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Previous >>502651436

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks, and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>CHODE - Children of a Dead Earth
>Flyout
>KSP - Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Mito
>Oxygen not Included
>Pajama Sam's SockWorks
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter

Current /egg/ hosted servers:
>Factorio - ask in the thread
>>
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>>502734136
>>502734350
>>
yesterday i said that gleba wasnt so bad
i take it back, it required a lot of learning
>>
the fuck happens if a biter egg spoils in space?
>>
>>502735694
>you can also do it up to 250 blue belts worth of plates
in the footprint of a single pipe
insane
>>
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>>502734136
Yeah you're good. Haven't touched Gleba yet.
>>
I just unlocked oil in factorio and I'm a bit overwhelmed. Where do I go from here?
Also what do pumps do? I see that pipes have a limit, do pumps extend that limit?
>>
>>502735773
I've spent the past hour just starting at factoriopedia, closing it, looking at the map, placing a few biochamber ghost, deleting everything and going back to staring at factoriopedia. I don't even know if I have any idea where to start with this shit.
Take me back to Vulcanus.
>>
>>502735984
they reset the limit, but as long as you're operating within the limits of the pipeline length pipes have infinite throughput
>>
>>502735984
take crude and put it into refineries
>>
Is there a way to make the platform request specific items at a specific time? I want my promethium ship to request eggs only when all other requests are satisfied so it doesn't sit around for too long.
>>
>>502735835
a big biter hatches
>>
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>>502735984
>>
>>502735984
>Where do I go from here?
Make petroleum
>>
>>502735984
Pumps prevent backflow and allow you to regulate oil flow via circuitry. You can set up a series of combinators (3 decider nodes in RS Latch configuration) to regulate your cracking, for example, so refining doesnt deadlock on any single product.
>>
>>502736235
wrong reply, meant for >>502735835
>>
>>502735984
I recommend making red chips, be aware that you will need a lot of assemblers for them as the recipe is dogshit slow, same for engines and blue science. With red chips you can make modular armor and start getting familiar with modules
Yeah, the pump restriction is there so you can't use one long fluid pipeline to teleport fluids across the planet with infinite throughput
>>
>>502735984
First thing you should do is to research advanced oil processing.
>>
Are flamethrower turrets good? My basic turrets with red ammo is nearing it's limit
>>
>>502735984
At first you're just gonna turn crude oil into petroleum gas with the basic recipe. Then you're gonna have to unlock the advanced recipe to make all 3 oil fluids.
The recipe makes all 3 fluids at once, which means if you have a full stockpile of any one of them, all of your machines will stop because there's no place for the liquid to go. So you need to balance them with the cracking recipes. If you have too much heavy oil, crack it into light oil. If you have too much light oil, crack it into petroleum gas.
>>
>>502736650
they're insanely busted for handling biter waves
that said, are you keeping up with your projectile damage/speed upgrades? if you're getting big/huge bugs, upgrading to green ammo might be smart (or let flamethrowers handle it)
>>
>>502736650
YES
https://www.youtube.com/watch?v=4FSPGyBbyxk
>>
>>502736650
Just the best turret in the game
>>
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>retards here acting like gleba is a filter, glorifying it endlessly
>when the only starter issue you have is not having enough seeds for soil
>repeatables are trash except explo dmg and that only because of late game asteroids
>the "challenge" is the spoiling mechanic
>which is just an annoyance, because it does nothing but forces you to set up a spoilage inserter at every fucking endpoint - completely impactless
>pentaniggers easily countered with brand new technology such as landfill
gleba is trash
vulcanus is okay
fulgora and aquilo is pure kino, at least there you have something you actually have to solve and plan for
>>
>>502736650
They are ridiculously overpowered. Add one every few meters at your wall and biters won't be a problem anymore. Gun turrets are still necessary for support tho because flamers are kinda slow.
>My basic turrets with red ammo is nearing it's limit
Did you research damage upgrades? Always do them when possible to be one step ahead of the bugs.
>>
>>502736908
jesus
>>
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>>502736056
you can make nutrients from spoilage in an assembler to kickstart shit
you farm yumako and jellynut
don't think about yumako mash and jelly, they have smaller timers so should just be used in a line, it's like copper wires, a "byproduct" of a real resource
first thing to make (after bio chambers) is bioflux which is just yumako and jellynut
use bioflux for making nutrients
terminate every production lane with a splitter/inserter/both filtered to spoilage to "flush" them if they're unusued

that's it, your three main resources are yumako, jellynut and bioflux (and I guess spoilage)
each production line starts with a bioflux nutrient maker to fuel the lane and itself, I also add an assembler for cold starting shit
everything needs a spoilage extractor
>>
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why do my bots refuse to make this delivery?
>>
>>502737573
because your request of 0 plates is already fulfilled
>>
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>>502737668
okay, second question. how do I do this?
>>
>>502737573
Because fuck you, that's why. Requests won't be filled if the quality setting isn't set to "="
"Ambiguous request" my ass.
>>
>>502737792
set them one filter for every single quality type.
No, you can not set the quality before selecting the item. Do it in order.
>>
>>502735131
maybe i just don't like playing botanics in a factory game about machines you dumb ass faggot
>>
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Is there an easy way to just determine the total number of items on the belt regardless of what they are
>>
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>>502738457
how?
>>
>>502738587
selector combinator
>>
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>>502738634
>>
>>502735079
doug dimmadome, owner of the space age platfordome
>>
>>502738634
or do you have to set the quality first? It's a pretty shit UI in that spot, a rare L for kovarex
>>
>>502738634
anon is retarded, select quality first
>>
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stationeers up
N: Green /egg/s and rum
P: Corneroids
>>
>>502738587
arithmetic combinator
each * 1 -> output signal
>>
>docjade's video on fulgora, vulcanus and space platforms: 15 to 19 minutes
>docjade's video on gleba: 53 minutes
is gleba really that bad? no spoilers, i don't have the dlc yet. i haven't watched his videos either.
>>
>>502739226
gleba is basically a different game, not factorio
>>
>>502737410
Yeah ok I got about that far in conceptualizing it (well, the insight of just making mash on the spot as needed is useful), but I'm having issues translating it to a larger layout that can get enough output to feed enough rocket production so I can think about starting to ship science back.
>>
>>502737185
you didn't beat pre-nerf radahn. you didn't beat gleba. you didn't beat the game.
>>
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>>502739062
Floor plan for the /egg/ I was messing around with
>>
>>502739226
>docjade
literally who
in this house we watch one guy do stupid shit in factorio
>>
>>502739602
I did, i did and i did, you fucking physician
>>
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>>502739864
outside is a WIP, but it might look something like this
>>
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>>502739226
Yeah, Gleba kicked my ass the first two times around.
Gearing up for my third.
>>
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.....Ahh.
>>
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>>502736056
i just spaghetti'd it piece by piece, until i put out 1 machine worth of science. with the intention of doing it properly later

now im timing how often i have to pick up green science, and i grab rocket materials at fulgora on the way

it's a start
worked out ok
>>
>>502739226
Gleba isn't as bad as some people claim. You just need way longer than on the other planets to understand how everything is supposed to work, but once you get it it's really fun. The enemies are quite tough, but managable if you take care of a beefy defense early on.
I think people who cry about Gleba being too hard are just mad that they need to figure out a new base structure instead of just blindly slapping down the same main bus blueprint they always do.
>>
>>502739226
It's the hardest planet to start without sending shitton of materials from Nauvius. The only minable resource is stone. Even the most basic resource like iron ore is pretty tricky to get in the beginning.
Unless you get super lucky with mapgen you will spend the first half an hour just getting the landfill to cover the swamps.
You can't build it gradually by starting initial production and then adding more buildings to the chain, you are forced to complete the whole production chain before you activate your base.
And I haven't even mentioned spoilage yet.
>>
>>502739226
gleba is anti factorio
>>
>>502737185
>repeatables are trash
Yeah but I've been doing all of them for several days on my shit lab setup because I just don't want to stop my green science production.
And plastic productivity is nice on Vulcanus where coal is scarce.
>>
>>502739226
it's like going back to the burner phase, except the coal is on a time limit
>>
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Hitler's been ovulating.
>>
>Asteroid prod trash
???????????
>Rocket turret damage trash
>>
>>502740727
Only relevant if you're static and only relevant on vulcanus
>>
>>502739480
gleba production scales like a bell curve
when you're using too little resources shit will just sit on the belts, spoiling, so you will have gaps in production as the spoilage gets flushed through (this is double bad for science because it "inherits" the spoilage of the inputs)
when you're using too much resources they will reach the lines, but probably depend on something else and spoil in the meantime
there's a sweet spot in the middle where you produce exactly as much as you consume AND distribute it properly

so my tip is produce more
I make jellynut on one side of the factory, yumako on the other, and combine them into flux in the middle to, makes it easy to see which production I might need to beef up, if any
>>
>>502740957
Thought that was rocket fuel didn't really read
>>
I came back from Vulcanus to see the fucking biters somehow slip through my outer perimiter walls and infesting all the inner lands threatening my 500MW solar farm.
40 minutes just to exterminate the fuckers, this isn't fun.
>>
>>502741185
The consequences of your negligence are never fun, no.
>>
>>502741185
>500MW solar farm.
I never understood the point of solar
>bricks your entire factory if you place one too many assembler or drill
>>
>>502741503
It costs nothing but space and time to build.
>>
>>502741503
One would solar brick a factory?
If anything it's the other way around, if nuclear or coal stop outputting enough the inserters stop working and you get a complete blackout requiring a manual restart
Solar on the other hand always work because the sun always rise
>>
>>502741503
The same could be said about boiler type devices. Inserters and machines become slower which means less fuel which means slower burner. Even nuclear suffer from that to some extent.
>>
Do you run out of heat from distance or actually heating buildings first? Is there any point of having multiple heaters next to one another?
>>
>>502741768
he probably means night time where your accumulators run dry and you're dead until morning
>>
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>wondering why I've accumulated so few quality ingredients after dozens of hours with quality moduled furnaces
>finally realized the speed modules were cancelling out the quality ones
Why didn't any of you tell me
>>
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>>502741503
Solar is free*
Uranium is not
Oil is needed for the factory
>>
If you right click with the upgrade planner you get a downgrade planner lol
>>
>>502742214
That's a skill issue
>>
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This is so horribly jank, but at least it's fast and doesn't die to asteroids
>>
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lets check the repeatables shall we?
>fulgora
>blue circuit - fuck yes more speed
>scrap - fuck yes more speed
>electric dmg - fuck yes behemoths can fuck off
>bot speed - FUCK. YES.
>vulcanus
>lds - fuck yes that was fucking expensive
>3x artillery - its ok i guess
>aquilo
>ship parts - fuck yes 5 lds per rocket? sign me the fuck up
>railgun dmg - fuck yes we solo big demolishers now
>railgun speed - fuck yes see above + faster huge asteroid clear
>gleba
>rocket fuel(lmao)
>flammables(Lmao
>health(LMAO)
>plastic - lmao sorry honey we already solved the lds problem
>asteroid - hey John whats infinite +10%?(lmao)
>explosives - this gets a pass but only because of asteroids
gleba is bad and you should feel bad
>>
>>502742885
Spidertron?
Stacked belts?
Infinite calcite?
>>
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what other parts are good (& easy) to make quality for my space platform?
>>
moon mod when?
>bots disabled
>unlocks a building that builds/repairs stuff in a radius
>unlocks train loader
>rockets cost almost nothing and launch faster
>infinite ore but you have to drill beneath the surface and it comes out in sushi
>coronal mass ejections
>>
>>502742838
>asteroid collector on the back
Do they ever collect anything?
>>
>>502742885
>>rocket fuel(lmao)
good for aquilo
>>plastic - lmao sorry honey we already solved the lds problem
this one is double shit cause blue circuits too
>>asteroid - hey John whats infinite +10%?(lmao)
this one is amazing
>>
>>502743618
Nta but they do, just not as often as the other while you travel. When you stop in orbit, they collect as much as others.
>>
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>>502743560
Lunar landings is already out
it's shit
but the dev said he might make a spage update
>>
>>502743320
repeatables you illiterate fuck
>>
>>502743532
In general space stuff is good but noticeably:
Asteroid collectors get more arms
Cargo bays get more space
If you're going to use nuclear(not needed before aquilo) steam turbines with quality have higher priority
>>
>>502742885
oh yea and I forgot
gleba should have something bioflux productivity or "refreshing" spoilables so if you craft something with 2 50% spoilables instead of becoming a 50% product it can be slightly higher (scaling asymptotically towards 100% with research)
>>
>>502739226
It's certainly a bigger playstyle shakeup than Vulcanus.
I personally think Fulgora is harder, but I seem to be in the minority. I think it just messes with people's perceptions of how things should be done and pushes them too far outside of their comfort zone.
>>
>>502743618
They do while I park to fill with science but honestly it's not required at all.
>>
>>502743725
>good for aquilo
why would you even bother when
1) its literally free - just some liquids, fast, highly scalable easily
2) a 4 reactor setup can heat a huge area while only eating like 20 cells an hour if you give it a relatively high heat target
>>
>>502740318
Don't belt the mash you idjit
>>
Asteroid prod is the second best tech only behind bots or the best tech if you don't care. Other competitor is rocket part prod for top
Rocket damage lets you collect more prometheum for more science speed postgame
>>
i run 30 spm into early late game because i like idlers
>>
>>502739226
I remade my Gleba like 5 times because it only clicked on the 4th, and then managed to get a pretty decent base that produced everything needed to launch rockets by itself, but I wouldn't recommend going there first at all.
>>
>>502744243
word, i will probably work around direct insert when i scale
if you are operating just an outpost, the fruit throughput is so high, you can burn everything for smooth sailing
so far so good anyway
>>
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>>502744971
That's cool
>>
>>502744321
I took like an entire day to make a factory with mass beacons that definitely worked and fast but I think I can do better with less belts used and kickstarters like mash to nutrients and spoilage to nutrients removed plus more than 1 initial bacteria generator per type isn't needed
>>
You know how you can click in add section with a blueprint and it will make requests with the requisites of the blueprint? Would be nice if you clicked it with an item it requested its ingredients.
>>
>>502741092
I really need to get out of the "gotta get a good layout on first try" and just mash some shit together and see what breaks. I had fun doing this through previous planets, but I can't really stare at half finished factory chugging to a stop 3 times in a row to figure out the next step.
>>
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>>502743063
Why not both
>>
>>502742838
Hey, this is pretty ok overall, you could probably squeeze things together more to save on weight but if it flies and doesn't die...
I like how mine is shaped, but it will need to be rebuilt for advanced asteroid processing.
>>
>>502745532
I guess that takes care of legendary green, red and blue chips. Plastic by legendary advanced carbonic asteroid crushing and legendary coal synthesis.
>>
>>502746063
>You know how you can click in add section with a blueprint and it will make requests with the requisites of the blueprint?

I did not. That is awesome, love features like this, kinda like alt clicking on just about any icon in the game to see factoriopedia.
>>
>>502735079
Nice
>>
>>502746545
Legendary calcite can make legendary stone/bricks on Vulcanus for those legendary electric furnaces too.
>>
Is quality ammo worth it for personal use? Like flamethrower fuel or regular rockets.
>>
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why did these retards fly out way past the wall?
>>
>>502748375
concave bot network
>>
>>502748543
I thought the bot optimization was going to prevent that
>>
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>>502748543
so they tried to fly from the left to the right and passed over this area? I still don't understand why they would do that though, my base (where they are coming from) is located bottom right off screen. they should have had no reason to do that
>>
New player to Factorio here, quick question. Is there a way to label belts somehow? What I mean by this is like in Dyson Sphere Program you could set a memo to a belt and it would show an icon of your choice. Makes planning out builds easier to visualize at a glance. I can't seem to figure out how or if this is even possible in Factorio. I'm only up to military science if that matters.
>>
>>502748887
https://www.youtube.com/watch?v=0Y-hfG-6OFA
>>
>>502748887
the path was probably from the bottom left roboports to the top right wall.
>>
>>502749117
If it's just planning, you can put display panels at the start or spread them thorough the belt. You can set it to display almost any icon I think.
>>
is it reasonable to get to and from aquilo with solar power?
>>
>trying to grab a ghost of something in my space platform inventory and shift clicking it to the planet #81273
>>
>>502749478
That works, thank you. I honestly hadn't even tried using those things yet.
>>
>>502749117
you can put tags with text and/or icons anywhere on the map
>>
What are some engineering tunes?
>>
>>502737185
Aquilo is braindead. Buildings don't even sap heat.
>>
>>502748615
that was to stop them getting stuck trying to access a roboport too far away
>>
>>502747810
Wow, don't think I would have realized that. I suppose there are some items that will still benefit from the upcycling method (like anything needing holmium). But it seems this will simplify quality a lot.
>>
here's to many more
>>
>>502736306
>You can set up a series of combinators (3 decider nodes in RS Latch configuration) to regulate your cracking
That's insane. Just do if Heavy > Light then crack the excess heavy. Same for light to petroleum.

>>502740321
This. It's just people getting filtered by a new mechanic that's not fully understood yet so they can't just copy/paste some meta blueprint they found online. There's nothing hard about putting a filter splitter on a belt. You'd think Fulgora would've taught people how to loop an input around and filter out the undesired product.
>>
having to place turrets around your egg production in gleba in case of catastrophic failure is kind of a neat twist
>>
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA I HATE FULGORA I HATE FULGORA
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>>502751187
>Storage chests
>>
https://www.youtube.com/watch?v=0WSwP4mnd9o
>funny frogman explains PIDs
>>
>>502749737
Aquilo has 1% solar productivity, so no.
>>
>>502751835
it's 60% in space
>>
>>502749737
Yeah it's entirely possible with a lot of accumulators/solar panels, just dont stay in orbit too long
But really if you're at the point where you're making regular trips to aquilo you should consider a nuclear reactor, it's compact and doesnt take a lot of fuel, basically free at this point in the game
>>
>>502741503
solar's benefit is that they have no input fuel.
ontop of being free power, this also means that they are immune to death spiraling unlike boiler type devices
>>
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It seems too easy but I'll take it.
>>
is it viable to just import a fuckload of heavy oil from fulgora to nauvis?
>>
>>502749737
I wanted to try to build this for aquilo haulers but ultimately by the time you have fusion which is better than nuclear, loading nuclear on ships becomes pretty free and you have less uses for nuclear by then anyways because its worse than your alternatives so nuclear becomes the new cheap
>>
>>502752720
Why would you do it that way you can generate oil on ship and send down barrels if you want
>>
>>502751081
Yeah, it's fun and much like engineering irl. Make sure to place turrets around your storage chests too.
>>
>>502752925
>generate oil on ship
?
>>
>>502752702
Put productivity modules in anything that isn't a converter more more gainz.
>>
>>502752702
Yeah ima proba work on this later but you can easily improve this by making it randomized and not static recipes. You can literally do this with 5 crushers with the right circuit and just add more for speed as needed
>>
>>502744197
it still needs crude so you can't just magic some rocket fuel anywhere, more prod means you can run more towers off your production, which means you can run more towers "simultaneously" so your base wakes up quicker
>>
>>502752174
At this point where we have mapped the globe and continue to produce ever more power hungry GPUs, we should consider nuclear reactors. It's compact and doesn't take a lot of fuel, basically free at this point in history.
>>
https://www.youtube.com/watch?v=bA0JAty0Efo
https://www.youtube.com/watch?v=mOV7M6B9tXE
I am once again here to tell you these songs sound similar.
>>
Have individual inserters always been able to just connect to the logistics network? I feel like a caveman discovering fire.
>>
>>502753004
Gleba lets you make coal, vulcanus lets you liquefy it, you can make barrels on ship with foundries so you can technically ship down infinite oil from platforms anywhere
>>
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>>502752702
It is very easy.
>>
>>502753207
yes, but with space age they can also filter, which required a filter inserter previously
>>
>>502753207
it's nice with the parameterized blueprints thing too, so you can blueprint an assembler that only fills up the logistics network up to a point for whatever it makes.
>>
>>502753479
I've been running wires everywhere for years now. Even the damn offshore pump can connect to it wirelessly.
Well this should make things easier for me. No more disconnecting a critical wire that fucks up my item counts by accident.
>>
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Finally decided to try this out but can't get it to work. Assembler just locks up with "no recipe set".
Anyone here got it working?
>>
No way asteroid looping stays the way it is. You feel like a sucker for doing other shit because the math on asteroid looping seems so much more superior. Totally has an unintended behaviour incoming nerf vibes
>>
>>502754024
Explain

I have it but I just stamped down my initial platform plan a few times. Going to use it for my Aquilo platform, though
>>
>>502754024
>Infinite
>Free as fuck
>Tiers up for free with 0 waste
>Easy to setup
>Fast
>>
>>502754024
All they'd have to do to nerf it is disallow qual modules in. It's probably coming because it's far too easy and negates the purpose of other setups that would be more involved
>>
>>502754024
It's easy to scale but it's not like mining ore patches with quality mods and running it all through recyclers is all that different. You can easily get legendary ore/coal that way too. Plus big miners and Nauvis sized ore patches combined with mining productivity makes the chances of you actually running out any time soon very slim.
>>
>Ship reaches edge of solar system and immediately heads back to Nauvis instead of continuing to the Shattered Planet like its told to.
This is a bug right?
>>
>>502754137
If you recycle with rare quality mods its 75% chance of losing an item 16% chance of upgrading or approx 4% chance of turning your recycled garbage into higher tier.
If you asteroid loop you have 20% chance of losing an item and 8% chance of upgrading which is about 6.5% chance of upgrading. The upside is you only lose 20% of your asteroids so you gain culmulative chances because you can just process the asteroid again. There is probably a nice formula for this, but i don't know it
>>
>>502752976
I'm never putting eggs into anything that might ever lead them to a storage chest, that's deranged
>>
Is there a better way of getting quality Holmium plates? I'm just crafting them in a quality foundry and recycling all the non-epics into quality recyclers.
>>
>>502753137
Yeah we really should
But we wont because we're retarded soilartards
>>
what did the devs intend for us to do with extra fulgora scraps? quality recycling is not intuitive at all

>>502751187
fulgora is great when you just funnel everything into quality recyclers, siphoning off whatever you need...
>>
>>502756762
If you have extra items then you could always just increase your production. If you're bottlenecking on a certain item just use that item in a recipe.

Or just void all extras you don't need/want.
>>
>>502756762
science and weaponry are the only way to consume items, so probably that
>>
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I have no idea what I'm doing. I just kinda go into a trance when I play this and let the autism take the driver's seat
>>
umm can you not fuel trains with inserters anymore?
>>
>>502756762
recycle them into nothing
im about to go to gleba (went vulcanus then fulgora) and i just basically only save rare items now and everything else gets deleted
>>
what the fuck is nash and what's a "nash equilibrium"?
>>
>>502757265
>>502756910
>>502757042
yea, that's what i've been doing. it just seems weird, thematically or something, if that was what they planned
it feels more like a workaround
>>
>>502757245
That inserter is too far away. You gotta get the tip in there, son
>>502757373
>nash
Total schizo
>>
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>>502757245
too far away, probably

>>502757071
as intended. i'm 85 hours in and haven't left nauvis yet. just comfy chilling. gonna set up rocket stuff and foundation automation tomorrow
>>
>>502757245
i think you have to manually give it one first
>>
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>120 coal/s from 1 platform
why is coal a problem on vulcanus again?
>>
>>502757658
>>502757663
It was not too far away. I switched it to manual mode and it filled. weird.
>>
>>502757602
The ore patches having tens of millions of ore clued me into the fact that they expected you to be voiding items. Having those bigs patches makes voiding items a non-issue since they last hundreds of hours.
>>
>>502757663
all those assemblers will be obsolete soon
>>
>>502757602
feels planned since there's no way you could store all the items you get trying to get holmium

Also random question, how do i request my roboports to store repair packs without setting up a requester chest that feeds into it? the bots inside just start looping it back into the requester chest instead of keeping it in the roboport. Dont want to go back to navius to fix this
>>
>>502757831
that's fine. i'm not a crazy combinator wiz so it can stay until way later. main objective of this small base is to make all the sciences.
gonna set up yellow, military, and space science tomorrow
>>
>>502757954
Buffer chest.
>>
>>502757801
The non-massive patches getting depleted in 10 minutes was really irritating, though.
>>
>>502755714
There are ways it can happen that are easy to forget about. Like deconstruct something, or click an egg in map view. At least make a storage chest near your egg production/defenses with an egg filter.
>>
>>502757658
so it's a "schizo equilibrium"? the fuck does that mean?
>>
>>502757663
> haven't left nauvis yet
Same, just messing around trying out different things with the base. The game feels like it's in a really good place right now. I've been just starting on the space platform stuff and it's strange. Quite different than SE
>>
https://www.youtube.com/watch?v=wkExJOErxYw
>>
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I keep building square platforms.
>>
>>502758648
Sorry, I'm afraid it's terminal
>>
So each thruster has a max consumption of 120/s, but has peak efficiency at 10% fluid usage, which is 12/s, so for max efficiency each pump would operate at 1% * Thruster Count?
>>
>>502758441
It's some game theory shit apparently, just google it
>>
>>502758747
only if you are running low on asteroid chunks to turn in to fuel.
otherwise, you might as well use up all the fuel you make.
>>
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>>502758648
Use the power of the WEAVE
>>
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>>502759058
>>
>>502757245
Set the train to manual. Inserters only interact with automatic trains when they're stopped at a station
>>
>>502759058
>Yellow belts
No I don't think I will
>>
>>502759058
Is this more space than just making 1 big conga
>>
>>502758648
Looks nice. On some postage stamp shit. What about rounding the edges slowly? They look like biological cells with those grabby arms and the belts anyway
>>
>>502759058
I still have no fucking idea why this shit is designed like that.
If its only purpose is to store items on the belt, why can't it have a simple long snake shape? Why does it need all those underground sections? Why does it use belts of different colour?
>>
the wiki is down
>>
can i take on medium worms with level ~8 projectiles and uranium tank shells?
>>
>>502759497
The underground sections of belts store items as if they were regular belts, using multiple tiers of belt means you can have a bunch of overlapping underground sections.
>>
>>502759514
The wiki is shit anyway
>>
>>502759271
>>502759497
>1 belt tile
>8 items
>2 undergrounds overlapping
>16 items on the overlapped tile
>4 undergrounds
>32 items for each tile
Up to 4x as much space in the same area, minus a bit for the required turnarounds and such
The notes in the image says he gets 27 items per tile instead of 8. over a 200% increase in space
>>
>>502759497
differently colored undeerground belts do not intersect and exist simultaneously, stacking 4x layers per tile per direction
>>
>>502759716
Just 2D cartoon physics shit
>>
So the amount of power you get on Fugg is entirely based on the quality of the lightning collectors and the area being covered, right? There's zero benefit to putting any more than the bare minimum collectors you can to cover the lagest area?
>>
is this cruel
>>
>>502759791
Makes sense you're just adding this shit for storage
>>
>>502759940
i think covering more area is beneficial, but you're bottlenecked by accumulators, no? and i think unless youre a qualitygod, you might as well just use heaters from gleba with the free fuel there
>>
>>502759791
what's the usecase for belt storage?
>>
>>502751796
HEY.
Nice cock.
>>
>>502760248
Storing shit on belts has way better items/tile than cargo bays.
>>
>>502751796
>funny frogman explains PIDs
Finally. I had no idea what they were and I was too afraid to ask
>>
>>502760017
No, they like it
>>
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>>502760079
I could go to Gleba for the first time and come back in 10 seconds but I like the idea of powering everything with lightning. I don't even have power issues, I'm just setting up a small island's power grid that's so fucking small it wouldn't really work with free fuel heat towers anyway and wanted to know the most efficient way to power it
>>
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>>502760248
quality asteroids
>>
The space platform is like mechanical zerg creep. Almost Transformers-esque
>>
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>>502760606
word, im doing the same
it's a bit tricky; ive painted the entire island in with accumulators which will cap out at night, and my small outpost will still run out of juice if i use too many speed modules
>>
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Before going to Gleba and Aquilo, I made a factory on a Fulgora island to roll for quality EM plants, quality modules, all rolling from the common recipes and its absolutely shit! Takes some time to get a rare EM plant or rare module, there is never enough blue circuits on belts for everything and its probably only going to get worse once I unlock epic and legendary.

I didn't plan ahead to put quality modules on recyclers, just shoved efficiency modules on all of them (even because of energy issues), if I put them now, it will clog the whole thing, there is not enough space for more filter steps for all these resource types and I don't have foundations.

I knew it was not a great idea to roll for quality so early, but wanted these rare quality modules to roll for a rare mech armor, but this is bothering me so much, kinda wanted this island to be future proof, but I will probably going to need to take everything apart later (and I just put a lot of effort building it!) and I have this eternal feeling of unfinished business. I could use it as a holmium exportation island later and automate legendary EM plants on vulcanus instead, but feels like such a waste to not use it for anything else with all these other resources! I hate quality now and Fulgora scrap recycling. It was more fun when I was doing dumb sushi belts of thrash with no perspective of a better future.

thanks for reading my blog
>>
>>502760983
just walk around a find a bigger island
>>
>you need to use gun turrets and rocket turrets to finish the game
i'm glad i didn't buy into the hype. worst design decision ever
>>
why dont you fucking tell me that I can copy the ingredient lists of an assembling machine and etc to a request chest
in the past 100 hours I've been setting them up manualy
>>
>>502761529
for the lulz
>>
>>502760983
I found a bigger island so I just crammed all my accumulators in the awkward peninsulas
>>
>>502761529
bot shitters deserve to suffer
>>
>need to ship biter eggs to gleba and consume all of them within 15 minutes to make overgrowth soil
what the fuck, man
>>
Maybe Ficsit should donate 1 (one) Awesome Sink and Shop to the engineer. Placing it on Fulgora or elsewhere is up to him.
>>
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>>502761529
Read the tips and tricks
>>
I made some toys on fulgora and went back to nauvis to test them on some behemoth nests. I think I'm starting to enjoy quality...I'm sorry boys.
>>
>>502761529
I discovered this on accident
>omg copy pasting this shit for my mall is annoying as fuck
>wait a minute, the factorio devs are pretty based, every other time I've found something annoying there has been a key combo to solve it
>try what seemed most intuitive (copy paste recipe)
>it fucking worked
>>
>make soulless bot mall
>its compact and makes me happy
seeing the bots fly around and make their noise....im thinking its actually the more soulful option
>>
>>502761973
Don't make the same mistake as me and make a bunch of it, consuming literally every single seed available leaving none left for replanting.
>>
>>502762609
I often lose my mouse pointer in the cloud of swarm of bots
>>
>>502744084
Fulgora is easy as FUCK - at least if you use bots.
If you insist on making a belt base then yeah you're in for a nice challenge. But if you go the braindead route of just putting provider chests at every recycler, you pretty much can't go wrong - at least not until you scale way the fuck up and have to add some doodad to prevent your storage from overflowing. But you can do that way later, once you've got a proper base set up.
>>
>>502760248
Asteroid chunks can't stack so it's 1 per slot in your cargo bays.
>>
kinda addicted to quality stuff boys. Making a shipyard on Vulcanus and getting blue quality shit from infinite resources is pretty fun
>>
>>502757708
never was
>>
>build shit-ass platform for fulgora but somehow it works and actually seems to be overengineered
>whatever, it works (mostly)
>time to go to vulcanus
>too lazy to make a better platform so literally just copy-paste my first
eh whatever
I'll build a better one later...
>>
>>502763391
You think you're addicted. My friend still hasn't left Nauvis because he's too busy doing quality ores

You know, before getting recyclers
>>
>>502762862
Lol ouch.
I'm going to make an entire farm dedicated to just extracting seeds. The recipe takes a bunch of spoilage too so the mash/jelly won't even be wasted if I don't use it elsewhere.
>>
>>502759058
Impressive.
>>
>>502763534
RIP ur friend. what a huge waste of time
>>
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should I keep the spaghetti or rebuild for bus?
>>
>>502763821
I keep suggesting maybe wait until you can reclaim materials and have better drills and machines and also tier 3 quality modules but you can't MAKE someone play a game a certain way
>>
>>502763391
I've escaped the quality grind by finally getting legendary iron,copper,coal,sulfur in high enough amounts that I'm not using it fast enough. Quality mods in miners and in space crushers is the way to go imo. Set up enough Mines and you'll get loads of quality ore while the rest gets recycled.
>>
>>502758648
Based and brick pilled.
>>
>>502763918
>STOP HAVING FUN
>>
>reformat pc due to buildup of hentai viruses
>my only factorio saves in the steam cloud are from over a year ago
fuck you Gabe I trusted you
>>
can you capture spitter spawners or just biter ones?
>>
>>502763918
my friends do this and I cannot play with them. there's a point where it's not about taking it slow and enjoying the game and you're just being a retarded faggot beyond measure for no reason.
>>
>>502764426
steam cloud saves are notoriously shitty a
>>
>>502759058
Imagine if stack inserters worked on Asteroids.
>>
>>502764483
I wouldn't go that far, but you get so many nice things from the planets why would you chase stat increases on Nauvis rather than getting shiny new buildings and stuff? I mean it's not like you aren't going to go back to Nauvis afterwards and do it anyway. I know I am. Once I have tamed Gleba, anyway
>>
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what maniac loads trains diagonaly
>>
can I toggle my PLDs like the roboport or do I have to remove them all
>>
it is time for me to level up my factory. i am now in the (pre aquilo, early) lategame. i always intended doing this on nauvis, but im wondering if i should go big elsewhere. any tips & tricks?
>>
>>502764797
ones with space constraints
>>
>current save: 144 hours
>doing like 10 hours a day since starting at the start of november
>go to gleb a few days ago
>three hours two days ago, two hours yesterday, two hours today and already feeling like stopping

honestly can't tell if this is gleba's fault or if I just got burned out. Possibly both, but I'm going to blame gleba anyway. My factory works, I've researched everything I need to get to aquilo, but it is just this constant stress ball in the back of my neck. Like if one little thing goes wrong the entire planet might just explode before I can fix it.
>>
>>502764797
actually doing the same (just barely) on fulgora. including the ramps youll probably need, you dont have much room on the little islands (which are also the ones with 20m+ scrap)
>>
>>502743560
working on one right now
already worked out the whole recipe chain, so now I'm figuring out how to actually mod it
>>
>>502764524
Really?

I play Factorio on my Steam Deck (mouse and keyboard) during my breaks at work and the cloud saves only fuck up when I turn my deck or computer off too fast before the saves can properly up/download

Been at it for months now and no issues that I couldn't chalk up to my own stupidiousness
>>
>>502765091
stop caring and make it a loop. if something isn't consumed its burned. its functionally infinite on gleba so there's literally nothing wrong with that kind of mindset. makes it stress free for me once i realized that
>>
are there any factorio type games that use a hex grid like opus magnum? thinking about making one for a coding project and curious whether or not there is some obvious reason this wouldn't work since it seems like its never been tried
>>
>>502765091
lay off your scarcity mindset, it's okay for things to spoil
>>
>>502765091
nigger 10 hours a day is insane no wonder you're burnt out, I limit myself to 3-4 hours MAX, the fuck is wrong with you autists
>>
Is there a trick to perpetually maintaining pentapod eggs? I know spoilage resets when duplicating an egg, but I don't know how to automate it.
>>
>>502765091
seeds go in one end, everything funnels into the burner. you can not lose, everything else is extra
>>
>>502765542
Here's how I do it:
>Recipe creates two pentapod eggs
>Inserter that outputs the eggs puts it on a belt leading into a splitter
>one side of the splitter leads to the biochambers making science
>the other half loops back around to the side of the same pentapod breeding biochamber, giving you the 1 egg needed for the recipe
>on this same belt is another inserter that only activates if there are more than 2 eggs on the belt which tosses excess pentapod eggs directly into a heating tower (make sure to limit its stack size to 1)
it may add extra space to each biochamber but it works
>>
>>502765542
there is probably a smarter way to do this, but the 2 penta eggs go into box, 2 inserters (with stack size override: 1) gab the eggs, one goes back in, one goes into science

you can also daisy chain the egg factories. just make sure you consume more from science than you need and theyll never hatch
>>
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I've managed to get useful quantities of high quality starting materials using quality modules, but I guess the real trick is to use all of those materials to make higher-quality quality modules so it all snowballs.
Does everyone else use Vulcanus' infinite resources to filter off high quality stuff and throw the normal stuff into the lava?
>>
>>502765542
take 2 eggs out
put 1 egg back in
the rest goes wherever you need it, or if you don't need it, burn it.
if bioflux dries up the eggs inside the chambers will burst so put turrets around.
>>
>>502764997
any bigbrain veterans have an opinion on this?
>>
>>502765542
My big brain just has one belt leading with 4 biochambers that make eggs and 4 more than make science, and I have an insert that drops the egg on the belt and 2 tiles down another that puts it into the machine.

Genuinely works perfectly and ive never had it stop unless the nutrient supply stalled out.
>>
>>502766061
it really doesn't matter where you do quality, on space platforms and vulcanus you can just yeet things you don't want into the void/lava, sure, but everywhere else you can also just use recyclers, and if you put quality modules on those you get another attempt at rolling for quality
>>
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When does this game become something other than factorio but shitty? I finally got to trains and the rails are the most unintuitive fucking thing I've ever seen in a game. This is after I gave up on using trucks after 15 hours of trying to get them to stop being retarded. Does anything in this game just work easily and properly?
>>
>>502766137
>>502764997
Genuinely depends on what you want to do. Vulcanus is the best place, bar none, to go big on iron and copper. And power is limitless as soon as you get there, which is nice. It is also completely lacking in any real danger. Biggest barriers are the lava and cliffs limiting space. Cliffs are fixed but you can't fix the lava until Aquilo.

Fulgora is fantastic for quality spam. You probably will not have an easier time pushing quality anywhere else, but power is more demanding there because it all comes down to having enough accumulators and probably high quality accumulators for saving space.

Gelba technically has infinite everything since everything there but stone self sustains, so you can go infinite there much more easily than it initially seems, but the odds of it stalling because you missed a single divert for spoilage or something makes it have the highest skill ceiling.

The only thing Nauvis has going for it is basically just Uranium and maybe easy water. That being said, its got a functionally infinite amount of everything you wouldn't need to import elsewhere anyway, and has the added bonus of having the safest space area, so importing and exporting is easiest by far. And Nuclear isn't very hard to set up and is really not far behind Fusion for reliable power, at least when you have water, which nauvis has.

So basically, depends on what you want, and I would scale on every planet, but if you are going all in Nauvis is actually probably just the most convenient, and the easiest to just import an insane amount of shit to.
>>
>>502763871
you got science so it's great until you feel like expanding
>>
>>502766443
I can't fathom how trains and trucks would cause you so much trouble. Yeah, trucks are wonky but they "just werk" as long as the path is set properly. And trains are literally just drop a rail and connect them. Unless you big brain forget to hook power to them they are less work than factorio trains.
>>
>>502763871
I dont see any point in a bus. You can easily support aquilo with just bots, even with the penalty.
>>
>>502765542
just burn the extra. it's like any other gleba item.
>>
Not at home so can't get a screenshot of it, but I've got a screenshot of my kovarex which is basically the same thing. Extract items onto belt, inserter (set to one) picks up from next belt. Third belt is circuited to the biolab, set to read biolab contents and only enable if egg >= 1. replace the u238 with nutrients and you can get rid of the splitters and even the looping nutrient belt because you don't extract anything but eggs from the biolabs (but splitter/inserter on the outside for removing spoilage is a good idea)

I just let it run forever too, if the eggs hatch then the lines of turrets will blast them down before they can do much damage. bots will repair anything that does get damaged. Haven't had a problem in ~15 hours of it running.
>>
>>502767115

meant to quote >>502765542
>>
>>502766443

Maybe it's just not for you but trains were a lot of fun for me. Super comfy just riding around, taking in the scenery

Working on getting the golden nut then I'll call it quits. Maybe try Dyson Sphere
>>
>>502766653
good shit, thanks
i was dreading hearing something like, 'obviously you abandon nauvis and megabase on fulgor' or something.
in that case im going to combine whatever technology on nauvis and try out the new biolabs
>>
>>502766810
Technically the trucks "work" even if they're crashing into eachother and driving off of the road, but I want them to look nice. I didn't spend hours building a factory just to have trucks phasing through walls because the AI can't make a u-turn. I didn't just want the trains to go back and forth on one rail, so I need two rails and I need intersection. But I couldn't figure out how to place the rails how I want them in an intersection. The game doesn't let me split a rail partway through, so I had to split them up into a bunch of little peaces.
>>
>>502765542
Turrets
>>
Why isn't dyson sphere very popular?
>>
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>>502766810
Trains are fucking horrible if you're doing anything more complicated than two-way rails with one train on it.
>>
>>502767691
>Why isn't dyson sphere very popular?
Factory games aren't very popular. Factorio has always been #1,Satisfactory was made by an established developer and is intended to be more accessible. Dyson Sphere is made by a tiny indie studio from China and it's their first game.

It's still technically the third most popular of the genre.
>>
>>502767691
it has almost 100k reviews on steam, I'd consider that pretty fucking popular for an indie game with 0 advertising. I've met multiple people outside of /egg/ who play it
>>
>>502767318
>Super comfy just riding around, taking in the scenery
I'd love that but I can't place the damn rails how I want to.
>>
Man I wish I was playing multiplayer with a bunch of clones of myself so we could all work on different tasks at the same time.
>>
>>502767736
did you make this? very cool
>>
>>502768648
https://mods.factorio.com/mod/train-loader
>>
>>502767736
but what if I have more than two locomotives?
>>
>>502768703
you can manually pick up loaders to create any configuration you want
>>
>>502768637
I can guarantee you'd hate playing with yourself
>>
>>502752702
this is breddy smart, wish I had thought of it
>>
>>502767691
chinese = bad
>>
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>>502765542
I just read the belt and send any excess eggs towards science with a splitter.
>>
They made stone "rare" on Gleba to combat the natural urge to cover it with concrete
>>
>>502766810
Trucks are fucking awful and they force them to "work" by faking it and making them fly through objects when they get stuck. Running a belt is almost always easier and faster unless your starting zone is mostly flat like the desert and maybe the grasslands.
>>
>>502767691
It's pretty damn popular but still in early access. Anyone interested in it has probably already beat it several times. Still waiting for phase 2 combat.
>>
>>502769201
Luckily vulcanus makes infinite concrete and landfill quite easily so just ship that in
>>
>>502769201
I cant wait to pave gleba completely
>>
Is there no way to force a rocket to launch with circuit conditions? I was thinking of ways to set up a multi-item rocket in the situations where you only need 10 of this and 5 of that.
>But anon rockets are nearly free.
Yeah but I thought it would be neat to do.
>>
>>502770356
just use entity.launch_rocket()
>>
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>>502766012
>>502766057
>>502766093
>>502766248
>>502766943
>>502767115
>>502767685
>>502769157
Thanks for the advice. I found out that you can use "Read Contents" on the biochambers to prevent inserters from inserting more than necessary. I'll probably use a circuit condition to send excess eggs to a burner.
>>
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These belt storages are kind of funny
>>
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>>502770529
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>>502768934
I think I would work fine with myself. Delegate one clone per planet plus an extra working on space platforms.
>>
>>502771845
what do you do when the gleba clone enacts his plot for revenge after 100 hours of spoilage homework without any of the distractions of other planets?
>>
how can you calculate the total power requirement of your space ship without just hand adding all the stuff together? there doesnt seem to be a power grid viewer like there is planetside.
>>
>>502772281
There is, click on the main platform building and click the power icon
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>>502772002
We'll be ready, thanks to all the artillery created with the help of the Vulcanus clone.
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>>502771845
So you delegate yourself to manage the planets you don't want to do yourself? think really hard about this for a second
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>>502772281
idk
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>>502772342
oh shit i never noticed. awesome.
>>
>>502772383
It's not that I don't want to do them, it's just that there's so much I want to do.
>>
>>502772002
gleba clone would have such a superiority complex. What a smug bastard.
>>
>>502772361
>He doesn't know about the army of spidertrons
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>>502772458
>oh shit i never noticed
That's because the space platform UI is pretty shit. I always just import a power pole since it's faster to just click that.
>>
>Can comfortably make it 100k towards the shattered planet
Ok, I think I'm done with Space Age. I am satisfied.
>>
>>502765542
overproduce eggs
put them in a chest
one inserter into the science production is set to stack size 1 and to enable only if chest contains more than X eggs and belt contains less than Y (for me it was 0)
other inserter into burner/biochamber production, set to least fresh first, only activates if chest contains more than Z eggs, where Z>X (by like 5)
so the chest fills up to X, and from that point on one inserter removes the most fresh eggs for science and another removes the spoilest for burning
bonus points if X is n*egg stack size + 1 because then you prevent merging of eggs, cutting down their spoilage
>>
>aquillo ship V1 status - failiure
Big asteroids are no joke. Tomorrow I'll make it twice as long and double up on everything.
>>
>>502773678
Wtf is this insane rule Goldberg machine. Just make more science biochambers than you have egg biochambers.
>>
>>502770529
Seems to hold around 21 items per tile 15x22 with 6900 items in. Some of the others hold more per tile but they're also bulkier
>>
>>502768934
>playing with yourself
First mistake, you don't play "with" yourself.
Sync up as much as you can with your other selves to work as a swarm.
The less you deviate from one another, the more your individual will is aligned with the collective will, and the less you all will resist each other's suggestions, as you all would know the thought process behind them.

>a swarm of engineers descending upon a world like a plague of locusts
muh dik
>>
>>502769337
Not really. The biggest "barrier" to satisfactory is belt speeds. Its genuinely THE barrier. Trains and trucks simply move more faster, at least until you have quantum belts or whatever.
>>
>>502773604
Yeah I'm about ready to book it but there's also no other games or dlc I care about coming out til later so eh
>>
>>502767691
Its popular enough but at least for a while it hasnt gotten anything major to pull numbers or stand out. The combat update was not especially interesting, at least to me and otherwise they have added close to nothing substantive in I honestly think several years. Satisfactory just hit 1.0 and added a bunch of shit. Factorio just got its DLC and is the standard for the entire genre. Being third to those right now is pretty impressive actually.

I would say asking why literally all the other factory games are genuine literally whos is probably a more valid question. Like ive never seen a single person mention techtonica even if its basically satisfactory+subnautica but underground.
>>
>>502774341
That doesn't matter at all in satisfactory. Miners mine at a set speed and trains don't magically increase that. You're never going to be getting more than 1200 iron ore a minute out of that mine. Hooking eight belts up to 4 train stations is the exact same as just belting those 8 belts straight to the factory.

Now if train schedules in satisfactory weren't dogshit you could send trains only where needed which would be easier than dragging belts across the entire map. Unfortunately coffee stain can't comprehend anything beyond A-B routes.
>>
>>502755465
>There is probably a nice formula for this, but i don't know it
Don't know either but I can excel monkey.
Works out to ~5% and ~23% chance respectively of rising 1 quality tier or more. Though presumably the ice and carbon is gonna be useless so that drops to like 15-16%.
Though if you use an assembler with 4 slots to first build something with your items before deconstructing it, then the chance is 23%. Of course that's only true if those items are actually the desired end products (if you only want to go up a tier), otherwise it drops to ~9% once you recycle them back down to components.
Can't be arsed to break it down by quality tier. And obviously shit all changes once you use better modules or assemblers with more slots+prod.
>>
>>502767691
It hasn't had an update in a while and DSP is a simpler, solved game. If you think bots are boring, DSP is ALL bots all the time. Even the train equivalents are bots.
>>
holy shit rare thrusters are amazing
my old rustbucket was barely going 120 kms this shit is over 220 only at 80/s consumption. if i maxed consumption of fuel it would probably explode
>>
>>502774919
The entire point of trains and vehicles is many to one and one to many. Why does it have to be an exact transfer schedule? Overproduce, overcollect, and all those trains feed every requester on a regular schedule. It's really not rocket science. It's only going to waste time if you insist on overbuilding aesthetics for each station and segment of rail, or if you insist on double rails everywhere for no reason.
>>
Waypoint signals when?
>>
Am I doing something wrong? I'm processing every fruit and jelly my towers harvest but my seeds keep running out, leading to a total factory shutdown that requires me to go out and find more of the shitty plants and then cold start everything. This planet is ass.
>>
>Shoot big demolisher in the back with railgun
>It dies
So vulcanus space is infinitely free without having to setup anything huh
>>
>>502766443
Thankfully, this game is better than Factorio.
>>
>>502775898
>Am I doing something wrong?
yes, you shouldn't be running out of seeds
>>
>>502775935
>So vulcanus space is infinitely free without having to setup anything huh
Yeah, you just need to complete the final planet. So completely free.
>>
>>502775385
It's funny you mention aesthetics when trains take longer to build and take up far more room compared to just running a belt or blueprinting a section with however many you want at a time. Train stations are gigantic and take up a massive amount of room while also being a huge pain in the ass to gain or lose elevation.
>insist on double rails
There's even less of a point to building a bidirectional train in satisfactory when a belt does the exact same job but takes less time to build.
>vehicles
Even more worthless by requiring fuel and a road and being a gigantic pain in the ass to edit.
>>
>>502775898
Stop using assemblers.
>>
that look of disgust when he realizes Overgrowth requires importing biter eggs.
>>
>>502775898
Biochambers.
And prod modules in your starting/kickstarting assemblers, if you didn't do a meme Gleba start.
>>
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If it works and it's stupid, it's not stupid.
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>>502776653
Idk how much spm you need as a target for overgrowth to start to be a consideration that said you're already shipping bioflux to nauvis and coming back and captive spawners shit out so many eggs you start having an overflow problem and making this sends for free on your nauvis-gleba shuttle and voids some. Complete non issue
>>
>>502776118
>dragging 2*n*destination belts for every mining / smelting location is faster than expanding the train network once each
>>
Why does burnt spoilage require nutrients?
>>
>>502779126
it's not healthy to burn things and breathe in the smoke, the nutrients help offset this
>>
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>>502735984
>oil got simplified to please babs like this
>still wasn't enough
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>>502780408
Nothing will please retards anon
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>>502779857
yea but my heater tower burns it for free
>>
>>502778223
Not sure where the 2 comes from and there's only one destination - a central megabase (if you're not using one then you create more work for yourself and don't get to complain about something or the other being harder) and with belts being much more flexible - yes, it's literally faster and easier.
>>
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>>502744971
>2015
Why they don't do it anymore?
>>
>>502777242
>He built wide
Oh no
>>
>>502781205
2016 happened and earth transitioned into a hellscape
>>
>>502780408
Imagine the meltdown they'd have playing something like Nullius.
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>>502782246
>Nullius
cant oil form abiotically?
>>
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>>502765542
Take anons design. I copied it on another lane and it worked perfect except one time where it died.
Thanks to the anon
>>
I wonder why we can't freeze spoilable items / biter eggs on aquilo to preserve them?
>>
>>502784418
Because...uhhhh...Fuck you.
In all seriousness probably the same reason 50 red ammo weighs a ton, """"""""BALANCE"""""""""
>>
>>502784418
I really wouldn't mind a freezer box that takes a lot of power to keep going. They probably thought about that too and decided against it because power becomes such a non-issue.
>>
>>502783826
can doesn't mean will
no reason to put oil unless we know that good terraforming candidates have a high likelihood of oil
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>>502784793
Thats a lame excuse
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I beat the game
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>>502785118
>not under 8 hours
IMPERFECT
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>>502785118
pfff, 15 hours in, I haven't even gotten to trains
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>>502785241
I was just happy to get to space in 30 hours, I was enjoying building up a proper mall and retard proofing everything so my bots dont kill themselves
>>
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who needs legs?
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>>502785419
orphans?
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>>502785195
that's speedrunner shit, and therefor autistic
damned if i do, damned if I don't
>>
>>502785419
Stephen Hawking?
>>
>>502785450
just replace them with wood!
>>
>>502785419
if you use a tank, train, or spidertron to get around, I guess you don't need legs in your armor
>>
>>502785419
you can have more than one armour, one tuned for building and combat is useful
>>
>>502780974
2x because of the two inputs on a train. Of course that only applies if there's enough to fill those two ports.

Outposts for smelting with standard or alt recipes is a reasonable way to use outposting without too much of a travel time tax. If you're going to boost miner production you have to travel to the miners to begin with, so there's no extra cost for doing the ingot processing here. Sure, alt recipes increase the volume of items, but its nothing a long train can't handle. Only iron could be arguably best brought back to a single location due to the various steel recipes, though the best steel alt wants iron ingots regardless. I'm building out in the northern sea right now but anyone building somewhere with much less open space will benefit from ingot outposts and keeping all those ugly refineries out of sight.
>>
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>try and make quality modules on fulgora
>seems slow because incoming rate of circuits is constant
>make a specific set up on vulc
>its clogs immediately
Anyway, here's my set up. Quality plastic seems to be my problem, so i'll try and rectify that
>>
>can take solid stuff from both sides of the wagon
>can't do so for liquids
why
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>>502786789
Fluid wagons have 3 attachment points for pumps, you can unload from both sides if you want but 3 pumps is the limit either way.
>>
>>502786935
>>502786789
this is why I just use pipes, trains just don't seem necessary anymore for liquids unless its EXTREMELY far, and even then, i cna just have my tank with pipes and bots lay it down
>>
>humble fluid train
soul
>ten miles of pipes
soulless
>>
>>502785973
Or more recyclers.
Also you can just make your manufacturing step the quality moduled thing and send the vast majority of the normal output to normal production while quality stuff splits off on its own
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>>502787860
tough shit, complicating logistics just for the sake of train autism isn't dumb
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>>502744304
until you start running into the researches that take thousands of packs 30 spm lets you fly through technologies to the point that it's hard to keep up and remember what you have unlocked, I'd argue that anything above 60 spm is overkill before the endgame on a normal playthrough
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>>502788098
*isn't just dumb its inefficient
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>>502788154
I keep seeing people making like, 10000 spm, and I looks at my 40 spm that gets me through everything and wonder how we're playing the same game sometimes.
>>
>>502757245
>>502759240
I had the same problem yesterday, train was set on automatic and stopped at a station and yet the correctly placed inserters refused to refuel it (the locomotives already contained some manually placed fuel but weren't full), but it eventually started working when I wasn't looking so I still have no idea what happened
>>
>>502788493
I noticed one of my trains stopped accepting items when it was "no path", which was just waiting for a station to open. I set it to manual and the inserters worked again
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>>502787860
it's the other way around actually
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>>502788315
Everyone has their own pace. Factorio is a pretty chill game.
>>
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>>502759857
makes perfect sense actually
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>>502763019
Go on, ask me about my holmium ore storage
I currently have 500k holmium ore
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>>502789325
(just ignore the fact that the internal belts have nowhere to go after one section)
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>>502789325
obscene
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>>502786789
Trains originally unloaded fluids in exactly 2 seconds with 1 pump per wagon, so it was never needed
>>
>>502789325
If that were the case then each lower layer would have a disproportionately greater capacity to an upper layer.
>>
>>502790749
Maybe the faster belts need the perfect proportion more mechanism to operate at higher speeds to cancel out the proportionally longer length of a long circumference
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>>502785973
If you're gonna do quality with belts you need to have an overflow splitter at the start of EVERY production line
>>
is there a consensus on best first planet to visit?
>>
>>502791084
nauvis
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>>502791084
Earth
>>
>>502791084
Vulcanus for sure.
It's the easiest to set up energy on and Foundries + Big Miners are way too good on every other planet except Aquilo.
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>>502791084
nauvis
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>>502790749
nah
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>>502791084
There's a guy on twitch planning out blueprints for a 100%(all achievements) speedrun and his order is Fulgora, Vulcanus, Gleba. I don't know the reason.
Fulgora is "free" to launch rockets from compared to the others and EM plants are the most useful building from any planet when you receive them(foundries are amazing too but require calcite to be brought to another planet from Vulcanus or platform first, while EM plants just work). Might be the reason.

Fulgora is harder to scale than Vulcanus and taking Foundries to Fulgora directly slaps 50% productivity on top of the thing most limited on Fulgora that you want
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>>502783992
hey that looks familiar
yea the eggs will die if it runs out of bioflux for nutrients, you can freeze eggs by pausing the first reactor mid-craft so it can self-restart the eggs, but ehhh why bother I just put priority on splitters
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>>502791281
>>
>>502791084
the deep space doesn't want you to know this but pluto is a planet, I have made 458 visits to pluto
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>>502791180
Yeah but are youu expected to just not move anywhere until you've got cliff explosives and then also not in magma fields afterwards?
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>>502792232
The starting area has enough room, you can weave columns of foundries and belts through cliffs near volcanoes rather easily and you do have quite a lot of flat space too.
I got around 100spm along with a steady production of all vulcanus unique stuff using about a third of the area initially uncovered from any demolisher that you spawn in
>>
https://mods.factorio.com/mod/tenebris
all these small planet mods sprouting up
>>
overlapping underground belts feels filthy
>>
>>502740687
1 million? in 2 days? look i'm just saying the numbers don't add up
>>
>>502792737
It is a mostly antiquated trick that doesn't really have any value beyond challenging yourself to make the most compact designs possible. It can come at the cost of throughput when forced to use slower belts which is a significant cost. If it does feel filthy then you have no reason to force you to use it. I only use it extremely rarely early on when wrangling my spaghetti starter monstrosity.
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>>502792926
that's because you lack imagination and will anon
>>
why do modules have such weird ratios?
>0.26 -> 0.1
>0.13 -> 0.05
>>
>>502792560
I looked at the recipes the mod adds and it's literally just cheaper rocket fuel, you can't even place the funny glowing buildings on other planets
>>
>>502776653
I've got a similar look of disgust from looking at this post
never post milhaus again
>>
>>502793175
I'm not saying they're good, just that they're sprouting up
>>
>>502776653
>just ship seeds and soil and make it on nauvis
>adhd brain too retarded for this
>>
>can set the crushers' recipe to any of the basic recipes via product signal
>any advanced processing recipe can be set through byproducts
>putting in chunk signal just sets it to basic crushing recipe
Fug. Looks like I'm still ending up with 3 crushers, two of which reprocess the other two types of chunks.
Cherry on top is having to use the core as buffer for reliability.
>>
>>502785953
I use outposts for most basic processing that only results in a single product and also for few other things where it's more convenient. The rest is made at a central megabase. With this setup the only thing going there that doesn't fit on a single mk5 belt is aluminum ingots and only by a small margin (like 800/min which I could probably reduce below 780 with some alt recipes upstream if I tried).
>>
>>502794057
look at the crafting surface conditions
even so it's a non issue as anyone with half a brain cell made their gleba platform deliver science constantly, it can just pick up biter eggs from nauvis before leaving
>>
Oh boy, can't wait to get home and play DSP today!
>spends 4 hours clearing out ghettos
That sure was fun!
>>
>>502794467
I find that it's not really worth your time going after the enemies until you have maxed out upgrades. At least not in systems you don't plan to immediately use or defend. It doesn't take that long to clear out a system with maxed tech, just get your ships (you know you can command them away from your mech so you don't have to die when clearing the space bases + target them to kill the center and the production structures), then just fly out to the planets, the warships clear the space nests and you flying around with drones clears out the ground bases. Once you have the techs and good fuel and enough prod to go out and clear them easily it's fairly trivial to sterilize the cluster except maybe couple farm worlds you should leave behind.
The tools for proactively fighting them aren't that great so it's bit tedius but I suspect that bit is getting improved with the next update. I think it's good idea to fiddle with the enemy settings at world creation to make them pretty easy, namely control how fast they spread and how spread out they start. You still definitely want them in the world for the fog upgrades but it does get tedius at least in the autistic sense. I know in the back of my mind that the things spread slowly enough and pose no real danger past a certain point so I could just essentially ignore them but my autistic self doesn't let me.

Alternative way of dealing with them is to just kill the seeds, it's very easy if you realize you can slow down your warp speed with a hotkey, every couple hours just check the map and clear out the seeds on the way and that more or less stops their expansion entirely, especially if you have already cleared them out from the core worlds but can't be arsed to wipe out the edges. Takes few mins to warp around and clear the sky and it's good for another couple hours, good stopgap certainly
>>
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>>502790986
Got it sort of working but everything i did to get it working felt like a hack, including just dumping every 0 quality item in lava if it clogs

Feels like my main failure is having multiple qualities on the same production line but there's lava and shit everywhere and it'd like 3x the whole shit show if i did a line for every quality
>>
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The platform should be able to transmit circuit signals everywhere just like electricity. I don't know how it would work but I don't like the jumble of wires everywhere.
>>
Quality is supposed to be a vertical investment thing meant to save a lot of space for megabases, right? It seems that way to me
>>
>>502795165
>(you know you can command them away from your mech so you don't have to die when clearing the space bases + target them to kill the center and the production structures)
I DID NOT KNOW THAT!
I'VE BEEN USING MISSILE BARRAGES!
>>
>>502795725
yes.
>>
>>502795694
You could use less circuits.
>>
>>502795825
NO
>>
>>502795725
This is the intention but you effectively need the giant factory to make the legendary shit to begin with so it's a bit pointless
>>
>>502795725
Yep.
Couple of other applications of note:
They're especially good on spaceships due to size restraints.
Accumulators scale strangely better than anything else and are a godsend on Fulgora, even just going up to uncommon.
Power poles/substations get extra coverage and wire reach which can make any blueprint a little nicer.
Any drills will make any ore last longer
making quality uranium tank shells(non-explosive) is particularly useful for clearing medium demolishers.

Other than those things, it's mostly just speed and productivity stats and things of that nature that don't solve anything and just let you make more from less space.
>>
>>502795937
If you just roll for quality at the end product it doesn't take any more space except for a single recycler to get rid of the unwanted qualities.
>>
>>502795725
there's no point running quality if you're running a megabase
what's the point of dumping 100 times the material into an assembler that is 2,5 times better than a regular assember?
beacons might be useful but there's no point since the only thing you can put in those are speed and efficiency, and neither of these are a limiting factor on megabase level since you've left the limitation of scale behind
what the fuck is the difference between 6 or 10 foundries anyway or 5 or 7 fusion plants
>>
>>502796052
Megabases are the ultimate use case for quality.
Because UPS is the primary megabase concern so less stuff is better.
>>
>>502796052
Megabase autists care about UPS so quality actually does matter to them :)
>>
>>502796052
>what the fuck is the difference between 6 or 10 foundries anyway or 5 or 7 fusion plants
60 vs 50 ups
>>
>>502789325
Is this one of those autism tests?
>>
>>502796052
I mean Megabases are literally the ones that would be producing the resources needed to quality everything. My little quality island on Fulgora has been feeding me rare chips for hours, I can imagine a megabaser being able to produce thousands of the things a minute.
>>
>>502796052
>100
Your high-quality quality modules?
>>
>>502795738
I can see why it would take hours then to clear the space bases, their DPS is quite serious and without sending in the fleet it's real bitch going in and out killing a bit and recharging without having to reload constantly.
>>
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>>502796602
>733 consumed for 2 legendaries
>>
Is there a starship launch soon?
>>
>>502796830
Oh my god dude this is so much faster, I'm crying thank you so much.
>>
>>502750068
they do tho
>>
>Finish Aquilo
>Start designing end of game spaceship
>Get bored and restart with different mods
>>
Any way to automatically collect obsolete robots from a network if I decide to replace them all with epic quality variants?
>>
>>502798502
You can request bots to occupy a roboport now, just set a big request for normal bots and have a filter inserter pulling them out when they arrive.
>>
>>502798502
Fish them out as you see them I guess or try to request a bunch in one port.
>>
>>502798717
Fantastic, this sort of autistically obscure QoL is why I love Factorio.
Now I just wish I could replace my bots with tiny strafers that have higher capacity and don't need recharging, but eventually expire and require nutrient upkeep during downtime.
>>
>>502746504
Hips
>>
>>502748242
I'm finding even uranium ammo to be too weak to the huge biters I get. I doubt quality would fix that.
>>
>>502751187
Don't hesitate to recycle/destroy what you don't need. I find the "remember, no buffer" meme is true for all planets, especially Gleba and Fulgora, but platforms too.
>Kovarex wanted that lean look
>>
>>502748242
I use Rare flamethrower fuel because it's really cheap for me. It's literally just 5 rare steel which I have a ton of at this point. Outside of that, not really.
>>
>>502753998
I have a working mall, but it doesn't do intermediates. What do you want your mall to do?
>>
>>502799623
its not like any personal weapons outside the flamethrower really do anything anyway. just outspeed all enemies and then ignore them.
>>
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I came home from fulgora and everything is fucked, how can I get to that iron patch in the northeast? I have no atomic bomb tech. help
>>
>>502759631
Divide worm health by shell damage, usually I can send about ten shells easily before it catches up to me.
>>
>>502799728
Make a tank and reenact the invasion of france.
>>
>>502759940
It's always the accumulators, man. I can't wait for the space landfill.
>>
>>502746504
>weight
you actually want to minimize width
weight is a small factor
factorio space is jello for some fucking reason
>>
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>>502799728
holy fuck those power lines.
i hate it, but it's strangely comfy. and you don't have a perimiter setup?
pic from a couple of days ago
>>
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>>502760983
The grey goo of productivity
>>
>>502800069
It's genuinely baffling. When I realized it I removed about 10 or so width from my platform and my speed raised almost by that same amount in kph. A wide platform is already eating more asteroids, it doesn't need to be slowed down by it either.
>>
>>502761161
>I have this eternal feeling of unfinished business
Same boat. Thank god you can place rail on the deep oil oceans pretty fast, and make a real train network, even if everything else is just temporary to get you science.
I feel more and more like quality isn't worth the time investment before Aquilo. Unlocking the mech armor is such an upgrade already that I doubt a rare one would make it worth the cost.
>>
>>502748242
I remember flamethrowers being not very useful, they did low damage to nests and worms.
Did I miss something?
>>
>>502799728
turret creep is all you need
>>
>>502746091
>I can't really stare at half finished factory chugging to a stop 3 times in a row to figure out the next step
I think this, in combination with somewhat difficult enemies, is the main issue with Gleba.
You either sink or swim.
>>
>>502800312
- more asteroids
+ more asteroids
>>
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>>502751081
>>502752976
>>502758340
You can flush buildings by resetting their recipes using circuit command on my Egg Producers and Space Science chambers (Put a constant that has the receipe as an on-off switch). Then turn on personal logistic to summon all eggs to you to throw into the burner.
>>
>>502764679
>I mean it's not like you aren't going to go back to Nauvis afterwards and do it anyway.
I'm not actually. I'm staying on vulcanus
>>
>>502802041
Fuck me, the new steam recorder is dogshit.
>>
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>>502739226
>no spoilers
>>
Why am I seeing copper wire out of EM plants instead of foundries? Foundries give a much better production ratio.

Is it that EM plants hold one more module slot for quality?
>>
>>502802439
Yesish but I have no idea why people would do that when LDS gives you high quality cooper too. Most likely they are just lazy to swap copper input belt for pipes.
>>
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I'm trying to build my first train station but somehow this breaks my brain.
There has to be a more efficient method to load the iron?
>>
>>502802796
lots of robots
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>>502802439
I don't want to run molten metals on my bus
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>>502739226
>>502739349 >>502739887 >>502740321 >>502740562 >>502740584 >>502740674 >>502744084 >>502744321 >>502802337

It's a farm planet. A FARM PLANET. Gather seeds, mess around with eggs and multiply them to get dozens of biochambers and find the nice spot between the Yellow and Purple biomes and settle there.

That's it, you win as long as you are not wasting everything in spoilage.

Not that I mind dropping in all my belts, inserters, mines and car engines ready made on landing cause fuck that hobo phase. Having your ship drop iron and carbon fuel for power helps with allievating the grind at the start.
>>
>>502803038
I don't have robots
>>
>>502803095
Why not it has infinite throughput
>>
>>502802796
You can replace your frontloader with blue grabbers but yeah, this is the best way.
You should smelt metal onsite to squeeze more on the train and switch to molten iron once you have foundries.
>>
>>502802796
if you're just using four lanes, why not go 3/3/3/3? why bottleneck yourself to two lanes?
>>
>>502803185
Don't wanna
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>>502803146
then, I don't know, use 4 wagons instead of 2, or smelt onsite to move more at once, or build more trains and run them on the same line if your issue is ore reaching your base frequently enough
>>
>>502803246
Just don't loike it?
>>
>>502802439
Quality grind probably. Molten copper to wires skips the plate step.
The more steps you have in production, the more opportunities for quality improvement you have.
>>
>>502803415
Yeah fair.
>>
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>>502803245
AH! That's the bitch! Thanks!
>>
>>502803415
I have considered the same in my base without quality since the one step from plate to wire adds a step of 90% productivity but I'll have to look a bit on the math since the wire from molten step is pretty damn efficient
>>
>no Aquilo tutorial that tells you how to build on rough ice
Is this a bug? Every other planet had a short introduction. Took me an hour until I remembered hearing somewhere that you need to put concrete on the snow to build on it.
>>
>>502803691
you have four lanes. you have a splitter joining the two center belts, to then make an abomination of a "loop"?
just run the belts parallell. two center ones to the first three, ending in a turn upward, the two outer belts to the outer three
>>
>>502802439
It's somewhat better outside of Vulcanus where it doesn't matter because you have three productivity steps (molten > plates > wires) instead of just two (molten > wires).
>>
>>502803791
>>502803415
Much easier to make quality cooper from recycling LDS from the Foundry since it only needs to start from quality coal to make quality plastic to LDS all without farming for extra quality ingredients..
>>
>>502802620
lds recycling involves copper + iron + plastic
wire recycling is just copper so it's much easier to deal with
>>
>quality intermediate products
fuck that shit, I just roll for quality at the end product and recycle the undesired results
>>
>>502803874
Quality is an argument I understand but coming from productivity: The values inherent to the molten to wire recipe out perform the ore->plates-> wire process even with productivity bonuses.
>>
>>502765123
I found you could comfortably load a 1:4 with chests and still have plenty of room for big miners, because of their insane range.
It's a bit frustrating to have to use short trains, but it's a rare opportunity to unload on both sides, something that I find useless most of the time.
>>
>>502803954
You can create quality LDS just from quality plastic though, using the foundry recipe
>>
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>>502803830
But that's what I did?
>>
>>502803954
Use the foundry receipe, the iron and copper are inserted as molten so their quality is ignored.

Also, any receipe that outputs itself like Asteroids is ridiculous for quality grinding. You will have a legendary asteroid of some type if you loop it around and maybe even multiple thanks to Asteroid productivity giving you a new one from thin air.
>>
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>>502804184
here's how you waste less shit. and a bonus 4:4 lane balancer, so no matter if a belt runs dry it will distribute evenly
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>>502767691
I will never trust the chinese on anything.
You would have to pay me to play it.
>>
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>fully automating vulcanus
>can mass produce iron, copper and related products locally just fine
>can produce foundries locally just fine
>can produce smelting science locally just fine
>can produce big drills just-
>red circuits and electric engines lmao
>just turn all that sulfur into heavy oil lmao :) you need 30 thousand square quilometers to break it down into light and p. gas lol
This fucking sucks
Can't I just import reds and engines
>>
>>502766653
Retard question here, but why is quality spam easiest on fulgora? The only thing it has going for it is that you can build EM plants and recyclers there, but you can ship a few stacks of each anywhere you want and use them there.
The only other things unique to fulgora are the lighting, which sucks balls in terms of power generation (it's usable but definitely not the best for scaling up), the terrain which is far worse than vulcanus (until you get foundations but then every planet except aquilo can be flattened), and the scrap which literally just gets you easy blue and red circuits but with only a single quality step and at low percentages too. I'm pretty sure a 1M calcite patch will allow you to make far more blue circuits from lava than a 20M scrap patch would get you through recycling, and you'll be able to use multiple stages of EM plant quality moduling in the process.

tl;dr explain like I'm retarded why someone would want to quality spam on Fulgora instead of setting up giant production on Vulcanus for it
>>
>>502804094
no you can't stop lying you need quality steel and copper to make quality ld
>>
>>502773728
Do you need missiles to go to aquilo?
>>
>>502765397
Sounds interesting. Belt and pipe splits/connections are gonna be interesting, too (3-way splitters?).
>>
>>502804460
Oh, now I understand what you mean with upward turn. Thanks.
>>
>>502803954
You can cast lds directly from legendary plastic since it only takes that and fluid copper and iron
>>
>>502804727
Because Fulgora specifically has 2 rolls before getting the stuff and the stuff is mostly intermediates. Recyclers have auto recipe select and 4 module slots. So you have a decent chance to get legendary everything from scrap.
>>
>>502804007
Have you looked at the molten copper to wire step?
Its like 5 for 2 instead of 10 for 2 if you go from plate to wire without productivity
You'd need over 100% productivity for it to make sense
>>
>>502804679
This might seem stupid but have you considered biochambers, or speed moduled or quality chemplants
>>
>>502804948
You go there to unlock Quality Module 3 to max out your chances to start getting quality stuff first without gambling and the EMP to mass produce them to try and get legendary. Once you have both, I don't think you need to setup on Fulgora and can move on to scale in other locations.
>>
>Modding the crashed ship to have 12 inventory slots so it can act as a buffer chest for science
>>
>modding the crashed ship
Why not just mod yourself a megabase while you're at it
>>
>>502804679
VANNILA Coal liquification. It's twice as effective as the shit you started with. Also, you can choose not to make plastic and lube on Vulcanus and import them enmass.
>>
>>502804679
Yes? The planet can't be completely free. The lack of plastic and lube is built into the challenge.
>>
>>502805278
>just go to the shithole spoilage simulator planet bro
>>
>>502804741
retard
>>
>>502805421
I deserve a reward for enshrining the crashed ship
>>
>>502791430
Hold on, don't you need the foundry to even make holmium plates?
>>
>>502792560
>centipede enemies
yes please
>>
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How do I get started with power on Aquilo? Everything requires power, including setting up power. Maybe I'm just missing something. Right now I'm thinking about a small 40MW nuclear reactor and enough barreled water to kickstart it, but unbarreling takes power too. Melt the ice on Aquilo instead? That takes power too! What am I missing bros...
>>
>>502795694
That's not a lot of wires.
Anyway, it wouldn't work because wires can be separated by network. If everything was automatically connected you'd be immediately limited to only two networks (red and green) and nothing more, when normally you can have near unlimited networks if you keep the connections separate.
>>
>>502797035
How? Surely there's a more efficient way of crafting them.
>>
>>502805809
2x2 nuclear setup with circuit conditions to disable fuel insertion if temperature is above 600
>>
>>502805810
Functionally it could work exactly the same as normal, except the wires are invisible. Maybe a little graphic showing the wires going in and out of the structure.
>>
The procedurally generated "music" is so fucking garbage
I keep hearing occasional bouts of actually good background music and it sounds great, and then there'll be like half an hour of silence interrupted by fart noises. I don't know who thought it was a good idea.
>>
>>502805809
You can use solar to kickstart it and remove it afterwards.
You just need like 20 ice and then you can loop it and get rid of the solar when it's up and running
>>
>>502799728
Ignore everyone else. Build defender robots.
>>
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>finally finish base enough to start worrying about moon again
>forgot I picked up the cargo bay so all the rocket's contents spilled at 0,0
>>
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I finally saw the light. I'm able to make a ton of Nutriment and now I can finally play the farming game.
>>
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>>502805101
NTA but I was curious and checked how much you get with 100 molten without any modules and it seems to checkout you get more wire from the same amount of molten unless my math is bad
Foundry:
>20 molten > 12 wire/s
>100 molten > 60 wire/s
Foundry + EMP:
>25 molten > 3.75 plates/s
>4 plates = 12 wire/s
>100 molten > 15 plates/s
>12 plates/s > 36 wires/s
It'd need to produce 20 plates per second to be as good, no?
>>
>>502799728
You know you can rename train stations, right?
>>
>>502806189
It's a shame how little farmland you actually need.
>>
>>502806003
This. Kickstart an ice melting lab making water into a tank. Use water to fuel boiler to power steam turbine.
Then build two or three cryogenic plants, make ammonia and out of ammonia solid fuel and maybe rocket fuel and fill the heating tower with it.
>>
>>502805561
No, you can make plates in regular assembly machines
>>
>>502804948
>fulgora has 2 rolls before getting the stuff
What do you mean? Miners and recyclers? That's analogous to miners and smelters everywhere else.
>and the stuff is mostly intermediates
And that's a bad thing, because you get LESS rolls.
Once you get your intermediate, whether immediately or through a crafting chain with more rolls and therefore more quality, you can also recycle them - on any planet. So I still don't see the advantage of fulgora.
>>
>Holmium, Tungsten and Uranium are finite resources
>Due to this, there is a hard limit on how much 'infinite' research you can do with Metallurgy & Electromagnetic science packs

Even stone is infinitely renewable.
I can't believe the Glebachads will win in the long run.
>>
>>502804769
Yes, gun turrets are only effective against small and medium asteroids. For the big ones that spawn on the route to Aquillo, you need missiles.
>>
>>502805334
I hate that it doesn't have a circuit connection. It fills up with one science and can't buffer the others.
I'd need to build some shitty fucking counter circuit abomination to keep track of what's in it externally.
>>
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>>502805897
>>502806003
>>502806270
Thanks bros I'll try...
>>
>>502805938
Nah I think that sucks, you would not be able to tell at all what's connected to what this way. You'd literally have to click every entity and double check their network IDs to be able to figure out your wire connections. Awful.
Sure, a really bad rat's nest of wires can be hard to figure out visually right now, but most of the time things don't get THAT tangled, and even if you need to squint a bit it's still easier than having to manually cross-reference network IDs. Like on your screenshot for example, you have so few wires that it's not even tangled at all, the connections are all obvious.
>>
>>502806773
And don't forget to bring a bit steel and iron plates for things you forgot to build and bring with you, if you are unable to make them on your space platform and drop.
>>
>>502806974
>hold alt
>wires are visible
ez
>>
>>502806536
Cool, I didn't know. Then Fulgora should be first choice, right?
The better equipment is pretty cheap and will save you so much time.
>>
>>502806668
You can't shove 4 quality modules in smelters (and you'd be using foundries to turn your ores into fluid which don't have quality anyway). Scrap also has productivity from research, which isn't the case for smelters. The fact you get intermediate is a good thing because you get more material per roll.
>>
>>502806773
If you want to wait a bit less for water, bring some barrels of water with you and unbarrel it with an assembler with elf modules. Unbarreling is faster than ice melting, which makes a huge difference when everything is slow as fuck due to low power.
>>
>>502806256
Train stations should ask for a name same as space platforms do.
The kickstarter names are annoying having to change them every time. They work on labs and locomotives because you don't need to reference them by name, but station names are just something you always change within 3 seconds of placing it down. They should just eliminate the extra two clicks required to edit it every single time.
>>
>>502806669
Glebros are alright, but Nauvis resources already are infinite, even without the big miners, insane productivity research and cheat map presets.
>>
>>502807039
>hold alt
Awful UI, unless they make it so that holding it down prevents it from toggling normal alt-mode once you release it. Even then I will definitely want to "quickly glance at the wires" and accidentally toggle alt-mode and get aggravated.
Maybe if the wires were only visible in alt-mode, but even that seems useless since who even plays without alt-mode on.

Maybe there was a circuit visualiser when you hover over it, same as the pipe visualisations...
>>
>>502806669
>Due to this, there is a hard limit on how much 'infinite' research you can do with Metallurgy & Electromagnetic science packs
If we're talking about theoretical limits, I think the computing limit of UPS death is probably more relevant than the map size limit, and it affects every science pack.

The real issue is that vanilla doesn't have recursive blueprints, unfortunately. You can even set assembler recipes with circuits now, but you can't build new factories automatically. So in theory you need to babysit your factory and expand it if you wanted to research forever (and had an infinitely powerful computer).
>>
>>502804885
but then you're effectively burning legendary plastic to make legendary copper
>>
>>502807086
I got to vulcanus first to get the big miners. You want them on fulgora imho
>>
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>>502807686
>>502804885
You get legendary plastic from fucking coal Anon.
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>>502807957
on vulcanus coal and oil are much more precious than copper
on fulgora too
even on nauvis i'd rather burn lots of copper than burn lots of pet gas
the only planet where it's not a big difference is gleba but nobody in their right mind will set up quality grinding on gleba
>>
>>502735079
Cool
>>
>>502808456
you get legendary coal from space for free.
>>
>>502735079
And cool
>>
>>502807941
Yeah, true. I've been making 90spm on Fulgora for 10 hours and barely made a dent in the small islands patches.
If resource increases linearly with distance, then there really is infinite scrap. I doubt it's even worth optimizing when you're under 1000spm.
>>
Anyone else using trains on Gleba?
>>
>he turned the bus
>>
>>502808571
you get legendary copper from space for free as well
>>
>>502809201
For what? There is no reason to expand unless you just want to mine stone.
>>
>>502809216
Spiral bus is a cool way to build. And the most space-efficient one (of the bus-based builds).
>>
>>502759791
I suspect that more storage is possible by cutting out yellow belts and maybe even red belts. With just blue and green you can stack horizontal to double, but then stack vertical to double it again. For yellow belts it'd be impossible, but it's also tough to find room for red belts in that.
>>
>build a nice ship for my first trip to aquilo
>uses solar but still does the trip fine
>leave the platform in orbit and jump down to planet
>30 minutes later check my platform
>zero fuel due to no carbonic asteroids
figures i missed something
oh well, back to an earlier save and to the drawing board for better meteor utilization/distribution
>>
I thought Fusion needs 10 MW to even start? I dropped the fusion generator with two turbines on the ship which hadn't 10 MW and it just werks.
Also Fusion is great because it uses nearly no fuel. The assumption of anon yesterday was correct, that Fluoroketone doesn't get used up. Just fill 2-3k (ten barrels) in a tank and your good to go.
I just used the Fusion energy powered ship to fly to solar systems edge to complete the game.
While i made the ship, produced with speed modules and beacons for maximum power usage, it just used half of one fuel cell for the whole process.
And fusion fuel is pretty cheap. I drown in holmium plates and also lithium is more then enough
>>
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>>502809216
Yes I turned it.
Into spaghetti.
>>
>>502809302
Depends, I don't know how many spm I can get from my starter biomes. Plus landfill is a pain to import like you said.
>>
I can't imagine how nightmarish Gleba would be without the reach of turbo underground belts.
Why can't we have underground power poles?
>>
do big asteroids ever come from behind? do i need missiles on the ass of my ship?
>>
>>502810408
A single patch of each tree is easily enough to output more than 1k spm
>>
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>need to set up a mess of barreling an unbarreling fluids just because I literally have no iron other than the 200 plates I brought up to make pipes and also to make sulfuric acid so I can make circuits so I can make an arc furnace (which requires blue circuits) to smelt rich moon rock into alumina and iron
What a fucking nightmare, at least it's temporary and I managed with 12 plates to spare. First time I even use coal liquefaction in my life.

Now I can finally bring back the fruits of my labor back home and this base can become almost self-substaining.
>>
>>502811289
Is there a way to switch between 1.1 and 2.0 + Space Age? On steam if that matters.
Seeing this makes me miss seablock.
>>
>>502811673
Yeah sure, you just make a different folder, download an old version and bob's your uncle.
>>
>>502803965
After playing a hundred hours of quality I suspect this is the play. Prod maxing is so powerful and way easier to set up. The inventory is simpler, circuits are simpler, you can just blob across the map without hassle.

With pure quality you're sacrificing cumulative 20-30% prod boosts, to scrape off 5-10% quality items. The math doesn't seem to be in quality's favor. I've been trying quality at every production step and it's just hell. The amount of shit to manage scales way faster than the reward, and 10% quality means burning 20x items in a recycler (i don't know the math) for every step up.

That being said, I do think that quality maxing the ore mines is very handy. Ore mines already have prod boost so they don't gain much, quality mines aren't that bad on pollution/evolution(with eff beacons it's nothing), and it gives just enough shit to get green and blue items. Blue power armor is very nice, and green space parts are a great start.
>>
>elevated rails need 3 times less landfill than a ground rail equivalent, assuming Vulcanus or Gleba use
I thought they were expensive but they really aren't. They're pretty amazing.
>>
>>502799021
>Now I just wish I could replace my bots with tiny strafers that have higher capacity and don't need recharging, but eventually expire and require nutrient upkeep during downtime.
>biobots
neat mod idea, shouldn't be hard to implement either since nutrients already have a energy value
>>
>mod author is warned almost 2 weeks ahead of time that his mod will be broken in the next stable version, as it is currently broken in the experimental version
>"i will fix it when stable is released"
>stable is released, still no fix in sight
>either play with the mod disabled and lose all repeatable research and related items, or wait until it's fixed and don't play factorio until then
of course i will disable it, fuck that faggot
>>
>>502812307
Trickier than you would initially think. Graphics are simple enough, you're just reskinning normal logibots. You could use spoilage to represent death by old-age, but what happens if a robot spoils mid-task? Can robots even spoil when they're entities and not items, or do they only count their spoil timer when they're items? Does it reset when they enter a roboport? I don't actually know. You could use robot attrition from SpEx and handwave it, I guess, but that seems boring.
The recharging via nutrient mechanic does seem fairly straightforward though.
>>
>>502812104
I assume a normal player will slowly optimize that part over several playthrough. Making everything optimally space, resource and time efficient is pretty overwhelming at first. At least it is for me, 170 hours in and still didn't touch quality.
>>
>>502812104
I would also agree to some degree.
Exceptions are things like rocket turrets. You want good quality turrets for the last trip(s) for missile range.
If you want to build quality rocket turrets be sure to make quality carbon fiber soon enough. I missed that part and went just with two rare and seven uncommon rocket turrets to the solar system edge because lack of quality carbon fiber. It was very tight with a lot of thruster pausing to even survive.
I also have the feeling the higher tier products don't produce that much quality output even when topped with quality modules. I had to reload often to even get an uncommon fusion reactor out of normal ingredients.
>>
>>502812863
robot attrition already implemented this as you said, dealing minimal damage and then dropping the item on the ground with a deconstruct already planned on the grounded item
>Does it reset when they enter a roboport
then it would effectively not be there as bots recharge when they need to
>>
>3 stack inserters do 86,4 items per second instead of 90 which is 2 belts
niggerlichious
is it even worth putting chests on both sides of the rail tracks if you load from wagon to box to underground belt
>>
>>502813407
That's what I'm saying. If the spoilage reset when they nested then the mechanic would be pointless. If it doesn't then it would work pretty well.
I was more thinking like, what does it spoil into. Can you throw the husks into a furnace for power and recycle them somehow?
I think it would be a pretty cool mod to see in action, just weird alien spiders skittering all over your base carrying shit.
>>
>>502813973
robot attrition makes destroyed robot frames that recycle at some ratio back into bot frames, I think it was like 1/3rd?
the more I think about it it does seem like it would be robot attrition but what if it actually made sense
>>
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help. my spidertron keeps releasing tons of microplastics when it prints
>>
>>502759058
WTF BRO. EARENDEL DO SOMETHING
>>
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i've been playing this game for about 8 years and never realized just how tiny the assembling machines are
>>
>>502759058
Oh I hate this
>>
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>>502777523
what if the eggs spoil on the platform
>>
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>>502815286
tiny in comparison to a fucking MECH SUIT.
its much more reasonable as a single step processor without the mech armor.
>>
>>502815710
it's still tiny, we're tall enough to look inside the machine
>>
>>502815838
Yeah I don't think things are exactly to scale in this game.
>>
>>502815606
If the mechanic is correct they should die instantly bc of pressure and missing air
>>
>>502815889
Anon said in another thread there's a mod which makes you 60% smaller so the dimensions fit better
>>
>>502816014
It's like dnd space. Breathable jello
>>
>>502812104
To add to this, vulcanus removes 2 stages for gaining quality. quality calcite does nothing, because liquid foundries do nothing. fluids don't have quality. scrap mining gains 2 stages for quality, the quality scrap mines and the recycler to get quality base components including quality light frames, which is incredibly valuable.

I've been trying to quality max vulcanus as a first planet. Oh boy it is shit. 10% quality means that 9 out of 10 items go directly into the trash. Dropping down recyclers means losing 75%, then 9 out of 10 of those outputs also go into the trash. It also eats the fuck out of coal, which is too precious to waste like that.

I've been brute forcing vulcanus, the planet scales up horizontally very well but it scales quality like ass. Learn my hard earned lesson, don't do it.

>>502813214
>Exceptions are things like rocket turrets
But the thing about that, is rocket turrets are like 1% of your factory demand. That's easy to handle by scraping the "cream of the crop" from quality ore mines.
>>
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>set up a system to automatically dump shit in a hundred storage chests when belt gets full
>it fills up
so what the fuck do i do with all this crap on fulgora?
>>
>>502815286
https://mods.factorio.com/mod/minime
>>
>>502816197
rush legendary and then start grinding out legendary components
>>
>>502816197
More chests
Start making quality rocket parts with it
It's almost like fulgora is perfect for making all the small quality crafts that are personally useful before going big scale quality
>>
>>502816302
ugh then i will have to either spend a couple hours building a ship for aquillo or joink a blueprint
>>
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>>502784793
>assembler takes in [item] and coolant
>produces frozen [item]
>>
Prodding homium and superconductors is ultimately bad if you want some aquilo quality eventually...
>>
does aquilo require regular or refined concrete to place shit? or either?
>>
>>502816750
Either but some of the crafts need refined iirc
>>
Is there a Disassembly Machine to reclaim the materials?
>>
>>502817009
it's called a recycler
>>
so how the fuck do I even set up interrupts
I never bothered to learn it and now I wanna see how it works
>>
>>502817113
Interesting.When does that unlock? Imma keep playing, but chucking shit in lava instead of reclaiming the materials would upset me
>>
>>502812731
>oh no I can't play 2.0.16 I can only play 2.0.15
>>
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>>502794117
At last, it seems like I found how to do the recipe switch logic.
Irony is, of course, that it doesn't really save any space unless I scale it up, which isn't even necessary thanks to quality.
Meanwhile, it required a complete redesign of the platform, which admittedly was overdue.
>spend two days thinking up the logic for it
>end up with just 6 arithmetic combinators, 2 per crusher
>adding insult to injury, it works flawlessly
With 4 collectors and a belt loop with a lane-shuffling splitter, I have a buffer for chunks that can compete with the core and it's two cargo bays.
My self-esteem may not recover, but at least I have a good platform. Which I will have to redesign yet again once I have the advanced processing. Kurwa.
>>
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I kinda wanted to fix my fuel issues cause it kept blocking up the plastic refineries so I spent 2hours building a railway and this monstrosity.. and now I have double the turbo fuel gens but I still have issues with pipes clogging up..
>>
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>>502816197
I just set up a circuit to put through recycles anything there is more than 20k of, excluding legendaries.
>>
>>502814816
Cool. I wish vanilla had some building animations.
>>
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why are these never deconstructed?
>>
>>502816183
>That's easy to handle by scraping the "cream of the crop" from quality ore mines.
Yes, i said it's the carbon fiber that's the issue, and as a reference i tell you anons that you should think about carbon fiber quality soon enough
>>
>>502817601
God damn those are some fat stacks
>>
>>502784793
>>502816501
>aquilo
>the frozen shithole planet
>get coolant
>get a cryo plant that works with extremely low temperatures
>buildings will freeze if you dont heat them
>absolutely no way to preserve items that can spoil
i mean come on, a chest that takes a small amount of coolant every once in a while to freeze the timer on contained items is the most obvious shit.
>>
quality chests having more storage space when?
>>
>>502817538
Hot chick vibes off of this post
>>
>>502818083
now?
>>
>>502818165
2.0.20 added that?
i gotta grab the new csf for shit age from the rin then
>>
>>502816183
But for me, personally, none of that makes up for the fact that I need to account for handling every quality at every step.
I'd rather just recycle shit at the end of the chain and ratio my quality machines.
>>
How do I deal with big spitters constantly killing my turrets? They keep killing a few no matter how many I put down and it's really draining my ammo
>>
So if i'd like to try factorio in LAN with some frens do they need to own a copy or is it possible with just one Account / shared installation? Asking for a fren
>>
>>502817519
Recyclers unlock on Fulgora
>>
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It's a lot of rail..
>>
is there even any point to importing planet unique materials once you've done your gatcha?
>>
>>502818417
lasers in the back (they have longer range) prioritizing spitters
>>
>>502818495
They just need the game installed, no extra accounts needed.
>>
>>502818863
And if I don't have lasers yet?
>>
>>502818936
>big spitters
>no lasers
??????????????
>>
>>502817657
h-how does the spidertron look
>>
>>502817537
ah well, whatever
>>
>>502818982
Yea, I increased the difficulty options a bit because the base difficulty was too boring and now I'm losing a war of attrition
>>
>>502818982
Even with death world settings, not having lasers by big hawk tuahs seems like an oversight.
You're using flamethrowers at least?
>>
>>502819139
They're on my research list
>>
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>>502819253
>They're on my research list
I think you're gonna have bit of a hard time ahead of you buddy.
>>
IYKYK
https://www.youtube.com/watch?v=2r66TloqKq8
>>
>>502819337
You don't say...
>>
>>502818128
Anon please. I am neither of those things.
I am a self-deprecating autist. I'm just like you anon.
>>
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anyone ordered sushi?
>>
>>502815286
https://mods.factorio.com/mod/minime set to ~60% and enjoy reasonably scaled non-toy factory
>>
What wouldn't i give for a 4th layer of concrete. I see krastorio has it and even a 5th paving layer but i won't download all of that just to access its pavement tiles.
>>
>1200 productivity modules just on my smelter foundries
fucks sake I was hoping it would be enough with what I had
>>
>Return to Gleba base after spending some hours on other planets
>Entire thing is clogged with spoilage
I did not design it as well as I thought
>>
>>502818597
What game?
>>
>>502820828
Engine Limitations - Heckin' Lizard Doggo
>>
What happened to the anon playing the game with 100x research modificator? Did he khs already?
>>
>>502750057
https://www.youtube.com/watch?v=Vx9Cgc6M3zg
>>
>>502820365
i love sushi belts

>>502820674
(if you're already thinking in nutrience/spoil tax) watch out for splitters that precede belt T-junctions.
>>
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how is something like this even possible?
>captcha
JESUS GOD DAMN CHRIST WHAT THE FUCK
>>
>>502821019
You know Wube missed out on adding their own lizard doggo to Factorio with Space Age. Imagine a unique pet from each planet that does nothing but follow you around and can be pet.
>friendly biter from nauvis
>tiny rideable worm from vulcanus
>little erratic wriggler from gleba
>>
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>build 1k base
>see this
wat
>>
>>502820365
How do you keep it from getting stuck?
>>
>>502813671
Chest to chest, normal quality?
>>
>>502821380
>Mining Productivity 45
Damn and i thought 6 or so would be enough
>>
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I couldn't figure out why my oil piepline only pumped 300.. found a tiny piece of old pipe inside a pump..

>>502820828
my fav vidya
>>
>>502821306
how is what possible
>>
>>502821856
that demolisher didn't demolish everything in that main menu animation before setting everything up
>>
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>>502821501
Circuit reading item count of the belt.
>>
>put 2 (two) tesla turrets on gleba
>leave
>5 hours later see that the whole base is out of power
>gleba alarms didn't go off because alarms need power to work
AIIIEEEEEE
>>
>>502822236
huh
I can see why people say this is has better gameplay than satisfactory now.
>>
>>502821614
It's the only infinite research that doesn't increase exponentially, so you might as well go big
>>
>>502822432
I wonder at which point of the game you are with that amount of research.
Plastered all planets and having death star space platforms?
>>
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we shouldn't be allowed to use foundries in space
>>
>>502822351
>power problems on planet with infinite rocket fuel
dweeb
>>
>>502822612
The funny part is I'm making rocket fuel, but i wasn't feeding it into the heating tower because I had no need to.
>>
>>502820365
What's with the double belt setup
>>
>we don't need fire extinguishers in the building, nor fire exists because the firefighters will put out the fire anyway
this general in a nutshell
>>
>>502822756
I found that spoilage alone in the heating tower was not sufficient enough. It runs for a while but then dies off and lives again, when the inserter finally swung spoilage into the tower again, to just repeat.
I needed to feed some of the rocket fuel so power would stay up
>>
>>502812731
What mod
>>
how in the FUCK do I reduce the furnace pressure in Stationeers?
Electrum requires less than 2.4MPa and minimum 600 Kelvin temperature. Heat is no problem but the pressure always climbs up to absurd levels.
The game or the wiki doesn't specify if it's gas pressure or liquid pressure? I feel like a fucking retard goddamn
>>
>>502823250
I don't bother using my spoilage burning for power - it's so horrible and unreliable that it's not worth hooking up when rocket fuel is so abundant.
>>
are (you) using biochambers on nauvis? oil fields dont scale that much further out, right?

im at a point in the game where all my starter factories need to be scaled up/replaced. not sure where to begin.
probably starting with nauvis
founderies, em plants, (biochambers)... what else?
havent done aquila yet
>>
>>502819903
Weird, because that's exactly what a hot chick would say
>>
how much stone per second would one need for around 7k molten metal of each sort per second?
>>
>>502823673
why do you have to scale up on nauvis specifically?
>>
>>502822756
>because I had no need to
>not setting up an emergency fuel supply with alarm if it's half-full
>not keeping the tower above 800°C with alarm set to <700°
>not putting down a steam tank for even more power buffering and alarm in case it dips below 10k
You did this to yourself. You had at least three distinct points at which you could've been alerted, and even avert the disaster by supplementing spoilage and other stuff with fuel.
>>
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I love my factory.
>>
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Now that the dust has settled, how do you feel about quality?
>>
>>502817151
>so how the fuck do I even set up interrupts
you click add interrupt

>how it works
it's just like a station but with a condition before it (same as how you normally put conditions on leaving the station, the interrupt has two conditions, the normal one for leaving and also one for activating in the first place)
it's inactive until and unless the condition becomes true, then it inserts itself immediately into the schedule, until the condition becomes false and it's dropped from the schedule again so the train continues back to its normal stations

also interrupts are named so you can have e.g. "the fuel interrupt" and when you want to add it to another train you just select it from the list of interrupts you've previously set up
at the same time they're also part of train groups so if say you set your ore trains to have the fuel interrupt next time when you add a train and make it part of the ore group it will have that interrupt
>>
>>502823838
i dont, but i will be doing science there. i could go with the other outposts first
>>
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>500 robots waiting in charge lines at one roboport
>20 other roboports without any charge lines no more than 15 tiles away
>>
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>>502824046
I think your factory sucks!
>>
>>502824046
when does it stop being tedious to build anything bigger than the t2 assemblers? i fucking hated setting up an oil power plant because i couldn't see fucking anything
>>
>>502823590
What else are you doing with spoilage then?
>>
>>502824116
>>502823838
in other words, im not sure where to begin. im doing like 30spm across the board, barely launching rockets out of 2-3 silos on each world

that all needs to go up
>>
>>502824073
clunky and not properly implemented
>>
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>>502824170
And I think YOU suck. What ya think about that?
>>502824175
How are you struggling with oil? It's just.. a couple pipes
>>
Is it any good?
Stats look really mid
>>
>>502824073
i hate it
>>
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>>502824324
never said i struggled with oil. i said building in satisfactory fucking sucks. the oil refineries are taller than the "observation" towers
>>
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>>502824175
Like.. you make the refineries, you give them oil, they make other oil that makes fuel.. it's not that complicated
>>
>>502824046
Looks cool honestly, even though I wanna mock you for being a Gold Account user
>>502824073
Unironically filtered millions who have been mindbroken by gacha and lootboxes, but it's a really cool addition and a natural extension of the fundamental production gameplay (ie., giving you a reason to mass produce items other than SPM)
>>
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>>502824340
Fug, I mean tesla turret
>>
my problem with satisfactory is, that it takes exponentially more time to build factories if you arent just building on sky foundation. like entire days, even if you arent trying to build super aesthetic

and if youre building on endless foundations, (you dont need to go vertical and) you should probably just play factorio
>>
>>502824073
I love it even if it's postgame stuff.
>>
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>>502824470
Ah, well.. you are raw dogging it. Package that shit. Doesn't need walls but a roof to attach stuff to and catwalks and shit. I can see everything from above easily.
Also, jetpack.
>>502824520
t-thanks, anon.
>>
>>502824073
was skeptical of it, but ended up liking it
rare medium poles are goated for a guy who hates electrical wires all over the place
>>
>>502824545
1mw passive consumption makes it nigh useless if youre not on nuclear power
>>
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>>502824324
>>
>>502824545
very long range, chains, and also stuns/slows enemies
pretty good but not mandatory
i use them cuz they're fun
>>
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>>502824470
And once you've got a roof, unleash your inner autist and belt everything to look cool.
>>
>>502824116
>>502824254
I was in a similar spot, but I just remade yellow and purple science on vulcanus instead of nauvis
I did need a large coal liquefaction setup, but the huge metal demands being basically free is so worth it.
>>
>>502824545
they get better with upgrades
>>
>>502823004
It's nothing, would be functional in another design I tried previously, just left it in.
>>
>>502824545
at laser damage 8, and electric damage 3-4, they seem to be a direct upgrade.
they probably arent worth the effort if you arent already flying around loads of rockets and sitting on loads of energy, but theyre fun

i think the big argument for them (maybe not over the other new turrets) is that they can hit the spitters that outrange laser turrets (at max evolution?? i believe)
>>
>>502824804
>>502824953
>>502825098
>>502825185
Thanks, I'll put them off for later then
>>
>>502825089
cool, not a bad idea
>>
>>502825368
the main thing it does for you is having vast ranges, but they mainly seems like the laser for gun turrets to the rocket turret
>>
>>502824340
>>502824545
It absolutely shreds pentapods with a few damage upgrades, but it's not worth it against biters.
>>
>>502815889
I think assemblers are more like 3D printers so their size makes sense.
>>
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What the fuck are these icons??
What did you do, Wube??
>>
>>502825041
It's funny they didn't let you switch to top down view with satellites or something and let you flip back and forth
>>
>>502824073
I don't care much about it.
Having better stuff for some critical parts of the factory or ships is nice so I just set up fulgora to scrap billions with quality moduled recyclers and keep a stock of 2k of every quality item they put out and it's enough for that purpose.
>>
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>>502825723
I don't think that's needed.. we've got 2 jetpacks, the lock hologram and nudge system, towers, catwalks, ladders on everything..
>>
>>502825661
while I don't like the artstyle on the discharge, spidertron and artillery I think the G for green, R for red and the regular for regular is neat
>>
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>>502825723
This is kinda satellite enough. I don't need to go any higher
>>
>>502822417
People who play with logic gates are a minority.
>>
>>502826185
Maybe but the option exists
>>
>Weight affects ship speed
>In outer Space
Wat
>>
>>502826282
But it doesn't.
>>
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am I megabasing yet
>>
>>502824545
It's very good but only at rare or above.
The fork chance is incredibly important and the base chance is ass
The things that its good on are multi-segment and get shotgunned by forks. It vaporises Demolishers and Stompers.
>>
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>>502826282
>>
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I just had a great idea. I'm gonna build a mega train! Like.. the snowpiercer! It's gonna 1000 and 1 cars long.. or more like 15 or so.. and I send it around the entire map to pick shit up.
>>
>>502826641
Make it go only around the outer edge of the map and have smaller trains gather materials and bring it to the mega train
>>
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>>502826915
Baby trains bringing shit to mama train?
I think I'm horny.
>>
>>502824756
Grab some liquid biofuel too. For some reason it's far better than turbofuel for jetpacks in going long distances. You can swap the fuel the jetpack uses too by clicking a gear Icon over it I think.
>>
>>502822432
it actually gets cheaper as the game progresses thanks to infinite research prod
>>
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>>502826915
>>502826978
>carrier trains
Goddammit /egg/, stop making me feel funny about weird stuff.
>>
>>502817151
When an intterupt event happens, the train stops what it is doing and drives to the interrupt station. Handy for dedicated refeueling and such.
>>
>>502777242
show thrusters
>>
>>502817554
>flat pipes
you're in for a bad time brotha. Make sure your pipe splitters always flow downhill or pipe jank will fuck ya.
>>
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I love my Glebase. It's been working nonstop for like 40 hours even though I'm doing nothing with it other than send ships to ask for science and bioflux and it hasn't let me down even once.
>>
>4 long train will linger for 6,7 seconds at the unloading stations at peak consumption
fucks sake, maybe planning for green belt on the foundries was a mistake
>>
>>502826641
When you finish it you should jump in front of it IRL!
>>
>>502828046
make it 20 long, now it lasts 35 seconds
>>
>>502804679
Are you fucking kidding? Vulcanus is great for e-engines, just need a bit of lube but everything else is free, good rocket capacity for exports too.
>>
>>502824175
It never stops being tedious. The mid game is absolutely the worst hump, it adds every challenge and gives no solutions. Devs got lazy at the end so those final recipes (not nuclear) are super easy.
>>
is there a way to rename all train stations with the same name to another? i know about copy paste, i dont want to do it 50 times
>>
>>502828265
yeah but then it won't fit in the unloading bays
also something feels innately wrong about making the unloading bays as long as the foundries
>>
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>>502828465
I'll maybe go back to it at a later time.
I got to phase 3 and couldn't be fucked to produce. At least factorio pretends to give you an incentive to get off the planet and expand.
it was super tedious and maybe a hover pack would've helped, but it would've been too little too late.
>>
>>502780408
>oil
It was never about oil
>>
>>502828639
Why not unload train straight into the foundries then?
Set the station's train limit to 2 or more, so you can have another trainload queue up behind the one being unloaded.
Requires a waiting area, but might be worth the added effort for the sheer throughput.
>>
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Before snowpiercer, I rly gotta finish my latest track tho. I keep running out of concrete.

>>502827981
Don't worry, I'm a pro gaymer. I got this.
>>502827014
To make distance, just plow down a best, slide run over it and jump. then boost with turbofuel to keep height. Easily gets you across 1/4th of the map.
>>
>>502828808
They put in an option to just allow you to hover. I think satisfactory is a terrible FPS game but does alright when you have complete control of the camera and can just zoom to wherever you want.
>>
>>502819121
>losing a war of attrition
>no flamethrowers
You are a retard. Even on the hardest max slider settings, with some proper planning it's possible to get flamethrowers. On deathworld you don't even need to sweat that much, just put effort into your defense and beeline flamethrowers. If you increased your difficulty "a bit" you should definitely have had flamethrowers by now with zero effort.

You cannot win a war of attrition without flamethrowers. You cannot lose on attrition with flamethrowers. It's that simple.
>>
>>502829087
but at that point I would need to make the refueling stations also the length of my foundries unless I do some evil curls
overall it just doesn't seem practical
>>
>>502829416
lol no turbofuel is dogshit. They purposefully made the other fuel tiers shit as a joke.
>>
>>502735984
Pipes have a network size limit, pumps cut networks apart to make new ones.
Pumps work just like mines, they drip feed oil to the pipe network. Pump nodes slowly decay down to 10% or so.
Pipe spaghetti is fun, learn to ctrl-c ctrl-v your shit.
>>
>>502820428
IIRC krastorio just has a single 4th one but in bright and dark versions.
>>
>>502828808
i had basically the same hour count and could never bring myself to finish it when it was in early access.
Once it hit 1.0 i essentially challenged myself to beat it, 90 hours later i can firmly say it's not worth it. It never gets any better. Other than the equivalent of extremely expensive modules it never reveals new things or twists to old ones. It sucks all the way from start to finish.
Even using the existing blueprinting mechanics to its fullest extent doesn't help very much.
It's like real passionate people created the entire game world and then some out of touch CEO said "let's make the game 5 times longer" so now every phase goal recipe has a build time of 1 per minute.
It's just terrible, it's not a pleasant factory building experience at all. The most fun you can have is just exploring the world with the same 3 copy pasted enemies turned off
>>
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>Got to Gleba as my third planet
>Immediately stressed me out because of the spoilage shit
>didn't have a clue what I was doing
>didn't play for a week because it was stressing me out
>finally sat down and shipped an entire logistics network to Gleba so I could set things up
>finally have a nice setup that I'm scaling
>itching to get the upgraded artificial soil so I can setup a nice farm

Wait wtf I love Gleba now?
>>
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>>502828808
I enjoyed it a lot but I played with a friend
My advice is to make blueprints:
>Set of 8 constructors, just set recipe, connect input and output splitter and power
>Set of 4 assemblers
>Set of 2 manufacturers
>Set of 4 refineries
>Set of 2 blenders
>Set of foundations
This will more than half the time you need to build factories
>>
>>502829614
That's good and all but I literally just started playing today
>>
>>502821358
>friendly biter from nauvis
Don't you already get that
Well, you can't pet them only use them for genetic experiments, but same thing, the engineer is just built a bit different
>>
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This is totally not gonna come crashing down.

>>502829764
Well I like using it. The boost is awesome.
>>
>>502826506
How many blue belts of plates is that?
>>
>>502821358
Kovarex is far too autistic for that.
"Use case for pets???"
>>
>>502828340
>lube
Jellynut shipping? 50% base prod on jellynut->jelly, then another 50% prod on jelly->lube.
Max the prod and you should have all the lube you'll need.

>nutrient bullshit
Ship some bioflux? It'll last a while, give shitload of nutrients, and you only use up a little at a time.
You'll need a good supply of it for the science anyway, so setting aside a little extra for other needs shouldn't be too hard.

Alternatively, you could ship jellynut with the yumako fruit, then process it into nutrients as needed.
It's not as much as with bioflux and it spoils faster, but regular shipments should make up for it.
Ideally, you only bring as much as you need to process the jellynut, plus margin for error.
Spoilage can also be made into nutrients.

Keep in mind that using beacons with elf modules will reduce the nutrient usage, especially important if you go full prod on biochambers.
>>
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>>502829805
You guys use blueprints? I build everything by hand and solo. I also have 400hrs.
>>
>>502742885
please never greentext again anon
>>
>>502826506
>express belts
>fast inserters
no
>>
>>502828808
I beat 1.0, I think overall I enjoyed the experience, lots of very satisfying milestones and optional technologies that are interesting to puzzle out, the addition of the pocket dimension is a HUGE QOL bonus

However by the end I really was just waiting for it to be done, I didn't have a desire to really optimize or make it pretty anymore, I literally just left my game on and let the last few pieces produce slowly so I could say I beat it.
>>
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Return home white man.
>>
>>502830582
>shit at game
Yeah your base shows that lol.
>>
>>502819121
>>502829970
>increased biter difficulty on first run
please reconsider
>>
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>>502830582
>3d game
>build massive flat foundation fields
>construct 2d factories on them that look like straight out of a factorio blueprint book
ebin
>>
>>502824073
I really like the idea but hate the implementation
If they did >>502714550 I think it'd be awesome, but as it is now it feels like a clunky mod someone made for fun. Like all those "electricity throughput"/"voltage and amperage" mods with weird cludges to hack it in and weird gotchas like "don't do this and that or it will break", this is exactly how quality feels right now.
I genuinely don't see what quality does in the engine that couldn't have been done by auto-generating 5 versions of every item, entity and recipe - except the UI change to only display 1 version at a time and having a quality selector at the bottom.
>>
>>502830582
>You guys use blueprints?
Yes, a lot, we also have comprehensive rail blueprints and several variants of elevated belt lines and some other minor stuff
I can't imagine playing without blueprints, seems like a tedious slog
>>
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>>502830846
You are not actually trying to act like a "good gaymer" in a factory game. There is no skill here
>>
>>502831009
I did. It was a bit boring at first but it beats being overwhelmed
>>
>>502830623
with productivity 3 they each demand 2,5 ore per second, I could do that with regular inserters
>>
>>502831026
True gamers don't value their time.
Or wrist.
>>
>>502828015
Where did you get all the stone to make that concrete
>>
>>502830806
>the addition of the pocket dimension is a HUGE QOL bonus
i almost maxed the totally-not-ender-chest before i even got halfway through phase three. it felt like that should've been way later and the hover pack way earlier. maybe that would've alleviated some tedium.

>lots of very satisfying milestones and optional technologies that are interesting to puzzle out
hard disagree, but to each their own. when the game tells you to make 3000 of X but X takes forever to make just one out of, even with 100% utilization of ratios and resources it's fucking boring.
inb4 "just make more" it's still shit

new thread when?
>>
>>502825661
that spidertron icon is very cute
>>
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>>502831026
I only have this one.. but I don't use it to like.. safe time. I use it to build up in the air while keeping my rails straight. If I had to draw pillar up from the ground, I'd never be able to make straight rails.
>>502831014
My factory isn't 2D. It has a shitload of layers. That's just the roof.
>>
>>502830442
>"Use case for pets???"
Nutrient-powered logistic bots for off-grid operation.
Xeno husbandry with (simple) "genetics", aka traits and stats.
Giant hamster wheel generators for the tamed xeno scum.
>>
/egg/ I've just had the worst dream that my brain can come up with

It's a 3v3 Factorio MOBA but with actual heroes and items from DoTA
You do a Warcraft 3/regular RTS style upgrades for your creeps and buildings
Each players have an "ancient" where they collect resources (acts as a massive fucking chest), but they also have factorio buildings for industry
There are resources scattered around the map that you have to collect and process like in Factorio, and electricity that they have to get from solar panels/boilers using water from the river separating the top and bottom teams
Creep waves will have better units if you have more advanced components in your ancient, completing a rocket is basically like getting an exodia in YGO

Also I lost a 3v2 because one of my teammates was a Romanian who doesn't speak English fuck that cunt
>>
Did x100 science anon died?
>>
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>>502831014
But ofc you don't actually care. You just wanna talk shit for whatever reason. I luv this game.
>>
>>502831471
>You guys use blueprints???? XD
>>
>>502829970
How are you getting big spitters in a single day
Did you crank up the sliders to max or something? Open a new game, select the "deathworld" preset and tell me if those sliders are higher or lower than what you used
>>
>>502831449
He researched suicide
>>
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>>502831540
>>
>>502831361
Kovarex I know this is you trying to pitch your new game we do NOT WANT THIS
>>
>>502830623
>>502831159
also the stacks are scaled for green belts, but I need to actually make those properly first
>>
>>502831582
I had them at 150%, I think. I have been playing for around 12 hours.
>>
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>city blocks
>main bus
>god tier min-max
>ultra complex circuit networks
it's time for some Nilaus kino
>>
>>502830582
This just reminds me of those minecraft players who spend a thousand hours hand-building a 2000x2000 block built-limit-high cactus farm so they can farm 10,000,000 cactus per hour because uh
>>
>>502799667
The blueprint in the screencap is supposed to do all intermediates automatically for any selectable request.
Instead it does nothing at all, not even final product if I supply all intermediates.
>>
>>502831917
>ultra-complex circuit networks
you misspelled d*sh
>>
>>502831827
Get flamethrowers ASAP or you're probably dead. Red ammo drains iron too fast and lasers require a fuckload of power to spam them in the quantities you'll end up needing. Even if you have to run a long ass pipe all the way back to base it's worth storing oil at home in case you start losing outposts from attrition.
>>
>>502832221
I already started a new map, there was no recovering that for me. But I learned some stuff
>>
>>502831961
I don't really do the "produce shitloads of stuff" thing. I mostly make train bridges
>>
>>502831052
>anime poster
>completely retarded opinion
like pottery
>>
>>502831309
How is your performance?
We don't build anything centralized because it kills my toster, we have a lot of smaller factories doing something specific like 30 heavy frames a minute and move stuff between them with trucks, rail and drones.
I find building like this really enjoyable
>>
>>502832343
I meant as in spending hundreds of hours tediously building by hand for no apparent reason
>>
>>502831361
not as bad as mine

It's a Factorio Survivors Bullet Hell Tower Defense
You float around on space platforms with different resources on them
You can steer your platform around somewhat to avoid other bad platforms
When you crash into other platforms they combine into larger and larger platforms
Chests contain items or better recipes like turrets, inserters, conveyors etc
Aliens periodically send drop pods on the edges of the platform that spawn critters
>>
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As epic and speed moduled as those two cryoplants are, I don't think they're gonna be enough to cool all that.
>>502831219
Vulcanus and Nauvis obviously, it's the one thing I import en masse from outside, and it was very important on Gleba because I can't tell most green tones apart so I could barely discern what the fuck was happening on the ground most of the time. Even small pentapods were hard to see and unless I focused and zoomed in I couldn't see the eggs either.
>>
>>502832318
>I learned some stuff
Good to hear.

If you're still playing with raised stats yellow ammo is fine until medium biters. Red ammo is okay (with damage upgrades) until large amounts of large biters make it too expensive. By that point you want flamethrowers or nuclear power so you can spam as many lasers as you'd like. Or both. Once you have bots you can also make some mines which stun enemies and are replaced automatically when they explode. Bots make defense almost trivial because they can repair your walls and turrets and keep them up even under larger assaults.
The tank is amazing for clearing nests so consider building one when you can.

Also you can daisy chain ammo between turrets with inserters if you didn't already know. A belt works fine too but sometimes turret to turret is fine when a belt can't fit.
>>
>>502831449
Good question, I really wonder how far he got.
>>
>>502831917
Huh, didn't know he also does Factorio content. I only know his excellent videos about sexual consent.
>>
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>You know, I'm something of a long-handed inserter myself
>>
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I should have done it with bots to begin with
Anyhow it's quite amusing being limited not by how much ore I can process but by how fast I can get rid of trash
>>
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>>502832596
Hm.. performance is quite good. It can go into the 50s but usually is good. I don't do belts across the map so it doesn't really destroy my rig.
I did a run where I built small factories all over but whenever I tried going back to it, I just spent endless hours trying to figure out where shit is and that was annoying.
>>502832649
The reason is fun. That's what a vidya is about. You do what's fun
>>
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Kill me
>>
>>502833884
>fucked by the pentapenis
>>
>>502833078
>The tank is amazing for clearing nests
I will continue to proselytise defender capsules in the early/mid game
>>
>got all non-repeatable techs through gleba
>have to make an aquilo ship design now
I think I will simply not launch the game today and break my play everyday streak since SA launched
>>
>>502834368
you'll make your nuclear advanced asteroid processing rocket platform and you'll like it
>>
>shortage of blue chips
>fix that
>shortage of red chips
>fix that
>shortage of green chips
>fix that
>shortage of iron plate
>
>>
>>502832649
This nigga spending hundreds of thousands of hours breathing for no apparent reason
>>
>>502834362
respectable opinion. Capsules are cheap enough, and baseline tanks will suffer against blue biters without module upgrades.
>>
>>502835130
Fix that.
>>
>>502831917
>it's time for some Nilaus kino

I've found his videos helpful for space age.. Mostly I am detail obsessed and can get trapped trying to optimize some tedious part of design like exact arrangements of belts and buildings, things that will ultimately be forgotten.
>>
Bake.
>>
>>502735079
kino
>>
bots should be unlocked with promethium
>>
seethe
>>
>>502828046
>round trip without loading from foundries to mines to foundries takes 32 seconds, without congestion
fucks sake this is a problem
does anyone know if more trains and a depot will fix it?
>>
>>502836179
just run belts to foundries
>>
>>502836150
Hey hey people.
>>
>>502836310
well clearly this won't fucking work
>>
bots should require promethium science packs
>>
>re-made my shitty starter ship after it exploded on the way to aquilo
>managed to get a foothold on the planet
>also managed to fly back to nauvis alive
thanks to anons who suggested efficiency modules to help with early power
gonna fly back with a nuclear power plant next and enough fuel and barreled water to last me a couple of hours
>>
Who bakin?
>>
>arc furnace draws 10 MW
>and it can't accept any modules
I see.
>>
>>502836179
add more trains
adding waiting spots for trains so that trains pull into the station as soon as possible after the previous one leaves
add another station so that one can supply materials while the other is changing trains
>>
>>502836179
More trains are always a good idea.
>>
>>502836179
Two different train stops feeding the same belt. Add more stops if needed.
>>
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> power online
>demand 780k
>power low
>demand 2.8MW
what's up with beacons? They have this weird gluttony thing where the power demand gets all fucked up when it gets low.
>>
>>502837269
probably has a buffer that isn't mentioned in the tooltip
>>
>>502837014
I have 5 waiting spots plus the station itself, but accommodating for 240 big drills minimum worth of trains might be hard
>>
>>502837717
my mistake, 480 big drills
>>
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>>502837269
every machine has a power buffer they will try to fill as fast as they can it seems, check the 5s power chart whenever you place something like an assembler, there will always be a very short power spike
>>
>>502817896
Not in range of a bot
>>
I need your finest factory gore, Factorio connoisseurs.
>>
>>502816197
I would tell you buy you're a botbaby and wouldn't understand anyway
>>
>>502838741
given that they were constructed by a bot I would doubt that
>>
So rockets are just trains in space?
>>
>>502837717
at that point it might be better to mine directly into the trains with beaconed big miners.
increasing locomotive count and acceleration increases station throughput.
quality wagons haul more stuff, so fewer trains moving in and out of the station.
but the easiest solution is to just make another mine.
>>
new thread where?
>>
>>502839636
They have the added bonus of generating free resources too.
>>
>>502831025
Yeah you and that post are correct.
Quality as it is requires the player to keep it separate which makes it feel clunky and annoying. Those changes to make it flow seamlessly would improve the experience of using quality without taking anything away.
>>
>>502838963
my nigger i am using the bots for overflow only
>>
>>502799728
Get to Vulcanus and get artillery. Put artillery down. Wait 20 minutes.
>>
>>502839380
you know you can just look at your logi/construction zone on the map?
even just pressing alt+d will make it show up
>>
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>>502799728
those power lines physically hurt me brother
sort your shit
>>
>>502841186
what the FUCK is that on the left HUH?
>>
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>>502841397
i was hoping you wouldn't notice
>>
>>502841186
you are a soulless automaton
>>
>>502824073
I like it. But I only use it for producing stuff I only need small amounts of. I dont have the drive to set up some massive space ship part factory for grinding legendary hubs and grabbers, for example, but getting a rare+ roboport MK2 isn't that bad with Fulgora existing and you can get the parts basically just while you do other things if you make an effort to put quality modules in your recyclers.
>>
>>502839754
I don't know where I got the numbers for 6.7 seconds per train from but I redid the calculations and it's 22 seconds and 16.7 seconds with blue and green belts respectively
maybe a non moduled foundry consumption accidentally leaked through into the calculations
it seemed excessive for 8 blue belts to be able to carry 1200 ore per second
>>
>>502829764
Ionized is better just because it lasts so long, but turbo is nice for going ridiculous fast.
>>
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>>502827839
It's slow, 100km/s. On one hand it saves fuel and spends more time collecting and less in planetary zones, on the other hand it needs more cargo space and has less frequent deliveries, so tradeoffs, I think it needs a few more engines.
>>
>>502831014
I mean, when I play I just build increasingly vertical. Its the same awful spaghetii mess but on the Y axis instead of the X axis.
>>
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>>502841186
Fixed, it's on a square grid now.
>>
>>502841949
NTA, made me chuckle real good though. I respect it
>>
>>502835130
And this is why I went to Vulcanus first. After foundries I never felt short on anything related to iron or copper again.
>>
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>>502841949
>>
>>502841949
BASTARD
>>
>make a cinnamon dish for dinner
>eat porridge without cinnamon just now
>house absolutely fuming with cinnamon smell
huh

>>502841748
You can make it lot faster by just making it thinner, the speed is determined by space drag which is determined by width. You have tons of unused space inside of that anyways so the extra "wings" are just slowing you down.
>>
name something more painful than quality tier 3 module production
>>
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>>502841949
i hate you
>>
>>502842332
overgrown soil production
>>
>>502842332
quantum processors
>>
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I am getting filtered by vulcanus of all things.
>>
>>502841949
I (diagonally) kneel
>>
>>502843425
>I am getting filtered by vulcanus
Not possible.
>>
>>502802439
>copper wires from foundries: 2.5x productivity
>copper plate from foundry then copper wire from EM plant: 6.8x productivity
>>
>>502844484
how
>>
fucking gleba things
>>
>>502844680
magnets
>>
>>502842332
Whats rough about that? After your first set you have like a 30% chance to roll legendary on every epic. Its not even a long supply chain since you can basically just make rares in relatively high amounts on fulgora once you have scrap ramped up enough.
>>
>>502844794
what in gods name
just put bacteria into a chest and then back into the biolab, ore gets sent to the smelteries
>>
>>502845087
>Hating on long silly belts
It's visual entertainment and there's infinite space
>>
>>502845361
But not infinite time.
>>
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>>502844824
no I'm saying your fucking schizo math is wrong
>>
>>502841745
>but turbo is nice for going ridiculous fast.
You mean rocket fuel right? Turbo is slower
>>
>he believes in mainstream maths
>>
>>502844794
Intestinal/10
>>
>>502839636
Way more complex than trains. The optimization potential is crazy.
>>
/hsg/ is dead brehs
>>
I really should have checked this by now, but how much materials do you need to launch a rocket?
just 100 of the LDS, fuel and p. units without any extra productivity?
>>
>>502846603
1000 in base game, 100 in spage.
>>
>>502846926
>>502846926
>>502846926
>>502846926
move out
>>
[Legendary] Grabbyarm



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