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File: halloween2.png (1.48 MB, 1024x1024)
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13 days left edition
You did start on your Halloween game, right?

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>Halloween Jam
https://itch.io/jam/agdg-halloween-jam-

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

Previous:
>>498815496
>>
haven't been here in a week or so, too busy looking at the pokemon leaks to work on my game
what did i miss
>>
>>498865628
not much bunch of people their games flopped
>>
13 Day Challenge to create a shoot em up retro rogue-like balatro-like pupperino-like for Demo DAy? And it is a YouTube Video!?
>>
>>498859723
ScriptableObjects are just like json except they come built in with a really nice json viewer / editor
>>
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>>498863094
Bedabots!
>>
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give me a idea for a halloween game
>>
>>498867397
keep these gifs coming and i'll ration you some of my ideas
>>
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soulless op
>>
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why did this game make it when kingdom come deliverance exists?
>>
>>498867809
a bunch of streamers played it
>>
>>498867397
i look like this and dress like this, it's too bad i can't make 3d art that does the same
>>
>>498867809
style bros will buy eclectic games like this, similar to people who buy cool record LPs
>>
>>498867915
if you look like that and dress like that you don't need to make 3d art
>>
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A knight fella I made today, next to my protag with her extra details added.
>>
>>498868147
they're nice, enable shadow casting too
>>
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>>498868147
His eyes are too big so I'll fix that in Blender. Here he is from player's perspective.
>>
>>498868259
You can still see some white seams coz I hadn't edited the texture sheet yet. Oh, he also has a painted on belt buckle and excess belt dangling down.
>>
>>498866918
>coom VN
>fnaf toy animatronics looking bitches
OOF
hard pass
>>
My game was a horrible flop, but it released in Early Access. Would putting out an free 1 level demo additionally help me somewhat?
>>
>>498868259
>>498868350
he's looking good brodie, dont sweat the details. Is he going to have a weapon or anything like that?
>>
What should I do with a hair mesh and earrings? Should I rig them separately and parent them to the main rig and then assign weights?
>>
>>498868121
i have small boobs so it's still over for me, my creative output has more value than my body does... but men stop finding women attractive once they age anyway, so i might as well get used to life outside the male gaze, as sad as it is

by the time i'm an old lady i can still create vr avatars (assuming kamala wins and we still have a human habitable planet where technology still works)
>>
>>498868583
nice rp
>>
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>>498868583
>doesnt know flat is justice
>>
>>498868583
what kind of larping is this, did mongol's schizo hit?
>>
>>498868691
>>498868731
it's my actual personality, i'm a recovering "femcel"

>>498868726
not really, it's either boy math or cope
>>
the guy i used to have a crush on said i should stick to 2d art, he doesn't know he's totally crabbing, but it's making 3d art and gamedev that has given me a renewed sense of purpose and saved me from heartbreak
>>
Don't watch porn today anon, you know who you are
>>
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>>498868568
Thanks mate. Yeah so I'll use his base mesh to make probably 3 slightly different guys (one with a helmet, one with a beard etc) and they'll have different weapons attached to their hands. She's just going to meet them in a cave after they've survived an attack by my wolf man bad guy. Picrel if you hadn't seen him before.
>>
>>498868731
What happens when you feed a schizo and make them comfortable.
>>
>>498868574
Guys please guide me in the right direction, rigging and weighting is soul crushing.
>>
Great, another thread devled into /r9k/ garbage and my actual gamedev question got ignored.
Gee I wonder why sane devs stay away from this decrepit shithole.
>>
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>>498868915
>boy math
hmmm the logic that boys use to determine whether girls are attractive huh...
>>
>>498868731
>>498869141
>sees a woman post
>erm bros, she's schizophrenic
lol this adds up to the average man's skills of understanding women

>>498868147
this looks cool, but the knight could use some more muscles, kinda like leon from resident evil, he looks a bit like mark zuckerberg
>>
>>498868574
>>498869309
>>498869352
this doesnt really have an answer. just parent it to a bone in the main rig if you dont need any secondary motion. give a separate rig if you want them to dangle around
>>
>>498868583
Any girl talking about being a girl on 4chan is automatically unattractive. Even having met attractive girls who use 4chan it's hard to imagine it being the case.
>>
>>498869309
how to rig anything related to the head
>make short hair
>set mesh to bone
>done
lol

>>498869309
>be me
>automatic weights
>>
>>498869529
Thanks. For the record >>498869352 isn't me, he's just some faggot.
>>
>>498869559
yeah... this is why it's my fate to be a femanon game dev

>>498869616
lmao
>>
>>498869659
post game femanon
>>
>>498869659
I'm sorry. I'm sure you're not unattractive by default. Even the genuinely ugliest girl has the potential to be attractive to someone who loves them.
>>
>>498865782
kek really
link 'em
>>
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>>498869763
there's no game, i'm still making assets :(
>>
>>498867809
That is some 85 IQ logic you got there, dude
>>
i HATE webp
>>
>>498868147
What program do you use to draw the environment's textures, Anon?
>>
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>my characters are all seen from afar (topdown camera)
>this means I can get away with using Blockbench to model and animate
devilish
>>
>>498869659
just fast until you're lean, it's that simple
oh and make sure you notice how I didnt use the word "intermittent"
also in the meantime go to a good orthodontist and ask for your palate to be expanded

then open up an onlyfans and rake in the millions
>>
Are there maybe alternative coding solution? Like if I do not want to use things like abs() or arctan()
>>
>>498864651
>https://store.steampowered.com/app/3226570/Amazoom_Blimp_Jockey_69
Why are you hiding the characters at the end of the trailer and in the last images? All the appealing stuff should be front and center. This is game dev suicide. At least put one of the furry girls in the header capsule.
>>
>>498870553
I also found it strange, looked like slop for the first 20 seconds and then it suddenly got real good
>>
>some anon posts about this card shop simulator flopping
>Timmy gives it away for free a few days later

suspicious
>>
Right now i only have vanquish and yakuza infinite wealth left and will be basically have finished every game i've ever wanted to play from ps1 to current gen, i will no longer have any excuse to not work on my game right?
>>
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>every example in the documentation
>"and this is how you use delta time to scale your character's movement speed in the update call"
>same documentation
>"all movement should be handled by the physics engine during the fixed update calls"
>>
>>498870041
They're all shit I found online lol. I'll replace them with my own similar ones if it looks like making it to a full game. If it's the stone path you're eyeing, I think it was in the free fantasy village from Unity asset store I imported years ago.
>>
oh no my game sucks and looks like shit
>>
>>498871025
infinite wealth is great but it's like 80+ hr play
>>
>>498871082
update for purely visual shit so it looks smooth

fixedupdate for anything gameplay related to keep it deterministic
>>
>>498869889
What's it about? Do the boobies play into the gameplay?
>>
>>498871176
it's not gonna take me more than a week yakuza variety makes it pretty easy to play more than 5 hours a session. still the fact that soon i will no longer have games i'm interested in playing feels great.
>>
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>>498871025
Oh yeah, have you played all of these?
>>
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>>498871306
That sounds really janky. They usually say to keep your fixed update rate low, like 60-100 times a second. These days 144hz monitors are common and even 240-480hz aren't that rare. Imagine playing a fps game on a 480hz monitor and all the entities in the game world are only moving at 60fps, it'd look like a slideshow to you.
>>
>>498868495
if your game is fun demos are good
>>
>>498871831
the human eye can only see 12 frames per second
>>
>>498871565
Yes except
>cod pubg time splitters
no interest in fps
>FF vagrant
No interest in pre FFX rpgs unless you have unique atmosphere and story like shadow hearts
>>
is there something like metahumans but for creatures and free?
>>
>>498872035
no, but you can pay me
>>
>>498871914
yes but most people have 2 eyes so 24 fps is what you should aim for. just like all movies
>>
>>498871831
well, what do you want? if your game is more complex than smb1 you're not going to be running a full physics simulation 480 times a second, probably not going to be rendering many games at 480fps either even ignoring the cpu

those high fps displays are all designed for adaptive sync anyways and for that you want to cap your fps a little lower than the max refresh rate of your monitor for best results, bump your fixed update up to 120 times a second and nobody is going to complain
>>
>>498870821
Anon specifically knew about that game because Tim announced it a week ago.
>>
>>498871092
>I'll replace them with my own similar ones
Yes and what program do you use for those, m8
>>
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>>498872035
just use blockbench dude
>>
>>498871954
You should at least play Vagrant Story given the influence it has on modern indie retroslop nostalgiabait
>>
>>498872553
Oh right, sorry. I draw in GIMP. Not exactly tracing over other people's shit, because even that can get you into trouble if they lined it up on top. But using existing textures underneath with a transparent layer on top, you can sketch out a rough idea of what you want then start colouring. My character models in that pic though were handpainted in Blender's texture painting mode.
>>
Vagrant Story also inspired Dark Souls and Kojima. No video game dev education is complete without a playthrough
>>
>be me
>browse steam nextfest
>all of a sudden mongol
https://store.steampowered.com/app/3023230/Mongol__Corpses_of_the_divine/
>>
>>498871831
movement happens in physics_update which is faster than your framerate, nodev.
>>
>>498873292
You're simulating physics 480+ times a second?
>>
>>498873041
>Approximately how long will this game be in Early Access?
>“Roughly by 2034, since I’m a solo developer and working on games takes a lot of time and effort.”

I respect the honesty.
>>
>>498871370
ideally it's an open world gta/morrowind like with fixed camera angles and pre-rendered backgrounds, and it's a really important part of the gameplay after all what is a game without appeal? it's morrowind, and that's pretty boring despite it's potential
>>
>>498872804
I see. It's similar to what I do (though I use Aseprite for environment textures and Blockbench's built-in texture drawing tools for the characters)
I ask around to see how other anons do it. Thanks mate
>>
>>498873464
it's only nessecary to make a physics call/check 8 times a second at most

>>498873654
what is blockbench is it easier than blender for texturing?
>>
>>498873464
Yes. It needs to be that fast for VR.
>>
>>498868459
It's based on that pizza cat anime and MedaBots.
>>
>>498871831
What most real games do is let the visual representation lag 1 physics update behind and then interpolate all the transforms in update for smooth motion.

>>498873735
>physics call/check 8 times a second
Retard.
>>
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>>498870415
Wasn't me. My game only has 28 reviews and nobody pirating it. That anon's doing better than I am.
>>
sooner or later everyone must sit down to a banquet of consequences, and i am greedy
>>
>>498874263
That's a good line. I'm taking it for my game.
>>
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>>498874238
>nobody pirating it
>>
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>>498874386
It is what it is.
>>
>>498874150
not much is going to change assuming it's 60 fps, even having physics variables be checked around every 7 frames is a bit much, but it should be good for taking everything into consideration, real life isn't so advanced that much more than that is needed
>>
>>498874238
>>498874480
Post game.
>>
>>498873735
Blockbench is easier than blender for everything, especially exporting gltf files that have multiple animations in them.

The catch? Because it was born to make models for Minecraft, its rigging is group based, NOT weight based.
To make you understand, here's how rigging models works
>in Blender:
you draw the 3D bones (the armature) then paint the weights of the model for each bone, so that the bones *warp* the model
>in Blockbench:
all of your model's bodyparts are different, separate objects. The arm is one object, the forearm is one object, etc etc.
Then, in a side-panel that looks similar to a File Explorer folder hierrachy, you put those objects inside one another in the order that you need. For example: the chest folder contains the arm folder, which contains the forearm, which contains the hand etc etc.

The problem with this? NO WARPING OCCURS. Why is that a problem? Because joints exist.

So either you make your model in blockbench, then rig it and animate it somewhere else, OR you get creative: make spheres and place them where the elbows and knees are supposed to be, so that when you rotate a limb the sphere shows instead of the detached minecraft-like limb (and you'll texture the sphere accordingly).

It works perfectly fine for my top-down game where the models are far away, but if your models are seen up-close you might want to use another program (if the style wouldn't fit, that is)

I hope that was clear enough
>>
>>498874480
seed the game on pirate sites yourself to get publicity
>>
>>498868583
>thinks she is the sole reason the planet can be saved
Lol kek even
>>
>>498874587
https://store.steampowered.com/app/1484940/Marmoreal/
>>
>>498874763
It's on early access that doesn't count.
>>
>>498874860
Games get about half their sales in Early Access. The full release won't do any better (If it even makes it that far)
>>
>>498874638
plz dont talk to the troons
>>
>>498874615
>>498873735
Now for the PROS of Blockbench:
>group-rigging is super fucking easy, both to make and to modify later on
>because every part of your character is separate (instead of a single whole model) UV unwrapping is literally one button. No playing around with seams or whatever
>texture-painting is pixel perfect, very useful if you want to do pixely textures
>contrary to popular belief, Blockbench DOES have inverse kinematics
>animation window is intuitive and very simple, and lets you create multiple animations stored in the same model

If you can get over the joints stuff (again, I did by using spheres where the joints are. If your character wears armor you could make those the kneepads and elbow pads), then Blockbench is THE gamedev 3D modeling program imo. Gets the job done with no bloat and a very easy UI
>>
>>498874763
If I buy it will you pinky promise to add achievements eventually?
>>
Anyone delved deeper into metahuman? can you pull off the realistic anime style that korean games have?
>>
>>498875240
bro why are you trying to do super realistic faces/characters as an indie dev?
You do realize the rest of your game will have to match the realistic look, right?
>>
>>498870350
Nah, it ain't that simple. Some girls are just ugly, even while thin. It's a curse to be an ugly woman because you're basically lower than a man. Men complain about only being prized for what they can do, but it doesn't even matter what ugly women can do because men prize looks.
>>
>>498875318
1 because i like the artstyle and i want to make a game that i actually like

2 Because i have 0 artistic talent so realistic is easier to pull off

3 megascans will probably be enough for my entire game it's a small isometric game
>>
>>498875342
that's why I mentioned the orthodontist
malocclusions are what make people ugly, that's literally it. Haven't you noticed how ugliness is always in the lower part of the face? Get that fixed friend and get in shape. Once that's done, a fun personality will make you irresistible
>>
>>498866918
What's the current state of the game? Surely the kickstarter alone wasn't enough to fund it?
>>
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>even women are getting into my gamedev hobby now
it's over
>>
>>498875948
always have been
ain't you ever heard of ada lovelace honey?
>>
>>498875207
I will!
>>
>>498875791
how is an orthodontist going to help that anon get rid of his penis?
>>
>>498876013
what games did she make
>>
>>498876051
Just bought it. I shall review it positively once I've played it a bit. You are honour bound to add achievements now even if it wasn't you who posted this response.
>>
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>>498875142
Here's my character. Fully modeled, textured, and animated in blockbench (engine is Godot 4).
Still in prototype stage yada yada, but I never would have gotten here with how clunky Blender is
>>
>>498876272
which reminds me, i still need to paint the lower legs...
>>
Fuck ALL of you

Only I will succeed, and you will all FAIL
>>
>>498876479
relax engine dev
>>
it's a corrupt godot project episode
>>
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>>498876257
Don't worry I was already planning on adding achievements anyways
What's a good amount of achievements to add? 10? 20?
And is it better to do them all at once or add in like 10 at a time?
>>
>>498876272
>Complains about Blender
>Instead of giving up like other Blender complainers, he carries on with another program
Based. It looks good, thougheverbeit chunky.
>>
>>498874763
I guess the Marmo wasn't real after all
>>
>>498875142
tempting...
>>
>>498876580
Depends on the game. I'm mostly interested in ones for beating the game on each difficulty with each character, and make sure beating it on higher difficulties awards the achievements for lower difficulties as well.
>>
>>498876576
Skill issue.
I haven't had any corrupted scenes since moving to 4.3, and I've been refactoring my entire project and moving stuff all over the place.
Shit broke constantly in 4.1 though
>>
>>498876924
what was the point of this comment?
>>
>>498876985
It's your fault if you're on 4.3.
Simple as.
>>
>>498874615
>>498875142
>>498876272
Blockbenchanon, can you show some close ups of your model in the program?
Does everything need to be ultra low poly Minecraft blocks? I've been thinking of checking it out but I was under the impression it was much worse than you described. I use blender and I agree it's fucking annoying sometimes.
>>
>>498876985
It's your fault that you're not on 4.3. Project corruption wouldn't happen there.
Simple as.

Just use git to revert, undo the project corruption btw, and switch versions.
>>
>>498877214
i am on 4.3. it's not the project file that is corrupt, it must be some cached garbage somewhere, but it's not the vulkan cache because removing that makes no difference. the only thing that fixes it is creating a new project and moving everything to it.
>>
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>>498876683
Thanks m8. I'll spice things up later down the line, first I want to make sure the entire base of my game is complete

>>498877189
Sure, here's my model. It's basically still at the prototype stage, I plan to use realistic textures to achieve that old Max Payne-like PS1 look.

The 3D editor in blockbench lets you do everything blender can do. The only limitation is the rigging, really.
>>
Is the discord a good place to make friends?
>>
>>498877501
Depends. Irl ones, probably not unless you join some large community. Someone with shared interest and probably willing to share experiences, for sure.
>>
>>498877474
Does removing your .godot file work?
>>
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>>498877491
like hese dudes for example made some better looking stuff with the program
mine is nowhere near the final result, so yeah not exactly ideal to show off the program
>>
>>498877632
no
>>
>>498877491
Very basic but it looks neat in top down.
>>
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i hate ui.. i know this is trash and filled with placeholders, but i want to have something done until the next demo day
>>
>>498877626
I meant our discord



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