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Spoiled brat edition

Previous thread >>499082906

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks, and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>CHODE - Children of a Dead Earth
>Flyout
>KSP - Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Mito
>Oxygen not Included
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current /egg/ hosted servers:
>Empyrion - Galactic Survival
>Satisfactory (private server, ask in thread for IDs)
All IPs are in the pad for security reasons.
>>
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8 more hours until sleep
8 hours of sleep
20 hours of Factorio
>>
Yes I still dislike quality
No I will not shut up
>>
>>499169757
>No I will not shut up
we are aware
>>
>>499169757
Me too
>>
>>499169757
quality seems all right to me
>>
>>499169757
seethe, cope and dilate
>>
>still can't automate resource patch expansions
retard-kun...
https://www.youtube.com/watch?v=PGiTkkMOfiw
https://www.youtube.com/watch?v=dpLrnf1jWK8
https://www.youtube.com/watch?v=oP-jeBaPjmw
>>
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>>499166619
Okay, so: I was thinking I could somehow mitigate pollution in the earlygame before being able to get pollution filters, but this thing isn't particularly good in any capacity.

It can produce up to 5.5 usable MW of power and a blistering 8 trees per minute. It's made with 22 greenhouse, 10 for power and 12 greenhouses alone just to produce enough wood to make 8 trees per minute, and needs HUNDREDS of trees to be planted to be sort of pollution neutral.

Meanwhile a filter sucks 75 pollution per minute out of a chunk for peanuts, but it's gated behind chemical science.
>>
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im gonna pirate space age 100 times
>>
ahhhhhhhhh I still can't decide which planet to visit first
>>
>>499171759
you don't need much power in the early game
>>
>>499172224
Gleba is calling to me
The spoilage, the combat, the weird ore making...
I feel like if I successfully terraform it, I'll be able to beat spage without a hitch.
>>
>>499172224
Vulcanus of course
>>
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>>499169757
>>
>>499172669
>you don't need much power in the early game
That's barely enough to power 55 mining drills. You're gonna need 48 of them just to fill up a belt for each single resource, and you're gonna need assemblers to use those resources, and you're gonna need inserters to put those resources from the belt into the assembler and onto another belt. Now is 5.5 "that much" power? It takes way longer to reach chemical science cards than it does blue science, and even then that's just the equivalent of a handful of boilers in the first place.
>>
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>homing ammunition prioritizes lizard doggos over actual hostile mobs and hatchers
Ok, this is the first truly terrible thing about this game I've encountered. Nearly unplayable.
>>
>>499173872
it also targets the respawning flies over the nests.
>>
>>499171759
just use coal power and focus on teching up to get solar or nuclear online ASAP.
wasting so much time on these early game contraptions that will become obsolete in a few hours is not productive.
>>
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>>
https://www.youtube.com/watch?v=cDCeOjHQZsM
>>
>>499171759
I don't think it's possible to make it work anon
Maybe for some absurd endgame project, but not early on
>>
>quality mod stone miners
>belt to furnaces
>quality items don't stack
>deadlocks
>>
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>>499174135
>>
>>499174697
You dont quality intermediates, you dumb fuck.
>>
>>499174101
>just use coal power
See, the problem is that's a recipe to get fucked in the ass because now each boiler shits out 50 pollution a minute instead of 20 because of the
>C o a l T a x

I need to keep everything in check because god almighty I can't deal with rampant's biters tearing me a new one just because I thought of using the tasty black rocks to go brr. That means wood wood wood wood since it's the only option that doesn't have a pollution malus. That also means wood powered furnaces on top of wood powered boilers.
>solar
It would work if you were willing to tank the upfront cost, but I'm not gay and I've decided to play permanight. Solar's for the moon.
>>
>>499174910
earendal coded post
>>
>>499174910
Not him, but why not? I have no idea of how quality works.
>>
>>499175275
its easier and more efficient just to recycle loop final product.
>>
>>
>>499174910
True. Keep yanking that slot machine lever instead of getting a guaranteed 100%
>>
>>499175151
oh shit i didn't realize you're using rampant on top of k2+aai
that sounds extraordinarily painful
>>
can you make legendary landfill..?
>>
>>499174697
cant you filter out the lower quality items?
>>
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Didn't take time off for the expansion because this week was booked solid for vacation at work. Sucks because the DLC drops right as I normally get up and get ready for my shift.
>>
>>499175445
>just build 5x more infrastructure instead of letting 1 recycler handle everythin
>>
>>499175779
>you have to build a big factory in the factory building game
Oh no
>>
>>499174910
If you don’t quality intermediates you will craft literally tens of thousands of everything for every legendary item
quality starts at digging out ore
>>
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>15 hours
>>
>>499176012
>recycler will literally spit out quality items 1/5 at base and 1/3 with legendary qual modules
>>
>>499172224
gleba if you hate yourself and want to chop off your penis
fulgora if you want a decent challenge and good reward for your efforts
vulcanus if you want babbymode and make the other planets a breeze
>>
>>499175652
>cant you filter out the lower quality items?
Yeah
The idea will be to quality mod your iron miners, have a splitter to send normal quality to the smelters for your base, and box the quality ores
Then smelt in quality-modded furnaces, assemble intermediate in quality-modded assemblers, etc
>>
>>499176012
Quality is doubly better for mining and intermediates simply because those are the most high volume items so the highest odds at getting bigger drops. I'll probably just drop 1 quality module in all my miners and intermediate crafters and gather my crops after 5 hours for unlimited quality.
>>
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>>499172224
Any time I get to thinking about any one of the planets for a while I'm like "Fuck yeah, going there first." and I've done that with all three planets multiple times. I have no clue where I'm going to go first. I'll just go where my heart leads me in the moment.
>>
>>499176768
>he doesn't plan on bulding a mega fuck you ship and setting up on all 3 planets at once
weak
>>
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>>499175489
No, no not AAI thankfully, that was so painful I just decided to rip off the burner assembler and burner labs off of dosh's mod. The last time I tried rampant k2+AAI I got a wave the moment I finished researching armored biters, and THEN I realized I needed to sink 100 extra green cards into electronics just to craft them. Jesus christ.

Anyway in any case in of itself the system is pretty straightforward: the only real option is wood until this is researched and with my basic greenhouse setup I can get 70 pollution for 7.5 usable MW instead of the 300 pollution for 9 MW I'd get from using coal.
That's more than 75% less pollution at the cost of 10 greenhouses, for a measly 1.5 MW lost in production.
The system is solid and scalable, but I need to craft an absolute minimum of 725 blue science to unlock those purifiers. After that, everything's fair game and you can reduce your pollution to 0.
>>
>>499175652
yes. for better or for worse, they've integrated the quality system into every part of the game. on everything you can set filters on (splitters, logi chests, vehicles, and cargo wagons), you can set filters for only common, only quality of any level, >= or <= a certain quality level, or only one specific quality level. and on all crafting machines you can set filters to only accept a certain quality level of ingredients.
>>
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>>499176975
I don't have the patience for that. I'm so excite I'll probably drop myself nekkid on the first planet and start from scratch.
>>
>>499173872
what advantage does homing ammo have over just aiming normally?
>>
>>499169757
thank you
keep complaining king
fuck quality
>>
>>499177027
> I got a wave the moment I finished researching armored biters
I got a wave of armored biters the moment I finished researching electric miners. AAI really drags the burner phase much longer than it has any right to do, and K2's burner tax just makes it absolutely unplayable with rampant (granted, you can reprocess the fuel and turn all that coal into an actually greener fuel than wood, but AAI just changes too much crap for me to care about)
>>
>>499177027
i recommend going for efficiency modules as soon as you got red circuits, before blue science. the reduction in power draw and pollution you get from them will give you a big reprieve, enough to get you to the point where you get air scrubbers
>>
>>499177175
>on all crafting machines you can set filters to only accept a certain quality level of ingredients.
Actually now you choose the quality output, and it will only accept inputs of that quality
So you say "I want green circuit of quality blue" the only items that it will accept are blue quality iron plates and blue quality wire
If you have quality modules inside that assembler, then it has a chance of outputting a purple or orange quality, but the inputs are locked
>>
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>No, you don't get it, I actually MADE a legendary quality IRON ORE

This is the kind of shit that Qualitytorio pl*yers are demanding your respect for
>>
>>499174056
Yeah, that bugged me at first, no pun intended.
The ammo will also keep targeting the same bug until it dies, but the bugs die in one shot, so every shot you fire after the first is wasted because it's heading for a bug that's going to die before the rest of the shots get there. So you have to fire a shot, wait for it to hit and kill its target, then repeat for each bug. THEN you can magdump on the nest and destroy it.

I've started just dropping gas nobelisks if I find myself close enough to a hatcher to trigger it. The gas kills all the bugs at the same time in a single tick of damage. Gas is actually surprisingly useful in a lot of situations. It'll cause hogs and spitters to run from the area, so if you don't feel like fighting you can throw them at mercer spheres or sloops or crash sites and then leave before the gas clears.
>>
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There's a fucking WORLD ANUS on Gleba!!!
The furry has done it again!
>Vulcanus has anus in it's name
>Gleba has an anus on it
>Fulgora remains to be seen but doubts are low
>>
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>>499177481
honestly I feel like efficiency modules may be even more of a scam with K2 than they are in vanilla
you get the ability to craft air filters after crafting a total of 725 advanced circuits because that's the main price of chemical tech cards
That's 2 copper cable, 1 electronic component and 2 electronic circuits each, plus some glass and blank data cards and some sulfuric acid for the rest of the blue card
that's really not a lot

meanwhile efficiency modules cost 10 electronic components and 5 circuits each and will grant you a 30% energy consumption for each one of them

the biggest use for those would be mining drills, but I can literally print another greenhouse burner tile with start-of-the-game tier tech instead of trying to shave THIRTY KILOWATTS of power off a single mining drill!
I'm sorry, I just don't see it. The cost of those things is monstrously overshadowed by putting every single possible resource in the pollution filter and getting the equivalent of 7.5 MW of power back, PER FILTER instead of shaving 30 KW off a mining drill.
>>
>>499176768
>>499172224

obviously the intended path is the reveal order of the planets

>vulcanus
practically infinite resources via lava, only limiting factors is space (but not as bad as the other planets), and the worms which you can see the danger areas from the map as soon as you get there and avoid until you're ready to tackle them. mass production of plates to jump start your factories on the other planets. new mining drills that massively increase productivity of your resource patches which comes in quite handy for the next planet...

>fulgora
limited space and limited resources means starting here would be a challenge, but because you were a smart little cookie and went to vulcanus first you have all the resources you need to get started being delivered. And those limited patches of scrap available to you are made much more productive thanks to those fancy new miners from vulcanus as well. the EM plant super boosts your chip production, combined with the boosted plate production allows you to manufacture in large quantities the best tier of belts, inserters, and assemblers available to you. furthermore, with the recycling loops of scrap and quality production being so synergistic, you'd be foolish not to set up your quality production here. so now you have the best tiers and quality of items available to you, allowing for massive throughput in your factories. I wonder where throughput is more important than buffering... oh right!

>gleba
with your resources rotting on your belts, and enemies casually waltzing over your walls to fuck your shit up, coming here first or even second would have been a living nightmare. but thanks to all the resources you need for your defenses, and the blazing fast belts, inserters, and crafting machines needed to outpace the rot all coming down from the skies like manna from heaven, what would have been almost certainly a dead-end becomes a walk in the park.
>>
>>499178924
that's obviously a last boss pentapod, king of the pentapods
>>
>>499178924
fulgora is covered in dildos
>>
>>499175427
I have long dreamt of a MH game where you play as the Commander instead of the Hunter.
>create a base camp/landing site for hunters to start at, then send them out on hunts to make the surrounding area safe
>bring in supplies for the hunters, along with handlers, builders, cooks, scouts, medics, researchers, gatherers, cartographers, etc
>direct the builders to start setting up fortifications
>then start laying out a proper base, with housing, a cantina, smithing forge, reagent gardens, a laboratory, etc

>successful hunters return with monster parts, failed hunters need to be saved by other hunters and medics
>you get periodic shipments from the homeland based on what you ship out
>what you ship out is based on what you can gather and process in your base
>you can trade with locals at a trading hub in the base
>you can trade with foreign nations at trading ports built onto your docks

>you can direct your scouts, researchers, smiths, etc
>ex: you can have your scouts focus on exploring a volcanic area, have your researchers investigate ways to deal with heat and fire that give hunters passive bonuses or new skills, and have your smiths make fire-resistant armor and water-type weapons
>then you gear up your hunters and boost their chances of success in that area

>eventually your base is more like a city and you're directing hundreds of hunters working in teams to take down elder dragons or fend off events like stampedes all over the continent
>you even start building satellite camps that resemble your first base camp, and they can be built up over time
>caravans to get monster parts and resources from all over the map to where they can be processed would be an important game element, and these caravans would need hunter escorts, etc

If I win the lottery, I'm funding this.
>>
>>499178924
fulgora is covered in "polluted" (aka poop) water, it is a giant prolapsed anus.
>>
>>499178924
Anon, Its a spore hole. The entire planet is a giant Puffball mushroom. Hence the name - Gleba
>>
>>499179678
> TI-89 drug wars, but monster hunter
fund it
>>
>unlocked steel furnaces
still make the stone ones
I'm so fucking retarded
>>499179984
Gleba means soil/dirt
It's literally the same as Earth
>>
>>499178924
>Atmosphere is planet-braps
>>
>>499180126
Its a giant fungal planet and the gleba is the central mass of a puffball.
>>
I want to buy Space Age through their site so they get the most money, but I'm afraid that it will crash horribly tomorrow morning
What do?
>>
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>>499179220
eff module in mining drill double dips
first it reduces power consumption (which in turn reduces polution from boilers)
and second it also reduces the miners own pollution output by the same percentage (which is significant)
it is absolutely worth it to start producing eff modules ASAP and filling all your mining drills with them
>>
>>499180358
I mean the name dummy
>>
>>499177298
>what advantage does homing ammo have over just aiming normally?
While aiming is still important, if your reticle strays a little off-target, homing ammo will still hit it.
You can hit enemies in foliage or gas clouds (like the really dense ones that green alpha spiders produce that can't be seen through from a distance).
The magazine also has 5 more bullets.
I tested both a lot while hunting hard drives, mercer spheres, and sloops, and found that using homing ammo and mostly treating it like standard ammo produced the best results. Even when dealing with hatchers, homing ammo will curve to hit a flyer in many cases that would cause you to miss with normal ammo, with the way they tend to rapidly change directions and float around.

If you're legitimately great at first person shooters and don't have any accuracy loss when enemies zig zag or start and stop repeatedly, can keep your crosshairs on a spider over the entire course of its leap attack, can plink flyers without missing a shot, etc, normal ammo is probably better for you. For everyone else, I would expect homing ammo to serve them better in most situations just because the bullets will curve to hit an enemy that suddenly starts running, or if you're leading a running target and they suddenly stop to spit a fireball at you, the bullet you fired ahead of the spitter will curve back to hit it where it stopped.
>>
what the hell is /svgg/?
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>>499173826
My pollution cloud barely extended until i got ait pirifiers
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>>499174910
GRIND THAT POWER ARMOR TO DUST
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anyone else ended up with a "kill zone"?
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>>499180431
anon, it goes from 100 KW to 70 KW per module and from 7.5 pollution per minute to 5.25, but this is the cost of each module.

Meanwhile, with an air filter I can negate the amount of pollution created by powering 75 mining drills, and for those 75 mining drills I'll need only 10 air filters to completely negate their pollution as well.
And I can just wash the fucking things with water.
>>
>The question isn't, "Who will let me?" but, "Who will stop me?"
>>
>>499181091
yeah, that's a common theme in 1.1, the biters pathing is rather simple. they choose the shortest path that leads them to the source of the pollution that triggered the attack, and they concentrate their attack along that path. it's predictable and with experience you can learn where you need to set up defenses and where you can not bother.
>>
>>499181846
So you're saying that insects with only a basic stimulus-response intellect behave like insects with only a basic stimulus-response intellect?
No way!
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I have successfully avoided this general for the past week. please do NOT post any spoilers from now on.
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>>499181846
I see, thank you anon
>>499182078
no way...
>>
>>499175779
What are you talking about?
Legendary intermediates make legendary items. Recycling any final product will waste FAR more resources which would require a huge footprint to have any reasonable parts per minute in the quality you want.
>>
>>499182347
>Recycling any final product will waste FAR more resources
Would it? Are you not ultimately using the same amount of resources?
>>
People keep saying Vulcanus should be first and that would make the game easier, but don't quality shit get unlocked on fulgora?

Imagine starting to build your vulcanus factory already with legendary foundries.
>>
Will bots be able to insert modules into buildings after the update drops? If yes, then what qol feature do you think will still be only available as a mod?
>>
In tunnet do i have to watch all the packets sent to properly route them or can i just connect everything together and only filter out the virus?
>>
>>499182909
Yes. You can use remote view and put ghost modules into buildings. You can even put ghost modules in ghost buildings.

Rate calc will never be native unfortunately. At least we got items/m on individual buildings.
>>
>>499182709
uncommon and rare are unlocked on nauvis
epic is unlocked on fulgora
legendary is unlocked on aquilo
>>
>>499183149
>epic is unlocked on fulgora
I hate this so much.
>>
>>499182709
Vulcanus is for resource bonuses, but you can't move resources by ship so it's a dud rock.
>>
Deathworld or default for first space age run?
>>
>>499182962
Depends
Early on you can just connect all the endpoints into one loop, so eventually the packet will arrive at the endpoint, even if it has to go through all the endpoints. Which is what I ended up doing (and it worked)
However some of the mainframes have an additional "challenge" of sorts. Spoilered if you want to find out for yourself. I have no idea how far you are into the game.
The Monastery mainframe packets have a limited amount of jumps they can make, in other words they have a "lifespan"
The Military mainframe packets are destroyed if they arrive at the wrong endpoint
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>>499183779
DEATHWORLD MARATHON
NOTHING LESS IS ACCEPTABLE
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>>499184104
There is no marathon anymore.
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perhaps the declining oil production should have been addressed before winter
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>>499184273
bullshit
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>>499183149
didn't they move epic to gleba a while ago
>>
>>499181607
- You won't use it
- It could be much more compact
>>
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>>499184398
https://forums.factorio.com/viewtopic.php?p=619537#p619537
>>
>>499184297
wtf did you do anon
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This game is kinda slow does it speed up ever
>>
>>499184649
Sarcasm is hard to convey via text, and I think he was being sarcastic
Like when somebody says "Trump/Kamala will be an excellent president who will help the middle class"
>>
>>499184687
there's always something to do if that's what you mean
>>
>>499184687
What >>499184814 anon said
>>
>>499184687
The game is fine, you're too slow.
>>
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Blue circuit productivity won't really be useful for Fulgora, will it? You basically just pull them out of the ground.
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>>499184516
>- You won't use it
Probably not all of it. 2160 is the maximum amount of concrete you can use with a single mark 3 blueprint, I think. I have been using concrete fast enough at times to have to sit and wait for the depot to refill. Now it'll refill in about 70 seconds.

This was really a test to confirm that depot uploads stack this high because I have a power storage station blueprint that uses way too much wire, so I wanted to know if I could just design a blueprint to run right up to the depot storage limit, then use several uploaders to refill it fast enough that I could place 1 or more such blueprints every minute.

>- It could be much more compact
True, but I had abundant space here and like to build first drafts with lots of space to make it easier to monitor and tweak them. My next one will be much more compact.
>>
>>499180126
> Gleba (/ˈɡliːbə/, from Latin glaeba, glēba, "lump") is the fleshy spore-bearing inner mass of certain fungi such as the puffball or stinkhorn.

https://en.wikipedia.org/wiki/Gleba

Educate yourself.
>>
>>499184603
It says Expensive mode was removed not Marathon

Expensive mode is a setting that changes the recipes for things whereas Marathon is a game setting preset that uses Expensive mode in addition to also making technology far more expensive

if i have to bet Marathon will exist with other settings changed to account for Expensive mode not being available
>>
>>499185981
oh...
I thought anons were bullshitting me
I take it back then, my bad
>>
>>499181584
I will never get over how absolutely atrociously out-of-place Helmod's UI looks.

Like seriously- fix that, and it will win from Factory Planner as the planning tool du-jour, every day of the millenium.
>>
>>499186361
no way.
Factory Planner would still be better
>>
>>499183643
>you can't move resources by ship so it's a dud rock.
Watch me install a mod to ship resources directly by rocket
>>
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>>499186327
You were also semi-right, too
In Polish, Gleba does mean soil
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>>499186565
Factorio planner enjoyers
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>>499186761
I'm polish
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>>499186836
cozy
>>
I'm genuinely curious if there is a reason to release a game on Monday instead of Friday, where everyone can go play it on the weekend.
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>>499186361
I like it :l
>>
>>499187669
Probably because if there are any bugs they didn't catch they can patch them out during the week
>>
>>499187669
they have said a million times it's because they don't wanna work weekends
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>>499187669
it's a small team not blizzard
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>>499184273
>>499184603
>>499186097
marathon is in
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>>499187669
All other games release either on Tuesday or Thursdays.....but god forbid someone releasing a game on a Monday.
>>
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What do you think it would feel like to shove biter eggs up your ass? Are they hard or soft? How wet, firm, or warm are they? Are they sticky or slippery?
>>
>>499187669
The devs don't want to work over the weekend. How many times do we have to have this same thread discussion, old man?
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>>499187803
Oh that makes perfect sense, I was thinking to complicated
>>499187871
>>499188237
yeah, that's why I originally thought that it would be in their interest to release on Friday so they can do all the last minute shit during the week, but I forgot about day 2 hotfixes and shit
>How many times do we have to have this same thread discussion
Sorry, I want to play blind so I barely hang out on /egg/ at the moment
>>
Lol. One foundation long for the modded Mk. 1 Hoverpack.
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>>499188183
they spawn behemoths when they hatch so make sure to give a good shove
>>
>>499188048
>marathon is in
Ok, I stand corrected.
I guess it's just other settings they have for that preset.
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>search for factorio vids on jewtube
>expecting comfy playthroughs of the expansion from other autismos
>video after video from normalfag "letsplayers", "gaming" channels, and "e-celebs" hopping on the space age bandwagon for clicks
>>
12 HOURS TO GO BOYS
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>>499188048
>you can modify other planet resources
cool
what about enemies on other planets?
>>
>>499188659
It's because wube only gave keys to e-celebs.
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>>499188895
>planets
generous wording there anon
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>>499188865
13*
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>>499189203
>no vulcanus modification
damn
Also is that gleba seed normal? Is it always split like that?
>>
>>499188048
>Lakes
Lolwut
>>
>>499188183
Like a pinecone
And it opens up when moist
>>
Hmm, I wonder would modding in space battles be feasible with Space Age? I wonder how many new total conversion mods will be possible now.
>>
>pasted a large blueprint
>small error
>can't easily fix it
>assemblers have up to 65k items in them
welp it would take hours to delete this with bots
>>
>>499189591
It's just the same hacky surface reskinning. Ships don't actually "move".
>>
I will be buying factorio and this will be my first adventure into a game of this nature(factory builder or whatever genre this is). What am I really in for? I do like building things and seeing it all come together. However, I am concerned that my factory is just going to be COMPLETE ass but maybe that is part of the magic. I know I want to utilize trains a lot and I hear there are options for that but does that make it too annoying? How I imagine my factory is being very separated sort of I guess.

Like I have one area that does all the iron stuff, another area that does all the copper stuff etc. Then the finished product will be shipped where needed via train. Not sure if such a setup is ideal or not.
>>
Fuck I just realized that you can't get military science on Fulgora. That means no Mech Armor or even Power Armor MK2 until you go to another planet if you start there.
>>
>>499189770
the game is designed for your factory to be complete ass. there are tools for people who wanna make extremely organized gigabases but making incomprehensible spaghetti is part of the appeal.
you can definitely do a train-focused base, yes. who cares if it's ideal.
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>>499189770
>I am concerned that my factory is just going to be COMPLETE ass
I am not worried about that at all - it will be ass, guaranteed
But that's part of the fun.

Everything that is placed down can be torn and rebuilt
There is no cost to making mistakes, except time.
Design and build, and if you need to tear it down and rebuild again, do it.
Each time it will be better.

Your thoughts for a design are good and you should try it out
>>
>>499189770
Get spage too for the full experience.
Desu I'm pretty jealous of people who haven't played Factorio yet that have the option of hopping right into the expansion, that has to feel awesome.
>>
>>499189770
build how you like it. but don't expect it turning out good on your first try
>>
>>499189428
basically always
the red biome grows one of the main fruits you'll be harvesting, the green one grows the other
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>>499190242
I see, bit weird but I suppose I will just have to try it out
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>>499190145
Don't you have to basically "beat" base game factorio before you can even get to any other planets?
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Hit Phase 5 of Satisfactory, was it really too much to ask for a nice relaxed final tier. This is all very extra and I'm losing the will. I'd hoped to be doen before Space Age came out
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>>499190359
no, the expansion heavily alters the research tree so rockets are cheaper and unlocked far earlier. you can start visiting other planets around the midgame.
>>
What is the appeal of these factory games to people anyway? Like what attracts you to them? Seems like a very niche group of games.
>>
>>499190547
it all started with cookie clicker...
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>>499190389
How did you get over the previous 3 phases? What's your secret?
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>>499189770
Eh when I played the first time I was totally able to just finish the game its not that complex you just make machines that make more machines
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>>499190547
>What is the appeal of these factory games to people anyway?
I don't know, but I always had an appeal to anything that involves creating and solving puzzles, which is why I'm into programming and games like factorio
>Seems like a very niche group of games.
Very much so, which is why there's the /egg/ general and not a general for each seperate game
>>
>>499190547
if your dick does not grow erect at the thought of paving concrete and steel over mother nature's bounty it's just not for you
>>
>>499189770
>I am concerned that my factory is just going to be COMPLETE ass
It always is on your first run, but optimizing it and figuring out what to do better next time is what makes the game fun.
>Like I have one area that does all the iron stuff, another area that does all the copper stuff etc. Then the finished product will be shipped where needed via train
Definitely possible, depending on how you build it such a train-focused base can be extremely productive. Or not if you fuck it up, but playing around with trains is always fun either way.
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>>499188183
Probably feels pretty good.
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>>499189770
What you want is perfectly possible, and I'd even encourage it, because that way you can build truly huge bases with crazy production.
There's 12 type of sciences now, but the first 6 give you access to construction bots, which will make building/moving things way faster (like, 20 times faster, really freaking fast). It's perfectly fine to build a shit base to unlock a few things, and then remove all of it and build an even bigger base right on top, or on the side. As soon as you have construction bots and a mall, the world is your oyster.
>>
>>499190547
For me, I just like working with my own designs. In games that allow you creative freedom, I really dislike it when people hold themselves to a "meta" of sorts. It like sucks all the fun out of the game. Unfortunately, most games in our era and with the advent of weird streamer and e-celeb bullshit, people are basically all doing meta shit in any game they play that has options. Its really awful but I understand why people do that but it does make things unfun in my opinion.

Like if someone said "Just use my blueprint for the base design and you will beat the game!" that to me just ruined the game. A lot of people don't feel that way though.
>>
any good youtube train tutorials for factorio?
>>
>>499186565
>Factory Planner would still be better
Does it handle fluids with multiple temperatures correctly already? Like Helmod did 5 years ago?
Or are they still stuck in development hell where they require the entire mod to be up-ended and reimplemented from scratch to handle properly, as per comments of its own developer?
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>>499189879
>can't get military science on Fulgora
Why?
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>>499189770
The most important thing for you to think about when playing for the first time is automating the things you use the most.
Are you using lots of belts? Automate them so you don't have to handcraft them
Using lots of inserters? Automate that shit
Same for assemblers and pipes.
Hand crafting wastes your time and leads to inventory management nastiness that can detract from just building your factory.
>However, I am concerned that my factory is just going to be COMPLETE ass
As long as it works then it's not that big of a deal. Spaghetti nightmares are pretty typical for a new player learning the ropes. Just keep in mind that you can always just move over a bit, build a new section, and connect it to your other base. Once you get robots and have things automated you can easily copy/paste sections you already know work and just double them to increase production of things you're running out of.
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>>499191590
No coal.
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>>499191485
This is all you need
https://www.youtube.com/watch?v=DG4oD4iGVoY
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>>499191746
NTA, couldn't you make coal from crude oil or am I misremembering things?
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>>499191485
Ignore the other guy if you want the REAL tutorial.
Part 7 is where it gets real good.
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>>499191710
II was curious about those little minibots that build shit for you also. Are they game changing in a way that strips the challenge or are they just useful? I can imagine this game getting kind of annoying if you have to build or repair something and you aren't physically close to it. Like what happens if bugs start fucking up a remote piece of train track?
>>
>>499191485
Yeah

Signals separate tracks into blocks where only one train can exist. A rail signal signals that the next block is unoccupied. A chain signal copies the signal of the next signal whatever it is

Use a rail signal when you're fine with a train stopping in the next block and use a chain when you're not.
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>>499191485
chain in rail out
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>>499191905
Coal liquefaction turns coal INTO oil.
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>>499192117
the oil recycles back into coal, right?
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>>499192017
Builds can get real big real retarded real fast and manually putting everything down is a pain in the ass
>>
>>499192263
Obviously not.
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>>499192263
No. Recycling can't undo smelting or chemical transformations.
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>>499192117
>Coal liquefaction
fun fact, I've had Factorio for eight years and today used Coal Liquefaction for just the first time
>>
>>499192437
>>499192472
erendeaaaaalallllllll
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>>499181041
Feels like I'm in Las Vegas
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>>499192550
That's something that actually makes sense.
>>
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If they don't catch it the first time it will just go back around
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>>499192472
>Can't turn iron plates into iron ore
Uninstalled
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12*60*7 =~ 5040
will i get the legendray fish before spage?
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>>499192654
You're definitely getting the hang of it, anon!
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>>499192017
>Are they game changing
Yes, once you have them and figured out the countless things they are useful for, you don't want to miss them. Unlocking bots is the point where you can truly expand your base
>in a way that strips the challenge
No, they make building less tedious, but you'll face new challenges when you unlock them. Think of them as a tool to build stuff for you when you hit the point where building everything by hand would take way too long to be fun.
>I can imagine this game getting kind of annoying if you have to build or repair something and you aren't physically close to it.
That's why you automate that with bots and trains that bring supplies for them.
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>>499192472
>Recycling can't undo chemical transformations
Opus Magnum won
>>
>at work
>nothing to do
why can't it drop now instead of in 12 hours
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>>499192683
You can turn concrete into iron ore though.
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>>499192017
bots build whatever you tell them to and you can carry several dozen. they also automatically use resources to repair and replace whatever gets damaged or broken, so you no longer have to manually fix shit the aliens break.
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>>499192017
Yeah bots are big lots of qol
>>
Why did you not add an option to choose a different starting planet in vanilla Space Age?
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>>499193236
Bets that they'll do that in 2.1?
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>>499193420
seems unlikely, they'd have to restructure the research tree for each individual planet start.
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>>499193236
there's a mod for that
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>>499187669
discord troon exclusive game sorry chud
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>>499191746
Is the only stuff you can get from fulgora the stuff from scraps?
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>>499193236
because they aren't designed to be playable that way
trupen had to make a bunch of changes with a mod to do gleba first and it was a bad experience
>>
Does radar trigger biters?
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>>499193710
not in 2.0
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>>499193614
Yeah. Just the scrap and heavy oil from the ocean.
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>>499188068
I prefer breasts on my Monday
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>>499193614
Like just this?
Just wondering how bad of an idea it is to start in vulcanus or fulgora modded instead of in nauvis
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>>499187669
As others have said, it's because the devs don't want to work on the weekend if critical bugs come up, and you also don't see a ton of Monday launches because usually they'll spend Monday doing final checks and then launch on Tuesday, because preparing for launch on a Friday and then launching on a Monday gives you 2 days to forget what you prepared on Friday.

There's also the concept of ramp-up time. If you drop on a Friday, EVERYONE that's gonna play is going to be downloading it and starting to play, and they're going to have all weekend to play and break things. Any major bugs discovered on Friday or Saturday are going to impact way more people than if the game launches on a Monday and most major bugs are patched before Friday.
In a sense, the weekday and weeknight groups of players are the final beta testers for the release ahead of the weekend rush of players.
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>>499190547
Complex mechanics and iterative process in a dangerous world. Plus what separates the average games from the best of the genre is the dedication to enhance those qualities with performance optimizations, QoL, philosophies like "easy to pick up and hard to master" and other community services.
>Complex mechanics
You decide where everything goes, so there's a freedom of design and experimenting that can't be replicated. And then everything starts interacting with everything else in ways that even the devs don't intend sometimes. Each small item/vehicle behaves in a predictable way, but when you add a thousand of them, the system starts behaving realistically. You truly start to feel like you're the master of your own world.
>Iterative process
Just one more turn, bro. I need to place this so I can do that so I can go there to get that resource that will increase my production by 10%. The OG Flow state that all great games mastered.
>Dangerous world
You start from nothing with lots of ennemies, so it feels like you're making the world yours by force, it feels great.
I don't know if it's just me, but there's an "empire builder" kind of feel to it. The game is complex enough that my shitty decisions can have lasting consequences 10 hours from now if I fuck something up. The devs allow you to fuck up (and sometimes to the point where you just want to give up and restart).
When decisions matter, and you start to know your way around the game, you feel like a king, even when the game is abstract as fuck and the colored shapes will never thank you.
>>
>>499193779
I love that so fucking much

I can't wait. Fulgora or bust. I hope someone makes a mod where you start out on a fucking nightmare hellscape and (re)terraform it. Like Nullius but you start out by pumping fluoric acid out of the "ocean"
>>
>>499193779
Is there wood at all?
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>>499193775
what about right now in not 2.0?
>>
iirc some FFF said different planets have different ratios of asteroids, like fulgora having more ice. where do I check? I can only find info on the planets themselves.
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>>499193525
Why would they have to do that?
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>>499194039
Wood would require something being alive
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>>499194067
makes sense if the more they're outside the navius system the more asteroids there are
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>>499192017
Construction bots will automatically repair and replace damaged/destroyed sections of your base and are pretty much required unless you want to go insane running back and forth when you're under attack. Logistic bots are great for moving low throughput items over short distances where a belt might be a pain to fit. They take a lot of power and have a battery that needs to be recharged so they struggle with long distance orders and can drain your base power massively if you spam too many. There's research that helps with those shortcomings though.
>>
I'm watching doshs megabase video, can someone explain how reducing inserter stack size increases throughput? I still don't get it
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>>499194154
You can't make nades any other way?
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oh boy the russians are so good at leaking the latest factorio versions
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>>499194440
Because the inserter will stop waiting to drop the rest of what it's holding onto the belt and drop a slightly less full hand instantly
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>>499194440
it makes the swing times synchronize so they are constantly dropping items instead of waiting and reaching at the same time.
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>>499194053
It doesn't trigger them in the sense of luring them to your base, but because it counts as military building it has the same attack priority like turrents.
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>>499188374
How high? That seems virtually useless.

>>499189770
The most important thing to note is that every game in the genre tends to be very different. Satisfactory is based directly off of Factorio and they follow the same basic formula, but because of the details of their executions Satisfactory focuses more on sourcing resources and solving 3D organization puzzles while Factorio is more about the pure logistics side of things.

The second thing to keep in mind is that all factory/automation games are about OPTIMIZATION. The main skill developed in playing them is the efficient composition of factories and supplying just enough materials to get the job done with minimal waste. If you have no experience with these concepts, the only kind of factory you'll know how to make will be complete ass. But you'll notice all the ways it's complete ass, and your next phase of building will be slightly more optimized, and the other after that will be even more optimized.

By the time you're 100, 500, or 1000 hours into these games, you start reaching the upper limits of optimization, and only then will your factories not look like complete ass to you. The journey from making shit factories to making highly efficient and beautiful ones is a central point in these games. It's the thing that motivates many players that enjoy this genre.
>>
>turreNts
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>>499192654
Okay soldier, now I want 48 of those furnaces for iron by nightfall.
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12 hours
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>>499193616
That means it was badly designed
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LET US PRELOAD WUBE
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>12 more hours
the wait is finally nearing the end bros
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do i buy or pirate Space Age
>>
>Not worth launching any game I can't finish within 6 hours
Any suggestions?
>>
>>499195175
Buy it if you can so managing updates isn't a pain and you get them the moment they release. Don't buy it if you're not eating because you bought it
>>
>>499195191
This is 100% the wrong thread for you
>>
did they make quality bonuses standard for everything? what I mean is, for instance, if I have a certain ratio of normal nuclear reactors to normal heat exchangers and I later replace all of them with legendary versions, will the ratio stay the same or am I gonna have to rebuild everything because some machines get more bonuses than others?
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>>499195394
I mean I just wanted something to do while waiting for the update
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>>499195191
try speedrunning nandgame
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>>499185256
Is this missing a power armour or one of the armours?
>>
>>499194934
no
a screwdriver isn't badly designed because you want to use it as a hammer
>>
>>499190389
just automate the belt materials (easy) and manually feed + sloop for the remaining parts. it's extremely simple
>>
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I made it tileable for the frick of it
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>>499192683
Iron plates have no quality assigned to them right? r-right?
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>>499194629
I see, thank you
>>
to the anon who did the edge of the world run
did you use linux to improve your UPS?
>>
>>499195494
From what I've seen, yes.
You'll be able to just upgrade everything from normal to uncommon or whatever and it will work. Exception being pipe throughput and belt speed. Might be a good idea to account for those from the beginning.
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>>499196027
>>
>>499196027
if it's not a fluid it has a quality level
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>>499196058
lol
>>
>>499192017
Bugs won't attack train tracks. They go after stuff that generates pollution, so your power plant, miners, and assemblers. So you have to defend your outposts but don't need to set up defenses for every single track you plop down.
>>
>scan hard drive
>presented with 2 options
>pick one
>try to scan another hard drive
>"no more rewards available"
huh? I have 6 hard drives left, and the wiki said I should only have 5. how do I get that last recipe being held hostage?
>>
>>499191028
I want to stick my dick into one of these
>>
>>499196419
just cheat. nothing about the later stages of satisfactory was properly playtested.
>>
>>499190389
It's actually not so bad.
The Converter and Quantum Decoder recipes are very self-contained and simple, and most of the other things needed for final assembly are the things you needed for the previous project assembly phase, and quantities are so low that you can just set up a drone port network to get everything where you need it to be. My experience of Phase 5 has been that it's WAY more relaxed than Phases 2 through 4. The only reason I haven't finished it yet is because I want to build better factories for the Phase 4 parts because I cleared Phase 4 by using the same drone port method to connect a bunch of Phase 2 and Phase 3 factories.

>>499190725
The way I cleared Phase 2 on this save (my first 1.0 save) was by cheesing it with stand-alone assemblers, because I didn't want to spend a lot of time and effort building factories that were going to be immediately outdated when I unlocked the next tier of belts, miners, etc.

I set up an assembler and fed it from 2 storage containers. Then I went and grabbed an inventory full of modular frames to load one container up, and then built a steel plant at the nearest available coal node to produce steel beams. Once I had a storage container full of those, I took them to my stand-alone plant and unloaded them all and then left it alone while it worked through the materials, spitting versatile frameworks out into a third storage container. Which you can then transfer to the space elevator by hand, or you can build your stand-alone factory right next to your elevator and hook it up directly.

Smart Plating requires Reinforced Iron Plates and Rotors.
Hint: You can make these SOLELY out of iron using just ~5 lines of machinery if you find like 4 specific alternate recipes.
>>
>>499196058
Steam lists linux as having lower processor requirements. Make of that what you will.

I'm thinking of running loonix off a usb stick and have the game installed to it also so that I can enjoy the benefits without having to join the cult
>>
>>499189428
What would there be to modify in terms of vulcanus worm behavior? They don't evolve, they don't expand, and they don't aggro to pollution. Maybe you can modify the worm-free starting area and the size of their territories, but beyond that there's nothing to tweak.
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>>499196798
>Maybe you can modify the worm-free starting area and the size of their territories
Specifically that and their scailing with distance
>>
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>>499192969
>tfw same exact scenario
>Work
>Slow
>Nothing to fix
>Have to just sit here and watch the /v/ shitposters whine and make mountains out of molehills
At least I fucking love tiddies.
>>
should i play Space Age on Ironman?
>>
Less than 12h now. Almost one sleep away.

https://www.tickcounter.com/countdown/5974009
>>
>>499195531
Stacklands.
>>
>>499196419
there aren't 2 rewards, so you can't pick them :)
>>
>>499196669
I'm pretty sure USB r/w speeds are going to give you a slideshow
>>
>counting down to disappointment
>>
>Game comes out just as I have to start work. Fuckin hell.
>>
>>499190547
Personally, I like to control my environment in games.
In RPGs like Skyrim, I love spells like Fire Rune that let me lay traps for enemies, and Conjuration spells that let me summon allies.
In games like Overwatch, I love characters like Torbjorn and Mei that can create turrets and ice walls on the field.
In games like Dota, League, etc, I love characters like Venomancer, Heimerdinger, Teemo, Shaco, etc, that drop turrets or traps.
In games like Baldur's Gate 3, I love using battlefield control spells that make certain areas impassible or empower allies, and I like setting traps like dropping oil barrels in a fight then retreating once the enemies are near them so I can blow them up from a distance.

Most games in the Factory genre are about altering your environment to suit you. You find raw minerals in the wild, pull them from the ground, smelt them, make things out of them, and grow your factory over time using them. The more you do it, the better you get at it. Eventually you're making massive, meticulously detailed factories that are borderline incomprehensible to most people, but you understand every inch because you've spent hours refining it.
>>
>>499193775
>>499194629
When was it said that radars won't be considered military targets in 2.0 anymore?
>>
>>499190547
you will never understand the satisfaction of making 2 numbers match
>>
>>499197516
seen on the dutchman's stream
>>
>>499196419
If you save and reload, you'll be able to scan for that final recipe. It's a weird bug, and relatively new.
The game stores the options you're presented with so if you keep scanning hard drives, it won't reuse recipes already in your pool to choose from. When you pick a recipe, it returns the one you didn't pick to the pool. This works fine most of the time, but when that one recipe is the final recipe left for you to choose from, for some reason it doesn't work and you get the error about there being no recipes.
>>
>>499197725
When?
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>>499194771
24 meters tall or five 4 meter foundations plus a 2 meter above the power pole.
>>
>>499197794
idfk he's done like 7 already and each is 8 hours long
>>
>>499197516
you'll find it out in 10 hours buddy
>>
Is there something that fucks you over if you start in vulcanus and then go to fulgora skipping nauvis?
>>
>>499190547
it just clicks
there's a certain kind of male autist to whom this kind of game just is the best. It's not for everyone, but if you like it it's so good.
>>
>>499198856
there's no water
>>
"Aquilo" literally means "that thing" in Portuguese, i can't help but ask what thing everytime someone mentions Aquilo
>>
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>>499199163
So no explosives?
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>>499199313
slow and steady wins the race!
>>
>>499199163
>>499199384
You can get water on Vulcanus by turning sulfuric acid into steam with calcite and then condensing it into water.
>>
>>499199613
which you need power for
which you can't get starting off
cuz there's no water
>>
>>499199680
Ice from space
>>
>>499199823
>Is there something that fucks you over if you start in vulcanus
>>
>>499199263
I assumed portugese were too swarthy to be interested in factorio
>>
>>499196982
At least I can sneak playing Factorio at work a couple days
>>
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>>499199823
>can't get water from sulfuric acid cuz no power
>just go to space bro
>>
That's how long it took for me too

In Space Exploration
>>
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>>499196982
>Have to be at work tomorrow and won't be able to play until 3pm my time
>>
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>>499196982

>>499200104
>Can get water from sulfuric acid
>Can't get sulfur from sulfuric acid
>>
>>499199974
I'm Brazilian actually
>>
>>499199680
Are you literally incapable of getting any power if you just start there? Thats kinda weird
>>
>>499200564
yes, that's why starting there isn't a vanilla feature
you need at least solar which is a prerequisite for a functioning space platform
>>
>>499200564
That's why you don't start on Vulcanus.
Although I'm pretty sure they said in an fff somewhere that Aquilo is the only planet you can't launch a rocket from if you drop in naked. Maybe that assumes a space platform above ya getting ice. I dunno
>>
>>499200883
I think the complete lack of iron and copper is why you can't rocket off Aquitane
>>
In Oxygen Not Included you can start out in any planet of your choosing
>>
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Just boil lava you dipshits.
>>
>>499200883
If it assumes that then you're fucked if you just start there and cant do anything. Fulgora->Vulcanus should be doable then
>>
In Oxygen Not Included you can actually boil lava to turn it into Rock Gas at extraordinarily high temperatures
>>
>>499201104
>making egg cracking easy
>by stuffing it in a blister pack
never change, free market
>>
>>499201104
I think my favorite part of this is the child with a neck that's just a little bit too long
>>
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>>499201401
>>499201367
Obvious Plant is really revolutionary.
>>
>>499200883
No, that's assuming that you have all the technologies required to travel to other planets already unlocked. So you'd be able to craft solar and use that to get going.
>>
>>499201401
>a little
>>
>>499201104
Can you boil the plastic?
>>
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>>499200883
you can get some resources from these to bootstrap a base, but you can't get power without solar unlocked
>>
i'm deleting all of my blueprints and cleaning up my mods
is there a final list of all mods that got added to baseline
>>
When Factorio mods update to 2.0, can I still download the 1.1 compatible versions through the ingame mod manager?
>>
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>>499203009
That's a good question
I would assume they are good enough coders to filter and download the appropriate version for the game you're using, but the 1.1 version might become deprecated
You can download the older versions from the mod portal though
>>
>>499203009
you can only use it to download the mods that are compatible with the client
you can downgrade the client though
>>
>>499202618
Someone'll just import the burner generators from SE
>>
>>499203532
Is there coal on Vulcanus?
>>
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To the one guy who tried to help me with turret attack parameters and Ammo_Type a couple of days ago. I finally managed to do it by creating two new ammo categories for explosive and piercing cannon shells alongside all the other categories, so simple.
The kicker is that ammo ... category in attack-parameters can only accept one category but ammo_category outside of it can be ammo_categories and accept an array of definitions meaning i can limit which shell goes into the turret and also add both for the tank. Total success. Your one post helped me.
>>
>>499203608
Yeah. It's even where you unlock Coal Liquefaction. You get some bootleg version that doesn't need heavy oil and then the real version that does later.

It's also the only other planet with Coal in the game so...
>>
>>499203608
yes
>>
>>499203702
you can also make coal from carbon (which you can get from asteroids and spoilage)
>>
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100 fucking dollars?
>>
>>499204298
Limited supply, please understand
>>
It's really fun to solve problems you yourself created
>>
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>>499202618
>pink ore
>purple ore
TINKY-WINKY. Enjoy a bit a Pride in your factories.
>>
>>499181041
There is an error in this setup. There is no input of modules and assemblers, while the recyclers lose 75% of their resources
>>
>>499205551
the input is in the upper right.
>>
>>499205873
left*
>>
>>499204726
Given enough time. I love revisiting something I did 20-100 hours ago and realizing how much better I've gotten in such a short span of time as I redo it 10x better.
But if I just finished it and I spot a major problem to fix, nothing makes me want to uninstall harder.
>>
>>499175398
>more efficient
false
>>
fuck it's 3 am again I shouldn't have ever reinstalled factorio
>>
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>>499202202
Well.. no one is going to stop you.
>>
when will they make a magical version of Factorio
>>
>>499206902
Funny you mention that
>>
>>499206902
mods can do it
there just isn't much demand
>>
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>>499204298
Look at the back of the package, nerd.
>>
>>499207228
>Look at the back of the package
What do you think I am, a nerd?
>>
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How do I deal with spitters fucking up my turret? Or am I just fucked?
>>
>>499207662
Construction robots.
>>
>>499207748
damn
back to the lab it is
>>
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>>499207417
I don't care what you are, all I care about is tiddies
>>
>>499207874
If you want to get really fancy, there should be a way to use circuit conditions to only activate the roboport if the wall is not currently under attack. That way the robots won't fly out to repair the dragons teeth and get killed if it's still being attacked by biters.
>>
>>499193236
>>499207998
If wube gave the turrets a FUCKING ACTIVITY READOUT to the circuit network this would be really easy!
>>
>>499208174
I've got your turret readout right here buddy.
>>
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>>499207980
>>
>>499208174
No it wouldn't. How are you going to recall hatched robots? You can maybe start extracting robots if there is a "training" activity, but not once they're in the air
>>
>>499208465
Yes.
YES
>>
Do T3 modules still only need processors or do they need some special sauce material like Tungsten Plates and Bioflux?
>>
>>499207980
fat bitch
>>
>>499208174
Yeah that would be way easier. Iirc you have to measure turret activity indirectly, like if the inserter feeding it is idle for a set amount of time or some shit like that.
>>
>>499177875
how do you make legendary ore? pure luck?
>>
>>499209457
Which doesn't work for lasers or the tesla
>>
>>499209436
Productivity modules need biter eggs.
>>
>>499209436
There's no different tiers of modules anymore, it's just different qualities now.
>>
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>>499207980
based
we need a logistics game with HUGE JUGS
>>
>Responding to a bait poster
You recycle an Iron Plate.
>>
>>499209436
they need some sauce. Each one needs something from a different planet
One of them takes spoilage so you probably should keep anything that spoils to use later
>>
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>>
>>499209602
Couldn't you do some accumulator shenanigans for that? Never really bothered with laser turrents, so I honestly don't know.
>>
>>499198856
You start on nauvis, dummy
>>
>>499210039
how many spidertrons is that chewing through
>>
>>499207980
>>499209916
I also enjoy the logistics of huge chest beefers
>>
>>499210252
Anon... that's not space age.
>>
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>>499209916
Using my deep grasp of kinematics and soft body simulation in my head I feel like this is not an accurate representation of movement for boobs of that size and in those conditions. Nor the pillow or the mattress for that matter, the artist clearly doesn't enjoy motion as I do
>>
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When are elevated rails unlocked?

Prod? Space? Vulcanite?
>>
>>499210818
Ramps on Nauvis.
Pillars on Vulcanus (and Fulgora? not sure if you need both)
>>
>>499210738
IT'S JUST CALLED SALT, JIMMY

IT'S SALT
>>
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>>499210336
>huge boob logistics
it's the best part
>>499209918
>recycle plate back to ore
wow that's retarded
>>
>>499210969
don't be so sodium chloridey.
>>
>>499210973
I love unrealistically large breasts but like...still possible and not nightmarish
>>
>>499211084
IT'S A COLLOQUIALISM
>>
>>499210973
that's repulsive
>>
what happens if I'm in a train on elevated rail over water and biters destroy the rail at either end over land? perma stuck?
>>
>>499210892
you get pillars on nauvis. The second research just lets you build the pillars in deep ocean and lava. Not that important.
>>
>>499211487
Oh, neat.
Do you need both Vulcanus and Fulgora science for that second research?
>>
>>499210973
As someone who likes excessively huge tits, that comic wasn't that hot.
Take it to /trash/ lad.
>>
>trying Ostranauts
>battery runs down while doing repairs in the station
>no apparent way to power it
>wiki solution involves getting ferried to a station
Can you not recharge a ship battery? Surely I don't need to replace the part entirely?
>>
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Beat Satisfactory just in time.
I'm glad it's over.
>>
>>499182639
recycling returns 1/4 of the resources used to craft an item.

If you're running qual mods from miners, you have as many rolls as there are intermediate steps.

If every ingredient has 4 intermediate steps from ore to final product, you get 4 quality rolls without doing any recycliong. if I'm doing the math right, about 2% of product will be legendary, and you'll still have a lot of middle-quality items left over; If you recycle all those and use the products, the yield goes up to 4%.

If you wait until the last step, you get one roll, and then you need to recycle, which essentially destroys 75% of the quality you just got. If I'm doing the math right, constantly recycling all your non-legendary outputs from normal quality inputs gives a yield of about 0.5%.

so, with the big assumption that I'm doing the math right, doing quality from the mines can give more than a 8x increase in yield for recipes with a lot of intermediates.
>>
>>499211483
Biters don't attack rails right now, and I assume it will remain the same in SA
>>
>>499212264
what about expansion parties settling over rails
>>
>>499212345
I've got your expansion party right here buddy.
>>
boys i think im retarded... i cant figure out how to beat the tunnet boss. I assume i have to connect the mainframe to the end points but the packets go straight to a filter and get dropped and i cant change its settings
>>
>>499212264
Sometimes they destroy rails when a bunch of spitters tries to attack a train.
>>
>>499211483
you can now flintstones drive trains to make them move very slowly specifically because of this possibility.
>>499212264
unless they changed it they rarely can. Basically what happens is that get stuck on rocks, trees, or each other which makes them aggressively attack anything nearby. I might be mistaken and this only results in them breaking power poles not rails.
>>
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>>499211483
>>
9 hours until we get sex
>>
>>499212640
that looks very painful
>>
>>499212730
it's not that bad
can't move tho
>>
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>>499211868
Fuck, building in this game was a pain in the ass, I'm ready for coming back to Factorio
>>
>>499212819
So you're just stuck?
>>
>>499212951
yep
>>
>>499212141
but if you put quality modules in your mines you can't use foundries to cast plates, meaning you lose out on a shitload of speed and productivity
>>
>>499213051
can't you just send the common ore to the foundries
>>
>>499212629
>you can now flintstones drive trains
Is it faster depending if you have any exoskeletons equipped? Would be a neat detail.
>>
>>499213051
the optimal setup might depend on exactly how many intermediates there are
>>
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>>499212680
>>
>>499209916
Satis-fat-titties?
>>
>>499212629
>I might be mistaken and this only results in them breaking power poles not rails.
It also happens to rails, I had this problem in a recent playthrough. Always happened at the exact same place, so I guess it was because they got stuck at some rock like you said.
>>
>>499213171
nah, its pretty fast for what it is tho
you can do 10.8kph
>>
>>499212640
>2024
>2.0
>space age
>still no check that kills you if you somehow get yourself on a water/void/lava/etc. tile
wube are so incompetent
>>
>>499213658
it should give you noclip until you reach a solid tile
>>
>>499213313
Those are penises
>>
>>499213737
I think killing you and maybe throwing around some colored particles is more fun
the engineer is some transhuman monstrosity, there's no way in hell he's buoyant
>>
>>499213880
*penii
>>
>Sleep
>Wakeup
>Space age
9 hours bit long sleep but maybe
>>
>>499214452
>9 hours bit long sleep but maybe
I know I'm gonna wake up with excitement at least 3 times, and won't be able to fall back asleep
For old autists like me, it's Christmas Eve
>>
Good night /egg/!
>>
>>499211103
>>499211242
yall niggas gay
>>
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The factorio babies are going to bed to cope with the wait, now the real /egg/ can begin
>>
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>>499215091
>Good night /egg/!
Sleep well, and dream of optimized builds
>>
>>499214680
This. I'm off work at 1am and it'll go live about 5am my time. I know I'll get home, look at tiddies, cuddle up with the dog and just toss and turn unable to sleep. Either that or I'll crash out right away and make up at 6 to pee but still not having enough sleep but I'll try to play Spage anyway and take a 4 hour chair nap and feel like shit for the rest of the day.

Hype.
>>
>>499215214
You can't psy-op me. I know I already like breasts far beyond what is reasonable
>>
>>499215091
Don't die in your sleep tonight!
>>
>>499214161
*penice
>>
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>>499216180
>>
>>499216232
>>499214161
It's a flock you dumplings.
>>
Did they really remove U-235 from space science?

Why?
>>
>>499216319
>a flock of penis
>>
>>499216420
>a flock of penis
A flock of cock, you dummy
>>
>>499216478
Cock flock rock glock, Spock
>>
>>499212730
The engineer's a big guy
>>
>>499217259
>>499217259
>>499217259
>>499217259
>>
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We're so close bros...
>>
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Ok I finally finished my nullius game, ready for SA now
>>
>>499217606
Space Age feature btw.
>>
8 more hours until the rightful citizens of /egg/ take it back for ourselves.
>>
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>>499217606
How I'll sleep knowing it's another 22 hours before I'll actually be able to play
>>
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>>499217635
I dropped mine at 200 hours in for Space Age.
I don't know why. I was so close, already at arthropod breeding even.
>>
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>>499217635
Bullshit post proof
>>
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>Didn't beat Satisfactory in time for Space Age
Oh no what a shame.
>>
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>>499218009
I only got to phase 3 before I threw in the towel. Building is such a pain and that's dumb because building is the only thing to do.
>>
>>499218009
I'm looking forward to going back to Satisfactory after the new year and trying a more organized base
I just hate how the best way to build is high up in the sky where the terrain doesn't matter anymore
>>
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>>499217779
Don't worry, I'm sure you can go back to 1.1 to finish it once you beat SA. The QOL improvements aren't that big a deal, right?
>>
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>>499217939
I'd say almost half of this playtime is me forgetting to pause, sitting around waiting for things to finish because I couldn't be bothered to make substantial upgrades, or running around like a headless chicken frantically fixing things when my dogshit 0-planning production/train network grinds to a halt.
>>
>>499218009
I beat 1.0 in like 80 hours soomerslops totally break the balance of the game. Actually just quality but for Satisfactory.
https://www.youtube.com/watch?v=iPonWq4CRqU (fun clip from my playthrough)
>>
>>499218278
Nice

I always get to Astro and see something shiny and come back to my base later and think "This is shit, I'll do better next time" and start over

Doesn't help that I actually really like Nullius' early game
>>
bros
coal liquefaction can make pure light oil
just burn the solid fuel, and pump-prioritize its steam over coal steam
>>
I got recommended a Trupen video

Is this guy Code Talker because it sounds like speaking English causes him physical pain
>>
>>499218487
*the solid fuel from petroleum overflow
>>
>>499218205
I mean, now that I have a sense for the flow of the mod, next run will be much better.
Though I'm not sure how the fluid changes are gonna fly with Nullius' pipe systems.
>>
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The sooner you to go sleep, the sooner you can open your presents
>>
>>499218956
It all depends on how the mod maker's autism is geared

He might not like the whole "infinite throughput" thing. Course I didn't like the whole "You need an entire ocean's worth of hydrogen to do anything" thing myself
>>
>>499219019
Shame I only need 6 hours most days and am also not sleepy
>>
>>499219019
WRONG

I'LL BE AT WORK BY THEN
>>
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I can't wait for fluids 2.0
>>
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Fuck. I woke up too early.
Now Space Age is further away and I can't go back to sleep.
>>
>>499219332
What in the sam-fuck do you need 6k units per second of?
>>
>>499219275
>I'LL BE AT WORK BY THEN
Are you feeling ok, anon?
You don't look well - maybe you should call in sick
>>
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>>499219442
Don't tempt me. I already called out one day this week and any more might send up a flag or two
>>
>>499219378
Masturbate and take a chair nap.
>>
>>499218446
Everything about Nullius is just delightful. I can't wait to see what 2.0 will bring to it.
>>
>>499219653
Definitely my favorite overhaul. Hope it updates to 2.0 in the next couple years
>>
>>499219024
I never thought of it as a hydrogen shortage so much as an opportunity to vent more oxygen. Plus you get so many options later on to recycle hydrogen in the production loops with benzene and methane reforming + methane pyrolysis returning hydrogen into the loop.
Really once you have pressurized gases, flow stops being too much of a problem. My worst issues were actually feeding uncompressed air to my plant processing plants since I ended up needing over 25k units of air per second just for my grass and trees.
>>
>400 hours into my SE playthrough
do I stick it out and finish the playthrough? I'm only on t2 space sciences right now, but finally got my full cargo network running at a good surplus, so it'll hurt to drop everything
>>
>>499219950
Nah
>>
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>>499219916
You just gotta go for it

>>499219950
I finally got Production and Utility when I dropped my save so I feel for you

But I NEED Space Age
>>
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>>499219916
Fugg I overwrote my screenshot because I had ADD
>>
>>499211868
What an an unsatisfying ending.
>>
>>499220587
*twitch*
>>
i didn`t finish my oni campaign in time for Space Age
>>
I'm turning auto updates off fuck 2.0, everything is balanced around quality no point to update if you don't want gambling crap in game
>>
>>499220930
>>
See ya in <8 hours.
>>
>>499220930
ok retard
>>
I made a thing. It's not a very good thing, but it's Realistic mode and I managed to stabilize without needing any loans, so I am proud of it. Had to penny pinch the town of Klibruysk pretty hard for a while. The crime need sneaks up on you, and the justice buildings are cheap enough but it happens at the worst time to lose all those fucking job slots.

I'm planning my next shit while saving up for the nice track layer and letting the town fuck themselves into a broadcast tower. Is there a recommended first expansion? I'm leaning toward a farm/food complex as that would also close the loop with my existing fabric manufactory. It's interesting how the second you're in the black in this game, money goes from the most vital thing to a minor annoyance limiting your expansion.
>>
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>Phase 5 complexity makes my head hurt
>decide to go back to basics
>place one production building for the final assembly
>look at what it requires
>place the buildings necessary to supply those parts and hook them up
>look at what those buildings need to produce their parts
>place those buildings and hook them up
>repeat until the only thing left to do is get the raw resources to the factory
>game is relaxing again

>>499218171
>I'm looking forward to going back to Satisfactory after the new year
But Anon, you'll miss Ficsmas!

>I just hate how the best way to build is high up in the sky where the terrain doesn't matter anymore
I disliked this, too, but I made a rule for myself that I wouldn't build any unsupported foundations anymore. So I had to start using a lot of stuff from the Architecture tab, like Frame pieces, pillars, beams, etc, to start at the ground and build up to a flat surface to then lay foundations across, and it made my factories look significantly more organic. They grow out of the environment now instead of floating above it.

>>499218152
I'm wrapping up Phase 5 now and by now I'm really wondering why the game doesn't do things like automatically drop conveyor supports or extra electric poles while running belts and power lines.
I'm wondering why foundations can only zoop in one direction and can't be zooped a second time to drop a 5x5 square of foundations or something.
I'm wondering why there's no elevated rail to buy from the Awesome Shop that will automatically put down support pylons so you can just click and drag rail across uneven terrain without it shitting itself and clipping like crazy.

I think the game is amazing and really like it, but so much time is spent on tedious little details like getting conveyor supports in the right places instead of doing the fun stuff.
>>
>>499221203
but i need to get back to my programming job in 8 hours. i'll probably only be back in 17 hours or so
>>
>7 hours
What are you drinking when you start playing?
For me, it's creaming soda.
>>
>>499221842
Just call them up, tell them you kinda got something stuck up your ass and you're at the doctors office and that they are telling you that you cant sit or stand for a couple days.
>>
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>>499220587
Yeah, and then your factory doesn't do anything anymore too. Oh well, I had a fun enough time with it and I will never touch this game again
>>
>>499222137
>very funny Anon, I know Space Age came out today, get your ass to work
>>
>>499222084
Fucking love me some cream soda but I'll probably just have me some coffee and cigarettes for breakfast.
>>
>>499222084
Water.
>>
>>499222215
Tell them that's what you were celebrating before you ended up at urgent care.
>>
>>499222187
Yes, it does.
It creates high-value SINK parts to dump for cheevos.
>>
>>499222540
There's only one cheevo for that and it's at 9 billion points
>>
>>499219332
is this really how you increase throughput now? it looks retarded
>>
WAGIE WAGIE GET IN CAGIE
>>
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>>499217606
>red belts with blue undergrounds
dev demo builds are funny
>>
>>499222187
where's your nut? just sloop your space elevator part machines and output to your sink and sloop a pair of constructors to craft dna capsules with the billion animal parts you've collected. done in 2.5 hours
>>
Getting close. Where ya going?
https://strawpoll.com/GJn44kQkbnz
>>
>>499223231
assuming you get to choose it's an easy vulcanas. no enemies as long as you keep your base to the starting area and it provides infinite resources so you don't have to worry about setting up new mines
>>
>>499223231
Glebasisters.... not like this..
>>
>>499223383
But don't you still have to worry about running out of calcite nodes?
>>
>>499223231
Vulcanus give me certain vibes, turning lava into millions of plates calls to me...
>>
>>499223623
>wanting to be a weak willed bitchboy that worships technology, yet refuses to truly study and improve upon it
Fuck that shit. I'd rather be an Engineer than a Mechanicus.
>>
>>499223162
Dont' feel like afking for it because my end game machines are only producing like 10 million points per minute
>>
>trains stuck
>go around looking for red lights
>add more chain signals at splits and merges
>trains move again
>>
>>499224797
but you don't chain at splits or merges
>>
>>499224797
Remember, outside of intersections themselves, chain signals should be spaced full train lengths apart. And you should be using standardized train sizes.
>>
>>499225604
>chain signals should be spaced full train lengths apart
uh...
>standardized train sizes.
UH...
something to remember for the next base
>>
>>499224484
10m/m is 10 hours of AFKing, 5 if you sloop, and 3-4 if you feed in your animal parts. basically nothing
>>
>>499225967
Oh shit I forgot about animal parts. Alright I'll just leave this on overnight then
>>
>>499225736
It's okay to have some trains smaller than your standard size, but not larger. If you need longer trains, you need to adjust your whole rail network to accommodate.
>>
>>499225604
>chain signals should be spaced full train lengths apart.
Does this even matter? I think it only matters if you put a rail signal before a block that can't actually accommodate an entire train because it will see the next block as "open" but the train won't fit into the block and possibly cause issues
>>
>>499225604
what about the spacing for regular signals
>>
>>499225604
rail signals need to be max train length apart, rail signals can do whatever.
>>
>Trains get mentioned
>The thread goes tardways
Every time, it's honestly funny.
>>
>>499226469
put one on every single piece of track
>>
>>499226612
anon...
>>
What if I put a train signal literally everywhere I could
would that work?
>>
>>499227373
It won't not work
>>
>>499227373
very bad
>>
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>>499219950
230hours atm and and got t2 space sciences (chest fed ":D") and t3 for astronomy, I really wanted to try the whole space and spaceship thing with this mod and rushed it so in that front I'm good, but there is a big sunk-cost fallacy at play so I will probably make a backup game folder that will stay permanently in pre-sage and continue the run there
>>
>>499227373
why even worry about trains? they are worthless now with quality
>>
>>499227970
i like trains :)
>>
I don’t really understand why the space platforms are a thing. Why can’t I just send a rocket instead? Because muh capacity?
And if I have a huge chunk of rock with engines why is my storage there so limited? Humiliation ritual?
>>
>>499228041
other way around
rockets have a limited capacity, space platforms don't
>>
>>499169757
It wouldn't be so bad if it wasn't going to fuck up combat too, but they had to make quality apply to gear so the enemies will all scale with the WoW ilvl gacha gear the devs expect you to have.
>>
can we play yet?
>>
>6 hours
Is this long enough for a proper gooning session?
>>
>>499228041
>I don’t really understand why the space platforms are a thing. Why can’t I just send a rocket instead?
need to wait for the elon space X mod
>>
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>>499220843
my oni campaign finished me in time for space age.
Remember to check the density of the gas when opening a natural gas deposit, especially if its around a million
>>
>>499228096
> rockets have a limited capacity, space platforms don't
Hold on fucko, does it mean I can ship infinite resources between planets? I thought throughtput was an issue
>>
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>wake up
>everyone but you is already playing the new game because they got early access
>>
>>499228359
>gassed all his retards
lmoa
Do you not use airlocks on outer base edges? Or just non-ventilated doors?
>>
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>>499228563
>>
>>499220587
Yep, they had so many years and all they came up with is about a 100 ai voice lines. Truly pathetic
>>
>>499228359
>no water lock
>no airlock
>not even some fucking doors
I don’t understand. How did you even supply oxygen to people? Vastly overproduce in base ao it spreads everywhere on its own? What about random green gas pockets, just let them go wherever?
>>
>>499228743
In hindsight I should have, I'm pretty noob at this game
>>
>>499227163
it's been a long, long few nights. chain signals can do whatever.
>>
asian women and engineering games do not go well together
>>
asian women and white men do not go well together, as asian women are ugly
>>
>>499229060
>Vastly overproduce in base ao it spreads everywhere on its own
Yep
dig up and hydrogen flows up, dig down and carbon goes away, chlorine stays just above that, oxygen stays in the middle-ish at the base
Its pretty shrimple really
>>
>>499227970
You need them in fulgora
>>
>>499228460
rockets can only carry so much stuff and they cost resources to build and aren't reusable, that's the first bottleneck
the second bottleneck is that platforms don't travel instantly
the third bottleneck is that you can only have one landing pad per planet
>>
>>499229432
So every tunnel you dug outward was connected to your main base? And it worked (however temporarily)?
I can’t imagine getting to map edges (where high amounts of nat gas are) and dealing with endless annoyance of random gases and pressures and temperatures and bacteria and who knows what else without those diver suits that make ot all go away (and conveniently need some doors so you don’t auschwitz your entire colony)
>>
>>499229675
Don't engage the quality faggot, he really has no clue what he's talking about.
>>
>>499227970
>They are worthless now woth quality
What? No, they aren't
>>
>>499196669
>>499197227
I think he will have problems when he ends his liveboot sessionunless he finds a way to make the save persist that might get annoyingjust install it, if you are just playing factorio 100GB and maybe NVIDA drivers are all you needctrl+alt click on the setting button and enable async saving, thank me later
>>
trains are made largely pointless by stackable belts desu, they just can't keep up in high throughtput situations. new pipes also make liquid wagons kind of pointless - why bother when you can just slap a pump every 250 tiles and have essentially infinite throughtput of whatever?
unless there's no other alternative (no super landfill unlocked and you're on fuggora) you use trains because you want to, not because it's efficient
>>
Finally sleep can take me
>>
>>499229790
>So every tunnel you dug outward was connected to your main base? And it worked (however temporarily)?
yep
I do have airlocks in my wood generator room though, those things spews out so much carbon dioxide
>random gases and pressures and temperatures and bacteria
the avg temperature of this planet is -20, so bacteria are not an issue, they die instantly. real problem is trying to grow anything, which is why I needed the now gassed planetoid to make food for my other planetoid
>>
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>>499230679
This reads better if you imagine more than 2 spoilers
>>
>>499230736
How to fix the fluid system:
>lower the arbitrary threshold to 32 tiles
>cap the maximum input throughput of pumps so spamming 10 pumps in parallel isn't viable
>>
>>499231227
>How to fix the fluid system:
>>lower the arbitrary threshold to 32 tiles
how would that "fix" anything?
why 32 tiles? why not 8? or 4?
>>
>>499230736
as always the main purpose of the rail network is to be a superbalancer first, the cargo carrying is secondary.
>>
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>>499232610
I can see the efficiency modules from here
>>
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>>499232610
the ancient evil has awakened
>>
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>>499232861
there's a reason for that
>>
>>499230736
you dont start the game with stackable belts though right? that capability is only unlocked once you get the bulk inserter
>>
>>499221637
>I'm wondering
What, maybe you also want blueprints with auto-connecting belts and power cables? Or maybe entire factory-sized blueprints too? Well fuck you! Apparently devs think too much automation in building automation will take too much fun out of the game.
>>
will I still be able to get achievements if I change the names of the quality tiers?
>>
>>499232474
sure, except the moment you unlock stacking you can transport entire ore patches with one or two belts and unless you do some silly cityblock you probably aren't using trains to ferry stuff within your base either
I use trains for oil because I couldn't be bothered making a 4000 long pipeline, not because they're any better
>>
Is it out yet?
>>
>>499233937
yes
>>
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>>499232610
>>499233034
default settings, lazy bastard, modded achievement enabler
>>
>>499234070
Then why are you here. Steam says still 4 hours REE
>>
Let me in, LET ME IIIINNNNNN

Which planet are you goin first?
>>
>>499234414
vulcanus of course
>>
>>499234446
*vulvanus
>>
>>499234414
The thinking man's choice.
VFulgora
>>
>>499234414
Vulva best planet
>>
I wonder if its even possible to reach aquilo without getting to other planets first just for lulz
>>
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>>499234414
Gleba, how could you tell?
>>
>>499234693
nope
>>
>>499234740
That's lame then
>>
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>>499234414
Gleba. I always figured I'd probably die in a swamp even though I live in a desert. Also I fucking LOVE tiddies.
>>
>>499235268
do you like assholes though
>>
>>499235334
Not particularly. I'm not like.. boycotting assholes or anything. Just not my fave.
>>
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>>499235420
well gleba is full of them
>>
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>>499234668
I prefer large dark areola, It's a good planet. It's large which means plenty of minerals it's dark which means it's always night-time and the name is just comical.
>>
>>499230736
trains still have way better throughput (unless you have an absurd number of lanes i guess, and by the time you reach that point you’re gonna want the versatility of trains anyways) are WAY cheaper and are still way better for anything involving multiple pickups/dropoffs though (so basically everything). trains aren’t going anywhere
Also elevated rails intersections are sexy
>>
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how long left?
>>
>>499236285
2 hours
>>
>>499236285
2 weeks
>>
>>499236285
1 hour ... until a roadwork crew shows up outside and digs right through all the cables, sending you back to the dark ages for a whole week.
>>
>>499236285
4 years
>>
>Release is 10pm my time
>have work at 7am tomorrow
Give me a good strat
>>
>>499236447
>be an /egg/ autismo
>no solar installation for energy independence
>not even some backup power supply
>only one source of internet access
ngmi
>>499236528
you're sick tomorrow and the day after
>>
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4 hour to 100% this game
>>
daily reminder that you need at least 2 weeks of to properly enjoy the game
>>
>>499236631
of what??
OF WHAT, dont tease me, tell me ahhhhhhhhhhh
>>
>>499236672
2 weeks of days off
>>
>>499236554
everyone told me solar is a meme and you should skip from steam to nuclear was I lied to?
>>
>>499236758
>solar is a meme
but what about EPIC solar panels, hmmm???
>>
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>>499233243
I wouldn't care about blueprints nearly as much if it weren't for all the tedious belting and cabling.
I threw together a Fused Modular Frame factory on a whim a little while back and used a completely different method for laying it out and organizing it than I usually do. I have blueprints for many of these subsections but had way more fun ignoring them in favor of being creative.
>>
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G'day!
>>
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You know what I just realized is really neat about a way to print power that produces only pollution and requires no other imputs but water?

Also did you know that efficiency modules actually make greenhouses less polluting because they actually follow the same scale of pollution all other when? That's because the more power they use, the more pollution they suck. That means that if you put 3 tier 1 speed modules to make the power usage 2.5 as high, these things also end up removing 2.5 as much pollution as well!

And do you know what all of that means?

That's right!
It goes in the square hole.
>>
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Testing.
Why isn't there a snow biome?
I had to shrink this map to 25%. The original is 5,000x5,000. jfc
>>
>>499227970
legendary trains
>>
>>499237473
no such thing
though there is legendary fuel
but it's rather expensive because fluids have no quality
I'm sure mods will add quality trains
>>
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>>499236753
>>499236554
sharefur dispray
>>
>>499227970
>>499236003
>>
>>499237548
imagine not living in a country where you have 30 paid days off.
And your life is lame enough so you can waste 2 weeks of them on the release of a video game like i do.
>>
>few hours away till launch
>tfw you need to wait for the pirated game
arhhhhhhhhhhhhhhhhhhh
>>
>>499237761
I'm waiting for some mods to update, and modded achievement enabler to update as well.
>>
hey mines anon
what power armor mk2 setup do you use for clearing biter nests with mines
>>
>>499234414
Gleba, so I can upgrade my tulpa representation of the factory as a girl to have Legendary tits
...now I'm wondering if I should treat every planet as it's own anime factory girl or just one big one.
>>
>we will release it on a monday so we can deal with the bugs n shiet bro - kovarendel
>releases it on a monday just before the end of their shift and calls in sick for the next 2 weeks
>>
>>499237068
>ratio splitter
>fully backed anyways
Just use manifold jeez

Also
>entire wall of frame supports
That actually looks quite disgusting
>>
>>499237757
Gotta work to earn the right to work.
>>
>>499238240
>Just use manifold jeez
That was another part of the experiment there. I didn't overclock or underclock anything. I used as little brain as possible. In fact, I was watching a movie while I made that. Usually, I set up a multi-sheet spreadsheet with everything in the proper ratios, tracking every little detail from power usage to building footprint space requirements, then use the totals at the end to figure out how much foundation to lay down and how many raw resources to bring in, and all of that consumes a lot of focus. This time, I skipped all that. I think my surplus iron ingot rate was only like 20 per minute anyhow.

>That actually looks quite disgusting
It is. I think I put that there because I didn't want to cross over the nitrogen pipe below it for some reason?
>>
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I HAVE NOT BEEN THIS EXCITED FOR A GAME IN AGES
ONLY A FEW MORE HOURS
AAAAAAAAAA
>>
>>499234414
I'm going fulgora first. I've wanted to go fulgora first since day one, changed opinion with the upgraded lab (can't compete with literally doubling all your science) but since the roboports mk2 and the mech armor are locked behind fulgora I'm back to square one.
>>
Anyone know how much it's going to be in AUD?
>>
>>499239070
same as the base game in any region
>>
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>Preorder live
Aw yis. So it will auto update so it'll be ready when I wake up.
>>
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>>499239212
Steam? Because not for me ;-;
>>
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>>499238019
as many legs as you are comfortable moving with, the more the better.
more speed is more dps, and the worms get increasingly unable to lead properly at high speed so fucking up is less dangerous.
>>
>>499239264
Refresh?
>>
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>>499239323
I restarted steam, still no preorder
>>
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New cheevos
>>
Who's going to host the serb?
>>
>>499239365
Yeah. Because I lied. Sorry.
>>
>>499239362
Good attempt even if incorrect but… why not just use an underground? They’re cheap as fuck nowadays, aren’t they?
>>
>>499239528
M-MASAKA
>>
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>less than 100 hours of content
OH NO NO NO NO FACTORIOBROS...
OUR GAME IS LE TRASH???
>>
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>>499239674
less than 40 you mean
>>
>>499239674
This is targetted harassment aimed at people that want to brute force quality by afking
>>
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>expansion has no content
>>
>>499239847
For fucks sake I just preordered (preorders up but actually this time)
>>
>>499239997
NO IT ISN'T STOP LYING
>>
>>499237761
it's DRM free, it will be available 5 minutes after release
>>
>>499239070
Fitty bux
>>
I just postordered the game
>>
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IT'S UP
>>
>>499240306
HOLY
>>
why is the canadian and australian version cheaper? not fair bros
>>
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i'm dalling asleep helppppppppppppppppppppppppppppp
>>
>>499240417
I thought Steam changed that
>>
>>499240475
idk, just checked steamdb
the nip version is also surprisingly cheap
>>
>Up on factorio's own website
See you in a month nerds. I'll be in space
>>
>>499240550
hory shit it’s legit, I thought it’s 11am not 10
goodbye fags
>>
>2 more hours before factoriotards stop shitting up the thread and actually go play their stupid game
Who am I kidding
>>
>>499240306
When you put it that way, Satisfactory is actually probably the better value per dollar. $5 more for the base game but waaaay more than ~10% additional play time. That makes up for having fewer overall things to automate.
>>
>>499240550
Its been up on the site all week dumbass
>>
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>>499240550
Made me look.
It would've been a good idea to release it earlier on their website to bait impatient autists and bypass the 30% Steam tax.
>>
>>499240728
I don't think their steam agreement allows that
Could be wrong tho, idk
>>
What's the rule for trains again?
Chain signal in, rail signal out? And should they drive on the left like true British trains, or the right like heathen Americans?
>>
>>499240620
3
:^)
>>
>>499240827
they should use bidirectional rails
>>
>>499240827
Download grid aligned blueprint. Trains are 4 cargo wagons long. Avoid double sided trains
>>
>>499240827
Chain in, rail out.
Left handed drive will have all your signals on the inside of the tracks (Assuming two count one way rails). Can be tricky to signal intersections but the new rails will probably fix that. Right hand drive will have the signals on the outside of the tracks. It's purely preference on your part, doesn't matter which track the train rides on.
>>
>>499240620
the fuck else is the point of this thread if not to discuss things?
>>
>>499240797
steam allows that. valve made it so you can release games on other stores up to 30 days before releasing on steam. it was longer but epic abused that
>>
>>499240954
this is the satisfactory thread
>>
>>499240997
NUH UH
>>
>>499239493
>>499239674
Slow poke.
>>499240728
That's against Valve's rules.
>>
This is the Gmod thread.
>>
>>499240997
Sissyfactory is now dead and buried now that big ugly chudtorio arrived on the scene
>>
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Is the factorio soundtrack available somewhere on the official site, or would I have to rip the files/buy it from Steam?
>>
>>499191028
floran cock too good
>>
>>499240620
We can hope, but these past 2-3 days, even when the thread has been dead, if anyone posts anything related to any other /egg/ game, someone will post a non-reply to keep everything about Factorio. They won't be responding to anyone. They won't be asking questions. They often won't even be making any point at all. Just reflexively posting Factorio any time any other game is mentioned. The thread will go 20 minutes with no replies, see a Satisfactory or Timberborn reply or something, then someone will post something irrelevant about Factorio in less than 60 seconds. Often more than one reply, too. Like 3 non-sequitur replies in a row.
Once you start noticing it you can't unsee it. I suspect a single autist camping the thread, getting excited when they see new replies, getting mad when they see it's not Factorio, and posting a non-reply as a feeble form of protest.

>>499240954
Where were you a week ago when several people were raging over Satisfactory being discussed instead of the thread being 99.99% Factorio?
I don't want anyone to forget that the one or two weeks out of the entire year when Factorio wasn't the most popular game in the general, dozens of autists spent that time melting down. ~350 days out of the year being 90% Factorio wasn't enough for them. ~15 days of Satisfactory being >50% of replies broke their minds and sent them spiraling into tantrums at least once per thread. Those losers deserve to be called out for being so pathetic.
>>
>>499241163
>one building outproduces 120 baseline assemblers of the same tier
This is fucking stupid
beacons and quality were a mistake
>>
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>>499241163
>>
>>499241359
>defending a swedish developed game that added heckin doggos before automation
>>
>>499241163
Kino, time to build a casino to gamble for these shits
>>
>>499235938
can someone pls tell me which game this image depicts
>>
>>499241359
Then make your own thread for satisfactoy if it bothers you so much you little faggot
>>
>>499241428
stormworks
>>
>>499241359
Good ol Factorio autists. I've been only 5 days or so so no idea about that. Was doing the gay shitposting here few days ago since waiting too long and too bored with nothing else to do.

Speaking of it. Which Factorio is the gayest?
>>
>>499241375
I don't think you appreciate how absurdly expensive all that shit on screen is
>>
>>499241484
the Pride Trails mod
>>
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>>499241359
what do you expect when Satisfactory is dogshit and Factorio is literally god tier.
>>
>>499241506
So fucking what? I don’t care if your dinky steam engine costs 200k steel plates, it’s still soulless shit if it does as much work as 4 reactor nuke setup
Endgame megabase being twenty assemblers that only function with direct insertion is not what I wanted
>>
nuclear fuel recipe should output 20 nuclear fuel
you know what, I'm going to make a mod for that right now
YEAH
>>
counterpoint: satisfactory is dogshit and shouldn't be discussed other than to remind people how dogshit it is
>>
>>499241451
As someone that's been here longer than you, nah.
Thanks for posting though.
>>
>>499241649
It does seemingly diminish the massive circuit-like factories that everyone (unless they're mentally retarded) likes, but I think the real crime is not allowing for negative quality. I really hope there are at least proper API bindings to subvert the entire quality mechanic into a real QA process instead of just "oh look I accidentally made it good" so you have to screen for defects as well.
>>
>>499241765
Would screening defects be the exact same recycler loop as failing quality is currently? Or how'd it work in gameplay
>>
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Interestingly enough, even without printing it on water, other possibilities emerge!

With 30 total speed modules in the greenhouses, this thing actually absorbs 125 pollution per minute and produces 5 MW. That's less than the 7.5 MW it produces without speed beacons, but it completely negates its pollution as well, meanwhile the unmodules tile produced 75 pollution. This makes it essentially as green as solar, but with the perk that it works 24/7, and at a fraction of the cost and a fraction of the footprint, since50 solar panels and the accumulators necessary to make it also works during the night would balloon its costs significantly.

Also I'm playing on permanight so solar is kind of out of the question.

This is actually fascinating, I was trying to find if I could simply print this thing on water to get rid of the pollution and I stumbled upon something else that gets rid of the pollution entirely. Now I just gotta factor in the actual cost of using it compared to solar to see how competitive it is in a normal run but this feels like a no-brainer in my situation.

Turns out the speed modules were the better version of efficiency modules all along!
>>
>>499241649
Better yet, make stuff using MAMs, that's probably the best way to make use of your first set of legendary modules/beacons/assemblers
https://www.youtube.com/watch?v=K5GshPJvBQE
>>
>>499241375
God I wish I could leave you in a hot car. I bet your mom had the same thought.
>>
>>499241821
It should depend on what is actually defective, like in real life. Is it a raw or near-raw ingredient, which merely fails to be processed? Send her back through. Is it an intermediate component? Either scrap entirely or try to recycle components. Is it an end product? Either deal with it being cruddy or recycle it. I want the recycler to be really expensive to run, too, either resource or energy wise, so it's an actual strategic decision whether you either expand normally or opt for quality, rather than always going for quality because lmao just recycle everything
>>
>>499241451
That's backwards, though. Factorio doesn't bother me. Retards that run the thread into the ground any time it's not the sole focus of discussion are the problem. I play both games, which is why I'm here. I'm going to be playing the shit out of Factorio this week. That doesn't make me hate the retards that were/are derailing Satisfactory discussions any less.
We shouldn't have to fracture an already niche general into even smaller threads just because a handful of you trash can't help but fly into a blind rage when other games are mentioned.
>>
>>499241975
Sure sounds like a lot of optional busywork for a game with infinite resources where I can brute force five-star gacha rolls until I succeed
>>
>>499241975
True yeah recycler being more expensive makes sense. With the insane productivity bonuses raw resources are cheaper than ever. Probably much cheaper than the increased costs of new top items?
>>
>>499242029
Then scrap all of that shit. Burn it and pollute the landscape. Middens and tailings piles when? Open pit mines when? Water treatment because you polluted all your inputs when?
>>
ive been gooning for like 4 hours non stop so i wont need to goon for a few hours after space age drops
>>
>>499241359
That is some pretty intense paranoia. Do you think the CIA is after you sometimes? Do you refuse to look up when outside so the satellites can't see your face? Don't be dumb, anon.
>>
>>499241827
why do you care about pollution cloud?
either you're on a deathworld where you need to outpace evolution (which means you want to not produce pollution, ie elf modules, because evolution doesn't lower by -pollution buildings) or you use air filters to keep your emissions at zero
>>
So, what do the egg producing biter bases do? What do i use eggs for on nauvis? Or is it just a polution converter?
>>
>>499241982
They'd hang in satisfactory thread anyways to make sure everyone knows they don't approve
Demand to take it to some other board too because reeeee
>>
if you want serious fixes you need to get the devs to take it seriously, they pitched and seem to think of quality as a fun gacha mechanic for your multiplayer server, they dont give a shit that its stupid and if the names and the response to them wasnt clear enough thats very much the point.
it started as a good idea to do something with the modules other than just prod and speed with no alternative but the problem now is how comically busted this is and also just furthers the actual problems with the module spam meta, variety definitely wasnt a big enough deal to be worth this.
most of why this game is so good is it making you build nice huge good looking factories, but this reduces the incentives to making a couple stroboscoping shitboxes with the hideous quality icons on every building, why would i even want to look at that not even mention enjoying it?
>>
>>499242207
eggs are required for prod 3
>>
>>499242207
Eggs are required for prod mod 3s
>>
Which mode for first playthrough? I'm thinking no biters at all so can just construct and not worry about the little shits.
Later go for default or deathworld after had my fill of empty building
>>
>>499242291
>no biters at all
how do you faggots sleep at night
>>
>>499242180
>why do you care about pollution cloud?
Rampant death world.
> or you use air filters to keep your emissions at zero
This is a side-step to provide power before you unlock filters! I'm going to be using those speed modules for RCUs later in any case, instead of elf modules which have no real use case in bulk (outside of the mk 2 power armor I guess).
>>
>>499242207
>So, what do the egg producing biter bases do?
you need to eat all the eggs
>>
>>499242207
can you let the eggs hatch on another planet and will the biters make nests?
>>
>>499242340
elf modules and using solar panels without accumulators trivialize deathworld
wood burning steam engines take up a lot of space - and I mean a lot - and you outpace them quickly with the standard 18MW self sustaining gas setup. you also unlock air scrubbing quickly enough to make them not worth it.
you do you but I just don't see much point in it (having tried sth like it myself)
>>
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I want to play
>>
>>499242564
just one more sleep
>>
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>>499242564
soon!
>>
>my 17yo niece is hitting on me
holy awkward
I need factorio to come out NOW so she fucks off
>>
cant wait until the /b/tards fucks off
>>
>>499242597
Sleep? Anon we need a power nap.
1 hour nap go go go go!
>>
PLAP PLAP GET RELEASED GET RELEASED
>>
>>499242597
only 2 hours to go anon
>>
>>499242928
1 bong and 11 bings actually
>>
>>499243031
>1 bong and 11 bings actually
How many googles is that?
>>
>>499243031
I think it's actually 2 bongs and (now) 7 bings.
It will say 1 bong remaining, but then when that bong ticks over, it will say "less than a bong remaining", in which case we must wait one additional bong.
Unless they changed it. I certainly hope I'm wrong.
>>
>>499242535
>and you outpace them quickly with the standard 18MW self sustaining gas setup.
No no no, I mean obviously I'm going to use gas power later. Once I unlock filters, everything about this as a power generation method is just going to be redundant.

Thing is: The infrastructure is all going to be there in the first place (that wood is literally never going to stop being useful the whole game because you need wood for circuits later, and that coke is not going to burn itself without it) before I have access to gas, and the speed modules are going to be need to be crafted and recycled for RCUs, which means I'm literally just reusing infrastructure and recycling components later on!
The entire setup never stops being useful, it just gets converted later on when I have the option to remove pollution. It's just really fucking funny to think that you can get wood power to be carbon neutral just by chucking speed modules at the greenhouses to make more of it.

Also, it comes with the added bonus of giving me even more wooden walls in the meantime, to stop the biters from entering ad interim! Also, yeah no that's fair, it's technically not better than solar space-wise, I agree.
>>
This might be a dumb question, but do your factories on other planet keep chugging along when you're not there? Full simulation, resource depletion, biter attacks?
>>
>>499243292
yes
>>
>that deluge of 2.0 mods updated for right now

neat
>>
>>499243292
why would they? do you think there's anything happening on mars when there's no humans there?
>>
>multiple threads on /v/
>only one is a containment thread for price whining
It's gonna be BIG bros
We're close now.
>>
evens I start with construction robots
odds I start with stackable items on belts
>>
Does the dev who hates troons still work for wube?
I'm on the fence about buying
>>
>>499244009
nope, they support LGBT and ukraine, so keep walkin' chud.
>>
>>499187052
My condolences.
>>
>>499244009
kovarex doesn't just work for wube, he is the founder+owner+CEO of the company
>>
>>499244009
>does the dev who is normal work for wube
>>
>>499244132
Can't wait to buy expansion for 8$ because they hate russians
>>
>1 hour 43 minutes
Thank God. I'm so excited. I won't have to listen to the /v/ dipshits that wandered out of their containment board. So soon.
>>
>>499244474
SEND HELP
I AM FLIRTED BY BLUE SCIENCE
NEED ADVICE ASAP
>>
>>499244474
the transsexual shitposters you see here are homegrown
>>
>Releases in 30 minutes.
>Tired
>Work tomorrow
I sleep now :(
>>
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>>499244132
>and ukraine
Oh no! How not based of them? They should really support Jewtin and his gay war of aggression instead.
>>
The /v/ermin shills are relentless.
>>
>>499244474
>>499244972
>still no idea what timezone we're dealing with
classic
>>
T MINUS 30 MINUTES
>>
>>499245095
found the slav
>>
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>going out to work in 10 minutes
>>
>>499245095
I hekkin love jewish president of urkaine now, death to goyim!
>>
>>499245318
85 minutes
>>
>>499245363
>found the human
ftfy, untermensch
>>
>>499245434
>slav
>not untermensch
cmon now
>>
WHERE IS MY EXPANSION I WANT IT NOW NOW NOW NOW NOW
>>
>>499245419
Death to you specifically for sure. Till then keep deepthroating that snow nigger cock.

>>499245470
So you're the Slav now?

kek
>>
>Factorio is 130zł
Huh, why'd they lower the price suddenly after all this time? Weird
>>
>first /v/ermins
>now /pol/tards
Can't wait which board visits next :)
>>
>>499245527
your worst insult is calling me what you are.
>>
I've just had dinner, I'm so ready
>>
>>499245623
Soon, /egg/head. We'll be free soon.
>>
Should I buy it from steam or from the website
IIRC they're interchangeable both ways right? As in you can get a steam key from the website, and you can also log in and download the standalone game from the website after buying on steam
>>
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>>499245676
fellow ausfag, I don't know if I'm sleeping tonight.
>>
>>499245797
from the website
>>
>>499245623
They're literally the same people, /pol/tards are simply a scourge.
>>
>>499245797
Same yeah. Someone on forum said their website payment processor also takes 25% or something cut. So devs still get similar money I think
>>
15 MINUTES
>>
>>499245821
>>499245623
boardists! you don't need to browse /pol/ to be racist you bigots
>>
>no more lazy bastard for finishing the game
fucking reeeeeee they're watering it down...
>>
>>499245934
+60
>>
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>>499244738
>tfw no qt blue science gf to flirt with me
>>
>>499245983
New meme?
>>
>>499245887
Hmm.
The payment processor seems to be Stripe, which I'm pretty sure doesn't take that much. I think it's probably like a couple of %?
The actual sale is done throuhg a humble bundle widget, which according to their FAQ https://support.humblebundle.com/hc/en-us/articles/202742190-Widget-Developer-FAQ takes another 5% cut. So in the end it does work out quite a bit better than Steam.

Though another thing I just remembered is that only Steam purchases will affect the Steam review score; so if you buy it on Steam we can affect the ration (whether that be to help bolster it into being overwhelmingly positive, or if one hates the expansion, then actually put in a negative review that affects it). Whereas someone who got a steam key from the devs won't be counted into the steam score calculation.
>>
>>499246292
Just watch. The hour will tick over, and then it will say "less than an hour" for an hour.
Is this your first Steam release?
>>
Am I going to like The Space Age?
>>
odds fuggora
evens lavaland
0 gleba
numbers - everybody in the thread does gleba
>>
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6 minutes to go
>>
>>499246361
Steam deez nuts nigga
>>
>>499246409
1h 6min
>>
>>499246292
No. You're just kinda stupid.
>>
>>499246361
>when the significant digit betrays you
every time
where were floating points when you needed them?
>>
this anon is right
>>499246361
>>499246430
>>
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3 MINUTES
>>
>>499246569
Apparently it's 63 minutes but I dunno
>>
>>499246309
Truu truu. No idea why some retard on the forum said Humble takes 25% cut. https://forums.factorio.com/viewtopic.php?p=618175#p618175

I'll be buying through Steam still and link after. Imagine buying it on website and due to rush Steam Key generation gets bogged.
>>
>>499246096
>he still thinks I'm a Slav despite inadvertently calling himself one
wew lad
>>
Of course it's the frogposter being retarded. I honestly think it's a symptom of mental illness. Or a tepid IQ at least.
>>
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2 minutes!!!
>>
>>499246569
You're a retarded frog poster
>>
>>499246647
okay slav
>>
There's a lot of people in here, and I don't like it.
>>
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1 MINUTE
>>
>>499246697
It's cool. It'll be a ghost town in an hour.
>>
>>499246721
This game plans to unlock in approximately less than an hour
>>
>>499246740
slav
>>
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I told you fucking retards.
>>
>released at 13:00 Czech time
BUT FOR WHAT PURPOSE
>>
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arhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
>>
LOG IN!
>>
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bros? anybody else not able to buy the game?
>>
I didn't even buy space age, jesus christ calm down.

>>499246737
that would imply that 90% of the people posting here aren't tourists coming by from other boards instead of actual players, anon
>>
>1 more hour of meetings and shit at work
>Then can quit early and start playing
Perfect timing from Wube
>>
HE WAS RIGHT
MASAKA
>>
I'm going to ted kaczynski their fucking offices
>>
>less than an hour
total frogger death
>>
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>already at the hour mark
OPEN UP ALREADY YOU SHITS!
>>
>>499246776
prepare everything. get lunch to be fit for the release. release
>>
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>>499246771
>>499246791
the trolls were right
>>
God I wish I could gas this general right now, retards
>>
>>499246776
I don't get it either. It's 11:00 UTC, 13:00 UTC+2, and almost no-one is on UTC+1 right now.
>>
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LET ME INNNNNNNN
>>
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>>
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>you now realize how many zoomie faggots are here who don't know about 'less than an hour'
>>
>>499246867
how does this make any sense to you?
>>
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holy shit wube give me the hit already i just need it right now come on wube i've waited so long
>>
>>499210738
I agree, almost as if the boobies had a skeleton that made them move by minimizing inertia
>>
Good, I'll have time to eat kaszanka before playing
>>
>>499246765
Streetshitting turd worlder.
>>
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>>499246870
stupid monkey
>>
do I have time to goon real quick?
>>
5 minutes????
>>
>>499246608
Fair. I think I'll buy for the website and see if it'll crash because it'd be funny. And I'm sure I can just ask support to fix my steam key later.
I'll be at work anyway so I won't need instant access.
>>
Imagine having a heart attack in the next hour haha
Stay hydrated fellow boomers
>>
it's up on rarbg
>>
>>499247079
I drove home safer than usual
>>
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Time for 1 more sleep?
>>
>>499246776
The same time FFFs have always released. They like to do things at 1pm.
>>499246867
Who even is on UTC? Bongland and portugal are both on UTC+1, and west of that is an OCEAN until you get to the next continent at UTC-4. Or maybe Greenland or something.
Who's gonna be on UTC, some tiny islands?
>>
>>499247128
I kinda rushed home.. even though it was still 4 hours out from release.
>>
what are you doing in the next hour?
>>
>>499247210
bongland is currently at daylight saving so its UTC+1 but for winter it will be UTC+0
>>
>>499247038
>no u
ecksDee

Good one, Rajeet.
>>
File deleted.
>>499247320
>>
>>499247320
stop seething slav
>>
>>499247297
making xcom characters
>>
>>499247087
no it isn't
>>
>>499247383
rarbg died last year so I think it's a joke
>>
I'm going to play Spage with a controller because my hands hurt on mkb.
I hope they've still got controller support in all the new UI elements.
>>
>>499247338
>ziggers are such an anti-toilet nation that the post-zigger part of pooland is still mostly without toilets
impressive
>>
>>499247380
i hope you're making him a psy
>>
>tfw giving up on making an eicon for my character wearing a hard hat
Fug. Hats just don't work with forward pointing horns.
>>
>>499247521
whatever you say slav
>>
>sick as a dog
>try to sleep but can't 'cause pain
>fall asleep, look forward to facto
>wake up about an hour later
>sick age and not space age
life is suffering
>>
>>499247521
slav lol
>>
>>499247538
he's a reaper
>>
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>>499247458
>rarbg died last year
>>
>>499247624
I'd say get well soon but that's bullshit. I don't want you to get well soon.
Get well N O W
>>
>>499247478
Holy shit, that's pathetic
>>
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>>499247635
>>
>>499247545
you have to go back to your circlejerking containment >>>/trash/flg
>>
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>>499247635
I'm not using your bitcoin miner, ivan
>>
>>499247634
>>
>>499247704
What? No. I never hang out on /trash/. That place is dumb. Well, probably better than here with /v/ leaking but you know. In general.
>>
>>499247758
>withwith
>>
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>>499246254
Purple science team here
>>
>>499247478
Holy shit, that's awesome
>>
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>>499247478
>>
>>499247478
you hurt your hand in mortal kombat?
Neat, did you rip off the dude's spine from his head?
>>
>>499247790
i didn't even notice that section, was from whatever base character i used to turn into asuka woops
>>
XCOM2 filtered me HARD
>>
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>>
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>>499247786
cutely blogposting about your degenerate fetish profile does not belong here
>>
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>>499247807
this was the moment AAA games died for me
>>
Does Factorio even play well with a controller? Never tried it
>>
>>499246867
I've figured it out, it's actually CET not CEST
>>
>>499247971
I really wish he would stop posting pony porn
>>
>>499247993
No.
>>
>>499248014
just as expected, the first FFF released during winter
https://factorio.com/blog/post/here-we-are
it all checks out, they just didn't bother to update the cron job for 12 years
>>
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>>
>>499247087
Its fine to bait but there is no reason to make it depressing
>>
Downloading already on bitgamer. Pirates win again.
>>
Playing it right now
Stay jelly, fags
>>
uuuuh
what's this
https://factorio.com/download/experimental
>>
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is it happening???
>>
>>499247338
>>499247379
Self-hating turd worlders, lul.
>>
>>499248457
In half an hour.
>>
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>>499248338
>>499248457
steamsisters??? our response??
>>
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oh hey it's out.
Well, let's try copying everything and seeing if I can update krastorio while I'm at it then.
>>
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>UPDATE YOUR CLOCK
NEW NTP STRATUM ONE JUST DROPPED
>>
Man, I hate being a Steam cuck
>>
I'm gonna be late for my lingebra tutorial
>>
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>>499248552
>>499248635
>not giving your money to wube directly
I can't believe you'd do this. You even get a key to connect to steam afterwards and everything.
>>
>>499247986
Stop, I don't want the pain to come back
>>
>>499248717
oh for real? i thought i was locked in to steam because i bought the base game there.
i'll do that then.
>>
>>499248717
How do you buy Space Age directly?
>>
>>499248717
>directly
a lie, they still go through Humble (lie) Indie (lie) Bundle (lie)
>>
>complete the last sleep before spage
>still no spage
>>
>>499248806
https://www.humblebundle.com/store/factorio-space-age
>>
>>499248717
cope
getting it on steam means exposure for the game and lets you write a review that counts towards the total
>>
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Thanks you /egg/ for being mostly civil and not posting too many spoilers. It has been a fun few months waiting for the FFFs and shitposting wildly with you. I've been banned like five times posting nsfw shit that made me laugh, hopefully you had fun too. It's unlikely that I'll feel that way for any other games, except maybe for that future rpg. See you on the other side.
>>
>>499248849
>directly
>humble bundle
>>
>>499248717
Gabe>wube
>>
>>499248717
Even buying from the official site 25% of the money goes to their integrator. Kovarex suggests it's best for Wube if you buy from Steam.
>>
>>499248864
>getting it on steam means exposure for the game and lets you write a review that counts towards the total

>cope

Yeah, that's a pretty fucking big cope, I agree.
>>
>>499248897
okay post all the NSFW shit before you commit suicide
>>
Where is my Gypsy pal for hosting /egg/torio serb?
>>
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>>499248717
my money for the expansion is on steam
>>
>>499248897
Your engineer canonically dies and gets put inside a metal sarcophagus to become a true factory building machine.
>>
>>499248916
>Kovarex suggests it's best for Wube if you buy from Steam.
source me up, bruh.
>>
so release 2.0.7 is golden right?
>>
On the space age buy page on their official site, nowhere does it state it needs the basegame, it uses the word expansion but from history i know thats not actually enough because standalone expansions are a thing, granted it doesn't use the word standalone either. They want to fix that before it turns into asspain.
>>
>>499247993
It's okay on a Steam Deck, not ideal though.
>>
>>499249026
not that guy so I have no idea where he said it but i've heard similar things from other devs
people buying/interacting with it on steam -> steam pushes your game more -> you sell more copies
i don't think this matters much for them at this point with how well known it is, but most indies would kill for you to buy it on steam even if they get less money from (you) because they get more money in the long run
>>
Is it true that the ending is you becoming a bug?
>>
All bugs replaced with anthros but still bugs mod when?
>>
>>499249204
>you become a bug
>you get fixed for 2.1
KINO
>>
>>499249204
Yeah, then you get transported into another players game and have to survive
>>
>>499247297
I've been sitting around listening to the yume 2kki ost on loop to get myself in the mindset, knowing I've got to go out shortly after release so I won't get to play for a bit.
>>
>>499248806
https://factorio.com/buy-space-age
i think here when it updates
>>
>>499249026
https://www.youtube.com/watch?v=CtALqDo9rX8&t=28m52s
>F: How can the community of your fans help you, help your company, except by buying more copies of Factorio?
>K: When they buy the new DLC, that will help.
>F: Of course they will buy it.
>K: On the release date. This is how it works on Steam. Not quite sure about the DLC but when we released the 1.0, we did some research. During the release, your game gets shown to people, they hopefully buy it, they tell other people, they buy it too, etc... And when this initial wave does not happen, you cannot salvage the situation. When the wave happens, you are succesful. And for us it happened and we were succesful. And we were prepared for it. For the DLC, it might be similar and buying it during the first wave might really help us.
>>
>have to take a shit a T-5
NOOOO
HOLD ME BROS
WE'RE ALL GOING TO MAKE IT
>>
>>499249425
>refuses to go on sale
>yet still engages in jewish "Engagement" sales tactics
talk about ethics
>>
>>499249425
It literally does not say that "it's best for Wube if you buy from Steam", just to buy it on release date
dumbass
>>
>>499249465
If you skip wiping you'll make it back in time
>>
Somebody better upload the torrent within 5 minutes, I'm dead broke... :(
>>
>>499249204
>launch 50 rockets from each planet, beating the game
>wake up as a bug
>it was all a dream
>a space ship crashes down
Would be kino.
>>
>>499249465
literally same bro i'm holding it in so i can start the download first
>>
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T minus 1h12, get ready
>>
>>499249425
>buck-broken by the Steam algorithm to give up 30% of your revenues
gaben stays winning
>>
>>499249425
not the guy you are arguing with
but it does make sense that even though everyone has heard of factorio they won't know the dlc is out
so guess it still matters
>>
>just over an hour left
can hardly wait
>>
>>499249535
kafkesque
>>
>>499248864
you get a code from wube to unlock it on steam you dumb fucking ultra retard, holy shit
>>
>>499249547
>>499249586
it's actually just over a 2h wait, we're so close!
>>
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right in time
>>
Aren't we T minus 10 minutos
>>
>Just 1 day left
Getting hyped
>>
who is the best Factorio dev? for me, it's Boskid
>>
>>499249672
yea 8 mins
>>
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>>499249609
ok retard
but even kovarex says buying it on steam in the first wave is worth it for them
>>
the 1.0 release is so close lads, just a few months and we are finally out of EA
>>
2 more weeks, I'm starting to get excited
>>
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>only 1 month to go
Holy shit lads it just dawned on me
>>
still no 2.0 ready mod that gives you starting construction bots, but I guess vanilla is a lot faster to progress to bots than SE (which is all I played for a long time)
>>
Only 5 more minutes..!
>>
Factorio is only good as fap material and that's it, otherwise totally worthless
>>
>>499248864
buying on their site gives them 10 more bucks
>>
factorio?
>>
maybe make new thread
>>
>>499249891
>Factorio
>fap material
what the fuck
you've gone too far into the rabbit hole, brother
>>
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FUCK
The mall blueprint I made for the expansion is SHIT
I forgot about so many items
>>
>>499249981
being able to do spaghetti again is the one the main appeals of this expansion though... throw out the blueprints and just build. :)
>>
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>vanilla settings
>0 mods
>0 blueprints
yeah i'm thinking we're back
>>
>can modules + beacon + quality assemblers
>can't do any of it with handcrafting
cringe
>>
>>499249913
nta, my bank refuse to allow online payment for absolutely no reason so I had to get a steam gift card for space age.
>>
guys, the factorio website just crashed...
>>
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oh shit
>>
>available on Steam 2 minutes early
CRINGE
>>
>>499250032
I've already done that for the basic items a millions times. This time I'm not going to flounder around 20 hours before reaching purple science.
>>
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>>499249874
scratch that, it is out. this is not a drill!
gogogo!
>>
>>499249871
so type /editor
>>
>>499247306
Yes, so my point exactly?
>>
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WE SPACE AGE'N
>>
>>499250049
>handcrafting
ishygddt
>>
Predict the player count tonight
>>
>website crashed
DO BETTER WUBE
>>
>>499250175
at least 3
>>
>website isn't loading
lmaoo
I WILL buy it from the website reeeeeeeeeee
>>
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too bad something came up at work
>>
>>499250175
0, everyone pirated
>>
WE ARE GO
>>
>>499250175
35k
>>
LET'S FUCKING GO!!!
>>
>I'm already playing the game
Steamchads STAY winning
>>
OPTIMIZE THE WEBSITE
REEEEEEEE
>>
>>499250175
at least 60
>>
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AAAAAAAAAA
>>
>>499250212
>I WILL buy it from the website reeeeeeeeeee
Same, they deserve all the money they can get from me
>>
>>499250229
>>499250103
>No sale
Dropped
>>
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Factorio website shat itself, I was forced to buy on Steam
>>
>>499250229
The fuck currency is that?
>>
>factorio website immediately chugs
lol
>>
their site is down
you fuckers should've waited until i got my copy
>>
Website fags got fucked. Steam all th way
>>
>brought on the website
>only got a humble key
wait what
>>
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>>
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That's at least 3 new catgirl avatars, worth it.
>>
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Pain
>>
>>499249737
i don't give a shit, he failed to keep earnedel's bullshit at bay, and he failed to give quality proper names
he doesn't deserve the +rep
>>
>>499250372
post some of your fav catgirl avatars/emotes/wallpapers
>>
downloading from steam as we speak
i am spamming f5 on the website thoughbeitever
you VILL buy on steam
>>
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HAPPENING
>>
Humble bundle is fucking declining all my cards, what is this shit? I KNOW I've typed the details correctly. I'm trying with multiple banks so it's not just one of them having overzealous fraud protection. Is the Humble widget blocking the sale of SA somehow?

>>499250361
You have to claim the steam key separately though the website.
>>
>>499250362
>4.4 gigabyteronis
that's over twice as much as I expected, wtf
wasn't base like 1.2gb?
also yeah, website is fucking dead and i don't remember my steam details, fml
>>
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AHAHAHAHAH YES
>>
>>499250434
are you sure you haven't had your shit locked by the bank
>>
SERB WHEN?
>>
>>499250309
Thai Baht
>>
>>499250446
1.7gb i think is original game size. so yeah way bigger
>>
>>499250434
sometimes the details are sloppy when I jot em
>>
>>499250498
I'm trying DIFFERENT banks.
Did humble get blacklisted or something so that every bank insta-locks my shit when I try to buy it
>>
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lets fucking go
>>
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SEE YA STEAM VIRGINS
>>
>>499250528
You're thigh bait.
>>
>>499250556
>implying it isn't all linked together
humble is probably just fucking retarded
>>
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Are the steam servers slow right now? Normally I get 5-10mb/s
>>
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Website works eventually, anons
I bought through Humble Bundle, it gave me a code
Clicked on the Profile and did the "input upgrade code" and that gave me access on website
Then I got the Steam key emailed to me from Wube further down the Profile page
>>
>>
>>499250631
we know, we're not stupid
>>
>>499250434
>>499250628
Fucking it, I bought it on steam. Fuck humble.
>>
>>499250629
restart stem
>>
>>499250558
mein guter Herr, es ist noch Arbeitszeit??
>>499250629
its #1 top seller rn
>>
>>499250667
>QUITTER
>>
>>499250667
Whoa spoilers
>>
>>499250667
FUCKTORIO: SPACE SEX
>>
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>>
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>>499250629
i'm getting the same speed as always
>>
>most of my mods aren't updated
>>
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DO I HAVE TO START A NEW GAME OR WHAT???
>>
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>>499250667
>1.1.59 test
Boy, it's been a hot minute, eh?

Also, this fucking changelog, holy shit
>>
>>499250803
yes
>>
If none of you niggers bakes a fresh bread, I'll make /fag/ - factorio general
>>
>>499250667
>multijoueur
French is such a queer and disgusting language.
>>
>>499250629
lmao
>>
Can someone upload the DLC only?
t. have the base game but too poor to buy the DLC
>>
>>499250629
what do you mean, that's blazingly fast for an australian
>>
>>499250836
Do it
We aren't talking about anything else here anyway
>>
RATE CALC ISNT UPDATED
RAIGUARD WTF
>>
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>>499250864
Thing is I am on gigabit fiber, this is steam servers sucking I guess
>>
>>499250980

Done

>>499251000
>>499251000
>>499251000
>>
>>499250123
I bought it at 12:59 and downloaded it using mobile data instead of my shitty adsl.
>>
>990 replies
I WAS HERE
>>
>>499251024
>He doesn't know
Internet providers give you priority when you test internet speed so it looks higher than it actually is
>>
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>>499250983
retard
recipe book isn't though which is the real REEEEEEE
>>
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>>
Almost 1k
>>
Neat, can't wait to come back and start playing
>>
Can we a have a real thread
>>
>releases
>thread dies

expected
>>
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>>499251123
i wasn't
>>
see you nibbass on the other sside
>>
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Wtf is this?
>>
>>499251662
iron ore
>>
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AHHHHHHHHHHHHHHHHH
>>
>>499251662
Some kind of retard standing on iron ore patch
>>
>start default map
>no big coal/stone rocks near the starting area
its so fucking over
>>
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ONE FHOUSAND
>>
some mods are already updated too! nice
>>
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How do I import my blueprints to 2.0??
I won't be able to acess this map after I update, it's heavily modded, but most of the blueprints are vanilla
>>
>>499252391
I'm assuming you can't import rails because they reworked them
>>
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>>
anyone with apple silicon seeing terrible perf?
>>
>>499251035
Since we're kicking out the factorio players, we should start a new /egg/ since they are no longer an engineer game and instead they are a rts game.
>>
I am still gonna post here
>>
>>499251158
recipe book is superseded by the ingame encyclopedia now
>>
>>499252391
Put them in a blueprint book and copy the string I guess. Also this >>499252504 you won't be able to use your rail blueprints.
>>
TEN posts this thread, a new record
>>
>>499252723
Link?
>>
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oh no
>>499254957
it is on the russian counterstrike site
>>
>>499169267
Since we are officially ridding ourselves of Factorio then it's time for a new thread.

>>499255316
>>499255316
>>499255316
>>
>>499255385
didn't you say you would leave forever when factorio hits 50k players?
>>
>>499255505
Didn't you say you'd get a job and move out by 30?
>>
>>499255693
little furfag can't even stay to his word
>>
>thread still up
>new ones almost at 250 replies
>>
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>>499251847
floran sexo



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