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>Demo Days
Next: https://itch.io/jam/agdg-demo-day-60
Previous: https://itch.io/jam/agdg-demo-day-59
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>502959839
>>
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I found an anthropometry book for artists.

Ironically enough, I've never seen /ic/ mention such topic.
>>
>>503022598
Link? Name?
>>
>>503023480
john croney, anthropometry for designers.
>>
go cry to the mods ericschizo
kek
>>
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Something gamedev related.
>>
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I'm tired of seeing this fuck every time I look up anything related to deving
>>
>>503022214
how do I change controls mid game in godot?
>>
>>503024407
the longer i look at it the more feelings of disgust and hilarity blend together
this is right on the edge between cringe and kino
>>
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>looking at old game i played
>would like to make something in the genre some day
>see someone asking if they added coop
>it's a singleplayer genre
What goes through these peoples minds? A game with a story and designed to prevent a player from becoming OP to quick and then they just request coop like it's nothing difficult to add. Do they not understand
>the difficulty of adding coop
>the waste of time to do this after the game has likely already gotten the majority of it's sales
>all the balance changes required to handle multiple players, enemy difficulty, and limited items
>all the story changes required
I'm not going through all that for a few sales. Why do they act like gamedev is as simple as pushing a button and magically the game just works like their every desire of it in an instant?
>>
>>503024490
https://docs.godotengine.org/en/stable/classes/class_inputmap.html
https://youtu.be/ZDPM45cHHlI?t=33
>>
>>503024476
Not everything is as it seems.
Sometimes you must look behind the looking-glass.
>>
>>503024810
Consumers don't know how anything actually works. Just don't bother reacting to it. Total waste of time to try to talk to these kinds of people because you're going to be speaking entirely different languages.
>>
>>503024407
is this roblox?
>>
>>503024476
Gamedev youtube is now induated with attention seekers. I wonder how hard it is to find the gamedev youtubers who actually taught well. Feels like some of them have disappeared. Who'd want to spend all that time teaching gamedev when some dude making a funny voice gets 10x the views on his
>4 devs make a game in 1 week
Or some dude doing poor tutorials where 70%+ of all the knowledge is never taught because
>okay now go to this site, download this file, put it in game, attach the script to this character, and we're done
Or those who flip flop between the two, one days it's
>*soi face* i made a game in 1 week
>today i'm going to teach you this super niche way of doing this thing that will require a ton of effort to function in a game of bigger scope than this 15 minute video (doesn't work in more than half of all versions of the engine)

It's so tiresome, I should've saved all those good teaching channels videos onto a hard drive. Most of these gamedev youtubers now just feel like clickbaiter pretending to be experts or literal gamedevs most of which are just looking for a break on success. The age of gamedev teachers on youtube seem long gone. Who wants to teach when 9 devs making a soi face on their thumbnail with an obscure clickbait of "Do this" with an arrow get 10x the views and sponsorships that might be paying them $2k for a single video?
>>
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>>503014819
Like this?
>>503015007
No it is the space one, but harsh black shadow don't work outside of space or bleak industrial.
>>
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I'm just gonna find a way to measure things in photos and then measure actual photography of people in diferent ages.

Can't find the data on google.
>>
>>503025751
best color balance variation so far
a bit heavy on the red tone everywhere, but i personally like it
>>
>>503025617
GAMEDEV on youtube should just be the cool game being shown off and what you added to your cool game; trying to teach new generations of gamedevs is retarded and lame.

Video related;

https://www.youtube.com/watch?v=cT3AqL9C_xk&ab_channel=TwoStar

Not educational, its just shilling a good game with the dev SHOWING what they added to the game. Anything else is now boring and will flop and it should because educational gamedev videos are cancer we dont need more asset flips in the industry flooding steam gamedev should be brutal and only done by those who love it
>>
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today i got the next continue working on my game!! but then somehow i broke the score screen again and its not calculating points correctly ... )':
>>
>>502946795
One day I hope I can get a cross over into games I like. Only if it fits though.
>>
>>503025617
this is the essentially fast-foodization of game development. actually, atleast fast food will bring you pleasure quickly. what a fucking shit time to be alive
>>
What the fuck that editing is literally for zoomers with ADHD
>>
why does every new indie FPS has to have a grappling hook and wallrunning
>>
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well, my method works.

I just need to memorize this method.
>>
how the FUCK do I get sound effects
>>
>>503026435
The educational videos weren't even popular, they did gain some popularity at one point but I get the feeling that died off. I take it those who got serious found gamedev too hard and gave up. I found them useful as it was the easiest way to learn. If anything putting all three types of videos into a vacuum, the gamedev grifter type channels are probably the ones causing the largest increases to games coming out. Sure they don't teach you all that well on how to make a game but it sure stirs up the crowd to become gamedevs unlike the boring teaching videos.

Though for advertising purposes yeah this is one style that can work. How'd a guy like that become a gamedev anyways? He doesn't even look like the type that would become one.
>>
>>503022598
/ic/ for several years has taugh boxes and fancy brush are all you need, they are hopelessly retarded like worse than /v/. imagine if /v/ chewed on videogame discs for the taste of it and then complained about games not working. that is /ic/
>>
>>503027701
https://www.youtube.com/watch?v=txYNVg5yAA8&ab_channel=NarkoGames

Just played through this game its a pretty good Russian indie half-life like with no wall running or grappling hook. Just needed head leaning, prone, melee, jump kicking, and sliding and it would have been a LOT better than just half life 2 with aiming down sights controller.
>>
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progress. map generates and you can go collect resources
so far a bit boring. map too big maybe?
adding darkness and monsters before i start tuning
>>
>>503027890
non westerners are really saving the gaming industry
>>
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I wish I had Erics success. I also want women to cosplay my game.
>>
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here's your new character
>>
>>503028172
cross-hair is too annoying, make it transparent or smaller or not a continuous line or thinner etc
jumping seems a bit "floaty" especially when transitioning into the ledge-climbing animation
same goes for the weapon-strike-animation, it feels too smooth and not at all as if it were a significant impact
>>
>>503028325
that's a man with a penis
>>
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>>503025909
I think this is good enough.
>>
>>503027890
How much skill do these devs have, I don't believe 3D art is easy at all (and I mean all facets of doing 3D design ie modelling, rigging, weightpainting (whatever that is), etc). I don't see myself getting this level of required skills without years of investment into 3D art alone.
>>
I think most of the game dev time in the project I am doing right now has been bug fixing and debuging. The only thing visual I have added in the past 5 days was leaves moving
>>
>>503028837
That game is done by a russian solodev who worked on it for a VERY long time and bought most of the 3D assets. You dont need to model everything lol
>>
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>>503028480
all placeholder
>>
>>503028742
like i said, i personally like the red tint - if you want to get rid of it, you should remove it from the shadows too, or keep it in both the shadows and the ambient light (=night sky) otherwise the lighting does not make sense and gives the viewer a feeling that something is "off" in the back of their mind without being able to put their finger on it

the color of shadows comes from your secondary / ambient / soft light source, which in this scene is the sky. therefore the sky and the shadow have the same tint
>>
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>>503028462
>angry eyes
>blonde hair
>twin tails
ya good character for me
>>
This must feel absolutely terrible to the Unrecord dev. First two guys clone his game and name it Bodycam to stunning success. Now a second group shows up and names it.....Bodycam as well. The capsule calls it Bodycam Zombies, however searching up either does not have it appear in the search, idk why.
https://store.steampowered.com/app/2406770/Bodycam/
Now look at the reviews, 23k! Just how much are these two dev teams going to cause people to start cloning games that haven't even released? First group could be explained away but two in a row with tens of thousands of reviews?
>>
a new schizo is born
>>
>>503029414
23k reviews for a motion sickness simulator
>>
>>503028957
It's unironically touches close on my desire to make a STALKER-like some day. Though I'm heavily turned off on how much effort I need to pour in just for the 3D alone. Feels like something that would take me years to make. Sure I can make something low quality but I want to make something high quality. Finding this many assets must not be easy, the amount of cohesiveness I'd need would make this a nightmare to deal with. Any idea how long it took him? His, unlike my idea, feels like he smashed together 3 or so game ideas into it (STALKER, Half Life 2, and the zombie mode in Call of Duty Black Op's)
>>
>>503029414
Bodycam/Bodycam Zombies is the same game.
>>
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well, I got an easier method to memorize stuff that works fine with faces.
>>
>>503029414
Unrecorded was an asset flip too it just took too long to come out. Foolish to show it off before it was ready knowing someone with more money could make the same thing in less time.
Live by the asset flip die by the asset flip
>>
>3day ban for posting nsfw, even though it should've been fine
>come back
>a new schizo joins the fray
maybe I was better off without this place
>>
I heard freesound has a problem right now with people uploading sounds from paid sound packs and claiming they made them themselves which makes the whole site a legal minefield. What kind of skeevy little faggots would do something like that?
>>
>>503029985
All I did was just start a thread and the ericschizo is sperging out.
>>
>>503029636
And yet somehow they're rich. This makes me dread sharing my game early. Literal who's coming out of nowhere, cloning game's, finishing them before the original does, and getting rich off it. My current game doesn't feel like it's going to make it but for any potential future game I think it may be wiser to limit how much content I reveal too early. These cloners can't really clone it with ease unless they have enough to work with, though this depends on the idea, some are easier than others. Might be wise to not post it at all until you're under a year away from release.
>>
how do i find my style
>>
>>503030193
become good with the fundamentals and a generic style, then jump into an style. otherwise you will end up like cris
>>
>>503029985
>not game development
kill yourself
>>
>>503029414
sounds like an easy court case for the bodycam guys
>>
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Question: What are the technical difficulties involved in getting a system like the original STALKER's A-Life to function? Is it too intensive for the average gamer's system? Because STALKER 2 doesn't seem to have it. Maybe it's a UE5 issue?
>>
>>503031246
You must be over 18 to post on 4chan.
>>
>>503031595
yeah dude, you got it
>>
>>503029740
Kek didn't realize that until I read your post and went back to check.
>>
>>503031595
>A-Life
what's this?
>>
>>503027750
Opengameart.com
>>
>>503031595
The developers say its still in the game and there's no reason why you couldn't do something like A-life in unreal. STALKER 2's development has been a shit show for obvious reasons though and I wouldn't be surprised if they accidently broke it at some point then ran out of time to fix it or they just never had enough time to fully implement it and they had to ship as is.
>>
>>503030346
>otherwise you will end up like cris
i already did...
>>
>>503027750
https://itch.io/game-assets
https://www.humblebundle.com/software
>>
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>>503031595
It's not x-ray engine.
>>
>>503033442
Wasn't the engine infamous for being completely broken?
>>
How many of these retards waging war in the threads lately are active in the discord? My love for the imageboard format is being tested by these persistent identifiable shitposters.
>>
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>>503034486
To be honest with you, I don't even know what's going on anymore.
>>
>>503034486
each general has its own schizo, we just happen to have more than usual.
>>
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>>503028172
had to open pursuer back up to see how i used to seal maps (i created 2 bespoke geo for the open/closed state of each passageway. final pass from the map builder was to let each passageway know which to use)
that's a good starting point at least
>>
>>503034828
>Parallels can be drawn to connect creativity to major mental disorders including bipolar disorder, autism, schizophrenia, major depressive disorder, anxiety disorder, OCD and ADHD.
https://en.wikipedia.org/wiki/Creativity_and_mental_health
It is what it is.
>>
>>503034714
You count.

>>503034772
Attention whoring, plus cris doing his standard routine.

>>503034828
Yeah but I'm asking if I make a discord account am I just going to see them doing the same thing there?
>>
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>>503034828
all the attention lavished on yesdevs causes jealousy from those unable to attract that attention through conventional means
>>
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>>503028462
She cute
>>
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I wish I had dev frens so we could make fun games together
Internet frens don't count
>>
BTC is mooning don't forget to put NFT in your , you are welcome.
>>
>>503028462
looks like a team galactic character.
>>
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I have discovered Mahjong and now my progress shall suffer playing it all day instead.
>>
>>503035195
>Attention whoring
Looks like the baroneschizo is throwing a hissy fit that he couldn't make a thread sucking off his master.
In fact, where are the Bocchifags? They are eerily missing.
>>
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>>503034935
ah jesus i gotta move a bunch of code around thats in the wrong places
>>
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Well, well, well.
Looks like the schizo's got so pissed he called the janny trannies.
>>
I've replaced all the dialogue string arrays in my game with vectors so I don't have to change the position of every string manually when I want to add or remove lines, probably the smartest thing I've done all month.
>>
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It tooke me a day to figure out a new workflow for drawing proper proportions, lmao.

I just need to memorize this.
>>
>reading up on how Godot's RenderingServer actually works in the back
It's actually kinda crazy how many layers of abstraction there are between the user and pixels actually showing up on screen.
>>
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Only had a little bit tonight to do stuff and I have an early morning tomorrow so I mainly just cleaned up the mistakes on the town map file I made last night and refined it a bit. Starting tomorrow hopefully I'll be able to get in one or two hours of actually sketching the NPC's in this area and planning out things for actual implementation. ]
>>
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>I just need to memorize this.
https://www.youtube.com/watch?v=5_sU0vIUSZ4
>>
>>503030124
no one's gonna steal your game man, unless if you're popular on social media.
still, i don't like how many games focus on one singular quirk. like it's cool at first but it loses it's appeal so quickly.
>>
>>503036415
kannadev stop nodevving!
>>
i hate shaders!!!! whoever computer video game guy that invented shaders... why!?!?!?
>>
you can now post mp4s on 4chan
>>
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I LOVE AI
>>
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Playing the games on the most recent releases page on Itch makes me feel better about myself.
>>
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>>503040181
was just about to post that mess with shaders is pretty fun lmao
>>
>>503040929
if shaders are so fun then... why don't you join my project as the shader guy!!!!
>>
>>503040282
Filesize limit the same? And does it include sound?
>>
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>>503040282
I'm getting this error.
>>
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>>503031595
Egosoft's claim to fame is basically A-Life on crack but they've also been doing nothing but refining it for two and a half decades and every new major release always breaks in 100 different ways.
Basically the more complicated the system gets the more you need to have super optimized code but in making said optimizations you have to be careful not to break your increasingly complex house of cards.
>>
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>>503039624
That wasn't me, I am nodevving tho.
>>
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>>503040282
test
>>
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Working on being able to pick up other players in game. This'll be the animation when you've been picked up. Hoping to have this fully implemented before the Demo Day demo. It'd be funny to pick up people and throw them off cliffs if they don't get out of being grabbed in time lol
>>
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Is it worth working for 7 years on a passion project with limited appeal?
>>
>>503041958
Nice.
>>
>>503040282
>Still no videos with sound on every board
Meh
>>
Is posting concepts of what you plan on doing seeking "feedback" the dev equivalent of masturbating instead of finding a relationship? Like working until you get a cool progress post ready and then posting that and getting (you)s only to stop working on that after because it's drudge work and you already got your (you).

Can you misuse and abuse progress posting?
>>
>>503042475
just be thankful the site is still running in 2024
>>
>>503042543
yes there are people in this thread who think their collection of MSpaint drawings are a game.
>>
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>>503025751
bro why are you making FtM characters?
>>
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You will be able to buy hats and clothes from this fat bastard
>>
today i will work on my gameplay loop
>>
Today I got sick so I had to sit in bed and pretend that writing stuff in a doc on my phone is progress, pray for me
>>
>>503027730
This is brilliant.
>>
>>503042251
I'd love to work on my own passion project for 50 years.
>>
>>503042251
yeah, if you're just doing it for fun and don't expect money from it.
>>
>>503045621
is his name Wally?
>>
Always keep in mind that the poster you're replying to could be a troon. Anyone who has been here for a long enough time knows that it has been 100% confirmed that there are several developers and non-developers around these parts who are transgender.
>>
>>503048558
yeah me. Why does it matter if I'm trans
>>
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>>503048558
Are the trannies in the room with us?
>>
>>503048350
Nope it's Bosco
>>
>>503048650
>>503048736
fall4youdev and the russian fruit are completely real people. Imagine how many others undermine us unnoticed
>>
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Worked on this combat tutorial today.
In my scene dialogue files (which are just plain text) I can define certain conditions to wait for:
>Node emits signal with such-and-such extra arguments
>Other node has property equal to some value
And it won't advance the dialogue until all the conditions are met.

I'm gonna watch Mechanical Violator Hakaider tomorrow because an aggerdagger not too long ago mentioned it. Thanks anon, it looks cool and I'm excited to see it!

>>503044219
>Huge shield
>Wizard hat
>Bow
Triple-classing as fighter-mage-thief, I see. Very cool. What's the significance of the happenings at the end of your webm?
>>
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>>503049027
this a beat 'em up?
>>
>>503048558
crazy how 4chan became full of trannies, you'd imagine they'd want to be on normie social media but nope they are here being ridiculed instead.
>>
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>>503049868
>>
>>503041492
4chanx needs to be updated too
>>
no loligames on sight
its over
>>
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>>503049027
Debug click boxes, just messing around after adding some features on the player animation and weapon animation systems. I can animate the limbs and items individually with zordering as needed, etc. I did this so I didn't have to cheat and "mirror" the players (eg put bow in left hand when facing left), and I instead will do animations for each side like this. But its a pain to make it just right, so I'll polish the animations themselves later- Its more important the code is done so I can carry on to the next feature.
>>
why can't you all be nice to each other
>>
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>>503050483
lolidevs are nice to each other though
>>
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>>503050483
I'm trying hard, okay
>>
>>503050558
strong adult artists doesn't even go outside
>>
>>503050948
Chat, is this true? I go outside all the time. Does that make me a weak adult in danger of being violated by a brat?
>>
Fucking wind storm took out the power in half my state so I couldn't shit post
>>
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Is Fiverr the only place where you can find VAs for cheap?
>>
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added some animation to the shield spell
>>
good fucking morning /agdg/, let's get to it
>>
>>503051132
msgk escape stealth game when??????
>>
1 hour of daily progress when you're happy and calm is better than trying to cram in 6 hours of progress being mad and do nothing for the rest of the week.
>>
tESTO
>>
>>503051320
aren't there VA discords? I thought those existed
>>
>>503052014
capsule knight looks different...
what headset are you using? quest? does it run on the headset itself?
>>
>>503024476
I respect that he's not a nodev but I don't consider his dev ability to be anything special either. He relies entirely on streaming power.
and in that case, I despise some of his takes, shit like
>lmao why would you use patreon just use ko-fi (which is owned by paypal)
>lmao piracy good because my main source of income isn't my game anyway
>>
>>503052014
>god harrases a tiny guy who wants to be left alone.mp4
>>
>>503048867
fall4you... it flopped didn't it?
>>
I love this thread and I love your games
>>
>>503052789
I love this ritual post and I love you
>>
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Carrying on from my tileset stuff, i created a pretty basic version of a map editor. its very barebones at the moment but it beats manually entering shit into a txt file.
>>
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>>503053130
artchads, we won!
>>
>>503053130
yeah...
>>
>>503053130
Modern indies are completely devoid of creativity
>>
>>503053373
im creative...
>>
>>503053130
Can't believe there's still a bunch of troons out there who keep spouting "it's a lottery bro" "you just need to get lucky". When if you were born with a soul like me it just comes to you naturally to make soulful games which are really solid and people want to play them
>>
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>>503053653
same bro
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How did undertale take 2 years to make?
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>>503053409
Same....
>>
>>503053130
that last paragraph is just the OP huffing his own farts
he's just mad his indie game that's a "statement on oppression and transgender holocaust" is getting drowned out by run-of-the-mill pajeet sloppa

listen champ, the most important things when making a game are discipline and vision, both equally important

>>503054068
dev had vision, but no discipline
>>
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Today I learned that papercraft is just 3d modeling but with paper.

https://www.youtube.com/watch?v=AHMnR2YgUfw
>>
>>503054129
if he has no discipline it would take him 5 years and it won't even make it beyond obscurity.
life happens.
>>
>>503054068
It kept all aspects of itself simple.
>Short conversations with a small textbox
>Simple but recognizable artstyle, developed with the help of an artist
>Minimal UI. Simplistic combat that doesn't take risks, simplistic risk-free mechanics like equipping items or eating food to heal
>Linear story, reusing most assets between routes

>the main pull of the game, the music, is easy to create since music is one of the easiest parts of gamedev if you're good at it
>>
>>503054068
Is it really that surprising? Authors spend years writing a single book.
>>
>>503054068
corporatism KPI was a mistake
>>
>>503054540
What a good hobby
>>
>>503052968
why not use something like Tiled?
>>
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>>503053409
>>503054104
let's see the creative games you've made
>>
>>503055274
>t. uncreative loser
>>
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>>503055374
>>
>>503055462
your unbelieverism is telling
>>
I wonder how hard undertale would have flopped if the music wasn't so iconic.
>>
4 MB filesize limit for mp4's is retarded AND NO SOUND ALLOWED STILL ON TOP OF THAT GAH
>>
>>503055576
play to your strengths
>>
>>503055640
SOVL
>>
>>503055640
there's the script workaround for the sound at least but only 4 people use that
>>
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>>503055576
do you know what iconic means
the music of undertale is iconic BECAUSE the game was successful.
what you mean is that undertale succeeded because its music is GOOD, on which i agree
>>
>>503055892
No. The game serves as a platform for the music. The music is iconic. The music is the main reason why people enjoyed the game.

>>503055685
True. Smart. I will learn from this.
>>
Play your favorite game with music on. Then play through it with music off. Tell me how much you enjoyed each experience.
>>
my game has no music
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>>503055156
idk, it seemed easier this way. maybe ill move to something like that when maps have more complex things happening in them. but it didn't really take long to setup this one up. and i like the feeling of being able to do the stuff myself. realistically I could have just used rpg maker or something for the kind of game im making but i do it for the love of the game. programming is fun and I like knowing how everything works.

its all pretty hardcoded at the moment, but i dont think that will be too difficult to change. picrel is current setup for tilesets/maps
>>
>>503056378
is that you yandev?
>>
>>503056565
No, it's not me.
>>
https://x.com/eeveeithink/status/1858212618487374240

someone needs to make a game based on this concept
>>
>>503056068
>The music is the main reason why people enjoyed the game.
No? It was the characters, your choices mattering, the 4th wall breaking and the lore. The music just enhances it.
>>
>>503055274
nolgorb's ordeal
>>
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>>503057135
>>
>>503057135
>nolgorb's ordeal
>2 negative reviews
>both complaining about the menu
lmao
>>
>>503057308
they lacked the vision
>>
>>503056378
When I was a kid, I discovered the power of hacking and map editing by literally opening the map files for this one RTS in a text editor and realizing that the characters corresponded to tiles, units and buildings. You're using 1996 best practices and I applaud you for that.

However, I'd probably store the tile-character pairs as a list of tuples or structs or someshit, I dunno
>>
>>503056685
genital jousting already exists
>>
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4Chan supports mp4 now.
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i've been fucking around with navmesh lately, it's borderline unusable if your character has custom movement.
Its pathfinding algorithm doesn't consider agent's parameters which is totally stupid. Turns out all the obstacle avoidance happens when you make the agent move, but i see no point in custom obstacle avoidace. I've already tried using a proxy agent to move it to the real next point and then move the gameobject itself towards that new point.
At this point i feel like remaking the movement script to be more precise, right now it can overshoot which has already led to so many problems.
>>
>>503057469
I did this too, I found a game that let you upload the stages for multiplayer online play. I found unused tiles they don't normally let you use with the map editor.
>>
>>503057887
good luck. I gave up on navmesh. my vision didn't require it but it would have been nice if it 'just worked'
>>
>>503057135
kino game, good work
>>
>>503035665
I wish I had internet friends (female) so we could make fun games together.
>>
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>>503057726
I'm still gonna use webms to just to annoy applefags
>>
>>503057726
How is Hiro going to afford paying for the mp4 license? He can barely pay his staff. Maybe all those /v/3 ads and Bocchi hunger games ads are paying well.
>>
I felt like I've just committed a crime by using dynamic typing in C#, it just works tho!
>>
>>503058832
Trying really hard to force boochi the reddit, aren't you?
>>
>>503058516
that's fake. sanic is way faster than that.
>>
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GOOD!
MORNING!
>>
How difficult is to code multiplayer in a turn based rpg? Asume your usual engines unity/godot/unreal/etc
>>
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>>503053882
i'm honestly thinking that the future of gamedev is going to be making games for roblox.
>>
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>>503059590
>>
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>>503060354
>>
>>503056068
that's not what iconic means.
iconic means that you listen to it and immediately recognize where it's from, even years later, even if you did not play it yourself
the success of the game is what leads to its iconic status, it's not an intrinsic quality of a game in itself
it's about being part of the cultural background, how influential it is
>>
>>503060354
Faster
>>
>>503044219
I like it so far, are the dots placed with a mouse click and then your guy executes movement?
>>
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https://witcheffect.com/thunder-dome/
This may or may not be up by the time (you) click on the link, but switched to canvas for the map rendering which is definitely faster than rendering tiles via the html dom. I've added weapons, armor, and island name generation as well for some flavour. Also added options for characters to escape fights to try and prevent half the players from dying on the first day. It's a little unavoidable given the nature, but I would like a more linear drop in players as the days roll by.
>>
>>503045621
I hate that this part of gamedev (silly customisation) is basically mandatory now, it doesn't serve any purpose other than putting a silly shit on your MC.
>>
>>503049027
The guy turns around and sprints too fast, goes from 0 to 100 instantly. Other than that good job!
>>
testing out mp4 support
>>
>>503056068
I played it for 2 hours and bounced(before it was popular, on a recommendation I play it blind). I don't remember any music from undertail other than megalovania because of memes and it sounds 90% like a duke nukem 3d track
>>
>>503050403
You'd better be making Shadowrunlike (Genesis) or I'll be disappointed.
>>
>>503055462
Bruce! Behave!
>>
>>503059505
Does it sound to you like I like it?
>>
>>503052968
Hell yeah, I remember when I did it for the first time. How does it feel, champ?
>>
>>503053130
Hobby devs rise! (And don't quit your job just in case)
>>
>>503062143
I quit my job to do hobby dev
>>
>>503062143
I'm a hobbydev with a job (I opened editor last time 2 weeks ago), my job eats away my will to work.
>>
>>503062203
No longer a hobby
>>503062345
Small progress everyday. At least write one line each day.
>>
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>>503062143
Hobbydeving until I make it.
>>
>>503062505
>No longer a hobby
what is it?
>>
>>503062863
Your job, you're like a freelancer or a shop owner but with 0 income until you finish something.
>>
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>>503056685
>from chad to a harem whore
Actually it could make for a nice grimdark RPG like Fear & Hunger, you start as a knight(male) but then you end up as a belly dancer(female) after a failed campaign.
>>
>>503063092
most countries have an unemployment benefit system. Maybe someone could eek out a living on benefits while making games with free assets etc until they make it.
>>
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>>503060904
>>
hey bros how the fuck do i animate some widget/text from a widget in ue5? like a simple fade-in
>>
>>503063092
I am retired.
>>
>>503063503
>slow mo during the jumps
Soul
>>
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>>503058832
Yeah, my $20 shills are singlehandedly paying for 4chan's evolution. You're seeing it in real time. Don't forget to watch the /v/erdict on November 30th at 5pm EST to thank me.
>>
I can do everything involved in the game making process besides the coding.
Can i just make some music video or something and upload that to demo day instead of a game.
>>
>>503064267
you ever wonder why tourists like this are here? what made you click on agdg? genuinely curious
>>
>>503064267
Bro just ask claude to code your game for you. if it doesn't work just keep feeding the code back until it does.
>>
>>503061015
>technically perfect
>practically unplayable
>>
>>503064362
if you don't know how to code, AI will literally take a steaming dump on your game and make it unmaintainable really quickly
>>
>>503064267
You missed it bro. /v/3 would be the perfect opportunity to make a trailer for a nonexisting game and submit. There's always next year though Or is there
Or you could make a visual novel with videos like Bandersnatch or something
>>
>>503064573
nice buzzword, unmaintainable thats a scary one too ooooh i'm so scared



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