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Waiting on the /egg/ re-merge edition

>I'm a pirate, I need to download mods for factorio Sir:
Copy link to mod from here:
https://mods.factorio.com/
Paste here:
https://re146.dev/factorio/mods/en
Copy/Paste file in mod directory, enable in game, Done.

>Newest version Factorio Vanilla/Space Age
By the time you're reading this, it's probably obsolete.
https://forums.factorio.com/viewforum.php?f=3

>Buy and Support
https://factorio.com/buy-space-age
https://store.steampowered.com/app/427520/Factorio/
https://www.gog.com/en/game/factorio_space_age

Previously on the fag general: >>499527673
>>
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Are you a fast boi or slow girl?
>>
uncircumcised ?
>>
main bus is bloat
>>
fertilized biter eggs
>>
AIIIIEEEEE I HATE FULGORA I NEED IRONNNNNNNNNNNNNNNNNNNNN
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>>499687497
niggas always be hating on mainbus design but never posting their own factory. CURIOUS
>>
how do you ltn with the new train stuffs
>>
I played over 14 hours today and all I did was make 2 platforms, both are shit, made a nuclear setup and put full roboport coverage on Nauvis.
I did get to Fulgora though. But then I reloaded because my platform can't survive idling there.
>>
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I need help
How do I recover from a complete factory shutdown? I was AFK and I returned to this.

All my turrets are laser and the biters are starting to eat my factory. Help.

My boilers are all down because they recieve no solid fuel. Everything is off...
>>
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Should I panic?
>>
>>499688065
You'd have to be insane to use laser turrets without tons of accumulators or nuclear. They burn over 2mw each when active.
>>
>>499688349
I think noobs get baited by laser turrets and sleep on flamethrowers
>>
>>499688065
>she used non-burner insterters to fuel her boilers
>>
>>499688065
>>499688290
how to recover? go fill your inventory with fuel items, then manually dump them into your boilers all at once.

more important is to figure out why this happened in the first place. did your oil processing deadlock?
>>
why is biter expansion disabled with rail world? is there any reason not to just turn it back on
>>
>>499688893
it's turned off by default to please people like me who don't want to deal with that bullshit
>>
>>499688893
because the point is you have to travel far to get resources
when you are looking for more iron do you want to travel through a world filled 100% with biter nests? then turn on expansion
>>
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>>499688065
>biters are starting to eat my factory

omae wa mou shindeiru
>>
>>499688893
so that you can kill the biters in your pollution cloud and be "done" and not have to build a yuge defensive wall around all your long ass rail lines
>>
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>>499689719
enjoy the show and load an autosave
>>
>>499690369
So this is the power of chink coding...
>>
>>499688893
Can I tinker with my savegame and switch to Rail World if I started it as a default world? I miss my choo choo trains
>>
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Do biters attack walls automatically or will they route for an opening?
Like in picrel, will the biters always aim for the hole and walk up to the turrets or will they just take out the walls first?
>>
>>499690389
>enjoy the show and load an autosave
the earliest autosave I got is the one where it all started, and I have around 60 seconds of power left, and the fuel belts are not saturated anywhere...
>>
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>>499690389
>>
>>499690369
His mods suck because he isn't even rendering it. It's screenshots from MMD or PMX editor or whatever. It's why some of his character or biter mods look funny.
>>
>>499691297
If they get aggro'd and there's an entry nearby they should funnel in.
>>
>>499687717
Bro your ship is an infinite source of iron I believe that part is intended
>>
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anyone used cybersyn mod? it looks neat
>>
>>499687218
>boi
Ewwwww reddit
>>
>>499688893
expanding biters can destroy power poles in their path
and rails they settle on
>>
>>499692904
...oh yeah

doesn't scale very well but probably enough to bootstrap to the point where I can just throw enough scrap at the shortage to make it go away
>>
Let's say I do deathworld, realistically how long do I get before red ammo and flamethrower turrets are useless and I need green ammo/lasers/artillery?
>>
what would you say is the priority on quality for platform components?
>>
How good is space age in terms of autism compared to space expansion?

Does it still need a fuckload of logic and takes several hundred hours or is it going to be done in like 100 hours max
>>
>>499688290
no
red = fast
>>
>>499695343
100 hours minimum
>>
>>499694773
>slow girlllllll
>>
What are some interesting / useful things you can do with the circuit network? I always have avoided it and don't have many hours in factorio. I want to utilize it more though.
>>
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>can't send these on different channels so I need to use a dummy inserter to read ingredients
>>
>>499695343
significantly lower autism levels
>>
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you guys are so autistic, there are too modded achievements, they just separate them out from steam. I just got one of the new ones they added
>>
>>499695165
Power
>>
how many rails should I have stockpiled before I try to convert to train everything
>>
>>499696446
why convert everything? It should be a process. I especially like leaving the old base running as a mall, just supplementing the old smelting lines with trains that have the plates (you can even start with just moving ore over).
>>
>>499695979
>not real achievements
enjoy your fake fun
>>
>>499693714
damn I feel like that is a huge misses oppurtinity
or just the ruins having ancient defense systems or something
>>
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STOPPPPP
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>>499697031
oopsie, looks like anon had a little fucky wucky
>>
>>499697031
good thing you're going to pick up all of that in half a second with the extended range mod. right?
>>
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>>499697031
CLEAN IT UP JANNY
>>
>>499697031
use a deconstruction planner with "dropped item"
did you change mods or mod settings?
after using mods or console commands to add more inventory space?
>>
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>>499695689
depends how you define useless
this for example auto sends exactly how many trains are needed to fullfill every station's request for every type
>>
>>499697365
>mods
>>499697501
they spill over automatically deconstructed. this is what happens when you set an autotrash rule in a platform, then run out of space in the landing pad. and then forget to check it for 6 hours. it spills onto the ground.
>>
Is it just me or does the space platform inventory fill up way too quickly even with inventory boosts?
>>
>>499695084
flamethrowers never become useless
>>
>>499695084
If anything, the entire game on deathworld is to survive until you get flamethrower
Then you're good
>>
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>>499695689
and this makes whatever and how much I set in a combinator as long as it can be made with the shit on the belts or as a single step ingriedient
I could probably expand it to a tileable version that could scale how many intermediate steps it can do
>>
Do people use pumps with flamethrowers ? I usually wait till lasers
>>
>>499698496
flamethrowers are legitimately very overpowered.
>>
>>499698496
fire cures all ails. Turrets fall behind the power curve, by creating more biters through pollution then they clear out. Lasers are similar, but even worse if coal burners are involved. Fire turrets wipe out waves of biters but don't create followup waves, which makes them insanely efficient.
>>
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optimal train size?
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>>499698668
I am building huge wall, what best to get fuel to them? Train or just really long pipe
>>
>>499699027
8-40-8 for dual trains, or 10-80 for regular trains.
>>
>>499699143
Direct insertion?
>>
>>499699143
10 engines to 80 wagons???
>>
>>499699027
I tend to use 1-2 or 2-4
>>
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>>499699062
trying to close west side, but all oil is on the east
>>
>>499699062
It's whatever you prefer
Just know that they consume very little, you can legit accidentally disconnect them for the main supply and they'll keep running for hours just using what's in the pipes
>>
Why am I researching rockets 9 hours in I don't remember it being this fast
>>
>>499699834
correct, rockers are much earlier in space age because it's not the win condition.
They're also much much cheaper, since you launch orders of magnitude more.
>>
>>499699992
>it's not the win condition.
what's the win condition now
>>
>>499700485
escape the solar system iirc
>>
>>499700485
I'm not entirely sure, I know it's behind 4 planets and also something else.
>>
How do I flip fluid inputs
>>
>>499700485
build a space platform capable of getting to the edge of the solar system, when you arrive there you get the victory screen.
>>
>>499700485
automate God.
>>
>>499700839
h or v?
>>
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These cliffs are busting my balls after I setup blue chips and red engines I can finally research the explosives. Been about 4 hours in vulcanus so proba like 5 hours between dropping and then being able to rocket back up figure a bit slow?
>>
Where are sulfuric acid deposits
>>
>>499701768
yellow in map
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>>499701946
on every planet?
>>
>>499702046
I only saw them in vulcanus
On other planets it must be crafted in a chemical
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what a neat design
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>>499702279
it's the one I went with for my world. I hope someone comes up with some neat hexagon/3 way designs
>>
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the game is more enjoyable if you just spaghetti
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How do I make this error stop popping up every single time I load the world after importing one of my blueprint books? I deleted the offending blueprint but the message still comes up.
>>
Do you need artillery to kill worms? Skipping setting up two sciences could be useful at least until I need artillery on the ship which is not now
>>
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FLAMETHROWER TURRETS JUST USE RAW OIL AS AMMO??? I THOUGHT THEY USED FLAMETHROWER AMMUNITION THIS WHOLE TIME THAT'S WHY I NEVER USE THEM

FUCK
>>
>>499704210
vulcanus? uranium tank round ezpz
>>
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>>499704374
>>
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you might not like it, but this is what peak performance looks like
>>
>>499704434
>Uranium
I'd have to do a return trip for that what about gun turrets and explosive shells?
>>
>>499704374
They use any type of oil. light oil does most dmg
>>
I'm slightly disappointed no one's made a performance optimized swastika with the new rails.
>>
Is it possible to have constant supply with trains? After it unloads you will have to wait for it to repeat the cycle and if you consumption is the same as your supply then your machines will have no work to do until its back with more supply
>>
>>499705943
use more than 1 train?
>>
>>499705943
If that's a concern then you've got to buffer with chests on both sides and use stack grabbers.
>>
Anyone use hamachi or similar to play 2.0?
>>
>>499706197
Why would you bother?
>>
I want to start from complete zero again on another planet but I'm not going to abandon my save for it. How much is the experience for Gleba or Vulcanus changed by landing there with nothing (except of course all the tech you'll already have) versus actually starting there?
>>
>>499706263
to play pirated copies in co op, or is it not needed?
>>
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>>499706614
Pirated copies can play multiplayer no problem as long as the server has account verification turned off.
>>
anyone figured the science math for best results?
>>
>>499707451
(I mean quality)
>>
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>>499707451
>>499707653
If you use 4 legendary prod 3 modules you get 100% productivity, doubling your science. If you use 4 legendary quality 3 modules you'll get equivalent to 77% more science.
1/256 packs will be legendary, each one giving you 6x science, increasing effective science by 2.3%
1/64 packs will be epic, each one giving you 4x science, increasing effective science by 6.25%
1/16 packs will be epic, each one giving you 3x science, increasing effective science by 18.75%
1/4 packs will be epic, each one giving you 2x science, increasing effective science by 50%
In actuality it'll be slightly less than that because each quality item is effectively taken from the previous pool of quality items.
>>
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>>499706197
>Hamachi
I haven't heard that name in 40 years...
>>
can we mix fluids now?
>>
>>499706539
You need to be able to process sulfuric acid to turn it into water but you can't get a chem plant with no tech. Not sure about gleba. The only one that definitely needs no other mods is fulgora
>>
Is it worth it to dabble in quality? It feels like it's going to fuck up my factory and make it exponentially more complicated but maybe I'm not understanding it properly
>>
>>499709767
It's nice for personal armor and armor modules, also for space platforms.
For actual land factories I think I'm just going to ignore it until I can mass produce legendary trash
>>
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Cooking something up
>>
>>499709767
Yeah. With a normal Nauvis base with quality and recycling added it'll be no problem. Trying to do it from the ground up on Fulgora alone is hellish though. Dealing with 12 base products and such limited space makes it very painful.
>>
>>499704374
The handheld ones use that ammo as do tanks. Definitely use light oil for turrets.
>>
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ah fuck, i think, I think I'm about to HOOOONK
>>
How do I play without signing in
>>
anyone else landed on the swamp planet? can you refrigerate the ingredients somehow so they would stop getting spoiled after 10 seconds?
>>
>>499714689
lol
lmao even
>>
>>499710329
Well? What the fuck are you cooking? This looks like prison food from 7 years ago.
>>
can you not turn sulfuric acid from pumps into sulfur without first turning it into gas?
>>
Im new to this, should I just go do what I want(did the tutorial) or learn things before I play? Normally I always do the former but this game seems fucking insane.
>>
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jesus fucking christ i tried this game when the dlc came out and now im so sleep deprived its insane, it ruined my unstable schedule
every day I go to bed at 4:00 a.m while I have to get up for work at 7:00. 3hr sleep hits hard when u are a wagie
>>
>>499715418
Disable biter expansion
Turn down biter evolution
Don't start in a desert
Read the Tips and Tricks
Read the tooltips
Post your factory occasionally or when you feel like you're missing something
>>
I didnt find a way to reenable those settings if changed so I made it still expand and slower evolution, and 30-60 minutes per expand instead of 4-60 minutes.
>>
>>499715418
It's more fun to work things out for yourself.
Just remember that both space and resources are (functionally) infinite, don't stress yourself out trying to build super compact or optimized while you're still learning.
>>
>>499715869
>>499715698
for you
>>
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getting to that space age fairly soon
>>
>>499715698
>Disable biter expansion
>Turn down biter evolution
is it safe to do that on an existing save?
i spawned in the desert and i had to rebuild my base from scratch for like 5 times lol they were attacking me all the time. somehow i managed to kill their spawner
>>
>>499715639
Anon for the love of god fix your furnace stacks
>>
>>499716870
Which language is this? I'm trying to learn to identify euro languages better.
>>
>>499717470
>>
>>499717470
Hungarian?
>>
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>>499716870
I made it to space
>>
>>499717037
what do you mean?
>>
>>499716982
you would need commands (disables achievements) or mods (disables Steam achievements)
>>
>>499717658
yes
>>
I did a speedrun to volcanus, lost half my ship on the way there and the rest got destroy in orbit. Now im attempting to build a new platform but it immediately gets bombarded by huge asteroids. Ammo weighs a ton so its hard to get everything started. Wish me luck fellas
>>
>>499717974
The latter half of your copper lanes are full of coal on both sides, those furnaces will sit idle forever until you clean it up
>>
i wish the game would have descriptions of what the fuck the new machine you just unlocked is. Especially with space stuff
>>
>>499718378
similar situation here, i now realize that i should've taken much more stuff with me on the way to another planet, dont know if you could fit a launch silo inside the ship but it would've been pretty useful
>>
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I made it to Fug :DD ora without anything, kinda interesting to figure out whether it's self sustainable.
Was that planet shat up by indians or what?
>>
>>499719061
They sold their planet to lightning for a single bead
>>
>>499718390
oh you mean that shit. yeah i know i fucked up a bit lmao
is there a good way to properly unclog it? or i have to pick it up in my inventory
>>
where should I go first?

fulgora
vulcanus
gleba
aquilo
>>
returning from ye olden days, never played with quality or modules, can i just plug in 2 shitty little quality 1 modules into an assembler and sometimes get uncommon stuff? mainly asking for solar power
>>
>>499719493
Gleba
>>
>>499719493
All of them are fun in their own way.
Vulcanus gives big drills and is pretty normal aside of worms.
Fulgora you start with nothing and you gotta scrap all the stuff, figure out a way to build things with recycler
Gleba is a lot of shit going on, most likely the hardest out of 3. I recommend to start without anything. Just your naked character, no roboport no nothing.
>>
>>499719393
Nah just have to pick it up
>>
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>>499719565
Based.
>>
i keep reading people getting their shit btfo once they hit space, is there any way to avoid this and have a stable space base from the get go or do i have to accept eating shit and just do my best to get to my first planet ASAP? still getting my rocket parts together
>>
>>499720306
I have 5 laser turrets total and nauvis is still going just fine for the last 6 hours on default settings. Solar and efficiency goes a long way
>>
>>499720851
noted, thanks
>>
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>>499710329
i think its beautiful newbro
>>
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I can finally leave to planet 3, still need to fill ship with vulcanus uniques.
Gleba vs Fulgora?
>>
>>499721160
Fulgora but without anything (no personal bots either)
>>
>>499721160
Fulgora for sure.
>>
The community sentiment towards planet progression seems to clearly be Vulrectum -> Fugg -> Glep
>>
>>499720306
you have as long as you want to make your space platform as big as you want in nauvis orbit, nothing will damage it there
>>
>>499720306
is there a way to avoid trial and error? spoil yourself by looking up a guide
>>
factorio thread cannot compete with a hundred of weeb slop threads on this board
>>
Damn, starting with nothing on Fulgora is really hard
>>
>>499723395
maybe i wanted to discuss with people here instead of going on google
>>
IT'S UP!!!
https://www.youtube.com/watch?v=HutMfFWckhc
IT'S UP!!!
>>
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My self sustained Fug- base
>>
>>499724262
You scared me, I thought it was going to be Dosh's video
>>
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Any chance any of you made a save right before/after your first rocket and would be willing to post it? I just got the dlc, but I'm really busy with work the next two weeks and I won't have much time to play, I don't want to spend it going through the base game again.
>>
Why the fuck does recycling steel just voids it? Come on, give me iron ffs
>>
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yuuuuuuuuuuup this fucking sucked would not recommend

>>499724839
tbf the recycler tooltip says it doesn't reverse smelting. Fulgora is defined by iron deficiency, I think.
>>
>>499720306
space is safe until you start going to other planets. The game has a specific autosave trigger for going to another planet for the first time, which I take as endorsement of savescumming if/when your platform eats shit
>>
>>499725767
I've only launched a rocket once and i have literally never used logistics bots, what's the application? obviously you can't replace belts with bots entirely, right?
>>
>>499726123
The big advantage of them is making machines for stuff like your mall
>>
>>499720306
A trick is to go kinda slow, if you are traveling to another planet fast every big asteroid will ram into you without enough time for the gun turrets to get them
with an inventory of space platforms and repair packs your base will heal itself
>>
>>499726123
You can, they have been at various points in the game completely broken.

Observe that this expansion gives you belts that are even faster than the previous top tier and lets you stack items on belts, boosting belt throughput by something like 500%
This is a reaction to the strength of bots
Bots also got nerfed even more on top of that
>>
>>499726123
>obviously you can't replace belts with bots entirely, right?

you pretty much can, actually. It's very power hungry but bots have higher max throughput than belts (at least without the new stuff in the expansion, but I'm pretty sure bots still have the lead). It also leads to very easy designs: no more routing belts, just have the bots take shit from point A to point B.

People who deliberately skip logi bots do it because they feel cheap, not because they're bad.
>>
>>499724354
Check some of the cringe blueprint peddling content creators they have exactly what you want.
>>
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i need an intervention
>>
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use night mod
>>
do (you) finish each planet before moving to the next or just rush for the cool new buildings to bring back to Nauvis and then work on the next platform?
>>
>>499719549
Yes
Make sure you set a filter on the splitter as mixing quality on a belt can lock shit, not a problem with final products though I guess
>>
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Holmium spaghetti, yay
>>
>>499726672
is the throughput determined by how many bots you're willing to cram into a network?
>>
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The rail rules is that there are no rules
>>
>>499729093
what are the blue lines?
>>
>>499729213
power poles
>>
>>499728756
Pretty much. I've gone pretty insane on the bots to the point that they are filling my screen when I walk around. Honestly though in my opinion they serve a better function when using them for specific tasks versus trying to replace belts entirely. It can get annoying waiting around for your bots to grab the specific thing you want them to
>>
>>499729093
i am loving these fucked up rail angles, i am making some straight filth, i need to be locked up
>>
How do i do that new paste thing where i can setup parameters for recipes/requests/logic?
Like the one where i place it, and it says "Set ingredient 1:"
>>
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>>499729675
>>
Got the mech suit.
I love it.
>>
>>499729675
You might have to enable an option in the settings too.
>>
>power draw starting to skyrocket
>need 2 reactors up at all times, likely 3 soon
>still haven’t gotten kovarex enrichment
I guess I could beacon the shit out of my uranium path but…
Were beqcons changed somehow? Feels like I have a lot of them and I don’t even have rocket fuel researched yet
>>
We got it done, it was a bit easier than I expected.
I did use ~ 40 poison capsules and a ton of red ammo as well, but I finally have a reliable source of tungsten. I can finally build on here for real.
>>
>>499725767
Fuck no. You get twelve billion gears you need to recycle constantly or they flood your system.
>>
>>499720306
I had biters sneak into my base through a tiny land bridge I didn't notice for twenty hours. I slapped down my nuclear tank blueprint and blew them the fuck up and plugged the tiny gap.
>>
>>499729093
you have no defenses? don't you get biters attacks?
>>
>>499730850
The more beacons in each other's field of influence, the less effect they collectively have
>>
>>499730997
Yeah doesn't scrap have a 20% chance of outputting gears?
>>
>>499731557
No I just kill the nests in pollution range
I will setup defenses once that starts to be too much of a bother
>>
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>disabled train stops used to be greyed out and skipped
>after the update they're considered full and not skipped
How do I fix this? Do I need to turn everything into an interrupt?
>>
>>499732427
They removed train stop disabling. Now disabled stops effectively have a train limit set to zero
>>
>>499730917
>Gun turrets
I guess you don't need artillery then I'll try in a bit gonna have to make the combat bots
>>
>>499728756
I think the theoretical limit is how fast roboports can recharge them
>>
I need either editor extensions or blueprint sandboxes to update with the ability to build anything in the sandbox, surface requirements ignored.
>>499733119
I'm going for "rush to space", so I don't have artillery yet anyways.
Take in mind I had like 80 gun turrets down, this was just the losses I took.
>>
Pentapods feel much nicer on your dick than biters, nauviskeks ar missing out
>>
>>499730997
gear wheels: 20% chance, average of 0.5 plates
battery: 4% chance, average of .25 plates
red circuit: 3% chance, recycles to 0.5 green circuits, average of 0.125 plates
Blue circuit: 2% chance, recycles to 5 green circuits and 0.5 red circuits for 1.325 iron plates

.2*.5+.04*.25+.03*.125+.02*1.325 = 0.1425 iron plates per scrap. That's a 7 to 1 scrap to plate ratio, assuming you grind all your circuits to dust for it. Compare that to a 1 to 1 ore:plate ratio on nauvis (or even more like a 3:1 ratio if you include every other thing you mine) and I would say that qualifies as a deficiency.
>>
>>499733762
Well I'm genuinely close to artillery anyways only need to make batteries and bot frames then connect stuff to yellow I've done everything else, I could've launched out already. You can just manually get tungsten which I've done so far
>>
Can someone reskin the asteroids as biters, and the resulting resources as chunks of biter flesh?
>>
>>499734362
Its easier to just collect iron and send it from orbit at this point lmao
>>
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I'm trying to use a single train to refuel ammo on my network but if the first stop is disabled by the circuit network the train just sits there with "destination stop full" error. I checked and the second stop is enabled so why doesn't it go there?
>>
I thought its gonna be easy on fulgora to craft max quality and chill but now im stuck here trying to get dropplets of iron plates out lmao
>>
>AAI containers
>AAI Loaders
>Adjustable inserters
>Vanilla Expanded for belts and miners (more tiers like K2)
>Lighted poles
>Chest Autosort

Now I can play SpaceAge.
>>
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Bros i'm stuck, how do I get more ressources like iron and copper? I cant even scale up at this point
>>
The more i think about quality, the more i want to go to fulgora first.
But then i remember that vulcanus gives asteroid changing, useful for the space platforms, plus infinite plates of things.
Hnggg now i dont know what i want to do first.
>>
>>499736802
Vulcanus first.
Lots of rockets full of iron plates will help greatly with Fulgora.
>>
>>499736929
Dont do rockets, you can just smelt asteroids and send them to the surface for free from your platform
>>
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>2 nutrient assemblers for all of this
i tried to overengineer a meme solution to doing this but it ended up taking more space, using more resources, and more fragile that just dumb scaling up copies of my starter setup
>>
First Qual item uncommon foundry interesting
>>
>>499737002
but you're limited by asteroid amount. And you also need to spend iron on ammo for the platform
>>
>>499738142
If your platform is stationary that's allright. It gives you a headstart on iron to even make anything useful on fulgora, because scrapping gears for iron will take you a LOOONG time to even have some sort of starter base from which you could scale up
>>
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wer da fuq da oil @????
>>
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>>499738547
You blind?
>>
>>499735292
Once a train picks a destination it won't just change it, it has already departed for station 1 even if it hasn't moved from AmmoSupply, it has already calculated its path and is stuck trying to execute it.
>>
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>>499738841
i have been told that mapgen and oil have changed since i last played and these numbers now mean "completely sufficient forever"
i last played four years ago
>>
>>499732427
Why not just remove the stop from the schedule
>>
>you can take out multiple trees with a shotgun blast now
>>
>>499739946
the point is you can turn stations on and off with circuits.
>>
What could i do to highlight my whole factory and upgrade all empty module slots with efficiency modules?
And what could i do to downgrade that, removing all efficiency modules?
>>
>>499721160
Go to Gleba. It's fun.
>>
>>499735292
If you're trying to supply multiple stations with the same items just give both stations the same name and set up some circuit conditions so they only request a train when they need a topup.
>>
Do flamethrower turrets need other turrets?
Will they destroy mines?
Are there new dragon's teeth designs?
>>
>>499688893
I play railworld with expansion on.

>>499740297
Upgrade planner.

>>499739979
>now
Always could.
>>
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Double gacha proc (productivity + normal) for rare quality 2, beat this, gachafags
>>
>>499726810
Is that a new floor tile for the editor extensions mod or something else?
>>
>>499736695
Yes you can scale
Rails over the seas, more islands, more scrap, more recyclers.
>>
>>499741037
>>499741037
Dragons teeth variation changes very little
Yes you want a few backup turrets, especially before construction bots to repair walls
Dunno about mines
>>
>>499743308
To build those rails and drills and everything i need iron and copper which is very littel at the moment :( but im trying
>>
>>499743817
get iron from orbit
>>
>>499743858
Wtf, I spent 5 hours trying to scrap something together, thats smart
Now it too late lol
>>
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Legendary water soon
>>
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>volcanus
>2 hours in and out
>fugora
>3 hours in and out
>gleba
>20 hours to return and i need to go back to fix an oopsie
>>
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ready to go to volcanus. maybe prepared too much.
>>
>>499745376
Does the platform land on planets like SE ships?
>>
>>499745484
No, you land yourself, but if you have that cargo thingy, you can send everything there (like cargo landing pad from SE except you dont need, rocket, you just send it for free)
>>
>>499745594
Thank you!
>>
>>499745376
>Train in vulcanus
What's the point lava=infinite coal and iron there
>>
>>499746283
You still need calcite for everything
>>
>>499744245
Legendary ice should unironically contain more water since fluids don't have quality. I think that's fair. Prod gives you a free craft and quality gives you more per craft.
>>
>>499746283
I saw something about bridging over lava with trains in the technology descriptions and figured I'd bring some.
>>499745376
How are you supposed to be able to craft the foundry on vulcanus at the start? There's no way to craft lubricant and refined concrete, and circuits until you make your first one and unlock lava mining and coal liquifaction.
I'm just gonna import those over, but still.
>>
>Neobuthus factorio
>The species was named after Factorio, a video game created by Michal Kovařík, the son of František Kovařík, one of the researchers who described the species.
Kovarex's dad named a scorpion after Factorio.
>>
>>499747954
Probably not worth making it anyway considering how much ice you will waste through recycling before getting it.
Same applies for sciences. Making them of higher quality is not worth it, its easier just to prod every step
>>
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come to fulgora they said
it would be fun they said
free blue circuits, low density and quality they said

only took me rebuilding whole base 2 full times to figuere it out, only other solution feasable is sushi bus
>>
>>499748208
just ship from nauvis, planets are supposed to completement eachother
>>
>>499748721
isnt sticking quality modules into science production machines for free gacha science better than productivity modules?
>>
>>499745484
planet is a space train, you fly from orbit to orbit and then use rockets to ship to the orbit from plaets, dropping stuff is free
>>
>>499733119
aertillery is worhless unless you are playing death world (and then it still worthless). requieres lots of tech to unlock, BUT THEN you also have to ship metals from vulcanis to build shells on nauvis, BUT who the fuck needs artillery when you have extended range on quality turrets which enables them to devastate biters before they reach walls?
>>
>>499748770
what's there to figure out
just filter everything to separate belts and destroy anything that backs up
>>
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i needed a 1 to 6 balancer
first result i saw in google was this
i don't even think it works? half of the left side does fucking nothing
i think the middle piece should face left
>>
>>499748963
No because prod gives you more stuff.
Best increase for science is from quality 1 to 2 (as it doubles stuff) but prod has higher % to increase it
>>
>>499737018
Overengineered nice design is almost always worse than just spamming more of $thing, as long as input/output is done in a sane way
>>
>>499744917
I am 16 hours in and I haven’t even left nauvis yet
I’m starting to think I’m doing something wrong
>>
Wait is there no automatic way to get tungsten to mass-produce foundries and big miners?
>>
Sooo… am I not supposed to run around like a mobile chest that personal robots build from and just use roboports and storage chests to build automatically without being there?
>>
>>499749972
Make a train that empties into red chests near the construction site.
Place more roboports for them to charge from (this helps more in 2.0, bots are smarter now).
>>
>>499749053
Thank you, anon!
>>
>bruh why am I always short on steel
>(accidentally made 17k chemical plants)
>>
>spent hours and hours on nauvis „so I don’t have to go back 30 mins later”
>never needed to go back later
>wouldn’t need to go back even if my entire base vanished
well ok
>>
>>499748963
No because you can easily calculate the average science you'll get out of both method.
Legendary prod 3 gives you +25% prod and -15% speed so your average is 1.25 per craft and 1.0625 per second.
Legendary quality 3 gives you 6.2% quality and -5% speed. That gives you an average of 1.07657 per craft and 1.0227 per second.

What there is to know about quality: legendary count as two tiers above epic. You have a chance to skip a quality tier, that chance is 10% of your current chance per tier skipped. So if you have 50% quality in a normal machine, you have 50% chance to get uncommon, 5% chance to get rare, 0.5% chance to get epic and 0.05% chance to get legendary.
But your chance to get a normal craft also decrease by each of those percentage additively. 50+5+0.5+0.05= 55.55% or only 44.45% chance to get a normal craft. The average per craft would be 6*0.0005+4*0.005+3*0.05+2*0.5+1*0.4445=1.6175 per craft. Multiplied by your remaining speed after the decrease from modules.

I haven't checked the numbers but quality science doesn't make sense, even when mixed unless you have a ludicrous amount of prod from somewhere else. Quality also works poorly with speed so you should avoid speed and speed beacons when dealing with quality.
There is a ratio of prod and quality for intermediate products though since you make millions of them per hour, but not science.
>>
>>499740972
thanks I figured it out, I also had to enable the train limit set by circuit condition.
>>
>legendary beaconed electromagnetic plant produces 29500 green circuits per minute
>enough to saturate two stacked green belts
endgame numbers are a bit silly in spage
>>
>>499751392
It takes a lot of work to make one.
>>
>>499749471
Yeah, the middle belt needs to be rotated left
>>
>>499751364
yeah makes sense I also have missed part where speed reduces quality
>>
>>499749465
first time I build small recycling column and had no space to expand
then I build big but havent thought about secondary recycling (plastic, iron, copper)
you also need to start recycling column at the end of an iland to run bus through it because space is very limited
takes lots of trial and error but knowing this I dont think it would be hard in new games, plus theres no way I am not blueprinting entire thing lol
>>
>>499751392
game ends when you unlock legendary quality, maximum usable is actually purple aside from trying to get to shattered planet core
>>
>>499752185
theres also a part where It makes sense to take most common parts from the bus asap, such as building refining at the start of the bus to get rid of fuel/ice/stone/homium completely.
>>
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am I missing something here
factorio lab says I need .4 of a blue belt to run 57.5 biochambers with prod 2s making iron bacteria
i have a full blue belt of nutrients and a full blue belt of bioflux
they are then combined into the lanes of one belt (.5 a blue belt each)
they are then split 6 ways evenly into 6 lines of 10 biochambers
what I expect is nearly all of the biochambers will have enough fuel, with the last ones only working sometimes
instead only the first 4 in each lane work all of the time, the 5th work most of the time and the 6-10th never have enough nutrients
>your retarded
i already know that
>>
>>499752043
Even when speed is taken into account, quality is bad on things you consume. It's very good on things that you will repeatedly use (like your gear or your machines). Intermediates use a mix of both prod and quality.
Science is consumed, ammo is consumed, fuel is consumed, repair kits, etc. You should avoid quality for those. Your armor though? Put as many quality modules as you can, it's just a free shot at getting +30% (or more) effect on your gear. (Later on of course, you should curate and automate quality to fill your armor with epic and legendary gear but that's when you settled on other planets already)
Quality is very good for space platforms. 20 rare solar panels gives you as much power as 32 normal and fuel requires 1.6 lab per thruster.
>>
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Off to a good start (recycling hell)
>>
>>499704374
don't listen to these dorks. Just fed them raw oil. Don't bother processing it at all. 10% extra damage is nothing at all.
>>
>>499753297
It's more that it is a lot more efficient to get it out of your oil
also that you can make it from coal, a full base defense tube of crude will hurt you early on if it slows down petroleum products
>>
>>499753859
nta
>stop consuming petrol because busy making outposts and routing things and whatnot
>not enough light oil
you can mitigate this with storage tanks though
>>
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brehs
>>
>>499754449
Bro?
Your elevated rails?
>>
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>>499752447
>see white pile of possible ash on GUI
>Pymods PTSD kicks in
>>
>>499754606
fuck, i genuinely forgot
>>
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>beacons with speed modules have been reducing my quality all this time
>>
>>499755565
>he didn't keep up with the FFFs
>he didn't read the tooltip
>>
>>499754764
funnily enough, you treat spoilage very similarly to pyanodon's ash/Nullius waste, except spoilage doesn't have nearly as many uses
>>
>>499755697
I only read FFF for the pictures, didn't notice tooltip.
>>
>>499755565
Uhm...
WHAT THE FUCK
>>
>>499755565
>>499756042
Elaborate.
>>
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wtf why can't I deliver blue circuits or plastics no matter what I do?
ERANDEL!
>>
>they added fucking gambling for quality into Factorio
>>
What should I bring on my first run to Vulcanus?
Do I need to bring everything for a rocket silo, or can I make all of that there?
>>
>>499756713
My recommendation after being almost done with vulcanus:
Bots, mostly for personal roboports
Solar panel, acculumator, electric pole
Carbon from orbit is always nice, and it's free in space

You can make everything for a rocket here, but can bring stuff from nauvis overtime if you want too
>>
>>499756263
I assume they just didn't read the tooltip of speed modules that has them negatively affect quality.
You can't get worse than normal quality but speed modules actively counteract quality modules.
>>
>>499756713
you will need to bring at least enough supplies and machines to make one foundry, and big drill, rocket silo and rocket to unlock and research enough science to start building self-sufficiently there. At least that's what it looks like to me and what I'm doing currently. You can do that over time though.
>>
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AYY lmao
>>
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Finally I can start building proper base
>>
>>499719493
Go to Aquilo first, it has the best unlocks.
>>
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>>499621631
The game somehow refuses to add up the number of different quality items for you, so that's why it's ambiguous to it.
The idea of quality is amazing, but the implementation is so pants on head retarded sometimes that I limit my interactions with it.
Quality ammo in turrets in general? No thanks, can't mix it with regular ammo
Quality science? Good luck getting that into the silo in an automated way, it will never mix them in a single rocket launch
Quality recycling? Oh yeah I love getting rare ice that I need a separate chemplant for to turn into water, because clearly it's so different from regular ice that it can't go into the normal one.
Just holy shit this thing is overcooked. Not sure what they were thinking, it all seems like last minute "fixes" they did for whatever reason. I remember the FFF talking about quality items being interchangeable, and that using a single low quality ingredient would pull the whole recipe down to that level. Now it's like a rare iron gear and uncommon iron gear are completely separate items in every conceivable way.
>>
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>adding wires no longer sets conditionals active by default
>>
>try to supply space platform engines with fluids
>oxidizer keeps overriding the fuel and removes all of it
what the fuck is going on? i thought you can't mix fluids
>>
IT'S UP!

https://factorio.com/blog/post/fff-434
>>
>>499760681
don't forget
Quality in a machine? Good, you can't use a stack inserter on it anymore or it will get stuck forever, unless you add an inserter for *every single quality level, manually.* Same if it yields different products, or if those products spoil.
>>
>>499760732
goodbye laser horses
>>
>>499760921
>400,000 copies sold!
About 10% of the playerbase bought space age. I'm honestly surprised. I was expecting something like 300k. That's well beyond Kovarex's estimate.
>>
>>499751025
Wait is never returning to nauvis something that happens in the dlc?
>>
>>499761425
no.
>>
>>499761425
There's nothing that prevents you from doing so, no. Though if you lose your ship on your way to another planet you do need to rebuild from that planet to go anywhere else.

I assume they're talking about preparing Nauvis from dying to biters while he's gone, then realizing that he could just produce all his stuff elsewhere.
>>
>>499761248
>That's well beyond Kovarex's estimate
what was his estimate?
>>
>>499761425
No, the new labs require going back to nauvis but as long as you have decent defences, a full logistic network and a tank/spidertron on a planet, you can do almost everything remotely.
>>
>>499762084
>>499761713
Are the new planets so good they'd make you never want to return to nauvis?
>>
i got a pirated version of space age and i wanna buy the game on steam
1) will my safe transfer without any problems? my ver is 2.0.8
2) what will happen to my save if i load it without having space age lol i wanna buy it a bit later but seems like ill have to buy it with the base game
>>
Apparently railworld is only for nauvis, is there a way to edit the resource values without disabling achievements to railworld preset?
>>
>>499762348
1. Yes
2. You can pirate only the DLC after you buy the base game so you don't mess anything up
>>
>>499762502
what?? you can pirate dlc on a steam version? fucking kino i need a guide
>>
>>499762621
Cs.rin.ru has a guide on how to pirate only the DLC, but also DLC unlockers like creamAPI should be able to do it
>>
>>499762004
iirc he gave an estimate of about 15 to 30% of the active playerbase (not total sales, just the active players). He never explicitely said what's the size of the active playerbase or how he defines it but I doubt that the active playerbase represent over 1m players. It's more than likely that he expected 100k to 200k copies sold at release at the time (which was almost a year ago so take it with some salt).
>>
>>499762348
You can transfer your save without problems. You need the space age executable to run space age so you can't pirate space age without also downloading factorio as a whole.
I don't know what will happen to your space age save if you try to load a normal version but it's very likely just going to tell you that you can't load this save because you don't have the mods installed and since you can't turn them on, it just won't load (or it will give you a special error message). You definitively can't load it though.
>>
>>499762217
I'm still struggling on Nauvis on my Deathworld settings but I've spoiled myself a lot.

The main point is that every planet has something you can ONLY get there and you need it all. Nauvis' only unique feature is Uranium which is not required anywhere.
Fulgora and Vulcanus could be better or close to on par with Nauvis. As far as building a late game base Gleba is actively worse than Nauvis and so is Aquilo.
There is some synergy with a Gleba unlock that only works on Nauvis that tries to draw you back there but I think Vulcanus bases could supersede Nauvis bases entirely.(Fulgora needs late game tech to become less annoying).

For a post-late game megabase Nauvis is still probably the highest potential for the lack of work required.
>>
>>499762217
>>499763050
Oh and I should specify other than Uranium all planets have everything else on Nauvis, even if you get it a different way. Aquilo lacks nearly everything natively by design.
>>
>>499695084
lasers are BAD for dps, their advantage is that they're convenient since they don't need any supply except an electric connection (and they also have slightly longer range)
great for turret creep. also great for easy difficulties when you don't wanna bother, but not for deathworld

the multiplicative double-bonus gun turrets get makes red ammo pretty damn good. green ammo is the highest single-target DPS in the game but is almost always overkill.
flamethrowers are far and away the best crowd DPS option, and because biters attack in large waves and single biters never have enough health to make uranium gun turrets necessary (even behemoths are easily taken out by flamethrowers), they're basically the single best turret. the only reason to not use 100% flamethrowers is their sluggish targeting, i.e. the front few biters will have time to bite at your walls before getting set on fire, so gun turrets (usually with red ammo, honestly) are a good backup
>>
30 hours in death/rail world, just finished removing my shitbase with bots, it feels like the game is really just beginning. I love not knowing what's coming in a hundred hours, it's a great feeling.
The tier 1 personal roboports really aren't that bad, I have 8 of them in a mk2 power armor and everything builds pretty fast. They did a great job balancing that.
One thing they fucked up in deathworld is the tank : it's garbage. I get my shit pushed in if I try clearing nests with a few upgrades. My only way to clear nests is to use a laser turret blueprint set to focus worms first, this works really well even with a few upgrades. They really should buff the tank.
>>
Wow you can't even walk on the space platform you have built. This thing is so underwhelming.
>>
>>499756486
Are you dumb? That clearly says you have 148/1000 satisfied on the planet, it won't send a partial rocket. If you want the circuits RIGHT FUCKING NOW you can set a custom rocket minimum, but then you're spending much more per chip to send than necessary.
>>
>>499762443
I think the game tells you in the information box (the little "i") if disabling some settings also disable achievements.
I think you can change all resource presets pretty much how you want them and it won't matter.
On my railworld I didn't touch anything and left the other planets with 100% size/distance, because it might be a balance thing they will change later.
>>
I'm still surprised they didn't buff flamethrower consumption in the expansion. They rebalanced a bunch of shit like personal lasers, but one turret type being far and away the best one is weird balancing.
They aren't even the hardest turret to use, since pipes are retardedly easy to scale, and triply so with the new flow model. Gun turrets being the best would've made some sense, because ammo belts are a big pain to set up especially for very long walls, and buffering an entire belt takes a lot of extra production (unlike crude oil which is basically free). The only tradeoffs flamethrowers really have are the range limits (trivially worked around; the arc limit is an outright joke considering it usually ends up being the limiting factor for how close together you put them - enough to overlap their arcs - meanwhile other turrets you have to mash together to get enough damage even though they have 360* coverage) - and the fact that new players don't understand them, which hardly seems like a good balancing rationale.

Maybe if they had made crude oil give pretty poor damage, and added actually significant damage bonuses to more processed fuels (napalm production?), I could understand it. But not only did they leave flamethrowers as overpowered as ever, but they didn't even do anything about the useless fuel damage bonuses. You could've as well removed heavy and light oil as flamethrower fuel options given how un-worthwhile it is to set up the logistics for it when crude does the job absolutely perfectly.
>>
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what a great hospitable world
shit you collected turns in to monsters after a while and tries to kill you
>>
>>499763720
I love death world but hate how strong flamethrower turrets are, yeah. Fucking despise the balance call on leaving them untouched.
>>
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Elevated rails are insane
>>
https://www.factorio.com/galaxy/Iron%20I:%20Alpha1-1.A1W3
Kovarex' finished map in Space Age
>>
>>499762217
vulcanus is insane. 3 or 4 times the solar panel effectiveness of nauvis, insane throughput and 50% base productivity in the foundry, no enemy attacks to defend against.
the only downside is that lava can't be built over until the very end of the game (and materials would need to be shipped in). the lack of water isn't even that much of a downside; sulfuric acid can be turned into steam/water very easily and asteroids can be harvested for water.
>>
>>499764623
>solar
doesn't it have a super long daylight cycle
so you either build ludicrous amounts of accumulators
let it sit idle for half the time
or only have solar panel as fuel saving
>>
>>499764784
no, it has a super short daylight cycle, 1.5 minutes. I used 1-1 panels to accumulators and it was complete overkill on accumulators.
>>
>>499764784
Steam is pretty infinite so you can make a million steam turbines and pollution is a non factor. I had my base running on like 25 solar panel and accumulator for a few hours before I setup steam and they are really energy efficient. I don't even have a machine automatically making solar and accumulators because it's just not necessary
>>
>>499765006
either I read an anon's post wrong, or they transferred the numbers incorrectly
>>
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Quality time
>>
theres no copper spawns... I have 5 patches of uranium close by but no copper.
>>
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well fuck
i will absolutely not work fast enough to have a launch silo from nothing, before the station gets destroyed by asteroids
>>
Is it worth to try to dabble into quality before fulgora?
i kinda want to make a quality spaceship
>>
>>499764784
You can transform thee (widely available) sulfuric acid into steam to get power
The ratio is ridiculous too, I think one chemical steam output can power 60 steam engines
>>
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So Kovarex claims it's possible to reach 1 million SPM in the new expansion
Have anyone gotten there yet?
>>
>>499766295
Everything not prod or efficiency should have quality modules.
Unless it's an end product with no benefit, like a transport belt.
But even that could be worth using for some recipes (i.e. labs), or recycling for quality ingredients.
It takes more work to sort the products properly, but it's worth it.
>>
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>>499766661
Wow your reading comprehension is as bad as some cunt on reddit.
>>
>>499766295
Quality has big benefits to a lot of stuff. Just concentrate on a few things and probably build a separate section or else a robust filtering system of whatever you do try to quality as random quality bits flowing into regular processing will lock it up(recipes set up without quality will refuse to use quality components)
Fulgora doesn't gate you from trying quality, the recycler is only one way of going for quality. All you really need are modules and filter setups.
>>
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>>499766665
>>499767063
Alright thanks for the infos, I'll setup a quality section when I come home
>>
>>499749471
this shit is retarded anyways, 1-x balancers are incredibly easy assuming x is an even number, just a splitter fractal
>>
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I'm nearly ready.
>>
>>499767540
Ready for hwat
>>
>Exams coming up
>Realizing I won't have time to beat Space Age until after New Year's
Pain
>>
>>499767384
Note that just making quality intermediates is useful to make quality final products, when going for those final products, actually note what you're going for. See image.
So don't make quality belts because they only have more hp and no other benefits.
>>
>>499767632
Gleba.
>>
>>499767540
Wouldnt a fission reactor be more slot efficient than solar panels?
>>
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>>499768049
Oh yes, most certainly.
>>
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>>499767421
>>499767839
FUCK I SAID SEE IMAGE BUT FORGOT MY FUCKING IMAGE FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
>>
>>499768049
I'm not using a hundred portable solar panels because I want to be. I started on Fulgora. I don't have access to uranium yet.
>>
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>>499766079
would have been pretty chill if not the constant alerts of shit getting destroyed on the station
>>
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>>499767540
Absolutely based and redpilled. Good job anon.
I'm miring those mk2 roboports
>>
>space science is probably easier than blue science
>I built a 100 spm everything before going for space science
>with no logi bots
;_;
>>
>>499769045
A good job is its own reward, anon.
Screenshot the fruits of your labours that we might all gaze upon them and learn.
>>
>>499739419
oil field are infinite, but they degrade over time. they'll start off producing over 100 crude/sec, and that's per pumpjack, so bigger fields can produce well over 1000 crude/sec. but eventually they degrade until they hit their lower limit, which is a measly 2 crude/sec per pumpjack. so just capture enough oil fields until (# active pumpjacks)*2 is enough crude/sec to meet your demands, and then you never have to worry about oil again
>>
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>>499769045
>>499769145
Here in return I shall provide my magnum opus:
>Oh fuck fucking death world aaa I need to fucking automate this shit and get to flamethrowers aaaaa
>>
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At last, my recycling mess is completed
>>
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>>499770342
Isn't it?
>>
>>499770551
What is then scrap from fulgora?
And no, it's not Furry's scrap from SE. It's way worse.
>>
>>499770551
No, cause spoilage can be mitigated with high enough throughput, and gotten rid of by just burning/recycling it. Ash in Py is unavoidable. If you want to generate power, if you want to smelt ores, then you're going to produce ash, and you have to deal with it.
>>
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Finally metallurgic is connected. Now I just need yelllow and to kill a worm so I don't have to manually mine tungsten with bot deconstruction
>>
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>>499749471
Looks like it got corrupted.

https://factorioblueprints.tech/blueprint/05e5ec28-5608-4c5f-895a-5980d80efdba?selected=fbc7b0b6-ac2f-466b-ae0f-3267a0b791d9
>>
>>499768392
you can start the game on another planet?
>>
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>>499771339
Anon, dealing with ash is one of the easiest things on the planet
>>
Weekend is coming up in 8 hours, almost time to binge factorio. I have just finished a space platform and got white science for logi bots.
>>
It's Fulgover... the lightning rods on my island are unable to charge the accumulators fully
>>
>manage to spend 5 hours on my save so far through the week
>only just got blue science
aaaaaa
>>
>>499686920
hello i evnt played this game in a while can i just play the standard game then install the expac and keep playing with my factory?
>>
>>499763813
Any Gleba layouts laying around? Spoilage is really fucking annoying with belts and, I reckon I'll just put a lid on it and go complete logistic bot route.
>>
>>499771860
Enjoy, I almost came when I finally used them.
I hate manual inventory management so much bro
>>
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>>499771786
nice reading comprehension, retard
>>
>>499771981
At that point in my save I didn't realize that space science was next. What a relief not to go through the yellow and purple slog to into space.

>>499772163
Oh yes, I didn't even bother making assemblers for things like green inserters or red chests, those go in the mega bot mall.
>>
>>499772317
He just wanted to share his solution on it. He even prepared a picture of it. He tried really hard. Let him have it.
I remember complaining about quality in one thread in /v/ and a guy just kept throwing his designs at me fervently for some reason.
>>
>>499772162
you can process waste back and forth in to nutrients in the assembly machine
>>
>>499772317
>ash in Py is unavoidable, it's everywhere, it's a major obstacle that you will have to use your brain power to deal with it
>it's simple do this
>n-nice reading comprehension
>>
>>499772789
I know anon. I can see the fucking recipe. Why would you make this reply?
>>
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everybody is in space and I'm still stuck on Nauvis like a retard, I swear I'm going to tear everything down and use blueprints
>>
>>499774610
everyone is cheating. They just started the game on another planet
>>
>>499772494
Yellow and purple are easy as fuck though, blue is unironically what needs the most extra steps
The main issue with yellow and purple is your throughput, but I imagine you need a good amount of raw resources to be able to build and supply a space platform anyway, no?
>>
>>499774742
I never cheat. I don't even use mods. The Christian way.
>>
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Fuck this shit.
Do I just restart? 30min+ spend searching for oil and that's all I got.
Setting up trains for this will be a couple of hours, and outposts will need tons of defense supplies. Huge pain. And restart is just straight 10h wasted.

>>499774610
You are probably faster than me anon.
>>
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Brute-forced Fulgora and now the consequences of my actions are catching up to me.
Should I rebuild the whole thing or just plop down additional ~1k yellow chests and call it a day until I unlock all the other research and rebuild it then?
>>
>>499772162
a filtered splitter leading off to some boilers or to a recycler loop is all you need to get rid of it.
>>
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>>499775661
Just play on rail world, which is ironically making me not use trains
>>
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>>499772162
something like this but better
smelters need to be moved close to the refineries and i need to add a fruit/seed automatic path
>>
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So how much Δv do we need to make it to vulcanus?
>>
>>499775903
How the fuck do you bruteforce Fulgora?
>>
>>499771981
Disregard time efficiency, optimize for fun.
>>
>>499773046
I feel bad for you, living with debilitating mental retardation must be abysmal.
>>
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Finally, something okay!

>>499776107
I was thinking about doing it when starting my run, but decided to go with more default experience
>>
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>>499776639
>bruteforce
Bots.

>but how about this probl...
Bot. It's always the answer to any question (except space).
>>
>>499776903
how do you make long webms under 4mb?
when I attempt doing this with webm for retards (with cbr or vbr), my videos turn into minecraft
>>
>>499776903
Wow flamethrowers suck against nests
>>
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I just woke up from a coma, haven't played the DLC yet, what's the consensus on quality and fluids 2.0, give me a quick rundown
>>
>>499778050
>fluids
sux
>quality
gay if you don't have a particular blend of OCD and autism
>>
>>499778050
fluids isn't really much of an overhaul, balance isn't really changed it's just simpler and easier

quality is nice and fun and rewarding but they fucked up by making different quality intermediates not work in the same recipe so you can't just like quality up your smelter stack and have say uncommon and rare go on to do normal shit while epic and higher gets filtered, 1x uncommon will clog a recipe ordinarily using not quality. So you sorta have to have quality be its own isolated system or at least make sure to filter each stage you use quality.
>>
>>499778378
>So you sorta have to have quality be its own isolated system
Logistic bots. Understood.
>>
>>499779201
any transit option is valid, you still need the space to splay out all five qualities for input and output so you have the space for fucking trains if you want
>>
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Is this the right way to do it?
>>
>>499779989
>building Disneyland in space
Curious how does asteroid spawning/generation work in relation to space platform's surface area? I've tried making orbital mining platform and the amount of resources I got wasn't that impressive. Since asteroid density varies with the planets (or so it seems), maybe the edge of the solar system will have a ludicrous amount to gather, but who knows.
>>
>>499775661
>and outposts will need tons of defense supplies
Flamethrowers are like nearly immediate once you get oil, and with flamethrowers oil outposts are self-defending. You just need to mine your first batch of oil to get them. Pack steel, engine and iron (or pipes+gears), plus spare pipes, to be able to build them on-site. Make sure your base can produce some green and black science to unlock them quickly (maybe even stockpile a bit of science).

Also just build like two bidirectional rails to each outpost. Rail setup should take like 10-15 minutes that way.
>>
>>499780553
In motion you get more.
Asteroids get bigger the further out as well, to warrant later weapons upgrades
>>
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>Manually mining tungsten for artillery
Feels kinda bad man maybe I should've done the 80 gun turrets route or something. Real dick move to make the worms sit on all the tungsten
>>
>>499780709
I think being forced to interact with the planet's enemy mechanic to get one of the resources is a good idea.
>>
>>499781229
Of course it is, I'm mad but I'm not mad
>>
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Went to Fulgora first.
I truly feel like I have no idea what I'm doing
>>
>>499780709
>Manually mining tungsten
Man and I thought I was doing badly
>>
>>499781929
Well its this or killing it some other way
>>
>>499781929
He's doing an achievement run I think
>>
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HAHAHAH AAAHHH HAHAHAHA

AHHHH AAAAAAAHHHHH

EARENDEEEEEEEELLLLLL

I FELL FOR IT EARENDEL
I FELL FOR IT YOU FUCKING NIGGER
WHERE'S MY BING BING WAHOO
WHERE'S MY DOPAMINE HIT

WHERE
IS
MY
RARE
TANKKKKKKK
>>
HOLY SHIT IT'S UP!!!
https://www.youtube.com/watch?v=AwHzIWBsmc0
>>
>>499783114
>he fell for the quality meme
lol, lmao
>>
So i named all my provider train stations the same, so i can route trains to any of them with a single interrupt. But now my trains spend all their time sitting in provider stations (or their buffers).
How do i make the trains only go to provider stations if there is an actual demand?
>>
>>499783114
bro your recyclers
just grind the tanks down
>>
If I've beat vanilla and K2 would you consider it cheating to use existing blueprints (science/oil etc) at least until I get off Navius?
>>
>>499783590
nigga it's a singleplayer game who the fuck cares about other people's opinion
>>
>>499783590
I wont, but im pretty sure there was an anon in the last thread that would, so best not. Besides, handplacing a blueprint you have used for years from memory is the only TRUE way to play.
>>
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>>499783114
AAAAAAAAHHHHHHHHH

HAHAHAH YESSSS
DOPAMINE
YESSS
FUCK YES LOOK AT THAT
LOOK AT IT
FUCK
I'M GONNA BECOME AN ADDICT
LOOK AT THAT 0.5% CHANCE LOOK AT IT
I FUCKING GOT IT LET'S GOO
AAAAAAAA

EARANDEEEEL

EARANDEEEEEEEEEEL
>>
>>499777382
I use https://github.com/ekisu/mpv-webm, I can set the thing to any filesize and it usually only requires lowering the resolution.
>>499777626
Yeah. Turret sucks, flame sucks, tank sucks. Only laser works pretty well. Didn't try combat bots and mines yet, but I doubt they'd be faster
>>
>>499781794
Kek, I love it
Keep that screenshot for future shitposting
>>
>>499781794
much better than the half-functional hand-fed pile of shit I used to get that achievement on fulgora; I refused to try to engage with that planet without trains (and I also forgot I had logi bots soo)
>>
Is it a bad idea to kill a ton of bitters nests early game? I just wanted to make sure none are even close to me
>>
>>499783114
Quality is actually kovarex's pet feature.
>>
>>499787360
I kill all biter nests that my pollution touches.
>>
>>499784115
Good goyim now to epic and then to legendary.
>>
>>499787360
hit tilde and type /evolution
it'll show you the contributing factors to the current evolution level.
Killing nests does make it go up but not a colossal amount. And it does take a lot of pressure off, which usually means you don't have to spend as much on defense which means less pollution
>>
I'm excited to see what overhauls are going to come out that will play off space age.
>>
So far space expansion with mods > space age mod

I like SA but it really is just a few gimmicks terribly put together and it's almost like all the gimmicks were never considered if they worked well together. It feels more like a retard's idea of a modpack than a fully singular mod
>>
>>499788521
I though the same thing. Another thing anyone's who's put any sort of time into any of the overhauls (K2/SE etc) will be suffering at the lack of all the extra shit those overhauls added.
>>
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remember mines on the space platform rebuild instantly
>>
>>499790682
ramming speed!
>>
>>499790682
anon no don't make this public, they'll nerf it
>>
>>499787743
I'm at evolution factor 0.36 and I just got to the point where I'm making blue science. Did I go overboard on killing?
>>
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Help I'm retarded.
What am I doing wrong. Why is it not unloading from the assembling machine.
I just wanted to make it so if there's 10 or more Centrifuges keep making Roboports.
>>
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>>499792338
because changing the recipe puts ALL of the contents as the output and inserters will refuse to pull shit out until non-product items are all gone from the output section
>>
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>>
>>499792950
>>499792338
>inserters will refuse
should've specified filtered inserters here I guess
>>
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Not bad for a second design iteration
>>
>>499793048
Nice, is it worth saving up for the fish?
>>
>>499793445
Do walls actually do anything for stopping asteroids?
>>
>>499793508
wait for the fish promo week
>>
>>499792950
>>499793360
So I have to unload everything with nonfilter inserters into a box and from there filter inserter things back into the machine or their respective passive providers?
>>
>>499793705
basically yeah
I'm considering just feeding it via a belt to input the shit back in with a priority input splitter if I do that
right now I'm trying to make a machine that only takes Iron plates and changes recipes to spit out red belts from it
>>
>>499793537
No clue, this design hasn't gotten hit by one yet. My last one had belts and around the outside, and I think those were taking damage before the platform was, so I assume it would be the same for walls.
>>
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>>499793885
I'm fiddling with it but I can't make it act consistently. Now it's not even changing the recipe even though it's the only signal it's receiving.
I'm just too stupid for this.
>>
>>499715639
i know i'm addicted when this picture makes me mad
>>
>>499793048
I unironically wish a screen like that would pop up
>>
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>Had a train sitting at a full station with only an "Empty Cargo" condition
>It was sitting there for 2 days before I noticed
>My blue science shortage was completely artificial
>>
>>499792048
as long as you have tanks and lasers/flamethrowers before 55 (when big biters start to be a problem), you're good
>>
>>499792338
that filter inserter ignores normal quality stuff, doesn't it?
>>
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>>
>>499795490
I know the insertussy be grippin
>>
>>499795416
Yes, I was trying anything I could think about at that point and thought hey maybe they are higher quality or something even though it's impossible.
But it's like that other anon said, if the recipe changes in the middle of crafting it clogs until it's cleared.
>>
>Need a machine for every quality level with special filters on every inserter
They really half assed it, disappointing
>>
>>499796918
as long as you have filter splitters before the inserters you don't need a filter on them do you?
>>
>>499793048
>Muh purist factory game went full slot machine
kek
Still no combat rework though.
The guy brags about almost half a million sales on his mod reskin.
NIGGER.
>>
So I'm on my space platform over a new planet... How do I drop my stuff with me? Do I need to rush a landing pad or something?
>>
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Do I still have to clean up spoilage on Nauvis when the pack rots in my laboratories? o_o
>>
>>499797665
Forgot to mention I am retarded and completely incapable of understanding how probabilities work
>>
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>>499797665
>The guy brags about almost half a million sales on his mod reskin.
Reminds me of someone.
>>
>>499798041
Go to the platform inventory screen and shift-click the stuff you want to drop. Landing Pad is optional, if you drop it without a pad the stuff will drop near the center of the map, nearby where you initially landed.
>>
>>499798116
Don't forget to KYS.

>>499798240
>both release DLCs that are inferior to the mods they were based on
>virtue signals
All game devs are faggots.
>>
>>499798621
What's Space Age inferior to
>>
>>499798764
Space exploration supposedly, though it's a second hand information as I've never use mods.
Well, there's always a possibility that the last planet/location will be a game changer.
>>
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Can anyone explain to me how this belt reader is outputting a signal of 36 solid fuels? There are only 3 straight belts, that should be 3x8=24
>>
>>499798114
yes
>>
>>499748770
>only took me rebuilding whole base 2 full times to figuere it out
You're going to love going for round #3. v2.0.11 adds iron sticks into the scrap recycling output.
>>
>>499749471
https://github.com/raynquist/balancer/blob/master/blueprints/balancer_book.txt
You need nothing else.
>>
>>499799112
This kind of sucks.
>>
>>499799232
The patch notes say the ruins had sticks added, not scrap? Or am I reading it wrong
>>
>>499787360
It's fine
I think it's the optimal way to play the game honestly
Ideally you dont want a single nest in pollution range, I always build a fuckhuge buffer wall to force them to stay the fuck away from my fog
>>
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I forgot to actually buy the expansion lol
>>
>>499798429
Thanks!
>>
>>499799692
>45 hours
You could have been in space by then
>>
Ok 25 gun turrets + 1 poison capsule + explosive shells on tank killed a small demolisher sitting on my tungsten while losing 21 turrets. Not a big loss. Proba easier to just load a set of uranium tank shells but I didn't do that because I left while waiting for the 40 uranium to farm
>>
>>499799049
That's clearly 4 segments long, not 3. F5, count em.
>>
>>499794359
dont be mad lol i just started playing factorio
what's wrong exactly?
>>
From the outside as someone that doesn't play overhaul mods it just looks like terraria shit where the modders pile in as many progression tiers as they can get away with which is pretty boring. Quite happy with space age so far.
>>
>>499799049
It's counting part of what's in the splitters.
>>
>>499800956
I really fucking hate Gleba.
>>
>>499755423
Good luck with your compatibility mod anon, you should publish it when you're done.
>>499755762
That's amusing.
>>
>>499800956
It really isnt. The older mods, like bobs were like that, where every building had multiple tiers (not that it wasnt fun). Mods like K2 have entirely new production lines and materials that feel like a natural extension of the base game.
>>
>>499798114
yea man just drone everything, dont think, be a pussy
sorry im seething over how cancerous this planet is
>>
>>499762084
Wait, are you able to drive tanks remotely?
>>
>>499799692
That was just the practice round
>>
>>499802813
Yes and they have an equipment grid now and can do logistic request. And yes, you can equip roboports and exoskeletons on them or put fuel and ammo in the logistic request.
They don't have an integrated radar though.
>>
>>499803071
That's insane, thank you!
>>
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>>
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>>499803227
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>>499803071
you can also rotate the belts remotely to stop the production if you want to decrease pollution for example
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>>499803071
If I'm on another planet can I make my bots put stuff in the tank cargo?
Sometimes I want to do a quick remote turret drop but I dont know how to do that
>>
>>499777213
I just assumed bots would be the obvious way to solve Fulgora and any other solution would be some try hard sushi circuit madness
>>
Do you guys bother adding gears to your buss or just make them locally?
>>
>>499803071
Driving from map view is so cool, I love it. Pair that with bots and materials for an always-on radar (1-panel, 1-accum, pwm), and that's great for some low risk exploration
>>
>>499805435
I'm not bussin (frfr) but I do make gears on-site instead of moving them anywhere.
>>
legendary biters when?
>>
is there any reason to transport copper ore on trains, instead of smelting it first and transporting plates instead? isn't smelting before loading onto a train way better because plates have twice the stack size?
>>
>>499806212
it makes setting up outposts/upgrading smelting harder, and player time is more valuable than train time
>>
>>499805834
Legendary capture equipment, then forget to feed them :)
>>
>>499806212
Centralized smelting make setting up new mines a lot easier. It's tradeoffs.
>>
>>499806212
Technically it is but we have 150 trains/min intersections now
>>
>got used to railworld settings
>start new game for space age, forgot to change settings, end up playing vanilla
>5 hours in, getting buttfucked by bitters, too late to restart
railworld left me completely unprepared for vanilla nest expansion
>>
Is it okay to admit yet that Space Age is kinda disappointing?
>>
>>499806212
>smelting it first and transporting plates instead

What happens when that ore patch runs dry or you need more? It's easier to set up a central smelting location so you can easily add/remove patches without having to fuck around with your smelting array
>>
>>499798114
Clean it up jannie
>>
>>499806574
this isn't reddit you aren't going to get downvoted for negativity
>>
>>499806574
Explain why.
>hard mode: no quality seething
>>
>>499806534
>biters on 25%
>nest size on 25%
>expansion off

Now it's time to game. I aint messin with those cunts
>>
>>499804309
Yes. You can't carry any items on you and can't bring your ammo but your armor and weapon is excluded, including your equipment grid. You can send 50 construction bots with you and just drop them when you arrive.
>>
>>499806601
>>499806429
>What happens when that ore patch runs dry or you need more?
then my construction bots have to spend 30 seconds picking everything up and putting it all down? I already have to pick up and move all the miners, adding some smelters for the bots to pick up/place down doesn't seem like that much extra work
>>
>>499806534
5 hours is not too late to restart
>>
>>499806807
Idk man 2.0 rebalancing has me thinking they really laid off the pressure. I've seen only like 3 attack parties so far. 2-4 biters each. And they only ate a couple belts. No defenses at all, I just clear nests occasionally. Usually I see much more play than this. They don't attach much anymore for some reason.
>>
>>499806534
I don't think it's that bad, you just have to proactively go destroy the nests as your polution cloud grows, I only had to build up defense once I started setting up space rockets
>>
>>499807102
Did you start in a forest or in a desert? A forest start is an order of magnitude easier.
>>
Whoops, didn't realize the thread splintered.
>So what's the deal with Gleba and why does everyone hate it? Gleba is what I was the most interested in out of the new planets, I love alien ecosystems/biology and Gleba is the only one that is comparable to Nauvis when it comes to that. Giant magma works are cool, but that has nothing on five limbed spidercrab freaks living on some sort of swamp planet.
>>
>>499807331
Half half? Northwest was forest, southeast was desert.
>>
>>499807346
People post in both, it's fine to ask it.
I was thinking up an answer, but there's a lot of factors. The shortest answer I have is that it's the most error-prone planet, most punishing, and least rewarding.
>>
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>>499807074
I've never enjoyed factorio's early game, so redoing the first ~10 hours is miserable

>>499807172
yeah, I remember reading that pollution doesn't affect non-generated chunks, and so if you just cull the nests visible on the map you can go apeshit with pollution
I'm actually prepping for that
>>
>>499807768
sovl
>>
>>499807934
pollution generates new chunks, for total bitter death you still have to have a clear area around your pollution cloud
>>
>>499763720
>but one turret type being far and away the best one is weird balancing.
In fairness, the addition of target priorities at least makes mixed turrets (flame + gun or flame + laser) more appealing. If we didn't know that was added specifically for the asteroids minigame, it would look like they're trying to balance by buffing other options to match the flame + landmine meta.
>>
>>499807768
they spoil too? HAHAHAHA
>>
>>499803227
>>
>>499720067
Beautifull! A geracional ship
>>
>>499765634
I'm glad I went to Fulgora first so I can bring recyclers to Vulcanus. I'm going to make infinite amounts of quality shit with my infinite resources. Scrap is annoying to balance and the platform sizes make fulgora kinda shit as a manufacturing hub.
>>
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How do I set more conditions than this when I want them?
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>>499699027
Some people will tell you 4 wagons is all you need and that the average is between 5 and 6, but they're mostly insecure trainlets. In reality, everything below 7 is small and unable to actually satisfy most factories, and 8 is the optimal size to completely fill up your factory.
>>
>>499810608
>not using afrikan trains with a length of 9
>>
>>499810567
decider combinator
>>
>>499807346
Spider crabs are cool, but, similar to bitters, they don't really do anything.
Regardless, the rotting agricultural science packs fucking sucks and are a sin against humanity.
It's either a giant troll or they legit no idea the fuck they are doing with their game.
>>
>>499800541
I have. It's three. I know how to count.

>>499801225
But why?
>>
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>>499806534
This is literally me. Are you literally me?
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>>499811009
I assume (haven't tested) that belt readers before a splitter count items on that side of the splitter's input, and belt readers after count items on that side of the splitter's output. That way, the sum of those belt readers values is always the total number of items on that line of belts. If it didn't(doesn't?) work like that, then sushi belts will run into issues where items that pass over splitters aren't counted and so get overfilled
>>
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I am glad to be out of Fulgora for a while, I regret going there first
>>
>>499811882
put those em plants to use and put some prod modules in those labs
>>
>>499720067
Love me Onslaughts
>>
>>499812037
I forgot about productivity, thanks
>>
>>499811882
If I played again I would go there first, get the recycler unlocked, and leave for vulcanus.
>>
>>499812097
kek
>>
I really should have ramped up Nauvis production before going space exploring, now I have to go back and upgrade a bunch of shit if I want to take out the worms. Speaking of, has anyone tried using artillery on them?
>>
wube stands for wubricant
>>
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Fuck cliffs it's finally over
>>
>>499813107
I bet a wall of turrets with uranium ammo would shit on those worms. It would be expensive to import though.
>>
>>499813107
Getting artillery takes longer than killing a worm does and you need the stuff worms are sitting on. Gun turrets and mines will do it but not without meaningless losses. Sending a tank and a few uranium shells on your first trip guarantees you kill them in 3 shots pretty easy for the little ones blocking your resources
>>
how the fuck do you make good train hubs without just copying some retard's design? I never did too much with the trains but I want to get better with them
>>
>>499811882
Fulgora is best out of starter 3.
>>
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i slept with gleba running and it is still running
doesn't run perfectly but it never broke and had to be fixed
guess I need to make harvesting fruits more consistent
>>
>>499814234
sucks without trains though
>>
>>499814221
You don't and accept that you will ultimately make something flawed or copy a design from an autist that's spent a gorillion hours doing it better.
>>
>$17 for base game
>$17 for dlc
I will not pay $34 for any game.
Anyone has link to hacked version?
>>
>>499814828
damn where you getting it that cheap?
just the DLC is $35 on steam
>>
>>499814828
pablo...
>>
>>499814828
the game has no drm... there's like 30 different sites hosting the latest version you can easily find with google
>>
how many cliff explosives should i pack for my trip to fulgora?
>>
>>499814475
i just now realized that the spoilage -> nutrients recipe can be crafted in an assembler so it is possible to automatically cold start
would've made things less painful to implement...
>>
>Learning to play SS13
>This comes out
>wanna learn this
>no amount of autism can handle both.

SUFFERING.
>>
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>>499814828
Hola, Juan

I bought the game and DLC and I must say both are not worthy of your time. Do yourself a favor and don't bother downloading them. Hasta la vista

Sent from my iPhone
>>
does interrupting other interrupts remove their scheduled stops or something? I have a refuel interrupt and I'm not sure how but trains are going back to the depot without dropping off their cargo.
>>
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serb shill
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>>499814476
That's true, you do need elevated tracks to build anything long lasting, but it has almost everything that is required for running a rocket silo from the get go, which would make it a great first expansion.
>>
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Early game blueprints
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2.0.11 has been released!

Change log: https://forums.factorio.com/viewtopic.php?f=3&t=117418
>>
Hello, friends. I have a very silly question:
Is it possible to tame biters in the expansion? I saw a biter nest with lots of man-made products around it in the trailer.
>>
>>499818624
not biters, only nests (which turn into better labs)
>>
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Recyclers should be unlocked in blue science change my mind
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>>499818751
That sounds interesting. I will have to be careful with my artillery placement.
>>
>>499818857
What is your reason for that, other than you want them now?
>>499818945
Biter nests are infinite, you can always just go out further to find more nests.
>>
>space age cost $35
wtf, why does it cost me more for the dlc than the base game when i bought it?
>>
>>499819181
Biden's America.
>>
>>499818857
Go to fulgora and craft some shit.
Unlock recycler.
Leave fulgora
>>
so how do I zoom out further now that 2.0 broke infinizoom?
>>
>>499819319
>Biden's
You meant Jewish?
>>
I hate how inefficient I am at playing this game
>>
>>499819181
Because Factorio is a AAA indie game.
>>
>>499819930
Electromagnetic plant call you urgently back, white man.
>>
>>499820576
With your time? With your designs?
>>
Do lasers suck against asteroids? I thought they were supposed to be good against them irl.
>>
>>499820908
guns, rockets, and railguns are for asteroids
>>
>>499820629
I know you jest, but people often deflect the price by saying:
>hey, Wube is indie, man
Which is odd thing to do, because it means they don't have to fork publishers anything.
>>
>>499820908
>them irl.
Why would they? You are essentially heating a rock up with a laser.
>>
>>499821118
>deflect the price
Is $35 an insane price to people?
>>
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>get 500 gleba science
>pack it up and send it to Nauvis
>by the time I start researching they are expiring and barely give any science
>>
>>499821118
you sell your product at the price your customers will buy it for. Factorio is played by autists with engineering degrees. You do the math.
>>
IT'S UP!!!!

https://www.youtube.com/watch?v=fqttQeLNRNY
>>
>>499820908
Yeah they suck pretty bad. IRL they are good at redirecting them, but they don't break them up. If it was realistic, the lasers should do nothing damage-wise, but should push asteroids away from the platform.
>>
>>499814828
Imagine being this poor
>>
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>>499821720
>mfw I actually gave up on my electrical engineering degree because I thought it was the most boring shit I have ever seen and everyone there seemed like a bunch of annoying big bang theory nerds
>>
do platforms in orbit around the other planets get the tiny "safe" asteroids like nauvis, or does the platform have to be designed to shoot asteroids from all directions indefinitely?
>>
>>499822610
No
>>
>love Factorio
>love Rimworld

I DONT HAVE ENOUGH TIME TO PLAY BOTH
>>
>>499767421
do you just 1-4, ignore one of the outputs to make it 3, then split again for 6?
>>
>>499822610
NOPE, learned that the hard way my first time going to Vulcanus. I don't get how you're supposed to build stationary platforms above other planets without flying them from Nauvis first or having them get pummeled by large asteroids until you set up all the turrets.
>>
>>499821696
make a faster platform
>>
>>499821720
>by autists with engineering degrees
I've noticed, because they are low IQ retards.
The core of the argument, is that Kovarex is giant, virtue signalling POS who'll virtue signal in the morning and act like a fucking kike during the day time.
The company is doing very well financially, yet no matter how great the profits are, the actual work that's been done on the game is fuck all.
Take note, that the meat of the game was done during Wube's poverty time and nowadays people cheer over fucking pipes.
>inb4 muh QoL and bugfixes
Don't care. Doesn't matter. Didn't ask.

The fucking cherry on top is that this very expensive DLC is re-imagining of a mod. Literally, invited original modder to work on it.
Bottom of the barrel garbage. .
>>
>>499821514
>>499821720
people online have very strange ideas of how much video games cost. I assume they're mostly poor people and/or kids.

an indie game with 97% positive reviews that people play for hundreds of hours can't cost more than 20€.
meanwhile a AAA game that's 8 hours long and shitty quality is fine at 60€ BUT if that AAA game costs 70€ then it's insane and a scam. even if it were the best AAA game ever.
>>
>>499824286
meds
>>
>>499824286
good bait, earendell
>>
>>499824365
You need to assume others are children is because you are a fucking moron yourself.
What's even your fucking argument if there's any? Nothing but an empty rhetoric.
>>
>>499824286
>>499824708
brown person/russian (same thing really) spotted.
32€ is a fine price because people are willing to pay it.
that's what matters, not how much work you think went into it or what its price "should" be according to you.
>>
how I put bullets in turrets in space
>>
am i supposed to ship in landfill to gleba
the stone patches are tiny, low quantity and far apart
and you need lots of landfill
and i want quality landfill
i don't a rocket here yet so I can't go back and set up lots of landfill production
>>
>>499824895
inserters
>>
>>499824895
Fill one turret, then tell it to shoot the others to load them up.
>>
>>499823867
fuck, i may as well wait for yellow/purple science before i run off then, thanks
>>
>>499824842
I don't care about the price.
What I care about, is that Wube's profits translates poorly into game's development, mainly, uninspiring and low amount of actual features that has been added.
KYS.
>>
whoever told me to go to gleba first without any items
fuck you
>>
>>499824286
>The fucking cherry on top is that this very expensive DLC is re-imagining of a mod. Literally, invited original modder to work on it.
And how is that a bad thing?
Hiring modders to flesh out their mods and give the mod a level of polish on par with an official release is what more companies should be doing.
>>
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>>499821696
they still give the same amount of science even if they're 99% spoiled
once it hits 100% they stop being science and turn into spoilage though
>>
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>>499825492
>>
>>499825492
Literal child logic. The game was complete years ago. They could've left it alone and it would've had more content than 99% of video games.
You're just used to playing your f2p Fortnites and whatever live service games that add a new game mode every 2 weeks so now you can't fathom any game not using that release style
>>
>>499825492
Instead of buying space age get English lessons then
>>
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>>499825639
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>>499826007
what part of you did not understand?
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>>499825794
>dev makes an above average game
>modders improve the game tenfold
>dev gets jealous and adds part of their content to a DLC
>the game is now a stitched piece of shit
Who is paying you to defend this game here? A furry?
>>
>>499826137
>noo devs can't support modding we're supposed to be fighting LE MAN
this is a board for white people only
>>
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> "Highly territorial" Demolishers don't hurt each other
This is bullshit
>>
>>499826319
if you were white you would be able to read and understand my point, you shit colored illiterate monkey
>>
>>499822610
they get dangerous ones
>>
>>499826519
I understand your point. It's that you're retarded and poor.

>dev makes an above average game
>game is designed to be modded
>modders improve game
>one mod stands out
>dev hires mod developer, gives them resources and manpower to continue work
>mod is expanded into a full expansion
>b-b-but this is actually a bad thing I thought devs are supposed to be bad modders are good which team do I support t-t-they're jealous noo
>>
>>499826782
good modding is not the same as good dev work. Mods push the limits of the game world and in many cases are objectively stupid or painful to play. The core game(casual scrub shitter experience) still needs to be fun.
>>
>>499825642
>nothing to say
>>499825515
Because they already had a framework to work with, yet the end-product still turned out to be less ambitious than a MOD.
But the fact that they had no idea what to do with the game in the first place and found "inspiration" in the "streets" is total horseshit.
>>
>>499826782
>>mod is expanded into a full expansion
You can't be serious when you say the mod got better, it literally got butchered and is inferior to many mods out there

Go buy some bananas with your shill money and stop replying with your shit
>>
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and now what?
>>
>>499827214
maybe that's why they gave the guy additional manpower and years of development time to keep smoothing it out instead of just copy-pasting the mod code?
the mod was a proof of concept. the concept worked. then it got reworked into an expansion. the core game was already fun before the mod existed.

>>499827296
>is inferior to many mods out there
Oh no! The game has many good mods! That proves that... it's a bad game??

The idea you seem to have where it's modders VERSUS developers alone shows what an e-drama addicted brown-skinned low IQ cretin you are.
>but how do I know what to think if I don't have a side to pick!
>>
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this shit keeps getting reset, any idea why?
>>
who would win an expansion that made millions of dollars or one butthurt esl monkey
>>
>>499827589
Nigger shut up. You keep saying nonsense nonstop. YOU have some e-celeb drama rent free in your head. The dev doesn't have the talent to make a good game, modders are much better than him but that doesn't mean I care about them. I just the stupid furry to make something good NOT THIS SHIT DLC
>>
>>499828150
normal person logic:
>game is fun
>game supports modding
>mods make game even more fun
>sounds great!

you:
>game is fun
>game supports modding
>mods make game even more fun
>DEVS ARE JEALOUS OF MODDERS KOVAREX LAZY KIKE VIRTUE SIGNALING COMPANY PROFITS MODDERS ARE MUCH BETTER BUGFIXES DON'T MATTER DLC TOO EXPENSIVE ACTUAL WORK ON THE GAME IS FUCK ALL
>>
>>499828150
>The dev doesn't have the talent to make a good game
>SHIT DLC
Says you.
>>
>>499827589
>the core game was
10 hours long. Launch the rocket and you are done. Where do you think the complaint about having no endgame came from? Excellent opportunity to amend that with the DLC, right? Enjoy the extra science bottles, suckers!
>>
>>499828336
If you think the appeal of Factorio was to launch a rocket once I don't think you really understood the game.
>>
Space Age itself is great. All that's missing is a solar system overview and actually seeing the planets when in space/on approach.
All the stink is in quality and how shit it feels to use.
>>
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>>499828270
U mad?
>>
>Anons are still feeding the troll
Fucking amature hour in here.
>>
so the devs are just selling a mod they didnt make for 35 usd?
anyone has link for the mod?
>>
>>499828295
>pretend cliffs
>NPC entities that do nothing (one is a reskin of spidertroon)
>12 colors of science bottles
>item tiers
>combat is as epic as it always been
>>
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What the hell do you do here?
>>
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man
it's such a small thing but it's so fucking great
>>
>>499827512
you aren't mentally retarded and remembered to bring all the necessary starting resources that you can drop from orbit, right?
>>
i've never really designed a standardized train system before
so i'm wondering if I'm missing something or going to make a huge mistake
basically i'm going to pick a train size (1-2-1 atm)
and one or two way (one way)
then I need a grid size (probably some multiple of 32 because chunk size)
a single piece of the grid should have full roboport coverage (with power), radar coverage
then design blueprints for tracks going east-west and north-south
then various types of intersections
and make sure all of the intersections have the right signals
and signals along the straight paths at least every so often too
and then loading/unloading stations (with optional sidings)
and if I make a mistake in any of the blueprints like missing a wire connection or train signal it is going to be an ungodly mess fixing every single one
>>
>>499829174
I didnt bring anything and my spaceship got destroyed after I landed lol
>>
>>499828453
>the core of the game isn't the core
>i-i-it's the appeal
It's like I'm talking to a religious fanatic.
>>
>You can still control other planets from anywhere by limiting chest production or rotating inserters
Kinda cool
>>
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>>499829278
>>
>>499829278
>my spaceship got destroyed after I landed
oh no no no...
>>
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THE FACTORY IS (barely) ON LIFE SUPPORT.
I DONT KNOW HOW MUCH LONGER IT CAN HOLD.
Just 30 more uranium please game, i have the reactor ready, i just need the fuel cells.
>>
>>499829325
Launching 1 rocket is more like winning the tutorial. Arguing otherwise is in bad faith.
>>
do you guys ever use nuclear energy pre kovarex?

I feel like doing it pre enrichment is such a massive pain even if it's only 1 or 2 reactors. maybe I just need to make like 60 centrifigues. but why waste time making 60 centrifuges when I could be working towards kovarex enrichment instead, you know?
>>
>>499829547
Don't you need only one spicy uranium for 10 fuel cells?
>>
>>499829378
>halloween event
>blue spooky ghost buildings are fully functional
>machines will randomly rotate
>ammo replaced with trick or treat candy
>>
>>499829278
It autosaves during the trip if you didn't know already.
As long as you drop a single solar to kickstart the boilers on fulgora, you are good
>>
>>499829716
>>499829728
I'm going to have to use nuclear before kovarex. I have it unlocked, just dont have enough uranium to get it running before the factory blacks out.
>>
>>499829716
no because I don't overbuild or use lasers
>>
>>499829645
You are the one arguing in bad faith. What's there after the rocket? Infinite research. If you stayed for the after-party, good for you, enjoy yourself. But can we stop with the reality bending cope?
>>
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>>499829716
Not usually, but now that you can automate reactor feeding with 1 combinator I tried it out and will probably do it in the future. This is my whole nuclear setup atm, basically a free 40 MW.
>>
Oh ship blueprints work made some upgrades exported, then imported after reloading nice
>>
>>499830537
>but now that you can automate reactor feeding with 1 combinator I tried it out and will probably do it in the future
wait, what? did they change something?
>>
>>499830657
you can read heat levels
>>
>>499830657
You can read the temperature values and fuel in the reactor. If T < ~510 and F <= 0 insert fuel cell.
>>
>>499830731
In my old setup I just dumped all my cells into the reactor without using any circuits. Why would I want to read heat levels? sorry if I'm being retarded
>>
>>499818526
magnet link? I do need the added modding api to fix a couple mods.
>>
>>499830930
if you're not using the full output of the reactor, you can save fuel
>>
>>499829716
you only need 1 centrifuge to power 1 reactor without kovarex though
>>
>>499831117
I've had situations where 8 centrifuges struggled to power 2 reactors pre kovarex, maybe I'm just retarded or unlucky
>>
>>499831117
depends on RNG
>>
>>499831035
why bother? speaking as someone who used steam tank batteries when they were a noob
>>
>Leave nauvis
>Leave uranium on
>Go from 10 to 63
It's easy
>>
>>499831827
NTA but I guess to try and save your cells, like these two anons just pointed out early nuclear can fuck you in the ass with rng: >>499831396 >>499831250 so doing everything you can to save fuel pre kovarex can be a big deal, I guess
>>
Space rush logistic embargo on fulgora is filtering me. I'm going to Vulcanus instead. I still put about 200 bots on there and sent enough supplies to build on it remotely. But trying to do anything without elevated rail or requester chest is just not gonna happen.
>>
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1000 hours
I have 1000 hours in this damn game and I still can't work it out
>>
kovarex isn't necessary to run nuclear. I have around 6 or 8 centrifuges, no automation on my 4 reactors and have been running fine for like 12 hours at full tilt. There was even a big lapse of time where my sulfuric acid pipeline was fucked.
Although, I haven't checked my fuel stockpiles so i don't know if they're growing or dwindling, I might be in a slow death spiral. problem for future me.
>>
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>Thought I was in a power crisis
>Somehow managed to have 2 separate power grids this entire time
>I've actually got twice as much power as I need once I connected two power poles that were slightly too far apart
>>
anyone else's blueprints just disappeared with 2.0?
>>
>>499831996
yeah I would not recommend it.
>>
>>499832005
They should have added a memory combinator, something that works like a latch, saving us the effort of having to Google the design. Let's be honest here, in this day and age we can find solution to most problems on-line so their insistence on low level logic gate programming to configuring a factory is simply bad game design. I'll probably get started on a mod that adds one such combinator.
>>
>>499820675
The foundry would help turn the tiny amounts of ore you get into more pink goo.
>>
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>>499832005
>>
>>499833128
Interesting. I'm still stuck on the rotting planet, so haven't moved to VulcanUS yet.
>>
https://factoriobin.com/post/47q087
>>
>>499832005
>>
>>499832502
Does it rapidly consume the uranium patch?
>>
One time I forgot about all the centrifuges I had doing unlimited kovarex managed by bots for a few dozens hours and said fuck it and made 1k nukes just to try seeing how deep in the biter sea my spidertron could go
>>
>>499833860
yeah I'm fuge'ing up the patch as fast as I can
>>
>>499834343
I guess I'll wait for kovarex, thanks.
>>
If you have the steel for nuclear, you probably have the steel for purple science anyway.
>>
>>499834639
Oh, and the red chips too.
>>
>>499834639
how does purple science help me? I need space science for kovarex
>>
>>499832502
Kovarex is unnecessary but in space age, it's very useful to have one or two centrifuges for Kovarex so that you can just put a platform request for 100 cells and not worry about it.
>>
Wait, white science doesn't come from launching satellites?
>>
>plant trees everywhere
>pollution absorbed
>bitters have no physical space to expand to
The most OP thing ever, was letting the nature heal...
>>
How much fuel/blue chip/low density does a rocket send consume?
>>
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>finally get all the essentials set up
>first green science at 4 hours in
>don't ask what I've been doing because I don't fucking know
>one tier higher of everything unlocked
>going to have to rebuild a bunch of stuff to accommodate the new things

it really sucks going from a play through with everything back to zero.
>>
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>>499835373
Based and Elf-pilled.
>>
>>499828901
lmao
>>
>>499835597
more than what you're making now

>but I'm


IT
NOT
ENOUGH
MAKE
MORE

>ok/but I

NO
ITS
STILL
NOT
ENOUGH
MAKE
MORE

>bro I

M A K E
M O R E
>>
>>499835668
I've had the opposite experience
>first time playing in 2 years
>4 hours in and I'm already half way done automating purples, have 1k r, g, b pots
but it's probably because I was used to playing turbo cancer packs like pyanadon so vanilla feels like baby mode
>>
>>499835819
Bruh I just want enough to pack onto a different planet so I can send myself back up asap
>>
No reason to take nuclear to fulgora no?
>>
>>499836919
The night storm is the better solar.
>>
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Off to Fulgora :)
>>
>>499837978
holy shit I was not prepared WTF
>>
>>499836919
Power on Fulgora is so free it's not even funny
>lightning storms give >1GW per medium sized island covered
>accumulators are almost free, grind down scrap and then the gears, combine iron plates with batteries
>>
Somewhat universal crafter not even that hard. I think they tried to make it easier. No annoying things came up like dealing with a swinging inserter trying to load into an assembler while it changes recipes - it just accepts them and they get unloaded.

Just used the selector combinator with random selection from items desired not up to stock level. 3 constant combinators for ingredients, "final" (like level 3 assemblers), "intermediate/final" (like pipes or level 2 assemblers) and "base" (like steel).

Not very efficient but may not have to be.
>>
I wish I still had my 100 hour spaghetti factory from like 4 years ago that despite the massive investment never launched a rocket. that thing was a work of art in its inefficiency.
>>
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>>499837978
I just need to add some more wires to not waste asteroids on belts so far this works really well. 2 or more tanks for each fuel type is pretty good cause it lets you do more trips. Might have to add artillery for aquilo but I'm just on 3rd planet now
>>
How comes my power armor's batteries are always empty on Fulgora? I turned off exoskeletons and roboports but I'm still at 0. Does the planet just drain your energy?
>>
Can somebody send a direct download link to factorio and spage age?
>>
>started on peaceful railworld because I hate dealing with biters
>wasn't sure if it'd ruin the experience on the new planets
>friend suggested just playing normal railworld with 400% starting area
>did that and have been having a good time
>initial resource piles are nearly spent so I need to branch out
>feel obligated to wipe out biters near my pollution cloud because otherwise I'll be fretting every time they hit my defenses since they're constantly getting stronger
>but also hate clearing nests because they're huge and it's time-consuming and unfun and I'd rather just be building
>constantly checking my pollution cloud and the evolution factor and handwringing over whether each new thing I add will cause biter problems
I fucking hate the evolution factor bros
I just wanna build for God's sake
>>
>>499840335
got you fren
[/spoiler]https://factorio.com/buy-space-age
>>
if I have one bottle of quality science but only uncommon for the other, can I use still use it?
Or do I need the entire row of every science color in the same quality put inside a quality lab?
>>
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>>499840639
The nigga didn't even spoiler it properly.
>>
I wish they added a friendly critter. Something like a pet or even cattle
>>
is there a mod that gives you more hotbar (especially wider) displays?
also one that lets you have different hotbars per surface
like I want different hotbars in blueprint sandboxes
and a different one on the space platform
and probably a different one on each planet too
>>
>>499842095
You can manually change the number from 1234 to other stuff so you can make hotbars for planets without mods
>>
>>499829716
Yes. You need very little fuel and can keep many reactors going even without kovarex.
>>
>>499826348
What do they eat?
>>
>>499830537
>with 1 combinator
Don't even need that, just wire up the inserter
>>
>>499829716
It's actually super fucking convenient even without kovarex
I actually did some maths in my current game to see if it was worth it
My calculation were that my 200k patch of uranum would last me around 2000h of fuel
So in a 4 cores setup that's 500h of power
That's BEFORE Kovarex obviously
>>
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send help
>>
nuclear power has always been doable prekovarex people have just always rushed kovarex
>>
>>499843808
what condition do you put on the 1 inserter?
>>
>>499844070
I've tried and failed multiple times pre kovarex due to not enough of the right uranium. Bad rng or bad player, maybe both
>>
>>499844280
pre kovarex poops out chests full of dead uranium. Spend it on ammo, or bank it for the research
>>
>>499844106
nta, but you wire both inserters (input and output). The output inserter (so the one that takes out the used cell) should be active when the reactors are below a certain temp (whatever it is changes based on how long your heat pipes are) and should output its hand contents on pulse, and the input inserter should be active when there's a used fuel cell (so it activates once when the output inserter activates).
I'll pull up a visual if you need one, don't have the game open right now.
>>
how much time do you spend on other planets? is it a waste of time to slap down train city blocks on nauvis (and any other planets I visit) because I'm not going to spend enough time on any 1 planet to justify it?
>>
>>499844106
Read temperature ticked on reactor
Fuel inserter enabled when T < desired minimum temp
Stack size to 1
>>
>>499844280
It always worked out for me, probably because I start mining/processing really early and by the time I put my first reactor I have a big bank of fuel
I could see someone not doing that get fucked by RNG
>>
>>499844496
the better your base on nauvis the easier everything is
>>
>>499844496
I think Nauvis is still the "main" planet where most shit happen
I kinda fell in love with Vulcanus tho, might stay there for a while
>>
Im trying to start a new platform on volcanas, which is surrounded by big asteroids that immediately start to pummel the new platform. So i have to send up turrets and ammo before i can start gathering asteroids. My plan is to launch a bunch of repair packs and stack the inventory of the ship before building. Do you think it will work /fag/s?
>>
>>499844378
definitely bank it
>Spend it on ammo
this requires yellow science, which is complicated and expensive
(unless space age changed this)
better to get nuclear power first
>>
>>499724262
is stuff like min(x,y) listed anywhere?
>>
>>499844781
If you can send all this at once I think you have a good shot first thing to do would be to setup gun turrets with ammo then build with them on
>Checklist I can think of
Assembler
Crusher
Asteroid grabber
Repair packs
Inserters
Belts
Elec furnace
4 gun turrets
Ammo
>>
>>499835668
Don't worry brother I've had a similar experience. I'm clambering to secure my deathworld though.
I also doubled enemy settings on Gleba because it stood out that the Death World setting didn't change those. I wonder how bad it'll be...
>>
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I can see this backfiring already. Friend did this btw.
>>
>>499847549
oh no...
>>
>>499847549
I never put gaps in between belts for a bus that I make, but I also only use it for a starter base. I don't bus past that.
>>
>>499847549
>>499848104
It ends up looking like this - once you get used to it, it's nice.
>>
does quality effect the range of artillery?
>>
>>499847549
what a mess
>>
>>499848484
Yeah. Doesn't affect shooting speed, though
>>
>>499848484
Open factoriopedia(in game) click on any entity. Look at their stats, if there is a diamond icon next to the stat, quality affects that stat, there is a tooltip that tells you how much. For example belts only have more hp per quality.
>>
>>499844538
that jacks up neighbor bonus though
you need all reactors to be running or not running at the same time, so fuel should all be inserted at the same time for all reactors in a group
>>
>>499849552
Yeah for efficient nuclear(which isn't necessary by the way considering how fucking cheap uranium is) you want to buffer steam and circuit condition reactor refueling when steam drops
>>
>>499849674
so basically nothing changed since that's how we did it before
I'm cooking up a good heat based way rn in editor, will probably do a combination of heat and if all the reactors have depleted their cells. Like my nuclear smooth and efficient
>>
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At least it got me to Vulcanus, future ships need more fuel storage and a way to manage the collected asteroid chunks better
>>
>>499850331
Input the iron plates into the cargo bay and feed it directly to the assemblers.
This also gives you some buffer.
>>
>>499850189
Yeah I was just outlining the traditional method. I always disliked having to add tanks though, so I look forward to what you come up with.

>>499850331
can circuit condition the belt and manage the amount of asteroids of each kind buffered. I'd filter at that level, dispose of or control the volume of excess asteroid chunks rather than ditch excess ore+plates. Asteroids will hold more materials in buffer than the processed results by far
>>
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GOD DAMN CLIFFS EVERYWHERE
>>
>>499850940
damn it is as though you have a tool to deal with this outcome
>>
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>>499851089
yeah but it is kinda expensive
>>
with the new fluid changes, could I theoretically have a line of 16 heat exchangers all feeding into one tank, and then have a single line of 32 turbines connected end to end from the tank?
>>
>>499851458
Too heavy my ass. Fucking furry.
>>
>>499851458
>Too heavy for a rocket
...
>>
I haven't played factorio in a few months since I made it to white science and the spaghetti became overwhelming
should I start over with the dlc? or continue my save until launching the rocket and then get the dlc?
>>
>>499852165
the dlc changes too much, start over. rocket silos take only red green and blue science
>>
>>499851458
>>499852128
Tell that to Japan.
>>
>>499852165
You need to start over to preserve progression, you will have unlocked stuff that has now been moved to other planets so progression will feel like shit and the planets unrewarding.
>>
>>499850731
>Yeah I was just outlining the traditional method. I always disliked having to add tanks though, so I look forward to what you come up with.
NTA, but I have this working in my world. I just have each hooked up to all 4 reactors, and set the pull-out value as what I actually want divided by 4.
You can do it in a more generic way too, but this is meant to be a 2x2 reactor I can place down anywhere easily.
>>
>>499852510
I was thinking the ICBMs.
Fat Man and Little Boy were dropped from planes.
>>
>>499852128
It's dumb compared to other weights in the game but it's also kind of funny because Uranium is legitimately really fucking heavy
>>
>>499851554
Yeah I mean I guess?

The new fluid system is just "This entire network of pipes and tanks is a single unit"
>>
>>499850940
A WILD GREEN GIGANIGGEROPOD RANDOMLY WALK IN THE MIDDLE OF MY ROTTING PIECE OF SHIT BASE AND FUCKING LEVELED EVERYTHING TO THE GROUND. I FUCKING HATE GLEBA SO MUCH.
>>
>>499852634
Don't connected reactors all have the same heat?
>>
>>499854805
Don't they still use the old fluid system? It's almost identical but at very long distances will go downhill.
>>
>>499854805
They can vary slightly, which causes problems if each inserter is only reading its own reactor.
>>
>>499854805
>>499855361
Could you read all, add all four numbers together and insert into all at a certain value so even if the numbers drop differently as say different turbines draw slightly more from one side or some shit that they all still get fed simultaneously?
>>
>>499854689
Skill issue
>>
>>499855630
That is exactly what the screenshot is doing.
Although take in mind you don't want to control insertion, you want to control removal of the fuel cell (which triggers inserting one cell).
>>
>>499855869
why can't you do it by controlling insertion?
>>
>>499856972
Because reactors don't heat instantly
>>
>>499857415
Their heat will naturally try to equal out. Just trust one to be good enough and sync all the inserters to act at the same time for the adjacency bonus.
>>
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ready to take care of that deathworm
>>
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>>499857967
that was easy
>>
>>499854689
my cloud is gigantic but i clean out nests when it gets near
only had a chonky boi show up at one of my farms once
i just ran in a circle and my pld killed him
bioflux is op w/ regen and runspeed
once you start doing quality you will love gleba
why put quality in your miners for a .01% of getting a legendary when you can put quality modules in every step before iron bacteria
>>
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>>499850731
alright here's my design
585 was chosen experimentally as it's as cold as the reactor can go while giving a safe margin for the furthest away heat exchanger in my design
just throw more ands in there for a 4 reactor version, this is only half of one ofc
O signal triggers inserters to insert the fuel cells into all reactors at once, no circuit control on the unload
>>
can you enjoy this game without being autistic?
>>
>>499859036
might crank it up to 600 or so as power output begins to drop a bit right before insertion
>>
Anyone else like building their base around the original crashed ship like a shrine?
>>
>>499859358
I always keep my ship
usually not the trailing pieces though
>>
Is there a way to set the cargo landing pad request a stack of 200 science packs instead of it spamming orbital drops the moment one is created?
>>
>>499857852
My point is if you wire the insertion instead of fuel cell removal, the reactors likely won't be heated past the threshold by the time the inserter is back (especially at the start), and it will insert another cell (which is wasteful).
>>499859606
I have it request 200, but disable the request if the belt outside of the pad is backed up (which means that the labs are backed up).
>>
>>499859930
just check the cell count
like this guy
>>499859036
>>
>>499859930
the other anon had it. Don't insert cells, let it stall when the outputs are full, then pull 1 to turn it back on.
>>
>>499858569
Killing them isn't a problem. It's that the walls can't stop them and they destroy all the building around them in 2 seconds. At some point, there will be multiple giant variants at a time storming your shit and then you'll know my pain.
>>
>>499861761
Enough of a wall of turrets with roboports behind to rebuild probably works I guess? Tesla turrets stun maybe helps?(I haven't been to gleba yet)
>>
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how spaghetti is my setup?
>>
>>499864419
what the fuck
>>
>>499864419
you've spaghetti'd your computer
that's going a little too far
>>
>>499849552
No need to wire up each reactor+inserter+outserter separately.
You can use the exact same logic wiring one reactor's temperature to all the outserters, and one outserter's hand content to all the inserters.
>>
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>>499864771
ya I figured it out, I wire the inserters though not the outserters, just check the count on the combinator and it will trigger them all at once and only place 1
>>
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>>499864491
>>499864528
oops
>>
PAGE TEN BUMP LIMIT AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>499866635
return to /egg/ youngling
>>
>>499791361
>>499791361
>>499791361
>>499791361
>>
>>499866925
No
>>
baking...



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