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Previous >>502453563

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks, and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>CHODE - Children of a Dead Earth
>Flyout
>KSP - Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Mito
>Oxygen not Included
>Pajama Sam's SockWorks
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter

Current /egg/ hosted servers:
>Empyrion - Galactic Survival
>Factorio - ask in the thread
>>
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>>
>one set of combinators for each asteroid collector
>one set of combinators for advanced ice processing
>one set of combinators for advanced carbon processing
>one set of combinators for throwing out excess
surely there's an easier way
>>
>>502566249
>page 6
never bake again
>>
>>502566527
if it's stupid and it works it's not stupid
>>
>>502566845
lurk more
>>
>>502566527
there is another way
>>
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>>502566098
Yeah, I've got this 2 car train.
>>502566130
I don't have brain but I can be creative. I just have autism, that helps.
I don't make anything work, kek.. I just build things that make stuff and when it doesn't get enough parts, I build more of that part somewhere. I don't calculate shit, I just overproduce everything.
>>
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someone give me a farming game to play
>>
>>502566527
How about selectors picking from a constant combinator instead?
>>
>>502566249
Enemies in satisfactory are so fucking annoying and useless
>>
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ALL WALLS COMPLETE
Now to start on the spaceship
>>
>>502567768
bro, your free lake walls?
>>
>>502567738
put them on passive like everyone else after the first hour
>>
>>502566509
dont waste valuable natural farmland placing assemblers on it
>>
>>502567918
>valuable farmland
LOL
>>
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ruptured VulkANUS, before and after a box of brain smoothers
>>
They should make a xenomorph planet.
>>
>>502567032
>newfag doesn't know how slow this board is because all he knows is /pol/
Many such cases.
>>
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>>502481578
>>502490868
>Really hoped they'd make the new endgame science actually have something going for it besides repeatables.
They should have done it like DSP where you have a "victory research".

>research this tech to in the game
>it's repeatable
>victory screen gets fancier and fancier
>>
>>502567903
But muh vanila game
>>
>>502567314
>I don't make anything work, kek.. I just build things that make stuff and when it doesn't get enough parts, I build more of that part somewhere. I don't calculate shit, I just overproduce everything.
I don't calculate either but I do overproduce, I end up with containers full of stuff that I don't know if I'll need that amount or nah. As for building, maybe I can make an analogy with Minecraft if it helps: I build a house, at first it's only for its function of sheltering me but then I want to make it also pretty. So I expand, take into consideration decorations, shapes and proportions. To do something like that is easier in Minecraft than it is in Satisfactory, at least to me, and even rebuilding a factory can be a hassle.
Let me take for example what you did there (pic): at some point I might want to rebuild it to make it better. Don't know if it's a mix of laziness with (depression induced) perfectionism.
>>
>>502568490
lurk more
>>
what percentage of factorio players aren't playing space age?
should I even waste time adding non-space-age support in my mods?
>>
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>>502568587
U should try building factories like I do.
Everything expands outwards so it has infinite capacity and I leave 3 spaces between then in the front incase I wanna replace them with bigger buildings later. I never need to rebuild anything
>>
>>502568931
they'll be playing 2.0 regardless anon, space age IS a mod
>>
>>502569018
no I know but if I'm using a texture like foundry.png, I HAVE to have space-age as a dependency not just have them on 2.0
>>
>Spend hours planning out man bus build on Gleba
>Find out it isn't working
>Have to clean up 20 000 spoilage
Pain
>>
can someone explain how factorio can run so well with multiple planets with multiple space stations, and multiple mega bases with unlimited area, enemies expanding and attacking, all happening live and not simulated, zero slowdowns or hickups while satisfactorio chokes and dies on my 7800X3D even when I'm not even near or looking my my factory
>>
>>502569236
factorio is made by a team of seasoned, experienced, passionate devs. satisfactory is unreal engine slop made by 19 year old interns. or did you actually specifically mean the satisfactorio mod?
>>
>>502569236
it was made by talented people who care about optimization
>>
>>502569231
>>Spend hours planning out man bus build on Gleba
bus this bus that how about you get yourself some bussy and stop fucking applying this solution to situations where it doesn't fucking work
>>
>>502567901
might expand it later
>>
>>502569231
>building main bus on fruity loops planet
>>
>>502569409
theres a satisfactorio mod?
>>
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Nuclear ship done, time for Fulgora
>>
>>502568525
it's not a game so it's fine
>>
>>502569792
Make a tank with roboports, shields and a few defense lasers. It can act as a player proxy while off planet.
>>
>>502569236
To expand on what the other anons said, not only is satisfactory made by talentless, passionless hacks, but they chose to use a dogshit engine especially for the type of game they're making. Realistically, they would have had to rewrite over 1 million lines of unreal engine code to make the engine even remotely suitable for a factory type game but they chose not to. Rewriting massive parts of unreal engine is something other devs have had to do if they want it to be even remotely optimized.
>>
>>502569236
To expand on what the other anons said, not only is satisfactory made by talentless, passionless hacks, but they chose to use a dogshit engine especially for the type of game they're making. Realistically, they would have had to rewrite over 1 million lines of unreal engine code to make the engine even remotely suitable for a factory type game but they chose not to. Rewriting massive parts of unreal engine is something other devs have had to do if they want it to be even remotely optimized.
>>
I have no idea why that double posted mb
>>
quality fucking sucks
>>
>>502571364
YOU suck
>>
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>>502569964
very nice anon, my last few ships ended up like big soulless solar panel bricks
>>
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fug u game
>>
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Fulgora ran out of scrap
>>
>>502572249
no it didn't
>>
>>502572318
well my starter island, I don't have the foundations ready so it will be a big project to setup a train or belt to get to a big scrap field
>>
>>502572467
Don't think I've seen a single island on my fulgora that can't be reached with elevated rails even before the deep elevated rail supports.
Scrap trains are trivial.
>>
>>502571905
no the very concept of quality just sucks
>>
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>>502572643
so you telling me I can reach the scrap without foundations?
>>
>>502572914
have you tried placing elevated rails ever?
>>
>>502572121
>playing
>>
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also, tesla turrets in action, not very impressive.
>>
>>502573105
well to be fair you have functionally researched zero damage upgrades so far
>>
>>502572914
See those lighter red areas in the oil ocean?
>>
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Huh, that's it?
Pretty barren compared to Vulcanous
>>
>>502573401
I see thanks
>>
>>502573048
What else do u do in your vidya? Cum all day?
>>
>>502573478
mechsuit is goated and arguably worth it on it's own
EM plant is great and repeatables go hard also, blue chip productivity especially
>>
>>502569236
Factorio has been in development for over a decade. It is fueled by a team of supreme autists (the good ones (not you erendeal)) who see code taking 1000 clock cycles and thinking "heh, I can do better".
>>
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>>502573231
I have researched a couple of electric damage upgrades, fewer than lasers for sure. Maybe they are more cooler in bigger amounts, without being paired with lasers and with more upgrades, but there is no reason to do that, when lasers are easier to produce locally.
>>
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Took me a minute to realize how fucking stupid this was.
>>
>>502573693
I mean in terms of content.
Vulcanous has miner, foundry, liquid metals, direct smelting, lava, sulfuric acid vents, tungsten stuff, demolishers and their territories
Meanwhile Fulgora has only lightning storms, sand oceans, scrap, recycler, holomium and electromagnetic machine
Seems pretty barren in comparison
>>
>>502574169
gleba had nothing so they moved a lot of tech there
>>
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my bioflux ship got delayed, glad I made sure bitters couldn't destroy my base
>>
>>502569236
factorio is a 2D game built on its own custom engine that was made for the sole purpose of running this exact type of game as efficiently as possible.
satisfactory is a 3D game built on a commercial game engine (unreal) that is mainly intended to run first person shooters and action adventure games.
>>
>>502573932
>3
yeah but have you considered that the first two only apply to destroyer pods
>>
>>502569231
clean it up janny
>>
>>502573105
They get MUCH better with quality
A legendary tesla firing at 45 range just vaporises entire swarms by itself
>>
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If I add more cargo bays will it transfer stuff to surface faster?
Or is just for looks?
>>
I cannot wait until I get all of these lengendary items to put into my legendary mech armor so I never have to do this shit ever again
>>
>>502569236
Factorio might look complicated but it's actually just full of convoluted nonsense invented solely to cause pain and waste your time before you get done with it and go play some other better games and is a primitive 2d slop at its core. Satisfactory on the other hand requires you to utilize brain cells to think in 3 dimensions so naturally such a sophisticated game (that also makes effort to look good) needs more processing power to run smoothly. But of course it's nothing anyone with a decent computer from the last few years have to worry about.
>>
>>502575495
>hourglass cargo
diggy
>storing chunks in your core
shiggy
>no water tanks
niggy
>>
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This is totally not gonna break when faced with the slightest gust.
Time to build 5 trillion pillars!
>>
so how the fuck do I speed up getting holium?
is it really just slapping down billions of miners and train tracks to play RNG with scrap?
I know there's plants with it but that requires running around mining shit manually
>>
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>>502569615
Not the same anon, but how do you do it then? Setup some circular belts?. This design works but of course it would be better to have buildings that produce mash and jelly locally so it doesn't spoil that quick and to reduce spoilage.
I guess I could just make nodes that do one thing only and they have it's own local production of mash or jelly
>>
>>502576786
Not that anon, how do you store stuff in space besides in the core?
>>
>>502577173
more scrap, hitting crafting limits (fill up chests with whatever uses holmium) to force a stockpile of the liquid version or the ore itself, etc.
>>
>>502573105
They were practically made for Gleba since pentapods get hit multiple times by them
>>
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lel
>>
>>502575495
Every cargo bay has an additional starting/landing pad for cargo pods, so yes.
>>
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my accumulators look like an IQ test question
>>
>>502576786
>water storage on solar platform
unnecessary
>>
>>502577173
This >>502577806 and also use prod modules in every machine that is involved in any holmium related assembly line. Also don't forget that you can make holmium plates in foundries for extra productivity.
Don't hesitate to build an extra recycling outpost that voids everything except for holmium, you will never run out of scrap anyways.
>>
>>502577921
upvoted
>>
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>>502578025
mine look like a dude, a smug dude
>>
>>502571905
WELL I THINK FACTORIO SUCKS
>>
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Look at this abomination.
.. I ran out of concrete..
>>
>>502577273
waterfall with timing on inputs since you'll be cuckolded by one harvest coming faster than the other
>>
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How do you name you spaceships, /egg/?
>>
>>502579998
mostly after what I intend to use them for
so rn it's only Nauvis Science and Vulcanus Beads
>>
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after careful consideration I have decided to become worse
>>
what is the percentage of players who are trans
>>
>>502579998
nigger1
nigger2
nigger3
>>
>>502573478
I feel like recycling alone is huge if you get involved with quality
>>
Quality gets crazy. 2 foundries can fill a stacked green belt of iron plates.
>>
>>502577674
Leave rocks on the belts. With some beltomancy (or circuits) you can leave rocks in one lane, and working products in the other.
>>
>>502577674
nta but sushi belt with circuits is the superior way I've found
that way 100% of the cargo slots can be used for the cargo
>>
>>502579560
You should try playing Rollercoaster Tycoon.
>>
>>502580970
I suck at early game I like making minimal size, beacons are perfect for me, low tier spam filters me
>>
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>>502575585
By the time you are able to ship aquilo science you can research railguns and beat the game everything legendary is postgame why bother
>>
>>502581879
>>502577921
so is your only real course of action here shipping enough raw mats to make a nuke and blow yourself to kingdom come?
>>
>>502581879
this nigger who posted this has never even considered nuclear explosions destroy cliffs
>>
>>502581879
ear haha
>>
>>502581879
Bakana
>>
>>502582110
not if they land on out of reach
real answer is just reroll an autosave and hope it doesn't happen again, then wall it off so you don't run into it like a slobbering fool later on
>>
>>502569236
Because most game devs suck dick
Turns out bobby kotick wasn't pausing shareholder meetings to watch over the shoulder of all 500 employees and make them make the game run like shit
devs were just bad at their job and used "muh management" at scapegoat
>>
>>502582035
achievement
I might go to rare another time but fuck legendary
you just end up dumping so much material into it that the mech armor could suck you off and it still wouldn't be worth it
>>
anyone that didnt nuke cliffs is not a true factorio gamer
>>
>>502582221
>not if they land on out of reach
gambling time
>>
>>502582110
Cant some stuff destroy cliff? I remember a mod doing that.
I would just download this mod.
https://mods.factorio.com/mod/CliffDeconstruct
>>
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>>502582350
conveniently it has a cargo size of 1
>>
>>502582350
nope
nuke missiles and nuclear reactors blowing up are your only anti-cliff measure until cliff explosives
>>
>>502582221
>out of reach
personal roboports
>>
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It took my a long amount of time after "beating" fulgora and wasting resources on quality gacha to realize it nactually better to recycle low density structure for plastic and copper, instead of blue/red circuits, since it has a much lower demand than circuits. Em plants use blue chips, modules use chips, tons of other things use chips, only rockets use low dens. shit and everything else foes in to the thrash.
>>
>>502577921
chat is this real
>>
>>502583356
and where are your robots for that roboport coming from
>>
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I never understood the cost of this stuff
is is 1k needed for each science or 1k total equally divded?
>>
>take out trash from the hub ONLY if a crusher can't output
I'm tired, give me the quick rundown
>>
>>502584348
1k of each
>>
>>502584348
each "unit" of research costs one of each colour, and there's 1000 research units that need to be completed
so 1000 red, 1000 green, 1000 blue, 1000 white, 1000 pink
>>
https://www.reddit.com/r/factorio/comments/1gtcn7d/aquilo_cost_of_heating/
damn I wish this table was available when I was making my aquilo base
>>
>>502584348
To make 1 science, you need every color listed.
>>
>build radars
>lose
now I know
>>
>>502584348
Its 1000 each. Treat the box sciences are included in as parentheses in an equation.
>>502583429
I hate Fulgora. Vulcanus was so much more comfy after it, but I might have been spoiled in regard to worm removal by pic related.
>>
Are any of the Space Engineers DLC's worth getting? Are they mostly cosmetic or are there any that add any interesting mechanics?
>>
>>502584348
I mean. you can read right?
>>
>>502566527
I need 5 for now.
>one decider clock at the back to limit engine fuel flow to 20%
>one decider for ammo and plates output
>one decider for iron, carbon, ice and calcite recipes
>one decider per collector
>>
>>502567434
Sakuna of rice and ruin
>>
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>mfw you can eat bioflux
>>
>>502586463
how else are you supposed to outrun pentapods
not all of us went to volcanus first
>>
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>>502586568
The stompers? Legs.
>>
>finally ready to go to a different planet
>misclick to travel to my science platform instead of the spaceship
>>
>>502584348
Try it.
>>
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G mode siberia when?
>>
Is there an easy way to make inserters pull eggs out of captive nests only when there is a request via rocket? I've been using inserter pulse read to know how many have been read and compare it to the amount requested (plus the rocket capacity) but I cannot get it to work or reset properly.
>>
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what the heck man, my first science machine has 4000+ produced and my last one only has like 30, and it's only 5 in a row... christ
>>
>>502588976
you aren't producing eggs in high enough amounts
>>
>>502574516
I set up a global alarm that squawks if there's not enough bioflux on Nauvis. That helped me sort out what the fuck was going on with my shipments. Turned out I had the schedule set the wrong way so the ship was leaving sometimes with science but without bioflux.
>>
>>502582112
>drop nuke
>lands outside crater
>>
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Long inserters can jump the void. Probably not useful, but useful.
>>
>>502589970
Can't wait to see what platform abominations we can make with the throwing inserters from renai transportation.
>>
>>502589970
in what scenario would that be useful?
>>
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One piece of damaged belt on another planet stopping the whole belt production line. From a requester chest that keeps picking it up.

Thought of nuking with artillery but somehow I think that would make the problem worse...

Suppose I can just rotate the inserter and have it place this piece into a steel box. Or maybe just build loads of these and hope the bots place it.
>>
>>502590171
I already use them to just toss shit off of belts wherever I want
>>
>Set up a scrap recycling that eats 4 non-stop flowing green belts of it and output each product on one belt
>Gears take almost a whole belt
This is going to fucking throttle after like 3 scrap productivity research (few more because I am going to install quality modules in there but still) unless I add some spaghetti gear management shit, right?
>>
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>>502590193
To minmax on saving platform materials I guess.
>>
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>>502590318
Yay that worked. No more random damaged belt waiting to screw things up.
>>
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>want to make something pretty
>it's some ugly amoeba blob thing
Oh well time to test fly this thing and see if it explodes.
>>
>>502590805
>only 6 turrets on the front
uh oh
>>
>>502569097
According to their license, you should be able to copy foundry.png into your mod and use it without having space age as an dependency.
>>
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holy shit I never realized how much power these things take
>>
>beewoop beewoop
>Dammit, pentapods have expanded into my spore cloud and found the farm again.
>Kill two stompers, five strafers, 15 zerglings.
>Move in to kill the no less than SIX egg rafts.
>Two more stompers instaspawn as I get there, more strafers too.
Gleba can't really be conquered without artillery. You can win battles but not the war.
>>
>>502591651
landfill all marshes and they can't expand anywhere near you
(does that actually work? no idea.)
>>
>>502591812
I intent to coat Gleba with Vulcanus once I get some better infrastructure.
>>
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>>502591416
Look at him go!
>>
>>502590415
And in what scenario would that be useful unless you're starving at the very beginning?
>>
>>502592004
3 stacked green belts of circuits, can you even get them all out quickly enough?
>>
what power for aquilo ship
>>
>>502592219
I have no idea. Legendary stack inserters and bots maybe. I've been sticking to 240 because it's far easier to deal with.
>>
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>>502590805
My latest creation. Still needs some circuit work and somehow fitting in a water tank would be nice.
>>
>>502592004
>only 175% productivity
What? Even with legendary everything?
>>
>>502592280
not solar
that leaves nuclear or fusion
>>
>>502592334
For green circuits yeah. 25% per legendary module and 50% from the EM plant. Processing units can cap at 300% from research though.
>>
>>502592280
Nuclear or a fuckton of solar+accumulator, preferably with quality
>>
>>502592582
Oh, the research is only for blue circuits? I guess that makes sense.
>>
>>502592179
doesn't that reduce your tons?
more efficient ship if you are running a max speed supply route ships or something
>>
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>>502591196
8 turrets, there's 2 backliners with barely enough reach. Front turrets also get first dibs on the ammo, which has 100 belted and 600 hot iron plate in reserve aaaaand it's gone

wew. Close call on the top right solar but it made it.
>>
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>>502592854
>he thinks tonnage impacts max speed
don't tell him
>>
>>502592854
>doesn't that reduce your tons?
Not significantly enough that any kind of sensible ship design would work better than swiss cheese.
>>
>>502592854
There's also a mechanic that slows you down depending on the width of your ship. I think that might even be even more important than keeping your weight low.
>>
>>502592993
>he thinks tonnage impacts max speed
And he's right, it's just not the "only" thing that affect max speed
>>
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>le engineering thread
>99% of posts are about cucktorio
Why not just make a separate redditorio thread?
>>
>>502593219
the most polite way to say fuck off I've seen, but there's room for improvement
>>
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>>502585446
bumping this question.
>>
>>502593219
Average factorio player iq too low to consider using any thread other than /egg/
>>
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Is this a good way to empty the end of the line at Gleba?
Already way overstocked on nutrients
>>
>>502594004
dear lord
>>
>>502594004
yeah, use it
>>
>>502585446
>>502593523
god no
those fuckers still havent fixed the vibrating mess of the base game but still release hot garbage dlcs out like clockwork
>>
>>502594365
Ah ok thanks m8. I didn't know if I was missing out on much, it mostly seems to be cosmetic shit from looking at the steam descriptions.
>>
>>502593219
butthurt s*t*sf*ct*r* player?
>>
>>502594004
No. Belting jelly is dumb and is basically like belting copper wire around. Just make it as needed in your production lines and either keep it local or just direct insert it.
However if you need the freshness to be high then just recycling it at the end of the line isn't a bad solution to ensure it's as high as possible.
>overstocked on nutrients. Just tell your nutrient machines to only produce nutrients when needed by reading the belt.
>>
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It all fits
>>
>>502593219
>everything I don't like is reddit!
>>
>>502593952
>please fuck off
>if you were smart you'd fuck off
what else you got? will you be my best friend if I fuck off?
>>
Is there a mod that lets me "save" my inventory per planet?

So you can leave the planet with shit in your inventory, and it will store it and place it back in your inventory when you return
>>
>>502594684
He'd like that. I don't think he has friends.
>>
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I can feel my brain expanding in real time.
>>502594723
I just leave everything I have on a few steel chests near the landing pad.
>>
>>502594723
yeah, a car with 50 billion cargo boosts lmao
>>
>>502594854
yes, but its annoying, and i forget to clear my ammo slots etc. and It's just something that I would like automated for me.
>>
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I have done it.. it's finished.. it took 4ever
>>
>>502594723
yes it's called a steel chest
>but I don't like chests
yes it's called having a logistic network
>>
>>502594854
>all that wasted space
>>
>>502592004
How do you feed it the copper wire though?
>>
So quality holmium ore isn't special because there's no way to preserve the quality during processing into holmium solution?
>>
>>502592280
You need to sustain ammo and rocket production to make it to aquilo. You only get 36kw per solar panel in aquilo's space. You can use accumulators if you plan to stay stationary over aquilo (since machines will be idle most of the time). But honestly, you should just go nuclear and put a temperature read on your inserter so that it doesn't burn fuel cells when it doesn't need to.
Solar system's edge on the other hand only gets 600watts per solar panel, making it nearly impossible to do viably as it would require several hundreds of high quality panels to generate enough electricity.
>>
>>502594637
>no spoilage clearing
>>
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Lmao the water tower hack is bullshit. All you need is a piece of pipe with an unpowered pump pointing downwards above the highest point where you need liquid to go and it will. Pump resets head lift over the connected pipe network to zero, i.e. its own level, so other buildings can now pump liquid up to its level for free. No prefilling or any other bullshit is needed, it starts up perfectly every time even with completely dry pipeline.
>>
>>502592179
>And in what scenario would that be useful
see >>502590415
>>
>>502594004
I would put all of this into a heating tower instead
But whatever works I guess
>>
>>502595164
Bots
Also there's a free 2x1 are for doing that easily if you really feel like it
>>
>>502594004
You can attach the farmers to the signal network. Shut them off if you have too many fruits/nuts
>>
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2hrs of work for a little uranium
>>
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>>502595065
That's where the substations go bro.
>>
>>502595587
y tho? why not just a conveyor elevator.
also biofuel is a significantly better jetpack fuel
>>
>>502594684
I've been here when factorio released and I've seen you retarded lot argue to death that you will not go to /fag/ and will stay in /egg/ because it has factorio in the op or some other autism. If you want people to treat you like an intelligent being try acting like one.
>>
>>502595457
Would you shut off your miners if you had too much ore to handle
>>502595619
>using a substation to provide the energy to the same area as two medium electric poles
Wasted space.
>>
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>>502595756
Because it's a game about building things and I like building things?
And no, buofuel is fucking horrible. I need the upwards boost
>>
>>502595917
>Would you shut off your miners if you had too much ore to handle
If ore would spoil, yes.
>>
where did kovarex touch you
>>
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>>502595164
I guess you kind of have to do it out of the side but it still tiles
>>
>>502596027
Technically it's the bacteria that spoils into ore.
>>
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HEY FUCKER
THAT'S AN NAP VIOLATION
>>
>>502592397
>>502592608
>>502595156
do the big asteroids spawn when stationary at aquilo too?
>>
>>502594659
Only redditards play fagtorio. Satisfactory is more complete, complex and was here first.
>>
>>502595992
Rocket fuel ftw
actually fuck that, hoverpack all day erry day
>>
>>502596110
if anything you interrupted his nap bro
rude
>>
>>502595992
>Because it's a game about building things and I like building things?
Fair enough. I found building much of anything in that game a chore.
>>
Can you copy+paste circuit conditions in the scheduler? Or do I have to set the fuel and oxidizer levels manually every time?
>>
>>502593061
good thing I made mine LOOONG
>>
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>>502595917
>>
Thoughts on space age so far: I hate this little nigga like you wouldn't believe
>>
>>502596173
You can literally check that in game in the factorio pedia. The answer is yes. It's the only asteroid size that spawns above aquilo.
>>
>>502596536
I'm just joshing with ya anon
>>502596370
That's a really neat design but won't that thing get bombarded immediately at the top since most asteroids come from there
>>
>>502596542
>requires combustion engine in my recipe
nothing personnel engineer
>>
>>502596542
everything requiring refined concrete made me so pissed off I ended up sending 50k to each planet
>>
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This is why Biofuel is worthless trash. I can't even traverse my factory.

>>502596202
Hoverpack is only for detailed construction. That thing is way too slow.
I'm about to make rocket fuel but first I need my nuclear powerplant.
>>502596321
I like making things look cool here. All the other factory games never care about graphics or good looks.. like.. factorio is the ugliest game on this planet.. no fun in making cool looking stuff there.
>>
>>502594659
Normally, I would disagree but Factorio is huge with redditards. It's just as popular as Hollow Knight and Outer Wilds.
>>
is there a mod that lets you swap logistic chest types? I don't wanna send a rocket with 2 active providers...
>>
>>502596793
>That's a really neat design but won't that thing get bombarded immediately at the top since most asteroids come from there
it might suck once I get to aquilo idk, but so far in the inner planets all the guns in the head shred asteroids
>>
>>502596613
>You can literally check that in game in the factorio pedia
oooh, thanks
>>
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why did biters attack my wall here? I thought the rule was not in range & no pollution cloud = no attack?
>>
>>502593061
It's way more important because weight doesn't really matter since it effects acceleration which is irrelevant. The only important matter is the width which creates the space drag and because width also caps your engines it's basically always best to keep your platform as skinny as possible and never build anything past your engines as that's ultra wasteful.
>>
>>502596542
I just ship them around wherever I need to build a silo and ship bots from Nauvis. Very annoying recipe
>>
I play without biters and pollution but no mods
>>
>>502597001
Biters move in to certain spots to expand and spawn new nests, if they find something in the way they'll attack it.
>>
>>502588403
Roboports can output logistic requests. So take out only if there is a request for it
>>
>>502596992
Here's another tips. You can hold alt and click on thing to instantly open the pedia page for that thing. You can also hold alt and shift while scrolling to change quality (this will be changed in a later update).
>>
>>502597287
isn't that only if they can path to it though? they simulate a path to take. if they hit a wall the party isn't sent out. if they hit a structure the party is sent out
>>
I just started making advanced chips and don't have a scaleable main bus, but a mini-bus with limited output, when I re-scale, should I care about quality? still kind of confused on that.
>>
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>>502597001
Biters have two kinds of attacks, "FUCK pollution" and attempts at expansion

>>502597658
No they dont care about pathing when expanding, they put a predetermined spot somewhere and attempt to build a nest no matter what
The scale of the "attack" is still insanely smaller than a real pollution attack
>>
>>502594637
I love it, feels organic with the vines surrounding a fruit
>>
>>502597719
you should ignore quality completely until you get recyclers
after which you you should ignore quality mostly except for personal equipment until you unlock epic quality items.

Don't bother going for a full quality base, you'll need a quality mall the size of a mega factory, it's extremely stupid
>>
>switch nauvis to foundries
>tear down furnace stacks
>dont have calcite asteroids from gleba
>science hauler can't keep up with calcite demand
I am retard
>>
>>502598292
what the fuck is your production level
>>
>>502598387
production is low, but volcanus only has 1 rocket silo and slowly launches science, foundries, miners, and calcite. And the shitty space platform cant handle constant trips, it needs to charge up fuel and ammo.
>>
>>502598540
also I only have one transport ship and I was using it to manually fly around and forgot it needed to be hauling calcite lmao
>>
>>502598540
>volcanus only has 1 rocket silo
build more
>>
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what do you think about my nuclear reactor?
>>
https://youtube.com/watch?v=jOlC1FMYRfQ

Who the fuck places pipe junctions first?
>>
Did the US shitposters just wake up or something
>>
>>502599397
>no steam tanks
retard
>>
>>502599475
Australians are waking up.
>>
>>502599475
It's Sunday afternoon here.
>>
>>502599758
it's like 6 am in 'straya, do they clock in their shitposts before work
I know it's the national pastime but still
>>
>>502599486
>steam tanks
retard
>>
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>>502599486
>>502600045
yeah thats what its actually called
>>
>>502599486
Mostly redundant now that you can specifically read the temperature of a reactor, but they're still useful for finetuning.
>>
>>502600672
retard
>>
>>502596370
Bro, your girth?
>>
Spage - Earendel edition mod when
The current one is too easy
>>
>>502601115
im pretty sure he is unironically going to make this with the next version of space ex.
>>
>>502566249
If you're not using recipe switching circuits you're missing out.
>>
can I somehow plop down concrete on coastlines without filling in lakes with landfill
>>
>>502601173
That would be neat
SE is just a boring slog in it's current state though, the only fun part was arcospheres
>>
>>502598292
>switch nauvis to foundries
I was gonna switch my circuit production to EMPlants but I gave up 20% in. nothing fits, fuck that
>>
I haven't even gotten to space yet, and Gleba intimidates me.
You have to swap your factory paradigms completely, while enemies more dangerous than biters are expanding and evolving.
I can't imagine NOT landing with quality solar and accumulators, tesla turrets, and artillery, supplied by well-tested and automated space platforms.
>>
Will logistics robots balance themselves out through the roboports in their network assuming there isn't any work, or do I need to manually stick X bots into each port?
>>
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>>502566249
but why?
>>
what's the ACTUAL point of artillery?

it's literally to outrange behemoth worms, isn't it
>>
>keep telling myself i need to redesign my train stations but never do
>currently spamming this wonderful design
>>
>>502573478
Yeah Fulgora feels like it needed one more Thing from its science to round it out. Maybe an underground belt hub that accepts 4 belts and can have them pop up somewhere that isn't a straight line away? Something more interesting to do with All That Oil? Slugcats?
>>
>>502602040
they will balance when they get some work and need to charge
>>
>>502601870
>I haven't even gotten to space yet, and I looked stuff up about Gleba
dangerously retarded
>>
>>502602123
its a intersection
>>
>>502601115
I think space age is too hard. the average factorio player is 1000x worse than the dumbest person here. my friend is 200 hours in and he just made blue science.
>>
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>>502602278
>keep telling yourself you will improve something
>eventually the game just ends
>>
>>502596868
>Biofuel is worthless trash
Turn it into liquid biofuel. About the same performance as regular fuel but lasts super long.

>That thing is way too slow
But extremely convenient. Running on mk5+ belts for when you need to go fast, hyper cannons for sanic speed. That pretty much covers it.

>nuclear powerplant
Way too complicated for what it does. Stick with rocket fuel power unless you want one for aesthetics.
>>
WHY DID THEY GET RID OF FLAT GUI FOR HUB PLATFORMS
>>
>>502597125
You can build past your engines if you just go down far enough. You can place multiple sets of engines that way because exhaust only travels a set distance.
>>
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>>502584182
Individual robot drops giving you plenty of chances to get one close enough.
>>
>>502602509
i guess its just hard to get into and not satisfying once you are competent with it.
>>
So it's way better to just establish labs on Gleba than to ship the science packs from there, right?
>>
Huh I setup everything but yellow on a fulgora start within 8 hr and it'd take me 5 minutes to set that up too cause I already have bot frames on the way and lds+blue= free. It honestly took me longer to finish my recycler which I improved multiple times over the one I beat the game with
>>
>>502595992
When you tap-spam the jetpack you get more height than when you hold. Liquid Biofuel gives you the most height because it lasts longer. It's not by a small margin, either.
>>
>>502602701
regular fuel is also trash. I need the boost man. Didn't u watch the vid?
I don't care if the nuclear is complicated. I am playing a vidya about building things and this is what I will do, build thing. I just spent 3 hours constructing a production for nuclear stuff. Efficiency or whatever is such a loser thing to do. If I wanna make a cool nuclear plant, I will.
>>
>>502602701
This post highlights so much shit that's wrong with satisfactory. The meme fuel is second best to the unlock right before the end of the game.
Gotta use a bug to get around the map quickly
The best power production is a complicated hellhole that isn't even required because they massively buffed fuel before 1.0.
Nuclear isn't even required to build at any point in the game either since nothing uses it.
>>
>>502603101
But it's not turbo fuel so I won't.
>>
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v2
seems to work fine so far... any suggestions before i build a few of these for ferrying science?
>>
gleba has beaten me
>>
game needs more platform gameplay, planets are boring
>>
>>502603223
I'm convinced the only reason SA doesn't have us building a space station is because SE does that already.
>>
>>502603024
>eggs always come out at 100% freshness, which they carry over to the science
you can do whatever you want

>>502603220
>>
>>502596868
liquid biofuel, it lasts about a minute for no reason and no tooltip.
Regular fuel is a pure pellet upgrade, turbo fuel trades endurance for strength, rocket fuel is turbo fuel+, ion fuel is fuel+++
>>
Is there a guide on quality basics? Like if i want a quality item, do the ingredients need to be quality as well? Or does quality ingridients just increase the chance of a quality item?
>>
>>502603213
>any suggestions
separate, stationary platform for making space science
>>
>>502603213
Looks fine as long as your ammo production can keep up. You may not need so many thrusters but doesn't really matter. Nuclear power will really help push it.
>>
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>>502603223
>needs more platform gameplay
Agreed.

I've switched to a bunch of space based quality production because I got tired of shoving shit into recyclers. The one I built is pretty shit but I can just copy paste it and over time I'll get more legendary ore per minute.
>>
>>502603213
why are you flying around your space science?
>>
>>502603024
No lol
>Gleba has no natural coal and the recipe is quite slow for military science
>Gleba stone is at a premium as landfill and rails(to get more stone mainly) are valuable so purple is expensive
>Recipe for lube is complete ass taking far too much jelly which slows down engines and therefore yellow
>Gleba unlocks biolabs to more than double your science but only if you start making a shipping fleet
>Gleba also unlocks better ships with foundries and advanced fuel to make said fleet have less downtime
>>
>>502603625
You can select which quality you want to build and the output is always that quality unless you use quality modules and it comes out even higher.
Quality recipes also require that quality intermediates.

So if you want to make rare iron plates then you need rare iron ore. Putting quality mods in that smelter gives you a chance to output epic or legendary plates.
You can put quality on your quality modules which gives you a big boost to your chances.
>>
>>502599486
steam tanks are obsolete, reactors can directly connect to circuit network now.
>Steam turbines give the same power (500C to 15C rating) on vulcanus (way higher than 15C) and nauvius(15C) and in space (pretty cold????)
WUBE FIX THIS
>>
>>502604032
Perfect, thanls. Are those probabilities specific to gears or is that the universal chance?
>>
>>502603213
Build a stationary satellite to drop science. You only need to haul ass on a science platform for megabasing, to collect more asteroids to feed a starving factory.
>>
>>502604394
Universal chance. It's not super clear in the Factoriopedia article, but 4 Q3 modules have a listed 10% Quality modifier on a building. That's what the 10% refers to.
>>
I've decided to design a fulgora quality grinder that will attempt to elevate quality via all available ingredients and waste nothing think trying to craft from green/blue ingredients then scrap, etc instead of just scrapping everything that isn't highest quality, and now my head is fucking swollen because there's too much shit to account for, even when offloading part of sorting to logistic network.
>>
>>502603140
>The meme fuel is second best to the unlock right before the end of the game
But it can't be automated
>Gotta use a bug to get around the map quickly
It's a feature, not a bug
>Nuclear isn't even required to build at any point
See >>502603126
>>
>>502604220
steam tanks are obsolete if you assume 0 fluctuation in power consumption, which is a very retarded assumption to make
>>
>>502596370
Palm tree? I was going to do one of those.
>>
>>502604803
Steam tanks are obsolete because heat pipes have higher power density than steam storage. There's literally no reason to hold on to steam.
>>
I want a Mech Armor upgrade that turns it into a car.
>>
>>502603785
was only doing ~30 spm at fulgora & vulcanus, so this was enough to keep up.
>>
>>502604819
>>
>>502604032
what is the best way to filter through this? I have 90% no quality iron plates for example, what do I do with these?
>>
>>502605212
retard
>>
>>502604771
>it's a feature
lol no
Hypercannons are an old ass bug that they intentionally kept around.
https://www.youtube.com/watch?v=aMoDW5dgUhI&t=83s
>But it can't be automated
So what? Unless you're the slowest player ever your leftover biomass from your burner phase will last until ionized.
>>
>>502605385
Concession accepted.
>>
>>502605362
Gee I wonder if there's some way to filter items by quality in the game. In every menu. Constantly.
>>
You're not a real engineer unless you beat Gleba without robots
>>
>>502605542
retard
>>
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It works! (for now)
>>
>>502605551
shut the fuck up, I'm asking what to do with the mass amount of unquality plates. goddamn, sick of this fucking snark, I'm out of here
>>
>already made it through three new planets
>purple science is still the bottleneck I'm dealing with
unbelievable
>>
>>502605636
I don't even know how you would use robots on gleba effectively. How do you prevent them from picking up rotten fruit and shoving it in your science making machines?
>>
>>502605928
afaik if an item spoils during insertion it simply gets moved to a machine's trash slot
>>
>>502605362
Well you can recycle them if you want. Or you can turn those into something else like regular circuits with quality mods in them for a chance at quality circuits. Dealing with overflow is a big part of quality. worst case scenario you can use recyclers to void items.
>>
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>"I don't have to heat rail so it's better than pipes and belts!"
Someone stop me before I make Aquilo around this retardation.
>>
>>502605928
the robots are smarter than you
designate multiple spoilage chests including one main one going to crafting carbon and going into a heat tower, use inserters to filter spoilage specifically out of any machine or chest that stores spoilables into a provider chest for point 1
>>
>>502605386
>Hypercannons are an old ass bug that they intentionally kept around
So a feature
>your leftover biomass from your burner phase will last until ionized
Unless you stocked entire industrial containers worth of solid biofuel it wont. I had less than half a regular container left when switching to coal because I had better things to do at that point than chainsawing entire forests for no reason.
>>
>>502596874
>>502596191
>factorio is hige with the redditards

I had no idea since I don't go to reddit. If you know this, you both are probably from there. The irony.
>>
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>>502606779
wide is bad for platforms
>>
>>502603024
Nauvis has Biolabs which are literally twice as good
Shipping science to Gleba is a huge meme for idiots who don't understand spoilage
It really is as simple as asking yourself if your labs ever stop working due to lack of science:
>Yes
Ship more science
>No
Why does it matter how spoiled the science is if the labs aren't stopping?
>>
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>>502605865
>ask a handholding question
>get a patronizing response
>ragequit over extremely mild 'snark'

I don't know whether to make fun of you or compliment what must be your surprisingly healthy distance from the internet at large up to this point.
>>
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>>502606858
Oh I know, this was meant to collect asteroid stuff and drop to planets, I knew it would not work so well, but I wanted to build a ridiculous ship like this anyway.
>>
>>502606538
Just like the floating point errors for pipes is a feature lmao
>>
>>502605362
>>502605865
either just reroll them or use them for your regular science base, you'll always be researching something
>>
Gleba is easy as fuck once you realize eggs come out at 100% no matter what. Your science literally can't come out at less than 50%
>>
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WHO WAS THE FUCKER SAYING THERE WAS FREE INFINITE CALCITE UP HERE? I'M BARELY GETTING ONE ASTROID CHUCK PER SECOND UP HERE
>>
>>502607480
nauvis doesn't have shit for asteroids. you need to move them around the solar system to load up, or sit them in orbit of any other planet but nauvis
>>
>>502607480
add guns and an ammo belt and travel between planets, only when in motion do you encounter any significant amount of asteroids
>>
>>502590193
platform = weight = less speed
>>
>>502607480
Why are you staying in place? Make a space scraper like this guy did.
>>502606779
Don't just wait for rocks to come to you.
>>
One last noob question on quality- will modules on recyclers increase chances of quality recycled scrap?
>>
can you use stack inserters to load trains or are they gonna get stuck trying to fit 20 items when there's 5 slots left?
>>
>>502607480
>fly to aquilo and back
>put 100000 calcite in cargo
>idle until you're out
>>
>>502606538
You didn't play the game, you barely need a stack of biofuel for the jetpack.
>>
>>502607804
Weight influence on speed is absolutely tiny.
>>
>>502607934
Yes. Putting quality mods in miners will also cause them to produce quality ore or in this case quality scrap. This is huge on fulgora because you can start shitting out massive amounts of high quality processing units and other annoying things like concrete.
>>
>>502607934
Any machine with quality modules in it will have a chance to make output with a higher quality than its input (barring legendary, of course). That means drills mining scrap can output quality scrap, and recyclers with quality modules will output the respective recipe results with a chance of quality.
>>
https://www.desmos.com/calculator/eykhbatbn6
here's a calc for platform speed
now stop parroting things you read on reddit
>>
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>crusher is deadlocked because it can't insert sulfur into hub because it has reached the requested limit and carbon is out
how do I solve this without just chewing through every asteroid chunk? I only want to get rid of excess until the crusher can work again
>>
>>502608267
>>502608294
Appreciate the help anons
>>
>>502608380
Googling this leads me to the source which is reddit.
>>
>>502607330
imagine using floating point values for anything discrete, like what are you even doing with your life
>>
>>502608267
Putting quality modules in miners pretty much only make sense for Fulgora because recyclers autoselect recipes so you can double deep on the result before even starting to filter things.You get a quality roll from miners and a quality roll from recyclers.
>>
>>502608478
toss the sulphur, you don't need it
>>
>>502608478
Read contents of the crusher and have another arm remove it when it's over a set limit. Then just toss it overboard.
>>
Spending all my time just setting rare tesla turret production but damn is it effective.
>>
>>502608478
You put an inserter to void whatever blocks the machine, tell it to read the content of the machine and to only activate when there is too much of it.
>>
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Is productivity factored into the per/second results? Or is it before prods?
>>
>>502609098
everything is factored in
>>
>>502608987
>>502608730
>>502608667
that's great and all but would require more combinators, is it possible to use the inventory of the hub instead?
>>
>>502609098
it would be pretty useless if it didn't, you may as well look up the recipe yourself
>>
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>>502607330
Btw that's bullshit, liquids don't have enough scale in the game for floating point errors to cause any noticeable effect. The liquids model is just bugged as fuck because people behind it had no idea what they're doing.
>>
>>502608478
Each of the advanced processing recipes output less material per astroid chuck than the basic recipes, so you can set up decider combinators to say if your sulfur to carbon ratio is too heavy on sulfur(or you just have enough sulfur) output the basic recipe, otherwise output the advance recipe and have the crushers set to 'set recipe'
>>
>>502608773
I want a mod that has a planet without many resources itself (think Aquilo) but a huge enemy threat that needs to be dealt with and maybe a resource or two that you mine and want to export. So instead of building a factory on the planet it's more about having the logistics chain to keep it supplied and fed so it doesn't get overrun by enemies. I wonder if you could use the Gleba biome system to force different types of enemy spawners in different zones so you could have different enemy types that maybe had different strengths and weaknesses. That way your entire front line wouldn't have to be the same crap copy pasted. Flames and gun turrets for swarms and big missiles and maybe railguns for big guys.

Might be fun. Or it might be a giant pain in the ass if you fucked up and everything got destroyed.
>>
>>502609239
>combinators
It would require one wire.
Ok fine. Just use a splitter on the sulfur belt and prioritze sending it to the hub. Once that belt is full all the overflow is directed to the side of the platform is dumped.
>>
>>502609239
>combinators
plug green wire into an inserter, plug wire into the hub, set it up, easy. Combinators are great for blueprinting the setup, ctrl-c ctrl-v also help with moving custom items around.
>>
>>502608057
Whatever lets you sleep at night
>>
>>502609723
it would require combinators in case your sulfur demand exceeds carbon and you deadlock the other way
>>
>>502609318
This is also a feature.
>>
I'm restarting, using what I've learned to build better
classic!
>>
>>502610056
>restarting instead of rebuilding on the same save
Why do brainlets do this
>>
>>502608478
I just jettison excess and only turn on said crusher when I need it(sulfur count on belt for explosives dropped or I'm not full on fuel)
>>
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>>502609943
Works on my machine
>>
what if we just
didn't have gleba and aquilo was the 3rd planet instead
>>
>>502610327
clearly not since you're throwing out both at the same time
>>
>>502610056
>restarting
They call it a starter base for a reason, engineer.
>>
>>502609239
No, it wouldn't. You can link inserters and machines directly and give them basic orders like read content or disable if x>y. You can also put filters on your inserter.
>>
>>502610167
you're right, I'll build an arsenal to destroy the biters infesting nauvis, dismantle everything and then I'll restart
it'll take way longer than clicking "new game" but your respect means that much to me
>>
>>502610414
>what if we had less content because I'm bad at videogames
No. I'm sure someone is going to make a mod that makes agri science standalone and not required for progression in any way, until then consider coping and seething.
>>
>>502610621
yes, it would, since the crusher outputs 3 different items and any one of them can cause a deadlock unless you process literally every asteroid you catch and throw out what you don't need which is not the goal here
>>
>>502610504
I've moved so far from my starter base even if I wanted to I couldn't go back.
>>
>>502610964
bot systems can dismantle shit on the fly. Also, simply having stuff on the map means it can be put into blueprints and used.
>>
>>502610870
I'm one of those weirdos that think that Gleba needed more. I know they said something like they originally had like 6 crops but 2 is way too few.
>>
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>that spooky Fulgora music
>>
>>502610483
And? It never jams which is the entire point of this reply chain. And don't tell me it's wasting carbon chunks because the moment the ship moves 10 inches that's a non-issue. It's only tossing shit over because ammo is full.
>>
>need to fix nauvis
>need to fix vulcanus
>need to fix fulgora
>still need to make a ship capable of going to aquilo and processing the advanced recipe
a single player is not enough for this shit
>>
>>502611264
>It never jams which is the entire point of this reply chain
it isn't, you have not understood the question
>>
>>502610951
>unless you process literally every asteroid you catch and throw out what you don't need which is not the goal here
Why wouldn't you do that? Or recycler them if they start overflowing?
>>
>>502608380
>20x weight has barely any effect
>2x width leads to 33% lower top speed
why is factorio space made out of jello?
>>
https://mods.factorio.com/mod/real-starry-universe
this looks fun
>>
>>502611193
>6 crops
Imagine the great filtering. It'd be fun though
>>
>>502611329
He wanted a solution without combinators. Either use them or deal with the consequences of inefficiency.
>>
>>502611491
neat
I wonder when will someone make the inverse aka a mod that just puts all the resources (and enemy types) on nauvis
>>
>>502611636
again, incorrect, I wanted a solution using the hubs inventory rather than the crushers
>>
>>502611350
you don't understand.stop replying
>>
>>502611193
they had 11 and cropped it down to 2. I feel like they should have kept at least 3.
>>
blue circuits are so fucking slow
>>
Why does Wube post their checksum on the website? I really don't understand the point of doing that, only a tiny amount of players would bother checking the checksums and if the website got hacked, it would be trivial to replace the checksum with the virus checksum. I guess it could help someone who's pirating the game but I doubt they'd check the checksum...
>>
>>502611798
You question was already answered. Use a wire to get rid of sulfur or carbon if you hub is already full.
>>
how would you split 7 crushers for an aquilo craft? (no reprocessing, using foundries)
>>
>>502611835
Agreed. I was just thinking there should have been one crop that could have been processed into an oil product.
>>
>>502585941
How do you set a thruster to 20%?
>>
>>502612206
stop pretending to be me
>>
>>502611995
now enable the arm only when the crusher is deadlocked, which is the point

>>502612206
why are you seething?
>>
>>502611798
wire the hub, or wire the belt. Don't wire both at the same time, it'll merge the values and mess things up. Conveniently you get 2 colors of wire, use one for each system.
Power poles are pretty handy for routing logistic wire around the ship. They also open the power demand chart, is there a button for that?
>>
>>502612415
You can use belts as jumping points for wires. As long as you don't have them reading the contents it shouldn't mess with whatever you're doing.
>>
>>502567768
Ammo? When flamethrowers exist? I didnt use a single gun turret when I made my mega wall, just a very long line of light oil and some laser turrets in a few key spots.
>>
So for nauvis are you just better off hightailing it in whatever cardinal direction eventually since patches get bigger and your cargo landing pad is functionally your real center? Once you have to replace everything with all the new shit
>>
>>502612657
I hate how broken flamethrower turrets are. They feel like cheating
>>
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my first ship is pretty much ready - going to vulcanus
do i need anything else?
>>
>>502613002
That's what I did. I just looked for a place that had all of the basic resources nearby, walled off the choke points and started building from the ground up.
>>
>drop on gleba basically naked
>deathlooping to a single strafer
yeah I'm orbitally bombarding this planet with supplies
>>
>>502613270
>collectors in the rear
that's fucking funny
>>
>Anon has thing that needs more than 1 condition to work properly
>Anon also wants to not use combinator
Y?
>>
>>502611193
>>502611835
What would the other plants even do? Just turn into various Navius stuff with more complicated steps seems dull. Being able to turn stuff into calcite or electrolyte or ammonia might be good though
>>
>>502613002
if you can take on the thick wall of biters then sure, but volcanus will always shit out copper and iron anyway
the only thing exclusive to nauvis is uranium, and you don't need tonnes of it even if you're making thousands of nukes
>>
>>502613270
Hover over your smelters to see how many iron plates per second they produce. Hover over your ammo assemblers next.
>>
>>502613518
you like saying this every thread don't you
>>
>>502613393
Some people have this complete allergic reaction to circuits. They've never been easier. I'm a circitard and even I managed to put together a machine that auto selects recipes for crushers.
>>
>>502613597
And people still keep geting ratio'd by ammo production
>>
>have to check every single damage alert to make sure it isnt gleba
>its just 1 biter on nauvis again
aiiiieeee can you filter alerts for planets?
>>
>>502613393
learn to read
>>
>>502613597
There's a ton of returning players that didn't even know they added that to the game. Better to tell the new ones now too. Did they update the tutorials to mention that at all? It's super handy info to have available to the player at a single glance.
>>
>>502613270
add on more storage, beware that inserters can't interact with the addons(is this a bug?) so leave open space around the hub.
>>
>>502613270
That sure is a lot of empty space.
>>
>>502592004
Feeding and removing from that thing is a nightmare.
>>
>>502613826
Design choice so you can't trivialize things by building a big long stick of cargo bays and moving everything through it instantly.
>>
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>>502613346
idk how it will be during the flight, but chunks do fly in from behind

>>502613518
hmm, here is the stats
i believe i have enough plates
>>
>>502613826
Probably a feature because this expansion is both too easy but with a bunch of intentional limitations to keep it from making things too easy. It's all over the place to be honest.
>>
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>>502609496
That is what gleba is to me but I guess the enemies could get repetitive.
>>
If I change a recipe in my foundry while it has molten liquid in its internal buffer, does that waste it or is fluids 2.0 better with that now?
>>
>>502602123
Being able to build a trainstop on a turn would solve so many of my problems...
>>
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OP? Probably
Incredibly satisfying? Y E S
>>
>>502592993
It does, just not as much as width.
>>
>>502614119
I think the fluids go back out of whatever pipes you have and only deletes it if there's not enough room in the pipe.
>>
>>502613615
He doesn't even need a fucking decider. He can just put a second inserter next to the first and do the exact same shit with the other product. Who cares if the input is full? Just read the input belt and use an inserter to take things out when the belt exceed the max capacity. Or use an overflow splitter, there are literally tons of ways to deal with that issue without decider or to move the issue to a different place where you have more space to work with.
>>
>>502613518
that much iron should suffice, not to mention he has some backup laser turrets despite the laser resistance. sustaining the nuclear power is going to be an issue though
>>
>>502612203
Look at the asteroid stats on space map pedia.
I have 6 crushers. One for each adv recipe and one for each reprocessing. All running from same loop without any circuit conditions on any of them.
Simple works best. Throw out excess on all which is very inefficient but works so works. Made it to win condition with same ship too but adding required stuff and adding stockpiling to hub.
>>
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>>502614069
I meant the machine directly. Here you can see the left side is a T3 assembler consuming 5 iron plates per second. An electric smelter outputs .62 plates per second. So about 8 smelters can feed an ammo assembler non-stop. So in your case you could get rid of 4 of those ammo assemblers and be perfectly fine.
>>
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>My dumb ass 10 hours ago assuming that one wagon of plastic would be enough for the entire base
>>
>>502614156
What the fuck. I just looked at the calculator posted earlier. Why does width affect it that much? That makes no sense.
>>
>>502614301
Sustaining nuclear isn't too tough with a bunch of solar to handle base load. Solar power gets high priority so the turbines will shut down when the ship is chillin. No chance it'll work on the rim though.
>>
>>502614548
Oh I didn't notice the speed modules in the smelters
>>502613270
Anyway it's not an issue but still handy to know. Consider beacons if you want even more speed. You have the power for it.
>>
>>502613270
Looks very nice. Jealous of all these good looking ships. I'm too autistic so my platforms and bases are pure function, zero form.
>>
>>502614582
Your foundries? Your EM Plants? Your Prod Modules?
>>
>>502614601
We're traveling through fluid.
>>
>>502584348
you missed the affordance
the little indented thing is like a set of brackets
[red, green, blue, white, magenta, 60s] x 1000
>>
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>>502614548
got it! you are probably right - i will get rid of them, if the smelters cant keep up

>>502613904
didnt know how much i need, so i wanted to have extra - also, i can add some solar panels if i ran out of cells

>>502613826
good point! i have space for more modules
>>
>>502614601
>SE's autistic space aerodynamics strikes again!
No I don't think even moving through a nebula or whatever bullshit they tried to say would make that happen.
>>
How you set up a quality farm? If I recycle rare blue circuit do I get at minimum rare red and green circuits or I can get still worse quality than rare or is it just gonna be locked to rare? What's with items like steel or plastic which recycles into itself. Do those have chance to recycle into higher quality?
Should I use belts and splitters to sort things or just let bots sort everything into chests?
>>
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>>502614728
Nothing wrong with that. My first dinky ship is still going and transferring science from Fulgora. Even upgraded it at some point with the calcite recipe.
>>
How does spm work exactly?
I have 6 unbeaconed t2 assemblers with prod which generate .36 blue science per second, and I have 3 unbeaconed t2 assemblers which generate .36 green science per second so with that my spm should then be 23 with prod?
>>
>>502614623
>Sustaining nuclear isn't too tough
it wouldn't be, if it weren't for those laser turrets. but lets just see what happens to his first interplanetary trip
>>502614728
SOUL > everything else, and your designs will always have soul
>>
>>502594557
They tried to keep it cosmetic only but there are differences. They only come up with pvp or when you're trying to build really compact.
>>
does the filter work with inserter dropping onto a splitter from the side
>>
>>502615151
I was letting bots handle it most of the time which is totally fine when you have the power for it. Making botless just saves you energy and bot workload
>>
Well, this is a sin against more than a handful of gods, but it works. My previous modular setup requres beacons, and those are still a ways off, so I kinda had to half-ass this one with all the excess iron that I'm getting. Pretty damn sure that I tested this thing with beacons and it will clog because it outputs more than a red belt can handle (even right now it's only barely keeping up at the last chemical plant but it's steady and not getting backed up).
At least this thing is eating through all the iron that I'm mining so I can set my first furnace stack in like 15 hours.
>>
>>502609098
factored in, but keep in mind those numbers are truncated kind of early. if you're using a lot of buildings you're better of calculating it yourself / using a tool as you'll find you need 1 more or less building based on that
>>
>>502615484
if a splitter is filtering stuff, it will block everything behind it the moment the split gets clogged.
If an inserter is grabbing from a splitter's side load, it needs to accept any input or the splitter will clog with junk.
>>
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>>502614959
Space is fake anyway. Stop pretending like some fundamental laws of physics are being broken here.
>>
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>>502615152
My first ship. Had inserter to yeet out anything above 40 on main sushi. Ammo only put on sushi when in orbit since otherwise it ran out lmao. Made it barely to vulc but remade it all for next planet.
>>
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>>502615740
ye I know those, but will this work like it should, does it drop on the input or output side of the splitter
>>
>>502604220
Steam tanks are especially good on your platforms to act as a big buffer.
You want to use steam as a gauge for refueling instead of temperature in space to take account for the times when the platform will have very low power draw.
>>
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>>502615673
Also my old iron-smelting-mine that was on its last legs and I had to abandon to get what is technically a semblance of peace by retreating into my iron chastity cage
Also I have to correct myself concrete walls do technically work with rampant
They resist the few hits that actually go through and they're far enough that the flames from fire spitters usually die down before the bots go there to repair them so they don't explode en masse
Still haven't lost anything yet which is good
I am never touching rampant again
>>
>All this arguing over adding a simple 3x3 object for redundancy
>>
>>502615595
I might just set the splitters to filter uncommons to the right and just dump some purple logistic chest at the end for whatever else comes through
>>
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>>502616430
Forgot image
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>thought I was onto something
>what I was onto is that I'm retarded and bad at pipes
Fuck
>>
>>502609318
>liquids don't have enough scale in the game for floating point errors to cause any noticeable effect
It's pretty obvious you're not a software developer, or you have never dealt with any complex floating point calculations.
>>
>>502611738
https://mods.factorio.com/mod/naufulglebunusilo?from=search
>>
>set up alarms for everything
>setting up some delectable gleba sushi
>factory starts screaming
oh no
>>
you should be able to designate a space platform as a 'shipyard' which lets it transfer items directly to another platform & absorb the asteroids the other platforms would have faced
>>
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>>502618206
let me shoot cargo to other nearby platforms with artillery and I'll be happy
let me call artillery strikes from orbit wube
>>
>>502616698
Nice try flaunting second hand knowledge you heard somewhere else, now consider this: single precision floating point format uses 23 bits for mantissa which gives you worst case precision of 0.00006 cubic meters after all the rounding and decimal<->binary conversions. This literally cannot add up to any noticeable value, much less to 10s of m3/s discrepancies you see in the game unless programmed by absolutely clueless idiots. Case dismissed.
>>
Can promethium asteroid chunks be stacked on belts?
>>
>>502618665
Nice creepypasta
>>
>>502609318
there's also the save-load issue where fluid in machines vanish
>>
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unscheduled test of a cold restart
>>
>roboports dont have to be charged to give radar coverage
nobody tell earendel.
>>
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Watch you are step
>>
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any tips on how to keep only the FRESHEST eggs in stock?
>>
>>502620108
the landing pad also has free radar
>>
>>502620813
only remove eggs from the chamber when you need them with circuitry.
>>
>>502620868
ok but im not going to chain landing pads together to go fix my mine
>>
>>502620813
Pentapod eggs or biter eggs?
>>
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In factorio, TRYING to learn trains. not sure why my trains are gird locking frequently. Also, what are some ways to sort of trace through your train lines to troubleshoot how its fucking up. My trains all sort of use one rail that goes around the base. Can only one train be in one "section" of the rail system? I think I might have random chain signals around that are fucking things up.
>>
>>502620813
hope this helps!
>>
>>502610721
That's the spirit
>>
>>502619304
>uses 23 bits for mantissa which gives you worst case precision of 0.00006 cubic meters after all the rounding and decimal<->binary conversions
Anon, you have no idea what the fuck you're talking about. Decimal<->binary conversions? The fucking what? The part about 0.00006 doesn't even make much sense, you don't know what you're talking about.

You're not a software dev. You won't be able to pretend you are one anymore because you already started saying complete bullshit.
C'mon, nigger, how many years of software development you have? What calculations do you do?
For the past 10 years I have been working in a financial institution, and we calculate credit risk. Every single day we receive 80 gigabytes of 4-byte float numbers. Trust me, it's extremely easy for me to spot stupidity and ignorance.
>>
>>502621428
>Can only one train be in one "section" of the rail system?
That's what signals are for. Signals divide the rails into blocks which can only ever have one train in them. Chains will just leash their block to the next block's signal. You use a chain when you need to separate a section into blocks but you don't want a train to stop in the section after the chain signal

"Chain in, rail out" as a mantra is the simplification of that. You never want a rail signal before an intersection because that means a train will think it's ok to stop inside the intersection
>>
>>502621428
>Can only one train be in one "section" of the rail system?
Did it really take you this long to figure it out?
Are you just placing singlas on random without thinking?
>>
>>502621428
you don't have enough signals.
it's hard to tell from the image, but my best guess is that the train at engine fiend is stopped at a chain signal, and the signal to the left of engine forger is a chain signal. then the rail continues uninterrupted by signals all the way to the signal to the left of sur oile, and that entire section is occupied by the train right by that signal. So this entire loop has basically 3 places for trains to stop, and there are 3 trains on the loop, resulting in a deadlock.
>>
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any mod to defurry the spaceship yet?
>>
>>502622402
G R I T T Y
N E B U L A
>>
I'm about to fucking launch steel into space from Fulgora just to get rid of it

Holy shit
>>
>>502621428
Choose single head or twin head trains before you start.
Lone trains don't need any train signals. A lone twin head train works great, start with that.

Train signals use the right hand rule, place them on the right side of the track. Twin head trains need signals placed as opposite side pairs, any mistake will kill the line.
Place a rail signal every once in a while.
If train lines cross, place a rail signal after the intersection, then spam the hell out of chain signals until the entrance.
If junctions are very close together you may need to chain signal all the way back, or just like don't put them close together.
>>
>>502622402
What in the fuck
>>
>>502622639
just make steel chests and recycle them.
>>
show me your solar only cargo runner
>>
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>>502622858
>just make steel chests and recycle them.
>>
>>502623014
Also hazard concrete for concrete voiding
>>
looked through the gleba techs
does this basically solve the agricultural science?
>spoilage extractor on every machine
>remotely configured decider that turns on/off most of the harvesters and all of the science production, for when gleba science is not needed
>5 yumako and 2 jellynut for bioflux
>5 bioflux for 2 sets of pentapod eggs (+ prod production of pentapod eggs)
>heating tower(s) for excess pentapod eggs which make it past inserters that (re)-use them
>(would be more efficient if egg spoilage level could be measured and only the near-ripe eggs extracted from a looping belt, is there a signal condition or filter for that?)
>small looped belts of nutrients for machine fuel,
remove spoilage with splitter
>measure amount of nutrients on whole belt, insert bioflux into a bioflux->nutrient machine for the belt
>similar but larger loop setup for bioflux, enable harvesters that make bioflux when low
>(enable/disable seed input belt if harvesters cannot be circuit-controlled?)
>>
>>502622402
You aren't supposed to fly with air brakes on, stupid.
>>
>>502623169
I didn't read what you wrote, but maybe.
>>
>>502623439
IT'S SPACE
>>
>>502576784
this has to be bait
>>
>>502622770
>>502622320
>>502622028

Thanks for the info. I was basically only using signals at intersects and mergers. So what do I do when rails sort of merge?
>>
>>502621652
Everything he wrote makes perfect sense if you have CS degree.
0.00006 is obviously the limit of float precision for value that goes from 0 to 600 m^3 in Satisfactory pipes
Although I think it actually should be 600/2^23 = 0.00007152557 but I never had to work with limits of float precision so I might be missing something

Also I call bullshit on you working with floats, if you worked with them you would know some values of float can only be rounded when displayed in decimal using finite number of digits which is another of anon's points you misunderstood.
>>
>>502596370
I don't think you get much by having some sections wide and some narrow, might as well make it an exact rectangle and find use for all that space.
It looks cool though.
>>
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>>502623503
>>
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>>502623014
Okay now why the FUCK did I not think about that?
>>
>people thought the 8 wide looooong ship a few threads back was a meme
>>
>>502623526
We're just constantly facing the solar wind, I guess.
>>
>>502622639
You know you can just recycle it until it's gone, right?
>>
>>502624392
In SE your presented aspect didn't make any difference so long as 2/3rds of your front facing panels were "rounded".

Have we actually regressed from that to wide = bad?
>>
>>502623628
just separate the railway into more sections. as a rule of thumb, the longest rail sections in a rail system should not be much longer than the longest trains used.
when you hold a signal (chain or normal) in your cursor, the rails will have colored lines showing the sections. any time a train is in a section, it blocks off the entire section to all other trains. if the section are very long, trains end up using up way more rail space than needed, which is one cause that leads to deadlocks.
>>
>>502624603
It's what I'm doing, Sahib

But there's so much and it recycles slowly
>>
>>502623671
>600/2^23 = 0.00007152557
Oh wow.
Now write a simple program in any language with 4-byte floats.

float c = 0f;
for (int i = 0; i < 2 << 22; i++) {
c = c + 0.00007152557f;
}

And then print c. You will be very surprised.
Turns out floats don't work like you think they are.

You have no idea what you're talking about. Also what kind of decimals you're talking about in the context of fluid simulation in Satisfactory? Do you think someone inputs any numbers into the game? You're retarded.
>>
How do I set an inserter to autodump whatever I have too much of? Like, do I need a separate decider combinator for each item, or is there a way to just have it set to autofilter each item if its over a certain amount?
>>
>>502624696
see >>502622858
>>
>>502624946
Yeah I know that. I posted >>502623014

Just explaining why I made that initial post
>>
>>502624889
Wire it up to a chest or logistics network
Enable if (x item) > n
>>
>>502625108
Right, so it will only turn that filter on if its bigger than N in that case?
>>
>>502569236
Factorio runs on blessed code. Shrimple as.
>>
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>trying to set an inserter to fill a supply wagon from a single requester chest with many different kinds of items into filtered slots without ever picking up too many of one item and getting stuck
>Set stack size condition lacks "each" variable
How the fuck do you do this again? I coulda sworn it worked just fine back when I was doing SE.
>>
post ships
>>
>>502576784
lol
lmao, even.
>>
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>>502625508
>>
>>502625907
>That wide
how slow is it
>>
I think i can tile this bioflux machine horizontally as much as I want
>>
>>502593219
This guy's definitely uses the delete Gleba mod.
>>
>>502593219
sorry chud, without our cultural enrichment, /egg/ would not survive.
>>
>settle in a cool orange expanse in gleba
>start building shit
>the plants literally explode
what the actual fuck
>>
>>502594854
do inserters and belts fucking freeze too?
>>
>>502624686
Yep.
>>
>>502627153
Yeah, Aquillo drives me fucking batty. I'll route pipes and inserters, put down the heat pipes and WHOOPS IT JUST BARELY WON'T REACH SOMETHING CRUCIAL and I have to redesign it.

Just needs like one more tile of reach or something, or something else you can research that gives you another option for heating. Because dealing with heat mechanics is just annoying and I'm resorting to just putting down heating towers everywhere and not caring about efficency and constantly filling them to the brim.
>>
>>502621652
>Every single day we receive 80 gigabytes of 4-byte float numbers.
Your computer does about that much math on "4-byte float numbers" (lol) over the course of a day just by drawing user interface and doing regular computer tasks, it doesn't make you any more knowledgeable in float point (or any other) computing.

>how many years of software development you have? What calculations do you do?
Over 20 years of high and low language programming both for x86 and mcu. One of the recent things I did was fixed point calculations on sensor data for an mcu where if you just plug the formula from the datasheet you'll end up with less than 1 bit of precision lmao, so you had to carefully consider order of operations and shift bits back and forth in intermediate values to get a reasonably accurate result.

>Decimal<->binary conversions? The fucking what? The part about 0.00006 doesn't even make much sense
I couldn't have said it better myself:
>Trust me, it's extremely easy for me to spot stupidity and ignorance
You would've had my attention if you mentioned how even small values can blow up into large errors in certain cases for example (but then again there are ways to deal with it), but you chose wording like "4-byte float numbers" that nobody with a clue would use, and flaunting the amount of data your company receives like you're personally processing all the 1s and 0s, so don't bother.

>>502623671
>Although I think it actually should be 600/2^23 = 0.00007152557
Technically it's 24 bits for one reason or another but 600 doesn't fill those entirely so you end up with 0.000061035-something for 1 lsb difference.
>>
can I autolaunch rockets without a logistic network? I just want to get my science off gleba and I don't have any roboports.
>>
>>502623526
We are pretty consistently going through debris clouds... but yeah it should be way more obvious in both visuals and in the tips and tricks. Really, the Tips for the expansion content make up only 1/5 of the information I really need.
>>
>>502628321
You would think that being wider would be its own punishment because you'd have to cover more with guns. If your ship is thin you can turn off side guns.
>>
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>>502592328
Cleanup of the rear section yielded a substantial upgrade.
One arm is facing the wrong way.
>>
>>502628278
Rocket silos don't accept inserters as input as long as automode is enabled, so you have to use bots.
>I don't have any roboports
Why not just import them from somewhere else?
>>
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why inserters dont put the quality stuff inside?
>>
>>502628975
It has to be set to a quality recipe to accept quality ingredients.
>>
>>502628975
you are about to really hate quality
>>
>>502628975
lol
>>
>>502628237
>but you chose wording like "4-byte float numbers" that nobody with a clue would use
It was said specifically for compsci students who nowadays start with python. Their float is not 4 bytes. Just for you, I'll write "single precision floating point data type".

>You would've had my attention if you mentioned how even small values can blow up into large errors in certain cases
Yeah, that's exactly what I showed in >>502624771.
>>
So what's the deal with selector combinators? What's so powerful about them?
>>
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>>502629597
I thought I could use one to filter through stack size commands per item to a stack inserter but when setting each > S it literally tried to set the stack size to the sum total of all incoming signals so I don't fucking get it.
>>
>>502624771
The fuck are you talking about

>Also what kind of decimals you're talking about in the context of fluid simulation in Satisfactory?
The ones being displayed when you write float values in decimal, you retard
They need to be rounded because otherwise it would take an infinite amount of digits to display them

>>502628237
Why is it 0.000061035 and not 0.00003576278 then?

>4-byte float numbers
Oh yeah, he would have written float32 or single precision if he knew what he was talking about
>>
>>502629597
I'm only a circuit noob and I've only used the ordered and random selector but the ordered selector would be good for making something priority. Like for example, if you gave a bunch of recipes a priority number with the combinator you could make sure that item is always being made first.

I've mostly been using the random selector to brute force recipes with crushers because I noticed if they flip recipes every frame it'll always be crushing SOMETHING I need. It's stupid, but it works.
>>
>>502629597
I've only been using random idk the fuck else it does yet that could be useful
>>
I feel like the game makes the elecitricy on fulgora more dangerous than it actually is
I rarely get hit by it while in the unprotected areas and when I do it doesn't really do that much damage
>>
>>502628914
My whole base is being run off of 12 solar panels, biochambers dont take power. Its ok, i will just put 50 solars down I guess.
>>
>>502630005
>>502630134
I don't get the usefulness of the random selector. What can you do with it exactly?
>>
i refused to stop and do math (or even look at numbers) and instead spent like a whole day fiddling around on fulgora and with my automated space platforms so that everything would sustain indefinitely.
>>
>>502629910
Fucking retard. I wrote you the code that shows how you are wrong, and you obviously didn't even try to run it. It would be a clue how these errors appear.

>The ones being displayed when you write float values in decimal
What does displaying numbers have to do with the fucking simulation?

Also, it's fucking hilarious you think you're getting validation from the other anon. He knows you're retarded.
>>
>>502630337
I use it to give a delay between signals for assembler recipe selection.
>>
>>502630337
I've just been doing asteroids that randomize between the 2 asteroid types I don't currently want and they end perfectly balancing my belts in any environment
>>
>>502628237
>>502629910
I figured it out, 1024/2^24 = 0.00006103515, kind of dumb to not realize it must be binary.
>>
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will I make it to aquilo? what do I bring with me
>>
>>502630718
That's what I do too. I didn't think it would balance the asteroid belt as well as it does, but it works.
>>
>>502596874
omg
Someone on reddit likes something?
OH SHIT
>>
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the fuel exterminatum
>>
>>502630896
Bring heatpipes
>>
>>502621428
what are some ways to sort of trace through your train lines to troubleshoot how its fucking up
signal in hard shows you segments of the network
if a train can't find a path at all, you can select it and ctrl hover over rails to see how it would get there, so you can simulate the path you think it should take to see where it breaks
>>
>>502631271
Is this really better than just making more recyclers. You can boil them but that takes space and water but you also have to void ice if not(or keep storing it infinitely like a dumbass and maybe blow those containers up some day)
>>
>>502623628
if rail lines don't actually cross each other, just use regular signals. Path signals are for crossings. The colored block system is very handy, put 2 fingers on the screen and drag them across 2 train paths. If your fingers hit the same block, the trains will stop.
>>
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Fuck your stupid asteroid resistances earendel, I don't even need gun turrets now. Wonder if there's a breakpoint where it can handle big asteroids too.
>>
>>502622402
urm technically with asteroid you pick up or collide you transfer some of your momentum to it, and wider ships collect/hit more asteroids
>>
So how mighty a platform do I need to make to sit above aquilo and just ship down copper and iron? The lack of the basics but the need for them is painful.
>>
>>502630896
>will I make it to aquilo?
Probably
>what do I bring with me
A fuckton of heat pipes, some heating towers, a few stacks of rocket fuel to feed them until you can make it on the planet itself, or bring stuff for nuclear power if you don't mind importing the fuel.
Also bring lots of concrete.
You are going to send your ship on several supply runs anyways, so don't worry too much about forgetting something.
>>
>>502631881
fly home and stock up on a real planet
>>
>>502631881
I don't have an amazingly designed one and I just have a couple of foundries dedicated to the basic 3 of iron, steel and copper. I haven't experienced a shortage yet, but my demand also isn't amazingly high.
>>
>>502631601
it destroy 119 fuel / sec if the bots could keep up
I am currently transporting 10k logistic pots
>>
>>502632017
Im mostly worried ill run out of rockets or ammo on the platform and the thing will platform will start getting ripped up.
>>
>>502632065
logistic bots
>>
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the display panels are pretty cool
you can make them very compact now
>>
>>502630896
Bring way more underground belts than you think you'll need, you are going to use more undergrounds than regular belts there because of the heatpipes going everywhere.
>>
>>502625508
damn shawty you got back
>>
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RECYCLERS GO BRRRRRRRRRRRRRRRRR
>>
>>502632279
>Train impregnation
Anon, blue board.
>>
>>502632338
huh?
>>
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>>502629597
Hooked one up to all my logi storage chests on Fulgora. Sent it into a selector set to output Stack Size of Each. Multiplied Each signal by 48 and that told me how much equals a full chest. Compare the full-chest-size of each item by the input signal and I can get an alarm that tells me when any one of the chests are full.

Haven't found a use for it otherwise since I can usually just hard-code chest counts for mining stations and such.
>>
any mod that lets me test spaceships in a sandbox?
>>
>>502608380
Mass doesn't matter at all
Why is it so retarded
>>
>>502632720
Just use editor mode.
>>
>>502632720
yea, space-age
>>
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>>502622858
Where were you fifty hours ago
>>
What does the nixie tubes mod do that the vanilla display panel doesn't?
>>
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>>502631881
I built this before going to aquilo and beat the game with it going 250km/h constantly. What I would change is swap to fusion to add more space. Add more artillery towards the back to give the artillery line a real purpose. I had to put some rocket turrets on the back for orbit. Having access to a blue chip generator next to the cargo would be cool but you can just import those. More beacons around foundries to generate more ammo to allow higher speeds. Also I'd like to make the gunline on the front more aesthetic. But yeah it works and it spends 0 net fuel for constant motion
>>
>>502611954
Because it's good practice and there's no reason not to post the checksum
>>
>>502632967
Ease of use I had to add like 8 or something arithmetic combinators just to make a display for item count
>>
>>502628738
>epic quality
>still solar
Gross.
>>
>>502632967
They don't look like shit.
>>
>>502633117
You can use a single selector and constant to setup decimal.
>>
>>502633256
>>
>>502633371
>>
It's kinda like asking why Clean Floors exists. Because that's how it should fucking work in the first place.

oh, yeah, this fucking shrub survived the steamroller. Okay.
>>
>>502633282
post how
>>
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>>502633679
Grass does NOT give a shit.
>>
>>502633925
Fuck yeah, concrete
>>
What if the solution to grass is for concrete to have a top layer of some kind of flexible material which will make sure minor cracks never get exposed to the air?
>>
>>502633282
I honestly haven't got around to using selector combinator beyond random ia that with the index thing?
>>
>>502632279
needs to show the train moving to a station lined with flamethrowers and the flamethrowers just annihilating the cargo wagon
>>
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>>502620813
Good quality control.
>>
>>502635372
>Mechanicus will literally ressurect and educate human corpses for their assembly line rather than write an assembly program to deploy to a bunch of servo-motors

And we wonder why the Eldar beat us to the Webway.
>>
https://mods.factorio.com/mod/demolisher-eggs
oh yeah, it's all coming together
>>
>>502636038
The danger of this shit offsets the benefits of biochambers so hard lol
>>
Making and scrapping Personal Laser Defenses seems like the best way to get quality blue chips on Fulgora without a full quality-focused setup.
>>
>>502620813
Try not to ovulate as hard.
>>
>>502636295
Seems kind of pointless when it's so much easier to just put some quality modules in miners and recyclers.
>>
>>502632975
Oh and maybe make it more pencil the base was made for nuclear but fusion saves a fuckton of space to allow for more pencil mainly cause turret arcs aee retarded shooting at shit you don't want shot
>>
>>502636251
Now we just need nuclear meltdowns to finally achieve danger zone factorio.
Also: Clockwork finally came to 2.0, or at least a spiritual successor did: https://mods.factorio.com/mod/diurnal-dynamics
>>
What temps do you guys use for the your heating towers on aquilo? I usually aim for about 700 for the turbine attached ones but if im just trying to keep stuff from freezing I assume a lot lower is fine. Maybe 200?
>>
>>502636632
You only need 30 to keep from freezing. If you're making straight line pipes single sided then you need a heat tower every 21 tiles it seems? Proba fiddle with it until it don't freeze
>>
>>502636632
However high you need to reach the furthest pipe to not freeze over. I mostly just throw fuel in there whenever I have a chance to.
>>
>>502633679
I would love it if fresh concrete would look flawless at first, but as times goes by grass begins to reclaim its lost fields and cracks begin to show, forcing you to pave it again or just deal with it
they could even go further and make player movement keep the grass from re-growing back, so old sections of your factory you don't visit anymore show their age with completely cracked broken sections of grass while the busy parts look clean and sterile
>>
>>502636869
I agree in theory but I don't want to sacrifice a shit ton of UPS and gigawatts of power to relaying concrete every 5 hours using a blueprint deployer just so my autism is satisfied.
>>
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(i am now mid-game and) just remembered that beacons exist. what's their most basic usecase? can end products benefit from productivity? should i build a new base on nauvis with them, electric furnaces, etc? or... start gleba and worry about it later?
thanks 4 your wisdom anon
>>
Are rocket silos also on blue im the base game?
>>
>>502636632
I do 500, it work well enough

>>502636786
heat is not really "tiles distance" dependant, it heavily depend on what it's actually heating, underground belts and roboports suck a fuckton of heat for exemple
>>
>>502637356
I beat aquilo just feel% with the heat towers and I got a shit seed for it with brine being very far away
>>
>>502637247
They're a bit different now than they used to be. One beacon transmits its power 150%. You can throw them down wherever you think needs a little extra speed or power efficiency.
>>
>>502622402
Check data/core/prototypes/utility-constants.lua
You can try to readjust how much mass and width impact speed to get something more sensible.
>>
>>502637247
Beacons are great now because of the rework, just having one is a big increase compared to the old way where you kinda had to spam them to start getting decent value out of them. Just shove one into the middle of your assembly line and put prod modules in the assemblers.
>>
>>502637247
next time you want to extend a production line, just slap down a beacon with speed modules. thats about it.
>>
>>502637681
>>502637912
thanks, will do
>>
>>502637247
Most basic setup is to slap prod module on the assembler and then speed beacons around it
this get you the best of both world at the cost of a fuckton of electricity
>>
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Starting in fulgora is pretty fun forces you to find solutions without bots for everything. Don't have the throughput for this shit got to get started on those elevated rails I just researched
>>
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>>502638115
>Pollution 400/m
>>
Is it worth it to start fixing up Nauvis if I have decent production lines on Vulcanus and Fulgora? I don't want to touch Gl*ba yet. Only thing I will miss out on is prod3 modules and biolabs.
>>
>>502638301
I've got like 12 of those per mine. The biters aren't too happy about that.
>>
>>502638281
>6 speed beacons assemblers
>2 copper wire on the belt
add a few more speed beacons, that will fix it.
>>
>>502637247
>what's their most basic usecase?
Use them to speed up machines you put prod modules in
>can end products benefit from productivity?
No, just intermediates do. The only exception is the prod bonus you get from foundries and em-plants and such, it applies to everything they can craft
>should i build a new base on nauvis with them, electric furnaces, etc?
Depends, if you want to replace your furnaces with foundries at some point, just skip electric furnaces. If not, use electrics with prod modules and speed beacons.
>>
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>>502625508
I made four versions of this ship. The first is made with uncommon shit and the rest are made with normal shit. I saw no reason to waste time building a new ship when it worked just fine for the first few planets. I'm going to make a bigger and nukaler ship once I unlock Aquateen, though
>>
>>502638454
I have chests chock full of copper wire that's just the trickle coming in from scrap I'm just not mining nearly enough because I didn't have elevated rails it's time to change that
>>
>this is your brain
>this is your brain after gleba
don't do drugs , kids
>>
>>502638301
Biters will burn pollution doesn't matter
>>
>>502639298
I hate it when that happens, I like my lakes to glow that healthy green.
>>
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>>502625508
>>
>he imported the science?
>>
>>502638306
Gl*ba is worth it for biolabs alone they more than double your spm. Just earlier you go the more it evolves
>>
>>502639574
>Just earlier you go the more it evolves
Learned that the hard way. Not fun dealing with massed Big stompers.
>>
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>efficiency level 3's on my shit
>quality solar panels
>fancy new fuel recipes all set up
>sweet I should be able to go Aquilo!
>big asteroids have 2000 damage resist
>>
>>502639878
I do kind of hate how a lot tech in SA feels more like a key than an option.
>>
>>502628278
if you manually load the inserters with rocket silos when the auto mode is off, it will actually still autolaunch, if a platform is requesting whatever you're loading. It'll launch when the rocket is full or your platform's minimum request, whatever's smaller (used it to ship only 200 bioflux to nauvis per visit instead of a full 2000, since I was just keeping one nest alive so the rest of it would spoil anyway.

In theory you could do mixed rocket loads too and some of the selector combinator modes presumably are to calculate loading, but I never actually tried it.
>>
>>502640204
Yeah that's the best way to do gleba science if you're using qual you just manual fill and on ship request all qualities
>>
>>502639878
Your rockets, bro?
>>
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chew on this furfaggot
>>
>>502640815
>Thrust 6.5 Giganiggas
>>
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>>502638454
Steels the slow part
>>
>>502640815
are the meteors just a solid mass of rock at that speed?
>>
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>>502641872
still trying to figure out how to deal with that. this is stronger explosives/projectiles 9
>>
>build liquid metal foundries next to lava and have them toss their stone directly into the lava
>pipe out their molten metal
uuuuh stonekeks?
>>
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>>502641265
There we go
>>
>>keep getting backed up on [material] on Fulgora
>realize it actually has far more uses than I was thinking about as I make more and more shit there
>now somehow having a massive excess of batteries
maybe I should just make personal batteries so it burns a ton of them or something
>>
>>502599452
Sensible normal female engineers.
>>
>>502643507
I parked a tank next to the chests so I can gun it down remotely and have the bots replace the chest. This is on top of all the other uses I have for things, so it only bugs me maybe once every hour or so when the batteries, LDS, or Wires back up.
>>
>get to Volcanus and unlock green belting
>don't actually have any real use for it anymore since it is infinitely more space and ease-of-use effective to use logistics bots
>>
>>502643657
Bots are bad. Once you understand how to properly belt you'll stop relying on a crutch.
>>
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This deserves reposting.
>>
>>502643737
gonna be real I almost always make spaghetti monstrosities (all of Nauvis, my first fulgora base(s) and all my fulgora sorting) but when it comes to it my 6000 logi robots routing shit about is a lot more scaleable and convenient.
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might be time for artillery
>>
how do I get quality sulfuric acid to craft quality blue chip for my quality quality modules
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>>502643969
I'm going to try anons cheese of 1 landfill for every 2 tiles water of water
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>>502644130
Fluids don't count for quality it don't matter
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>>502643913
Honestly I think Fulgora is probably better off just belting everything. That anon is dumb, Bots are great. But the issue in Fulgora is that the bots spend a lot of time just sorting stuff. If you've got a small base it's fine, but once you start really scaling up they're wasting so much power.
>>
>>502625508
>>
>buddy doing Gleba while I'm making science on the other two planets
>see alarm notification
>one of his farms getting blown up
>he replaces it
>10 minutes later same farm blows up
>decide to go put defenses down
>craft a bunch of Tesla turrets
>go kill all the random nests/groups anywhere near the spore cloud
>go place the turrets
>power starts dying hard
>learn about steam throughput
>quick force vulcanus to make more shit and ship it to Gleba
>resolve power issue
Damn these turrets devour electricity huh. Shame my buddy never set up any good amount of materials throughput on Gleba, couldn't craft shit there
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>>502625508
our ships are like twins
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>>502644404
here's one of my 3 recycling stations, I used to have quality in all the base ones but I wanted more common materials for some shit so I put eff in there just to put something there
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>>502644521
Yeah I had the same idea, put down a bunch not realizing that even idle they're draining a bunch of power.
>Shame my buddy never set up any good amount of materials throughput on Gleba
Jesus christ anon, Iron and Copper is basically free on and not even hard to set up. I think you should set it up for him.
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>>502625508
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>>502644495
what is this for...?
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>>502645000
Boy dumping an entire city on top of aquilo
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>>502644950
He has something partially set up but I think there was some issues with him learning buffer chests and whatnot, or Iunno, him building a ton of sciences there instead of shipping it in so his electricity-throttled throughput was really bad. Regardless, he only had the random yellow ammo turrets we dropped off originally and didn't want to build anything else, it seems.
>>
>>502645121
cool
>>
>>502644937
I think that's a really good way to do it. Belts to bring the scrap and sort the trash and bots to transport the items where they need to go.
>>
If an inserter is disabled by circuit condition, and it has an item:
Will it finish its swing and deposit the item, or just stand still with the item in hand?
>>
>>502643101
What?
>>
>>502645000
Moving mass amounts of materials for foundation.
>>
>>502644937
just starting gleba now; is the heating tower efficient elsewhere, or just a neat way to melt ice + a little power?
>>
>>502630718
Can you elaborate on the setup more?
>>
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>go to Fulgora first
>make mech armor
>go to Gleba
>no real reason to get a spidertron since it's just inferior and requires me to get some retarded fish farm set up to make a blue/purple one

>can't ship shit from one space platform to the other or have one sit in anothers' orbit
>gotta build in Nauvis orbit if you don't want your child to get raped by asteroids

>>502645434
I assume he means this

>>502645640
it's how I power all of Gleba, just burning rocket fuel into steam turbines.
>>
>>502645640
Seems OK in fulgora for voiding solid fuel and ice assuming you're allowed to put them there each is 40mw and some voiding
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>>502644495
>Landmines at the front
Reactive armor?
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>>502645640
It's basically a nuclear power plant with easier to get fuel. If you only want a 1x1 reactors worth of power, it works. If you want more, just use Nuclear.
>>
>>502645640
it's nuclear without the uranium
how burning mouldy oranges can produce thousands of kelvins of heat is beyond me, but why start asking questions now
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>>502645819
Yes. Although the front row keeps getting shot by the railguns. The first row seems to be under their barrel and immune to friendly fire. Saved me when I went to the solar system edge by absorbing a bunch of asteroids. They get replaced and become active again in seconds.
>>
>>502645819
Another general another anon learning Landmines work in space.
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>>502645386
after testing, it appears to be the former
very good
>>502645819
it just works
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>>502625508
I just cant bring myself to use steam power in space, even if it makes sense and I know I should. I regret it every trip to Aquilo, or I will until I finish fusion which im almost there.
>>
>>502645000
Blowing your small brain. The fuck does you think it's for? Getting shit around the system.
>>
>>502645960
I had to look this up. Apparently even wood fires can get to 600*C. So I guess moldy oranges aren't too much different.
>>
>>502645752
Pretty sure I'm the first anon that suggested random for asteroids. Main concept is reset on timer which selectors natively have and on recipe end and output the recipes you want randomized based on which asteroid there's more of on belt. I also use a minimum condition for ice asteroids on belt since you need water to even use the fuel recipes assuming your fuel ever runs low which endgame is pretty unlikely but before gleba it happens
>>
>>502646073
>pic
this but monstergirls instead of anthros
>>
>>502644495
Just unlocked railguns. How effective are they? I assume they are strong of course, but more like, are they not worth touching except for the endgame trips? They look cool and I kind of want them on my baby platforms I use for the first three planets, even if I dont actually need them.
>>
>>502646195
I think they waste too much ammo if you let them shoot large but you want them for shooting at huge
>>
wait so aquilo has fucking NOTHING except ammonia, crude and lithium?
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>>502646187
Same difference.
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>>502646372
hope you packed the necessities (everything)
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>>502645640
Its really solid when you dont have another magic option. Vulcanus has INFINITE STEAM from sulfuric acid, so its completely not worth it. I assume its good on Fulgora if you want some buffer during the daytime, though you can make infinite quality accumulators so its really up to you.

Nuclear is really easy once you get it going. Its honestly only hard to get the initial mass of materials to build you first 4 reactors. After that you have so much power you can upscale to make it a joke for any other future quad setups. Its like 600 MW or something that only needs like 4 centrifuges BEFORE you unlock enrichment.

And they are of course mandatory on aquilo. Like actual mandatory. You wont do shit without them even once you have fusion power.
>>
>>502646195
>He doesn't turret creep biters with railguns
Not gonna make it.
>>
>>502646390
anthros have fur and snouts and gross things
monster girls are just humans with cat ears or whatever.

big difference. i aint no furry
>>
>>502646372
Seems to be a test of if your interplanetary logistics is good enough.
>>
>>502646372
Fluorine too! Hope you like liquids anon.

Yes anon, make a spaceship that can haul a fuckton of cargo because you are importing everything.

Technically you could make a very defensive platform surrounded by grabbers to ship down copper, calcite and iron to have a steady supply, but its just easier to import imo. Those large meteors will turn the thing to scrap if you ever let it run out of rockets.
>>
>>502646169
I've read this multiple times and I still don't understand. What exactly is the randomizer changing, recipes for crushes to convert chunks into other chunks?
>>
>>502646684
It's not THAT hard to make a platform capable of sitting in orbit. Mine's not even close to being 'that' good and it can support whatever I need on Aquilo.
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>>502646770
The scale necessary to have "enough" ammo is my main concern. Just flying to aquillo burns hundreds of rockets and magazines, and both of those are very resource friendly to make.
>>
>>502646805
Im sure its very doable. Im just worried ill get caught up in something and find out I forgot to mess with some combinator setting just right and the entire thing ran out of carbon and then rockets and then its a sitting duck while it gets turned to scrap. I guess I can set off warning signals if its ammo on belts goes below a certain amount to save me that headache though, fair enough.
>>
>>502646748
If you want more ice asteroids then you need to reprocess iron and carbon. My selectors randomize to a different recipe every 30 ticks which is also currently fast enough for the recipe to end naturally. This lets you get more fuel out of less reprocessing crushers ultimately
>>
>>502646195
The more asteroids There are the better they are because they penetrate multiple rocks at once. Make sure they have more than enough ammo and they're very good.
>>502646875
I just have one beacon boosted assembler but support two or even three is pretty damn easy.
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>>502646748
Here's how mine works. It just reads how many of a particular asteroid is on the belt and sends a signal to the randomizer. The randomizer cycles through all of the available recipes set and picks one when the inserters put something into the crushers. It genuinely surprised me that it's easily able to keep the belt balanced with about 100 of each type of asteroid no matter where I have it sit.
>>
>>502625508
>people are too embarrassed to post their asymmetrical trash heap ships
here is mine. I have 3 of these beauties in my fleet
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>>502647326
>left thrusters arent even getting fuel
Beautiful
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>>502647504
yeah if i connect them it uses too much fuel and the fuel line backs up with oxidizer
>>
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>>502647043
>>502647205
I get it now, thank you so much! This will be a great help with building better ships.
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>>502647653
>>
>>502646684
I knew I would need shipping but I didn't know I would need to ship EVERYTHING, so I redesigned my personal shuttle for speed with the assumption I'll use it for shipping, but not that much so it will have time to recharge ammo inbetween trips, which it needs
but now that I see basically everything needs to be shipped a stationary platform and a hauler between fulgora and aquilo would be nice
>>
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lol I forgot to limit this chest
>>
Can you save scum quality rng?
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>>502648546
indeed, the only limit is your patience
>>
>>502648546
Make a save before you insert the materials and yes.
>>
wtf my ship just left orbit without dropping off its science? the landing pad is requesting the science and the ship has "all requests satisfied" as its condition to leave.
>>
>>502648857
Doesn't that only apply to requests that the ship has? Try inactivity instead. Every time it launches cargo it resets.
>>
>>502648857
I use cargo of what I want dropped = 0 as my leave condition
>>
>>502648857
Might be better to have it set to Science = 0.
>>
>>502648910
I just added a science=0 condition.
>>
How often do you move your character now?
>>
>>502649142
on a belt? not much
>>
any mod that lets you research multiple things at once? I don't like that my gleba science spoils when Im not using it. I would rather double production of all my other sciences and research 2 things at once.
>>
>>502643885
Definitely the coolest ship so far.
>>
>>502649209
more labs
>>
abloo
>>
>>502643337
OH FUCK WHY DIDN'T I THINK OF THAT
>>
>>502646513
Wait, are lightning storms only at night? I see...
>>
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Get me off this fuckin' rock
>>
>>502649772
>research circuit productivity
>agri science spoils
more labs wont fiix this.
>>
>>502650092
gleba resources are infinite, don't worry about spoilage
>>
>>502643885
https://www.youtube.com/watch?v=iMgNFqQwuf0
>>
>>502650060
Fulgora my beloved
>>
>>502647326
I don't make asymmetrical trash

I mean nothing I make is EXACTLY symmetrical, but it has bilateral symmetry.
>>
Railguns are so crazy. Like imagine if I told you there was a mod that had a weapon that could instantly kill anything in the game that the ammo was made from common materials you have from the start of the game. You'd rightly call it overpowered and the mod maker doesn't understand Factorio.
>>
>>502647935
I feel claustrophobic just looking at this. Well done
>>
>>502648546
Hm.

How 2 automate save scumming?
>>
>>502569236
ahem, 2D>3D
>>
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Finally crafting some prod 3 rares. A little stressful dealing with biter eggs for this. Decided to craft on nauvis rather than deal with biters hatching on a ship.
>>
>>502569236
it's not fantastic online, there's very noticeable latency when moving items to and from your inventory
>>
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>>502650617
Sad but true.
>>
>>502648546
Save before the craft starts, and yes you can.
>>
New
>>502651436
>>502651436
>>502651436
>>
>>502584348
>box has one of each science in it
>1000 x boxes
hmmmmmm
>>
>Waterfill
>Aquarium
>Fish Slurry
fuck electric engines
>>
>>502592004
>item ingredient shortage
No fucking kidding huh? How do you even feed that hungry hungry hippo, you cropped that part out.
>>
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This design got me through the first planets.
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>>502652242
>That wide
No one tell him
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>>502609496
did you ever play creeperworld? something like that could be fun, needing to make constantly firing turrets and shields to keep the goop back, railguns to shoot down some sort of flying beasty, arty to take down huge slow moving islands.
and the whole time you need to keep it fed with ammo from another planet, or dozens of space platforms scraping asteroids into ammo.
add in something like, needing lava, or bioflux, or scrap to feed ancient alien tech miners that are pre-placed on the map, and need to be touched by the goop to function, so you cant just fully clear the map of goop.
>>
>>502651482
>page 1
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>>502625508
its shit, but can loop continually between nauvis and one of the first 3 planets, so i have 3 of them.
its not perfect, and will routinely need a few extra minutes to refill ammo if i runs 5-10 laps rapidly, but if im using that much science, or planet specific material then its usually because something had a long time to buffer.
it kinda sucks for gleba though, since its not the fastest, and since it hangs around randomly i can sometimes end up with old bioflux getting mixed in with fresh as a result of biter eggs slowing down, because of old bioflux rotting.
>>
>>502629414
>Yeah, that's exactly what I showed in >>502624771
Lmao no, that's just being dumb on purpose. Btw nothing particularly interesting would happen because that value has an error of about 5e-8 when stored in float32, same if you used the correct value of 1024/2^24 too.
There are certain types of problems where cyclic calculations on the previous result cause small initial error to eventually multiply into a significant deviation over time, like double pendulum problem. There's no analytical solution so it has to be solved numerically, and you're bound by the problem you're solving so it's unavoidable; this is not the case with satisfactory, you don't need physically correct fluids here so you can easily modify the model to get rid of or mitigate any parts that are causing this. There are also large values being added at every tick (like input/output from buildings) which would drown out any small errors in the first place.
The actual problem is that the devs are programmers, not physicists, they said it themselves, so they tried to reinvent the bicycle and failed horribly. From what I gather they're having issues with model stability (basically CLANG) at high flow rates and that has nothing to do with floating point errors and everything to do with them not having a clue in cfd.
>>
>Can't get rid of steel fast enough
>Couple hours later and starved on steel

I miss having big boxes for big buffers. For some reason having an array doesn't compute
>>
>multi-player run where people start on different planets, rockets cost more / are late in the tech tree
The main autist gets gelba, and your friends get easy mode planets.
>>
>>502655491
>Btw nothing particularly interesting would happen because that value has an error of about 5e-8 when stored in float32, same if you used the correct value of 1024/2^24 too.
Actually no, I take that back. It would only cause no issues if you multiply it by 2^22 right away, but it'd start acting funny halfway through due to loss of precision of the sum if you add it one by one - so just don't do that if you know it could happen. Still not a problem for anything satisfactory has to deal with because there cannot possibly be enough small fluid values in the game to add up to the point of significant precision loss, and cyclic multiplicative errors will be drowned out before they can grow large.
>>
>>502644165
stomper nests are 4x4 or maybe even 5x5, i'm not sure
the strat might be letting the small nests expand around to absorb your pollution, since the small pentapods are trivial to deal with
>>
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>>502655602
>blocks your path
>>
>>502651482
i hate early bakers
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>>502632279
How does it work? Mine needs 2 combinators per digit.
>>
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Dealing with quality is insufferable without bots.
>>
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>>502657904
Seems like rafts are 6*5 and small 3x3? 1 landfill every 2 water would kill all small, killing all large is way less expensive
>>
>>502648857
all requests satisfied means your requests, not surface's
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how do I make a mod that puts every resource on Nauvis?
>>
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IT'S WORKING



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