Previous >>502735079This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks, and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks>TerraTech>TrailmakersAerospace>CHODE - Children of a Dead Earth>Flyout>KSP - Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Mito>Oxygen not Included>Pajama Sam's SockWorks>Workers and Resources: Soviet Republic>Satisfactory>ShapezProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Satisfactory posts need to be spoileredGames that are /egg/:>MinecraftOP pad for new thread https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA WebM for physicians: argorar.github.io/WebMConverterCurrent /egg/ hosted servers:>Factorio - ask in the thread
The hearthstone general is dead brehs :(
It's time to come home.
It's ugly but it gets me to Aquilo and back.
At their base prod levels, it's more efficient to make copper cables in a foundry.However, it should be better at max potential via outputting plates and turning into cables in an EM plant due to multiplicative prod.
How much mining/steel productivity should I get as a comfy level?
>>502847412as much as you want
>>502847412I get everything to 10 (100%) and then forget about them until I need something less important to research.
I still have no idea what I'm doing, but I think I'm making progressAlso out of respect for all the pornographers who advertise on here, let's try to keep the thread NSFW, OK gents?
>>502847362you would need over 100% productivity in each step post melting so you would need uncommon modules in the plate foundry and regular in the EM plant JUST TO BREAK EVEN
I wonder how slim I can feasibly make a spaceship
>>502847902Very nice. So do people just use yellow ammo on these because you don't need AP against asteroids?
>>502847902>>502847317how long does it take to refuel and rearm these ships
>>502847317>TWO furnacescome on man
>>502848258you can't go slimmer than the hub block, but you could probably get a one width vertical piece with just a belt or a pipeline or something underneath it to a wider bit
>>502848258Is there a limiting factor? The platform hub is 8 wide so I think that is the limit. Even nuclear power is probably not a problem.
>>502848531not enough?
>>502848561yeah I'm just gonna see how slim I can make one tomorrow, if I can keep it to the hub's width and then just stack thrusters vertically to reach inhuman speedsone day I'll achieve instant interplanetary transmission, mark my words
>friendly biter as a pet>follows you around on nauvis to the best of its abilities>if not given attention will start wandering around>nibbles on random buildings, slightly damaging them>will pick up random items off belts and bring them to you>chases after bots from time to time, holding it in place for a second if it caught one>if close to enemy biters it will sometimes try to make friends with them (only for it to trigger an attack from the nearby nests)>sleeps in a custom biolab "dog house" when you're off planet
>see someone else's design>make it myself in gameI made this.
>>502848824that's just normal co-op with someone who enjoys watching you build
>Land on other planet>Get into the groove of expanding my base>Some resource runs out on the Nauvis supply baseFucks sake, this keeps happening
>>502847305Is that Spacebuild? It's been so long since I've played it.
>>502847902>>502849032
DISGUSTING
>>502848365I believe they run entirely on asteroids
>>502849329Still not sure why amogus is the symbol for legs.
>>502849329>Green and Red says "G" and "R"Based, actually
>>502849415by that I meant, after one trip how long until you replenish the fuel and ammo used if it isn't already done so during the flight itselfmy shitty inner planet truck isn't optimized right so it takes a good few minutes to get the fuel back, clear out the asteroid sushi belt, and get a backlog of ammo ready again for another trip
>>502848734So probably 10 wide? 2 tiles to run the oxidizer and fuel next to the thruster, weave belts with the pipes. Or just give each thruster group its own asteroid processor.
>>502849329SUS>>502848028Add a circuit to the belt to monitor contents, then connect an inserter to that circuit with a filter and make it empty that specific item if it overflows
>>502849628>Or just give each thruster group its own asteroid processor.yeah honestly that was the plan, every block has its own thrusters, fuel and turret+ammo production locally
>>502848052>at max potentialWell, yeah.Also Uncommons aren't hard?
>>502802796How to win at trains:Limit the chests so that they store 7 stacks, wire each set of 6 chests up to a decider combinator that checks for 42 stacks and outputs a custom signal (any number or letter, whatever) of 1.Wire the deciders up to another decider that sets the train limit (L signal, circuit wire setting on train stop) to 1 when the custom signal reaches the number of wagons.Make as many of these stops as needed for mine throughput, with some extra for train moving, loading, and unloading.
>>502848365My ships different but the idea is to run at constant time and your speeds limit isn't fuel that's infinite, it's how fast you can make ammo infinitely
>>502802796
How do you niggers actually design space platforms?
I wonder if I can convince someone to play the game with me is coop even fun? They would have 0 experience, I beat the game but I'm no expert, at least it'd be fun to watch their spaghetti
>>502849763Yeah that is easier and potentially less mass but I don't know.One thing I don't know for sure, if there is a length limit. I think you may have to "explore" the area to build in it.
>>502850391Make a huge squareBuild a factoryFill out all empty space with solar panels
>>502850445nah that's torturethey gotta do a run on their own first and learn the basic principles of factory design first before you can do a co-op run of space age
>>502846926Opinions on Ratopia?
>>502849737I've weirdly been using circuits even less this playthrough than the last time I played this. I built this whole oil setup retard-style (no logic) and it just werks. I don't ask questionsBut you're right, lemme see what I can do
>>502850530I remember hearing that the limit only exists upwards to stop some cheese regarding to asteroid spawning, otherwise you can go as far as you want
>>502846926Anons, how do I select firearm magazines in factorio without the game auto loading it on my player? I keep wanting to select magazines and I have 100 on me, but if I split them, fill the turrets it puts them back into my personal inventory rather than the inventory
>>502850391I try to make a long tube with just enough space to fit all my ammo and fuel production, enough turrets to cover travel and stray asteroids, power generation, and as many hubs as I can fit in corners. Then I adjust the top and sides a little so its not just a rectangle for purely aesthetic reasons, then im done.
>>502850391I start with 3 key components of any (moving) platform - asteroid processing, ammo manufacturing and thruster mix production. They usually go from front to back in that order too. Here's my ship, you'll notice the mentioned key components. This is base tech ship too, no advanced processing etc.
>>502850835keep different ammo in there, if you're trying to put yellow ammo in your turrets, craft one red ammo and put it in your gun. if you're trying to put red ammo in your turrets, keep a yellow in your gun
Can some kind anon post a shot of a simple Gleba setup? I have no fucking idea how to even start organizing all this fruit into flux into nutrients into advanced materials that also need fruit and everything rots bullshit.
>>502850804Oil isn't super complicated. You can "dump" heavy oil into light oil to the point where you can never cap heavy oil. Then you can just kind of wing light and petroleum gas so neither really limited the other enough to be a problem, or just design your setup to overconvert light oil to petroleum gas since since plastic is the only thing you will actually need to really scale. It only becomes tricky if you also want a billion rocket fuels, which isn't really necessary unless your planetary logistics is extremely developed. I got by with just 4 silos just fine until after Aquilo.
>>502851296This was my gleba, it hasn't deadlocked
>transition from coal to nuclear in hopes of remedying my pollution cloud>end up polluting more due to increased production capacityWoops
>>502851296I would show you mine but its the most spaghetti shit imagineable. Its also not that complicated. Just start the process rolling and once you can start making bioflux use that to get all your nutrients supplied. The only real thing you need to properly micro is making sure there is a dump for spoilage literally everywhere spoilage could ever accumulate (which is almost everywhere). Burn it.
>>502850971This is a nice clean design. A garbage corvette sorta
>>502851506The solution to your pollution cloud is artillery. The solution to a bigger cloud are range upgrades and more artillery.
>>502850391tall and thincover all areas with turretscover front with lots of turretsmake lots and lots of ammomake a bit of fuelspaghetti it all togetherfilter grabbers/control dumping inserters depending on how much excess stuff you have
>>502851136ah im early game though, no other ammo yet
>>502851402So if I'm seeing it right, you basically bring in fruit from the sides, turn them to mash that goes onto a central line that has whatever needs it pulled off to make flux and other advanced shit and then off it goes into incinerator so it doesn't spoil? What do the combinators next to pod breeding do?
>>502851296This one is absolute spaghetti and eats robots, but it worksOne thing that really helped me was limiting the farms, to make sure I don't have too much ingredients incoming
>>502851327The problem is that these "I dont understand oil" retards are the retards who just lets their factory sit there not consuming and therefore producing science, nor anything for that matterIt's like complaining that you don't have enough stone on vulcanus when you're not consuming any copper or iron
>>502851402Jesus anon the spoilage this must make>>502851296Column of jellynut to jelly->Looping half belt of nutrient/Bioflux->Belt of Jelly(optional looping don't bother without greens)->Column of Bioflux biochamber->Belt of mash(Optional looping don't bother without greens)->Column of Yumako to mash->Looping half belt of nutrients/bioflux continues here
>>502852071I had to keep my vulcanus making massive amounts of blue chips to keep stone on it's funny
>>502851574Thanks, took me a long time to make it. I'm not sure if I should rebuild trusty Intrepid to account for advanced techs or just make a new platform for Aquilo.
DAILY REMINDER YOU LITERALLY CANNOT MIN-MAX ANYMORE BECAUSE OF PRODUCTIVITY RESEARCHESFUCK KOVAREXFUCK EARENDELFUCK FACTORIO
>>502851296I've been doing this for bioflux. None of the circuits/modules/beacons aren't actually needed they just reduce excess since I haven't scaled up jellynut yet. The ratios are wrong but I don't really care since it makes far more than I currently come close to using.
whats the mod people use to sandbox blue prints?
>>502852135There is no problem with making spoilage. Spoilage is natural in a working base.>>502852053Basically. The combinators are just monitoring if the machines aren't working and sound an alarm so I can fix it before it spawns enemies when the eggs expire.One important thing about the egg setup is that the inserters that re-insert eggs are set to stack size one.
>>502852439the same limitations apply , you dummy
>>502852439just likedon't do the researches
>>502852439>look at this nerd, not pushing 1 million units per hour using 300% productivity and a sea of legendary beacons.
Ive no idea what I'm doing and there is just so much TRASH in this place
>>502852868
I have 7 plants that take in heavy oil, so I should need 350/s heavy oil in total. The single pump in pic related pumps at a higher rate, yet I keep getting ingredient shortages for like a second on some plants. It's connected directly to a storage tank, too. Why? I have enough heavy oil, so it's not an actual shortage. Removing the pump fixes the shortages.
So the meta now is to just skip blue belts?I talked to four people who finished the DLC and all of them did the same strategy of just using red belts, going to Vulcanus first, and then shipping green belts back to upgrade everything afterwards
>>502852868There's no point in storing resources in storage boxes, you will never need them.It's time to start thinking about quality. Make lots of quality modules and insert them into your recyclers. And then just recycle everything, filter out and store high quality stuff only.
>>502847317My shitbox with 5 rocket launchers didn't make it. To be fair, it is solar powered. I'll have to bite the bullet and make it nuclear.
>>502852489Just load editor?
>>502853250>There's no point in storing resources in storage boxes, you will never need them.You will definitely need at least a few. Like whats he going to do, launch rockets with uncommon blue chips?
>>502853123You have a fluid backed up somewhere, or a mismatched pipeI have spent hours debugging this bullshit at times
>>502851296I have a looping "bus" of jellynut, yumako, bioflux and a fourth lane for filtering spoilage that ends up at a furnace, for the rest direct insertion and localized nutrient production only, never deadlocks and runs efficient as I never actually produce enough spoilage to generate power with but that's what rocket fuel is for
>>502853253I had 8 rocket launchers and it made it just fine on nothing but solar. I was like 8 trips in before I put Fusion on it. Just make it big and accept there will be damage to the sides and rear.
>>502853250>telling someone filtered by basic fulgora to do quality fulgoraLol very based. His head will explode
>>502851929deal with it for an hour then
>>502853379Why do people do these dumb ore snakes on Gleba.
>>502853472I forgot to mention i had 3 foundries on it. I thought elf modules would fix it. It did not.
>>502853250I figured as much but I did put 50 quality modules in my platform but jettisoned them along everything else due to retardation
As lava is free this must be the best way to make high quality plastic
>>502853625to give the bacteria time to turn into ore
>>502853625Because they copy ideas from reddit instead of designing their factory themselves. My solution is to simply age the bacteria in a chest and pull out the ore.
>>502853625Easier to just let the bacteria spoil on the way to the furnaces/foundries.
How do you resist the urge to keep tearing down your entire base and rebuilding it?
>>502852937It just twerks.
>>502848730yeahover over them and compare how much plates they make and how much plates mags and rockets take
>>502853186Well it's just up to you. Leaving planet asap is ideal and space science unlocks logistics. Going vulcanus first after loading 1 tank and a few uranium cannon shots makes it easy to get some tungsten mines going and grabbing foundries. Doing a quick trip to fulgora gives you em plants and recyclers, ship some science and get a mech suit. Setup turbo belts and rocket parts in vulcanus. Then stopping at gleba gives you all the actually good tech. If you're sending all the items to make a silo and send a few rockets picking the fast shit becomes quick
>>502854000
>>502853902why do admit to reading reddit?
>put quality 3s on miners>q3s on recyclersis this what I should be doing to get the most out of quality farming before the actual quality farm portion after the scrap?
>>502854000Rebuilding Infrastructure is very expensive and gives marginal returns. Invest in munitions and take new land.
>>502854000I just build a new base nearby. My T1 base is still there, and when it ran out of the starter ore patches it was close enough I just use a splitter to feed more back in. Its still where some of my basic science packs come from.
>Quality substationsHoly shit, this changes everything
>>502854165I don't. But that is where these dumb memes like le heckin square bus surely originate from. I would bet my life on it.
>>502854348Go back.
>Copy Nilaus blueprints>Paste them everywhere>WinWow, hard game
>>502854047I dunno about Gleba. I hated upscaling iron and copper constantly so Foundries, big miners and EM plants (for super efficient chips and wire) were more impactful to what annoyed me to deal with. I mean, biolabs are nice but hardly necessary. Biochambers are obnoxious to use outside gleba. Heating towers have some nice uses but you dont need them for anything but deleting Gleba stuff and Aquilo heating memes. Spidertron is cool but you never actually need it outside having one on Gleba in case you need to defend something. Rocket Turrets only matter as a necessity to get to Aquilo.Really its just Stack Inserts, which are only needed for very high throughputs, and productivity T3s, which are nice yes. The way I played changed a lot more off Vulcanus and Fulgora. The mech suit alone is a complete upgrade in QOL.
>>502854326My fulgora has 3 blueprints for accumulators. One for normal, one for uncommon and one for rare everything. I love them.
>[space-age] Container sizes increase with quality.Shit. I never set up quality boxes because they were useless. Here we go again.
>>502854783Gleba also has calcite recipes and everything but stone, uranium and aquilo fluids on ship it's pretty good. Downplaying stack inserters is kinda silly
>>502855123even wagons?
>>502854778>Copy shit blueprints>Do ok at best
>>502855257unfortunately not
>>502853820or upcycling blue chips till legendary then recycling, or upcycling asteroids, into carbon, into coal
I treat waste burned on gleba exactly like solar power. I have a nuclear power plant and a few GW of accumulators and circuits to only charge it halfway so that waste power is preferentially used.
His silence is deafening
post your aquilo layouts
>>502853820sis...you can just recycle the plastic into itself
>>502855770I don't even bother hooking my burning towers up, I just waste the heat. Everything is free anyways, so if it wasn't made into rocket fuel it would be burned as excess anyways
Gleba really should have a increased spoilage time tech and a bioflux prod tech
The way rockets and platform requests work is driving me insane. I asked for 4 storage platforms, 6 turrets and 1 furnace, NOT 50 OF EVERYTHING.
>>502855841What silence
>>502855871It's shit the only thing I did that was optimal was tileable science with beacons everything else is worth tearing down for a quality setup
>>502856002an exponential infinite tech? so eventually it will take NaN hours to spoilgreat
>>502855895That doesn't get extra quality steps with productivity bonuses, doing that is very much inferior
>>502856002>increased spoilage timethat's what higher quality is for :)don't do it
>>502856125If you want to do specific manual you need to set requests and read the silo for everything so it doesn't overfill it's very silly. Mixed rocket logistics is the first mod that actually needs to get done if the devs won't just add it
>>502856359>requester chest reads orbital requests from silo and inserts items into the siloI don't know if circuits can launch rockets though
>>502856218It doesn't even need to be infinite honestly>>502856346I already beat the game and it didn't bother me but look at the tech list and it's a pretty obvious gap. Why does everything else get better but not this
>>502856359Yes that's what I'm doing now, after a lot of frustration before I figured how retarded the system was. Thought I was doing something wrong for the longest time, always getting the wrong shit from auto requests.Isn't there any good mod yet to fix that?
>>502856512You can click the button manually after it fills. I think when it fills and you're requesting said stuff it'll autosend though?
>>502856641I would write it if I already knew how to mod the damn thing. Hopefully someone is working on it or better it's already been done
>rocket full of legendary plastic from gleba
L E G E N D A R Y I N S E R T E R S
why the fuck can't I read orbital requests with one wire and read the rocket's contents with another? you can achieve this by placing a second rocket that does nothing but stand there outputting information, but that's retarded.
>>502856062Finally, a mod designed for me
>>502857617I use rare bulk inserters on Fulgora because of the sheer amount of GARBAGE. I need a fucking backhoe to shove all of it into a recycler.
>>502852489Type /editor into console twice.
I'm about to start playing Factorio; are there any mods that are considered essential, or should I just go in naked and blind?
>>502858129no mods for sure
>>502856252You should throw keywords of shitposters into filter instead of replying to them.
>>502857617this is probably why trains move at light speed now, the wagons can be emptied instantly
>>502858129for base game there would be like half a dozen little quality of life mods I wouldn't play without but 2.0/space age fixed more or less all the little things so you're best going in blind
>>502858129>essentialNo. I use rate calculator but that's not even as useful anymore because hovering over buildings now tells you the exact resources they require and output per second.
>>502858129There are no mods that are essentialI do however highly recommend Squeak Through and Far Reach, even for a new player.
>>502858240shut the fuck up vanilla purists are so god damn annoying
>>502858579and mod diehards are very rude
>>502858579I think "you should play your first time with no mods" is not being a purist.I've spent way more time playing with mods than without, but the vanilla game is quite good and I would just start with the game completely base.
>>502858579>IS THAT... IS THAT A PERSON WHO WANTS HIS FIRST PLAYTHROUGH OF A GAME TO BE LIKE THE DEVELOPERS INTENDED??? AAAAAAAAHHH I'M GOING INSANE!!! SAVE ME NIGGERMAN!!!kiss your sister, faggot
>>502858240>>502858390>>502858514>>502858524Thanks boys
>>502858524>Squeak ThroughInvalidated with mech suit>Far ReachSame, and the new remote view is good enough anyway
>>502858129>>502858524I would argue that squeak through is no longer necessary. Underground pipes are walkable now and the mech armor nullifies any need for squeak through entirely.
>>502857617That's what they call my dick.
>>502858524>squeak throughessential.>far reachliterally cheating.
Green belts should be far more expensiveThere is literally zero reason to use blue belts now, you just skip them and go straight to green
What mods are even relevant qol these days? Early nanobots? The only stuff I want is more planets and shit in space and so far there's 1 all planets together meme, 1 unfinished product and 1 new one I haven't checked
>>502859091>>502859095Yeah eventually you ascend to the god machine and those mods are unnecessary, but I feel like those particular QoL features are too important to not be default. It's not like it makes remote view or mech armour less valuable.
>>502859189>try to change splitter priority>it's slightly too far away>open map>change it instantlyFeels inconsistent and dumb.
Just made it to the logistic system and roboports in factorio. What exactly can I do with a red box and yellow box? I don't have the blue box yet. Also, bit of a separate question but is it possible to set up trains in a way that are more than just "wait at x stop for Y seconds"? I use that condition a lot because its so all encompassing. I want to tighten up my rail system but unsure of what my options are. Example, I want a train to bring oil to a outpost for flame turrets but only when the tank is like 25 percent or something. Can I do that?
>>502859373Belt weaving.
>>502855257Can you imagine.
>>502859645If you put your items in red or yellow boxes, robots can take things from them and use them to build. This means that you don't need to build things yourself anymore, and can just copy-paste stuff to make more.
Fulgora:>Starts out fun, ends up annoyingGleba:>Starts out annoying, ends up funVulcanus:>Starts out mid, ends up mid
>>502858129only bad games fix their issues with mods. Vanilla is fine, space vanilla is like multi flavor ice cream.
>>502858716sorry.>>502858894what "the developers intended" is 100% irrelevant. you bought the game, you do what you want with it. >>502858129>essentialVehicle SnapEven Distribution>recommendedSqeak ThroughInventory RepairClean FloorPushbutton (if you ever wanna fuck with combinators)Rocks Heal Over Time
>>502859645Nothing.The blue box is the important piece, by itself a red box only really allows you to deliver shit to yourself.
>>502855232I enjoy stack inserters but with how far you can push productivity and how they interact with quality items they are good but hardly necessary unless you are pure throughput maxxing, which you genuinely never need to do. Id rather have green belts and artillery. Both make everything else so much simpler. And again, that isn't counting big miners and foundries which are awesome.
I think its time to put these trains on rocket fuel. Not because I need, but because I can.
>>502859510you know, that is really fucking annoying. I was really hoping they'd fix that.
>>502859645Yeah. Hook a green or red wire from the oil tank to the train station and only enable it when it's at that amount. For train dropoffs I just use empty cargo so they stay until unloaded. Inactivity can also be useful.
This is fun
The mod that fixed Space Age
>>502858524>Squeak Throughyes>Far Reachdie in a ditch
has anyone ever used power switches outside of memes?
>>502860894You unlock remote view very quickly now anyway, which is just a better version of Far Reach.It just makes the very early game less shitty
>>502861213I guess, but far reach really just teaches you to extend the handfeeding state of your factory at the very beginning and taht's terrible for a new playerfar reach and even distribution together are hellbeing able to take out and insert things 20 tiles away in a row of inserters enables the laziest designs
>Make spidertrons>Redesign my furnace array>Realize iron ore patch is running low>Go out and capture territory and make new outposts.>Come back to resupply>Nothing is being made>...>I left the iron furnace array disassembled for like 2 hours while using every last piece of suppliesHooo, this is gonna take a minute to fix itself.
>>502861068No. I kind of wanted to use it on aquilo and Gleba just in case my power grid failed I could do an easy restart, but I never bothered.
https://mods.factorio.com/mod/Rocs-Hardcore-Demolishersinteresting
>>502860229you have a mech suit why aren't they on rocket fuel already
>>502861898If your furnaces are set up correctly, itll fix itself in about 6 minutes. Those things output is not joke.
>>502862121Yeah but the trains have got to make all the round trips.
>>502861068For seperating power production in case of a brown out. Only useful if you fuck up but can prevent you from losing your entire base by cutting the rest off.
>>502848264May allah bring harm upon earandel, yellow ammo is more resource efficient against medium asteroids. It's basically half the plates for the same damage, and a third of the complexity of course.
>>502862549Yeah but red is cooler.
>>502861970Never thought it was worth the effort.
>>502850714Looks very cute. You're welcome.
>>502859998>Even Distributionnever used itdo people get so annoyed by the first 10 minutes?
Howd Techtonica turn out?
>>502862962mid. haven't played 1.0 yet myself, still busy with factorio, but apparently they made the maps smaller and now you have 20 small maps that you connect through the elevator.
>>502858129Naked run at first
>>502855257I'm mad it doesn't apply to wagons. It fucking should
So when was the game or anybody going to tell me that you can add a whole blueprint's materials to a buffer chest's request, by specifically and unintuitively clicking the 'add section' button while holding it?
>>502861678That's not a serious concern though, is it? Any noob who genuinely believes that handfeeding is going to be a significant part of the game gets filtered by blue science and quits, or realizes their mistake, regardless of Far Reach.
>>502863340they hinted at it in an FFF I thinkgame needs more ingame hints now the ones for space age only explain super basic stuff
>>502863340Uhhhh What in the goddamn
>>502859091They actually made some objects Squeakable by default. Just not all of them.
>>502859998https://mods.factorio.com/mod/automatic-underground-pipe-connectors is great too as far as qol.
Fluids 2.0 changes the correct way to set up pumps, but it won't stop me from placing way too many pumps for the throughput I actually need.
>>502860229It's like the train is trying to take you for a walk and of course you run under its feet.
>>502863340
>>502863340What's the actual use case for this anyway.
can biters expand from undiscovered chunks?
>>502865146Only if pollution reaches them.
>>502865339pollution will activate new chunks if it reaches them.
>>502865084you use it on your own logistic tab to get all stuff for a blueprint delivered
>>502865084Making the buffer chest actually be a buffer as intended? So that the logistic bots can transport the materials and the constructors only have to build instead of doing double duty.
>>502865914But then they have to carry all the shit back to base once you build the blueprints and delete the chest
Cool stuff I've been working on. Looks better with two engines, I think. I was hoping to only use one clock but I had to use two more deciders in the end.Next step is making missiles with the right ratio of intermediates on the belt, with that I'll have an early-game 100km/s platform that should be able to deliver ~5kspm reliably.
>>502865764If they can deliver the stuff they could've just built the blueprint
Aquillo was so disappointing after the first 3 planets Railgun is REALLY cool though
>>502866253the player can move ... even to places without logistic coverage
>>502866124Don't delete, make the buffer chest a storage chest when done, when you need to put the blueprint again just make another buffer.
>>502849618>I meantI see what you mean now I think. Just messing around with this and I think I also see what other anon meant by these are just trains in space. Honestly it's been a pretty funny spectacle remote flying this thing around trying to get the hang of this but I think I'm getting a mind picture of what they have done here and it is pretty impressive
>>502859998You never beat the game
>>502866189>clockJust use a signal that conditionally turns on left pump when there is < 5 red and right pump on when there is < 5 blue in the middle set of pipes.The fluid already present in the pipe will prevent more from entering from the opposite side until it is depleted.Adjust the conditional number as needed.
Do you shoot big asteroids with railguns or only huges? With the ship I won in I completely abandoned rocket turrets. Next time I'll probably have rocket turrets as backups in case the railguns miss one.
>>502866921This sounds like coming up with a solution to something that was never a problem. There's zero difference between just telling your bots to build the blueprint instead of dumping the blueprint in a chest. If travel time was a concern a build train would be far faster.
>>502865084I use it to deploy mining outposts.
>>502867418With spidertrons?
>>502866189>builds a needle ship>goes slow?????????
>>502863340Someone did yesterday in the last thread. Got a feeling Raiguard is behind it, cause he is like the most prolific modder out there. https://mods.factorio.com/user/raiguard
>>502866189>10 wideUm you know if you make it narrow it will go faster xD
>>502867140>The fluid already present in the pipe will prevent more from entering from the opposite side until it is depleted.No longer true as of v2.0.20 - whatever fluid(s) in a mixed fluid pipe is/are less than the most voluminous fluid, is erased.(Inaccidentally, this may mean that voiding unbalaned oil products now becomes as trivial as force-pumping them into a tank of 20k water...)
Mild spoilers for Starship's latest test, it didn't explode, but certainly looked a bit spicy after landing
>>502867550They're clocking and interleaving full and oxidizer, to float around the 40% marker of intake where fuel expenditure for thrust is the most efficient.The low speed is a detriment only if you actually need a fast delivery; e.g. spoilable mats. In all other situations it's actually - quite counter-intuitively - far superior to go slower. You spend less fuel, have more time to take out incoming asteroids - i.e. need less top-quality ammo; and have more time to craft it on-platform.
>>502868384>full and oxidizer*fuel and oxidizer. (fuck you, auto-correct)
>>502863445I'm 30 hours and 5 rockets in and I'm still handfeeding everything
>>502868384>fuel efficiencyoh no, an elf
>>502868295Does he know he cant build belts on water? Is he stupid?
These new fluid station designs are... they exist.
>>502868818Has nothing to do with pollution in this case. Try again.
>>502869526oh no, a retarded elf
>>502869695>Overlay
>>502868295I mean, that's still an improvement
>>502867140Do you mean reading the content of chemical plants? Can't use signals on pipes sadly.>>502867550It's a hauler, not trying to break light barrier here. That and diminishing returns on round trip speed. With more testing I might be able to go 150 km/s, but then ammo production is the limiter. Will post updates.>>502867840I would if I could, but I cant make it symmetric with 8 width.
>>502869958Damn I was streaming to a friend and didn't notice.
>>502868602
>>502867512or tanks
>>502869526Unfortunately, you can't expect the spergs and imbeciles of vg to understand things like that.
>>502853861But why not just put it in a chest and have a filtered inserter take out the ore?
>>502870076and it never EVER happened without long reach
>>502870027>Can't use signals on pipes sadlyBut you know what you can use it on, right?
>>502856148>posting on xitter instead of /egg/no longer /ourguy/
>>502870386Never was.He's just /a guy/.
>>502852390How are you supposed to generate energy on the space platforms? Just solar panels?
>>502870546Melt ice and burn carbon in boilers
Am I retarded for taking nearly 2 hours to fit a new tier of weapons onto my platform?I get lost in the extra ammo logistics and spaghetti mess then trying to filter/sort the ore through it all. I mean my future platforms probably will be alot quicker since I've gotten some general concepts down now.
>>502870546Import nuclear.
how big is legendary radar passive coverage?
>>502870691>>502870737Can you use accumulators or something for backup power?
>>502871056Yeah, you can launch up fully charged accumulators and dispose of discharged ones.
Why did my UI change
>>502870726I'm in the same mess, so either you're not retarded or we both are
>>502871056Yes. The other guy's being a fag.You still gotta charge them like normal.
>>502870352You want me to use tanks?
>>502871163The UI reacts to homosexual thoughs.
>>502870691>he doesn't know
>>502861068I used them when I built my megabase to have a central control panel where I can switch miners, smelters and science production on and off with a specific button for each. Very handy when you hit a brownout and don't want your mall to slow down until you fix it.
>>502871273You only need 1 tank.You even have room for it in the space between the 2 combinators.
>>502870691You literally cannot do that. Burner devices don't work in space.>>502870546Solar is significantly boosted in space. It works well enough for Vulcanus and Gleba, it's not that good for Fulgora or Aquilo. It's almost unuseable past Aquilo.You can setup a single reactor, it's more than enough for most platforms. Add a circuit condition to the inserter so that it doesn't add fuel if the reactor's temperature is above a certain threshold and you'll be good.
>>502871432You're right, you need to convert the carbon and sulfur into coal for better power generation.
>>502871126>>502871245>one anon is a liarBut which one? This is like one of them riddlesI only ask because they didn't seem to be pulling the power up through the goddam floor like everything else
>>502863340Btw this doesn't just work with chests, you can also do it with personal logistic requests.
>>502870546You need to unlock fusion power first.
It would be so cool if you could join and split ships in factorio space. You could build a ship in pieces and join it together, maybe absorb an old ship into a new one. You could have a temporary docking mechanism to make all sorts of cool stuff like an orbiting space port.
>>502871761Well, one of those is explicitly lying because Accumulators lose their charge when picked up.The other one probably has no idea what he is talking about.Nonetheless, try power lines.
>>502871761>I only ask because they didn't seem to be pulling the power up through the goddam floor like everything elseOn a platform? Are you generating enough power? If there is a deficit, accumulators do not charge.
I fucking optimized my Kovarex so hard that no 238 reached my uranium ammo factory and now my outposts are on flamethrower only.
these EM plants are no joke
>>502871498I will try tomorrow, thanks for the help I hope it still works.Otherwise, I will have to push my machine to its limits with two more deciders per platform kek
>Join random server>14 speed I beacons around silos>Whatever, check damage value (damage 10) >Put down my own tiny ship that has 3 turrets>Some retard tells that me it's not going to fly>Gets to Gleba unscathed>Server owner kicks the guy then copies my ship twice
>>502872352>a deficitI think you nailed it. I didn't realize you had to build a whole nuclear set up there. Well, that's the next project I guessBut I also like the use of solar panels here >>502851574Makes it them look like sails
>>502872643>tfw no more depleted uraniumtime to use enriched uranium rounds, it's all part of natural progression.
>>502873129Man, without an orbital bombardment system I don't even like atom bombs anymore...
>>502872643That shit is why I always tell people to set up uranium mining as soon as it unlocks and then dump shit into a chest and ignore itWhen it comes time to set up Kovarex loops, not having to wait an hour for them to run up to speed is a godsend, especially now that U238 demand actually spikes up in the lategame
>>502873041time for legendary solar panels
>>502873227>wait for an hourdo you even speed beacon, bro?>image not available
>>502871761Accumulators work just fine in space.
>>502868951You could reply to this nigga with "Send his ass to Gleba" and he would respond with "Actually, I think all science packs should spoil."
>>502872921I needed a variety at slow speed with no grey tech whats that mean research 10?
>>502872735use efficiency modules for christ sake
>>502873931I knew he was with the forces of satan (earandel)
>logistic request icons can be dragged aroundneat>logistic icons can't be dragged to other groupsrrrrrreeeeee
>>502874280>can't request more than one quality>have to set each quality into a separate groupfucking WHY
>>502850391For a basic inner planet ship there are only three things you need to care about - fuel, ammo and asteroid overflow, so you can split the design process into designing those subsystems. Engines go at the bottom so it's natural to do the fuel stuff down there. Most asteroids will approach from the front so it's natural to do the ammo stuff up there. This keeps those systems mostly segregated. For asteroid overflow you typically use priority splitters and/or circuit logic and just spaghetti it wherever it fits. You can also decide whether you want global asteroid processing like this:>>502850971where all the crushers are centralized and the products are belted everywhere (often using the central hub as a big chest), or local asteroid processing where the fuel and ammo get their own crushers and you only belt asteroids around.
https://www.youtube.com/watch?v=5qA80BwvHnI
>>502857617The only one I've used so far is Legendary long inserters. I feel like the speed is overkill for almost everything else.But maybe that's a 'you're clearly not producing enough' situation.
>>502874938>not producing two green belts worth of iron plates out of a single foundryngmi
>>502872735A fully legendary beaconed EM plant literally drains over 34mw. But at least it gives you literally tens of blue circuits per second.
>>502873758Accumulators are pointless in space as Solar has 100% uptime anyway. If you need more power, just put down more power.
>>502866253Logistics bots have a much higher carry capacity than construction bots. Instead of having construction bots move everything one at a time across the map, use logistics bots to bring everything to the construction site then use construction bots to build it. Also, sometimes you want to build stuff outside your base's bot network with personal bots. Being able to tell the logistics bots to bring you all the stuff you need without needing to manually set a bunch of logistics requests is nice.
>>502873589Oh yeah those good old 8x T3 speed beacon setups you have on your centrifuges when you've literally only just got blue science production onlineYou fucking lemon
Why the hell is there NO FUCKING WAY to send signals to and from space platforms? The ONLY way to communicate is to send a random fucking unrelated item so the platform does X when it's in the inventory and then Y when it gets requested by another planet
none of this shit needs eggs why are they a requirement
>>502875384Time for me to put a small caveat to that. Accumulators are only useful IF you generate enough power on your lowest idle point but not enough during travels. It's a very specific problem but sometimes for very fast ships, you would need to sacrifice speed or rework your platform and grind for higher quality panels when you could just retrofit a few accumulators to compensate.
>>502851136>>502851929You don't actually need the ammo, just middle-click the ammo slot and filter it to uranium ammo or whatever.But the real answer is just make more ammo so you can afford to keep your gun full. Especially now that clipazines onlty stack to 100; it's literally nothing.
>>502875384>If you need more power, just put down more powerCorrect for both space ships and stationary platforms.Space ships run for long periods of time that Accumulators wouldn't be able to hold out through.Platforms you can build up and out as much as you want because they don't move.
>>502866189>giving your ship an actual heart
>>502875807It's one of those weird-ass step techs where you need to go perform an action (capture a nest) to get it to clear.It's honestly kind of annoying.That being said, you are absolutely retarded.Biolabs take 10 Biter eggs to make.Captive Biter Spawners take 10 Biter eggs to make.Overgrowth Soil.. takes 10 Biter eggs to make.Prod 3s take 1 Biter egg to make.The only thing that doesn't is Quantum Processors, but I can understand why Biter Egg stuff locks it, since it's the "endgame capstone machines" science.The only things after it are late-game Aquilo and endgame broken planet stuff.
>>502875807retard
>>502875589you can't even set platform requests with circuits. it feels like they ran out of time and just released it as-is.
I haven't played factorio in months, how can I continue my pre 2.0 save so I can beat the game and then start over with the dlc?
>>502874167I am using productivity modules. its up to 152 MW now.
>>502878261If you bought the DLC, just turn them off in the mod menu.
>>502878406just put beacons with efficiency modules between them, my EM plants have like 600% crafting speed and -80% energy consumption
Is this bugged or am I misunderstanding what it means?
Anons, how do I make this output gears and plates 50/50 in seperate lanes?
>>502879386You will either need zero or two splitters for that.
>>502879364Destroy your VERY FIRST enemy structure via artillery.
>>502879530Oh i see, god this shit really boggles me sometimes
>>502879590So what's the two splitter setup for this?
>>502879761forgot pic
>>502879364The first enemy structure you destroy must be destroyed by artillery. No killing biter nests until Vulcanus science basically.
>>502879761You split each belt separately, then merge one of each at a simple t-section while continuing the others to wherever else they need to go.
where do i build on glebathere's so many different colors of shit going on. I have no idea where to build
>>502879364Probably the latter? The first nest/worm you kill has to be killed with artillery -- which is on a whole other planet, so you just have to let biters sit in your pollution cloud and stew until then.You can build solid defenses to take the attacks, or surround nests with filtered laser turrets to zap bugs as soon as they spawn, but either way you're not getting that achievement by accident.
>>502880129I built in the middle of a lake between a green and purple biome so I could easily route both crops in. Also protects against pentapods reaching the main base since I haven't seen them walk across my underground belts yet.
>>502880394i found some brown tile looking stuff between green and purple stuff. I guess thats the best place then?
I want to make an interplanetary logistics mod. Not sure how to visually theme it. thinking of maybe doing "spinlaunch" rockets that allow you to send from one surface directly to another surface's landing pad
>>502879761Split both, then join each one up like you have done in that picture so you have two 50/50 belts.This is actually better for throughput, but you probably don't need the full 30 items per second right now, so you're fine just merging the two and reducing the overall throughput to 15/s
>>502875589Yup it's pretty dumb. I mean we can already remote control things with zero latency from the speed of light. But somehow sending a signal through space is impossible.Leaves the only way to set up a fancy logistics network is leave a ship hovering above a planet, if a resource runs low on ship then run out and fetch things from a specific planet and run back.
>>502878472don't have the dlc yet, won't my save get fucked up with the 2.0 changes?
>>502879386usually this>>502879982But if you want to do it multiple times in a bus format you can do something like this.
>>502878261>how can I continue my pre 2.0 save2.0 changes a lot and updating a save from 1.1 to 2.0 is not advised unless you're only like 2 sciences in, either start over or finish your save on an old version of factorio
>>502878261go to the beta branches and pick the one that you last played. switch back to the release branch when you're done with the run.
Think I'm getting the hang of these outposts.
I take pleasure in deleting the most popular roboports
>>502881849Do the roboports have a way to count how many robots it's charged, or how maybe watts it's given to bots? Kinda like how turrets have kills/damage taken counter
>>502879364You need to destroy your first nest by using artillery, you can't destroy any nest in any way before that. This includes both Nauvis and Gleba's nests. You can't skip this by making someone else destroy the nest, it must be the first nest of the save.
I use accumulators on space ships for lasers so that the inserters and assemblers don't flicker when they open fire. Laser turrets are great for taking out small asteroids. Saves a lot of iron.
>>502881095No?
>>502878651I feel so dumb, I keep forgeting that beacons exist. My plants went from 8MW to 3.2 or 3.8 with lvl 2 modules. That helped a bit. Could be better if I bothered to rearrange things more.Thanks anon.
>>502883974How can you stand uneven beacon placementEvery machine must have identical performance. If that means putting a beacon at either end which only affects a single machine then so be it
>barely made it to aquillo>underestimated the amount of resources i needed>don't know if my space platform can make it back>mfw
>>502884101Not him but I'm happy as long as my belt is saturated. I just add machines and beacons almost at random until I achieve saturation.
>>502884101>How can you stand uneven beacon placementI don't have real autism.If some plants get less benefits than others.... is still better than getting nothing, or getting less on all of them. But if it helps, I will probably remove these substations, roboports and big poles later, I will not rebuild the whole area, this was supposed to be quick upgrade, then I ran in to iron issues, then energy issues, then plastic and oil issues, its been hours. Can't play more today.
I just had a thought. With the new diminishing return beacons, would it be efficient to beacon with both blue and green modules? Like you could do 4 speed 2 elf instead of 6 speed.I'm still not going to do this because power is free. But it's an interesting thought.
>>502884101unironic autism
>>502884101not all machines are equal
https://mods.factorio.com/mod/train-loader
>>502881849>all these wired chestjust get the info from a roboport nerd
>>502881849>wiring up all those chests instead of just reading logsitics network contents
>>502885118The only machines to consider doing that on is biochambers but I think it's still a meme
>>502885118power efficiency? maybethe issue with efficiency modules is that they are not module and beacon efficient. quality modules and quality beacons provide incredible benefits but come with large costs, so what is probably more useful is module efficiency, i.e. production throughput divided by the number of modules used in the build, and this is where speed is clearly better than efficiency.
should I wall my growing towers or do walls do literally nothing against pentapods
>>502886506 Walls do nothing against the big ones they only stop the tiny spawns
>>502886089>>502886227I didn't know until this week okay and I've been doing it that way forever because I never clicked that little logistics button that half the damn machines have. I also was separating signals like a caveman until I realized the new UI can do what I wanted with red/green selection built in.
How do you check power statistics in space?
>>502886227Maybe anon is using the wires to set a second condition on them(Doubts)
>>502886797click the power icon on the top
>>502886731That was doing the same thing this is but in a retarded way.
>>502886797>>502886847or build a powerpole
literally don't even know where to begin on gleba. my brain is jelly from staring at this shit
>>502886797I've just been plopping 1 power pole on 1 random empty space but yeah there must be a button for it
>>502886962Combine your jelly with mash for bioflux.
>>502887289im in between a jelly field and a mash field. should i use a train for this or should i just use a long belt?
>>502886962Jellynut turns to jelly. Yumako turns to yumako mash. Merging both becomes bioflux. Bioflux generates nutrients. Bioflux combines with other local products to create items you want. All machines need to be able to take nutrients in. All outputs should have a way to handle spoiled items. Your starter machines have to be initially fed nutrients manually to kickstart them. You need only 1 initial bacteria generator per type the rest can be replicated. Leave space for beacons. Reading belts with the new hold all function and making looping belts is in general useful.
ummm I didnt bring any bots with me, can I dig up concrete with my hands?
>>502887507A blue or green belt should be more than enough since nuts and fruit last an hour. I treat the mash and jelly from those fruits basically like copper wire and make it on location instead of belting it all over the base. Bioflux lasts two hours so you can belt it anywhere you want without issues. Just belt the bioflux into your nutrient maker. Each belt should have a filter splitter either at the end or as part of a loop so any spoilage gets taken away.
>>502886962I'm thinking the same thing right now.Like, for the first step in gleba's production chain (not counting the agri towers) I need to:-input 1 product-output 2 products and send them to different places-input fuel-remove 1 waste byproductSteps 1-3 also require filtering for wasteI fucking kneel before the spaghetti chefs who do all this shit without bots. I have done literally nothing so far and evolution is approaching 0.2 already.
>>502887691yes
>>502887902thanks. Also is there a way to heat-limit my heat pipes or do I just hook them up to my reactor and let it heat them up to max
>>502887507I've been using green belts and making bots deposit seeds into a requester chest next to agriculturals a train would let you deposit seeds into it to not have bots handle seeds but it ultimately doesn't matter just do what you feel like. Trains let you put your base further away from the spore cloud but also the further you place it the more your stuff statts to spoil before it reaches you
>>502887801ok so...belt raw fruits (2) and bioflux, so 3 main things and then branches off of those?
any mods you wish were updated to 2.0?
>>502871957Yeah I'm gonna be building this thing for days aren't I?
>>502886962put your tree planter things in the proper biomes. One in each to start with. Run a big ass belt all the way back to wherever you have room to build. The fruit from trees has a long spoil time (like an hour?) so belt length isn't that big of a deal, especially when you're getting started.Plop down some biochambers for turning fruit into mash and the purple tree fruit into slime. Three biochambers for each is good to start with. Shove those fruit into another biochamber that is making flux, then shove that into another biochamber to make nutrients. The mash and jelly machines also produce seeds, which don't spoil, that you'll need to belt all the way back to your tree planters. You'll have to manually craft nutrients before that to kickstart the machines and build your starting biochambers, but once you get the nutrient machine looped back into the other machines, it is pretty self sustaining.At the end of *every* belt that deals with spoilable materials, however, you'll want a filtered inserter set to grab spoilage, which you'll want to dispose of, probably in a heating tower, maybe in a carbon machine once you unlock that recipe.My starter base ran a few egg duplicators, science machines, the mash and jelly machines, and a few bacteria machines all off a single nutrient and single bioflux machine.Once you get it going, it isn't that difficult to see how you can expand beyond your starter hodgepodge.
>>502888193Pretty much. You'll need belts for seeds and spoilage but everything else can be part of local production. Try to extract seeds before the fruit spoils and don't burn the whole fruit without extracting seeds. Once you get rocket fuel going you basically have infinite power with heating towers and turbines. Turn spoilage into the special landfill once you have an abundance of seeds.
>>502871957Salvaging wrecks for parts and feeding it into recyclers...
My gleba factory I can optimize but it works so well I'm not sure I have to
Is there any point in using green modules for bio chambers to reduce nutrient consumption?
>brain melting over aquillo>damage notifications>my aquillo spaceship is taking damage?>It has completely backed up with ice asteroids. I wasn't reprocessing them as they are the least common asteroid in the inner planets.oh fugg. I reloaded a save from an hour ago and i still dont know if I can get it back home for retrofitting.
>>502890775Yeah I'd say so. If you're meeting production, might as well reduce the amount of nutrients needed.
>>502890904I made it to fulgoras gravity well. I left the engineer on aquillo. Ill be fine as long as gleba doesn't softlock. And that will never ever happen right guys?
(https://youtu.be/04qPdGNA_KM)
Did they fix save scumming or am i just that unlucky
>>502892297I think if you just reload the save it wont work, you need to start the craft at slightly different times to get different rng>source: I made it up
>>502890775People that have done have concluded it's a meme at best eff beacon something that's already too fast to be improved by another speed
>>502892297You should still be able to, just remember to save before you put ingredients in. They just fixed putting in modules after the craft started.
>buddy demands we go to Aquiilo >I spent all last night building a ship and making a ton of stuff>look to Gleba>he built an entire chest full of radars but placed 0>never set up a chest to load the artillary>never made any ammo for the rocket turrets>go resolve all that shit>he comes back from nabbing food>immediately hops on the space platform and demands we go to Aquilo>go there>don't really have any of the stuff we need>ask if he read the briefing or anythingyep cock
Wow satisfactory blows ass on handheld 0 of the controls are shit I already have mapped by default
So what's the best defense setup for Gleba?
>>502893785To be fair its unlikely you take all the shit you need there at all. How are you supposed to know you need holmium, superconductors, carbon fiber, tungsten and shit? You should definitely have an omni crafting machine next to your platform center with at least an assembler that can feed to another and iron+water+copper+steel available. Reduces the load a lot as you'll be able to make most of the other shit you need on demand
>>502891578Update: The consequences of my actions have arrived. I'm not reloading, but I am getting my aquillo platform back here and prematurely leaving this rock.
>>502894045Artillery. Failing that a wall of Tesla and Missile turrets. Preferably both.Total Pentapod death.
>>502894089Yea I gotta retrofit the new platform for pulling materials to actually DO anything with outside of just constantly producing rockets+ammo.
>>5028940458 tesla turrets per farm were eventually not enough. Park spidertrons, make artillery, place rocket turrets. Or make landfill and cover water, big rafts are 6x5 it seems so if you just place landfill in a way that makes 6x5 structures impossible to place stompers become unable to spawn and that costs a very small amount of landfill in comparison to filling everything
>"Man all this iron, copper, and plastic is a real pain to deal with>"Man I wish I had more circuits from recycling"...I was like two minutes from leaving Fulgora and finally going to Gleba
>>5028944988 teslas alone with no rocket turrets or artilleru were enough for 40+ hours easily though I'd like to remark
>>502894498Does pollution from tree sowing keep expanding forever or will it eventually reach an outer limit?
>>502894498>make landfill and cover waterI'm only just starting gleba, but do spores not work the same way pollution does? Surely at some point your spore cloud would reach spawners that are further away from your base, even if you cover the immediate vicinity in landfill?
>>502895025I think allowing some 3x3 small rafts to spawn in particular spots you already have planned in mind might be a good idea to let them absorb spores. Idk setting landfill up properly lets you megascale gleba and gleba already has infinite resources other than stone by default so maybe but you'd need some heavy shit before it starts to matter after you cheese fill a lake
>>502895025From what I've noticed based on my plantations spores spread out to a limit and will eventually go away if nothing is producing them since there's been a couple of times where my defenses failed and they stopped producing entirely.
>>502895235Here's the cheese patterns img 1/2. Left kills all, right is all you need to kill big. Thankfully they always prioritize farms but you have bigger problems if the defences there fail
>>502895479Here's a more aesthetically pleasing way to place landfill to kill all raft spawns. Img 2/2
>>502895479>>502895662>Cheating
there should be a endgame tech to kill all enemies on gleba with a genedrive
>>502895765People will just make a big raft kill grid blueprint and call it a day it's so incredibly cheap it's a non issue if you let the little ones live
>>502895910You know with the ability to get eggs there was a missed opportunity to have some kind of gene editing tech. Imagine if you could make domesticated biters that prevent other biters from claiming territory and were hostile to them.
What's going to be the next flavor of the month /egg/ after this month ends sometime mid next year?
ok i couldn't be assed to make belts for gleba so i went with bots and its actually much easier and enjoyable. also do i really need to go hunt down egg rafts to kickstart my pentapod egg production?
>>502898587are you retardedspeed modules lower quality chance. you have a negative chance with that much speed
>>502898587Nobody tell him
>>502898587Every fucking time
>>502898646Well shit, yes.Yes i am
>NOOO YOU CANT HANDCRAFT STUFF ON AQUILLO YOU HAVE TO HAVE A COMPLEX LOGISTICS NETWORK THAT CAN SUPPLY YOU FROM NAUVIS*drops materials from asteroids in orbit to handcraft chemical plants*>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
>>502898587>he didn't read the quality FFFHASTEMAKESWASTE
>>502898976did you build this strawman, or find it in the wild?
>>502899163The strawman is Earendel, of course. I like to imagine him coping and seething that I am playing the game wrong.
>>502899385What should I bring to volcanus and how many guns do I need on my shipI'm the retard from earlier so take nothing for granted
>>502898646If you have enough quality in a machine a speed beacon might help you produce more quality products overall. It's not totally quality kryptonite as people like to think.
>>502900206c'mon dude, half the fun is figuring it out. Just get ammo production on the platform, it's too expensive to supply ammo from the ground.
>>502900408remember, you're talking to barely functional autists, it doesn't matter if its good enough, it needs to be perfect or you'll get 10 people spazzing the fuck out
>>502900490is it worth having a reactor? I have like 2 chests full of fuel for my nauvis base because I kinda overdid my centrifuggs
The walls are closing in
>>502900692Yeah reactors are viable in space and practically a requirement later. Sooner you get it setup and stable the better.
>>502898587FASTER
>>502900206you can bring literally nothing to volcanus (and fulgora) and be fine. In fact it is kind of fun.you can also technically start on gleba from scratch, but id recommend bringing enough shit to pave it over.
>>502901574But what if I spend two IRL days building the vessel and preparing for the voyage?
>>502901864ok do that then. Whatever way is more fun for you. Personally I am impatient and basically crash landed on each planet.Speaking of which. If this piece of shit doesn't warm up by itself once it has steam in it, im going to be mad
>>502898364Game that combines Kerbal, Space Engineers, Stationeers and Stormworks, with a tech tree like Factorio
can I not see max belt stack size anywhere?
>>502902276Update: I'm mad
>>502902276I'm gonna bet on>You must use zee meme pipes
>>5029006920 need until aquilo. 0 need after aquilo.
>>502902276It really irritates me that they don't. Some buildings like that should have some heat to them. You're trying to tell me that a turbine processing 500*C Steam needs a heatpipe that's at least 30*C to work nearby?
>when asked how his company ChangTech had managed to consistently deliver mediocre products and employ questionable engineering practices for over fifty years, Chang Longwang cryptically replied,>that's my secret...>I'm ALWAYS Chinese
>>502902442blogpost update: I didn't realize i needed to bring holmium plates with me. I'm going to regroup tomorrow.
>>502892297The quality of the craft is selected when the craft starts. The rng is based on the tick you started the craft at.
>>502893785>Play online with guy>Does nothing but afk, pave or throw in blueprinted roboports>Hasn't set up even a single assembler nor killed anything>Drops the game 3 days after the expansion anyways
>>502888149>heat-limit my heat pipeswhy would you want that
>>502903996Ive used 20 nuclear fuel since ive dropped here and i only brought a stack and Im scared
>>502904064>only brought a single stacknigger what the fuck are you doing??
>>502904189I forgot about cargo bays until the very end of designing my ship, so i squeezed 3 in and then left for aquillo anyway. Big mistake.
>>502888149well you can heat limit the reactor with a wire for the inserter
>>502904064how does limiting heat on a pipe change any of that
>>502904558>>502904589upon reflection I think heat is literally just a number in MJ so it doesn't matter. In real life it would matter as heat loss is proportional to heat difference.
>Cuck modeRegulating carefully the speed of your space ship so he doesnt fly too fast to ram into asteroids and stops to replenish ammo >Chad modeFull sails ahead, ultimate maximum speed, designing the ship to gather as many ressources as fast as you can so you can fly even fasterWhat is your choice, cuckbois?
>>502904889>>Chad mode>Full sails ahead, ultimate maximum speed, designing the ship to gather as many ressources as fast as you can so you can fly even fasterI mean is there any reason not to just do this?
>>502905006If you don't have the energy for it or the research for it or the quality for it you have to make compromises
>>502904889I just stocked another ships worth of resources into my ship. I lose about 1/2 of a ship (a few hundred space platforms) per round trip to aquillo. FULL SPEED AHEAD!
Trying to design a really miniature ship, but it just keeps getting bigger. I could probably just use 1 ore crusher but that doesn't save much space. Maybe overdoing some things or being overly ambitious.
>>502905173you can chain feed turrets?!?!?!?!? my ship just got a lot more defensible.
>>502905171Is your ship named Theseus? Is it still the same ship after a bunch of trips or just another ship carrying its name?
>>502904708temperature is just a gauge how much heat energy is stored in something and heat has the old pipe mechanics so it can only flow hotter->colderheat transfer is lossless, well, on aquilo everything you heat up has a small heat drain but that's beside the point
>>502905173The lower your tech the more furnaces you're going to need and what not. You could use 1 set recipe crusher but god would that suck. What you should probably be aiming for is constantly in movement or near constantly assuming it's running on 0 qual solar which is unlikely before gleba tech but you can try
>>502905173also to answer your question, I would go down to 1 engine as you will only be able to go at a slow crawl with only 1 furnace. You also probably dont need the accumulators. This will allow you to put the chem plants for fuel on the sides.
>>502905173you can't feed those thrusters anyway, so either drop to 2 or add 2 more width
>>502905173cute needle, don't be afraid to go bigger to make room for cargo bays.Turrets will blast anything in range even if it won't hit your ship. A spine full of guns will protect the front path, without wasting too much ammo clearing the sides.
>>502905138But I do this and dont even touch quality
Im assuming you need railguns to get to the edge of the solar system, and you couldnt just overbuild a fortress ship with 100 rocket turrets.
>>502905401kek it is now
>>502906007You can but why would you. The only legendary dev ship with max research doesnt have a single one iirc
>>502906007Yes, rockets won't do anything meaningful against huge asteroids.
>>502906007you can do it with yellow ammo guns
>>502906294Could you build large enough to make it with 0 guns
iron/copper fluid sushi for mall?
>>502906160It would be interesting to see a minimum % run that skips aquillo entirely and just builds a super ship that tanks the damage to get to the end screen. Maybe the speedrun will do this if it is possible
>>502905629>>502905662Yeah the thrusters will be a problem, maybe like this to keep it simple. Don't really want to be switching fluids.
i think space platforms should be able to land and be modified on planets instead of requiring rockets for everything.
>>502906784Too much work, they can't even interact between each other man
>>502906784they can in SE, play my mod
>>502906720Can you even skip aquilo tech wise?
>>502906883Ok Earendel, I will play your mod once it can finally work with 2.0
>>502906857force player to use a special concrete type that mark a zone for landing that stops anything from being put on there and make them check for the entire size of the platform so that it always fit. done. easy.
>>502906943I don't think you can. You still have to research a bunch of stuff to get the edge of the solar system.
>>502907041No no, Id love that shit, I mean the devs are being lazy
>>502905374Yeah, it's not an idea I came up with, an anon suggested it. It's worked well for the inner planets.
>>502907104i'm sure anyone could program that in like 10 minutes......
overhaul mods for space age are going to be so kino
>>502907104I mean in SE you can land ships, why cant you do it in SA?
>>502906943>>502907052Yeah you need to research the last tech pack and I am retarded. I didn't see a specific research to unlock it, and assumed you could just go there, for some reason.
>>502907253>Nullius with spoilage mechanicsJust thinking about that makes me want to die.>Rampant PentapodsEven worse!I was going to say something witty with Hypercube but I'm unironically too uncreative to think of something more heinous than it already is with the combination of multiple planets. Maybe have a literal multiverse hypercube?
>first proper playthrough of factorio>learned so much, my starter base/outposts are shit, time to organize and use a BUS, etc.AIYEEEEEEE!
>Fish breeding recipe doesn't accept quality moduleshow the fuck am I supposed to get legendary fish then? Recycling spam?
>>502908326Don't fish recycle into fish?
>>502908326Yes. Dumb isn't it?
>the ONLY thing promethium science packs can be used for is research productivityconsidering the shattered planet description reads "holds the resources to unlock powerful technologies" this reeks of unfinished
>>502909063That's because you haven't tried drinking it.
>>502909063I thought the same thing when I saw it. Aquilo is pretty lame too. I haven't even bothered making a portable fusion reactor because there's no point. A whole new processor that's barely used at all for anything. I do like the cryogenic plant though. Fusion is neat too I guess but also kinda simple. The railgun and ship railgun just makes me wish there was some kind of final planet/asteroid/moon that we would need to assault and call down bombardments and shit. Promethium is so lame.
>>502823479Late butPumps to zucc the air out, you need at least one pipe before the pump as pumps don't hold gas and jankAdvanced furnaces have pumps integrated into it
>>502905173Updated and tested to vulcanus and back. Moved the ammo production to the back, using cargo hub as buffer, and doing direct insertion to the cargo hub from asteroid crushers. Not much room for cargo bays in this configuration, but may be able to make it work.
>>502908095>BusFuck bus. It's a stupid meme design that are out performed in every way by proper planning or trains.
>DLC adds four planets>one is an empty shithole>one becomes an empty shithole as soon as you deal with the worm.>one is an empty, frozen shithole.>one actually challenges you to play differently, and isn't an empty shithole.>Players hate the last one and love the rest.
>>502907313>>502907230Because the devs seem to ave thought that SE was WAY to complicated and dumbed shit down to the extreme
>>502912204Biters were always an after thought in this game, trying to add in biters on steroids that ignore walls just seems stupid
Quality intermediates is really a trap. With prod and speed mods every building has 80x or even more throughout than normal. If you go for quality rather than speed and prod your factory footprint will be insanely big.Just recycle end products. You have practically infinite raw mats with prods and speeds. Also much simpler factory.
>>502912204>one is a dps puzzle you need to figure out>one is just mass enemy spamHrmmmm
>>502912204listening to normalfags, not even once.
>>502912204>people dont like being forced into a completely different playstyle and punished severely for failing at it in a chill game about building thingsHow could this happen?
>>502911713Bus best way to start. 90% of results for 10% of effort. Especially in space age where you have a forced centralized drop area.I'm finally reaching endgame and my original bus from start supports over 1k spm . Still other planets to optimize before actually need trains for bigger throughputs. Stacked turbo belts increase bus power a lot whereas trains didn't get any buffs.
>>502912959>>502911713was half joking; im intentionally avoiding 3rd party planners, or really planning at all. im going to beat the game with spaghetti first. it just requires some idlingwhat im setting up here is just a mall
>>502863340what in the heck
>>502913908Nobody talked about 3rd party planners.
>>502914459how do you plan your BUS-free base?
How can I tell a ship to not move IF there are things available for requests? Just inactivity?
>>502914861You start by the end and go from there dumbass.
>>502914971prove it faggot.
Seems to work
>you don't need a BUS>you just need to cheat with a 3rd party planneranon, i...
>>502863340nice
>>502914998I'm not gonna launch factorio and take you a fucking screenshot to prove you wrong. You won.Slow clap, congratulation anon, making a bus is THE only way to make a base, it's impossible to use your brain for anything but masturbating. You must be so proud of yourself. Truly the ubermensch Nietzsche was talking about. Have you told your mother how great you are for figuring all out? Jeez, I wonder why they haven't hired you yet as a civil engineer.>>502915215Planning doesn't mean "3rd party planner". It's a word, it has a meaning other than "family planning" (which your parents seemingly failed to do).
>>502862858yes
>>502915490anon remember you're in a general with 90% barely functioning autist's
>>502915490>>502915764samefag, how would you screenshot you NOT cheating with a 3rd party planner?
>>502915825Are you one of those guys who screams>post gunon /k/? or is this just our brand of stupid?
>spidertrons won't attack a transformed captured spawnerFuck I'm all the way out in Aquilo
>getting called out as a liar on multiple generalsdo people really do that? just go on the internet and tells lies
>>502849006long as you understand why it works
>>502913908It does make more soulful bases if no bus. At least my vulc and fulgora aren't busses. Aquilo is full spaghetti too
If you used the encyclopedia to determine what weapons you needed to destroy asteroids you didn't beat the game.
>>502916201I've had issues being able to attack captured spawners or something related. They end up in a state where it's like they are no longer enemy force but still spawn enemy biters. I solved it with some friendly artillery.
>>502916201Isn't there a force shoot shortcut, i don't know what it is or if it works with spidertron
>>502916592thats what made gleba and fulgora so fun for me. and I have a feeling foundries (and to a lesser extent, the other special buildings) have killed the bus. It is more efficient to move the liquid metal and make all products on-site in modular factories. I predict bussing green circuits will be seen as equivalent to belting copper wire , soon enough.
>>502917197I've been lazy and putting off importing artillery and now it's biting me in the ass how could this be happening to me.>>502917368Shift+space but it won't work on spidertrons, only the player.
>implying planning doesn't refer to cheat sites making ai generated blueprints for youyou used a loaded word
>>502917709what?
>>502917369I have been thinking that exact thing about green chips currently. The machines work so fast and need so many green chips.Feels more worth it to train liquid metals and make green chips wherever it's needed. They are like trash clogging belts. One blue chip plant needs a whole stacked green belt of green chips. Current bus has 3 lines of green chips and pretty much no iron or copper plates.
>>502917709I'd love to see AI generated blueprints.Conceptualize the circuitry.
https://mods.factorio.com/mod/Space-Age-Hardcore-Modewaooow.....hardcour....That's a lot of arbitrary fucking changes
>>502917857post screenshot or gtfo
>>502917908isnt that 90% of factorio mods?
>>502916201this is intentional game design nigger, it's so the 50 captive spawners in the middle of your base don't get instantly memed by artillery set to auto-mode if they turn into wild spawners
>>502917908>Efficiency modules are 25% less effective.Stop he's already dead!
I can't find the video anymore but I remember someone saying that you can self power solar panels with the small lights. Is that true?
>>502917908>no undergrounds on space platformsThat does make it more interesting. Weaving undergrounds trivializes a lot of moving stuff in small space.Also no logistic for first 3 planets is cool too. I like it. No drop pods to planets just seems time wasting though.
>>502916201>>502917197Are you guys stupid or something? Do you really want your spidertrons equipped with nukes to blow up half of your base because one of the nest broke loose? You should have put laser turrets around the nests.
>>502917958I mean some of the mods look interesting but adds a bunch of extra challenges overall, like the extra strength storms making fulgora a bit more interesting and the tonnage-vs-width changes or the "start fresh on each planet"the rest is just "I think we should do this because I think this is better" the base game is already polished
>>502918168>the base game is already polishedlol no, for fuck sake you add a spoilage mechanic, an ice/ammonia planet, and DONT introduce refrigeration?
>>502918134>That does make it more interesting. Weaving undergrounds trivializes a lot of moving stuff in small space.yes, thats the POINT of them anon
>>502918156>anything above regular missiles on spidertrons???? I also don't have the research to place nests anywhere near my base yet so it would be a non-issue if they got blown up.
>>502918404>don't have the research to place nests anywhereroom temp iqin that case you ESPECIALLY don't want the nest to get destroyed
>>502918291>filtered by glebaBecause that is the mechanic.I'm literally more concerned about the fact you add supercapacitors, electrolytes, lithium and superconductors and STILL can only make a 2x2 building made out of sulfur-copper batteries that can hold ONE MEGAJOULEAnd you know whatit's because there's ltitle space on fulgora you fucking freak and that's the challengeand that's why you can't refrigerate science you retard
>>502918392More of a side effect of different tiers of undergrounds not affecting each other. Maybe rather than completely disable undergrounds in space I'd disable the weaving many layers of undergrounds.Completely none of them sounds a bit like Aquilo which did have fun problems at start.
>>502918471why should i care if it gets destroyed? i'll just get a new one or create one when i get to aquilo
>>502918502man you made about 50 retarded assumptions there I havnt even been to gleba yet
>>502918610>bitching about parts of the game you haven't even interacted withLegendary levels of retardation.
>>502918102No. Solar is based on the planet's time, not light.
>>502918471It's not like I can't just capture a new one if I want, and it flipped because I'm done with eggs for now and wanted to destroy them remotely with spidertrons.
>>502918705>you can't judge bad content if you haven't played it for 10000000000 hours>you can't say that dog shit taste like dog shit if you haven't eaten 1000000000 lb of dog shityou're a coprophagic faggot and i don't need to fuck you in the ass 100000000 times to know that
>>502907783tetetetete
>>502915057>>502911219>159you could get away with 2 turrets at that speed
>>502881648Looking good
>>502881648I'm more of a fan of the #dragon's teeth approachit's actually pretty easy to build and make blueprints of and i ends up in fewer lost walls overall
>>502919156>#dragon's teethanyone tested the various designs since the update made them avoid them more?
>>502881849>45 trash/min belt is turned in 1.5 items per second, low enough to be viable with bots>space is extremely limited, making belts very inefficientI feel like Fulgora was made with bots in mind, crazy how much easier it is with them
Sup, bros, I'm doing my first playthrough! I've never played any engineering game before, but it's very addictive. Here's my starter base, I just automated green science packs!I know it's ugly, but it's still fun to make things work.
>>502882865Good to know, I was starting to hate laser on ships because of that.But I doubt it's saving a big number of plates per minute.
>>502919216>since the update made them avoid them more?the whointhewhatnow hold on are you telling me they nerfed dragon's teeth
>>502918291I wanted refrigeration for my first few hours on gleba. But I have evolved past the need for refrigeration. Bioflux lasts 2 hours, that might as well be infinite time. And you aren't going to refrigerate nutrients.
Reminder that retards who get filtered by Gleba are just mad that that they need to use their brain and design a new base structure instead of just splapping down the same mainbus blueprint they use for everything.
>>502886404In my mind biochamber should never have them if you can help it because consuming more nutrients means less nutrient spoilage, but I could be wrong.
Do you make Calcite on a Space Platform or just import it from Vulcanus?
>>502919325>you aren't going to refrigerate nutrients.behold
>>502919393They'll be fine once optimal designs are posted online that they can copy.What these people get out of this game I will never understand.
>>502919405consuming less nutrients means less nutrient production which means less bioflux production which means less harvesting which means less spoilage on every resource you makeyou put speed in the chambers and assist with efficiency beacons
>>5029192687/10 Too organized, have the belts intersect more.
>>502919458I'm bringing science over anyway, might as well ship it.maybe if I did gleba first it would be a different story. But space calcite seems harder to scale late game. And once you have a good spaceship design, moving the calcite is trivial. And the launch costs are negligible for calcite.
>>502919458I remember importing like 6k calcite to Nauvis once around 20 hours ago and I haven't had the need to import any more.
>>502898407Yeah, every time your production dies.
>>502919268>doing the half/half coal/ore beltimpressive, I was running 2 belts and using long inserters like a retard on my first playthrough
>>502918705I fully believe you are this stupid
>make 1 science assembler of each type after space science>"i will fix it later, this is just temporary">come back to 10k science>beat the gameDamn i should have played with 10x science. But the early game is so miserable.... is there a mod where I can 10x everything from space science up?
>>502919325>And you aren't going to refrigerate nutrientsno one tell this guy about vitamin degradation
Is there any way to set a quality filter to yellow chest?
>want to extend factory>there's a 3m calcite deposite in the way>don't want to build on the calcite>its like 1000 chests worth of garbagefuck you
What are the things most worth building using higher quality materials if I don't want to do many things with quality yet? I'm assuming armor and weapons come first, assemblers second?
>>502912204The only shitholes are Vulc and Aquilo, Fulgora music made me stay.Gleba is on another dimension, it just can't be compared, it feels like a mod.
>>502920263fuck you the vulc music is great
>>502912424Maybe it's something you slowly build up in postgame? Not worth the pain early on, but increases efficiency in the long run?
>>502920238modules, assemblers, beacons are good. Those asteroid grabber things are good
>>502919458Import. I need tons of tungsten plates and science packs anyway.
>>502916929What about calculating theoretical maximum platform speed based on asteroid curves?
>>502920263fulgora music is just Terraria music.
>>502919994I do believe he is, yes.
>>502920531I heard that too lol
>>502920535some times I wish there was somewhere else to discuss this game, but everywhere else is either too dead or too busy vying for attention to be worth it
>>502919268Congrats, have fun"Doesn't have to be perfect, just has to work" mindset will take you really far in this game
>>502920531Nah that would be Gleba
>>502920238do you have all quality tiers unlocked yet?
>>502920292It's way too sad, I don't know what they were thinking. Magma is a happy color, not sad!
>>502920351I think worth it even less in postgame. Prod and speed stack much higher so quality is never worth in intermediates or science.>have 1 em plant making 400 chips a second>or 1 em plant making 10 chips a second with 30% quality chanceIts not even close
Did anyone figure out silo throughput yet?
>>502921156kek
Hell yeah
Wish there was an "import from any planet" you're stopped in.
>>502921262Quality is an autist trap to get them to think there's a lot more content when its just a time sink, and a shitty time sink at that, in a game about mass production and mass expansion
>>502921129no, but I have some quality materials stored
>>502907671On the plus side, no more fucking with weird Nullius fluid level mechanics
>>502921569I did quality by mass producing shit, it's a fun and different challenge and the reward of being able to make tiny blueprint production is nice.
>>502921569I do like quality but it's just for end products and recycling them. Main use for my chips was in building more quality modules. Space age truly has lots of design traps.>400 per sec and can't still fit more beaconsIt really gets into meme tiers if you don't fall for quality intermediate trap
>>502921716>it's a fun>rewardingthis man plays gacha
>>502920074That's intentional. You get about 40spm per machine.
>>502921569> an autist trapLONDON
>>502920238Equipment. After that spaceship parts, like the grabbers and hubs are very sexy with higher quality. Anything that builds something is basically given several free beacons worth of extra speed. Beacons and modules also get a lot of value from quality.Power poles become extremely convenient at quality.
>>502921792I just tossed everything not quality into a volcano and if I didn't have enough quality stuff I made more production.
>>502921792Small minded. If you're doing it gacha way your factory is too small. I have around 30 em plants doing just quality mod 3s at legendary. It's the only reason to scale besides science.
>>502921928certainly not gonna convince me of anything like that
I am scared of using nuclear energy as a long term solution in Nauvis because I only have one 1M patch right now, the others are so far away. Solar panels are just free energy.
>>502921983>the others are so far awayHave you heard of trains?
>>502921963I'm not here to convince you. I'm here to call you a retard for making problems for yourself. If you have one blue assembler with 2 normal quality mods in it it's entirely self caused gacha problem
Quality is plastic is ruining my quality circuits schemes
>>502922102whatcan you reword that
>>502921596in that case:quality armor is spicy pricy and you can do just fine without it until legendary, consider if you really want to sink a gorillion resources into a piece of armor you'll most likely end up recycling anywayspersonal weapons benefit a TON from quality though, the difference in range between a normal and rare rocket launcher is night and day. can also highly recommend making rare tanks, they get the range bonus to their weapons, as well as a larger inventory gridas for non combat stuff, slapping quality on your assemblers making furnaces and tier 1 productivity modules for lean production effectively gives you free quality shit as a byproduct, and rare t1 prod has the same 6% bonus as normal tier 2 productivity modules if you can't afford mass producing those yet, or if you stockpiled quality red/blue chips you can upgrade them to quality t2 prod (and later t3 if you mass produce and reroll biter eggs)and of course anything you plan on putting on a space platform benefits so much from quality it's unreal>>502921983my brother in christ, that 1M patch will last you for the rest of the game, even with a 2x4 reactor. stop rationing uranium like it's the great depression
>>502922075The fuck should i care ya self important dweb
>>502921983do you have kovarex processing set up?are you using it only for nuclear fuel?if yes to both, that should last you a very long timeabout 400,000 fuel cells
>>502922302>filtered by qualitySpace age truly is the midwit filter. Kovarex made it even better than expected.
>>502921557core expansion linux?
>>502922573oh shit a lol cow
>>502921983>>502922284just to visualise it, here's the total (ever since we first started mining it) production and consumption of all uranium related products in a save I'm playing with a friend, the centrifuges are still only using tier 1 productivity modules as well because uranium really is a one-time "set and forget" kind of thing
>>502922573god what a fag
>>502922565wait1/10th40,000 fuel cellsyou can still run 8 reactors for 277 hours though
>>502921983A million ore is 70 000 fuel cells with the basic shitty recipe. It can power your classic 2x2 reactor setup for 972 hours. A hundred times longer if you use kovarex.
>>502921983>>502922284>>502922673I am setting up my kovarex, I already have 3 centrifuges working on enrichment, I have not done the match, but if the tutorial in the wiki is correct, this should be enough.I am thinking of setting up something with like 6-8 reactors. I have been running a factory that uses around 500-700 MW with solar panels alone and its getting annoying.I just feel unconfortable about relying on a finite resource for power. It will be a huge chore to go after the other patches deep in biter territory.
>>502922573The great filter is, was, and always will be setting up any research pack past blue science.
>>502923034Anon once enrichment really gets going Nuclear is unironically something you can completely forget about, especially when you start up reprocessing, then it goes to near endless power
>>502923034>I just feel unconfortable about relying on a finite resource for powerby that logic solar is finite as well because ore patches on nauvis run outtrust me, you'll get to fusion power before draining even 20% of that uranium patch
>>502922587That's just the name of the update, I'm happy I get the new stuff
>>502923034I checked the ratios on some list. 2x2 reactor, 44 exchangers and 88 turbines or something? Then built a plant around those and made it extendable easily.Best thing I ever did for powering Nauvis.
>>502923165I agree it's the only filter. If you have it in you to learn the fluids, you have it in you to learn circuits, trains, bots, etcDoesn't mean you will, just that you can
>>502923431Oh, .20 is the stable now, I seehttps://factorio.com/blog/post/fff-437how come you guys stopped posting fffs
>>502923563We got Earendels autism but with only 40% the complexity
>>502922272Just remove the first "is"A lack of quality plastic is ruining my quality circuits schemes
>>502923664Kinda surprising they dropped life support entirely
>>502923880Put quality in your coal mine
>>502923202You don't need to keep replacing the solar panels, so even if I run out of iron, copper or coal, I still have power. If I have a brownout while distract in another planet, I will lose everything, my defense is mostly lasers.>>502923504Anyway, looking at setups now, should I go for square reactor layouts right? Is that what 2x2 means? Is it ever worth doing something like a 2x4 brick or something like that? Should I do multiple 2x2 squares on different locations?I don't need that much additional power, but I want to future proof.
>>502923034>I just feel unconfortable about relying on a finite resource for powerEven when you manage to deplete your initial patch, you will still have more than enough time to find a new one because the ore stored in your train station's chests plus the fuel cells you bunkered alone will last you an eternity.My first uranium patch in my current game was tiny as fuck, and once it ran out I thought to myself "well, gotta remember to build a new outpost" but I completely forgot about that and went to Aquillo. Once I came back I realized I still don't have a new uranium patch but everything was still up and running and I still had more than enough fuel. And I'm using it to run a 8 reactor setup on Nauvis and 2 reactors on most of my ships. So don't worry about your uranium patches running dry, as long as you don't fuck up something real badly that's a non-issue.
>>502923910It confirms that the engineer is not a biological lifeform if you think about it
It took some fuckery, but I've build a car.
>>502924008If you want it to be future proof, start with a 2x2 setup where the heat exchangers and turbines are only above and beneath the reactors, not on the sides. This way you can just expand it by adding an additional block on the side whenever you need more power.
>>502924008If memory serves 2x2 is usually around 1.2GW on average so that on top of your 500MW solar should be enough for the rest of the game unless you expand to megabase.
>in krastorio, a single heat exchanger can provide enough steam for 5 turbines in a rowOh.Oooooooooooooooooooooooooooh
how do people do UPS tests in edit mode? is there some command to duplicate blocks to nearby blocks or something?
>>502924286bro your copper coal lane
Are Factorio forums dead?I get a 404 when I click "I forgot my password". Am I the only one?
>>502924354I think they launch factorio in benchmark mode on linux.You can test a specific map that's preferably empty except for what you're testing.
so whats the best way to ship artillery?
>>502924504I meant like, how do they even create the maps in the first place? copy pasting is quick but when you're testing 200 different variations of something for UPS that seems unwieldy
>>502912291Isn't a landing ship much simpler than sending a rocket into orbit?
>>502924573If you're asking for a tool that does that for you, then I don't know.I was testing things manually until now.
>>502924387It's the same for me.
>>5029240082x4 will yield a 1.1 gigawatt reactor whereas 2x4 would "only" do 480 MW due to missing neighbour bonuses, and since you can read a reactor's temperature now you can make it so inserters only put fuel in when they're below, say, 800 degrees for example, as your solar will take priority over turbinesthis will make your uranium last even longer but once again, if you don't megabase you will never run out
>>502924556On the planet? Artillery wagons because they can store more shells than normal ones.Between planets? Just make ammo on the planet and ship in the tungsten plates.
>>502924670Thank you. I guess it's too much work for them right now.
>>502924604don't ask me, ask them, they apparently seemed to think so
>>502924556For resource efficiency, I was considering shipping tungsten plates.For ease-of use, since vulcanus resources are free, I think I'll just send the shells to other planets directly, like cliffex.
>>502924008Any size is okay if easy to expand. 2x2 is just very easy to build compared to bigger ones while still gives a lot so I went with that.
>>502925007>For ease-of use, since vulcanus resources are freeyeaaaaaa im lazy enough to stick with this
>>502924556I shipped tungsten and since artillery needs calcite too added that. Then could use foundries with the same shipment of calcite for artillery.Straight up bullets works too of course.
How the fuck do I power tesla turrets on gleba? Do I burn rocket fuel? Do I import nuclear from navius?
>>502925578Had same problem lmao. Had to take out some Tesla turrets and added some of those both.
>>502925578>Do I burn rocket fuel?yeah of course, it's free
>>502925578>Do I burn rocket fuelYes.
>Testing in copy of test world>suddenly 10 fps>loads of alerts>it's a biter attack>spam a bunch of anti-biter capsules to keep testing in peace>60 fps for hours after thatrampant was a fucking mistake
Is there any reason not to use both pipe inputs like this?
>>502927320offers 0 benefits
I had in mind something like a space longship but it came out looking like a shapeless turd..
>>502927457Turdship
>>502927398gdi and here I felt smart for a second
>>502927616looks nice though
>>502927457All good working ship designs are either turd- or penis shaped. Bet that's exactly the meta Earendel had in mind when space mechanics where developed.
>>502928371which is bizarre considering you can make awesome ships in SE
>>502928371Not a human penus
The biolabs are pretty cool with their productivity and reduced science consumption and stuff, but I really wish they had more light effects. It's kinda hard to tell if one isn't running at first glance, unlike the regular lab where you imediately see it when some pack is missing somewhere.
I just save scummed to be 100% sure' if Vulcanus actually has coal patches (which it does).In hindsight, that's exactly what Factoriopedia states but it still would be nice to have a preview before you physically land there.I was also unaware the territory of those demolishers is marked on the map, which will make building things a lot less worrisome.Also, these seams have been bothering me since day 1.
>>502871498Something like that?Currently fuel is just filling up and not letting oxydizer enter. Plus it's filling the engines all the way. I don't think your solution works.
>>502930536>Currently fuel is just filling up and not letting oxydizer entera change was done last patch which makes it so the highest amount fluid voids the lesser
>>502930692Are you the anon that mentioned it yesterday?I'm waiting for 100 ticks between each fuel insertion because I wasn't sure the fuel had time to go in the thrusters. That might not be necessary anymore then.
>>502903013Yes. Steel has severely diminished material properties when cold. If you'd take a steam turbine that's been frozen to shit, and just start pumping in the steam, it would blow up. The thermal shock alone would be enough to rip something apart. Same with pipes carrying steam.
>gleba base got kaiju'd by a medium stomperI guess its ok, I wanted to change the layout anyways>will have to pick all the shit from the bbroken belts
>>502931969deconstruction planner can do that for youthere's a filter specifically for it
>>502931337>the steam carries no heat
erm... cosmo?
>>502932710I'm no engineer... at least not a real life one. But I think suddenly heating up everything all at once after being frozen from sub zero temperatures would cause what anon's talking about there. Maybe if you could get it warmed up it'd stay warmed up without the heat pipes around.
>>502930371>it still would be nice to have a previewyou do, at the start of the game. when you preview nauvis generation
Is there a way to force a map reload or something? This shit has been on my map for a while and there isn't anything actually missing. Even if I remove stuff from the whole segment where this message pops up, nothing changes.
>>502933282If you hover over the popup on your quickbar does it show an icon?
>>502933282is it a tag
Was vanilla Factorio a fluke? Because SA feels kinda mid
>>502933462Yes, we've been telling you this for years.
>>502933335There isn't one. Not like there should be, because, as you can see, right now there is fucking NOTHING there.
>>502933462fluke implies it was an accident or not well crafted with intent, you just have very significantly different interests and goals when you are making an indie game to make a name for yourself and when you are trying to cash out of projects you are fed up with and just want to springboard over to other ideas as far as you can.
https://mods.factorio.com/mod/tenebris>Planet unlocks beacons that can take quality
>>502933428Thanks anon, that was it, I've never set up tags manually so I didn't even consider that it might be the problem.
>>502933605Maybe there's a tiny bit of lava underneath that icon where it wants you to place super landfill?
Can a blueprint use any quality for a ghost? Say I have a blueprint with landmines and I want the bots to use any quality landmines available.
Does anyone know how to stablize a ship in stormworks? It keeps rocking.
>>502934656baffle
>>502934608lmao
>>502934656Take off is fine but like once it get's into flight, it just begins to shake.
>>502934710Why the fuck are they so anal about quality filters? Is it because each item is technically a separate thing and their code can't support that kind of ambiguity?
>>502934806>>502934656This is a really cool ship, someone should make it irl.
>>502935231And it even looks like your mum's dildo too so we already have a model available, someone needs to tweet Elon Musk so he can get on this shit ASAP, reddit demands it!
>>502935384Do not evoke that talentless loser's name here.This is a Dahir Insaat general.
>>502935384It's not black though?
>>502935637Who? Also what did poor old Elon do to you huh? He literally caught landing boosters that were in mid air, how cool is that? NASA couldn't do it
Quality takes more time to handle than all the space age stuff
>>502935116your asking two separate things essentiallyyou want a blueprint that chooses any quality but also preferentially uses high quality
>>502935961my state bought a battery from his company instead of spending money on something stupidDahir Insaat is a Russian schizo ideas guy "engineer" that has enough money to pay 3d artists and animators to bring his gloriously retarded designs to life https://www.youtube.com/watch?v=ekcvlNdBJHkTruly the king of /egg/
>>502936476Holy shit how can hyperloop even compete
>>502936114When did I say the second part?
>>502935384>tweetit's X, pls don't deadname it :(
>>502935961>He literally caught landing boosters that were in mid airYeah amazing how did that all by himself, without any engineers developing that stuff for him, right?
30min in, I don't really know what to prioritize. Power generation, and then mall, and then resources right?
>>502936835Unlike henry ford, who worked every position on the assembly line by himself.I just don't understand why we are treating elon differently than we treat other entrepreneurs. Like I get hating him, he's a weirdo and lies all the time. But what's the deal with downplaying his accomplishments?
>>502936665>Say I have a blueprint with landmines>and I want the bots to use any quality landmines available.
>>502936856Follow your heart then tell us about it.I'm at hour 70 in Space Age without having ever built a mall.>>502937004He doesn't really have any accomplishments and I think most people treat entrepreneurs equally
>>502937054Yes, ANY quality, I didn't say any quality in descending order.
>>502937124>I'm at hour 70 in Space Age without having ever built a mall.For real? Do you just hand craft all your buildings?
>can't put a generic logistic filter for quality on a storage chestfuck you too
>Biolabs anywhere modDas it mane
>>502937180Could hold it in a non logi chest, held outside of the network, then have an inserter filtered to grab less than normal quality when prompted, then note when it can't grab anything else and a second inserter grabs normal quality>>502937297Yeah for real. I have automated:Vulcanus+Fulgora unique buildingsSubstations(only as of fulgora)elevated rail supports and ramps(on all three planets)red belts(and splitters and undergrounds) spaceship componentsturretsI also have logi chests for things that go into science like normal inserters and electric furnacesEverything else(all assemblers, electric mining drills, chemical plants etc.) I have handcrafted.I have built malls before but I play death world and usually end up concentrating on biters heavily. I did so to an extraordinary amount here and in the process of defending, expanding, defending until I had a massive self-sufficient perimeter wall I just sorta ended up completely ready to leave Nauvis through pursuit of science by then and since then I've just been doing starter builds on Vulcanus and Fulgora.I swear to god I'm gonna do it this weekend.
>>502937787Godspeed with your Aquilo megabase, friend.
>>502933708Lol I actually wanted that just as a joke but I guess that's cool
>>502937813Ooooh alright. I'm gonna mall since I don't have a serious threat to deal with.
>>502937929It actually limits builds so much less and lets you do whatever the fuck you want
>>502938132That is why I said what I said, friend.We appear to be in agreement, friend.
>>502936856Just build some small bootstrap factory that makes enough science packs and the stuff you need for building, don't worry about efficiency. Once you unlock interplanetary logistics you will build a new base anyways.
>>502938420Yeah, just the bare minimum to set up everything else.
>>502937004>I just don't understand why we are treating elon differently than we treat other entrepreneurs. Like I get hating him, he's a weirdo and lies all the time. But what's the deal with downplaying his accomplishments?leftoids are extremely butthurt at elon for dismantling their echo chamber on twitter (and for his association with orange man) so they now feel a compulsive need to bash him at every opportunity, no matter how petty and demented it makes them look
>>502939146Elon was in bed with the left and angrily left his made up government position he had during Obama's administration in reaction to Trump's non-compliance with the Paris agreement back in 2016He's a little worm that both sides of the political spectrum should despise.
>>502939146Ewwww why are you posting fleshkins?
>>502939627>if you want to protect the climate without full blown communism you're a bad person
>Biolabs anywhere>New planets>Quality quality beacons>Start outside of NauvisNow we're gaming
>>502940182Media literacy in action
My x100 run continues. Full red belt of iron is ready. Gotta get trains asap now
>>502940364Bigger picture. So far I cant really utilize iron ore patches without building millions of belts
>>502939798Reading comprehension mate. He claimed to want to protect the environment and was hand in hand with the democrats with that intention. Then when Trump won in 2016 he violently opposed the administration because he was still getting his good boy points from the leftI think it was just people being bored during covid times that he became a more public figure and the left rebelled against him then so he floundered around for awhile desperately searching for more validation. Like when he unbanned trump and desperately pleaded for him to use his social media platform but was completely ignored.(Unless you count Trump stating intent to ban the manufacture of Elon's most lucrative business as an interaction) Ultimately he spent a few of his billions to buy a couple of new friends in the republican party.Fast forward another 5 years and they'll have forgotten him and he'll be champion of the environment again because the leftoids will have forgotten that he wronged them
>>502940558Are you even at green yet
>>502940656Yea I am, how do you think I got red belts and steel furnaces? But currently im lacking ressources, specifically iron to supply it all
Guys. take that shit to /pol/ or something. I don't want to read your garbage here in /egg/.Post cool factories instead
No biters is illegal
We're gonna put the biters on trains and ship them back to their nests. Get em out of here.
>BitersI fail to acknowledge their existence outside of their captive farms
can you tell I ran out of patience towards the end
Is there a way to automate deployment for gas capsules? I want to make a gas chamber for bugs
>>502937004Hatred for Musk tends to be very irrational. That's not to say that there aren't valid reasons for hating him, there are many, it's just that most haters don't appeal to reason or do so inconsistently. Either they get emotional and call him names in lieu of argument, or they hold him to standards that they don't apply consistently to other billionaires.Anti-Musk sentiment isn't originating from Musk's workers, it's originating from journalists etc working for other billionaires, which the masses then internalize and parrot. This is a huge part of why the class war angle often comes off as childish. If you are pro-Musk then you are supporting a billionaire, and if you are anti-Musk then you are supporting the other 99% of billionaires. There is no workers' side in this fight. If it wasn't for the propaganda produced by the other 99% of billionaires you likely wouldn't have even heard of Musk, just like how the average person has never heard of Fink, Kapito etc. It's much more interesting to think about why Musk is a pariah within the billionaire class than it is to get caught up in hater vs fanboy shit-flinging.
We do not care
>>502941031renai transportation might have what you're looking for, i know you can make inserters throw nades at biters but not sure about capsules
>>502940745If only you had calcite and foundries to multiply it oh well
Hey guys check out what I can do
Do you need a large platform just for supplying a base with calcite?
>>502942186Put the timer on a radial arm so you can dial in the timing, as you have it now the timing is severely retarded.
>>502942237if you're not megabasing or building huge quality casinos then foundries sip calcite, you don't need a whole lot really
Factorio actually cured my porn addiction (not a joke but the average 4cuck will think it is anyways), I'm glad I found this game.
>>502942879Skill issue. I made the time to do both.
>>502942516Yeah the timing's not particularly easy to time on things like this, since the shape of the sensing zone is always a bit blobby. Just pinning things in place makes it less fiddly to test though, like pic relatedI made these things a while ago, I wonder how long it'll take for anyone to notice why I'm reposting them
>>502940558Looks fun to need more resources. 1x run you get by with starter patches the whole game so not much drive to get trains or expand.
>he uses efficiency modules to reduce pollution
>>502943391post your prod modded miners right now
>>502943173High science modifier will really show you how important train base is, as your busses stop working properly once you want to scale up. A main bus is not really scalable when the number of iron/copper belts go into 20sWith electric smelters you can make a designated smelterblockSpidertrons also become very important as you can use them to expand outposts because building this far with bots will be very bad
>>502943083...something about immigrants?
>>502943391I use efficiency beacons because stacking more productivity on the new assemblers isn't very good but they draw a lot of power and I don't want to build 6000 jiggawatts worth of energy production
>>502846926how do I fixed this so the inserter puts it on the inner lane?
>>502944616>don't want to build 6000 jiggawatts worth of energy productionelf
I'm glad they managed to keep Earendels fetish for byproducts and reprocessing in check.
>>502945565We trade one enemy for another. Quality!
>>502943516>prodI use speed modules everywhere, resources are unlimited why would I care about productivity
>>502945256remove the chest ;)
>>502945256move the inserters and the box over to the right one tile, then have the inserter place the engines on a belt leading directly into that red circuit belt
>>502945857well duh but this was about pollution, and prod 3 causes slightly more stink than speed 3
>>502945906Ah okay, was hoping i could configure the inserter to go left or right or something, welp more things to learn>>502945901but its my buffer :(
>>502945990we don't buffer here
>>502945990>but its my bufferyour belt is the buffer
>>502945990If I have to, I buffer to the sides and back to the main line so both sides are full, or get a box at the very end of some item belt where it's not going to move anywhere ever again.
>>502947708stack inserters are pure sex
This is significantly harder than I expected but I finally have self sustained jello, spoilage and seed factory
Oh, whoops. I spent too much time doing random shit on Aquilo.
Is there even any point to building big on Nauvis?Vulvanus seems much better as a megabase / supply hub
>>502948816Aquilo science is fast 8 modules lol
>>502949449>BiolabsIs the only reason. Just install the biolabs in space mod and place them wherever you want so you're not restricted on where your science gets consumed Vulcanus is only coal deficient but your platforms can supply an infinite amount
>>502949689>Just install the biolabs in space modlol
how do I interrupt a ship heading somewhere and tell it to go back? you'd think the mechanic named INTERRUPTS would allow this, but it only checks for interrupts when it's leaving a planet, not while it's in transit.
>>502949529Yeah I certainly didn't need a design that stacked indefinitely and pasting it to almost 340 spm. My labs can't even consume that much because I keep dragging my feet and migrating to biolabs on Nauvis even though I already made like 20 of them.
>>502949689>Just cheat bro
>>502950471Already beat the game without mods I can do whatever I want
>>502949689>Vulcanus is only coal deficient but your platforms can supply an infinite amountI haven't run the numbers on this, but this can't be viable past 100 spm
Anons, how do I make these lil frens place things? I just got the personal robo port and it's powered but they're not doing anything
>>502950894>Can make infinite platforms>Platforms can make a lot of coal especially if youre just spamming their resources on just making coal
>>502951016Is the personal roboport activated? There's an icon somewhere in the UI for it
>>502951138Ohhh, thanks
>>502951092you're still limited by the landing pad that for some insane reason can only accept X amount of deliveries per minute even if you build extensions that visually show extra holes for deliveries.
>>502951092Sure but you only get so many asteroids. You get a lot, but not that many. All I know is I consider my base small and it already consumes a red belt of coal.
>>502951469>Sure but you only get so many asteroidsJust fly faster?
does biter evolution max out? i feel like im going stupid slow and might get outpaced by them
>>502952301Yeah it maxes out at around the time you get flamethrowers and then it stops mattering.
>>502950821did you get all the steam achievements?
>>502949953I made it tilable too I had 3 baconed of these and the entirety of science I needed to beat the game finished in mere minutes
Do you know why laser turrets on platforms get into low power mode even when I have plenty of turbine power? I even added accumulators and it doesn't do the trick.
>>502952676Have you been forcing them to only shoot small asteroids?
>>502951469You can also consider importing plastic from gleba to drastically reduce the coal expense from vulcanus patches. I think the actual limit is going to be cargo bay send speed
>>502933708>quality beaconsDoes that mean you can double quality
>>502928371>All good working ship designs are either turd- or penis shapedPenis it is then. The balls could be a dual nuke reactor setup
>>502953561be creative, i saw one anon recreate some FTL ships. even saw another make a spider
>>502952781No, it happens when the platform is at rest and big asteroids show up. I have 11.6 MW of turbine power available, only two lasers (2x3.86=7.72MW), but they still enter low power mode, even when only one is firing. I don't get it.The two turbines seem to share the load and fluctuate, it's fucking weird.
>>502953010Probably more than that consider how many quality quality beacons you can place around 1 thing. Playing with those you're going to have to install extra qual tiers to make them even make any virtual semse
>Worrying about "coal deficiency"It's literally infinite because mining productivity only increases by 1k every level, each level adds more resources than it costs.
>>502951469>Sure but you only get so many asteroids. You get a lot, but not that many.you can just copy your collection platform ten timesor make it ten times wider
>>502930371You can preview all planets before starting the game, there's now a drop down menu.
>>502952301I'm like 26 hours in at default settings and I've yet to see behemoth biters, meaning that I can still easily take out nests with just normal cannon shells and red ammo. Expansion seems super slow too, I never got a single pollution-triggered attack. As long as you go kill the nests in proximity of your base every once in a while you can take it as slow as you want, you don't even need defences
Does anyone know a good calculator for dsp?
progression in SA feels arbitrary. in the base game it made sense, you were slowly gathering the materials needed to build a rocket and win the game. in SA there is nothing stopping you from building a nuclear-powered fuckhuge ship and winning the game without ever touching another planet. nothing except the arbirtrary research restrictions, because you only unlock the "edge of the solar system" destination with cryogenic science.
>just got to electric furnaces>realize my entire smelting line does not fit in with the new sizeFML, my shit was barely working to begin with
>>502953010>>502954163Can't check mod beacons right now, but if we took vanilla ones and allowed them to take quality modules, 10 legendary beacons with legendary t3s would give you 98% chance.As you roll quality you have stated chance to upgrade at least once once, at least twice at 1/10 chance and so on, right?So at 100% quality chance over two steps you upgrade at least twice, with 1% chance to upgrade 4 times (10% x 10%). 1% to upgrade from normal to legendary.
I'm renaming quality to I II III IV and VI don't hate it, I just prefer it that way
>>502954247>why would you worry about resources
>>502954247>each level adds more resources than it costs.this is what the spergs itt don't understand, especially with infinite research productivity infinite mining prod becomes laughably cheap
Is there a list of all the dumb Earendel tweaks? I want to make a mod for the first time ever that mostly removes railroading and dumb stuff like spoilage used in efficiency modules and biter eggs in prod modules.
>>502957436>Is there a list of all the dumb Earendel tweaks?Yes. Take everything you don't like about spage and scream "earendel".
How do you get a steady supply of coal on Vulcanus?
>>502958164ctrl-f with the map open and type "coal".
4chan keeps flagging this post as spam, wtf
>>502958556reddit spacing
>>502958556it's probably the degrees symbol
>>502958556sometimes quoting one less post fixes it, I don't know how mass-repliers get around the anti-spam filter since it seems so overly strict
>>502923202>>502923504>>502924046>>502924326>>502958556wanted to post this
>>502958775>degrees symbol is flagged as spamquality anti spam system there, bravo chinkmoot>>502958783I tried that, didn't work, also see >>502958796
If a building is destroyed, do drones repair it even if you only have the materials for it and not the finished thing?
>>502959020°
>>502954247this isn't dsp, total mining productivity (and thus resources available per patch) is linear in terms of the number of researches completed while total total mining productivity research costs is quadratic. factorio resources are functionally infinite anyways because there is no practical way to exhaust every ore patch in the world.
Okay anons. I just built this post in the ocean.8 nuclear reactors, 120 heat exchangers, 192 turbines, I hope you are proud. One train brings fuel cells, another takes depleted cells back to the plant for reprocessing. The turbines go online (get connected to the general power network) only when my accumulators go below 30% and turn off once they reach 70% again, fuel is only inserted when the reactors are below 500°.
>>502959091no
>>502958556>>502959407worked fine for me, must be a you issue
>>502959508weird, I tried multiple formats, even reducing the amount of people being quoted
>>502958796Nuclear setups really are just plug and play now.
I do not trust the system.
Doesn't solve my problem but makes me feel better. Also holy shit the big strafers hit hard. It's like I don't have any armor at all.
>>502957436the furry's space mod didn't have any of the issues you guys constantly piss and shit your pants about. you could send signals anywhere and rockets had hundreds of slots for any item.
>>502961036>belting eggsbeginner mistake
>>502961359Do eggs not lose freshness in buildings?
>>502961453its easier to pull the most-spoiled ones out of a chest and fully reset it with two copies at full freshness than wait for them to pass around on the belt at random
>>502961638Thanks for the tip
I give up on starting a new save in DSP. I can't go through that fucking early game again and I spawned on such a shit planet. The closest copper ore is almost on the other side of the planet.
>>502961036Hiw is one biochamber making so many eggs wtf? Use your eggs
>>502900408That doesn't really make all that much sense for expensive finished products though, like t3 beacons. At best you're maximizing production rate/area at the expense of productivity. Guess it makes sense if you're making quality green circuits on vulcanus or some such.
How does egg raft spawning work? Do I have to defend my whole coastline? Right now I just manually sweep every few hours, but that's not a good solution obviously.
>>502962847Trying. Just found out that green science spoils. So I need to build the sciences to actually use it
>>502962113Get a mod that gives you infinite Icarus energy or something.
>>502961036all eggs should be on a belt that doesn't loop (so it has an end) and at the end there should be an incinerator
>>502963569I'm gonna try to just farm metadata and use that eventually.,
>>502963651Good idea.
>>502963651Waste of nutrients. You just need to produce slightly less eggs than science requires and they'll never hatch.
>>502962113DSP really needs some alternative start scenarios. Or at least to rejigger the dumb meta points to be permanent, such that doing a full game once with some infinite science is enough to bootstrap the early science grind in future playthroughs, instead of being a one-time bonus of fucking nothing.
>>502961036Throw it on the ground.
>>502963843>instead of being a one-time bonusWait what? Can I not use metadata to unlock research in new games?
>>502963810These two ideas aren't in conflict though - if you build science bigger than eggs (which you should), then having the egg burning at the end is a failsafe which will only trigger in the case of a problem. If there is a problem, I would rather be wasting nutrients than spawning enemies in my base.
Thread is about to 404 but is there any way you can tell the rocket silo to launch?With circuits logic maybe?In vanilla you could just tick a checkbox "launch when full" but it's gone now.Trying to figure out how to launch several things automatically "when full" but the game just launches the rocket when one of the items in the selection group has met the minimum, not when all of them are at the minimum.
Why do they keep targeting my rail lines?