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Living the dream edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://handbrake.fr
https://wiki.installgentoo.com/wiki/WebM

Previous thread: >>487449542
>>
Do you intend to be in demo day 58? Does it look like you'll meet the deadline atm?
>>
Devfuel
>>
>>487545168
No...
Yes!
>>
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>look up my game in the archives
>zero mentions
>>
Dont quit your job
>>
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>>
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$1M game idea: top-down detective game using Darkwood's line-of-sight system. You see events as the detective does.
>>
>be away from computer
>everlasting motivation to just like make gaem
>get to computer
>stare blankly at screen
>minimize editor 4 minutes later
>>
>>487545257
never had one to begin with
>>
>>487545080
Not much actual progress, but grenade launchers & target-rich environments tend to make it hard to focus on real work.
>>
>>487545257
Amateur gamedev is my jobby.
>>
>>487545485
Just dev without computer
>>
>>
>>487545474
Not sure detective game would benefit much from it. You have all the time in the world to explore around, after all.
Now bodyguard with that mechanic...
>>
i'm fixing everything
>>
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How would you improve these graphics? It's a VN, so no 3D.
>>
>>487546428
I would redo the models entirely.
>>
>>487546053
But it doesn't Marnix. it just doesn't.
>>
>>487546428
Weird shadows
>>
Any tips on drawing pixel icons? I find 24x24 really hard to work at, but I can't scale up
>>
>>487546428
>It's a VN, so no 3D.
Weird because it looks like a screenshot from a 3D game
>>
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>>487545171
Who is this tatar gentleman??
>>
>>487546979
You can render 3D models in 3D software.
>>
I keep having game ideas that would require a gf to make
>>
>>487547271
just buy a gf
>>
>>487547271
Babies aren't games, Anon.
At least not fun ones.
>>
>>487547271
this but just another guy to make the game with.
>>
>>487547271
Become your own GF :)
>>
>>487547271
I'll be your publisher and give you a girlfriend but I take 30% of her every month.
>>
>>487548139
cumulatively :^)
>>
>>487548139
>3 months later
>GF consumed and gone
>>
good morning devs, i wish you all a good day of progress
me, i'm finally learning tweens
>>
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mid week progress, worked on some textures
>>
>>487546053
chat is this true?
>>
>>487548293
>>487548304
I wonder if I can get her to build 30% of fat every month
>>
>>487548791
>>487548712
>>487545876
great stuff
>>
Hey guys, wazzup?! Coming in from the Discord, it's real chill! No bots, no ecelebs, no spam, it's the bee's knees! See you all there!
https://discord.gg/DSzZa9K
>>
>>487549368
Froggy and Cris are there, I pass
I'll just stay in the IC one
>>
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>>487549368
No, thanks. That Discord officially endorses bullying.
>>
my game is held together with scotch tape and faith
>>
if i wanted a bitmap font, or a raw binary font like from a zx spectrum character set, where would i easily get one in a conventional format (not scalable)
or do i need to make it myself
>>
>>487549749
I don't get it. Why not just google "bitmap font"?
https://github.com/olikraus/u8g2/wiki/fntgrp
>>
>>487545876
>>487548712
>>487548791
Hell yeah
>>
>>487546053
>dyel in the gym
>nodev in game dev
I can't go on anymore...
>>
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abandoned my 3d tp shooter game cause shit was taking too long. hoping this is gonna go better
>>
>>487550069
that page didn't show up in my results
and looking at it, it doesn't even have a conventional format.
>>
>>487550552
Works on my machine
>>
>>487550262
very neat
>>
>>487550262
>3rd person shooter
>taking too long
Just use Unreal you retard. There's a sample project that's basically a ready to ship multiplayer TPP shooter with data driven systems in place that are easy to adapt to whatever you need
>>
>>487548943
>look at Gabe
Hmm.
>look at Notch
Hmmm.
>look at Toby, Hopoo, Blow, Lucas Pope
I dunno bro, what do you think?
>>
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>>487546053
>>
In godot what would be the best/simplest way to go about a tilemap having different properties, IE for something like a particular wall you can’t walljump on when you can for the others
>>
>>487546053
makes sense. mens sana in corpore sano.
a healthy body is a pretequisite for a healthy mind
>>
>>487551858
He didn't say it was the only way to make gains in games.
>>
Placeholders were a mistake. I should have just made the final asset as I need them
>>
>>487552361
It doesn't give any gains whatsoever to your game directly (unless you're making a gym game), just general health improvement, but that's like saying eating olive oil and garlic will lead to gains in your games.
>>
>>487552662
it takes like, 30 seconds to swap in and out a placeholder as long as you used empties to hold your animations and stuff
.... you DO use empties to easily translate your animations to new models, right?
>>
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>>487551858
>look at tynan sylveste-
>>
I should have made a game with a rabbit character..
>>
regret...
>>
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>>487552961
>Alexa, bring up how Tynan Sylvester looked like BEFORE he got rich from Rimworld.
Face it, you either gotta be skinny or fat to hit it big with games. Afterwards it doesn't really matter.
>>
>>487553374
>tfw both skinny AND fat
I'm GMI
>>
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hope is fading
life is draining
future dissipating
>>
>>487553440
Same...
>>
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>art fag is back from vacation
>says he's itching to get started with something
Hope is growing
Life is healing
Future bright
>>
>>487553872
what does Japanese cartoons have to do with that?
>>
wish i had a gamedev partner
>>
>>487552798
Healthy body leads to healthy mind
Healthy mind leads to healthy deving
Healthy deving leads to gains
>>
>>487554246
Some games were made by a deranged minds, not healthy ones.
Also Gym != Health. Gym does have some health benefits but it's not a strict equal relationship. People from Okinawa and Sardinia lead the healthiest lives and have the highest lifespans but they don't go to the gym, they just eat properly and go for walks.
>>
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>>487552219
>even crabs have mating
>>
>>487554031
Same, except exclusively a gamedev partner (female) (gf)...
>>
>>487554770
i want a bro. like a legolas to my gimli
>>
>>487554738
Well, obviously. You can compensate health with pure unadultered autism, but for every such dev that succeeds there are hundreds who fail.
>>
>>487555103
>ask art bro for a handful of sprites
>delivers a massive sprite sheet
>"that still only counts as one!"
and then we kiss
>>
>>487555103
It will probably be hard to find a lasting bond on anonymous thread. Why don't you try on the Discord or on Xwitter?
>>
your options of fellow aggydaggy gamedevs to collab with areee *drumroll*:
>Autistic skinny guy!
>Autistic skinny-fat guy!
>Autistic fat guy!
>>
>>487555605
Ehhh if they have the right kind of autism
>>
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>>487555605
Why do you care about mans appearance?
Are you a faggot?
>>
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Been working on some of the sprites today. Just a few pieces of artwork left.
I made one where if you beat the 7th character she will applaud you.
>>
>>487555605
how about autistic roided guy?
>>
I think I have most of the logic code setup for the goodies looting.
Did not think yet of a duplicate mechanic though. I'm going to add a completion rate indicator.

What format do you prefer your collectables?

xxx/yyy
or
xx%
>>
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stair physics
>>
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>coomsroll pinterest
>see this
>immediately remembered bunnigger
Fucking assetflipper
>>
>>487552820
I spent 3 years with placeholders and still suck balls at blender now it feels like it's time to replace them. If I'd just started instead of waiting until I was sure what was staying, I'd have 3 years of practice making finished/good assets
>>
>>487556650
xxx/yyy
>>
>>487534215
based, i hope i'll get a lot too when my ero game comes out

Did someone make a DD57 artwork btw
>>
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>>487555904
This anon takes cocks up the butt
>>
>>487556959
>it keeps happening
That's some soul right there, I love seeing shit in different degrees of destruction.
>>
>>487557472
Anon was working on a piece with devs sitting around a table, but I believe it's abandoned
>>
need me a bpd asset artist fat girl to completely fuck over my game
>>
>>487556959
cute
>>
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>>487548712
more like (E)wbroken
>>
>>487557775
grim if true
>>
Marnix is a coward.
>>
can i be your artist (not good at anything art related)
>>
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>>487557472
only one I've seen was this.
There is a sketch with the inner circle around a circular table but I haven't seen it complete.
>>
>>487558481
i'm stealing that, thanks
>>
>>487558481
yoooooooooooooo nigga got no chill bruh
>>
>>487546770
You can work natively at that resolution or you can use a multiple of it (so 96x96 for example) then scale it down (you can try different scaling algorithms, whatever your image editor provides, until you find the one that gives you the best result).
Either way you'll want to go for the simplest composition possible for the icon, no fancy details, no complex shapes, and as few colors as possible.
>>
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>>487548712
>>
>ObjectDB instances leaked at exit
My game is literally pissing itself.
>>
>>487548712
What are you using tweens for? I am not sure what is happening in this webm that requires tweens.
>>
after months of working on my game, it has 3 minutes worth of gameplay
>>
>>487531706
piracy rates are 90~95%
that's why you have to update faster than the pirates.
>>
>>487560392
That's pretty normal (assuming the game isn't incredibly basic) are those 3 minutes fun?
>>
>>487560570
I like it
>>
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finally a good patreon feature
>>
after seconds of working on my game, it has 3 months worth of gameplay
>>
>>487560392
Halo had 30s of gameplay
>>
>>487549467
you can block latinx retard there unlike here
>>
So if I want to put a bunch of colliders in a weirdly shaped empty area, do I just fill it with cubes and capsules or is making an invisible mesh with mesh collider a good idea?
>>
>>487553926
What do repeated SomethingAwful memes have to do with that?
>>
>>487556063
I left this place for 2 months and somehow this game looks worse than before. Sorry anon.
>>
>>487552820
elaborate
>>
>>487559920
smoothing the quick turn
i used to have an instantaneous 180 degrees snap
>>
>>487558550
Can I be your director, project manager and designer? (has never directed anything)
>>
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>>487561146
this was my progress two months ago
>>
>>487545876
are those static meshes with texture anims or skeletal mesh? been wondering how to optimize horde stuff in my game
>>
/agdg/ does not play games
>>
>>487562814
If you want thousands of complex moving enemies on screen at the same time you’ll have to look into vertex animations
>>
>>487562871
I play path of exile and it makes everyone here have a meltie when I mention it
>>
>>487562871
i make em!
>>
>>487562871
I play lots of games.
>>
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Whats your game design philosophy?
Mine is strict adherence to the ABAP Principle.
>>
>>487561313
let's say you have weapon animations for your character
if you move those weapons after doing the animations, the position keyframes will still be the old ones, so the weapons will teleport all over the place
now let's say you have a "primaryWeapon" empty, or node3d, with the weapon as its child
now, when you move the empty, the animations will still work just fine, because the keyframes are relative to the parent in local space
so you can just swap a new model in, change the root object of the animation player, move the empty with the weapons as children, and you have successfully recycled your animations without having to redo your keyframes
>>
>>487562924
>vertex animations
that's basically texture anims no? i was thinking of using those but then my horde npcs got complex animation that can blend with each other and does some physics stuff on hit/kill dunno if that's even possible using it without skeletal mesh. was thinking of maybe only having the skeletal mesh on characters that are close to you, but i don't really know how to switch it seamlessly when you're running close to different horde npcs.
>>
>>487563263
so sad steve jobs died of ABAP
>>
>>487563513
Steve Jobs did WHAT?
>>
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what do you do when you have irl stuff that keeps you down but you want to keep on devving
>>
>>487563483
What you’re talking about is very complex to achieve in practice, and if it wasn’t then every 3D game would have thousands of enemies on the screen at once
>>
>>487563263
1. Games don't need to be fun
2. The player doesn't need to understand the game
3. Have at least one original thing in every game
>>
>>487563706
I dev unless it's another too sad to dev episode
>>
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:: Project Nortubel ::
progress :: Brincaca architecture. A random Brincacian caught on camera near his house.
>>
>>487563779
i wasn't saying it isn't complex, i just didn't know if vertex animation/texture animation are the same thing. but eh anyway i probably won't even try dabbling into it. i guess i'll look into ecs shit for now.
>>
does anybody have a sound effect of a big stone door opening I can borrow
>>
>>487564141
Brah is that the house from Blue’s Clues?
>>
>>487564141
I have no idea if this is genuine or not
>>
>>487551404
nah it’s not even that. programming tps stuff is relatively easy, its just 3d modeling and rigging models was a real pain probably since i was starting from basically zero there. prolly will just learn 3d more casually on side and tackle the tps project later when i understand wtf im doing
>>
If anything the Nortubeldev imposters have shown that the level of quality of Nortubel takes effort and isn't trivial to reach.
>>
>>487564286
>does anybody have
yes :)
>I can borrow
no :)
>>
If gun B does twice as much damage as gun A, but shoots about 66% as fast, should it cost more than A, or the same?
>>
>>487564694
I don't know.
>>
>>487564570
he has consistently improved over time.
>>
I want to make Monochrome Fantasy clone.

Strip girl minigame and some adventuring
>>
>>487564320
I'm glad you got the reference. It's a "fake homage" game after all.
>>
>>487564694
I mean it depends, how big is the magazine? How long is reload time? Just create a dummy with infinite health, shoot at it for a minute or so and write some function which calculates DPS, taking into account the reload time and whatnot. DPS will be a good indicator of value.
>>
>>487564670
rude...
>>
sorry had to give the /v/ thread a crumb of progress instead of this one
>>
>>487564286
Anon please
https://freesound.org/search/?q=stone+door
>>
Is there a music making program that will allow me to write and input sheet music? Everything I see requires a midi keyboard and I don’t know how to play the piano.
>>
>>487565541
i dont have an account on there
>>
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>>487562814
Static mesh with texture animation, yes.

>>487564161
>i just didn't know if vertex animation/texture animation are the same thing
I never look too much into proper nomenclature, but IIRC vertex animation also include stuff that's purely algorithmic - low poly bird's flapping or fish swimming can be vertex animated with raw math formula.
Texture animation mean the animation was to complex and you had to actually store the "final" data.
AFAIK, most texture animation directly store each vertices' position for each frame, because it's much simpler to handle and faster to compute - but it doesn't work well with "high" poly stuff because the texture become rapidly gigantic.
What I'm using is "bone-based" texture animation, which stay compact no matter how many vertices the model has (it only scale with the number of bones in the skeleton)... but the counterpart is that you have to cram all the matrix madness about bindpose/boneweight into the shader to get where the fuck the vertex need to go.
>>
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I give up... I can't make a game. I lost my spark.
>>
>>487566163
Same, except I don't give up.
>>
>>487565219
>
Very tempting.
Makes me wonder what ever happened to the catgirl game on here.
>>
>>487565972
make one. use a burner email, that's what i did.
>>
>>487566364
>download some hot audio porn with my dev account
>mfw it shows what you have downloaded publicly
Welp
>>
I CAN'T TAKE THIS ANYMORE
>>
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>>487566541
>it shows what you have downloaded publicly
f-for real?
>>
>>487566318
I've already tried some things and I might be able to pull it off (mechanics). strip game is the hardest part, everything else would be easy.
>>
>>487566541
such minefields exist everywhere anon. Some nsfw artist likes one of my dev account tweets, look at their timeline, be very careful not to accidentally like or repost anything, especially because it was cringe
>>
>Do everything correct as the tutorial states
>Still fail miserabily
Why is my life like this? I have always been told "you can't get always get what you want from life" but i never seem to get anything.
>>
>>487566668
I just checked and yes, every sound has a log of everybody that downloaded it rofl
>>
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>>
>>487566973
Same...
>>
>>487566973
I take solace in the fact that even though my game is very close to the bottom, it's not in last place.
>>
most Indie devs give up after the first game
>>
>>487566770
Luckily I'm based enough that I don't mind.
>>
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>>487567154
>>
These are some of the worst days of my life.
>>
>>487567338
I'm barely making my first game...
>>
I'm gonna give up after my first game because it will sell 999999999999999999 copies
>>
What's your version of Stealth Nodev™? "I don't feel like anything but let me still do some work"
Mine is doing cutscenes and art
>>
>>487567602
Steam will rebrand to only selling your game
>>
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>>487566973
Is the person who runs that kill?
Why won't they add Tricky Madness to coming soon
>>
>>487566973
This will never happen, that page never gets updated, the dev who made it died. The other one gets updated.
>>
>>
Procrastinating by posting micro progress @144FPS.
>>
>>487566716
>I've already tried some things
Anything worth showing? Sounds interesting.
>strip game is the hardest part
To me it would seem that the strip game would be the easiest as it is pretty much a linear step progression kind of deal, but of course it depends on what minigame(s) you wish to go for.
>>
>>487567846
I....... What?
>>
>>487567754
We have a better one already tho
>>
wtf
>>
>>487567714
I have a document where I write down all my thoughts about the game. Like, if I come up with a feature I write down how that feature would work. Or when I change my mind on something, I don't delete or change what I have already written down, but instead I write down "So I did some more thinking on that feature, and I think..." It currently has about 11,000 words.
>>
why is 4chan not loading media properly anymore? do I have to switch to 4channel? Are you guys also on there?
>>
Good morning aggydaggy
Today I will finish my intro to unreal course and begin my first solo project.
>>
>>487568108
Pretty average /agdg/ release date.
>>
>>487568108
Hopefully it'll be worth the weight
>>
>>487566149
>"bone-based" texture animation
i imagined you have this texture animation for some sort of a "stick man" vertex which gets translated/multiplied/extrapolated or whatever with shader magic into positions based on the mesh or something? can't really imagine how it calculates which part of the bone connects to which part of the vertices in the mesh.
>>
>>487568206
Works for me.
>>
game ideas?
>>
>>487567885
No, just some placeholder images and buttons that change variables.
>>
>>487567846
sir, gaining items should make the game easier, not harder
>>
>>487568725
Yes!
>>
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>game made by chinese in a couple of months using AI art
>surprisingly polished
>44 reviews in a couple of hours
You think you are safe. You feel confident in what the future holds for you. You think everything will keep being the same as it was until now. If only you knew how bad things will really get. If only you knew how little time there was.
>>
>>487568725
Woman Simulator
>>
>>487568886
>chinese
yawn
>>
>>487568725
Skyrim 2
>>
>>487568886
You guys've been crying "Indiepocalypse!" since 2012
>>
>>487568725
pixel platformer with cute relatable characters with depression and gender dysphoria
>>
>>487568725
Oblivion 2 but with skyrim elements
>>
I need a rocket launcher/grenade launcher type weapon for my historical/fantasy shooter. What are my options?

Also a tracking type weapon
>>
>>487569231
A good ol' RPG 7?
>>
>>487568725
Horror game where you are imprisoned in a comfortable one bedroom apartment and every day a fembot comes by to milk you of your precious seed.
>>
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>>487567931
>it's not on the other list either
>>
>>487568725
don't know if anybody has done this before, but imagine it like this
you're the overseer of a group of dwarfs, each with their own personalities and skills, and you have to assign them jobs and guide them to build their dwarf colony
basically you would have a lot of freedom to mine and craft and build your dwarf society, and there would enemies and various events of course
>>
>>487569316
Doesn’t really fit with the medieval theme
>>
>>487568725
/agdg/ procrastinating simulator
Game shows a PC monitor and some coding software open there and you can stare it.
>>
>>487569147
Someone who thinks the "indiepocalypse" will never happen is just as naive as someone who thinks it always happens.
>>
>>487569231
Hand Cannone
>>
>>487568725
I’m making a boomer shooter. You play as a medieval knight as you fight your way through a mysterious castle, picking up strange weapons and killing the eldritch entities inside.
>>
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>tfw keep getting horny while working on my game
So this is the curse of making ero games....
>>
>>487569231
Fallout fat man but more like a crossbow idk
>>
>>487569231
Arbalest that shoots a homing pidgeon stuffed with explosives (burning fuse sticking out its butt)
>>
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Does anyone have any ideas on how i can make this game more interesting or should i just drop it?
>>
>>487569843
Getting horny is a blessing. Having no cute gf to direct the horniness to is the curse.
>>
>>487567754
>>487569414
I run the new one, I just added tricky madness

There's a request form on the changes page btw, I'm more likely to see stuff if people ask for their game to be added there
>>
nyah
>>
>>487570013
If you have a base of gameplay you're satisfied with the next step is good level design.
>>
>>487569197
Make it a roguelike-metroidvania with additional decbuilding mechanics and I'm sold.
>>
>>487570013
killer 7 inspired?
>>
>>487569547
You want a historical rocket launcher that fits in a medieval setting?
>>
>>487570013
Drop it so I can steal it.
>>
What was I supposed to work on again... I forgot...
>>
>>487570789
>he doesn’t have a journal with a work log of finished, ongoing, and future tasks
Anon, I..
>>
>>487570889
I tried to do that once... but I'm just too scatterbrained.
>>
>>487570013
GET FUCKED!
>https://store.steampowered.com/app/1796580/Sorry_Were_Closed/
BET YOU TOO THE PUNCH BITCH !
LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>487569231
If it's fantasy have a tube launching Saint Grenades or something Saint. Like the holy grenades of Worms.

Some kind of gems tube, coming from a church or something religious. You light it with some candle or some shit I don't know man.
>>
>>487570013
Have you ever finished a game?
>>
>>487569904
Kek maybe I should do this

>>487570385
I need a weapon that fills the role of a slow reload, splash damage, prediction based weapon that fits into a medieval fantasy theme. It doesn’t need to be autistically realistic
>>
>>487570353
yeah
>>487571073
uh oh..
>>487571218
no i'm a failure
>>
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>>487570204
ty kind anon!
>>
>>487571424
Jus work on Fur&Fang you domb oirish CONT
>>
>>487570889
You know what. Maybe I should make a little demo that I can put on Steam?
>>
>>487571645
>Fur&Fang
i would but working in unity makes me want to shoot myself, it's so slow compared to godot
>>
>trickymadnessdev was a bocchiposter all along
>>
>>487552219
>lifting for pussy
>for crabby pussy no less
ishyddt
>>
>>487570013
There's no feel of urgency despite the player character moving so fast. A timer is the easiest and most braindead way to add some.
>>
>>487571390
a ballista?
>>
>>487570013
If it's meant to be a horror game, don't give the player a gun. Or give them a gun with a single bullet so they can use it on themselves.

If it's not a horror game then I don't really understand what you're trying to make.
>>
I'm amazed by the fact that I might be the only person here who does a reasonably good job at tracking which games have been posted and who develops them. If I asked any of you to name my previous game you would just shit yourselves
>>
>>487569231
People have been making grenades since ancient times, maybe have a grenade sling.
Alternatively, handheld mortar.
>>
>>487571390
A Dragon's Lung.
A big, bleeding sac organ with a spout on the end where it would have connected to the dragon's airway. When the player equips the Lung, he gives it a meaty slap as if to cock the weapon. He holds the spout with his off hand like the handguard of a rifle and the trigger hand holds the larger sac. To fire, the Lung is squeezed, firing a wad of napalm that explodes. The slow reload is the Lung reinflating before it can be squeezed again. For extra flavor, like pulling the trigger on an empty gun gives a Click, if you fire the Lung before it's reinflated/cool down is complete, it is squeezed and releases a harmless puff of smoke.
>>
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>artist asked to do a revshare
>told her it was a bad idea since the game will most likely not earn any money
>immediately regretted it
>>
>>487572769
If you're looking for a femartist I'm free
>>
>>487572769
why would you want to do a revshare anyway?
If I was to hire an artist, I would pay them cash and nothing more.
>>
>>487572769
What is your game?
>>
>>487546053
For my cheat meal today I had two burrtos, a triple big mac, fries, a crepe and raspberry chocolate muffins. I know it sounds like something an obese convict would order for his last meal but I can do 18 pullups.
I can tell you without a doubt that gains in the gym do not lead to better games. They don't lead to getting girlfriends either. The only valid reason to be a gym rat is to be better than all the fat schlubs, but most of your efforts will be trying to stop yourself from eating tasty food.
>>
>>487572928
Some people don't have money NIGGER
>>
>>487572441
>I care a lot about you guys but you don't care about me
Probably cause you're retarded. I bet you'd drink my piss directly from my dick you little idiot bitch kek piece of shit. Loser. Lmao.
>>
>>487572441
this isn't the W you think it is.
>>
>>487572923
>I'm free
Do you mean single?
>>
>>487546428
Wtf am I looking at
>>
>>487572441
I've been posting my game for 4 months but it doesn't have a name.
>>
>>487573179
get a job you POORFAG
>>
>>487572923
do you have a princess wand?
>>
>>487573194
>>487573228
If you refuse to participate in thread culture then just leave
>>
>>487573587
Lil bro about to get waken up by big sis.
>>
>>487572928
>why would you want to do a revshare anyway?
So far, 100% of the games I've worked on have been financial disasters. If the artist agreed to a revshare, I probably wouldn't have to pay her anything because the game would never make any money.
>>
Conceptually, how does this framework sound

>bullet hell
>regular fire is a fan/cone attack for popcorn enemies
>focus is a narrow laser
>not holding the fire button quickly builds up a meter
>charged regular shot is a wide, high damage beam
>charged focus shot is handful of high-damage homing projectiles
>there's a graze mechanic and grazing builds charge faster

The idea is to give players a reason to not hold down Z the entire game. If focused, the player is probably micro-dodging a dense pattern, so firing off a couple homing shots at bosses or tougher regular enemies would be helpful.
>>
>>487568398
>can't really imagine how it calculates which part of the bone connects to which part of the vertices in the mesh
That's what weight painting is in modelling. They call it BoneWeights in Unity tho.
Each vertex store 4 bone IDs and 4 weights. This tell the vertex which bones to follow and by how much (weights must add to 1).
A sword in your character hand would have [Palm's bone's ID: 100%] on all it's vertices (hard/mechanical stuff general follow a single bone)
Meanwhile a vertex on the side of your character's boobs would have something like [Chest's bone's ID: 50%, Shoulder's bone's ID: 40%, Neck's bone's ID: 10%], with a gradient from vertices to vertices ensuring a smooth transition from one bone to another.

>some sort of a "stick man" vertex which gets translated/multiplied/extrapolated or whatever with shader magic into positions based on the mesh
That's what BindPoses do.
Basically vertices don't use a bone's actual position&rotation, but by how much it moved compared to it's T-pose (since a vertex's "starting" position is the one it has in T-pose)
A BindPose is the reverse of a bone's TRS matrix in its default position - sorry, no real way to clarify that one. What it mean is that a bone in Tpose multiplied by the bindpose equal 0, so multiplying by the boneweight also equal 0, and thus the vertex stay in its starting position when the skeleton is in T-pose.
Once the bone move, multiplying by the bindpose *isn't* 0 anymore, and instead is equal to the "difference" of how much it moved - and multiplying the vertex by that (and the bone weight) mathemagically give you the vertex's new position.

TLDR: Maths. Way too much maths.
With poor documentation.
Half of the shit I wrote is stuff I guessed, and might just be coincidentally correct.
And then there is the matter of storing all of that in the mesh itself, 'cause those data are usually not sent to the GPU and kept CPU-side (I put them in the UV channels so the shader can read them).
>>
>>487573760
there is no culture in this shithole
>>
>>487574007
And this is why all but the most naive artists avoid rev-shares like the plague. "Fuck you, pay me."
>>
Working in Godot I've got this scenario where I have a Timer under an owner and a ProgressBar somewhere under an adjacent owner, what's the best way to connect them?

Currently I have the Timer Owner emit a signal on a "tick" (process tick or a custom tick time defined by an onready timer) that carries the Timer's time_left with it, PBar Owner has a function that is then connected to this signal and updates the progress bar. Is that the best way to go about it?
>>
>>487573760
That's not thread culture. That's nodev culture.
>>
>>487572441
I'm not good at names but I can recognize styles and a lot of the games posted in the last couple years.
>>
>>487574251
>forgot pic
rip my 99 years of hard work in drawio
>>
>>487574237
Artists will jump at rev shares if they think your game will make a lot of money, which is scammy and exploitative on their part. It’s just always best to pay cash
>>
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>>487572769
You mean, your game is doing well?
just means the artist is seven more vested in its success. The artist is doing the hard part anyway, unless your game design really is good.
>>
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>>487574498
Yeah, signal is fine. You can also pass the ProgressBar a reference/NodePath to the Timer, or if this is a single encapsulated scene, you can use "Access by Unique Name"
>>
I'm considering making jumping a stamina free action to make aerial enemies and traversal less of a nuisance
>>
>>487574781
Timer Owner and PBar Owner are two seperate scenes, so I guess signal is the best way to go about it.
Great diagram too, thanks.
>>
when you make a demo are you supposed to create a duplicate of your project (idk if you can do that with github) and rip out all the non demo stuff
>>
>>487574498
If it's all a UI system you put a script at the top level which all functions and signals connect to, that's how I do it.
if you want it to interact with other systems my event manager does that.
>>
>>487574064
>bullet hell
Not for me

>>487575313
Nah just set it to demo mode with a bool
>>
>>487575432
so I have to add an is_demo variable to all of my scripts... and all of their functions.
>>
>>487574813
For combat that would be weird if having to constantly jump didn't make combat harder.
For traversal remember that there is always the option to have different stamina cost between "cruise" and "combat".
I remember a few games making stuff like sprinting free when not in combat, so you could travel easily but without being able to kite forever.
>>
I wish you a productive day
>>
>>487574571
Wanting some kind of remuneration and not just doing it for free is scammy and exploitative?? just lol
>>
>>487575536
Might as well. It's good practice for polymorphism
>>
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>>487575739
Thank you!
>>
>>487575861
>”it’s best to pay cash”
>”SO YOURE SAYING I SHOULD WORK FOR FREE???”
Do you have a legitimate mental disability? Artfag retard
>>
>>487570013
get rid of the blink before entering aiming mode, it's very distracting.
>>
>>487575618
That would hurt my suspension of disbelief a little bit but so would the free jumping. I think I'll add more ladders in the game to cut down on the amount of costly "hops" that the player must make, so they can spend it bit more time sprinting, and out of exhaustion mode
>>
>>487575861
Its probably more opportunistic I guess. But if you've been working on a game for 3 years and then you engage an artist to polish it up and they're like 'yeh I want uh... half' then I can see why you wouldn't take kindly to that. Though if you haven't already got thousands of wishlists then the artfag might just be retarded.
>>
>>487567850
im sorry but i don't like it
looks like mobile game crossed with corporate powerpoint presentation
>>
>>487571073
Ugly
>>
>>487576289
For the modal indie game, revshare doesn't make sense. They should expect pocket change from that, and should prioritize getting paid up front.
>>
>>487574813
Warframe has it for free and the movement hasn't been topped yet.
>>
i forgot how to upload a build to steam
>>
>>487575313
>>487575432
>modder changes one (1) bool flag in your demo
>gets the entire game for free
it's better to build from a new project that only has what the player should see
>>
>alpha maps
Someone redpill me on a non-cancer way of making/getting these, I've reached levels of despair I didn't think possible.
>>
>his game doesn't feature copyrighted characters from other media
ngmi
>>
>>487578023
ths game just won the internet for today
>>
>>487571073
Looks pretty bad desu
>>
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>>487576356
End product will most likely still be mobile, but with an audio plug-in VST look (or what I can get looking like it).
>>
>>487578023
Dammit.
>>
>>487578023
Crab.
>>
>>487575432
>Not for me
I can understand that, but imo games with fewer, faster moving bullets are on average less fun than elaborate patterns of lots of slower moving bullets - and the stg industry moved in that direction for good reason, not because they were a bigger challenge.
>>
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>gf made steak again
>>
>>487577875
I set up a jenkins server to build and upload my game so I don't have to remember how to upload a build to steam

You can start here and read the docs to figure out how to upload to steam
https://partner.steamgames.com/doc/sdk
>>
>>487579472
>tfw made a whole can of candy but no gf to share it with
>>
>>487579641
idk what that is, im just gonna have to do it the hard way every time.
>>
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>>487579840
Basically, I only have to click those two play buttons to build and deploy to steam. Took me about 2 days to set up, but I'm used to using jenkins from my former day jobs. If you don't want to go to that effort (understandable) I'd recommend just writing down each of the steps you take as you take them so that you can simply follow your own instructions next time. You could also make a script to do it if you know how.
>>
>>487580389
the first step i should do is make a business steam account and figure out if i can transfer my game rights over to that...
it logs me out of my personal account when i log into the SDK.
>>
>>487579659
One day, Anon. One day.
>>
How many wishlists are good for you? Considering the demo
>>
>>487580746
i have 51 wishlist atm (after 2 or 3 unwishlists)
>>
>>487567846
sigh it's a good thing i'm not wearing my stair-removing hat today, lest i be tumbling down to my doom
>>
>>487580746
you should aim for 7000 if you want to get promoted by steam
>>
>>487580746
4096
>>
>>487580997
add some lolis to appealMAXX
>>
>>487580536
Interesting. I just went with my personal account, but I also made a second steam/steamworks account for my secondary machine.
>>
>>487567846
Wew
>>
>>487563706
when that happens i just take it slowly
if it's one line of code a day then so be it
>>
what agdg devs would be tops and who would be bottoms?
>>
>>487574079
i see, i'm familiar with weight painting process and all that, i just don't really know how it actually works under the hood.
thanks for going out of your way to explain me this stuff anon.
>>
>>487583135
I'm top.
>>
>>487583135
I'm a power bottom.
>>
>>487583135
and I'm in the middle
>>
>>487580191
This look nice. What's going to be the focus platforming, push-to-your-death combat, both?
>>
I just want a cute Eastern European girl
>>
>>487583135
My tastes are simple.
Twink or woman shorter than me? Top.
Woman taller than me? Bottom.
>>
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:: Project Nortubel ::
progress :: Background for the Lahiurn city.
>>
>>487580389
Nice. I work in an Atlassian shop, but I'd like to learn Jenkins.
>>
>>487583974
Same except east asian
>>
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i've finally accepted that i make games for the fun of it, not for any delusion of monetary success. the fun comes from trying new things and exploring new ways of making games.
this is why i am, and will always be a project hopper CHAD.
>>
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Making games is so tiring. And if I take a 2 or 3 days break I feel like my release date moves a whole month ahead.
>>
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>>487585015
>t.
>>
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>GTA 3 but it's Mad Max
>>
>>487572769
>immediately regretted it
Why? Because then you wouldve gotten all the art for free instead of paying out of pocket? I'd likely never do revshare if I started off with contracting them. Not about slice up the pie further when I already have Steam and the government taking large chunks themselves

>>487575861
Anon they're getting paid and want to upgrade to revshare, if anything the artist is being scammy and exploitative (alternnatively opportunistic, which is the same as anon doing that to them when they suspect the game is going to be a flop) trying to increase their pay by tricking the dev into rev share. 10% rev share is better than $1000 for all the art if the game so much as gets $10,001 in revenue, which is equivalent to somewhere around 32 - 40 reviews on a $14.99 game.

>>487576289
This. Working on it for years, only to upgrade the art at the end and getting asked for a large cut feels like a slap in the face. Although idk why you'd tell the artist the wishlist count.
>>
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I'm sooooo tempted to ban USA so you trannoids won't play my game and turn my fanbase into communist, fauci-worshipping, freakazoids, but you guys have the most money compared to everyone else on earth. No other country has the same drive to throw away money like you niggers. Absolutely insane purchasing power.
>>
>>487575313
No github here but that's the plan. Copy and paste the folder to a safe location that has the whope game. Open up engine, manually remove all content to keep prying eyes/modders away from looking at unreleased content/playing with it. Easiest way imho

>>487576030
I wish a girl would look at me like this

>>487583974
Same but white Latina, eastern Euro, or Japanese/Korean
>>
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I revshare because I want the artist to enjoy all that money we will be making
>>
>>487585829
rent free thirdie
>>
>>487574251
stop using oop and you wont have these retarded problems ever again
>>
I had a dream my game made 100k
>>
>>487585943
I revshare because it means I get practically free art for the games I sell (very cheaply) to my main publishing company.
>>
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>>487583135
I killed millions on /trash/
>>
I am trying to make the "dodge the creeps" tutorial work, i have been trying to do so all day but i just can't.
I have followed the tutorial perfectly and the characted didn't move, i tried to fix it and now it's invisible, i swear to God i am trying to take this shit seriously.
>>
>>487556063
Ahhhh this busty barmaid is mocking me! I'll put her in her place, take her as my concubine prize, and then Ill give her that correction!
>>
>don't touch script or objects related to script
>breaks
>>
What would be the story in the absolute most generic, milquetoast JRPG ever made?
>>
>>487584220
Nortubel are you okay? Saw you had some trouble the other day >>>487446751 we were really worried about you.
>>
>>487588392
An ancient evil awakens...
>>
>>487588392
Farm boy gets home destroyed by empire powered by magic crystals, realizes he's the chosen one, joins rebels(a rag tag group of random tropey character designs) to destroy crystals, beat the empire, and then god who was behind it all
>>
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aggy daggy dooo heheheee!
>>
>>487588656
>>487588754
I was thinking something along the lines of "a group of teenagers use the power of friendship to kill God", but all my characters are adults (imagine the characters in Gauntlet), so I wasn't sure if that would fit.
>>
>>487588392
ur the chosen hero and get summoned to kill the demon lord that awakened and brought demons but you only win cuz power of friendship
>>
>>487588392
>You've been searching for the Key to the Light, but it's been right under your nose all along. SHE IS the key!
>>
>>487588987
What did they mean by this?
>>
>>487588283
It's insane the way debugging forces you to confront all of the mind blindness that you suffer from
>wait a minute I didn't realize I changed several things at once so now I don't know which one is the source of the problem
>wow that thing that I implemented but didn't fully understand several months ago is now starting to act strangely on things that it shouldn't be effecting, guess I better go back and try to understand it again
>>
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>>487588754
Legit better story than most media released these days
>>
is anyone here actually good at pixel art?
>>
>>487589460
i am
>>
>>487589460
... not me!
>>
>>487589460
lolivania dev
>>
>>487588392
>Your girlfriend (sister) was kidnapped, you must kill god to save her. But before you go, please fetch 30 turnips.
>>
>>487589460
Landsword's decent enough.
>>
>>487589460
I am good at faking I am good
>>
>>487589460
My art pixel art is really good for programmer art but pretty bad compared the popular style
>>
>>487558550
post work
>>
I had a massive productivity crash yesterday where I only worked 2 hours on my game. How do you guys avoid these crashes?
>>
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>>487590287
>>
>>487589460
Me.
>>
>>487590650
looks blorbish
>>
>>487590765
What the fuck is that subbosed to mean?
>>
>>487591274
newfag
>>
>>487591372
I'll kill you cunt
>>
>>487589460
Feed-dev has some decent cutscenes
>>
>>487589215
>one year ago me was fucking retarded at game architecture
>>
>>487591686
Such is life
>>
>>487591632
How many reviews is that sitting at? Still under 10?
>>
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>>487557775
>>487558504
>>487558649
I'm still working on it just taking my time with it since I was busy for awhile.
>>
>>487589215
I love when I go slightly outside my comfort zone to test something and everything breaks at the same time, containing panic attacks while devving is a fine balance.
>>
>>487589460
>>487477285

the guy doing the sci-fi metroidvania is also pretty good
>>
I feel like the more time I spend improving/polishing my art skills, the more I forget what it takes to make a fun game. It's like somehow spending too much time absorbed in art changes my brain structure in a way that makes it less compatible with programming fun gameplay systems. Has anyone experienced something similar?
>>
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>>487592268
>>487592268
I'm starting to unironically get a little rush when I break everything and there's that pit in my stomach that I'll never fix it but you just have to hop over the pit like it's Prince of Persia and the answer is always just around the next corner
>>
>>487592203
it's fine for a first game, sheesh. imagine how crushing it is for omnigon to still be hanging below 10 review at his fourth game.
>>
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>>487589460
I made this guy once upon a time, you better believe I'm good.
>>
>>487592673
Nope. Sorry.
>>
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>>487592673
it's probably a combination of your mind actually adapting to an entirely different value and skill system for a seperate discipline which naturally puts a different eessence into the project but also the idea that you are permanenctly altering yourself is mere insecurity you just have to dive into puzzle, system, action design AGAIN after you improve your art skills, everything in your past effects your future but nothing in the future can't be changed
>>
>>487592673
No, when I program I get square-brained and the worse at art I get.
>>
>>487592717
My first game will get over 1000 reviews
>>
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>cannot dev for 2 weeks
>started having dreams about projecthopping
>>
https://store.steampowered.com/app/2637070/Crawling_Lab/
Why didn't you make this?
>>
Systemsfags need to understand that all good games are multidisciplinary projects. The fundamental answer to all game designs problems probably rests somewhere in Deleuze's writings
>>
>>487593541
Because I’m not a tranny :/
>>
>>487593541
this is the Crabbing Lab sir
>>
I thought I could come up with some original spell ideas but as it turns out, I have none
>>
>>487593541
i'm neurotypical, sorry gooner
>>
making modern video games fucking sucks
remember how you could make half life 2 maps without spending 5523523523 hours making a model in blender, without having to make a collision mesh for it, how you could have easily moddable maps?
i loved the quake style of making maps, godot lacks this and it's painful
>>
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>>487592725
Come to think of it, I doubt I ever shared this now dead pygame.
>>
>>487594317
>make a collision mesh
bro it's literally 1 button
>>
>>487594317
https://github.com/func-godot
>>
>>487594317
func_godot
>>
>>487594418
it'll just look ugly and 20 years old, my point is that the development process today is specifically geared towards large studios if you're working in 3d
>>
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IT'S UP
>IT'S UP
IT'S UP
>IT'S UP
IT'S UP
>IT'S UP
>>
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40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2024
Hahahahaha

H O B B Y
O
B
B
Y
>>
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Air conditioner service told me they can come wednesday or thursday. They said they'd call. They didn't come or call. It's not like they'd be doing it for free? Toilet reservoir is still running altough very miniscule. Tax office still hasn't given me my tax return, which is almost a month's worth of rent, so it's a significant amount for me. I am incompetent of fixing anything in my life. I am an utter loser. pic related: it's me.
>>
>>487571535
the trails get a bit fucky in the bigger spins
>>
>>487594534
>I hate modern games
>but I also hate old games because they're ugly
ok
>>
>>487594860
yup, old games are not as good because they are ugly
I have the skills to make a 3D game, but why bother? I need to make one model for one wall, another modern for another wall, a model for a fucking box, etc.
>>
>>487594989
You were handed exactly what you wanted and now you're bitching about exactly what you wanted.
>>
>>487595097
that's life isn't it?
>>
>>487594534
>NOOOOOOOO I DON'T WANT A SOLUTION I WANT TO REEEEEEEEEEEEEE
Understandable but also ur a globohomo
>>
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It's still buggy but the game is coming together a little more
>>
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>>487567338
source: you made it yourself since youre mad and bad.
Even if true I dont care. I have a job and my game will help me learn new skills to get a better job.
Any 30hour/w job will sustain you until you become skilled enough to move on, unless you live in some 3rd world country ofc lol.
>>
>>487594317
Sounds like a skill issue. There's nothing wrong with using a base game with good mod support as an "engine" , lots of fantastic games have been made that way. If you want to learn to make things from the ground up, the classic way, you have to put in the time. It's a discipline. It's hard to make a pretty game, that's also a discipline.

There's nothing wrong with using premade assets as long as its legal. Better yet if you can still process them and use filters, lighting, shaders, etc effectively
>>
>>487595443
I thought it was Dr. Mario at first, this is pretty cool. Is the 5th block guaranteed to be an eraser?
>>
I'm pretty well-off so I'm just gonna save up and market my game to the gills when the time comes.
>>
>>487595503
>this picture is false so I'm right
>but even if it's true, I'm still right
Insidious post.
>>
>>487595765
Thank you anon! It depends on the level count, for the first 10 levels it's every 4 blocks but for every 10 levels you clear that count increases by 1.
>>
>>487595727
I will never use assets made by anyone else.
Yes, I go outside and record ambient sounds. Yes, I make my own sound effects.
>>
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>move 1000 transforms individually
>move 1 transform with 1000 child transforms
pic rel
what is the difference performance wise? Is there any?
>>
only gam jam i wanna do is JAM my fuckin' shit ass game into the paper shredder because it... fuckin' blows!
>>
>>487589460
The best one's in my opinion are Landsword and Lolivania. There's some others but they don't quite meet the bar.
>>
>>487596343
Oh and the sci fi metroidvania guy whose game might not even be named atm
>>
>>487596202
This is the struggle you chose, may it empower your projects with sovl and lvdo
Do not get angry at the falcons flying above you because you chose to drag your weight like an ox. Be happy in your oxen ways
>>
It's too FUCKING HOT to dev. My brain is literally boiling.
>>
>>487592243
If you don't reference my game in one way or another, I'm going to be a little sad for a few minutes.
No I will not tell you which one my game is.
You know the stakes now. Good luck.
>>
>>487596202
>make a bad game that no one ever plays but everything was made entirely by you
>use some assets sparingly when needed to deliver a high quality game that many people love and enjoy
Gee I wonder which one is better?
>>
40 to 60 images generate on DALL-E alone EACH DAY.
About 350 images in the week around your prompt.
Big breasts arms behind back? Successful generation of hands or feet, on your LoRA? BOOM you are done.
Also, not only are you competing with other new prompts, but the entire backlog of images from every a model an Indian subscribes to. :)
Take all the "AI success stories" you can think of in the past 10 years and divide it by the number of artists in that time who have tried (again, 50 images a day, 1500 a month) and there's your historical likelihood of "making it."

Subscription costs, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that AI image generation can provide a sustainable primary income in 2024
Hahahahaha

H O B B Y
O
B
B
Y
>>
>>487594708
I just had to call my isp to get the bill fixed. Never got me what I was supposed to get after their screw up so I got a discount on my bill only for them to screw that up. It'll take months to get back what I got screwed out of.
>>
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here's my lil progress
>>
it's up
https://godotengine.org/article/release-candidate-godot-4-3-rc-1/
>>
>>487595443
Behold! The candy crush killer is coming!
>>
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Got an idea
Has anyone tried to make this with physics based bullets while using third person camera?
>>
>>487594708
Are you in the US or some other country, in regards to getting AC service? Wont be easy devving. If its anything like my place, the pc really heats up the room.

>>487596920
Also I hate how long the calls typically take. It's so long that it doesn't even make the discount worth it if you end up calling at a bad houe or when pajeets are handling it. Multiple calls and 3 hours of time wasted for something like $40 is a joke but the principle of the matter forces my hand even though I lose out but Id rather they lose out with me
>>
>>487597250
holy fuck, its all fixed
all of it, holy fuck hollllyyy fuck unity is done
>>
>>487595998
1 post source
argue how im wrong
you wont
>>
GodotCHADS and UnrealGAWDS run this general
Unity PEONS cannot hold a CANDLE to us
>>
I can't get me no (you)s
>>
>>487594635
>aired 1 hour ago
I missed it......
>>
>>487597001
Marnix btfo
>>
>>487597681
Try being more cooler
>>
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You'd be a lot closer to making it if you just worked harder and procrastinate less
>>
>>487597427
Bendy bullets?
Are you just trying to get bullets to land where the camera is aiming or what?
>>
>>487597965
jon blow said that! and I think he knows a little bit more about working than you do pal, because he invented it
>>
>>487597250
>https://godotengine.org/article/release-candidate-godot-4-3-rc-1
QRD on Godot and this patch if you want to entertain me being a lazy bastard?
>>
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>>487597965
SHUT UP SHUT UP SHUTUPSHUTUPSHUTUUUUUUUUUUUPPPPP
>>
>>487597965
Quantity over quality mindset is so powerful only because most people are so obsessed over their own lack of quality
In the grand scheme of things you need both
>>
>>487598130
Bro made like 2 shitty games that don't live up to the standards that he projects onto other people's work
>>
>>487597965
how do i foncus more + prockastinate lesser????
>>
>>487597965
It's over already. I didn't make it.
>>
>>487597979
I need a good targeting while having a dynamic camera and ballistics at the same time
>>
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It's official. I'm project hopping.
>>
>>487598169
pixel perfect fixes, 2D physics interpolation, interactive layered music, DX12, a big rendering backend refactor, compositor effects, new skeletal animation system, binary tokenization of scripts for exported builds, multithreading improvements
i think those are the biggest things
>>
>>487597250
Trying the web editor. Looks very cool software wise.
What would be the advantages of having all of this in a web application?
Is the instance even shared?
>>
>>487597965
>>487598279

QRD on an old study
one group was tasked with making the best piece of pottery they can in a month
the other group was tasked with doing a LOT of pottery pieces in a month
the second group also produced the better single piece
this will be true until you are very skilled
>>
>>487597250
>project didn't shit itself on update
we good
>>
>>487597432
No I'm no in US. Aren't they much more professional there? I called the certified service of the brand. It wasn't even a random business. The girl on the phone told me they can come either wednesday or thursday. I said I'm available on wednesday. No she said wednesday or thursday, I thought we were scheduling a day and time slot. She got angry that I didn't understand it lol. Luckily I was calm that day, didn't make a fuss about it. I thought they were more professional business. Who the fuck can wait for two days. Anyways, they didn't call and I didn't feel like calling them either.

>the pc really heats up the room.
Exactly what I'm going through. I tried moving the pc to the living room but it doesn't help. It gets too hot that I can't even think. Also it's too humid too. I can't even breathe. I bought a dehumidifier. Of course being the loser that I am, the device wasn't very effective. Because it gives the hot air back into the room. Now the humidity is lower but it's getting hotter. Also it's a small device so it's not very quick. Clearly it's meant for some other use. I wasted money on that too.

Nothing is going well. I am severely depressed so sometimes I don't even act on fixing things in my life. But this time I did try multiple times and things just don't work out, the backlash becomes stronger. I literally couldn't get out of the bed today. I felt totally exhausted from the moment I woke up.
>>
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GANG STALKERS BEGONE
GANG STALKERS BEGONE
GANG STALKERS BEGONE
GANG STALKERS BEGONE
>>
>>487597965
when i was in high school, some of my teachers said something similar whenever i would fail a test. so then i started studying really really hard, going in early, and doing as much extra credit as i could, so that the next time there was a test, i would still fail.
>>
>>487598130
Then he used his Witness money to buy all the /agdg/ devs on Earth. Then he herded them into a studio! And then he beat the crap out of every single one.
>>487598279
True
Both can be augmented positively by posting less and working more
>>487598503
Set some rules for yourself. For example I,
1. Leave my phone on the other side of the room while I'm working
2. Isolate from any kind of distractions (music, noise, etc)
3. ONLY EVER post on /agdg/ when i'm shitting (like now) or posting progress.
4. Shun all social media
5. Get better sleep by not using my phone in bed.
6. Eat fruit for vitamin C and sugar while devving
>>
>>487598890
I bet this study was founded by big manufacturers to bait commoners into prodoocing MORE
>>
>>487598883
I see it as more of showcase and test to see if web builds actually work, actually using the web editor sounds like a brown thing to do.
>>
>>487598868
thats great stuff, they seem to have a bunch of talented people on their side! thanks!
>>
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>>487597965
nyo...
>>
>>487598890
yeah I played rimworld
Imagine you are just a guy living in a rimworld station who sucks at farming and shooting so they just shut him in a room pumping out games until he gathers enough exp to start churning a minor profit for the colony lol
Couldn't be me
>>
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>>487599010
this is happening to me now too
>>
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>>487572923
I need an artist to draw tilesets and backgrounds and all that shit. I pay cash. Post portfolio.
>>
>>487599018
ouch.
>>487598890
With gamedev, you can kinda do both, because every small project you produce beginning to end contributes to the base of existing code/assets you can pull from on future projects
>>
>>487599052
nope, most of us humans are just dumb animals in the end, we learn by doing and fucking up and doing it again. bonus points for painful setbacks
>>
Would anyone be interested in splitting the cost of a 4chan ad that showed off multiple /agdg/ games?
>>
>>487599368
That would require 4 people to have a game ready at the same time.
>>
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>>487598657
>I need a good targeting while having a dynamic camera and ballistics
The way I did it was make the shoulder look the same direction as the camera, then have the hand joint doing final tuning to aim where the camera was looking with compensation for bullet drop etc.
>old webm related but outdated due to not showing the hand tuning
Maybe this will spark some more ideas in your noggin.
>>
>>487599507
i was thinking the ad could link to the /agdg/ steam games page in the OP
>>
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Today I start work on the second level area, the convenience store.
>>
alien swarm, but fantasy
>>
>>487572923
Are you large breasted and red haired but with a thin waist, no tattoos, no body piercings, and delicate proportions? Do you have a soft voice and do 3D modeling and also put your finger on your chin whilst pondering a problem and saying “thoughbeit”? If so I think we could make this work
>>
>>487588754
Somehow it was still actually a good game.
>>
>>487599251
>ouch.
I took a really hard class in college. In the weeks leading up to the exam, I read the entire textbook three times. You know what I got on the test?
One. Fucking. Point.
Not long after that, I just stopped bothering to study. I think the only reason I managed to graduate was because my teachers didn't want to see me again.
>>
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>try to learn something
>suddenly get hit by by wave of drowsiness
every fucking time
I'll never make it
>>
>>487589460
I’m a /3/ bvll, pixel plebs are beneath me
>>
>>487599976
Damn. I've never had an experience like that, but I'm also not a stem major.
Sorry that happened to you fella, hopefully gamedev is treating you better
>>
>>487600109
Coffee. Just try it
>>
>>487599236
Same but I just need backgrounds
>>
>>487597939
too bad you gave me a (you) BAITED
>>
>>487599529
The problem is I need to exclude the end point from calculations
>>
>>487600109
your dopamine loop is destroyed
>>
>>487597965
this kills the nodev
>>
>>487600109
its anxiety.
try laying off the coffee for a month and doing mindfullness exercizes. baby steps bro
>>
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>>487599909
let's be honest though, would bravely default be remembered if it weren't for AIRY LIES
>>
https://files.catbox.moe/mk8fd2.mp4

trying to code an audio reverb, that's gonna sit subtly on the master mix to add some depth/ambience

loud for testing... sound a bit to grainy but maybe thats not as noticable when its quiet. the delay feels to long too.
>>
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>>487600382
Its 9PM
>>487600570
I think you unironically might be right
The past couple of weeks all I've done besides game dev is to scroll through endless youtube shorts and shitpost on 4chan.
I really need to reel it in, especially with youtube, holy fuck.
>>
Cutting my fps's weapon count from 8 to 4 is totally a good idea. Most people just use 1 or 2 weapons until forced to switch from running out of ammo anyways.
>>
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>>487601003
>>
>>487600894
Unironically you might want to try a program that blocks certain websites during certain times
I block YouTube, 4chan, Xitter, and the other usual suspects during my prime div hours so I can't see them even if I want to
>>
>>487600894
>Its 9PM
Why are you learning new things at this hour? Put a movie or anime on with your girlfriend, cuddle with each other for an hour or so and then fall asleep and wake up at 6-7 AM and learn when you're filled with energy.
>>
>>487600894
>shitpost on 4chan
iktf
There isn't a single bigger productivity damager on the planet than 4chan, fuck being a social animal that shit is cringe.
>>
>>487601239
good idea but im gonna have to borrow your girlfriend for an hour
>>
>>487600894
>Its 9PM
Angolabro...
>>
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>>487601229
Whats a good program to block websites? I use m*zilla
>>487601239
>girlfriend
why must you hurt me like this
>>487601364
yeah. Some days I just sit here all day long, hitting the update button, hoping for (you)'s.
>>487601804
blud...
>>
>>487599529
nice now make it a horror game about the dumbest phobia in existence. pickles, balloons, chickens, hippopotomonstrosesquipedaliophobia or something
>>
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>>487592243
This literally takes place exactly as depicted every single weekend.
Niggerfaggots will deny this and tell you to "take your meds"
>>
>>487568725
game where you utilize glitches to get out of bounds and get access to dev tools
only to find out that the developer of the game you're playing was diagnosed with schizophrenia during development and things slowly get spooky
>>
>>487600812
I mean, no. The whole ultra generic plot setup was chosen specifically to facilitate the twist. Playing a setting like Bravely Default’s 100% straight would not go well. Of course you don’t have to subvert every trope, some things ARE best played straight, but you need to write a story like this with a healthy level of self awareness.
>>
>>487602376
I'm in the inner inner circle, under the AGDG logo
>>
>>487567846
Very fancy options menu, so much soul
>>
>>487592243
which aggy daggies are in the outer circle
>>
>>487593541
It all boils down to not having a girlfriend to make it with me.
>>
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>soul is a mem-ACK
>>
>>487602046
You don't need a program. On Windows, open up "C:\Windows\system32\drivers\etc\hosts" in any text editor and add lines
0.0.0.0 4chan.org # this blocks 4chan
0.0.0.0 youtube.com # this blocks youtube
>>
>>487592243
>despite making up 1% of the gamedev community females make up 70% of the leadership
>>
i love creepy easter eggs
https://files.catbox.moe/ys9b64.mp4
>>
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>>487597250
Did you ever doubt the plan, anon?
>>
>>487602886
That's the dev

https://youtu.be/EWX5B6cD4_4
>>
>>487599010
>>487599149
>getting a huge boost too
>check analytics
>links to marnix's patreon
the fuck
>>
>>487602886
>my 85 iq is sufficient to understand that this is a low-resolution filmed actor
>soul

>wtf i have no idea how they made this model
>it looks semi-realistic but at the same time it's obviously not
>i could never make this
>soulless
>>
>>487597250
That's nice and all, but how much longer until 3.6 ships?
>>
>>487597250
where's the vertex lighting juan? where is it?
>>
>>487603361
Marnix's DD stream come out a few hours ago
>>
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>>487592243
>>487603134
note that a lot of the games (DOJD; Afterlife Gladiator; etc) could have been represented by male characters and it would have even made more sense, but the artist decided on using female characters. Diagnosis: artist is a faggot
If someone ever used a female character as a representation of my whole game I would be deeply insulted. Like bro, seriously?
>>
>>487603685
>preferring women makes you a faggot
>>
>>487603685
My game has 0 males.
>>
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>>487603685
>>
>>487604062
Touhoupilled
>>
Anyone else that should be sleeping right now?
>>
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>>487604458
*blocks your path*
>>
>>487603685
>>487604167
My game's player character is male, but nameless and faceless and surrounded by anime girls, so it's kind of natural for a girl to become the game's mascot instead of the player character.
>>
>>487604651
my sleep schedule is always shifting 2+ hours forward every day
>>
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Fuck it, I made a drawing in Paint.
Anyone dealt with ballistic before and could help a mathlet? I need to find the proper gun elevation/angle, while knowing all other parameters (vertical distance, horizontal distance, projectile speed, gravity).
Internet gave the formula for flat terrain easily, but I'm struggling with the one for non-null vertical distance. The trajectory became asymmetrical and it's fucking the simplicity of the situation hard.
>>
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>>487604651
Why should you sleep?
Are you a wagie or something?
>>
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We need more manly protagonists with little girl companions.
>>
>>487600894
>scroll through endless youtube shorts
stop it and any endlessly scrolling shit

I think even 4chan with its rapid replies might be bad for us
those quick (You)s probably work off the same brain stuff
>>
>>487605059
Couldn't you just use the same formula, but try different time values until it lines up with the vertical "y" value you want?
>>
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Very cool.
I spent 30min in Kdenlive for this.
>>
>>487605207
erm that looks like a child
>>
>>487602848
ngmi
>>
>>487605484
Crab.
>>
>>487603685
tranny/coomer devs

>>487605039
doom still had doomguy
>>
>>487605686
Doomguy has a face that stares back at you on the HUD.
>>
>>487605594
he's crabbing himself by using no-gf as an excuse
>>
>>487605392
Should not it be 0/5?
>>
>>487606185
No, it's a resource that you get over time, it's just so fast for testing.
>>
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This is your regularly-scheduled burnout awareness post
>>
>>487603459
cyan dev you're seething hard
the model is ugly, the real life footage is charming, that's all there is to it
put the model in codoody 200(2024) and you'd get the same reaction
>>
>>487600562
>I need to exclude the end point from calculations
I don't understand why you would do that, that means you have to work off assumptions and estimates. Lacking target elevation and distance just gimps you out of any ballistic targeting calculations I can reasonably think of.
Your best bet is probably zeroing and let it be somewhat skill based. I don't know if that falls under your end point requirements as the target is an imaginary point x distance from the camera that the gun could aim towards.
Or you could draw the expected trajectory directly from the muzzle of your gun, that way you don't have to bother too much with camera aim as long the camera sees the curve.
Alternatively, shoot from the camera with graphic showing it shot from the gun.
Thank you for reading my shower thought ramble.
>>
>>487606471
What’s cyan dev?
>>
>>487606163
You're a crab that is trying to make him believe he will never get a girlfriend.
>>
Why is mr. Blow quoting with meme arrows?
>>
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>>487606030
but would doom have done as well if it didn't have him on the cover?
>>
So for roguelites, obviously you need enough items for the player to think there's a variety, but not too many that it becomes diluted. What's a good target number then? 20? 40?
>>
>>487606849
Buy my game.
>>
>>487606791
he would get one if he made his game

what girl would wanna date a nodev
>>
>>487606849
He's an old man. Way back during the early days of the internet, the arrow was the universal method for defining quotation.
>>
>>487605059
This is a pretty common mechanics question iirc.
Isn't it literally just this?: https://www.youtube.com/watch?app=desktop&v=bqYtNrhdDAY
>>
>>487605421
out of ten!!!
>>
>he paid 1000$ + tax for a .jpeg
>>
>>487606967
Mechanical variety is more important than the number
30 items that only differ in stats might as well be 1 item
>>
>>487605057
Wanna go to sleep together and report in the morning?
>>
>>487607095
> what girl would wanna date a nodev
All of them?
>>
>>487606967
As always it DEPENDS on the game. If you're diluting the pool of items with generic shit like +20% damage then you need more. With a small pool all items need to be unique, meaningful and potentially build defining.

That recent game that was posted, Galaia, only had like 30 items and most of them were boring shit. That's an example of how NOT to do it.
>>
>>487606967
Diluted is irrelevant if you can tweak item rarity and spawn chance. Also item tiers that scale with how far along you are
>>
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>>487607141
is this old man behavior? looks like something a 20 year old would say on /pol/
>>
>>487607095
We've been over this most top tier indie devs had a girlfriend before making their game. It's the opposite that's the exception.
>>
>>487607251
it's a .png, thank you very much.
>>
>>487607584
I'm the exception
>>
>>487607735
Same...
>>
>>487607392
false

>>487607584
that's because they had yesdev energy

if all you do all day is go
>tfw nogf
then no shit you're ngmi
>>
>>487607580
maybe he's just based. I know hard to comprehend in the troon-dominated game dev industry
>>
>>487606967
Look at Spelunky. There aren't a huge range of items in that game but most of them are pretty meaningful. Spelunky isn't supposed to be an overly complicated game and it's more about reaction time and skill than managing your items and build, so it makes sense.
>>
>>487606469
Work-Life balance is important.
>>
>>487607785
Ok, crab. We already know that's what you wish would happen.
>>
>>487607892
https://youtu.be/alfCi8QoZQ8
>>
>>487607958
explain to me how
>tfw nogf
is helpful to getting a gf or gamedev

it's a loser mentality
>>
>Ericschizo
>Blowschizo
Does it ever end? Why causes people to e-stalk middle aged men all day?
>>
>>487607552
Man, nothing will beat Noita spell variety. Almost any spell can be good if used right.
>>
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>>487608282
>>
I think all of you silly goons fail to realize what a remarkable thing it is to finish a good quality game.
No, it doesn't matter how much it sells the first week or the first month or even the first year. After that game is done it's done. You are a completely different person now. This isn't like doing musician gigs or doing your third junior engineer internship. This is something that no one can take away from you ever again. You are a human with a finished good game. The game is yours forever. You can sell it forever. It will be good forever. This isn't an accomplishement that slowly drains away from you. This is an accomplishment that stays with you for life, because it's not something just anyone can do, and you should wear it as a badge of honour, because it shows your immense skill, determination, and vision - things that most people do not have and only dream of
>>
>>487608185
Identifying a problem is the first step towards solving it.
>>
>>487607995
I always go into these being prepared for Jon to say some dumbass shit, but then he actually just speaks the truth.
If he accepts moving on from the golden age of indies and that shit is going to be harder now, maybe he can make a better game than his previous games.
>>
Is opening the game by default on your main monitor and having windowed mode if you want to drag it fine behavior for multimonitor?
>>
>>487607995
>>487608674
I'm pretty sure 2024 Jon would disagree with this sentiment. He said something recently about regretting working so hard for nothing.
>>
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>>487606687
Because there is a huge leap when you dont pointing exactly at the target but near it if you use raycast as the endpoint and the gun as the start
>Alternatively, shoot from the camera with graphic showing it shot from the gun
This is what Im thinking of but with some adjasments if the target is too close and faking it is too obvious
>>
>>487608427
Always knew that idea guys were the smartest ones here
>>
>>487568725
i had an idea recently of making a short anthology game adapting some of my childhood nightmares
>>
>>487608837
>what is shift+win+arrowkeys
But also a competent dev would have a selection in the settings. Though 99% of the time detecting the primary monitor is enough.
>>
>>487609435
bruh, 99% of indie devs don't have this support. those competent AAA devs have the time budget to implement random lowly settings I don't have.
>>
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>>487607305
portada_bocchi-the-rock-31.jpg
Are you a evropa spic or from americas?
>>
Current order of doing things right now:
>Add/make new icons and edit some stuff
>Playtest and record, edit stuff when needed for balancing
>Prepare for some stuff to be made
Once this stuff is done, then smooth sailing from there.
>>
>>487609864
spics don't exist in Europe you dumb ass bitch
>>
>>487609947
anon, I...
>>
>>487609985
spics are the unholy mix of Iberians and native americans, therefore, they do not exist in Europe.
Bash your skull in with a brick
>>
>>487606967
add synergies and combos that are really cool to theorycraft even if the vast majority are automated garbage that add nothing, ezpz
>>
>>487610180
...
>>
>>487609790
https://docs.unity3d.com/ScriptReference/Display.Activate.html
Seems like not much effort to implement if you're using some half-decent engine that has support for such basic features.
>>
>>487602886
Kek it unironically looks worse now
>>
>>487608674
Jon always speaks the truth, he's exactly the kind of person that normalfags get the ick about because of his mannerisms and demeanor regardless of what he actually says.
>>
>>487610391
I'm not keen on implementing stuff I can't test.
>>
>>487609152
>Because there is a huge leap
Ah yeah that makes sense, then what about a targeting system? (autoaim)
If the raycast precision is the issue there are better ways to solve it than make magic bullets that feel janky.
>>
>>487603459
85 IQ isn't nearly enough for the set dressing and filmography knowledge required for Myst and Riven
>>
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>>487551858
*blocks your path*
>>
where the fuck is this AGDG roast video? you guys lied to me
>>
>>487551858
Young Gaben was actually pretty lean, relatively speaking.
>>
>>487610984
Everything he learned, he learned from me
>>
>>487564445
more excuses
>>
>>487610664
I didn't think his takes were particularly "hot". Nothing he said sounds very controversial, he's being polite about it.
Then again, maybe I can resonate more because I love gamedev and I'm also getting success out of it. We're the ones that can be smug and say "I don't give a shit about work-life balance, I just work, lazy little shit"
>>
>>487606967
Gungeon has like a gorillion items. Downwell has like 10. It all just depends
>>
If your ad is interesting, anons will market it for you for free
>>
>>487610724
Maybe you need to get a secondary monitor then. Or ask a friend to test it for you.
>>
>>487610759
I fucking hate autoaim
>>
>>487611639
Maybe if I had money or a friend.
>>
>>487565887
You can write sheey music but can’t play piano? Maybe you could try using the language piano roll in fl studio, there could be a plugin or some shit to make it like sheet music
>>
>playing the same game over and over again
>it has 2 attacks and no story

I will never respect anyone who enjoys roguelikes
>>
>>487611587
They're only doing that because that ad has been up for like a month. Even if I get a bonus advertisement for paying for a month I'd hardly call it free.
>>
>>487611348
if you're looking for a war, here's world war III
>>
>>487611894
Where I'm from you can get old shit monitors for free.
>>
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I feel so eepy and tired all the time to work on my game.
What do?
>>
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>finally get a good idea of the theme/art direction for my game
>think about it for about a week
>come up with another good idea for the theme/art direction of my game
>can't decide which one is better
>think about it for about a week
>come up with another idea
>repeat ad infinitum
How do I stop doing this? At least I know what it should play like but holy fuck this has to stop. I need to nail something down that I won't get bored of.
>>
>>487612254
by actually doing things instead of thinking ideas have any value
>>
>>487611968
maybe you should git gud at spelunky
>>
>>487612254
What's the gameplay?
>>
>>487611837
I'm just giving options my dude, if the issue is aim and it was up to me I'd say get good.
>>
>>487611319
Gabe was lean when he originally founded Valve. It was during the stress of developing Half-Life and Half-Life 2 that he a lot of gained weight.
>>
>>487612813
Actually it was because he installed a snack bar at their office full of addictive poison shaped like big pink cookies.
>>
>>487597427
I'm pretty sure I've seen this before but without the bending, it just aims towards whatever the first thing the crosshairs collides with.
It would be cool if it was missiles, like commanding laser-guided missile launchers.
>>
>>487611587
If you wanna lose fat eat carnivore.
>>
>>487612254
I understand the hatred towards nodevs now. The fact that someone like this would have the audacity to call themselves a developer makes me actually seethe with hatred. Then I remember they will never actually release a game and I don’t care anymore
>>
Marnix won't like having me as an enemy, but he should have thought twice about trying to use me. Oops. :)
>>
>>487613307
That's the spirit.
>>
>>487613230
Is dairy allowed on carnivore? Eggs? Cheese? Milk? Eating plain chicken and steak sounds miserable but I guess it’s better than dying early from obesity kek
>>
>>487608427
I live this quote. Not only it's attributed to several people, but it works the same as the dunning kruger effect.
>>
>>487612593
No offence fren just telling that autoaim is out of options
>>487613046
Already explained why it doesnt suit me here >>487609152 but missiles indeed could work like that
>>
>>487613387
I don't think you need to go THAT far but in general heavily limiting carb intake is the main squeeze
Don't go and eat a ton of super buttery or greasy food either but carbs on carbs are the killer for a lot of people
>>
>>487603685
Agreed it's become so trendy to have a female mc that it's become a turn off. Only 1 out of my 4 characters is a woman, and her abilities are evasive not offensive, also she's slut
>>
>>487613598
>Already explained why it doesnt suit me here
But developers do it anyway because usually bending bullets look even worse.
>>
I'm heavily limiting crab intake right now
>>
>>487603685
I picked mosca and sarah cause their more recognizable imo but I won't deny I prefer drawing women
>>
>>487613357
Please have sex
>>
>>487613387
Proteins give you fullness and can give you energy if you need it. If you avoid carbs and sugar and focus on proteins then you get less fat, simple as.

Lately I've been trying stuff like
>chicken caesar salad
>replacing any sort of chocolate or regular snacks with nuts
>if you really do need sugar, just have fruit
>vegetables can replace carbs, so if you eat rice you can have rice + peas instead
Biggest thing I've been cutting down on is bread and pastries. Other than that, just trying to put less rice in the rice cooker.

I went on a diet once before where I went hard on just eating plates full of leaves and it left me weaker and actually getting ill for once, so I stopped. This time around I'm feeling much better.
>>
I initially planned each world to have essentially limited gameplay where you conquer a dimension then you move on to the next but it feels like such a loss with some of them, I think I'll let players (and myself) revisit their favorite ones over and over but I still need to iron out the lack of determinism in the world seeds.
>>
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>>487613894
And so my qustion is can I bend them without player noticing it and if so does someone already implemented it somewhere?
>>
>>487613387
No carbs. The strictest form of it is water, meat, eggs, salt and butter (ofc real butter none of that fake shit). Animal fat is great for cooking if you can get your hands on it. Spices can be used if you're not interested in testing if it can heal whatever health issues you have aside from being fat. I went into it hoping to heal my eczema that's a whole other topic that I won't go into here but lost 15kg in about 2 months. It's surprising but you actually get used to eating plain meat. It tasted really good when I was hungry and very quickly started tasting wrong when I had eaten enough. It resets your senses like that. Best thing is that you don't need to count calories or any of that shit. You eat until you don't want to eat more.

I recommend slowly easing into the diet. You tend to get strong diarrhea if you go 0 to 100. Your body needs some time to adapt to the increased amount of protein. It might also help to divide it into multiple meals as that might help your body get used to it. Once you're used to it you mainly need to pay attention to how much fat you're eating. If you're shitting dry hard logs you need more fat. If it's too loose you need less fat.

>>487613661
It's much easier to cut out carbs entirely than restrict yourself to a low amount as they're to sort of thing you can just keep eating and you don't really feel sated until your stomach is so full it can't take any more. That's basically why people get fat. When you have no carbs in the house you can't eat any.
>>
>>487614885
Forgot to add that it's normal to take shits way less often once you're eating carnivore. Body uses up most of the meat you eat so there's just no need to go so often.
>>
>>487614885
>When you have no carbs in the house you can't eat any.
Yeah, that's good advice.
Despite giving such advice, I'm on the opposite end of the spectrum; 6'3 and 146lbs. I exercise fairly often and eat a relatively large amount of food, so my doctor says that since there's nothing actually wrong with me anywhere it's probably just the way I'm shaped.
Still, I'd like to get it up a tiny bit, so I've been eating more protein than usual
>>
>>487614504
>essentially limited gameplay where you conquer a dimension
ah yes, the most limited form of gameplay
>>
>>487614736
So far it doesn't seem like anyone's seen it, so try for yourself. It can't be too hard, just a bit of maths. I'd personally make its velocity towards the crosshair's firing vector lerp or diminish over time rather than have it be a sudden hard turn but you could try different methods.

It may just be that it triggers AAA studios going for hyperrealism but it'd be cool on an indie.
>>
https://www.youtube.com/watch?v=tlWnX-Grz94
dev muzak while going over tomorrow's plans
>>
project hopping ntr
>>
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I try to keep the code clean, but once again I had to do some bullshit to make this work properly.
>>
>>487613230
>>487613387
>>487614448
>>487614885

This is a guaranteed way to feel like shit, did the protein and leaf thing b4 and it simply does not produce anywhere near the amount or rate of energy as eating carbs.

Simply cut out sugar water and bread, that will fix like 90% of you americans.
>>
>>487606886
Doomguy was supposed to be a blank insert according to Romero.
Only by 2016 did the series started to make a deal about the protagonist and it's because Doom fans are stills seething over Death Battle.
>>
>>487615958
Honestly you failing to gain weight could also be related to what you eat. Carnivore is great if you wanna build muscle.
>>
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I almost declined P4ND4's coloration, until I saw it fully shaded. Casual reminder to always let your artist complete their vision before you make a final decision on the matter!
>>
>>487617001
fuck off nortubel 2
>>
>>487616942
>leaf
That's where you went wrong.
>>
>>487617001
Fuck on, Nortubel 2.
>>
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I'm gonna be honest, every single post I've made in this general has been pure fiction hand crafted to make (YOU) seethe.
>>
>>487617473
cris-sama...
>>
>>487616820
Wow. Those 30 lines of code are impressive anon. And all of that in only one month? This is the right path, keep it up champ’.
>>
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>>487617473
Same here
>>
>>487616086
Indeed it isnt hard and I will try it when will get a free time (in september maybe)
Well ofcourse I will add some lerping but not too much
The problem is manually adjusting the trajectory in tick would ruin performance dramatically for machineguns and similar so I need to make bullets to switch to flying on inertia only in not so much frames
>>
>4chan simulator
>different builds include incel,tranny,nazi,boomer,schizo
>have to generate as many seethe points as possible in a thread
>>
>>487618270
someone already made this game
>>
>>487617606
I realized after I post it that it doesn't look technical at all but trust me on this one.
>>
>>487618270
>plot twist: it's not a game you're just shitposting a random thread
>>
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The grind continues...
>>487616970
Yeah. Also, since meat is pretty expensive, I've been awoken to beans. Have since brand every day now, all different kinds and they're awesome
>>
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>>487617001
Looks awesome but this face shadow...
>>
>>487616820
Satanic.
>>
>>487618728
There's no way you're internalizing any of this if you're not putting it into practice immediately.
>>
>>487618830
Yeah old news, the dev is a Satan worshipping tranny on HRT
>>
>>487618941
That's the neat part, I now that I have two monitors, I can!
I also take notes.
>>
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:: Project Nortubel ::
progress :: almost done with my shift
>>
>>487617606
>t. nodev
>>
>>487616942
I switched to Diet Coke but I’m still addicted to sweet coffee creamer in the morning. Any substitutions that aren’t shit? I also like heavy cream (there’s no sugar and it’s a natural product) but that shit is like 500 calories per tablespoon lmao
>>
>>487618981
why do you guys want everyone to be a tranny soooo bad?
>>
>>487619084
Notes should be taken on pen and paper, anything you type onto a screen is useless garbage. You need a physical paper checklist and you need to physically check each thing off with a pen for your brain to reward you correctly
>>
>>487618486
>truste me bro xD Look at those two UI buttons I made :D:D
I’d rather trust myself and my 20 000 lines of actual, working code.
>>
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Made a proof of concept for the interaction system "free" mode, hold E and you interact with the cursor instead of the screen center. Still need a way to hide the mouse cursor while keeping it clean like the system cursor movement
>>
>>487619551
Who pissed in your cereal?
>>
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rent free
>>
>>487619551
If you’re using loc as a measure of intelligence or skill, you’re simply ngmi
>>
>>487619551
>>truste me bro xD Look at those two UI buttons I made :D:D
>I’d rather trust myself and my 20 000 lines of actual, working code
>>
>>487619367
>>487619680
Cope seethe dilate etc
There is no measurable or discernible difference between trannies and the retards who encourage their mental illness
>>
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>i want my bullets to hit where i aim
>but not like that because if my aim is not perfect i will miss
>i hate autoaim
>it is better if my bullets are able to curve around corners to align with what the camera sees
>>
>>487619940
why do you guys want everyone to be a tranny soooo bad?
>>
>>487620161
It’s because they secretly want to have sex with them
>>
>ctrl f my game's name
>1 match
>they talkin 'bout beans
>>
>>487620470
How many wishlists do you have, egg chef dev?
>>
>>487618981
I am not trans.
>>
>>487619412
Notes are always by hand, yes. One monitor for the courses or documentation, one monitor for the engine.
There's no way I wouldn't use physical notes. I'm a history major, writing is my favorite pastime that isn't gamedev.
>>
>>487620683
Very based
>>
>>487616942
you're saying basically what I just said anon
I went hard on leaves before and felt like shit
this time I'm focusing mostly on cutting out sugar and carbs and putting in protein or fiber whereever possible

>>487618119
Unless you have a lot of combatants firing like this, or you're firing thousands a second, it shouldn't be a problem really. I can't imagine it being that bad at all.
>>
Steam Demos can now have a dedicated store page, allowing separate reviews, trailers, and to appear on the front page. Demo release will also trigger wishlist notifications.
>>
>>487617001
based sexo
>>
>>487606967
For me, I'm having a variety of weapon types, such as daggers, axes, maces, etc. They would all have a certain characteristic, such as daggers being fast and dual wielding, maces having a chance to stun, that sort of thing. You might have 1h or 2h versions, or perhaps different materials.
RLs are more about meaningful choices and have a distinct feeling compared to ARPGs dumping lots of random mods on items

>>487607883
I'd argue that Spelunky (classic) has very little to worry about reaction time. A lot of bad shit that happens is due to players moving too quickly or misjudging what they can do. If you move methodically you can almost never die (but that's no fun).
>>
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2nd cakebros... our work will be worth it, right?
>>
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>>487621848
My cake is way better.
>>
I'm moving a sprite from code in Godot by simple setting the Position vector, and instead of just moving slightly it goes completely ballistic and flies away. Setting it to a value once works well, but gradually setting the position bit by bit makes it fly. Is this something to do with physics or what the fuck is happening, I just want to move it to a specific point on screen
>>
>>487621391
Source? If true, I guess /agdg/ won't be able to complain about prologues being cheating anymore.
It did feel weird how demos couldn't have reviews.
>>
>>487622095
>Is this something to do with physics or what the fuck is happening
You're probably just doing it wrong, post your movement code
>>
>>487619970
So I will need some raycast check to prevent cornerscumming or give up before even trying...
Do I need to read your Poe manga from right to left or not? I dont know anymore
>>487621347
>Unless you have a lot of combatants firing like this, or you're firing thousands a second, it shouldn't be a problem really. I can't imagine it being that bad at all.
Shartreal gives me performance issues even with 500 ticking actors
>>
>>487621749
>If you move methodically
The ghost exists and a lot of enemies and traps force you to move fast. You can think ahead and determine that the monkey will jump at you and has a chance of knocking you unconscious above a spike pit but then you have to actually dodge it or jump over it or use your limited resources (and then actually hit with your limited resources) or find shit to throw and then once again, execution.

It's fine that most enemies don't chase you all over the map, it somehow works really well in hopping between "carefully planning ahead" and "oh shit think fast"
>>
>>487622512
>500 ticking actors
Lmfao
>>
https://store.steampowered.com/news/app/593110/view/6233628070477025190
>>
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>her game's primary gameplay is about killing things
>>
I am so proud of all of you
>>
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>>487623225
>he posts frogs on aggy daggy
>>
>>487623007
Are demos' Steamworks features like cloud saves and achievements connected to the main game?
>>
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>>487612220
what worked for me is looking in the mirror and screaming as loud as i can
>>
>https://store.steampowered.com/news/group/4145017/view/4155211502162971562
>Demos now behave more like free games and can appear in all the same sections and lists. For example, demos can now appear on the Steam homepage in charts such as the "New & Trending", on the "New on Steam" page, and on relevant tag and category pages. This means that launching a new free demo for your game will behave similarly as launching a free stand-alone game on Steam.
NOOOOOOOO
I now regret having released my demo page before this.
>>
>>487621391
>>487623689
>have to get 7,000 wishlists before you release your demo
thank you gaben you are my greatest ally
>>
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I am going to buy and review every /agdg/ game and there's absolutely nothing you can do to stop me.
>>
>>487622512
Just give the guys a bigger hitbox the camera can use to get a distance, jesus.
>>
>>487623689
>>487623864
is that the same 100$ as your actual game page or is this that thing that everyone was already doing where they were paying the extra 100$ to publish their demos?
>>
>>487623864
Yeah, I'm not quite sure I'm getting this. What if your wishlists are evenly split between the demo and home page? Does that mean neither would end up in new and trending if the halved amount isn't enough?
>>
>>487624097
You basically get an additional page for free for your demo so you don't have to buy an extra page for "My Game: The Prologue" with the obvious benefit of having only 1 wishlist.
>>
:: Project Nortubel ::
progress :: City tile stuff.
>>
>>487624278
doesn't wishlisting the demo just automatically redirect to wishlisting the actual game?
>>
>>487622623
Oh yes the ghost, forgot about that. I suppose people playing for score will run out the timer and try to convert all the gems into diamonds. Kind of a neat mechanic really.
>>
>>487623906
I can never release my game
>>
post your dream game in one sentence
>>
>>487624694
Gacha Platformer
>>
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>>487624629
>>
>>487623906
NNNNNNNNNOOOOOOOOOOOOOOOO DON'T YOU DARE LEAVE THAT RED THUMBS DOWN YOU FUCKING FREAK
>>
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We are so back!
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hey boku, turn your demo into a steam page.... hehehe... i dare ya...
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>>487623921
Not a bad idea tbdesu
The problems are how big? Do I need to scale them woth player distance? And what would happen in line of sight overlaping cases?
Or maybe I should go further and store an array of vectors to potential targets and compare them to camera direction?
And here again we almost met the autoaim bullshitery its so over
>>
If your demo doesn't have at least 200 reviews by now it's probably safe to say that throwing in the towel is optimal.
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>>487624694
update(-deltaTime)
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>>487619608
>Still need a way to hide the mouse cursor
just hide it?
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>>487624775
So, Maple Story
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>>487607218
I haven't done maths in an eternity.
Thanks for the link.
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>>487625171
We're in a highly competitive market right now where you're not competing based on quality as much as you are competing purely for the limited attention of people. If your game has minus 50 reviews that's still some good numbers
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someone post the unlisted marnix youtube stream
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>>487625491
Is it possible to make in-game animated cutscenes that could also be taken out of the game and be combined into one good and cohesive episode?
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>>487624694
A dungeon crawler which scales into simulated economies and party automation
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>>487625391
then i can't get the mouse position on the screen (Unity)
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>>487624694
It's basically Elden Ring but with a more developed world and characters
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>>487624694
Skyrim but good
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>>487624694
Metro but open world with Stalker mechanics
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Where's the Marnix stream?
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>>487625998
what that can't be right

how are you getting the mouse position? picrel from a quick google
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>>487625998
Does it not work if you use cursor.visible=false?
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>>487625795
>>487626470
Shut the fuck up spastic negroid. Do you have any idea how many favours I had to call in from the Inner Circle and the porndevs just to get them to flood demo day and then threaten Marnix's family? Sit the fuck down.
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>>487624694
you go to the right
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its called your dream game because all the development happens when ya'll are sleeping!
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Plog: made progress on E1M2 for Cult of Duty 4. It takes about 3 minutes to 100% right now, but I'm hoping to extend it a bit more and make it take about 5. I've been using a much smaller world space for this level in order to force myself to become more proactive about adding verticality to my levels, and I'm also trying to incorporate nonlinear paths a bit more.
Thanks for reading my plog (my progress blog.)
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>>487624694
Right now it'd be:
>A semi-open world, optionally multiplayer, settlement-builder based in the real world where you buy a plot of land and build a house, garden, pasture, workshop, etc, on it using realistic skill and resource requirements, so that players can live out their dream of quitting their job to start a commune with friends and family.
Bonus points if it's realistic enough to teach basic homesteading skills, like how to get rid of aphids on your crops, how to build a water wheel, etc.
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>>487624694
Porn game but with gf
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>>487626507
>>487626584
t-thanks
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>>487627118
So fucking true. After I release the 10 games I have planned to make before it, I would have made so much money that I would just be able to completely fund the game that I spent all that time designing during my rest hours. It's a home run!
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>>487619751
Cope.
Skyrim is 400.000 lines of code.
A 2D game like Rimworld is 90.000 lines of code.
How many lines of code do you NGMI NEETS currently have?
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>>487624694
no can do it'd cause a huge group of indie devs to start making clones of the idea
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>>487625998
Unity engine.Input.GetScreenPosition()
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>>487551858
Toby Fox has chronic pain. Shoulder or wrist, unsure which, but he said lifting has helped. Also learns discipline
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>>487620780
thank you, but please only call me based when i actually have some progress to post.
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>>487627752
>tfw 10,000 lines after 6 years and it's all engine boilerplate
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>>487627283
You didnt masturbate while drawing this right?
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>>487617473
you failed pretty hard then
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>>487627283
gyatt
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>>487621848
more like 127th cakebros. This comic was a lot more true when it was released but we reached the period of saturation in almost everything by 2014. Every since then is a buyers market and simply being a worse alternative to a worse alternative isn't enough.
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>>487628087
Toby fox is my inspiration. I can say faggot in my game and still garner the trans community with my product.
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The crabs are going after my demo, stop em!
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>>487628273
nyatt
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>>487546053
it could be that, for me, the days when i walk for 1 hour in the morning are always the most productive days of all. the problem is that not every day i have enough motivation to do it, which is really frustrating. our brains can be pretty stubborn unfortunately, but if you're not like me and are able to just force yourself to do it, i bet it will correlate to more productivity for sure
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>>487628217
stop posting tranime pedo
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>>487628217
nyo... but as for the edit somebody else made, no comment
>>487628273
these skibidi rizzler gyatts make me wanna cry fr
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>after months of thinking my genre's untouchable some fucking guy comes out of nowhere and reveals his incredible game with an almost identical concept and a cool ass trailer
This is it. My last hope is beating him to the release. It's possible his game might take another 2 years so I might have a fighting chance
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>>487628663
>He doesn’t get it.
Maybe there are some things that make the best programmers productive, that they very often use, that you didn’t think about.
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>>487629075
you know multiple games that are similar can exist at the same time, right?
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>>487627752
My game is one line of code.
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>>487629225
Same because I don't use linebreaks
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>>487629075
Snooze ya lose
Better start working harder anon
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>>487629217
One of my game's greatest advantages was that the genre is as empty as a baby cradle in a millenial's apartment. I still have about 2-3 advantages but I can feel the fire getting closer
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who else /ecs/ here
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>>487627752
Cherry picked examples, so tiresome. There is no correlation between loc and game quality
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>>487627752
Damn if only those games had twice as many lines of code, that would have made them twice as more goodlier
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>>487629391
If the game is good and you advertise I'm sure you'll be fine.
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>>487570013
this seems like a 1 week prototype, what are you talking about? essentially, you should be answering this, not us. what are your objectives with the design? what are you trying to produce? only knowing that will you be able to judge if you hit the target or not, and if you don't hit it, iterate on it. the design process is like that. how many iterations do you have? what problems have you fixed, and what are the ones you still get? we wouldn't be able to answer any of that... but you can.
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Programming doesn’t matter. It is literally the least important part of making a game. Art and game design are far more important.
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>>487629819
we know
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Puzzling out which part of your game is "least important" is a nodev's exercise in procrastination. You should pour your love into every aspect of your game.
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Where do you guys hire your level designers?
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>>487624694
platformer with skimpy lolis
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>>487630250
I keep them in a cage.
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>>487629469
Of course there is. Most of the time games are bad in a "I can’t play that more than 10 hours" way is because of poor quality of code, which is often simply lack of lines of code and simplistic mechanics. Including (and more and more so) AAA games desu. Bad art or bad storyline isn’t the same kind of bad. I’m talking about games with actual gameplay mechanics, not VN or shit like that, no offense, it’s fine to do that kind of "games" and you can make money from it, just not my cup of tea.
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>>487630165
>just focus on everything bro
>no, it's not a contradiction at all
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>>487596303
the time to write and test this code is almost the same it took to write the pseudocode, anon. just test it, you retarded lazy loser. and yes, there is a difference.
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new thread, please enjoy!!
>>487630672
>>487630672
>>487630672
>>
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What happened to all the cute-likes?
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>>487631223
cute
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>>487608842
>>487608674
>>487607995
it's important to realize that even if the things blow says are universal truths (which they are not), it's crucial to know the price you'll pay for adopting this lifestyle. because let's be honest, blow is only respected in a small circle of nerds who dream of being game developers. for 99.9% of people, he is the embodiment of the "no friends loser resentful of the world nerd". he's bet all the points of his build on 'being smart', even though in the 'real world' simply having friends and a family is 100x more effective in bringing you happiness than striving to create "deep work", even if you're a basement nerd like most of us here. at least be aware of the price you'll pay.
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>>487627283
damascusdoubters... are we the baddies
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>>487562871
/agdg/ *played* games
then moved on to making them
or trying to make them
actually they dont even try
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>>487567846
whenever I see this faggot furfag troon shit I turn 360 degrees and walk away
I even uninstalled Krita almost as soon as installing it when I saw a furry mascot on the splash screen
bought affinity designer instead
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>>487568725
ideas are literally the easiest part
ideas are cheap
they should come to you constantly
if you cant come up with ideas you should not make games, or make anything for that matter
you should be an accountant, or something of that sort
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>>487571535
the only good looking gameplay snippit ITT
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am I gonna make it, /agdq/?
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>>487645264
sir, this is the old thread
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>>487647258
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
committing seppuku
I'll repost in the new one
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>>487645264
what asset



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