13 days left editionYou did start on your Halloween game, right?>Demo DaysNext: https://itch.io/jam/agdg-demo-day-59Previous: https://itch.io/jam/agdg-demo-day-58Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>Halloween Jamhttps://itch.io/jam/agdg-halloween-jam->AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.co/vg/search/subject/agdg/Steam Games by AGDG: https://agdg-steam.netlify.app//agdg/ Steam Games: https://made-by-agdg.vercel.app/Recap: https://recap.agdg.app>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverterhttps://github.com/michaelmob/WebMCamPrevious:>>498815496
haven't been here in a week or so, too busy looking at the pokemon leaks to work on my gamewhat did i miss
>>498865628not much bunch of people their games flopped
13 Day Challenge to create a shoot em up retro rogue-like balatro-like pupperino-like for Demo DAy? And it is a YouTube Video!?
>>498859723ScriptableObjects are just like json except they come built in with a really nice json viewer / editor
>>498863094Bedabots!
give me a idea for a halloween game
>>498867397keep these gifs coming and i'll ration you some of my ideas
soulless op
why did this game make it when kingdom come deliverance exists?
>>498867809a bunch of streamers played it
>>498867397i look like this and dress like this, it's too bad i can't make 3d art that does the same
>>498867809style bros will buy eclectic games like this, similar to people who buy cool record LPs
>>498867915if you look like that and dress like that you don't need to make 3d art
A knight fella I made today, next to my protag with her extra details added.
>>498868147they're nice, enable shadow casting too
>>498868147His eyes are too big so I'll fix that in Blender. Here he is from player's perspective.
>>498868259You can still see some white seams coz I hadn't edited the texture sheet yet. Oh, he also has a painted on belt buckle and excess belt dangling down.
>>498866918>coom VN>fnaf toy animatronics looking bitchesOOFhard pass
My game was a horrible flop, but it released in Early Access. Would putting out an free 1 level demo additionally help me somewhat?
>>498868259>>498868350he's looking good brodie, dont sweat the details. Is he going to have a weapon or anything like that?
What should I do with a hair mesh and earrings? Should I rig them separately and parent them to the main rig and then assign weights?
>>498868121i have small boobs so it's still over for me, my creative output has more value than my body does... but men stop finding women attractive once they age anyway, so i might as well get used to life outside the male gaze, as sad as it isby the time i'm an old lady i can still create vr avatars (assuming kamala wins and we still have a human habitable planet where technology still works)
>>498868583nice rp
>>498868583>doesnt know flat is justice
>>498868583what kind of larping is this, did mongol's schizo hit?
>>498868691>>498868731it's my actual personality, i'm a recovering "femcel">>498868726not really, it's either boy math or cope
the guy i used to have a crush on said i should stick to 2d art, he doesn't know he's totally crabbing, but it's making 3d art and gamedev that has given me a renewed sense of purpose and saved me from heartbreak
Don't watch porn today anon, you know who you are
>>498868568Thanks mate. Yeah so I'll use his base mesh to make probably 3 slightly different guys (one with a helmet, one with a beard etc) and they'll have different weapons attached to their hands. She's just going to meet them in a cave after they've survived an attack by my wolf man bad guy. Picrel if you hadn't seen him before.
>>498868731What happens when you feed a schizo and make them comfortable.
>>498868574Guys please guide me in the right direction, rigging and weighting is soul crushing.
Great, another thread devled into /r9k/ garbage and my actual gamedev question got ignored.Gee I wonder why sane devs stay away from this decrepit shithole.
>>498868915>boy mathhmmm the logic that boys use to determine whether girls are attractive huh...
>>498868731>>498869141>sees a woman post>erm bros, she's schizophreniclol this adds up to the average man's skills of understanding women>>498868147this looks cool, but the knight could use some more muscles, kinda like leon from resident evil, he looks a bit like mark zuckerberg
>>498868574>>498869309>>498869352this doesnt really have an answer. just parent it to a bone in the main rig if you dont need any secondary motion. give a separate rig if you want them to dangle around
>>498868583Any girl talking about being a girl on 4chan is automatically unattractive. Even having met attractive girls who use 4chan it's hard to imagine it being the case.
>>498869309how to rig anything related to the head>make short hair>set mesh to bone>donelol>>498869309>be me>automatic weights
>>498869529Thanks. For the record >>498869352 isn't me, he's just some faggot.
>>498869559yeah... this is why it's my fate to be a femanon game dev>>498869616lmao
>>498869659post game femanon
>>498869659I'm sorry. I'm sure you're not unattractive by default. Even the genuinely ugliest girl has the potential to be attractive to someone who loves them.
>>498865782kek reallylink 'em
>>498869763there's no game, i'm still making assets :(
>>498867809That is some 85 IQ logic you got there, dude
i HATE webp
>>498868147What program do you use to draw the environment's textures, Anon?
>my characters are all seen from afar (topdown camera)>this means I can get away with using Blockbench to model and animatedevilish
>>498869659just fast until you're lean, it's that simpleoh and make sure you notice how I didnt use the word "intermittent"also in the meantime go to a good orthodontist and ask for your palate to be expandedthen open up an onlyfans and rake in the millions
Are there maybe alternative coding solution? Like if I do not want to use things like abs() or arctan()
>>498864651>https://store.steampowered.com/app/3226570/Amazoom_Blimp_Jockey_69Why are you hiding the characters at the end of the trailer and in the last images? All the appealing stuff should be front and center. This is game dev suicide. At least put one of the furry girls in the header capsule.
>>498870553I also found it strange, looked like slop for the first 20 seconds and then it suddenly got real good
>some anon posts about this card shop simulator flopping>Timmy gives it away for free a few days latersuspicious
Right now i only have vanquish and yakuza infinite wealth left and will be basically have finished every game i've ever wanted to play from ps1 to current gen, i will no longer have any excuse to not work on my game right?
>every example in the documentation>"and this is how you use delta time to scale your character's movement speed in the update call">same documentation>"all movement should be handled by the physics engine during the fixed update calls"
>>498870041They're all shit I found online lol. I'll replace them with my own similar ones if it looks like making it to a full game. If it's the stone path you're eyeing, I think it was in the free fantasy village from Unity asset store I imported years ago.
oh no my game sucks and looks like shit
>>498871025infinite wealth is great but it's like 80+ hr play
>>498871082update for purely visual shit so it looks smoothfixedupdate for anything gameplay related to keep it deterministic
>>498869889What's it about? Do the boobies play into the gameplay?
>>498871176it's not gonna take me more than a week yakuza variety makes it pretty easy to play more than 5 hours a session. still the fact that soon i will no longer have games i'm interested in playing feels great.
>>498871025Oh yeah, have you played all of these?
>>498871306That sounds really janky. They usually say to keep your fixed update rate low, like 60-100 times a second. These days 144hz monitors are common and even 240-480hz aren't that rare. Imagine playing a fps game on a 480hz monitor and all the entities in the game world are only moving at 60fps, it'd look like a slideshow to you.
>>498868495if your game is fun demos are good
>>498871831the human eye can only see 12 frames per second
>>498871565Yes except>cod pubg time splittersno interest in fps>FF vagrantNo interest in pre FFX rpgs unless you have unique atmosphere and story like shadow hearts
is there something like metahumans but for creatures and free?
>>498872035no, but you can pay me
>>498871914yes but most people have 2 eyes so 24 fps is what you should aim for. just like all movies
>>498871831well, what do you want? if your game is more complex than smb1 you're not going to be running a full physics simulation 480 times a second, probably not going to be rendering many games at 480fps either even ignoring the cputhose high fps displays are all designed for adaptive sync anyways and for that you want to cap your fps a little lower than the max refresh rate of your monitor for best results, bump your fixed update up to 120 times a second and nobody is going to complain
>>498870821Anon specifically knew about that game because Tim announced it a week ago.
>>498871092>I'll replace them with my own similar onesYes and what program do you use for those, m8
>>498872035just use blockbench dude
>>498871954You should at least play Vagrant Story given the influence it has on modern indie retroslop nostalgiabait
>>498872553Oh right, sorry. I draw in GIMP. Not exactly tracing over other people's shit, because even that can get you into trouble if they lined it up on top. But using existing textures underneath with a transparent layer on top, you can sketch out a rough idea of what you want then start colouring. My character models in that pic though were handpainted in Blender's texture painting mode.
Vagrant Story also inspired Dark Souls and Kojima. No video game dev education is complete without a playthrough
>be me>browse steam nextfest>all of a sudden mongolhttps://store.steampowered.com/app/3023230/Mongol__Corpses_of_the_divine/
>>498871831movement happens in physics_update which is faster than your framerate, nodev.
>>498873292You're simulating physics 480+ times a second?
>>498873041>Approximately how long will this game be in Early Access?>“Roughly by 2034, since I’m a solo developer and working on games takes a lot of time and effort.”I respect the honesty.
>>498871370ideally it's an open world gta/morrowind like with fixed camera angles and pre-rendered backgrounds, and it's a really important part of the gameplay after all what is a game without appeal? it's morrowind, and that's pretty boring despite it's potential
>>498872804I see. It's similar to what I do (though I use Aseprite for environment textures and Blockbench's built-in texture drawing tools for the characters)I ask around to see how other anons do it. Thanks mate
>>498873464it's only nessecary to make a physics call/check 8 times a second at most>>498873654what is blockbench is it easier than blender for texturing?
>>498873464Yes. It needs to be that fast for VR.
>>498868459It's based on that pizza cat anime and MedaBots.
>>498871831What most real games do is let the visual representation lag 1 physics update behind and then interpolate all the transforms in update for smooth motion.>>498873735>physics call/check 8 times a secondRetard.
>>498870415Wasn't me. My game only has 28 reviews and nobody pirating it. That anon's doing better than I am.
sooner or later everyone must sit down to a banquet of consequences, and i am greedy
>>498874263That's a good line. I'm taking it for my game.
>>498874238>nobody pirating it
>>498874386It is what it is.
>>498874150not much is going to change assuming it's 60 fps, even having physics variables be checked around every 7 frames is a bit much, but it should be good for taking everything into consideration, real life isn't so advanced that much more than that is needed
>>498874238>>498874480Post game.
>>498873735Blockbench is easier than blender for everything, especially exporting gltf files that have multiple animations in them.The catch? Because it was born to make models for Minecraft, its rigging is group based, NOT weight based. To make you understand, here's how rigging models works >in Blender:you draw the 3D bones (the armature) then paint the weights of the model for each bone, so that the bones *warp* the model>in Blockbench:all of your model's bodyparts are different, separate objects. The arm is one object, the forearm is one object, etc etc.Then, in a side-panel that looks similar to a File Explorer folder hierrachy, you put those objects inside one another in the order that you need. For example: the chest folder contains the arm folder, which contains the forearm, which contains the hand etc etc.The problem with this? NO WARPING OCCURS. Why is that a problem? Because joints exist.So either you make your model in blockbench, then rig it and animate it somewhere else, OR you get creative: make spheres and place them where the elbows and knees are supposed to be, so that when you rotate a limb the sphere shows instead of the detached minecraft-like limb (and you'll texture the sphere accordingly).It works perfectly fine for my top-down game where the models are far away, but if your models are seen up-close you might want to use another program (if the style wouldn't fit, that is)I hope that was clear enough
>>498874480seed the game on pirate sites yourself to get publicity
>>498868583>thinks she is the sole reason the planet can be savedLol kek even
>>498874587https://store.steampowered.com/app/1484940/Marmoreal/
>>498874763It's on early access that doesn't count.
>>498874860Games get about half their sales in Early Access. The full release won't do any better (If it even makes it that far)
>>498874638plz dont talk to the troons
>>498874615>>498873735Now for the PROS of Blockbench:>group-rigging is super fucking easy, both to make and to modify later on>because every part of your character is separate (instead of a single whole model) UV unwrapping is literally one button. No playing around with seams or whatever>texture-painting is pixel perfect, very useful if you want to do pixely textures>contrary to popular belief, Blockbench DOES have inverse kinematics>animation window is intuitive and very simple, and lets you create multiple animations stored in the same model If you can get over the joints stuff (again, I did by using spheres where the joints are. If your character wears armor you could make those the kneepads and elbow pads), then Blockbench is THE gamedev 3D modeling program imo. Gets the job done with no bloat and a very easy UI
>>498874763If I buy it will you pinky promise to add achievements eventually?
Anyone delved deeper into metahuman? can you pull off the realistic anime style that korean games have?
>>498875240bro why are you trying to do super realistic faces/characters as an indie dev?You do realize the rest of your game will have to match the realistic look, right?
>>498870350Nah, it ain't that simple. Some girls are just ugly, even while thin. It's a curse to be an ugly woman because you're basically lower than a man. Men complain about only being prized for what they can do, but it doesn't even matter what ugly women can do because men prize looks.
>>4988753181 because i like the artstyle and i want to make a game that i actually like2 Because i have 0 artistic talent so realistic is easier to pull off3 megascans will probably be enough for my entire game it's a small isometric game
>>498875342that's why I mentioned the orthodontistmalocclusions are what make people ugly, that's literally it. Haven't you noticed how ugliness is always in the lower part of the face? Get that fixed friend and get in shape. Once that's done, a fun personality will make you irresistible
>>498866918What's the current state of the game? Surely the kickstarter alone wasn't enough to fund it?
>even women are getting into my gamedev hobby nowit's over
>>498875948always have beenain't you ever heard of ada lovelace honey?
>>498875207I will!
>>498875791how is an orthodontist going to help that anon get rid of his penis?
>>498876013what games did she make
>>498876051Just bought it. I shall review it positively once I've played it a bit. You are honour bound to add achievements now even if it wasn't you who posted this response.
>>498875142Here's my character. Fully modeled, textured, and animated in blockbench (engine is Godot 4).Still in prototype stage yada yada, but I never would have gotten here with how clunky Blender is
>>498876272which reminds me, i still need to paint the lower legs...
Fuck ALL of youOnly I will succeed, and you will all FAIL
>>498876479relax engine dev
it's a corrupt godot project episode
>>498876257Don't worry I was already planning on adding achievements anywaysWhat's a good amount of achievements to add? 10? 20?And is it better to do them all at once or add in like 10 at a time?
>>498876272>Complains about Blender>Instead of giving up like other Blender complainers, he carries on with another programBased. It looks good, thougheverbeit chunky.
>>498874763I guess the Marmo wasn't real after all
>>498875142tempting...
>>498876580Depends on the game. I'm mostly interested in ones for beating the game on each difficulty with each character, and make sure beating it on higher difficulties awards the achievements for lower difficulties as well.
>>498876576Skill issue. I haven't had any corrupted scenes since moving to 4.3, and I've been refactoring my entire project and moving stuff all over the place.Shit broke constantly in 4.1 though
>>498876924what was the point of this comment?
>>498876985It's your fault if you're on 4.3. Simple as.
>>498874615>>498875142>>498876272Blockbenchanon, can you show some close ups of your model in the program?Does everything need to be ultra low poly Minecraft blocks? I've been thinking of checking it out but I was under the impression it was much worse than you described. I use blender and I agree it's fucking annoying sometimes.
>>498876985It's your fault that you're not on 4.3. Project corruption wouldn't happen there.Simple as.Just use git to revert, undo the project corruption btw, and switch versions.
>>498877214i am on 4.3. it's not the project file that is corrupt, it must be some cached garbage somewhere, but it's not the vulkan cache because removing that makes no difference. the only thing that fixes it is creating a new project and moving everything to it.
>>498876683Thanks m8. I'll spice things up later down the line, first I want to make sure the entire base of my game is complete>>498877189Sure, here's my model. It's basically still at the prototype stage, I plan to use realistic textures to achieve that old Max Payne-like PS1 look.The 3D editor in blockbench lets you do everything blender can do. The only limitation is the rigging, really.
Is the discord a good place to make friends?
>>498877501Depends. Irl ones, probably not unless you join some large community. Someone with shared interest and probably willing to share experiences, for sure.
>>498877474Does removing your .godot file work?
>>498877491like hese dudes for example made some better looking stuff with the programmine is nowhere near the final result, so yeah not exactly ideal to show off the program
>>498877632no
>>498877491Very basic but it looks neat in top down.
i hate ui.. i know this is trash and filled with placeholders, but i want to have something done until the next demo day
>>498877626I meant our discord