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halloween edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>Halloween Jam
https://itch.io/jam/agdg-halloween-jam-

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>500476953
>>
First for bikini protagonists
>>
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Poll results update: /agdg/ is mostly yesdevs. What can we learn from this?

https://strawpoll.com/YVyPvkDQ2gN
>>
Spooky!
>>
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wishing a happy Halloween to all aggydaggies
and a slow and painful death to all inncer circle goons
>>
i give up. im literally not smart enough to code my game.
its over.
>>
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>>500534360
>>
why is life (3d modeling) so hard? :( i just wanna become an expert at low poly so i could make good models fast and with low poly counts, i guess i have to focus on the areas i have difficulties with, but it's so much, at least there's wwf smackdown 2 for the psx to guide me
>>
>>500534360
The ai shitposters did not vote, or are coping and saying their "assets" are games.
>>
>>500532891
I'm seriously considering making a blobber and using generated images for enemies, npcs, player character portraits and item graphics. The blobber audience might still accept static sprites with no animations. I'm not sure how they'd react to them being generated though.

With some careful edits and persistent genning I think you could get something decent.
>>
>>500534181
I appreciate your wishes but you're too different and it shows in your message which is the point I'm making.

If you can't even understand my post why do you think you would understand my game?

People like you will play a exploration game and complain it doesn't give directions or die and complain the game forces you to play from the begining rather than having a checkpoint as if those things were flaws.

But that's because you have not played the same games I have so you don't understand my view of video games.

If you're not willing to accept that you just are not capable of understand my game due to your background it would be better if you didn't reply to my post.
>>
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Progress: Improved lobby system and added option to set up teams before game start.
>>
>>500535213
>mp rts
very cool
>>
>>500534701
once you can do regular modelling, you can do low poly, high poly and anything inbetween
low poly alone is a scam made up by NGMIs who couldn't be bothered to learn 3d properly
>>
>>500535415
regular modeling is also hard, i'm really supposed to make all those edgeloops by hand?
>>
brick break but with anime waifus calling you baka as they dance on top of the bricks
ball hits waifu -> clothing damage
break brick from under a waifu -> she falls down
catcher a falling waifu with your paddle -> h scene
it is that shrimple
>>
>>500535571
Depends on your use case
But honestly, I've had a 3d course in my uni and even the biggest retards had no problem with blender, you need to do a few tutorials back to back and you'll be fine
>>
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well?
>>
>>500535920
yeah i like open source its cool
but i think ill keep my game private because steam is filled with abusers that take projects edit 1 pixel and release it 100 times at 99% discount of 1k dollars
>>
>>500535920
He's right.

Still not making my game open source tho.
>>
>>500535920
>lists a bunch of physical products trying to compare it to a digital product
>>
18 HOURS 18 HOURS 18 HOURS
AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>500534151
>that artstyle
agdg could never
>>
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yeah... I'm skipping it
>>
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>>500535920
uhhh trade secrets sweetie?
uhhhh henlo?
https://en.wikipedia.org/wiki/Coca-Cola_formula
>>
>>500535920
You can't copy the manufacturing process of car engine just by looking at it, and plagiarizing a book is not equivalent to repurposing code from another game. Those are stupid comparisons.
>>
>>500534360
Not clicking that ip grabbing link.
>>
>>500536621
hehehe I already have your ip prepare you get ip spooped!!!!!!!
>>
>>500535920
They're most definitely a commie faggot but regardless I kinda agree. The only reason I don't make my stuff open source is because my code is kinda messy and not useful to anyone else.
>>
>>500536621
I'm about to grab your IP (increddible penis) anyway and YOU CAN'T STOP ME
>>
>>500536756
Normally you would not be able to spoop me but it's halloween so we're under seasonal double spoopyness bonuses
AAAAAAAA
>>
It's Halloween?
>>
>>500536993
>not browsing 4chan vanilla
>>
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>>500534151
Phew alright, time to texture this bad boy
>>
>>500535920
I would only consider making my game source open if I got notch tier money from sales, then I might release the source from older versions like Doom
>>
so the Demo deadline was just moved 14h earlier for no reason??
>>
>>500537825
Who cares
If your game isn't ready in time just uploaded a placeholder and swap later
>>
>>500537825
it's been always friday morning UTC time
>>
>>500537990
>UTC
always wondered what that means
Ugly Tarantula Cock?
>>
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just wasted 6 hours of my life writing the serialization and deserialization.. i shouldve not used strings for my game components as identifiers.. ill do better next time
i knew 4 days ago that i wont make it for this dd, so no need to rush something that wont be fun to play, as long as i can get one feature done a day, im happy. good luck to everybody else, looking forward to trying some out myself
>>
>>500537990
no it definitely said 10pm Friday CET just a day ago
>>
https://chimpcollective.itch.io/mintys-challenge
The game is finally out, if you type "boo" in on the title screen you can play as the Fairy from Poke All Toads
>>
Decide for me AGDG
Should I make a porn game or a sfw game today?
>>
>>500538251
looks transcoded
>>
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I made a gerrymandering puzzle setup, I'm gonna change the colors out for ghosts, pumpkins, candy, and maybe a spider or something. Then I need a score system.
>>
>>500538116
Coordinated Universal Time
>b-but why isn't it CUT
Because circumcision is antiethical.
>>
>>500538251
nice!
>>
I made it but I did not "make it".
>>
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Time to check my wishli- AAAAAAAAAAAAAH HEEEEELP MY GAME FLOPPED!
>>
>>500538806
Cope, devvy.
YWAHMI (You will always have made it)
>>
How do I make a game that kids would enjoy?
>>
>>500539336
make a good non-adult game in roblox or fortnite
>>
I am at a decisive crossroads of sorts.

I have two project ideas that I can do. Both use the same systems which I have already coded completely. One is ~20 hour game that will take me at least 4-5 months to completely build and will blow everyone away, however I don't think I can sit through making it because I haven't shipped anything in too long and it's getting to my head. The other one will take a month or two to finish and isn't as impressive in scope but will be finished quickly and I will feel better for finishing something, however I don't want to make disposable sub 10 hour games because those have almost no substance and barely sell.

Fuck
>>
Got my ativan prescription, will it help me gamedev better?
>>
>>500539336
make a gta clone
>>
>>500539336
make it pornographic
>>
>>500538435
google the witness
>>
>>500540251
jblow was racist for that puzzle type seriously...
>>
>>500538913
haha, that's cute.
>>
>>500539336
skibibi toilet rizzer mog simulator
>>
>>500539840
No. It'll make you an addict who can't deal with the slightest bit of stress in their life without it.
Get on a longer acting anxiety medication or (better yet) find another way to cope.
>>
>>500540502
Marmosisters....
>>
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tomorrows the beginning of a new month hope you guys are setting up your milestones to keep yourself accountable!!!
>>
>>500540761
I'm giving myself today to figure out what I should make.
>>
>>500537226
amazing stuff :)
>>
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its over
maybe itll pick up again
>>
It's decided. I will neither make a porn game nor a sfw game today.
>>
Does anyone have the screenshot of that post about people wanting systems games? It used to get posted a lot. I started playing Stardew Valley for the first time recently (thanks to this general) and I'm blown away by the depth of the content in this game. I thought it was just a silly little farm building game, I didnt realize there were NPC relationships and a story and combat and crafting. It's hard to wrap my head around the fact that this is what I have to match if I ever want to make it.
>>
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I think I discovered an incredibly cheap loophole for advertising my game that doesn't require humiliation rituals, money or even huge time investment. I'll let you guys know next month how many wishlists I got.
Can't share it because if everyone starts doing it, then it would stop working. I wouldn't mind my aggy bros knowing about it, but I know Marnix and other reddit grifters are lurking this thread and the method would immediately go out on youtube, twitter, reddit and whatnot. If it works I might contact the devs I like in private about it to tell them. Wish me luck.
>>
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>>500541082
I feel you. Worst part is that it was supposed to launch in early access and somehow I fucked up and released it normally, so now I'm doubly fucked. Oh well, I've already moved on to my next project.
>>
>>500541329
I don't care about that. Post progress instead.
>>
>>500541253
You don't need to match Stardew Valley. The guy worked 4 years non stop while being carried by his girlfriend, not everyone can do that.
>>
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>>500541253
this one?
>>
>>500541463
Wrong. Customers don't give a fuck about your circumstances. They just see your game with 10x less content than SDV and call it shit.
>>
>>500541396
>>500541082
how many wishlists did you guys have
>>
>>500541253
There are plenty of successful games that don't have 1/100th of the content that Stardew does
Pull your head out of your bum
>>
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>>500541592
then dont just make a shittier stardew valley and make something else that hasnt been beaten to death. you do have lots of ideas right?
>>
>>500541592
False. I'm a customer and I give a fuck about your circumstances.
>>
>>500541613
they succeeded in spite of that, not because of it
>>
>>500541592
I know that. And I admit if you're trying to make a farming game than yes everyone is going to compare it to Stardew. But what I meant is that you don't need to spend 4 years and make a bunch of content to make a good game. Soemthing like Vampire Survivor arguably has less content and I'm guessing it took much less time to make, but it had huge success.

>>500541609
No idea, somewhere around 300. I did literally no marketing though, and sold about 20 copies.
>>
>>500541768
I don't even know what that's supposed to mean.
Stardew isn't the norm. It's the exception.
Most indie games (outside of roguelikes) have like 4 hours of real content.
>>
>>500541862
and because of that they appeal to no one
>>
>67 Joined

DEMO.
DAY.
IS.
DEAD.
>>
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>>500541985
AGGYDAGGY IS HEALING
>>
>>500541985
Blame the guy that decided to have it so close to halloween
>>
DEMO DAY TOMORROW, LETS GO!
>>
>>500535920
He's not necessarily wrong but in practice everything being open source would cause all sorts of problems.
>>
>>500541985
Normalnigger grifters are becoming fatigued and leaving. Inflow of new blood is reducing. Indie gamedev is healing.
>>
>>500542172
It's every 2 months. No exceptions.
It's not my fault it happens to land on Halloween, Christmas, New Years, Spring Break, Kwanzaa, Independence Day, the release of most major video games, etc.
>>
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>>500541985
>skipped last DD for lack of content
>still haven't finishes what I want for this DD
guess I'll skip another DD.
>>
my demo isnt even playable, its literally just a character that can walk and jump
>>
Got my RC stimulant to treat my self-diagnosed attention issues. Am I going to make it?
>>
>>500537226
Smart with the segmented limbs. I gotta try pushing that style some day.
>>
>>500541717
>don't just make a shittier stardew valley
wise words.
too many grifters in this shit now flooding the market with trash.
>how to get your wishlist up in 10 easy steps
>marketing 101 do this to get the big bucks
>best way to shill your game on tiktok
the indie scene has become a crypto style get rich quick grift and then people wonder why their 'game' didn't sell 20 million copies.
>>
>>500542385
that sounds like its playable tho
>>
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good morning sirs
https://www.youtube.com/watch?v=dM2MAOavweU
>>
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>>500542459
>>
https://www.youtube.com/watch?v=5Rj1ejRAU-U

Oh my God, here we go again:

> The guy wanna make a game
> Have no experience on making a game
> Don't even play videogames.
> Decide to make an "AA game studio"
> Spends 800k usd on that process
> Don't have a plan
> Use AI as concept art
>>
>>500542528
what an awful gif
>>
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>>500542604
>>
>>500542619
I like the crunchiness of old compressed gifs desu
>>
>>500542305
>it's not my fault
Yes it is. if you follow a dumb made up rule its entirely your fault
>>
>had to cut my already uv unwrapped model to add some fixes
>somehow managed to stitch it back up in the uv editor
phew, I thought I was going to need to re-paint the model
>>
>>500542678
it just reminded me of that tragedy is all
>>
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i can do it guys. i can become... a yesdev. i can make game, and so can (You)
>>
>>500542458
>makes a shittier stardew valley
>Gross revenue: $4.5m ($2.2m - $6.8m)
nothing personnel, kid
>>
>>500542797
shut the fuck up marmo. You'll never be a developer
>>
>>500542604
>AA
>only 800K
there's almost a millie down the drain
>>
:: Project Nortubel ::
progress :: Had an idea for an easter egg,
>>
Is it weird that i find the 3rd person template in unreal genuinely more enjoyable to play in than most of modern games? like i can just put a couple of moving platforms and make an obstacle course and it is already more fun than something like nu-GOW
>>
Negrosmell has legit mental illness
>>
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>>500542893
>thinks every bocchiposter is marmo
erm actually

>>500543203
what did he mean by this
>>
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>>500542797
but can you become a cute yesdev?
>>
>>500543260
Platforming is fun

Someone really should make Mirror's Edge but with user created maps. $10,000 idea minimum.
>>
>>500542604
I watched the newest video and they're literally just making Assassin's Creed.
What's up with all these tasteless guys having a midlife crisis and deciding they want to gamble everything on making games?
>>
No, we are too different. Something that works for your game isn't guaranteed to work for mine.

Your views of video games and my view of video games are nothing alike because the kind of video games that are played by me are obscure and unpopular but most people play current and popular video games.

If I try to follow your footsteps and expect the same result it would not work. I need to do gamedev my own way.
>>
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>>500534360
>work really hard on game for months
>finish it finally
>feel sense of accomplishment
>that feeling fades after a few weeks
>don't really care if anyone plays it
>in fact i hope they don't, since it's not that great
>don't want to bother shilling it or releasing it on steam, i doubt anyone would really buy it anyway
>it will probably end up just another forgotten demo on itch with less than 50 downloads
>the emptiness inside is too profound to express
There is an idea of a Yesdev. Some kind of abstraction. But there is no real me. Only an entity. Something illusory. And though I can hide my cold gaze, and you can reply to my post and get a (You) from me, and maybe you can even sense our mindsets are probably comparable, I simply am not there.
>>
>>500543404
it's funny to watch them bumble like retards through it. They will never be the cool xoomers of the 90s who made all the ludo we love today
>>
>>500543309
The idea is that the photo booth from Massag-Coav shows up in Nortubel part 9, where worlds collide.
So the photo booth sort of reveals that other characters used it.
>>
>>500543370
Also the default controller and animations are great, like should i even try to make my own when even the biggest AAA games feels far worse to control?
>>
>>500534151
slimo dev, can you make pixels like this ?
>>
>>500543350
There's a reason marmo is known as "Marmocute" and it isn't because he isn't cute.
>>
>>500541463
Honeslty I'm impressed the game has this much content for 4 years of solo dev and I've barely even scratched the surface.
>>500541556
That's it, thank you! I agree with a lot of what the anon is saying here.
>>500541613
I agree with this guy >>500541768
It's very rare for a game that doesn't have the depth and replayability of a systems based game to attract a serious audience. There needs to be mechanics for players to explore, that's how you develop a community around a game. People will want to share their ideas with eachother.
>>
>>500543720
>It's very rare for a game that doesn't have the depth and replayability of a systems based game to attract a serious audience.

Undertale?
Signalis?
Hollow Knight?
Celeste?
Hotline Miami?
Shovel Knight?
Buckshot Roulette?
Doki Doki Literature Club?

*All examples of fairly linear games that don't have much replayability nor content
>>
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>>500542415
I used to do cylinders for the arm and forearm, then put a sphere in the elbow. It was ugly as sin and very amateurish-looking.
This time I copied how Resident Evil 1 used to do models.

Texturing going alright.
Pic rel, it's the protagonist's partner. I hope you can tell right away that he's a slimy arrogant prick, using his cyborg enhancements to scare people. He's very loyal to his country though, at least.
>>
>>500544105
Hotline Miami, Celeste, and Buckshot Roulette have interesting mechanics to explore though.
>>
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>m*sk will harvest your data for AI forever unless you opt out before november 15th
Do I wait until m*sk fucks off from twitter or do I move to blue sky?
>>
>>500544227
Define "systems based game" for me.
Because I wouldn't consider any of those games to be systems based. Not in the same way as Stardew Valley anyway.
>>
>>500540761
Nothing being set up, I already have a list of stuff I need to do. But I do keep track of my gamedev hours. This month has been the worst of these 3 so far, ~40 hours of gamedev, I'm a neet btw. Feels like the harder the stuff I have to work on the less I work, right now art, where I sometimes am not sure what to do.
>>
>>500544105
I have nothing against more linear games, I just think it's much harder for these games to make it since so many more of these games exist. I'm sure if you compared the amount of linear games that made it to the amount of linear games that didn't and then did the same for systems games the systems games' numbers would look much better simply because they take longer to create and there's less of them.
Just my opinion. If you like linear games and want to make one then I don't want to come across as telling you to not do that or to give up.
>>
well, my game is ready for demo day.
>>
>>500544296
Come to bluesky twitter is (X_X)
>>
>>500544105
>Undertale
gay faggot wacky chungus game with a huge tumblr niche
>Signalis
not that popular. Its limited success is an accident. People certainly don't play if for months and years
>Hollow Knight
one of the biggest and most fleshed out metroidvanias ever made with an unspeakably immersive story-rich world
>Celeste
skill platformer that appeals to autists and speedrunners. Somewhat of a systems game
>Hotline Miami
indie pioneer. Doesn't hold up in current market. People certainly don't play if for months and years
>Shovel Knight
indie pioneer intentionally made as nostalgia bait. Was propped up by the game journo cabal
>Buckshot roulette
streamerbait fotm wacky chungus game and not that popular or enduring. Its limited success is an accident. People certainly don't play if for months and years
>Doki Doki literature club
initial shock value made it a meme. Don't know anything else about it. People certainly don't play if for months and years
>>
>>500543404
>we are going to fix gaming by making a worse version of the same game you've been playing since 2007
>projected release of 2026
kek yeah idk how thats going to play out for him.
>>
https://x.com/BokuDev/status/1851992357463265355

The cat cake shop for buying cakes that restore you to full health is a lot more polished than it used to be.
>>
>>500542668
Why do so many people watch this stuff anyways?

>>500543309
Why can't I have a cute gf like this? Btw I'm a bocchi poster too

>>500544296
What setting do I need to change. I'd rather have 0 social media and I rarely use my serious account atm. I don't really feel like hopping to another platform when I don't even care much about using the current one.
>>
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I can't wait to finish my mobile slop so I can make a real game.
>>
>>500544639
>not that popular. Its limited success is an accident. People certainly don't play if for months and years

Nigger it has 20k reviews. Low estimates put it at over half a million sales. High estimates put it at over 2 million.
If that isn't a successful indie game then I don't know what is.
>>
>>500544780
that doesn't even come close to Factorio, Rimworld, Stardew Valley, Kenshi, or Project Zomboid tho
>>
>>500544651
That is a lot of text and UI for something that could be better integrated into the game world like Spelunky's shops. Knowing Bokudev, he won't change it though.
>>
>16 hours
maybe i will get a sudden burst of motivation... eventually...
>>
>>500544651
>Another DD approaches
>BokuDev comes out of hiding to post progress
>But won't submit his game to DD
>Nor does he release it
Like clockwork.
>>
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>>500544752
>>
>>500544860
And none of those come even close to Minecraft.
What the fuck is your point?

There is always a bigger fish. Doesn't mean a million copies isn't a success for a game made by 2 people on a budget of nothing.
>>
>>500545165
>fr*nch
>>
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>>500545014
>motivation
>>
>>500545236
yeah i know...
i give up
>>
>>500545053
Are you not motivated seeing progress?
>>
>>500545190
Minecraft is also a systems game
>>
>>500545014
don't be motivated. it's a bad thing to be motivated. don't think. just do.
>>
now add roguelike upgrades to the shop
>>
>>500545329
ok
>>
>>500545323
how can you work on your game if you don't know what you want to work on?
>>
>>500545285
No I am not motivated seeing someone linger in mediocrity yet demanding headpats for the bare minimum.
>>
>>500545394
>you don't know what you want to work on
you do though
>>
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>front page
fucking annoying
>>
>>500545471
my head is completely empty... i think i have brainfog
>>
holy based :o blender on a nokia? https://youtube.com/shorts/0CAQh3TTc0w?si=lJDcBbyD7Tp2hFUj
>>
>>500541329
Good luck anon. You have the same mindset on why I dont share certain stuff here
>reddit grifters are lurking this thread and the method would immediately go out on youtube, twitter, reddit and whatnot
It pisses me off so much that they immediately run off and tell everyone. My friend has mentioned this exact same problem where something useful is found out only for some clout chasing fag to see it and proceed to reveal it on social media rather than simply enjoying the benefit. Sometimes they get hounded to remove it and it works. But man those types that just HAVE to "share" all that stuff clearly looking for 1 nanosecond of relevancy really piss me off. Do they not have foresight that by revealing it to everyone it has a good chance of not being a benefit anymore due to mass attention having it removed?
>>
>>500545532
what did you want to do when you started gamedev?
>>
Reminder to market your games everywhere;

https://www.reddit.com/r/Unity3D/comments/1gfq0fi/i_worked_on_this_puzzle_platformer_in_unity_for_7/
>>
>publish major update on itch
>3 views, 0 downloads
>>
>>500545668
i dont know, make something fun, maybe make some money if people liked my game
>>
>>500545734
love you BokuChad
>>
>>500545816
sir, demo day is tomorrow
>>
>>500545734
>9 upvotes
grim

>>500545816
demo day will fix it
>>
welp, another demo day missed. unfortunately, work got in the way as well as family travels.

that said, my job has moved in the direction of being something that will have long-term prospects, and it allows me to completely customize my schedule for gamedev, so now i can be a failed enginedev forever
>>
>>500545830
what kinds of games do you think are fun
>>
>>500545734
Still no release date? Sad!
>>
I got super burnt out on my project about 5 months ago.
This morning I woke up and found that I wanted to do it again.
But I kind of want to start from scratch just with the same general idea.
Avoid all the baggage of old code and all that shit.
Is this a bad idea?
>>
>>500545734
>its a platformer episode
im sure you'll do great bro LMFAO
>>
>>500545165
Oh kek I think, Ive turned that off months back. Should probably check in case its been turned backon by them with some excuse as the reason

>>500545483
No kidding, the constant demoralization. If I could set it to 0% revenue cut I would. But you know the guy is a liar "any percent you want" to "NOOOOOO IT MUST BE 10% MINIMUM!!!!!!"
>>
>>500545971
when i was a young boy, i liked platformers and action/shooting game, but now im more into tactical strategy type games, but im not very good at them, i usually don't have the patience to focus on games anymore to be honest... maybe half an hour a day
>>
Can someone explain quickly how FAB changes my life as an UE dev?
I just got back into this shit and yet another major change is happening in the gamedev world. Why they always have to go for changes?
>>
>>500545734
you can only hand out "reminders" after actually releasing a game
>>
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>>500545642
Reminds me of dumbasses in easy IT jobs making tiktok videos about "a day in the life of my job" showing how they do nothing all day and relax on the company's dime, and then everyone getting laid off next year.
>>
>>500546204
so make a tactical strategy type game
>>
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>tfw failed my performance review
>tfw not getting a bonus this year
I have to make it bros....can't take this shit anymore
>>
>>500546016
Starting over is fine. You're better faster stronger smarter now, right?
>>
>>500546185
no
this was about the fucking QUEER garbage being put in front again
but i forgot this thread was also full of queer and trannies so no wonder why nobody cares in here
>>
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I've been busy making my game so I haven't been posting here much but I'll start now from my game Virus Brain and I'll will release on DD
>>
>>500546278
like xcom? or divinity original sin?
>>
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>>500543636
>isometric
never tried, maybe is possible
>>
>>500544421
hope youre using activitywatch to keep track of your game dev hours and not pushing start and stop on a stopwatch and writing down your times like a monkey. unless the ritual keeps you going in which case have at it
>>
>>500546365
I care
I fucking hate gays too
>>
>>500546393
*I'll start posting art now from Virus Brain
>>
>can't have a dark fantasy game without normalfags declaring it soulslike/metroidvania/buzzword slop
>>
>>500546215
Epic owned and operated the Unreal Marketplace, Sketchfab, Quixel Bridge, Artstation Marketplace, etc.
All of them had different licenses and a bunch of other retarded shit.
FAB is basically them combining all of their marketplaces into one.
It's also engine agnostic so Unity users can download the Unreal assets and vice versa.
Sketchfab and Artstation are still operating but they'll close down in the new year at some point.

IMO, it's not a great idea. ArtStation used to be one of my favorite marketplaces before it became flooded with low effort AI garbage. I suspect the same will happen to FAB.
>>
>>500546475
>isometric PAT
fund it
>>
>>500546402
you're the one that knows what you play.
>>
>>500546269
Any article on that, it could give me some sort of happiness for the day that'll fuel my gamedeving. I remember these fucking videos too well.
>>
>>500546269
>watching cppcon talks
>white man, white man, asian man, white man, white man, jeet, white man, asian man
>white woman holding her baby gives a 5 minute talk about how important it is to support women in tech and nerds need to do better
>all the comments on the video are just ? tf does this have to do with programming?
>>
>>500546475
collab with me on an orblike
>>
>>500546860
>white and asian men give tech talks that are actually useful
>white and POC women give talks about retarded social bullshit and HR

This is the GDC youtube channel in a nutshell.
Gwen Frey the TA is the only decent female dev I've seen there.
I feel kind of bad for AAA teams. They want to hire women so bad but 95% of them are incompetent.
>>
>>500535920
I'm making a web game that will be running on a sandboxed environment which is safe by design
check mate
this applies to mobile games too I think
>>
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>>500546479
>hope youre using activitywatch to keep track of your game dev hours and not pushing start and stop on a stopwatch and writing down your times like a monkey.
Writing down when you're taking a break keeps you accountable for that break. All that a tracker app does is tell you at the end of the day how much time you accidentally wasted when you clicked that youtube video and went down a rabbit hole, but by that point it's too late to help.

Automating something with technology isn't always an improvement.
>>
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>>500546475
>4 directions
Sounds like it's going to be a bitch to animate.

Also unrelated but do you mind if I ever decide to try something with those for the next DD? Just a small game idea I have in mind.
Disregard what's on the right I tried something and remembered that I cannot do pixel art.
>>
>>500546269
Yeah they always ruin stuff. Those types piss me off sooooo much. They just can't keep their mouth shut, literally incapable of realizing the consequences of it. Instead they'll trade a major advantage for
>1 second of attention
>1 year of self feeding their ego
>a lifetime of lost out life on easy mode
But these types are always the same, that final thing was definitely worth it to them and that in itself pisses me off so much because they always end up using the same excuses for the end result
>it is what it is
Bullshit!
>it cant go on forever
They're literally the reason it stopped

Anything to avoid responsibility for their actions. AAAAAAAAAA I WANT OFF THIS PLANET!!!!!!!!!!

These retards even go shilling gamedev like it is some sort of glamorous lifestyle where you do almost no work and simply just have all this free time to go around walking in public in the middle of the day just to relax, in fact iirc this is where those day in a life video's started from!
>>
>>500545816
itch doesnt promote updates
>>
>>500544117
I like the design. Reminds be of Batou and System Shock 2 character model mixed with G-man.
>>
>>500546648
Ok but does it change anything when it comes to pricings and asset's copyrights/IPs/right of uses?
By your description I actually think it's a great idea if there's not a jew move behind it.
>>
>>500545734
>7 years
>on THAT
>>
>>500546365
....that's why I said I want to set it to 0%. If the itch.io dev is going to promote that, then I want to make use of his so called "any percent revenue is fine" policy. Except he'd throw a tantrum and have me eemoved the moment I try to make use of it.

>>500546513
Same
>>
>>500547605
I'm not sure how the licensing transferred over if you originally bought the asset on the Unreal Marketplace. I think they keep the original Unreal license though.
But there are new licensing options when you buy on FAB. Basically an indie license and a pro license with the pro license (revenue over >$100k) being significantly more expensive. Which is how ArtStation does it.
>>
>>500546643
don't make the gameplay similar to those games
>>
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>>500547369
you can, nice forniture
>>
>>500546479
Stopwatch thing on the pc sometimes the one on my phone. I don't track it specifically. As long as it's gamedev I'm counting it all under 1 time. How's this thing work though, like how does ot know what I'm specifically doing? Not to mention knowing if I'm inactive or just sitting there thinking on what to do next?
>>
what's an underrepresented genre?
>>
>>500547961
*furniture
kek
>>
>>500547520
seems like, it, i got the info that it does for major updates and releases but the only boost you get is when you first publish your page and it gets into the recent list
>>
>>500548150
Awkward male protagonist in a diverse cast going on an adventure (suikoden, grandia, lufia, trails)
>>
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>>500546269
people doing that shit when they started working from home in 2020 pissed me off to no end
>haha look at me i'm playing video games during a meeting
>i'm done with my work before noon now i can take the puppers to the park
and now a lot of them are back in the office
>>
I spent 6 years on a game less complete than bokube and I'm neet will all the time in the world
>>
that roodt:2d was a systems game...plenty of systems games are shit dummass
>>
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>>500547961
>>500548172
Yeah, played your games and the only furniture I could use for reference were top-downish view. What I'm trying is mostly 2D like your picrel.
>>
>>500548489
Okay but I've been doing this for longer than that and haven't worked on a single project longer than a couple weeks.
>>
>>500548364
man I had two jobs at the same time and didnt do jackshit it was a good time
double fired now, back on the neet gamedev grind
>>
>>500548320
I've only played Trails out of your list, but those are not indie-scoped games. You need at minimum a dedicated writer, if not multiple. Each game contains several novels worth of text.
>>
we get it, you work in real estate...lmao
>>
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>>500547262
i have my days time boxed but im not too autistic about keeping to it as long as i check activitywatch at the end of the day and it says 3-4 hours. it keeps track of when youre actually doing things too so you get an accurate count of how much time you actually spent coding or drawing rather than clicking start timer and getting distracted by something and just running the timer for no reason and then lying to yourself that you actually got stuff done when only 10 minutes was spent actulaly working and the rest was spent answering a phone call or whatever. knowing that i have something monitoring how i spend my day is enough to keep me on track so i dont disappoint myself. if you dont wanna time box then i could see setting a timer for your breaks to be useful at least but i wouldnt constnatly set timers to make sure im devving.

>>500548101
yea it has a afk watcher that polls if youre moving your mouse or doing anything
https://docs.activitywatch.net/en/latest/faq.html
>>
I barve for all the mentally ill troons itt.
>>
>>500548489
>>500548668
You solve this by playing more vidya.
>oh I played Legend of Sòylda when I was a kid, I guess I'll play a new one
No I mean MORE vidya, not more of the SAME vidya.
Play Warband, Godhand, the first Ass Creed, Prototype, Hearts of Iron 4, Just Cause 2 etc etc etc.
Once you've played all kinds of games you'll know what to do.
>>
>>500548856
no rule saying you can't make a indie sized version. in all honesty most indies are shit at writing stories, so a good one, with a likable cast and male MC is extremely underrepresented.
>>
>>500548668
I used to do that. each new project has lasted longer than the previous one. this one got out of hand and I just don't care how long it takes. (within reason, release before it his 10 years would be nice)
>>
>watch guy on youtube doing a tutorial for something specific I need to learn
>he's got his own game he's working on
>it's utter fucking garbo

every time
why can't tutorialfags actually make games? they know everything and yet...
>>
>>500548150
first person not-blobber dungeon crawls
first person RPGs in general

also coop loot games like PSO, Spiral Knights
everything in that genre nowadays is either MH or Diablolike

RTWP RPGs
dungeon siege has no spiritual successor
>>
>>500549476
they clearly dont know everything, but they know the basic shit for absolute retards
you're the audience (an absolute retard)
>>
>>500538251
Cool. Too bad I suck at these so I'll never see what's after stone cactus guy.
>>
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>>500546761
No articles, I was in a /g/ thread last year where people hunted for tiktok videos with before and afters and put them together, like pic related. Should've saved more but I didn't want to rejoice in other people's misfortune.
>>
>>500549302
This is why I suggest to people to play all types of games and all of them. So many times you'll end up playing a game and realize why it's not good or what it does very well. That sort of thing can then translate to your game. Build from the shoulders of giants instead of starting from a blank slate.
>>
>>500549476
“Those who can, do; those who can't, teach.”
>>
>>500549565
The shit I look up is way higher than the beginner level. These people know the real advanced shit, the in-and-outs of their respective engines and programming languages, and can draw well too.
And yet their games suck ass so hard I can't even describe it. Like even the concept is horrible
>>
>>500549703
tell me what you were looking for so i can laugh at you
>>
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>>500549589
That's what I was trying to explain and you put it much better than me. I prostrate myself in front of you, anon
>>
>>500548364
That's not good, going to the office to do the same shit you could do at your house is bullshit.
Also, that way you don't have to live in a pozzed hellhole like LA to get a high paying tech job.
One of the main reasons why people are forced to go back is because the same people who own the tech companies also invest in real state.
>>
>>500549580
link the thread, igor.
>>
>>500549401
The quality of your game doesn't grow linearly with the amount of content (story). It grows exponentially. A 5 hour game isn't going to be 10 times worse as fulfilling as a 50 hour game. It'll be more like 100 times worse. These kind of games NEED really long stories. I still look forward to every new Kiseki title even though the writing is frankly shit because it's one contiguous story spanning over a dozen games.
>>
>>500549302
I don't think there is a game I haven't played. (excluding x but worse)
>>
>>500549880
how to grow tomacco
>>
>>500550085
looking at a game's screenshots and simulating it in your head for 5 seconds is NOT playing a game, surprisingly enough
>>
>>500550068
brother, you're overthinking it. Paper Mario and Hi-Fi rush do the same thing and have basically zero story. If you can't write a videogame story in a single paragraph you're overcomplicating things.
>>
I got this
>>
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>>500550754
No. You just think you got this.
>>
>>500550239
I agree. I am not exaggerating though, I've been gaming for decades and never stuck to one game long
>>
>>500550969
if true then based eclectic gaymer
>>
I am insecure about it. I want to make something people LOVE and enjoy, truly so. But I don't know. I am still doubting myself about how things ca be seen by others. I want to at least make something people enjoy as much as I and others enjoy nier, and all of that similar stuff. I want to make something popular, characters that are popular. Not for money really but for knowing people like it.
>>
>>500550717
We're talking about story games that are basically just visual novels with some extra steps.
>>
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Added controls to the pause menu.
>>
>>500544296
I like that twitter will support more speech but unfortunately like all gamedevs moved to bluesky. I got wishlists from there but not on twitter
>>
>>500551114
BOKUDEV JUST FUCKING RELEASE ALREADY
PLEASE I'M BEGGING YOU
>>
>>500550948
cogito ergo I got this
>>
>>500551226
When its ready hahahahhahahaa
>>
>>500535415
You got any expert tips on becoming a good 3D modeler? I know I need to practice more, but damn some things just don't click for me.
>>
>>500535415
I unironically use zbrush for low poly modeling. Zmodeler + sculpting brushes + blender/zbrush bridge is comfy
>>
>>500549524
>coop loot games
yeah i quite like co op games the problem is i have no experience with multiplayer programming and i have no friends to test it with.
>>
>>500551264
yeah, my tip is to practice dumbfuck
>>
>>500551102
nah. we're talking about awkward male mc's in a diverse cast going on an adventure. You're doing procrastination disguised as overcomplicating things.
>>
>>500549302
>>500549589
Do the opposite of this.
Playing games is a waste of time.

You make better games by prototyping, trying shit, getting playtesting, reacting to that playtesting, and prototyping something else.
I can't think of anytime I've seen agdg devs doing this and it's why most of your games suck. Well I guess PAT has done it well because he started with shit art, got the mechanics working, and then has built the mechanics level by level, and he seems to pay attention to feedback.
>>
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>>500551027
it's true. "101 best games" compilation cds broke my brain early. then the discovery of roms...
>>
>>500551720
sabotaging troll go away
>>
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>>500551264
nta but model things you find interesting. When I was younger I got a lot of practice modelling guns for HL mods.
>>
>>500551720
This post is gonna filter nodevs because you're basically telling them to actually do work and make changes
>>
>>500551720
>>500551947
>You make better games by prototyping, trying shit, getting playtesting, reacting to that playtesting, and prototyping something else.
How does playing a lot of games make this not possible?
Fucking dumbass. Those are things that you do AFTER you've come up with an idea. Having a large database of played games helps you come up with the idea first.

I hope you're trolling and aren't seriously this much of a midwit.

watch how you ignore my question btw, that'll confirm you're a troll
>>
do I project hop again and start an OOT like
>>
>>500552031
Why not?
>>
>>500551691
No, I'm just not going to make story game because I'm not much of a writer. I'll just keep working on my no-story roguelike. Post your story game.
>>
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>>500552031
ive wanted to do this so bad since i was a little babby. i have the skills now to do it but idk if this genre is smashed fill now like mario 64 rip offs are
>>
>>500551792
the only old game that holds up till today is RCT. other genres like boomer shooter get better versions every now and then, having doom in this list as the first item already makes me feel like not even reading the rest
>>
>>500552019
>he thinks ideas matter
ideas are procrastination disguised as work.
>>
>>500552031
What is your current project? will you ever learn how to finish games?
>>
>>500552289
yeah it's a troll
>>
>>500551792
this list forgot my game
>>
>>500551484
use reference, always move around your viewport to see it from every angle, model orthographic and occasionally check perspective views to make sure your forms aren't giga fucked. go low to high density, understand how catmull-clark works if you are doing subd or hard surface, and don't bog down your workflow with dozens of tools, most models can be done with a handful of tools.
also learn the basics of topology so you can manage ngons, poles and proper deformation.
>>
anyone knows a way to make fast dust/smoke vfx? stacking transparency doesn't perform well enough
>>
>>500552031
OOT is a 40+hr game with 9 puzzle dungeons and a large open-ish world.
>>
>>500552196
if someone could do the research on that front for me I would appreciate it
a hat in time kickstarted the mario 64 style game gold rush so I dropped my own project because of that and now the newest Zelda game not being my cup of tea made me want to make an OOT like and apparently a lot of other people are doing that too
>>500552297
>What is your current project?
its a basic post-nuclear first person shooter..... I don't have anything besides concept art, a few models and a lot of background writing done but not more than a 100 lines of code
>will you ever learn how to finish games?
umm...... please don't ask me that again I might cry
>>
>>500552497
stacking what doesnt what
>>
>>500551484
ya i do this too GoZ is great for that since you can do all the fine nit picky vertex manipulation stuff in blender and push it back to zbrush and use the better sculpting brushes there to adjust things. ive even used polypaint in zbrush to get some really nice anime girl textures out of
>>
>>500552553
It's a pretty immense project, best case scenario you can do biyearly episodic small releases or something like that. I think the work that went into making good environments like majora's mask's clocktown is underestimated too. I am definitely tempted to do something in the 3d zelda direction but I would be changing up quite a bit in terms of mechanics if I ever did
>>
maybe i should make a nokia 3d game-like
>>
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>>500534151
Heyo. Penguindev here.

Been away for like months from here but just checking back in. Penguin Heist recently participated in Humble Bundle, got a really juicy uptick in player activity (as well as non-bundle sales!).

Also been really busy streaming while developing (pic related is a group photo I took during a multiplayer stream today).

My plan going forward at the moment is finishing up a singleplayer spin-off of Penguin Heist called Detective Penguin ($7 price point). It's a narrative-focused open-world (read: single level) game where you're a detective trying to solve the case of a mackerel gone missing. The main story is almost completely implemented, I just need to make a bunch of side missions soon.

After that I will release YET ANOTHER Penguin Heist spin-off called Penguin Village which will be me going FULL BLOWN Club Penguin meets Gmod Dark RP. Basically a social room with RP capabilities within a penguin+physics-based universe. $5 price point.

And all of that will align with Penguin Heist coming out of Early Access as well, for which I only have one major update left to get to.

So things are going great and I wake up every day just excited to sit down and work on my game(s)!
>>
>>500548364
there's nothing wrong with finishing your work at noon and then taking your beloved pets to the park, you oversocialized faggot
>>
>nodev thinks he can do an OOT like by himself
>>
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>>500553126
are you going to abandon us again when detective penguin releases
>>
I'll never be successful and I've finally accepted it.
>>
>>500553126
Nice! I'm glad things are working out for you.
>>
>>500553445
the problem is publicly bragging about not doing your job and potentially ruining it for everybody else, you stupid nigger
>>
>>500553497
like pottery
>>
>>500553616
I'll NEVER be successful but I will NEVER accept it.
>>
>>500534360
>27 votes for playable demo
>meanwhile there's 100+ submissions on DD
if there's majority of nodevs here, that means there's roughly 400+ people visiting aggy on a default week. The better explanation is that there is a minority of loud nodevs, or people that are shitposting are also devs that are very mean to fellow devs. Some of them might be here forever, so they released their game, got very little interest and fell from grace. It's very easy to be bitter after failed attempts and there's plenty of people that I haven't heard for a long time, despite seeing them here and releasing their games. From the top of my head, there's Alphamandev, Vitaldev, catboy, occult rewrite, catlike magic. There are hundreds of prototypes shown here, devs work on them for two months and then drop it to never see it again. What we see here is just a fraction and shitposts we're having are just a small fraction of frustrations coming from all sorts of devs from various steps of their paths.
tl;dr we're all shitposters here
>>
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>>500552252
in that list, yeah not much I'd revisit for more than 5 minutes for nostalgia. star control 2 though...
>>
https://store.steampowered.com/app/2849680/Utopia_Must_Fall/
Here's a game with simple graphics succeeding.
Learn from this.
>>
>>500553714
that twitter account is total cancer
>>
>>500551487
basic testing you can do alone and anons or other gamedev communities can help you with it once it's further along

unity has this https://unity.com/demos/small-scale-coop-sample you could use to learn
I'm sure unreal has some too
>>
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>>500553126
Congrats
>>
>>500553497
i think if you REALLY optimized your work flow, and put in olympic athlete levels of training at producing things fast and making yourself efficient, you could put together any gamecube game imo
>>
>>500551114
sigh...
>>
>>500547369
it's actually easier to animate if your character is symmetrical. only need frames for 1 front facing direction and 1 for back facing and then flip them horizontally
>>
>>500549580
why should women be a part of the work force again? they do fine in menial labor but have absolutely no place in something like a tech company
>>
what do I actually like about video games? nothing
>>
The bocci avatarfag woke up, now he's gonna start his residential proxies and start pretending that he's multiple people, watch.
>>
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I'm going even less ambitious. Literally just counting.
>>
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>>500552606
random idea to finish it quick but keep the theme, make the phone game the post nuclear protagonist has on his wristmounted scanner/device. don't have and 3d gameplay, just a cropped view of the wrist and the minigame. maybe occasionally you have to hide from raiders by pressing a key or you just get shot. atmospheric sounds/distant gunfire. maybe some codex of that background writing stored on the device.
>>
>>500554659
>mfw this goes viral
>>
>>500554785
looks transcoded
>>
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Theres a more readable 3D model for the boss ghost bunny cube at the games final challenge tower level now. She used to be black before but it was unreadable with the games black backgrounds in the last areas.
>>
>>500553126
based penguin spinoffs
>>
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>>500554989
>>
>>500554838
it was coded by john carmack
>>
>>500546475
So cute. Every time you make something new, you grow a bit more powerful

>>500553126
Hey penguindev, nice to see you still dropping by from time to time. So you are turning your tiktok series into a fullgame? Sounds cool. How does it feel to dev on stream? Aren't you worried about spoiling stuff for your viewers?
>>
Is being a sissy my only chance at making it?
>>
>>500555463
yes you little faggot
>>
>>500555037
post webms?
>>
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>>500554989
You can't fool me, falseflagger.
>>
>>500555042
To further elaborate on the spin-offs. I basically realized I had put so much work into all these different worlds, gameplay mechanics, and aspects of Penguin Heist that I could basically rip some pieces out of the game, market it to a hyper-specific audience, and sell it as smaller self-contained experiences (albeit after tweaking).

Because many people just want silly penguins doing THINGS, not silly penguins doing HEISTS.

So I sell silly penguin doing DETECTIVE.
And silly penguin doing SOCIAL ROLEPLAY.

And I can also market it to those who are not willing to spend $15 on a game, since these are non-premium games (but that still coast on the "premium" base game from which they stem)

>>500555452
> How does it feel to dev on stream? Aren't you worried about spoiling stuff for your viewers?

It was weird at first, but I'm way more relaxed about it now. I like the feeling of being held accountable to how I spend my time working. I always risk slacking off when I'm not streaming.

As for spoilers I don't worry. I realize that the audience that watch my streams are a blip compared to the potential audience that will play the game. Plus it lets me throw ideas around and see what people think!
>>
>0(zero) bocchi the reddit posts in the last 9 hours
>suddenly 4 in a row
curious
>>
>>500552252
hahah... yeah...
I bought Doom + Doom II for PS4 to play it all again, in one package you have all expansions with final doom, plutonia's, TNTs plus romero's Sigil and newly released Rust. You talk from your ass, doom still rules
>>
>>500555643
Through dick, Unity (game engine)
>>
stroking bocchiposters rock hard girldick from behind
>>
>>500555909
you are valid, madam
>>
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>>500553126
>>
unpopular opinion: this hobby is grim...
>>
>>500553126
>After that I will release YET ANOTHER Penguin Heist spin-off called Penguin Village which will be me going FULL BLOWN Club Penguin meets Gmod Dark RP. Basically a social room with RP capabilities within a penguin+physics-
going for the webfishing audience I see
>>
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>>500554335 >>500554989
>>500555136 >>500555643
>>500555909 >>500556436
>>
>>500556272
that's popular here.
>>500555992
>valid
very
androgenic
least
intelligent
developer
>>
>>500556436
please get a boyfriend and stop shitting up my eceleb discussion chatroom
>>
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>14 hours
>>
>>500553126
Don't forget about us when you break $10 mln income.
>>
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I'm in
>>
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Chances are this guy >>500555909 is running a psyop against bocchisisters since we grew so powerful
>>
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>>500556334
I would say not quite. Webfishing is more relaxed. But there might be some overlap for sure.

I always had the idea for a social hub in Penguin Heist, however it wasn't until after I worked on Detective Penguin that I realized I could just "fork" the game and sell a separate version of it featuring ONLY the social aspects.

You can still buy guns, clothes, and such. It just occurs in-level similar to Dark RP as opposed to in some detached menu scene as it happens now.

It will have a bit more of a cops vs. criminal vibe (including the ability to arrest) as well as the casual aspects of mini-games, or traditional civilian jobs e.g. pizza delivery.
>>
>>500556704
>Join Jam
No you're not
>>
>>500553126
thank you for standing up against genocide, i've already bought it long time ago but i'll get it for the gf too, good luck with the next game it's gonna be a lot of work
>>
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>>500556627
>14 hours
>decided to add an entire new system in the last 24 hours and it still isn't anywhere near implemented and functional
>still haven't slept
>>
>>500554792
maybe if I keep making these small games one of them will and then someone with talent will want to work with me on a real game
>>
>>500552031
finish your current game
>>
>>500553126
what happened to that photograph game in an island ?
>>
>>500556715
i'm just waiting to see if the bocchis are going to do any 3D bocchi model or not
if they do i'll unironically make a game to support their supremacy
>>
>>500556710
I will now add a pink haired cartoon lady to my game.
>>
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>>500548603
i don't have many 2D platformer assets, here are some old mockups if it helps to use them as reference
>>
>>500552976
>make a game for the 5 people that owned an ncage
Doesn't seem like the smartest idea
>>
>>500557059
That would be Puffin Game (title not given). I put it on hold when I realized I could dish out Detective Penguin in half the time and probably give myself a little financial boost. Although it was nice to divert from the penguins for a while to just do something slightly different.

I'll be back to it and finish it after I'm done with Penguin Heist, Penguin Village, and Detective Penguin.
>>
>>500557112
I just want to say that this is the worst or second worst pixel style. Small, ugly, oversimplified
>>
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>>500553126
>So things are going great and I wake up every day just excited to sit down and work on my game(s)!
>>
From now on if you bocchipost you're a troon. No way around it. Make your choice wisely.
>>
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Happy Halloween to all the yesdevs
>>
>>500557112
Yes thanks. I just needed an idea on how to tackle shadows without falling into the pillow shadow trap.
>>
>>500556795
huh? but I just did
>>
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>>500557490
>>
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>>500557387
okay, but what if I post other pink haired cartoon ladies?
>>
>>500557827
It's a slippery slope.
>>
>>500557437
>shoes on carpet
>>
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>upload my page on steam
>afraid i will have 0 engagement and no one will care
>1 month later, 300 wishlists, 25 page followers, 40 discord members
>wonder what the fuck all these people even see in my game that i do not
>>
>>500557983
post it friend
>>
>>500557668
soon™
>>
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>>500557934
I see. bocchi was just a gateway drug
>>
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>keep losing progress to power going out randomly throughout the day
>>
>Got systems for my rpg to a point where they're good enough
>Time to start on the level/area design
>Can't think of anything for two weeks straight
>I'll just work on another project in the meantime
>Eventually get hung up on something in that
>The cycle continues
>>
>>500557437
>eric has a social circle to attend halloween parties
he's so not literally me
>>
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>>500557065
oh really? you'll make a game? about what? you realize you could have made a game this whole time, right?
>>
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>>500557387
Can you at least recommend me a godont or better enginedev tutorial?
>>
>>500558641
just be good-looking lmao what are u ugly rofl
>>
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>>500558556
just commit to one idea, you're picking the easy way out that will leave you with nothing.
>>
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>>500557437
I'm dressing up as a Yesdev for Halloween
>>
Show me some successful steam games that use AI stuff.
Trying to figure out if this discussion matters at all to normalfags, which I suspect it doesn't.
>>
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>>500556627
>mfw i will not be ready in time... again.
godspeed to all who submit.
will try to find time to playtest and comment on a few demos that catch my eye.
>>
Why don't people make bird's eye/true top down games? You would think it's even easier than platformers, since you only have to make one asset and it's all one perspective and the rest is rotation.
The biggest thing would be it's difficult to represent depth, but I've seen plenty of games even 3d ones where the ground is a flat plane.
>>
>>500558745
https://store.steampowered.com/app/3097560/Liars_Bar/
>AI Generated Content Disclosure
>The developers describe how their game uses AI Generated Content like this:
>The character voices used in the game were generated by artificial intelligence.

>Release Date: Oct 2, 2024 (less than a month ago)
>Gross revenue: $10.2m ($5.1m - $15.4m)
>>
>>500558906
because unless you're making some kind of shooter it's usually ugly or unfun
>>
>update animation tree
>it breaks
>revert it back
>it is still broken
Genuinely hate Godot
>>
>>500558745
Liar's Bar apparently uses AI voices for all the characters and it has 11k reviews, mostly positive.
Someone even tried to brigade it for the AI voices on twitter and it went nowhere.
I don't think your average person gives a fuck as long as it isn't noticeable.
>>
>>500558906
Because nobody wants to play that, much like how nobody wants to play platformers. If you look into it, it's probably full of such games, just nobody gives a shit.
>>
>>500558906
because you're thinking about how it would make your life easier instead of what would be better for the player
>>
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>>500558681
i'm not doing anything until i get my hands on a 3d lowpoly bocchi
they need to get the show started first

>you wont do shit
you have no idea how much i like doing shit just to piss people off
people like (You)
>>
>>500558738
Yeah, you're right. It's a bad habit I've built up overtime.
>>500558704
GDQuest has good stuff. Brackeys big Godot video is also a nice starting point. Specifics depend on the person.
>>
>>500559068
It probably helped that 57.4% of buyers were from China and don't use twitter.
>>
>>500559368
Why does it have such a big china audience?
>>
>development computer fucking dies
>going to have to spend all day loading backup files onto backup computer
I guess no DD59 for me though maybe that's for the best
>>
>>500559090
I'm making a platformer though just for practice. It is funny. Not only are they kinda hard to make, no one likes them anyways.
>>
>>500559193
Here you go fampai
https://sketchfab.com/3d-models/hitori-gotou-bocchi-the-rock-c5d77b9e7777479b8a85ab12a1456bf9
Happy devving
>>
>>500557437
>dressing up as a slave owner
classic eric
>>
>>500559068
years ago, long before ai voices were a thing i was reading about the voice actor community and how cunty they were, mostly cartoon/animation.
it seemed like a pretty shitty group of people, basically a small group dominated the profession and bounced work between themselves to gatekeep newer talent from getting a foothold.
i just took it as sour grapes from shitters but after seeing them sperg out over AI i say fuck them all.
>>
>>500559575
no cheating bocchi posters didn't make this
i'm waiting for them to specifically do the low poly one they promised
>>
making a game makes me question my sexuality. before i just just a normal dude, but i realized i'm way too censored in what i'm making. which means i explore my sexuality more to become more hyper-heterosexual. girls need bigger boobs. i need sex slaves in my game. main character needs to be hyper masculine and dominant. women aren't allowed to talk to other men.
hell i'm still a bit confused. i try to come up with more ideas, but i'm not heterosexual enough yet. i've grown up in this evil world of anti-male sexuality and i need to convert myself back to being a real man.
it'll take a lot of exploration, but making a game will probably help me heal.
probably also shouldn't focus too much on women and also explore themes like brotherhood, nobility, code of honor etc.
>>
>>500556715
You were right, these two posts
>>500555909
>>500554989
got deleted at the same second, revealing it was a samefag.
>>
>>500559450
I think it's the same studio+publisher that made Human Fall Flat, which is like one of the top 20 best selling video games of all time because it got hyper popular with Chinese streamers during covid. I'm guessing Liar's Bar is also similarly popular with Chinese streamers.
>>
>>500557827
Nice impact animation ref btw
>>
>>500557983
No advertisement whatsoever? People really just check out newly added games on Steam?
>>
>>500559068
I think AI voices sound bad and should be the last place that AI is implemented. At least based on the current iteration. It's fun for a meme video or a Skyrim mod but for an actual game I just cant get over how robotic they sound.
>>
>>500553445
>cant read
>thinks anon is some oversocialized guy
>the literal people hes complaining about are the oversocialized ones that have to share everything with the world
....

>>500553126
So youre free of the wagecage right? Wish my games made me rich and were popular enough that Id actually be excited to work on them

>>500557437
Thanks Eric, and yes Im postivie its you posting the very pic of yours
>how do you know
I just know

>>500557983
I thought the same after
>1 week
>~5 wishlists
>2 followers
Im no longer as enthused as I realize I dont have all that much interest, <250 wishlists after many months.
>>
>>500559826
Why you need bocchiposters specifically to make one? I could make one but I don't post bocchis
>>
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Death to bocchi posters
>>
>>500558745
Probably didn't make millions but it's still a success even by the insane /agdg/ metrics
https://store.steampowered.com/app/2772750/Age_of_History_3/
>>
>>500557437
Oh and Happy Halloween to you as well, though I'm a whodev.
>>
you just posted one right now retard-brain
>>
>>500560703
What is your point?
>>
you must be trans to want a job in the "industry". there's no other way to explain why you want some woke psychopath to tell you what to do while you are surrounded by woke people all day.
>>
>>500560457
Skill issue, use better models.
>>
>>500560457
I though that too but then when listening to the Ada Wong AI voice mod I confused the real voice for the AI one...
>>
>>500560643
Using 30 sale/review estimate, he's made at least half a million net in his first week, so he's well on his way to millions.
>>
>>500560802
Prove me wrong by linking some good AI voice acting then.
Hardmode: It can't be based on a speech to speech model because that requires a good voice actor to begin with.
>>
>>500558740
I was considering buying these clothes just for a shitpost, but that jacket is 300 bucks alone.
>>
>>500561023
>Hardmode: It can't be based on a speech to speech model because that requires a good voice actor to begin with.
This allows 1mas to have voice acting without giving in to the temptation of contractors. It's a valid usecase
>>
>>500561189
Do it anon
Demo Day #60 needs some meme videos
Its been too long
>>
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>>500553126
You intending to do the full release this year?

>>500556627
There is just no way Im making this demo day. There is far too much still to do and I'd rather not put it up in its current state.

>>500556715
Im sure its that guy that spazzes out over bocchi posts, eric posts, and ends up spamming. Wouldnt be surprised if he starts complaining about how his bocchi posts were deleted.
>>
>>500561023
I wanted to post an example I had from my game but I'm afraid some schizo on here will find it and doxx my game so you all will review-bomb it for using AI.
>>
>>500560542
the point isn't to use just any bocchi model they are plenty of them on the internet
the point is to force them to do something and then do something too
>>
>>500561023
https://www.reddit.com/r/ChatGPT/comments/1fs78ui/a_warhammer_40k_chaplain_chatgpt_accuses_goofy_of/
>>
>>500561760
Thank you Reddit for posting a video of your laptop instead of just posting the fucking audio file. Holy shit I hate that website so fucking much.
>>
>>500558769
Is this that one game where you have multiple soldiers fighting with you?
>>
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I have a question that absolutely does not concern me or anyone else I know in the slightest but it's still an interesting query:
Let's say you put out a game and, by some miracle, it does insanely well. We're talking fat 6 figure paycheck from Gabe himself levels of success. With that newfound success and all that money, what would you do?
I think the obvious answer for some would be to buy a house, pay off all their debts and/or go on a longwinded vacation. But has anybody decided to make something out of it? Like establish a studio to make more games or branch off into other territory? I really can't think of any examples besides maybe Foby Tox the Uppertail guy and this one guy in my old city who makes RTS games.
>>
>>500562157
don't forget jonny blow, who took the opportunity to make more games and a programming language in which to fail to make yet more games with.
>>
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me as a solodev looking at the industry giants and thinking "I can do better" (im guaranteed to succeed because of my epic vision and endless ideas)
>>
>>500562157
>6 figure paycheck
not really enough to fund a studio.
>>
:: Project Nortubel ::
progress :: Another one.
>>
>>500562157
>Under $100k
Hookers and blow. Maybe a new car.

>$100k-$1 million
Down payment on a house. Keep working my current job.

>$1 million-$10 million
Buy a house outright. Build a 3 person studio in my basement. Go fulltime gamedev.

>$10+ million
Start an actual studio.
>>
>>500562157
Find a way to secure my money, handle taxes, etc. Live frugally, invest wisely. Travel and hang out with my internet friends occasionally.
>>
>>500560456
You do get some traffic from steam natively but you don't really get put into any of the steam's curated features without massive traffic coming from elsewhere or a lot of direct searches happening for your game. There's always going to be some weirdos scouring through the steam search checking out random games.
>>
>>500562157
6 figures is enough for me to dedicate more time to wife hunting, but not enough to open a studio with. Need 7 figures for that.
>>
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>>500562439
im gonna win because i put cute anime girls and cute anime girls(boy) in all my games
>>
>>500558906
True top down is just not as appealing as angled/isometric. Even roguelikes using basic bitch sprites have them angled.
>>
>>500560643
How long does it take to make this type of game? Feels like it'd be time consuming and take a long time. I want to make a 4x type game but it just seems way too large in scope to even consider. Not to mention all the UI it'd need. I don't like working on UI design. Also art since I want to make something more pretty than what this guy made, that is far too basic in design, I want mine having nice art. But that really increases the scope.

>>500561189
>I was considering buying these clothes just for a shitpost
Kek I'm positive Ive considered stuff like this before. The jacket is $300? The brand has like 4 different versions. I think it was around $80. I got a slightly different version that I liked, the other onr I saw in store felt thinner on the material and I may have also seen the Eric style one but the sherpa is a light tan color, while the one I went with is a white sherpa. I wanted a blue one but none were available in the size I wanted when I finaply bought it. I think there was black but I didnt want it at the time.
>>
>>500559039
You made the choice to use Godont. Now you're paying for it.
>>
>>500562157
all in NVDA calls (okay fine buy S&P 500 and then a modest amount of NVDA calls). Aside from that I would go on a training arc developing skills I haven't had time to. I can make amazing games within my capabilities but there are so many areas I am weak in, and so much more I want to be able to do. I'm clearly not as good as the best solo devs out there.
>>
>>500559503
>he doesn't have a NAS
ngmi energy
>>
>>500562157
Move to Japan
Buy girlfriends
Buy lot of land and equipment
Start gamedev/anime studio
Develop custom hardware and games
Purchase zombie IPs and revive them
etc
>>
>>500563096
A long time but it depends how much time you can put into it and what your quality metrics are. I'm about 4 years into making a GSG and still nowhere near playable, but I work on it in my spare time and plus a lot of the time is just spent on editor tooling and abstraction so that the engine will be reusable for different scenarios/campaigns. If I hard coded shit and just typed up scenario data like Paradox does it would be a lot further on.

Age of History 2 came out in 2018 so AoH3 can't have taken more than 6 years tops.

Project Alice took a couple years and is basically a finished product even if they are still working on it.
>>
>>500563694
what ip?
>>
>>500562157
>6 figures
Better be 500k or more after taxes because any less and you probably wont be able to buy a house that is both
>somewhere safe
>somewhere that you can still drive a job (ie not some rural place where you've got a 3+ hour roundtrip every day to work)

With that said, if my game made me $500k, post tax, I would
>continue living at home
>do some more updates to my game and DLC before fully moving on
>consider what game to work on next, depending on which I pick I already have an artist in mind for one and with said money I can contract with ease
>go on a small vacation, bringing family (parents and siblings if they so desire) to a destination they'd all like to go to
>throw away my resume
>throw it in multiple savings accounts, before deciding where to invest it to make a good passive income, though itd still generate a decent amount
>mught give each family member 25k, I still have this self given burden of getting rich to help them all so I cant give too much away, not yet at least
It's not all in order but that should give you the general idea.
>>
>>500562703
>>500563694
keep dreaming faggot retards
>>
>>500560457
https://streamable.com/5xzoe6
Someone posted this yesterday and it does seem capable of emotion which is pretty cool. Maybe the bad parts aren't coming through since it's in Japanese which I don't understand but I'm hopeful that it's improving.

I don't have any plans for a dialogue heavy game but it could be cool to have voices for some lines and reactions. I'd be way more likely to do some sort of cutscenes if I can add voice to them. Otherwise it feels a bit pointless.
>>
>>500562157
Nothing original, I'd try to secure some kind of property and I'd start a new project right away.
>>
>>500563782
Aaaaaaa that sounds way too time consuming, maybe if I get rich off gamedev. I dont want to work 5+ years on a game and still feel far away from done.
>>
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>it's finally halloween
>twitter feed is filled with nothing but drawings of little girls wearing slutty costumes
>>
>>500562157
In order going further depending on how much my game makes
>debts
>build backup funds for a rainy day
>new PC
>investments until I reach a point where I can live off the yearly profits
>larger backup fund
>house
>double investment portfolio
>probably a nice car at some point
and if I got to multi-millionaire tier I might consider opening a studio and possibly look at acquiring the rights to some old games that have gone offline to resurrect them with sort of a non-profit sense.
>>
>>500562157
I don't really know for sure. I'm not in gamedev to make money and I don't think I'd ever start my own studio, I don't work well with other people. In fact, I care so little for money that I'd gladly trade the income for fanworks. I want people to enjoy and remember my game for all that it is, the dream for me is to have people invested enough in it that they'd make OC and stuff. I seek to leave a legacy of entertaining people and making experiences and memories, not money.
The money I get would probably mostly go into investments and I'd quit my decent-paying sysadmin job just to get something simple like a janitor job that barely maintains my life, and I'd slowly but steadily burn away at the money I got from gamedev that didn't go into investments. I'd like to travel to other countries to seek inspiration and ideas to make more cool things.
One big fear i have of gamedev is actually the responsibility that comes with making it. If my dream comes true and I get a huge fan following, what the hell am I gonna do? I'm gonna be chained to maintaining that one thing for the rest of my life. I'd hate that, but I also wouldn't trust anyone enough to delegate the task to anyone else. I'd much rather move onto new things.
>>
>/agdg/ - daydreaming general
>>
>>500563826
konami, snk, whoever has cool vidya/characters and does nothing but pachinko with them if I can find some they're willing to sell I will but them
>>
I'm going to buy a racecar! weeeeeee
>>
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>>500565090
I hate those trash posts
>>
>>500565090
Nothing screams "I'm new to this" more than that really. That kind of mental masturbation just crushes you after you've been working for 5 years and more without success.
>>
>>500565313
Gaben unironically bought a whole racing team and put his son in the car as a driver, I'd definitely do that
Or just pay to race in a pro series like rich tech guys do
>>
>>500562157
Cleaner version
>stick it all into 3 bank accounts since FDIC only goes to $250k iirc
>research a bit and put $80k into stocks
>gamble with options using $20k
No studios at this time as it's not enough for that beyond 1 single game thst you better hope breaks even at a minimum. I can at least not wage. Would just solodev and contract someone for art or maybe code.
>>
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AIRPEARBROS...

https://www.youtube.com/watch?v=_1k3xOqgs5k
>>
>>500565691
>give your son his own racing team
>he sucks
must be crushing
>>
>>500560508
><250 wishlists after many months.
what's your game? mine is at 407 and i only get 0-1 wishlist every but i am releasing next week:
https://store.steampowered.com/app/2888690/Its_A_Game_Changer

you need to make a demo for better wishlists farm
>>
>>500562157
>what would you do if you had tons of money ?
no fucking idea. most things that are worth doing don't need lots of money, everything else seems to be already done
>>
>>500565982
Why is this even on Steam? Do you really think people will buy it? Put it on itch and move on to the next project.
>>
>>500565840
Children of rich people feel no pressure to develop strong skills in any area since they're set for life anyway.
However this also allows them to explore newer avenues of art since they don't have to worry about putting food on the table. Assuming they don't just waste their time with good food and prostitues and cocaine. Pros and cons really.
>>
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Rate the body
It''s the final revision before attaching the face
>>
>>500566263
its just a warioware like game with simple assets, my hope is its picked up by a streamer))
i dont care that much if it flops i have a job
>>
>>500562157
Hiring people and maintaining a team is a MASSIVE pain in the ass, especially if you're capable of doing each role yourself. Just look at Eric, he has some weirdo slandering him because Eric wouldn't pay him hundreds of thousands of buckeroos.
>>
>>500566485
vile, makes my pipi tingle
>>
>>500566525
>my hope is its picked up by a streamer
It won't. The wishlists reflect your game's reality. Nobody wants it. Nobody asked for it.
>>
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>>500565982
Id rather not share it. I only get 0-1 wishlists per week. I'm not good at this so there is no demo. The game is playable but it's in a state where I think a demo would hurt more than help.
>>
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>>500565798
I had this on my old Android phone. Controls never worked for me.
>>
>>500566809
Retarded tourist doesn't know about demo day? You get your game playtested for free and get feedback, I call larp.
>>
>>500566485
Would marry a woman if she had a body like that but obviously you know living rather than in the computer as 0s and 1s lol. Now if only I could get a wife with a body like that, id be so happy.

What game is this for anyways? Think i ve seen you make progress on a model lile this where it looked stiffer a few weeks ago.
>>
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>>500562157
Knowing myself, i'd think of all the cool things i could purchase with that cash and later on i'd think of all the negative outcomes if i throw it all away right on. In the end of the day, i'd just keep the cash in my bank account and do nothing with it for the foreseeable future.
>>
>>500567068
>t. the anti bocchi schizo
>>
Should I filter out all frog posters?
>>
Remember. Your game is only as good as you make it. If your game sucks make it better. You're only gonna fail if you release a shitty game.
>>
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AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>500567335
I've been trying to filter bocchis for weeks but they have an endless pit of bocchi images to post with. Probably a similar case with frogposters.
>>
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if this is what writing your own shaders looks like, I'm never going to fucking make it
holy shit I fucking hate mathematics
>>
>>500567334
hello barone schizo, you're the bocci troon too? not surprising kek
>>
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from 0% to 100% how ready are you for demoday frens?
>>
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>>500567335
We own you.
>>
>>500567670
It's not that deep. That formula isn't as intimidating when you convert it into a few hundred lines of human-readable code.
>>
>>500567836
You don't own a game though.
>>
>>500565982
3d warioware? Looks like it need to be made prettier in for it to have a better chance. Right now it kinda looks like something someone quickly put together in hopes of getting some money out of others. Idk if it's a good use of time to improve the visuals tho

>>500567253
Have to keep switching to desktop mode to download the higher quality picture -_- why does mobile mode get the smaller version anyways? ~35kb vs ~420kb. I hate having to keep switching just tobget the higher quality version. It seems random too since sometimes it just hands me it without havong to switch.

>just keep it in the bank
Kek. Kinda like me. It's like we're playing an RPG and just hoard the stuff and not use it. Granted I do use it just that there isn't a lot Id spend it on.
>>
>>500566485
why does the boob start above the armpit? I've never seen them irl, does that happen?
>>
>>500567078
It's a borderlands-like
I don't have that much time to work on my stuff inbetween the uni and work so it's going pretty slowly, but surely
>>
>>500567786
0%! but your bunny is cute.
>>
>>500567608
fun fact: slimo is 90% of the redditfrog posting

ps: it's true according to wikipedia
>>
>>500567935
There are all sorts of deformities in the world, anon.
>>
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>>500567881
Bold of you to assume that
>>
>>500567786
submitted and already working on the next one
>>
>>500567786
75% but my update is moderately small
>>
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>>500568000
>your bunny is cute
thank you anon
yeah I'm very pleased with Mitsu
>>500568101
nice
>>500568115
progress is progress
>>
>female protagonist
>tranime
>setting(Japan)
Shartwoken is one reddit tranny ass "game".
>>
>>500566485
Boobs simply too big
>>
>>500567335
Nyo. We even have proof of a yesdev frogposter, see Pogo-dev

>>500567509
Your pcs hardrive permanently crashed and broke with all your game backs up on it????

>>500567739
>t. Anti eric, anti bocchi, spam, gore, etc poster who got his troon bocchi false flagging posts banned
Cope and sneed.
>>
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>>500568158
You're angry over drawings of cartoon frogs in the internet. Let that sink in.
>>
>>500567786
110%
>>
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>>500568364
>t. the least envious crab
>>
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What's got his panties in a knot?
>>
>>500567935
Maybe theyre just super perky?

>>500567962
>borderlands-like
Which one? Or just in general? I only played the 3rd one though I only semi enjoyed it, wasnt really my cup of tea.

>>500568390
>t. Flat chested female/guy with flat chest desire
>>
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>>500568657
can't wait to play your game, what's it name? I'll play it first!
>>
>>500563974
half way through she wins a million yen in and it was quite funny.
>>
>>500568463
>>t. Anti eric, anti bocchi, spam, gore, etc poster who got his troon bocchi false flagging posts banned
>Cope and sneed.
Curious that the janny is letting bocchi offtopic posts fly, eceleb offtopic posts fly but deletes posts critical of the schizo, as a 4chan ads buyer I may have to go talk to a moderator and see what's up with this controlfreak behavior from the janitor. Neutrality is important, I run 4chan ads campaigns multiple times a year.
>>
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>>500568783
I don't know, really.
>>
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>>500567786
I don't have a game demo, more of just a prototype.
>>
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Monospaced Lovers key drop incoming! Picrel.

Been a while, /agdg/. I haven't been chatting too much about gamedev lately, so I've been gone for a few months. But, yes, Monospaced Lovers is finally released. A lot of people may not know it at this point, but it was in a bunch of demo days in 2018-2019.

I was skimming some posts in the last thread, and yes, the estimate of 50 reviews in month 1 is (hopefully) accurate. It launched with 10,665 wishlists, so that "should" mean 3000 units/60 reviews week 1 and 13000 units/250 reviews year 1. I think the formulas in my spreadsheet are outdated/optimistic though, and a lot of people get filtered by the game's difficulty, so it honestly might be lower. We'll see.

Anyway, I'm happy with the game, and I'm sure I'll return someday. Right now I need to escape from the NEETdev life, but at the same time, gamedev is by far the coolest thing I've done in my career. I've thought a lot about making some Va11 Hall-a-esque VN with token gameplay, or some VR waifu app, so who knows.

Gamedev never ends. See you guys at demo day 69!
>>
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>>500568783
Idk I think that guy is just insane. Any progress on your new game Pogo or are you someone else?
>>
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>THEY DON'T EVEN PLAY OUR FUCKING GAAAAAMEEES!!!
>>
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>>500569078
I am one of many, but my tech demo that I started on 3 days ago might actually make it into DD.
>>
>>500569025
looks good, I'll play it fren
tell me the name
>>
>>500569057
congrats on the release!
>>
>>500565798
imagine if this was mildly successful and instead of making his dream game eric just made sequels/updates to air pear.
>>
>>500569057
>difficulty
What makes it difficult? I saw the video and didn't really see anything thatd make the game difficult in terms of skill.

Any sense of relief that its finally done considering the long time it took to dev? How's it feel?
>>
>>500569057
Good job anon.
>>
>>500569057
Got the middle one, also it was my estimation for 50 reviews in a month, although I'm a pessimist and it all depends how much muscle your publisher has. Was it a good deal? Also congrats and I wish you the best!
>>
>>500569057
Gratz on the release. You're releasing on all consoles right? Your Steam revenue will likely be less than 20% of your total revenue.
>>
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We went from the trainwiz gf janny arc to the bocci/barone schizo janny arc, meanwhile yesdevs are making games while you waste your life shitposting KEK.
>>
>>500569324
Daphne McFart: the angry squirrel and the secret of a floating platforms
>>
>>500569025
Nta, I like it tho. Cute design what is she supposed to be?
>big booba, nice looks well done and modest while being big
>>
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>>500569025
at this point i feel like someone should make a separate DD type event but just for prototypes
>>
>>500569764
>crumble
>not a shitposter
>>
Good luck everyone! I hope DD goes great :D
>>
>>500559193
d-does it have to be finished?
>>
:: Project Nortubel ::
progress :: Last one.
>>
>>500569958
thanks fren
hope you have fun playing the games
>>
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>>500569891
Jealousy is ugly.
>>
>>500570152
Thanks for proving my point
>>
>>500559193
>>you wont do shit
>you have no idea how much i like doing shit just to piss people off
>people like (You)
Same
>>
>>500568364
Wow it's just like mine
>>
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>>500559193
>pedophile tourist ruining /agdg/
well that makes 2 of us, i hope you get debanked, doxxed and your entire family knows that you're a kid diddler

pic rel: a pedodev got 15 years in prison for making a lolitroon game, i will be on the lookout for a boshart the reddit game :)
>>
It's crazy how many people take AGDG keys and don't even thank the dev
>>
>>500569997
how unfinished we're talking about here?
>>
>>500569340
>>500569516
Thanks!

>>500569420
The platforming is hard if you go for 100% completion, but the mandatory stuff isn't too hard. As for the puzzles/exploration, it's possible to get lost in an N64 Zelda sort of way, like having to talk to NPCs to figure out what to do instead of following the yellow paint or whatever.

I honestly don't think the game is that hard, but I ended up adding two assist modes anyway. And then the journalists still got stuck even with the assists!

But yeah, it's a relief. The game has been done for a month or so, and it's been nice to catch up on games guilt-free. I'm hoping it gets a few wall-of-text steam reviews from people who get emotionally invested in the game, even if it's just a few people.

>>500569541
The deal was actually just for Asia + console, so in that sense it was a good deal. No upfront cash, but they took a pretty small cut in exchange for PR and internal pitching (like shilling the game to the Indie World people). Non-Asian PC sales are fully mine.

It was objectively decent, but I honestly wouldn't do it again, because the extra layer of bureaucracy and vagueness of having to email an external company is not really worth it, and you still have to watch over their shoulder to make sure they don't upload the wrong build or something.

>>500569756
Didn't do Xbox, but it's on PS5 and Switch. Hopefully you're right. The demo got a lot of downloads on console at least.
>>
i just made an awful 3d model... it's so over, i lost the sauce, idk how to recover from this

the massive willpower that motivated me to make so much progress in gamedev is gone, to fully lose this would be to lose my new self, yet also be unable to go back to the past, to be stuck in limbo again

i have to make a game.. it's the only way to make things right, idk what else there is for me to even be than a gamedev (well i'm a musician also but that's not as cool as solo devving, and i dislike drawing, i wish i knew how to like it again, but i can't)
>>
>>500570757
>AGDG keys
i don't need keys i just yarrr the games
>>
>>500571048
>i just made an awful 3d model.
Same...
>>
>>500571048
it can't be that bad
>>
Crumble won tough.
>>
>>500570757
I've taken keys and haven't even downloaded the game
>>
>>500570730
imagine living on a penal colony (australia)
>>
>>500571168
it is but every legend has to face a struggle eventually

>>500571096
it's so sad things had to turn out like this, even sadder for ai bros tho
>>
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I think I was able to emulate SF1 mechanics using AI sloppa.
>>
>>500570818
>And then the journalists still got stuck even with the assists!
Kek!
>>
>>500571435
That's fine
>>
>>500571513
>street fighter 1
more like... street mid lmao
>>
>>500571048
>he fell for the 1ma meme
do not do art if you're not an artist
you're just wasting your time
>>
12 HOURS
2

H
O
U
R
S

Are you ready?
>>
>>500570818
Journos are useless, all they do all day is write garbage and shill for nepobabies like Eric Barone and Toby Fox, us amateur/indie gamedevs have to struggle. Good luck with your game.
>>
>>500571735
i was an artist once, but i'm not a programmer
>>
>>500571759
yes, stop asking
>>
Finishing up localization, boring but it's not as bad as it could be. Still have a bit to go. Still wondering if I should do that other game jam or not outside of demo day
>>500535920
Actually it is if it doesn't have DRM due to some programs the NSA developed. I can look at Steam's main code with decompiling in seconds. Decompiling is fun, I remmeber decompiling a TF2 clone from China and posting the code in the tf2 general
>>
>>500571759
No.... I asked what game to make but no one answered now it's too late and I'm skipping
>>
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i will submit, even though its garbage = )
>>
>>500572194
I'll play it, tell the name of your game
>>
>>500571759
Still at work, planning on crunching this evening but most likely there will be at least one softlock still.
>>
>>500572372
extreme vroom vroom prototype
>>
>>500572519
cool name, I like it already
>>
>>500569891
He's going fucking insane ever since trainwiz left, it's like trump to biden
>>
>>500568838
>Which one?
I'm the most familiar with the 2nd one, but it's just a general direction I'm following, I don't want it to be a class focused game(any character can pick any weapon) and make it more focused on upgrading the weapons you find with the things you find while looting
>>
>>500573135
Based
>>
>>500571513
more like chose your sloponent lmao
>>
>>500571513
>The King of Fuckers
is this an erotic game?
>She's on her knees when you beat her up
I guess I have my answer.
>>
>>500571513
I wish I had whatever the fuck you have that makes you willing to look at this and even work on it for any amount of time
>>
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>>500571513
>The King of Fuckers (Debug)
>>
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I'm getting so many errors right now that my game just crashes. its one of those episodes...
>>
this thread is truly gone
>>
>>500573664
Is called being ok with good enough work.
>>
>>500570757
with the quality of games that get released here the devs should thank us for taking the keys
>>
>>500573771
this is total dog shit not even "good enough"
>>
>>500571513
add an anthro female and i will maybe play your slop
>>
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i liked this isometric perspective, i'll try to learn it
>>
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poke all dwarves is an isometric DF-like with pixel graphic; in the game you play as a colony of dwarves that must avoid getting fingered by the smug fairies of the underworld. don't dig too deep
>>
>>500573930
Case in point. Posters are really entitled now, it wasn't like this some years back.
>>
https://www.youtube.com/watch?v=2suCV2hhySI

ITS HERE
>>
>>500570818
consoles too? So the rest of the world goes through them? How big cut are they taking? I think the console games still suffer 30% cut to publish on them, then with publisher cut and taxes you're left with like 25-30%? I honestly don't think I'm even able to publish on consoles, with the amount of red tape to get there I think I'd rather save my nerves.
>>
>>500537253
minecraft is big *because* it was functionally open source, thanks to java. it's not just the sandbox that gave it its depth, but modders that extended it and compatible third party tooling that made it easy to create for. then you had custom servers and plugins and it took off the same way roblox did. the only other reason for its rise not covered by being open source is youtube letsplays.
>>
>>500574772
you sound like a butthurt little bitch who made a shitty game
>>
>>500574921
Do anons here talk about redot? I've only been luring on redot discord and twitter
>>
>>500575320
>projecting
>>
>>500573752
gone where?
>>
>>500575612
gone home...
>>
>>500575713
god I hate you lol
>>
>>500575184
>great ordeal on DD
>moku on DD
man, I'm already hyped, who else is gonna show up?
>>
>>500571352
>still here raging and pissing himself
No.
>>
>>500567935
technically the muscle insertions under the boob are around that area, boobs don't appear to start there because they sag down from gravity. If anon is planning on using jiggle physics and simulating some amount of gravity, modeling them like that is fine, looks more natural after physics are applied.
>>
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still need to add background arm for the sprite at the apex of the jump, thoughts on my motion blockout?
>>
>>500575503
>projecting projections
sounds like I was right

make a better game next time
>>
>>500564449
It depends on a few things, I think.
1. Depth.
2. Direction.
3. Scope.
Depth: how much do you want to simulate an economy/industry/supply chain? For example a HoI4-ish economy where you just have two factory types and a few strategic resources is going to be relatively simple to put together. If you just want map painting (which is probably ideal for a first project), you can probably get a game out a lot faster. And especially if you're making something HoI4-ish you could potentially end up with a good PvP game that streamers would take up.

Direction: are you working top-down or bottom-up? Top-down means you start by just implementing the concept of a country and warfare so you can get the basic skeleton there first, and then you flesh out internal systems later. Bottom-up means getting all the systems in place first and only adding on the high-level gameplay at the end. If you do top-down you can get a playable product out much faster.

Scope: how big is the game? How many tiles in the map? The more you have the longer it'll take to fill everything in. A game focused on just unifying Ireland with a few dozen tiles and a brief time period is going to be a lot easier than a full Earth map.

A low-depth, small-scope, top-down grand strategy game is probably not that hard to make; there's at least two devs I've seen on /vst/ with working prototypes with spectator footage & working AI (Princes' Fortune dev, and goudadev).
>>
>>500576326
will you share this with the class on demo day?
>>
>>500575871
when was crumble wrong? he was right on underspace, right on the eceleb schizo (now a janny btw), i genuinely want to know? i dont get why you would attack one of the few yesdevs left from agdg
>>
>>500576423
Nah, I called you out on your rudeness and you started projection your emotions on me.
>>
>>500568364
it's not set in japan THOUGH
>>
>>500576540
Idk, I don't really have enough content for a demo atm.
When are the next demo day(s)?
>>
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'Tis never over! Nay, it has only begun.
>>
>>500577203
based
>>
>>500571513
Hey!
something about this is awfully uncanny and discomforting!
Why not lean into that really hard and do some imaginative stuff that goes beyond humanity or just learn art yourself?
It's very discomforting!
Best of luck persuing your dreams and ambitions whatever they might be11!! :D
>>
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>>500575871
If he's so desperate to be loved like trainwiz is, why doesn't he just make a good game and not be a stupid cunt?
>>
>>500577186
I don't even frequent this general and I know it's bimonthly anon lol
>>
>>500577274
y'know what, you're right
cris, you should generate images of the women aggregating bruises, cuts, etc, as you continue to beat the shit out of them, AI is a pretty good solution for this, most artists don't like drawing stuff like that after all.
>>
>>500577327
see >>500576796
>no reply
not surprised, crumble was right about everything he's a rolemodel to me
>>
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Pure coincidence that I did this today, but made a bunch of gravestones for a bonus extra area. Added some gibberish to it.
I should've made more generic headstones instead of doing completely different styles for each but w/e.

fuck, I forgot about the plant and I just exported all the versions am I really going to re-export because of a plant
>>
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tfw friends getting lost not knowing what to do so i have to keep adding small helpers to guide them
>>
>>500577186
https://itch.io/jam/agdg-demo-day-59
You got 11 hours bucko.
Grind.
>>500549580
Working at google is bulletproof resume stuff. She's fine1 :D
>>500577468
Why not desu. I personally thing Cris and whoever the AI art dude is to be very very uniquely special and the raw autism of their human ambition and oddness is something I salivate over. I wish they really harnessed the pros of being able to have lots of output at the cost of consistency and just leaned into it as a style... THAT OR HE SHOULD JUUUUUST MAKE A SET OF MINIGAMES or some shit. I would kill to get Cris to focus on slopping up WarioWare minigames, I wanna play all the weird demos he's made it's like performance art it's beyond words
>>
>>500577203
Holy
>>
QRD why is the barone schizo so mad at Crumble? I'm an AIchad who despise nodevs so I'll have to begrudgingly side with Crumble on this one.
>>
>>500577729
>friends
heh..... yeah...........
>>
>>500577473
That's nice crumble, maybe if you make a good game your parents will finally give a shit about you.
>>
>>500577203
what's the lore on eric and quaker oats?
>>
>>500578130
This replychain has nothing to do with amateur development or videogames but the janitor won't do anything about it, ask yourself why.
>>
>>500578238
it's halloween. lighten up fren
>>
>>500577163
WHY NOT?
>>
>>500578401
it's a digital world!
>>
>>500577327
He's incapable of doing so. It's why he got banned from the discord.
Some autistic people literally can't help but be insufferable imbeciles, even if you tell them exactly what not to do.
>>
>>500577203
R A R E
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>>500578368
Amateur game development? You should post some progress instead of talking about some nepobaby eceleb facebook pictures, there are other venues for that.
>>
>>500578238
Cuz ain't nobody got time to babysit a buncha grown manchildren?
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all it takes is 1(uno) obsessive schizo to ruin a general, thank God for the discord
>>
>>500578648
>nepobaby
of course its you frothing at the mouth at an ericpost. its even more obvious than when you say "shartdew valley"
>>
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>decide to relax now that the game is ready for DD
>constantly feel bad for not devving and just wasting time not knowing what to do
devving has completely devoured my life
>>
>>500578935
never liked OPs with anime dev girls
never liked OPs with cr*mble
honestly Eric OPs aren't as annoying as afromentioned ones
Still, AGDG themed and with AGDG games are the best
>>
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>>500577203
>>
>>500579219
you don't owe us a single thing
"we" don't owe you anything
everyone's just people on the internet
be productive while not burning out, all a balancing act, go play some old DD games and chill
you made DD, good job man! now get back to it when you're good
>>
>>500579083
I have no idea what you're talking about, amateur game development? Calling it "shartdew valley" is /agdg/ cutlure btw.
>>
>>500579219
>Productivity inertia.
You built good habits.



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