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File: blowgangnamstyle.webm (1.59 MB, 1920x1080)
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Dance edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-57
Previous: https://itch.io/jam/agdg-demo-day-56
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://handbrake.fr

>Previous
>>484364104
>>
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We are so back!

https://www.youtube.com/watch?v=nwuW98yLsgY
>>
Oppa gamedev style!!!
>>
the pedophiles madodev, eric barone, froggygreen/frosch and horbror/horgrunt should kill themselves
>>
>>484442279
the list keeps getting bigger
>>
My hypothesis worked. This is a huge breakthrough in finetuning different parts of the chunk in a more granular way. Basically, way more fine tuned caverns. Density functions piecewise in the chunk.

Praise be to the King Jesus Christ.
>>
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I've spent 60 years on this capsule for the itch demo.
>>
>>484442279
>>484442630
Anyone else notice how these posts are always made within minutes of eachother?
>>
Im starting my first ever game what words of wisdom does /agdg/ have for me for a solo dev about to start following a youtube guide on unity today
>>
>>484442884
Nothing, you're on the right track.
>>
>>484442884
Stop and find something better.
You see that video thinking that everything will be so easy but you are not seeing all the things you must to learn to actually make a good game.
>>
>>484443184
>but you are not seeing all the things you must to learn to actually make a good game.
I might as well learn if I sink or swim at game design. Theres nothing wrong with failing horribly at something, at least you tried.
>>
>>484442279
based
>>
>>484442884
Crabs need to get out. I can't believe the previous two posters almost let you pick up Unity. Unity is dead in the water. We do not use it here. We don't condone it. Godot would be a better choice. In the future, Bevy when it gets to a better state. Right now, Godot is the best, second to Unreal.
>>
>>484442818
that means that daggerfalldwarffortresslikedev is based
>>
Is there resources out there that don't require going through tutorials?
>>
>>484442884
Don't listen to the Godot shills that spend all their time shilling it online when the best it has held up for games is Cruelty Squad.
>>
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>no redhead 3d artist gf that's covered in freckles and has a thick french accent
>>
Documentation, books
>>
>>484442884
If you don't have prior experience with programming look up some programming 101 course online and go through it, doing exercises on the way to learn the basics before you dive into Unity. A bunch of universities have their classes for free online so it shouldn't be hard to find one. Bonus if that course is in c# so you learn its syntax at the same time.

>>484443850
>Crabs need to get out.
>proceeds to crab
>>
>>484443990
Reading source code.
>>
>>484443990
have you tried just like making game
>>
>>books
hey boomer sorry to break it to you but it's not the 1990s anymore
nobody's reading or writing whole ass books anymore.
>>
>>484442884
your first game will suck and not be market viable
but start working on your dream game anyway
unless it's a 2d platformer or a [insert retro game here]-like or any sort of -like
>>
writing and reading a thousand broken up reply chains in a chatroom isn't better either zoomer
>>
Was away for a long weekend, back on my dev bullshit. The face painting progress. Really pleased with the first finalized face, although I'll probably make some small changes in a later pass.
>>
>>484444104
Whats with the ginger girl obsession lately?
>>
>>484444104
I feel you bro, I want the same exact thing ( not so much freckles though tbqh). But she also has to say "Thoughever", "Thoughbeit" , and "Thougheverbeit".
>>
>>484444467
very nice sir many blessings from Bengaluru
>>
>>484443990
For Unity you can learn a lot just reading the manual and trying that stuff in the engine. I don't know if other engines have as good resources to do that.
>>
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Asterigos, but better.
>>
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I'm sorry to the bald anons I apparently offended, I promise there's nothing wrong with losing your hair. I'm sure you're still very handsome.
>>484444536
There's a gamedev youtuber who's a super cute ginger girl with freckles. Probably why.
>>
>>484444536
mentally ill shitposters obsessed with some imaginary woman that they will never have
>>
video games are all about imaginary things moron, do you play video games for realism or some shit
>>
I wish ginger girls were real bros...
>>
>>484445402
anon we can't hear the voices in you're head that you're talking to
>>
>>484444467
AI?
>>
>>484444467
Project Arcane looks like that?!
>>
>>484445472
>>
a lot of anons here need to get on those meds that cris got

>>484444859
fucking lmao probably our resident janny is bald and got mad

bitch how about you moderate the thread for once instead of issuing warnings for nothing?
>>
AAHHHHH STOP FUCKING TALKING ABOUT GINGER GIRLS I LITERALLY JUST BROKE UP WITH MY GINGER GF I WAS PLANNING ON MARRYING 2 DAYS AGO
I DON'T KNOW WHO YOU ARE OR HOW YOU KNEW THIS BUT PLEASE STOP TORMENTING ME I'M SUFFERING ENOUGH
>>
>>484445472
to talk about fish with
>>
YIIK actually has a good art style. Like the only reason people hate it is the gameplay and writing right? So I can take this art style for my game just fine?
>>
>>484445898
anon your "gf" wasn't real
>>
i feel like a retard. if i'd spend all day reading books instead of trying to find video tutorials i'd probably already be a pro. you are what you eat (read)
>>
>>484446061
>reading
>watching
>not just programming
NGMI
>>
>>484445947
the art style is okay the designs are the worst kind of sjoimale trash
>>
>>484445947
Not all of the characters are drawn great and the entire battles with their animations should be scratched, but, sure. That could work if you have the art skills.
>>
>>484445947
Even when the game first came out and was being relentlessly mocked everywhere on the internet, most people claimed to like the art.
>>
>>484445554
I used facebuilder with some actress reference photos to get the very base face on, then edited it to change the eyes, lips, add freckles, blush, and so on. Then used a bunch of reference photos for the hair and skin details and all to draw as a stencil, and a lot of smearing to blend everything together then stenciling over it again lining up the strands of hair and details. Took forever to find the proper workflow, but I finally ended up taking inspiration from Max Payne 2's models.

Tomorrow we start the other playable character's face.
>>
>>484446248
Oh that's pretty cool. I gotta try facebuilder.
>>
>>484446391
I tried just drawing raw onto a blank head base mesh I had for a while, but without getting the geometry kinda right it never looked how I wanted. Facebuilder is kino for sure.
>>
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https://www.artstation.com/artwork/Eag3gN
Are these good capsules? Do you think these games did well?
>>
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Got some ammo types in the inventory, and linked up the ammo in the inventory, to the ammo on the right hand side, with the ammo box that you were drawing the bullets from. From 20, to 10 after reloading, and to the ammo box disappearing in the inventory after theres no more bullets to reload.

With that said, I wont be making demo day since I took too long with the inventory and not long enough with actual content.
>>
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>>484446791
Always love your progress anon. I think that inventory splitting the screen open thing is so cool every time I see it. If you juice that up well that's gonna be iconic.
>>
>>484446791
I like the aesthetic and the physics. Very impressive.
>>
>>484446732
>vagina government the game
kek
>>
>>484446140
it's a video game, not a program
>>
>>484446732
all of them except for the two on the edges of the middle row are fine.
>>
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>Too depressed to work as hard as i can on project.

How can i stop being such a MASSIVE faggot bros?
>>
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You are remembering to work on that enemy AI, aren't you anon?
>>
>>484447689
this is vintage meme
>>
>>484444859
You've gotten off easy. I had gotten banned for three days because I was feeling pretty bad thinking of kms. Previous day people were very supportive, the next day I made a follow up post but got banned. I don't have family and friends already, so this is the only place I participate in on the internet. Thought at least people have an idea of what each other are going through during the dev process. Can't have that either apparently.
Meanwhile, gore, eric, runa spammers keep spamming.
>>
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nta but just practicing capsule art using his game.
Rushed the font, those can take hours to find the right one.
>>
>>484448024
How the fuck do you guys create capsule art so fast? I know I'm an artlet, but you fuckers are beasts of nature.
>>
>>484447689
Games literally used to be like this. And it was fun.
>>
>>484448024
*free to play isn't intentional
>>
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>>484447812
It's good to remember the past now and then.
>>
prolly gonna work on sfx until DD starts, since i have practically zero rn.
>>
>>484446732
lol, lorne is marnixbro slop
>>
>>484446732
They all look good to me. I would play all of these games. Why can't my capsule arts look this good?
>>
>>484448074
well that was probably faster than average to paint since it's 90% clouds/explosions(which are just angry clouds) I have painted a lot of clouds in my time.
>>
>>484446732
what is it that makes capsule art so homogenized
this looks like a parody of 90% of the capsule arts you see on steam
>>
>>484446732
>gynocracy
DAZ porn game, it's shit
>mile high taxi
decent, perhaps, can't tell if it reflects gameplay
>beacon of bellrock
the characters and the building and the background contrast in a way that might get it mistaken for AI
>westhalla
generic but decent
>final profit
she's BALD bro

I can't look at this I've got work to do. Hire a fucking JP porn artist or something seriously the yen isn't very strong against the dollar
>>
>>484448637
>main characters to the side looking into the camera
>white text(stands out to be faiiiirrr)
lol
>>
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>>484442002
>Dance edition
>>
>>484447689
I remember this
>bad AI? it's a feature!
>>
>>484445947
Needs some work but it's a pretty solid base I'd say. The main issue is what it was used to convey, the character designs kinda sucked and the environments where uninteresting.
>>
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I solved my panic attack after getting my meds, by telling myself I don't need to be better than AAA teams, and only be better than kaliina, and that I only need to finish fast and quick and dirty, without worrying about getting it perfect, and that I only need to start releasing games that are 1% and just make 100 games more.

Excellence comes from practice and practice comes from quantity.
>>
>>484448637
Because those are all created by the same person. Check the text.
>>
>>484449119
>takes meds
>still posts the same
How do I know if they're working and he's progressing, agdg?
>>
>>484448329
oh fuck nvm gotta fix the crash bug i just found
>>
>>484442884
your first 5 games should be extremely small but relatively well polished
think of a tiny polished stone
not a gigantic boulder
your first game must be a polished pebble at most
keep it small
you will get good eventually
just don't waste your time making big games before you know how to make games at all
>>
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i agree with most things jon blow says
>>
i disagree with nearly everything /agdg/ says
>>
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>>484446732
>>484447504
>>484448493
>westhalla 0
>juna 4
>final profit 254
>mile high taxi 63 (mixed)
>bubble shot 7
>uber destruction 17
>the legend of chibi ninja 17 (free)
>cyber lounge tycoon 10
>tokyo rogue 14
>outrace 1
>galaxy survivors 19
>void blitzing 2
>core devourer 65
>rerun 7
>infindustry 36
>perish song 4
>tor eternum 50
Rest weren't on Steam or hadn't released yet. I don't think capsule art matters that much. Depending on what this guy charges most of these guys probably lost money getting it done.
>>
>>484439746
Kek this image makes me crack up ever time I see it for the first time in a thread (I think I dont remember too well), mobile turned pc dev anon. I dub thee MyDoomedGameDev

>>484440930
Nta but it's not like he has many games to share his experience with so it's easy to fallback on and share the same game over and over.
>>
>>484448024
Is the bottom made by you? Roll the plane sideways a bit so that you can see the plane silhouette of the wings to make it immediately obvious that it is a plane.
>>
>>484449620
How do you feel about orblikes?
https://www.youtube.com/watch?v=97b5iE9YiNw
>>
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lol how is this legal
>>
>>484450101
he is correct
diablo has always been an obfuscated gacha game
except instead of spending money on spins, you spend your time on dungeon runs
>>
>>484450103
capsule art =/= game
>>
>>484449260
Here's the terrifying reality; we've never actually seen him when he's not taking his meds.
>>
>>484450103
why would it be illegal?
>>
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>>484449620
how many jhannas have you accessed today?
>>
>>484450103
This is literally how games from the 80s and 90s looked on the cover and you knew the game was 8/16 bit.
>>
>>484442884
Start with a rock paper scissors game. It has the most basic logic and art. This way you can teach yourself how to do the basic game loop. Game starts, runs, ends, saves, restarts, loads etc.
>>
>>484450103
>lol how is this legal
>>
>>484450476
vagueness and sidetracking is jon's mastery.
>>
>>484450261
>instead of buying your way through the game
>you spend your time on gameplay
This is literally how all games work.
>>
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I changed the color of pretty much everything and also made a hub world to select levels and display scores. I'm really happy with how this is turning out.
Now I just need to write some music and add some sounds and I'll have something for Demo Day.
>>
>>484450748
you don't know what gacha games are
you don't know how they work
you don't know how popular they are
you don't know why people play them
you don't know how fundamentally similar they are to orblikes
>>
>>484450787
Why can't I be this good at art? This looks like pure soul.
>>
>>484450261
>>484450748
Excuse me, all games that aren't cash shop or gacha slop.
>>
>>484450702
sounds like you're describing jordan peterson
>>
>>484450476
This was discussed before. The guy takes a break and goes on a vacation. After months of nonstop work, finally his, body, brain relaxes for a while. And he treats it as a revolutionary experience. No Jon, you just had a vacation and got some rest.
>>
>>484446732
No, not for the price he charges. Nor most of the artists I've typically found. They all have some rather high prices for the quality they offer. Ranging from $300 on something so simple that you'll probably trash it and make it yourself later to as much as $2000+ but you'll probably be highly critical on the quality for the price.

>>484448705
>Hire a fucking JP porn artist or something seriously the yen isn't very strong against the dollar
Nta but where do I find them. The only steam capsule artists I'm finding are North/South Americans with rip off prices to quality ratios. One artist was like $300 but the capsule is so underwhelming that I'd rather save that money. Another was charging like $2k+ but with quality not high enough to warrant the price, maybe if it was $500 max. Then there's that guy whose art you saw above, his prices are also too high for what he brings to the table.
>>
>>484450874
I don't get how paying money to roll gacha relates to grinding loot in a loot grinding game. Gacha isn't gameplay. Yeah I don't know why people play them because I don't understand how an individual can be so fucking lobotomized to fall for that scam.
>>
>>484450787
This looks great
>>
>>484450945
I'd agree with the side tracking but just a little bit. When people put videos of him, they sometimes put clickbait or unrelated titles. Meanwhile it's just a moment taken from his hour long speech, where he doesn't specifically talk about the subject of video's title, just touches the subject for a while.
But no he is not vague at all. Being precise is his thing. He chooses his words, sentences very carefully.
>>
>>484451167
What's hard to understand about it? The game limits your progress by the gacha system. You could use the same character/armor/weapon you got from the beginning, but you won't be able to pass a certain point in the story. The only way is to roll the gacha which requires money except not really because the game will pay you to play by gifting you free roll of the gacha which is mind control, but it works because players think they outsmart the system by playing for free or without paying.
>>
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My game I made in two weeks got frontpaged on Newgrounds
>>
>>484451641
What the fuck are these capsules? You're telling me these are the featured games on newgrounds?
>>
>>484449260
>>484450318
He might be harmless but remember, even a third world country considers him to be unsalvagably braindamaged.
>>
When I first heard the term gacha game I thought people were making fun of hose types of game. As in gacha -> gotcha -> got you -> tricked you.
>>
>>484450103
Dumb zoomer
>>
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Now what.
>>
>>484451076
I'm currently working with a certain JP porn artist but I've had to navigate the JP version of patreon and talk to them in Japanese
also, the secret is they only draw porn anyway good luck to get them doing capsule art

skeb is a really nice idea in concept if you wanted art like that, its like a higher quality fiverrr, except
>no commercial works
>absolutely zero communication or fixes allowed
so you know what? I'd like to know how you're supposed to get in touch, too, because clearly monster girl quest and other collaboration games had to organise somehow. Unironically, I think they may be meeting up at comiket and forming circles there and communicating over LINE or e-mail.
>>
>>484450050
yeah, I just grabbed the plane from one of his screenshots, trying to make the capsule art match the game orientation. rolling would look good, perhaps lighting the plane up a bit from below from a search-light could help too.
>>
>>484447626
if your life sucks then it's not depression, that's your brain being rational
>>
>>484450103
>no user reviews
that's what happens when your capsule art doesn't match your game
people click expecting a high quality and when they get this, they immediately leave.
>but it's a reference for how old game covers are!
reference old game covers by only selling your game as physical copies in store, let's see how that works out for you.
>>
Dealing with artists is so exhausting. Why do they ask be paid by hour? I'd much rather pay set prices for things I commission. I'm not paying an artist $600 because apparently it took them two gazillion hours to draw a rectangle. Musicians are bros, though.
>>
>>484450103
it's like a book cover-art. sets the mood etc.
Who is the Frazetta of capsule art?
>>
>>484452273
Being paid by hour is the most fair form of payment, what are you talking about? Your assumptions are what's bad here. You know you don't have to pay if they don't deliver what you want right? That's what the contract binding is for.
>>
no bald, no kpop, no pity, only progressposts and tranime
>>
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>>484445402
$6 million and counting for two unrealbros fresh out of high school.
>>
>>484452867
>Being paid by hour is the most fair form of payment, what are you talking about?
Not him but it is objectively not. There is no incentive to finish work when you are hourly. In any job where there are deliverables payment by delivery is infinitely better. It means the obligation is on the creator to be fast, efficient and effective instead of wanking off for 0.9hr and doing a piece in 0.1hr then charging for an hour.
>>
>>484452867
>You know you don't have to pay if they don't deliver what you want right?
That implies, granted if they deliver the exact thing agreed upon, they can stretch the delivery time past the actual completion for as long as they feel like (and I'll be the asshole).
>>
>>484451641
Nice anon! Much to improve with the game though. I'm honestly surprised it got almost 4 stars. Everything I want to say has probably already been said in the reviews you got.
>>
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>>484451971
is this a cave story-like?
>>
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>>484450103
>>
>>484451450
Except just about all diablolikes are completeable with the loot you find along the way. You're not forced to grind to progress unless it's garbage like modern PoE and even then it only applies to very late game optional tryhard modes.

Also finding loot is core to the games. Gachashit could have gacha torn out and what they have remaining is the same shit game. Take loot away from Diablo and you turn it into some different game.
>>
>>484448024
kek i didn't read it but thought it said "MY DOOMED GAME"

>>484444859
kek that image is ontopic though. not the first on topic image i saw getting a ban. the other one, in a different general, was extremely on topic, it was literally a character from the game. nope 3 day ban

>>484450507
this.
>>
>>484451865
That's effectively what they are but the term comes from some japshit.
>>
>>484454454
far superior capsule art
>>
>>484454645
>kek i didn't read it but thought it said "MY DOOMED GAME"
>>484439746
>>
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This didn't come out like I drew it out. But I made a quick model for a tomboy idea. Probably should make a new version.
>>
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>>484450103
lol how is this legal
>>
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>>484448024
Over 9000 hours in paint.
>>
I wish I had a game designer to come up with ideas for my game
>>
>>484455265
It's like Skyrim and Minecraft, but together.
>>
>>484455310
isn't that just minecraft
>>
>>484455390
Minecraft doesn't have waifu thoughbeit?
>>
>>484455263
Same problem as the first capsule art, doesn't represent the game well. also AI slop is a turn off for many, using AI limits your audience
>>
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>>
>>484455862
The stupid hack, workaround and bad idea is using a pre-made engine instead of becoming an enginedev.
>>
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is this a good header capsule composition? it feels fairly balanced but I'm not sure if it's too simple or not.
>>
>>484452273
>>484452867
>>484454018
being paid by the hour when you have no idea when they're even working is literally a scam
>>
>>484454375
Not really I've never played that game but it doesn't matter I already shelved it in my abandoned folder.
>>
>>484448024
based, glad to see my constant shitposting about "CAPSULE ART SHOULD REPRESENT THE GAME" is leeching in
>>
>>484442206
delicious thighs
>>
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>>484455243
i still remember seeing pokemon green. did i switch timelines or something? it's not like i had a pc back then but i certainly saw pokemon green. here in the usa.

>>484455520
you sure?
>sp@m
and somehow gorefag gets through
>>
I'll work on my game, in a bit.
>>
I can't figure out stairs. Is there just a good stairs handler out there for godot?
>>
>>484447689
It's shit and I'm not refactoring that much code this far into development.
>>
>>484456690
ramps, sir. ramps.
>>
>>484455972
worked for pseudoregalia
>>
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>>484455745
>>484456363
Capsule art often doesn't visually represent the gameplay and it doesn't matter.
>>
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>>484456870
I need the stair stepping stuff to work so I can sleep. I tried out this guys implementation https://www.youtube.com/watch?v=Tb-R3l0SQdc and it just breaks whenever I try going horizontal on stairs or slopes. Works fine in his own project though.
>>
what do you think about the Kenney "drama"?
>>
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>>484455972
maybe try more dynamic?
>>
>>484457249
if any of the assets used by the copycat was original and not for public use by Kenney then it's valid
otherwise, it's just a bit rude.
>>
>>484457098
in luftrausers case, it was popular before it ever got capsule art. plus being published by DD doesn't hurt.
>>
>>484457283
maybe yeah, the title feels a little off in your sketch but it's definitely more visually interesting. thanks for the artmogging anon!
>>
>>484457420
*and made by Vlambeer
>>
i look like i will never be a game developer
>>
Can't wait to submit my game to DD (Devolver Digital)
>>
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>>484455173
Yeah I'm going to have to add a lot more polygons and figure out better face textures.
>>
>>484446732
Why do many of them have this "look" that feels idk like they're similar to each other? It's not just this guy, I'm seeing others do the same exact styling.
>>
>>484456363
it doesn't have to represent the gameplay, but not being misleading is a plus.
>>
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>>484457769
>>
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>install the chrome extension that adds the estimated net revenue on steam game pages
>see that even really shitty games make at least about 1k

I'm gonna make it.
>>
>>484457920
Why he shoot?
>>
>>484457998
anon...
>>
>>484458097
Why is that "anon..." worthy
>>
>>484458235
watch some "my steam launch made HOW MUCH!?!?!?!" videos on youtube and you'll see the estimate always overshoots for small games
>>
>>484391181
they seem to avoid giving f-tier to any game that appears on their review list even when it clearly deserves it. they seem to put too many in c tier or better when most of those will flop. so many of the games appearing on their tier lists seem lower quality than what i see here and if i think most of you are ngmi, unfortunate reality even if the game looks good, then why is he handing out C's like its nothing? i hope he is at least harsh with the games that appear in demo day. idk if he'll be doing a tier list or simply playing them.

>>484448392
i've seen him in the marnix youtube before, his capsule is okay but feels a bit lack on the right half
>>
>>484457403
Hacktic's game uses none of Kenney assets
>>
>rpgmaker "devs" who only post art get 20 replies
>actual gameplay gifs get ignored
>>
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>>484455310
tell me more
>>
>>484393187
tik tok/instagram ad. but the ad looks sketchy considering you're giving away money, not to mention i'm sure most people are aware of hackers usually being at the top of leaderboards and will thus simply ignore your offer even if they believe it is true and you will give that reward out.
>>
>>484458457
post prove
>>
>>484394406
Same. Since Marnix isn't even much of a gamedev he might end up becoming one of those people that passes by here every now and then. Or even lurking/posting here for years. I mean we already have at least one who's admitted it and assuming they're not all the same guy it might be several iirc.

On that note, I wonder just how many people who browse this general on a weekly or more frequent basis over months or even years, are simply people curious about us and our games or maybe just find the atmosphere fun.
>>
is it possible to be consistent and doing the same thing every day? or do i need to spend some days eating well, learning, improving and then spend some days wasting time, eating pizza, having fun and then go back to being productive again?
i feel like i always strife to be consistent yet a consistent life feels so boring and i outright get angry at times about it and feel like destroying something.
maybe i need to embrace ups and downs more and stop caring about consistency.
actually i also notice my motivation and creativity gradually going down the longer i'm consistent.
>>
>>484458457
Post game.
>>
>>484457148
Anyone...? Can't seem to find a better implementation.
>>
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>>484457437
no problem. I like your character
>>
>>484458097
anon....he's in Zimbabwe, $1000 USD will make him King of Zimbabwe
>>
>>484459215
go hiking.
>>
>>484459424
NTA but good job
>>
>>484457779
true
symbolism that indicates what the genre is, the actual characters involved or the art style, stuff like that also works
>>
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Should kaliina be a measure of developer skill here?
>>
>>484459424
are you the age of brass guy
>>
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>>484452232
>picrel
>>
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>talking in my normal voice?
>that'll cost you, tee hee
>>
>>484461434
you pay for someones time, not for their skills. everybody can cook spaghetti, that doesn't mean you should do it for free for others
>>
>>484461434
Why not ask your mom then?
>>
i wouldn't give you free (You)'s either
that'll cost you writing a good post
at least we're not locked in a world where you can only buy corporate recorded voices, you should be glad
>>
>>484461546
simp
>>484461569
>>484461605
whoosh
>>
>whoosh
>>
>>484460952
My powerlevel is 32 Kalinas
>>
>>484461605
>you should be glad
bootlicking faggot.
>>
in an ideal world, all software and hardware would be free and open source
copyright would be removed
video games would be able to prop themselves up so much better if we didn't waste time on trivial non-sense
creativity is limited and we are under a spell that is unbreakable
>>
https://vocaroo.com/1eaHp1nLWnk8
>>
>>484461292
no
>>
>>484462184
swallowed the hook with the bait lol
>>
i work for you for free at your every whim, you gaslight me into thinking you're my friend
deal?
>>
https://vocaroo.com/13qbtwyIaCjU
>>
>>484462661
But anon, we are friends!

Now go finish that enemy artwork.
>>
>>484462775
I will now play your game.
>>
>>484462661
can you do 3d models? I will actually be your friend. I'll even invite you to my wedding to Lente
>>
>>484462775
"noo don't make me a stay at home mom :)" energy.
>>
https://vocaroo.com/1b2tyiijxWLe
version 2
>>
>>484462775
lol, that emotional intonation is abysmal
>>
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>>484459424
I don't know whether to be happy that some kind soul is making such awesome art of my dude or to be upset that I'm getting publicly humiliated like this. picrel is my attempt at replicating your perspective but with the main scythe weapon
>I like your character
thanks, your rendition of him is cooler than what he actually looks like lol. do you mind if I end up using your concept for the capsule?
>>
>>484463053
AGDG every single day.
>>
>>484463110
The power of art references. This already looks much better
>>
https://vocaroo.com/15NlTH6LXkEW
>>
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>tfw no cute mentally ill abuse victim schizo artist gf
>>
They asked me to censor my game. I'm now going to reconsider my partnership with them.
>>
>>484463456
What did they want to censor?
>>
>>484463438
Prompt for this one? This is a good voice.
>>
>>484463584
nana-chan on elevenlabs
>>
>>484463506
All the dialogues and a character
>>
>>484463110
I think your sketches are better that you are giving yourself credit for.
scythe version is nice too.
>do you mind if I end up using your concept for the capsule?
I'm happy for you to use the idea
>>
unpopular opinion, but this is the best thread on 4chan. it's just fun to be in here. i don't depend on inspiration or motivation from others, so i could care less about progress posting.
>>
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brogress, i should have been more mindful of the UV, with low res textures the seams are more noticeable when the orientation is different
>>
>>484462856
post your game idea whats it supposed to look like
>>
>>484463865
what do you prefer then?
>>
>>484464047
Holy moly, she's cute. What game is this for?
>>
>>484464342
A Hat in Time
>>
>>484459215
>is it possible to be consistent and doing the same thing every day?
No
>or do i need to spend some days eating well, learning, improving and then spend some days wasting time, eating pizza, having fun and then go back to being productive again?
Yes.
>>
>>484464342
"Pedophile Honeypot 2"
>>
>>484464342
i tried to make a game but got stuck trying to make assets, so i decided to take some time learning blender, right now i just have a vague idea for the game
>>
>>484459215
what do you think crunch is? it's totally possible.
>>
>2 days
I can start tomorrow.
>>
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>>484464852
>so i decided to take some time learning blender
You are doing great then, I hope to see the models being used for a project in the future. Good luck.
>>
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should i just become a wagie dev bros
>>
>>484465236
thanks anoncito
>>484464825
i just like cute things, no, i am not a homosexual
>>
>>484461434
>normal voice
>nothing special
>4.9 rating
>try to check her prices
>fiverr blocks me because it wants me to turn off adblock
Kek

>>484461569
Because she's the character portrait artist.
>>
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>>484466051
>she's the character portrait artist
based
>>
>>484450103
wait until you find that music albums exist...
>>
>>484462821
nta but that's insidious because you genuinely do make me think we are friends, after all we're aggy daggy bros.

>>484462856
>devil spire dev trying to improve his 3d art
be honest did you really sleep with her? how was it
>>
do daz morphs work in unreal
>>
>>484464852
Did you follow any tutorials? Looking to learn Blender as I just can't fucking take Maya anymore.
>>
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>>484465710
yeah, i'm in the same situation. probably gonna try getting a job some time later this month or in August. however i have no intent of focusing on moving up the job ladder. it's so i don't have that overwhelming sense of dread of failure for my game along with not being a leech, oh and to get a gf too. doubt telling them i'm a neet at this age will fly all that well. i still intend to work on my game and can probably release by my new deadline but i sure hope it releases sooner.

>>484466260
aww anon don't ruin anon's literal mommy artist by posting such a degen pic. i'm not actually him i was just pretending to be him
>>
>>484465710
>>484466907
we're all gonna make it
>>
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in my game you play as a little mouse guy :)
>>
>>484466738
nope
>>
should I stop being a wagie dev bros

i have a lot of savings
>>
>>484466907
I thought he would think it was funny. Oh well, since you're not him anyway. No harm, no foul
>>
>>484462775
>... and that's why you should use AI in your game!
>>
>>484467301
The social pressure to not be a neet even if you have money and are working on something full time is depressingly huge. I have 500k + 60k passive income and still get endlessly attacked for working in gaming instead of having a "real job", even my partner does a bit.
>>
>>484467232
what is daz for then
>>
>>484466753
years ago i tried to follow those blender tutorial but it was boring and i didn't felt like wasting 10 hours making a donut, this time i tried to make something on my own and google what i thought i needed
>>
>>484467301
Post game idea?
>>
>>484467301
do you have savings or do you have passive income from investments?
>>
>500k + 60k passive income
hope this guy is an engine dev
>>
>>484457148
>>484459290
do this:
https://github.com/godotengine/godot-proposals/issues/2751#issuecomment-2143143439
>>
I finished my first rough draft of my demon day level. It's a little uneven right now and probably will still be for demon day, but that's okay.
Thanks for reading my plog (my progress blog.)
>>
>>484468320
you're welcome
>>
nyah!
>>
>>484467310
i did find it funny but it might cross a line. what if his mom is browsing? doesn't that mean there's now 4 anonettes?

>>484467643
i wonder how much that donut tutorial even helps towards gamedev. i know 3d art requires a lot of weird stuff i don't understand
>rigging
>weight painting
>normals
>other stuff
>>
>>484467821
hollow knight except it's redwall
>>
Rigify makes rigging easy
Weight painting is intuitive, just tedious.
Normals are intuitive.
Other stuff is pretty hard though.

Blender can do a lot of cool things. Just get to work on something you care about, you'll figure out how as you go.
>>
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I need the song "Not Gonna Get Us" but with the lyrics "We're All Gonna Make It" because we will totally make it you guys!
>>
>>484468079
I will comb through this. I pray this will either provide me the solution or insight I need to solve my issue and if so I will jump with joy.
>>
>>484468956
Just today I tried the method in the video you linked and it didn't work for me. Then I tried the one in that github issue comment and it worked GREAT.
If you want, I can post my specific imolementation of it tomorrow, but it's basically just copy-pasted right from that comment.
Good luck anon.
>>
>>484468881
>Weight painting is intuitive, just tedious.
luckily blender auto weights are pretty good if your rig is done right and your topology is good
>>
https://vocaroo.com/1iWcvaIfekKj
>>
I am going to make it.
>>
>>484469105
>If you want, I can post my specific implementation of it tomorrow
Please do! I'll continue digesting this infor before trying an implementation. Again, thank you for you help.
>>
I AM going to make it.
>>
>>484469554
>>484469651
less shitposting more work if you wanna make it
>>
>>484468470
>doesn't that mean there's now 4 anonettes?
I don't lurk here every day so I'm out of the loop. What anonettes?
>>
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This is a joke of course, there are no games in this thread.
>>
>>484470387
literally me
>>
the best way to yesdev is brap gooning
>>
>>484468924
only if it's nightcore with an anime girl as the image
>>
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>polished game
>1 review
it's over for us all
>>
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it's over
>>
>>484467502
how do i get 60k passive income
>>
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>>484466907
ya im thinking of using my prototype of my game to apply for some dev job maybe but it all feels so clownlike, goodluck neetdev bro
>>
>>484470862
>mixels
>rixels
deserved it
>>
>>484470092
Tomo, Damaskus, Horbror and Cris are all trans women - i.e. anonettes. :)
>>
>>484470862
What makes that game "polished" in your opinion
>>
>>484470979
yeah, I'm not gonna make it.
i give up.
>>
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>some zoomer on /v/ calls your game "sovl"
>>
how was the /v/ games showcase anyway,. was there some kinos
>>
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There's still so much left for my demo, looks like I will have to crunch like crazy tomorrow.
>>
>>484472037
just don't participate
>>
>>484442002
I DON'T GET IT! Every now and then I browse some game's and end up finding out that dev of this or that game goes from 1 game that looks like it was only made by 1 guy to a game that looks like it was multiperson team. How do all their skills improve by such drastic amounts in under 5 years? What am I doing wrong! Why are they gaining exp much faster!
>>
>>484470862
Is this the new meta? Claim that games that released 5 minutes ago have flopped?
>>
>>484472037
you can do it bocchidev!
>>
>>484470862
Don't worry anon, I will shit on this game and then you will feel hope again.

The first few seconds of the trailer are actually pretty cool. But then the screen starts shaking like crazy, and already I'm not a fan, as I can't imagine looking at a shaking screen like that for longer than 5 seconds.

Then we get to see the actual gameplay. The UI looks terrible. The upscaled sprites on the right look out of place. So do the sprites themselves. They look like stock rpgmaker sprites. The UI looks very gray and boring, and I'm intimidating with the amount of information on screen.

But then, the final nail in the coffin, the logo appears out of nowhere, with a very shitty voice over saying the title. And yes the voice is purposely made low quality, but that only works if the initial recording did sounds good. Also the logo does not match the art style of the game at all.

This game should be happy it got that one review, though it's probably their friend or something.
>>
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I was looking at this because an anon posted it previously critiquing the capsule art, and I was wondering how anons feel about a steam page without a video? I was thinking of holding off until I had enough content to make a good video before creating a steam page.

That aside, I recognise most of the assets used in the Beacon of the Bellrock. It looks like a full on Unreal asset flip.
>>
>>484472103
Stop posting on 4chan.
>>
nigga's having a schizo meltdown again
>>
>>484471485
>some short stack doters calls my (yes mine, not yours) game cute
>same_pic_anon_used.gif
I'd be in utter shock and quickly asking her to be my gf.

>>484472037
Too busy lately, not going to submit my game in this one.
>>
>>484472103
5 years is a lot of time.
>>
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>>484470862
gamefeelbros... did we just not juice it enough?
>>
>>484472178
Forgot the link:
https://store.steampowered.com/app/2319060/Beacon_of_the_Bellrock/
>>
>>484472124
....that's my game tho.........
>>
>>484472543
Well then you're retarded
>>
>>484472178
Visually your game is one big nothing
>>
godot stop making RESET animations godot stop making RESET animations godot stop making RESET animations
>>
>>484472575
oh phew nvm was looking at the wrong post bro. almost thought my aggy bro was shitting on my game like the only toilet in mumbai with a 10 mile line of westerners trying to use it
>>
>>484449119
>don't need to be better than trash
you DO need to be better than trash
>>
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just in case nothing else gets my game traction (cause traction is all I need. The game is good enough to virally spread itself), I have a contingency measure that's 100% guaranteed to get me a big burst of attention
>>
what exactly is "game dev".
programming is programming
modelling is modelling
animation is animation
drawing is drawing
music is music
but what exactly is gamedev? the decision part?
if so, do you guys study gamedev theory?
>>
>>484473028
If you have to ask
>>
>>484473028
gamedev is the ability to juggle 10 different things that no nigga in his right mind would be trying to do all at once
>>
>>484473028
Yes. A game is all about design. You could have a game be a single screen that you play by looking at it. Not even any buttons or controls. You look at it and do something with it in your mind.
>>
>>484470862
>the one review is from the fall for you negative review guy
>>
g̸̡̛̩͕̘̟͓̯̬̝̙͌̀̀̽̉̐̋̃̂͆̃̀̓͂̐̎̀̒̕͜͠ͅļ̷̨̪̙͈̙͍̗̪̯̟͚͙̗͉͕̩͉̥̖̖͉̝̦̯̹̯͔̟͔̜̗͔̤̥̯̞̗̝̏̂͒̈́̋͜͜i̸̧̛̛̛̪͓͖̻̖̪͂̓̀͌̍̉̾́́̂̇̊̒̏͛̎̃̉͛̍͗́̈́̊̓̀͂̇́̇̆̐͛͗̓̽̉͆̚̕͝t̵̮̺̤̠̩̦͗̄͛̈́̑̏͆̈͋̓̑̐̈́̃͐̿̽̿̃͗͊͝c̷̡̡̡̳̞̳̝̤̰̞̪̺̼̭͕̠͚͖̠̙̰͕̺͍͔͙̯̮͙̤̯̩̠͎̱͙̖͈̮͍͈̜̰̖̫̈́̉̂̓́͑͐͑̒͛̚͜͝ĥ̸͚̤͉͕̠̩̩̻̞̰͈̝̥̣͍͔̼̘̹̟́̇̒͛̔̇̀̎̄̃̏͑̈́̍̿́̉̾̈́̄̑͑̆̎̚̚̕̚͘͜͜͝͝
>>
>>484473116
>everyone here can do it
explain this
>>
>>484473028
it's all of that
>>
>>484473028
>what exactly is "carpentry".
>sawing is sawing
>hammering is hammering
>sanding is sanding
>drilling is drilling
>planing is planing
>but what exactly is carpentry? the decision part?
>if so, do you guys study carpentry theory?
>>
>>484473527
Carpentry is functional. A set piece that crafted from other materials.
>>
reddit is basically 4chan, but with more moderation and more overconfident dunning kruger people who all think they are the most intelligent people on earth. but the actual content is the same quality. 4chan is at least a bit funnier. thats why i come here.
reddit might have less shitposts and trolling, but also no quality content.
>>
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>>484473274
Not everyone here can do it WELL
>>
more like tutorial heaven lmao
https://search.bilibili.com/all?keyword=udemy
>>
>>484473768
How come the Chinese are able to make games so fast and so successfully? Is it really all about IQ?
>>
>>484472178
i used to think a video was whatever cuz i usually look at screenshots to see if i like the game, but i think not having a video is a big mistake, you for sure want a trailer of all the best parts of your game
>>
>>484473768
thanks
>>
>>484473028
gamedev is what those game design youtubers whove never made a game talk about and just shill their patreon
>>
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>>484467537
just use metahuman lol
>>
>>484474659
that's so penisy
>>
>>484473823
https://youtu.be/38EHMvkKZzA?si=jROcThW26PCoEnCo
Probably trial by fire, most people in China are really poor and desperate
>>
>>484474659
Damn another idea stolen from me
>>
Give me one more superchat, give me one more superchance
>>
>>484474845
Okay but that dude walking on his hands is pretty cool
>>
>>484472735
Lmao for real, but I have no idea what they do
>>
>>484474659
How do I do this?
>>
>>484474969
Is shooting cum globs really that novel of an idea?
>>
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>>484474845
managed decline burger cope
>>
>>484474659
So this is the power of /agdg/ devs...
>>
>>484474659
finally, Toothpase no Monogatari
>>
how do i get over the feeling that i have to sit on my pc endlessly until i finished my game? i need to take a walk, have friendships, have a life. but i feel like as long as i don't finish something and earn money i'm not supposed to have a life. but that bites me in the back because it causes depression.
>>
>>484475181
not him but looks like metaballs
>>
>>484475409
Depression isn’t real. You don’t need all that boring stuff either. Just make game.
>>
>>484474725
how do i make a creator where you can modify their skeleton at runtime
>>
>>484449119
>don't worry about getting it perfect
correct
>make my next game better than kaliina
correct
>need to finish fast quick and dirty
you are so close, and yet so far. quick and dirty is how you end up making more kaliinas.
put more effort into your prototype
make it reach its fullest potential
>>
File: file.gif (139 KB, 220x244)
139 KB
139 KB GIF
>demoday in >2 days
i sleep
>demoday in <=2 days
real shit?
>>
>>484475409
sftu, i'm homeless, what are you talking about
>>
90's pop music superstar amateur game dev

https://youtu.be/P4GaEqZqrXc?si=P1796pPBbGmeB_Pv
>>
>>484474969
>Damn another idea stolen from me
What was your idea? Cum simulation?
>>484475181
>How do I do this?
Everything is basically a sphere
Physics: Just loop through all the liquids/projectiles, move them, and check for collisions with solids
Rendering: I generate a signed distance field on the GPU using a compute shader and raymarch through it in a fragment shader. An octree is used to speed up the SDF generation. The scene in the webm runs at a stable 240fps throughout, but I have decent hardware, so I think there is room for improvement.
>>
>>484475306
Lmfao don't try to pin those those spook memes onto me just because I mentioned China is a shithole.
>>
https://www.youtube.com/watch?v=TtQa_kXdUEc
levelbros, we just need more assets
>>
>>484473823
Chinese being high IQ is a scam. I think it's mostly their culture. They're used to working like slaves living in roach-like conditions. Their national identity stuff also makes them support Chinese games fanatically.
>>
// Get the camera's forward vector
Vector3 forward = Vector3Subtract(ViewCam.target, ViewCam.position);
// Make sure we only consider the horizontal component
forward.y = 0;
// Normalize the forward vector
forward = Vector3Normalize(forward);

// Get the parent's Y-axis rotation if the character is a child
if (gameEntities[characterIndex].isChild) {
float parentRotationY = gameEntities[gameEntities[characterIndex].parentEntityIndex].rotation.y;
// Create a rotation matrix for the parent's Y rotation
Matrix parentYRotationMatrix = MatrixRotateY(DEG2RAD * parentRotationY);
// Transform the forward vector by the parent's Y rotation
forward = Vector3Transform(forward, parentYRotationMatrix);
}
// Calculate the right vector based on the adjusted forward vector
Vector3 right = { -forward.z, 0.0f, forward.x };

//Update moveVector based on key input
if (IsKeyDown(KEY_W)) moveVector = Vector3Add(moveVector, forward);
if (IsKeyDown(KEY_S)) moveVector = Vector3Subtract(moveVector, forward);
if (IsKeyDown(KEY_A)) moveVector = Vector3Subtract(moveVector, right);
if (IsKeyDown(KEY_D)) moveVector = Vector3Add(moveVector, right);

Does anyone have any idea why when my gameEntity is a child, the forward movement vector is all wrong?
>>
>>484478140
Just ask chatgpt bro
>>
>>484478230
Chatgpt is kinda retarded, it will give a solution, and when you tell it the solution didn't work, it will give a 2nd solution. When you tell it the 2nd solution didn't work, it will regurgitate the 1st solution again.
>>
>>484475409
I have this exact same issue but in terms of getting rich. Its not 24/7 but is detrimental
>>
>>484473028
What is exactly "cooking"?
Peeling is peeling
Chopping is chopping
grilling is grilling
marinating is marinating
braising is braising
but what is exactly cooking? The yelling part?
if so, do you guys study ramseyology?



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