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Egg edition

Prev >>502342459

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft
>Hearthstone (learn how to add a “/” to your search)

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Satisfactory (private server, ask in thread for IDs)
All IPs are in the pad for security reasons.
>>
you have to breed all of the eggs
>>
what filters do I run on a tesla + rocket tower combo on gleba, filter out rockets to only shoot big guys?
>>
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>make post
>thread dies
>>
>>502453968
Never thought I would see a belt filter for power armor. Are you supplying an army?
>>
do bots prioritize spoiled or unspoiled items?
>>
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done with my last planet Aquilo, don't feel like scaling up science production so will head back to Nauvis and play with the bitter egg stuff. Might start another map with maxy comfy mods once I'm done
>>
>>502453563
>reverting all the OP changes
>>
>>502453882
Rockets only shoot stompers, tesla prioritizes stompers and strafers but also shoots everything else (leave "ignore unlisted targets" unchecked).
Btw the order in which you set the targets matters, so set it from big to medium to small guys.
>>
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This is so awkward.
>>
Newfag to factario, familiar enough with satisfactory wanted to finally try factario out. Should I skip space age and play with the base game first or get both
>>
>>502455183
Base game is pointless I think
>>
My new pet :)
As long as I stand in the middle of the platform he just walks around me in circles and won't bite me for some reason. What a good boy.
>>
Does the cargo pad request from the local network?
>>
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Why build proper when you can build an abomination? That pipe was there first, anyway.

>>502455183
Just do space age.
>>
Building a ship that brings me to Aquillo. Is there anything I should know besides using nuclear power and placing a ton of rocket turrets?
>>
>>502455726
no, why would it
>>
So I've dragged my starter nauvis base to the end of its rope, unlocked all the actual new yellow/purple stuff (blue belts, assembler 3, raised rails) and at this point it's essemtially dead in the water at 6 science per minute with bottlenecks all over and a completely schitzo spaghetti belt system. Obviously time to tear everything down and start over with better planning and the new tech (half the bade is still using yellow belts and inserters). I have a decent oil cracking facility and a stable supply of iron steel and copper set up so raw materials are covered, what should I stockpile before I tear everything up?
And for the new base how the fuck do I make enough chips
>>
>>502456562
because the local network requests from it
>>
>>502456784
>And for the new base how the fuck do I make enough chips
that's the neat thing, you don't. you will constantly need to expand it to add more chip manufacturing
>>
>>502456784
Just high tail it out producing more chips is way easier when you have access to foundries, em plants and high bot research speed
>>
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nothing wrong with me
>>
>>502454085
I am simply rolling for a rare mech armor, recycling common quality and trying to reuse the result mk2 and blue circuits again.

Rolling for quality mech armor is much harder than it looks with a such small setup. Not a single green or blue one until now. I guess I will have to settle for the common one.
>>
>>502457294
It's better to just cheat honestly. If you have quality miners and recyclers running at all times rolls become fairly random based on when you put an item in
>>
>>502456784
>what should I stockpile before I tear everything up?
Don't tear it down yet, build your new base first and tear it down afterwards.
>how the fuck do I make enough chips
Just leave enough space to be able to expand your chip production when you need to. If you think you left enough space, double it just to be sure.
>>
>>502457294
>craft epic quality mk2s until you get a legendary mk2
>craft legendary mech armor
what's so hard?
>>
>>502457520
I don't have enought space for the new base due to where the oil and ore patches are, and the newer smelting and oil stuff actually works so I'd rather keep those than the yellow belt nightmare
I don't have bots also, I could but just never got around to building any
>>
>>502455581
a gif of that would be really funny
>>
>>502457854
you have enough space to belt out very far or use trains, anon.
>>
>>502457854
>the newer smelting and oil stuff actually works so I'd rather keep those
Then just blueprint them? Even without bots you can place blueprints and then just build them yourself.
>I don't have bots also, I could but just never got around to building any
Do yourself a favor and build a stack of them before you rebuild your whole base. I don't know how big your stuff is, but tearing down and building a whole new base by hand sure is tedious as fuck.
>>
>starter patch of iron and copper ran out on nauvis while on fulgora
>have to figure out how to replenish it with trains before I can even start gleba otherwise no basic research packs get made and gleba ones spoil while waiting
I hate this part of the game so much
>>
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Hey huh where is the awction hawse? teehee lol ^^*
>>
>>502457294
>gambling from common
pretty gross desu ne. I just put modules on the mines and anything for armor ingredients, then scrape the cream off the top. Splitters can separate quality ingredients very easily. There's more than enough good stuff to outfit a power armor or two.

Quality grinding before the scrap mines is super annoying in general. It gets better with purple chests so the loot won't clog any lines.
>>
>>502458713
I just need a single armor, just 1 (one), thought it would be easier to roll from the final product, instead of rolling for every single product in the chain, like circuits, modules, holmium plates, electric engines, superchargers, and others, I am not megabasing or anything, still need to go to get science on gleba and aquilo.

>>502457798
the hard part is that my mech armor/second is very low and have little space left on that island to cram up more shit.

I will just go to another planet while that runs in the background.
>>
>>502457198
This is why people just use a looped belt in Gleba.
>>
>>502457490
>It's better to just cheat honestly.
If you have nothing of value to say, it's smarter to be silent than to show the world you're a complete retard.
>>
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>>502455581
>>502458150
>>
>>502458382
>leaving navius while still using starter ore patches
Are you speedrunning or something?
>>
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It's what >>502458713 said.
You put quality modules in everything, put a simple filter on the main belt, and then fuck off to another planet for an hour or two.
Once you are back, you will have enough rare materials to craft anything.
>>
Is there a way to make it so your personal crafting queue is last in first out?
>>
>>502459975
I started with rich resources and my 2 starter iron/copper patches are still giving me 4 turbo belts of plates because of quality miners and foundries after 200 hours
>>
>>502459975
you can get fucked like that when starting at a really really fucking deserted area
i did and had no trees for quite a large area, it was so bad i had to rush the better poles, pollution was an issue too, could not keep up with military research, had to stop the mining several times to let the terrain soak some up
>>
>>502459975
im over 100 hours into this save and only just got to gleba the other day
>>
Tesla gun with a bunch of damage upgrades is so stupidly good against pentapods. Straifers die in one shot, stompers get stunned and barely move. I don't even have shields, just run around dodging wigglers. This is ridiculous.
>>
Are ya glebbing son?
>>
>>502461164
700% damage boost in and its still kinda ass against medium pods
sure it does work but i can achieve better results with a few rockets
and the ammo for that i can make locally
>>
if I set a chest to take from buffer chests is it exclusively taking from buffer chests?
>>
>>502454430
I think they don't care and just take it based on the chest slot
(Source: I imagine it to be true)
>>
>>502461405
Good to know, although I'll probably leave by that time.
>>
>people itt talking about gleba defences
erm I just put 1 tesla turret at each of my farms, that was like 15 hours ago. They haven't been attacked yet.
>>
>>502455183
Everything you do in the base game you do in Space Age. You don't need to skip it on your first run.
>>
alternative to stopping a biochamber mid craft for "freezing" spoilables - for biter eggs overgrowth soil can be recycled back into them and for pentapods biolabs can
>>
>science freighter can barely limp between planets, while being supplemented with terrestrial ammo
>going to design my aquillo ship now
This will be interesting.
>>
>>502462692
Check the kill count. Mine got 100 kills and I haven't seen a single alert. Probably just wigglers though.
>>
>>502463153
For pentapod eggs just make more science. It's not like bioflux is expensive.
>nooo i am limited by a different science
Ok just make less eggs then.
>>
>>502463423
>misses the point
>>
>>502463495
>bro you don't understand, instead of limiting your production, you can overproduce by 4x (four hundred percent). Then you can use this buffer if your consumption ever quintuples without increasing your production
You are right, I don't get the point.
>>
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YO DAWG
I HEARD YOU LIKE ASSEMBLING MACHINES
>>
>>502464108
you heard wrong, now EM plants are my best friend
>>
>>502463912
The point is to have some frozen eggs to restart your base if it ever deadlocks and spoils everything you imbecile.
Nobody is saying to store your overproduction on Gleba, that's a strawman you set up.
>>
>>502464445
Just design your base to not deadlock
You're creating solutions for problems that only exist if you force them to exist
>>
>>502464445
why is your base deadlocking???
>>
>>502464548
>JuST dEsIGn YOuR bAsE tO noT deADloCk
Show us yours. I'm 100% certain there's some condition under which it will deadlock. And then you have to get into a rocket, fly to Gleba, and unfuck it manually, because all your eggs are gone.
The perfect Gleba base isn't one that never deadlocks. The perfect Gleba base is one that restarts itself whenever it will, inevitably, deadlock.
>>
>>502464893
You know what, I had a look into it. The condition for it to deadlock is for like eight different things to spoil on the same game tick. The heat death of the universe will occur before that ever happens.
In the off-chance it does happen, I can remotely tell a robot to collect a stomper shell and cold boot it from anywhere.
>>
>>502465523
so post it, let us take a look too
>>
is there an order in which silos perform requests?
>>
https://www.youtube.com/watch?v=DLOC9nEu47Q
>my base when I put in the long gloves and reach all the way in and pull out all the spoilage that's been sitting idle on the belts after a pentattack
>>
>>502460056
A mod does that.
>>
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this trident-looking symbol scared the shit out of me when I first saw it
>>
>>502466890
Yeah, it scared me back when I was a kid too.
>>
>>502466991
does that make you a kid
spage came out this month
>>
>landfill has a rocket capacity of 20
fuck you
>>
>>502467490
>turning vulcanus into a shattered planet one rocket at a time
nothing personnel kid
>>
>>502465523
>>502465813
were waiting nigger, chop chop
>>
>>502467490
more rockets it is
fuckloads more, they don't cost half as much as they did in 1.1 [sic], go nuts
>>
>>502459796
outstanding, look at him go!
>>
Why would you ever use a non-TU belt balancer?
>>
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wait, i have to export bioflux to feed biter spawners on nauvis?
fucking hell
>>
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Scrap heaven is almost ready
>>
>>502472923
>go nauvis
>capture spawner
>go back finish biolab
>go nauvis
>capture spawner
>get enough eggs to craft enough biolabs
>never fucking touch that shit again
its this easy
>>
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>thruster plume changes color depending on the fuel content
kino
>>
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>>502470745
It's not about the cost, it just ain't right. A box of AK magazines inside of a giant rocket. Ain't right. Large roaring boosters, alarms, blinding fire explosions just to deliver a small mint. The scale of things is all wrong.
>>
>>502473080
i'm gonna be honest anon, you lost me
>>
do I make an orbital station around gleba to drop sulfur and carbon down
I don't have enough spoilage to burn into carbon
>>
>you have to carry bitter eggs while farming prometheum
>>
>>502473206
yeah but
>5k landfill in a single tile chest
>4k landfill in a 12 tile wagon
makes no sense either, never did
wouldn't you agree?
>>
>>502473562
I don't know, you're a big boy
>>
>>502473617
Does prometheum spoil or something? Can't you just farm prometheum then come back for eggs?
>>
>>502473737
why don't you know
>>
>>502473523
the only thing you need from biter eggs is the first touch to unlock research, biolab and prod modules for the biolabs, literally nothing else, the moment you have that it can be nuked
>b-buh muh promet-NO, nobody cares, its just bullshit for endless runs, 0 use
>>
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am I gonna make it bros?

(to vulcanis)
>>
>>502474353
fuck around and find out! Dying is part of the fun. danger level most of the danger is in front build tips
remove the front solar, more front guns, point the grabbers forward and surprise spoiler one or two guns in back
>>
>>502474353
those last 6 turrets do nothing, asteroids never approach from the rear
>>
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Shouldn't this work? It's the only interrupt, nauvis is requesting agri science, it's available on gleba. It triggered once then stopped working.
>>
>>502474686
they do when youre parked
>>
>>502474353
Just one reco to add 1 more elec furnace I found 5 was plate positive and 4 was not with low tech
>>
>>502474970
they don't
>>
>>502473801
you can't store it, you need 25 asteroid for the recipe
>>
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>>502474539
I have some turrets at the rear but I admit their coverage is dodgy at best.
>>502474686
the little ones approach from the rear when I'm parked so I figured the big ones might too
>>
>>502463423
If my pentapod eggs get missed by the science inserters they get cooked alive in a heating tower that isn’t even connected to a grid.

No circuits no waiting just oven.
>>
>>502475012
guess it just spawned directly onto my rearmost solar panel when i was not looking
>>
>>502475012
My engines periodically get hit when I am on orbit.
>>
all my eggs turn to science, and about half of that science makes it to nauvis
it ain't perfect but it works
>>
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>normalgroid friend doesn't feed anything with belts
>he puts everything into chest and manually moves it where it needs to be by hand, including ore
>somehow launched a rocket doing this
>went to gleba first
>>
>>502475343
>>502475431
doesn't mean they don't approach from the sides, just never from the rear
the chance that an asteroid spawns and has such a trajectory that it hits the rear of the ship is incredibly rare and your ship can repair itself so it's not really worth worrying about defending with turrets
>>
>>502464689
All bases on Gleba deadlock retard. It's a design choice
>>
>>502475938
not mine
>>
>>502475938
>All bases on Gleba deadlock retard
Maybe you're the retard.
>>
>>502475938
bro your spoilage filter splitters???
>>
>>502475991
you still didnt post it nigger, yet youre still talking, curious
>>
>>502475938
lol you're stupid.
>>
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>>502473658
Of course it doesn't make sense but my point is not about realism either. I want the cargo pods to be appropriately stuffed and don't doubt that i'm going to re-weight every item myself until it feels good to launch some rockets. Cargo wagons don't have that problem, they make sense in-game. Mallet space everything and plenty of rockets are going to get launched regardless. The devs are unduly stressing over some game balance state with this.
>>
>>502476697
>i'm going to re-weight every item myself
what does that mean
>>
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>Kept getting demolished trying to farm promethium no matter how i built my ship
>Turns out all i had to do was cap the speed instead of going too fast like a retard
>>
>>502476984
>[irate gurgling]
>translation: i'll mod it
>>
>>502461164
Try flamethrower. It needs ammo that you can't make on Gleba but it melts those fucks rapidly
>>
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Now that's a real scrapper I just need more recyclers, better belts, and bots
>>
>>502464893
If you have safety measures it will never deadlock.
1. Nutrients from spoilage (use assembler) to jumpstart
2. Nutrients from mash to jumpstart
3. Nutrients from flux
4. Power from rocket fuel

Then always craft eggs, if there are more than on the looped belt, let some of them pass through straight to the oven.
This way eggs are always fresh and your base doesn't deadlock unless one of your fruit farms gets destroyed
>>
>>502476303
Mine only deadlocked twice after leaving the planet, once was seeds and once was requester chests not purging spoilage
>>
>>502477090
You can even automate pump to slow down when you're at the sharted planet
>>
>>502475026
Sounds like you need an extremely long belt or many eggs pick poison
>>
I feel like they did everything wrong about promethium science. Its excessively annoying to make and feels pretty unrewarding. It literally only exists for SPM autism.
>>
>go to Fulgora, got EM plants
>go to Vulcanus, got foundries
>started bluding blue chip production to launch rockets
>FUCKING 72 GREEN CHIPS PER SECOND FROM JUST TWO EM PLANTS COMPLETELY FUCKING FREE
That's 3 times more than my massive array of assemblies back on Nauvius.
I think I will just start producing all my science here.
>>
Do I want prod modules in my initial scrap recyclers on fulgora?
>>
why are my steam turbines not putting out any energy more than 30 kW, especially at night when the accums and solar panels are dry
>>
>>502478860
>my base doesnt deadlock at all
>except when this
>except when that
>still no post
rope
>>
>>502482457
>so buttmad he can't function on gleba he's still going on a tantrum hours later
grim
>>
am i missing something with foreman?
>10 foundries producing molten copper > casting copper cable > 454 cable
>10 foundries producing molten copper > casting into plates > copper cable in electro plant > 408 copper cable
so casting is superior in terms of productivity?
>>
>>502482396
Ran out of steam or you don't need more energy perhaps because you fucked up your grid.
>>
>>502482219
nah anon, fuck productivity on fulgora, these patches are fucking 30mil each who gives a fuck
i scrap like 90% of what i dig out
>>
>>502482558
im not even the same guy, it functions fine thank you, im just shitting on some retard who wanted to yap out of turn and when pressured, folded like a little bitch
>>
>>502482590
steam tanks were full but I tore them up and re-placed them and the poles and they're working now
>>
>>502458713
>I just put modules on the mines and anything for armor ingredients, then scrape the cream off the top.
That's wayyy more work and power demand and you lose out on productivity. And productivity stacks exponentially, and if you were to to all the math you'd probably arrive at a conclusion that shows that the waste from gambling at the last step comes out to a smaller loss than forgoing productivity. At least for uncommon and rare.
>>
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How the fuck that rare mech armor ended up on that chest? I didn't set up any logistic request there, just checked.
>>
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>Not having bots forces you to make improvements
My fulgora is going to end spending less energy on bots than usual. Priorities makes this not pass items unless it's clogged I didn't know they could do that
>>
>>502483112
red wire setting filters? as soon as a rare armor was made, it sent the signal of rare armor to the requester chest.
>>
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>>502482457
Not a single deadlock since it started working.
Everything is balanced by the simplest circuits based on belt plus storage item counts.
Inserters grab only minimum required.
The belt for spoilage leading to the heat tower is empty 99% of time.
I haven't got a single notification from my base being attacked, so those laser turrets near eggs probably have never made a single shot.

Stop shitting this thread, faggot.
>>
>>502483735
>bot base
>still so much waste
pleb
>>
>>502482589
Yes, read the recipes. It's 20 molten to cast 2 plates and 5 molten to cast 2 wires (plate to wire ratio doesn't change with productivity), so you need to make more than 4 wires per plate to make casting plates better, which means over 100% productivity on the EM machines.
>>
>>502484439
>bot base
Are you fucking blind, retard?
The only thing bots do are carrying science to the rocket when I request it from Nauvius.
Just stop seething already.
>>
>>502483624
Oh, I think that explains it. Noob mistake.

Good new is that now I have a rare armor.
>>
>avoid using bots just because I think they are kind of boring
>main playthrough is multiplayer
>started my singleplayer world
>decided to botmall fulgora just to get some science going quickly before i fly to gleba
>get science production 2 hours after landing with 1k logi bots

holy fuck this is so easy. I didn't beat the game.
>>
Yo how am I suposed to start up in gleba its nothing but swamp and tiny bits of land where I can plant these stupid trees??
>>
>>502486120
Your post word for word.

I try to use belts and trains because otherwise I'd feel like some casual nigger that is just strolling through the game until he wins
>>
>>502486316
look around
>>
>>502486120
Bots are the intended way to handle fulgora you're supposed to already have them unlocked there and fulgora science improves them
>>
>>502486316
ctrl+f 'natural'
also build your base on the hills not the swamp areas
>>
>>502484520
thanks anon. how can i visualize this in foreman? i'm very new to this tool. i tried to feed both setups with the same amount of copper in the tool but the casting still makes more cable so i feel like i'm doing something wrong
>>
>>502486316
hope you figured out trains with foundations or brought a ton of belts with you anon
>>
>>502486521
Sure, but this is a new low for me. anyway time to leave the planet and come back to 10k science 10 hours from now.
>>
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Okay, unless I forgot anything, which I don't think I have this time, this feels like a comprehensive care package to get everything ready for a self-sustaining moon base when I get silica back home and start making purple science. Technically I'm missing a barrel of heavy oil, but I'm already giving only a single belt and I'll need to manufacture chips and I'll need chemical plants and refineries and filtration plants and whatnot for the second shipment, this will be fine.
>>
Are trains faster than green belts?
>>
I need seeds bad
>>
>>502486953
replace those ass3s with biochambers anon
>>
>>502486854
depends on distance but generally yes
>>
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>>502486953
I got some seed for you right here boy.
>>
>>502487020
4u
>>
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I feel like this planet is like Filter settings, the planet.
Crazy setup. I need to make it cleaner.
Every lane needing a spoilage cleaner is annoying
>>
>>502485123
yeah man totally the only provider storage and requester chests i see on that screenshot are for science exclusively
>>
I want to copy the circuit condition from the fast inserter to the long handed one. Ive been doing stuff like this manually, but is there a way to copy circuit stuff when things aren't exactly identical?
>wtf are you doing
I am crafting my surplus steel into chests before they go into my recycle bin.
>>
>>502486953
1 fruit has 2% chance to produce seed. 1 seed grows into 50 fruits. You are making even, but only assuming not a single fruit ever gets spoiled.
But even if 1% of fruits get spoiled you will go negative on seeds. That's why you need productivity. You either need to use biochambers (+50% native productivity), or at least install prod modules.
>>
(youtu.be/VociPiFBMj0)
>>
>>502488419
does the usual shift rightclick > shift leftclick don't work?
>>
>>502488420
i dont use productivity and half of my fruits spoil
now explain how the fuck do i have 4 full boxes of seeds waiting for burning
>>
>>502488419
ignore this post. The condition did copy over, I just had to redo the wire
>>
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ERANDEL YOU FUCKING NIGGER AAAAAAAAAAAAAAAAA
>>
>>502488816
Is there a mod that just ports over the space exploration space logistics? I don't know why he felt the need to change it and make it worse.
>>
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Spent like 6 hours rerouting belts on Fulg. Looks like it doesn't clog anymore but maybe that's because i'm here using everything. Still doesn't produce as much quality garbage as i want though
>>
>>502478319
But then why not freeze a few eggs as well?
>>
>>502488612
you mash'm but the mash spoils
makes sense, fruit has a long shelf life but mash and jelly don't
>>
>>502488387
>>502488612
>>502486953
It's the same fucking person, fucking kek. The person seething about Gleba is the biggest retard with the worst base posted ever.
>>
>>502488953
what makes you think that was his choice in the end
>>
>>502489387
Blame it all on him, he can take it he's got broad shoulders.
>>
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>>502489109
mald harder
again, mine works fine, and im burning the seeds as intended, be sure to send me the rent letter tho (0$)
>>
>>502488982
>Still doesn't produce as much quality garbage as i want though
Wait.
Can scrap have quality if I insert modules into scrap miners?
>>
>>502489583
if the machine has quality slots, anything it outputs has the chance to be quality
>>
>>502489543
Then post your Gleba base if you're not that guy :3
>>
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>>502489543
>im burning the seeds as intended
Alright I have resisted up to this point but this is way to tasty so here you go
>>
>>502489753
what?
>>
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Rip in piss my 1st attempt at an Aquilo science hauler, seems like there were no carbonic asteroids spawning at all for a good while and it ran out of rockets, not even during the emergency burn to gleba was there a single carbonic asteroid to be seen
You will be succeeded by pic related, aptly dubbed Total Asteroid Death
On that note, finally unlocked legendary quality, the next 40 hours of gameplay will consist entirely of building slot machines to get the best gear and then finally I can actually start playing Factorio
>>502474739
have you tried adding a wait condition?
>>502484520
>which means over 100% productivity on the EM machines.
you can achieve that with uncommon t3 prod mods already
>>
>>502489665
I didn't even consider it because how can scrap have quality.
That extra step would greatly increase the amount of high quality materials I produced, and would save me lots of time. This is stupid.
>>
>>502486521
you retards know you can filter items with splitters right? you need like 16 turbo belts of throughput for fulgora and bots aren't going to work
>>
>>502490190
what if they are satisfied with 30 spm?
>>
>>502490190
>16 turbo belts of throughput for fulgora
not everyone is trying to build 100k spm bases
>>
>>502489583
This is what i do yeah. You mine scrap with quality then you put quality in your recyclers. This way you get two spins on the quality machine before your resources do anything
>>
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>>502490190
redditors unironically could not figure out how to do this without bots
>>
>>502484439
>ALL BASES ON GLEBA DEADLOCK
>o-okay if you use bots you can make a base that doesn't deadlock
>B-BUT THAT DOESN'T COUNT
Gleba base has been running for like 50 hours, zero deadlocks
Perhaps it will happen eventually. When it does, I will be sure to post and cede the argument to you. Feel free to hold your breath until that time.
>>
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>>502490484
>i only cheated a little, unlike those redditors!
>>
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>>502489719
here, the shithole i abandoned because i got everything i needed, its defending itself and somehow that iron still didn't deadlock itself looking like that for about 6 hours at this point
ill restart science once i finished remaking fulgora and aquilo
0 bot in sight as god intended
go find something you dont like so i can promptly ignore it
>>502489753
your point? literally no other usage as you do get more seeds than you use up, what do you think how else would you get soil?
>>
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One day I will still win a race against these trains.
>>
>>502490690
post a codeword or trip so i can look you up later
>>
>>502490484
>Green chests(bots lmao) that can deadlock the factory if they're full
>Filtering quality based on inserters which can miss items and deadlock the factory
Bro you're using bots, failing at it, and complaining about how easy it is
>>
>>502481578
I always hated how space science was postgame ONLY, with no techs that aren't just buffs. Really hoped they'd make the new endgame science actually have something going for it besides repeatables. Just 2 or 3 techs, so there's a reason to make some that isn't megabasing.
>>
>>502490779
not if you give it legendary nuclear fuel, you know, to make it fair
>>
>>502490690
i never said all bases deadlock, even mine doesn't and that shit is unoptimized as fuck because i just couldnt care
spoilage is not challenging, its just annoying
>>
>>502490691
those are for requesting to the rocket, please circle the bot in the screenshot
>>
>>502490484
i see green chests??
>>
>>502490780
Guava
>>
>>502490914
>I'm totally not using bots guys
>that's why I use buffer and not passive provider chest
>>
>requesting to the rocket
cheater
>>
>>502490861
there is no deadlock, you're retarded
>>
Erandel here, every Biochamber now requires water as an input, which becomes contaminated water and needs to be directed to a water filtration plant to be purified again.
>>
>>502489842
Bro your reprocessing?
>>
>>502490754
>ever stopping science instead of going infinite research
>no stack inserter export
>no bioflux export
>so much shit on the belts and the base doesn't do anything.
HAHAHAHAHA
You are a fucking clown.
>>
>>502490190
I have like 18 lanes of splitters going off my primary recycler sorting everything what are you on about. I still allow a good amount to be picked by bot chests for smaller crafts
>>
Erandel here, asteroids not giving stone was an oversight now every crushing recipe should give out a lot of stone but it's low density stone unsuitable for landfill.
>>
>>502491583
whats the output of the plant
>>502491818
damn it took you this much to get all this? im almost impressed, need a candy for your good work?
>muh infinite researches
>muh health upgrade 2314
>muh bioflux for.... nothing
let me help
>muh illiteracy
>muh reading comprehension
>>
It feels wrong
>>
>>502492082
>muh bioflux for.... nothing
retard
>>
stop fighting...
>>
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>>502459796
Too slow
>>
>>502492082
>muh bioflux for.... nothing
That's literally one of the most important resources you need from Gleba.
>>
or at least remember what you're fighting about
it was deadlocks, and the claim that all gleba bases will deadlock inevitably
>>
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>how hard is it to beat factorio when EVERYTHING IS A FLUID?
>>
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>>502491782
It had reprocessing. I also blueprinted the platform before its first voyage. Do you spot anything that could have been wrong?
>>
>>502492082
>muh bioflux for.... nothing
??????????????????????
>>
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Wube forced me to do this, I hate them.
If there is a a better way please tell me.
>>
>>502492417
for literally what, more infinite fucking research when i already finished the game?
the moment you get the biolabs you need the eggs become practically useless
>>
>>502493136
Please just void all quality holmium ore and stone, you're turning them into fucking LIQUIDS which have no quality
>>
>>502492383
lel
>>
>>502493401
Quality holmium ore processing makes sense. Holmium is often the main bottleneck, so it's better to process quality ore instead of simply recycling it into the void. But quality stone and quality ice processing is definitely an overkill.
>>
>>502486853
OH MY GOD I FORGOT ABOUT ASSEMBLERS AGA-
>>
>>502493189
>biolabs you need
you are not required to make a single biolab to beat the game, your whole argument is invalid
>>
>>502487975
Buccirati pls.
>>
>>502493401
It is rare... I suppose. And I have prototypes setup for just holiore and chips/mods. It is my current bottleneck
>>
I collect disproportionally more ice asteroids on the right side of the space platform then the left
>>
>>502494118
its a feature
>>
>>502493914
nice strawman retard, need as in you would likely want them because its an amazing upgrade
>>
>>502489842
>have you tried adding a wait condition?
No it turns out the reason the interrupt didn't work was cause I was using it wrong. It can't read from the planet and can't try to satisfy requests that way, it can only read its own ship contents. So it would be possible to say something like "if I have none of agri science on board, go to gleba"

Cool ship.
>>
>>502493189
Anon, just stop embarrassing yourself.
>>
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>>502490484
>manually setting filters.

Though I guess you can't set splitter filters via circuits, which is unfortunate.

Also noticed I have a bit of a backup somewhere.
>>
>>502492383
haha but you have to loop it better, cut like 5 frames off the end.
>>
>>502494276
>all this malding still no valid point
pathetic
>>
>>502494228
an amazing upgrade... for what exactly? once you research aquilo you only need 6500 sci packs to unlock the win condition and railguns. The only reason to use biolabs is for endgame infinite research wankery
>>
>>502494681
Anon, you have been sperging for several hours while literally everyone is calling you an idiot.
>>
>>502493189
Productivity modules
>>
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I have no idea what I'm doing.
>>
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For Gleba, should I bother with using circuitry to activate requester chests if there's demand for a production chain's item?

>>502493189
>for literally what, more infinite fucking research when i already finished the game?
well you see it's an automation game where you're meant to think, not get to the finish line like some nigger donkey following a carrot in front of him.
Reaching the end of the solar system is an objective for those that have absolutely zero fucking creativity and need to be told what to do.

In essence, you're merely finishing the tutorial and rather, you should push your brain -and the game- to it's limits.
>>
>>502494710
what is speed, also you do realize how retarded you sound, trying to defend the need for a fucking bioflux export, and at the same time saying you basically need nothing for the win condition, right?
>>502494947
im still not the same anon just someone shitting on you equally, fully deserved
>>502494993
quality module city here
>>502495279
NOOOO YOU MUST HAVE INTEREST IN MY GOALS YOU CANT HAVE YOUR OWN
nigger you literally see your goal being infinite research automated, mine isnt, tough shit
you go mald over there with your gleba shithole (piss easy), ill be comfy on fulgora and aquilo doing something actually interesting
>>
>>502495578
filtered
>>
Quality speakers should get louder as quality increases.
Legendary speakers should make you go deaf.
>>
>>502495578
This is the worst kind of aspergers. A retard mass replying to everyone trying to prove he is right.
>>
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>>502494625
>>
>>502495709
>conquer planet and leave as its not interesting nor properly challenging
>filtered
>>502495929
keep the (You)s coming starnigger
>>
>>502495578
So you are using quality modules into biolabs, right?
>>
>>502496048
filtered
>>
>>502495858
I like going into random servers to drop a speaker+chest+inserter blueprint that globally plays the 'research complete' sound whenever an item rots.
>>
>>502496048
you were filtered by the concept of the game itself
>>
>>502496012
lmao perfect.
>>
>>502496093
made 100 early on and thats about it, as said literally no eggs needed besides lab and modules for lab
>>
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When you drop items in orbit they should fall to earth and randomly land on belts in your factory
>>
>>502496698
This but also rocketparts
And lava should dilute to stone
>>
>>502496698
If you drop items in orbit they should form into giant trash asteroids that fall to earth and leave scrap filled craters.
>>
>>502496697
No, you didn't mention modules, so I corrected you. Also farming for legendary modules will require lots of eggs.
>>
Are the item sounds new?
Picking up different items, either from an inventory or with Q, plays different sounds depending on the item.
>>
I replaced my 400 boilers with about 20 turbines and I'm kicking myself for not doing this sooner
oh well, I can go nuts with tesla turrets now, gleba is in the bag
>>
>>502496048
>conquer planet
Your planet doesn't produce anything. What the fuck did you conquer?
>>
>>502497179
>a measly 20 turbines
>go nuts with tesla turrets
oh no no no
>>
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This is just cyberbullying at this point.
>>
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Making electrolyte is really funny. Next step is using trains and the island west
>>
>>502497304
don't tell me you need nuclear to use them
>>
>>502497113
read back blind fuck
>>
>>502497629
Just did, and no, you didn't mention productivity modules.
>>
>>502497223
>what the fuck did you conquer
your mom
besides that, as said, i got everything i needed(wanted and needed) from the planet, so i killed the science to reduce spore spread, and kept everything else to minimum, that does nothing but doesnt deadlock either
its amazing how a lot of you retard try to seem smart and all that bullshit yet such simple concept as "i got what i wanted and i have no further interest in it" is absolutely incomprehensible
>>
>>502497473
I envy people who can do gradual building like that on new planets. When I land on a planet I look around, read the tech tree and then spend hours looking at the map and placing ghosts while making minecraft villager noises and I only stop when I have the layout I want for the whole thing
>>
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>>502497814
you could just say that you cant read, much faster
>>
>>502497147
Yes and the beacon sound is annoying as fuck.
>>
>>502492137
How are those circuits set up? I've been tinkering with this waste disposal solution for a bit and haven't figured it out.
>>
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>>502495578
I know just how tough dealing with interplanetary logistics can be, especially if you're new to the game, but fret not! I made this illustrative guide just for you, and with as little as three clicks even you will be exporting bioflux in no time!
>>
>>502497891
>so i killed the science to reduce spore spread
Science doesn't make spores, retard, it's generated by fruit collection. And you have like 1000 fruits on the belt, and still generating spores with no useful output whatsoever.
>>
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lifting supplies for my first interplanetary flight - will be towards Vulcanus, as was suggested itt
want to use a reactor, so i need to lift a shitload of uranium cells - its a real pain to lift them 10 at a time, but i guess better safe than sorry
will try to replicate a design ive seen itt - walls on the whole perimeter, and lots of minigun turrets
i guess i will build a decent sized storage space, in case i will need to transport science pots back to homebase
wish me luck!
( pic is my final base at this point )
>>
>>502498369
thanks but i finished k2se
>>502498480
damn i wonder whats needed for science... can it be.... fruits?
the towers got logic enabled on them, they dont constantly shit fruits, as i said, i reduced it, not completely removed it
can you retards stop doubling down on your own autism and get some basic lessons about reading comprehension? it was amusing for a while but its getting boring
>>
>>502498089
It's not in the post I replied to.
And you need lots of them.
>>
>>502498823
You don't make science, you don't need 1000 fruits on your belt. You're literally retarded.
>>
>>502498843
thats why i said read BACK, keyword there
yeah maybe YOU "need" a lot, i made 100, put 36 into labs, the rest into random shit i had the closest
>>
>>502498669
>its a real pain to lift them 10 at a time
if you care about min maxing you could try shipping uranium 235 and 238 instead, at the ratio needed for fuel cells they occupy the same rocket space as 10 fuel cells but if you make them in space you can put prod on the fuel cell assembler
though not like it matters, uranium is effectively infinite during a regular playthrough and this approach will maybe save a handful of rockets at best
also cute box base, good luck
>>
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>>502498989
damn, whole 3 fruit trees a minute, sorry im not emptying the belt completely when its coming from bumfuck nowhere
amazing how much you retards can mald about someone not playing by your rules lmao
NO YOU MUST USE BOTS
NO YOU CANNOT HAVE BUFFER
NO YOU MUST EXPORT SHIT YOU DONT NEED
NO YOU MUST INFINITE RESEARCH
>>
>spent all day in the editor designing a ship that can fly safely to Aquillo and back without downtime
>test it out, it makes the trip with zero damage
>nice.mp3
>build it in my savegame
>once it's done, I realize something
>I fucking forgot to add any cargo extensions
fug. Guess I'll just get a small amount of supplies per delivery while I'm at Aquillo, adding more cargo bays would require to redesign the whole ship and I can't be assed to do that now. At least it doesn't need to wait for fuel or ammo and can constantly fly back and forth.
>>
seeds should spoil
>>
>>502499048
It's an anonymous imageboard, I can't check your previous posts that are not directly in the reply chain.

You need lots of modules because of their multiplicativity with speed beacons.
>>
>>502499437
yeap, filtered
>>
>>502496698
the dropping pod landed on me and killed me tho
>>
>sperg has been sperging for 5 hours
christ almighty just stop replying to the poor bastard
>>
>>502499850
Fucking RETARD I already told you I PERSONALLY don't need more modules, I don't care what you faggot do with them even when you dont need them. LEARN TO READ you absolute retard
>>
>>502499850
it was a ctrl+f "prod module"
youre literally talking about increasing productivity just for the sake of increasing productivity when i play for quality
only thing i need a prod module for is the biolab, nothing else, the resources are practically infinite, why would i even bother, just so i can use up 2,7 flasks for 1% instead of 3? literally don't care, im not making a 20000spm factory
>>502500305
nice try retard, still malding this bad lmao
>>
>>502500305
>I PERSONALLY don't
then why have some autistic argument for several hours now? just play the game dude
>>
Wow. High T thread
>>
>>502500305
Now this is some schizo kino.
>>
>>502500389
>and hes falling for it
>>
>>502500305
Why did you try to impersonate that sperg?
>>
>>502500447
The T stands for 'Tism
>>
>>502500587
gotta do something when none of your "points" stick and all you have left is autistic screeching
>>
stop
>>
>>502500382
>just so i can use up 2,7 flasks for 1% instead of 3?
... you mean like the biolab (that you don't need to craft to beat the game) does?
>>
>>502500774
its not the 50% im interested in, thats just extra, its the fuckton of speed
also wanted to see it in action
>>
nobody is forcing you to play factorio
if "the factory must grow" doesn't appeal to you, then maybe it's just not for you
>>
Refrigerant man making mildly dangerous gas
https://www.youtube.com/watch?v=AiHksObCLuU
>>
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now what
>>
>>502500980
you have blue belts, you have bots, do yourself a favor and deliver the seeds with them instead
>>
>>502500960
>make factory grow
>NO NO NOT LIKE THAT THATS WRONG
>>
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>>502491583
Thank you, Earendel, as the kind of psychotic fathom-dwelling creature which unironically enjoys Space Exploration endgame, I am thankful for your hard work
>>
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>>502501072
no
>>
>>502500980
Set up assemblers on the other end
Very important to remember that fruit processing has two times the output with a spoil timer that's 10% of the original item, and also you'll need three filters per machine.
>>
>>502500980
I don't see any power poles
>>
>>502500980
Did you ever play Stardew Valley? Just do kinda the same, plant some crops n shiet.
>>
>>502499280
thanks anon!
>prod
as in productivity module? put i can use them on the surface too
>>
>>502499835
They kinda do?
It took me an embarrassing number of hours to realize my spoiling fruit was causing the occasional seed outage. I even went as far as putting prod2's in everything.
>>
>>502500382
>when i play for quality
Oh, post your "quality" setup then. Please make sure that you have a stone furnace in your ghost cursor, so you can't grab some screenshot from reddit.
>>
>>502500980
power, seeds and you're cookin with gas
>>
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>>502498015
Your strategy is best in the end I think, it's just that I need to practice in order to understand, especially during the first 10 hours.
For example, it wasn't clear to me that recyclers had a different recipe for every single item. It's weird because I don't see the details in the factoriopedia.
During my second run I'll be able to plan better, but now is shitbase time!
>>502498140
Here I tried to explain what's happening. It's probably a poor solution because there's a lot of waste, but I wanted that small base up quickly.
>>
>>502501549
sounds like a site youre intimately familiar with
>>
do items currently being used in a recipe spoil? not the ones in the queue inside the machine, the ones being consumed as it crafts something
>>
>>502501735
No it can be very spoiled it has no impact
>>
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>that deleted post
>>
>>502502207
What was it?
>>
>>502491583
Okay but now can you please nerf the other buildings? They're too powerful.
>>
>>502502495
Sorry, I tried telling kovarex that every single foundry recipe must output stone byproduct and require calcite but he just laughed at me. You're on your own.
>>
>>502502207
No judgement here, I reuse leftover coffee ground when I'm lazy
It's all about the cafeine
>>
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Mainly done with gleba, this is the entire science setup for 200spm. Didn't bother with any manufacture and just shipped it all in.

Did not mind the challenges of gleba, but visually it is horrible, everything is the same 2 shades of green/yellow which is the same color of roboport coverage.
>>
>>502502960
shitter
>>
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>>502502960
Full map, decided to have some fun with the solar panel/roboport layout because this is the confusion planet.
>>
>>502502421
Bra sizes.
>>
I'm really regretting starting my quality gacha before even unlocking epic
now I have to wind spaghetti around established spaghetti to get the epic (and eventually legendary) shit out of the loop when it happens to roll at the start of the loop instead of the end
>>
>>502502960
I am impressed you covered it all in stone, when getting and smelting it is so fucking ass on Gleba.
>>
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>>502503314
What do you mean? It has water and stone, all I shipped in was iron ore.
>>
>>502488982
that's a pretty sexy base you got there
>>
>>502502960
Just doing science is extremely easy
>Assembler
Lol
>>
Wait, you cant connect recyclers with logic wires? So I have to make a power switch that disconnects them from the grid to make sure they dont just endlessly recycle things into nothing when I'm not exporting science or EM plants?
>>
>>502488982
how long did you search for that fuckoff huge piece of land
>>
>>502503915
just add a splitter and hook its output to stop giving recyclers shit given the conditions
>>
>>502501470
>put i can use them on the surface too
yes, but since uranium and uranium fuel cells take up the same rocket space comparatively (20 uranium 235/238 or 10 fuel cells), sending up 20 rockets worth of uranium will, at 10% productivity, yield you 220 fuel cells vs 200 if you just directly shipped them
again, doesn't really matter unless you can only barely scrape by on lds and blue chips but it's a nice thing to keep in mind
>>
>>502502421
Coffee
>>
>>502503065
looks sick
>>
>>502501660
Simple, but useful. Thank you. I will be saving this to my reference collection.
>>
>>502502852
How about the Electromagnetic Plants? Personally I think it would be far more balanced if they caused logistic/construction robots that fly within 25 tiles of them to crash while they're active. People are having far too much fun with them.
>>
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>50% solar, spoiling mechanics? splendid, time to build a massive solar farm so my logistics robots have the power needed to dutifully haul produce to another assembler 2 tiles away
>>
>>502503761
When is the real challenge then?

And yeah I used assemblers for some things because they don't require nutrients, easier to restart if it somehow stopped working.
>>
>>502504205
ah, now i understand! it makes sense
10% is definitely worth it imo - i can keep sending more materials while manufacturing cells
>>
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About 80 hours since I built my standard ship blueprint for planetary logistics and only just now realized I could have been doing this the whole time which is way, way better.
I have been retarded for 80 hours.
>>
>>502505326
gleba is not challenging its just irritating as you need to hook up a spoilage inserter for everything
retards here just try to act like its the great skill filter when in reality its just the annoyance filter
>>
>>502504607
Thanks, it is a pain in the butt to ship all that solar, but my pollution is basically zero. Started with nuclear. I am not burning fruit for power.
>>
>>502505731
>separate stack inserters for carbon and sulfur
>not wired up
huh?
>>
>>502505731
I don't get it.
>>
Is it possible to get the cargo landing pad to request stuff only from certain ships?
I'm having an issue where I want the science ship to constantly be outputting calcite, and if I set it to drop from there, it won't stop even if the cargo pad is full. But if I request it from the cargo pad, every other ship also drops off their calcite and fucks up their fuel production.
>>
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>>502506093
Why would I wire the outputs? Genuine question, I'm not very smart.
I think I only need to wire the inputs to "asteroid chunk < 2" so this doesn't happen and deadlocks.
>>502506197
I was placing them vertically like the one on the left like a retarded ape and they weren't feeding each other the outputs when the recipe created another chunk, I was returning them to the belt.
>>
>>502506057
>but my pollution is basically zero
Only spores matter on Gleba, pollution does not
>>
>>502506526
some people prefer using the output inserters to control whether a machine runs
where are you doing simple carbonic crushing? or do you yeet excess sulfur?
>>
>>502506526
point is why do you have 2 separate inserters for output when both go on the same belt and you dont have 6gorilion speed modules in beacons around
>>
>>502505326
Science is 1 bioflux 1 egg it's very simple. Making it entirely self sufficient takes longer because it means less fruits flowing into eggs and more fruits flowing into other byproducts. Gleba does have a funny in qual bacteria since you can replicate it infinitely as long as you have qual flux flowing. Every machine needs to handle spoilage and nutrients and everything that gets inserted onto it. Controlling output to looping belts is not a bad solution. You can also use a splitter at the end of a belt that don't loop into spoilage but that's a shite solution if you have more than 1 machine outputting to the belt
>>
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Oh no....

When I get this will it start rolling me epic items and screw up all my assumptions?

>>502505929
It would be a pain without bots, especially since we now have remove unrequested items to get rid of spoilage (which I forgot about at the time, but maybe it's good to have a huge buffer for spoilage).
>>
>>502506987
Yes.
Prepare your Fulgora setup.
Would be easier if quality only upgraded one step at a time, but then, it would be easier...
>>
>>502506778
>why do you have 2 separate inserters
You use stack inserters to store more items on belts. If a machine produces several outputs and you only use a single stack inserter the machine will stop from backing up on one output before the inserter has a full hand to swing, creating a deadlock
>>502506987
>When I get this will it start rolling me epic items and screw up all my assumptions?
Yes
Don't worry, it will happen again when you unlock legendary, but epic items are worth making in the meanwhile, especially for space platforms
>>
Is there a way to turn a requestor chest on and off based on a circuit condition? I want a chest that only requests an item once the total amount is above X
>>
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>>502506721
I yeet everything I don't need.
>>502506778
I prefer to have them stacked so I can hold more shit on the belts so it's easy to increase the excess thresholds as needed.
I also prefer using two stacks on multiple outputs just in case I forget to set hand size and it dies.
>>
>>502507435
apparently
>>
>>502505326
Waves of 2+ medium pentapods started to strain my defences and forced me to do more than just park 4 tesla turrets. Gleba final solution is railing in millions of stone so you can make millions of landfill so you can eliminate all water in areas with spores. It's ultimately more involved than every other planet but yes science is one of the easiest things to do
>>
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>>502507435
ALL (!) logi chests have an "enable/disable" circuit condition once you connect them via a wire
connect it to a roboport and set the roboport to "Read logistic network contents" and you're good to go
here's an example configuration I whipped up, the chest will disable itself and thus not receive any items when there's less than 16k rare copper wire in my logi network
>>
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>>502507158
>>502507262

Glad I realized this, just canceled it for now and will deal with it later. I have a huge quality setup on both vulcanus and fulgora. It's probably just a matter of splitting off the epic and legendary before they can go to recyclers. Would rather create a deadlock like that than waste those.
>>
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Found India

>>502503978
Not that long, i think i started on the island to the bottom left of Duncan S on that image I spent a bit of time looking for a nicer island and couldn't find anything, so i guess i got lucky
>>
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>>502507772
>millions
bro, your cheese strats?
>>
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>>502501660
I iterated on your design a bit to make it more scalable.
>Quality check, can be set to Any if you don't care
>Get the stack size of each item
>Multiply by how many stacks you want to keep, something like 47 (chests currently have a max of 48 stacks)
>Subtract the inventory limit by how much real inventory you have
>The "Is > 0" combinator is required because the arithmetic combinator will send something like -4.8k to the requester, which will request 4.8k of that item
>Delays (item + 0) are needed because the real inventory signal will reach the difference combinator before inventory limit is calculated
It's probably not 100% perfect since it's scanning the entire logistic network. which might trash some stuff you actually want to keep in bulk. I can pastebin the blueprint if anyone want to experiment with it.
>>
>>502508138
>>502507617
Not sure why I didn't see that when I asked the question. It's staring me right in the face.
ty lads.
>>
>Nauvis is only good as a science dumpster and biter farm
>People still work on sizing it
Futility?
>>
>>502510441
correct kys vulcanus shitter all the megabases are being made on nauvis
>>
>>502510441
making the science there, yeah?
it's very efficient if you use the new machines and ship in calcite for foundries
you can make extremely dense builds instead of retarded city blocks
>>
>>502507772
Good to know. My evolution factor is only at .23 on gleba. Rare tesla turrets have been wrecking the medium pentapods but that can only last so long, and rare tesla turrets are a bit expensive.
>>
Vulcanus>Nauvis
Biolabs>Labs
Conundrum
>>
>>502510881
>expanding your base through miles of cliffs and lava and being extremely coal limited
no thanks
>>
>>502510441
for us trve engineers there's simply no place like home, unlike for you rootless merchants
>>
>>502498369
>import from
misleading tooltip, it also works for choosing what planet to dunk shit on. Set logi maximum to a low value and watch it dump logs all over the planet.
>>
>>502496012
FASTER
PET SPEED RESEARCH 9
>>
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>>502511116
Easy there now, it was a noob tutorial and you really don't want to overwhelm them with complicated things like that, it'd be like forcing someone who just researched modules to build a quality farm already prepped for legendary
>>
>>502508642
>>502507772
or you could just bring 1 little artillery gun to glass them before spores get to them
>>
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>>502505135
I would divest myself from the tyranny of the Unconquered Sun
>>
>>502511414
We've determined wagons are better because they get filled more
>>
>>502511453
Am I the only one that left some walking space? Guess its pointless after mech suit
>>
>>502511453
>pictured here is approx. 10% of the power needed to run 1 EM plant with prod modules for three seconds
>>
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megabase on fulgora dropping iron/copper/coal ore from a billion spaceships going to aquilo and back
>>
>>502510960
>coal limited
It's not like you need much coal, solar is extremely good. I import red circuits from nauvius 5k at a time and drop carbon from an orbital platform. It deals with most of the coal demand while getting established.
>>
Gleba is sleeper good. Vulcanus is good but coal limited. Aquilo can't sustain itself. Fulgora is only limited by how much scrap you're recycling and space for energy. Qual space asteroid haulers are an infinite resource
Hmm
>>
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>have had Fulgora researched since yesterday
>spend even more hours building BIG WALL
BIG WALL
>>
>>502511980
>It's not like you need much coal, solar is extremely good
Bro your turbines running on infinite acid???
>>
What determines whether biters can make a new spawner or whatever its called?
>>
>>502511980
You can just airdrop infinite coal onto vulcanus it's similar to airdropping infinite calcite which isn't native to nauvis
>>
>>502512086
making 120 rocket parts / min on VulcANUS is already a turbo belt of coal. The lock is not coal it’s plastic.
>>
>>502512595
It's coal though. Plastic is generated through liquefaction which requires coal. Technically speaking gleba is the best at producing plastic
>>
am i supposed to mine legendary iron ore, copper ore, oil, stone and coal ore?
sounds like a pain
>>
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>>502511718
I build them where I don't gotta walk
>>
>>502512040
>and space for energy
if you're having energy troubles on the planet that gives you so much solid fuel and ice that people start recycling loops to void it, you're doing it wrong
>>
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>>502512046
Fuck yeah big wall

I haven't acknowledged the existence of biters for the last 30 hours at least
>>
>>502512903
No, you're supposed to make them through a process of producing and recycling stuff. You're supposed to use foundries to make plates so legendary ores are worse than useless.
>>
>>502512086
Haven't looked into it, too many giga nigga worms around the 90k% fields and the starter ones are 3k. Tackling the lower hanging fruit rn.

>>502512595
Rocket launches take 900 plastic baseline or around 1000 coal, 5 plastic per frame and 4 plastic per blue. The frames get +50% foundry boost, so red circuits are actually the more expensive plastic part.
Red circuits pack 4x the plastic per inventory, or 2x plastic per cargo pod. The resources going into red circuits practically save the cost of an extra rocket, it's free real estate.
>>
>>502510441
>Not mining all the uranium
Sister, your nuclear capable missile turrets?
>>
>nauvis ore patches get infinite as you go further out
>vulcanus stays the same everywhere
EARRAANNNDEELLL
>>
Satisfactory W
>>
>>502514593
having to play SA gang wars every 2 hours for another 1.3M coal patch is part of the experience chud
>>
>>502513428
whats wrong with your dirt
>>
>>502514698
Just make it in space. Or ship from gleba. Or even just ship plastic because that's the only thing you need it for anyway.
>>
>>502513303
Voiding solid fuel and ice into energy instead of void front to front recyclers also takes space though
>>
>>502512416
It depends on evolution factor. Every so often, a nest will send out an expansion party to create a new nest somewhere nearby. They like to build a new nest where there's fewer player or biter structures, and if left unchecked, they'll create a new nest consisting of spawners and worms.
>>
Anybody else taking it nice and slow? I’ve done a bit on Fulgora and Vulcanus
>>
>>502515348
>sifting through garbage to make quality
>too poor for quality speed modules
>>
>>502515479
So they can't go through walls unless they attack them or you left an unintentional blindspot then
>>
>>502515516
took like 150 hours to finish space age so yes I did take it slow and now I'm overhauling nauvis to produce 1k spm
>>
>>502515516
Nah I beat game and started again. Tried starting on gleba and quickly found out that gleba sucks ass without good modules or beacons or bots with high research speed pretty quickly
>>
>>502515553
Yeah. They have to actually travel from their current nest to their new one.

Bear in mind that your map is subject to the fog of war. Anything you don't currently have radar coverage on is actually a snapshot of what it looked like the last time you could see it. They may have expanded into already-cleared territory while you were clearing them out.
>>
>>502515989
Walls are better than I thought they were. Beat the game already, just trying to improve. Nauvis was easily my worst planet but I never bothered to modernize it with all the new planet tools
>>
>>502492451
That already exists. Doc Jade did it.
>>
>>502515516
I'm doing it really slow. 100 hours in, only finished Fulgora (kind of, there is some throughput issues and I had to spaghettify some stuff to get enough plastic for turrets), now working on Gleba.
>>
>>502515516
Still haven't gone to space. Haven't even set up bots yet. Hit a point where I realised all my infrastructure wasn't big enough to support the scaling up I need to do so I now need to redo everything. Think I'm just going to set up bots to be produced for a while and cut off supplies coming in and then tear everything down and rebuild it.
>>
>>502492481
If you're doing reprocessing right it should redistribute all your asteroids on belt to be about equal of each type regardless of the environment I have them setup to randomize recipes on each until I get what I want
>>
>>502455581
He knows if he kills you he'll never be able to escape.
>>
>>502456021
>Building your cargo depots around your pipes
fucking lol
>>
>>502514331
oops, that 1000 coal was the liquefaction petrol(no prod), it needs 450 more coal for the recipe. The rocket fuel also demands some absurd amount of coal (11k light oil), so rockets are pretty crazy on coal demand.
>>
There is one thing I really don't like about the new editor mode, it doesn't move your character when you toggle it off. It's very disorienting imo. I'm sure there is a way to teleport to another surface more easily, but I can't find it.
>>
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>>502518091
If you like that I started doing the same on my cargo ship. The capacity must expand.
>>
Why are some big demolishers bigger than others?
>>
>>502519694
quality roll
>>
>>502519694
It's not about the size, it's how you use it.
>>
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still haven't left nauvis
>>
>>502520174
>No big miners
>Shit belts
>No stack inserters
>No foundries
>No infinite calcite
>No em plants
>No prod 3 farms
>No qual fish farms
>No recyclers
>No biochambers
>No cryo
>No fusion reactor
>No mech suit
>No biolabs
>No artillery
>
>>
>>502520440
and worst of all
>no bitches
>>
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hmm
>>
As a recovering blob monstrosity I am kinda peeved that they chose a pizza slice as the "nutrient" identifier.
>>
>>502520174
Why are your 4x4 balancers so weird?
>>
>>502521359
Pizza is nutrient.
>>
>>502521219
I wonder if those things have limitations in the code and once they get too fast you start losing items
>>
>>502521942
I doubt it and this is only normal quality everything anyways so it could be much MUCH faster
>>
>>502520174
>Going that hard without bulk inserters
Come on, bro.
>>
lovely.
I survived the trip, on the second attempt at least
forgot I set missile launchers to only target medium asteroids since I hadn't seen anything bigger up to now, and they tore me up
>>
>>502521942
No. They mentioned that in a FFF. You can have machines so beefed up it can complete multiple crafts per second. Let me see if I can find it because the video was just silly.
>>
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>>502521618
Looks like a lane balancer but maybe a TU version. Here is from Raynquist's book fall 2020 but I don't think TU.
>>
>>502521942
the limitation is speed. at most a machine can only complete one craft per tick, or 60 crafts a second.
>>
>Requires 18 rockets to kill one single big stomper
How the hell are you supposed to protect farms against swarms of these bastards? I had wall to wall rocket turrets and they still got in before they killed like one.
>>
>>502522505
tesla
>>
>>502522165
>>502521942
https://factorio.com/blog/post/fff-402
Scroll all the way down.
>>
>>502522026
I dont have stack inserters so this was impossible to use which is funny
>>
>>502522547
blessed
>>
How do I make a memory cell that can be reset?
>>
>>502522979
I'm not trying to be a brat or anything, but Google that exact phrase and tack "factorio" on the end. It's usually the first thing anyone goes over when talking circuits.
>>
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>>502522979
https://wiki.factorio.com/Tutorial:Combinator_tutorial
Don't ask me to explain it. Years of teaching board games to friends show that I tend to overcomplicate stuff.

If I had more time, I would have written a shorter letter
-Mr Beast or something
>>
>>502522289
They changed the code so now machines can complete multiple crafts per tick
>>
>>502522979
strangely enough, a condition
>>
>>502522526
How many we talking here because I've had arrays of Tesla that weren't able to kill the waves I'm dealing with.
>>
>>502523836
idk I hate gleba so I have electric damage 10 and walls of tesla turrets+artillery now
>>
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Ran my first real belt on gleba. Just one long belt with read entire belt contents, circuit condition to insert to it when <300 fruits.
>>
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>Waste a rocket sending alarms up to space
>gain a warning system
When the ammo runs low, I'll know.
>>
>>502522289
that was fixed ages ago, machines can go brrrrrrr all day long
>>
>>502524712
no sound in space, sorry man.
>>
Beside stuff that spoils, is there any reason not to use stack inserters every where you put stuff on a belt?
>>
>>502525116
they won't swing unless the hand is full so it's not as helpful if the craft is low volume or really slow (you can still adjust their hand size)
>>
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just yellow to go for my starter base
>>
>>502508642
based, stealing this
>>
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Well I beat the game I guess. See you all next year
>>
>leave to Gleba from Fulgora with my buddy to start on that planet
>sometime through that whole experience we moved a bunch of science from Nauvis to Gleba
>decide that it wasn't really great since firing the rocket a lot there would hurt yellow production and bottleneck itself
>friend building shit on Gleba, head back to Fulgora to set up yellow science
>see a few things there I want to optimize and fuck with
>decide to build a few new things
>decide to now use logistics bots since we hadn't been
>decide to add another mining operation and sorting facility
>massively increase the scale and move all the production to a large island, chaining a second large island covered with Lightning Collectors
>make 5000 logistics bots despite never using anywhere near that much
>make a third mining and sorting facility
>go through like 6 different tragedies but figure it out and learn a lot about circuit networks
good times
>>
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Trains very soon. Do you anons know how to make multipurpose trains?
Such as:
>No requests: Stay in Hangar
>Low fuel: Go to refueler
>Demand 8000 Iron Ore:
>Check if there is station that can provide 8000 Iron Ore
>If its there, then go, pick up iron ore and bring to iron smelter array
>Dont overlap with other trains, so only 1 train gets dispatched (2 if demand is 16000 iron ore etc)
>>
I don't think I'm ready for aquilo
my ship can barely stay in orbit, and it looks like I'll have to make a lot of trips to and from it?
>>
>>502526450
yes your aquilo ship should be able to be able to go in and out from orbit constantly
>>
>>502525116
They're still useful with spoiling stuff, you just gotta set them up smarter. You can set the hand size with a circuit condition, and if you set it up with a clock that resets every 10 seconds or so, it'll always swing when it resets to 0.
>>
>>502526409
i set mine up the canonical way with a generic interrupt when item > 0 in cargo, go to dropoff named with the rich text icon of the item, and a second interrupt to go to depot if there are no stations. then a regular schedule to go to the one generic pickup station. set proper train limits for all the stations.
>>
>>502526409
You can hook up the station chests to the station and set it so the train limit gets set to 1 when there's >X amount of items in the chests. This would both only open up the station for a train when there's enough items for a full load, and only let one train be assigned to go to it because the limit is 1.
>>
Is there a good way to use biolabs off of Gleb and maybe Nauvis? I dont really want to import bioflux just to make a few things more efficiently.
>>
>>502528164
Sure, you could try modding it.
>>
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finally starting to get this thing warmed up
>>
>>502528164
don't do it 'just' for petrochem, take some from your biter egg production
>>
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it feels like cheating to use bots on aquilo
>>
>>502528569
Bots on aquilo are shite are they all qual or something
>>
>>502528824
what do you mean by qual
>>
>>502528824
still way better than trying to run belts everywhere
>>
>>502528824
They just use more energy. It's not that they're shit, but they will use up a lot of power.

Incidentally Aquillo is where you get the infinite energy source. Weird.
>>
>>502528892
ity
>>
>>502528996
>Can't make fusion powered infinity flying bots with Aquillo tech
Space Age sucks ass
>>
>>502529229
What would a fair cost for these be?
>>
>>502528370
I mean, biter eggs and fish are easy enough on nauvis, but the other planets?
>>
>>502529325
Stone byproduct when a bot completes and starts an operation.
>>
>>502528164
I think all good setups are gonna want some imports anyway. Like Calcite from a station or Vulcanus.
>>
Damn, am I going to need to make batteries on Fulgora? The amount I get from scrap doesn't seem to be enough and I'm venting copper and iron
>>
Factorio modders and other Lua experts?
I'm trying to set up if-blocks which test for if a thing exists, then modify that thing.
I keep getting syntax errors.
>if data.raw.burner["boiler"] then
>(tab indent) data.raw.burner["boiler"].energy_usage = 4mw
>end
How do I do this properly?
>>
>>502528326
How many Niggawats is it?
>>
>>502529842
what is the error?
>>
>>502529325
An advanced frame would be 1 Fusion fuel cell + 1 Quantum processor(maybe 5 Processing units) + 4 Tungsten Carbide + 10 Carbon Fiber + 4 Electric Engine + 60 second. Which can be turned into Advanced Construction Bot or Advanced Logistics Bot with the same green or red circuit boards.
>>
>>502529863
I think this is like 1.5GW but I just copied what I saw on the FFF blog. Fusion is weird to line up in a not spaghetti way.
>>
>>502530069
syntax error near 'end'
I have multiple of these blocks, each for different things.
>>
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You can plant seeds by hand

I'm not exactly sure what the use case for this is, but it's something
>>
>>502530352
For decoration purposes? You can do the same with trees (instead of hands with bots maybe?)
>>
>>502530352
Maybe for mods to use that earlygame?
There's a bunch of sapling mods out there.
>>
>>502530312
honestly the code looks fine to me and I'm not an expert in factorio modding. things that I would try:

* data.raw.burner["boiler"].energy_usage = "4mw"

* data.raw.["burner"]["boiler"]
>>
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it is time to fix vulcanus
>>
>>502531259
that's not even gonna cover a fourth of your starting area
>>
>>502530352
jesus h. christ. What an ugly game thank god I beat it,
>>
so about fulgora, are the patches there more dense the further out you go?
is the strat to just travel west for three thousand years to settle an island with 10 gajillion scrap?
>>
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>non common scrap makes uncommon stuff instead of just dropping rarer items more

huh
>>
>>502531460
that works on any planet, providing you can handle the local fauna
>>
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>>502515516
Taking it really slow. Currently, at 70 hours.
I'm working on Gleba rn, even though I already produce science there.
I have basically 0 defenses on Gleba and dread when the invasions start.
Vulcanus works really well, Fulgora needs a lot of optimization, and I'm still rocking my first space trucker design for space logistics which regularly breaks apart and needs repairs.
Also, I want to upgrade my Nauvis base and improve my uranium mining to reach Aquilo soon.
My brain feels fried from programming at work for 5 hours and then working in Factorio for 4+ hours again.

The DLC is really fun, but I feel like the "end-game" is lackluster, even though I haven't reached it. It objectively isn't bad, since you can farm prometheum for increased spm and optimize your factories/space/quality.
But there should have been something more. Shattered planet on its own is cool, but I would have added the center of the galaxy as an even further destination and ultimate challenge.
Building space platforms that orbit around the black hole and extract dark matter for really whacky tech, and expanding the capabilities of these platforms until you don't even need factories (only resource extraction) on planets anymore.
>>
>>502531695
but there is no fauna on fulgora, so they might've made the scrap piles limited because its all accessible from minute 1
>>
So what is the SOLUTION you've found to Fulgora?
I made a semi-spaghetti base enough to drip feed science and probably get me what I need for all the non-repeatable techs by the time I've taken the fruits of Vulcanus and Fulgora both to Nauvis.

Did you DO THE MATH?
Did you give up and just set up a basic little condition to void excess?
Did you just give up and go full bot as lazily as possible?
I hate voiding stuff and I've avoided a bot reliant base in all my time, at most using them to bootstrap something new or to run a mall. But man does Fulgora tempt me. Thing is I'll still probably have to void shit.
>>
>>502531460
fulgora has different kinds of islands the ones with tens of millions of scrap are gonna be really small no matter what
>>
>>502530887
yep, just found out that it was the lack of quotes around the "4mW"
also ran into other errors
you have to use mW
not mw, not MW
recipe results, you have to use results = and copy the stuff
you can't just drill down directly to recipe.results.amount, it seems
>>
>>502531827
>give up and void
the entire gimmick is you get a whole bunch of shit you don't need in the process of getting holmium
>>
>>502531845
but if you go far enough out, will the medium ones have millions of scrap when the tiny ones are measured in G's
>>
>>502531460
Uh you get a metric fuckton. There are small islands with incredibly dense deposits that you can just set and forget for a bazillion hours. What you end up zooming around hunting for on Fulgora is a big place to build rather than rich resource yields.

The "biomes" are
tiny mega scrap islands, medium low scrap medium sized islands and big size no scrap islands. There are exceptions but 95% of the stuff you find plays by those worldgen rules.
>>
>>502531876
but it works now
yay
>>
>>502531827
>So what is the SOLUTION you've found to Fulgora?
not being a complete sperg works like a charm
>>
>>502531947
Gorillions?
>>
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>apt-get install build-essentials
>>
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what the fuck
>>
>>502532363
oh egg hatched in my inventory
>>
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Will having bi directional junctions like this ruin my train life?
>>
>>502532350
Kek so true
>>
>>502532350
really hope that's not vulcanus
>>
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>>502531321
oh I'm aware.
>>
>>502532765
it is
>>
>>502532803
>building belt assemblers on vulcanus
>>
>>502532843
what, you want me to use foundries?
>>
>>502532990
if you already have circuits yes why wouldn't you
>>
>>502532990
At least for turbos
>>
>>502532990
You VILL use ze foundries and you VILL get ze production bonus!
>>
>>502532523
Yes
If you have left hand traffic and right hand traffic that train can get on either and thus head on collide with either.
Just add in a turning loop down the road
>>
>>502533163
takes up more space, uses way more power, the speed is wasted, I don't care about the productivity, just need some shit to remote build
>>
>>502533505
now this is coping
>>
>read belt contents - hold (all belts)
>belt A, a loop, prioritizes giving its stuff to belt B, an exit
>the exit for belt B stops if belt A doesn't have enough items
nice
>>
>>502531827
Set up a bot-run shitbase to get enough science for the important stuff, currently working on a base that'll pump out science without me having to babysit it.
>>
>>502532523
It's fine just quarantine the junction with signals.
>>
Everyone says they dont get enough holmium on fulgora, but my bottleneck for science is actually batteries. Do you guys manufacture them in addition to what you get from scrap or what?
>>
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I've just started doing some oil refining and unlocked quality.

I have 3 problems...

>Running out of iron
>Running out of space
>The desire to quality everything, and sorting out non-quality (?)

Should I just make a giant wall between the two bodies of water? I only have level 1 ammo for my turrets with one giant bely spanning but I'm getting constantly attacked from all sides. I recall killing nests making their evolution faster so I've avoided wiping them out.
>>
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>>502533920
Wait I'm retarted...I've been using ass3 instead of EM plant for accumulators all this time because I didnt realise it had that recipe
>>
why nuclear on a space platform when you can instead make sulfuric acid and produce steam that way?
>>
if I put a roboport on my tank and have vehicle logistics can I drive around it to carry materials and build shit with it remotely?
>>
>>502526409
>supply demand
Simple enough: supply station on/off state = cargo ≥ x
Only accepts trains if there's more than x of stuff, with x being anything, from a full train load, to a single stack.

>demand supply
Trickier, you'll need to mess with interrupts and double-book the station if you want specific item count rather than just a general "wait until full" condition.

>Interrupt:
(%Signal% > 0) & Empty cargo

>Destination:
%Signal% Supply wait until: has cargo OR inactive for x sec
%Signal% Supply wait until: (%Cargo% ≥ x) OR inactive for x sec
%Signal% Demand wait until: empty cargo
Note: cargo wildcard only works on real items in the inventory, filters won't work, sadly. Double-booking lets you get at least a single item to put into the wildcard so you can have the specific item count wait condition.
>>
>>502534198
because you can't do that retard
>>
>>502530352
I did find a small use case, you can plant extra trees in between the trees on your farm(just hold down the left mouse button and rub it all over) so you can have some extra that will be auto harvested
>>
>>502534198
only works on vulcanus surface
>>
>>502534238
yes
>>
>>502534245
>all the arrows and fancy shit gone
Fuck you too hiroshimoot. At least the more than signs stayed.
>>
Does the foundry have any use at Gleba? What are the most used production structure there? And what does the 250% eff on the heat tower mean?
>>
>>502534290
>>502534327
oh... I was looking through the recipes and thought the intent of the advanced asteroid processing was to let you do the acid power in space
>>
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>>502534313
pic for the pic people

can also hand plant onto the yellow tiles I just noticed
>>
>>502534413
nope, its for renewable rockets.
can use it for the basic vulcanus heavy oil cracking tho
>>
>>502534190
Yeah need to use EM plants. But the holmium side of the science does benefit a lot from prod modules, so you might still need a top up of batteries for your accumulators.
>>
jesus christ rerolling 5 planets is tedious
also ribbon world will be absolute hell for volcanus and fulgora, possibly broken entirely (the bad kind)
>>
>>502534402
>And what does the 250% eff on the heat tower mean?
breaks the laws of thermodynamics with a 250% greater efficiancy than without
>>
>>502532990
foundries are 4x + 50% bonus and they shit out gears, they're decent for crapping out belts.
>>
Is there a reason to load rocket turrets with anything but basic rockets? The aoe ones seem kind of redundant with tesla/flamethrower turrets unless im missing something for a decent loss in damage
>>
>>502533948
I don't recommend building a big wall until you get bots. One trick you can do is let the biters attack, figure out where they're coming from, then set up like 4-6 turrets encased by 2-3 layers of walls. Significantly cuts down on ammo, turret, and wall production. Also use efficiency modules for outposts, less pollution means less biter attacks.
You have a couple iron deposits near by, you can just belt them in.
>>
>>502535149
load them with nuclear rockets for maximum destruction
>>
>>502534578
space platforms don't have a size limited map, so you'd be doing your production up there presumably
>>
>>502532990
you should 100% be using them for the green ones
>>
>>502535909
you have no choice for turbo
>>
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>>502531932
Yeah I guess I need to start thinking of it as less self-sufficient, as not that much is required in that vein. And just see it as a Holmium producing planet.

This is my "hmm I need more Holmium" addition I added and it feels grotesquely wasteful but I guess it's just sorta the right thing to do
>>
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It's UP:
https://youtu.be/Ckdbe762yHw?si=yZA5OqlL9c9lPhH1
the GOAT strikes again
>>
>>502531827
My solution is to put quality modules in the recyclers. Now you aren't wasting the overflow, you are condensing it into quality products.
>>
>>502537237
Dosh (consent guy) cannot COMPLETE.
>>
>>502537587
this is my post here
>>502536421
>>
>>502531827
I just embraced voiding stuff
>>
>>502537587
Same. I stole the original design from Nilaus and soon realized feeding excessive amounts of overflow back into the scrap recyclers caused scrap to back up.
This thing is surprisingly efficient.
>>
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>>502538289
Forgot pic.
>>
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SHIT I AM OUT FUEL HALF WAY TO AQUILO
>>
>No plastic on Fulg
>No plastic on Vulc
Where am i meant to get my daily dose of microplastics
>>
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>>502539104
gleba
>>
>>502539104
Gleba.
In case of Fulgora I'm not sure how viable it would be to send ice and carbon from the orbit to take advantage of free oil.
>>
>>502539104
>>No plastic on Fulg
Recycle Red circuits and LDS
>>No plastic on Vulc
Nigga you got coal and heavy oil do the math.
>>
>>502538992
>HALF WAY
oh nononono, he's in the aquillo gravity well. It's all over

>>502539391
I made a ship to send carbon and ice to Vulcanus but the design wouldn't work in Fulgora. You would need to do that coal synthesis recipe but that doesn't seem very efficient, i'm guessing it's for ship shit (rockets?)
>>
>>502538992
>Mukodik
Heh
>>
I really need to figure out the right amount of asteroid recycling I need to actually have enough water on my ship. Shit is annoying having a billion of everything except ice.
>>
>>502539104
https://mods.factorio.com/mod/microplasticsfromfish
>>
>>502540091
You can detect whats on a belt and have the reprossessor turn on if its (less than) (ice you want). There's probably smarter ways
>>
>>502540091
Move on from only catching the chunks you need, i.e. ice, to reprocessing everything that isn't what you need.
You get plenty of stuff, just not the sort you want. Reprocessing tech should take care of that problem for you.
>>
>>502540091
literally just set crushers to reprocess X type of asteroid if its share on the belt exceeds 1/3 of its total capacity, you can read the contents of an entire belt transport line with a single wire in 2.0
>>
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How long is a newfag expected to be stuck on Nauvis?
>>
>>502540814
How do you set it to change its recipe automatically? My brain is small and smooth.
>>
>>502540849
How ever long it takes you to build and launch rockets.
>>
>Accidently put pentapod eggs into storage chests
>Bots immediately pick them up
Uh... where did you take the eggs bots.
>>
>>502540849
15 hours would be a very good time for a new player and it's one of the speedrun achievements, but don't get discouraged if you take 40 hours or more to launch your first rocket, as the average player drops the game entirely around blue sci
>>
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>>502541198
>>
>>502531827
I only use belts, did not do any math. After sorting the initial scrap it goes into a priority splitter towards the production line, if that backs up the rest gets voided. I have buffer chests for EM plants, science packs, rocket parts and fulgora-exclusive intermediates linked to a circuit network. If I have more than a specified amount of that stuff scrap recycling stops to avoid voiding things for no reason. I dont see a problem with voiding in general, the scrap patch I'm currently using is only 20mil and its not going to run out any time soon and there's plenty more of them around, including ones with like 50mil.
>>
>>502541198
press L and select your bot network
now press Ctrl-F and type "Pentapod" or "Egg", click on the pentapod eggs on the list
it will mark all logi chests on the map in which the eggs are, this works for ANY item in your logistic network
>>
>>502540957
Circuit connection on crushers, and many other machines, has the "Set recipe" checkbox.
It'll set the recipe to the item/recipe signal (i.e. specific reprocessing or "crush X" recipe)
Combinators pick which signal to send based on how many chunks you have in whatever serves as your buffer.

I've been meaning to do such a transition myself.
I figured I'll need some maths to feed to the selector picking a specific recipe.
I'll probably have to rebuild my whole platform to accommodate the new layout, which is why I've been putting it off.
>>
How many hundreds of rockets do I need prepped for each trip to Aquillo? Because 400 wasnt enough.
>>
>Have a bit to drink
>Okay! Time to really take Vulcanus seriously
>Get to work
>Start setting up an elaborate chain of foundries
>Find some stone in a buffer chests
>And barely making any of what I was trying to make
>Work backwards through it
>Pretty much set up lava processing into metals
>And must have put inserters on wrong or something, but I'm trashing everything that I make and only overflow from the trash lane is making it through
>Pump lava, make metal, dump it all back in the volcano
... oops.
>>
>>502541458
Or don't do this and let the pentapod jumpscare you.
>>
>>502541747
Lava enrichment when?
>>
>>502541981
You know that's gonna come hand and hand with lava depletion
>>
You should really be able to melt metal products back down into molten iron / copper in the foundry. I suppose that would negate the recycler though
>>
>>502541981
Coming soon to a Space Exploration near you, it will also output 3x the stone and yeeting shit into lava to void it will be disabled
>>
>>502540091
A single water tank will store all the water you'll ever need. It compresses a huge amount of ice space on belts and keeps fuel production steady.
>>
>>502541747
Stone quickly fills the belts, I compress it into landfill and dunk it. Don't tell earendel, he'll make inserters place landfill.
>>
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How the FUCK do you handle these without bots and without covering half the planet in splitters
>>
with circuits, is it possible to do:
if x &
(if y or z)
or do you have to just do:
if x & y
or x & z
>>
>>502543312
I probably won't start large scale sorting until I get stack inserters and green belts, but picrel is what I'm planning to do. It takes input from multiple belts and merges it all into sorted output.
>>
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>>502543312
Splitters yes, but don't worry
if you're not megabasing you'll do fine with just 2 belts, especially once you unlock stacking. pic related is enough belt space for processing 6k scrap/minute
>>
>>502543982
>>502544267
Yeah I'll finish out the rest of the non-repeatable science with my starter and leave this project for after I've got stacking.
>>
Labs on Gleba or try and zoom science back to Nauv?
>>
>>502544672
if you can make it there in one piece you can make it back, it's best to completely automate the agriculture sci transport so later on you can just add bioflux for biter farming on nauvis
>>
>>502533948
>Running out of space
You have plenty of space right there outside your walls. I made the mistake of cutting down my entire base with the intention of rebuilding it only to remember I can just rout the end products to a new base. Make sure you have some assemblers making AP ammo and you will be able to clear out the places you're expanding to pretty easily.
>>
It seems the only usecase for quality fusion is spaceship?
>>
>>502544759
You can also farm legendary tungsten, superconductors and quantum processors with them.
>>
>>502544759
Anywhere with unlimited space technically has no use case for quality
If it's better that's great. use it where you want
>>
>>502543312
Do you really believe you need 4 full red belts of batteries? Blue chips? Concrete? Also your red and blue are on the wrong side of the splitter.
>>
>>502544672
You'll feel so very dumb when 80% of the researches don't use agri science.
>>
>>502534559
People don't seem to understand that holmium is the main resource from scrap and everything else is more or less a byproduct, holmium ores are the only unique thing to fulgora.
>>
>>502544759
Quality fusion reactors still receive neighbour bonus from normal fusion reactors.
>>
>>502546569
if you're just churning through scrap to roll for quality stuff then unless you're constantly researching bot speed or recycling efficiency you'll eventually back up on holmium though
>>
>>502546339
Yeah I noticed the splitters got mixed up while I was re-organizing them. I don't think I'll ever have a full belt of it, but I'm not bothering to make yellow belts.
>>
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>>502543312
Behold, this unholy amalgamation of belts, splitters, and recyclers. Surprisingly, this never jammed.
>>
>>502544672
Zoom to Nauvis, because you need to figure out a good transport anyway.
Bioflux for captured nests, biter eggs for overgrowth soil.
>>
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>>502547324
I've never had issues with jamming either once I installed this Emotional Support Tank.
>>
Stronger explosives 12 is great, big asteroids die with 2 rockets cutting ammo consumption by a third
>>
>>502547259
You missed the point so let me reiterate, your build sucks and you suck
>>
Do you think Pentapods have enough intelligence to fear Spidertrons?

I really hope they do. I have one I set up specifically for hunting them down.
>>
>>502528326
Isn't it a 1:2 plant to generator ratio?
>>
>>502547772
They get neighbor bonuses. I'm not sure exactly how to calculate them, but the plasma gets consumed at up to half rate if it gets to 2 mC I think?
>>
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after 35 hours retard base 1 has finally launched
i have no fucking clue what I'm doing
>>
how many logi bots is too many
>>
>>502549371
The more, the merrier. Blot out the sky with bots and fill up your atmosphere with pollution. The factory must grow.
>>
>>502549371
idk
>>
>>502520174
>balancing 3 times in a row
This is what happens if you reddit blueprint and never actually beat the game
>>
>>502520174
Giant trains are cool
>>
>>502549634
>the train is still unbalanced
is the best part.
>>
>>502521618
hes a hipster
>>
>>502549087
You'll get the hang of it pretty quick. Might lose a platform or two first, though, so make sure all the stuff you need for space is automated and logistic'd
>>
>>502549087
For the love of god... Please learn to use logic circuits.
Please.
>>
>>502550296
No way fag
>>
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Am I the only one that constantly runs out of batteries at fulgora?
>run out of batteries from scrap
>build battery production
>run out of ice to make water for the sulfur production
>>
>>502550434
I only had issues while still expanding my acc blob. Wtf are you doing with them?
>>
>>502550434
I had some supply problems until I switched Accumulator production to the EM Plants.
>>
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>>502550532
I was throwing them into the recyclers...
>>
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>>502550532
Acumulators for science.

>>502550573
Right, using EM plants to produce them would give production. I'll go with that and see if it helps the situation, thanks /egg/
>>
>>502550434
my scrap plant always has a full passive provider that dumps overflow into an active provider to go get trashed
>>
What is up with the production of sulfuric acid on Vulcanus?
Oil patches on Nauvis are like, 2,000% at best, but the worst you can get on Vulc is like 600,000%
It's ridiculous.
>>
>>502550896
all the dlc content is stupid infinite resources shit.
>>
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>>502543982
nice belts
>>
What happens if you put steam from boilers in the same tank as steam from heat exchangers? Can you even do that or are they considered separated fluids? Do you get 165c steam or 500c steam?
>>
>>502551196
they mix and their temperatures average
>>
>>502550896
This >>502550962
Fulgora has 39M patches not far from the starting area.
>>
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Returning to the main base on Nauvis after being on another planet for ages is such a mental refresh. My bus, my trains, peace.
>>
>>502551234
That was the result I wanted but I didn't think wube would have spent time programming something that obscure. But I guess it make sense since steam used to be water renamed when it got above a certain heat.
>>
>>502551308
The challenge is less the resources and more how to use them.
>>
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>>502551313
drink that pollution like a fine wine back home
>>
>>502551356
>Make a great self sustaining heating tower to Steam turbine loop that will never run out
>Unlock the easiest brain dead power in fusion immediately afterward
This DLC confuses the hell out of me. Fusion doesn't even need anything else for it. It should be a constant drain on the fuel cells whether plasma is being consumed or not. For as cheap as it is to make it's way too strong.
>>
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this is enough to finish the game
>>
what's a good way to get legendary quality red or blue circuits
>>
>>502552003
seems a little excessive for 1x with the modules and everything.
>>
Tiered Gas Generators are kinda overpowered, and I love them
>>
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>wonder why my iron has been drying up
>inspect mines
>>
>>502552375
very overpowered, actually
the fuel value could be 1/10th of what it is, and they'd still be a good upgrade from boilers
>>
>>502552180
Scrap Lottery
>>
>>502553119
really?
right now I'm just throwing crafting/uncrafting at it
>>
>>502551650
I have been only to two planets, but from what I have seem the whole design philosophy seems to be: hit the player with tons of restrictions -> player forced to build a eraly game spagetthi base -> player gets the planet science -> science unloks something that removes some the restrictions -> after getting all the science types, the final restrictions are removed (like not being able to landfill lava on vulcanus)
>>
>>502553215
Putting quality on miners and throwing scrap into quality recyclers lets you have 2 additional quality rolls, it's definitely worth it
>>
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I love my new railtrack. Makes me wanna jerk off
>>
Do I need to import a recycler to deal with all this excess ice on aquilo or am i missing something?
>>
>>502553660
What game is that? Looks like some absolute cringe reddit slop.
>>
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>>502553954
It's my fav factory game! I love playing it.
>>
>>502553824
Yeah that's what I did. I tried using all of the Ice in something at first but after a while I just ended up with so much I just started voiding it.
>>
>>502531827
I did the math.
>4 blue belts of scrap go into recyclers
>result gets filtered for gears first
>this leaves 2 blue belts of everything else
>solid fuel, ice, concrete, stone get filtered next
>leaving a single blue belt of stuff
>filter the rest

>each filter has a splitter that leads common quality into buffer chests with a priority output
>then it merges back into the quality filtered output to redirect the overflow
>the stream of items gets ground down into items with the same buffer chest setup if they're useful, like iron gears to plates
>if not it goes into the gacha recyclers

Works like a charm.
>>
>anything that takes holmium also takes fluids
fucking retarded
>>
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>>502553824
I unironically forgot recyclers existed while I was playing on Aquilo so I set up a steam condensation loop to slowly void water
>>
I'm getting filtered by Aquilo
>>
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What...
>>
>>502554941
sovl
>>
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>>502553660
>>
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>>502554941
you didn't know it had inventory or something?
>>
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Why are ice platforms so expensive and slow to craft.
>>502555303
I did but I never thought you could insert and take things out with inserters.
>>
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I love building train tracks..
Time to finish the bridge!
>>
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>>502554062
brb stealing your math
>>
quality filters are so ass to work with jesus christ
>set up an inserter that has filter not standard and not legendary
>starts picking up standard plates because it passes one of the filters
>>
>>502553954
It's a high iq game, no wonder you wouldn't know it. Keep playing factorio which is your limit.

>>502555124
You care enough to sperg each time you hear someone talking about it.
>>
>>502555498
>>502553660
>trains
Literally no practical use case. Anything they can do belts can do better in every way.
>>
Gleba was fun, I seriously don't understand what everyone is complaining about
>>
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i've been spaghetti'ing together little outposts on each new planet before moving on, can i do the same on gleba? ive heard its tricky
will i get stranded there for awhile if i dont bring anything?

also, my space platform is really holding me back; it makes fuel too slowly so im about to redesign... should i work it around this new asteroid repurposing tech? any tips?
>>
>cryoplants don't have built-in productivity
>so I don't get free cryoplants from crafting cryoplants in cryoplants
Man...
>>
>>502556572
>steam engines
anon, please
for the love of god
turbines exist and aren't that expensive
>>
>>502555497
I hate building on aquilo. Even without needing ice the damn heat pipes suck.
>>
>>502556382
it's just that they were challenged by the puzzle on this planet
>>
>>502555498
I'm at work fishing for sharks today, and I just thought of something. Make a sharp U turn but elevate it until it reaches its limit. See how sharp the corkscrew is.
>>
>>502515516
Yep. 160 hours in and got a shitbase on each planet except Aquilo. They really implemented a lot these past few years.
>>
tesla ammo for these legendary supercapacitors?
>>
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>>502556103
They are so cool and belts are ugly.
And I get to make bridges.
>>502556720
I know they can turn super sharply and I tried fucking around with it but it's kinda hard..
>>
>>502556653
OH, YEA. i meant to check if they had any other requirements and forgot because what i had just worked
>>
>>502520174
You clearly don't give a shit and I respect that. Post more of your base please
>>
>>502515516
somehow I'm only on 55 hours so far, right now having existential struggles on vulcanus because I can't figure out how I want to build my base
>>502556942
yeah turbines work just fine, since the acid steam is 500 degrees
honestly they could've made the acid steam cooler and make lava based heat exchangers to warm it up to 500+
>>
>>502554062
Yeah I just need to void at the end. My dogshit base will keep chipping away and I'll add another buffer chest to keep everything moving every half an hour or so. Gonna make Vulcanus literally perfect, do Gleba and then fix Fulgora before Aquilo

>>502554113
What's wrong with that, my friend?
>>
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>>502521359
They know their audience kek
>>
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I could do this all day...
Time to get that Nitrogen Gas!
>>
>>502556382
A lot of the complaints were from an earlier build where iron and copper weren't tied in with the biological stuff and when it lacked good rewards.
>>
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>>502555658
works on my machine
>>
>>502521359
Pizza is filled with nutrients lardass.
>>
>>502536421
Fulgora seems even more wasteful than Gleba somehow. I guess it's pointless to care when the smallest scrap patches are in the millions.
>>
>>502555658
set it to blacklist and put normal and legendary quality there
>>
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>>502515516
It took me 150 hours to get to Aquilo and I don't think I'm beating the game this month.
>>502556676
I don't mind that much the awkwardness of having to throw heatpipes around, just need to space things out more, but it sure is novel to try and paste a block of ice + concrete and the armor dying.
>>
>>502540849
I'm an oldfag and I was there for 70 hours. Who cares
>>
Okay.
Aquilo megabase.
>>
>>502557247
At that height it should use angled pillars. Looks like it would tilt over in time, especially next to a water source.
>>
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LOGISTICS ISN'T DOING IT ANYMORE I NEED MECHANICAL ENGINEERING
>>
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>>502550296
logic circuits are extremely helpful for space, but the most you really need is a bit of green wire and inserter filters.

there is a life hack.

Make a ring. Rock collectors want to drop asteroids on the inside of the belt. Machines inside the ring want to deposit items on the outside of the belt. The biggest clog comes from a mass dump of asteroids so now you only have one lane of sushi to manage. The rest is just spaghettimancy.

Also, learn how to use the ctrl-x ctrl-v tools. They're godly for space ship design.
>>
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am I going about this the wrong way?
should I instead gamble on the higher tier armor?
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I barfed a little..

>>502557898
Here in Switzerland there are bridges like 3 times higher that have no angled anything. That stuff works just fine. They sit on enormous, hundreds of year old stone block pillars and the fattest mega trains drive across without issues.
>>
>>502558281
just scrap a couple of your legendary modules, its right there.
>>
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>>502558135
opus magnum
>>
>>502558218
>All that wasted space
Why?
>>
>>502558378
but then I also have to create legendary LDS and legendary plastics and legendary motors and legendary lube
>>
>>502558587
read the filename.
>>
>>502558649
liquids don't have quality
>>
>>502558778
legendary barrels
>>
>>502558361
Damn, makes me want to keep playing but I mean to take a small break because this kind of games isn't exactly mine, brain too small.
>>
I've managed to beat the game almost without any blueprints, except for belt balancers
I CANNOT figure out that voodoo shit
>>
>>502558649
yes.
>motors
already set up in the very picture, burn your legs.
>LDS
you should have this from somewhere, or you can just make it from plastic
>plastic
scrap into itself if you dont want to burn random shit like red chips from your legendary modules for it, you have random shit to burn.
bottom line is you are only making one legendary armor, just burn random shit youve automated the cost of it will always be cheaper than giving a shit
>>
>>502558778
it was a joke
>>
>>502558916
Of lube.
>>
>>502559056
>already set up in the very picture, burn your legs.
I have 3 legendary legs and I'm using them
>>
>>502558959
Why brain? I don't think it needs much brain power. Just creativity.
>>
>>502558986
That's the way to go. Nothing kills enjoyment more than just copy pasting somebody else's work.
>>
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>>502559249
you know what must be done.
>>
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God I love trains..
>>
is there a way to send a signal from planet surface to a platform? 100% sure there isn't, but thought i'd ask
>>
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The park received another small upgrade
>>
>lying awake in bed last night unable to decide whether to set up level 3 module production on Nauvis or Vulcanus
I've decided on Vulcanus because the metal is free, but I wonder if I will run into problems with plastic.........
>>
>>502560294
I've got 5k spm of all the vanilla science and 4 legendary tier 3 modules per minute running on Vulcanus and my plastic/coal is fine. Between big mining drills and mining prod research coal is practically infinite anyway.
>>
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>>502550670
>>
>>502550670
bad anon
batteries belong in the oil oceans
>>
>>502552003
The tungsten runs out fast sadly
>>
the agrifactory aesthetic of gleba once you get it rolling is so fucking comfy
>>
>>502559596
The only one I hate is Vulc, it's way too sad for a fucking magma planet full of infinite stuff
>>
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Why do these fat bitches always have to be in the way
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ehehe whoops
>>
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what to do with so many ice and fuel?
>>
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Friends, did you try making a compact mall with circuits? How was your experience?

With the limited space on other planets and the fact you're spending most of your time elsewhere, it's making a lot of sense.
Maybe not for power poles (e-plant) and belts (foundry) along with the specialized buildings, but everything else? I only need a trickle coming in and there's so many items now.
>>
>>502561403
void it or make massive backup tanks for massive backup generators
>>
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>>502561337
what do I do with the 9000 efficiency one modules I accidentally made by not limiting the chests
>>
>>502550434
ship batteries in from vulcanus.
sulfuric acid is everywhere, and plates are almost free.
>>
>>502562148
recycle for quality ingredients
>>
>>502562148
craft them into NE2s
efficiency beacons synergize extremely well with quality farm setups if you have multiple quality machines in the range of one beacon since quality modules dont add extra energy consumption
>>
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>>502561636
yea I made two
one with bots that just requests ingredients, one without that could craft single-step intermediates (so it could craft copper wire, then iron sticks, then finally a power pole)
>>
Is there anything particularly useful to take with you when first dropping to Gleba?
>>
Just finished Gleba, and all the other normal planets
Should I start my Nauvis megabase now or wait until I have the technology from Aquilo?
>>
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It took a dozen hours but the seeds are ominously creeping back to base.
Thank god I checked in on Gleba cause I completely forgot about setting up to burn the overflow of seeds.
>>
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my one locomotive trains running on rocket fuel get randomly destroyed by bitters, do you need to have at least two locomotives to crush them?
>>
>Stuck on Gleba
>Trying to figure out spoilage
>ALERT: RESOURCE TRAIN AND RAILROAD ON NAUVIS JUST GOT DESTROYED
I'm suffering
>>
remember to always make a low-priority split at the base of your fruit processing in gleba to keep processing them even when everything backs up. otherwise if you happen not to need exports from gleba for a few hours, your towers will keep planting seeds as stuff rots on belts, and you will eventually run out of seeds entirely.
>>
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>capture a biter spawner
>"cool now i can do shit with some eggs i guess?"
>click on it
>"accepted food: bioflux"
fuuuuuuuuck, now i need to import this too?
>>
>>502563854
yeah I wish you could just burn coal around it to feed it pollution instead
>>
>>502562848
>Quality elevated rails
What do they even do?
>>
>>502559674
fun
>>
>>502564162
prolly have more hp
>>
>>502564187
you are fun
>>
>>502563768
>if you happen not to need exports from gleba for a few hours
but you can just keep exporting and let shit rot, it's literally infinite
>>
>>502564162
elevate
>>
>>502551120
>sort everything by belts just to stuff it into boxes for bots
I'm too smooth brained for this one ...
>>
>>502564162
for me it seems like a gambit to get high quality concrete
steel is easy with steel chests
>>
>>502564337
>export stuff like carbon fiber, science packs and bioflux
>they either don't rot or rot very slowly, so production in gleba slows down or backs up
>your fruits rot before they processed, so you don't get seeds from them
>seed influx goes into the negatives without you noticing
>several hours later you notice gleba completely stopped because you ran out of seeds
>>
Wish that oil/gas-containing pipes & containers caught fire or exploded if set on fire or damaged/destroyed.
>>
>Land on foreign planet
>Pollute the environment
>Genocide the population
>Force the few survivors into horrible genetic experiments
Engineer bros, are we the baddies?
>>
>>502564856
pick a thread anon
>>
>>502564856
Morality is something for scientists, engineers are beyond that
>>
>>502564856
No
Bugs are objectively evil and humanity is objectively good
>t. media literacy expert
>>
>>502564162
that's a bug with the circuitry, basically I don't filter out quality products properly
>>
>>502565119
Social scientists are engineers thoughbeit.
>>
>>502559674
You have longer trains right?
>>
>>502564856
Humans are the superior species, nothing we do to a bug should ever be considered bad.
>>
>>502559314
>Just creativity
That too probably, but for creativity to work you need brain. It doesn't take much for me to imagine what a factory or a logistic would look like, but making it work is another matter and I'm not quite "well-brained" for it.
>>
>>502566249
>>502566249
>>502566249
ambatukam
>>
>>502566110
>nothing we do to a bug should ever be considered bad
depends on the bug though
bees are total bros (if tamed and not aggressive)
>>
>>502562887
Turbines, turbo belts and a ton of splitters. Tesla turret is also nice to have for defense.
Other than that, take several stacks of iron and copper plates with you because it's going to take a while until you have iron and copper bacteria going.
>>
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>>502564856
>>
>>502563190
It's likely that the biters got aggro'd because the train ran over one of their buddies and once the train stopped at a signal they destroyed it. The only permanent solution would be to destroy any nest where they could have come from.
>>
>>502566314
>page 7
>>
>>502567267
lurk more
>>
>>502566860
Thanks, wouldn't have thought of turbines.
>>
>>502564856
Even a megabase would only pollute like 1% of the inhabitable planet surface, and I have casus belli.
>>
What is your method of making legendary nutrients?
>>
>>502569376
easy, first step is to decide not to fucking bother and go from there
hope that helps!
>>
I just noticed I can see an area around a wall remotely in map view, WITHOUT radars. I believe is an effect of the tesla turrets. Is this intentional?
>>
>>502570390
It's the roboports.
>>
>>502563948
You can't live on steroids alone, and the Bioflux keeps the nest complacent
>>
>>502543697
wondering this as well, it was really unintuitive when i tried doing some retarded shit
>>
>>502557247
>no arches
>>
>>502563854
don't the capture bot rockets need bioflux?
just plop it in
>>
>new thread at 80 replies already
i hate migrants so much its unreal bros
>>
ok i lied its 70 but i'm still mad



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