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Subnautica 2

Good or bad?
What do you like and what don't you like?

My impression after 8 hours of play, it has a lot of potential but only if dev's actually listen to their players feedback and act on it.
>>
>good
Atmosphere
Graphics
Building
Progression
Story
>bad
Dialogue and voice acting
Balance (materials, vehicles, etc.)
Questionable design decisions (no way to kill fish even though they're incredibly obnoxious and aggressive)
>>
>>739224653
It's a beta and I'm not a faggot who pays to beta test it.
>>
The Good:
More Subnautica to explore and fall in love with
Ambience is awesome
Base building is improved
Max depth is even deeper than the original
Lots of new lore to uncover


The Bad:
No real way to defend against attackers (currently)
Storyline seems shallow and weak (currently)
Only two new leviathans (currently)
Tadpole is a weak design compared to the Seamoth
Recycled ideas from the original (Kharaa bacteria, viruses etc)
>>
Subnautica 1 was unironically better, especially the sound design
>>
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I'm not playing it until they add something like this into the game.
>>
can you fuck the sealife? I can't give them money in good faith if not.
>>
>>739225207
they should make new submarine that is twice as large
>>
I stopped playing after 2 hours because I was already hitting the point where it was blocking me from doing what I wanted because its early access. What little I saw was promising but it seems like you're better off waiting for the full release if you care about exploration and not just mindlessly following the main story.
>>
what's the point of playing an unfinished game?
My owrst experiences on Steam have been with buying games in early access like a fag and thinking it was going to be fun to play an unfinished game for years while the dev was developing it while being smug and hostile to the players
>>
mediocre compared to the original
>goy access
>>
>>739224653
Subnautica?
More like
SUBNAWWWWTICA
Gottem’
>>
good:
graphics and lighting has improved
quality of life with regards to crafting (pulls from lockers)

bad:
too much talking in logs, the logs are badly spaced out, often have to just stand still to listen before picking up another log
audio design is questionable (why is there spooky music playing everytime spooky thing appears) it just negates the horror factor entirely
>>
>>739224760
Spent twenty hours in early access. Got bit like once. Just throw a flare and they fuck off to an absurd degree. Are you dumber than a video game fish?
>>
>>739224653
>listen to their players feedback and act on it
Thanks to all the idiots who pre-bought, they don't have to satisfy anyone else and will continue on whatever garbage vision they have. You're all just bug testers.
>>
>>739228761
>good
>casualized
>le epic reflections that kill your vidcard

>good
>>
>>739224810
my man
>>
>>739224653
Heard you couldn't kill fish and canceled my pre-order.
They still haven't figured out how to make guns work under water either so the whole thing is just kinda gay.
>>
>murders so much wildlife that the devs get traumatized
Why did he do it?
>>
>>739228761
I agree on all points
I think the game has potential as long as they put in some truly deep and dark areas and put some plants and animals down there and not just one fetch quest.
>>
>>739224653
It has some questionable logic like saying sub can't go below certain depth before it getting crush but then ask you to go out of the sub to go lower by yourself
>>
I love the new base building so much.
>>
>>739232654
is he even human or some saiyanlike hybrid? water pressure does nothing to him and he can enter seamoths and base hatch without the water coming in as if he has some sort of aura barrier preventing the water from touching him.
>>
>>739224653
I'm split

On one hand I hate it because its populair, but on the other hand ign gave it a 7 and mixtape a 10 so I also feel the need to suck its cock and make people aware of that fact.

Beign a real gamer is hard, man
>>
>>739224653
from what i've seen they shat on the atmosphere of the original by giving a soundtrack to leviathan encounters
>>
>>739224653
good:
the graphics are a decent enough upgrade
dynamic room sizing is cool
power now being supply/demand instead of total capacity ticking down

bad:
anti-soul gas past 50 feet so the LOD isnt as obvious and so shitty consoles can run the game better
arbitrary upgrades gained from putting your hand in a bubble instead of coming from mastering the enivronment (first game hud scanner upgrade comes to mind)
no sense of depth because the fog obscures landmarks
sunshafts look like shit
scanner now a placeable instead of a room but they fucked up the icon tracking
biome variety is bland and lacking
multitool looks like a club but its actually a scifi box cutter yet it does no damage to any mobs
marrowshark tracks you when you try and dodge it like its fucking dark souls
swimming is too slow, tadpole is too slow, bootleg seaglide is too slow
item names suffer the same obscurity like crashfish powder used to have. what the fuck is an acidic rion pouch???
item alternatives like the obvious vegan injections bloat the item count and crafting list but add no substance
the current leviathans are really boring: big cthulhu nigger and a whale with bones around its mouth
voice logs dump way too much info with far too many names that the game attempts to have you keep track of
all of the abandoned bases and the hot cave area suffer the same issue as the jellyshroom cave in that youll go there once and never again
>>
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>>739224653
>Playing troonotica
>>
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>>739224653
comfy game but sadly it's kinda just Subnautica 1 ported into UE5, base building could be better. I like the upgrade system. If I remember right Subnautica 1 was also really bare bones at the start.
>>
>>739233807
pretty much
i still like it
>>
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>>739225207
>Welcome on board, captain. All systems online.
>>
>>739228863
This has been the worst part of the entire franchise. The fauna are such a non-threat that you can essentially fully ignore them. BZ is especially egregious in this regard as you can get a Levi to fuck off by hitting your point defence as soon as the attack animation starts and you'll take 0 damage, otherwise you can just hug terrain in every game and they'll never be able to hit you.
>>
>>739225207
Please please PLEASE let the new big sub gets a scanning upgrade so you can just drive it somewhere and it instantly pinpoints all the ores you're looking for.
>>
>>739233215
His killing intent physically manifests and warps the water around him.
>>
>>739232975
>>739233215
Yeah but if they made it realistic then the player would either be sealed in a 1 atm submarine and be unable to swim and he'd have to dock at a base with some complicated hatch to keep the water out and couldn't have a moonpool; or the player's air tanks, sub and base are pressurized to the appropriate depth and he'd have to spend weeks in decompression to come back up from 500m
so for gameplay it's best to hand waive those things
though a realistic submarine game might be good for a horror setting
>>
>>739234285
mornin ranjesh
>>
>scary music starts playing for the 2347th time
>groan
>move 5 meters away
>music instantly stops
why did they make it feel so videogamey, scripted
subnautica 1 leviathan fucked around and didn't instantly target and beeline for you
>>
The original looks better
>>
>>739237104
the glitches are sometimes bethesda tier and immersion breaking, the wonky hitboxes of the leviathans doesn't help either, Reapers and Ghosts' tail can just phase through you and stasis rifle will only work on their heads. From what I'm seeing the collector tentacles are so well animated with proper collision.
>>
scan, mine, item1 + item2 craft item3 progress bar slop. Only retards who pretend to play games like this and no man sky can enjoy it
>>
Early access garbage, EA after massive success too by the way. They don't deserve shit
>>
>>739238326
it just looks more clean and clear , rtx or whatever they are using is cancer
>>
>>739237104
it is better
>>
>>739224653
I saw a video that said something bad about it's eula going against SKG, so in my head it's bad. I was never going to play it anyway, s1 was nothing more than fortnite underwater.
>>
>>739239003
it's the unrealslop™ lighting
>>
>>739226721
I actually enjoyed it in Subnautica 1 watching the game change and improve. Won't bother with it in 2 though, if I do ever get it.
>>
>>739224653
clunky uncslop
>>
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Good:
World and creature design so far is pretty great, I wasnt sold on the design of the leviathans when I saw them in concept art but the lightning does wonders for the big kraken fucker. I love how colorful everything in the shallows is and the big fuck all drops and empty sea spaces do help the whole vibe of the game being scary that people praise the first one for, I really hope they keep the vast open sea stretches with no signs of life because it's really the only way to make this game scary as opposed to the overly vibrant and colorful underwater caves of 1 (personally im too much of a sucker for underwater life, diving and such so I never found neither of the games scary to any capacity) and I heard some files in the game suggest in the future we are gonna build a big submarine to traverse THE VOID, which is a retarded fucking name we literally call it high/open sea IRL already for fucks sake, so im pretty sure they are gonna be building off the idea of being stranded in the middle of the sea with no signs of life around you beyond the deep blue
The new biomod system adds a bit more depth to upgrading yourself, options feel a lot less linear compared to the first one
Creatures interact way more with the player and the enviroment, something I really missed on the past 2 games
More aggressive sharks
The lightning is so fucking pretty oh my Lord
Base building feels way more intricate and alive now
Thank God we have a silent protagonost again Below Zero was obnoxious with that shit
Bad:
Player models look ugly and lack customizability
Loud music plays next to the leviathans which kills the "haunting atmosphere", not a big problem for me for reasons I mentioned earlier but still one
In game music is much more noticeable
Couldnt give less of a fuck about the story, the devs seem to care about it way more this time and are trying to be deep or something while we are still fighting the same fucking virus from natural selection
(1/2)
>>
>>739243761
Bad:
Audiologs and textlogs need to be fucking exterminated from gaming, such a cheap way to try and do enviromental storytelling, I would take Fromslop item descriptions any day over this shit
Cant run over things with my seatruck or rain hell upon small forms of wildlife, I know the devs said they dont wish to adress this because killing things would take away from the atmosphere but cmon im not trying to kill a leviathan here I just wanna pester small pond fish
The voice acting is clunky and vivid dogshit, they absolutely could have hired better staff for fucks sake
Spent too much time looking for silver but that might just be a skill issue on my end
Pretty sure they still classify coral under flora instead of fauna like they did in the first game and that made me unreasonably irritated
The ugly:
As a marine biologist I have to hold back on punching my screen every time I see on youtube any video with the words "marine biologist" + "subnautica"
The bitching about the EULA is just needless bitching every online game these days comes with something similar
Good (that I forgot to mention):
I was holding back over how much the multiplayer was advertised that concessions for it would get in the way of the single player campaign, thankfully it's more of a single player game with multiplayer tacked on top and not friendslop
Power is now way more of a concern and a stronger mechanic
Running out of air is a larger concern as well, they made the difficulty curve a bit more steep to compensate for all the extra gadgets and biomods and I hope this game is harder than the first 2 granted it probably wont be
Long fetch quests for resources are toned back, they are just average sized fetch quests for resources
>>
>subnautica gameplay thread
>limping along at 5 posts per hour
>"subnautica" manufactured outrage bait thread
>200 posts in a fraction of the time
This board fucking sucks
>>
Funny enough they just talked about killing creatures(in a nicer way than before)
>Second, we have heard the strong request for more direct ways to deal with hostile creatures, including the ability to kill them. We understand where that request is coming from. When avoidance and mitigation tools do not feel effective, it is natural for players to want a more decisive solution.
>Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we
>>
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I love this big stupid thing, it's just a big fucking clam and I love teasing it
I want aquariums so bad
>>
>>739228863
The sharks are too much of a non threat and simple to be scary or interesting, they just see you and bee line to take a nibble out of you. That's fine for big boys like the collector because they're insta kill but why bother even wasting flares on the small guys? I want them to have actual hunting behavior and be more unpredictable
>>
>>739244359
nobody plays video games here dude, its just twitter threads.
>>
>>739246542
I play video games, playing one right now
>>
>>739224653
>Buying a game in early access
You literally pay for play testing
>>
>>739244325
>Audio logs and text logs le bad
Retard
>>
>>739238395
i like your logic.
what games would you suggest as a good ones to play?
>>
>>739244884
Found the article
https://unknownworlds.com/en/news/subnautica-2-community-letter-feedback
>Third, we want to be clear about how we view Early Access. Early Access is not only about collecting bug reports. It is a collaboration with the community. We will not always be able to make every requested change, but we do have a responsibility to listen carefully, explain our decisions respectfully, and show through our actions that player feedback is shaping the game.

>In the coming weeks, we will be delivering a series of improvements aimed at addressing the concerns we are hearing from this community. We hope those changes will demonstrate that we are listening and that we are committed to working with you to make Subnautica 2 the best game it can be.

>Thank you again for your honesty, patience, and passion for the game.
Do you believe them?
>>
>>739244359
Not really much to talk about that hasn't been already. There also isn't much to talk about.
>>
>>739248209
nobody with more than 2 brain cells to rub together believes them
>>
>>739224653
Haven't played it.
Won't play it until they add my boy the Cyclops, or a fuckhueg vehicle like it.
>>
>>739248209
>not bringing back ramming into fish with your seamoth
Die die die die die die
>>
>>739233862
>>739235382
rent free
>>
>>739248209
>First, we understand that creature balance needs work. Right now, some predator encounters feel more frustrating than tense or exciting. Mitigation tools are not always clear, reliable, or satisfying, and players do not always have enough confidence in how to respond when a creature attacks. This is not the experience we want.
If they address it, good.
>>
>>739233862
>>739233309
go fash, no cash!
subnautica total victory!
>>
>>739248842
It's coming, even bigger than Cyclops, and has 4 vehicle bays. Called the Trident.
>>
So we have three groups of people. Sophie's group which everyone was a part of initially, then Anita's Jubilee formed after Zip got reset for the first time and Sophie implemented triage, and lastly Nahema's schizo group with Chap and Mantis who blow up the habitat and cause Sleep Bay 3 to fall into the hole we start the game in. Did I get it right? Last we saw, only Sophie, Nahema, Ganzo, and Twinkle were alive when Nahema rushed for the tree. Then there's the Jubilee which was absent for a pretty long time
>>
>>739224653
I generally like it so far, it's comparable to the first game in quality and better than Below Zero, but holy fuck they need to chill with the audio logs. I know the first game also had them but there's up to like 5 in some locations, I've camped next to audio logs while waiting for another audio log to finish.
>>
>Subnautica 1 and B0 MCs
>black
>can kill
>Subnautica 2 MC
>white
>can't kill
HMMMMMMMMMMM....
>>
>>739252479
there's like an asian woman, 2 blacks and a white guy in 2
>>
>>739252375
You also can't stop the audio logs, so when I bring up the pda to read it it just keeps going after I'm done and it's annoying
>>
I liked it.

The performative anti-violence stance is stupid, but they'll either create really interesting solutions or the community already modded it in.
>>
>>739225185
>especially the sound design
Unfortunately all talented team members have been let go after failing the ideological purity test.
>>
>>739252783
gonna be a bitch to mod I think, especially since you have to implement a fucking fish HP mechanic because it's currently not in the game?
>>
>>739225297
they already had larger unused concepts in Subnautica 1
>>
clunkuncia
>>
>>739224653
I give it a meh/10
Graphics are generic zbrush shit that make everything look weird and with no contrast
Everything is colorful and glowing for no reason
Non stop talking all the time
0 sense of dread or solitude because of that, also you keep finding buildings and shit, it feels like I'm disneyland with attractions everywhere I look
0 sense of survival, oxygen generators are everywhere so you can stay as deep as you want as long as you have food and water
Bases don't have integrity anymore, the focus on base building make the game feel even less scary than before and the new cube base design is ugly as fuck, the old tube design made it really feel like water pressure could crush your base.
Progression is all over the place but there's 2/3 of the game missing, can't judge that too much
The upgrade system to get more inventory slot suck balls, the magic mutation system as well
The wind tunnels are a nice addition but being able to place magical floating turbine inside of them is fucking nonsense again
So yea it feels more like a guided walk at disneyland than a survival game but doesn't commit to it because it keep ideas from the first game that don't make sense anymore
>>
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>>739252783
>or the community already modded it in
What? No shit, I hope they do it soon.
>>
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>>739252247
Just googled it, apparently it got leaked at some point. I read in some shitty ass AI
>Energy management systems
>Flood control to different compartments
>Life-support management
>Tractor beam for grabbing shit
>Use station (Whatever the fuck that means)
Oh man, fuck I'm excited now. I'll wait until that gets released.
>>
>>739235926
It's one of the worst changes. I vividly remember trying to deal with that fuckass ghost leviathan in the deep caves because I needed to repair my suit but it was doing that thing where it's spotted you but waits until you're not looking to rush you. The design here is clueless.
>>
>>739253859
>Just clunkled it, apparently it got leaked at some point. I read in some shitty ass UNC.I.
>>Unc management systems
>>Unc control to different clunkpartments
>>Unc-support management
>>Unc beam for grabbing unc
>>Unc station (Whatever the clunk that means)
>Oh UNC, I'm unc'd now. I'll unc klunk that gets reklunked.
>>
>>739244359
>expecting an EA game from a company with a dubious track record to have busy gameplay threads
There's not much incentive to buy it or even pirate at this stage.
>>
It's fucking hilarious that they're taking the
>"Le killing is bad"
>"We are powerless before greater creatures than us"
>"It's all about exploration and respecting nature etc etc."
route when you play as a jackass that holds a magic scifi wand that can transmute and create pretty much whatever the fuck you want and create megastructures that laugh in the face of nature. No matter what preachy shit they try to dress things up in, the game is fundamentally about trying to shove your cock in nature's face and bending it to your will.
>>
>>739254624
>Clicks on a fish to pick it up
>Clicks again to stuff it my my mouth and eat it

>Grabs a bunch of fish
>Takes them to a industrial processing machine
>Mashes them into paste and reforms them into a solid block of biological matter
>Feeds that into a reactor to further fuel my industrial desires

>Slightly larger fish tries to eat me
>Big Brother's fabricated hammeraxe tool detects you're trying to defend yourself against an innocent fish who dindunuffin and disables its own physical manifestation in three dimensions so you can't use it to hit the fish currently chewing through your arm
>>
>>739252375
It doesn't help that the writing is so artificial. Every line of dialogue has some sort of overwrought turn of phrase that reeks of
>millennial writer's socially conscious quirk chungus
rather than
>desperate colonists stranded on an alien planet that is actively poisoning them to death over and over
They're all so fucking flippant with the exception of Sophie, who is the only sympathetic character. She is the only one who actually articulates any of the realistic frustration and despair that you'd actually feel in this situation. It doesn't help that Nahema's motivation as a villain is seemingly that she's simply and an antinatalist misanthrope (seriously, why the fuck is she even a colonist), and she's by far the worst quirk chungus in the game.

The worst two examples of this are the audio logs in the sulphur pyres wreck and subterranean base. Nahema's audio log in the wreck is easily the worst one in the entire game and really highlights the disconnect between the seriousness of the colonists' situation and their eccentric personalities. No, no one wants to listen to Nahema babble about capitalism after almost getting eaten by a shark. Fuck off.
The one in the base is the same shit:
>Did everyone else reprint here?
>... No.
>No? How no?
Seriously, "how no?" That's what we're going with? This is a man who's just been told that his wife and 7 or 8 other colonists are potentially permanently dead. You couldn't just have him ask, "What do you mean?" or even, "What do you mean, 'no'?" Again, fuck off.

It's an interesting setting and scenario, but the characters are just un-fucking-bearable and cheapen both at every point in the game. Except Sophie, she's okay.
>>
>>739254624
First thing I did when I got the upgraded Prawn Suit was punch Reapers to death. You have ridiculous scifi tech that's almost indistinguishable from magic. I mean sure they can make the intended experience have you be some gayass responsible human being. That's perfectly fine. But if you have all that power and options, you also gotta let the few reckless madmen be the powertripping water murderhobos they want to be.
You can even make it retardedly difficult. Killing Reapers in the first game was a cumbersome chore and offered no rewards other than sating your bloodlust, but it was possible. It's fucking dumb that they're limiting options.
>>
>feel like I'm approaching the end of act 1
>my original base is infested with those fucking faggot fish that hate the tadpole
>spend probably 2-3 hours setting up a base near the tadpole pens, assuming that it's the jumping off point for act 2
>it's an endless battle, I end up installing the killable creatures mod just to kill the one marrowbitch being lured to the base over and over by the screaming fish
>finally finish a respectable base
>enter act 2
>it's like a 30 second tadpole ride past the leviathan to an entire different ecosystem
>NoA immediately advises I set up a new base here
The cyclops equivalent can't come soon enough
>>
>>739254986
It's definitely the thing that resembles Below Zero the most in the game and it really does make it hard to get into the story. I do like the idea of the virus conflict, the tailings lore and the weird brain tree, though I don't know why fucking kharaa is still around.
>after almost getting eaten by a shark
I've also noticed they are really trying to sell the marrowbreaches as the common big threat reapers were in so many of these logs, but they just come off as large and loud pests.
>>
>>739224653
>early access
I shan't
>>
>>739235247
>though a realistic submarine game might be good for a horror setting
Is there even any game, horror or not, with a realistic submarine that lets you micromanage all those little things?
>>
>>739252579
>white
>>
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>>739224653
>>
>>739255627
I thought marrows were meant to be closer to the squid shark personally (more aggreessive mesopredator) except we had at most 1-2 mentions of it from the truck guy logs as opposed to 5 guys dying to one repeatedlg
>>
>>739254941
>>Big Brother's fabricated hammeraxe tool detects you're trying to defend yourself against an innocent fish who dindunuffin and disables its own physical manifestation in three dimensions so you can't use it to hit the fish currently chewing through your arm
That maybe could be cool lore if the big mega corp considers all lifeforms on that planet to be "too useful" because of the virus or whatever and they activity sabotaged it. Also human life seems incredibly cheap
>>
>>739260072
Even then it would be incredibly retarded because we are talking about an entire ecosystem full of those creatures. That shit works in a movie like alien because its the only one they have access to at the time. Also doesnt excuse the retardation of the MC not being able to craft a simple spear that will protect him
>>
>>739256694
Never played it but I heard Barotrauma is good
>>
>>739260243
there's also just actual harpoons laying around lmao
>>
>>739253676
>already removed from nexus for not respecting the developers' wishes
>>
If it had a spear gun and didn’t have Fortnite graphics I would’ve been hooked on it but alas I’m old as fuck and the charm doesn’t last.
>>
game needs sexy fish
>>
>>739224653
>good
it has water

>bad
lack of content on a game they have basically produced 3 times now

this early access is just lazy. wtf were they doing the last 5 years. Should be gods at building games like these now considering they have been doing nothing but for the last 12 years now.
>>
>>739260678
Just goes to show how accepted early access is nowadays, these people had massive success with subnautica 1 and yet they still have to do EA for subnautica 2 almost a decade later? Clearly something has gone very wrong behind the scenes. Unfortunately the faggot CEO was an even bigger retard so he nuked his court case
>>
>>739224653
gay
haven't played it btw
>>
>>739260678
does seem like the devs have been very lazy
I guess it's possible they've been having to re-do things over and over again though
>>
>>739260856
yeah that ceo shit makes me think this game isn't getting finished. I probably just rented a play test. Lame.
>>
>>739261147
Mostly UE5 I think, they have dev video where they talk about using community mods to fix UE5 shit
>>
>devs take a retarded anti gun stance thinking it will spread their message
>players respond by using literally anything else at their disposal to kill
>literally winning knife fights with sea dragons just because they can
>devs double down and take away every weapon
What a bunch of faggots. They get a sterling example of why their philosophy is useless and choose to remove offensive defense as an option entirely rather than actually reflect. Shan’t be rewarding their retardation by giving them money.
>>
>>739261404
could be
there's a lot of technical jank in the game like jarring transitions between shaders when travelling between biomes, flickering lighting from a distance (lumen), and the micro-stutters when travelling quickly in some areas
but they were also lazy about creature behaviors - they don't really migrate around at all, they're more like hostile fixtures that attack you when you pass nearby, and the base building is clearly not thought out and still has basic issues like not being able to align the corridor tube placement and the moonpool dock because one has an even number grid width and one has an odd number grid width, or something dumb like that
>>
>>739260678
It actually has more content than the previous two early access titles initial releases.
>>
>>739224760
>Questionable design decisions
I wouldn't care so much about the design choices if the motivation for the choice was centered around game design
But it's not
It's the personal stance of the game director that he is anti-gun
>>
>>739261753
Funny how their anti-gun bullshit leads to players being powered exo-suit cowboys that space lasso giant sea predators so they can effectively punch them to death (Or drill them to death if you didn't know punching DPS was higher) while trying to be bucked off, while underwater.
>>
>Have a harpoon gun that cases the fish to fuck off.
That is all they have to do, and players would only have it for a while and would move on from it since it would take up a slot.
>>
>>739261753
Really tells you how things would end up if these people were in charge, but it's not like we haven't already seen that in the UK
>>
>>739262562
>if you didn't know punching DPS was higher
It was never about the DPS, my drill is the drill that will pierce the seas.
>>
I do think it's weird they took the knife away since the thermoblade was a nice way to cook fish on the spot but the people being ass mad that you can't kill leviathans now are cringe as fuck.
>>
>>739262994
Not being able to kill leviathans is the least of the issue, you can't even kill fish on the spot
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>>739262656
I'm really surprised the sonic resonator doesn't do the trick, I kept trying to use it to scare off the sharks or use it like a cattlegun
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Good:
Sometimes the atmosphere is kinda spooky before you figure out how easy it is to avoid danger.

Bad:
Multiple gamebreaking bugs such as bases not being dismantled properly, battery charging stations breaking, etc.
base building incredibly annoying due to the bugs, so it's best to make a large and simple 1 floor square base and keep things as small as possible.
all the biomods suck ass
frequent crashes and disconnects in multiplayer
progression upgrades have marginal impact and aren't actually very important, though the biobeds are kinda nice i guess since it expands your inventory. i'm not even sure why i bothered making the improved fins. the improved air tank is basically the only thing you need along with an air bladder.
predator fish aren't very dangerous most of the time, the biomods you get to deal with them are all sub par and can't beat a flare
incredibly lame fetch quest for the final objective- you need 10 titanium ingots, 10 strongium, and 10 of the new ingot that requires all the rarest resources. if i didn't already have multiple metal farms setup i wouldn't have beaten the game by fixing the turbine. just an awful time wasting final objective.
the capacity sidegrade to the tadpole is completely useless as it only adds the inventory of a little more than a wall locker while massively slowing you down. it's also just not necessary for anything. by the time you get to the area past the kraken you don't need to haul things around, and you can move much quicker with the upgraded gun + the scout tadpole.
the path to get to one of the final black boxes is walled off on both sides by awkward "end of the world" walls that spawn instadeath leviathans if you cross them, making traversal annoying. (especially if you want to head straight there from the alien camp)
also performance massively drops when you're in your base. i really hate when survivalcraft games have this issue.
>>
>>739262994
It’s not about the leviathan killing, it’s about the pants on head rarted decision to further limit player options for dealing with problems for personal beliefs rather than gameplay balance. I’m not looking to play Alien Isolation; aquatic edition where my only recourse to get fish to fuck off is to throw flares and hide.
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>>739263467
>I’m not looking to play Alien Isolation; aquatic edition where my only recourse to get fish to fuck off is to throw flares and hide.
But that is exactly what these games are and have always been. Sounds like this just isn't for you.
>>
>>739263105
>the game rewards players for future planning
terrible. What next? A game where the puzzles are actual puzzles?!? /s
>>
>>739263845
Bait? Or retarded?
>>
>>739263778
Tell that to the Stalkers I killed in home defense.
The games weren't that, they changed it and are trying to gaslight people into thinking it was anything else.
>>
>>739263902
Anon is, in fact, one of these gaslighters.
>>
>>739263887
depends are you seriously bitch about having to think before hand?
>>
I bought it but have no intentions of playing until late into early access or on full release because I remember Subnautica 1 EA forced you to restart with major updates
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>>739262994
you actual retard, you arent even in the discord so you have no idea what people are complaining about
like me, most people avoided leviathans anyways
the issue is agressive shark mobs latch on to you and will follow you until you are dead
and if you die in that area with them, they live there forever
you cannot deter them, push them away, or create a safe zone
you can only out run them, and thats fucking gay
not only that, try building a base with those claimsquid things, they literally chomp every 2-3 seconds and it NEVER STOPS
>>
>>739263778
Except it’s not. You start at the bottom of the food chain and claw your way back to the top through progress and sheer stubbornness. You go from meals on wheels to eventually being able to actually get into fights with the local fauna and win if you so choose. In isolation you’re always prey and have zero means of changing that once a xenomorph spots you, at least on the harder difficulties where it adapts to what you’re doing. You can temporarily fend for yourself, but it’s a bandaid fix that loses efficacy with repeated use.
>>
>>739264084
that will be the case here too. Without a doubt there is gonna be a forced restart.
>>
Its like a shittier subnautica 1 early access, but even less cool zones, a slow ass vehicle and incompetent devs.

You can't even kill the animals or defend yourself LOL.
>>
>>739264175
>you cannot deter them, push them away, or create a safe zone
not true the Sonic Resonator can cause them to back off

sounds like you are the retard m8
>>
>>739256694
>>739260339
you need to do some funny modding with barotrauma to get close to what you are thinking of, and have a crew of friends to get the most out of it.
>>
>>739264204
>In isolation you’re always prey and have zero means of changing that once a xenomorph spots you, at least on the harder difficulties where it adapts to what you’re doing.
At least you have tools the fend off the Alien in that game, even if it eventually learns shit like the flamethrower doesn't do anything. But in Subnauticia 2 all you do is get zerged by infinite ranged leashing enemies. You literally have to adopt a cuck mentality and die in order to get them to stop.
>>
I'm starting to think they bought the shares back from the chinese because the chinese were telling them not to do this shit
>>
>>739264330
>not true the Sonic Resonator can cause them to back off
Incorrect, people have already opened the fauna database and found out that fish are actually invincible against the player. They cannot die or be pushed. Stop fucking lying.
>>
>>739262562
Sure more DPS is cool but wrecking a Reaper's teeth with a diamond mining drill is fucking awesome.
>>
>>739264404
It's not a lie it's a fact. Open your game rn and try it. Fucking retard. The ai backs off after using it.
>>
>>739264404
every time I shot the resonator at those angler fish looking fuckers in the alien ruins they closed their mouth and turned away
>>
>>739264175
https://unknownworlds.com/en/news/subnautica-2-community-letter-feedback
>We are actively working on improvements to creature behavior and player mitigation tools. Upcoming changes will include adjustments to creature aggression timing, aggro range, flare effectiveness, Survival Tool effectiveness, and creature interactions with vehicles and bases. These changes will be delivered over a series of upcoming patches.

They're already in the process of making changes to the game to make dealing with enemies easier.
>>
>unfinished open world gatherslop while you listen to paragraphs of audio tapes
id rather kms my nigga
>>
>>739264571
Like I don't even care about killing fish, just give me deterrance tools thats it. I guess its a mistake, but holy fuck its so annoying having 20 fucking squid clams and sharks constantly biting my base.
Like they need to re-add aquariums and eggs or something so I can remove all the aggressive fauna and introduce a billion fishes that I like around my base again.
>>
are there any cool mods for subnautica 1?
>>
>>739264798
>so I can remove all the aggressive fauna and introduce a billion fishes that I like around my base
Sounds like a conquering colonist thing to do, that's an uh oh, that's a big no no.
>>
>>739264571
>They're already in the process of making changes to the game to make dealing with enemies easier.
Imagine being this bad that the devs have to cater to you. Disguising.
>>
>>739224653
It's not finished yet, and the devs have tipped their hand at being completely fucking retarded.

>>739235247
They don't need to max it out but just showing the threat and stress of pressure effects would have been better than whatever 'tard shit they have planned.
>>
>>739264883
yes tons
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>>739264330
...For all of three seconds before they attack again.
>>
>>739264890
I mean the guy who managed the social medias that said that stuff was just let go and Unknown Worlds just released an apology letter to fans. So I guess us violent Chuds won.
>>
>>739265540
An apology letter is an empty platitude, not a change to the gameplay
>>
>>739254986
I haven't played Subnautica 2 yet.
Does the character who says "how no?" line have a Scottish accent? Because it's parochial language that basically means "why not?" If he does.
>>
>>739255586
Lmao did exactly the same. I thought there was way more to explore down in the lava caves so I built a whole base down there only to realise I didn't even really need a rebreather to bother with any of that crap because it's 2 boxes and a log. The other biome also has pretty much everything you need anyway so you don't need to trek back for much.
>>
I don't really engage with the anti-gun shit because I like the rest of the game this much, but I have to point out how stupid it is they're trying to push this message in this setting.
Motherfucker, I am being attacked by WILD BEASTS. I can't talk with them, there's no mechanic to tame or pacify them, and there aren't any tricks to make them act neutral towards you. This is the one universal time where having a gun would be a very good thing, school shootings existing or not.
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>>739265540
Link to the stuff?
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>>739265834
All they have to do is do what they did with the first game, you don't have guns, but you have plenty of other tools, and even without them you can still damage the wild life by ramming them, stabbing them and punching them with a mech. By all means, go with the dumb message that only the most effete, idealistic tards on the planet believe in, but leave the world simulation intact instead of slaving it to the idea.

They won't though, these people are californians.
>>
>>739265834
Yea the devs being immensely retarded about it since the first game is so weird. They could have just said they didnt want you to be able to kill them because it would make the game too easy or something but they had to go and make some moronic political stance about it
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>>739265834
like there are fully made harpoons from the tailings sitting around the ocean and your character just does not do anything with them
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>>739224653
>Good or bad?
Unfinished. Less so than S1's initial release, but still not enough to bother buying right now. I'd strongly advise waiting a year or so, they're estimating 2 years for full release, so given what they've got, I'd wager by next summer the game will have enough content to justify paying for it.
I'm also more than happy to let everybody make them iron out the current gameplay issues its having before I bother. People seem very annoyed at the current state of predators, and it does sound annoying, so I'm good to just wait until they give the axe damage or come up with some other system to fix the problem.
>>
>>739266126
i really hope they eventually become usable, i want to fucking spear and eat the nibblers
they're such a downgrade from the stalkers that had a lot more personality, i also hope eggs get added back in so i can get a fish bro
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>>739265834
Like, I don't mind that we aren't getting guns. Guns don't super work underwater anyways, so them going on about gun control I don't particularly care about.
But no killing shit in a survival game because of gun control? That's a level of retardation that goes above and beyond.
My weak ass has killed deer IRL with a knife and my bare hands, I think biomod-infused John Subnautica 2 could handle a fuckass fish with an axe, particularly when he knows he could be reprinted when he dies.
>>
>>739244884
>>Our current direction is not based on judging players who want combat, and it is not because we think those players are wrong. Subnautica has always been built around vulnerability, exploration, and survival rather than traditional weapon-based combat. We believe that this is part of what makes the game unique. However, that design only works if creature encounters feel fair, readable, and engaging. Right now, we know we
I KILLED EVERY CREATURE ON SUBNAUTICA 1 and I feel it was encouraged

They are trying to hide that they skip to do a whole fighting mechanic (and all the animations that its implied with that) to save money and time

KILL and RAPE these kind of developers. I wish they get skinned alive.
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>>739248209
They really tried to skip developing content and mask it as "we dont want le killing animals guys!"
scum of the earth.
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>>739265845
literally the steam page and discord
like my guy comon
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>>739265834
They already cucked out.
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>>739266346
>Unfinished. Less so than S1's initial release
Okay this is a lie and you know it. When Sub1 released in EA, it was literally barren and had flat textures everywhere. Even the shallows were empty and nothing but sand. The only difference is the devs were too ambitious and wanted people to terraform the world to their liking, but abandoned the idea once they realized it was too memory intensive.
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>>739267382
Seems like they will just add shit like nets and call it a day
>Our current direction is not based on judging players who want combat
Why word it like that?
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>>739267382
>A day to apologize
Now many more before they crack and add hit points to the medium-sized fish
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>>739267574
>Why word it like that?
Because they're woke faggots who see the word "judge" and freak the fuck out, because it's not "inclusionary" or whatever fucking term they want to use
The entire post reads like it's written by a group of SJW HR Karens who are terrified of saying anything that is a micro-aggression
>>
>>739267712
>written by a group of SJW HR Karens who are terrified of saying anything that is a micro-aggression
thats exactly what the subnautica devs are anon
>>
>>739267574
They don't want to admit they lost while knowing deep down they lost. They lost millions and a lot of people refunded according to steamdb, that message insulting the playerbase did not go well for them.
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>>739260409
>https://www.nexusmods.com/subnautica2/mods/105?tab=posts
Looks like it's still here?
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>>739267574
cause people have been taking it like that
>>
How hard would it be for the devs to just say something like "we're still figuring out the health pools for the fishes" and not make it into a retarded political spergout?
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>>739267574
They're trying to conflate wildlife that can be damaged as "combat" rather than simulation. They're intent on avoiding the situation Subnautica had where you could kill the wildlife if you wanted for ideological reasons, so instead of caving to player demands, they're just going to buff mitigation and avoidance measures and call it a job well done. This is all just empty platitudes to make people shut up about it in the meantime before it drives away prospective customers. It's not like they're new to bad decisions, they fired the sound guy from the first game because he made the attack helicopter joke, knowing that the sound design was one of the biggest points of praise Subnautica had.
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>>739267382
Basically the team is a bunch of sheltered pussies begrudgingly bending, and will likely half ass it like adding the knife back to call it a day. This just screams "We don't know how nature really works". No, the community isn't asking for ray guns, or an arsenal to trivialize a leviathan. We want a means to fight back when the deck is already so steeply stacked against the player. Stun baton, a spear, basic bitch shit. We're already eating small fish. Nature itself is incredibly competitive and violent. Why they decided to be so shitty in the first place is beyond me
>>
Is this unironically a game made by and for vegans?
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>>739225207
The cyclops is by far the best part of subnautica. No game captures the star trekky feeling of piloting a large vehicle which serves as a base and can deploy runabouts.. The loop of keeping it charged and stocked is satisfying. No Man's Sky was close last I played but not quite perfect.
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>>739267382
The devs are just retarded, if they want to go full vegan and not have killing why not just repurpose the sonic gun that is already in the game and have the fish flee from you? I put in 10 hours, got kind of bored but out of my time, the worst part is definitely that you have these fish harassing you with no way to fight back. Seems so retarded that a survival game's main lesson to adversaries is just to lay down and take it.
>>
>>739267943
They're californians.
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>>739268056
NMS devs are even more clueless than these guys. Once you get a solar charger for your ship so you can take off without it costing you resources it's always better to take the ship than ever bother with any of the vehicles. All their systems are closed off and don't play well with each other. The corvettes are done so badly you might as well just use your normal ship because they can't land on normal docking ports due to size not being restricted. The freighters already is a mobile base you can teleport to so you never really even need a corvette. It's astounding how badly the devs suck and how much the fanbase sucks them off in turn.
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>>739268036
californians are infamously avoidant of accepting the reality that humans are apex predators and capable of overcoming even the largest and deadliest of beasts with our intelligence, ingenuity, tool use, and sheer fucking will
>>
Another cool idea devs will never do for a future DLC post game: fishman mutation mode. Breath underwater, mutate natural defenses to defend/hunt other species.

Vegans are fucking children
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>>739268040
your main source of nutrition is eating fish dude
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>>739268086
>Seems so retarded that a survival game's main lesson to adversaries is just to lay down and take it.
if i wanted to be an armchair psychologist, i'd say its because these pussy devs have been so cucked by the left that they fully believe in total submission to perceived threats and authority and are trying to spread that cancerous belief to others through the systems of their game
if i wanted to be an armchair psych of course
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>>739268305
Vegans/Vegetarians are obvious retards who don't realize their privilege only exists because they evolved to be top of the food chain. You also need animal proteins to thrive, which they refuse to accept and ultimately hurt their bodies in the long run.

Fucking christ, PLANTS are extremely violent in nature. You think the oak gives a shit that it is slowly choking out the life of competing plants trying to get a drink?
>>
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Let me synthesize some aquatic pheromone that makes a fish my loyal pet. He can follow me around while I explore and mauls the local wildlife like a pitbull named Sprinkles.
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>>739268580
weren't there audio logs suggesting you can be cool with the marrowbreaches like that by giving them fish n shit like the stalkers? is that actually possible
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>>739267487
I meant less unfinished. I could have worded that better.
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>>739268040
>>739268330
(You) eat Oily Salads
I exclusively eat Bluemoons to circumvent my need for water
We are not the same
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>>739268632
Taming a Marrowbreach would be great. Could take him to Karakorum and have him "play" with the Needler Mangos.
>>
Another thing devs will be shitty about: creating a map.
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>>739269345
You don't need a map lil gup
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>>739268453
>their privilege only exists because they evolved to be top of the food chain.
Yes, being at the top of the food chain with advanced intelligence and morality gives us a unique opportunity to be caretakers of the planet instead of just merely exploiting it.
>You also need animal proteins to thrive
You actually don't need animal protein. You just need to make sure you're getting the amino acids which you can do with plants. For instance rice and beans is a complete protein.
>PLANTS are extremely violent in nature
Vegans don't think other life shouldn't kill life to survive. The point of veganism is that we don't need to consume animal products to live, so there's no ethical reason to do so. Plants are not sentient and animal agriculture is very bad for the environment. People who think AI usage is bad for the environment really should go vegan if they actually care about the environment.
>>
>>739269345
I kinda liked using beacons for navigating by landmarks, but the game does need a map. The diagetic sonar maps were pretty good, but limited in range.
>>
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>>739268732
Its all good, we're all retarded here.
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>>739269403
I'm not asking to be handed a map, I want TO MAP. Show where I've been, and further drive home the explorer theme
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>>739269448
>plants are not sentient
i got bad news for you pal
plants are absolutely sentient in their own way and even talk to each other with chemical messages, and i dont mean some brainless shit either, they respond to stimuli and even display regard for other plants of the same species. grasses particularly are infamous for this.
of course any sort of ranching or animal farming should give the animals a good full life and a painless death at the end of it, but whether you like it or not, youre preying on something to survive, and hiding from that is just cowardice. thats what vegans and vegetarians actually are: cowards
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>>739269448
>Yes, being at the top of the food chain with advanced intelligence and morality gives us a unique opportunity to be caretakers of the planet instead of just merely exploiting it.
You dumb fuck. I hope for your sake this is bait. Where did I or anyone say exploit or excess?

Shut the fuck up, you sheltered pussy. You haven't had to struggle for anything in your life, and are stupid enough to think all forms of Darwinism is suffering. Nature does not give a single fuck about what you think
>>
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>>739269616
You're exploiting my fucking screen space with your reddit spacing
>>
>>739269729
Breaking up a paragraph isn't Reddit spacing, you tryhard newfag. Way to out yourself
>>
>>739269774
This is a paragraph
This is a new paragraph
>>
>>739269448
>a unique opportunity to be caretakers of the planet
That is not what these fucking people are doing, they remove themselves from the cycle of life because they've never set foot outside the artificial habitats built for them.

If you dropped any one of these people in the wild, they would be dead in less than a week, and that would not be the result of advanced intelligence.
>>
>>739269891
Well honestly many people died in less than a week when we didn't have civilization. Now go buy yourself a protein shake with money.
>>
>>739224653
The bad is natural selection was one of my favorite games ever and these asshoes fucked up the 2nd one and now I'll never to get to play a new one
>>
>>739269448
I am the Top of the food chain, so I deserve to indulge my position. Do you think any other species would return you the same gratitude, were they in our position?
>You don't need animal protien
You are correct. I will have it anyways because I can.
>Veganism
If you choose not to eat meat because you don't like the taste, that's all the excuse you need. If you don't eat meat because of your diet, that's also a fine excuse. But the philosophical side of veganism is an outdated philosophical standpoint. You deny your biology its purpose. You deny the nature of life.
>Animal Agriculture is bad for the Environment
Agriculture in general is extremely bad for the environment, animal or otherwise.
>>
>>739269814
A paragraph is dictated by topic and number of punctuation, usually 3 sentences at minimum. So now we've established you're an illiterate vegan. I'm sorry dad didn't love you.
>>
>>739270046
>Agriculture in general is extremely bad for the environment
It's the scale of it, and it's only at that scale because 90% of the species insists on urbanisation, which is way worse for the environment than literally anything else we've ever done, but you don't see environmentalists advocating to level every city ever built and slaughter the populations living in them.
>>
>>739270040
I honestly don't know why someone hasn't tried to make something similar now, since are too stupid to jump on the opportunity. It's been long enough, people want it. Especially if it's going to be cheap. It's not like it's a super unique concept either. Anything similar, as long as the gameplay and graphics are solid, would sell pretty easily now.
>>
>>739270140
Barely anything grows where I live, so I'm not sure how I could be vegan. Stop projecting, schizoid.
>>
>>739270336
>>739270336
You're now using the term "projecting" wrong.
>>
>>739270336
as a schizoid i take offense at this; the person youre telling off is a schizo not a schizoid. two very very different things.
>>
>>739270373
Projecting doesn't just mean projecting yourself
>>
>>739267943
Because it's not like they're trying to hide their agenda.
>>
>>739265834
Libs live in a fantasy, they have gnomes dancing in their heads, as it becomes very clear the think the supermarket just spawns food when they are asleep.
Nature would kill you the moment you give it a chance. The mountain lion who mauled the woman looked cute too.
>>
>>739224653
The premise is really cool but I'm tired of misanthropic games that romanticize "nature" and offer no way or choice for you to fight back. The game lacks good combat simple as. It's tedious and I'm not playing games to larp as a hippie.
>>
>>739244359
the game is empty, what did you expect? there's literally nothing to talk about other than bitching about things that people hate at the moment, which is why it's in early access

i don't really like throwing flares as a distraction, feels goofy that predators will drop a literal fleshy target for some tiny glowing flare amongst the rest of the glowing environment but i see where they are coming from
they should probably work on the aggressive creatures more so they aren't so artificial though
>>
>>739225207
>You are the best captain on the planet, I'm not even squidding
>>
>>739270336
Honestly if you've got the space and the cash to spare, you should try your hand at some hydroponics, it's an interesting pastime. I grow some of my own foodstuff, not enough to be self sustainable, but it's a nice hobby and makes me appreciate farmers more. Way more science goes into it than most people think.
>>
Almost done my second run. and i think really what they need to add is a hard mode. You are virtually unkillable currently with how predators leave you alone only the virus blooms come close and only if you try to face tank them. It's way too easy to get water and having recipes available immediately instead of having to find them or research them makes food a nonissue. The tadpole feels even tankier than the seamoth did, even though it's so much smaller. The hauler variant is also way too slow to be fun and useful as some others have mentioned. Base health and reinforcement needs to come back. Basically the world needs to be way more hostile outside the coral gardens. I should want to devote inventory spaces to flares, consider using the defense biomods, actually craft a medkit etc.

on the creature front, i'd really like to see more medium-large and large fish, both as prey and predator. Like some alien whales. or just make like an alpha marrowbreach. it's so weird you can't harvest the bigger fish they have to have something useful
>>
>>739267574
>Why word it like that?
It's damage control because one of their brainlet devs chimped out in official discord and essentially told ppl to fuck off if they don't like their "no killing" retardation. Which is a move that would literally get you fired in any competent company. At least it seems like they told him to shut to fuck up
>>
>>739254624
sorry hold on, i need to filter this water through a fucking slug instead of desalinating it in any other way
i'll do this in the structure i built with a gun in less than 3 seconds out of ONE single material
>>
>>739271037
more people should be told to fuck off if they don't like something
>>
game needs sexy fish
>>
>>739271095
Ah yes, the business strategy that has proven so successful these past few years.
>>
>>739270887
The flare could be replaced with a piece of meat as bait and it would work perfectly. The Nibblers having literal cat AI the second they see a shiny light pulled me out of the game.
>>
>>739271148
best stuff out there doesn't try to appeal to the lowest common denominator, not like I'm trying to make money from the game broder
>>
>>739271095
Try that in any business and see how fast they are throwing your retarded ass out.
>>
>>739224810
spbp
>>
>>739271142
>he doesn't know people will make the fishes sexy regardless
>>
>>739224653
imagine paying to beta test a game. you're all idiots and keep this "early access" slop going.
>>
>>739267382
this is so dire. I haven't watched any streams do people just not know to to play this? flares lock down mangoes, you can dodge/hide marrows, you can avoid the squid by skimming on the surface, needler mangoes are laughable their attacks actually push you out of the way of subsequent darts, epicureans will mostly leave you alone. it's too easy right now.
>>
>>739271428
It's easy right now because shit does no damage. Currently best way to play is just ignoring everything and just using medkits till you are done with what you are doing. Predators triple your size do %10 of your HP as damage which is not gonna stay that way. If they ported SN 1 predators with the same aggression, you wouldn't even be able move more than 10 meters without dying once you are out of the shallows.
>>
>>739224810
betakeks KNEEL
>>
>replicator doesn't let me make weapons
>take stick and attach sharp rock to the end of it
WHAT NOW, DEVS?
>>
>>739271779
NOA activates the chudswitch and instantly kills you
>>
>>739271779
banned, game removed from steam account, money stolen
>>
>>739269523
If you really want to map, use some beacons and grab some graph paper and make maps the old fashioned way.
>>
>>739269616
Life is suffering, it is just that not all forms of suffering are bad. Factory farming is clearly an extremely brutal and unnatural form of suffering to impose on other lifeforms however.
>>
>Buddy and I are playing
>Have the tadpole docked
>Get out of tadpole
>Suddenly zipping around like i'm fucking sonic
>This lasts for about half an hour until i teleport out of my tadpole and into his somehow
>>
have you guys looked up the new leak design of cyclops equivalent submarine recently? Looks pretty cool tho
>>
>>739271779
Gonna need to see your license for those m8
>>
>every large predator is a variant of a shark
>except that one which is a big squid
WOW GREAT CREATURE DESIGN SAME AS IN FUCKING BELOW ZERO
>>
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>The Bullfrog Work Mech is an upcoming Tadpole Chassis.
>>
>>739272334
i get what youre saying, but theres honestly a reason that every single fish has the same bodyplan. its just what works best in a liquid water environment
>>
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>open ended survivalslop
>we tell you how to survive
these faggot devs aren't making the game deeper by removing options
>actually, by not killing that aggressive animal there was tension and emergent gameplay!!
no
>>
KLUNKIE UNC SLOP
>>
>>739272359
why are you making excuses for these talentless hacks
subnautica 1 had excellent creature design with lots of variety
did they also fire creature designers with the sound guy from 1?
>>
>>739269774
unc spacing
>>
>>739272298
If you mean >>739253425 then that's old concept art. If something new got linked share it here, I want to see.
>>
>>739272359
You want to play the realism angle now? You want to open that can of worms?
>>
>>739272524
anon, subnautica 1 was literally all 'fish' as well, save for the sea dragon and sea emperor which were just 'dragon but with squid tentacles for legs'
>>
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>tadpole decided to teleport back to base on its own again
this shit is scarier than any creature in this buggy fucking game
>>
>>739272359
>every single x is kinda x
yeah no shit?
>>
>>739272579
I could go through the creature list of SN1 and point out how you're wrong or I could just call you a faggot. I think I'll just call you a faggot instead.
>>
>>739272652
i accept your admission of defeat
>>
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FACT: We ARE getting mechs again.
FACT: The Cyclops is not coming back but its replacement, the Trident, will be much bigger in order to accommodate 4 players.
>>
>>739272652
i think he's being funny or playing word games, don't worry about it
hopefully when the game gets more updates there will be more than 2 passive fish types
the crabs are cute though
>>
>>739272539
it's not concept art. I watched that one youtube video where he sent an in-game command to spawn the submarine unfinished model but it has the skeleton model which you can see how it looks like. But idk if it's real upcoming design or based on old concept art you showed me
>>
>>739272810
>We ARE getting mechs again.
I mean the Prawn showing up again would be the least surprising thing possible, considering how much glazing it gets in 1 and BZ. I'd love to see a variation on it though.
>>
>>739273441
what do you think can top the dopamine of spiderman swinging underwater?
>>
>>739272602
it happened to me when i was fleeing from the collector i had just scanned and made me think it teleported me
>>
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>>739273441
It'll be a Tadpole chassis, you grow up to be a real frog
>>
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>>739272539
anyway here
>>
>>739272810
it'll be pretty sick if there's gonna be multiple plateaus to explore scattered throughout the void
>>
>>739272524
>subnautica 1 had excellent creature design with lots of variety
You mean Shark, Crab, and Squid Legs? That was Sub1's creature design.
Sub2's design is Crab, Squid, Groupers, and Japanese Cicada's so far.

Don't act like the wildlife sets the games apart, sub2 has better wildlife, but so far sub1 had way better atomspheric zones.
>>
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i am not a fan of the docks being on a different axis than the buildings/moonpools and thus very hard to make symmetrical
>>
>>739273670
>You mean Shark, Crab, and Squid Legs?
In which of those categories would you place the following: Ampeel, Biter, Crabsnake, Crashfish, Lava Lizard, Mesmer, River Prowler, Stalker, Warper? That's just from the carnivore list. I could go through the herbivores and leviathans too.
>>
Equipment changes are also really unbalanced and devalue actually using equipment as intended. Air tanks don't slow you down and only take one slot,so you can just carry more. the beacons have to built meaning you need to carry the materials instead of just having the beacons, flares don't require sulfur, no light sticks even tho the colony has them, no laser cutter yet. medkits only need fiber which is weird. thank god there are still portable lockers and, with hardpoints, they are actually kind of neat!
>>
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>at the end of the game in 1, left the Thermal Plant at the bottom of the ocean
>as i'm leaving the Sea Emperor attacks me as i'm behind my Cyclops
>when I load back in, literally all of my storage including my Prawn got erased from the game
man what the fuck, how did they never fix something like this? i checked around the ground outside the Cyclops and there was nothing so it was as if the game just perma-deleted everything
>>
>>739272524
Subnautica 1 was part gold, part shit. The Sea Dragon remains the doofiest fucking thing.
>>
>>739272810
the Cyclops was already pretty difficult to maneuver, an even larger one would be such a hassle to navigate with unless they make the map like 3x as big
>>
>>739274420
Also, the Reaper Leviathan made no fucking sense mechanically.
>>
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>>739274476
>>
>>739274949
Alright. So you have the jaw of the creature, right? Big, substantial bitey fucker, yeah? Okay. Now, it has 4 crab legs bolted to it without the musculature to explain how that works.
>>
I know neither want anything to do with the discourse, but after watching both Jack and Mark play it’s really funny watching both of them complain about being unable to hurt the fish
>>
>>739262691
The saying Rich or Poor, White or Black, Serf or Lord, Samuel Colt made them equal. The ones who push for gun control tend to be looking for more power over people.
>>
>>739275047
Crabs are the ultimate lifeform
>>
>>739270390
Shut it, schizo
>>
>>739275047
4 legs to grab onto things to bite even bitier.
>>
>>739275047
The legs don’t necessarily need complex musculature, just enough to grant them the motility and power to grab onto/stab into something long enough for the reaper to start using its primary jaws. They’re probably anchored by ball in socket joints and have just enough muscle to achieve what’s needed.
>>
>>739275048
>discourse
>watching others play vidya
go back
>>
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>no weapons
>>
>>739224653
It is simply too early to say.
Its the basic gameplay of earlygame but without many features yet like collisions with fish going bump
Some clunkyness in building, havnt tried to break it yet but I had to fuck around with expanding a room and moonpool a ton and then leaving one large section with floor so that the vehicle docking station worked and fit in

But the exploration for me isnt this basic wreck shit on a 2d plane. I wanna dive down further and find biomes. I want labyrinthes of lost rivers that go deeper and have side paths and unique locations with special fish or monster eggs to collect. The giant clam that snaps shut was kinda cool I guess but I feel less joy so far and more survivorslop checklist to progress.
>>
I don’t need a knife, or a gun, or a mech suit or a stasis rifle or even torpedos
just give the fish health points, I will do the rest
>>
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BZZZZZRMMMWROOOOM
>>
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I think the structure of the map is lacking compared to the first one. You are just trying to get from one end to the other and a big chunk in the middle is mostly emty and the Collector Leviathan seemingly always spawns infront of you no matter where you are trying to cross the area.
Compare that to the first game where you are dropped in the middle of the map
>>
>>739276291
I've seen people say the devs intend you to be able to get to the big tree so I'm assuming it's not really the whole map
>>
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>>739271779
If Riley wasn't a dork with a shitty haircut from a future world where nobody manually makes anything, I can absolutely see him messing around with stuff he's allowed to fabricate in order to make real weapons.
>turn gas torpedoes into frag bombs
>take the explosives out of a torpedo, stick them in a titanium tube with a projectile and make a gun (wouldn't be great underwater)
>use the welding tool and multiple flares in combination with an adhesive to stick a thermite bomb onto a leviathan
>rig up a seaglide to accelerate forward with a large explosive payload
>use creature lures and explosives to create sea mines
>some combination of a lure, a gasopod (sorry lad) and hydrochloric acid to seriously fuck up a reaper's day
And a ton of other stuff I'm sure I just haven't thought of yet. It isn't really clear how quickly the disease progresses, so it's not certain how much time he'd have to tinker, but if he had at least 6 months, that'd be plenty of time to figure out how to repurpose a few things. The people in 2 have no excuse, they've not only got unlimited time and they could literally use themselves as suicide bombers and just respawn. Strap on a ton of IEDs, swim into the big squid's territory and once your deadman trips, goodbye cunt.
>>
>>739276291
do you seriously think 2 biomes is all they have planned for this game? More areas are coming.
>>
Anyone know what’s at the bottom of the huge pit next to the welcome centre?
>>
>>739276474
That's where the game started, anon.
>>
>>739275047
Internal hydrolics
>>
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>>739276291
>>739276329
You can expect more biomes to be added in the other directions. I assume the northern section between you and the tree is going to be the "Great Trench" which won't be passable until you tech up. Then when you actually reach the tree there'll be crypts under it which you'll have to explore.
>>
>>739276505
that makes sense
I just assumed the game start was somewhere out of bounds and you couldn’t go back
>>
>>739276539
There's nothing stopping you from going down and checking the place out.
>>
>>739276584
it’s too deep I can’t go there
>>
>>739276291
bait used to be genuine
>>
>>739276329
>so I'm assuming it's not really the whole map
They're confirmed they're already working on more areas and more story. They also intend the story to be episodic where each major update delivers a new chapter to the story.
>>
this party is wild
>>
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>>739276768
>>
>>739276515
Well I don't think it will be anywhere near as much as on your painting. Maybe about as much as currently in the game.
>>
game is worse than the first, but a lot better than below zero
I expect the finished product will be a vast improvement not only on what it currently is, but also over the original
>>
>>739224653
Where are the firearms/defensive weapons?
>>
>>739277043
just blew in from twitter huh
>>
>>739276970
>I expect the finished product will be a vast improvement not only on what it currently is, but also over the original
You'd have to be brain damaged to think this give what we've seen so far.
>>
>>739277059
Never used Twitter in my life. Where are the weapons?
>>
>>739277072
what we’ve seen so far is a game with a good concept just lacking in content
the potential is there
>>
>>739264445
I can respect that, but personally power fist punching a mandible faced oversized space eel is cooler.
>>
>>739277092
They're in the game, you just have to look around in the starting area.
>>
>>739277152
I don't believe (You). I think (You) are a liar.
>>
>>739277201
They're there. Look for them, twitter tourist.
>>
>>739277092
you get a sonic blaster and a hand axe
>>
>>739277201
How fucking dare you
>>
>>739277201
they're right actually
>>
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>>739276241
I must have 4546B PTSD because these fucks have a silhouette close enough to Warpers I instinctively swerve to run them over because Warpers are big purple cyborg BITCHES
>>
I never played the first game and I don't know if I'm any interested in the second, but what the hell does the protag eat if you can't hunt/fish in a survival game? Are you eating nice pacifism firendly coral and seaweed or something?
>>
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>>739277152
>>739277230
>>739277234
>>739277259
>>739277297
>t.lying sucker of cocks
>>
>>739277383
you grab them and put fish into the do everything device and it re-atomizes them as a cooked fish
>>
>>739277384
0 lies here btw
>>
>>739224653
So there's no knife or anything like that?
>>
>>739277383
You can't preform an offensive action such as bashing a fish with your survival hammer.

But you can grab them out of the water, stuff them in your pocket, then either eat them raw or take them to the magic 3D printer and have it debone and cook them so their more palatable.

Or take them to the Processor and turn them into a brick of biological material you can use to power your base.
>>
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>>739277383
You catch fish and fry them in the fabricator.
>>
>>739277507
you have a hand axe, it is functionally identical to the knife
>>
>Only one (ONE) white male character available to play as
>Has the sideswept multi-color SJW foid haircut from Andromeda
They just do this shit for the sole purpose of fucking pissing people off.
>>
>>739277513
>You can't preform an offensive action such as bashing a fish with your survival hammer.
Yes you can. It even makes the nibbler mangos fuck off, but not the hammerheads or marrowbreaches. Have you tried playing the game first before complaining?
>>
>>739224653
woke trash, duh
>>
>>739277580
Thank you twitter tourist, you may now leave.
>>
Why does this discord tranny dipshit keep bringing up Twitter?
>>
>>739277383
You should play the first one, it's really fucking good.
>>
>>739277586
You can parry a charging fish, but you can't smash the water out of a water slug or bonk any of the Moon fish to make your 3 (wolf) moon lunch.
>>
>>739277687
>self reporting this hard
You have no interest in this game. Just fuck off already, retard.
>>
>off by one
Kill yourself, discord tranny
>>
>>739277687
>Get called out
>Reply by calling someone a discord tranny
You're a living caricature of the dumbest motherfuckers on this site.
>>
>>739277807
You got engagement baited by Pajeet Nation and now you're here to shitstir like a good golem. You've been very based and redpilled today, so consider your mission complete.
>>
best part of the first game was finally getting a stasis rifle and showing the leviathans that it was man who was made in Gods image
>>
>>739277717
>>739277904
>>739277908
>THIS fucking mad
Game dev detected, lmao.
>>
>>739273590
Oh, so this is the "seafrog"
>>
>>739224653
>>739224810
>>
>>739277986
imagine getting your penis stuck in the seafrog milking machine
>>
>>739224810
it was out to torrent before paypigs even got to play it, stop being a grandstanding faggot over $30
>>
>>739277513
they're*
>>
>>739277697
I bought the first one when I got an old VR heatset off a friend because the idea of VR ocean exploration sounded really cool, I just couldn't get the game to work in VR however so I ended up never playing it.
>>
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>>739278318
I facepalmed when I read my own post and realized I fucked that up.
>>
>>739278356
Subnautica VR is one hell of an experience
I can’t recommend it enough please try to get it to work again
>>
>>739278460
When I get around to it is more in the hands of Valve at this point. I've been waiting for to buy a new headset ever since Facebook bought Oculus, Vive and the Index were too expensive for me at the time so I never upgraded past my old CV1 that I haven't bothered plugging in for years.
>>
>>739277549
except you can't fucking do anything with it
>>
How do you swing an axe with enough force underwater to do any genuine harm?
>>
>>739279093
By swinging really hard
>>
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I don't feel too good
>>
>>739279127
We've gone too deep...
>>
>>739279127
they implemented the bends
>>
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>>739279127
wtf?
>>
>>739279093
Stick and pull
>>
>>739279093
You’re a bio-enhanced super soldier, you can swing that ace hard enough to break solid titanium
>>
>>739268397
Mine is bussy
>>
>>739279638
>bio-engineered super soldier
>Can't have access to genuine offensive weapons
????
>>
>>739279802
Essentially the same thing.
>>
There are so many people that have never played the first game. Rather than playing a game that won’t be finished for years they should go play it instead.
>>
>>739235247
can't they just make it so the entry and exit hatch is below instead of above? The cyclops and moonpool makes sense, the seamoth, Prawn and base hatch don't
>>
>need to go straight through the collector leviathan territory to process
whatever happened to the leviathans being shorthand for “do not fucking go here”
this is especially dumb with how the collector is far more aggressive than anything in the first 2 games
triply dumb since at least the other games let you deal with the leviathans, this game gives you nothing
>>
>>739280236
>tldr : im a pussy
not surprise
>>
>>739280236
You can sneak around him by hugging the north beach end
>>
>>739279638
Isn't Riley from Subnautica 1 a janitor with a knife that proceeded to conquer the planet's ecosystem?
>>
>>739280128
They seemingly make sense but having an entrance underneath a moon pool wouldn’t stop the water from flooding the interior with the pressures you’d be dealing with. You wouldn’t be able to budge the hatch on the Cyclops, and even if you somehow had the Superman strength to do so it would cause the entire sub to rip apart as soon as a mm of space opened up.
>>
>>739280236
i built a base a lil closer to that edge and i'll randomly just hear a concert way off in the distance sometimes when it notices me
>>
>>739280236
https://www.nexusmods.com/subnautica2/mods/105?tab=description
>>
>>739280236
>whatever happened to the leviathans being shorthand for “do not fucking go here”
That is absolutely not true, in 1 you need to go through Reaper territory to get to the Aurora and through a young ghost leviathan territory to get to the volcano zone. In BZ you need to blitz through a couple shadow leviathan territories.
Deal with it nigger.
>>
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>>739280236
>you have to go past the reaper to get to the Degasi
>what happened to LEVIATHANS BAD guys WHY DO I HAVE TO DO THIS
>>
The devs themselves are the worst part of this game so far. Any and everything you read from them just makes your experience worse. Even the most liberal players find their shit obnoxious. There are some annoying parts of the game, but the virtue signaling and preaching is the only bad part that stands out
>>
>>739280236
It's one of the better parts of the game, though. It's not even that difficult, you just nestle the tadpole into nooks and crannies that he can't reach and he eventually loses interest, allowing you to dash to the next one.
>>
>>739280445
Stopping the space cancer from spreading out of the Aurora was the only time I went through a biome with Reapers. There was nothing in the Dunes or Mountains that made me feel like rolling the dice on a jump scare.
>>
>>739280752
it's so funny how big verticality makes the leviathans useless, they are only a threat near Aurora because it's basically a shallows and the key of evading these guys is going up and down fast.
>>
>>739224760
>Questionable design decisions (no way to kill fish even though they're incredibly obnoxious and aggressive)

Regarding this, the devs said they're never putting weapons or the ability to kill anything in the game, but I think that's an excellent way to use the Biotech mechanic to great effect. Using the DNA of certain animals you can assimilate their weapons as a defense system.

-the acid-spewing sponges in the caves? Have your skin secrete the acid, leaving an acid cloud and trail that deters some predators, mainly smaller ones.
-the electric animal? Make your body produce an electrical discharge similar to the Seamoth's Perimeter Defense System, strong enough to deter larger predators like the Marrow.
-retool the sonic roar you can get from the Collector Leviathan so it also frightens away predators.
-the Flash Slug can give you the ability to make your own flash of light, stunning light-sensitive animals and disorienting some others

The devs are listening to feedback, if people suggest ideas like this we can get better defensive means.
>>
>>739280856
Yeah, I'm more questioning the lack of alternatives to weapons. Like I would have no issue with this if there was, for example, an exterior base attachment that emits sonic frequencies which would deter the most annoying fish.
>nibblers swarming you to deal 0.1 damage per bite
>hammerheads trying to challenge your tadpole to a duel
>marrowbreaches getting called from halfway across the zone by houndgar (this is by far the worst one)
>>
>>739280993
>marrowbreaches getting called from halfway across the zone by houndgar (this is by far the worst one)
Wait, what? Marrowbreaches can be summoned by something?
>>
>>739281210
Yeah, those little fuckers in the sulphur pyres that seemingly don't do anything? That's what they do. I found this out the hard way after building 50% of my new base there.
>>
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>>739281312
>>
>>739276241
>when you get the message that all targets have been eliminated, then it says targets unaccounted for: 1
>it means you
Most memorable point of the game, shame these guys were brainless though.
>>
>>739280856
the electric attack mod is already in the game
>>
>>739280993
houndgars distracting you so a marrowbreach can raptor you is by far one of the best animal behaviors in the game. it only works on you once though.
>>
>>739281958
multiple nibblers swarming around you is also p good
>>
>>739233535
I wont know how to feel about it till someone posts a steam chart.
if the numbers fit my definition of low then get rekt woke DEI trash
otherwise ill pretend not to see the chart or blame zoomers bad taste or something.
>>
>>739280371
You’re thinking like it’s a dry tin can and not a pressure-equalized docking system. The moonpool works because the interior air pressure is balanced against the water column at that depth, it’s not just “hole in sub = ocean go whoosh.” The Cyclops hatch is basically a fancy airlock - you flood the chamber, equalize, then open. Same reason a diving bell doesn’t instantly implode the second you crack it.

Now obviously the game handwaves the engineering because if we had to sit through 3 minutes of pressure cycling every time we left the sub everyone would alt+F4, but it’s not as physically impossible as you’re making it sound. If anything the unrealistic part is Steve McJanitor free-diving 800m on two O2 tanks and some flippers like it’s a YMCA pool.
>>
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>try out Below Zero
>instantly fucking annoyed with the main character in less than 2 minutes
Holy fucking shit imagine if the SN2 characters yapped and quipped
>>
>>739283667
you haven't lived until you get lost in the extremely boring snow labyrinth outside of the water
>>
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>>739283667
Oh don't worry, it gets worse from here.
>>
>>739283667
Even reddit didn't like it, that's how bad they fucked up
>>
>turn on lights
>it somehow becomes darker
Why the fuck does adding likes to your base or using a flashlight make everything darker? You can see better in the dark without light. This has to be a lighting engine error.
>>
>>739284117
yo when they adding dislikes to my base
>>
>>739276453
Kharaa is lethal in about two weeks, but can be delayed by the enzyme peepers carry out from the vents.
>>
So according to the game's backstory Alterra succeeded in getting samples of the Kharaa from 4546B and it swept through the galaxy killing almost all life in it. The Cicada was holding the last remnants of humanity, and now we're the last surviving human in the universe.
>>
>>739284653
and the current virus is allegedly stronger than Kharaa?
>>
>>739284740
unity looks better on that example
>>
>>739284653
>now we're the last surviving human in the universe
Doubt that, that means the end of Subnautica and Natural Selection
>>
>>739284886
isn't Subnautica 1 the prequel of NS?
>>
>>739284750
Debatable, but it's much more specific in its evolution and purpose, and requires being on the planet to function.
>>
>>739284913
Think so, SN2 directly mentions the Frontiersmen are currently fighting the NS2 aliens and losing.
>>
>>739280856
>The devs are listening to feedback,
The devs are grandstanding and telling people to fuck off. They're not worth your time. And your shit is just weapons with a different label.
>>
>>739280993
It's more the giant fucking hole of any meaningful interactivity. And these aren't the rainworld devs. When these fucks have had more budget they've tended to make shit worse.
>>
>>739285317
They're non-lethal, which is what the devs want.
>>
>>739284653
What about the fucking enzyme that just straight up cures it? Did they not get a sample of that? Holy fuck.
>>
>>739285894
it's more like a vaccine than a cure, useful before the mutation, beyond saving if you're already an RE monster
>>
i don't get it, why devs wouldn't lean heavier on the simulation aspect instead of making it just a cruise trip to an alien planet? why can't we have more barotrauma like systems?
>>
>>739270046
Conceited pig retard, unironically kill yourself.
>>
>>739281210
>>739281312
>>739281379
Houndgar. I think they classify them as a type of squid. Their data bank entry is interesting since it highlights their symbiotic relationship with the Marrowbreach. The Houndgar spreads its fringe and dances a bit to dazzle prey so the Marrowbreach can attack. They also seem to do the real life symbiotic thing where they hang on out them and clean them.

But it also mentions they may be trainable, leading me to hope they expand on the pet system so rather than just having something cute that follows you around but ultimately does nothing like the Cuddlefish or Trivavle, it's a little bit more Pokemon with you having a pet that helps you. Like the Flash Slugs? Having a squishy flashbang grenade following you around that can blind predators for you occasionally would be neat.
>>
>>739286394
I like how bioscanning them gives you the incredible power to bleed everywhere
>>
>>739285976
Enzyme 42 did completely destroy the Kharaa, remember that Ryley is covered in pustules when he finally dips his hand into a bubble of it and is cured. And it completely cleansed the Frozen Leviathan when injected into it. The bigger question is how did Alterra managed to get some Kharaa after it was eradicated from 4546B.
>>
>>739286054
Because the devs are the same idiots who decided we needed loads of miles mckenzie, except brown in our ears all the goddam time in below zero. They really don't understand why their game worked in the first place.
>>
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im playing through the first one right now and got to the sunrise part
is there anyways to save it or is it supposed to get blown up
i thought i was about to shut down the tower but wall-e stabbed me with a rusty needle instead wtf
>>
>>739287006
i think you can speedrun the game so it never shows up but other than that no
>>
>>739273968
That was a dumb oversight on the part of the developers. It's immediately and obviously a problem to anyone trying to line up a tube with a moonpool.
>>
>>739287006
it's a canon event sadly
>>
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I liked the first one but so far I think it's boring, even if in a technical sense it improved in a lot of ways.
>>
>>739287326
The starting biomes are pretty underwhelming and samey right now, nothing like the kelp forest to really switch up the dominant color palette. I like the deeper spooky alien stuff but that's all pretty barren right now
>>
>dont put any tool to kill a fish
Ok.. I get it, devs are moralizing cunts
>cant drive over them with vehicles
Hows does that even work?
Like physics dont work or the vehicle stops when you would hit fish?
Both options sounds like pants on head retarded. Theres so much better options that works in scenario of "you cant fight back in standard way".
>>
>>739287006
All you have to do to keep the event from firing is never construct a radio, provided you shut down the quarantine enforcement platform before building one, the Sunbeam radios you to tell you they can't make an approach because of the Aurora's debris field.
>>
I'm just replaying/finishing up Subnautica 1
Is this worth a buy right now or should I wait a few monts.
Hows Sons of the Forest? The devs recommended to play that instead if you're not, you know...
>>
>>739224653
>>It has a lot of potential.

"It has a lot of potential" for any early access game, to me, means that you're a fucking shill playing damage control for a shit game.

Not buying.
>>
>>739289547
They're not going to change much of S2 in a few months. Maybe in a few years.
I thought sons of the forest was indie garbage but I guess some people like it.
>>
>>739225207
>>739253425
And pic will be the final stage, the biggest one.
>>
>>739287473
You have to understand, the fish are important like the cherry trees in the new Forza.
>>
>>739289547
>>739289913
The forest is better, sons of the forest is broader in scope but also has more issues. For me personally I ran into too many that soured the game for me
>>
I usually build my bases in isolated areas, but for a second run through in co-op we decided to build a base where hammerheads spawn. I now see what people mean by how annoying they are, just camping the moonpools
>>
>>739244325
Good effortpost
>>
>>739290096
what's the comparison between the two?
>>
>>739291134
Honestly there are a ton of small things but the biggest differences are that the forest has a cavesystem underneath the map. In the sons its all individual caves. Sons has a more barren world (content wise) and later enemies are massive healthsponges. Biggest annoyance was that enemies spawn inside your base in sons. Both games are set up in a way that its actually better to not build a base even though the game expects you to. It honestly kind of feels like going from subnautica to below zero. The forest being subnautica and sons being below zero.
>>
>>739291460
The forest it is then, thanks.
>>
>>739225207
miss this fat fuck
>>
>>739224653
Imagine playing trash from woke faggots. I regret buying the first one in early access. That was before they fired their sound designer over a twitter post.
>>
>>739224971
what a fucking gay post. You a shill or a tranny?
>>
>>739224971
the ambient sound is fucking shit though. there's no sense of where the sound is coming from or what it indicates, its just noisy all the time
>>
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>>739224653
It's alright, I like the perk and ability upgrade system that you get pretty early on, the boost and seafloor speed boost make traversal easier. I got to the second or third black box, whatever one is next to the first giant crab you find and has the big silver vein outside of it. No idea what to do next, I'm swimming around and getting blocked off by high temperatures, I found the plant to absorb the heat tolerance from but I need to repair it first. I feel like I should've gotten a pickaxe by now, or something to break down the mineral veins (silver and the big copper ones my little axe can't break).
Wat do?
>>
>>739293130
you can get an adaptation for the heat by clearing a tree of parasites. you have to find the 2 outgrowths it has and blast the parasites off with the sonic tool thing
>>
>>739289958
Right now it looks like the map in SN2 won't be even as big as SN1so having something even bigger than they cyclops seems very impractical
>>
>>739224760
>Story
>good
Uhh yeah I dont think so.
>>
>>739225207
mine was HMS "Nigger Whip", black with a streak of red, ahh good times
>>
>>739296263
not brown?
>>
>>739294510
Isn't the Cyclops-2 a big boy that can hold 4 Seamon-2s?
>>
I really hope we get more biomes, like artic biome(in a not stupid subnautica game), lagoons, mangrove like swamps, islands again



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