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a new aggydaggy game has released edition

https://store.steampowered.com/app/3060130/Cosmic_Call/


>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>Halloween Jam
https://itch.io/jam/agdg-halloween-jam-

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

Previous:
>>499332315 (Cross-thread)
>>
>>499438723
I'm buying AAA 60+ hours games for 5 bucks or less. You can buy a Mass Effect trilogy for 10 bucks, Bamham trilogy for 10 bucks, I bought MGSV definitive for 5 bucks. Now people are laughing at marmo for charging 12 bucks for his game or 8 bucks for cc but the truth is you can't sell one dev Indie game with no online presence, no advertising and no Twitter/Reddit/patreon visibility/support. Grifters get their money on the sole YouTube visibility. Pirate Software is selling his shitty earthbound clone thanks to YouTube algorithm and boosted visibility. Marnix does the same. So is Cho cho Charles dev. You either adjust your price or you're outnumbered and outgunned in this ecosystem. Get a publisher, invest in advertising or be everywhere all the time, otherwise you won't even be noticed.
>>
Do unrealfags really?
>>
>>499384561
>>499384561
>>499384561

real old thread
>>
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>>499499372
>Get a publisher
never
>>
>>499499505
its good to be realistic anon
>>
people can't afford groceries
>>
>>499499569
dr dre can
>>
>>499499660
forget about dre
>>
>>499499660
I forgot about dre
>>
>>499499398
godot has no input lag but it's confusing :(
>>
>>499500239
You are just stupid.
>>
>>499500283
yes but like, idk how i'm supposed to install addons if they can be literally installed and all the files are right there but it says it doesn't work and is missing dependencies for some unknown reasons, i get that godot wasn't originally designed for mobile, maybe the addon has c++ code *sigh* i've seen it work in other tutorial videos

i guess i'll just have to make my own buttons just to be able to test the game
>>
>>499499372
And what do you even know about "advertising" and its effectiveness? You think the problem with marmo was not enough advertising?
>>
>>499499372
Yeah, people complaining about "race to the bottom" are dumb. It's not like you have to price ALL your games at the lowest price possible, but when you're a complete newcomer with no online presence it's probably a good idea to sell your first game cheaper than you would have done otherwise, just to make up for the fact that you're someone new on the scene and players don't know what to expect from you.

But then again Lil' Red and Omnigon were sold cheap and it didn't help, so dunno.
>>
>muh advertising
just like make good game
>>
i couldn't even make 2d slop if i wanted to under these conditions, but i did figure out how to establish a character body in 3d
>>
>>499500239
What about unity?
>>
>>499500792
unity has a secret price, and it's not open source or on android, clearly godot is the better option
>>
I want Poke All Toads to come out soon. I had a lot of fun with the demo.
>>
>>499500674
If you show your game, and people think it's ugly..and your make a demo and people don't think it's fun...then pricing isn't based on Batman being $10, it's that nobody likes your game. You need to show your game on reddit or twitter, or make a great demo and send it to 100 streamers. And if everyone hates it and you get no wishlists there's no magic way to get it to sell. And if nobody has wishlisted your game because you haven't shown it to anyone, then it'll also likely fail.

It seems fairly obvious what my genres prices are. $15-19.99. Based on hours of content. Art quality. It's up to me to get the wish lists.
>>
>muh good game
Just advertise it correctly
>>
>>499500650
he means the problem with marmo was it was a meme itt but not on yt
>>
>>499500928
>be me
>work months on graphics
>get them in the engine
>can't do anything due to no experience with coding or knowledge of engine use
why are things like this? video games are simple yet so complicated to make after 30 years,

imagine if other mediums had to deal with this level of bloated abstraction, nobody would make anything
>>
>a good game advertised to its target audience
how queer! couldn't be us, right /agdg/?
>>
>>499500685
How?
>>
>>499501265
if you can plop a character in a world you already know how to make a good game
>>
>>499501171
>want to make game
>can't
>whine relentlessly
retard
>>
>>499501335
>if you can plop a character in a world you already know how to make a good game
>>
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What's the budget for your game related expenses?
For me it's whole 500$
>>
>>499501335
I'm gonna PLOP some character alright
>>
>>499501358
i have all this determination and good idea, but i'm gatekept by my lack of expertise and patience, meanwhile people know what they're doing but don't have a good idea or enough determination

these are rough times

>>499501415
yes lol, resident evil is literally just walking around with zombies that also walk around, it's like a bigger version of pac man with an inventory and a story except for the puzzles, those aren't so good
>>
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>>499501641
>muh idea
>>
>>499501641
>yes lol, resident evil is literally just walking around with zombies that also walk around, it's like a bigger version of pac man with an inventory and a story except for the puzzles, those aren't so good
>>
>>499501504
Currently around 40 USD. I'm saving so I can buy replacements parts if my computer fails. Hopefully it won't fail until then.
>>
maybe i should have made my player character more attractive so people would be more invested in the success of my game, i guess i could do that
>>
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>>499497286
who was phone?
>>
>>499501716
classic resident evil games have a cool atmosphere and story, and characters but being stuck and wandering around in the same areas starts to lose it's charm eventually
>>
Everyone please steal this idea:
You play as loli in a mico bikini with a scythe and all the mobs and villans in the game are shifty jews who cast spells at you by rubbing thier hands together.
>>
>>499501979
No. It's against my principles to make such a game.
>>
>>499501641
>determination
you can't even follow a tutorial on youtube
>>
>>499502040
Why? Explain, are you a kike?
>>
>>499502040
yeah, antisemitism is wrong
>>
>>499502137
Thats very cringe of you to say
>>
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Nortubel's first tutorial level tv screens were redone, so they don't lag the level.
Now it's just a matter of updating the game officially.
>>
>>499502059
the tutorials on youtube rely on downloading the same addon that doesn't work on my phone for some reason, but i did figure out how to make a character body from a youtube tutorial

it really is just one obstacle after another

>>499502040
same, it's really weird men complain about standards being too high for them meanwhile alot of them get the ick the moment a woman is over 25 even at the most generous interpretation
>>
>>499502127
It's insincere so it violates pure form directive
It's political so it violates neutral form directive
The only directive it does not violate is the higher form directive, but the core directives are exclusive rather than inclusive so violating even one is grounds for dismissal.
Being of any religion would violate the neutral form directive.
>>
>>499502798
Literally how is it political? Theres nothing political about lolis and hand rubbing jews simply existing.
>>
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progress!
added those funky spoons for expresso called baskets and coffee grinders

I need to think on some sort of super short minigame for latte art but my brain isnt giving me anything yet, for now i sleep. See you after nap aggydaggy
>>
>>499502947
grinding
>>
>>499502625
>the same addon that doesn't work on my phone for some reason
what addon?
>>
>>499503682
the virtual joystick
>>
>>499502947
Are you the one using flax?
>>
>>499497642
>It's like BiteMe says, maybe we don't need to put every game on steam,
This but also if you do at least put some effort towards marketing it. I think Cosmic Call has some potential but it seems to me he failed to get eyes on the game.
>>
>>499502880
Portraying a certain specific existing group of people as villains is political propaganda against them.
>>
>>499501504
I spend maybe around $200 a year on games because there are almost no $40+ games that I buy anymore. Most of them are around $10.
>>
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My new loading bar
opinion?
>>
>>499501641
if you had determination you'd go and learn the stuff you need to learn to make the game you want to make
>>
entire elden ring lore, aesthetics and concept was my idea
i never externalized it anywhere, not even in physical or digital form, meaning that they must have read my mind
even if you never post about it anywhere they can still read your mind

"internal monologue" meme was actually a psyop to allow them to read your thoughts even easier
the best counter against this is to think abstractly, making it much harder for them to focus on just 1 person instead of just freely broadcasting your thoughts to their database
be more impulsive, plan less and plan abstractly
>>
>>499501171
>retard realises that videogames are software
Sucks to suck, post your art, maybe I'll let you be my redheaded artist girlfriend (male)
>>
>>499501979
>>499502127
kikes support p*dophilia so they can't be the villains in such a game

>>499502137
antisemitism is natural because they are a parasitic species that leeches off the host and slowly kills it
>>
>>499504502
It’s a black femcel, she has been whining for days now ITT.
>>
>>499501798
im adding this to the fanart in the credits
and yes, its kinda over but eh
>>
>>499504447
I don't know why but it looks pretty gay to me
>>
>>499504641
>nigger tranny
fixed
>>
>>499504641
It's Ronnie Redpill doing another one of his creative writing 'practices'.
With the amount of time this poster has spent repeating the same thing over and over for several days of "I have everything I need but a simple player controller script" they could have easily just punched it into an AI and had it running in thirty minutes
>>
>>499504454
lol that's what i'm doing, i can't give up now, not when i know it's possible

>>499504502
picrel is the playable character for the test game
>>
>>499504753
<3
>>
WHY is using AI voice bad? Especially if I am replacing it slowly with real voice.
>>
>>499504929
idk who ronnie redpill is, ai is bad, and it takes long time to go from 0 experience with game engines to a functional player controller script, even longer when the methods other people are using don't work and idk what i'm actually doing
>>
>>499504068
>he failed to get eyes on the game
There's nothing to see. He failed to make a good, fun game that people want to play.
https://www.youtube.com/watch?v=LCzhyUsDHPE
https://www.youtube.com/watch?v=xej_wsBB5tY
>>
Cosmic Call flopped

One Armed Bandit flopped

Code:blue flopped

Marmoreal flopped

Shadowed flopped

do you believe me now when I say that I cursed you because you ignored my game?
>>
>>499504641
tfw people think i'm annoying instead of simping for me :( *sigh* it really is my destiny to be a gamedev

hideaki anno went from having depression to making evangelion and becoming a legend and he got married
>>
>>499505498
SHUT THE FUCK UP
>>
>>499505368
whodev moment lol, it's so sad to see all of these games flop, all it takes is a good idea, good graphics, good gameplay and the right audience, yet so many believe in their game wholeheartedly and still fail
>>
>no game posted
>no game to post
>no tits posted
>no tits to post
>"models" worse than cris
>wHy iS nO oNe sImPiNg fOr mE??!??
shut the fuck you stupid nigger. you don't have the IQ to be a game dev
>>
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>>499505078
>picrel is the playable character for the test game
>>
>>499505717
I'm not a whodev. You know my game and have probably seen it dozens of times over the months. The problem isn't that you don't know me - it's that you ignore me and disbelieve in me despite the fact that my game is promising and I'm destined for greatness
>>
>>499505240
I do not consider it bad as long as you have permission from the person or people the synthetic voice is trained on to use it in such a manner.
>>
>>499505993
Let me just call my bros Joe and Donald and ask them for permission.
>>
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>>499502947
>I need to think on some sort of super short minigame for latte art but my brain isnt giving me anything yet, for now i sleep. See you after nap aggydaggy
I've never done latte art, but I imagine it's like pic related, but timed
>>
>>499499372
ATLYSS is selling for $9.99 when it launches and has had zero advertising, it's just a well made game that was enough to attract a YouTuber to it and grew naturally
>>
>>499504929
I haven't been in this thread for years, does ronny have a game yet?
>>
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>>499505757
picrel was my game before i replaced the player with a cube, i have massive iq btw once i learn how godot works i'll have the skills necessary to be a solo dev, i mentioned todd howard before but i'm also like the female toby fox, i be making tunes, it's my real expertise

>>499505674
why are you so upset if you already know how to make a game?

>>499505834
*sigh* maybe i'll have to save the black girl magic for another game, i might have to make an asian protagonist to impress 4channers

>>499505902
i don't know who you are, but it's gotta be embarassing to actually have a game and make post like these instead of showing it, a good game speaks for itself
>>
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>one single click to claim all megascans for free
>go ahead kid, this ones on me

You guys doubted him, he's been consistent in the way he does things since 1997.
>>
>>499505368
I believe you. How do we undo the curse? what was your game?
>>
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>>499505368

This is the only kind of flop I will do!!
>>
>>499506452
a new age of slop is upon us... you have doomed us all timmy
>>
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>>499499064
I'm unironically depressed from all the /agdg/ flops, a few years ago it wouldn't have been this bad.
>>
>>499506589
If you've been here that'd long, I'd be more depressed about how you're still here with no game.
>>
>>499506589
just you wait, my flop will be spectacular.
>>
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slightly better inventory
>>
>>499506772
will you be in DD?
>>
>>499505078
That you Ronnie? Crumble? You got the black weeb personality down to a tee.
>>
>>499506492
he's not gonna say the game lol
>>
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>>499506259
>*sigh* maybe i'll have to save the black girl magic for another game, i might have to make an asian protagonist to impress 4channers
My wife is black so I'm probably the least (most) racist person here, I couldn't tell what race the character was. I think if you're going to have low-poly models you can't also have super low texel density to the point where their clothes are an indistinguishable smear unless you're specifically trying to replicate the Sega Dreamcast, but then you probably shouldn't have bilinear have texture filtering turned on

Also yes making anime girls would help 4chins like you, like pic rel which was posted by another 3d anon in a previous thread
>>
>>499506452
Kek i was surprised by the one click thing

>>499506583
Unironically i suspect were head to another giga tsunami of devs
>>
>>499507028
Sex with big breasted robot!
>>
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Yesterday, I reworked the sex scene with Shockitty to make use of the updated, remade apartment. Before this rework, in a rush to get the initial demo out, I had simply copied the apartment scene, overwrote some scripts and added the sex sprites to it. Now I'm using a much more clean method of composition, injecting the sex sprites into the apartment scene. Today, I'm going to make sure this change works with both of the practical implementations of the sex scene, and then I'm going to add more people to the credits so that I can ultimately release the finalized version of the demo by the end of the week. Next month, we are aiming to release the first part of the second chapter.
>>
>>499506772
>this game proceeds to break the agdg flop streak when it releases in June 2025
>gets 100k reviews
How eould that make you feel aggy?
>>
>>499507201
>How eould that make you feel aggy?
:-)
>>
>>499506886
ronnie? crumble? where are you getting these names from?

>>499507028
it was an experiment with texture painting

>>499507143
of course you'd say that...
>>
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>>499506492
The only way to break the curse is to figure out my identity. This way you will finally prove that someone cared enough about me to remember me. It's like a classic fairytale.
>>
>>499506772
what's the lore of your game? Why are you fighting berry bushes?
>>
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>>499506772

If it wasn't for the little bar at the top letting me know this is Unity I'd say this is the most BYOND looking game I've ever seen.
>>
>>499507430
What happened with the Japanese girl Bundev? Any progress on your game, pics?
>>
>>499505902
Go fuck yourself Shod. Your game fucking sucks and you know it. Just because you got jewtubers shilling it for you doesn't mean it's good.
>>
>>499507276
>of course you'd say that...
さすが私!
>>
>>499507304
I think I have it. it was 3d right?
>>
>>499507557

Here is progress >>499495020
Also she keeps threatening to rape me. I'm going to Japan next year but now I am scared for my safety.
>>
>>499506452
Thank you Mr Sweeney, say hi to your daughter for me. I will put this to good use.
>>
>>499507723
wait, are you in a long distance relationship with a japanese girl? How did you manage that, bundev?
>>
>>499507723
The improved seagull looks great! Uhhh does the Jap have hots for you?
>>
>>499508001

I'm a handsome white boy and I called her a bastard.
>>
>>499507304
>playing silly mind games instead of posting his game
i may be a woman and all, but bro is in his feminine energy lmao
>>
>>499507852
How many million triangles is that pickle?
>>
Man there's nothing interesting to make a game about
>>
>>499506686
I make web games.
>>
>>499508287
an ancient evil awakens......
>>
>>499506843
Nah, still too far out from a real gameplay loop.
>>499507358
They are evil (see their eyebrows/frown)
>>
>>499508287
For me there are many interesting things to make games about.
>>
>>499500239
it also cant render tekken 7's graphics
>>
>>499508362
>Nah, still too far out from a real gameplay loop.
thats not necessary for DD but alright
>>
PLEASE SPAM MORE BOOCHERS KIND SIR!!!
>>
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Is art the hardest skill to get good at for game development?
CS dropout neet loser btw...
>>
>>499508401
you only need tekken 2's graphics to make a good game
>>
I added a radio that functions similarly to the TV. There's 2 default station folders with public domain music in it (1 mixed and 1 classical) and the player can either dump whatever music files they have into those folders or make as many new station folders as they like and drop it into there and it'll play on those stations. Static on empty stations too. I'm leaning towards making all the tapes the player rents out actual public domain movies so that the player can have real movies to distribute but I'd also be able to put those movies on the tapes to be watched on the TV. Then of course they could easily just import their own movies in and cover art and then buy those new movies from the catalog and have custom loaded tapes.
>>
>>499505345
You need something to get that initial spike of players for any sort of word of mouth or such to happen. That is part of marketing.
>just make a good game and it will have players
is not actually true. If nobody knows about the game nobody will play it. Sure yeah maybe if someone released a 10/10 game in steam with no marketing it could slowly spread from the couple sales it made but realistically you need some sort of marketing event that gets a decent mass of people to play your game. In current Steam people won't naturally discover your game. Not even in the demo events. If you have no traction your visibility is effectively zero and your game is buried deep in the pile of shit that nobody cares about.

I don't know what sorts of efforts he made for getting the game out there, maybe he really tried but nobody wanted to play it. Somehow I doubt that. The game is not bad. I'm not that into FPS but I still had fun with it. It should appeal more to people who are into FPS roguelites.
>>
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>>499508705

For me it's texturing. I can more or less make a 3D model look like what it is suppose to look like, and my animations are trash but usable. But god damn I don't even know where to start when it comes to texturing stuff.
I can't even properly unwrap UVs, they just come out wonky and then when I try to make textures they look weird because of it.
>>
>>499508705
2d art is hard but the method of making it is easy

3d art is easy but the method of making it is hard
>>
>>499508705
Assuming you're looking to build a commercial game, the hardest skill is game design. A good game designer can design a commercially viable game around a lack of skills and resources.
>>
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in my heart, i made it.
>>
>>499509059
you finished something, thats more than 99% of aggy daggies have done
>>
>>499509059
Finishing a game is still an achievement and the game is not necessarily over yet. Try to get some youtubers to play it. Also make a post in r/gaming.
>>
>>499508269
All of them. it used all of them. (1,042,280)
>>
>>499509059
look how the crabs are hugboxing you, still finishing a game is a decent achievement but nothing to write home about these days considering that 40 to 60 games release on steam alone daily
learn from it and come back stronger
>>
>>499509059
I think some stuff in a the far background or a skybox would make your game much more visuallya appealing
>>
>>499509059
even i'm impressed by this game i feel like you made it too
>>
>>499508937
retarded take
>>
>>499509410
I've been whining about how his levels look since he first started posting, I don't think he's gonna change it now...
>>
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thanks tim. I can make a challenger to marmoreal. I'll call it... marmofake
>>
>>499509352
You could reach the same result with 500 polys and a normal map
>>
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>>499509352

Damn that pickle has more triangles than my entire game.
>>
>>499509519
why would you make a challenger to kusoge? is it a competition to see who makes a worse game?
>>
>>499509517
ngmi :(
>>
>>499509059
Either way you shake it, you've learned plenty of skills, you've published your first game. The odds of success on a first game are very low. Especially in the niche boomer shooter genre.
You can always try another, it should be a much smoother process to develop the second time around too.
>>
>>499509519
cloth textures look very cheap, otherwise i like it
>>
>>499509059
cosmicbro how was your marketing in general?
>>
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>>499509059
in your fart, you're a loser, and this failure just makes all the months of the other faggots here sucking your dick just all the more pathetic. Does it feel nice that they were all lying to you about the quality of your shit game? None of the praise you got here meant anything, because it was all lies. You got gaslighted and enabled into wasting months of your live developing a pointless garbage game. This is the real joke here
>>
>>499509583
100% positive reviews. It's actually better than anything I could make right now.
>>
>>499509059
What this anon said >>499509183
No matter where you're right now, you're miles from where you used to be, never forget that.
>>
>>499509896
This cope doesn't matter when steam is flooded with slop on a daily basis, finishing a game IS objectively easy, finishing a good game ain't.
>>
>>499509710
feels like she will wag her finger at me and say "she cute"
>>
can't believe how many aggydaggers adopted the "at least you're making a game. It doesn't have to be good" crabbing style
this hugboxing is the main reason why so many of the new games flop
>>
>>499509972
and yet it is still more than most aggies can manage
>>
>>499509972
>finishing a game IS objectively easy
how many games have you finished?(not gamejams, games with lots of content like cosmic call)
>n-none
I rest my case
>>
>>499508401
Why can't it?
>>
>>499510058
this constant race to adopt new and more convoluted copes is really something to behold
No nigger, you're wrong. Plenty of devs have managed to make better games. Stop acting like making a game gives you some kind of superiority when you're surrounded by hundreds of people who have already finished games
>>
>>499509975
it's the classic crab hug
>>499510058
no? 90% of the thread is now /vg/ tourists including the parasocial schizo from shartdew general (dead thread btw)
>>
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rates to my sharkperson sprite
>>
>>499510237
You might want a bit more contrast between the outlines and the skin tones
>>
>>499510237
looks degenerate
>>
>>499510237
degen/10
>>
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>>499509974
*forgot pic
>>
>it doesn't matter that X game is shit and failed to sell. You don't have to care about quality just make game
>no I'm not going to support or praise other agdg games who successfully finished games. I will only use this defense when one of my gay clubhouse's games gets released
>>
>>499510223
>when you're surrounded by hundreds of people who have already finished games
that's not true for modern /agdg/, its all shitposters
jlmg
>>
>>499509975
>at least you're making a game. It doesn't have to be good
Anon this is an amateur gamedev thread, not a startup incubator. Most people make shit, if they carry on maybe they'll make something good eventually. Calling people retarded and telling them to kill themselves doesn't seem constructive, and there are plenty of retards doing that here, maybe that's why nobody posts progress anymore.
>>
>>499510416
real

imagine being a godot dev and being featured in this video lol https://youtube.com/shorts/dxBbPtQT0wI?si=w1QUCe9M3PIoTBxJ
>>
>>499509880
30 reviews in 2 months
>>
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I NEED FRIENDS! I WANNA HANG OUT! I WANNA PLAY GAMES TOGETHER! I WANNA GO TO PLACES TOGETHER! I WANNA ATTEND CONS WITH MY BROS! I WANT TO JOIN A COOKOUT! I WANT TO DRIVE AROUND TOWN WITH FRIENDS! I NEED FRIENDS SO BAD AHHHHH IM TIRED GRINDING LEETCODE AND BUILDING PROJECTS! I HATE TECH!!!!
>>
>games don't have to be good. Just make mediocre slop
>but if you actually make a good game we're going to ignore it to give more praise to Cosmic Call, our parasocial internet buddy!!!
>>
>congratulating an anon for releasing a game is now crabbing
I declare that from now on anyone posting about crabs is crabbing. That slang term doesn't mean anything anymore. Everything can be crabbing. Anything can be crabbing. It is simply retardese and you are retarded if you post using it.
>>
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>>499509789
honestly just youtube shorts and appearing in one of stayathomedev's videos, but it was very unorganized due to time constraints
>>499509854
>>499509183
>>499509234
>>499509383
>>499509410
>>499509701
No worries, I still have a lot more games planned, a lot of things to do. Im only improving :)
>>
>only 2 reviews after an entire day
It's over bros...
>>
>>499510750
saccharine hugboxing is a form of subtle crabbing
>>
>>499510865
Reviews mean nothing. What matters is sales.
>>
>>499510917
Retard.
>>
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>>499510979
>>
>>499510756
I want to remind you that you arrived in /agdg/ much later than me. You climbed to popularity with your trashy nothing of a game. The artstyle is lazy, and the gameplay is boring and outdated. You're destined for failure and don't let your inintial momentum trick you. You never had any potential or future in this industry - it was all delusion and people feeding you with a false sense of grandiosity
>>
I've been saying that Cosmic Call is most likely going to flop for a long time, but I do think he should be proud of himself for shipping a game. He's still very young, has learned a lot from the experience, and will eventually make it if he sticks to gamedev. Meanwhile, (You), the neverdev /v/tard shitposter reading this, will never make it.
>>
>>499507028
>My wife is black
How big is her dick?
>>
>>499511250
damn that is craazy
>>
>>499511070
he's right, most the reviews are just pity reviews from /agdg/ the algorithm is not promoting the game at all compared to games with organic reviews, that card game that was posted like yesterday made 7k from 40 reviews i bet marmo didn't even made half of that
>>
>>499511250
The king of crabs has spoken
>>
>>499510579
I will only get more because of warhammer fans, it's a built in fanbase.
>hello plebbit, check out my anime-warhammer-inspired slice-em up bullet hell extravaganza! I craved the strength and certainty of steam wishlists!
>>
>>499511250
Resentment is like drinking poison and waiting for the other person to die.
>>
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>>499511293
>and will eventually make it if he sticks to gamedev
No, if you're good at this, all the games you make at the very least have some character and originality. He has no originality, and his "first game" is a massive letdown. He will never get anywhere because that's the extent of what he is. I have more trust that Azurdev will make it than most other posters here because even if azurdev keeps failing at least his games are unique. Cosmic Cunt just made a generic run of the mill zoomerbait boomer shooter during a boomer shooter trend period. He's no one special. His struggle will amount to nothing in the grand scheme of things
>>
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>>499510296
better?

>>499510308
>>499510317
uhhh it is bc of the hips?
>>
>>499510865
looks like crap but has an ass in the cap, you gmi son.
>>
>>499511619
sharks don't have ears and they have very wide mouths. reminds me of a mouse.
>>
>>499511581
Consumers do not want to play original games. They want to play whatever they know that they already enjoy playing, with a twist. You have no game, faggot.
>>
>>499510756
i think you can update your capsule image, i'll send you the one you refered that time to make yours but edited. wait a sec
>>
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>>499511250
>arrives in /agdg/ much later than you
>game more popular than yours
>>
>>499509854
he had over 1000 wishlists with essentially 0 markettng. things would be better if he shilled it to jeddit with wedditbait thread titles
>>
>>499511805
Not pursuing anatomical accuracy, sharks don't have arms and legs either
>>
>>499511945
im gonna do that the rest of the day lmao, see what happens
>>
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>>499511896
flash in the pan popularity amounts to nothing when it comes down to it. Getting something quickly and with no effort usually means that that thing is worthless. Look what all those thousands of threads of circlejerking and all those demo day streams got him in the end: Absolutely nothing
>>
>>499511982
Jaws instantly got better. I need shark arms and legs now.
>>
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>implementing a save/load system
oh man, this is boring, I want the action teh booms the tits!
not debugging data in data out
>>
>>499511250
>I want to remind you that you arrived in /agdg/ much later than me. You climbed to popularity with your trashy nothing of a game.
out fucking skilled
>>
>>499511829
Consumers don't want to play indie games in general. They aren't your target demographic and never were because they only buy the newest AAA games so I don't know why you're even taking them into consideration as an audience
>>
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>>499512261
>>
>>499512261
Go back to /v/, retard. You don't belong here.
>>
>>499512319
>>499512353
suit yourselves. It's your flop at the end of the day
>>
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i figured out how to make something move in godot, seee i knew i could do it, when was the last time /agdg/ has seen such raw gmi potential? haha, i am like the female gohan of gamedev
>>
>>499512105
wheres your game ?
>>
idea: a game about a scorpion, and you gotta move the stringer like QWOP
>>
Can I change opacity of an object in godot without using a material?
I already have an established shader using the alpha channel and if I try to change it's opacity it breaks into a blurry mess
If I try a second pass, it works on the original vertices and not on the vertices transformed by the shader
>>
>>499512512
on the train to success
>>
although after i have something to show i would still have to figure out how to convert a video to webm, but yeah, just like that in a matter of a month or two i'm a full on yesdev

idk how someone can engage in the nodev lifestyle for years, maybe it helps that there aren't that many video games i like, so i don't have a video game addiction or something
>>
>>499512409
cris, you've transitioned?
>>
>>499511250
This reeks of inner circle resentment
>>
>>499512409
>>499512587
godot 5 will fix that
>>
>>499512724
>cris
haha no way, i would never use ai

>>499512781
>thinking about the inner circle
if a game is good it'll impress them anyway
>>
>>499512587
It sounds like you want to multiply in another opacity variable into your shader. Just add a "uniform float opacity" at the top and multiply opacity in with the alpha wherever you're setting COLOR in fragment.
>>
>>499509352
Now make a jar full of pickles using a megascan of a glass jar
>>
>>499512087

r/BoomerShooters
r/IndieGaming/
r/indiegames/
r/cosmichorror/
r/pixelart (post a collection of enemies or something)
not sure what else
>>
>>499510237
What's your game about, anon? I'm also making something with shark people.
>>
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>come back after a day
>still the same arguments
Jesus , dont you ever sleep lol.
Who knew amateur indiedev in such a small place would have so much drama again hahahaha

wheres that dude that used to post nobutel or something?

anyhow boyos
>>
>>499513002
>megascan of a glass jar
clear glass doesn't scan
>>
>>499511945
leddit is fucking useless these days, pretty much have to pay for updoots
>>
>>499513115
>>come back after a day
make it after a month probably
jesus, if you used that time making an actual game you'd have an actual game hahahahahah
>>
>>499513115
wow a unicorn like I see in my dreams
>>
>>499510237
>>499511619
Some feedback
>remove the ear and put a dorsal fin on the back of the head
>reduce tail size, it would be too unbalanced otherwise
>go for plantigrade instead of digitigrade, no reason to make sharkpeople plantigrade at all
>add a nice big toothy grin
>maybe put the gills somwhere near the neck
>>
>>499513167
idk there was that mekkablood aislop boomer shooter that got 5k wishlists
>>
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DREAM GAME HERE I COME.
>>
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>>499513115
if you stay away for a year nothing will have changed either
>>
>>499512703
I do plan to improve the sprite more before making animations any kind of way, but your style of animation is what I'm aiming for ideally. Fpr now it is more of a concept, amazing spritework btw

>>499513105
still on the idea stage but I intend to make a dungeon crawler with SMT Strange Journey type of exploration

>>499513393
Gonna try but with my current skills it might be hard to do in this size
>>
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i made my first game :> it's literally that easy lol, there's no need to use awful things like ai
>>
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I just want everyone here to remember that this is what happens to people who ignore my progress. All you have to do is treat me with some humanity and this won't happen to you. The mental rot that compels devs to ignore me is the same mental rot that makes them release flops. Get cured today!
>>
>>499513924
Its cool, with 64px size you should be able to add some details (the gills can just be lines desu) but its good abstraction practice.
>>
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>>499510756
>>499511849
done, can i post it?
>>
>>499514257
*yawns* really
>pay attention to my game
>oh you want to know the name of my game, well i'm not gonna tell you, grrr
>i'm also not a whodev btw
lmao, anon wishes he made cosmic call
>>
>>499514512
you're really sad
>>
>>499514257
>I just want everyone here to remember that this is what happens to people who ignore my progress.
they finish their game and release it? maybe the inner circle is onto something
>>
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>game is on sale for 25% off
>only review in weeks is negative
>thousands of wishlists aren't converting because the game is still unoptimized garbage
I almost feel bad for him at this point. He's stuck spending years finishing a game that isn't selling because of his publisher contract, instead of being able to just abandon it and start something new like every other early access flop.
>>
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This jobby is pretty grim.
>>
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>>499499064
yni^Halloween Season YAY YAYS YAYLY

UNNAMED Song Lyrics:

〟we take n0 m&dms
we have no unynimaginary friens
This is the mental yaylum,
dear fairyy 形YEYS〟

"The Lords of Uneding Life Behold!
We the UNNAMEDs
We take unto ourselves power
We DЯFT our Maker
We cling, We take We cleave the yayness..."

all rights yayed

Here are my KAWAII FREE YAY 2 PLAY GAMES:
https://youtube.com/watch?v=dkZoVxvn6Lk
https://www.youtube.com/watch?v=5hCtz43vsP8
https://www.youtube.com/watch?v=7RmZ0wMWXuM
https://www.youtube.com/watch?v=88eb4KkZICg
https://www.youtube.com/watch?v=9u9Tm7qgabA
How do I find a my first job ever with my portfolio? I know I probably need to focus on programming but doing many tasks in the limited amount of time is very exhausting and hard for me at the moment sadly even though I work hard to improve on LeetCode. I also do not know how do I handle adult life since I am too yAytistic person.

What do I do for a living?
https://youtube.com/watch?v=Pzm7c3MWq60
https://youtube.com/watch?v=UBSE1MKlnxl
Yaying Subculturally^

I have been working on yni^ since 3yo or even earlier, in that time I have made so many yays and the stable version released on the Steam will continue to improve Eternally^ FOREVEЯ
>>
>>499514652
>make 3 pixelshit platformers
>die
life lesson
>>
>>499514529
i'm not sad at all, but my former crush asked me to draw something, and i haven't gotten around to it, maybe when i do i'll be sad, since i'm pretty sure i forgot how to draw eyes, i've gotten over him even though we're still in contact, idk if he knew i even liked him

>>499514559
lmao
>>
>>499514765
yay
>>
>>499514647
>that isn't selling because of his publisher contract
what does that have to do with it?
>>
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>bunnigger is back
>the first thing he does is brag about his japanese woman
>>
>>499514793
this is so sad, i'm not sure there's any genre that can be more obsolete than 2d platformers, although somebody's gotta be genuinely liking these games
>>
>>499514652
who?
>>
>>499506225
>ATLYSS
>no user reviews
>no price
>premiere in Q4 2024
you from the future or something?
>>
>>499514793
their publisher laid off all the employees earlier this year too. could be a factor.
>>
>>499514964
Just my retarded grammar. I meant the game isn't selling, but he has to finish it or his publisher will sue him.
>>
>>499515609
>but he has to finish it or his publisher will sue him.
oh lol, lmao
>>
>>499514901
yay^
>>
>>499514652
maybe stop making 20 dollar 2D platformers
get a clue for once, look at the games that are selling, its new unique ideas that are 10 dollars
>>
>>499514257
>insists you must react to his progress to break the curse
>never posts progress
>has no game
I didn't sign up for this. The power of Christ nullifies your curse and any other hexes on this thread or its visitors.

You are banished, demon
>>
>>499515114
IS THAT...... IS THAT A BOOCHER BEING SPAMMED? A BOOCHER FROM JAPANANIMATION? IN MY AMATEUR GAME DEV THREAD? OH. MY. FAUCI. IM GONNA BOOOOOOOOOCHHHH
>>
>>499515946
so mote it be in the inner circle
>>
>>499515946
You will know my progress when you see it heathen. Shut the fuck up and keep your eyes vigilant
>>
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it's devving time!
>>
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cosmicdev where i can contact you?
>>
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>>499515114
Getting rich wasn't enough to feed his ego, gotta rub it in our wounds too.
>>
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im so tired and my head hurts
>>
>>499515337
No reviews, but 58,000 wishlists, release early access in Q4 2024 starting at $9.99, and all his 2,5000 beta keys were sold for about $5 each via Patreon
>>
>>499505240
soulless
>>
>>499499372
WHITEPILL:
AAA sucks
there are people in these threads who make games more fun than AAA and I have bought their games instead of AAA games that would've been cheaper
>>
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>want to make a tank game
>check my free quixel megascans for tanks
heeelll yeeeahh thanks Tim this game is going be amazing.
>>
>>499516195
cosmicdev@protonmail.com
>>
>>499516897
>all rusted to shit

Mfs need to get that shit swapped out. That's a hazard to even refill at this point. I hate shit like this in games. Like rust makes it heckin industrial. Fucking dumb.
>>
>>499506225
>>zero advertising
>made by a furfag artist
>had a demo on itch for ages
>had a patreon paid version for ages

>>499516717
>58,000 wishlists
you niggas don't know what advertising or marketing means

that furnigger dev is doing exactly what you're supposed to do in current year steam; release a demo and milk it for wishlists over months so that when you're finally ready for release you're gonna do so with a bang
>>
>>499516897
>my tank game will be awesome because my generic gastank will have an 8k texture on it
lol
>>
>>499514765
^yay
>>
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I'm making a game with a fuckton of AI assets, pic related, will I get roasted by gaming journalism and steam reviews?
>>
>>499517163
So why don't (You) do the same instead of pissing your pants?
>>
>>499517163
my game has 18k wishlists without a demo :)
>>
>>499516897
>different tanks fly around with different physics because of their varied shapes
>player controls the release valve
ship it
>>
>>499517163
you're supposed to make a good game. many have forgotten this
>>
>>499514652
they made a retro-styled game
you get what you deserve: becoming assimilated into the retro (becoming ex-studioed)
>>
AAAAAAAAAAAAHHHHH I JUST REALIZED AFTER 2 YEARS OF HAVING USED A NAME FOR MY PEN AND PAPERS THAT THE NAME OF A LOCATION ALMOST SOUNDS LIKE "CRAZY" IF YOU WERE TO USE IT IN AN ENGLISH ENVIRONMENT... I JUST WANTED TO USE IT IN MY CARD DESCRIPTION.
It was "Krazieh". i know, very bland and bad, but it grew on me, so have fun laughing.. now im unsure what to actually call the place instead, im so fucking uncreative with names.. Its not like ill have many places anyways, maybe ill just keep calling it the burh like some uncreative edgelord
>>
>>499517253
coomers don't have functioning brains, you'll be fine
>>
>>499517273
who's saying I'm not?

>>499517293
good job but you need to multiply it before release

>>499517365
of course and your demo needs to be good as well or people won't give a shit about it
>>
>>499517293
is it a porn game?
>>
>>499517445
Bro
Dragon Ball characters are named after food and vegetables
Just use whatever name you'd like
>>
>>499517571
no, just high quality
>>
>>499517450

it's the non-coomers I'm worried about, since the game I'm making isn't actually coomery enough, they're not quite the demographic here so they might not even play it.
>>
>>499517253
if it's porn you'll find success if it's a regular game you'll get roasted
>>
>>499517820
>>499517782

fuck. What if I promise to get some real art before release, will that fly? I'm dirt poor right now and I want to make the game I have in my head a reality instead of going for some shit tier anime art.
>>
>>499517253
Howd you make that sea sickness motion? Would like to steal this
>>
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The issue isn't that 2D platfomers don't sell.
It's closer to fags making 1995 games.

They should know that the genre evolved.
It's like making an FPS and trying to copy Quake instead of Fornite.
Or Making a 2D fighter and trying to copy SF2.

Celeste, super meat boy and 1wanna be the guy or ori the blind forest or parkour freestyle is where platormer fags should look, not SMW.
>>
Crumble won
>>
>>499518224
What if someone has personal preferences?
>Celeste, super meat boy and 1wanna be the guy or ori the blind forest or parkour freestyle is where platormer fags should look, not SMW.
If they did that, you'd call them trend chasing and soulless, mister "I wanna BTFO SOTN".
>>
>>499518068

The background and waifu are both translating in a small infinity sign shape, but with different frequencies so they're not in sync. Also the waifu skews a few degrees left/right. Hope this makes sense.
>>
>>499517964
you can try, many AI games release on steam but they get low reviews with negative reviews before reaching 10 in my experience
so far AI seems to only be accepted in porn games, some patreons make really good money with it
>>
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>>499518330
SOTN is not a pixel shit platformer.

Also SOTN gameplay still has gotten old pretty well unlike most psx era games.

The issue with SOTN is that it lacks a lot of modern QoL stuff that the genre evolved.
SOTN still has bad design choices like touch = being hurt.
>>
>>499518356
Howd you make them follow the oo shape path? I just want to have my character do a very subtle version of this to imply breathing
>>
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>>499518250
>>
>>499518398

Would some redemption arc be the play here? Keep it AI art until release and then swap it over if it makes sense as an investment based on the wishlists? This way at least it won't be review bombed on steam where it matters most?
>>
>>499518250
>launches on Nintendo Switch
>outsells Pokemon of all fucking games
yep, and trainwiz still seethes about it kek
>>
>>499518572
>SOTN still has bad design choices like touch = being hurt.
That is not a bad design choice.
>>
>>499518796
as i said you can try by being honest and having a disclaimer saying that you'll get artists as soon as it is financially doable for you, it's a tall order tho
just recently a lot of artists are switching to bluesky because musk is gonna steal everything posted after nov 15th to feed his AI, the hatred for AI from normalfags is very real
>>
>>499518796
Replace the AI art because you feel like it (don't like it), not because you want to conform to some insane cult. I highly doubt people will give a shit if it's good enough anyway
>>
>>499518572
>SOTN still has bad design choices like touch = being hurt.

this is pretty much a requirement on platformers. Even Warioland took that approach in Warioland 4 because puzzle like games where you get sent to the beginning of the level are more tedius
>>
>>499519528
>some insane cult
Nice crabbing, the "insane cult" is the largest demographic for your game. Gamedev is grim enough I can't imagine wanting to alienate tons of people too and ruin your reputation forever.
>>
>>499518961
>trainwiz still seethes
His game reviews tanked at 260 lol
>>
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I switched engines two more times trying to find my forever home. Today marks two months of making basically Pong.

I spent way too long on this sloshing effect and it's still not that good. Should I just get rid of it? There's no more progression once the scoreboard is up (other than larger denominators). Does there need to be? Can it just go on until the player gets bored?
>>
>>499514765
bro youre a 30 yo man trying to act like a little girl. This is what anime brainrot does to weebs
>>
>>499519585
Wariolandlikes are the newest hottest thing in 2D platformers
>>
>>499519729
neat, I assume that's the tutorial, looks like the ball is slow enough that you could just bat it without looking at which fraction you were meant to be at.
>>
>>499519668
Most artists don't play games, they shitpost on Discord/Twitter instead. And yes, you are insane because you immediately bully people for using AI without actually being reasonable about it. The guy said he is dirt poor, which is why it's AI, but your clique wouldn't care about that. You just want to feel superior over something. A power trip of sorts.
>>
>>499519859
Seething antifairi
>>
>>499519729
i think it looks good enough, pretty cool
>>
>>499516659
take a nap, negative progress is worse than no progress
>>
>>499514765
>https://youtube.com/watch?v=UBSE1MKlnxl
This video isn't available anymore.
>>
>>499519964
You made up some insane culture war grifter tier scenario in your head and you're free to stick with it but I'd suggest looking at hard facts: content creators using AI and their audience's response, gamedevs using AI and the reviews from steam users, etc. I don't think that guy is insane or bullying anyone for telling fellow devs the truth but you do you.
>>
>>499520220
frufi yni'd too close to the antifairy sun...
>>
>>499519729
Holy kino keep on making pong
>>
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>>499519013
It has felt out of fashion because it tend to cause frustration on some situations.

>>499519585
I think being hurt just on enemy attacks is a more elegant design.
>>
>>499519707
well everyone knew underspace was going to flop long before it released
remember when someone wrote a huge essay of amazing feedback and he was just like "actually you're playing the game wrong"
lmao what a smug dumbfuck
>>
we're literally in the era where people are the most forgiving of programmer art and bad art in general because of AI slop
>>
>>499520649
>I think being hurt just on enemy attacks is a more elegant design.
You could make these and the Goomba type style enemies coexst, to sort of further out enemy variety.
Like in an FPS, you could have "smart" enemies but you could also have basic AI enemies built around their weird abilities and how they're put in the level design.
>>
>>499520413
>I'd suggest looking at hard facts: content creators using AI and their audience's response, gamedevs using AI and the reviews from steam users, etc.
I'd suggest you to look at the "hard facts" too. Most of that response was not reasonable criticism but instead just rambling about how bad the person who used AI is, regardless of reason. And, funnily enough, the people complaining about AI assets are usually the minority as well.

For that Anon I'll say again - if you really think you can't make your game without AI, then keep using it. If you want to replace it at some point, do it. If you don't - don't.
>>
>>499520878
Explain CC then? It’s practically programmer art.
>>
>>499521110
you need to have good gameplay at least
>>
>>499519729
that's a fun spin to it
>>
>>499520649
>It has felt out of fashion because it tend to cause frustration on some situations.
you're supposed to design encounters so those situations don't happen, if you put an enemy in a retarded place that pushes the player back in an annoying way it's on you, not the mechanic itself.
>>
>>499501979
i have a better idea. She can stagger enemies then rapefuck them to death.
>>
>>499520905
It doesn't matter whether you think it's reasonable or not we're talking about the fact that AI games get reviewbombed and shat on. I wish AI was normalized but it's not, you're very delusional and probably a nodev too like all culture war schizos this is my last reply.
>>
>>499519729
Bretty cool, what about adding i.e. sqrt(2)/2 or other stuff besides fractions?
>>
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Anonbros... I'm making huge progress. It's all in code but I'm just about done setting up my auto battle combat system for testing. Gotta add stuff for unit death and win/lose conditions and then I can work on the visual side of it.
>>
>>499521110
>doesn't innovate
>doesn't improve the formula
>just another boomer shooter (saturated market)
you can't have mediocre art while shooting yourself in the foot like this

marmoreal, code blue suffer from the same problem
>>
>>499521697
I’ve been saying the same for weeks.
>>
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>>499521390
most people are way more stupid and dumber than what you want to admit.

I like the idea that you're closer to a roller coaster designer, where the player is put in simulated danger, more than the autistic type of design there the player is in real danger (permadeath).

Permadeath is cool and nice, but I see the trend towards roller coaster type of danger.

Both are equaly valid and depends on what type of goal and feeling you want to achieve.
>>
>>499521771
I only say it when I make progress.
>>
>>499519528
well instead of doubting check steam newest releases featuring AI
as a matter of fact it has been around for years now and we cant name a single successful game using AI art that isnt porn, liar's bar uses AI for voices and they're replacing them
>>
>for the past week get random searches for my game from yandex
>every day, exactly one
>no downloads, just searches
Am I being targeted by secret russian hackers? I'm worried bros...
>>
>>499522264
kek, had that happen too, but I think it was just to webcrawl and index my game because that’s what happened.
>>
>>499521697
>auto battle combat system
Post it and explain it in detail I will steal it by DD
>>
>>499521390
Having enemies that knock you off in the most annoying way is one of the things that make castlevania castlevania.
https://youtu.be/Hfo6hoN0PUw?t=300
Fucking casuals wanting to water down every single game.
>>
>>499522495
>it was good because it was bad
Holy copium
>>
>>499521928
>liar's bar uses AI for voices and they're replacing them
I haven't seen evidence of that on their Steam page. In fact the negative reviews raging about AI specifically state they chose to "stick" with these voices.
And I find it strange that you mention Liar's Bar and then immediately say "it doesn't count", when it's a clear example of a successful game using AI, even if they eventually will replace it.
>>
>>499522576
It "was bad" because you have a skill issue
>>
>>499515946
I thoght this post would be about how that's similar to christianity.
>insists you must believe in him to get into heaven
>never gives proof that he exists
>>
>>499522627
they didn't use AI art a few voice lines here and there is different than 100% AI art
in fact many youtube channels use AI voices without issues i think normalfags dont mind it as much except the people with parasocial relationship with eceleb VAs
>>
>>499522837
So there's a difference between using AI art and voices?
>>
>>499522264
Never relax
>>
>>499522837
They don’t mind it because the standard was literally a shitter tier robot voice before and now we can have a bearable natural sounding AI voices.
>>
>>499522658
how about we make good games that are accessible to everyone
>>
>>499517253
h8machine dev, is that you?
>>
>>499522993
I don't want to make that, I want to make Morrowind
>>
>>499514257
I have a good guess what dev this is but I don't want to guess wrong and throw an innocent dev under the bus
>>
>>499522974
So the only thing that matters is the end result to you?
>>
Ok I figured it out, the solution to all programming C#++
>>
>>499522950
it appears to be so
>>499522974
yeah and for liar's bar it's just a few voicelines, i've seen ebook being read using AI voices and indians are making "anime recapped" type channels with AI and they're doing fine
>>
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>>499523124
what about C-
>>
COSMIC DEV WHY YOU DO NOT LOCALIZED YOUR GAME???? WITH ENGLISH ONLY YOU ARE SELLING TO ONLY 20% STEAM MARKET WTF IS WRONG WITH YOU???????????
>>
https://www.youtube.com/watch?v=-gomz4QtnL4

harvest poon was a mistake and did permanent damage to indie games
>>
>>499523059
no
>>
>>499523378
yea cosmic call, I'll localize it in polish for 500 euros
>>
>>499517253
i wouldn't guess this is ai, but it looks boring

>>499522993
my game will be like this
>>
>>499523089
its not a dev anon
>>
>>499523085
my game will also be like morrowind, but it'll be based, set in a more modern time and either not hard or it'll have console commands
>>
>>499523395
>Poon
ATLYSS???
>>
>>499523089
Isn’t it clearly that one surpass anon
>>
>>499521697
nice
>>
>>499523210
>it appears to be so
Why do you think that is? I don't believe there's much difference ethically between AI art and AI voice but why do you think ordinary people are more accepting of it? I just don't understand it.
>>
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>opening something already contains the card, despite it just being created
>search for the possible visualization duplication for 10 minutes
>maybe my model has some weird disturbance in how often it repeats actions
>look up the command
>oh..
picrel
>>
>>499523614
this is such a sad way for a nodev to get their entertainment, their game idea is probably boring if they have to do that
>>
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the gamedev industry is collapsing in front of our eyes
>>
>>499523680
Morrowind is not hard and it has console commands
>>
>>499517253
>gaming journalism
nobody cares
>steam reviews
they won't buy your game if they don't like it

you'll be looked down upon like every other slopper and assetflipper but usually people who support you aren't gonna shittalk you
>>
>>499523959
>Someone with a useless job title complains about market volatility
>>
>>499523959
>QA Analyst
>>
>>499517964
draw your own shitty art instead
look at https://store.steampowered.com/app/1822710/Automon/
>>
https://store.steampowered.com/agecheck/app/3231090

this corny "game" that got streamer attention had 110k concurrent players 3 days ago
>>
>>499522950
Anyone can draw well if they try. Voicing requires good genes, you have a limited range and it violates your privacy. If only voice changers were better...
>>
>>499524339
doesn't work, boss
>>
>>499524339
Post screenshot
>>
>>499524328
He should have quit while he was at the top instead of making one armed bandit
>>
>>499522453
I will not because you will steal it.
>>
>>499524435
>>499524493
https://www.youtube.com/watch?v=LaqQ81Yba9E
>>
>>499523959
probably another useless who sat in front of the computer browsing social media and gossiping about co workers while only 1 person did all the job
>>
>>499523959
should've done a better job assuring quality

she probably spent most of her work hours on dumb shit like women do
>>
>>499523840
People follow artists more than they do VAs, then they parrot the opinion of the artist they follow which will 100% of the time be anti-AI.
>>
>>499523959
Godspeed Emilee. I'll keep you in mind next time I need a *checks notes* Senior Quality Assurance Analyst for my video game
>>
>>499514441
uh sure
>>
>>499524605
So just cookie clicker but with something good
>>
>>499524237
>>499524289
>>499524610
>>499524648
>>499524702
Way to miss the point, coping tranny, the ENTIRE team got axed. I know that your HRT and copium laden brain can't handle the grim reality of gamedev but try to work on your reading comprehension.
>>
>>499524328
that's more reviews in 2 and a half years than I would've expected for a game like that but not exactly a huge success
>>
>>499524610
>>499524648
>>499524702
You are all NGMI because you don’t have good playtesters.
>>
>>499524361
desu everyone can voicemax by smoking 20 cigarettes a day. preferably extinguished on my arms or tongue too.
also some people are inherently limited by how they perceive colours, although that is rarer i suppose
>>
>>499524815
>the ENTIRE team got axed
let me guess all women
>>
>>499523959
I fucked this slut at GDC lmao
>>
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This golf game from 1996 is pure soul. Imagine recreating this, but for a different sport.
>>
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>>499519957
Once the scores pop up in the corners marks the end of the tutorial. The rest of the game is numbers go up until you get bored. I turned the speed up some more and I can't get it with the fractions turned off.

>>499520074
OK maybe I'll keep it in.

>>499520607
Thanks anon. I do hope to one day make something else. Maybe a helicopter game.

>>499521332
Thanks I'm hoping math/learning games are a good niche for me

>>499521572
The previous version I added decimals and percentages on a sort of upgrade tree but the whole thing added more noise without really making it better. I like the square root idea but I think I'll save those for other games.

Here it is without the sloshing effect. It's cleaner but less interesting.
>>
>>499524815
Proof? She’s a lead. She has her own team. She didn’t say the whole studio.
>>
>>499525047
it's true lil bro
humble games is gone for good which is crazy because they published stuff like slay the spire
>>
>>499524496
that sounds like nodev talk
>>
>>499525026
You can tell this isn’t a game from 96 because the refresh rate is too high.
>>
>>499524339
free and zero microtransactions. Who cares.
>>
>>499525168
Ehhh
>>
>>499524835
it's a great success for any newbie dev in the 2020s
>>
Cris, if you are mi parce you will bump those threads:

>>>/mu/124117951
>>>/mu/124117444
>>>/mu/124116445
>>>/mu/124115756
>>>/mu/124120920
>>
>>499525191
it's an emulator with a filter on top. The game is from 1996.
>>
>>499525026
for me it's bill lambeers combat basketball
>>
>>499524339
>>499524605
because it's free
>>
>>499505368
>Cosmic Call
>One Armed Bandit
>Code: Blue
>Marmoreal

All mid games with ugly programmer art that is painful to look at

>Shadowed
I don't even know what that is. Of course it flopped
>>
>>499525047
https://www.youtube.com/watch?v=WzlQK9SDP84
I woke up to this video on my youtube
>>
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>>499524786
>>
>>499524815
>>499524851
seethe and cope

if their QA had done a good job maybe their game had sold better and their entire team hadn't gotten axed
>>
the hobby is not grim
i will make it
>>
>>499499064
Which game is that in OP?
>>
>>499524328
>look at his follow up game
grim...
>>
>>499524815
Yeah the entire team got axed and the people with actual talent for making video g....oh wait they were just a publisher anyway
>>
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>>499525598
cosmicbros we're back
>>
>>499525026
very late 2D has insane SOVL
I love all the 2d games on the PS1
>>
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>>499525371
who's that guy?
>>
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>>499525598
>>
>>499525796
stfu slimo, youre next on the flop block
>>
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>>499525598
>>
>>499509519
Holy fuck she's cute
>>
>>499509519
Gameplay?
>>
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>>499525892
>>
>>499524509
How untrustworthy of you
>>
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>>499525892
Who the fuck is slimo?
>>
there's no point
>>
in giving up!
>>
>>499509519
>Marmolike surpasses original
>>
>>499526414
>he doesn’t know agdg’s best artist
>>
>>499525839
Some young incelcore artist that died from drunk driving.
>>
>>499509519
>marmofake
that doesn't sound good, name it marmofaux
>>
>>499525758
his follow up game is better (because I actually bought it and I enjoy it) I can't say I'm interested in automon but clearly it hit a market that was desirable
>>
underspace? more like underflop lmao
underspace? more like under the influence of various drugs people still aren't buying this piece of garbage lmao
underspace? more like under development for 7 years and then it flopped on release and will never recover lmao
underspace? more like waste of space on your hard drive lmao
>>
>>499526909
good morning crumble, what's for breakfast?
>>
>>499526629
Is it that surpasser anon with tranny thoughts?
>>
>>499527012
not medication, thats for sure
>>
>>499527012
whatever I want because I'm rich from my game outselling pokemon on the switch, my shaders on the unity asset store printing free money while I sleep and yet another successful kickstarter and game launching soon :^)
stay mediocre buddy!
>>
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>forgetting this flop
that's how you know it was a turbo giga flop
>>
>>499527173
>my game outselling pokemon on the switch
Debunked
>>
>>499527012
He's so desperate for pity replies it's kind of sad
>>
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>>499509519
get in on the new hype before everyone. Trench Crusade's kickstarter is in next week. The game will EXPLODE when it delivers.

Simply replace your mechanicus clothes for this baby here: The Artillery Witch


You're welcome.
>>
>>499527298
debunked by who, you trainjizz? nice 260 reviews, let me know when you reach 600+ like crumble has
you will always live in my shadow :)
>>
>>499527238
Should have the protagonist an anthro milf or a kemono loli instead.
>>
>>499527238
>based developer and publisher name
>furry
>3d
even this cannot save a platformer
>>
>progress
>3D model in T-pose
every fucking time
>>
>>499527363
rivalries are cool but when it borders on schizo it's hard to say
>>
>>499527773
Who is this replying to?
>>499525598
Im glad this idiots game is flopping. All this guy does is post his ugly shit and become smarmy when people say how it could be improved. Hey Cumsockcalldev, why did you come here looking for feedback if you weren't going to use any? Enjoy your meagre rations.
>>
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>>499527438
>>
>>499527238
furfaggotry is anti-appeal
>>
>>499528462
Tell that to the 58,000 wishlists for ATYLSS. You are NGMI
>>
Spending 2 weeks modeling your player character before even having any mechanics is not progress.
>>
>>499528221
based
>>
>>499527614
Nigga have you played this?
The gameplay is annoying
>>
>>499528136
the closest thing i have to a rival is the other guy who's doing low poly but he's more like a spiritual sensei, i've been called fem cris, but i might make a game before he does, it seems like it'd be fun having a gamedev rival

>>499528586
2 weeks is a long time to spend on 1 model, but it is progress, i'm not sure anons remembered how my models looked when i first started showing them here, i'm so glad to be past that
>>
>>499528136
Seems less like a rivalry and one schizo screeching for attention.
>>
>>499528221
do you think that upsets me? paper sky is already in the top 1300 most wishlisted game on Steam :)
you reek of jealousy, probably why your games are so inferior to mine trainjizz :)
>>
>>499528735
Which low poly dev?
>>
>>499527238
there was no hype about it and the dev knew he was ngmi and he randomly released one day, i wouldn't call it a flop
>>
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>>499511619
better or worse?
>>
>>499528760
>top 1300
is that good
>>
>>499528863
the one who made that cool room and the cool characters and animated them in blockbench, he might even be the same guy who mentioned the stark crafts tutorial, we're both going for a similar thing since we like rpgs, although i like rpgs a bit less
>>
>>499529057
looks like it really needs to piss
>>
>>499527407
>check it out
>christians and muslims fighting demons
this has to be the most antisemitic game premise i've ever seen, won't get funded
>>
my game will flop the hardest. it will be glorious.
>>
>>499528735
the good news is it's incredibly easy to surpass Cris
>>
>>499529320
literally impossible to beat code:blue (0 reviews, 0 players all time peak)
>>
>>499529115
better than yours lmao
>>
>>499529121
Neat. I wonder if I will end up with a rival when I get my MVP done and post progress.
>>
>>499528735
if you dont have a playable demo then chances are that model you spent 2 weeks on will go in the trash
>>
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>>499509383
>>499509972
>>499509975
>>499509854
just a faggot, not even a crab
>>
>>499529546
no because I put a lot more effort and money into mine
>>
>>499528886
apparently the dev has depression and other mental problems
>>
>>499529121
I mentioned the starkcrafts tutorial and linked a sketchfab reference, blockbench anon is a different anon.
If I'd known you were this obnoxious I would not have helped you at all
>>
I hate everyone and everything. there's nothing that's meaningful or worth doing
>>
>>499529745
more money for me
>>
>>499528735
YWNBAW
>>
>>499529512
misery loves company, that's why he has so many simps
they see themselves in him, a collective hivemind of absolute failures
but yeah, he probably does, it's not like he can fix his game with 200,000 unit radius lights and performance worse than a 20 year old game
remember when someone decompiled his models and some of them had like 500,000 triangles? lmao
>>
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>>499529546
>0 players all time peak
This cant be true
>>
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>>499529883
it isnt no
>>
>>499529812
chase that number you fucking dog
>>
At what point in development should I make a devlog?
I don't really like sharing progress or just things I make, but I kinda have to do it for marketing.
>>
>>499530003
never, blogs are dead
>>
>>499499398
we are in ue 5 you retard
>>
>>499530061
In video format obviously
>>
>>499530003
Never unless you wanna go the grifter way like many youtubers who already have people watching them.
>>
>>499529129
why?
>>
>>499499064
https://store.steampowered.com/app/3060130/Cosmic_Call/

No keys for us? After all the posting here? TRAITOR
>>
>>499530272
nta but i asked my wife and she said the same, also the fin look weird, it should be higher and firmer
>>
>>499530205
no one wants to listen to your fake girl voice tranny
>>
>>499530375
I am bio though, kys
>>
https://www.youtube.com/watch?v=j6rSLFM_kRM

this white woman is the reason why im a gamedev, i still love gamemaker goated engine
>>
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>>499530272
angles of the legs
>>
I fucking love fab, I can get such high quality stuff for free
https://www.fab.com/listings/2a41385b-9be1-4909-81e1-5d6cf5b0d0f5
>>
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>>499530570
kek
>>
>>499529546
imagine putting a basic vsclone with synty asset into steam
what possessed him to do it
>>
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>>499530764
didnt even notice that lol
>>
>>499530472
that's a man
>>
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>>499530816
it can be done.

https://store.steampowered.com/app/2066020/Soulstone_Survivors/
>>
why is nobody talking about cosmic call on the 'cord?
>>
>>499530453
ok, well record a sample of your virgin gay nerd voice that's never known the touch of a woman and I'll tell you if you have a chance to make it with your tiny wrists and low T lmao
do you even have a game? lmao
>>
>>499531027
You are talking with an idiot, we have seen time and time again that asset art hell even ai art is fine as long as the gameplay is fire. The average gamer can't recognize it, and the few who do don't care.
>>
>>499530003
I don't think slapping a devlog on youtube just for the sake of it is worth it. You'd have to do it semi-regularly and put some effort into it, and most devlog tubers also make other sorts of content alongside their devlogs or at least try to make somewhat informational and educational videos about the things they went through on their own gamedev journey.
>>
>>499511250
>you arrived in /agdg/ much later than me. You climbed to popularity with your trashy nothing of a game
>>
>>499530816
>what possessed him to do it
the retarded "just release bro, you're not a real dev unless you shilled out to steam to push out a slop" sentiment going around in this general
>>
>>499531110
My game is featured in the OP, what about yours? :)
>>
>>499531027
that's not a basic vsclone though
>>
ngl watching all these yesdevs getting humbled one after another is making me scared.
Im gonna release my game without announcing it to avoid embarrassment
>>
>>499531390
vs only made it because of stolen assets
>>
>>499530570
Yeah, be careful. A bunch of slop from sketchfab got transferred over that is just downright copyright infringement. Don't assume you can use any of that creative commons stuff in your game
>>
>>499531470
>Im gonna release my game without announcing it
aka ensure you get 0 sales
>>
>>499531236
>my game
has 600+ reviews, outsold pokemon on the switch, had a successful kickstarter and my next game also has a successful kickstarter and has over 25k wishlists

>your game
you made a thread on 4channel and used your game as the image

W O W
O W
W

we're definitely on the same planes of success lmao
>>
>>499531472
lol retard
>>
>>499530472
>9 years
he used up that bussy then left broootal
>>
>>499531470
Make a simulation game if you want to make money. Everything else is cope.
>>
>>499531579
post game?
>>
a game about nothing
>>
>>499531608
Not him but I'm making it, but oh boy the animation system in UE is so fucking hard, it looks amazing but as a programmer it just feels so overwhelming.
>>
>>499531632
https://store.steampowered.com/app/1061180/Crumble/
>>
When I take Adderal, it makes me feel like I can do anything for ~1 hour; I bet I could make a cool game if it lasted longer, and taking more pills just makes me want to puke my guts out.
>>
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>>499531608
>>
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>>499531670
taking this
>>
>>499531670
a game about the jhāna
>>
>>499531814
>no lolis
Meh
>>
>>499531978
nope
>>
>>499531953
seventh jhāna*
>>
>>499531978
are you retarded?
>>
>black femcel
>delusional roid abuser
>idea steal schizo
>crumble is back
i want out of this agdg arc
>>
>>499531579
>outsold pokemon on the switch
So you made smash bros, mario kart, mario odysse, animal crossing or breath of the wild?
>>
>>499531817
this but with coffee and ~3 hours
>>
>>499531814
kind of looks soulless, like you made it to make a product rather than something someone would want to make
>>
>>499531817
This but with Heroin.
>>
>>499525598
OHNONONONONONONONONONONONO
>>
>>499531978
It increases my productivity a lot.
>>
>>499532136
is this rhetorical? he watches anime, of course he's retarded, among other failures and shortcomings
>>
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>>499532150
Stop calling the volcel a femcel. More like a fakecel.
>>
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>>499531840
I'm obviously referring to 3D simulation slop.
>>
>>499533013
deeeuuuutschland deeeuutschland...
>>
>>499532925
>underspace
>all time peak: 135

>crumble
>all time peak: 619

but hey, at least underspace has more community members that aren't buying or playing the game!

top kek your cope is so pathetic trainjizz, just kys already
>>
Does anyone else use heroin in small amounts to just vibe when you're having trouble devving? I'm NEET so I don't have anywhere to go and it helps pass the time when I'm bored of scrolling YouTube. Fucking expensive, though, so I'm trying to push out my game asap and get some passive income rolling in..
>>
>>499533224
no because i'm not retarded
>>
>>499533224
Love is my only drug.
>>
>>499533153
Thank God for Germans. They will hopefully buy my simulation slop.
>>
>>499533224
I just beat my wife when I'm sad or unmotivated. Her pleading with me to stop always cheers me up.
>>
>>499533224
Kratom bit cheaper alternative if you’re not in it for the heavy hits.
>>
>>499533362
Do a "Latex Dog Toilet Diver Simulator" for the double whammy
>>
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>brew a cuppa
>dealer just dropped off a couple caps
>got biteme games latest video up
i love being apart of the indie dev community
>>
>>499532925
I mean one's a game and the other's something trying to appeal to twitter algorithms.
Gamers can smell insincere bullshit
>>
are you telling me indie devs are going to start dying from overdoses at 27 now too right after making it big
>>
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>>499533013
>>
my country simulator
>>
>>499525598
Kek i remember this image. I wonder if itd help tho

>>499528201
Why are you so butthurt over him? Its clear its just 1 poster and for some reason you are schizoing out over him
>>
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it's over, the gaming industry is collapsing
>>
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maybe I'll make some sim-slop after my current flop. seems like comfy devvin.
>>
Bomb rush cyberfunk sold pretty well why aren't you making a game like that
>>
>>499533952
this is fucking hilarious
>>
>>499534232
people are willing to pay for a tech demo of a concept than a full game
>>
>>499534048
The poster doing it is a known schizo
>>
>>499534460
most games have been made already, if they want a "full game" experience they can play: baldur's gate 3, elden ring, armored core 6, etc just in the last years
don't compete with that, be innovative be bold and make a concept game that baits gamers with enough soul to make them recommend it
>>
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>>499534232
Sim-slop is the only path in 2024.
>>
>>499530764
>>499531521
I saw other free stuff that wasnt redeemed with that one button click but their licenses looked weird so I didnt even bother adding those to my library
>>
>>499533192
what an insufferable retard. Choke on a dick dumbass.
>>
cumball's really acting like trump towards biden after biden retired huh
>>
>>499532925
crumble had no publisher
>>
>>499532925
Follower saturation must be a thing too.....huh, things are looking bleak. Id rather have 1/4 the reviews but 10x the sales per review
>>
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things are boutta get CRAZY
>>
a game that starts off with the player falling from the sky down towards a planet while surfing on a comet at high speed and awesome rock music playing
>>
>>499535387
Improved ac6?
>>
>>499533952
this is an average summer day in finland
>>
>>499535387
wtf that's how my game starts
>>
>>499534048
the capsule is important and i think the worst part of his game is the capsule
>>
>>499529603
i didn't spend 2 weeks on a model lol, i spent a month learning the art of modeling

>>499529530
true, which is sad, but to be fair i do 3d stuff, 2d is so hard and time consuming, even with ai

>>499529707
wowww, so that's how it is? :o

>>499533005
i'm not a femcel, i'm more of a fembot

btw your game doesn't need graphics to be good,
a mathematician made this https://youtu.be/4cVgXxmCV1g?si=OBysi8l8HPtW1xM9
>>
>16 year old game opening mogs any opening cutscene aggydaggy has ever made
https://youtu.be/oGVBPZiHTlE?si=aiwMWV7M6jWfEAzS
>>
now that unity has reversed its shitty install fee, is there really any reason to use unreal engine over unity? like what can you do in unreal engine that you can't do in unity other than super high-end AAA stuff?
>>
>>499536124
i sent the wrong video lmao https://youtu.be/d1WYKdmiDps?si=7CK5bclpuK62fnnH that's embarassing
>>
>>499534048
>>499534564
that's no me this time guys
>>
>>499536346
how would you know
>>
>>499536251
lol
>>
I used Chatgpt to implement a new feature in my game. Thoughts?
>>
>>499531095
I guess because he didn't even post about it
>>
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I'm gonna simplegamemax my way to success. I've seen the light.
>>
>>499536664
good for you
>>
>>499536664
proof?
>>
>>499522779
everyone is getting saved in the end, all will be well. Eternal Hell is only a tradition born from mistranslation of the Greek.
>>
Hey guys, vague poster here. I've added a new feature to my game and I'm wondering I'm wondering if it's a little TOO precise? Remember earlier I did post that my game is getting a new feature but couldn't give much away, I guess the essence of the question is how much more have I given? Ugh, please help! My game needs it.
>>
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I give
>>
>>499537023
tmi bruh
>>
>>499537093
https://www.youtube.com/watch?v=d4ZhML4YGUw
>>
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>>499516897
Making big progress already on the tank game

Using Godot instead of Unreal tho get rekt Tim thanks for the free assets loser!
>>
I remember, when the pretender, of our contender.
Made the answers in the sephirot of jupiter.
That I will try to rip the aether.
To cause a mental rift, in the creek of history,
Because I try, will try, do try.
Because my dear bartender, of that little tender, I hope to rub that gender, causing a total destruction.
In the nation, of iliteration, that can't even read an aliteration, what bunch of liberation, of mental constrainst, my dear faint braggart.

20 years I've tried so hard.
But only have gotten so far.
Is to level up, grind up, work up.
To cause a meteora to the realm of yakub and the destruction of jerico, which I will put under roses where the white rabbit lies, ready to wake up from the matrix of our lies.

Total supreme and over the premiere anihilation of that nation that makes crappy videogames.
>>
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>>499537492
>Using Godot instead of Unreal tho get rekt Tim thanks for the free assets loser!
NOOOOOOOOOOOO STOP YOU CANT DO THAT NOOOOOOOOOOOOOOO
>>
>>499537492
watch this get more (You)s than any decent progress posted in the last 2 years
>>
>>499530275
why is he asking for 10 dollariddos? anyone played it here? you know doom and quake are free right? just make it 6€ ill buy it
>>
>>499537670
are gaymers really this fucking cheap
>>
>there's a hammer editor importer for godot/redot
huh, neat.
>>
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please post progress
>>
>>499537805
for shitty games that we've already seen 30 years ago yeah we are
>>
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>>499537492
nice
>>499537654
Your enginetranny triangles is not a decent progress
>>
had to scrap a lot of code. time to speed through and speed run re-implementing a much better system.
>>
>>499536764
>>499536802
Is it a bad thing to use these AI tools? Like I know what the code is doing but like it feels like cheating.
>>
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KIND SIR, KIND SIR!! PLEASE POST MORE BOOCHERS KIND SIR (context: there were no tranime pink haired girls being posted in the last 9 hours)
>>
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Can't wait for Kalemongus to release to 11 reviews (mixed) and we finally see that self-centered negroid headshot himself
>>
coding AI in godot is impossible, i give up
>>
>>499538703
godot 5 will fix that
>>
>>
>>499534656
i dont really play these games but i get what you mean. we have more freedom to do whatever we want, the problem is that i think those ideas are only fun as mini games rather than a whole experience.
>>
>>499538181
no of course fucking not
if you use gpt to generate boilerplate and explain documentation and APIs to you congratulations you save time and do the same as every non-retarded programmer in current year.
Good on you as long as you understand your code, otherwise you'll be overwhelmed eventually
>>
>>499537916
I don't have any progress to post.
>>
>>499538760
nice. where'd you find this?
>>
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Topdown
Roguelike
Deckbuilder
Twinstick Shooter
>>
texas hold 'em, with sex
>>
>>499538760
nice survivors-like
>>
>>499539362
delete this
>>
the elder scrolls: skyrim but you're a transwoman
>>
>>499539589
female argonians already are that
>>
3 (You)s is above average for progress post.
>>
if crumbl wants trainwiz senpai to notice him so bad why doesn't he just become a black woman
>>
>>499539930
ngmi tranny flops get much more than than and that's usually how you can tell they are NGMI
>>
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How would you call the property of an engine to change its output force in time?
Dynamicity?
>>
>>499539554
why
>>
>>499540152
thats my game
>>
>>499540229
do you look like that?
>>
>>499540229
Just add fishing then
>>
>>499540536
DELET THIS
>>
sisters which gambling game should we rougelike? slots and poker are already taken
>>
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>>499539362
IM... IMM IM GONNA NOTICEE
take a gander at the goat's statue between the black and white candle
obvious satanism please schizoanons let us use our divine gift of meme magic and give this nigga an aneurism
>>
a git hub commit before I utterly redo this entire system.
>>
Realistically, which games are GMI and why is it none?
>>
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https://www.youtube.com/watch?v=Yl6fDV0Rzxs

Actually AI voices makes my crappy poetry into 10/10 product.
>>
>>499540638
Scratch lottery
>>
>>499540679
branch also
>>
>>499540030
i still have no idea who these people are lol, how bored do you have to be to be invested in parasocial dev lore
>>
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The most depressing thing is getting more reviews on your demo day itch.io page than your full game release steam review page
>>
>>499540714
Objectively, me, but because of the psychological phenomenon of every person thinking they are the chosen one and they will succed purely because they are the main character all of their crying wolf has poisoned the well and now every time when I state matter-of-factly that my game has enough punch to make it no one believes me
>>
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>>499540732
kill yourself
>>
>>499540948
post game
>>
lol i think i'm gonna make a more appealing main character for my game, it'll still be lowpoly, but hopefully it'll be better
>>
>>499540657
no one ever talks about the DOTA 2 Logo on his shirt.
>>
>>499541059
I'm not here to toot my own horn, only to teach you that your routine has made you blind.
My game will make it eventually no matter what so I don't need to sing its praises to prove its quality.
>>
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alright, going through the entire revamp. See you on the chef side where we are chilling at the end of the day, satisfied with our work.
>>
>>499541063
forgot image
>>
>>499541239
a nodev. what a shame.
>>
>>499541007
relax, sissy
>>
>>499541350
I don't understand your chain of logic. Whatever.
>>
>>499541349
is this ai?
>>
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COSMIC CISTERS
TURN ON CNN
>>
What if I just want to make a game and ignore all criticism while still sharing it?
>>
>>499509352
>>499509534
its a fucking megascan man
you know it takes 5 minutes to open this shit up in blender, auto retopo to however many polygons you want, fix the UVs, then bake everything to the retopo
>>
>>499541778
where's my key?
>>
https://www.youtube.com/watch?v=pGoOYupU4qc

ITS HERE
>>
>>499541983
>godot
>>
>>499541983
This was already possible months ago.
>>
>>499542032
godot 5 will fix that
>>
>>499541983
good morning sirs
>>
>>499542146
He didn't post Unreal howcomebeit.
>>
>>499541349
are you teaming up. or competing with dingodev?
>>
Honestly, the idea that you *need* free time is a modern psyop. You just need rest occasionally, but otherwise there's nothing wrong with working all day and then going to sleep when you can't anymore and resuming work the next day. Making a game shouldn't be taking you so long.
>>
>>499542209
*good morning sisters
>>
>>499540942
>people are more willing to play a free thing that's part of an organized event than an overpriced entry on steam amongs the torrent of slop
wow no fucking shit
>>
>>499542254
i agree with this user
>>
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How dificult is to make not a game engine like godot, but a functional game with some editors that output .json to use as game data in SFML or SDL?
>>
>>499542254
>Making a game shouldn't be taking you so long.
Proof?
>>
>>499542431
It's easy, but the workflow is different because you end up writing the helpful functions like drawing and animating models yourself.
>>
>>499541983
>open
>voice
>close
>>
>>499542670
If everyone could bear Code Monkey's voice then this is no problem.
>>
>>499540102
dx/dt is speed and d(speed)/dt is acceleration
>>
>>499542787
poojeet voices are 100x worse
>>
>>499542787
SAAAR
>>
>>499542787
so true sir
>>
>>499542787
phul sapport this post dear
>>
coders need to relax
only they would have a problem with something like this
>>
shame about Cosmic Call. he had 8x the wishlists I had in about the same time, so I'm shelving my game guilt free and starting another one.
>>
>>499543562
but your game is pre-nextfest
>>
>>499542261
kek
>>
>>499543562
>wishlists
if your game looks bad all of those are nothing but pitywishlists
>>
>>499543562
did cosmic call have like 130 wishlists, did he get 1k wishlists from nextfest?
>>
>>499543652
I don't know what that means and I don't care. from now on I'm either doing 6 month games or making a mockup to check Steam performance. Steam submission fee is 10 hours of my hourly wage so as long as I save myself 10 hours of working on a game that has no appeal, it will be worth it.
>>
>>499543562
>he had 8x the wishlists
how many did you both have?
>>
>>499543562
Good, do what Pseudoregalia did and keep remaking the same game until it succeeds.
>>
>>499542431
It is not difficult, go do it.
>>
>>499544008
I have 15l60, he had 8x that I think
>>
>>499543990
he got most of the wishlists from steam's next fest, which you havent done for your game so the comparison isnt really accurate
>>
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Damn can't believe like 30 AGDG games flopped while I was gone. This is why I don't even listen to you guys anymore.

Also I will buy Marmos game.
>>
>>499542814
I am talking about its ability to change its RPM
>>
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>>499544263

I buy it.
>>
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>>499544263
buy 50 copies with your disability checks
>>
Banquet for Fools made me give up on my RPG. I'm going to have monthly game jams until I stumble onto something good.
>>
>>499544175
I only have 1000 wishlists and marmo had like 1500 (i think)
How cooked am I?
>>
there’s literally no good agdg game in DD
you’re all cooked and should’ve cooked longer
>>
>>499544646
Make a Diablolike
>>
>>499544686
what's your wishlists per page visit ratio? were you marketing? for how long? how much more work you need to finish the game? are you enthusiastic about finishing it? do you have a demo? and if so what's the avg play time?
>>
I just made a change that'll triple my daily wishlist count (1 to 3).
>>
>>499544875
DD hasn't started yet
>3 days
>>
>>499544875
I don't upload demos for them to be good I upload them because I need them tested.
>>
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since I'm not making progress, I was browsing through old folders. Here's a render from..... *checks date* 3 YEARS AGO?

what even is my life at this point....
>>
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>he isn't appealmaxxing
>>
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ecelebs decide who lives or dies in this market. Doesn't matter how much positive feedback you get, doesn't matter how many wishlists you have.
Streamers like low effort slop meme games because they are easy to react to so that is what succeeds. That shitty hamster torture sim that took a couple months to make did infinitely better than the recent aggydaggy games, which all had years of positive feedback, because getting a streamer to react to your game is literally all that matters.
>>
>>499545175
I don’t even remember this game. Sorry.
>>
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I accidentally discovered Unreal has stuff with the F1-12 keys for seeing stuff like wireframe mode and other data. Very useful for seeing stuff I made hidden or random on the fly
>>
>>499545230
phew!
>>
>>499544875
that one ninja game is kinda dope
>>
I should add rolling functionality to my project manager so I can automatically pick a task when I don't know what to work on.
>>
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>>499540102
>>499544391
I would call that a torque or hp power curve. I don't think there's one word for the concept.
rpm is not directly correlated to force, thus the concept of power curves.
>>
>>499545179
it's illegal in my country
>>
I figure my best bet is to publish a free game but have paid DLCs. It a shitty way to make money but I just can't compete with games on offer otherwise.
>>
I will make the most antisemetic game ever
>>
>>499545948
finally someone is actually making holocauster tycoon
>>
>>499545487
And if it was a jet engine?
>>
>>499545948
I will make the most Japanophile game ever
>>
>>499503998
that's unity
>>
>need to make like 80 sprietsheets for demo
>takes around an hour each
I'm not gonna make it
>>
Is the /v/3 still happening? I haven't seen any posts about it
>>
I spent most of my day today trying to get some actually usable AI art shit. It's literally impossible to generate anything that can be used as a basis with image generators. What the fuck
>>
Marmoreal and cosmic call had more wishlists on steam and were above my game on DD. I am cooked
>>
>>499546862
would you buy and play your game?
>>
>>499546847
>he doesn't know
>>
>>499546862
If you can't win just fail faster.
>>
>>499546862
blood really think 1000 wishlists is anything when if you're not 10k+
you're smaller than an ant
>>
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>git and version control just saved me
feels good not being a brainlet who doesn't know how to use it and bricks their entire project.
>>
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>>499545687
Tummies are illegal in your country?
>>
>>499546862
You get a review for every 30-50 sales before you reach 10 reviews. It's seriously hard to get 10 reviews if you don't have momentum.
>>
Remember the goal here is 500 reviews.
>>
>>499547395
100*
>>
>>499547395
*make the $100 back
>>
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some of us need a reality check
>>
>>499547630
I need a cheque, alright!
>>
how do you make a number like a different number that can change another number
>>
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made a bow, now i'm gonna test projectiles and then switch to procedural animation
>>
>>499548136
deja vu
>>
if you're in a battle, how you fight depends on what resources you have. if you have superior numbers and materiel, to win you need to be methodical and risk averse because you'll probably win no matter what.
if you're inferior in numbers and other resources, to have any chance of victory, you need to take bigger risks and be unconventional in your approach.
applying this to gamedev, the logical conclusion is that as a solo gamedev you can't make conventional derivative games that are similar to existing games, only worse
It's the path to certain failure.
>>
are yesdevs the worst devs here?
>act like they totally have it together
>pretend like they're totally not making a game to sell
>ignores all your criticism and continues on like it wasn't relevant and won't ever be relevant
>reply to worse games than theirs and give them compliments
>unironically believe a good game sells itself and that they have made a good game
>piss and cry themselves when they drop a game on steam with little to no marketing, no care to the community, and get less than a hundred reviews (practically nothing if you're on the indie scale instead of the "yesdev cope" scale)
>continually whine in the threads like a red goat that it was all the thread's fault when the dev didn't signal they would be making a serious product, worked on it half-assedly while being under the delusion it would sell thousands because that's less than millions
>worst part, they still won't make a come back and better their game, they'll just abandon it and move on, never learning from their mistakes
>>
>>499548084
math
>>
>>499547130
your code is on some server training an AI. it's already been stolen
>>
>>499548280
name them.
>>
>>499548267
i forgot the last thread and my browser is set to delete the history every hour so i lost the comments.
>>
>>499544391
yeah, its the acceleration of angular velocity, call it angular acceleration
>>
Is there a video game equivalent to that "Remember Me" checkbox that appears on every site's login page but never works?
>>
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>>499548280
>>
>>499548280
"Yesdev" is a retarded cope word that people on here like to say that more less means:
>I'm not good at making games yet but I will be just you wait!
And then they just say that for an entire decade and never learn anything
>>
>>499548696
>>
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Why does gamemaker get such a bad rep with nodevs anyways? Is it because it can't do 3D?
>>
>>499549127
Isn't Gamemaker that engine that can't even do delta time?
>>
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the current meta of AI art is to trace it.
>>
>>499549127
tbf they keep changing their business plan to exploit the users. Also paid engine fro something that can only output 2d. There are stronger engines that work for free.
>>
>>499549127
Archtower is 3D thoughbeit.
>>
>>499549179
Or maps/dictionaries. Or Vector2's. Or 2D arrays.
>>
>>499549643
isnt UI a pain in the ass to make too?
>>
nobody told me that realistic animal AI is basically vehicle AI
>>
>>499548136
I like the animations, they remind me of the game Drakan I've played as a kid
>>
a lot of nodevs in the discord that just talk out their ass, but because their all buddies, its fine I guess?
>>
>>499548136
Gunz duel core
>>
>>499550056
shut the fuck up about some discord
>>
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>>499549824
As above, so below friend.
>>
>>499550145
don't reply to me, don't you have some lolis to post?
>>
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>>499545271
eh, it's not like I was ever a thread mainstay. More of a whodev, really. Still I'm trying to hang around in order to force myself to actually work on the goddamned game. And not paint miniatures, or get lost in youtube , or play random games as I usually do.
>>
>>499550249
cry about it on discord
>>
>>499549643
>maps/dictionaries
you don't need it
>vector2
you don't need it
>2D arrays
you can make it with a 1D array
>>
>>499549014
Only good post in the thread... bake a new one this one is cursed
>>
>>499550434
t. codelet
>>
>>499550356
Good to see you back. You ever see the third person controller twitter posts and take inspiration?
>>
>>499550056
Anon finally discovers why discord servers with more than 3 people are fucking cancer.
>>
>>499550356
Stylistic and I like the characters in the back too but there's something very wrong with that face skin color
>>
>>499550356
How do I make models like you?
>>
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silly little animation
>>
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What is the standard way of making moving platforms in Godot 3D?
>>
>>499551183
Damn this game be juiced up now. You could throw a CRT filter on top to really hone it in.
>>
>>499551193
AnimatableBody being moved with a RemoteTransform is how I did it
I don't think how you move the RemoteTransform matters, I went with AnimationPlayers
>>
Anyone using Mastodon for their gamedev posting? Is it good for that?
>>
anyone using pictochat to update your fans?
>>
>>499544491
>4 and a half gb
What the fuck
>>
How to draw a mesh along a raycast in godot?
>>
>>499551193
I just have a custom class inherited from AnimatableBody that calls an async function in C# that handles the update for the transform
>>
>>499551754
just make it in the fragment or pixel shader
>>
>>499551659
I don't have any fans...
>>
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>>499544491
i need more aggy games
>>
>>499551946
damn, you haven't tried nolgorb's ordeal, the best /agdg/ game?
>>
>>499551946
You need to update your list because there's been like 20 games released since.
>>
>>499551418
Any social media platform is good for posting game development stuff, as long as there are people there who are interested in your stuff.

Or did you mean using it as "marketing?" If that's the case, then lol. Anything to do with #gamedev #indiedev is devs just trying to market to each other. Oh, and in that sphere, likes don't necessarily translate to sales. Instead of #gamedev, you should think more along the lines of #game or something.
>>
>>499552059
>>499552059
>>499552059
>>
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>>499551380
I'll test this out.
>>499551847
>update for the transform
So you're just updating the position directly yeah? Kind of like pic related?
>>
>>499552054
im saying i gotta buy more, but alas im broke atm
>>
Sweet, an eric schizo thread. Time to take an 8 hour break from AGDG and actually work on my game.
>>
>>499551418
twitter is already bad, why would a subpar clone be better?
>>
>>499552054
Most of them aren't worth a purchase though
>>
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>>499552118
Yeah pretty much. I do it every frame lerping between the start and end position/rotation based on the time it should reach the final transform. It only has a start/end point so it can't do more complex patterns than going back and forth between a start and an end position/rotation but I don't need anything like that and this way I can plug it easily into my save system in case I want it to be persistent whether it's at the start or at the end.
>>
>>499552272
Because Twitter is run by a maniac
>>
>>499502137
Anti-semitism = being someone that kikes hate for existing.



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