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Blessed edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>Marketing
https://howtomarketagame.com/

>How to WebM
https://obsproject.com
https://screentogif.com/
https://handbrake.fr
https://github.com/argorar/WebMConverter
https://wiki.installgentoo.com/wiki/WebM

Previous: >>487917243
>>
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gets blasted with nickelodeon slime

We just changed the fidelity of our models
imho looks better

https://files.catbox.moe/xsp3rp.webm
https://files.catbox.moe/snbc9e.webm
>>
I'm tired of being back. I miss when it was over.
>>
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cheers /agdg/

lets make some vidya
>>
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We are so back!
>>
>>488029705
What's the gameplay?
>>
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>>488029705
>>
>>488029945
>damn, I'm looking good!
>>
>>488029945
Mirrors are hard
>>
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>>488029945
>meanwhile, DOOM
>>
>>488030170
I look like this
>>
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Give me ideas for zelda-like items/abilities. Preferably not overly gimmicky
>>
>>488030323
Boomerang
Bomb
Bow and Arrow
Invisibility Cloak
>>
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How do I cope with the fact that I am a codelet and can't optimize my game because I can't write actual code?

My game looks like a 2003 PC game but requires 2012 hardware at minimum, and I've hit the limit with what I can personally do without actually fixing the shitty engine I'm on.
>>
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>>488030548
>>
I ordered some pizza because stress and depression.
>>
>>488029945
>>488030192
Mirrors work fine in low fidelity games but become too expensive at high fidelity. Graphics is not a simple straight line. There are tradeoffs.

Another example is older engines having better lighting effects through faked dynamic lighting where the engine would just swap out between different light maps. A lot of modern engines have lost this feature because it was considered "obsolete" as dynamic lights became more common, but in fact you can do a lot cooler effects through light map switching.
>>
>>488029557
having a burrito in honor of eric
>>
>>488030835
Throw it out fatty. Have some self control. It's not too late.
>>
>>488030323
gooning
edging
Jelqing
cooming
>>
Okay, last patch didn't fix my game, but I'm sure THIS one will fix it.
>>
I'm stuck in tutorial hell, send help.
>>
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“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.”

Ponder this and apply it to your game
>>
>>488029945
I need a loli like hina in my game
>>
>>488029705
I'd recommend you start a Patreon or something like that and start shilling as soon as possible, I think a lot of people would want to support this game, even this early in development.
Also, amazing foreskin animation.
>>
>>488031304
Perfection is lots of little things done well.
>>
i'm out of low hanging fruit to implement in my game
>>
>>488031304
just deleted my whole game and now theres nothing to take away so its perfect
>>
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>>488031304
"Perfection doesn't exist just keep adding stuff as long as it makes things more fun"
>>
>>488031304
already did
remove your fishing and hunger mechanics
>>
>>488031304
post your perfect game
>>
>>488030017
A bit of third person action leading into a rhythmic wrestling segment
>>488031448
Thanks, we'll get on that soon
>>
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>Also, amazing foreskin animation.
>>
>>488031734
duckduckgo project nortubel
>>
I think if my whole game was a big happy funny face in the middle of the screen and clicking it made a clown noise people would still say its overwhelming and confusing.
>>
>>488030192
bait?
>>
>>488031841
>everyone else is as stupid as I am
>>
>>488031776
Yes? Sorry if you're American.
>>
>>488029945
My wife Hina
>>
>>488031690
Asymmetrical face
>>
is there a name on that genre where you're constantly moving on the Z axis , there's 3 horizontal paths that you can move between and there's typically obstacles you have to avoid on the paths?
>>
>>488032546
Infinite runner?
>>
>>488031304
Dog doo doo advice
>>
>>488032006
As far as I understand, it's real, there are additions and mods to add seamless portals and the like but it's otherwise running off of doom's original DOS engine with many of the same limitations, like there being no verticality besides visuals.
>>
anyone recommend me some learning material on how to bake lightmaps on blender maps for Godot use?
>>
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I don't wanna dev.
I don't wanna cook.
I don't wanna work out.
I don't wanna do my laundry.
I don't wanna go get groceries.

How do I get myself to stop being such a lazy sack of shit?
>>
>>487986185
My condolences

>>487986374
>>487989534
Kek

>>487991184
Huh....you already got destructible terrain. I still dont understand the voxel like terrain destruction like in Noita. Anyone got resources to learn for that?
>>
I'm so scared about my game's release. It's not that I don't know what to do, I don't know how people will react to my game. Feedback has been positive so far from those who tested it but can that really extrapolate to an actual audience?
>>
>>488033041
Just like stop caring.
>>
>>488033003
fuck off Faggy
>>
>>488032546
infinite/endless runner
>>
>>488031776
if I made a pornographic game, I would definitely put foreskin animation in it.
>>
>>488032936
Kek I put off going to the bank for a like a week. Getting a haircut has been put off for like a month. I have however been able to dev more than normal actually. Also want to see some advicd.
>>
>>488029945
maybe make a game instead of navelgazing about deferred rendering. as if you have any gameplay or assets to render
>>
>>488033041
Post your game and I'll tell you whether it's gonna do well or not.
>>
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add femboys to your game
NOW
(I am no longer asking)
>>
>>488033619
My character creator solves this
>>
Can someone tell what I should be expecting switching from Unity to Monogame?
>>
Imagine not having an ultra customizable character creator in your game lmao, imagine ruining and breaking the player’s immersion by not giving them any control over what their in game character looks like kek
>>
>>488033674
No one cares nigga what the fuck is a monogame
>>
>>488033816
i have 2 clothing sets for my player character. plenty enough if you ask me !
>>
I think that is everything that is needed to be tweaked or added done. Going to test the final systems tomorrow with more recording, then if it goes well it will be good.
>>
game dev protip: if you're adding character customization, save time by not even bothering to add a male option, because the only people who care about character customization want to be girls! :3
>>
>>488033674
Expect a barebones "engine" that only handles graphics, sound and input. Maybe that's all you need if you want to roll everything yourself.
>>
>>488033816
feature bloat, basically procrastination
>>
>>488033619
ok, what species?
>>
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>>488033427
>Post your game
I haven't posted it here in a loong time though. It would be weird for me to post again, especially in such context.
>>
>>488033619
fag
>>
>>488033619
Why did zoomers start calling trannies "femboys"? I keep seeing this word all over the internet and I still have no idea what separates a tranny from a "femboy", assuming there's even a difference.
>>
>>488034310
Ahahahaha cope and seethe, “character customizer is feature bloat” ahahahah actually malding because you lack the talent to create something like that
>>
>>488033285
u ok?
>>
>>488034339
Found it. It looks like shit.
https://store.steampowered.com/app/3043960/Stop_Them_All/
>>
>>488034674
Femboy means a guy who wants to remain a guy but he wants to be a feminine guy. A tranny is a guy with an insane mental illness that has convinced himself that despite being a literal man, he is actually a woman
>>
>>488034689
>Ahahahaha cope and seethe
are you 12
>>
>>488034308
Will have to do stuff like deciding what to render? I will have to the those kinds of engine work? Do I get to use .net libraries like in Unity?
>>
>>488034874
ohhh we got 'em boys
>>
>>488034853
So basically it's a sliding scale of mental illness?
>>
>>488034770
But this isn't my game? I was making a 3d game. And I haven't actually released just yet.
>>
>>488035167
You mean you haven't made a Steam store page yet?
>>
>>488033619
what does Japanese cartoons have to do with it?
>>
>>488034689
i already did add character customization to my game
upon further reflection, I realized it was pointless and added nothing towards the experience I was trying to create
>>
>>488034674
trannies aren't femboys, there's a clear difference between those gay terminologies

twink - obvious guy with a slim body, can be non-muscular or lightly toned. happy being a guy

femboy - male who's happy being a guy who's natural features are noticeably feminine but he's still recognizeable as male

trap - male who's happy being a guy who's natural features are so feminine he's mistaken for a girl

tranny - male/female who's unhappy with their birth sex and wants to be the opposite. uses artificial and synthetic means of achieving this through HRT, surgeries, and other forms of bodily modification
>>
God I hate /agdg/ so much. I wish horrible death upon all of you, who will post in this horrible thread.
>>
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>>488034674
>>488034853
>>488035103
>>488035723
>>
>>488035796
I love aggy daggy.
I love shitposters
I love gamedev
I love simps
I love coomers
I love schizos
I love eceleb posters
I love the inner circle
And most of all, I love (you)
>>
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>>488035723
>a guy who's natural features are so feminine he's mistaken for a girl
>>
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>>488036019
SHUT UP SHUT UP
>>
>>488036061
Hence why it's mostly relegated to fiction like video games which is why you should add them to yours
>>
>>488035723
it's all fag shit
>>
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Hello AGDG. You like to think you can tell why a game has flopped just from glancing screenshots in the store page. Better yet, you act like you can tell if a game will sell or not long before it's released. Do you want to play a game?
On the left there's 5 games at various quality levels. On the right there's their review count shuffled around. Can you match the right ones without checking?
>>
how do i come up with a story to go along with my gameplay?
>>
>>488036818
Sorry, I can't tell you. Have a good day.
>>
>>488036942
Ask ChatGPT to do it for you
>>
>>488036818
the others are trash but rule the waves 3 is obviously the most reviewed one
it's probably one of the few games that exists for historical ship nerds and is the third entry in a series
>>
>>488036942
>his gameplay isn't directly informed by the story and vice versa
I shiggy diggy
>>
>>488036818
A or B = 5 or 2
C D E = 1, 3, 4

I'm grouping them because the review counts are too similar that it would be retarded to guess exactly.
>>
Ok, I think next DD will the first playable demo of Galduen of the void with:
>Ship designer
>Functioning research
>Travel and order for space ship
>Contract with science and money prize

So the main gameplay loop should be near complete.
It will miss:
>The story
>Faction and diplomacy
>Content
>Accident and weight system
>Crew and colony system

Will try to add a tutorial before DD if I can.

What will (you) bring to the next DD?
>>
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>>488036818
I probably shouldn't have made this right before going to sleep so I'll just leave the answers anyway.
From most reviewed to least reviewed:
5-A The Herbalist
2-B Rule The Waves 3
4-C Glyph
3-D Tinertia
1-E The Witch's Isle
>>
dear lord, you have no idea what i'm cookin
>>
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>>488037713
probably no tok but ill still stream. will play your game and try to make it work this time.
>>
>>488032936
It's called force of will
Simply force yourself to do things you don't want to do forever until it becomes habit
>>
>>488032775
But that looks like myhouse.wad, which is for doom 2, and not vanilla.
>>
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO LOOK AT THE PIXELS!!! IT HAS PIXELS!!! IT DESERVES MORE REVIEWS BECAUSE OF THE PIXELS
>>
>>488033619
if you can draw it, sure.
>>
>>488037832
I guessed just based on their capsule image and game type, herbalist looks like a hentai game and rule the waves is obviously autist bait. The other three are pretty generic which is why they have similar review counts although I would have picked the witch game out of the three based on game type though I guess the capsule art of the other two is better.
>>
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>>488038730
>But that looks like myhouse.wad, which is for doom 2, and not vanilla.
>>
>Prototype two games
>Really hyped about one of them
>It's fun
>Can't get the graphics to look right no matter how hard I try
>Politely enthusiastic about the other
>It's nice
>Manage to make it look good on the first try

Rationally, I should really work on the second, but it's hard to make myself actually do this
>>
>>488039309
Rationally you should work on the first then. In the long run, passion matters more than ease.
>>
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Lizard. Samurais.

Go.
>>
>>488033619
I will now add femboys to my game.
>>
>>488032775
Any port with seamless portal also has support for actual 3d floors. You're an uninformed retard spreading misinfo.
>>
>>488039534
I will now add lizard samurais to my game.
>>
>>488039534
I've notified the artist that you've posted their art on 4chan without their consent ;)
>>
>>488039090
hehehe i like this post
>>
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I'm over here pondering my orb I got magic in my orb right now I'm just pondering my shit I'm evil as fuck man I'm a wizard man like
>>
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My PC broke a few months ago and I've been using the Steam Deck docked as my main PC since.
But I would like to start using it to learn Blender. I've already put a few hours into tutorials on it and it seems fine. There are concerns long term though that I'd like to ask about.

I plan on eventually making a small hobby project for the Deck using Godot + Blender. I've never touched Godot so I'm unsure how it works and I could not find an easy answer. But is the Steam Deck capable of making models that would be viable in a game made with Godot? I know it is Godot is capable of using stuff from Blender just fine but I'm more worried about the quality of the assets. Blender doesn't run super great taking a long time for any animation besides basic stuff. Does Godot have a better way to deal with animations then rendering them in Blender and is there decent enough documentation on the process?

TL;DR
Can the Steam Deck properly use Blender to make assets for use in the Godot Engine?
>>
>>488040094
That's good. I prefer it being nonconsensual.
>>
>>488041108
what does Japanese cartoons have to do with it?
>>
>>488041218
Nothing I just like wasting Hiro's money when possible.
>>
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>>488033619
not happening, faggot
>>
>>488041902
ok
>>
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>>488039534
>>
/agdg/ i need a name
i have a level called "Rudiments" that's like a collection of places and things that have drifted down from the rest of the world, so it's gonna be like a schizophrenic mishmash of pieces of other areas
It's divided into two halves, and i'm calling the first level "Anemoia" because I think it fits, but I can't thinkof a cool, vauge, conceptual name for the second half that complements the first one
>>
>>488042669
Znemoia
>>
>>487993315
all of blow's games are pretty underwhelming, but he manages to generate interest by speaking about his creations with grandiose language. making exaggerated claims about his relatively simple games is his favorite sport, and people often fall for his hype and buy out of curiosity. ultimately, he's figured out how to sell just about anything, since his outspoken online presence and influence in indie dev circles (like indicade) will likely continue to drive sales for whatever shit he produces.
>>
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>Today on 60 Minutes: We sit down with the developer behind the smash hit indie game "Cult of Damaskus" to explore what it takes to achieve success in the gaming world.
>>
I keep starting side projects that I'll never finish
>>
>>488043209
Post your current side project then.
>>
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>>488043209
my brother
>>
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Mockup of an idea I had to create the seeds for crafted worlds.
Each pin represents a worldgen property and has a specific length, how intense the property is depends on how deeply it pierced the cube.
Pins can't overlap so there's some strategy involved, and any leftover length can be considered instability for that world that creates undesired effects so your goal is to make it as tight and flush as possible if you want a stable world, or intentionally messed up and wasteful if you want instability.
The box's shape can vary too, a long 1x1x5 shape could fit a single 5x pin, or five 1x pins, or whatever configurations it could fit.
It's not really meant to be a puzzle minigame with a specific goal in itself so it's important that it's just quick and fairly easy to get what you want, but I feel that even with a modest 3x3x3 box it starts getting really convoluted and hard to tell what the overall effect would be, I might just make it 2D instead since it's much easier to visualize how many cells are pierced and such.
>>
>>488043134
It's crazy that you used to have to watch these shows to see people this fat, almost like a freak show. Now all I have to do is walk out.
Take care of your health, guys.
>>
>>488043209
I keep starting side projects to expand my brain.
>>
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>>488043134
Turns out the inner circle is literally inside.
>>
>>488042669
Aiomena or an anagram.
>anemoia (uncountable)
>(neologism, uncommon) Nostalgia for a time or a place one has never known.
>Constructed fromAncient Greekἄνεμος(ánemos,“wind”)+νόος(nóos,“mind”), with reference toanemosis, the warping of a tree by high wind "until it seems to bend backward."
So replace "mind" or "wind" with something else. "Soul", maybe?
>>
>>488042669
Delirium
>>
>>488043134
>In the information age, the barriers just aren't there. The barriers are self-imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.
I have switched to a diet of nothing but pizza and Diet Coke in order to guarantee the success of my game.
>>
>>488043671
We are living the rat experiment.
>>
>>488043671
The show began as my 400lb life and grew to 600lb because being 400lbs wasn't considered outlandishly fat enough anymore.
>>
>>488043927
The rat utopia?
Cool experiment, but the guy behind it did the same experiment like 20 times before he got the spooky one.
>>
>>488044170
That's the one, yeah.
>did the same experiment like 20 times before he got the spooky one
I must have missed that part, well. We are living the 20th attempt in that case.
>>
I think I'm gonna apply some weekly dev/practice/study quota retroactively to the first day-1 of 2024 and start from there. Maybe like 16 hour dev 8 hours practice 8 hours study.
>>
planning an hero
but as an aggydagger I want to do something related to gamedev. Any ideas?
>>
>>488045094
The true aggy way is to make elaborate plans on killing yourself but procrastinate the actual act until the day of your natural death comes and you die without actually doing anything.
>>
>>488036818
The herbalist must be on top cause it's got the nudity tag and it's been made by the "Everlasting Summer" VN team
>>
>>488044537
There were other issues with his experiments which I don't remember off the top of my head.
>>
>>488045094
Cosplay as a character from an /agdg/ game, so your family and the police get confused when they find you dead.
>>
>>488043817
>>488043826
I will take these suggestions into consideration thank you
>>
>>488045094
>make a good game
>post progress here
>the quality of your game will attract a schizo (it's the same guy who crabs everyone else so you'll have to share)
>antagonize the schizo with frequent progress posts
>wait for a particularly potent schizo meltdown to "accidently" doxx yourself
>schizo tracks you down and kills you when you least expect it
It's important that your game is actually good, since the quality of the game reflects how obsessed the schizo will become with you.
>>
>>488045094
Get a Fygoon costume, get some spray paint and write INDIES WILL RISE on the wall of whatever company / nepobaby you don't like
>>
if i make my game only playable windowed because the art looks bad when scaled up will people hate me and not buy my game and dox me and rape my dog and kill me and pour acid on me?
>>
THERE HAS BEEN A FLY IN MY ROOM ALL FUCKING DAY I'M GOING INSANE
>>
>>488046876
What breed is your dog?
>>
>>488047070
calm down Tomo
>>
>>488036818
Heh this should be fun
1. Witch's Isle (C 80) Looks like it has a story
2. Rule the Waves 3 (B 552) I've seen a game like this, autists love it for unknown reasons. I think I've seen it before. If I get it wrong then the reviews are basically flipped with The Herbalist.
3. Tinertia (D 74) Seems meh but has some depth compared to Glyph, terrible capsule so I wouldn't be surprised if it's reviews are flipped with Glyph if I get it wrong
4. Glyph (E 56) Looks like garbage
5. The Herbalist (A 590) Think I've seen this one before desu. If I get it wrong then the reviews are basically flipped with Rule the Waves 3.
>>
>Heh this should be fun
>>
>>488047297
I miss Tomo...
>>
>>488037832
Oh yeah got it about half right. Just had to move The Witch's Isle to the bottom and then flip Glyph with Tinertia. I was sus the capsule was going to make a difference at such a low review count.
>>
>>488036818
I got the two games with triple digits right away, the other ranges are too narrow to matter.
There are people who will somehow get this wrong and pretend gamedev is a lottery lol.
>>
>>488047554
she's busy right now ;)
>>
>>488046876
Why does it look bad when scaled up?
>>
>>488047297
W-what make's you Think that? That's definitely not Tomo Poster.
>>
>>488047760
I don't know. It has this GBA quality to it. Looks great at several times the size of a gameboy screen, but really blocky when you go beyond that. I think it has something to do with the eye smoothing the blocks into solid shapes when they're small enough, but not when they grow past a certain threshold, but I'm not sure.
>>
>>488047374
>>488047638
These two are my posts btw.
>>
>>488048260
Do you have a screenshot?
>>
>>488047554
Me too...
>>
>>488031304
Design by subtraction only works if you have a huge art team to amaze players with visuals alone, and even better if you have godtier muscicians. ie shadow of the colossus.
>>
>>488038202
is this dingodev ?
>>
>>488036818
I suspect the worst performer, Tinertia, had the most effort put into graphics in terms of time spent on that aspect only, and yet it did the worst. That must suck. Although the Herbalist might be a strong contender for most work put into graphics but idk.
>>
>>488030323
Bellows
A broom
Bear trap
Bag of marbles
>>
>>488048725
He's called Nolgorbdev now.
>>
Huh, I wonder when that started counting.
>>
>>488046997
Lots of flies where I live. I use a spray bottle of Lysol cleaner to squirt them when the land. It pretty much melts their wings and eyes instantly and then you can just smash their flailing body and clean the area at the same time
>>
>>488049505
that seems a bit mean
>>
>>488042897
How do I get him to shill my underwhelming game?
>>
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>>488049559
The disgusting, insignificant pests not only spread disease, but also make noises that are deeply offensive to my base instincts. I resent them deeply, and wipe them out with prejudice whenever I'm able.
The above also applies to nodevs.
>>
>>488043209
Make a warioware like using all your prototypes put together. Underserved market. Could be streamerbait.
>>
>>488049903
I saved an ant from drowning my sink
>>
i accidentally ate a fruit fly yesterday because the stupid cunt landed on my popsicle while i was lickin' it up
>>
>>488049263
I'll call her whatever I want
>>
>>488050129
I'm sure your sink is very grateful
>>
>>488050697
god morning sir much love from Mumbai!! Many blessings to you sir
>>
>>488049903
That applies to all insects for me, extreme prejudice against them with instant death upon site. Don't care if it wrecks the ecosystem, it'll manage as it always has.
>>
>>488049903
What is your game?
>>
>>488050129
Based.

>>488049903
>>488050913
Cringe.
>>
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I'm scared someone from /agdg/ will look me up after I release my game and discover that I'm black
>>
>>488051440
Insincere post.
>>
>>488051440
Embrace your blackness and use to get wokepoints #blackdevelopers
>>
>>488051440
4chan is a black woman website
we just larp as white chuds because it's funny
>>
>>488051440
A black woman?
>>
>>488051585
I'm being completely sincere.
>>488051832
That's the thing, I'm just a guy who's black. I went to a school that was 99% white kids growing up. I've been told that I don't sound black and, by a few less subtle people, that I don't "act black". I don't really have a blackness to embrace, whatever that means.
>>
>>488051227
Yet unnamed action RPG
>>
>>488052068
>I'm being completely sincere.
I do not believe you.
>>
>>488049974
that's actually genius, thanks anon
>>
>>488052402
Sorry
>>
Coming up with a satisfying plot for a visual novel is insanely hard. I have no idea why people keep trying to claim making VNs is easy.
>>
>>488052068
It doesn't matter, you're still black. That's what really matters to people.
>>
>>488052402
4chan is the place where you can complain about there being too many blacks everywhere but also refuse to believe that a single black person could make their way into the same thread as you.
>>
>>488053062
surprised this list didn't update considering the last thread
>>
unity anons
is there a way to make override controllers on top of existing override controllers?

for example i have an animation controller for sword wielding and attack animations
I then make an override controller for an axe with its own wield and attack animations
but then lets say i want to make male and female variations
male sword
male axe
female sword
female axe
is there a way to do this with override controllers? or maybe an organized way of going about it?
this example is trivial and can be fixed with just making separate male and female controllers, but you'd get the idea of how quickly this can get out of control when scaling up
>>
Is not being able to make a fun game without the art or budget a skill issue? If you give a great game designer poor tools could he still make a successful game despite the limitations in the modern day indie market?
>>
>>488053592
Obviously skill you retard. You could play go fish with a pack of index cards and a marker and it would still be fun.
>>
>>488052970
That happens because of public and corporate policies like forced busing and DEI hiring.
It hardly applies to Internet forum users who show up here out of their own volition.
Having a black guy would be useful though because of the DEI specific marketing resources you can potentially get.
>>
my game
- sucks
- is shit
- looks like ass
- is a turd
questions?
>>
>>488053156
nothing happened last thread
>>
>>488046876
>if i make my game only playable windowed because the art looks bad when scaled up will people hate me and not buy my game and dox me and rape my dog and kill me and pour acid on me?
yes. incidentally i changed the way Solitaire Battle resizes the window so it no longer has mixels nor letterboxing
https://files.catbox.moe/jdumfh.gif
>>
>>488053724
Sure but would it be fun for more than 2 hours with enough replayability for zoomers even as a single player game?
>>
>>488054165
meant the op pic
>>
>>488053209
that's not how they work
like the override would be the same.
the point of the overrride is that the animation names/transitions are the same
overriding an override is just the same as overriding the base animator.

idk how your game works, but i would use a scriptableobject for that contains the variants and just use that in code.
or if i'm being perfectly honest, you likely don't even need gendered animations in the first place and are overscoping.
>>
>>488051440
I thought you left Vividlope anon?
>>
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ok. figured out how to make arongranbergastar move with my custom update loop. it was really simple once i found the relevant code. its actually super well documented in the source code even though the online docs suck
i think if I used the ECS version i might need to roll some shit myself but i don't think i need that for a game that will have MAX 40 pathfinding agents at once
>>
>>488053592
Give Kojima only Cris's art and no upgrading it allowed, and he'd still be able to make a 10k review game, fact but only because of his fanboys though it'll be like <20% positive
>>
>>488056861
No, he'd make a horror game using cris art. 100k reviews. changes horror gaming forever
>>
>>488053592
There are loads of games here that force you to walk with no fun movement mechanics in sight.
Every anon game improves when you swap out the original dev for another guy.
>>
>>488029945
it doesn't seem hard
>>
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>>488029945
its over...
>>
>>488057434
give me suggestions for a fun movement mechanic for my myst-like
>>
>>488055371
>the point of the overrride is that the animation names/transitions are the same
thats what i want
sword attack and axe attack point to the same animation state, but have different animations.
ideally i would have 1 animator controller, then 2 overrides for male / female, then 2 overrides for sword / axe

>you likely don't even need gendered animations in the first place and are overscoping.
this is just an example
>>
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https://files.catbox.moe/9hsvmd.wav
>>
>>488058790
>Add slide
>Sliding down a sloped surface gives you speed
>Jumping at the very bottom of a sloped surface conserves your speed
>Force player to slide under some fences so this is more than a speedrun thing
>>
>>488059680(me)
>>488015937
same game
>>
>>488059932
lol and a grapple hook too. this will really get your blood pumping preparing you to study the lore on a tapestry
>>
>2D Gamelets cant into the linear algebra required for 3D physics based games
hahahahhahahahahahaahahhaa
>>
>>488052862
Get a good writer.
>>
It's ok to be a white nodev.
>>
>>488060637
Can't you be a nodev somewhere else though?
>>
>>488060779
I'm a yesdev thoughchance, I'm merely legitimazing nodevvery.
>>
It’s mandatory to be a milk drinking yesdev if you’re white
>>
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I feel like an idiot savant being obviously better than everyone here and in the wider internet and seeing these retards landing gamedev jobs simply because they're social butterflies with connections.
>>
>>488062358
maybe you'd do better socially if you weren't such an insufferable pretentious egotist
>>
>>488033674
I'm using monogame because unity makes no sense to me. If your making a very simple 2d game you should be fine.
>>
>>488062358
>Gabe Newell, one of the Windows testers who went on to enjoy a long and successful career at Microsoft, showed up at the office with a sleeping bag. For a solid month, he camped in his office, working around the clock and catching a few catnaps when he could no longer stay awake. He became known as "Madman" Newell from that point on.
That is the difference between real gamedevs and "idiot savants" like you.
>>
how easily can i monetize a rpg maker game
i havent fucked with this since 2003 was the new thing, but if i get somewhere, ill want to monetize it
>>
How do you learn things that require reading when you cant focus? At the moment, I'm just skimming through the text to find the parts that I need and then just try to brute force it through trial and error. For example, learning about delegates vs actions in gamedev.
>>
>>488063896
suicide
>>
>>488063952
solve your focus problem.
>>
Is adding online multiplayer to a GameMaker game hard? Would it be possible to make an online multiplayer game and put it on itch.io? Would I need to pay for servers for the online multiplayer?
>>
What kind of game should I make if I'm good at programming, useless at 2D art, not terrible at 3D art and good at writing funny stuff?
>>
>>488063896
Something like fear and hunger.
>>
>>488062358
Post the best thing you ever made
>>
>>488062358
Why the hell would you want a gamedev job? That's like working on an assembly line for a car designed by some one else.
>>
>>488064095
Undertale clone
>>
>>488063896
Post your RPGMaker game/concept. If you can't and genuinely thought about how to monetize it first and foremost, then consider suicide.
>>
>>488063896
Very easily. It's as simple as making a good game and selling it.
>>
>>488064095
visual novel
>>
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wish you could animate root motion directly in the animation in godot but tweens work fine for now
>>
excuses excuses everyday stop this shit right now a man isnt allowed to have excuses sadly
>>
>give up on trying to make money
>give up on trying to impress dumb nerds on the internet
>just sit down and work on stuff that seems fun to me

huh. so it was that easy... all my "motivational problems" are gone and i'm enjoying myself again
>>
>>488064559
Kek
>>
>Action Events
>Delegates
Which ones do you guys use more in your projects? I just learned about the second one and I'm using it whenever I need to get a returned value.
>>
https://www.youtube.com/watch?v=XRAk23nRGDA
were getting alot of diablo inspired x games, were entering the age of the isometric sprite based era. im talking diablo likes, im talking path of exile likes.
>>
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Why did roguelikes evolve away from stat number go up and toward having your power come from synergizing effects while CRPGs and gachas are still stuck in the stat-heavy design of 90s RPGs?
>>
>>488064961
my brain doesn't learn anymore so I can't grok either
>>
>>488065109
Looks genuinely very bad and not fun
>>
>>488065207
>gacha
>live service model
because the latter requires players to continue playing their product
>>
godoy
>>
>>488065387
>because the latter requires players to continue playing their product
Well with gacha I think it's an east vs west thing
I notice the differences between individual characters and the impact of leveling them much more in a game like warframe, or even raid shadow legends, compared to arknights. The total number of different stats you need to focus on is kept much more comprehensible in favor of more distinct effects.
>>
>>488065743
goydo
jewnity
>>
deltatime
>>
i'm ready for Marnix Day
>>
>>488064038
>GameFaker
>Multiplayer

I tried it before anon its an impossible task, stop while you're ahead.
>>
>>488041902
why do the best screenshots and webms always get ignored?
this looks genuinely interesting
>>
>>488066628
this game was popular on DD newfag
>>
starting a new project....
>>
>>488062358
a lot of people get caught in this trap of feeling super smart and accomplishing nothing. don't feel too bad about it, you're just so dumb that you feel smart.
>>
>>488064280
>>488064497
Wouldn't that be a waste of programming and 3D skills?
>>
>rpg
If you resist, you take half damage, that's all well and good. But what if you're weak? 50% more damage is linearly the same as taking half. Taking 2x is exponentially more and leads to weird scaling and big numbers
>>
>>488066628
it's just a screenshot of something we've seen in action. I don't know if there is progress. I'd need a before and after
>>
>>488039534
Oh I was going to have a race of graceful swanmen that was like that
Also 4-armed warrior ants
>>
>>488067430
How passable is your 3D skills? Will it make your game stand out in the sea of games?
>>
The awkward moment when you reach 4am awake because your sleep got gradually more fucked and you lay in bed knowing it's smarter to hold off sleep but you're tired..
>>
>>488030323
Magic mirror that creates a shadow copy of the player that mirrors movement. Then you can do puzzles with unsymmetrical mazes, or maybe a boss fight where you have to hit 2 places at once.
>>
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guy! what about a necesse clone with non-janky movement or combat? will i make it?
>>
>>488030695
Oh I'm the opposite. I can make self-contained systems, but fuck if I can make things interactive or extend them
>>
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>tfw when so many 3D devs here are cocky over 2D
>tfw when the quantity of them with 3D "pixel gold" equivalent talent can be counted on 1 hand
curious
>>
>>488068681
I think they do that in The Minish Cap.
>>
>>488062358
iktf for normal paper pusher jobs where the work is literally following a set of premade stuff/instructions. what do you mean i need social connections and 5 years experience or 10 years of waging there to get the job? annoys me desu.

gamedev jobs arent easy to get anymore. 10 years ago you could make a simple game and be streamlined into getting a triple a gamedev job
>>
>>488045094
you have the perfect chance to become van gogh famous
make a game about it instead of becoming a nodev
>>
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pretty happy with my progress so far on the core sailing mechanics
Im quite proud of the polar polynomial function I came up with to model the speed of the boat with regard to wind angle (points of sail)
then the sail angle is modelled with a linear function plus an additional term where I take the cross product of the boat's bow vector and the wind vector to check the direction of the wind relative to the sail
>>
>>488063461
>real gamedevs
kek, lol even

>Eric Barone would spend days playing WoW
>when his gf would arrive home he'd quickly open up his game to look like he's been working on it all day
>>
>>488045094
mixed reality death games
>>
>>488069782
It was harder to make games back then so managing to release a decent but simple game on your own was impressive.
>>
>>488069985
so that's why sdv took an eternity, huh?
>>
>>488069782
It just happened with someone I know which is why I made the post to begin with.
>>
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>>488063896
make an appealing game
>>
>>488069237
3D is a lot more flexible and synergizes better with programming and game design, therefore it's a more valuable skill even if it produces uglier art.
>>
>>488069936
Make a Sailwind clone but free because I don't want to pay any money for a game where I drive a boat.
>>
>>488064098
Unironically this. FH did something risky and new innovative
It hated the player in a good way and had a weird depth that kept you wanting more
>>
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>>488069936
picrel the point of sail diagram I modelled using the following approximation:
-9.928 * cos(angle) * cos(angle) - 0.6 * cos(angle) + 13.82
>>
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Trying to add melee combat and special attacks. I think I need to add knockback or something, it doesn't feel right yet.
I also need to figure out the code to control when enemies respawn.
>>
I wish I had friends to show off my progress to
>>
>>488070459
Looks like a lot of fun. 10 reviews the first day easy.
>>
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>>488070578
Same...
>>
>>488070296
found out about sailwind recently when researching sailing games, Im very tempted to buy it it looks quite good
my game is going to be a multiplayer party/racing game thoughever
>>
>>488070578
I've had friends before.
They never wanted to talk about my niche interests.
>>
>>488070459
>Platformer with a billion hazard spikes
Eugh. Focus on good level design, please
Really nice progress so far
>>
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>>488070893
DEATH ZONE
>>
>>488063896
it needs to have a truly unique and very skillful artstyle
think felvidek, hylics, yume nikki
if youre not a skilled artist with a truly unique style thats distinctly your own, dont bother
>>
>>488070767
>party
Requires friends, filters me...
>>
Can you make an open world game in GameMaker?
>>
im getting back in the zone im working for 10 hours straight all while looping the same song for hours on end
>>
>>488071164
I'll likely settle on the same multiplayer client host system as lethal company so youd be able to queue into public lobbies
>>
>>488071237
Define open world.
>>
getting (you)s keeps me in this general, thanks.
>>
>Froggygreen is as much of a named character as Mado and Horbror
What is this fake advertising
>>
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>>488071048
Use less spikes to guide the player.
Importantly, the first area has a small spot to test out the mechanics before any risk happens
>>
>>488073828
So grim to think someone ITT is actually making a platformer kek
>>
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>>488070893
>Conservative amount of spikes
>7 reviews
>Spikes literally everywhere
>Overwhelmingly Positive (91,947)
I rest my case. Don't be like anon devs and don't listen to anon devs.
>>
damn how is this engine not x10 better than godot?! https://github.com/stride3d/stride

imagine having to code in the gimped godotscript or stepchild c# that exists in godot when you could use a native c# engine
>>
If my game doesn't have a chance of making it, is it even possible to make dev progress on it? Isn't making a game and doing nothing of the same value?
>>
>>488074469
Why would I ever want to code in C# instead of GDScript?
>>
>>488074527
The journey is its own reward.
>>
>>488073340
>>488073572
>>488073828
>>488073894
>>488074307
>>488074469
>>488074527
>>488074569
stop posting in this pedophile general or kill yourselves
the pedophiles schizo madodev (develops pedophilic Ero Dungeon), eric barone, schizo froggygreen/frosch, schizo auragamedev/tyrfingex/sascha müller oranienstrasse 5 52066 aachen (develops Star Knightess Aura) and horbror/horgrunt (develops Dreams of Joy Departed) should kill themselves



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