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RPG armor edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-60
Previous: https://itch.io/jam/agdg-demo-day-59
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>501765982
>>
It's one of those nights again...

https://youtu.be/AupwoN8QvbU?si=yJ8yqZPqx3b9tIkO
>>
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>>501810972
Your insistence on the "nepobaby" narrative and criticizing Eric for being encouraging just shows your real motivation, you aren't upset the ericschizo is posting "offtopic", you resent Eric and the fact he gets attention you deem undeserving, its sad.

I find most ericposting amusing, at worst it's annoying when it gets repetitive but I look at agdg as more of a lounge for gamedevs to blow some steam and have a laugh between dev sessions, not some super super serious nofunallowed feedback and help center.
Seeing a post about a notable indie dev wearing some goofy ass shoes or posing for a photo with a weird looking fan will sooner put a smile on my face than make me throw a thread derailing jealous tantrum because "the wrong person" is getting attention.
>>
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progress post
You can pick up and drop things in my game engine now. I have tried to add a smooth movement for the items you are carrying but there is a stutter to the movement.
>>
>>501810238
vsclonedev needs rope himself after this
>>
>>501812278
very nice.
>>
/agdg/ - Alice Game Development General
>>
>>501812284
>>501812408
the gang's all here
we're taking /agdg/ back bros
>>
she's going to want so many minigames and puzzles in my RPG....
>>
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>>501812278
>>501812352
This is the code I am using for the camera root object (the object the held objects get parented to)
>>
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Now that Necrovale is mostly done, I’ve started prototyping another game. It’s odd being at the start again, where there are so many choices and possibilities.
>>
>>501812543
Now that Negrofail is mostly failed you should be starting on your goodbye letter to the world.
>>
>>501812259
You've constructed an entire cinematic universe from a single post correcting you? This thread has become a toilet you can post whatever you want it's not that serious, lol.
>>
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No Bocchifags allowed.
>>
for my 1st devlog.
should I do a more laid back zoomie lo-fi music style devlog?
or a whackadoodle green screen type of devlog?
I am going with the 2nd option.
>>
>>501812543
interested to see what you cook up this time
>>
replies to progress = good

posts his own progress like a self-centered faggot = bad
>>
>>501812642
BASED
>>
>>501812408
Look at those thighs, God damn I want to do naughty things to her
>>
>>501812597
Life is a lot bigger than games

>>501812701
Thanks. I’m going to try and make the next DD with a rough prototype
>>
YagManX is going to be flabberghasted by me.
>>
>>501812278
>>501812506
this is giving me nausea
>>
>>501812259
nigga you're like a jeet musk worshipper, people are not jealous of musk they just disgusted by your behavior, fuck ALL nepobaby rats btw
>>
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>>501812739
You're fourth in line, behind the Hatter, the White Knight, and the White Rabbit.
>>
>>501812887
Nah, I'm at the front. I just love lgs.
>>
>>501788083
why does aggy bring up salaryman shi at random times anyway ive never even seen that game here
>>
>>501812837
The video or the code lol
what would you change in it?
>>
>>501812543
>unactivated windows and imgui
yesdevs live like THIS?!
>>
>>501812860
If I was the ericschizo the OP would have been an ericpost
>>
>>501812993
schizos gonna schiz
>>
>>501812784
you think a shitty little generic pixelshit meme genre slop game is going to change the fact you're never going to amount to anything? lmao
>>
>>501813047
you dickriding a schizo ain't the clapback you think it is lil bro
TOTAL NEPOBABY DEATH
>>
>>501813124
envy is a sin
>>
>>501813124
he made it on his own with 0 nepotism in this era, sit the fuck down
>>
the Friernen Elf just knocked on my door.
>>
I can see we have a lot of new baby schizos here trying to undermine the shitdevs.
Here's a word of advice to you newbies: If you want to really hit these devs where it hurts you need to remember the simple truth that if their games were actually worthy of being good games they would be immune to any accusations of being chinese knockoffs and cheap disposable consumer garbage. If their games had even the tiniest change of being real games it would be obvious. Just tell them the truth and there is nothing more devastating they could hear.
>>
>>501812992
Careful, the Hatter's a gangsta and he might pull out a Lee-Enfield for such a transgression.
>>
>>501813265
>>501813347
just stick to mobile games grandpa
>>
>>501812543
>up at this hour
I take it you are not going back to the wage cage for the short term future? What engine is this btw? What does activating windows do?
>>
I'm thankful for fygoon, he's the best new poster we had in a while.
>>
>>501813649
post game
>>
>>501813518
What most crabs don’t understand is that their attempts at hurting people are revealing, to an embarrassing degree.
>>
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>>501812993
He's on the /v/3 server, This isn't like most anons who cease to exist after they release.
>>
>>501813729
how about you first? Oh wait I forgot pixelshit school projects from 2012 don't count so you have nothing to show me :(((
>>
>>501813606
The mad hatter concept comes from the fact that they used to use led in the production of hats which led to them becoming insane over time.
>>
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posted it too late in the other general sorry

is sheepolution a good resource to learn love2d/lua? or is there somewhere better? I'm kinda new to programming (learning web dev, somewhat intermediate in that aspect) but i wanna mess around with game dev a bit too.)

also, does anyone have experience working with love2d in wsl2?
>>
>>501813773
I want to FUCK that office lady.
>>
>>501813773
salaryman shi x fygoon linked up, need it or leave it?
>>
>>501813760
those are the decoy attacks
>>
>>501813804
even "google the witness" wouldve been better than that
>>
>>501813773
dafuq is a v3 server
>>
>>501813662
I’m going to work on this prototype for a few months and see if I can get it funded somehow. If not, I’ll figure out my plans. I could probably just finance it myself but I have a family to support as well, so I don’t want to be too risky like I was when I was younger.
>>
the reason why its harder than ever to make it is that everyone in the world values their time much more because theres so much to consume.

you have to not only make the game engaging enough to hold their attention but also respect their time. not only that but they want instant gratification so you cant incorporate elements of leveling up or grinding anymore if they cant even show of. why would they grind in your single player game when they could do it in an MMO?
>>
>>501813760
>he thinks the criticisms aren't empowered by the shittiness of the games
>>
>>501812543
something feels familiar about this UI's style, can't put my finger on it. the UI mogs mine though and after all the effort i put in ;_;

>>501813773
woah she's hot i'm easily satisfied tho. link to v3 server?
>>
>>501812250
from pilots I preffer Stone Temple Pilots
https://www.youtube.com/watch?v=AdyVz45KspU
>>
Who is the best 3D developer of this general that still posts here? Flygoon?
>>
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>>501813825
I knew that, I was just making a comment on how the Hatter (or Idler, as his name for some reason is in Russian) looks like he was throwing up gang signs in that one frame.
Now, did you know that the March Hare's madness comes from the expression "Mad as a march hare," which, as I read, came from the fact that hares like to breed in the springtime.
Simply put, the March Hare wasn't mad, just horny.
>>
>>501812543
>Necrovale
I can't remember a single thing from DD except it was kind of forgettable
>>
>>501814279
That is one rapey looking one
>>
>>501814297
yet he made the most money in the 2d pixel category with the exception of ror
>>
>>501812642
when bocchi anon started his grind you weren't even in the 5th grade of elementary school
>>
>>501814580
Grinding what? He will never make it and you know it...
>>
There's gotta be an easier way to code this right?
>be me
>have 4 choices all selected from an array of choices
>no repeats are allowed
>I can either
1. Have it reroll to get something else, but terrible luck means this can go on forever if the rerolls keep choosing something already used
2. Limiting the amount of rerolls but that means duplicates are still possible
3. All possiblities are taken into account in a long and confusing if/else if set of statements where any previously selected choices are completely avoided in being re-selected.

I'm doing the last one but the if/else if statement is so absurdly long and confusing.
>>
>>501814379
Surprisingly, he does not feature in any porn; a shame most miss such an opportunity. Then again, most of the images just focus on Alice herself like she's posing for, like, Hustler's magazine or something.
Also all of the Queens have never been featured, which I find shameful because the Black and White Queens have the right amount of friendly tension that would make them perfect for some lesbian action lol.
>>
>>501814793
Copy the array and pop each item as its chosen.
>>501814097
The UI is mostly from Necrovale, with some janky prototype art thrown in.
>>501814297
>remembering that it was forgettable
funny
>>
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>>501814580
>5th grade of elementary school
Props for doing your research.
>>
>>501814793
var index = Random.Range(0, choicesRemaining);
var choice = choices[index];
choices[index] = choices[choices.Length - 1];
choicesRemaining--;
>>
>>501814793
1. arraytolist
2. roll to pick one
3. store the pick and remove it from the list
4. go back to 2. until you have enough picks
>>
>>501815168
Shut up faggoon
>>
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>>501814097
>https://discord.gg/JqsamRry
Also -Chan as a suffix is more cringe than the people this criticizes
>>
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>>501812098
>progress

I've been wanting to play around with adding custom window borders to the game for awhile and I decided to try that out today. I got it working, but it turned out to be a lot more involved than I thought it would be.

The first version of this process was simply making the window bigger and using SDL's CreateShapedWindow function. I ran into a handful of issues with this but they weren't too bad to figure out.
> binarized alpha is the default masking mode
> windows doesn't support that, you have to use a chromakey
> SDL gives the same error for any malformed inputs (had to dig through the source)
> windows wants the mask size to be an exact match with the window size, which means if you scale the window up or down, you have to manually resize the mask along with it

so now that i had the masked window onscreen and it looked correct, windows was freaking out and shitting the bed because the desktop window manager can't handle redrawing a large window at 60 fps. CPU was maxing out at 100% as the operating system attempted to pleaseunderstand.jpg

what i tried next was making the main window borderless, creating the border as a second, standalone window and simply snapping it to the position of the main window. at this stage in this experiment, windows OS is now confused on a regular basis as to which of the two windows is on top and should be receiving my inputs, and if i click on stuff in the right order, i can wedge other programs into the z-space between my border and my game scene

so i got to learn about SDL_RaiseWindow and managed to throw the game into an infinite loop of receiving window onfocus events and responding to those by raising both windows in order in an attempt to keep them snapped together.

eventually got that working, but this was only the beginning of the much more interesting next phase. by the time i had come this far i had decided that this was personal and i wasn't going to let it go just because it was jank
>>
>>501812278
It looks cool! However, pick up making the AK go to what I assume is world origin before snapping back in your hands seems weird to me... I hope your code isn't housing technical debt.

Also LOL look at this faggot
>>501812597
>>501813124
>>501813649
>>501813804

>>501816004
By the way, what has the Alice poster ever made? I seem to only play FPS DD games, games people complain were ignored, and the games avatarfags make since it catches my attention.
>>
>>501816126
fuck off
>>
>>501812543
>made a successful game and already started another
all the crabs seething right now
>>
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>>501816126
Here's a cake!
Good job on the impressive progress post with a cute cat and code!
You're making it, literally! :D Good work and a fun arcady game to top it off! :D
(I got you an extra nice looking cake picture, also consider creating a blog or a twitter to evolve from /agdg/)
>>
>>501816318
nnnoooooooooooooooooooooo only eric barone is allowed to make it no no no no NOOOOOOOOOO
>>
>>501816380
wtf
>>
>>501816434
I'm going to kill you, and all the cake is gone.
>>
>>501816153
Thanks mate.
Yeah there is a bit to fix in regards to picking up/dropping, its mainly the stuttering when you are already holding something that I am concerned about at the moment. I think it might be because of the physics of the character. (I just tried it with the free camera instead of attached to the character and there was no stutter)
>>
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>>501816126
the next step in getting this window border working was making the window draggable

the first attempt at getting this functionality working involved getting the mouse cursor's coords onscreen and comparing delta from frame to frame, but the SDL_SetWindowPosition func basically blinks the window to where it's trying to go after bouncing off of windows to tell the OS that the window needs to move, which created a really jagged, rigid, shitty-looking motion which had issues with mouse sensitivity and also with the difference in timing between the game running at 60 fps and windows doing whatever it does at however fast it's going at any given time

this wasn't working, so i did a bunch of searching around through stackoverflow and etc and found a handful of posts talking about how windows works under the hood with this kind of stuff

this resulted in bouncing off of SDL's hittesting functions, which gave me a smooth, working drag, except now that i had two windows instead of one window, when i'd drag one, it would leave the other behind, which looked arguably worse than the previous jank

this turned out to be a windows issue. windows puts user input for programs into a modal spinlock for certain actions which include dragging the window, resizing it, closing it, etc. when SDL was passing my input through the hit testing functions to the window handling functions, the entire game ended up just waiting for the OS to finish the drag before it could do anything else due to the blocking design of this functionality

various bad workarounds were suggested all over the place involving multithreading the rendering (way too late for that now) but i ended up copypasting some code from stack overflow that creates a timer which hooks into the SDL event loop to kick you back to your main thread long enough to do one more pass through the event queue

i ended up just hiding the main window if the timer ever ticks and added an opaque background

>>501816380
ty love u
>>
>>501816153
The name is right there, just look through DD59 again.
I'm not gonna install it to know what the bosses are like, it is on the dev to show me such things.
>>
>>501816392
>Brings up Eric Barone out of nowhere
Obsessed

(Now it's your cue to call him a nepobaby and claim shartdew valley sucks)
>>
>>501816557
A complete shot in the dark, but I had trouble with rotations in a similar way in on a different engine (idk wat u usin) so maybe it could be the transform updating rotations or translations before/after or whenever and just not working properly working with one another. Just a brain fart though. It's like 1:30AM but I had a similar effect happen to me like 6 months ago.
Looks cool all the same. Best of luck!
>>
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massive progress
>>
>>501816318
>>501816392
y'all need to relax. just because the game is shit doesn't mean that anyone pointing that out is as obsessed as you
>>
>>501816982
thats not progress
>>
>>501816982
trash
>>
>>501816982
That is progress.
Good work! Keep it up!
>>
i do not appreciate my patience being tested.
>>
>>501816973
Thanks mate, yeah I thought it might be the camera needs to move before the offset object moves, I have tried in both orders and it gives the same results.
My project is in C with the Raylib library and ODE for physics.
>>
>>501817145
You have to learn how to digest information. Be it crabs, advice, or both, you need to digest it properly (or die).
have fun! :D
>>
Can some blender wizard help me?

I want to imitate this art shading in blender.

The issue is that the light and shadow boundaries doesnt seem to follow the definition if this was a 3D mesh.
They seem to imitate similar boundaries if the mesh were under a subsurf modifier and used a toon shader.
But at the same time the light shadow boundarie seems to follow very closelly if there are creases, similar in that area to a bevel operator more than a smooth subsurf surface. This is more obvious on the joint ares and the fingers and the groin area in some anime art, specially if there's something like a shirt of jeans.

The specular is closer to a metalic in PBR shaders or a phong model very shiny specular, It usually follow simpler shapes than the shadow, and sometimes is even the shape of circles or something that looks like the shape of a RIM light but beyond the area of a normal rim light.

There's also the reflected light of the ambient light, but this seems to follow something like a curvature map and a vector towards the left area of the camera view point.

There's also the RIM light, which follow fresnel logic, but in a simplified fashion.

Colors don't seem to follow really a realistic logic but more a color ramp type of logic.
>>
>>501817145
shut the fuck up negrofail dev
>>
>>501814954
Don't know what you meant.

>>501815241
>>501815735
Yamero! I wasted so much time making this 400+ lines of code and comments just to pick 4 different choices which isn't even done since trying to randomly choose the 4th item gives so many different potential scenarios I had to account for!

I like the first anons method since I'm not very familiar with lists. Though a question for both of you, how does it know to properly resize? eg
>array has 40 items
>the choices[index]/list has all 40 items put in
>say item 10 (which is in index/element 10) was selected
>remove it as an option
Where does the resize of this index/list happen so that element 10 is now taken up by item 11, element 11 is now taken up item 12, and so on?
>>
>>501817559
That’s not me. I thought the crabs actually had a few funny comments
>>
>>501817559
Also, jokes on me for responding to my crab name.
>>
>>501817705
no the crabs have gotten really dull, must be something in the water
>>
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IT'S UP!
(sorry for the delay, I was busy this week).

https://lber-dev.itch.io/yuma-chan-3d
>>
>>501816945
meds
>>
fun fact: y'all are some crazy ass fucking niggas
>>
>>501817930
dude :(
too lewd :<
stawp :(
I'm going to have to crush your skull! I don't wanna do it! Don't make me crush your skull anon! :(
>>
Why are DDs held on Itch.io?
The only benefit I can imagine /agdg/ being on 4chan is lost when we all have to enter the cuck cage of itch.io's TOS
Idk, maybe someone should do something about this.
>>
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>>501818475
Too late, my skull has already been crushed...
>>
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https://www.youtube.com/watch?v=ntDYLNcNQlg

Wtf, I've been using blender for years and wasn't even aware of how to do this.

wtf.
>>
>>501813773
What did he mean by this?
>>
>>501817572
lists auto resize thats why you can just list.remove(i) and you can use list.count as the random max parameter in your loop to easily get as many as you need from the list
>>
>>501818651
"cuck rage" never was a problem because we had no pedodevs before /vg/ tourists clicked on /agdg/ from the catalog, if you're a lolitroon you have to use dlsite and those weird jap websites or alternatively you could neck yourself
>>
>>501818882
As far as I know there's no way to easily take the grease pencil and freestyle stuff into an engine so it's pretty useless.
>>
>trying to write script for a new scene in my game
>get really horny 2 mins in
>fap
>lose motivation
>>
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unstable thoughts: check
insomnia and sleep deprivation: check
heart palpitations: check
chronic headaches: check
irrate impulses: check

yup another night wasted without a wink of sleep. Can't dev under these conditions. It's inner circle assrape time
>>
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I wrote 200 words today, the gains are slow but steady and I'm not choking as much anymore.
>>
ayo dis nigga killed the thread?
>>
5 months is all you need to change your life forever. Explain why you're still not making games for viable genres?
>>
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i have a permanent boner from writing this script i think i found my calling
>>
>>501817930
Unfathomably based.
It's higher poly than I thought, but I guess it makes sense with the high definition.

>itch.io
Still surprised they haven't bonked you yet. Which is good to be fair.
>>
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>>501820546
"There are decades where nothing happens; and there are weeks where decades happen."
>>
>>501820731
kill yourself
>>
>>501820839
relax
>>
>>501817572
>choices[index] = choices[choices.Length - 1];
deletes index by overwriting it with the last index in the array
>>
>>501816931
>>501816126
>No user reviews
>>
>>501821218
just like negrofail
>>
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Am I going to get in trouble for writing directly into *.meta files?
>>
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Trying out different keyframe easing modes because the animation is too stiff but damn this would look so awesome if it were a robot character.
>>
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>>501820546
>Explain why you're still not making games for viable genres?
I'm not wise enough for that. I've gotten wise enough to avoid the worst genres, but i'm not wise enough to know when there is a gap in the market that just need a decent to good game to fill.
>>
>>501821571
What are you writing into them? What's the official api segment in pic?
>>
>>501817930
Forgot to ask but is that rig from rigify? How is it for 4.2?
I've always avoided using it because of the old clutter but it does look way better from what I remember here.
>>
>>501822094
It's from Auto Rig Pro.
>>
>>501820546
My best ideas are for genres that sell fuck all.
>>
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>>501821873
Sprites
ISpriteEditorDataProvider
>>
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Anyone got links to free WW2 and WW2 adjacent assets? Maybe abandonware that wouldn't get me sued?
I got an idea for an action shooter where you play a sexy Vampire woman who is helping the French Resistance to fight against occupying Nazis with guerrilla warfare and ancient relics.

>>501820546
I'm too dumb to follow trends. It all moves too fast and I hyper focus on things I personally like.
I pray the adage of "no matter what you make, someone will pay for it" is true.
>>
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>>501822315
99% of the time is spent in their .Apply function, whatever the fuck it does.
>>
>>501820546
Because we have enough games in "viable" genres. It's our duty to start the next arcade design renaissance
>>
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>>501822561
>>
>>501822256
Makes sense. Good for me though, gives me an opportunity to study their rig.
>>
>>501822740
>>501822561
>>501822315
I'm not sure what exactly you're doing but whatever it is, it feels like if you're writing to meta files there must be something not right with your workflow. Also why not use unity's own sprite editor?
>>
>>501818937
Lol yeah I kinda figured from what I found online, was busy making the code and just came back and saw your comment. Was left confused on whether I could trim excess in a for loop as I saw some weird bit saying you can't/aren't allowed to remove stuff from a list in a for loop. Or something like that I can't remember. Apparently the list count can be different from the lists internal size, not sure if I understood that right when I looked around online. Ie list has 40 elements total. I use element 10 and remove it. The list now has 39 element total in count, and shifts everything above element 10 down by 1. Internally the 40th element still exists but when using count it will treat the list as if it only has 39 elements total. Am I understanding this right?

>>501821203
Yeah that still doesn't make sense, I ended up using the list style of doing this.
>>
>>501822863
It does what you'd have to do in the sprite editor automatically, so when you import 50 tilesets from an asset pack, you can just press a button and you're done, instead of sitting there navigating directories, figuring out tile sizes, and pressing Slice>Slice>Apply over and over.
>>
>>501820546
Well quite simple, I suck at gamedev

Feels like the biggest reason I'm ngmi isn't because I don't know WHAT to do, but because I don't know HOW to do it. The code of the quality needed to pull off the gameplay I desire. And the art skill to pull off the graphics I desire. Though like the other anon I know what genre's to avoid. But each of my dream games is in varying genre's which have varying levels of success. My current game for example would probably be a 5000 review game if I had all the skills at a level I desire. Currently my best case scenario is improving enough to just hit 1000 reviews. My realistic case scenario is 5 reviews...
>>
cozy and quirky
>>
>>501813835
Love2d wiki is pretty good and their forum, from here check Chasm Climb dev, Confess Your Sins dev and Super Pixel Rabbitmania dev
>>
i need game dev fuck buddy nympho
>>
>>501820546
For every webfishing, there's thousands of other $5 games that vanish into the ether immediately after launch. No one on agdg will ever be that lucky.

Also, the fact that webfishing blew up at $5 is just another sign that the race to the bottom is progressing to the point of total unviability of game dev as a viable business.
>>
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>>501824013
Hi.
>>
>>501824106
post bussy
>>
>>501824062
>Also, the fact that webfishing blew up at $5 is just another sign that the race to the bottom is progressing to the point of total unviability of game dev as a viable business.
this, not only is the market saturated but you gonna have to sell for fucking pennies, 5$ for a game? that's before fucking steam sales
>>
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Watch out little penguin!
>>
>marmo releases game
bullied
>cosmicdev releases game
bullied
>amazoomdev releases game
bullied

Why should I post my game here when all you do is bully yesdevs?
>>
>>501824975
make a game so successful it cant be bullied
>>
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>>501824975
bully the bullies
>>
>>501824062
Mark my words, there will come a time when indie devs will release games for free and rely on ingame MTX or donations to fund them. It's happening now but in the future it will be commonplace.
>>
>>501824975
I will be bullied for tricky madness too. You can't stand a little bantz?
>>
>>501825245
>indie games will turn into mobile-style slop
Grim.
>>
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>>501822438
Sure bro, I got you covered. There's also a sequel so you can save up for the second part if you feel extra lucky.
>>
Do anyone knows if godot suport semi sharp or semi smooth shading made on blender?
>>
>>501824062
Webfishing blew up because it's a weird different thing with cute graphics that people wanted to check out. The cheap price made it possible. Had it been 10 or 15 it wouldn't have sold. It needed to be that cheap so that people will impulse buy it to see what's up.
>>
>>501825308
Like 90% of game devs (not hobbyists, actual people with jobs and studios) are in the mobile slop industry in my cuntry. They're also all VERY enthusiastic about Ai art and most of them use variations of it proudly.
>>
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>>501824975
the thread is a mosh pit, just have fun with it
treat this place like a halo 2 postgame lobby and enjoy the shittalking
>>
>>501825245
Won't surprise me desu.
>>
>>501824975
>no no it's just banter
>you're not a real dev if you cant stand being bullied!
>you will keep making your game even if bullied anyway
>kill yourself
choose one
>>
>>501825803
I will simply just not post my game here. You'll never know what my game is. Simple as.
>>
>>501816982
Context: this webm was posted here multiple times, og dev might be dead already, webm is at least one year old
>>
Hmm not sure how I should handle this. Keep the code together to keep it nice and tidy or keep it separated for "efficiency."

I have a randomizer but one specific spawner doesn't need a randomizer as it can only spawn one thing. I can either keep it separate where the code is nearly the same just no line of randomization. Or I can delete that code and let it reuse what the others use, though that means it wastes time running the randomizer, for something that has only 1 option on what to spawn. Does make my code look cleaner though.
>>
damn this place sucks
>>
>>501825310
Jesus Christ how did I not remember Bloodrayne. Wtf am I stupid?
>>
>>501820546
I don't want to make a meme game
Also I tried to program online functions once and I hated that stuff
>>
>>501826183
I have ZERO experience with online functions but in my limited research (2 videos on YouTube) setting one up through Godot doesn't seem too hard?
>>
>>501826183
>I don't want to make a meme game
Noooo you're supposed to mindlessly chase trends!!! You're supposed to make throaway shit games nobody will remember in a few years because only slop makes money!!! You gotta do it bro YOU GOTTA!!!!!
>>
>>501824897
Ok, now I'm interested
>>
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Would it be legal to say that my game was inspired by a Phillip K. Dick novel?
>>
>>501824975
>>marmo releases game
>bullied
>10 years of devvin the same project it's not a good thing
>other devs hugboxed him, and he got deluded into thinking his game was 'soul'

>>cosmicdev releases game
>bullied
>he got tons of feedback to fix his game
>he made an okay effort for a very competitive genre
>no marketing

>>amazoomdev releases game
>bullied
>spams many posts of 'progress' prior to releasing
>but no marketing
>got tons and tons of feedback
>15 bucks pricepoint
>'we plan to raise the price even further'
>this fomo tactic failed in spectacular fashion

>Why should I post my game here when all you do is bully yesdevs?
Close this web page u moron
>>
>>501812993
I saw it in the /v/ gamedev thread often
>>
guys if one of my games made money can you forgive me for releasing a flop after...
>>
>>501824975
Look at it this way
>Yancy posts progress
>Yaay Zelda
>Yancy gives demo to playtest
>Yaay, this is good but too hard/a little derivative/could use this and that
>fuck y'all, I ain't gonna change shit, also I'm queer
You are here
>Yancy releases down the linę
>Still too hard/derivative etc.
>20 reviews after 6 months
>wtf we told you to change stuff
>Waaaah, I'm being bullied!
Only (you) can prevent your doom
>>
>>501826792
There's not a single piece of advice /agdg/ has even given that would turn a flop into a success. Complete delusion.
>>
>>501825848
here's another one
>>501826672
>>501826792
>i've told you, kill yourself
>>
Sup anon. It's me, Chad, from high school. I was just thinking back to all the good times we had, like when I stuffed you into that locker or flushed your face down the toilet. I hear you're making games now. Well, let's see it.
>>
>>501826929
You seem to be awfully upset that I'm not posting my game here.
>>
>>501826865
You are right, one tip can't do that, but a many feedbacks over the course of a dev cycle can make your game better.
My game it's a great example of that
>>
>>501827178
anon, i'll be honest, i don't care about your game just as much as you don't care about anyone elses games. I'm just pointing out the common circlejerks you would be dealing if you actually posted progress in here.
>verification not required
>>
>>501827021
google "the witness"
>>
>>501826792
Yancy is the embodiment of everything that's wrong with modern gamedev
>what if zelda... had crafting
>molyneux.jpg
Fucking kill yourself. Literally trying to piggyback off current trend and an old, recognizable and beloved game.
>>
>>501825450
We know Rajeesh, we know.
>>
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>>501826335
How is making a social fishing game "chasing trends"?
>>
>>501827181
That anon is right. If you take Yancy for example, no amount of feedback and turn it into a success. It's just a terrible game concept. The only advice that dev needs is "drop that game idea and pick a better one".
>>
>>501828196
>BRO!!! THIS SOCIAL GAME RELEASED AND MADE BANK!!! YOU GOTTA ABANDON EVERYTHING AND MAKE THE SAME THING NOW BEFORE IT'S TOO LATE!!! DO IT BRO DO IT!!!!!!!
>>
>>501828572
Who let you out of the locker, dweeb?
>>
>>501828554
nah
let him waste more effort on his obvious failure
let him crash and burn
the shitfest this would result in will be hilarious
keep working yancy dev
i'm rooting for your failure you dumb faggot
>>
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>Healed To Death
Added a filter for the Necroiary.
>>
>>501828572
Yes.
>>
>>501826015
Doesn't the randomizer run basically instantly if there's only one option?
>>
>>501828691
>>501828820
Samefag niggerfag
>>
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Give my 5 reasons to NOT use Godot
>>
>follow a trend
>flop
>deserved you trend following prick!

>didn't follow a trend
>flop
>make game people want retard.

>didn't follow a game trend but made a game based on trending reddit posts
>succeed
>>
>>501812259
I think there would be less pushback if it wasn't a daily occurrence. Also you can't blame Barone for getting dealt an easy hand but indie gamedev is rough right now so maybe spamming him becomes more annoying than usual.
>>
>>501828980
nah wokot is great
>>
>>501828980
You can use Redot instead. They're having a game jam the week of the 15th. I'm gonna join even though I barely dev.
>>
>>501828778
>>501828762
Healed to Death is another one, with even less wishlists than Yancy. No amount of polish is going to make it an interesting game concept.

t. former healslut
>>
>>501826658
Probably not. Don't use the name, that's privacy laws, don't use trademarks, that's infringement too. Also just don't do this, do you really need to? Your work can be presented without cheap tagging like that, don't you think. You can explain yourself and your creative process just fine, just not in the taglines.
>>
>>501828975
Cope.
>>
I am my worst enemy, how the fuck do I beat the shit out of myself and just like make game?
>>
>admits to being a phoneposter
LMAO
>>
>>501829185
you just do it. Drop everything you're doing and start devving NOW.
>>
>>501828992
Let me reply seriously,
You can follow a trend only if you are above a certain level of proficiency, because time is of the essence
If you don't follow a trend doesn't mean your game can't have an established player base. There was a time when a boomer shooter throwback of quake 1 was not a trend, but people still play fps. That's a different thing from a game that mixes fps with visual novel, since the two player base do not even touch each other
>>
>>501829313
Alright, I'll make you proud anon!
>>
>>501829185
You're not getting any younger
Strike while the iron is hot
Make hay while the sun shines
A stitch in time saves nine
The best time to plant a tree was 20 years ago, the second best time is now
Opportunity never knocks twice
>>
>>501829097
A funny feedback in healed is that "it engages the player, but it's boring from a spectator pov".
I never thought about it
>>
>>501829625
I think it's just an extremely low-appeal game, and I don't think there's a good way to fix that. It could be fun once you get into it, but there's no way to get people into it. Healing/support is by far the least popular role. In any MMO, hero shooter, MOBA, etc., you typically see more "social" players take up that role because they're persuaded into it by their peers, not because they themselves really want to do it. Take the social aspect out, make it a single player game, and now you've lost your entire target audience.
>>
>>501829404
thank you for replying seriously. timing really does matter more than people think.
>>
>>501829975
Just add sextoy support and suddenly a bunch of medics gaymers will want to play.
>>
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>>501829975
yeah no one likes to heal
>>
>>501830196
Oh no no no no no, healslutsisters, our response?
>>
>>501829625
>"it engages the player, but it's boring from a spectator pov".
I think seeing the face of a streamer engaged and having fun with is is what makes it possible to succeed when the gameplay is boring to watch. I'd recommend htd to make trailers include streamers(fake or not) reacting and commenting as they are engaged it the game.

"OHHH MY GOD guys, tank's at 10%- HUGE Divine Hymn right now! keyboard clicking frantically PROC'D MY FLASH CONCENTRATION LET'S GOOO!
BRO this warrior is EATING every mechanic- NO NO NO don't die on me! manic laughter HOW AM I KEEPING EVERYONE UP?!
OH SNAP dispel dispel dispel- got the debuff, we're chilling we're chilling... DUDE this mage is in NARNIA right now but I got you senpai- Guardian Spirit on the tank annnnnd... CLUTCHED IT! THAT'S HOW WE DO IT CHAT!
Actual 200 IQ healing right there, don't @ me! Like and subscribe if you wanna see more cracked healing like that! SHEEEESH!"
>>
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>make game without loli: 250 views, 60 downloads
>make game with loli: 4700 views 900 downloads
>>
>>501830436
This post glows.
>>
>>501829975
i think it could be fun if the game made you care about your party. Healing noname npcs doesn't sound all that exciting. It would be much better if it was story driven IMO
>>
>>501830238
that is a fake screenshot and mini healer has 2k reviews
how is that for a response?
>>
>>501830646
Stop shaming them it gets them off.
>>
>constantly get recommended videos of people complaining about weapon design
okay fine. how do you design weapons so that autists won't complain?
>>
>>501830789
just copy an existing weapon and modify it
>>
I still haven't heard a good argument against AI besides tantrums about "muh soul".
For the record, soulless things have existed way before AI.
>>
>>501830881
drink bleach
>>
>>501830881
it allows indians to make even more garbage
>>
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just like make porn game
>>
>>501830936
Breathing air also allows indians to make more garbage. Maybe you should stop breathing to show them up?
>>
>>501826658
Yes, why wouldn't it be?
>>
>>501830881
Ask ChatGPT 4.
>>
>>501830979
I bet that sounded cool in your head
>>
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>>501830436
>make a game for nobody: no views
>make a game for somebody: some views
>>
>>501830881
>soulless things have existed way before AI
And that's supposed to make it ok?
>>
>>501831079
"Being soulless" not make AI inherently not okay. And besides, "soul" isn't just about how you make the work, but what you put into it. Half of /agdg/ games are soulless without AI, that's a fact.
>>
SAAAR
>>
>>501831025
I accept your concession.
>>
>>501830881
There's no such thing as an "argument against AI". Make an actual argument if you want a counter-argument.
>>
>>501831256
I bet that sounded cooler in your head
>>
>>501820546
I unfortunately went all in on the pixel art/2D meme.

>>501824062
>race to the bottom
>a 5 month game should have been 20 dollars so I can price my game the same
Do you guys actually care about getting people to play your game or are you all about the grift?
>>
Is RPG Maker Unite really so bad that not even pirates want to distribute it?
>>
>>501830436
appeal is... appealing????
>>
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SOVL
>>
>>501829185
You gotta develop the spine to dev even when you don't feel like it. Think about all the time you're doing pointless things, that time could be used to dev.
>>
>>501820546
Because no one would buy my games.
>>
>>501831447
Stolen soul.
>>
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>>501831447
>mixels
>>
if players hear this song it means your game made it
https://www.youtube.com/watch?v=cDDrisx_3CI
>>
>>501831756
If you pirate my game you're not a real player.
>>
>>501831756
The only one making it is the russian who installs a crypto miner with the game.
>>
>>501812098
I gotta get my shit together
>>
>>501831281
There's enough arguments to be made. Primary ones being AI is free, and allows indie devs to have more presentable placeholders. These two facts make it helpful for amateurs but you argue against because it makes you mad that if it takes off, nobody will pay you for your art anymore.
>>
>>501831435
kill yourself kannadev you annoying nonce
>>
>>501832260
*pays for her art anyway
What now AIcucks?
>>
>>501830789
just make living alien guns.
>>
>>501832362
p-p-paycuck!
>>
good morning anons
:3
>>
>>501832260
>ai is for placeholders
>nobody will pay for art
you're not thinking this through all the way.
>>
>>501833005
wrong, it's nighttime. bye bye
>>
>>501833005
mornin'
:O)
>>
>>501833148
po marie
>>
>>501833005
morning frien :D
>>
>>501831447
Why are they bouncing?
>>
who knows better how to code: unity devs or godot devs?
>>
>>501833767
unity devs by a mile, all godot tutorials are made by retard nocoders who have no idea of even the most basic programming principles
>>
What's the best Unity 6 character controller?
>>
>>501833767
pro unity devs > pro godot devs
>>
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>look at highly successful horror indie game
>made almost entirely out of store assets
>>
>>501834243
NOOOOOOOOOOOO YOU HAVE TO USE AI YOU CANT USE ASSETS
>>
>>501834243
Modern "programming" is just slapping existing shit together
that's why enginedevs are NGMIs
>>
>>501834289
Both are soulless slop, there's no difference between an assets game and an AI game
>>
>>501834510
Define soulless.
>>
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If I had a team I'd make a smash hit
Working on everything alone takes so much time
>>
>>501834756
Anything not made by hand. Lack of effort and meaningful.
>>
>>501834816
Assets are made by hand.
>>
>>501834510
one is an intended collab
the other is a stolen collab
>>
inviting our beloved cris to draw something using this as reference >>501834784
upvote this post so he can see
thanks
>>
>>501835308
he's asleep, it's 6AM in venezuela
>>
>>501834784
>If I had a team I'd make a smash hit
How do you know that? Have you made any successful games before?
>>
>>501835054
So is an AI model built by hand. It doesn't matter in the context of games, it's still soulless slop because YOU didn't put in any effort.

>>501835086
Your comparison makes no sense. Assets are not a collab, they are a soulless shortcut. Not like you'd understand, you being a turd worlder and all.
>>
>>501812543
time for Frauki's NEO adventure?!in 3D/spoiler]
>>
>>501834756
It's not a Souls-like, such as Nioh
>>
>>501835815
it makes perfect sense to smart white people
>>
>>501835815
>didn't put in any effort.
Do you understand what a zero-sum game is?
>>
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I can't take criticism, not even constructive criticism....
The best way for me to finish my project is to chaotically charge forward disregarding all external voices and lock my mind in a self-assuring hugbox where nothing is allowed to ever hurt my fragile psyché....
Everyone is always so mean to me so this is the only way.....
>>
>>501836271
how will you release it?
>>
>>501836271
hi, yanderedev
>>
>>501834784
If only I had one or two cute biologically female girlfriends to provide nude life modeling for art and free character voice acting I'd have the motivation I needed to develop a successful pornographic videogame.
>>
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>>501836350
On the steam store...
>>
I dont want to go to work... my bed is so soft and warm
>>
>>501836271
It's a proven strategy that worked so well in the past
>>
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>>501836594
good luck
>>
>>501836453
too bad you’ll die alone with not even a game to show for your time on this earth
>>
How much does it cost to add soul to my game
>>
>>501837243
it's free, just add hand-drawn sprites
>>
I woke up at 5am and couldn't fall back asleep, I'm not even working today christ.
Oh well, time to grind the HOBBY.
I think my keyboard key bindings have always been backwards for the arrow keys, trying to fix now.
dev music: https://youtu.be/pHuoYAYhu10?si=-GIVrnNm3QeZeqEK
>>
>>501837243
It's tax-deductible, so $0.
>>
>>501836968
Making video games is very easy I can make one in a single day. It's getting two cute girlfriends that is hard.
>>
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this thread has fallen so fucking far it makes me miserable.
>>
>>501837864
It's just not the same without Tomo posting here. She was the one that made AGDG into AGDG
>>
>>501837729
I just showed girls my bochi folder and they were lining up to be my gf
it's empty because I'm not a bochi poster
>>
>>501837864
Soon a great war will come and cleanse the earth of the unwashed third world masses
>>
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>>501838157
What about your gamedev folder
>>
>>501837729
>Making video games is very easy I can make one in a single day. It's getting two cute girlfriends that is hard.
By that logic, getting a girlfriend is easy, just date 30 years old single moms from a ghetto. What you likely want is a high quality girlfriend. And you likely can't make a high quality game in a single day.
>>
>>501837952
dude, we had /agdg/ before tomo, we will have /agdg/ after tomo. I, the eternal voyeur, will make sure of that.
>>
In Godot, is there a way to nudge the position of an object whose position is currently being tweened?
>>
>>501838606
Probably
>>
>>501838512
I always add the qualifier "cute" before girlfriend but they did not add any qualifiers before "game", they just said I would not have any game.
>>
>>501837952
They're literally responsible for some of the simps which are shitting the thread up right now about tfwnogf. You have no idea how fucking good AGDG used to be when the worst poster around was just Gogum who right now would be a model poster because he still made several games.
>>
I have this week off work.
>>
>>501838167
hope so
>>
>>501838482
my what?
>>
>>501838678
But I was here back them and I was already asking for free female voice acting from Sugar and Leto...
>>
>>501838630
lol fair. I can think of a way, but it's super annoying, so I'm hoping there's another answer. Using Tween Method for everything is a huge pain.
>>
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I want to release my game and have that help me in getting a gf
>>
>>501839529
Same, if I'm completely honest.
>>
>>501836271
Criticism is gay. People dont actually know what they want.
>>
:: Project Nortubel ::
progress :: More art.
>>
>>501836812
anymore bad review kino?
>>
>>501840150
add twerking mechanics
>>
>>501840150
That's some well-endowed goblin
>>
>>501840423
How do you know how rich that goblin is?
>>
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Blender autismo make it much better to do some low poly anime NPR then export as HD sprite to godot.
>>
>>501840727
>low poly
NGMI buzzword
>>
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>>501840152
>>
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>re-making my voxel renderer to follow proper programming principles
>got lost in all of the files
It was much easier when it was all in a single file
>>
>>501840727
fuck off cris
>>
>>501840375
I added a grope mechanic at least.
Can't really imagine the main Nortubel girls twerking, they wouldn't go that far.
>>501840423
She's a "Ghalbeen".
In fact that's the context of this scene: Bonky calls her goblin and she corrects him.
>>
>>501840719
I noticed she was the owner of not one, but two massive milk factories.
>>
>>501827831
Not really, his game is fun and sword crafting, believe it or not, is great. Simple, rewarding and you always wanna try again after aquiring new material. The thing is you need a twist, people aren't interested with 1:1 clones.
>>
If you got a second chance at gamedev, what would you do different?
>>
>>501841183
>I added a grope mechanic at least.
excuse me?
>>
>>501841238
I would stop being such a fucking nodev
>>
>>501834243
Mouthwashing?
>>
>>501841238
Learn coding young. It's too late for me to learn, watch python videos all the time but I could never do it without looking up a tutorial.
>>
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>>501841295
>>
Getting ready to play some Afterlife Gladiator kino
>>
>>501841238
I'd worry about assembling a team and building a following first and foremost, and only later would I worry about actually developing anything.
>>
>>501841381
Wtf I need to play it again now.
>>
>>501841346
Learn the logic behind programming. Also stop learning python it's garbage. Once you understand the logic you can easily learn any programming language. Once you understand the logic you can ask chatgpt stupid questions and it will help you code.
>>
>>501841381
bro this place has corrupted you
>>
>>501841183
>corrects him
wtf bonky is male?
>>
Identify all the /agdg/ references
one of the props might be a reference to my game but I'm not sure and don't want to be presumptive
>>
>>501841759
>nortubel eye?
>kyubu dice
>that pink tribal guy from the food chain game
>PAT fairy
>the tower of kalemonvo as a nightstand lamp?
>bombus dhalbomii from afterlife gladiator
>blue sheet from my game
>wanted poster from something
>>
>>501838537
Tried, I was here in 2018 and everything was fine, then I had a longer break, came back only after covid era and suddenly this avatarfagging 'female' was a star of the general with supporting bocchi posters. At least Tomo managed to help some anons, released Skies and even dropped the avatar. I can't say anything like that about other regulars.
>>
>>501841620
Girls actually do that IRL.
>>
I'm taking the nolgorbpill, I'm getting on the kangaroo mindset, my ordeal arc is starting.
>>
>>501841759
>>501841939
Eye if def from Cosmic Call
Also animal skull is from Dreams of Joy Departed
Pomao from pomaodev from the game pomao
>>
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I was like 3 days seriously studying how to make npr anime with blender.
and there are many tricks that I didn't even know, like the Shift E trick, plus the unrealistic normals tricks with the Abbnormal addon, plus the knife trick to generate some extra normals following things like wrinkles on clothes, plus tricks like making custom shaders with alpha.
15 years with blender and I just came to learn those tricks.
>>
>>501841759
>PAT fairy
>Moth thing from Frozen Soil
>Wanted kobold poster
>Deer skull with Sarah's card from Dreams of Joy Departed
>Cosmic Call eye
>Kyubu Kyubu dice
>Yug Yug
>Boss skull from Goblin Resort
>Batty vamp
>Literal Tower of Kalemonvo
>Pomao
>Hopestone from Necrovale
>>
>>501842489
I don't think any of that is right lol
>>
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>have a very simple class with just an enum
>get cannot get property from enum value in just one function
>otherwise it works perfectly fine
???
>>
>>501841759
>PAT fairy
>white moth from world of mold?
>wanted poster from yark?
>deer skull from DOJD
>eye from Cosmic Call
>kyubu dice
>pink guy from food chain game
>Boss' skull from Goblin Resort
>batty vamps
>ToK tower
>pomao
>orb from Necrovale
>>
>>501841620
>started making a wholesome autismo game about saving your siblings
>ended up making futa yuri after browding agdg for a year
what can we learn from this?
>>
https://www.youtube.com/@WolfireGames/videos

wtf, i checked out this enginedev again i remember him making a rabbit assassin creed engine and the logo has the trans flag for no reason??? wtf is going on
>>
>>501841381
Wtf I like Bonka even more now
>>
>>501842713
I don't understand your problem
Does it not work like this?
>face_drection.face_direction_enum.FRONT

and btw, enums in gdscript are just glorified Dictionaries
so you can get the key values by using
>face_direction.face_direction_enum.keys()
>>
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This morning I'll be working on cotton farming.
>>
>>501842713
What the fuck do you mean by property?
>>
is it okay to make porn games now that the credit card companies are planning to fuck every kind of adult theme media? (yes, including violence)
>>
>>501843205
I have no idea, that's what godot said
I'm just passing an enum to a switch statement
>>
>>501843267
are they wrong? ever since the internet society has been going downhill, at some point you gotta ask yourself if people, especially young people should have easy access to sex and violence
>>
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>>501841759
flag: black and white
sword:fable
lemming: populous
moth: godus
wanted poster : powermonger
skull: dungeon keeper
eye: syndicate
cube: curiosity:what's inside the cube?
demon minion: dungeon keeper
bat: Fable II
tower: magic carpet
helmet: Fable III
yellow bug: theme park
dynamite: the movies: stuns and effects
green coins: project milo
>>
i cleaned two houses today back to back (divorced parents means you have to work twice to please both), picked up my mom and little sister under heavy rain from work and school, and gets dragged to the gym right after

fuck.

i really can't live here anymore being broke and jobless huh?

let's just keep doing pixel arts for now.
>>
>>501843343
Are you passing it as a string or an int? Whichever it is, try the other.
>>
>>501843356
>are they wrong
Yes. They're not my nanny.
>>
>>501843092
aaaah fuck it works just fine, I've forgot to change the second enum passed into the function when refactoring my code
>>
>>501843343
show us the match/switch code
it should be something like this:

match var:
case face_direction.face_direction_enum.FRONT:
...code
case face_direction.face_direction_enum.BACK:
... code
... more code ...
case _:
... this is the wildcard, catches all the rest
>>
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>better art than anything I can muster
>13 reviews
>only 2 of those are negative which is enough to give it the dreaded mix score mark
This jobby is grim.
>>
>>501843807
Not enough sex appeal.
>>
>>501843398
Based
>>
>>501843343
What a retarded engine.
>>
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>>501829097
>healslut dressed and behaving as a slut
>>
>>501843807
>2d platformer slop aka the most oversaturated genre in existence
>>
>>501843138
I'm digging the art style
is this that wizard game?
>>
>>501843807
It was marketed? If you search game title on Google, what's the result?
Have u tried? It's fun?
What's the pricepoint?
>early access for closed game
>>
>>501842940
furfags be furfags
>>
>>501844224
Wizard game?
>>
>>501843807
why the fuck should I want to buy that?
>>
>>501843807
characters look like shit
>>
godot decided to corrupt my player scene for some reason.
:)
>>
>>501844359
Post your characters
>>
>>501844373
godont moment
>>
>>501843807
good enough to apply for game jobs
i know there's a job somewhere that pays $80k a year
>>
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>>501844373
kekdon't
>>
>>501844516
>get into gamedev
>to become a wageslave
lmao retard
>>
>>501844373
delete files at random and hope it starts working again. tip from a friend.
>>
>>501844373
I've had this issue after godon't crashed when importing a blender model
>>
>>501844373
redot fixed this
>>
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>Create new folder in Godot
>Entire editor crashes
>>
>>501844727
I know you are joking, but I've unironically found and fixed issues by doing this.
>>
>>501836271
Hello Yancy Dev
Consider rope
>>
you guys are just joking, right?
I just opened a godot tutorial
>>
>almost 2025
>people actually using godont in this thread
why do that to yourself?
>>
>>501845451
lol it's already over for you. NGMI
>>
How do we get there?
>>
>>501845451
o7 god speed
>it's not THAT bad, but for real learn UE5 or Unity
>>
>>501845478
>faster editor
>no bullshit loicencing
>less demanding
>doesn't eat 20% of your cpu by just the virtue of being being opened
>>
>>501845540
my game will have at least 3 positive reviews in 15 years
>>
>>501817930
>AIslop
>>
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>>501843398
>>501844129
new enemy concept
>>
>>501845540
I'll be the next stardew and you guys will grovel at my feet.
>>
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>>501836271
ENE
>>
>>501845830
Congratulations, you have invented the Oni.
>>
>>501843807
GRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIM, it takes a special kind of asshole to negatively review a low reviews game that just released, holy shit
>>
>>501843807
deserved
>>
>can't make a separate class and have it's @export elements exposed in the editor when defining an array of this class from another script
thanks godon't
>>
>>501846076
>10 page dissertation on why it's not reccomended
>I've been anticipating this games' release ever since the demo and I just want it to live up to my expectations.
Now he killed any shot it had. it's early access you cunt.
>>
>>501846592
godot 5 will fix that
>>
>>501845451
-1
we got him, sisters
>>
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good morning sirs, it's gamedev time
>>
>>501846745
good morning sir
>>
>I think there's some cool things about this game for sure and a person who hasn't already played the demo might enjoy this game as it is now, but since I played the demo first I can't recommend this until these issues get fixed.

I'm never releasing a demo...
>>
>>501845540
just make a good well polished, soulful and fun game
>>
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>>501846745
GOOD MORNING SIIR
>>
>>501846628
>>501846076
All this seethe kind of makes me want to go leave some negative reviews. Which games can I torpedo in a single shot?
>>
>>501847014
>>501846783
>>501846745
If you pretend to be a retarded indian, you will be surrounded by actual retards who think they're in good company.
>>
>>501847109
YOU BLOODY BASTERD BITCH
>>
>>501847091
You don't have a game... you wouldn't understand
>>
>>501847109
chill with the antipajeetism
>>
>>501836271
bro, you really look like that ?
>>
>>501847109
meds
>>
>>501846592
works on my godot
you sure you don't have circular references?
>>
i have an idea for a game that uses AI but in a legitimate way that wouldn't really be viable without using AI, but AI has such a horrid reputation i don't really want to make it.
>>
i have an idea for a game that uses AI
>>
>>501847332
>i let other people dictate what i should and should not make
The only thing you should care about is that Valve allows it. That's it.
>>
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>>501847332
do it
>>
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>>501847298
I'm doing it like this, maybe it's wrong
I wish it could just instantiate a new instance and get the @export elements from the class visible in the editor, not a class selection menu which serves me no purpose since I don't want to add these classes as objects to my scene
>>
>>501847332
Make it, so I can laugh at it
>>
>>501847332
People like games with real time AI generated content, they're fun.
>>
>>501847627
you need to make texture_data a Resource, not a Node
Nodes have to be somewhere in the scene
>>
>>501847207
How do you think animeposters look like?
>>
>>501843807
One of the reviews complains that bosses are "bullet sponges" lmfao. I hate when retards learn buzz words.
>>
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>>501848389
I look like asmongold.
>>
>>501846592
Why are you exporting members you only ever intend to alter via code?
>>
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Rate my new MC, my chuddlies.
>>
>>501848601
sovl
>>
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i made one 7x7 icon for each player stats
>>
>>501844345
I feel like bullet hell and contra games aren't popular. Should have given the dude a sword or something. It actually looks really good. Not sure why everyone does early access either. It's a fucking platformer, just finish your game. Maybe there's something I'm missing.

The bosses look real good. They seem to have talent. In the reviews people were complaining it's too hard and punishing which is possible.
>>
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Where is Cris? I'm detecting an alarmingly low number of negative progress kino posts. Is the little fellow ok?
>>
>>501848085
Thanks, it works
>>
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I finally got the AI to execute a basic skill. At the moment, I'm using a simple raycast for the line of sight to check if it's okay to do something. I'll have to see if I'll have to do more elaborate checks as time goes on.
While I'm still deciding on a theme and setting, for some reason, I thought western super hero + shounen/weeb sounded like a fun idea.
>>501845478
It gets the job done for me. I would love to use Unity more, especially since C# isn't a second class citizen, but it's so slow for no reason. For me, Unity has the same problem as Windows. It should be open sourced so autists can fix it for free, or be remade from scratch. Unreal is neat, but overkill for a lot of the games I want to make.
>>501848709
Cute sprites. Icons also help with translating by making you have to translate less.
>>
>>501848952
Who the FUCK is Cris?
>>
>>501848560
EEEWW
>>
people in 2005: "what if aliens are real? what is the government hiding from us? are there haunted houses?"
people in 2024: "someone said something on twitter and i'm mad about it"

i miss the comfy times
>>
>>501848560
i look anime but my sould and living space is asmongold
>>
>>501849306
It's called X.
>>
>>501849306
you could post this on X(the everything app) and get 100k likes
>>
>>501849509
its called what?
>>
Using json in unity annoys the shit out of me. If I could go back in time I'd just use SQL. And there's a slight chance I will. It's so easy to store values in SQL. Json bitches constantly about shit. "We can't read the data we saved and that is clearly organized. Yup, all your data is here, but we won't read it. Why? We won't tell you." Fucking json. And I know "it's easy! you just read and write!" Ya, except if it's polymorphic, which everything is.
>>
>>501849547
i only post on 4chan or on my ai chat with my domme gf
>>
>>501849714
can't say I've had that problem. Anyways, true enlightment comes when you use sql to store json
>>
the older i get the more i hate doomers. mainly because their ideology just doesn't work. i think it's because they aren't focused on themselves and always focused on society and their relationship to society. they can't comprehend doing something for yourself only. they think taking a shower is pointless, because it wont get them a girlfriend. they have no concept of the shower serving their quality of life. same about everything else in life.
>>
>>501829975
I don't understand his vision or why he thinks its a good idea for a game
>look at health bars
>click on spell to make health bar go up
thats it
>>
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>>501841552
If you're not joking, do report potential issues.
I wanna make sure Nortubel is finished this year.
>>501841620
I was already corrupted.
>>501841668
Yes, did you mistook him for his sister Lana?
>>501842943
Bonka doesn't know anything about sex too.
>>501842791
Who said anything about futa?
>>
>>501849828
What's that for, to prevent users from messing with data?
>>
>>501843356
If your game requires bank/card details to access then it's already out of reach to minors. This also doesn't really do anything about social media and its continuous push for user engagement, so those same young people will still be wasting half their day doomscrolling through algorithm-served ragebait (turns out that people tend to be most likely to engage with stuff that makes them mad).
All this will accomplish is reinforcing media giants' waning stranglehold on culture by giving them a monopoly on any form of artistic expression more daring than cocomelon or finger family videos, and even if it's not an immediate threat, accepting banks' control over personal speech and expression is going to have absolutely fucking terrible consequences down the road.
>>
>>501848709
7x7 champion
>>
it's simply too difficult
I give up
>>
i'm afraid of being an alpha gamedev. being an alpha sounds so lonely. being a beta neet means i can hang out with my loser dev friends, have some company, worship actors in movies and shows. consume the latest things. played video games made for me.
an alpha has to do things himself...
>>
>>501841759
>my game is out
I'LL DESTROY THE INNER CIRCLE
>>
>>501850182
goodbye
>>
/agdg/ in 2022:
>just like make the game you want, don't care about what others think, do whatever, just make what you enjoy and be happy
/agdg/ in 2024
>CHASE TRENDS???? SEE THIS NEW GAME THAT JUST CAME OUT??? YOU GOTTA MAKE THAT NOW!!! ABANDON YOUR CURRENT PROJECT!!! OH, YOUR GAME DIDN'T IMMEDIATELY MAKE MILLIONS ON LAUNCH??? JUST ABANDON IT AND MAKE THE SAME GAME AGAIN AND AGAIN UNTIL YOU HIT!!! NOTHING MATTERS MORE THAN MAKING MONEY MONEY MONEY MONEY MONEY!!!!!!!!!
What changed?
>>
>>501848709
>ailments:
>?
>??
>fire
>???
>>
>>501850309
I think covid gave people brain damage
>>
>>501850309
turdworlders
>>
>>501850309
most of that shitposting is from ONE literal schizo with no game.
>>
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I'll turn 30 this month
>>
you have to call losers losers. they need to be humiliated and mocked. otherwise they become confident and start sharing their "wisdom" all day. they need to get reality checks non-stop that their thoughts are useless and that they are the bottom of humanity.
social media kinda twisted everything, so that losers are more confident in their opinions now than actual winners.
>>
>>501845573
none of that makes up for it being godont

>>501849019
how is unity slow for you? it takes a while opening a project but otherwise it's fast
>>
>>501850196
"Alexander once said to me that we are most alone when we are with the myths."
>>
>>501844717
after enough experience you can fuck off and make your own studio.
>>
>>501850482
shut the fuck up loser
>>
>>501850340
>ailments
>fire
retarted
>>
>>501849558
It's not Twitter. It's X.
>>
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>Almost noon
>The thread troll is awake
Alicechads, we must ramp up our production.
>>
>>501850309
relax
>>
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>>501850460
How does it feel?
>>
>>501850595
based and understanding-what-i-said-pilled
>>
>>501850691
that sounds stupid
especially since X is the de facto letter for it bieng something else
that guy is no genius
>>
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>PIE mythology
>gnosticism
>4 classical elements
>7 deadly sins
>tarot card major arcana
>astrological signs
>chinese zodiac
worldbuilding is my passion
>>
>>501850821
Sounds like an average jrpg...
>>
>>501850817
>Release Date: Nov 13, 2024
>Outstanding wishlists: 40.6k
Taking bets on first week sales right now.
>>
>>501850741
its fine
>>
>>501850457
PROOFS????
>>
>>501850986
40.6k sales
>>
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>>501850741
Great. My gf's gonna bake me some cake and then we'll watch our favorite horror movies under the blanket on our undersized couch.
>>
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>>501850741
>This mf is actually over 30 and posting pictures of a cartoon girl
Log off, gramps.
>>
>>501850986
my bet is mediocre response, a bit above Farewell North, which I believe also had a ton of wishlists
>>
>>501851382
why not a smash hit?
>>
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>>501849991
golden sunshine in wheat fields. flower smells, a big blue sky. shiny happy people collecting the fruits of their labor and not hating themselves
>>
>>501843807
>art
Its trash and generic like a flash game or a f2p phone game
>>
>>501841759
How are you doing the dithering? Manually?
>>
>>501850595
He's right though. You have the fucking freaks running around confident. And it's annoying as fuck.
>>
>>501850491
>how is unity slow for you?
Might be due to me being a Linux using autist. I run the flatpak version since I don't have a Debian or Ubuntu machine that can install it natively- I use some form of Fedora on my machines.
>>
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I have about an hour until all basic harvestable are finished. Which means I get to start work on the crafting buildings for most of the day.
>mfw there is a good chance a significant portion of gameplay will be finished by the end of the day
>>
>>501850340
>freeze
>paralyze
>burn
>knockback
>>
>>501852070
what kind of game is it
>>
>>501851837
you shut the fuck up as well, look in the mirror you stupid loser
>>
>>501852158
Basically a cult of the lamb clone without combat.
>>
>>501850482
Based
>>
>>501852158
looks like a vib ribbon like or a boss baby-like
>>
>>501851446
I don't know if he said what the price will be, but assuming $15-20, he'll probably have a handful of dedicated fans who will buy the game, barely play it, and possibly leaving reviews, skewing his game towards high review, low sales, just like Marmo. FYI, he has 8773 Patreon members, although it looks like they're almost exclusively $1 members for access to his Discord. I don't know how many of them will care enough to support him by buying the game. The game itself is unviable. It's a low-content single-gameplay-loop puzzle platformer. No one but his Youtube fans will buy it.
>>
>>501852158
>>501852414
Here is an actual video.
https://www.youtube.com/watch?v=E9EsDlg56_I
>>
>>501850482
as a temporarily embarrassed winner, how can I gain confidence in the lead up to my next big win?
>>
>>501852556
by accepting that you are in fact a loser
>>
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>>501850460
wizard status?
>>
>>501852908
it's a lie, bros .... all lies
>>
>>501852908
I like pictures of wizards in mundane places.
>>
>>501852662
I tried that but I got a null reference exception.
>>
>>501853223
Cris?
>>
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my modeling autismo is now much higher.

lol
>>
>>501853359
fuck off cris
>>
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>>501853317
no
>>
>>501814217
For me, it's kludge dev. One of few games here I'd buy based on progress posts alone.
>>
>>501852329
I gaze proudly in the mirror. Can you say the same, faggot?
>>
>>501831403
In the 1990s, 5 month games were selling for $40, so yes.
>>
ok I want you to explain to me in less than 10 seconds why are you failing so hard?
>>
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>>501850046
I wasn't joking but I'm probably not going to play the entire game
I found that my character dies when touching this spot
>>
when i get old and grey im gonna wear a wizard hat and i don't give a fuck. make lemonade and shit
>>
>>501854020
It all boils down to not having a cute gamedev girlfriend.
>>
>>501853683
milkboarding
>>
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>have literally no game ideas that aren't rpgs
>don't wanna make an rpg
>>
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>>501854169
OK but in case you feel like checking Nortubel again, these are the current level passwords.
I sort of fixed that collision thing you posted.
>>
>>501854390
>don't wanna make an rpg
Why not?
>>
>>501854506
NTA but it's a lot of fucking work just making menus, dialog systems, save systems, walking, basic animation. And that's before you even get to what makes your game special.
>>
>>501854464
>N1993r
what did he mean by this?
>>
>>501853860
shut the fuck up, please, shut the fuck and stop embarassing yourself.
>>
>get offers from publishers
>they wanna make sign an nda

well that's it no more progress for you mere mortals anymore
>>
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rpgdevbros...
>>
did steam change anything recently?
i'm getting more wishlists and traffic than i used to
>>
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>>501853860
>t.
>>
>>501854757
Why are you so mad. It's bizarre.
>>
>>501817930
Bad sideview again. It's like she has a back injury.
>>
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>>501850821
If you like it so much, please give me a short explanation of how do astrological signs, 4 classical elements and the 7 deadly sins are linked.
>>
>his game doesn't have a custom mouse cursor
Peak SOULLESS
>>
this is the last time i'm quitting coffee
>>
https://youtu.be/eITmQjEgZWg?t=42

yet another reminder of how grim this hobby is, fuck steam for making us fight against porn games
>>
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>>501855071
>>
>>501855523
why is that guy talking in falsetto?
>>
if humans have a soul, it is anime-shaped
>>
>>501855672
sure focus on the tranny and not the grim hobby, whatever helps you sleep at night
>>
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>>501855523
>that voice
lmao, he sounds like elmo from the sesame street
>>
>>501855231
mad? I couldn't care less about your situation, i'm just shitposting. Fuck the op and his little blogpost though, i come here to see experimental and amateur games, not to see some autist shitting out his retarded opinions.
>>
>>501855783
I didn't know...
>>
>>501855873
You sound very emotional, what happened?
>>
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>>501855783
this nigga watched a video by a tranny
>>
>>501855848
this is why i have to make a game
>>
>>501855848
>mtf sound like elmo
>ftm sound like kermit
is this real life?
>>
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Unity or Godot?
>>
>>501856110
i just hate off topic that much lol
>>
>refactor a thing to reduce 15 lines of copy pasted code
>it's almost 10 lines long
lol
>>
>>501855429
This is factually correct.
>>
>>501856317
Unity is better, but godot is easier to learn
>>
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Just found out KDE's screen recorder exports to webm by default.
>>
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>>501855040
you rang?
>>
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>views decline on monday
does this always happen or should I be worried? wheres the marketdevs?
>>
>>501856317
Stick with Unity, Lber
>>
>one schizo keeps shitting up the thread with his steam hunting and shitposting
>people think it's the whole agdg
it's almost like you forgot that it's /vg/
it only takes (1) retard to shit up a thread, and /vg/ threads always have a resident schizo in them
it's almost like you people have already forgotten about the agdg ronny arc where it turned out it was literally (1) guy
>>
>>501855973
voice training for the win lol

>>501856615
it only takes one because most people are whodevs or nodevs
>>
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>>501855783
Has some chud already trained a model for tranny voice recognition?
>>
>>501856558
people work anon
>>
>>501856749
>voice training for the win lol
I thought it was a guy being silly, making fun of trannies
>>
Gamedev is supposed to be fun. Instead I find it miserable and depressing.
>>
>5 posts about the voice
>0 about the fact that you have to compete with porn games on steam and valve treating indie gamedevs like shit
epic toilet of a thread
>>
>>501857417
Try boardgame dev
>>
>>501857520
shouldn't have made a video speaking in a silly voice
>>
>>501857520
>clown show starts
>don't talk about the clown, listen to what he's trying to tell you pro that you already know
epic toilet of a world
>>
>>501857417
Hobbydeving, where you just make shitty little prototypes and game jam games that no one wants to play can be fun. Serious gamedev, where you're trying to make a commercially viable game that other people actually want to play is not fun. It's hard work.
>>
branno was right... I wasn't built to it alone
>>
>>501857520
it's a retarded thing to whine about. Valve doesn't owe you SHIT. Consumers do not owe you SHIT. It is your job to make a good game. It is your job to market your game. If you fail at that it is because you suck, your game sucks, and you should kill yourself.
>>
>>501850046
black women are futa by default
by putting black women in your game you are enabling and endorsing futa
>>
>>501857417
That's the trap. Any activity is not pure joy. Some parts of devvin are fun, others are not
>>
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>>501826792
Man, fuck off! People said my game had too few I-frames and I doubled them, how is that not responding to criticism

If you try to please everybody, you’re doomed. You should make a game that you love, and that others love for the same reasons.

>>501827831
I won’t deny that Yancy is derivative, but it’s also iterative. I’m not just painting by numbers, I’m expanding on old and underexplored ideas, and so far people who play the game seem to agree with me.

>>501841234
Thank you very much!
>>
>>501853889
Make sure to release a game that looks like it was made in 1990 too if you want to hold yourself to those standards.
>>
>>501858114
It’s unfairly hard and its intentionally outdated visual style doesn’t do it any favors. It isn’t fun. It is tedious. Do whatever you want to do thougheverbeit. Just remember that devs who arrogantly ignore the thread’s advice do so at their own peril. Many such cases….
>>
>>501853889
In the 1990s, there was no internet, no tutorials, no tools, and no engine. You think a dumbass underachieving NEET like you could've made anything at all back then?
>>
i fucking hate low poly
>>
>>501858372
I'll defend yancy a little.
If a player likes/endures a nes gfx, most probably can withstand an higher difficulty than normal. If you advertise yourself as a Nintendo hard throwback there should be no problems
>>
>>501858710
this except pixelshart
>>
>>501858114
consider making the enemies bounce a bit and slow down when they hit you too
>>
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>a dumbass underachieving NEET like you
>>
>>501858372
Yeah you’re right everyone hates La Mulana

Perhaps different players just have different tastes? And some games fill niches? Just a crazy hypothesis here, but I think if we were being cynical, it would actually be smarter to focus on a niche since indies can’t deliver on broad appeal, huge amounts of content or high fidelity graphics.

You could just say you don’t like it, and why. And I’ll listen. It’s the narrative of doom that makes you seem conceited
>>
>>501856976
they should stay at home and play my games...

hmmmm

I got it. time for mobile game so they can play it at work, on their way to work , youre a genius anon
thank you
>>
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>>501858710
why?
>>
>>501858743
here's an idea.... difficulty modes!
easy: 1 second recovery time
medium: 1/2 second
hard: instant death, game deletes itself off your harddrive and installs a rootkit so you can't install it again
now is that so hard?
>>
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>just make an anime game with appea-
>>
>>501858883
This is the kind of feedback I wanna see. Simple, clever, effective solution to a problem many players are having.

I don’t know if you tried the demo since last nights update, but the damage invuln is a lot more forgiving now. It might be enough on its own
>>
>>501858009
>Valve doesn't owe you SHIT
The fuck they don't. You're giving $100 and 1/3rd of your income FOR LIFE you bootlicking faggot.
>>
>>501858710
I love low poly
>>
>>501859043
this looks like pure crap honestly
>>
>>501859043
Better than Marmoreal, better than Dungeon Watchers
Take notes
>>
>>501858694
>he doesn't know about klik & play
there were video tutorials on disk and the manual was thick as hell too
>>
>>501859119
then go somewhere else faggot. you won't because you can't you lmao. now hurry up, gabe needs his balls licked again.
>>
>>501859015
I don’t like difficulty settings. Not because “oooo my game is supposed to be hard oooo” although I think that plays a role.

My problem with difficulty settings is it makes the game experience asymmetrical in a way that’s very hard to control for on the dev side and very hard to understand on the player side.

Every time I boot up a new game and there’s difficulty settings, I need to roll the dice, because I have no idea which one is the developers “intended” difficulty. Sometimes it’s normal, but it’s often hard mode, or even higher. It’s frustrating dying in a game and not knowing if it’s your fault, or if the shitty difficulty settings are just screwing you over. At least when there’s one difficulty setting, you can comfortably assume that you must be doing something wrong.
>>
>>501859043
why should I buy this over atomic picnic?
>>
>>501859043
>comes to agdg
>reviews games
>steals them
Sepulcher of Marnixonvo when?
>>
>>501859043
>several grown men made this
>>
How the fuck do I even sell a game on steam?
Do I need to find a publisher that will take care of everything, or do I need to register a company, pay taxes/social insurance and hope my game isn't a flop?
I'm in Europe btw
>>
>>501859772
Sole proprietorship. Don't listen to Americans telling you to spend money on LLC, accountants and lawyers.
>>
>>501859043
Anime games are over. Its a dead market. Why would I pay to play a western indie anime game when super high budget f2p Chinese anime games with big booba anime girls are coming out almost daily?
>>
https://store.steampowered.com/app/1572880/Gentle_Club/
chained together dev with another hit incoming
>>
>>501859772
you just give them, your bank details and pay them $100. yes, pay taxes to keep your roads in good nick
>>
>>501858694
Funny you say that because I learned game dev at home in the 1990s, on the internet, from tutorials, with shared tools from the internet, using Allegro and later the Wolfenstein engine.
>>
>>501859976
>singleplayer
meh
>>
>>501859375
>
>Every time I boot up a new game and there’s difficulty settings, I need to roll the dice, because I have no idea which one is the developers “intended” difficulty. Sometimes it’s normal, but it’s often hard mode, or even higher
I have a simple tip,
Almost no one can dev " great" difficulty modes, it's mostly just "mobs have 200% hp, you deal 25% dmg".
Platinum, team ninja, the old games made by kamiya, mikami and company.
play the rest at normal
>>
>>501860118
it must be multi, it shows 'player 2' over the head of one guy
>>
>>501860136
That’s generally what I’ve started doing, yeah. Western games on normal, only turn it up if it’s boring, Japanese / character action games on hard+.

Oh and anything I suspect of having secret endings on the hardest difficulty eg. Touhou
>>
>cherrypicking the ones with bad art
stop giving replies to the steam shitter
>>
>>501859375
literally just create your normal difficulty mode and make it as hard as you want it to be. Then add "easy" and "super easy" modes that throw a bunch of gimmes at the player to make it easier. Literally the worst thing that can happen is that some levels become too easy and they're just a cakewalk for the player.
>>
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>>501860207
in one screenshot, it says player 02 over both their heads. Very confusing. Chris Z would frown over this sloppy marketing.
>>
>>501860395
The worst thing that can happen is that the games appeal is completely eroded. Lots of players with low self esteem will pick easy, and then drop the game anyways. FromSoft always had their finger on the pulse with this
>>
It's funny how easy it is to piss off /agdg/. All you have to do is mention AI and this thread goes into an uncontrollable fit of rage. Just these two letters are enough to destroy this stupid place. I love it.
>>
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> It's funny how easy it is to piss off /agdg/. All you have to do is mention AI and this thread goes into an uncontrollable fit of rage. Just these two letters are enough to destroy this stupid place. I love it.
>>
>>501860542
having a common shared experience of the difficulty also goes a long way when it comes to talking about the game with others
>>
AI doesn't make me mad. What makes me mad is when a French person says IA.
>>
>>501860542
players with low self esteem who heard the game is "too hard" won't even bother with your game. You are not fromsoft.
>>
Alright, cotton farming is done.
Which is the last harvestable resource I need to do.
https://www.youtube.com/watch?v=wHs6XJ4le-A

Time for buildings.
>>
>>501860118
>>501860207
The steam page advertises Online PvP
>>
>>501860612
> about 10 replies out of 611 are mocking AI
>destroyed
>>
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I dunno, guys, I can't think of a good replacement for Alice as my shitposting mascot.
>>
>>501859043
TOP DOWN
BULLET HELL
ROGUELIKE
1-4 PLAYER COOP
CUTE
>>
This new schizo is not funny
Can we reroll
>>
>>501860996
Nice non rebuttal
>>
>>501861021
>vs clone
shit
>>
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>>501813773
>/v/3
>>
>>501860763
This UX is clunky af. People have keyboards: use it. Also, the character idle animation is hella annoying. Otherwise, cool concept.
>>
>>501861046
the schizos have been boring after planescapeschizo
>>
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>>501858910
yes, that would be me
>>
>>501860875
Considering how 400 of those posts are avatarfag spam and 100 are schizo seethe, yes.
>>
>>501861156
Froggy was pretty funny
>>
>>501861224
I'll do a full count and if you are wrong you must concede.
>>
>>501861156
say what you will but the transwiz game was peak
>>
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We're entering a new Indie renaissance of the likes of the first 'hipster quirky chiptune' age of Indie.

It's going to be massive.
Sure, we've had some hits in the interim age, but I'm talking Minecrafts and Stardews coming out. I'm talking new e-celebs being made.

There are people here who will be named among Notch and Eric Barone.
>>
>>501861046
which one ? seems like there's a new one every day
>>
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>>501861275
>>
>>501850821
>
>>501855305


that's what I thought. COWARD.
>>
>>501861384
froggy looks cute
>>
>>501855071
Google your game name with a timeframe of 1 week?
>>
>>501861130
How about specifying what you think is making the "UX" "clunky"?
How do you know what I'm doing to open menus without an input map?
>Also, post game.
>>
>>501860683
Thank you, I agree with that. I think you lose a lot when conversations sound like this
>Oh the Vampire was super hard!
>Really? I didn't find it very hard.
>Yeah but you were playing on Normal.

>>501860739
I'll keep it straight forward. My intent is not to make a game that as many people as possible will enjoy. My intent is to make a good game. I don't think difficulty settings, designed to make a game easier to play for people with short attention spans make a game better. I think they make a game worse. I'm not including them.

And anybody who would decide not to try the game at all based entirely on "I heard it's hard" is probably going to hate the entire thing anyway. This sounds like the type of person who thinks buying a game entitles them to finishing it. I think games are an artform, and one of the keystone aspects of the artform is friction. Books and films don't fight back. Games do.

I never finished Disgaea. I couldn't beat it. It asked too much of me to grind. I don't resent the game for it! It was really well made, had great art, music, and I loved the characters. I think it's hubris to say that a game is bad just because *you* couldn't beat it, when the hard reality is that plenty of other people were able to beat it, and the common denominator is you. There's nothing wrong with being bad at games, but blaming art for your own inadequacy is cringeworthy.

It's like saying to dumb down the language in a book so more people will understand it. It compromises the quality for the people who can read at that level, and it denies the learning experience to people who can't. It's a shitty attitude that makes everything worse. Stop chasing mass appeal.
>>
>>501859043
>slopcore
>>
ok you have 25 seconds to explain to me why do you spend 99% of your time here with other people that might as well be you suffering the same fate of being bad devs
>>
>>501861224
>>501861345
under 30 avatar spam
>>
>show disapproval of or criticize anything
>omg schizo schizo schizo
Talk about a word beaten to meaninglessness
>>
>>501861567
learn to use commas you retard
>>
>>501861527
Exactly, you even get similar conversations when a hard boss gets nerfed (the radhans, balteus etc).
>>
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>>501861567
>>
>>501861567
misery loves company
>>
>>501861659
Holy shit thank you

When they nerfed Balteus I was inconsolable.
>>
>>501859043
>"Marmoreal should have been a hit! I bet it failed because of poor marketing. I will do it right"
>>
>>501861767
>Fellow sufferers make unhappiness easier to bear, as in She secretly hoped her friend would fail, too—misery loves company
/agdg/ in a nutshell
>>
>>501861648
>>501861678
>>501861974
I just can't tell you apart, it's like one poster shitting on himself because he's that disappointed in his life.
>>
>>501861483
Obviously, I mean all the back and forth clicking that can be avoided with binding actions to hotkeys. No need to get so upset.
>>
when she starred at the mirror one last time, she saw herself for what she truly was... her claws were large, her body and head was one. her eyes were black and long, protruding from the shell.
she was in the bucket
>>
>>501862187
skill issue
>>
>>501848952
He's struggling with Godont
>>
>>501862287
>post game
Thank you for the suggestion.
This is an development game, and its trivial to remember the last item selected and place it multiple times.
Takes less than a minute to implement.
What I have now is a placeholder for testing purposes.
>>
>>501862530
>cris using godot
omgg he's just like me, except i wouldn't go anywhere near ai of course
>>
>>501862305
her name?
crabert crabinstein
>>
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>open thread
>scroll down
>scroll down
>scroll down
>*sees a (You)*
>reads
>scroll down
>scroll down
>scroll down
>scroll down
>*sees a (You)*
>reads
>get to the bottom
>clicks Update
>'No new posts'
>close thread
>back to game dev
>>
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I hate this thing so much. Didn't know what to do but I guess I'll replace it with an AoS so I don't have 31 fucking arrays.
>>
>>501859914
Because I'm not bound by Chinese laws and can have forbidden content that is of high interest to western audiences like Winnie-the-Pooh.
>>
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>>501859043
Should've made a Soviet cartoon game with appeal.
>>
>>501863460
>he doesn't have AI read the thread to him in a sexy voice while he devs
>>
>>501863479
redpill: if it works it works
>>
we can all agree on one thing, none of you knows how to make a game

also 99% of you have terrible graphics/colors/etc
>>
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>>501863460
>clicks Update
>>
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>>501862287
>>501862667
The game now detects if the last placed item is in the players inventory, and doesn't automatically exit build mode.
>>
>>501863969
>there are people in this thread that click update instead of pressing f5
>>
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>>501863479
>>
>>501863972
good work.
>>
>>501864190
>there are people in this thread that don't click Auto to refresh the thread automatically
>>
https://www.youtube.com/watch?v=6yyqR3tsffQ
get ready to get BLACKPILLED
>>
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>>501863969
my god that neck
>>
>>501864367
The dopamine hits harder when I "Press Button -> See (You)" as opposed to the autoupdate vomiting the (You)'s whenever it wants.
>>
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>>501863816
O rly? Then enlighten us with your knowledge.
>>
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share your currently listening development ost:
https://youtu.be/yIEe_Smi3I8?t=3208
>>
>>501864605
if your game was good it would attract attention, so you wouldnt be here arguing with each other, but on your socials engaging with fans
>>
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fuck this HOBBY
>>
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I literally don't give a fuck about "soul" or "art". I just want to escape wageslaving.
>>
>>501865073
you could build a skill and freelance
>>
>>501864367
>doing anything automatically instead of having full control over life
>>
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>work real hard so one day you don't have to
>>
>>501865269
I'd rather watch events unfold here than interact with them.
>>
>>501864691
https://www.youtube.com/watch?v=jTA3dRkkXSY
>>
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What's harder, learning art or seducing a femoid artist and making her work on my project(I am autistic but in good shape)
>>
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Project FAC progress report
Time invested: 85h 57m
Status: finally making good progress with the key mechanic. Need to test it on controllers and on touch screens to make sure it feels satisfying.
Time until cheat meal: stuffing my fat face with crepes right now
Time until next cheat meal: 8 days
Time until next workout: 9 hours
>>
>>501864691
https://www.youtube.com/watch?v=KeVzXwVzTwk

Motivation and atmosphere all in one
>>
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>>501865728
>>
>trying to follow a cohesive set of rules
>my rules suck and don't let me do what i want
>add what i want anyway ignoring the rules
being a PvE dev is pretty choice
>>
>>501865917
only japs can make ost with this much SOVL
>>
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>>501864404
tldw?
>>
I invented a good rule set for a card game but I don't want to make a card game
>>
>>501866147
It's named "how to make games alone" you'd have to be retarded to even open it.
>>
>>501864404
I'm pretty sure Brush didn't make a game alone in 2025 so what does he know?
>>
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>>501865946
She looks...familiar.
>>
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>>501865946
>>501866409
>>
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>>501866406
>so what does he know?
youtube videos
>>
dont you wish you were born a nepobaby like eric barone and had an easy mode life? me: no, i like the challenge + suffering builds character
>>
>>501866603
I like to suffer. But somehow, I'm starting to crumble.
>>
>>501866603
This is the most basement ninja thing I've seen posted on /agdg/.
>>
>>501866603
>"While you were a rich boy making Stardew Valley, I was studying enginedev."
>>
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>cave nigga is occupying your niche with a better game than yours
>his game makes no one want to play your game, and everyone calls your game a shitty knockoff of *his* game instead
>>
>>501866725
Stay strong sis...
>>
>>501867006
I'm that guy and just to let you know I give up so you don't have to rush
>>
sometimes crumbling is an opportunity to rebuild yourself with a stronger foundation
>>
>>501867375
nice try cavejanny i'm not falling for your tricks. i'm training twice as hard and getting stronger everyday.
>>
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godot bros why is it zoomed in?
the camera size is the same size as the png
if I disable it, the view is no longer zoomed in but it's still offset weird
>>
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>>501866409
Don't compare Jean to your disgusting Ruswaifu.
>>
>>501867101
But I'm a man. I guess I'll continue until there is nothing left.
>>
>>501867547
Have you tried reading the docs and following some tutorials? You don't even understand the basics yet. Camera2D has no effect on Control (green colored) nodes. It's only for Node2Ds (blue colored nodes).
>>
>>501867375
You sure you're not just making me leave my guard down to take it easy so you can beat me up better?
>>
>>501867574
This guy is having entire fictional arguments inside his head
>>
>>501867895
I see sorry no tutorial has said that and this is the first time I've attached it to a green node
>>
>>501867547
Did you set the camera to main?
Because you can have multiple cameras.
>>
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>>501867946
The madness...it RETURNS!!!
I'm jesting.
>>
no dev cares about breasts as much as i do.
>>
>>501868201
Post your Breasts?
>>
>>501865073
The problem with people like you isn't that you want money. It's that often people who just want money don't work hard. You're not going to put time in to actually understand everything because you're looking to do the minimum to get the most. Just my experience with "realists". "Why does it matter I just want a job and don't actually care about the field?!" Then they go on to not fucking learn anything and are total shit at everything.

I'm sure some are exceptions to this. High IQ industrious types.
>>
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>>501868239
>>
>>501868013
yeah I had it set to current but I guess it's just being weird with being on a control
>>
i dont get the appeal of breasts
>>
>>501868540
>>>/lgbt/
>>
>>501868540
They're warm soft, have nipples that are erogenous for some and can harden in response to stimulus, and they produce milk and are a secondary sexual characterisric that highlights the human sexual dimorphism.
>>
>>501850741
I'm 42
>>
>>501869260
do you have a game?
>>
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>>501868540
they're funbags
>you can grab them
>you can squeeze them
>you can bury your face in them
>you can do much more that cannot be said on a christian board
>>
>>501868408
Yeah it should probably not be a child of a menu. It doesn't make a lot of sense if you think about it since you want the UI to be relative to the camera and not the other way around.
>>
dont make me post eric's breasts
>>
>>501869325
all this applies to ass
>>
>>501869893
yeah women are wonderful creatures
>>
>>501869893
Ass is appealing (some at least)
>>
>>501868540
it's like ass, but instead of being close to the pooper(dirty), its close to the heart(soul)
>>
videogames development
>>
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>>501869402
dew it
>>
ok give me one good reason you think people dont like your game

go, you got 40 seconds
>>
>>501870495
might be too lewd for aggy and I don't want yall to bully his brown nipples
>>
>>501869893
life-sustaining liquid comes out of breast
guess what kind of liquid comes out from ass
>>
>>501870531
They don't get it
>>
thoughts on pinball?
>>
>>501871248
roguelike pinball make it
>>
>In Unreal Engine, the player character can make turns without losing speed at high ground friction but they instantly lose all speed when turning in the opposite direction
>at low ground friction the player character loses a lot of speed while turning but they also slowly lose speed when turning in the opposite direction
I want the player character to make turns without losing speed but also slowly lose speed when turning in the opposite direction. How do I do that?
>>
>>501871248
Suteki
>>
kill all frogfags
>>
ok anons that have played the mos jrpgs
give me a good sexy story in three sentences
>>
>>501872095
an ancient evil awakens.......
>>
i need a gamedev muse
>>
>>501872331
What's your Game?
>>
>>501872095
>>501872095
a quirky gang of misfits team up with the chosen one
they defeat the ancient evil with the power of love and friendship

there you go
>>
>>501871309
Anon you've asked about this like 5 times and I still have no idea what the fuck you actually want to happen maybe go follow some character controller tutorials until one of them makes you smart enough to actually articulate your issue
>>
>>501872384
i dropped it after DD
>>
>>501872508
I don't know
>>
>>501871248
Just gotta know what you're getting into, pinball machines fall into the same category as slot machines. They're not actually fun, but they're designed to be pleasurable, using big titties and promises of wealth to draw you in, and abusing lights and sounds to tell you that you're accomplishing something. Giant noisy flashing rapidly-moving scores, celebrating every action the player takes, every action is met with clicks and clacks that lead to other clicks and clacks that inevitably lead to bells and sirens and lights that scream GOOD FUCKING JOB at you through a big pair of SciFi/Fantasy/Racist titties that was later replaced by pop-culture references. Stick with the gambling rules if you want a fun pinball game, same design rules they use for freemium mobile games to catch underaged gambling addicts.
>>
>>501872704
>>501872704
>>501872704
>>
>>501872510
Have you played any Mario games? When you hold back in them Mario starts skidding and slowly losing speed. I want to recreate that in Unreal
>>
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>>501867006
Let him come. I'm ready for him.
>>
the end is nigh



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