https://emulation.gametechwiki.com/index.php/Main_PageRead the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.READ THE WIKI BEFORE ASKING QUESTIONS LIKE:>Where do I get gamesOR>What is the best emulator for...Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.Previous thread: >>500730709
>>501902650>decisive emu victory
>>501902650TND
I'm trying to run TotK on my laptop (Dell XPS 15). I know the specs aren't the best but I was able to play all of BotW in Cemu comfortably with no noticeable framerate issues. When I run TotK in yuzu or any of its forks using Vulkan I get good enough framerate (22-30ish on average) but I end up with these black triangles in all the rendering, making it unplayable. I haven't been able to find anyone having this issue on reddit or anything. It only happens with Vulkan, and I tried setting the VRAM higher. With integrated graphics I believe the system's RAM doubles as VRAM (not sure if that's true), of which I have 32GB so I don't think that's the limiting factor. Using OpenGL doesn't have this issue and the game renders as expected, but it's a consistent 5-10 FPS drop no matter what settings I try, which makes the framerate pretty unplayable. With Ryujinx the performance is even worse, so it's basically not an option either.Anyone happen to have any fix or suggestions?
>>501906759Specs please. Also, using system Ram as VRAM is a bandaid, it much slower than real VRAM. It basically a marketing scam.
>>501906759>integrated graphicsyikes, could that be the problem?
I bought a Beelink N100 mini PC. Can it emulate at least PS2?
>>501906759Switch emulation is heavier than Wii U's, that's one point. Also, integrated graphics have gotten much better lately, and even usable, but they still aren't cut for newer games. To make matters worse, mobile CPUs are laughably behind their CPU counterparts; for the same price, you can build a considerably better desktop PC. That's the downside of hardware portability.tl;dr: gaming on laptops is harsh. Don't expect decent performance for current titles.>>501912026Yes, but your mileage may vary according to the emulated game, as some require much more from the hardware than others. You'll also be stuck on lower resulations, if you care about that.
>>501912475>Yes, but your mileage may vary according to the emulated game, as some require much more from the hardware than others. You'll also be stuck on lower resulations, if you care about that.Damn, okay. Guess I'll just stick to emulating PS1 games and handhelds.
>>501906759>Average Yuzu ExperienceYou're gonna have to get creative. Handheld mode, toggling all the various Vulkan hacks in Yuzu's settings, seeing if there are mods that cut shadow, texture res, and post processing below stock, trying different drivers for your iGPU. It may just be that your iGPU just doesn't have the instructions or shader model or whatever to do it right.
>Download couple of games from early 2000's for pcsx2>Turn up the resolution>Find out most of them are graphically impressive even has reflections that wasn't even possible to notice in CRT TV What the fug I thought PS2 ran on a toaster
>>501913642In before crappy intel IGPU with equally Intel shit driver.
>>501913867>boost fill rate way beyond hardware>erase the dithering and interlacing to boot>waow PS2 was amazingNow gaze and despair at software mode, as that's how it looked straight out of the tap, although a lot was hidden by 15khz CRT magic. People called it jaggy and muddy even then, though. Google PS2 jaggies and limit results to the early 2000s.
>>501906759https://retrosystemsrevival.blogspot.com/search/label/DriversWhat could pawssibly go wrong?
>>501906759XPS 15 is not specific at all. They made like 20 of them.
Yuzu or Ryujinx for monster hunter online with friends?
>>501916197It was horrid. I remember using component cables helped a lot with muddiness, but nothing could be done about aliasing, it probably got worse. There's still this scene on my mind, playing Onimusha 4; you were on a japanese castle, at sunset, very beautifully art-wise, then you went out to the roof, and things were barely discernible, tons of jaggies everywhere. I don't mind graphics that much, but, damn... it was tough to look at that.
>>501910015>>501917018Specifically Precision 5560 (reskinned XPS15 9510) sans the NVIDIA gpu. I never expected this machine to run switch emu, but after having such a smooth experience with BotW I thought it might be in the realm of possibility. But let me know if I'm chasing a pipedream https://wiki.archlinux.org/title/Dell_XPS_15_(9510)lscpu reports 11th Gen Intel(R) Core(TM) i5-11500H @ 2.90GHz (12 cores)lsgpu reports Intel Tigerlake Gen12, it also is often shown as "Intel UHD graphics (TGL GT1)"intel_gpu_frequency shows:cur: 400 MHz, min: 350 MHz, RP1: 450 MHz, max: 1450 MHzI've never found coherent info on swapping drivers in loonix, I just install whatever vulkan-intel* packages from the OS and I've never had any issues. If there's a guide or something anyone's aware of I'd be happy to read over it
>>501906759I recommend getting a better computer.
>>501926646ah geez dood Linux on top of things? Why are you asking us? You're the galaxy-brain Linux user.
>>501929453just a hail mary ask, thought there was a chance fellas more involved with the emulators might have some secret tricks
>new 3DS emulator soonneat
>>501931012source?
>>501931462https://x.com/Pablomf6/status/1851193842550046977https://x.com/pablomf6/status/1851606855467896857
>>501931012Nope. Not doing this again. There is no 'soon', shit out a public binary or go away.
>>501931562Eh this is just a collab'd Citra fork between him and the Lime3DS dude. Call me when they get async comp that doesn't look like flickery ass or LLE that runs faster than 10fps.
>>501932728Still, the promise of a "more serious" continuation project rather than forks that didn't do much besides fixing something here and there gives me a bit of hope.
>>501912026nofucking poorfags NEVER learnsave money for real hardware or kys
Why does this Ryujinx mirror build show so many false positives? https://github.com/ryujinx-mirror/ryujinx/releases
emu
What emulators run natively on Apple MacBook Pro (M4 Pro) (2024)?
I miss mudlord like you wouldn't believe
>>501936012It is just gonna be the pablo fork with some android improvements. None of the two in charge have any idea how to fix-change anything for the better.Panda is the only hope we have.
Another day another Rpcs3 regression.
>>501913867>that wasn't even possible to notice in CRT TVYou could clearly noticePS2 is a toaster with a few nice tricks, but no devs today would be talented enough to achieve the same graphics with those specs.
>>501949638prove it
LRPS2 got updated with both the High-res Scanout and Force Texture LOD0 settings.But now supersampling stopped working completely kek.
>>501958535Here in the latest Anon-PCSX2-Parallel-GS, also before anyone asks the retroarch webm was taken after a restart and already with the 8x SSAA chosen.Gonna be real here, i only want LRPS2 to be perfected because i want to play PS2 with shaders, the PS2 only really "worked" with a CRT, it looks great with the retro crisis shader RC GDV-NTSC - Mega Drive - Clean.slangp In the end i don't even really care about super sampling but i really want the software render to be updated at standalone parity so i can have all the latest fixes and play with MUH SHADERS
>>501960037Interesting, I'll try that myself. Does the shader handle interlacing or is that meant for progressive scan?
>>501960321>Does the shader handle interlacing or is that meant for progressive scan?No idea anon, i just put it on and it looks gud.
>>501957185https://github.com/RPCS3/rpcs3/issues/16310
>>501958535>and Force Texture LOD0 settings.wtf, thats amazinghas pcsx2 ever merged that?I know schizotek had a pull request for it, but he forgot to take his meds before it was mergedrelated githttps://github.com/PCSX2/pcsx2/pull/11449
>>501962339Lol, incredible.
>>501949638Went to play Dragon's Crown on the latest version few days ago, now the game has small graphical glitches like square boxes on the intro and things like that sprinkled here and there.I didn't before...
>>501963272"Just tried again, 1 frame per second in socom confrontation's main menu"7th gen emulation is a gift that keep on giving.
Last time I used RPCS3 I wanted to play SotC but they had broke something and it was running like shit, thankfully someone opened an issue and said which version worked properly
>>501965182Luckily the wiki lists it as playable. Damn, 7th gen compatibility lists are practically useless.
PoP TTT has some bizarre audio bugs
Are there any issues I might run into playing GTA 3, VC and SA with PCSX2?https://www.youtube.com/watch?v=jY3LcF-EwPo
>>501965898LRPS2 core?
>>501947020he's alive and well, but I don't contact him anymore
resulatenever give up
>>501968237It is getting harder bro.
>>501942406This is what people do now instead of going to church and fathering children.
>>501969826Incline.
What's the aftermath of the state of switch emulation?
>>501966282Just play the PC versions with these mods: Silentpatch, SkyGFX, GInput, and Widescreen fix
>>501966282Basically what the other anon said. Get this pack and SkyGFX. Maybe even Proper Fixes, which fixes a lot of issues in the game (SA was pretty broken no matter the release)https://www.mixmods.com.br/2019/06/sa-essentials-pack/
>>501977035Yuzu forks for days.
>>501968810I feel you, bro. It's hard, but it's doable. Ignore what's irrelevant, know yourself and stick to what really makes you at peace. We'll all make this work out.
>>501970676>Declineftfy
sirs, for those who are testing the new LRPS2, how's the performance going? My lesser machine can run PCSX2, but I don't know about that newer one.
lrps2 doesnt support chd-zstd (zstandard), so i have to decompress my games lame
>>501970676You're inclined to agree with me? Thats good.
>>501986763GOOD.
>>501986763They'll probably add support for that. CHD is pretty common among RetroArch cores.
I tried many shaders with lrps2 but most dont work, crt-hyllian-3d works well i dont notice uneven lines on my 1440 27inch monitor.
>>501902650Have the faggots at RPCS3 fixed their AVX512 implementation yet?
>>501996425Yeah, by removing it.
>>501998662I am waiting on Strix Halo to buy a PS3 emulation machine wtf
>>501968000Good to hear he's fine. Just too bad he quit all his projects, even non-emulation ones
What do I gotta do to play them old transformers games? WFC and Devastation. I've never pirated something beyond downloading games onto gameshark/R4's and the like as a kid. A friend once pirated a game to play multiplayer with me and he woke up the next morning to someone controlling his PC, ever since then I've been too scared to try pirating stuff.
https://github.com/PCSX2/pcsx2/pull/12001Soft float interpreter
>>502005235on god?
>>502005425good thing schizokek isn't a part of pcsx2 anymore. He'd find some nit to pick then close the PR as being "too heated".
>>502007623I'm quite surprised by the outside contributions since Stenzek left and Refraction retired, I was expecting the project to stagnate for longer.
>>502001417I won't lie: I don't quite understand mudlord. He has some personal issues though, and seems to like to get away from things sometimes. Perhaps that's what happened.
>>502008206>Project - Stenzek = Better moodBasic math
Don't make me tap the sign
Playing MGS3 in 4K does not look as sharp as I thought it would look with PCSX2. I guess because the lack of progressive scan. The PS3 version should look better right?
doesnt really look sharp to me
Nintendo won. You can see the cracks now with how unstable Brothership emulates. Pirates won't be able to play XBCX
>>502011369>>502013012There's a PC port.
>>502007051Frfr tbqhwy. So please educate me doko
>>502013431It's emulated not a native port. I'm emulating it right now.
>>502014684>It's emulated not a native port.No, MGS2 and 3 have native ports.
>>502005425https://nightly.link/PCSX2/pcsx2/actions/runs/11805452572
>>502011369force progressive scan then.Or yeah just emulate on rpcs3, if only for the updated controls.>>502013012it doesn't look very sharp because of the bloom effect all over mgs3 but that roughly looks like native to me looking at the polygon edges.
>>502015191how do i force progressive scan
>>502017321Must be in Properties > PatchesAlso looks like the PS3 version still relies on analog face buttons for shooting huh.. I thought it was changed but nope that's only a master collection feature, so I would go with that version on PC honestly.
>>502018683>paying konami for a no effort portI rather play this
>>502020506If only there were a way to get games without paying for them.
>>502008308Wouldn't be the first time, but it was never this long of a break IIRC? Anyway good luck to him
this one actually looks like it should look
>>502013431>>502014916>The Master Collection Version of the game was released on October 24, 2023, marking the debut of Metal Gear Solid 3 on PC.lol wutNot him but I had no idea, I thought you were mixing things up and talking about the upcoming remake. Why did they decide to port it when they already have a remake on the way? No complaining tho
>>502023861it runs better on rpcs3
>>502021803I kinda get where he's coming from. When you get older, you tend to leave some unnecessary things behind. If a break doesn't solve the issue, then it's better to leave what's causing the problem. Just guesswork from my part though. What I know is he's still around, but not actively working on any project (at least, public ones).
>>502024137They think people would rather buy the remake because of muh graphics. I hope it will bombs, it looks extremely sloppy and honestly terrible.
>>501913867>reflections that wasn't even possible to notice in CRT TVAhhh, another satisfied composite user.
>>501916197>Now gaze and despair at software modeOn a component CRT it looks amazing.
>>501958535supersampling still works here. what do you mean by it not working?
>>502036658It got update again.
>>502036759so it now works?
>>502036818Yes.
>>502036914cool. BTW 'Force Texture LOD0 settings' is enabled by default in the LRPS2 core for GSdx right now (the HLE HW renderer). Will prob be turned into a core option later
>that opDidn’t australia have an emu problem at one point
>>502041901Pretty sure OP is just an edit of the wikipedia page for that
Whats the current meta for downloading wii u games?
>>501969826the alternative would be to have autistic kids with your fat, tatooed feminist wife, injecting 50+ state mandated vaccines into your 1yr wifes son
>>502014916those are completely worthless trash, you fucking imbecile
emgn
>>501942653Nintendo is spreading malware probably.
>>501942406An endlessly screaming or endlessly silent internal monologue made this.
>>501969826>le trad larpOkay emugen user go make a table or milk some goats or something. No one's buying it.
>>502027525Did you gloss over the 15khz CRT part?
>>501958535Weird, I've been playing that too.>rest of the options still fucking missingWhere's EE OC? Widescreen hacks? Interlacing? DO IT RIGHT DANNY YOU FUCK IT HAD IT BEFORE REEE
>>502027525>amazingLet's not go nuts here. It was the weakest 6th gen machine and early games traded blows with the Dreamcast. People said it was jagged, blurry, dark, and underperforming compared to other machines even then. It does at least look "okay" instead of "holy shit mein eyes" on a CRT TV though.
Little confused on what high res scanout is actually doing in Retroarch; LRPS2 had uncompromised 1x or downsampled output before and skipped the FSR pass PCSX2 had. It doesn't increase resolution. The fuck does it do?
>>501902650Does Ryujinx suck for DQ 3 HD? The audio is fucked for me.
>>502056031More important, does it have basedmods adding the stuff back in, or did they backpedal?
>>502056504No idea, but seems to run okay in Yuzu, but ryunjinx seems fuckedi refuse to pay $60 for the game
>>502013012The most accurate settings I could find for MGS3 have it looking very blurry. You can remove or lessen the blur but then it looks weird or the blur is off-set like in this picture here. It looks best like this imo, aside from the offset blur which bothers me enough to go maximum on the blur
>>502023861I'm probably not being helpful since I think you're trying that new thing out, but the best area to test SOTC is this place with the geysers and the big turtle. It's the best place to see of all the fog effects and with certain settings the LOD has this wireframe effect that certain settings disable.
>>501952575>>502027380I can't be the only one who couldn't see reflections in Gran Turismo 4 cause how blurry it looked in CRT, playing that game now in PCSX2 looks almost identical to GT5.
>>502056748There's already controversies surrounding that game the fucking creator came out and spoke against it. I wouldn't be suprised if it ends up in the bargain bin by next year.
having a strange issue with PCSX2my games can't seem to detect my memory cardsi've never changed any settings for them, it's always been the defaultdo i need to reformat them or something? I hadn't like a 3 or 4 month gap till the most recent nightly build, did it change anything in that time? save states seem to work fine at least
>>502064463Yeah, the fact is has Denuvo just makes me not even want to bother. All the censoring because of Square Enix being faggots. The game itself is kind of pissing me off because it hand holds you really hard, I just want to hurry up and get into it being a big fan of the old games.Well whatever, if it's $20 i'll grab it on steam, until then I'll play the shitty switch port to see what's new
>>502067301Have you tried running bios and deleting some saves from the memory card?The error is space related, not missing memory related.
>>502054925>It was the weakest 6th gen machine and early games traded blows with the DreamcastWhen no one knew how to program for the machine with an alien architecture, that had basically no manuals, and those that existed were Japanese only, it was trading blows with DC at its best, yeah lmaoDC looks like some early 90s arcade, can't shade for shit. Most DC games look like late N64 stuff but hi poly.
>>502056504>More important, does it have basedmods adding the stuff back in, or did they backpedal?The game isn't even officially out yet anon, what a hell calm down.
>>501902650How's melonds now? I know it was a meme a while ago due to the dev
>>502070890Bro, even the prettiest and most optimized games for it had image quality issues on PS2. Point missing faggot.
>>502071304I still wanna know.>oh nooo the troll looks too much like something you'd encounter in an American subway gotta change itI wonder if the change was even in the Jap version too. I bet it was. America fucking sucks.
>>502079115Iol, now fight a troll. I gotta see it.
>>502079398If i remember correctly you'll have ways to go to fight a troll on DQ3, isn't the first one a boss?
>>502078824That doesn't mean it was weaker than fucking DC.
>>502080876That wasn't what I was saying.
>>502076859Been the standard for years. Desmume is the meme one. Bonus points for practically running the entire dsi library without major issues.
I want to mod a couple of textures for this one Playstation game and play it through Duckstation's texture replacement-- oh yeah, it doesn't fucking work right. STILL.
>>502084573>I want to mod a couple of textures for this one Playstation gameNo you don't.
>>502084830I would if the fucking texture replacement wasn't broken.
>>502084830I do (it's not AI shit)
>>502083482memelonDS can't even upscale games that use 3D on both screen simultaneously, which is a large chunk of the library.
>>502053749You don't have to milk goats on a farm to not have a shrine to nintendo characters in your basement.
>>502086981Sorry, i actually care about games actually running properly instead of meme features like upscaling. Enjoy desmume and its "superior" upscaling.
>>502086981Sorry, i actually care about games running properly instead of meme features like upscaling. Enjoy desmume and playing pokemon and mario 64 without issues.
>>502086349Not him but which game? I honestly have never seen a PS1 game that didn't look like shit with a texture pack. Unlike N64, which can kinda work depending on the game, PS1 doesn't really have a lot of polygons, and have all these hardware quirks.
>>502088010He is lying. He just wants generic AI slop and based Stenzek is telling himt o GTFO.
>>502088010Re-implementing beta car textures in Driver, mostly. Some of them looked better than the final versions, and some cars could use some custom paintjobs for the hell of it. But this goes for any PSX game really since Duckstation can't do shit for any of them. So I'm stuck with goddamn retroshart again.
>>501996425avx512 is a meme, cloudflare disabled avx512 on their servers too because use of avx512 downclocks the cpu
>>502090571Didn't driver get decomp/ported to PC?
>>502092315It's not complete yet I don't think, but I like the PSX version better anyway. PC ports usually have this bland, still, corpse-like look to them that I don't like.
>>502093216>PC ports usually have this bland, still, corpse-like look to them that I don't like.the what
>>502093321It's personal preference, but PC ports of 5th gen games usually just looks disappointing to me. It just doesn't feel as interesting to see a PC run a game that a console from 1994 can run, with a little bit higher draw distance and framerate.https://www.youtube.com/watch?v=XnURy-dE7TcAnd oftentimes a PC port just looks worse. Look at this shit, it's depressing compared to the PSX version.https://www.youtube.com/watch?v=Hr-C3AUZjSk&t=260s
>>501902650
>>502095538I'm not talking about the old port, PC ports from that era were indeed shit. I'm talking about the reverse engineering project of the PS1 game, REDRIVER2, but I guess they didn't RE the original one. There's OpenDriverEngine but I have no idea if it's any good.
Funny thing I just noticed recently, that hubcap falling off sound from Driver is straight from The Driver (1978). Actually the game is basically a carbon copy from that movie. I wish I had watched it before.
>>501942406You can feel the lack of meaning.
>>502097223Found ithttps://youtu.be/wVNubhVhzbU&t=162Btw, does that look familiar? lolhttps://www.youtube.com/watch?v=Tt7crOA00hE
>>502055450You need per-game pnach patches for it to look good. Either progressive scan or full frame (not field) patches.It will all be integrated eventually.screenshot tekken tag with full frame pnach patch, parallel-gs 16x SSAA and high-res scanout in LRPS2
>>502097667Ah, I will say Gradius V seemed to get a res bump, but several games look very similar or subtle. I imagine it depends on the game's interlacing and post processing/frame buffer. God PS2 blows.
Melon DS has a audio bit-depth option but it only has 10-bit and 16-bit, why isn't there a 24/32 bit option? (That's what most modern systems have)
>>502103198Pretty sure that's the original hardware bit depth, it was 16-bit, but DS/DSL would degrade it to 10-bit and DSi would output proper 16-bit. Something about the DAC.
>>502068849Converting the original card to a folder based one seemed to fix it
>>502102606prob a game that runs in full frame mode and not interlaced, they will see an immediate benefit already. max payne 2 another one
Fellas, what's the ideal emulator + configs to emulate the Mario Brothership game well? Stuttered like crazy when I tried on Ryujinx and I'm not privvy of the new emulator forks these days
>>501942406Why are these always a basement with no windows?
Isn't it past time they went to 0.1 at least?
>>502097667That doesn't looks like a x16 resolution bump.
>>502114679Version numbers are meaningless. They'd be better off just using the date.
>>502114679I have no idea how their versioning works. What even justifies a 0.0.01 bump? lmao
>>502084573>>502086136stop doing potentially illegal activities
>>502123276get lost, tranny
limu emu
>>502124938stop harassing me or I take my repos private
>>502130260gen
eral
anyone had any success running duimon mega bezel shaders on a dolphin core?the game starts to stutter every few seconds once you go into 3d heavy scenes.pretty sure its not a performance issue because changing the rendering resolution has zero effect on it, and the gpu and cpu are no where near to be maxed out.must be some one obscure setting in the shader that causes it, because the stuttering is gone as soon as i turn the shader off.
>>502146605specs are GTX 1070 and i7 7700k btwbut i doubt it matters because like i said i don't think its a performance issue.
>>502131281>Caveman-tier shader support>Caveman-tier texture extraction>Caveman-tier line cropping functionsHow does it work Stenzek?How does it work Stenzek Luisi?How does it work?Why does Mednafen Premium always disappoint?
If I want to save some space is there any reason to keep Xbox 360 games around as full iso files instead of just unpacking the contents with isoextract and saving those folders? It looks like Xenia can play the games either way.
viva la resulation
>>502114995that's not how parallel-gs works like.in that picture if you turn on Statistics you can see the base width/max is 1280x896. The pnach patch turns the image into a full frame (640x448). 16x SSAO and high-res scanout then turns that into a 1280x896 image. if u still want to go further after that you can always apply FSR shader on top in RA or any other number of shader stacks you want. It looks better and more consistent than GSdx DESU IMHO.The only pain will be trying to find good pnach patches and then integrating it all for games. Things to look out for are 'full frame mode', 'progressive scan', 'sharp backbuffer' and 'remove blur' patches. Some of the existing pnach patches will need some modification, sometimes the screen positioning is off prob because they made the patches with inaccurate HLE renderers in mind
>>502162079SSAA*
>>502114995It's SSAA, not internal resolution upscaling.
>>502162079How is LRPS2 applying these? Are you patching the game images beforehand or do you put them in a directory that Retroarch respects?
Kek, what a hell did the retroarch guys do with the LRPS2 renderer?
>>502165218More like ShadPS2
>>502165218Just as the developers intended.
Letsa emulate
>>502174917gen
>>502165317>ShadPS2
>>502165218curse of darkness my beloved
>>502152271that's it, face the consequences.
C3 Racing - Car Constructors Championship (Europe) (released in England as Max Power Racing) crashes before getting to gameplay. There is no way to play it.
>>502193950>C3 Racing - Car Constructors ChampionshipIt works on the superior retroarch core chud.
Update the cores, they fixed the sound on LRPS2.Still vertex explosions on games that didn't had it before and Radiata Stories is broken but it's progressing at an amazing pace.The retroarch ps2 with shaders dream is so close.
What is the best place to get j2me games?Wiki has too much unreliable shit.Russian sites are pure garbage and bundle whatever shit they found on chinese sites.
>>502114367his wife is lowkey calling him a subhuman by...giving him the sublevel...
>>501902650What's the best controller for an android? A wireless Bluetooth controller or something like picrel?
>>502202130Something like pic, I bought a chink one and it feels good and works pretty well.
>>502200272I don't think there's any relevant, organized preservation effort, no one cared enough about them. Every time I have to download some J2ME I end up in some sketchy websites and I just keep downloading stuff until it works.
>>502197031Core of what? It absolutely does not work in swanstation.
>>502165218I'm a developer and I couldn't have intended any harder.
>>502114367I know there's obvious ha-has to be had at this but sunlight kinda sucks on screens.
>>502152271>LuisiWhat did ciggy mean by this?
>>502200272https://archive.org/details/HugeJavaMobileGameDumpYou might be able to find it if you sort through this garbage heap.
>>502202981Yes it does. Just tested it.
>>502206663>no zip view; have to download the whole fucking thing to even see what's in thereArchive you piece of fucking shit lol.
>>502207294A small price to pay for Palestinian freedom.
>>502198745what games do these vertex explosions happen in? tried castlevania curse of darkness and no vertex explosions there.whats your gpu?
>>502209446>what games do these vertex explosions happen in?Curse of Darkness and Maken Shao, i have an RTX 4080.
>>502209617what nvidia driver? no issue here on version 565.90 on a 4090
>>502209764I'm on 566.03.
>>502209927I'm gonna download the newest driver and use DDU to clean the slate before installing let's see if that changes anything.Oh yea, i'm also on Windows 11.
>>502111013Anyone? Tried Suyu and it went extremely stuttery after a while
>>502111013Switch emulation is dead. Forget about anything released past 2023.
>>502211741Same thing, no changes.>>502209446Anon are you sure you teste Curse of Darkness and not Lament of Innocence, because LoI runs fine, the vertex explosion only happens on CoD.And i know that the core brought problems because the last update just fixed the sound.
Do the other renderers work properly in LRPS2 now? I'm a GPUlet, so the parallel-gs renderer is a no-go, but I want muh shaders.
>>502205943I know, trust me, I've spent a lot of time messing with curtains and blinds but it's fucking depressing. I don't think I could spend a big part of my day in a room without a window.
>>502213927Ryujinx, but software mode
How do I make DS games not feel like shit? Using DSmeme core on RA. Shit drops frames hard on a 7800X3D at x4 res, what's going on? Should I use opengl renderer? Any nice layout with accurate space between screens, or overlay?Give me some tips, thanks. About time I get through DS and 3DS games but I always get filtered due to how awkward these consoles are on PC.
>>502233882Melon DS DS is the only wae
>>502233882>retroshart
>>502233882>Should I use opengl renderer?yes. You should also make sure the dynarec is on.
thanks guys, the melon ds ds core works pretty well too, I like the layout switch button. I might stick with it over DeSmeme.
>>502233882don't know about accurate space between screens(pretty sure there is a preset there for that as well) but the Duimon mega bazel pack has some decent ones.
>>502237214memelonDS can't do resolution scaling in games that use 3D on both screens simultaneously.
>>502239857thankfully almost no game do this
>real-life, accurate dialogue
>>502242408which shader, senpai?
>>502240161A very large chunk of the library does.
>>502245616Yes, all 5 out of 3000+ games.
why am I getting this error when trying to update ryujinx firmware? I haven't updated in a long time, same for product keys. I got two zips. The firmware zip and the prodkeys zip, but it just gives me this when trying to update firmware?
>>502239857I saw that mentioned earlier yeah. But it works on Sonic at least.
>>502239857Of all the things to be schizo about, you choose the most irrelevant one. At least the texture duckstation shizo has somewhat a point.
>>502245228it's a preset I tested from the RetroArch forum. I'll check the link and send you later.
>>502246217
>>502245616lol no, only a few games did that, it was really expensive so those who did barely used it on normal gameplay eitherThe hardware just wasn't designed for that. 3D on both screens was basically a hack, they had to do a framebuffer trick since there's only one, IIRC they would render one screen then copy the result to a texture, then switch the rendering to another screen so it could use the framebuffer as well.
any setting to stop random texture flickering in curse of darkness on pcsx2?especially visible on the special doors(I.D doors/boss room)
>>502242408I look like this and speak like this
>>502247392It's a real issue that people run into all the time. There's dozens of issues on memelonDS's github about it.
>>502249910Based anon
>>502245228https://forums.libretro.com/t/blight-presets-shader-pack/45908right, it was this one. There's a preset for handhelds inside, rest is for crt.
based retard
>>502257118>taunting the big Nzoomers can't really be this stupid can they?
>>502258574This is the Tide pod generation we're talking about.
>>502257118Reckless and stupid, but, yeah... based.
>>502268841nah, just retardedyou know, the line between courage and stupidity, etc
>>502255981thanks, fren
>>502258574>You're only allowed to show fear towards corporations, goy
>>502273184No one says you have to bow down to them, just don't openly antagonize them when you know they're mercilessly assfucking everything and everyone and you have literally no defense against them and no plan beyond "good luck, I'm behind 7000 burner Twitch accounts".
>>502273184Don't provoke a T-Rex if the only weapon you have to fight them with is a butter knife
>>502267513gen
Is there a GBC shader that simulates sitting in the backseat of a car at night and getting brief flashes of light from the street lights?
>>50227897613
>>502282620>YOU'RE HAUNTING ME!
>>502249846No, it's z-fighting and devs will just tell you to use software mode which doesn't always fix it either.https://github.com/PCSX2/pcsx2/issues/3692#issuecomment-2183224985>>502216131Also for the people having vertex explosions with LRPS2 in this game, does it include the game database from standalone PCSX2? because it needs special settings for that, pic rel.
resulation
Alright since the smash general is apparently dead can someone tell my how the fuck to use this shit? https://github.com/GaelR21/TURBO-DX its supposed to be a mod of melee but just checking it all it is is a readme which just features the devs names theres no instructions or anything.
>>502297714The instructions are included in the actual download on the Releases page. Seems like it's super simple, too. Just drag and drop your Melee 1.02 ISO file onto the included batch file, from the look of it.
>>502288030>does it include the game database from standalone PCSX2?You need to manually install it in system/pcsx2/resources/GameIndex.yamlIt does work this way though
>>502298214Yea I just released it wasn't the right link haha oh well
>>502251273No it is not. The copy pasted amount of issues raised by you with 1 comment is not a "real" issue. And don't just link to something that contains the word scaling or resolution but to a specific issue you are talking about with multiple comments.
Any of you have tried Lego Horizon Adventure on Yuzu/Ryujinx?
>>502303627No issues with Sudachi, I dunno about yuzu nor ryujinx
>>502297714>>502300007Take a shower.
>>501902650Okay,
>>502288030>>502298253>You need to manually install it in system/pcsx2/resources/GameIndex.yamlSo...this fixed EVERYTHING.Seriously, what?Not only the vertex explosions but now Radiata Stories work and i bet there is a unaccountable other bugs that this fix for games i don't have downloaded.Why don't this come with the core on the core downloader? Maybe they can't do it?Because this needs to be severally advertised as a fundamental step on setting up the LRPS2 core, without it you'll have an actual broken core.
>>502327279RA core is one file. Always. Forever. Sacred design blessed by themaister. You are a tranny if you have a problem with it.If emulator needs more files it was made by trannies.
>>502327279thanks for the tip
Well at least memelonDS should be fine in games where the upscaling DOES work, right?Oh...
>>502334028Using a ancient build meme to try to prove your schizo point is pathetic.
I'm playing SMT4 apocalypse on citra.There is an HD upscale texture pack for the game, but it's missing a couple of textures.I activated texture dumping but it looks like it's not dumping all of the textures, as they are still missing in that directory.I also noticed there is a dump for the games textures in a neocities site in /megaten/https://smtgen.neocities.org/shin_megami_tensei_iv_apocalypse#smt-iva-additional-linksSo, does anyone know why some textures are not being dumped in citra?Alternatively, does anyone know how I could replicate the dump in the neocities site?I just want to get the missing textures to upscale them myself.
>>502329506I've only played the other SNES game and there was no booba in it. Why did they desert me?
Any tips on how to get interlacing pnach files to work on the nu LRPS2 core? https://www.reddit.com/r/RetroArch/comments/o4od69/retroarch_pcsx2_how_to_use_pnach_on_ps2_games/https://docs.libretro.com/library/pcsx2/#Not sure if this is actually working anymore. Tried to apply one to Godhand in every way I could think to name the file and it still looks as 480i as ever, just downsampled with 16x + high res scanout on.
Super obviously not working in Maximo either.
Does anybody have problems running valkyria chronicles on rpcs3 in terms of graphics being weird?
>>502328229Main Menu > Online Updater > Core System File Downloader > LRPS2.zipThey should add GameIndex.yaml; not included.
It looks great and all of that... but it runs like shit on my toaster (i7 6700, GTX 960 4GB), if I try vulkan, dx11/2 or OpenGL I get this glitched screen... if I go software it won't even boot.Now I know how those Pentium III niggers felt when Stenzek dropped support for their toasters.
>>502356440Man, it looks so good. FUCK.
>>502356662>interlacingGROSS. Waiting for ParallelGS to actually mean business and provide options to work around this.
>>502352476Something wrong with the PC version?
>>502358574No, but this is the emu thread so i wanted to ask?
so why are these resulation people using larps2 when pcsx2 2.2.0 with paralleigs is better?isnt the core forked from an outdated pre shizotek build? & if you say crt shaders, isnt there a program that casts a shader as a window thah you can place a program behind it?
>>502353686lmao
>>502365965>pcsx2 2.2.0What is this fucking faggot talking about?
>>502365965muh shader
heh feels good watching pcsx2 fags all desperate and defensive after lrps2 is shaping up to be the better option
>>502372169square up you nasty faggot, I will throw hands any day of the weak for our Danny boy. Bite me
>>502372169A better option to experience vertex explosions. Xenia and lrps2 sitting in a vertex explosion...
>>502373658>A better option to experience vertex explosions.The users find how to fix that: >>502288030 >>502298253Retroarch is gonna have to start packing that file together with the core.