gets preserved and you'll shoot off at the boost speed when you release it. It's more dogs on a leash than a speed burst. Once you understand how to exploit that behaviour though you can take corners hard and fast using those different types of boost to cover unmanageable lines.
>>
>>697608026
>That I can see having just forgotten or skimmed over in the tutorial, but I discounted absorbing rings without actively spending them as a factor because doing so didn't seem to consistently cause the same speedup
It's kind of supposed to be taught to you by that one part right after the instawhipping section where you stand on that gold spot that eeds you rings, but most people just end up holding the "spend rings" button and assuming that's what gives you the speed boost.
Personally, I figured it out while watching dev/record time Time Trial replays.
https://www.youtube.com/watch?v=JWrKHV-cIB8
>>
>>697608327
Honestly trying to beat Dev times taught me more than racing sp ever did. Spent the first few days thinking 'how the fuck are they doing that' to thinking 'hm, if I store a sliptide here and carry it to this part of the track with a jackpot chain maybe I can...'. highly recommend doing the time trials.
>>
>>697608327
>It's kind of supposed to be taught to you by that one part right after the instawhipping section where you stand on that gold spot that eeds you rings, but most people just end up holding the "spend rings" button and assuming that's what gives you the speed boost.
Nice, as long as I can somewhat blame the tutorial.
>>
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>>697608587
>Spent the first few days thinking 'how the fuck are they doing that'
>that fucking tyron dev time on dark fortress
>>
>>697609048
>Carry voltage out of the trick section over lava to the hairpin with spikes lining the sides.
>Release Lv3 drift to get free tripwire cut

It's that ez. Works on the actual track too you don't even need a jackpot chain AND you get rocket sneakers it's practically theft against players who don't know.
>>
race as a ring
>>
>>697541717
remove the cringe dialog and I will play it
>>
Is it more fair that front runners take off with no hope for stragglers like CTR? If not, how can we possibly give slower dudes a chance without having things like item pocketing being a problemo?
>>
>>697611920
Maybe the kart should have a higher top speed when in 1st while still not being able to get sneakers and such in the roulette.
>>
>>697611920
I feel like this game makes it way easier to catch up to 1st than CTR purely by virtue of 1st getting largely shit/situational items beyond the bumper.
>>
>>697612490
>make a skill check anti-frontrun item in the SPB
>block it from the roulette unless shrink is disabled
true visionaries, the Kart Krew
>>
>>697611920
That has not been my experience at all, frontrunners constantly hounded in this game.
>>
>>697612638
>block it from the roulette unless shrink is disabled
It actually shows up in the same roulette as shrink iirc
>>
Why not just play Mario Kart?
>>
>>697613378
I don't like Mario Kart
>>
>>697613428
But its THE Kart racer. All others just copy it.
>>
>>697613378
I've already played MK8 to death and the servers shut down. And no I'm not paying money for the Switch version
>>
>>697613484
This game plays nothing like Mario Kart, so clearly not
>>
>>697613484
Srb2k is open source mario kart for your computer.
RR is something else with fzero gx/nitro fueled levels of tech.
>>
i know they patched it out but the sheer audacity of making you sit through a tutorial for a kart racer...
>>
>>697613378
Why-a not play Supa Mario Kart eight-a instead paizano?
*throws green shell at mario*
OOF!
>>
>>697614069
There would be literally nothing wrong with a forced tutorial if the tutorial were good
>>
>>697596652
but i already unlocked blaze
>>
>>697614318
yeah but it was just a big waste of time. shit didn't even teach you about the starting line mechanic.
>>
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>>697614318
>5 minutes of eggman x tails fanfic before you're even allowed to touch a kart
>>
>>697614714
>>697614069
Turn around.
>>
>>697614714
you can press L1 to advance dialog during the setup dumbass
>>
>>697614714
>mandated amount of fucking around in the options menu before the dialog progresses
I can't believe I'm saying this, but I would rather the game just drop you in before even letting you access the options menu.
>>
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>>697614714
>>697614953
>>
>>697614904
i don't think that even worked on the initial release
>>
>>697615104
I actually think the Tails/Eggman writing is cute in a vacuum, but the cold open and overly long and still incomplete tutorial was a terrible first impression, this is well established.
>>
why doesn't someone here just make a server
>>
>>697614953
nah forcing retards to actually go to through the options is a blessing. The amount of times I've seen shit like
>WHAT ARE THE CONTROLS
>HOW ARE YOU DOING [thing toggled in the options]
>WHY IS MY COMPUTER ON FIRE
from my friends while playing a new game drives me up the wall.
>>
nah, the physics feel much worse than the previous installment plus there are a handful of unnecessary mechanics, felt like they wanted to "melee-ify" the game
>>
>>697615446
The tutorial was annoying and kind of cringe but the cold open was fucking kino, I vastly prefer that kind of shit naturally integrating the initial graphics setup to starting in a menu or god forbid having to wait until after the tutorial to change settings
>>
does the game still run at a much lower framerate than srb2k
>>
>>697615762
yeah and hardware rendering is still fucked.
>>
>>697615554
I'm the type of person to go straight for the options menu and change more than half of them, and my first time playing DRRR I did it so quickly that the tutorial locked up until I went back in and fucked around some more, I thought it was bugged.
>>
>>697615762
>>697615827
Can you not fucking lie to people? Last I checked srb2k required a modified executable to play above 30 while RR has an unlocked framrate. Hardware Accel is experimental and the game literally warns you before enabling it, will be replaced with a better rendered down the line.
>>
>>697565857
They did have an oldfag in the community banned for being very critical over the game and its long tutorial. He was the one who did that SRB2: The Past museum mod for the base game
>>
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>>697616195
>If I'm aggressive about it they'll think I'm right!
>>
>>697616252
>banned for being very critical
Nobody was ever banned for being "critical", people got banned for being shitflingers.
>>
the level of autism over a fangame
>>
>>697616252
The SRB2 community is in late-stage cancer where the new faggy narcissist nepo mods are systematically banning off all of the old guard for most minor of infractions.
2.2 will be the last decent version, assuming 2.3 even comes out before the current team completely implodes.
>>
>>697616498
And by shitflingers you mean saying nothing that would have been out of the ordinary in the early 2010s SRB2 community, by people that were in it back then
>>
>>697555347
Who would?
>>
>>697616954
Heavyweights
>>
>>697576917
>Mainly a CTR player
opinion discarded
>>
>>697616195
capped at 30, feels like 20
>>
>>697616697
2.1 is better
>>697617386
Press ~ then type "showfps 1" in the console and change FPS cap in video settings. You can just lower the resolution if it's slow
>>
>>697616389
...it says right there they ported the rrs uncapped framerate to srb2k lol and you act like ring racers is the game with the lower frame rate? srb2k has spent more than 95% of its life having absolutely ass performance let's not revise history.
>>
>>697617768
that's a fucking insane proposition for a game based on the doom legacy engine, something that ran on windows 98
>>
>>697617827
"Last I checked srb2k required a modified executable to play above 30 while RR has an unlocked framrate." were your exact words, goalpost-thrower.
>>
>>697617827
RR is infact the game with the lower framerate because they added a bunch of shit to the renderer like blending modes and use floorsprites/polygonal sprite rendering for alot of effects
>>
>>697616498
Rip Glaber. To ban a huge community veteran for saying a new update is 'shit' is crazy
>>
>>697618148
>act like a confrontational bad faith retard
>get banned
>this is a bad thing
>>
>>697618521
Was he confrontational? I thought he just said drrr sucked, unless that's what you mean
>>
>>697617938
Refer to >>697618102, the current SRB2/RR renderer is absolutely not comparable to base Doom Legacy anymore, not to mention the sheer size and detail of some of RRs levels. Besides what CPU are you using anyway that can't even get 35fps
>>
>>697618716
Anon, Glaber even admitted he was being a retard, it was more than just not liking the game
>>
>>697619038
>apologized and admitted his fault
>still banned 7 months later
?
>>
>>697616085
yep, same.
>>
>>697618148
>>697618716
https://imgur.com/aitHXhz
https://imgur.com/J3HXLgu
>>
>>697618521
>tell people that modding is a waste of time (kartmaker was missing information and HVR is still in such a bad shape that you're better off using UZB for any non-exclusive feature)
shart krew was asking for it the moment they decided to gate off mods behind the tutorial and first cup (along with online kek)

>>697619038
>giving all the slimy community heads who loved to shit on all his work a taste of their own medicine
>immediately permabanned for it and drug through the mud
the only mistake glaber made was bending the knee to these fags after the fact
>>
The level of polish I’m seeing in these webms blows me away, I’m impressed. At the same time I worry my computer might have issues handling it for whatever reason since even though I have 16 gigs of RAM I only have an integrated GPU. I should look into what I need to get set up.
>>
>>697620148
>even though I have 16 gigs of RAM I only have an integrated GPU
don't worry, the game's not designed to use a gpu yet anyway.
>>
>>697620148
It's software rendered, the OpenGL renderer is shit and always has been. As long as your CPU was made in the last 10 years you should be fine, atleast for the base framerate of 35
>>
>>697620148
Despite all the bullshit you're seeing both srb2k and RR can run on potato systems don't worry about it.
>>
>>697619413
>>697620148
>The level of polish I’m seeing in these webms blows me away, I’m impressed. At the same time I worry my computer might have issues handling it for whatever reason since even though I have 16 gigs of RAM I only have an integrated GPU
I'm running a 1060 6GB and I literally never have issues. The game is kind of made to run in Software mode right now anyways because they're rewriting the OpenGL renderer to fix some bugs.
>>
>>697551815
>The bouncing literally only happens off of like, four items in the game,
That's far too many actually.
>>697566672
Is there a link to the better version of Ring Racers the community is making?
>>
This game's character info tab doesn't work on the menu.
>>
>>697620858
>That's far too many actually.
Learn to SDI and you will unironically prefer tumble to spinout in 99.9% of interactions
>>
>>697620858
Not yet, people have been talking about enjoying and playing ring racers in the thread about enjoying and playing ring racers. Wild, I know.
>>
>>697621012
Look in the top left where you're selecting your character. The "character info" is just the internal name of the character plus the numerical stats.
>>
>>697621123
>Not yet
Could have stopped there instead of proving what a passive-aggressive retard you are and the community around RR is in general.
>>
The furfag homosexual drama will never leave this dogshit game, on top of having to deal with the awful gameplay no wonder no one is playing this shit
>>
>>697620858
Noire? Latest release is on github.
https://github.com/NepDisk/RingRacers-Noire/releases/tag/v1.2.3

>>697621123
Are you physically incapable of going 5 seconds without talking like an insufferable faggot or what?
>>
>>697621212
Damn. Have to step away for a sec. Could you tell me how speed and weight affect tethers?
>>
>>697620858
https://github.com/NepDisk/RingRacers-Noire
Hop on over to the /durr/ thread if you want to know about some servers
>>
>>697621519
>Could you tell me how speed and weight affect tethers?
I forget the exact values, but they summarize them pretty well in the manual.
https://www.kartkrew.org/rr-manual/manual/landing/
>>
>>697621384
The only "gay furfag homosexual drama" that infests this game is bitter retards like you coming into DRRR threads and screeching about how much you hate the game
>>
>>697541717
It's funny the Sonic Riders mod fandom seems totally divided between two different projects where the developers hate each other and I don't see all this public seething (OP unironically using git gud as an argument) over what Riders mod is better.
>>
>>697621820
>Make passive aggressive thread
>Get called out for it
>NO U
>>
>>697622065
>where the developers hate each other
The developers for Ring Racers and SRB2 are all good friends AFAIK. It's literally just Kartfags and RRfags that hate eachother.
>>
>>697622164
>he thinks i made the thread
lol
>>
>>697622562
>meanwhile kart krew and friends are responsible for throwing out the last group of devs that actually bothered pushing updates for and advertising base srb2

wow no wonder they're all chummy when they all circlejerked their way into power, we could have gotten rvz2 and remade erz if they didn't have a gay little coup and remove the only director the project had

>>697615104
>>697615446
>le quirky villain and hero teamup in spinoff game
go play some bing bing wahoo if you want all the characters to play pattycake
>>
>>697623920
>if they didn't have a gay little coup and remove the only director the project had
Why are you so desperate to make up drama that literally did not happen?
>>
>>697624067
Was going to ask is any of this even true? I'm so used to lies and over dramatization I just assume it's not now.
>>
>>697624174
Rule of thumb: if you see anyone on /v/ or /vm/ talking about Kart Krew "drama", assume literally everything said is hyperbole or outright lying. People in these threads are more interested in seething than actually discussing anything, which is funny because this shit is all public record and the devs have been fairly open in talking about what they did and why when people approach in good faith (see: literally any Tyron stream where the guy talks about the game)
>>
>>697624067
>he doesn't know about the situation with inazuma having an actual groomer in his personal server leading to mystic/rob/prime being removed from the community
>he doesn't remember wolfy and charyb being at the forefront of it
https://mb.srb2.org/threads/glabers-ban-and-anything-sandwichface-related-ig.41621/post-642434
https://mb.srb2.org/threads/mystic-removal-discussion-the-good-and-the-bad.28532/
you're either retarded, hopelessly uninformed, or lying through your teeth
>>
>>697625006
>posting the sandwichface thread like that whole shitshow wasn't literally just sandwichface acting like a total sperg and getting banned because everyone was sick of dealing with him
lmfao
>>
>>697625006
The rob/mystic situation was literally Rob playing favorites as a mod and everyone agreeing that he was a faggot for it, had a history of doing it, and needed to stop being a mod because of it.
Also, all this shit was forum drama that had literally nothing to do with the actual development of Ring Racers.
>>
>>697595086
you can reply all and try to reddit debate all you want I'm still not playing your dead autistic tranny game lmao
>>
>>697622562
that's not what he said retardo
>>
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It's a ring race game
>>
>>697625182
not my fault wolfy used that as an avenue to explain how him and charyb took over stjr, still came from the horse's mouth and that's what matters
>>697625379
>had literally nothing to do with the actual development of Ring Racers
the problem is facets of DRRR development spilled over into base srb2 like fucking off any promotional material or meaningful updates of progress in lieu of occasional discord screenshots
>>
>>697626542
>like fucking off any promotional material or meaningful updates of progress in lieu of occasional discord screenshots
Probably because people started autistically screeching at the devs of both games any time anything was even slightly different from whatever community server they were playing on.
>>
I love completionist smash grid autism but only if you are in complete control over the results, having it be RNG is bullshit
>>
>>697621718
The manual is vague on certain points:
>Lightweight characters have long tethers, but they’ll “break” quickly if you look away.
>Heavyweight characters have shorter tethers, but they’re easy to maintain and hard to break.
>Slow characters have snappy tethers; they’ll gain a lot of speed in very little time. Fast characters have more sluggish tethers, but once they get started…
The actual tether distance seems to remain the same no matter the class, but I could be wrong. Heavyweight tethers are more flexible, and they just seem to be better all-around.
Does the "Long" and "Short" part refer to distance, or to duration?
>>
It's a very love it or hate it game, I think if you are semi interested and can grit your teeth through the cringe tutorial you'll likely enjoy it, esp if you're looking for a singleplayer experience that doesn't fuck around.
But if the ring mechanics put you off immediately then you'll hate it.
>>697626914
That's what chao keys are for anon
It's a pretty nice system all things considered, for as much as people may bounce off of the game's mechanics it is very polished imo
>>
>>697628376
>Does the "Long" and "Short" part refer to distance
Distance. Lightweight tethers will start building up sooner, which helps when catching up, but can fuck you over on maps with a ton of sharp turns. Heavyweight tethers require you to be closer, but they stay longer during sharp turns.
>>
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>>
because despite what KK or anyone else says, DRR had a significant impact on srb2k even before it was released.
>poached modders for the dev team
>community "slowing down" on srb2k content to prepare/hype up DRR
>split playerbase and modding tools
>poor initial reception killed any momentum they had built up
>>
>>697541717
>Tales, my son, we're ring racers now
>>
>>697629529
>Proceeds to get ring sting combo'd into oblivion
>Does it again next race
>>
>>>/vm/1457865
>>>/vm/1457865
>>>/vm/1457865
>>
>>697541717
Why the unpopular sonic opinion thread just got deleted. Fuck jannys
>>
AYO THE PIZZA HERE
>>
>>697630132
and i will continue to do it every time because the rare times it works are worth all the server power in the world
>>
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>>697541717
RIIIIIIIIING RACERS!
>>
>>697632435
I respect anyone who goes for them. I mean I will be the first to brake tap you to make you whiff and the punish it but the respect is there.
>>
>>697632661
kek
>>
>>697541906
tpbp
>>
I'LL BEAT YOU SO HARD YOUR HEAD'LL SPIN
>>
>>697635837
I hate Surge so much
>>
>>1541150
Forwarding from another anon
>>
>>697636449
>most intelligent /durr/ poster
>>
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>>697636449
>noire
>>
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>>697636449
>>
>>697541717
Only on the surface. The singleplayer content, visuals, sound, and general aesthetic is vastly improved over SRB2K, but the core mechanics of the game really are at odds with the arcade simplicity that embodies kart racers. It's a little too late to divest them from the game though, seeing as a lot of the levels were designed with rings in mind.
>>
>>697638106
>arcade
>simplicity
have you not stepped into an arcade since 1985 or what
even in the early 90s arcade games veered hard towards complex as fucking mechanics meant to be studied and learned
>>
>>697638426
simple to pick up and play, but hard to master
that was the arcade design philosophy
>>
>>697638559
>gradius/parodius
>simple to play
>tower of druaga
>simple to play
>rainbow islands
>simple to play
>basically every fighting game beyond street fighter 2
>simple to play
>literally any fucking game Treasure made
>simple to play
>>
>>697638816
that is correct
>>
>>697639182
you are smoking crack cocaine
>>
2.4 is bumping the character limit to 1024 btw



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