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Previous thread: >>499424105

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Hearthstone (learn how to add a “/” to your search)

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
All IPs are in the pad for security reasons.
>>
serb still not mentioned? yeak okay
>>
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>>499528830
>>
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>>499528616
>Factorio
In /egg/, I thought they were now /fags/?
>>
>Factorio still in the list
/egg/ games are dead, may as well move over to >>499242187 while the citybuilder autists play in >>>//fag/
>>
>>499528952
Yeah good idea, don't come back
>>
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>>499528952
>mfw playing an /egg/ game
>>
>>499528479
Construction bots are in the same place as they always were. It's just that having to manually put down 48 furnaces and 96 inserters multiple times is not fun. I can deal with going to my mall and emptying every chest in my inventory but placing down furnaces is the bane of my existance.
>>
Did anyone here even reach a new planet yet
>>
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How about this?

>/fag/ as long as the hype lasts
>/egg/ remains the same, people can post anything
>When the hype dies down, factorio comes back to egg

Everyone happy?
>>
>>499529221
I spent 4 hours looking at my U-235 enrichment process today
>>
>mathematic analysis test today
>accidentally wrote 0 instead of infinity in one of the steps of my calculation
>result is still correct but I probably won't get any points for it
well that's it for academia, gonna go flip burgers now. at least I'll have time to play space age.
>>
>>499529361
Kill yourself
>>
>>499529414
no, you kill yourself you worthless subhuman fucking tribalist trash, unironically chug chlorine until you can't anymore you retarded faggot
fucking dog born to be beaten to death
>>
Excellent, another Factorio exclusive thread just for me.
>>
Is this what brain damage feels like?
>>
I'm tired of the frog poster tourist complaining about factorio and trying to force a split. /egg/ has been factorio general for at least the past 6 years.
>>
>>499529729
Do blueprint belts join up yet?
>>
>>499529834
no, and they likely never will because coffee stain thinks that having convenient construction features will make people play their game too fast.
>>
>>499530095
Then yes, that's drain bamage.
>>
>>499529834
lol
>>
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Is this space junk going to make it to another planet once I add power and turn it on?
>>
>>499530245
To be fair, I added the belts that would connect to make it clear in the screenshot how they worked. The original blueprint just has the splitters and their connections to the manufacturer.
>>
>>499529606
hey, that's mean to dogs
>>
Now that everyone has had a chance to finish the DLC, what's the verdict?
>>
>>499531436
I haven't even started playing / 10
>>
Since i failed at playing factorio past green science i decided to do a satisfactory playthrough with:
>random starting point (doesnt really mater)
>random resource nodes
>random recipes
I wish there was a mod to randomize resource wells too.
The biggest issue with this playthrough is that i wont have a calculator, so much so that i considered downloading the source code from satisfactory tools and changing it to whatever recipes i have
>>
>>499528616
I am scared of using roundabouts now.
>>
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Like the new rails
>>
>>499494425
The question is: are you actually going to post this somewhere they'll see it, or assume they have one autist that actually keeps-up with /egg/ threads? Because that's a bad bet.
>>
>>499531063
You should try to add a few guns on the back. When you orbit a planet some asteroids might hit the back of your ship
>>
>how do you automate quality before recyclers
>>499514980
>You don't have to use quality :)
This is like putting artillery shells behind red science. You don't have to use them at the point you researched it.
>>
>>499531436
I'm 8 hours in, I haven't launched a rocket yet because I procrastinated for 3 hours for absolutely no reason. At least I got modules t1 (rare) now I guess...
>>
>>499536307
I've basically completely ignored quality so far, I think it becomes really powerful and useful once I can get to fuggora but I'm only at space science right now.
>>
>>499536307
>I got modules t1 (rare) now I guess
What did you do with byproducts?
>>
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>>499533903
I'll try to once I learn enough about it to make an actual bug report and not just "I did some unga-bunga and it made whoosh" and unless someone beats me to it
>>
>>499537557
Shove them in random machines. I mostly just put filter splitters on my intermediate component machines and stuff them full of quality modules. After 2 hours I had tons of green and blue parts for guaranted green and blue quality stuff.
>>
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Can you get a legendary fish to make a legendary spidertron?
>>
>>499538820
>carving up and recycling 200 different pieces of sushi to get a legendary fish
Uh, if it works I guess
>>
How are you /fag/s setting up your trains with the new interrupts?
Right now I've got loading stations that set their limits to 1 if they have more than X resources. I guess later on I can add waiting bays if I need to.
The dropoff stations set their limits if they have under X.
And then at the depots, there's a circuit gadget that cycles through every resource in the system every second and feeds it to the stations. The trains use the circuit wildcard and only dispatch if the load & drop stations are both not full.
Seems to work so far, but if I have a bunch of different resources in the system it will take a while to cycle through.
>>
Did someone post the new infinite research formula somewhere? I see that they're now all over the tech tree. Mining prod only takes purple and space science and the formula seems cheaper than before.
>>
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>reduced boiler water consumption by 10x
>left offshore pump max rate alone
Is this intentional? You can run like 200 boilers off of one pump now
>>
>>499538820
The only source for higher quality fish is... Recycling spidertrons in a recycler with quality modules in it. They don't spawn in the wild, there isn't any other recipe involving fish that can use quality modules. It's the only way.
>>
>>499539641
you can't use quality modules in fish breeding?
>>
>>499539702
Nope and you would need 20 fish of the same quality on a two hours timer. Mass producing legendary spidertrons is going to cost a massive amount of legendary spidertrons and some luck.
>>
>>499530095
>we're gonna add blueprints after saying repeatedly we'll never add them
>so we're gonna make them as irritating as possible to use as a big middle finger
lmao
>>
>>499539564
If they changed pump rates then they would need to change the values for all the water recipes like oil cracking.
>>
>>499539985
The game even says "if you want a bigger one, it's a skill issue" when you unlock it. The dialogue in the game is horrible though, it's almost better to turn it off.
>>
>>499541367
I skip all ada dialogue, what isn't the devs flipping you a middle finger is just cringe reddit shit.
>>
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RARE TANK ON THE FIRST ROLL
>>
>>499543209
savescumming? or genuinely blessed by the gacha gods?
>>
>>499543209
What does it have? Extra health? More speed?
>>
>>499544776
No savescumming
>>499545363
More health, larger equipment grid and the tank weapons are of rare grade with extra range
>>
>>499545363
more equipment grid space
>>
>>499542997
GLaDOS and its consequences have been a disaster for the fictional artificial intelligence race.
>>
>>499541367
I stopped paying attention to it when the AI started flirting with the alien
>>
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>>499534935
This made it with 0 dmg taken. I'll add some laser turrets on the back then for orbit
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I don't care which planet is the "best" to go to first, I'm dropping myself onto Gleba naked, making my farm and genociding the spiders.
>>
>>499546405
Why the asymmetry? It triggers my autism.
>>
>>499546481
>I'm dropping myself onto Gleba naked
based
it's a slow start planet but 100% the most fun
>>
>>499547180
I was just plopping the power stuff down where I could that's clearly not space optimized right now. Since you have to dump stuff you don't need I created two holes on the ship and that also means all of the stuff following it has to be a crevice
>>
>there is follower robot count research, but no follower robot duration research
i hate earendel
>>
>>499546481
>leaving the crashed ship intact
based
>>
>>499531063
it really depends on what planet you are going to
doubt you can make it to fulgora or gleba
>>
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>>499547180
Look who is speaking, you can't even keep your own fucking body symmetric
>>
>>499550762
0 dmg to fulgora 0 dmg to gleba haven't tested vulcanus just making a save on each while I figure the planets out but the finished thing was this one >>499546405
>>
Playing spengies and I've put ten artillery guns on a ship, how do I set up stagger fire? I doubt firing all of them at the same time will be useful.
>>
>>499539641
it seems dumb that you can't use fish breeding to improve quality
no reliable way to get quality nutrient? lemme perform crop selection
>>
>>499529160
Furnaces are fine, it's the inserters that are ass cancer because you can't just brainlessly click and drag them. Although I wish there was a option (like holding ctrl while placing etc) to always place in a straight line when dragging like the default behavior for belts. Trying to manually place long lines of straight walls and pipes is nightmare inducing.
>>
>>499533529
I love the new map generation. Cliff explosives gated behind space bullshit had me worried, but the new nauvis generation is a lot less uniform and seems to have wide open areas free from cliffs and resource patches as a kind of sub-biome.
>>
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Love the new rails, little bends let me fit roboport in intersection
>>
>>499533529
I wish they made the turn radius even wider desu
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>>499555071
You better be trolling, even basic roundabout would have better throughput than this
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i thought this meant I could farm in this yellow area
but no it means there is a SINGLE tile in all of these spots where a yumako tree can grow
it is insanely hard to tell what the fuck is going on in the gleba map view
is it water? is it land? is it a cliff? is that farmable? is it farmable after you landfill it? is it landfillable? good luck guessing because they are all slight variations of the same color!
>>
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Please save me from this hellv I have created
>>
>/egg/ is enjoying the factorio dlc
>meanwhile i am just spengering
>other autists are likely playing their favorite /egg/ game
We live in a golden age of gaming, while "AAA" gaming crashes and burns. It's beautiful.
>>
Junctions have a hidden fluid buffer. You cannot dump it.
>>
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serb updooted to 2.0.9
replay got disabled, so the save went from 80MB to 30

download link for piratefags in the OP pad
>>
>>499561946
Huh, surely dumping the whole pipe system clears it?
>>
>Working on fitting an entire plutonium fuel rod factory in as few blueprints as possible
>realize I could probably condense my current ~5 blueprints down to 2 or 3 if I did some vertical layering
The spaghetti may potentially break my mind, but it might also save it.
>>
Started a SAGE run on Deathworld marathon and permadeath, was blessed with an insane start forest resources + easy uranium and oil nearby
>>
>>499563517
>announcing a sage
faggot
>>
>>499531063
I think not having fluid storage is a mistake. You'll end up throwing away rare water.
>>
>>499565009
You mean normal water, which you rarely encounter, right?
Fluids do not have quality.
>>
>>499565009
It is I had to add some
>>
So now that the dust has settled, in your still poorly substantiated view, which is the best first planet?
>>
>>499562091
So I can't join if I'm running 2.0.8?
last dl broke my game with mssing DDL, so redownloading another, 209 will probably be available tomorrow, pirating kinda shit for updates...
>>
>>499566884
Sounds like you're having a service problem.
*smuggaben*
>>
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Come traveler, I have rare steel plates for sale. The quality names really are silly
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>>499567609
The quality names are something most people playing can instantly recognize and discern.
>NOOOO, you have to use a different naming system that no one will remember which is which for 100 hours!
>>
>>499568697
Yeah yeah kovarex, I understand why you chose the names you did. Doesn't mean I can't think that rolling an epic wood on my wooden power pole recycling factory is an absurd statement dreamed up by the utterly deranged.
>>
>>499569309
>absurd statement dreamed up by the utterly deranged
and that's a good thing
>>
all my niggas hate fulgora, vulcanus is where it is
>>
How do I get lube in vulcanus?
>>
>>499566572
still volcbutthole
>>
>robots place each item in an individual chest instead of mixing everything
is this new? I distinctly remember all my storage chests being basically random
>>
>>499570021
very carefully
>>
>>499570210
Ah I see I get a new machine that can do it now I need to fucking grab the coal though
>>
did the server crash?
>>
>>499570021
coal liquefaction
>>
>>499529221
No. Still researching thrusters. I dislike the space platform minigame. I'm really not feeling it, with the teeny tiny rocket cargo pods. I was hoping by planets by now but it's been hours and hours of the same old shit.
>>
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Can't drop this here, I thought you were supposed to use high quality inputs to get higher quality outputs, but it won't accept it. This is using editor extensions lab, btw.
>>
>>499570682
just spam some rockets to build it
nothing is forcing you to build small
>>
>>499571000
You need to set the quality of the inputs.
>>
If nothing else, this exercise is great for getting better at the basics of the game.
It never occurred to me to change the "copy" hotkey so I could quickly copy the settings of a building, dismantle it, rebuild it in a slightly better position, then paste the settings back onto it.
It's also neat that PCB design principles help this process a lot. I feel dumb for not using layers and vias more already.
>>
>>499571000
You have to explicitly state what quality recipe the machine will produce when you're selecting the recipe. Bit weird to get used to coming from the base game.
>>
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>>499571064
Legendary answer, thank you.
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>>499571021
I'm working on it. Slowly. These feel worse than the Earendel rockets. Those were expensive but at least you got like 80 slots.
>>
>>499568697
it would be as out of place if they used that naming scheme for the modules too
>speed module
>super speed module
>ULTRA speed module!!11
even the belts have more dignified tiers
>>
>>499571289
Yeah I can see why many anons don't like it.

I might just skip on quality until I can do full legendary.
>>
>>499571470
Without knowing how well/clearly these might translate into other languages, I still maintain that
>Normal
>Fine
>Superior
>Exceptional
>Perfect
is a clear and reserved naming scheme for quality levels.
>>
Is biter evolution shared between planets?
I think I'll also need to mass-produce red-ammo and bot repairs for my perimeter on nauvis before I leave, or even uranium ammo. I already have Big biters.
>>
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Wow, what a great trade, i will definitely make 5 nukes for 10 coal
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>>499571289
This really kills it for me. I probably won't mess with quality until I go to fulgris-ora-lope, which will be third.
>>
>>499572087
not like weapons have any use in that game
>>
am I retarded? Trying to build a symmetrical train turn around blueprint for space age and I can't get it to line up
>>
>>499551215
>lungs have the appearance of SPAM
Neat, wasn't aware of this.
>>
https://www.youtube.com/watch?v=r2e5zlYvOjA
>>
>>499572087
it's called nuclear disarmament look it up
>>
>>499571303
quality modules are pointless if you're using legendary mats
>>
>>499545673
Has the tank always had an equipment grid? I feel retarded if that's the case
>>
>>499575032
no
>>
Why is there no autopiler?
>>
>>499575774
what
>>
anyone here played hackmud before?
>>
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super shitty supplies
now to make my real starter base
>>
>>499563435
Genius and madness are only a hair's breadth apart
>>
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Spent an hour number crunching in editor mode and U found out that by putting 3 tier 1 prod mods in my refineries and then burning the generated petroleum gas I get 21 extra MJ for every 900 units of petroleum used (enough to trigger the first bonus) than when using no modules, despite the fact that the process uses more than twice the amount of power. 50 MJ in, 494 MJ out with prod mods (444 MJ out), 444-21 MJ without modules (423 MJ out)

Using 3 tier 1 elf modules, you get 444 MJ out by spending 5 MJ, for a total of. That's still an inferior to prod1 but better than without modules (439 MJ out).
And that comes with the added bonus of using 12% less oil, which means you get an extra 12% increase: even more if you use prodmods on your pumpjacks. Unsurprisingly, even when eating more than twice the power consumption producing more of the fuel you're using to fuel power your reaction is more efficient.
>>
>have to start a new game with cliffs disabled because i literally cannot expand my base properly in any direction
WHY
are CLIFF EXPLOSIVES
gated behind ANOTHER PLANET???
>>
>>499577510
you are meant to have a very large cliff-free area around the starting location
keyword "meant", it doesn't work properly
>>
>>499576532
I guess not, shame
>>499577510
forced to spaghetti
>>
>>499577510
underground belts
elevated rails
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Nice puzzle, nerds
>>
>>499578747
Now get the science back to the hub.
>>
I really wish they had more advanced options with the wiring in factorio. It takes up too much space to do anything interesting with it.
>>
>can't flip blueprint with train station
Didn't they mention in some fff this will be possible in 2.0 or do I misremember something?
>>
>>499580017
I don't know about trains, but they did write about flipping chemical plant and that doesn't seem to work.
>>
>>499575924
My bad, I thought I was posting in /egg/.
>>
>>499577105
>currently having to dismantle and remake multiple buildings to move them all a hair's breadth to make them all fit in a blueprint
Madness take me.

picrel. The refinery and blender on the left consume water. The second blender outputs as much water as the first blender consumes, so the input cycle needs enough water to feed the refinery and get the water cycle started between the two blenders. Because my test setup keeps getting shut down by the nuclear waste bug, I'm still not positive what setup to go with.
>>
>>499579443
That's what the red manipulator is for
>>
>>499580645
>picrel
I'm seeing things that aren't there. Madness.
>>
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Space engineers had an anniversary stream and as usual teasers were included for vrage3/space engineers 2
>mixed grid building only
>block sizes at 2.5m (large), 0.5m (small) and 0.25m (new)
>no armor edges
>blueprints get the factorio treatment and can be placed from hand
>measuring instead of eyeballing it
I'm not watching everything but I get the feeling they are not calling it "Space Engineers 2" as much and just mention the engine, which gives me a rancid feeling
>>
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>>499580645
>>499580858
>>
>>499581339
>spengies 2
>Now with 200% more Clang!
>>
Pipes to ground are bugged in space they can grab fluids of other pipes above them in the path if the underground fluid runs out. Kind of weird
>>
>>499580623
I still don't know what an autopiler is in this context though
only thing that comes up is DSP
which has the automatic piler
it merges belts into higher stacked belts
sort of a combination between a splitter and the Space Age stack inserter
>>
>>499580645
You can save a blueprint, then rebuild it in another blueprint box. It's handy to have 2 blueprint boxes next to each other.
Pipe mechanics are turbo jank, but think of gravity as a valve that pushes everything downhill. Try to make all fluid things flow downhill and it will suck less.
>>
>>499581339
Airtightness, with even more bugs!"
>>
>>499581437
This is definitely a bad pain.

>>499581702
>You can save a blueprint, then rebuild it in another blueprint box.
Yeah, the issue comes when half my blueprint needs to stay still and the other half needs to move 1-4 meters.
>It's handy to have 2 blueprint boxes next to each other.
I have 7, and it'll be 9 as soon as I've got this section worked out.

>Try to make all fluid things flow downhill and it will suck less.
I'm not even sure how to apply that. Elevate my fresh water input, maybe?
>>
Is there anything to use the metric shit ton of stone from vulcanus on other than voiding it?
>>
I used to just kind of eyeball it, but how do I actually find out a good ratio for science production?
Are all packs always consumed at the same rate meaning as long as I produce them at some arbitrary rate I choose I should be good?
>>
>>499580207
H for horisontal, V for vertical flipping
>>
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>>499582682
Consumption is equal
>>
>>499582571
just make landfill out of it and leave it in a warehouse somewhere
>>
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whuh
why is there an iron stick recipe unlocked with the railway
I already have the same recipe
>>
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>>499582571
It's an old build, but I always life to make a ton of brick floor under the parts of my factory where I don't intend to walk much, just to spice it up visually
>>499582817
neat, not sure if I'm a fan of these ratios but I'll take what I can get
>>
>>499583173
you don't have sticks unlocked by default, they come with both trains and non-shit electric poles
>>
>>499570139
Can you explain your answer?
I'm thinking Fulgora might be better
>>
Sticks are too overpowered to be left in early game, clearly they should require vulcanus science
>>
>>499583575
Fulgora definitely is better
>>
>>499583310
oh, I unlocked poles a while ago so that's why I was confused
desu iron sticks need to be nuked completely, it's a complete meme of an intermediate. used in rails, poles, and super concrete. Just replace them with more steel in the recipe, I wouldn't even mind paying a greater amount of iron total so long as these things were gone.
>>
>>499582682
Somebody gave you your answer already but just do the math dude, it's part of the fun.

Like yellow belt is 15 per second, let's compare that with iron plate in stone furnace speed woah 15÷0.3125=48 woah I need 48 furnaces whoopie I figured it out

I don't actually mean to be condescending, I didn't bother getting the calculator out for my first 100 hours but it isn't hard and it makes you feel clever to work stuff out
The information is in game now, no excuse
>>
>>499582571
Create a massive landfill launch system and build another planet.
>>
>finally figure out how train interrupts work (always used LTN before)
>its amazing, cant wait to overhaul my entire train network
>its 3am and i have to work tomorrow
FUCKKKKKKKKKKKKKKKKKKK
go on without me bros
>>
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>serb still down
>>
>>499583575
God i fucking hate fulgora
>>
>>499585009
But you can just void it with recyclers
>>
>>499585431
legendary landfill...
>>
>>499579967
you talking about logic circuits?
idk how it's not advanced enough for you
>>
>>499528616
Looking at Space Engineers in the sale, €8.50 or €37 for game+DLCs, do I go for it? I'm a poorfag with kind of an old PC, I suspect shit will lag because the single core speed of my CPU is meh (Ryzen 1700), and that I would rather have the DLCs than install even more bloat with mods.

Are there any rivaling games to Space Engineers? I'm not too happy with how shit it runs in videos whenever you build anything above a tiny ship, but every other game I look at is either completely dead or in pre-pre-pre-alpha.

ps. FUCK this new 900 second timeout bullshit, I've had to wait it out three times now, as it just resets. What kind of inept pajeet fuck implemented this?
>>
>>499583575
nta
isn't it harder to get to fulgora because of the asteroids?
and vulcanus unlocks artillery
>>
becoming rather displeased with the people of biting as of late
>>
>>499580017
If you flipped it, the station would be on the wrong side of the tracks. Likewise for signals.
>>
>>499587482
Basic gun turrets with yellow ammo get to fulgora so that really isn't a problem
>>
>>499588525
Is it easy to get enough resources in space to build that up?
With minimal rocket launches.
>>
how would you rebalance rocket capacity
besides an across-the-board increase
>>
>>499586340
Don't buy spengies.
It's not worth it.
>>
>>499583836
there was one more use for iron sticks back in the day. You used to have to make degradable axes that you equipped to increase your mining and building pick speed, and they used iron sticks.
>>
>>499588961
By making more platforms.
>>
factorio 1.1 seems like the most dogshit clunky trash shit piss game ever made in comparison to 2.0 holy fuck
>>
>>499588961
>how would I rebalance rocket capacity
give it the cargo space of a tank, and allow players to take their full inventory to space. fucking faggot furry just had to make it artificially difficult
>>
>>499588737
I had 50 accumulators active, 25 solar panels, 25k of each thruster fluid type and taking a trip to gleba or fulgora drained like 22k of each fluid type and the accumulators near drained by the end
>Minimal rocket
10 gun turrets
2 laser turrets
25 solar panels
3 furnaces
5 assemblers
8 asteroid collectors
3 crushers
100 belts
40 underground belts
40 blue inserters
20 long inserters
50 accumulators
50 pipes
20 pipes to ground
3 storage tanks
500 space platform
100 repair kits
Cargo landing pad

Comfy means adding shit like:
More laser turrets mostly for asteroid defence while stopped
5 more gun turrets
75 more solar panels
50 more accumulators
Roboport+Bot chests+Both types of bots
30 more steel furnaces
50+ substations
50 of each module
1 tank
30+ drills
10 pumpjacks
20 splitters
30 more electric furnaces
3+ chem plants
100+ blue chips
100+ red chips
>>
>>499586340
Spengies can be fun when you just want to build stuff in sandbox mode and can stand the horrible UI. If you want to play survival mode, don't buy it unless absolute tedious stuff like handmining 20 hours for ressources until you can build a small basic car sounds fun to you.
>>
>>499590089
the chem plants are supposed to be on minimal you need at least 3 for water and the 2 fluids
>>
>>499588737
You get infinite iron ore in space so much that you need to dump it away all my assemblers were only making ammo though but you can just make iron only products all day
>>
How do I make a game that kids would enjoy?
>>
>>499552886
You can't mix qualities. Everything has to be the same quality and fish breeding can't use quality modules.
>>
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how the fuck do I convince my friend that these loops aren't going to increase productivity?
>>
>>499583759
Elaborate on such a dramatic declaration
>>
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>>499591540
>>
>>499591540
>random fucking buffers after constantly running machines
Every fucking time
>>
>>499591540
Mirror the design without the loop and compare outputs

But I advise you don't, playing with a design himbo or bimbo is so much fun, they come up with some hilarious shit.
>>
>>499591935
Lord do I know but he's arguing with me on this lmao
>>
>>499591540
Only reason to possibly do this would be sushi belt I guess?
>>
>>499590495
You can filter+curcuit your grabbers to not grab shit if your storage of asteroids is X or under
>>
I think I've burned out on Factorio for now.
But after focusing on it for so long, I don't know what to do with myself.
Doesn't help that most games I play are all some variety of autism simulator.
>>
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i love how you can make an SR latch with a single combinator now
>>
>>499591040
>and fish breeding can't use quality modules.
what the fuck
>>
>>499592637
What does this do?
>>
>>499591540
>buffer chests
let him learn the hard way after the first biter attack
>loops
pure sovl, let it be
>>
>>499592637
hype
>>
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First 6 outputs have been designed for base 3.0
The last simple one is going to be iron gears. After that it's the annoying ones.
I shouldn't have torn down my old base, but I thought I was going to be using its space.
I have no clue how you'd do a full base belt only, no logistics bots.
>>
>>499595274
Fulgora is definitely a planet that sucks with only belts, you would need like 30 splitter filters everywhere (even more the deeper into quality you go)
>>
>KSP 2 died so hard it took the forums with it
10+ years of mod documentation, gone.
>>
I'm starting to see the appeal of space age less and less. It's vanillla but with more bull shit. You don't have any of the QoL stuff from K2/SE so trying to get through is already going to be painful if you've spent any amount of time in an overhaul and even going to space SE did that already and better, what's the point aside from the "qol" stuff they added that modders already fixed a year ago?
>>
>>499595548
The KSP 1 forums?
NOOOO
>>
>>499595554
i'm having some difficulty justifying the purchase myself. are there any objectives with the planets and asteroids or is it just getting different shit back to your homeworld?
>>
>>499595548
Jesus christ it's actually fucking over for KSP
>>
>>499595792
Pretty sure it's just getting some stuff back. I made it as far as putting down 3 labs before I alt+f4. I spent too much time in K2/SE, now way I'm going without all that extra shit and now way I'm going back to the trash recipes in vanilla. I'll wait for the overhauls to get update or just not play all together.
>>
>>499592568
Play Rim World. It's a bit slow, especially coming from Factorio but it's really good and there's mods for anything you can imagine.
>>
>>499595128
outputs S = 1 when steam drops below 5k until it goes back up to 6k
the signal is used to cut the power between my coal mining + power plant outpost and the rest of my base so it doesn't enter a death spiral where power production is insufficient, causing miners to produce slower, causing even less power production and so on
you could achieve the same thing by just having the "steam < 5k" condition on the power shutoff but then it would constantly flip back and forth which would be annoying
>>
I need a name for both the sub and the "snorkel pod"
>>
>>499596202
>>499593110
oops i replied to the wrong post
>>
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ficsit quality train system
>>
>>499596374
wild guess: station is pointing the wrong way
>>
>>499596919
Haha, damn straight it is. Such is the life of RNG building direction, The train drove off with a broken schedule
>can't remote order trains
>can't sort lists
>can't manually reorder lists
>can't reorder trains
god, why do I play this piece of shit game
>>
>>499596207
Cigar Cutter
>>
>>499596207
shit at names but cool looking sub, anon! what's the snorkel for? sensor?
>>
>>499598174
Goes above surface to provide sensory data, yes
Otherwise it's fully blind against aerial threats
>>
>>499596919
>wild guess: station is pointing the wrong way
I am so triggered holy shit. I've wasted at least an hour in total in my 1.0 save because I didn't look up and notice the fucker was pointed backwards. Another issue was forgetting to tick "unload" on every freight platform. Another was setting a station to "only pick up copper" and forgetting about it, then when I added limestone to that stop like 40 hours later it took forever to realize the station was set to only send copper.

I'm drone life, now.
>>
It's time. To test.
I am relishing the fact that it's going to take far longer to just get the resources from their nodes to my factory than to set up the entire factory in the first place.
>>
>>499589124
>>499590165
Maybe I should've been more clear about it: I want to buy it for €8.50, but if I enjoy it, I'd be upset not having the DLCs. On the other hand, if it's still too buggy and clunky (the way I remember it from years back), I don't want to have spent €37 on a game I won't be enjoying those DLCs in. I'll test everything at least once regardless, car, mining rig, transport, space ships and so on. I'm not so poor that the €37 is the end of the world, but it is more or less what I'd pay for a full/"real" game if I were to buy it, upper limit actually because most games are just not worth the money.

I don't mind working a bit to get started initially, I feel like the game long-term offers a lot of fun in building. But if the survival is unplayable and just too tedious all around, then the cheaper base game version is enough as I'll get bored of infinite resources and no real progress much quicker (i.e. if I can just build a mega base and hit 20 fps immediately with no work and the setup produces resource for no reason because I already have it all, then what's the point).

I kind of want it, and don't want it at the same time. The 2013-tier engine really puts me off, but there's no other game like it where I can build a neat space ship (/ground vehicles) either, it seems. I looked at Starbase, but it looks like shit (the "ships" look like metal spaghetti) and it seems years from being finished.

Anyway, thanks for replying. I'm not sure I really clarified anything here.
>>
Parameterized blueprints my beloved
>>
Which planet did you guys go to first? most people seem to be going to volcano land first but fulgura seems cool
>>
>>499595548
I hate Nate Simpson so god damn much
hope that fag gets hounded out of the industry but realistically he'll just keep failing upwards
>>
>>499592637
Use green for the feedback signal so you don't pollute the input. Then you can set multiple on the same input. Also only accept the feedback signal on green to avoid false positives on red.
>>
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>>499599882
Taking a pit stop here in Vulcanus just made my first foundry which I have no idea how to use yet. I think Fulgora should improve with cliff explosives? You have limited space the explosives should make it less limited?
>>
I had school yesterday (with a math test)
leading into a night shift (you are here)
leading into school (with a test on electrical safety first thing in the morning)
leading into night shift
leading into school

man
>>
>>499601330
>school
you mean college?
university?
>>
Do I just extract lava with an offshore pump?
>>
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>>499601548
No, it will melt. Use a bucket instead.
>>
>>499601429
yeah, uni. It's still school, no?
>>
>rail stations have 4 ports
>you can only use half of them (load or unload mode only)
>you can only use them half of the time (busy stations can't use their ports)
>rail stations have 1 port
t-thanks...
>>
Could I just abandon Nouvis completely once I get to the other planets or is it still required for something?
>>
>>499603343
better labs (100% productivity and more module slots)
>>
>>499603426
Hmmm, I kind of wanna just get to another planet asap once I get blue science going but I worry Nouvis will just get overrun with stronger biters over time while I'm gone
>>
>>499602762
>test on electrical safety
Wear lots of metal and when you need to put down a metal tool make sure both ends of it are touching different leads on any nearby voltage sources.
>>
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I think I regret stripping my whole base to remake the bus better after getting train deliveries figured out, but here I am now. Just need to belt all the materials for Red, Green, Gray and Bluepacks and I can throw them into a new lab, and then it's off to bigger and better things.
>>
>>499551215
I wanna post this whenever nialusbusfags sperg out
>>
>>499551215
Well, I can't control that.
I aspire to the purity of the blessed machine.
>>
>Need 3 foundrys before you can make anything
>You want like a million of them
I see why they make you make them in a replicator time to see if I can kill a worm so I can get that tungsten mine to automate them properly
>>
>>499604267
I stopped trying to design it and just bolted on parts wherever they're needed
I have a section of my factory that turns iron, copper and uranium into u-ammo, another part that makes the AP ammo for military science, another for uranium processing and ANOTHER part for kovarex
and all my flamers run on crude because I ran out of patience
>>
>>499604040
yeah but they want me to know shit like how many volts are considered low power, how many people a single qualified person can oversee etc.
>>
>>499604267
>I think I regret stripping my whole base
yeah it's generally better/easier to just leave your Starter Base as is and start over entirely if you want to set up a bulk bus afterwards
>>
>>499604267
This image has to be bait.
>>
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>>499528616
More stormworks pictures.

Shuttle VTOLs are really easy to build, I was surprised just how easy they are.

I may consider releasing this after patching this for the upcoming update/dlc for stormworks.
>>
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>>499606929
>>
>>499567609
just as an fyi, you can change their names in the english localisation and it won't affect achievements.
>>
>>499562091
how far in are you guys
>>
>>499582119
>Elevate my fresh water input, maybe?
>Intense flashbacks of going for water from the green plains all the way to the red forest just to save on pumps on my first playthrough back in EA
>>
Do i need defender capsules? Is it worth automating? e
>>
>>499610691
You don't need them at all
>>
Trains do not consider quality ore as part of "full cargo"
Eh, inactivity it is I guess.
>>
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Nuclear is definetly viable, lasers are kinda meh though
This can hold 200km/s without a scratch for the whole trip(15000km) if it lingers at a planet for long enough
only needs 6 fuel an hour (could probably reduce it with more steam buffer)
I don't think it can go to aquillo though, at least not right now
https://www.youtube.com/watch?v=RRh0QiXyZSk
>>
>>499611670
full cargo is all slots full, not something present in all slots.
>>
>>499612057
Correct, thank you. I'm sleep deprived, couldn't imagine why.
>>
>>499612000
What does your platform schedule look like? Do you have to wait for ammo to be made at each stop? I've noticed sometimes when traveling to fulgora it's either pretty easy or full of much larger rocks than before. I've been having serious ammo issues.
>>
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>>499612927
I wait for some ammo, but with the iron (and ammo) reserve(making iron on it too) I can amass, I just need 100 on the belts and I am good (green signal)
>>
How do I tell tell a space platform when it's needed at another planet? I can't find a way to actually send a signal between the surface and the platform.
>>
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https://youtu.be/mg79n_ndR68
Does this mean we can turn microwaves into ion thrusters?
>>
>>499591540
>>499591991
It's obvious hes so incredibly new and unaware his dunning kruger is maxed out, ideally you shouldn't be playing with him at this stage, but if you're going to then do it the hard way: build the next stage of the factory and let it choke until he realizes how shitty his throughput is, it really doesn't matter if he loops everything as long as it works, but he will inevitably grow out of the pointless bullshit if he does it enough.
>>
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the castle stands!
wobots incoming...
>>
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https://www.youtube.com/watch?v=5mSE6Tkhy4g
>>
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thanks blueprint sandboxes
>>
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space question, does removing a building from a spaceship/platform destroy it or does it go back to cargo?
>>
Set up a small factory for ammo, going to get a ton of turrets and try to defeat one of the destroyers. The tungsten calls to me (I didn't realize insane the foundries were before visiting, but now I need to mass produce them).
>>
>>499615679
Puts it back in cargo
>>
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I built a 'nauvis tech only' steel production station. I assumed that by building the arms extra wide it would trigger a lot more asteroid generation. I was wrong, it remains a trickle. It's fucking terrible, the whole thing can't even saturate a half yellow belt, it's gonna take hours just to recoup all the steel that went into it. Saw some stuff in the tech tree that might make it better later so I am not gonna scrap it yet.
>>
>>499615679
Go back to cargo
first thing I saw people do was deconstruct order a lot of platform and paint a lot of it and it looks like the machine is like morphing
I THINK stuff in furnaces etc. are lost on deletion though, I can't check because my ultra death world isn't in space yet.
>>
>>499616720
Flying around or idling in places with higher asteroid density will result in... more asteroids. They're thin around nauvis because it is the first planet
>>
>>499616720
Just make more of them. It's free steel.
>>
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>>499612000
I made a nuclear powered laser ship that can patrol between nauvis and one of the planets indefinitely. Only reaches measly 50km/s though. I wonder if adding more thrusters would break it.
>>
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Are you supposed to land on the planets with nothing in your inventory? I thought it would let me put some stuff in my inventory before landing lol

Fulgora is cool
>>
>>499619987
There is an option to manually drop from spaceship to planet without a landing pad, it just always lands at 0:0 coordinates
So the idea is you go(empty inventory at all) but just like later using ships as psuedo-trains between planets you can load up your first one with STUFF with manual rocket launches and then manually drop it down

Fulgora is easily the quickest planet to get back into space from if you want to duck out and come back with shit
>>
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thatll be 4 years of development + 70 bucks + tax + tip + complimentary BJ for early access.
>>
>>499620386
I just wanted to make sure i didnt do something wrong dropping down with an empty inventory.
>>
>>499620520
How atrocious, I'll refund my game now and buy Satisfactory instead
>>
>>499620647
You are literally forbidden from mounting a ship with anything in your inventory.
This is technically a spoiler but it is tiny and insignificant.
Only the last planet is a soft lock if you don't have supplies on your ship. Every other planet is technically viable to start on with nothing, not even tech.
>>
>>499604267
what is the dark gray belt?
>>
>>499620847
stone brick(looks like, not that dude)
>>
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So why is my platform sending down science but not belts
Not sure how this is supposed to work.
>>
>>499621176
What is the max stack size of the belts, I heard that ships don't fulfill logi requests unless they have a full ship size stack
>>
>>499621274
stack size 100
rocket cap 100
platform is carrying 500
>>
>>499620905
nah, that's the light gray one
>>
>>499620847
It looks like solid fuel but i have no idea why you'd need solid fuel on your bus, much less 4 lanes of it
>>
/egg/ walked so /fag/ could run
>>
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>>499621176
>>499621274
I think i figured it out

the "request for construction" had a bunch of stuff on the list, red belts included. However, nothing needed to be built and the requests were for 0 of everything. I turned auto request off then back on and it cleared the list. Item's on the build request list wont be sent down.
Not sure what caused the list to bug out tho.
>>
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>>499569309
>an absurd statement dreamed up by the utterly deranged
>>499569498
Let me present you with, a meme made entirely by AI
>>
>pollution cloud is starting to reach nests I can't easily clear out
>nowhere near logistics bots yet
How do you handle automated defenses? Should I really run a kilometer of belt all the way to my wall to feed the turrets, or just fill them manually and hope I start noticing when they run dry? Actually maybe I could build a circuit that tells me when they are low
>>
>>499604267
why do so many people main bus multiple belts of plates? if your green/red chips need 30 iron/sec, why not just give it a dedicated smelting array or train station? 1 copper belt in the bus is enough to make buildings, power poles, etc,
you're just bloating the bus with belts that do not serve a function and do not really exist
>>
>>499623186
>30 iron/sec
copper*
>>
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>>499595548
no
NO
No
noNONO
NONONONONONONO
MY MODS NOOO!!!!!!!¡ NOOO NOO NOO NOO NOO NOOO NOOOOO NO NO NO NOOOOO
AAAAAA
NONONONONONONOOO MY MOOODS MY FUCKING MODSSS AAAAAAHHHHHHHH WUBEEE I MEAN EHH... WAIT wait what was it called? whatever-intercept games? or some shit... fuck it i'll blame squad

SQUAAAAAAADDDDD SQUAD YOU MOTHERFUCKERS WHERE ARE MY MODS MY FORUMS, MY KNOWLEDGE AND MY OBSCURE INFORMATION AAAAAAHHHHH I'M GOING INSANE
AAAAA SAVE ME LINUXGURUGAMER
>>
>>499623035
If you're at circuits you're at bots and just making a logi network of wall supplies(conbots for repair, walls, ammo, replacement turrets/radars/power poles etc.) then that's the way to go. Make a set section and just blueprint it, most people do blueprints for a straight wall face and then for corners.

Ammo is cheap enough you can eventually belt the entire thing if you want
piping the entire thing with light oil(or crude oil if you're lazy) for flamethrower turrets is common too.
Flamethrower turrets are broken and easily the best defense in the game.

>>499623186
Most people main bus as a starting base
If you just slap down a lot of plates on the bus it both acts as a decent buffer and it makes it trivial to just think "hmm I will make this here now" which is a smoother way of progressing before bots than alternatives. That isn't to say it's definitive but it is simple and sensible for many
>>
>>499595548
surely some autist backed it all up
r-right?
>>
>2.0
>still no nuclear artillery shell
what the fuck are they doing? I remember how disappointed I was when I first found out these don't exist
>>
>>499620520
Shouldn't the ... wait.. what?
>>
>>499623518
higher volume is more satisfying in line with the concept of the game
They'd need to invest more into aliens as part of the gameplay for more destructive weapons to make sense
>>
>>499623435
wrong kind of autists unfortunately...
>>
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>>499584923
You were right, doing the math myself is surprisingly fun
Built this little retard all by myself and I love him
>>
>>499625138
>The great redemption of maths was having to use it for engineering

god bless engineers. FUCK THEORETICAL PHYSICS AND FUCK THEORETICAL MATHS. and most of all FUCK JANNIES thank you
>>
>wube dicks around with an orchestra making the LEGENDARY music
>in game the same old track plays over and over
What was the point? I bet Ear&L did this.
>>
>tfw didn't check asteroid resistances and sent a platform with laser turret defense to its doom
>>
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Brothers, we are so back
https://mods.factorio.com/mod/miku
https://mods.factorio.com/mod/miku-bikini-swimsuit
>>
>>499623035
>maybe I could build a circuit that tells me when they are low
Easier than you might think. Just connect the ammo box with a speaker and set it up to show you an alert when ammo is low.
>>
>>499625914
Did they at least scrap the procedurally generated music idea
>>
>>499556430
There's four Gleba-specific landfill soils that let you grow the plants on more ground.
>>
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>>499626347
>chinese
>>
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I think these are the longest belt lines I've ever built in the game.
One thing lead to another and I am still trainless despite my starter patches running dry
>>
>>499620520
Shouldn't the other lane be used?
Since it's closer.
Weird behavior like this cements my decision to use balancers and lane split-mergers.
>>
>>499628137
if all 3 were red it would
>>
STORMWORKS JUST GO AN NEW UPDATE.

LET'S FUCKING GO AND DLC IS ON THE WAY IN.
>>
>>499628236
>different belt speeds
oh
no wonder there's fuckery afoot
>>
>>499626347
imagine a giant robot girl that you enter by being swallowed or unbirthed
>>
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>what a single failed space travel does to a man
Was pissed, fuck asteroids. Wasn't expecting that many. At least with this I had 0 issues.
Post your first (successful / disaster) space platforms.
>>
>>499629212
Stormworks sees updates several times a week. They're not worth looking at.
>>
>>499630617
do I have to
>>
Do I have to travel to another planet with my first station or can I just collect asteroids and fuck off back to Nauvis to make white science?
>>
>>499631545
As far I see, you can just use it to make science and leave platform in orbit later making second one or remaking first one.
>>
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Please just a single fucking tree or fallen tree I'm begging you
>>
>>499585260
user error? it's up, and was up when you posted
router blocks pings from outside
>>
>>499632845
this is one of the reason I don't mind AAI's small metal electric poles, although they're mostly there so earendel could add those to the recipe of every other fucking pole
>>
>>499632845
Lel, my condolences. I always wondered if you could run out of trees on a bad seed, but didn't expect it to be this bad.
Piece of advice for worldgen, increasing/decreasing the seed by 1 flips the vegetation I believe...or at least I think it used to
>>
>>499632845
Pure desert starts are always fun
>>
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So uh.. I wanted to make sexy rails but apparently blueprints don't snap to each other.. uhhh... anyone got an idea on how to do this?
>>
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This has to be a joke, there are no trees even in the greener zones.
All I did was set it to rail world
>>499633202
ill give it a go
>>
>>499633997
Why do you need blueprints for rails?
>>
>>499633997
>anyone got an idea on how to do this?
Slightly less manually.
>>
>>499634557
Cause I want them to look super good and be straight.
>>499634565
I don't understand
>>
>>499631449
Got a new cooling system.
>>
>>499634264
reroll for an uncommon seed
>>
>>499634613
>be straight.
How can you say this you homo
>>
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Hm.. I found a way to perfectly align them without getting the "track too short" message.. so I can do this and then just add the pieces in between. I think this will work.
>>
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Perfect. Look at this sexy rail. It makes my dick drip with love

>>499634841
Cause I'm still straighter than you
>>
I'm at the beginning of a vanilla run in Factorio. Is there any reason for me to buy the DLC now? All the content comes after you finish the main gam or is there anything valuable that the DLC adds before?
>>
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I have never been so happy to see some trees in this game.
Just sad I had to start over
>>
>>499590165
Survival MP with a mate is fun but it's probably shit on your own
>>
>>499635267
Rocket is much earlier in the tech progression in space age
>>
>>499595548
How do you fuck up so badly with a game
>>
>>499620520
they saw the satisfactory player numbers and added jank like this
>>
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doshy-doshy? you know what to do
>>
>>499635010
Bridge review
>Strong concrete pillars ++
>Naked unsupported rail line -
>Yellow beam that supports...?????? --
4/10 you're pretty cool but don't ride the train tomorrow
>>
>>499626347
Does adding character mods take out achievements?
>>
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>>499636030
Anon, I can stack them! Look at this, it's so cool!
>>
>>499635267
it's considerably different and makes big changes to the tech tree. I would probably recommend beating vanilla factorio at least once though since space age is a big jump and I wouldn't want to start there.
>>
>>499635273
Mad jealous at the size of your starter iron patch. Mine was tiny
>>
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I wish there was a train elevator. Pulling tracks up a mountain looks so fucky..
>>
>>499635010
>Cause I'm still straighter than you
I'm a tranny, that's not much of an accomplishment
>>
>>499639712
Just play factorio or go back to /edhg/ you passoid
>>
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>>499639794
I simply read the word "tranny" defaulted to "ofc anon is calling me a tranner again.. classic" I have never seen anyone outside of lgbt admit to being a tranner
>>499639879
Nah, having to fight those stupid bugs ruins the vidya for me. I only play that game when my mate is around cause all he does is rip and tear so I can build in peace. Factorio suck
>>
>>499640047
Just play with enemies off like i do
>>
>>499640430
GAY
>>
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>>499641164
AND PROUD!
>>
>>499640430
don't wanna..
>>
>Well that's gravel taken care of
>you know, I might as well relocate my groundworks construction here
>You know, there's room for a cargo station, I can make a full construction depot and train shit in so my trucks won't need to hump the border
>with a warehouse for components, why not
>you know, we already have a warehouse and garbage removal here, we might as well make this a whole town
*chuckles sovietly*
>>
Is there a game about networks that isnt tunnet?
>>
>>499591540
Where are the loops going?
How are the loops supposed to do anything at all?
>>
Is there an estimate of how long does it take to beat Space Age compared to the 40-50 hours of Factorio??
>>
>>499645082
From the perspective of a player that plays at that speed I think 100 is suggested
>>
>>499645082
what does it matter? you have only a few weeks left to live or something?
>>
>>499645879
probably wants to mark his progress against a vague impression of an average
>>
>>499645082
100 minimum
>>
>>499645082
every time you ask, erendeal adds rubble waste management to another recipe.
>>
>>499645082
the speedrun achievement for SA is under 100 hours
>>
>>499623186
In the early game you often need to share resources between a bunch of builds and there isn't enough for all of them to run simultaneously, so it's useful to be able to divert iron and copper from green chips to other things when green chips are backed up. Think when you want to temporarily stop science and expand the base and your mall now needs 4 belts of iron. Lots of copper on a bus doesn't make as much sense though since it isn't used for as much random mall shit. 80% of your copper goes to green chips, so you may as well just belt green chips instead of belting copper for the same reason it's usually better to belt copper plates rather than copper wire.
>>
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>>499646963
the easy one, the real one is 40h
>>
>>499647165
>speedrun
>40 hours
WTF were they thinking?
>>
>>499648385
>speedrun to beat 1 planet
>8 hours
>speedrun to beat 5 planets
>8x5 = 40 hours
simple as
>>
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>>499648385
serbbros, it's not looking too good...
>>
loaded one of my 1.0 endgame factories with space age and quality disabled and it was still surprisingly functional. All my fluids broke because of ghetto long pipes but other than a few recipe changes it worked fine.
>>
>>499641313
Did you shop that or is this a mod?
>>
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Excuse me, but what the fuck?
>>
>>499634894
>Hm.. I found a way to perfectly align them without getting the "track too short" message.. so I can do this and then just add the pieces in between. I think this will work.
That's pretty much what I've resorted to doing.

>>499636823
That IS actually pretty neat.

I made several modular rail pieces for things like bridges, 45 degree turns, 90 degree turns, ramps, etc, but they're so finicky and unintuitive to place that I find myself just making custom solutions in the field.

>>499651481
Dreamed up by the utterly deranged, they said.
>>
>>499651626
Curves aren't too problematic since blueprints don't smooth turn.. I just.. ghetto those together. Ramps tho.. Now that's aids. I gave up on the ramp part and just built concrete towers to pull the track up to. The most annoying part is that the end of a ramp always returns to flat mode so a long ramp is full of bumps like an asshole
>>
wtf can you not ship blue chips with rockets?
>>
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>30 player average
>still not updating the main branch
>>
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>>499654634
earendeaaaaaaaaaal
>>
>>499654364
You can
>>
>>499634557
>why do you need blueprints for something you're expected to place eveywhere?
smartest shartifactory player
>>
Space platforms drift backwards at 10km/sec if out of fuel. This drift is always away from their destination and towards their source. By tactically reversing course when out of fuel you can reverse backdrift at 10km/sec towards where you secretly wanted to go.
It's slow but it'll get you there. Stock repair packs and stone walls and drift to victory, defying earanrdarelsr obnoxious platform mini game.
>>
>>499656571
>uh space friction and gravity!
Fucking faggot furnigger.
>>
>>499656571
You have to be more than 50% of the way to a planet for this to work. But usually the first 50% is the easiest.
>>
>>499656039
not with inserters
>>
>>499657154
Next you're going to tell me that you can't ship LDS or rocket fuel with inserters either
>>
>>499652009
>blueprints don't smooth turn
>Ramps tho..
I can make a spiral railway to the heavens but getting it to work with any blueprint other than itself is a nightmare.

>The most annoying part is that the end of a ramp always returns to flat mode
I think I got around that by ending rails before the end, or just leaving the end off and manually placing it after using the blueprint.
>>
>>499657881
>Next you're going to tell me that you can't ship LDS
Are they still sending people on missions in the future Factorio is set in? ffs...
>>
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>>499658534
What abomination am I witnessing..
If the core wasn't so natsy this would be sick af but that spiky core makes me flinch.
>>
>>499622743
>>
>>499660230
why do they use a d6 for the icon when quality goes from 1 to 5
>>
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Did they remove running speed info when you hover cursor over tiles?
>>
>>499658705
Yeah, that's mostly a result of me trying to find the smallest possible radius for this. You can place walls on the center foundations and they're pretty spiky, but if you move out to the second row it starts to look nicer, and if you keep moving out, the walls will keep getting smoother, until you essentially have a smooth cylinder at around 11 foundations out, I think?

You can also just get rid of the central stack of foundations, and if the lack of support bugs you, you can add it back in other ways. In picrel I just replaced the central stack with a normal stack of foundations, then added some support frames anywhere the foundations lined up straight with the center. You could also run support beams out 3-4 foundations and have them holding up the track from outside the spiral. In fact, I might try that out now.
>>
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>>499660230
Artifact level quality above Legendary coming soon.
>>
Oops meant >>499661305
for >>499660940
>>
>>499529834
>>499530245
havent played satisfactory yet but almost every time people talk about it i learn of more bullshit that makes me never want to play the game
>>
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>>499581339
>the engine
As in... the same engine? Or a new one?
Please tell me they aren't pulling a KSP 2
>>
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Why doesnt this interrupt work? I expected it to pick any active station to go pickup items.
At the same time im wondering, how is the train supposed to know if an active station has fluid or solid cargo?

I was kinda hoping i can have trains sitting in refuelling depots and then use interrupts to spring into action when there is a free active station, but im not quite sure how to accomplish something like that....
>>
>>499661268
I like the left one, that looks cool.
I have no idea how to even start building that shit tho.
>>
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Interesting...
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>>499663056
Adding inverted ramps to the bottoms, making a central metal pillar, and adding steel beam supports is approaching a cool look. Needs a bit more work.

As for how you make it, I'll post the basic steps in a minute.
>>
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Let's take iron ore as an example. I had a thought that I could just make simple signal on the place I dump iron to check if there is space for shipment. And then I could pass this signal to my iron ore mine and turn the rail signal off if there is no space to receive shipment. But before I finished making it I had another thought that if I have 2 iron mines with 2 trains waiting at those signals they will both start going to the station and second one will just block the railway waiting until train 1 leaves.


How do I fix this? How can I send just one train and keep the second third forth etc waiting?
>>
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>heating tower has 250% efficiency
>it produces more power from burning the same amount of fuel/coal/spoilage than a boiler
Might be the best power source for Gleba and Aquilo if you can't be fucked shipping in uranium.
>>
>>499665554
Name the stations the same and set train limits
>>
>>499666440
Isn't it basically needed? Seeing how you need heat in Aquilo and letting stuff spoil in Gleba will clog up your belts, it doesn't look like energy is the problem there (maybe in Aquilo), you will end up with a wide surplus of energy I guess.
>>
>>499666861
You mean 1 train limit on the place I am dumping iron? And then if one of the trains starts going to that station another will stay in place because it can't go to that station?
>>
>>499667090
Yeah, you probably want to use them already for burning excess spoilage on Gleba and obviously you need them on Aquilo to do anything.
I just found it interesting that they have that efficiency bonus, essentially making boilers obsolete.
>>
Space platforms feel a bit overtuned. I've yet to get anywhere without fairly major damage, they're painfully slow and expensive to build, the UI doesn't work right when you're building on one, and while they're an interesting puzzle with actually interesting recipes with side product for once, it's a pain to figure all this out in cramped space. Also the entire concept is really stupid but I'm 50/50 on that.
I don't really see how they can be automated, which reduces their coolness factor by a lot. They have to sit a long time at planets stocking enough ammo and fuel to survive the trip partially intact and having to babysit them is lame.
>>
>>499667816
Use a legendary platform dumdum
>>
>>499667287
Yes, when the train limit is 1, the other trains won't go there when there already is a train heading to that station.
Btw you can also connect all your buffer chests at the station with wires and then connect them with the train stop, this allows you to automatically set a train limit depending on how full the chests are. This way you can avoid a train dropping stuff at a station that is almost full or change the train limit from 1 to 2 if there is more demand.
>>
>>499667816
>I've yet to get anywhere without fairly major damage
Build better platforms.
>they're painfully slow and expensive to build
Your base is too small.
>it's a pain to figure all this out in cramped space
Then make them bigger. If your base is big enough it can supply lots of foundations.
>I don't really see how they can be automated, which reduces their coolness factor by a lot.
They're just space trains.
>They have to sit a long time at planets stocking enough ammo and fuel to survive the trip partially intact and having to babysit them is lame.
Again. Build better platforms. They're meant to be able to produce their own ammo from asteroids.

I can almost guarantee all your problems are from building your Nauvis base too small.
>>
>>499668483
My design is already fine it's the parts that suck. Making it bigger just means having to shoot even more rocks, and that's a battle you always lose because...
>They're meant to be able to produce their own ammo from asteroids.
... you'll always need more ammo than you can make while travelling.
>>
>>499531063
Lasers are dumb. They take a shitload of power which is slim pickings from solar, and asteroids have laser resistance.
You should rely on gun turrets and later rocket turrets, before finally using railguns for the really big ones.
>>
>tested gleba factory overnight at 25x speed
>sometime over the last 100 hours something broke and there is thousands of spoilage everywhere and when you clean it up more spoilage comes out
>and when you clean it out more spoilage comes out
>and then more spoilage
basically I learned nothing about why it broke other than fuck spoilage
>>
>>499668893
I put in tier 3 assemblers they can make ammo indefinitely and you just need to supply a line of ammo from the center to the turrets likely one west and one east. All of my assemblers and furnaces pick up directly from the center and insert directly to the center so assembling anything on demand is very easy
>>
>>499571346
>Those were expensive but at least you got like 80 slots
SE cargo rockets get you 500 slots of inventory per rocket.
>>
>remove ALL wooden walls and replace them with a line of concrete walls because I can't be bothered to keep up with 50 alerts of them blowing up a minute, even if my shit base can barely produce enough
>upgrade some of them to hardened walls with K2's reinforced plating, but it's prohibitively expensive so only in choice parts of the wall with really hard attacks
>fire biters still manage to get through with their AoE attack

Goddamnit I thought I'd be able to minimize losses by laying a shitload of laser turrets, improving my walls andremoving my pollution and just being real queit but that's it, I'm going to the moon so I can learn how to get rid of these fuckers properly, I see that later on the line I'll be able to discover a laser cannot turret that has 200+ tiles of range
>>
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https://www.factorio.com/galaxy/Iron%20I:%20Alpha1-1.A1W3
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>>499592637
oh fuck. that's clever.
nice, anon!
>>
>>499669491
But just doesn't work. You can't make enough ammo to cover the space needed to make that ammo (and do fuel etc.) I'm going through like 5 or more yellow mags per second and that'd need around 20 electric smelters, plus lots and lots of solar panels.
>>
>>499670306
Trips arent that long having hundreds of ammo in storage you won't run out for a trip. I have 5 assemblers connected to the base and I certainly still had hundreds of ammo left in storage after a trip.
>>
>>499670647
Then we're back to idling around planets. It's not impossible, it's just too messy and slow paced to be engaging.
>>
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>>499663478
That's... unholy.

>>499663056
10,000,000 hours in mspaint btw, sorry for the shit quality. I've been putting off making a quick and dirt guide to give to some other people, so what better time than now to throw them together?
>>
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>>499663056
>>499671284
If instructions are unclear, let me know so I can fix them.
>>
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My mate is cheating
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He makes infinite stuffs..
>>
>>499670943
A trip will give you a hilarious amount of chunks on your belts as long as you have the circuits to not waste them you can use the belts as storage. Vulcanus first also gives you better chunk processing so the idle between trips should drop especially with a fully filled water tank. If you want to use it for constant transport
>>
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quality electric poles
>>
>>499671815
>>499671924
Not even the good stuff worth duping
>>
>>499668893
>you'll always need more ammo than you can make while travelling
This doesn't seem true at all.
I haven't actually gotten to space yet, but I looked at the Factoriopedia and did some math.
The route (from Nauvis) with the least metallic asteroids is Gleba, with around 1/3rd of asteroids being metallic.
By the point of getting space platforms, you should have the physical projectile damage tech at at least level 6 (you can get it even higher with space science), which makes your bullets deal +100% damage (10 total).
Each medium asteroid has 400 health and 10% phys resist (lets round that to 450 eHP).
That means it would take 45 bullets to destroy an asteroid. Each magazine holds 10 bullets, so that means you use 4.5 magazines per asteroid.
As such, it costs 18 (4.5*4) iron per asteroid.
Metallic medium asteroids break into 3 small asteroids. Each small asteroid is harvested into 2 asteroid chunks. Each asteroid chunk is crushed into 20 iron ore, with a 20% chance of another chunk (let's ignore that).
So essentially, you get 40 iron for each 18 you spend (20*3*2 divided by 3 because only 1/3 asteroids are metal).
You get more than double the amount of iron you need, the rest can go to oxidizer. And this math doesn't even consider all the small asteroids that you can grab for even more. You should be swimming in resources.
What I'd probably do is set up a circuit condition on the oxidizer production so it will only produce when you have enough ammo. Otherwise you might eat up all your iron (which you have plenty of otherwise).

>tl;dr
I have mathematically proven that you have a skill issue.
>>
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>>499668483
>>499668893
>>499674441
What the fuck is this density? Are you flying through a recently destroyed planet? Debris should be 500,000-1,000,000 miles apart on average.
>>
>>499675172
Factorio has never been realistic.
>>
>>499675172
If the debris were average, you wouldn't start the game in a crashed spaceship.
>>
>>499675172
Literally yes but also it's a video game
>>
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What can cause a negative signal? No combinators in the network.
>>
>>499675753
Bots reserve items like that while they are f
>>
>>499675753
Integer overflow.
Very impressive production
>>
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>>499675894
>while they are f
WHILE THEY ARE WHAT!?
>>
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>>499675157
?
>>
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Just made my first space trip, I went to Fulgora
>>
>>499668252
Thanks. Didn't know about train limit but now I looked how it works and it is 100% enough for what I want.
>>
>>499675172
>Are you flying through a recently destroyed planet?
Some may say shattered, even.
>>
are biters way less aggressive than normal now or did I just get lucky with spawns?
>>
>>499674441
>physical projectile damage tech
FUCK, nothing said it works on asteroids.
>skill issue
I guess you're right this time. But still, your calc is not meaningful as it's the space all the foundries were taking up that was the killer.
>>
>>499642889
not the worst industry to live directly next to i suppose
>>
>>499678606
While there is worse, enjoy your constant loud noise and dust clouds.
>>
>>499677224
>thrust is off center of mass
surprised you got anywhere
>>
>>499679103
I still think of corneroids sometimes.
>>
>>499674441
this entire post is retarded because you don't realize you have to destroy the asteroids faster than you can smelt the iron and make the ammo even if you do pick up the asteroids
you are going to >move the goalpost to you can produce it between trips
but he said while travelling, not between trips
>>
>>499676261
flying, sorry about cutting off the message
>>
>>499679608
It's balanced around legendary assemblers chief, just use those.
>>
i still don't understand what's galaxy of fame is about
>>
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So how do I control something like inserters if i want a certain item count on a belt? Like reading the belt as if it were a chest. Can I do that with inserter - wirre - belt? Or do I need computer parts? I do not understand circuits please understand I am retarded. THank you.
>>
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I have no clue how im even gonna start sorting all the recycler shit on Fulgora
>>
>>499680870
When you are retarded, the first thing you should do is stop being retarded. In this case stop trying to do what you are trying to do because there's no reason to do that.
>>
>>499681064
seeing how low the chance to get high quality shit is I probably guess bots
>>
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>>499680870
>>
>>499681064
Smart splitters, keep splitting and recycling and splitting until you have a main bus. If something clogs, a pair of recyclers can void items quite well.
>>
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>>499675157
>>499676173
>>
>>499681636
why a pair?
>>
>>499682615
Pass stuff back and forth between them, and 75% vanishes each time.
>>
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Is there a way to copy a recipe and paste it into a request?
>>
>>499683084
yeah
>>
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>>499682165
>>
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the tank roadkill self damage is fo fucking retarded holy shit
pic related is from just driving over 2 nests, but this is still not as bad as running over a clipping horde of biters, 90% of my tank's health was instantly gone
>>
>>499683528
you need to get a legendary tank, they have more hp
>>
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>>499681064
>>499681636
To add to this, you can set up a buffer system that detects when a chest is nearing full and send that stuff to a recursive recycling loop that will delete the excess items. Add an alert too so you can address the bottle neck before you start wasting scrap but you'll still have the failsafe from a clog.
>>499683304
Would you tell me how pls
>>
>>499683528
Collision damage got rebalanced to account for quality, you need a legendary tank, epic at least
>>
>>499683830
i forgot
>>
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>>499683741
>>499683847
>>
>>499662374
>pulling a KSP 2
ksp2 was some random assholes just buying the brand name and making a whole new game with 0 of the original code or programmers
>>
wasn't there a fff about blueprints having vehicles?
it doesn't fucking work for me
>>
Speed beacons reduce quality? It would have been nice for the module to say that on the tooltip. No wonder I wasn't getting fuck all out of it.
>>
>>499581339
We're never getting Red faction guerilla in space, are we bros...
>>
>>499677923
I think you just got used to playing with mods that added an extra intermediate step to everything
>>
Haven't been here for a while. Is the DLC fun? Is it polished? Should I play now or wait for updates?
>>
>>499684936
>with 0 of the original code
Anon, I...
>>
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>>499685234
Also not listed in the tips and tricks section.
Is this a bug?
>>
>>499667474
does a heating tower run hot enough for a heat exchanger?
>>
>>499603631
build assload of robots and some remote controlled tanks before you leave, the whole point of the expansion is that you can do most building / factory management shit through remote view without actually being on the planet
>>
>>499678514
>FUCK, nothing said it works on asteroids.
what
why the fuck would a damage upgrade for a weapon/its ammo not work against a given target
>>
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>>499685234
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>>499685234
????????????????????
>>
>>499685234
lol
>>
>>499685224
ok i figured it out
you have to hold shift to copy a car
>press shift control c
>opens calculator
>delete calculator keybind
>press shift control c
>still doesn't work
>hold shift and click on the copy button in the hotbar
>works
this is retarded
>>
>>499685234
>>499686315
>>499686340
>>499686483
can't rush perfection
>>
>>499686315
>>499686340
Okay that makes sense. I didn't go back and look to see if there were any changes.
Seems weird to not mention that in the tips section when adding a new mechanic to an older item.
>>
New to factorio. In general, should I be trying to use both sides of a belt? I have some areas in which iron plates are only on one side of the belt. Should I be utilizing both sides?
>>
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>>499686871
if you are moving lots of an item, using both sides lets you move more
you can also use different sides of the belt for different items (this is generally useful for getting things in/out of assemblers)
>>
>>499686871
Yes. Either having the same item on both sides or two different items on their own side of a belt (like having a belt of yellow belts and inserters for your green science assemblers)
>>
I purchased Factorio, and I am surprised how clunky it feels.
If you want to build something you need to click its recipe, wait until it builds in your inventory, then find it in your inventory, click it, then close your inventory, then finally place the building, and then press Q (why Q?) to unselect it. It would be nice to click on the recipe and just place the building.
Is there some setting to streamline those things?
>>
why split the general when half of the thread talks about factorio anyway?
>>
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I've relied on AAI warehouses for so long I forgot how to make balanced vanilla train unloaders
>>
I realized why the quality system is fucking stupid to me.
irl, quality is pass-fail.
If the part meets spec and is within tolerance, it passes.
If the part doesn't meet spec or doesn't satisfy all tolerances, it fails.
Pass rates at most decent companies in the Western world are ~98+%.
Good companies count their failure rates in fractions of percentages.
Toyota sets up its vendor contracts to auto-renew if a certain really high percentage of parts provided pass, which is why Toyota vehicles are fucking juggernauts. They incentivize their vendors to give them quality instead of the most quantity for the least money.
Creating a bullshit rarity system copied from RPGs and MMOs doesn't make any sense. Does the part meet spec or not? What the fuck makes one thing "ok" and another thing "legendary"? If they both do their job their function should be virtually identical.
>>
>>499662948
>Why doesnt this interrupt work?
Can't use wildcards in targets without wildcards in conditions, the one in the targets section is set by the first one that matches the condition.
>>
>>499687778
The less Factorio the more other conversation have a chance to exist.
5 Factorio replies between exchanges about another game is ok.
50 Factorio replies between exchanges has a high chance of just cutting the exchange about the other game off completely.
>>
>>499688063
You can put a train in your pocket
>>
>>499687737
no
though later you get construction robots that automatically build things out of your inventory (or chests) and you can place "ghost" buildings
and also get robots that automatically put things into your inventory
lots of players rush to unlock construction bots because of this
but if you ever suggest that maybe this bullshit should just be baseline people will ridicule you because they have deranged opinions about the game and actually enjoy things taking lots of monotonous work
there are few mods that let you start with construction bots but i personally use
https://mods.factorio.com/mod/AutoGhostBuilder?from=search
https://mods.factorio.com/mod/Cursor_Craft?from=search
>>
>>499688271
>50 Factorio replies between exchanges has a high chance of just cutting the exchange about the other game off completely.
That's what this thread has been for many years, except during other game releases (dsp, shapez, satisfactory, various zachlikes).
The satisfactory full release just brought a few /v/ spergs who love doing this (I assume you're one of them).
>>
>>499688063
Legendary quality implies that it's somehow better than what it's supposed to be. Like your manufactory line assembles Honda Civics, and suddenly BAM you get Ferrari SF90. It's indeed stupid.
>>
>>499688063
you should look up what parts binning is
>>
>my mom still doesn't get it that i'm fighting the tyrannical factorio chuds to free /egg/ from their grasp and usher it in a new age of communism where all games are discussed equally (but satisfactory will be more equal than the other games)
>>
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I have acquired a sizeable piece of cardboard which I intend to fold into a paper plane and throw off the roof of my building.
The cardboard is waxed smooth on one side, bare and gritty on the other.
For optimal flight characteristics, should higher friction be on top of or below the wings?
>>
>>499689857
>The cardboard is waxed smooth on one side, bare and gritty on the other.
this might destabilize it if its weight can't compensate for it
>For optimal flight characteristics, should higher friction be on top of or below the wings?
i recommend building prototypes from 2 or 3 layered A4 papers and try it out
>>
>>499688624
>The satisfactory full release just brought a few /v/ spergs who love doing this (I assume you're one of them).
Of course he is. Recently the thread has been getting stupid us vs them bullshit.
>>
>>499689857
actually >>499690275
>this might destabilize it if its weight can't compensate for it
i misunderstood, ignore this completely, i think the bare and gritty side should be upwards
>>
>>499662374
The new engine VRAGE 3. They would be presumably lifting as much tech from the live game as possible to paste on a newer engine. The most reasonable scenario is spengies 2 launches as a direct upgrade to spengies but sold separately, so the original experience isn't lost to the void. The KSP2 ending is trying to bottle lightning again by rebuilding from nothing, then failing catastrophically, and players stay in the original game. What I fear is a CSGO/overwatch case, the game gets a deep rework and rebrand and it sucks plus you can't go back and the game is dead.
>>
>>499689857
probably above? so the torque differential tends to raise the nose and not nosedive itself

However, the center of lift vs center of mass is what will dictate the flight characteristics really.
>>
>>499688624
>That's what this thread has been for many years
I swear it was more mixed in the early days. There were generals for some of these games, but they'd die and fall off the board without enough users, so they just grouped up. I remember being surprised when I came to talk about KSP or something and finding that all conversation not about Factorio was basically gone because they couldn't get a word in edgewise.

>(I assume you're one of them)
I play most of the games in the thread, including Factorio, so I swing by periodically. It was nice seeing other games getting space because it led me to discover other games in the genre I hadn't heard about. Then Space Age came out and every thread now has to have 50 people asking which planet everyone went to first.

Arguably, because there are now enough replies to sustain a Factorio general and an "everything else" general, it does make sense to just have two threads. The whole point of merging them was to keep them from falling off the board, and both threads do just fine lately.

>>499690336
>Recently the thread has been getting stupid us vs them bullshit.
From what I've seen, that started back when Satisfactory 1.0 launched and a bunch of Factorio autists went berserk over the thread not being solely about Factorio for 2 weeks out of 52 in the year.
You can't pretend you didn't notice every 10th reply in the thread being some retard insulting, criticizing, ridiculing, or just shitposting about Satisfactory, and half the time it was framed in terms of Satisfactory vs Factorio. Accusing Satisfactory players of "us vs them bullshit" for responding to shit being flung by Factorio autists qualifies as gaslighting.

>>499689704
seethe
>>
DOWN WITH FACTORIO
VIVA LA REVOLUCIÓN
>>
>>499692453
oh so we can't even criticize your heckin doggo game, despite its terrain being shit, and so are mk2 pipes
go kill yourself you worthless retard
fucking faggot with a victim complex so massive that would make a jew nod in approval
>>
>>499692453
>From what I've seen, that started back when Satisfactory 1.0 launched and a bunch of Factorio autists went berserk over the thread not being solely about Factorio for 2 weeks out of 52 in the year.
That was also /v/ spergs.
>>
>>499693312
If you weren't a retard you wouldn't have to strawman. Criticism is fine. But autistic shitstains spamming hate non-stop because they can't tolerate having to share the thread for a whole TWO WEEKS goes beyond mere criticism. Don't act like you weren't tantrumming then just like you are now.
Look at you stupid fucks. You even have your own thread right now that moves way faster than this one and you're here shitting into your own hands and smearing it all over the walls over other games being mentioned in /egg/.
When you first fucked off to /fag/ this thread was the most peaceful it's been in weeks. Then you come back and suddenly it devolves into shit again. See the pattern? The root problem is the relative handful of Factorio autists that feel entitled to control the entire thread, even though it's for other games too, and even though Factorio currently has its own general. If you follow the reply chain up in any of the stupid shitflinging contests related to these topics you always find some retard asserting that this general should be dominated by Factorio. What does that tell you?
>>
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I can't believe I went from constantly trashing ice to needing to use my best modules on it.
The recycling processes for batteries and blue chips apparently take a lot more sulfuric acid than I anticipated.
>>
>>499694627
>Quality
>>
>>499690694
>The KSP2 ending is trying to bottle lightning again by rebuilding from nothing, then failing catastrophically
But they didn't? I thought one of the major problems with 2 was that they DIDN'T start from scratch, and due to having an entirely bew dev team they just ran straight into all the same problems they had the first time around and just wasted years of dev time
>>
The fact that you have to specify the quality of the inputs means you can't use quality modules in direct insertion designs. That's some bullshit, really hope they change this. I don't even know if mods can fix it.
>>
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>>499694314
>you
>you
>you
i never done anything that you've described, in fact, i was the one who made this thread because everyone else is a lazy faggot or a total sperg
and i am "tantrumming" right now because you had the fucking gall to say
>You can't pretend you didn't notice every 10th reply in the thread being some retard insulting, criticizing
if your fucking game doesn't work as EXPECTED then i will shit all over it, and i will shit over every retarded faggot who thinks such quality is acceptable at 40 euros
next time choose your words more carefully you fucking bedshitter

and okay, it has bugs, or shit game design, but when the devs general attitude towards them is
>lole ur low iq xddd
>uh, umm e-engine limitation, yeah
or
>just report it on the QA site ;)
or
>oh yeah we will add that feature in a DLC ;)
i'm going to start shitting in mouths and your whining will never stop me
>>
>>499694990
Yeah, trying to fuck with quality on Fulgora makes it substantially more difficult. The rare power armor and equipment is a godsend though.
>>
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>>499695107
Up your ass
>>
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https://files.catbox.moe/0tc9cr.mp3
THE FACTORY MUST GROW
THE WORK MUST FLOW
IN STEEL WE TRUST
THE WORLD WILL KNOW
>>
>>499697014
AI OC?
>>
>set laser turrets to prioritize spitters
>biters solved forever
well that was easier than usual
>>
>>499697286
AYE
>>
>>499689857
>>499691154
My first guess would be below, so the dynamic pressure of the air moving faster above the wing generates lift. But I'm not sure if that's how it works
>>
>>499697014
post lyrics
>>
>>499697363
nice
>>
>>499686871
To add to what the other anons said, the best example for where you'd want two items on a belt would be coal on one side and ore on the other to feed your furnaces
>>
>>499697497
Steel Symphony

[Verse]
We rise before the sun each day it's true
The hammer's call and sparks that fly on cue
With iron wills and hearts made out of flame
In this grand factory we carve our name

[Verse 2]
Machines and men in perfect harmony
A symphony of sweat and steel you see
Our bodies ache but still we proudly stand
Transforming earth with every guiding hand

[Chorus]
The factory must grow the work must flow
In steel we trust the world will know
The factory must grow the rivers glow
Our legacy in every steel shadow

[Verse 3]
With every beat of metal 'gainst the mold
We forge the future strong and brave and bold
From pipes and beams that reach up to the sky
It's steel that builds the dreams that never die

[Bridge]
The clang of steel the hum of mighty gears
A testament to all our blood and tears
So watch the towers rise and cities gleam
In steel we shape the world's most daring dream

[Chorus]
The factory must grow the work must flow
In steel we trust the world will know
The factory must grow the rivers glow
Our legacy in every steel shadow
>>
>>499697363
cringe
Machines cannot worship
>>
>>499697883
can it, fleshie
>>
>>499697286
>>499697363
Genuinely curious what kind of work goes into music like this.
I've heard something similar once but I think in that case the guy actually recorded himself sing and then just used AI to change his voice to get the aesthetic
>>
>>499698230
if you wanna create it yourself, a few years of experimenting and learning the tools. you can shit out a song like this in a few nights of work if you know the basics. the hardest part is to stop working on it.
>>
>>499698678
I'm mostly just interested in the general process. I'm not up to date on what the new hot shit is in terms of consumer AI so I'm curious just curious what exactly you let it generate, what you do yourself and so on
>>
>>499695550
The suits wanted a cheap new game with the old engine, more like a 1.1 rather than true sequel.
The development lead wanted a new engine with a bunch of new features

The retards ended up doing both. They tried make a brand new game as if they were starting from scratch, but instead using the old spaghetti code
Doomed from the start, no real cohesive plan, retarded from top to bottom.
>>
I wonder how that 24/7 space age anon is doing by now.
>>
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>>499700590
>>
>>499699045
ah, I thought you meant with instruments and tools like ableton
for this song, I just wrote some basic lyrics a few weeks ago, let the AI generate the rest, described the genre and mood, generate several songs, then picked the 2nd song. whole process took 1-2 minutes.
AI songs are still very basic. song structure is one-sided and noticeably repeats through various genres, vocals can turn into absolute gibberish, most of it is literally just noise that sounds like instruments, but it's just some kind of sound wall to hide all missing complexity. it's hard to describe really, but once you heard a couple of AI songs, you heard them all.
it's fun to put in lyrics from my garage band to see what the AI does to them tho
https://files.catbox.moe/4ydoap.mp3
>>
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>>499700590
>went as far as to spam wires everywhere to match the colors too, but has put collector arms on the torpedo slots instead of rocket launchers
>>
>>499700590
if I knew what wutang was I'd reference it subtley
>>
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>>499700590
It made it to gleba, my first planet, but caught one rock at the end. I should've waited for ammo to buildup on the belt.
>>
>>499702563
I found I needed 600 red ammo just to get to vulcanus and back with my mediocre ship design, I can't imagine how bad the journey to gleba is.
>>
How do you use circuits to change a machine's recipe? if it's even possible
>>
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>>499704202
>>
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>>499704358
don't know how i missed that, thx g
>>
factorio still doesn't have a fucking pvp mode
>>
>>499704914
It's had a pvp mode for years, noone plays it because it sucks
>>
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>>499687778
Managing the public discourse is paramount to /egg/ survivability. WE wouldn't expect a non/egg/er to understand after all. Thanks for posting in our scared halls, though.
t. social /e[n]gg/ineer
>>
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>>499702563
Ah, not quite.
>>
>>499688271
unironically before the split there was proportionally even more factorio, now satisfactory is #2
>>
>>499702945
There's graphs of asteroid density somewhere in the game but I couldn't find it a second time.
>>
>>499704914
watch the dosh videos
>>
>>499702563
what the fuck is up with the wiring
>>
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>>499709362
Unmaintainable
>>
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>Nauvis
>Novice
>>
>>499706748
Based
>>
When you get to space and start fucking around on/between planets how do you check on the factories elsewhere? Do you unlock some kind of drone camera tech to check on things and make sure they aren't fucked up or do you only have the map view of things? I'm extremely paranoid of something going wrong on Nauvis once I decide to go to Gleba.
>>
>>499711931
Map view lets you switch between all the planets and stations. You can look everywhere and place ghost items for your bots to build no matter where you are.
>>
>>499711931
If you just want to look the map view works, if you want to build shit you have bots, if you want to kill shit you can remote control a tank.
>>
>>499712296
Does the tank have its own radar coverage now?
>>
>>499713054
No but you can give it a personal roboport so it can remote build radars when necessary
>>
>>499687737
I think I am getting used to the controls after several hours.
But so many things feel unnecessary complicated. Like for example, all production speed is in items per second, so you have very small fractions like 0.31 items/sec. It would be nicer if all numbers were per minute.
And then inserter's speed is in degrees per second. How many items is that? Who knows.
>>
>>499714091
>And then inserter's speed is in degrees per second. How many items is that? Who knows.
(degrees/360)*hand stack size
it *should* have made it into 2.0, dunno why not
at least there's mods for it
>>
is this vessel space worthy
>>
>>499714642
will die in orbit it you don't pack more turrets to protect the back. Probably running out of power with 0 accumulator
>>
https://www.factorio.com/galaxy
>>
>>499714642
Where are you going? I tried going to fulgore with a much better ship and got obliterated but maybe the other planets are easier.
On fulgora there's also shit solar power, so your furnace won't run properly
>>
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>>499715720
quite based
>>
>>499715668
what happens if it's destroyed?
>>
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>>499716184
subtly taking a piss on all the city block faggots
>>
>>499716320
Then it's destroyed
Better not have any useful cargo in it
>>
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new circuits are awesome. I made a logistic chest mall with just 3 combinators and a single assembler. Builds up to a certain count with the lowest quantity chest taking priority. I'm way too stupid to have done something like that before
>>
>>499716534
I respawn and it's just gone? eh, I dunno what I was expecting honestly
>>
>>499715720
What exactly is this? Is it meant as some kind of leaderboard or showcase thing where everyone can upload his base, or is this only a place where devs upload their stuff to show what's possible?
>>
>>499717240
Anybody can upload when they complete the game
>>
>>499716769
Please show it, I'm currently trying to do something similar and am curious how your thing works.
>>
>>499695680
Who knew 3D games were more complex than 2D games with SNES graphics??
>>
>>499717545
your argument might have weight if there weren't plenty of other 3d factorio clones that aren't buggy pieces of shit
>>
>>499717545
The only appropriate response for weirdos like him is to simply step over. They're not interested in /egg/ for that matter.
>>
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>>499717447
Assembler outputs to a chest, use a constant combinator with the signals for the amounts of stuff you want (like 100 requester, 100 provider etc), subtract the produced items in the chest from that and use that signal to set the recipe of the assembling machine
Changing the recipe through signal has the side effect of placing all ingredients in the output slot, so you have to pull that out of the machine and then get it back in there. The easiest way is to use a requester chest for input (or a chest into which you insert the input items, in controlled quantities), then you can cycle the ingredients from the output chest back into the input chest with a filter inserter
>>
>>499716404
>maps are 80% intersections
>most of which he doesn't even use
I don't get it
>>
>>499718532
It's posts like these that make me remember that I'm too much of a retard for this game.
>>
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>>499717447
constant combinator for the initial recipe signals to be passed through
selector combinator to select for the lowest quantity chest
Decider combinator to check for the amount you want
>>499718532
I wish to understand this but i can't. Don't you need an arithmetic combinator for each chest type?
>>
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>>499716769
>>499718532
You dont need bots
>>
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Why are redditors only a quarter as good as our resident autists?
>>
>>499720039
who said you needed bots?
>>
The only time I've ever used circuits was for balancing my oil refining outputs to prevent them getting blocked. Outside of that I've never seen a need for touching them.
>>
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>>499720015
The bottom machine could also make the steel chests, I don't know why I used a separate one for it.
Bottom left constant combinator outputs 100 of each chest type, the contents of the provider output chest are subtracted from that and the result is used to set the recipe of the assembling machine at the bottom.
The inserters loading the circuits and steel chests into the input chest (far right) use the combinators on the top to only load like 50 of each ingredient into the chest, the circuit setup is the same.

The trick to factorio combinators is to use the fact that signals add up. Subtracting and multiplying signals is often a lot better than using conditions in a decider combinator, even in 2.0, but you need to adjust your thinking for it a bit.
>>
>>499715668
I thought asteroids came from the front
>>
>>499723000
They also come from the sides while you're orbiting.
But to be honest I would recommend just going into it blind, it's a very novel experience and I would be sad if I had gotten it spoiled
>>
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Behold, shoehorned redness cause I are lazy
>>
>>499720872
now with space platforms it makes sense, you can make a system that resupplies the platform with ammo or whatever
>>
im drunk, its time to expand my factoyry, we'll check vack in tomorrow to see what horros i wrought
>>
>>499725065
unironically, drunk factorying is top tier. i stop overanalzying and having decision paralysis and just get shit done
>>
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well that could have gone better, but I made it
>>
>>499725882
>gleba
that's unfortunate. it's the least fun planet
>>
>>499726072
so I keep hearing, it just made me wanna check it out more
plus when I'm done it'll be all uphill
>>
>>499725882
Better start building a new platform cause that one is gone
>>
I thought you could push trains slowly when they're out of fuel, is it a certain key?
>>
>>
Is there a way to remove these upgrade flags? I cribbed
>>499625138 's build for ammo manufacturing to feed the BVS I hate math and will continue to live on the hard work of others and I wanted to upgrade what was yellow to red so I could capture a blueprint for scaling out. I'm not at blue yet, I just want to get these off my screen.
>>
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>>499728407
>>
>>499728407
shift drag an upgrade planner over it
>>
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What does "Any request zero" or "Any planet import zero" mean in the space platform interrupts? I have no idea how to interpret them, and nobody's updated the wiki yet.
>>
>>499726214
yup, I'm marooned on gleba
>>
I really should build a proper platform, the current one is not capable of automated trips and has very limited storage
>>
Worm down.
Also included in here is like 40 poison capsules (I was throwing them on cooldown) and a ton of red ammo.
>>
At this rate, it will only take 12 more blueprints to have a Ballistic Warp Drive factory that produces 1 per minute. Rapturous.
>>
Is space station weight a meme? It seems to me that there is no downside to making a big station, at least early on where you're just trying to cross the solar system without taking damage.
>>
>>499639794
Are you also on the spectrum by any chance?
>>
>>499528616
How much content does space age actually add?
>>
>>499736232
You can't find yourself here without being on the spectrum.
>>
>>499736697
Yeah but why are you a tranny
>>
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I think I have a working single* machine auto mall. It certainly isn't good, but it does appear to be working.
>>
>>499736860
Most trannies were autists once.
Taken by the dark powers, groomed and mutilated.
A ruined and terrible form of life.
>>
>>499737705
Chaos is real and their champions walk among us.
>>
>>499695678
you could
you'd just need one adjacent assembler for each possible quality
>>
>>499737705
Why do you hate yourself
>>
>>499737554
>It certainly isn't good,
what about it?
>>
>>499739035
I'm not that anon.
>>
tfw when space age's wimpy rockets will never give us such kino as when dosh flew multiple cargo rockets full of artillery shells to annihilate a planets native population
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a cheeky mini volcano rocket.
>>
Orbital laser platform tech when
>>
>>499739043
The requester chest can't be set to get rid of the stuff it isn't requesting so I'm worried it might get clogged up with stuff eventually. But this feeds into the much bigger problem of it just being so slow. It has to wait for the bots to bring over paltry amounts of items each time it wants to craft anything. Because I can't tell the requester chest to trash stuff I can't set a really high multiplier on the ingredient request or else it'll definitely get backed up.
>>
>>499739089
Oh
>>
>>499736860
I'm not that anon. Just making an observation.
>>
>>499728407
Right click with your upgrade planner out downgrades
>>
"BITERS could be here" he thought, "I've never been in this neighborhood before. There could be BITERS anywhere." The cool wind felt good against his bare chest. "I HATE BITERS" he thought. Sweet Dreams are Made of These reverberated his entire car, making it pulsate even as the $9 fish circulated through his powerful thick veins and washed away his (merited) fear of bugs after dark. "With a car, you can go anywhere you want" he said to himself, out loud.

Bros, with greatest pleasure I inform you that factorio still have it's effect on me. Started a new game yesterday to "get a good seed and go to sleep", spent 5 hours in.
Feels good.
>>
>huge asteroids are immune to all damage except physical, to which they have a flat 3000 reduction, and explosion/laser, to which they have a 99% resistance
what the fuck am I meant to do? gum them to death with a thousand turrets?
>>
>>499741841
railguns
>>
>>499741841
Well damage can only get reduced to 1 and the huge asteroids have 5000 health so it only takes 5000 shots to kill them. Or you could just research more laser damage upgrades.
>>
>>499720124
They're too busy on social media instead of playing the game.
>>
>>499741979
oh, right. I completely forgot those exist.
>>
>>499682874
I thought you couldn't recycle simple stuff like plates back into ore. Does it just disappear completely?
>>
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Funny jump scare.
>>
>>499654527
> WAAA THEY NO UPDATE THE MAIN WITH UNSTABLE UPDATES
Are you clinically fucking retarded? Mentally disabled? Cognitively deficient? There are a dozen fucking errors in every new test universe version and most of them don't even contain much, if any, actual new content. What your dumb complaining ass is asking for is basically TO KILL the only progression server and its population, forever.
Just read the fucking patch image you posted and COMPREHEND the subtext in it:
> (point 5) Fixed a case where station replacement failed and deleted the station with it.
Here, let me yell this over the internet cables for you to fucking understand the important part:
DELETED. THE. STATION.

But you, in your infinite fucking wisdom, want to have the developers risk that level of error appearing on the MAIN SERVER? The main server, where there is supposed to be PERMANENT PROGRESSION? That players are spending all of their effort in to do cool shit, and if something goes wrong, you're fucked?
Go back to the steam forums and be with all the other retards and trolls.
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>>499751547
nobody here but us trees
>>
This is probably an old feature, but I just realized that if you right-click drag with an upgrade planner, it will do the opposite of what it normally does.
Eg. If you have a yellow belt to red belt upgrade planner, it will downgrade red belts to yellow belts when using right-click.

It's pretty useful sometimes.
>>
>>499740296
you can use a second dummy assembler with set recipe and read ingredients to set a blacklist on an inserter from the requester that removes items from the previous crafts
>>
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It's been 17 hours since the last time I seriously researched anything (just quickly grabbed prod 2 modules with a hand fed setup in the interim).
But finally I'm ready to restart science with this very likely overbuilt setup. I'm also slowly stashing up military science in preparation for researching the mech armor.
>>
>>499751534
>> (point 5) Fixed a case where station replacement failed and deleted the station with it.
Not that anon and I haven't played since release but it's crazy that they still have bugs that delete ships or stations. I still remember people flying their ships into the hangar and it getting deleted.
>>
>>499697014
>>499701446
If these came out in 2010 I'd be all over this shit
>>
>>499700590
Wild. And you're saying this isn't mostly a shitpost?
>>
>>499751547
I will admit it right here, I think in my 200h of playing the game, I've never built a tank
>>
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>>499754429
wdym It's perfectly functional
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>>499754852
good lookin ship
>>
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>K2 adds a recipe for silicon
>LL adds a recipe for silicon
>they both use their own recipes without being interchangable
>K2's crushes adds an unfathomable amount of recipes (every recipe in a crusher will destroy the item, acting as a trash can)
>find out you can actually transmute LL's silicon into K2 silicon by using a recipe editor to turn the crusher recipe into 1 LL Si into 1 K2 Si for recipe reasons without going into annoying mod editing
Neat. That should ease up on semiconductor fabrication woes by having to go through the rock-sand-quartz-silicon route on the moon: k2 silicon is literally just used for solar panels and electronic circuits (which you need a lot of obviously, but still)
Not gonna do the other way around because it should be a one way trip, LL silicon needs to be gotten from silica from moon rock processing.
I was wondering if I should do the same transformation from LL silica to K2 quartz but it's quite literally only used in the production of silicon and to make laser turrets. Technically also heat pipes, but I gated those behind the moon, they require silica and aluminium plates (you'd use quartz and copper for it otherwise, making it particuarly unfeasible to craft them on the moon since it has no copper outside of washing wastewater from iron enrichment).

>>499754852
I love it.
>>
>>499754510
Tanks aren't that useful in many playstyles.
>>
>>499755541
Tanks were the only reason I stopped dying to biters and could happily clear them away in my first run.
>>
VGL signups are open once again. You know the drill, respond to show we're still interested.
If you're new (surprisingly high chance of that at the moment) and don't know what that is, it's a board-wide 'tournament' in PES where each team represents a different /vg/ general with custom players for the local games/shit memes etc. See >>4ccg/ if that doesn't explain enough for you. Player roster and shit at https://implyingrigged.info/wiki//egg/ as always.

This league is in PES 17 like the last friendlies; before you say "oh no that's not a good sign" don't worry I '''promise'''' to have ''''better'''' tactics organised in time. Also updated models. That's probably more important, honestly.
>>
>>499755613
>That hotlink
Great, thanks Hiro. Just search /4ccg/.
>>
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>>499755712
You want to use >>4ccg for that anon, you silly billy.
>>
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>>499755867
no
try
>>4ccg
>>
wait what the fuck you can't crossboard post anymore or what

>>>/a/ttafuck
>>
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>>499755910
what the fuck
>>
>>499755957
just on the same board
>>
>>>/vg/ccg/
>>
>>499756126
AAAAAAAAAIIIIIIIIIIIIIIIIEEEEEEEEE
Nothing IS ACTUALLY BROKEN???
>>
>>499756126
>>>/vg/etouttahere/
>>
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>>499755867
>>499755957
>>499756217
Haha you fell for it (I forgot first but shh)
It's because it thinks you're posting to post no. 4, because the search function was added a LONG time after post linking and they didn't count on search terms with numbers in
>>
so yeah the ending / is mandatory now

thanks hiroshima
>>
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I NEED AN INCREMENTAL COUNTER BLUEPRINT RIGHT NOW
>>
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At last, the game starts
>>
>>499755613
(I wasn't asking for interest shown to be polite by the way, we literally need proof of interest to be allowed to sign up)
(Go reply)
>>
>>499755613
Okay
>>
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Finally found a good compromise between no night vision and night vision

Fire lights altered night vision by turning it into a 2x4
that is annoying because my power supply (burner generator) is a 2x2, my roboport is obviously a 2x2 and I have no space for a battery
I can't get power armor before the moon because it requires blue circuits
K2 adds a 1x1 night vision equipment already
anyway I fiddled enough with it
I had to tone down the light value for clockwork from 100 to 75 for it to work though which is moer than a bit annoying
maybe I could rework the lightmaps for fire lights I guess but that's a lot of work for something I'll trivialize the moment I get immersite goggles in like

a couple hours
>>
>>499756994
>not playing with personal bots from the start
Nightmare. I also modded logistics back to yellow science because fuck you, Earendel.
>>
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>flamethrower clips a random pump
>pipe networks connect over it
>ENTIRE wall is now down
>have to immediately go manually fix it
>>
>>499755712
>>499755867
>>499755910
it's because it starts with a number, you dinguses
>>
>>499755613
When do we play?
>>
>>499755613
/indie/ is my home board over /egg/ but I'll give you my vote regardless
>>
>>499758350
every single pipe depended on that one pump?
>>
>>499716404
this is supposed to be the retard in charge of our game? building intersections for throughputs that aren't even there?
>>
>>499758543
It'll be around the 24th November, depending on how many teams sign up and what order we play

>>499758635
Cheers, /indie/'s always been one of my favourites too (which... makes sense I guess given the thread themes)
>>
>>499758674
Get rid of blueprints and watch how fast and loud OpenTDD crowd will whine.
>>
>>499758646
yeah, the network stops working because it has 5 too many pipe segments in it or something.
>>
>>499755613
Not interested.
>>
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>Went through all of vulcanus without realizing you can orbital drop shit without needing a landing pad
Kinda cool that you can do it thoug.
>>
>aquilo menu screen
>desolate, empty fucking ice field
>engineer puts down a stone furnace for warmth and writes H E L P with stones
sovl
>>
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>>499629212
Built a hover craft
>>
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>>
>the worm shrugs off nukes because... because it just does ok
>you thought that after jumping through all the hoops involved in getting nukes on vulcanus we'd finally let you have fun?
>think again, engineer!
>what's that? you thought to use our brand new Rocket Turrents™ to shoot our deprecated Nukes™ at ASTEROIDS??!
>no can do, amigo, they're just uuuuhhhh too heavy for a rocket, yeah
They should've locked the nukes behind aquilo if that's what it takes for the faggot furries over at wube to let me have any fun in this game
>>
is there any research to increase the weight limit on rockets?
>>
factoio space age sold over 400k as of today's fff. Now I understand the argument for a split a bit better.
>>
>>499761164
Why did it flop?
>>
>>499760560
But why?
>>
>>499761206
That's a huge success for an expansion.
>>
>>499759515
I didn't know, and I took a landing bay to gleba so I didn't have to climb the tech tree for bots, and then I thought I was boned because I didn't have a landing bay to land my landing bay
so speaking of, is there anything stopping you from bringing a reactor setup and enough uranium fuel to keep your new starter base powered indefinitely? I didn't want to, just wondering
>>
>>499761164
narrative:shattered
>>
>>499760560
That's retarded, just build refineries over the lake so you can hook them up directly
>>
>>499585781
yeah, I just wish there was a way to increase complexity of a single decider combinator to use if else statements as it'd dramatically reduce the footprint of my logic circuits.
>>
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>Now I understand the argument for a split

There is no """argument for a split""". That is not a thing anyone is talking about.
Please go back to shitposting about PIDs and revolving doors if you wanna stir up shit for personal entertainment.
Sincerely,
The management
>>
>>499762902
Oh yeah? So why is /fag/ a thing if there is no split?
>>
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>>499763138
>why is fag a thing?
I don't know why are you a thing, but I can hazard a guess your parents simply didn't know any better.
>>
>>499762013
Yes, you can bring as much as your ship can carry.
Aquilo requires you to bring stuff. All other planets you could technically start from absolutely nothing - including techs(if they didn't add the new weird auto unlock techs)

That said, Vulcanus has crazy good solar and Fulgora requires lightning rods for your base to survive and they make power for free. So power specifically isn't that important on those two at least.
>>
bit of an odd question perhaps, what do I need to search for to MAKE the system to make things in a game (preferably with unreal engine 5)
youtube is somewhat obviously bad at searching these days and "construction" leads to either unreal for engineers or "how you make "fortnite" houses" thats NOT what I mean I mean how to "kerbal space programs construction building" or space engineering a grid in game, how to MAKE that. how to stick a cylinder with physics to another with a pivot or servo or axel and it do science?

I got tired of looking at all these different games and thinking if only X did Y, i'm making my own now.
>>
>>499763453
Better off asking in agdg and using the pages in their op for a start at that. I'm a 3d game artist and I can tell you it takes around a month to be able to make 3d props but you won't have the muscle memory to do it quickly for a much longer time, around 4 months to be passable at animation, at least 4 months to be good at sculpting, you need to spend at least an entire month on hair, hair being the hardest thing to render overall, and lastly at least a month on unreal vfx which thankfully is free to get good results. I'm considering taking a postgrad in game design that just mainly focuses on making stuff for unreal but that's a maybe
>>
>>499763453
https://research.ncl.ac.uk/game/mastersdegree/
>>
>>499763453
https://www.google.com/search?q=ue5+building+system
Oh, look! The very first result!
>>
>>499760972
This. Can you ever send more than 1 ton at a time?
>>
>>499763453
I look forward to playing your porn game in 8 years, anon.
>>
>>499764019
you're probably right. I know how to make models though I have a specific problem right now
>>499764291
im not doing college/uni (again)
>>499764584
oh look you can't read.
>>
to reiterate, apparently, I meant vehicles (and shit) not buildings. at least not specifically. non static objects. whatever if actual people don't even get what im talking about let alone google ill just have to figure it out myself.
>>
Anyone got a good layout for big drill coverage?
>>
>>499765584
Literally https://research.ncl.ac.uk/game/mastersdegree/gametechnologies/physicstutorials/8constraintsandsolvers/Physics%20-%20Constraints%20and%20Solvers.pdf
>>
>>499765693
Pretty sure you are responding to the schizo, not worth the effort to feed him
>>
Almost getting to research first planet (on my first playthrough) Which one should I choose and how much should I bring with me? Seems more fun to start from zero to get the general idea of the planet then try to do proper base when you get the loop?

Checking the "galaxy of fame" on the website it's so sad to see so many main bus bases... Thank god I started recently and will never play that way ever.
>>
>>499765895
Eh, I happened to be using that material this very moment. If the zoomie had played Garry's Mod like the rest of us he'd have the nomenclature for physics constraints.
>>
>>499765993
Screenshot your non main bus base. I would like to see it.

For people to have finished the game already they probably played fairly quickly and main bus is a good simple design to progress with, even if it is rather cringe.

And to answer your question:
Vulcanus and Fulgora are the "good" two. Gleba is suffering and (comparably, and especially as a first planet) unrewarding.
Fulgora is probably the quickest to get back to space from when starting from zero, if you want to try multiple.

While that does sound like a fun way to experience the new planets, when you do finally get to Aquilo, you actually do need to bring shit with you or you can't progress so you'll just have to go back(if your ship survived and you can, elsewise respawn back)
>>
>>499759768
Anon... that was Trupen.
>>
>>499755613
I feel like we did better on autopilot
>>
>>499766602
I do spagetthi start and tried to get into trains quickly and to bots to switch to them i'm not a specialist at all and it can surely be optimized but didn't want to spoil myself. The one thing I would like to be able to do but not played enough yet for it is making lines of products from start to finish from ores to final product on one line of production I know it's doable for some of it but didn't look at the designs cause I want to try it myself. And then later on full on train and bots with the specials chests is much easier for me to do something that work without too much thinking. Main bus are just bad to me and I want to feel a transition when I get new tech rather than getting a bigger line in my base. At least on nauvis. I don't know how it apply to other planets yet.
>>
>>499767096
Yeah the new planets mix stuff up nicely.
I'm not criticizing you at all. I always start with a bus base but I never keep it for too long.
That said, it sorta is satisfying in its own way, with smelting stacks being "roots", the bus is a trunk and the factory sorta grows out from the bus like tree branches.

Last game of 1.0 I played was spaghetti and at most 1 rail 1 train supply lines because I was playing with somebody who hadn't played before and I wanted to observe how funny her designs would be.
>>
>>499762723
they're already twice as good as they used to be
>>
>>499767374
I find the main bus to look or feel organic to me at all but I just never did it because I prefer to play in another way. Felt like it would be easier and not as rewarding to go with a main bus as a new player. And I like the idea of stacks building a lot more when i'll be able to do it, most likely on my second run I will try to do it from the start and see if i'm able to do it, I saw the idea on a stream with team science fighting thingy but didn't want to just copy what they did so started playing instead and want to try myself.

I'm going to Fulgora for now will see how it will be. I'm talking with a friend playing too and he went to Gleba first i'm pretty sure I don't want to do it right now, he's a much more experienced player than me and struggling a little.
>>
>>499767457
Oh I know it's like twenty times better than it used to be. It was such a good change.
>>
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Isn't spoilage just ash from Pyanodon's?
>>
>5,270 hours played on current giga-base ultra-mainbus Factorio savegame
>Expansion released
>guess it's time to start over

Oooooh the TPS! Back to 60! I haven't seen 60TPS in almost 2 years. It's beautiful! n_n
>>
>>499761206
Retarded bait, but I feel like rubbing your face in your own shit so I'm going to detail just how much of a retard you are
>400k * 35 = 14 million
>assuming 100% of sales on steam so steam takes their 30% = 9.8 million
>divided by 4 years of production = 2.45 million/year
Unless kovarex was doing lines of blow in his office and visiting a whore house every weekend, I highly doubt they had an annual budget even close to 1 million/year, let alone 2.45. And thats worst case scenario where all the sales are on steam, every sale from their direct store is even more profit for them.
>>
>>499760812
Explain
Also if the knot socket for a werewolf did the same as his mod, the platform is stationary and the roids come at you to create the motion illusion
So nuke marks are permanent and ruin the illusion
Much like finding out as a furrie how little cum animals make
>>
yeah I savescummed for rare mk2 armor, what of it?
>>
>>499771198
You might as well just cheated it in, would have saved you a lot of time
>>
>>499770918
they're probably gonna update it for the next decade too
>>
>>499714091
Yeah the inserter rates don't really say much besides bigger => better. Items per second is fine imo since belt speeds are multiples of 15 items per second, so it makes matching assembler and belt speeds easier. Assemblers, chemical plants etc having different crafting speed multipliers is much more annoying.

I think a big part of why more experienced players don't notice the clunky UI stuff is due to mindset. My mindset when playing is one of either:
>1 - don't care about ratios, just build more of whatever is running low.
>2 - OCD perfectionism, use online ratio calculators (kirk mcdonald etc) to plan it out.
If 1 then I only look at tooltips etc to get a rough estimate of shit. If 2 then I'm not looking at tooltips etc at all since I'm doing all the ratio planning outside of the game.
>>
>>499771198
I fill armor with legendary items, then recycle them on the next planet to get around arbitrary inventory restrictions.
>>
>>499771283
4 attempts with four tier 2 rare quality modules
did I get lucky?
>>
>>499770918
>>499761852
Anons... Anything under 6 million sales is a huge blunder for any modern game.
>>
>>499771826
rip Wube shareholders, they'll be jumping out windows
>>
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Trainfags behold
>>
>you post your own base when you finish the game and add it to the constellation
that's actually very cute
>>
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>>499772351
stolen feature from DSP, Wube is creatively bankrupt
>>
>>499771323
post-release budget are always a fraction of development. In a few months it's going to winnow down to just 1 guy full-time on maintenance of 2.0 and the expansion, with the others seldomly chipping in a few hours of work when needed for their area of expertise. the rest of the team will shift to development of their next project.
>>
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What are your small blue prints that have significantly improved your qol? I need some inspiration pless. I'm talking about things like 4 mergers in a line with constructor-distance, between them.
>>
>>499772263
those poor support beams
>>
It's actually insane just how well K2 synergizes with LL

Mostly I'm just noticing how hollow LL is and how it needs something like K2 to make it interesting
>>
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>>499772748
8 constructors. It places in one click, it deletes in one click, and you need hundreds of the little shits.
>>
>>499751260
>maurice'd
>>
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Rate my shitty first traveling ship.
>>
dead/10
it makes no sense
where is ammo production?
where are the side/back turrets?
too many fuel refineries
>>
>>499774069
you are going to die, but at least your ship looks cool
>>
>>499774069
>8 turrets
you're toast
>>
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hello my fellow trainies; are you enjoying the new interrupts?
>>
>>499774069
4/10
vulnerable flanks
no ammo production
no fuel buffer
thrust/weight ratio too high
no armor

will probably make first flight without issue tho
so 10/10
>>499775037
10
>>
>>499771867
Good thing that the studio is owned by 3 friends.
>>
>>499755613
fix models
also no more mixing team with gacha shit
>>
How do i check a platform's power production/consumption?
>>
>>499778332
put down an electric pole
>>
>>499774724
>>499775037
>>499775535
I lived but the ship got fucking demolished on the way back because i underestimated the amount of ammo i'd need.
>>
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I needed a crane and nobody was replying to my posts so, I just built it myself.

FUCK YOU GUYS.
>>
Btw if you are a GeforceNow fag like me, the trick of using family view to type in a launch command to activate high-res sprites isn't necessary anymore, they finally fixed that and the game now remembers your graphic settings.
>>
>>499775146
I tried making generic trains, but I had a problem where trains would just continuously pick up the same stuff because the station was closer, and then waiting in the depots forever.
I think if you want to do it properly, you need have train stop priorities that automatically set themselves based on how many trains already have a thing.
I decided to say fuck it and just use interrupts for refueling (which works quite easily).
>>
>>499770918
Wube has at least 28 employees according to their own team page on their site, probably more since it just lists the people working on the game not secretaries or cleaners or such, but let's just go with that for now. 2.45 million a year is just about enough to cover the minimum wage for just these people considering they are all expensive programmers and tech workers. kovarex presumably does take a cut and other owners also expect some compensation + there's bunch of other costs.

But that's pretty irrelevant because anons point wasn't that they didn't make money (they did) but that it flopped, which it did.
>>
>>499781102
The base game continued to sell during development of the expansion, many people will have bought the base game and the dlc at the launch of the dlc and the dlc hasn't even had its first weekend of being out yet
pretty roaring success
>>
>>499781102
>2.45 million a year is just about enough to cover the minimum wage for just these people considering they are all expensive programmers and tech workers
this is Czech Republic mind you, even 40k a year is enough to live like a king
>>
>>499782153
I'm aware which is why I said it just about covers it (because it does), if it wasn't then 2.45 mill would barely get you even one good programmer in say California.
A decent programmer staring wage is something like 80k CZK for which you need to slap in about 50% on top to cover social security payments and other expenses just involved with keeping someone on the payroll, that's 120k x 28 x 12 which comes out to 1.6 million euros. That's without paying kovarex or the other founders anything yet, doesn't include their office or it's maintenance, any equipment like computers or serves, any benefits or pay raises these people would have inevitable got during their 10 year career in a reasonably successful growth company or any ancillary personnel like cleaners, secretaries, handymen and other such that inevitably have to be hired or rented to operate a company not any outgoing expenses like loans, taxes payments to investors etc.
>>
>>499740296
>The requester chest can't be set to get rid of the stuff it isn't requesting
There is literally an option for that in its menu
>>
>>499755541
Uranium shells demolish the demolishers
It's almost too easy
>>
>>499783965
might as well just make a turret wall for the effort involved
>>
File: factorio_174411.png (1.41 MB, 1920x1080)
1.41 MB
1.41 MB PNG
Fingers crossed that I connected everything correctly.
>>
https://www.factorio.com/blog/post/fff-434
Waiting for a incel windmill to be posted.
>>
>>499787104
I'd never have thought of that
>>
>>499787104
Wasn't planning on doing it but now I will make sure to do that just for you
>>
>>499787319
there's already some pokemon pixel art in the galaxy, it's only a matter of time
>>
Forgot a green wire for the light oil cracking but it works! One red belt of coal turned into delicious oil.
>>
>>499787747
>>499786825
Imagine the smell.
>>
File: file.png (1.05 MB, 640x909)
1.05 MB
1.05 MB PNG
>>499787842
>>
>>499786093
>effort
1 rocket launch is enough shells to kill 2 small ones
>>
>You only can send full stacks of items to a platform, even if you just need one single furnace
Why?
>>
>>499790509
Sounds like bullshit
>>
>>499790509
you're retarded that's why
>>
>>499790509
You can send less, you just need to specify that you want less
>>
>>499790509
automation issue between mouse and keyboard
>>
File: 1563630745076.jpg (15 KB, 432x199)
15 KB
15 KB JPG
Mods have fixed it
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>>499791361
>>499791361
>>499791361
>>499791361
move
>>
Is there an unofficial mods portal? I have fixed all the mods I use for the version 2.0 and SA.
>>
>>499791192
Those sound gay and some tiers and interchangable, worse than Kovarex names
>>
>>499791192
> 10%
> 30%
> 60%
> 90%
> 110%



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