https://emulation.gametechwiki.com/index.php/Main_PageRead the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.READ THE WIKI BEFORE ASKING QUESTIONS LIKE:>Where do I get gamesOR>What is the best emulator for...Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.Previous thread: >>499472928
>>500727393>>500727689Thank you very much, anon. I was missing a few steps, and definitely wouldn't have managed to figure things out by myself.
dammit i lost the spooky theme because of new thread... probably possible with extensions but i don't want to use them
lol wtf is that
Yuzu EA 4176 cant get the old picture book in Bayo 3 to work, it just restarts the game, any solutions?
>>500732218booba
>>500732218Physic tied to FPS plus FPS limit removed/not working properly.
>>500734967Never thought physics-based FPS gave people Ren Hoek eyes.
Emulate or die, bitch. As simple as.
>>500738431i'm resulating
managed to find a bug with the wario boss lol
>>500736850Pokemon managed to do it without FPS memes
He's gone, fellas. Never to return again. It's all peace from now on.
>>500746427>He's gonedanny? i'm pretty sure he's always here
>>500730709BOOBA
>>500750363boob shakka lakka
>>500748873no i'm not
>>500757702If I don't see a PSX screenshot in this thread, I'll take your word for it.
>>500730709Hummina hummina hummina bazooooooooing! *eyes pop out* AROOOOOOOOGA!
emu
>>500763190Does Burnout Revenge have skies?
>>500763190>gayland
wayland is the future chud, get over it
Upboats to the guy who mentioned ShaderGlass. Frame pacing is far less fucked up than any other external upscaler/shader thingy and it isn't half as obtuse as fucking with WindowCast.
>>500767226Only after Valve fixes it.
>>500767226Not the present.
>>500785625Listen man, fuck you. Wayland is the fucking future and is obvious, stop talking shit faggot.
>>500730709Retroarch runs hot on my retarded android device, what do? Pizzaboy for gba?
Man rpcs3 is so much better than xenia it's unreal.
Wayland just werks, unless you're a filthy GNOME and Nvidia user, like Stenzek for example.
Anyone know where to place the pictures on ppsspp for Elminage Original face loading?
>>500793548fuck you dude you are full of shit
imagine using loonix
>>500802010imagine using winblows
https://whatoplay.com/ps3/best/exclusive/https://whatoplay.com/xbox-360/best/exclusive/Are these lists accurate? Is it really all there is to ps3 and 360? I was under the impression that those consoles were carried by the exclusives.
>>500804557They are compared to the 8th and 9th gen, the amount of exclusives there is nonexistent in comparison.
>>500804557There were also games that came out for both PS3 and 360 but never PC, Midnight Club LA for example. Btw is there a list of those games somewhere?
>>500807449>Btw is there a list of those games somewhere?I think this might be it.https://emulation.gametechwiki.com/index.php/List_of_notable_ports#Console_versions_of_games_superior_to_PC_counterparts
absolution
>>500807785>>games that came out for both PS3 and 360 __but never PC__>Console_versions_of_games_superior_to_PC_counterpartsno
>>500814220Most of the PC games are entirely different games compared to their console counterparts, so maybe?
>>500814220I have DQ XI S on Xbox/Windows UWP, but I'd rather emulate the Switch version. Why? Because fuck Nintendo, that's is why.PS: Fuck all those linux faggots
>https://github.com/Arntzen-Software/parallel-gs/commit/7ec02d7ce95e0d76ff68261e2fda4f6546034bceMaybe this should help those anons who had problem building Parallel-GS.
>>500804557/v/ recommends is better. But yeah, this gen was basically a bunch of multiplats and dudebro garbage.
>>500793268There are still some games that will work better on Xenia, though. 7th gen is just kind of a shitshow, but yeah, agreed.
>>500812872underrated Hitman game...
>>500804557>americans really bought that over the triple
>>500815808All multiplats ran like trash on the PS3 unless they were relatively light or had really mindful reworking for the platform. It was a given that they'd take a 25% performance or resolution cut at the least. The GPU arch just wasn't as great as 360s. The 360 has more exclusive and worthy Jap games, especially early on, than you'd think. PS3 had a redemption arc to go through between building up exclusives worth playing and developers working around its graphical capabilities. Demon's Souls was basically the cue where PS3. Note that almost all of those actually worth a fuck are 2009 onward.
>>500816769Thankfully I kept my PS3 way into 2008-2009 so I didn't have to experience blowing up consoles, stupid prices or overall awful games.
>>500817301*PS2
>>500816769*the cue where PS3 was worth purchasing. Bear in mind PS3 launched a SIX HUNDRED dollars, as well. It was deeply discounted by the end of 2009 as well. I bought mine secondhand for like 200bux.
>>500816769It's funny how japs basically dropped the 360 mid gen.
>couldn't find that meme of Old Snake with a gun in his mouth and a $600 caption to illustrate my pointMan this was everywhere in 2006. I may have to make a new one to keep this classic alive.
>>500800726>t.Stenzek
>>500818091Well yeah, PS3 became affordable, adopted, and devs learned how to use it. 360 adoption was mid at best in Japan, and it's natural for Japs to make more games for Sony's platform. PS3 was just THAT shit at first. No one was buying it, and even 360's tepid Jap adoption was considered more profitable.
Remember Phil Fish shitting on Jap games? Heh. To be fair what incentive was there til like 2009 for them to even try?
>>500804557>gears 2 and 3 still in xbox prisonSad. Xenia runs them, but not without some hitching and glitching.
>>500817301>heh I bought it overpriced with nogames for years, checkmate xboxcirclers
>>500815209Yawn, link actions with win binaries. I know it's shit so I'm not gonna go through the rigamarole.
>>500807785>PC_counterpartsNo, I'm looking for games that had no PC counterparts.
>>500820015retard >>500817484
>>500732218>>500734967>>500736850It's a Vinesauce corruption.
>>500828397Wish I had the same amount of luck Vinesauce has with corruptions, especially on N64 games. That console is such a bitch to get any good results out of...
>>5008206304chan just needs editing to be honest. The archives can keep all the edits for assholes to hold over people.
>>500830546nah, it needs better posters
>>500624386Shit this is great, can't wait to be implemented on Retroarch.
lol
>>500831447>ShitStop swearing! RetroArch does not support bad manners!
>>500766337It had, but they were all burnt out. Part of the revenge plot. Play the prequels to understand the lore.
Speaking of retTROONarch, why on earth is the Settings > Video > Scaling option in the general settings and not on a per-core basis? That's incredibly RETARDED!I want to force a 4:3 aspect ratio (1280x960) for every home console—NES, SNES, Mega Drive, PSX, you name it, but I want to do integer scaling for every handheld I emulate while on 4:3. I want to replicate the 4:3 ratio feeling for GBA, GB, and PSP as if I plugged them into a 4:3 monitor. But I can't; if I play PSP or GBA, I have to change the settings manually instead of having them set per core.Like, c'mon man, the settings "freedom" is so retarded.
how tf do i change the default emulators in emulation station? i don't want to use retroarch...
>>500828613A lot of the "corruptions" that faggot shows are intentionally created by fans through memory hacking.
>>500838402Ah well, still beats having to use Vinesauce Rom Corruptor. It's hard to go back to a time before RTC.
>>500831447Guess it doesn't have the option to increase resolution or respect widescreen patches just yet, eh?
>>500837175>austic shit>relaying on retroarchyour fault, faggot
>>500843528I don't think you'll have increase resolution even on the final release, only option it's downsampling. Now the patches i can't say because that version doesn't download them.
So since Duckstation now has Pop'n and Densha De Go controller support as of the latest update, will the schizo shut up now?
>>500846314>no JogCon supportIt's over
>>500837175Can't you find something to your liking by setting the main option to "core provided" and changing aspect ratio inside of each core option?
>>500804557>rated by journo scoreslmaoWhat a shit website.
>>500845091>ws patches not downloadedAh might explain it. Thanks for letting me know.>no res bumpSad, the N64 version did it. The AA is better than nothing I guess but I had higher hopes.
>>500845091What's weird about that is that downsampling implies that it's running at a higher resolution first as part of the process.
>>500856261>Generally, I tend to prefer super-sampling over straight up-scaling on SD content. The mixing of SD UI elements and ultra-sharp polygon edges looks quite jarring to me. Super-sampling also works much better with CRT emulation. To upscale the anti-aliased content to screen, AMD FSR1 + RCAS can be used, and does a decent job here.TheMaiester opinion on that.
>>500857565The FSR part is so fucking retarded.
>>500853101If I select "auto" and then configure each core, some systems can't display the full 1280x960 resolution. For example, the SNES doesn't fully utilize that resolution. Even if I crop some overscan (as I did with the NES in a previous post, it is forced 4:3 and is cropped to achieve square squares or whatever), it won't display anything additional; it will keep the black bars and crop the overscan within the visible picture.I find it hard to explain. The only solution I've found is to force 4:3 in Settings > Video > Scaling, but I have to change it manually every time I switch between systems (specifically between home consoles and handheld consoles).Back in the day, I used to play PSP on a CRT (PSP Go connected through component) and I want to replicate that experience. I would like to scale the native 480x272 resolution by 2 (960x540) on a 1280x960 canvas. The same goes for the GBA, which I used to play on a GameCube.The problem is that I want to use integer scaling for handhelds but force a 4:3 ratio for home consoles. However, due to RetroArch's settings hierarchy/priorities, I can't save these settings (Settings > Video > Scaling) per core/platform/directory but only globally.I don't want to adjust this setting every time I switch systems. It's annoying and frustrating.For example, this screenshot is 1200x800, which is 5 times the GBA resolution, and it's projected on a 1280x960 canvas which "emulates" a 4:3 monitor. But if I switch to a NES or MD game, it won't be forced to 4:3 unless I manually change the setting again... every time...
>>500857565I generally agree but 480p elements aren't nearly as jarring as 240 ones of older systems and PS2 graphics benefit much more from increased resolution than 5th gen. If it's indeed sampling down from a high resolution someone should be able to hack HD out of it. Really silly if he doesn't make it an option purely because of his tastes.
Looks better than software w/ downsampling anyway. Be nice if the compiler bro could somehow dig into this and pull the HD image out of what's being downsampled, but I imagine it takes true tranny skills and/or TheMaiester's blessing to get that.
Performance is solid and generally ~40% util on a 3080
I mean yeah it's GPU driven software mode alright. PCSX2's software is already pretty fast, though and the kind of GPU you need probably won't be paired with a tater CPU. Until it does HD it's a little underwhelming outside of the AA.
>>500862104just skip the downsampling part
>>500863317Can't.
>>500863381just comment out the FSR calls in gs_stream_replayer.cpp and fix the viewport, I think, shouldn't be too hardnot doing it tho
>>500857743Reading your posts a few times, I think (correct me if I'm wrong) your issue arises from your wish to integer scale the content. If that's what you want, your solution would be to use **overrides** inside of RetroArch. That feature creates another configuration file that can be attached to a game, core or folder, saving you the need to go back and forth with your configuration. Be warned though: having multiple overrides means that any change made for one won't carry for the others, so you can't have "global settings" that easy anymore.As a side note, the sanest behavior would be leaving the scaling at "core provided", and deal with aspect ratio inside each core, which can be easily saved with no downside. You can easily achieve PAR on the horizontal axis if you want, but the vertical one may vary. Regardless, if it's jittering that binds you to integer scaling, that can be swiftly be solved with many shaders, up to your taste.
>>500864470ah geez dood. I've compiled like, 4 things in my life and will probably need gpt to walk me through it like a retard. Might though. Thanks.
>>500866294I wonder if you copypaste the file there and tell you just want the supersample it will spit out the necessary code lol
>>500864651If I do it as you have told me. Is the 1280x960 canvas but is not drawing the whole game all over the "canvas", but I won't need to do anything else, if I play a handheld system it will respect its ratio and do integer scaling.
>>500864651>>500867139And this is how it looks if I force its ratio (Settings > Video > Scaling). If you see, it is drawing the whole game all over the 1280x960 canvas, no black borders.>inb4both screenshots have a 16px up & down crop, even if I crop right and left, it will crop the frame itself not the borders.The downside of this is that I need to change it manually everytime I emulate a different game, why? I want to force 4:3 on "home console" systems and do integer scaling on "handheld console" systems.---RetroArch don't let me save it per core/system/directory, it is, somehow, global, which is dumb, stupid, retarded and frustrating.
>>500864651>>500867646the problem is, let's say, I would like to play Peace Walker as soon as I beat that stage in FE2... I will have this. A PSP image forced in 4:3 ratio
>>500864651>>500868997But I want to kept NES (and any other 'home console' game) forced 4:3 and as soon as I emulate a "handheld" game like Peace Walker, I want to see something like this: a 480x272 frame as 960x540 (integer scaling) on a 1280x960 canvas. Why? because this is how I used to play it back then... with my PSP Go connected on the TV... back then it didn't forced it to 4:3 whereas it did with NES and MD.tl;dr"Settings > Video > Scaling" should have an option to save that config as core/game/directory, not to forced me to save it as "global". I don't want that, I want to do integer scaling on handheld games and force 4:3 on "home console" games.
>>500867139>>500867646>>500868997>>500869590Man, fuck this shit. I'm going to copy my retroarch directory and have 2, one retroarch directory for home consoles and the 2nd one for handheld consoles, this way I will have two different configs and that would be it.PS:A shoutout to that faggot from Libretro, Danny or whatever his name is. Hey Danny dude go fuck yourself will you? your retroarch settings hierarchy makes no sense and is so fucking retarded and frustrating even to explain how fucked up it is. And besides that this shit has a fuckton bugs too, I feel so fucking retarded that I have donated some cash to this piece of shit you have for a project, is garbage and you deserve all the hate from everybody, it is well deserved.Fuck that dude.
>>500867646>>500868997>>500869590>>500870151It's not very elegant but there is a way to do what you're asking. Set up your config for home consoles (i.e. 4:3). When you load a handheld game, change the video settings to integer scaling, then (while the game's still loaded) go to Quick Menu, then Save Core Overrides. That way, the video settings will only be changed for that particular core. https://docs.libretro.com/guides/overrides/#override-configsYou'll have to do this for every handheld core you use. If you use more handheld cores than home console ones, it may be easier to set your global config to integer scaling with overrides to 4:3 for your home console cores.
>>500857683Its basically just a sharpening filter.
>>500876309yeah but it should be optional, not part of the pipeline
>>500874902>https://docs.libretro.com/guides/overrides/#override-configsIt does not work, because "Settings > Video > Scaling" is global, its hierarchy is higher than core overdrive, I have tried it; doesn't work.
>>500869590What you mean as "canvas" is that it's your desktop resolution? Or are your resolution actually higher, but you're creating a custom viewport of 1280x960 solely for usage within RetroArch?
>>500878174PS:I know "core" should be higher than "global", but the forced ratio and stuff is "global global", global as retroachievements; you can't have different account or have one account per game/directory/core, same with audio, you can't save different audio filters per game/directory/core, same with video/scaling. Everything inside "Settings" affects everything and it won't allow the final user to save a specific setting for a game, core or directory.If I overdrive those handheld system cores it won't matter because the hierarchy "settings/video/scaling" has is higher than anything else.RetroArch handles it this game, which is retarded. As far as I know some cores added "global settings" such video filters (MESEN and MESEN-S) because if you use BLARGG for SNES and then you try to play a MD or PC Engine game... that filter will fucked them up because SNES has a different resolution (see the screenshot attached), since RetroArch is fucked up from its core/heart/insides some cores handle said filters on its own... making "settings/video/filters" kind of useless/obsolete. Something similar happens with Picodrive/Genesis GX and is own low pass filter; if you use "bassboss" sound filter from "settings/sounds" and then you enable low-pass... the sound quality will be lame too.What I am saying is... This hierarchy is a big cluster fuck RetroArch has and make this whole piece of software an obnoxious and frustrating experience if you dare to do something "out of the box".
>>500880236After watching this, it's hard for me not to nitpick Sonic's body sticking out.https://www.youtube.com/watch?v=aRSH809Qass
>>500879203>What you mean as "canvas" is that it's your desktop resolution?Sort of, yes. I'm so sorry having a hard time explaning myself, I'm a frustrated frenchie esl malding.>Or are your resolution actually higher, but you're creating a custom viewport of 1280x960 solely for usage within RetroArch?Yes. Native resolution is 2048x1536, but I want to record some footage that is why those screenshots have a hyllian shader on top.
>>500880236>you can't save different audio filters per game/directory/core, same with video/scaling. Everything inside "Settings" affects everything and it won't allow the final user to save a specific setting for a game, core or directory.You can. That's the whole point of overrides. They allow you to change a part of the global settings for a particular core, directory or game.How have you been setting them up?
>>500881623I see. In that case, if you *really* need a custom viewport, then your only solution would be a core override, make sure you are setting them properly, because what you want is doable.Also, are you using that custom viewport solely for recording footage?
>>500881727I load the game, then I changed its scaling as "core provided" and saved it as "content directory overdrive" at "quick menu/overdrives".Then I reset RetroArch, it loaded forcing 4:3, I tried loading a PSP again and nothing happened.
Now I feel like an idiot.>>500882703>I see. In that case, if you *really* need a custom viewport, then your only solution would be a core override, make sure you are setting them properly, because what you want is doable.I just tried again but selecting "Save Cores Overdrive" instead of "content directory overdrive".I do apologize to that Danny dude. My bad, it was a me problem dude, I'm sincerely sorry for what I said.>Also, are you using that custom viewport solely for recording footage?Yes, which is not that usual.---Thank you very much, Anon, I do appreciate you. Thank you for spending your free time helping me.
>>500883750I'm glad you got it working.For future reference, the time to use content directory overrides is when you want different settings for different games loaded by the same core.A good example would be if you used Genesis Plus GX to play both Mega Drive and Game Gear games. You could have your global config set to 4:3, but when loading a GG game you could save a content directory override for integer scaling. This would mean that Mega Drive games would still be shown in 4:3 (as long as they are not in the same directory as the Game Gear ones).Hope this helps.
>>500883750No problem. Nice to see you're overcoming the issues. About the recording, isn't better to use your native resolution to play the game normally, then resize the video to 1280x960 by editing it? That way, you could forget the custom viewport and integer scaling, letting each core dictating the aspect ratio and smoothing the process on your end.
Good old Natsume, where fun is serious.
To emu or not to emuThat is the general
gen
Well lads, I just came back to see what yuzu/ryujinx advancements happened in the past year and a half I didn't have time to play, and apparently they're both ded? What happens to switch emulation now?
Another day another rpcs3 regression.
>>500921154Speaking of which. I'm currently playing midnight club and my fps dips to mid 40s sometimes while both cpu and gpu are underutilized. Is this normal for rpcs3?
>>500928059Pretty typical. it was probably one of the more recently introduced "accuracy" regressions.It will be reverted once the geniuses figure out it is causing problems and then some new regression will replace it.
>>500889954>isn't better to use your native resolution to play the game normally, then resize the video to 1280x960 by editing it? My native resolution is higher than 1080p and I'm aiming to do a video essay in 1080p. If I record footage in 1280x960 instead of 2048x1536 I won't need to do anything else, just record it with a shader and filter, then I will have nice and sharp 2x ntsc crt resolution, that will allow me to put a linear border and I will have space to add stuff to make emphasis according what I'm saying through the video.If I do crt switchres I will end up with a "native" resolution and I think my nvidia gpu does not even allow me to do so. I want to show a middle ground between "real hardware" and emulation, since I'm emulating, I want to show off the pros like forced 4:3, shaders, video and audio filters, crop... that FE2 screenshot is a proof, on real hardware it has no "squared squares", but in retroarch if you force 4:3 and you crop 16px up and down, you will achieve "squared squares".To be honest, time. If I record it in QXGA the picture quality is going to be compromised and most likely I will need to do some editing to achieve something as good as that hyllian trinitron shader. I was thinking to just record my mitsubishi crt with a camera and call it a day, but I feel it will add a hipster and pretentious aura to my video, I just want to talk about how Fire Emblem has changed through the years. I find amazing the different "souls" FE has, Yokoi & Kaga first FE have an "experimental soul", Kaga's Thracia 776 is too mature and TearRing double it down... Then post Kaga era (GBA/NGC/Wii) and then the current brainrot waifu degenerative era. Encore is really fucked up, it is less of strategy and more social/romance/pet simulator. Is so fucked up.>Yokoi/Kaga, Kaga, post Kaga, waifu degeneration.tl;drI want to show a good looking way to play some retro games but respecting the "limitations" of the era.
>I'm aiming to do a video essay
>>500930153Don't worry, my shenanigans are not going to be in English.Then again, I do really appreciate the help, now I will fuck off.---EmuGen
Anybody have a link for a ryujinx compatibility list? If such a thing even exists.
>>500931942Just play the game and switch to yuzu or whatever if you have problems.
another unlicensed game broken in duckstation
>>500933320Playing games? Where do you think we are?
>>500933402Master schizo sama is tracking your ip and will be arriving at your house to beat you up.
>>500928059Your CPU probably isn't underutilized, some core is probably at 100%
>>500934573Huh I didn't know prcs3 runs entirely on a single core, my bad.
>>500837175I'm not reading the rest of the posts about this but, while it is retarded, this is what the override feature is for. So make general settings for your stuff and use the config override to set specific general settings per cores.
>>500935521It doesn't but if one thread is maxed it's over, you're not getting anywhere faster if that happens. You can try using the options that increase the number of threads (multithread RSX, or toying with scheduler)Still rpcs3 does underutilize cpus I found. Testing on my 7800X3D the max utilization I get is never over 50% total and no threads ever get maxed and performance that still drop. Still Midnight Club should be running over 60 on a strong CPU.
>>500936694>I get is never over 50% totalAbout 60% for me.>Still Midnight Club should be running over 60 on a strong CPU.Apparently 7700x is not a strong CPU then. And I'm not saying that it doesn't run over 60, I'm saying that it dips to 40s.
>>500937015
Reminder that hps2x64 is going to surpass Play and PCSX2 eventually
>>500944213>hps2x64Is that a new HP laptop or a new Harry Potter book?
>>500944213>hps2x64Yup, right there with mikage in terms of potential.
>>500894012serious TITS
>>500933320Reggie was such a Caveman looking sonnavabitch. Wonder if he was solely responsible for preventing Mother 3's localization. Never seen such contempt from Nintendo. Way to let the indie scene eat your lunch with Undertale and Omori though, retards.
>>500933320Play the game white boy
>>500937015Ok.I remember seeing higher averages before, must be another regression.
What's a recommend AMD cpu for emulation? I have an i5 8600k and have been feeling the upgrade itch for a couple of months now.
>>500947153God bless!
>>500956249Probably something from the 9000 series as it received an avx-512 boost.
>>500933320Damn, say all you want about Yakuza Yamauchi, but he kept Nintendo on track. His parting gift was the Gamecube and it went all downhill after that. Not to diss the late Iwata, a good person,but he was too wimpy and let those shitshows have too much influence.
>>500956249The most powerful one you can afford.
>>500935521Depends on the game. Some bad ports will barely touch the SPUs.>>500939712Stop looking at averages, open task manager and check individual cores. Also, are you using the recommended settings from their wiki?
>>500957895>>500958372Well this one seems cool, I mean it has "X" and "3D" in the name, but it probably costs too much. I don't know how the curve of cost vs performance works for cpus especially for modern emulators My current CPU still can't play some RPCS3 and Switch games and while it seems like ShadPS4 will be fine on it I'd still like some overkill there, and for Switch 2. I think upgrading to anything new would solve that but I dunno what exactly to get and don't want to waste too much money.Thanks for the tip about the 9000 series.
>>500959824Techpowerup does RPCS3/Ryujinx benchmarks when they review new CPUs, check this outhttps://www.techpowerup.com/review/intel-core-ultra-9-285k/9.html
>>500960496Oh nice, emulation benchmarks are so rare.
>>500960496*claps*
>>500963271for me it's how it loses to previous gen (and even the gen before) in basically every benchmarktruly amazing engineering
>>500957895>avx-512According to Intel, my i7-6700HQ has that instruction set. Nigger that's crazy
emulation
limu emu and doug
>>500971219Nvm I misunderstood. my i7 6700hq has NO support.
>>500971219Doesn't mean it's good at it.
>single coreisn't that an intel meme?
>>500971451I can't run MGS4 but I can play Demon's Souls, so is not that bad.
>>500958720>are you using the recommended settings from their wiki?Now I do, same fps drops but with black textures now (the rear bumper).
>>500972801>not complete editionshiggy
man, that supersega fpga is looking totally legit
>>500973889It is, unless ggn lied to me.
>>500974643who
>>500974731mister's biggest """rival""" lmaohttps://www.youtube.com/watch?v=LntacctM3F8
Interesting website, I think 4chan doesn't like .ws blueroms.ws
>>500975156rip, they don't have the greatest switch game of all time.
>>500975156Seems like they only have english titles?
>>500974896>fpgagay
>>500978279i dunno, i've always wanted to try out nuked-md. i've only ever used nuked fm with gpgx, so to have even more accurate genesis emulation across the board would be based.
>>500971695hi /v/
>>500979117what's so /v/ about 13th/14th gen intel failure rates?
>>500974896actual scam lol
Is there a list of Switch games that actually run well on Deck? I'm talking 1X res, same framerate, no additional dips beyond the obvious initial shader comp. Also are people using the last EA Yuzu or that new version of Ryujinx on Deck?
>>500979749>Is there a list of Switch games that actually run well on Deck?Popeye runs and plays great, easily mogs TOTK.
>>500972801I guess that's just how it is. I get anywhere from 20 to 30fps on my Ryzen 3600.Anyway, you are unlocking the framerate, so yeah it can get stupidly demanding above 30fps.
>>500979649ikr? imagine trying to raise money for an fpga when the first thing you show off is a lamborghini
LMFAO
>>500980321Clearly this was what MiSTer was missing, a barely functional reset button.
>>500746225
>>500971226gay commercial
>>500730709why is society not focusing on perfecting conker emulation?
>>500984892What do you mean? It works fine on GLideN64. If you care about accuracy, then you're better off using Parallel-RDP.
>Hey, who are you? Big Daddy!
>>5009562497700, can easily be overclocked to a 7700x or better with a TDP + curve optimizer tweak. If you shop around the board, 32gb of 6000 MT CL 30 RAM, and CPU should be around $400. Then you can buy an 11800X3D when the platform hits EOL. In the meantime it'll do you quite well.
>>500993954I HATE emus! They hurt Nintendo's feelings...
>>500995571The real hatred should go towards Doug, fuck that faggot for making me buy car insurance.
resulation
>>500974896Is painful to see how he parks that car... is not his, is so obvious... I bet is his first time driving it.Damn, the insecurity it shows parking it is so painful and cringe...
>>500763190>granitewhat?
>>500974896>forgets to pull e-brake>starts panicking>can't find it>almost scratches the rented lambolmaowhat is this retard trying to prove with this intro anyway
>>501005167that he's the spanish equivalent of tommy tallarico?
>Parked a Lambo awkwardly>Dude can't breathe>Footage recorded with him wearing undies>he is smoking pot>Dragon Ball themed controller>Camera is focusing everywhere but how it works>Fucking prototype lacks buttons so the homie is using a l-key instead >Does not show how Dreamcast works on that prototype... the whole hype is because it is supposed to run Dreamcast... Analogue and Mister haven't achieved it.You look its channel and is shitposting tier, 0 professionalism. At its website they ask 420€ (including shipping) for a supersega because... funny blaze it number?This homie is a "Torrente" faggot.Back in the day, Alex from Terraonion used to do some shitposting tier shit, he used to name the jews and talk trash in spanish forums (while, somehow... trying to sell his neosd with that behaviour?), then he moved to Andorra to avoid taxes and make the Catalonian faggots pay a higher price due the import just because he disagree with the Catalan independence movement.I don't know why Spaniards are like this. I'm sure this is not a scam but is this is sperg shit 100%
cool, now fuck off namefag
https://www.youtube.com/watch?v=Wlgl5qD0p-g
Greatest emulators ever.https://www.youtube.com/watch?v=1jCMRkTYDfY
>grab a computer you already have>put some emulators in itIs it that fucking hard? Why does things like mister, analogue and that laughable supersega exist? Do people really cling to placebos to justify spending money? Dear Lord...
>>501008418>placebosMore-or-less, it's just hardware emulation as opposed to software emulation.
>>501008418It's a way to cater to real hardware fags. They won't get the tech behind it so it's like selling them snake oil.
>>501009282You can oil my snake any time.
>>501012047Drop the selfishness and forget about your snake. With the current oil crisis going on, every drop must go strictly to America. It's time to give back to your country.
>>501006231I honestly just hope it's just a poor attempt at a joke. There's no way anyone will fall for that right?>>501008418but muh soul, muh console experience
>>501012336>With the current oil crisis going on, every drop must go strictly to Israel. It's time to give back to your country.FTFY
>>501008418There's a lag benefit, but that's about it. Most will probably use displays and controllers that neutralize half of it anyway. You need a CRT and a non-USB controller via snac or you may as well just be emulating with run-ahead. It's JUST an emu core flashed to fpga, and mister is limited to what like a Pentium 3 can do. Just about any display you buy has VRR now, and you can cut a lot of emu-lag via that and run-ahead 1 frame.
Is there even a fpga core that does actual logic gate level emulation? It's probably possible for something like NES or GB
>>501021460*simulation
The one thing I'll give MiSTer is that all the paypigging for it is likely inadvertently improving emulation across the board and we'll likely see things backported from cores into emulators that don't need that stupid reddit box.
>>501004410It's Themaister's Vulkan rendering engine. It's what powers both ParaLLEl-RDP on N64 emulators and now ParaLLEl-GS on PCSX2.
>>501007886>amphetamiNESS O V LOVL
gen-eration
>>500730709
>>501032391Can't beat BasicNES with its MIDI lmao.
>>501050495Solstice is sounding real good.https://files.catbox.moe/7mbb3c.mp4
>>501053558Poor Tim Folin, what did they do to you..?
>>501054054He kept getting shot to death when converted to MIDI.
Remember Zenki? It's a good game. Plenty of slowdowns, alas. Fortunately, the powers of resulation take care of that.
>>501056502>Remember Zenki?No
Friendly reminder: If you don't emulate... you will perish.
What type of stick shapes do resulators expect lately? These days controllers have circular and rectangular stick shape options.
>>501056502lol, typically I'd say japjank is euro cope but man, this definitely qualifies. The horizontal movement and how it drops L/R dash inputs now and then, and it's required to jump forward with any distance, kinda sucks. it's still kinda fun though, thanks for sharing
>>501063384They don't care. Actually the only emulator I've tried that has an option to "shape" the input to look more like real hardware is Dolphin, and that's because GC controllers have that weird octogonal shape which is actually noticeable in some games (mostly melee autism)
>>501056502>Remember Zenki?Of course i do.
>>501066462The octagonal gate is super useful for Monkey Ball too. Feels like you're not even playing it right without analog + octagon.
Honestly the octagonal gate is ingenious the more I think about it. Allows for analog nuance but allows you to snap into absolute cardinal directions when necessary. More analog pads should have it. It and the triggers were the only good things about the Gamepube's pad.
>retroarch finally update LRPS2 core, even with Parallel-GS.>completely broke it, can't even use other renders now.Is there anything this god damn people can do right on the first time?
>>501070936Working as intended chud.
>>501070936Link? It doesn't come up on the libretro github.
>>501068552I remember the DC analog stick also snaps in 4 directions, it was very subtle, but I always liked that.
>>501071595Just got it from the "Update Installed Cores" option on Retroarch itself.
>>501072151nice, now i don't have to use loonix in order to use parallel-gs
>>501070936Kek even the pcsx2 with parallel-gs an anon compiled a thread ago works fine, damn libretro get it together.
>>501072151Interesting. I wonder if they're pulling from a private repo, then.
>>501072151Oh neat, now I can use it without whatever AIDS I may be getting from weirdo anon builds.
>>501074925still needs HD though, what a disappointment
>>501073890>>501070936Just made a fresh new retroarch installation to test it, first the sound is borked, it's just crackling, then i tried change the supersampling resolution, it didn't change anything on real time, restarted the core and welp.
>>501075912nice vinesauce corruption
>>501075912Emugen OPcore.
>>501075912retroarch seal of quality
>>501071595https://git.libretro.com/libretro/ps2/-/commits/libretroization
Still not HD but this looks fantastic.
>>501075912Now THIS is resulating!
LARPS seems to have .cso files now. Sucks ass as most of my games are in that format. CHuDs still good though.
>>501078021*HATE, fuck I hate my stupid wagie typo making brain.
>>501077657Ah, so it is indeed outside the main libretro github. I see Themaister is at least involved in some capacity. Did they also update the core with the latest PCSX2 code?
>>500945134>Mikagegood lord what a fucking joke. Can't wait for someone to release what little he's done so he can shid and fard about it.
>>501078375last wave of "Backport and pretend that I, Danny, wrote it, not the pcsx2 team" was 5 months ago
>>501080016>EVERYWUN DUN THINKS DANNY DID ITNo one thinks that. Don't care either way; downsampling with shaders all in one program with no weird shader/scaler thingy stapled on. End users win, dev-dress.
>>501080242>End users winIf your name is either Joel or Vinny and you intend to show off corruptions, then sure.
>>501080242It just confirms that Danny is still old Danny.
>just about all the options missing in the latest LRPS2Sheeeit, it's SO close to being superior to standalone.
DANNY! Put the fucking rest of the options back!
>>501082860>Sheeeit, it's SO close to being superior to standalone.Really?For me it was a huge regression, borked sound and even games that didn't have any problem now do (Maken Shao) no idea what they did with the core.
Seems LRPS2 has retroachivements support. Next, Dolphin-emu core.
>>501085920It having parallel + downsampling + decent shaders integrated makes it for a lack of software for me in the past, but of course they fuck it up in a number of other ways. Guess I'll check back in a week.
>>501086794*makes up
>update adds new crashesanyone else afraid to update because of this?
>>501087224No. Some of us are real men.
>>501087224Just part of the fun. You might get a new feature that underdelivers or doesn't work, though.
>have to convert my CSOs to ISO, then CHD if I want them compressed because Danny broke CSO support.Jeez this release is RAW.
LRPS2 has broken DX11 and DX12. If I do SSOO x2 PS2 native res... the sound is broken too.LRPS2 troons are pajeets, by any chance?
>>501086794>It having parallel + downsampling + decent shaders integrated makes it for a lack of softwareIt does have software now...but it's borked lol, it doesn't show graphics unless you put on turbo kek.Also now there is graphics corruption that wasn't there before.>>501088478For me all renders have broken sound, all have severe crackling like i`m have some heavy FPS drop...but the fps isn't dropping...
>>501073890unlocked resolution build when?
>>501087224I don't see the point in updating what works.
>>501089084Eh, imagine they'll hammer it out in a few nightlies. SSAA-GS looks, runs, and sounds pretty good to me at the moment. Would be nice to have interlacing, widescreen, and OC options. Guess they dropped this without any intention of it actually being used. Extremely pre-alpha shit.
>>501089084software works but only with opengl, D3D11 or D3D12. it won't work on vulkan.vulkan parallel-gs is superior to software at this point anyway.
>>501075912changing supersampling resolution requires a restart for now.
Still kinda weird that they'd just add this to the core downloader without any announcement or news post or anything. I'd imagine they're gonna get some complaints over the broken shit from the two people who unironically use the LRPS2 core as their regular PS2 emulator of choice.
>>501066462I wish modern controllers had an octagonal gate.
>>501090896For me it's all broken, using Maken Shao as example, the game runs fine on everything, be the stand alone or the older retroarch core, be software or hardware renderer, even the parallel-gs stand alone that an anon compiled.Now today on the current core runs like the webm, first part with the girl is parallel-gs/vulkan second one is with software/glcore.Of course that is with the audio fucked on everything i tried, this is a new fresh installation, no older configuration of anything.No idea what it is.
Try to enable 'sync by exact content framerate' (Settings -> Frame Throttle). See if that fixes the sound for now
>>501095750themaister made some optimizations for games like street fighter alpha games. this introduced some regressions but it'll get ironed out.there is a reason this core has not been announced yet or made public.
>>501096494>Not made public>Everyone ends up with it if they update.
>>501097885was just assumed nobody was using that old core. it would hang/freeze when closing the core/retroarch so it was pretty broken.
>>501096348Just tested and no go, i even tested other cores (duckstation and ppsspp) and it's only happening on the new lrps2, dammit i wanted to test more games but if everything has borked audio it just discourages me...
>>501099462its fine here with that setting enabled (no popping sound etc) but experiences can vary rn on other different configurations. anyway itll likely get ironed out.
Seems it only supports DualShock 2... no Steering wheel... drums, guitar, negcon... only DualShock 2.This is weird... it feels like a downgrade.
>new LRPS2I've checked here https://github.com/libretro/LRPS2 and there's nothing new. Where is that being released/developed?
>>501100842Faggots have been working "secretly" "behind the shadows" for a year. An Anon said (like two months ago) they are doing the same with Dolphin core.Troon behavior dude, it should be public but whatever.
>>501100717i dont think the old core ever supported any of that stuff either. most of that stuff will get added over time just relax, the old core was completely broken and worthless, you're missing out on nothing.
>>501100356Tested again but this time i tried a bunch of games, looks like that option actually did it.The sound problem that won't go away ended up being for games with some kind of regression like Maken and Blood Will Tell (now that i think about both these games use "Dreamcast" technology hmmm).Now i'm testing others and things like Baroque and Crimson Tears are working fine.I also think the core now comes with the deinterlace patches option always on, hope that the option to turn off comes back there is some games that ended up quite garish by forcing no interlacing.But in the end, downsamling+shader is the kino combination.
>>501102850>i dont think the old core ever supported any of that stuff either.I'm a standalone PCSX2 fag>most of that stuff will get added over time just relaxIs all good, man.
>>501091401>it won't work on vulkan.Well, Danny, make it work or turn off.>>501098375>nobody was using that old core>old core was completely broken and worthless,Such a narrative change. I hope you suck themaister's dick twice a day now. To think, what could you achieve if you lived together (with your mom).
ParaGS breaks Parappa 2 beyond native resolution. Also Retroarch's implementation for all its flaws at least lets you dodge that shit soup FSR pass. Someone please do the needful about that.
>>501109391>narrative changeSince when? PCSX2 LaFrance Edition has been vastly superior for years. No software mode and it shitting itself between games always made the core a nonstarter. Crashing between games has been ironed out, and its ParaGS looks better as it cuts out that butt fugly FSR pass. All it needs to do is add back interlacing settings, widescreen, and EE clocking and it's competitive with the standalone again.
I tried crt-aperture shader with lrps2 parallel-gs it looks great and is light unlike crt-guest-advanced, what shader is good with lrps2?
>>501101052Thanks for the answer. That secrecy is kinda weird, wasn't Danny supposed to be a lover of open source? Are we going back to closed source just because of Stenzek's faggotry?
I've found WASAPI Float to handle a lot of the LRPS2 sound crunch.
Are we seriously the first ones to find out about this new core with ParaLLEl-GS integration (outside, I'm guessing, the libretro Discord channel, which I'm not and don't want to be privy to)? None of the other usual places have discussed it at all.
Oh, PS2. You sure had some image quality. I don't think any of the anti-interlace hacks or toggles work, even in the standalone. Would be lovely, though.
It's a neat game.
>>501118405Yeah. Not so hot when it's shrunk from 4K and not in motion. I apologize.
>>501116302no it will be open source ofc, just want to take care of the obvious issues first. For now its just an open secret, and ppl found the gitlab link already.
>dithering, heavy full screen motion blur, <480 lines, interlacing PS2 had some great games but it was a SHIT. They really used every cheesy CRT obfuscated trick in the book to get modern graphics out of this thing.
>>501122259Don't forget the image being 512 pixels in width. It's pretty much the most CRT-dependent console ever made.
>>501122892No AA either or when it did, it was some sort of proto-FXAA shit which isn't great with so few pixels.
>>501123089Yeah, even the N64 had it at the hardware level, although it, again, only looks decent on a CRT. Between that and the fullscreen horizontal-only blur, I'd put the N64 at a close second behind the PS2 for needing a CRT to look ok.
>>501122892>512 pixels in widthI'm pretty dumb, so what does this mean? Is it bad because competitors used 640 pixels instead, or does the value 512 have some worse property for CRTs?
>>501126245It was a way to save on framebuffer memory, by assuming that area between 512 to 640px would be overscan anyway.
>>501122259yeah a shit gpu and no memory and no compression will do that.>but muh polys, muh bandwidthNever change kutaragi.
>>501126245Most PS2 games were rendered at 512x448, 8:7 aspect ratio that would display fine on a CRT as they would just display non-square pixels to make it 4:3, but you can't do that on other displays so you you either end up with odd non-interger scaling or the incorrect aspect ratio. And yeah, most GC/Xbox games were 640x480, so it was also just lower res.
>>501127582Dreamcast, too.
>>501126430>>501127582Thank you!
>>501128557Dreamcast is the king of VGA
did duckstation get fucked up or something? I reinstalled and tried to play the same game I was playing last time I used it. Now the framerate (tied to gameplay) is fucked up and I can't figure out how to key it in.
stop harassing me
>>501136745Same with GT2.
Does anyone with a Wii want to help fill out the WiiStation and Not64 compatibility lists?>https://wiki.gbatemp.net/wiki/WiiStation_Compatibility_List596 untested games.>https://wiki.gbatemp.net/wiki/Not64_Compatibility_List195 untested games.
>dithering converted to a seamless 32bit gradient in PCSX2's hardware renderingThat's so cool. When did Matty-boy add this?
>tfw you want PS2 LLE, but you don't want it *that* LLEShould still be possible. N64 allows you to have you cake and eat it too.
>>501152085It should be. Themaister developed both ParaLLEl plugins after all. Pretty strange that he allowed the option for hi-res rendering for N64, but seems to disapprove of it for PS2, when the latter is higher res to begin with.
Anyone have a guess as to why yuzu crashes whenever I use someone else's save of bayonetta 3 but mine works just fine?
>>501160520Never emulated switch so take my advice with a grain of salt.That save you found could be fingerprinted/encrypted with different account/profile data compared to yours, maybe there's a save converter. Also could've been made from an updated version that the unupdated rom can't read, a later system firmware, a different language/region version of the game, or just a bad dump.
>>501128557480p is nearly twice the effective resolution of 448i (that's 224p with alternating horizontal lines)Doesn't compare at all in image quality. Although there's a few PS2 game with a 480p mode.
>>501170554there's a lot of games with progressive scan on PS2. usually hold x + triangle on startup and see if a message pops up.
>>501162319>NTAMakes sense, I have my own profile and I have beaten Bayonetta 3.
I tried Shadow Generation on Yuzu this time and surprisingly it's better than on Ryujinx, nearly flawless if not for the resolution scaling still not working. Man if only that was fixed..Sonic part is flawless with res scaling.
>>500989604Thanks man, that's an interesting path I could take.
>>501182037gen
>>501151821it's great but be careful with it, it's rare but it can break some games.
>>501151691Have we got the anon for you.* *won't actually help because he doesn't have a blood feud against the authors
>>501176382Weird. Shadow freezes for me in the middle of level 1.
>>501202839>>501176382Ah, it was the 60 hack freezing it. Ryujinx doesn't seem to freeze with it, however.
Where are the res mods, South American sonic bros? Shadow on Switch looks like such asshole.
So after testing all my PS2 games i have downloaded with the new LRPS2 core, this new core present 2 new problems at random:>Some games that worked fine have graphic corruption.>Some games that sounded fine now have sound problems.>A combination of the two.Of course this is not all the games the majority actually works fine and look great using shaders and supersampling. Radiata Stories didn't work with this core, i just get a black screen when i try to boot the game, every other game booted and can be played even with these problems so i imagine this is something that they are aware and are working to fix.And using Vulkan as the video driver i can restart and change games normally on Retroarch without crashes like it was with the older core.
>>501203708Sounds is performance related, or you need to enabled WASAPI float or increase the buffer a bit.
>>501204513Already look at extensively, it isn't performance related, i have an i7 10700k CPU, every other variation of pcsx2 runs without the sound problems this new core has, it's something with it and there is nothing to do only wait for more updates.
>>501203708Now, man we really need to option to turn off the auto-deinterlace patches, holy there is games that become a combing artifact festival with it on kek.And a stupid "problem" no option for a memory card per game so now i don't have enough space to make new saves lol.
Lookin' good
>>501203340The 60fps code works perfectly on Yuzu for me. Ryujinx was crashing.I'm just playing the sonic part for now, it really runs perfectly.>>501203487Apparently nothing yet.>South American sonic broswait a minute
genulation reseral
>It ain't me starts playing
>>501217553poor faggots, now are homeless
>>501216390resulation general
General de la Resulación
>>501008418The input latency aspect of Mister is nice, but I'm not going to pretend the rest isn't snake oil.Ultimately it's pretty much a plug and play system that has god-tier latency on modern displays and I know I won't have to tinker with settings.Beyond building a dedicated emulation rig that would cost more, it's just nice to have plugged into the living room TV when I want some retro on a large screen.
I haven't emulated snes in like a decade, is ares recommended over bsnes nowadays?
>>501229554use snes9x
>>501229554Keep using bsnes or snes9x latest versions.
>>501229554isn't it the same shit
I noticed Yuzu has noticeably less input lag than Ryujinx when using mailbox vsync. Ryu only has one vsync option but Yuzu has 4 and they don't lie the low lag option is really a lot better.man I wish Ryu copied this..
We should create a new compatibility list for Ryujinx and Yuzu. I mean... we have a wiki, right?
>>501236525https://emulation.gametechwiki.com/index.php/Yuzu_Game_Compatibility_ListRyujinx doesn't have one yet.
>>501225196For what the Mister emulates and costs, you can build a brand-new PC without a discrete GPU and have the same results. Choose a small case and put it in your living room. Without a CRT, the Mister is as good as any properly configured PC regarding input lag, because the bottleneck will be the modern screen, not the system used.
>>501217553It's called "Fortunate Son", anon. Great song.https://www.youtube.com/watch?v=3RmQTYLD398
>>501240539wow that's crazy
>>501241612No, that's crazy: https://music.youtube.com/watch?v=bMG0hU9GYiY&si=vTrgjT3Bj4WTKAl2
>>501212095Weird. Maybe it's one of my Vulkan or accuracy settings. Kind of hate how many ways you can fuck yourself with Yuzu.
resulate
>>501255286indeed
>>501255286This is the only way
https://x.com/NintendoCoLtd/status/1853972163033968794Switch 2 confirmed backwards compatible, confirms the reason they took down Yuzu and Ryujinx
>>501264969Anyone with a brain cell knew it would be. No way in hell they wouldn't make the successor to one of the best-selling consoles of all time not be able to play the billion+ software titles sold under that platform.
My laptop is backwards compatible with Switch. Emulate or die, faggot.
>>501264969it's not even compatibilityit'a just the switch with better hardware
Switch 2 games are going to get dumped, just no piracy on the console itself
TOTK doesn't load with Suyu, what do?
Cluelessfag here, if I want to play PS1 and 2 games should I use standalone emulators or retroarch and why?I've been playing resident evil 1 on retroarch and it's been running just fine but some people say that duckstation is superior but they never explain whyAlso is there any reason to use vulkan over software renderer? I didn't notice any difference
what is currently the best switch emulator?
>>501278348reinstall the prod keysif that doesn't work then play at lower than 1080p, suyu doesn't work very well with that
>>501278483Retroarch is shit for ps1 and 2. Use duckstation standalone and pcsx2 standalone. If you have problems with duck, use mednafen. If you have problems with pcsx2, tough luck.There is no reason to use software over vulkan for ps1. Ps2 you can use software if you have any issues.
>>501279626>Retroarch is shit for ps1 and 2Ok but why?
>>501264969Not only that but hackers already found they have been preparing stuff in Switch's OS for enhancements like PS4 on PS5.
>>501279890Swanstation is duckstation but worse in every way. Mednafen psx cores are months/years behind standalone in terms of performance/features. Same applies for pcsx2.
>>501279890Swanstation is pretty good. PCSX2 is good enough on it's own and doesn't need RA's features, with mods to add what's missing (like shaders or hdr)
>>501248981The accuracy must be on High if you crash, yeah
>>501284875Beetle PSX seems fine here. No performance or accuracy issues. It's only limited if you want to play at 4K and stuff, which is weird for retro gaming emulation.
>>501279131This doesn't exist, the idea is always have both Yuzu and Ryujinx installed.Right now, Yuzu has Sudachi and Torzu as the ones that are supposedly still in development.Ryujinx has the greendev branch.
>>501278483For PS1 use the swanstation core. For PS2 they just released LRPS2 core with Parallel-GS, but it's really early and has a bunch of heavy bugs so stay with standalone PCSX2 nightly.
>>501292619>For PS2 they just released LRPS2 core with Parallel-GSIt's not released, that's why there has been no announcement or post about it. It's there for those in the know and nothing more.
>>501293952Download pcsx2 core and select parallel-gs?I would call that released.
>>501293952their incompetency doesn't mean it's not released, if you download the core right now you'll get it
>>501284875>Mednafen psx cores are months/years behind standalone in terms of performance/features.No, it's not. And Mednafen psx development has been pretty much dead since 2016.https://mednafen.github.io/documentation/ChangeLog.txt
>>501301329Try playing the same game on mednafen retroarch and standalone. You get better performance with standalone.
lolhttps://www.techpowerup.com/review/amd-ryzen-7-9800x3d/8.htmlwhat about pentium III emulation though?https://86box.net/2022/03/21/why-not-p3.htmlhttps://emulation.gametechwiki.com/index.php/PC_Emulator_Comparisons
>>501302817yeah not worth the upgrade
>>501302817>all those processors within a couple frames of each otherSeems like the biggest bottleneck here is the emulator itself.
>>501302719>You get better performance with standalone.No, the performance is the same locked 60vi/s because it's a PS1 emulator I can run without issue even on an 8 year old phone. And mednafen standalone has auto frameskipping when you fast forward, so you can't really do comparisons by just turning off the framelimiter.
>>501303008Of course it's the emu, none of the top tier cpus are even close to being utilized fully.
well it's the best, but is it worth it? shadps4 doesn't seem as demanding as either of these emulatorsI guess switch 2 might be more demanding though.
>DDR5-6200Isn't Zen 5 only 1:1 with 6400? dumb benchmark if that's the case
>>501304317Why don't they compare red dead on the switch?
>>501305710probably because they'd have to retest all the other CPUs
>>501305710Probably because it runs well. I'd go for TOTK and MGS4 or something instead of those games myself.
>>500472918>>500473478>when*https://www.youtube.com/watch?v=JuM74tE61Sk
>>501304684No you can set 1:1 at 6200 and lower just fine.
emugen don't fail me now
emugen is slow todayI was resulating Kirby 64. Interesting, but it's so slow. Dream Land 3 has better pacing.
Does Parallel-GS have interlacing, dithering, and resolution settings yet?
>>501329559A 60fps patch would at least make it feel less glacial. Based Kaze might have what you need, though:https://www.youtube.com/watch?v=7OfMpRAAK48Bet it and LSFG make it half-playable.
emug
>now running Kirby64 @ 60fps, ws, 1080p, and 2x speedCrazy what's possible nowadays.
>>501331420Normally, doubling the speed would be stupid, but it doesn't seem like that in Kirby 64. It's not about framerate (which can be easily improved in Mupen64), it's about the actual speed: everything would drag even in 240fps. That's somewhat insane, because Dream Land 3 was already walking on thin ice, and the sequel doubles down on it for no reason at all.
>>501341092>easily improved in MupenNot in this game. I haven't seen a patch or general overclock setting that makes Kirby64 60fps. With a minor lag penalty LSFG will do it though. Myrient has a widescreen ROM that you can apply all these tweaks on, and you get these>>501338801results.
Kirby64 is such a dull-ass game but damn is it ever a work of low-poly art. I like how alien some of the levels are, and that fizzly-pixel effect (that scales up with resolution) it uses on certain surfaces like sand and things phasing in and out.
Yeah, I liked KDL3, even though it's so much slower and simpler than KSS, but I could never get through Kirby 64 because it feels like such a goddamn slog. A shame, too, because I like the dual ability system in principle.
>>501341551Seriously? Not doubting, it's just that I feel like it's 60fps (or close, perhaps). I was using the RetroArch's Mupen, with the fullspeed option enabled.
>>501344571Nah, game's definitely 30-locked. You might remove slowdowns below 30 though.
>>501347642I see. Thanks for telling. I tried the game again, but I'm kinda struggling to have fun. The pacing is poor, and the devs still thought it was a good idea to hunt for three crystals each level. Dream Land 3 at least had only one chore per level.
I am tired of mednafen.When are we going to get a proper goddamn saturn emulator?
stop being transphobicyou will use mednafen and you will like it
>>501359493What makes it improper? >inb4 UIRetrosharts. Lots of other frontends for it.Now what's bad about it?
>>501360584In the worthless pursuit for an "accurate" emulation of a failed console, the dev refuses to have an overclock option that fixes framerates on many Saturn games. Also, having to create a fucking .BAT file just to make running games on it slightly less unbearable is very insane - having both the game's folder and the emulator's EXE folder open to drag one onto the other is like buying a modern car that needs a hand-crank to get the engine running. What mental illness permeates the minds of these people?
>>501362559I imagine something gives with overclocking the system as none of the good emulators for it can do it. MAME can OC any of the chips but it's a shitty Saturn emu. >UIAlready covered it. It is definitely mental illness that he doesn't include it, though.
Probably Ryphecha just cannot be arsed to make a UI. Probably why he/she/xe/zhwee doesn't seem to mind RetroArch's Beetle cores despite not being involved with them in any way, at least not publicly.
>successful Nordic white man with professional experience and his own company>not autistic, trans, or schizo>doesn't attentionwhore or get into internet slap fights on twatter or leddit, prefers to be chill and just low-key releases things when he wants>doesn't e-beg for Patreon bux or make anyone pay for his emulation work, and makes it all open source>everything he does is for fun or just because he wants to experiment with cutting-edge technologyHow can one man be so based? He makes utter fools of retards and lolcows like schizokek and the MAME team. Yes, I'm sucking him off hard, and I'll gladly take seconds.
based
>>500730709Any recommendation for very young kids?My kid is starting to get at the age where he want to play stuff like I do, but he can't read and doesn't have enough coordination to actually handle things that require platforming, combat or puzzle.For now I'm using Spyro 1 first area and he has his fun just heat-butting walls, rolling endlessly or spitting fire just because he like the animation.Any other game that could be like that? All the "kids" game I can think about (not many) require either some basic "jump over the gap" or "punch the baddie" right from the start, or have their tutorial area filled with walls of text.
PS1 with forced CD speed increase feels so good, Digimon World's loading screens get cut down to like a third of what they are by default
>>501375207https://www.youtube.com/watch?v=-dt9nZO9iew
>>501362559Want to emulate games yet doesn't want the original experience. Zoomie go zoom.Also, overlocking introduces bugs.Zoom Zoom also filtered by drag and drop, damn i hate your generations o much.
>>501375207Kirby Star Allies, my cousins love it
>>501377848no even him nor a zoomer but kys
>>501377848Retard
>>501380557Single word posts are for reddit good sir.
>>501379217So you are him and a zoomer.
>>501382604I can be anyone you want as long you kys
>>501382298Sounds exactly what a ledditor would say.
>>501383513How about somebody with a interesting reply?
>>501383925Using ledditor and " no it is you". Zoom Zoom.
>>501385339seething
>>501385236Sure.
>>501385515Back to a single word reply again. I guess that small moment of brilliance didn't last long.
you fags suck donkey dicks
>>501386917>>>/out/
>>501386529>>501387161>>501383925
resulation?
>>501375207Keep them as far away from vidya as possible.
>>501376782It's buggy as fuck though, you can usually get away with 2x but I find letting'er rip breaks like half the games.
>>501391804Like most improvements, across all systems, it needs to be set on a per-game basis.
>>501364489Kneepads aren't going on til he implements interlacing, dithering, and resolution options.
Parallel needs to exist and mature for the many edge-cases out there, but damn... going through my games and Matt's been whipping hardware rendering into shape. Most games are simply just better than in software/LLE now.
>>501377848>Want to emulate games yet doesn't want the original experienceThat's right, I fucking don't. If I did, I'd buy the actual console. It's le accuracy that's the new-age zoomer shit, so of course you obsess over it.You stupid fucking nigger. Kill yourself.
>>501394328>>501364489also needs to take FSR out of standalone. Holy FUCK it looks bad. What's the point of a high accuracy mode if all the 2D elements are vaselined?
>even when GPU gets sorted out there will still be issues such as theseThis game, man. Wonder why it was never ported or remastered.
>>500807449Pic related. It hasn't been updated since 2021 though, so there are a bunch that have received PC ports in the interim, like Shadows of the Damned and Red Dead Redemption.
There's a guy working on software FPU (soft float) that could potentially fix a lot of bugs resulting from the PCSX2 recompilers, Driver could finally work, and games that aren't completely fixed with rounding and clamping options, or games with patches might not need them anymore.Discussion is only in the PCSX2 discord server right now and he's still working in another repo (commits prefixed with Ps2Float). https://github.com/GitHubProUser67/MultiServer3/commits/main/
>>501409092Pretty neat times for PS2 emulation coming.
>>501409092fuuuck
>>501409092all of this bs could've been avoided if sony had just gone by the spec. Someone go back in time and slap some sense into kutaragi.
You wirr work more hours *raughs*
>>501407596Cool. Is there a reason why you posted a screenshot instead of a link?
>>501414221RIIIDGE RACERR
>>501414221That thing was SO dead til late 2009.
>>501414240To avoid some schizo screeching about Reddit. But hey, what's /emugen/ without schizos.https://www.reddit.com/r/PS3/comments/6ym1li/ps3_exclusivesnonpc_multiplatform_games_list/
>>501420393As someone who has never used Reddit, people need to come to grips with the fact that much useful information is archived and most easily found on that site these days. With the shitty way search engines work now, it's unironically one of the best way to look for niche information like this.
reddit replaced yahoo answers
>>501424027reddit replaced search engines, period
>>501424112nah, their search function fucking sucks
>>501424201not unless you type "site:reddit.com" followed by whatever you actually want to look for on a search engine
>>501424467duh
and doug
>>501433210liberty biberty
Olafnes is SOVL
>>501439147ah yes, i've always wanted nes games to sound like they've been shot by a firing squad
what's the current best 3DS emulator build? I know both devs are quitting their fork to collaborate but what's the best at the moment?
>>501445569pab
>turn a corner>PACKET BURST>EXTRAPOLATION>die>run down hallway>PACKET BURST>EXTRAPOLATION>diesince when does lag cause your game to fucking freeze
emugen
>>501401073>fsr1>vaselinedok
How are the playstation classic controllers for emulation?
Are there any still updated Nintendo Switch emulators? I know there's a bunch of Ryujinx forks, a Yuzu fork called Sudachi, and a really odd one called Suyu but is that everything?
>>501482556Another day another annoying useless post.
>>501478879>He doesn`t know
>>501478879>Are there any still updated Nintendo Switch emulators?>I know there's a bunch of Ryujinx forks, a Yuzu fork called Sudachi, and a really odd one called SuyuDo you usually ask questions you already answered yourself?
I HATE IT
>>501489251Create an account.
>>501478879Egh, they're all kind of shitty. Greem has weird full screen bordering issues unless you F11 a few times and an aggressively faggoty new icon. Sudachi broke the sound in other games fixing Echoes. I've yet to find any instance of Torzu running anything better than the last EA, or Ryujinx than the last build that matter.
>>501491793Yes, just create an account and wait for radicalized useless idiots to grab your credentials like I did, I'm surprised I've never woken up to empty bank accounts.
>>501500284Then go to Myrient
>>501500284Not everybody is a moron like you that uses his credit card info when registering to a website to download roms.
>>501461029at 480p? Yeah. Yeah it fucking is. FSR1 has always been weak slop that only marginally helps with 1080+ images. Barely better than FXAA. You cannot get a raw image out of PCSX2 at the moment because of the FSR pass. All 2D elements will get the smear. It should be optional.
>>501500761I do like half the time anyway.>>501501290I don't. I'm just saying that with everything getting hacked these days every unnecessary sign-in is a liability and could be used to access other accounts. I use a variety of passwords though. Anyway, you missed my point. I'm just saying the internet sucks and the less you give it the better.
How do I undub Sky Crawlers?
>>501502725https : // www . google . com/ search ? q= undub+Sky+Crawlers & udm = 14
>>501503437Please. He'll just ask how to use it. I searched for an prepatched ISO because I know he's a tard, but didn't find one offhand. Oh well.
>>501467720Really fucking garbage.Just get yourself a 3rd party controller like 8BitDo or something.
>>501504518lol not surprised considering the rest of the product. That said I think 8bitdo is trash except for their wireless arcade stick, which still needed work on my part. Just go Sony + DS4Win.
>>501502725Surprisingly there's in fact an undub patch, is the game good?
What's the point of LLE if this is what it looks like at the most base, stock settings? Fix it.
>>501505735>PCSX2 right What happened again, did they replace software mode with parralei?
>>501507164It's an option in a built floating around. There are no plans for LLE to replace software, it's way heavier on average and has a few of its own issues. The issue is FSR's baked in, even at 1x so everything's all ZSNES 2xsai'd up, for better or worse. LRPS2's version of the renderer doesn't have that. It's early days yet, and both LRPS2 (missing almost all the options since LLE was added) and PCSX2-LLE will be ironed out surely. Just hope the people who can fix it know about FSR being shitty, at least as a mandate.
>>501500284Each site, each username, each password. Rule of thumb.
>>501504731Sony? Their controllers die in like, a year and you have to solder in a new potentiometer. 8BitDo has the Hall Effect ones which doesn't wear out as fast. I've had mine for 4 years and no stick drift, whereas my PS5 controller developed stick drift in like, 10 months.
>>501508589Not saying you're wrong but hasn't been an issue on my DS3, DS4s or my DS5. That and DS4Win is just better software than we deserve. So much great functionality built in. The only big brand controllers to give me drift are Xbox ones. One and 360. As for 8bitdo I've had a controller just refuse to charge and had to throw it away, and an arcade stick I still use but needed a FW update to work at all, was nearly about to call it DOA.
>>501507515Well, at least on the RetroArch end, I'm sure it will be made optional. For all of libretro's faults, one thing they have almost always been consistently good about is offering you every option under the sun, for better or worse.
>>501508938>Not saying you're wrong but hasn't been an issue on my DS3, DS4s or my DS5. That and DS4Win is just better software than we deserveFacts. This Anon knows the way the cookie crumbles.
>>501446675PÁ-BLO
>>501509172Eh, LRPS2 has some proving of itself to do. That core has been shit for ages. The only compelling this about it right now is that it renders LLE properly and looks fantastic with shaders on top.
>>501509696*THING
>>501509696Yeah, of course, just saying that the FSR shit will probably be optional there rather than forced. I'd be surprised if resolution options aren't made available as well later on. I think the reason they're forced in the PCSX2 version is because Themaister more or less made it as a proof-of-concept thing primarily, with his preferences turned on, not expecting very many to really use it beyond general testing. Now that it's being integrated into LRPS2, though, it's pretty clear that's taking priority, much like how ParaLLEl-RDP first made its open debut in the ParaLLEl N64 core.
I've seen cores with redemption arcs anyway. DOSbox(Pure), VICE, and WinUAE are in great shape now. Arguably the definitive way to play each of those. Were all mad shitty years ago though. WinUAE was just wtf tier.
>>501472836gen
>>500864470>>501403985did I do it? what's the expected output look like
>>501517729Well, I'm not seeing a lot of artifacts on leftTry something 3D
>>501519272
>>501520436
>>501520436Blurry but looks way better than FSR imo, I hate that "fizzle"
>>501520736
>>501420393what schizos are you wanting mr. reddit doublespacing if you drove them away>>501423465>As someone who has never used Redditlmao exactly how redditors open their posts>the best way to look for niche informationpicrel>>501424027yahoo answers has never been relevat wtf...>>501424112>, periodkek exactly how redditors close their posts.Unsurprisingly most emugen threads are now barely anything more than bump posts and reddit tier postinggrats fags, you turned this place into a second r/emulation.
>>501523106>r/emulationat least it's not r/androidemulatoin
>>501523106>yahoo answers has never been relevat wtf...it was, and it was listed on google the same way reddit is nowadays as well
How to emulate a chicken?
>>501526312Sadly the KFConsole hasn't been emulated yet.
>>501517729It kinda looks like it but the bilinear overlay makes it subtle. Can you toggle sharp bilinear or use some sort of integer upscaling?
>>501523106>you turned this place into a second r/emulationFinally! I love reddit so much it's unreal! But I won't party just yet, there's much work to be done. Like, there's no upvote button here, no awards... welp, one step at a time, I guess.
>>501530940Does this fix Ratchet and Clank turrets?
>>501531365Yes. I may have gotten ahead of myself with Stuntman, accidentally grabbed a video from a different user. If anyone wants to follow progress, its in the Development channel of the PCSX2 server, and a thread called soft float in the same channel.
>>501531675DJBox passes some kind of insane encryption and can boot normally but is extremely slow in the hardware renderer, Star Ocean 3 boots without the old Tri-Ace hack, and Ratchet turrets work without the dynamic patching from the PCSX2 game database.
I'm guessing this SoftFPU thing is going to raise system requirements quite a bit, yes?
>>501534529I don't think anyone knows at this point, and it could be game dependent, it's likely it will only be enabled for games that absolutely need it. The tests with Ratchet barely showed any change in performance, the dev is using a 9900k. DJbox is spamming something vulkan related in the console which is likely the problem there.
can't wait until softfpu is implemented into retroarch before mainline pcsx2 lol
i7 6700hq | GTX 970m faggot here... I can't emulate shit with LRPS2, but PCSX2 w/parallel-gs x2 res works fine. If I change back to DX12 or Vulkan is bugged. For me standalone is the only way.
>>501520736https://files.catbox.moe/p6p98g.zip
Using Dolphin, when i switch to the different and then back to Dolphin, it doesn't recognize any of my inputs, controller nor keyboard.Anyone know if there's a fix for this?
>>501549420Enabling background input fixed it
sucks that parallel-gs doesn't have upscale, to me ps2 games look great with it.
>>501517729>>501520436>>501520646>>501521246What internal res are you using?
Fcuk this shit dude. Emulate or die as simple as
I noticed Parallel-RDP has this weird trailing effect in Irritating Stick, is this normal?
>>501562020Just tried on real hardware and yeah there's supposed to be a trailing effect, but it's supposed to fade and the background is supposed to be solid black once the objects stop moving.
>>501563331>it's supposed to fade and the background is supposed to be solid black once the objects stop moving.That's what's bugging me, it oddly works like it should on GLideN64. (Despite having some flickering issues even at native resolution.)
>>501407596lol
Is the Wii/U basically the only system you can emulate where you'd need to buy a new controller to play the games better(with a wiimote)? I know you can use mouse/keyboard or even just a regular controller but that seems a lot clunkier.
>>501566262There's the PS2 with some of its pressure-sensitive games, but not many of them make use of that feature.
>>501566262
>>501566262well, you can emulate it with a phone or a controller with gyro
>>501567924>or a controller with gyroLink to a tutorial please?
>>501568331google nigga
>>501568331Assuming you don't use loonix, DS4Windows has you covered.
>>501505128Very fun if you like anime, WW2 planes and lolis
Emubros, does any of you know if the CPU/GPU usage metrics on PCSX2 are related to my PC or to the virtual machine? I'm getting some FPS dips, but the usage of all threads is below 50%...
>>501574834EE%, GS%, VU% are the VM but run on your CPU cores/threads, they will change depending on what the game is doing and how capable your CPU is. GPU% will change primarily with internal resolution multiplier. You could still be low on %'s and it could be something like readbacks which stall the CPU. If you are getting short dips below 100% speed it could be storage sleeping and waking between reads.
>>501574834If speed % is below 100%, it's your PC.
>>501576209AMD GPUs don't tolerate high barrier counts either (Nvidia doesn't give a shit for some reason???). Readbacks are abbreviated as RB, and barriers are B with the Show Statistics OSD setting. You can reduce barriers by lowering blending level, and readbacks can be disabled in advanced settings through the Hardware Download Mode option (this WILL break graphics in some form). Usually the best solution is just to get better hardware, some games can just be a bitch.
>>501576209>>501577582>>501577828Thank you all! I'll do some more testing later.
Are intel gpu compatibles with emulators?
>>501559332What?
>>501547976it must suck to be poor as fuck
>>501550686the only option in the gui is for super-sampling, so I guess native/1x
best ps1 game?
MGS
>>501565089does it have all the songs of the original?
>>501601336The "next-gen" version has all the same songs plus more (for now, until Rockstar doesn't feel like paying for them any more). The biggest thing removed compared to the PS3/360 version was the way more detailed vehicle damage. You could completely wreck and deform vehicles in the original, but they removed it due to the added first-person mode to avoid clipping issues.
>>501566262>>501566423Cemu, Dolphin and Pcsx2 give you plenty of workarounds though. Rpcs3 on the other hand can go fuck itself.
>>501602909hm thanks
I'm finally installing emudeck on my Steam Deck because I just haven't been playing my roms on my PC for a minute now.That got so bad I somehow deleted all my roms except Mario 64, Alien Soldier and Pokemon Clover like damn what was I thinking?
>>501604324>Rpcs3 on the other hand can go fuck itself.Why?
>>501606190
>>501615067whoops
>>501615067>>501615207Yeah I really gotta get back to Mario 64 now, was too much fun.
>>501621669Really a great game. Stood the test of time. Curiously, emulators still have glitches with this game, when emulated with HLE (at least the last time I tested); some bigger polygons' joints aren't seamless, like the "world" is falling apart. Happens even on native resolution. LLE fix this.
Linuxbros, just a quick tip: if a resulator comes in multiple packages, prefer appimage over flatpak or snap. Although the last two have been improving recently, there's still a performance penalty. It's not that bad, even Steam flatpak works fine, but native or appimage still have better performance and fewer issues, especially if your distro's software stack isn't old (any current Ubuntu LTS is fine).
memelonDS
>>501625795Just use a real emulator
>>501625795>0.1Try harder.
>parallel-gs>soft floatHuh, exciting times for PS2 emulation ahead.
>>501630830>parallel-gsEnjoy native res only.>soft floatEnjoy requiring the best cpu to run it at stable fps.
>>501632451>Enjoy native res only.Supersampling is not native res you drooling mongoloid reatard.>>501632451>Enjoy requiring the best cpu to run it at stable fps.Future proofing accuracy is not a bad thing you drooling mongoloid retard.
I'm looking into trying to getan emulation console of Temu, since Nintendo is going on an emulation hunt I want to avoid getting into trouble with them by just buying one of these consoles to play older games i want to revisit. Do these come with games pre-installed or would i have to install them myself? I'm looking for things that would allow me to play old gamecube games, or playstation 2 and 3 games at a decent speed without lag if possible.
>>501633276>Supersampling is not native res you drooling mongoloid reatard.So you don't understand what supersampling or native res mean?>Future proofing accuracy is not a bad thing you drooling mongoloid retard.Another person haunted by the ghost of Byuu.Enjoy running a 2d game at 10 fps unless you have the best cpu available. Oh, and you can bet that requirements will grow every year, the cult of accuracy knows no bounds.
>>501633949In a general rife with schizo shitposting, extreme autism, vranyo, and heated debates about the most asinine pointless topics, this has got to be the stupidest post I've ever read. Congrats.
>>501634380Explain why and I'm sorry if I offended you in some way. I just want some information on various consoles that are out there.
>>501634203>Soft float not even fully implemented yet>Testing is being done on the slow interpreters>Games are still at 100% speed with a 9th gen intel CPUIt's not going to be forced, they still have the blending accuracy option.
>>501633949Nintendo isn't going after people for just emulating.They've only targeted emulators for current gen systems, not older ones.Why would buying an emulator device be less likely to get you in trouble than downloading a free emulator?Some cheap shit off temu isn't running PS2/GC well, let alone PS3 at all.No emulator device like that would come with 5th gen or above games pre-installed (at least more than a few), they're way too big to fit the whole library.
>>501636793My thinking was if I buy it off the internet it on a console might be harder to track than if someone were to download emulators off the internet. But maybe that was a wrong way to think about things.
>>501637187>sales and import/customs records with full name and address>harder to track than 1 in 10s of millions of IP addresses connecting to a site that could be a VPN/proxy, not to mention all the mirror sites that rehost downloads
>>501633949these chink emu consoles suckonly a few portables are half decent and only up to PS1/N64>want to avoid getting into trouble with them by just buying one of these consoles to play older games i want to revisit.lol
>>501637187Are you baiting? Or just some /v/ zoomie? Unreal.
>>501638882>>501639456Look there is no need to make fun of people who just wanted to get some information. But by the sound of things maybe I don't have to worry too much if I download some emulators of the internet to play some games.
>>501632451PCSX2 with days counted. In 5 years from now, parallel will be the best option. In 10 years, only jeets will be using PCSX2, if at all.
>>501643518parallel is part of pcsx2 bro
>>501637187Sorry, bro. I already sent your post to Nintendo's twitter. If they put you in jail for life, then you'll have gotten off easily. Pray they are that merciful.
>>501644034It won't be anymore.
>>501644560Who's writing everything else?
>>501644392I better hope that Nintendo has better things to do then lol.
>>501639456You're completely out of touch. The better chinkhelds are doing Switch emulation now. Even mid-range ones can do most of the PS2 and GameCube libraries. OLED screens and Hall effect sticks are starting to become standard. The new Retroid Pocket 5 is better than any handheld that Nintendo have ever released, both in terms of functionality and build quality.
>>501647736They do. Your fear is completely unfounded, and is exactly what Nintendo wants you to feel.
>>501650425>The better chinkhelds are doing Switch emulation now>check SoC>shit from almost 5 years agoYeah, I'm sure the expensive ones with Android are doing Switch just like they were doing PS2 for a while now, barely.
Was the dualshock 3's face buttons analog or not? I'm pretty sure no games cared even if it did. I had one too, I never noticed analog face buttons.
>>501658258>Was the dualshock 3's face buttons analog or not?Yes.
>>501658330thx, I see.. Man.. if only the usb port on mine didn't die I'd be using it for PCSX2 then. Everything else was working perfectly after years and years of abusive gaming, even the sticks.
>>501658570DS4Windows has support for DS3, if I'm not mistaken. (The schmaldeo fork is actively maintained and seems to support the DS3 better overall.)
>>501658258>Was the dualshock 3's face buttons analog or not?you ever heard of wikipedia?>I'm pretty sure no games cared even if it did.some did>inb4 whichemugen wiki
lookie thathttps://github.com/Arntzen-Software/parallel-gs/commit/c8ad43b
Fuck this shit cause I'm running out of patience: emulate or DIE!
>>501666923Emulate your ass.
>>501658309truth nvke
>>501661332my capture replays are just black screens though:/
>>501660843>you ever heard of wikipedia?Yeah I heard they are corrupted fucks
>hear about AVX-512 boosting rpcs3 performance>vie for a cpu with AVX-512 for years once it becomes a consumer thing>9800x3d launches to rave reviews>run and buy one launch day>put pc together and boot it up>remember that I rarely run rpcs3 anywayfuck
>>501606190This shit took my brainlet ass head way too long to set up but hey it's finally done.Put on a solid 60 roms I wanted to try out on top of the few roms I kept.>D2>Berserk Sword of Guts & Berserk Holy Demon War>Chibi Robo>Banjo Kazooi>Dragon Force>Earthworm Jim 1&2>F-Zero>Majora's Mask & Ocarina & Twilight>Luigi's Mansion>Panzer Dragon Saga>Paper Mario & Thousand year>Pikmin 1 & 2>Poke Stadium 1 & 2>Shadow the Hedgehog Reloaded>Shining Force 1-3>Sonic 1-3>Starfox 64>VectormanGonna have to get another version of Pokemon Clover since apparently my version was still 1.2 though.Was searching online for some of the good exclusives on some consoles but couldn't find a lot of good stuff so I just went mostly with classics I never got to play or played ages ago.Thank you for reading my blog.
>>501670851where did you find this picture of me
>>501661332dont know what this means but looks based to me
which is better for hyrule warriors? ryujinx, yuzu, or cemu?
>want to play a chink game that has kernel anticheat >dont want to willingly compromise my pc>look for android emulators>they are all security risksJust what the fuck am i left to do? Buy a new phone??
>>501677026not playing it
>>501679463Stop wasting your time with chinkslop.
PC with strong specs of i5 10500 and GTX 1650 cant handle Ryujinx and rpsc3. Why
>>501681249Your GPU is not good.
>>501679924Stop wasting your time on 4chan.
>>501682646Nah, that's quality entertainment, unlike gachaslop.
>>501681249Not strong but it shouldn't be having a lot of issues at least at native res. Your CPU won't be enough for some heavy PS3 games tho
>>501679463suicide
Can a 14900KS witha 4090 good enough to emulate PS2 games?
>>501683908sadly not
>>501679463>>501681249>>501682646>>501683908hi /v/ermin
Bloodborne sfx are starting to work now
Set up the Trinity android emu to play HSR, wrote a new harddisk, formatted ity made sure values were right and it booted perfectly. Only issue is that when i start the game it just shows a pink screen while the sound properly plays. So much for "High-Performance Mobile Emulation". I guess i can try the built-in emulator in Android studio and WSA. I tried Bluestacks and that shit is kinda shady and created folders in places i didnt want it to. Always annoying to fumble around the regedit.>>501684413Newsflash, everyone is a crossboarder, you dumb trannoid zoomer.
>>501685401go back
>>501685401/v/ermins aren't welcome.
>>501685459Where to? I visit at least seven different boards while spending most my time on /vg/ each day.
>>501685312Fork or main? What else is broken? I'm just waiting until it's playable enough without a ton of mods.
i love it when newfags can't deal with oldfag honesty.
2014 /v/ oldfag btw
>>501686134Too dumb not to.
Emulation nation faggots. Let's emulate some shit
>WSA patch for win 10 requires you to built it in win 10 with dependencies>have non-commercial win 10 without many functions (bloatware)>acts upMeanwhile>Android Studio emulator is a fucking phone on your screenWhat is wrong with android emulation? I either get fucked by chinks in the ass or the games dont run. At this point xenia will be finished before you can properly play android games on pc. I give up. Ill just go play FE Fates on my 3ds emu.
>>501687610Literally no one cares about mobile garbage, that's why it's so bad. Not even the developers care, it's just a bunch of lazy cashgrabs. After all these years I still haven't seen a half decent mobile game that wasn't a port.
>>501687610>>501687895these aren't games so of course there aren't any decent emulators, just chink stuff since they are the only ones interest in gachaslop
>>501687895>Literally no one caresIf nobody cared the emulators that do present adequate performance and stability would not be hoarding your data like crazy. Hundreds of millions of people play gacha games or games on their phones. Some games are good and fun. But no game is good enough to willingly compromise your pc. >b-b-but i bet you use windows and you have a current gen cpu in your rigYes, faggot, learn what attack vectors are.
>>501688329You've got it wrong. These closed-source, malware-ridden pieces of shit only exist because no one cares enough to make alternatives. Otherwise, open-source options would be everywhere. They're just taking advantage of a small group of people interested in playing crappy mobile games on their computers. If you're already resorting to playing this stuff, installing actual malware for it is probably on the ballpark of your IQ.
>>501688873I love how fucking stupid you faggots have become on this site. Go complain about /v/ermins some more.
>>501689156Alright mate.
>>501688329>Hundreds of millions of people play gacha games or games on their phones.>people*chinksand you get chinky solutions
>>501688329>gacha>Some games are good and funlmaogo back to /v/ already, you zoomer faggots already made that place a shithole so at least stay there
Has emulation warped the perception of gaming for any of you? The only real concerns I have for gaming now is owning a strong PC. When I was a kid, there was the joy of wanting all the handhelds and consoles. It’s all unified now on PC and only gatekept by your specs.
>>501691503PC in general changed my perception. I don't give a fuck about console wars or physical media anymore. It has been a while since I had any concern about vidya beyond "will it be fun?"
11.11 discounts on Aliexpress soon Should I invest on a mini N100 pc for emulation?
>>501701581depends on what you want to emulate
Another day another Rpcs3 regression.
>>501637202>amdvlk
>>501712484sauce.
>>501691503That's how it always should have been.As much as I'm fond of older consoles it's clear that they were becoming underpowered vs PC especially after the HD era started, consoles were just holding back the games with poor framerates and resolution. So title exclusivity had no reason to exist.And in fact looking back I once again realize Sega were the less toxic about fake console exclusivity because they were already making PC ports back then even while their own consoles were sold on the market, actually just porting their games on PC pretty fast after the console launch and there was a lot of such ports.
>>501683908>intelNot if it dies lol
Is it normal for Grandia PSX to have a noticeable black bar on the right side of the screen a lot of the time? I googled it and at least one guy said it was present on original hardware but figured I'd double check before I just leave it in in case it actually is something I could fix
>>501708165Everything up to PS2
Is there a separate yuzu fork for totk that people still work on?
https://drive.google.com/file/d/1swWJctINEYvjl_MHAfKfrwySAW2241q8/view?usp=drive_link
>>501725510Actually now that I think of it it's pretty easy to just crop this out in shader settings, though it will result in a bit of the animated cutscenes being cropped off and maybe alter the aspect ratio a small amount
>>501732021love you anon
>>501732021>>501736365Post some screenshots
>>501732021What's this?
>>501681249>PC with strong specs>GTX 1650btfo
>>501732021Nice cryptominer.
chadPS4 is getting tessellation shaders soon. BB will be 100% perfect by the new year.
>>501732021Any chance of a Linux build as well?
>>501745861probably once I figure out how they do the appimage shit
>>501744793Download it and measure CPU and network usage.>b-b-but...Yes, we know. You're dumb. Don't sweat over it.
>>501745273Unstable as ballsack at the moment, and 2-4K is very cherry picky and even more unstable (better off using 3rd party upscaling atm) but yeah. Neat times. Needs to be merged into non-Latam builds with oversight, though. Diego is kinda sloppy.>>501681249It'll run it about as well as anything at native. You gotta keep in mind that even with beast PCs some games will run like trash or be unplayably janky. RDR and GOW3 will be CPU benchmarks for years, and Ryu's shader comp is real gnarly in some games and both Switch emus just crash here and there.>>501732021I wish chopdick devs would just put these features in nightlies so we aren't sticking our dick in whatever anon holes to get them. That's what nightlies are for. Fuck this supersekrit gotta compile it yourself :^) shit>900s spam filter a week after the electionGive it a rest, jantrans.
>>501746993so then fork the repo, edit the github actions file, and have ms build it for you
So, these new batch of Parallel-GS seem a little "sharper" around the corner.Steambot Chronicles performance improved greatly since my last test. The base game now run full speed at 4x4 and have just some slight drop at 8x8... My GPU is melting though. The sepia filter of the tutorial still destroy the framerate, but, less, we now have at least double digits now. These Irem guy do some really weird shit with their post-process effect.
>>501747224Nah. The end-user legwork is too much as it is on modern emus, lol.
>Parallel-GS replaces every deinterlacer with adaptive>weave artifacts
>>501748403In fact, you can't even turn it off, every option is just a different field order. Using a no interlacing patch just cuts vertical resolution and you still get deinterlacing nastiness.
>>501748403Haven't tried the latest anon build but both LRPS2 and the last anon one I tried didn't seem to have any sort of interlacing fixes available in ParallelGS. The usual bob-weave generic modes in the options, nor the 3rd party patches, seem to do anything. The PS2 is such a piece of shit and we definitely need them. I just want the effects and polygons where they're supposed to be. I can do without PS2's jew CRT tricks.
Does anyone know how Duckstation's savestate-on-exit work? I usually just close the emulator after saving the game while it's still running instead of going to File -> Power Off like a nerd, but when I boot it up again and run the same game and it asks if I want to load the savestate it made when I closed it, it loads a completely random savestate. What's more, it usually doesn't even make a savestate on exit. The older versions worked correctly but the new ones don't.
>>501753567Stop harassing me.
>>501643518hps2x64 will become the golden standard of ps2 emulation
>>501757758Never heard much about this emulator, is it going for a more accurate approach? Anything that makes it more promising than Play!?btw fuck this name, rename it to Purei already, faggot
>>501748897>The PS2 is such a piece of shit I'd love to disagree, but it's becoming harder. Hype does wonders, I was nuts about the PS1 and PS2 in their heyday, everything else was secondary. The PS3 came later and the spell was broken. For a while, I thought it was its fault, but the latest years made me feel like Sony's efforts weren't flawless and I grew closer to Sega's and Nintendo's offerings for the 5th and 6th gen. Don't get me wrong, those two generations were filled to the brim with crap from all sides (4th gen was way better), but Nintendo and Sega did have several fun gems under their belt, more than your average cinematography gaming experience Sony endorsed so much.
>>501761609i tried once but it isn't easy to secure a name. maybe i'll try harder next time.
>>501761670I'm not talking about your feelings, games, or the art in them. I'm talking about the shithouse image quality. There are things to take and leave about how these games were rendered when emulating them.
>>501763052>not talking about my feelingsStay on-topic next time. Emugen is all about heart.
>>501745861https://drive.google.com/file/d/1JliyQopg_J3U48x0z-vVanC_wzE2icU1/view?usp=sharing
>>501765187Most basedest anon!
>hps2x64What's up with it? Why some Anon mofos are hyping it up?
>>501774508And why this Anon doesn't make some demonstration of how great he supposed to be ?
>>501774508>>501775474
how to resulate orange drank
>>501787802>the mirindaDamn, it must have been more than 20 years since the last time I drank one. It doesn't sell around here anymore.
>>501790838same
>>500786628Removing legacy code and then doing feature upgrades for X was clearly the less retarded way forward. Shit would've been done 10 years ago. See also: The Linux Kernel.
>tfw I can now build PCSX2 with paraLLEl-GS myselfI am the smartest tard alive.>>501790838They still sell it where I live, but they changed the recipe a few years back. It was perfect then it was meh, and the poison that are soft drinks is not worth consuming unless the taste is great.
so what happens when you stop harrassing theythem?
>>501777692>hps2x64
No link cable supportNo PS1 based arcade supportNo pocketstation supportNo custom border supportNo i-mode cable supportNo VCD supportNo jogcon supportNo densha de go supportBroken lightgun aimingBroken ditheringBroken per game settingsBroken texture replacement Massive input lag80 (known) broken games not counting bugs that happen in multiple games like broken BIOS reverb.
>>501793450i dont get it
>>501802704Nintendo bought the domain for Ryujinx so no one else can use it
>>501803314They didn't buy it. gdkchan handed it over.
>>501804441Yeah, they "bought" it, just like the mafia "bought" your store.
>>501632451>Enjoy native res onlyI fucking will.
>>501804441Made them an offer they couldn't refuse.
>>501210314webm
Duckstation bros, our response?
>>501832741Does it work?
>>501832557So Duckstation can't deal with Euro games uh.
>>501837902Who can, honestly?
>>501850107>Who can, honestly?At least on Hyper Tennis Final Match case, Mednafen/BeetlePSX can.
>>501850503Oh man I better get on that stone cold classic right away, thx anon
Everybody gushing over retroarch pcsx2 core.Try God of war with parallel and get audio crackling issues that don't appear in standalone.What a surprise, anons don't play games and are deaf and blind.
>>501851681There is an anon talking about this this very thread you blind motherfucker.
>>501851681>Try God of war with parallel and get audio crackling issues that don't appear in standalone.no audio crackling here with that game. sounds like a u problem
>>501851681turn on sync to exact content framerate (settings -> frame throttle)
>>501095750Same anon here, just tested Maken Shao Japanese version and while i still have garbled graphics (feels like parallel-gs core is using an older software renderer as a base because this was a old problem) but the sound doesn't have crackling.Could this be a case of retroarch not handling PAL games well?
>>501852632Thank you kind sir.
>>501851681PEBCAK
Between the archive org legal/server issues and the growing number of emulation related lawsuits, I'm finally worried that I need to stockpile games up to gen 6 soon. Any idea what I should be looking for in an SSD like size and brand?
>>501860876ssd for cold data? are you rich?
>>501861790I know nothing beyond the vague idea that SSDs won't shit the bed as often as HDDs. If HDDs are viable for this, I'd much rather not shell out several times as much.
>>501860876>stockpile games up to gen 6>SSDJust get the cheapest HDD you can at the size you want (you're looking at 50TB for a complete 1-6th gen collection btw), and then get another one. Redundancy will triumph any brand's reliability.
>>50186204050? Fuck. Even 20-25TB drives look to cost $500.
>>501863007Seaching by Price/GB, 14-16TB are the best deal currently, so 5 of those in RAID would probably be the best way to go about it.https://pcpartpicker.com/products/internal-hard-drive/#sort=ppgb&page=1Or you could just download what you want to actually play and not worry about it.
>>501864040Maybe I'll just get 1 or 2 and comb over 5th and 6th gen games that catch my eye since they'll take up the vast majority of space. Thanks for the help.
>>501860876SALVATIONthere's no need to hoard tousand of shovelware just get the best games and a few niche ones you're actually interested in playing.I'll never understand fullset fags.
>>501862014HDDs are literally more reliable for cold storage.
I fixed the LRPS2 analog sticks, you're welcome.PCSX2 sets sensitivity to 133% by default, LRPS2 didn't so you would get issues like characters walking instead of running when the stick is fully pressed in some games (Rule of Rose).I spent days/hours trying to figure this out, I'm not a "real" programmer.Next I'm gonna try to hook up the pressure sensitive face button modifier, but I might not be able to.For the like 4 games that use it, Silent Hill 2/3, Star Ocean Till the End of Time, MGS 2/3, and the scrimblo bimblo platformers (Jak, Sly Cooper, Ratchet).>>501794571For anyone who wants to know how to build LRPS2/ParaLLEl-gs in the simplest way possiblegit submodule update --init --recursivemkdir build && cd buildcmake -DCMAKE_BUILD_TYPE=Release ..make -j12
>>501860876>SSDNo, HDD are better for cold storage.Plus price wise.>Depends on what you want. A selected collection will only require around 4tbs. And that is for everything until switch.6th only selected is around 2.5 tb.If you just want to hoard stuff up to 6th gen then a 10 tb drive is sufficient.>brandOnly WD, nothing else comes close. Not because WD is amazing but because everything else is just so much worse.
Haven't been gaming in a while. Recently bought a Steam Deck and was looking into Switch emulation, and saw all the emus got taken down. Am I fucked? Do I need to actually buy a Switch?
>>501886435>Do I need to actually buy a Switch?Fuck no, all the popular games are emulated fine. Even Sonic Generations X Shadow has been emulated.
Is there a newer LDN build? Can I find it anywhere after the kill?
Hey doods I haven't emulated in years. What was that website where you could check how well a specific game runs and if there are any necessary tweaks needed beforehand? If it matters, I was planning to play Midnight Club 3 Dub edition for PS2.
It is the year 2024 and people still cannot figure out how to search "<insert game name here> <insert relevant emulator here> settings" on the internet.Humanity is doomed.
>>501886435Not even nintendo can delete stuff from the internet so easily.
>>501880815Are the others really bad enough to justify the $100-150 difference I'm seeing? Also would I just get Black since that's what they're advertising for vidya?
>>501894220who is?
>>501880815My samsung hdd that has 9+ years of power on hours is still holding up strong.
>>501894734WD on their website
How do I view a hash of a .iso file? Trying to make sure I have the version of a game compatible with RetroAchievements. I have the game already, just not sure how I check if it's the "right" one.
>>501901475Dolphin, Duckstation, and PCSX2 have built-in hash checkers if I'm not mistaken.
>>501901475install hashcheck, then you can view the hash of any file by right click -> properties.
>>501897346>Quick Rpcs3 question: I'm emulating SSX 2012 and in a normal ps3 there's a way to customize the music in the game by using mp3 files that are on the console. Where do I put my music files in the emulator for it to detect it as "on the console" for the game, if it's even possible?I don't know if it works on SSX, but the wipeout section on the compatibility list has info about it. https://wiki.rpcs3.net/index.php?title=WipEout_HD>This game supports custom music playlists; to use this feature create a "music" folder in dev_hdd0 and then create a folder within "music" containing your music files of choice (tested with .mp3 format files). To use this playlist in game select it in Options > Audio > Music Playlist.
>>501897346I know that the Xenia dev try to implement that. But I don't knox if this feature exist in RPCS3. If it is though, then it must be put somewhere on the HDD folder.
New Thread:>>501902650>>501902650