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Previously: >>520455326

Unga Edition

>Latest News/Updates:

Vermintide 2:
Verminous Dreams: Free new map Devious Delvings
https://store.steampowered.com/news/app/552500/view/738127762059952962
Versus: Dev Blog - New Versus Map
https://store.steampowered.com/news/app/552500/view/546728306451416292
7th Anniversary and Patch 6.4.0 + Hotfix 6.4.1 + 6.4.2
https://store.steampowered.com/news/app/552500/view/546728306451416068

Darktide:
Hotfix #62 (1.6.9)
https://store.steampowered.com/news/app/1361210/view/499439875179679150
Nightmares & Visions - Releasing 25. March
https://forums.fatsharkgames.com/t/announcing-nightmares-visions-releasing-march-25-2025/105592
Nightmares & Visions - Early Balance Look - Dev Blog
https://forums.fatsharkgames.com/t/nightmares-visions-early-balance-look-dev-blog-pt-1/105587
Updates to Havoc - Dev Blog
https://forums.fatsharkgames.com/t/updates-to-havoc-dev-blog/105914

The Forever Winter
no more water drain
https://store.steampowered.com/news/app/2828860/view/496063443495814171

>Acknowledged but not really discussed
Ready Or Not
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Left 4 Dead 2
SCP: 5K
GTFO
No More Room in Hell 2
Helldivers 2
Space Marine 2
Remnant 2
Payday 3
Deep Rock Galactic
Earth Defense Force 6
The Outlast Trials
and others

>Future games
Killing Floor 3 - delayed
https://store.steampowered.com/news/app/1430190/view/499441143215293470
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA

Build planners:
Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor

Feel free to reply to the OP with updates and patchnotes.
>>
i really like psyker lightning staff
>>
>>520848820
This is an ogryn general
>>
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This is now an elf general.
>>
then why did you post an image where the guy put on a glove to avoid touching the *lf skin to skin
>>
[belch] and that's all I got to say.
>>
Where were you when they finally made the heavy sword good?
>>
>>520849645
In an alternate reality
>>
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>"Data acceptable. Good varlet."
>>
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>>520849702
I know
>>
really like force greatsword what an incredibly fun weapon. im using "deflector" and "block efficiency" and there is nothing anyone can say or do to convince me to take those two off, but what else should i put on my force greatsword
>>
>>520851037
Can't tell if you're trolling or really that retarded
>>
>>520851272
i am genuinely that retarded.
>>
>>520849004
Post the original raj
>>
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>>520851037
>>520851272
>>520851413
I, too, enjoy the Force Greatsword. It sure seems like I do a better job at crowd control than the Zealots.
>>
I don't understand the heavy sword on zealot: it's shit against carapace, it's shit against bosses, it's not even that great against ragers, the lights are shit, the heavies are a meme, it's crape against unyelding, it's shit with blazing piety, it's shit with martyrdom, it's shit with Inexorable judgement.

I tested all the builds possible, there's nothing saving this shit weapon, it's like the vigilant autogun of melee
>>
been using the power sword and I don't quite like that I have to keep pressing the button and waiting through a 1 second animation to have it do damage, every 4 seconds
but when it is powered up for those 3 or so seconds, it feels like the best melee weapon in the game and I like it.
>>
man i sure *activates power sword* do like using *activates power sword* the power sword *activates power sword* what an unbelievably *activates power sword* fun and not *activates power sword* annoying at all *activates power sword* weapon to use *activates power sword*
>>
>>520854572
The mastery perks that allow chained charged hits turn that around pretty well.
>>
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alright fess up which one of you faggots is it that's constantly shitting up the thread with your negativity
>>
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what if dark tide had rats
>>
>>520854953
See here, how the idle-clicker mind simply cannot comprehend combat tempo
>>
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>>520855264
imagine all the rats you could fit into a hive world
>>
Man, this relic blade martyr zealot sure is doing a lot of dama-oh he's down again
>>
Rumbler is good tho
>>
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>>
>>520857415
LOOK OUT IT'S GOING TO FUCKING GET YOU MARKUS NOOOOOOOOOOOOOOOOOOOOO MARKUS TURN AROUND NOW LOOK OUT IT'S ATTACKING YOU MAAAAAAARKUUUUUUUS
>>
>>520855281
there's no tempo. you just press the button every time it runs out of power, because there's no reason to not press the button every time
>>
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Cadia?
More like CACAdia!
>>
All they would have to do is buff the eviscerators a tiny bit and no one would ever use the rectumlicker blades ever again
>>
are weapon masteries account-wide or character specific?
>>
>>520858114
Account wide
>>
>>520858150
i was wondering why my psyker's bolt pistol was max rank despite never playing her
>>
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>>520858258
Mystery solved
>>
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>>520720313
it's about submarines but it feels better than a few spaceship sims I've played. in addition to suffocating from lack of air, you can die from drowning if your sub takes too many hits and floods, every damaged part ranging from the hull, machines, electrical systems, can be repaired individually so it really feels like you're part of a crew trying to keep your submarine together.

what's trying to tear your sub and its occupants apart are monsters from small to absolutely colossal since the game takes place on europa, one of jupiter's moons so there's a bit of sci fi and lovecraftian horror going on, and enemy submarines, as well as pirates if you start modding even a little. in vanilla, there's a large variety of hostiles but that can easily triple in the amount with mods.

the game doesn't always take place in the sub, you also need to exit the submarine to mine resources, hunt down creatures hiding away in caves, ruins, wrecked submarines, abandoned outposts and stations, all of which is arguably harder than submarine combat as creatures are generally stronger than humans until later into the game. either way, you're forced to be cautious whenever you venture outside of your submarine as getting mauled isn't the only way you can die.

players (and AI) assume roles on the submarines, basically classes, but there's still some flexibility in what you can do in each class, like a mechanic can still go out of the submarine to mine minerals and salvage wrecks, captains can park the boat and go assault an enemy outpost, and so on. the roles are pretty clear cut but at the same time open to player agency, and expands even further with mods.

1/2
>>
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>>520858560
>>520720313
the game can be played singleplayer or multiplayer, in singleplayer you have to control your whole crew but it's a great way to learn what each class can do, while in multiplayer you control only one character but you can still give orders to bots you add to the crew. there's campaign mode, but also single mission mode, pvp, and custom modes that makes use of barotrauma's mechanics to do entirely different things, like starcraft custom maps did. a downside of barotrauma multiplayer, primarily public ones that you can join anytime, are griefers, and unimaginative griefers at that. as soon as they join, they'll try to get their hands on anything that can kill everyone or destroy the submarine. traitors that sabotage the submarine without arousing suspicion are way more fun but less common.

also, beware the clowns

the modding scene is, surprisingly at first, very active which is thanks to devs openly supporting it but also doing a sane balance of content and bugfix/optimization updates instead of one or the other like certain games you might know. it also isn't really one of those games that I 'mod to fix things' but to keep adding more content and switch things up. there's vanilla+ mods, super immersion mods, and fun/wacky mods.

in and outside of mods, you can download custom submarines, or just make your own using either vanilla or modded assets, it can become complex but if you're used to building things in other games, it's amazingly fun and addicting. I personally started out by downloading a player custom submarine and kept changing/adding things to taste but I'm still amateurish at electrical systems.

I had barotrauma in my library for years until I gave it a shot and, in a month, became personal top 10 games of all time.
>>
>>520858560
>>520859243
And what exactly does this have to do with darktide?
>>
>>520848820
I like the fact that it just stunlocks everything and I barely have to aim with the secondary fire. It actually can kill stuff too but just do the opposite of the meta and build around reduce peril generation, manual quelling and venting shriek as well as getting crits
>>
>>520854953
>>520857710
You’re objectively correct, good weapon but that shit is annoying and I hope they remove it eventually or at least make it last longer
>>
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>>520753294
maybe we could start out with doing it on the weekend? keep the lobby open for the day/few hours so people can drop in anytime, see from there if there's enough to do a campaign
>>520762217
yay!
>>520768521
nope, but I'm down to join whenever
>>
>>520860820
the concept of having to continually activate your power sword is completely fine to me, my problem with the power sword activation is that it is incredibly clunky and kills the combat momentum. you should be able to chain the final hit of the combo into a reactivating attack
>>
>>520860820
>>520861438
It's not fun to use, even if cleaving through n*ggers is satisfying
>>
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>>520857415
>when you see it
>>
>>520857415
My cat does this
>>
>>520858560
oceangate shittery was the best time for this game
>>
why haven't we gotten a power fist?
>>
>>520864432
Because you touch yourself
>>
need more two handed ogryn weapons first, like a maul
>>
>>520864731
There is nothing, NOTHING that can beat the pickaxe
>>
>>520865359
giant glaive would be sick
>>
>>520865652
They would have to nerf the pickaxe to create room for a 2h cleaving weapon
>>
Why would I pick the laspistol over the recon lasgun for an inferno build?
>>
>>520867389
You never would
>>
>>520864432
why not a plasma pistol and melta gun first?

power fists would be kinda shit because they're slow and have a really short range
>>
>>520867590
Imagine uppercutting a crusher and it flies up in the air and drops like a sack of potatoes
>>
>>520867389
laspistol has 15% crit chance and massive crit multiplier while recon has 5%
>>
>>520867590
>power fists would be kinda shit because they're slow and have a really short range
They could always give us a jank power fist like they did with the eviscerators
>>
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what's his fucking problem?
>>
>>520862137
>my pussy does this
weird post
>>
>>520848673
>pic
New Deep Rock cave gen??
>>
>>520870221
Why are 3rd worlders so unfunny?
>>
>>520870325
Why can't white people cook?
>>
>>520870185
hes a hehe man in a hoho world
>>
>>520871023
Sopa de macaco
>>
>>520871023
We had to put masks on your faces so you wouldn't eat dirt
>>
>>520870185
zesty
>>
>>520861438
what if someone just makes a mod that fixes this
>>
>>520873072
>what if soneone just cheated
Come on, now
>>
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so is Payday 3 good yet or what
>>
>>520870325
>this triggered
a nail was hit on the thread it seems
>>
>>520870185
He has to fill in the position of his boss while not having nearly the same amount of experience or smarts and speaking from irl experience everyone who has to deal with that is not in for a good time
>>
>>520877260
You wish i hadn't called you out like that
>>
>>520876865
Lol, lmao.
>>
>>520870185
Working for the inquisition does that to you.
Doesn't help that his undelings are being insubordinate and do shit behind his back.
>>
>>520877537
that’s my line buddy
>>
link me the best ogryn build
>>
>>520881195
What kind of ogryn build?
>>
>>520882449
the meta build
>>
>>520882534
For aurics or havocs?
>>
>>520882768
aurics
>>
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>>520883092
>>
>>520883308
tyty
>>
Has anyone tested as to how much britteleness does brutish strength add?
Like it says 4 stacks, but in good ol' FS fashion it doesn't say how % it is.
>>
Anyone else's text channel fucked?
>>
>>520889653
Yeah, shit's fucked, guess its server-side?
>>
Remidner that there is still no consistent counterplay against dogs in this shit game. Just lost 3 havoc missions in a row through no fault of my own, only because dogs are impossible to predict and jump at you instantly and it just snowballed from there.
>>
The light attack retard needs attention again
>>
>>520870185
The heretics, obviously
>>
>>520892598
You just keep coming back for more of my cum
>>
Oh he's REALLY desperate
>>
>>520855060
It's me. Only me. I spam the thread with shitty comments to make people mad. I don't even play Darktide but I have very pointed opinions about certain builds.
>>
>>520860829
why not at least a mission or two before going campaigning
>>
>>520896658
Serial shitposters, even uncreative and boring ones like you, can never stop themselves from braggin about what they are doing
>>
I like using the Rumbler.
>>
I think i need a new keyboard. All my darktide playing buttons are half broken
>>
>>520901567
become smitepilled sis
>>
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>ruskies are the only hosting on higher diffs
grim
>>
>>520902095
Fuck no
I just took out the keys and reattached them and cleaned my keyboard. If that isn't enough then i'm buying a new one
>>
Why the fuck do dogs have to be resistant towards ranged weapons?
>>
>>520890125
>Remidner that there is still no consistent counterplay against dogs in this shit game
Push
>>
>>520902737
So you use melee on them
>>
>>520903678
It would be great if i could fire my kickback at a crowd and kill it, but it's not reliable even with all possible damage options
>>
>>520903907
That's why you use melee on dogs
>>
>>520904468
No shit, retard
>>
>>520904468
how would you feel if you hadn't had breakfast this morning?
>>
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>>520896658
don’t post my son July here without my permission again
>>
>>520906382
Hello future stepdad
>>
>>520860276
>/coopg/ - Cooperative Games General
>>
>>520871023
>literally every professional chef is a white man
Cute cope lolmao
>>
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>Crunch!
>Up to +15% Damage bonus & +30% Impact bonus to your charged Melee Attack, based on charge time.
but actually it's
>Up to +40% Damage bonus & +40% Impact bonus to your charged Melee Attack, based on charge time.
>Stacks 4 times (each giving +10%). Stacks are generated every 0.25s (or 0.2s for Pickaxes), unaffected by attack speed.
I read the code.
Why does Fatshark always fuck up their tooltips?
>>
>>520889653
Happens from time to time.
Sometimes, and only sometimes, it gets fixed by pressing Tab.
>>
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>>520911962
Another thing I learned is that the stacks of Focussed Fighter stack multiplicatively with themselves, not additively.
This shitty node that you thought would give you a 20% DR against a single melee attack, actually only gives you 18.46% DR. Insult to injury.
>>
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>>520912747
You probably already noticed, but your teammate doesn't actually have to be in coherency when they take damage for it to trigger the buff.
>>
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>>520913357
For some reason, dodging Gunners, Reapers or Snipers don't count.
>>
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>>520913845
This one is well known, but Slam can also trigger its stamina replenishment from ranged staggers.
>>
>>520911962
>I read the code.
maybe I see it?
>>
>>520911962
Wait, what the fuck?
Crunch is actually worth it?
I guess restructuring my skilltree a bit then.
>>
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>>520911962
Can you tell what Brutish Strength does if you have the code?
It says you apply 4 stacks of brittleness on push, but it doesn't say what % brit it is.
>>
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>>520915003
Imagine not being rank 40 and too big to fail.
>>
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>>520914331
Unbreakable, this one is big.
What is a perfect block?
>when you started blocking within 0.3s of the attack hitting
What does "block all melee attacks" mean?
>a few attacks are tagged as "unblockable" (Crusher Overhead for example), this ignores that. (As if you were using the shield.) You still pay the stamina cost of blocking.
+20% melee damage on next attack doesn't seem worth it
>what it actually gives you is +20% melee damage for 5 seconds
That's a huge difference.

>>520914674
https://github.com/Aussiemon/Darktide-Source-Code

>>520915017
Each stack is 2.5% brittleness. So, 10% per push. And Brittleness has a cap of 40%.
>>
>>520914331
>>520913845
>>520913357
>>520912747
>>520911962
FYI, all of this information can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3094034467
He has similar guides for all classes.
>>
>>520915878
Damn, it's what I feared. But being able to apply 20% brit onto a crusher/s with 2 pushes is pretty good.
>>
>>520915003
>For those at Rank 40, they do not stand to gain anything by attempting their assignment again. Therefore, we’ve made it so they can continue to try different builds and challenges to keep it interesting.
But then
>We want to ensure we keep the stakes and tension of climbing the ranks in Havoc, meaning all other aspects of ranking and deranking will remain.
So if I understand this correctly:
Weekly reset still means your own current mission = next week current mission, even if you joined and cleared a 40? As in demoting your own assignment is a stupid pain in the ass not worth it move,
meaning after Hotfix 66 you can "experiment" ie troll lower ranks with shit builds, affecting their (host) ranks, but not yours?
>>
>>520915003
good change
>>
>>520916141
>meaning after Hotfix 66 you can "experiment" ie troll lower ranks with shit builds, affecting their (host) ranks, but not yours?
Thanks fatshark.
>>
HOTFIX UP
>>
https://forums.fatsharkgames.com/t/hotfix-65-1-7-3-patch-notes/106918

Hotfix note
>>
lmg soon
melta gun soon
hotshot lasgun soon
>>
Nothing to leak, no new cosmetics added with this hotfix, this week will be a slop rerun
>>
>>520917504
>https://forums.fatsharkgames.com/t/hotfix-65-1-7-3-patch-notes/106918
>Fixed an issue where the Scab Captain would attack without any animations playing.
Only took them half a year
>>
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>>520917504
Hallelujah!
>>
>>520918103
fucking finally
>>
>>520918103
this has killed me so many times
>>
>>520917504
What's the new sloppa they've added.
Iirc the store rotates this week again.
>>
>>520870185
looks pretty swaggy to me
>>
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Objective ogryn tier list.
>>
>>520923335
randomized/10
>>
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They don't ask to verify files after each hotfix now?
Should I do it?
>>
>>520922306
just read the thread you absolute nigger
>>
>>520923335
Quality shitpost
>>520923535
woosh
>>
>>520923581
I trust my files. Won't verify unless I got issues.
>>
what is the best type of map design? linear, linear with offshoots like in the OP, or open?
>>
>>520923979
idk, I like the carnival area, throneside sucks ass, metalfab, gloriana, hourglass and torrent are wathevs
>>
>>520924160
I forgot about chasm terminus area, it's whatevs too
>>
>>520923873
woosh is when someone misses the joke. I acknowledged the joke.
>>
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>>520917813
Please fatshit, do it
>>
>Chasm Terminus
-Hab Dreyko
-Chasm Logistratum
-Chasm Station
-Ascension Riser

>The Torrent
-Silo CLuster
-Magistrati Oubliette
-Vigil Station Oblivium
-The Orthus Offensive

>Metalfab 36
-Power Matrix
-Consignment Yard
-Smelter Complex


>The Hourglass
-Refinery Delta
-Excise Vault
-Relay Station

>Throneside
-Archivum Sycorax
-Comms-Plex
-Enclavum Baross

>The Carnival
-Mercantile
-Warren
-Dark
-Communion

>Inter-Zone Void Sector
-Clandestium Gloriana

>Operations
-Rolling Steel
>>
>>520925106
Magistrati Oubliette is peak
>>
>>520923728
I didn't see the above post before I posted mine you double nigger
>>520917813
Damn, well I hope it's the enforcer set, that one looked cool.
>>
>>520916078
Brittleness is really good actually. You'll notice it with the ripper gun's can opener blessing. 16 stacks with one special attack stab.
>>
>>520925889
It is good, but I mean that only applying 10% brit for every push is kinda medicocre.
But I get it, if it was like 4 stacks of 5 % brit then it could be too strong.
>>
>>520927869
If you use the Branx pickaxe instead of the Karsolas you're going to be pushing all the time.
>>
PUT THE KARKIN BOOTY! (・o・)
>>
>>520871023
kek shots fired!
>>
>>520929982
branx already has like 90% innate rending, 10% more is fairly bad and pointless
>>
>>520929982
Rending only helps weapons with bad armour damage.
>>
>>520933204
Rending as a mechanic is so weird anyway.
Like only weapons that really benefit from it are ones who have fuck all armor damage. Since rending has diminishing returns based on how high the weapon's innate armor damage is.
Brittleness however is better designed because everyone benefits from brittleness.
>>
mortis trials is broken now and half the time you get no perks
cool cool
>>
>>520934019
Lmao
>>
How the fuck does it take them this long to implement tiny changes like these that were painfully obvious they would be needed from day 1?
>>
wish they would stop fucking with havoc but make the normal mission board harder instead. I dont like the havoc balance with flat toughness reduction, no ammo, and the modifiers are cancer. But fuck me auric maelstrom might as well be uprising nowadays
>>
>>520935147
Because fatshark and its devs are retarded.
Also fatshark is in that weird awkward spot where they aren't a small indie studio, but they aren't a big AAA or even AA game studio.
Also doesn't help that it is more or less ben confirmed ages ago that FS management, ie. the people who are managing the company and are meant to make sure everything works smoothly within the company, are fucking retarded and can't do shit.
>>
>>520936485
Telo once said they take time because they internally debate if it's really a problem or not instead of listening to players
>>
>>520935280
It's what most people have been saying and I agree.
Havoc is genuinely and objectively a waste of dev time because it is just a gamemode that was designed around and only made to appeal to tryhards and masochists. And havoc should stay as that, but the big problem is that everything now seems to be balanced around havoc, like weapons and more recently the ogryn rework.
All of which has a cascading effect on the game. Because balancing around havoc might make that game mode more balanced, but it only shits all over other game modes like auric and auric maelstrom.

Weaves had a solution to this by making all of the progression in that mode specific to weaves and weaves only, which means FS could balance and tweak it separately without it fucking up shit outside of Weaves.

But like always with FS, they are stupid and they quite literally have learned nothing from VT2 and still do the same old mistakes (like havoc)
>>
>>520937043
Oh they did learn from VT2

...Well the ones who learned moved to Arrowhead studio :^)
>>
>>520937289
I hate that you're correct.
>>
Why is VT2 still so popular?
I mean I just installed it yesterday, and I wasn't the only new player.
>>
>>520917747
- and other copes
>>
>>520925106
I wish I could debate this but I still don’t really recall which maps are which off their names
>>
>>520930143
That is NOT what he says meds now
>>
I fucking hate russians. Almost all of my bad havoc experiences recently have been with russian monkies rushing forward pulling pulling half the enemies on the map and dying.
>>
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mmm rich and musty aroma
>>
>>520941732
humm actually, he's a "she", sweetie
>>
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>>520942975
>>520797314
>>
are there no mods to make the darktide females have big boobs?
>>
>>520945507
Do you think they wouldn’t be 70% of the posts in this thread if they existed?
>>
Ogryn is just easy mode atm how can people lose playing this broken class?
>>
>>520946867
they are Ogryn IRL.
>>
>>520946114
So this is why Darktide's community sucks
>>
>>520946867
Playing dangerously because playing safe is boring
>>
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How would you fix it
>>
>>520947213
>hmm today i will try the thunder hammer
>put headtaker, slaughterer and full stacks of martyr on it
>damage still sucks
>>
>>520945507
There isn't and it is a technical problem, ie. it's just not possible to do.
Basically nobody has figured out how to "upload" your own models into Darktide so to speak, the problem mainly comes from the fact DT runs on a server meaning the server is going to be checking gamefiles and cross checking them so if it finds something it doesn't expect the game just doesn't function.
At least that is my armchair-coder/modder understanding of the problem.

This is the reason why all DT mods basically use the game's internal systems as a frame work to function.
Like the weapon customization mod or For the Drop, both already technically exists within the gamefiles as dev tools, it's just that the mod gives players access to use the same tools.
>>
>>520947213
by the time you kill one crusher with your thammer I already killed 3 with my ds
>>
>>520947213
>buff damage by like 15% against all armor types except carapace and flak
>buff damage against carapace and flak by 20%
>give slight bit more cleave
>buff power activation damage so that it guarantee kills crushers on 1 hit to the head with a heavy attack
>>
>>520947213
With the ogryn rework in effect
The folding shovel ogryn can fully replace thunder hammer zealots
>>
>>520923335
Now this is peak Ogrynbrained post
>>
>>520923535
>>520923873
>>520952138
It's from r*ddit btw
>>
When is the karking slop reset?
>>
>>520953762
On thursday, 1.5 days from now.
>>
>>520947213
Revert the unyielding damage nerf. That's all it needs.
>>520948986
But you already get good breakpoints off headtaker slaughterer, unless you're not aiming for the head which is a skill issue. Martyrdom even lets you two shot light attack ragers with no special needed.
>>520949598
Outside of unyielding it doesn't really need a general damage buff. Run headtaker slaughterer and you two or one shot everything with unpowered lights outside of crushers and maulers, for which you do a special heavy instead, or bulwarks and reapers which you one shot with a special light. You can even dump penetration and the breakpoints remain unchanged.
>>buff power activation damage so that it guarantee kills crushers on 1 hit to the head with a heavy attack
It already does this. You can use thrust for a reliable but slow one shot or you can stack headtaker slaughterer first and then you can do the special heavies without holding them.
Maybe it could do with a better damage profile honestly. Increasing cleave and therefore the number of targets hit isn't going to improve its horde clear, I'd rather the damage not fall off a cliff after two targets.
>>
>>520955230
Here comes the thunder hammer apologist...
>>
Hey so, I just picked up VT2 yesterday, and by that I mean I finally downloaded it after getting it free in like 2022, but I was wondering why nobody online ever talks about the grudgeraker? It seems effective.
>>
>>520956996
Yeah, at babby difficulty
>>
>>520957679
Fair enough.
What about Crossbow vs Handgun? People worship the handgun but the crossbow deals more damage and reloads faster. Also it has some CC capabilities via piercing.
>>
>>520943896
Not if you have your head screwed on straight
>>
>>520955230
>It already does this. You can use thrust for a reliable but slow one shot
Ok, so it is shit then.
As long as THammer hasn't been buffed and DS exists, THammer has zero niche or use case in this game.
>>
>>520956996
Shotguns are good at the one thing you don't actually need help with, clearing chaff. Your ranged weapon should be something that can snipe ranged specialists.
>>
>>520958019
Both are good
>>
Club build is fun, but anyone who thinks clubs beat the karsolas are smoking crack
>>
>>520960640
to me it feels like a worse version of the knife that knocks things around instead of killing
>>
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>cancer patient tags along
>>
>>520961323
There is no higher honor than to fight in the Emperor's name.
Him doing so while terminally ill shows his conviction and respect for the Master of Mankind.
>>
>>520961952
>make a wish 40K
>>
I can't believe people complaining about Vent Purge or the absolute kino that is Power Outage when fucking Pox Gas is in the game.
God I hate Pox Gas.
>>
>>520963807
Don't matter if you're an ogryn in aurics
I hate not seeing attacks coming
>>
>>520963807
love power outage. there should be hardcore power outage with spotting disabled
>>
>>520963630
lol
>>
>>520966015
There should be a /coopg/ with your opinions disabled
>>
>>520966015
>hardcore power outage+melee scab only+waves of snipers (no hud/no spot)
REAL private games when
>>
>>520971078
And no sniper lasers
>>
There comes a point in a man's life when he realizes he is not good enough for the end game content.
I used to enjoy Auric Maelstroms but am hard filtered by Havocs.
I and whatever team I assemble cannot deal with the 20th scab / admonition captain spawn in 90 seconds.
I clutched like 8 monster spawns solo and was almost at my team, 10% health left, no ammo... when 20 Bulkwarks spawned followed by 5 trappers behind them.
>>
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>tfw you chorus dunk the hexfucker daemonhost off a cliff and save the run
>>
Havoc is fucking shit
It's one of the worst gamemodes I've ever seen in a co-op game
>>
>>520973201
Nobody really enjoys high havocs, they just pretend that they do so they can lord it over you. this is coming from someone who got back h40 with randoms with the new system and modifiers right away. everyone hates it. nobody plays h40 for fun anymore they just want to keep their clearance to brag with
>>
>>520973586
Too hard for you?
>>
>>520973201
High level havocs has absolutely nothing to do with skill, it's literally just about getting lucky with the spawn timings. Not a single developer at Fatshark has ever completed a max rank mission, in fact I'd be surprised if they have completed one above level 10. The only, and I repeat, only source of feedback that they listen to for balancing is the trannies who are too scared to try unless they're in their sweatlord 4man premade with meta builds for everything.

Of course it doesn't help that you have cucks like >>520973901 who always come crawling out of the woodwork.
>>
>>520974018
Too hard for you?
>>
>>520974157
>>520973901
It's too hard for him
>>
>>520973901
>>520974157
>>520974284
sub 20 rank posts
>>
>>520974018
>High level havocs has absolutely nothing to do with skill, it's literally just about getting lucky with the spawn timings.
this, holy shit
i am sick of havocs being smooth sailing and then at one specific point in the map the director does the "oops it's time to simultaneously spawn chaos captain + monstrosity + horde + specialist strike team + bulwark conga line" shit
you could safely remove or delete the entire remainder of the havoc match because it doesn't matter, only this segment does
it was absolutely the worst on mercantile, before that bridge
>>
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I swapped the nodes in red for the nodes in yellow on my Shield build.
>15 toughness is considerably stronger than 5% TDR
>Payback Time isn't as consistent as Beat Them Back
>5% rending does almost nothing, so Can't Hit Me Again is free
>>
>>520974440
Bro struggling
>>
>>520974894
We didn't approve of this
>>
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>>520973201
>>520973742
>>520974018
>>520974602
finally, some posts that speak objective trvth in here
>>
The posts about havoc were copied straight from r*ddit and it's just one guy replying to himself btw
>>
>>520974602
i got my 40 purely by getting 3 matches in a row that didn't ever have this happen (and we got lucky and never got locked into heinz rituals)
>>
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>run goes perfectly smooth, everyone doing their jobs and playing well
>get to the cell area on magistratum oubliette
>exit elevator, singular path forward, cant go backwards
>director spawns a beast of nurgle, a pack of shieldgryns, a horde as well as a shielded boss with the regen aura from the guard post up ahead
>said boss also stays inside/behind the beast which means we can't get to him
>slime covers the entire walkway so we cant run/dodge past
>not enough dps to kill the beast before it corners us in the elevator due to the healing aura on the shielded boss
>somewhere in Sweden a fatshark dev pats their colleague on the back telling them what a good job they did with the 'difficulty' of Havoc
>>
>>520973201
Havoc does a good job forcing actual team play. It's the only gamemode where it actually feels like a coop game. I also like fighting multiple bosses at the same time and having captains in the mix. I also think the summoning ritual is an interesting addition that forces teams to push up, I mainly like them because it's something seminew to the gameplay formula and feels refreshing to me. Other than that I completely agree, having to fight 2 bosses and the twins with randoms is already hard enough. Spawning them in when you're in a tight corridor with an entire horde and 10 bullwarks and crushers is just complete bullshit. The ammo and toughness gimping and the modifiers that make enemies tougher and more resistant to stagger are an increadibly lame and lazy way to artificially increase difficulty and should be removed. I do like the purple healing one though because it forces you to target certain enemies first. My main problem with the game right now is that havocs feel like unfair bullshit whilst auric maelströms feel like sleepfests half the time. Theres no inbetween.
>>
>>520979483
I just wish they'd actually add cool gamechanging modifiers to the base game. That and some more difficulty. I hate having to pick between
>baby mode for casuals (you can hold down w+m1 and win!)
or
>CBT

like damn let me just pug the game for fun but still lose sometimes
>>
>>520977959
Sounds easy... for ogryn
>>
>>520982724
Sorry, modern games only cater to two audience options, ultra-casuals and optimization autists.
>>
>>520949781
Kindred, how can we recover?
>>
>>520988027
No option but martyrdom
>>
>hearing sefoni moan for the first time
bros i got a boner...
>>
>>520991572
>be getting down with Sefoni
>as she orgasms your prostate turns inside out and then explodes
>>
What do you guys do for main stat on curios for FotF zealot nowadays? Still 3x toughness?
>>
i'm a bit asshurt because I'm 100% sure they'll do the gay move and add a skitarii instead of something cool like a ratling
>>
>>520992368
I will never understand why people want to play a 3 foot tall sniper in a melee horde game.
>>
>>520992621
same reason the dwarf was fun in vermintide and the same reason ogryn is fun, uniqueness is variety is fun. Also ratlings are just generally very cool, this game needs a grumpy sniper/company cook archetype
>>
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>>520992621
Ahem
>>
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Why are brown people like this???
>>
>>520992995
"ratling concept art" please it's just AI slop and you renamed the namefile you fucking nigger kek
>>
>>520996515
Yeah, that's the joke
>>
>>520996515
we got a detective over here
>>
Why is vermintide even in the thread anymore when the game is fucking dead
>>
>>520997852
Respect to our elders
Vermintide ran so darktide could fly
>>
Fastest way to get weapon mastery?
>>
>>520992368
Space Hobbits aren't even good in melee and they'll just get bodyblocked by rotten poxwalker dick trying to snipe ranged shitters because you spend more time running through corridors than setting up on vantage points.
Skitarii will also be a lazy choice because they're just cyborg guardsmen with fancy guns. If they wanted something unique they'd do a proper techpriest class with various augmentations as blitzes or skills.
>>520992910
They might as well bullshit squat rejects like how they're a lost clan like the Ironhead Prospectors on Necromunda.
>>
>>520998597
Buy greys of the weapon you want to raise from the armory, upgrade them to greens then sacrifice them.
>>
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>>520996704
>>520997221
I'll never get third worlders humor
>>
>>520973742
lol speak for yourself i love the chaotic as fuck gameplay that comes from it
>>
>>520991958
She has control as we know via her dialogue with Oska so that won’t happen
>>
>>520999612
You must be german
>>
>>520997852
Ratshitters would throw a fit otherwise
>>
>>520992621
>>520998605
Exactly. Based Tech Priest advocate. They can do by far the best things that are easily translatable to the game
>>520999612
It’s not a joke you just caught them red handed
>>
>>521001384
>It’s not a joke you just caught them red handed
I posted it among other AI images and i have been very open and obvious about my images being AI. Don't be such a clueless autist
>>
The rock will be the ogryn meta blitz once they get the heavy flamer

Screenshot this post
>>
>>521002976
they arent getting the heavy flamer now fuck off
>>
>>521002129
Words of someone who feels attacked about being caught red handed
>>
>>521005507
That's not what the concept art is showing
>>
>>520992995
>>521007687
those little midgets are cute i hope they add them
>>
>>521007949
I'd like it too, but only if they synergize witn ogryns
Otherwise they should add the enforcer class
>>
>>521007687
>Psyker ratlings
… is this a thing? I can’t recall a single instance of it in lore
>>
What purpose would heavy flamer even serve on ogryn from a weapon role standpoint? He doesn’t need better crowd clear
>>
>>521012583
No. I just added it because it was silly
>>
>>521013076
Havocs
>>
>>521013076
Nerf ogryn then add heavy flamer
>>
>>521012583
It's rare, but they technically can.
>>
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>no way to do this that isn't throwing
>>
>>521017382
coherency radius really isn't that far
>>
so when are all the other classes getting reworks like ogryn?
>>
>>521018045
vet update is next patch
>>
>>521017382
Easy way:
Many More Try mod to load up a map solo. Let the bots die, then shove and stab every rifleman you see.
>>
>>520992171
The most optimal is still 2x toughness and 1x +3 stamina curio.
Unless you're running martyrdom then you always use 3 wound curios.
>>
>>520998605
>>521001384
Techpriest doesn't fit into the reject theming so it's never happening.
You will take your skittles and you will like it.
>>
>>521018760
>Techpriest doesn't fit into the reject theming
Xenarites and the million other schisms disagree.
>>
*dabs on heretics*
>>
*dabs on cuties*
>>
>>521020471
Xenarites are hereteks and therefore outright executed.
So again, never happening.
>>
Zealots feel like suck a f*cking joke in melee after the ogryn rework
>>
>>521017382
If your team wipes because you walked 20m away to kill gunners, they were the ones throwing.
>>
I'm sick of havoc games collapsing whenever twins spawn

What's the best loadout to just get fucking rid of bosses? No Thunderhammer it's shit
>>
>>521030648
They didn't change Zealot.
>>
>>521033163
uhh stfu
>>
>>521013076
You give him a single target melee weapon and pair it with a crowd clear ranged, duh. One aspect you could improve with the heavy flamer to distinguish it is a much longer range, so not only can it hit more of the crowd earlier it can also hit shooters in the back.
>>
>>521034294
Ogryn doesn't have any single target melee weapons
>>
>>521034461
>shovel Mark XIX
>branx pickaxe
>mk1 club
durr
>>
>>521034545
these all have excellent horde clear, even the mk1 club
>>
>>521034603
they specialise in single target hits and have significantly worse horde clear than their counterparts as a result

unless you meant "only single target hits" in which case the only option in the entire game would be one of the tac axes which people don't run with the flamethrower anyway (they run single target specialist weapons not single target exclusive ones)
>>
>>521034461
>>>You give him a single target melee weapon
>>
>>521034872
>they specialise in single target hits and have significantly worse horde clear than their counterparts as a result
lmao
no not really, branx has some of the highest horde clear in the game. You are right they do a ton of singletarget too. Balance in this game is retarded thats all
>>
>>521033163
In comparison to ogryns
>>
>>521035647
Branx has worse horde clearing than the Borovian and the Karsolas because of it's worse cleave and the fact that it needs to push attack to even get in to it's horde clear chain, unlike the other two which can go straight into it. The trade-off is that the Branx can access it's stronger overhead from neutral whereas the other two need to access it from alt-attack

Do you just not know the weapon marks here or are you just arguing for the sake of being obstinate?
>>
>>521035886
>Branx has worse horde clearing than the Borovian and the Karsolas
And? Still some of the best in the game, its not a "single target weapon" that you'd need a flamer for. YOU're the one who doesnt understand the discussion and is just looking to argue
>>
>>521013076
Good point
Take the flamer away from zealots because they have the relic blade
>>
>>521035981
see >>521034872
>>
>>521036027
suck my dick retard.
>ufghhh my branx cant clear hordes i need a flamer
-you, apparently
>>
>>521030648
You are just a shitter.
>>
>>521013076
Flammenwerfer ist krast
>>
>>521036147
use the branx for its top anti-elite
use the flamer for its top anti-horde

I seriously can't believe I need to explain this to you
>>
>>521036149
Nope. I am very skilled with both classes
If you can't dab on any zealot alive as a pickaxe ogryn then you are a shitty ogryn player
>>
>>521036147
He destroyed you
>>
>>521036147
What melee do you think people pair with the flamer on zealot?
>>
>>521036147
Bro, you are getting rekt right now holy shit
>>
This is a no nerve-striking zone.
>>
>>521036147
Light attack retard getting uppity again
>>
>vet pulls daemonhost to shout it off the map
>he fails and the daemonhost starts going to town on him
>i walk on over and bullrush the daemonhost into the abyss
Pretty funny
>>
Only 330 reapers to go
>>
>>521038032
>no proofs
Sure thing kiddo
>>
Is Weapon Specialist Vet any good? I'm new to Darktide and Marksman's Focus isn't doing it for me.
>>
>>521041568
Melee vet is skibbidi poggers af no cap
>>
>>521041669
I hope so, Veteran has felt a bit underwhelming. I think the only "wow" bit I've felt was going on a headshotting rampage with Executioner's Stance with the basic lasgun.
>>
>>521038032
Ogryn protects
>>
Needed a Clandestium Gloriana (Void mission) for a couple of penances for over a day as the mission is never up when I check.
What an amazing system
>>
>>521041568
Yeah, it's good.
Shredders, Survivalist, Voice of Command, Weapon Specialist with Duelling Sword and Plasma Gun is probably his strongest build.

>>521041761
Marksman's focus is weak. That's probably why it feels underwhelming.
>>
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ratclick cata is full of specimens
what the fuck happened to this game
>>
>>521045363
it's a very, very cheap game that can run okay on a toaster so of course all the third worlders are playing it.
>>
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>>521045968
>t. self hating third worlder
>>
>>521046218
>no u
I recognise the childish slav banter. Have a good day Boris
>>
>>521046474
rajeesh mad lol
>>
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>>520848673
So I'm about to install shopclick again to play this Mortis stuff, can I get a QRD on the mode?
Is it like Ratclick 1's LS mode where you have to deal with retarded spawns for the sake of (((challenge))) and dripfed resources?
Can it be abused like LS? (Looking at you, Schlüesselschloss cheese spots)
How do you complete the event in the least painful way?
Hook me up, please.
>>
>>521046745
It's called the Snortis Trials for a reason.
>>
>>521046558
>doesn't even deny it
get drafted in Ukraine and die lol
>>
>>521046745
It's basically Fortunes of War with Chaos Wastes style perks. To complete the event you need to just play it, no way around it. Only a handful of matches though, thankfully.
>>
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Goonloogin

..but with a rippergun
>>
>>521047161
How does a crit build feel now that they increase the Mk6's finesse from 0.5 to 1.5?
>>
>>521047865
don't fucking use the mk6 ever it's ultra shite
>>
>>521047865
All ripper guns should have 1.5 finesse.
>>
>>521046745
too easy with the buffs
too slow to get to the actually fun waves
>>
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>>521046960
>>521047090
>>521048437
I just realized, can you complete multiple steps of the event in the same game, or do i have to play 10 mortis trials?
>>
>>521048825
You just have to play, the matches are fixed to 12 waves so there's no way to speed it up. You'll probably end up doing 15-20 of them anyway if you want to unlock all the voice lines.
>>
>>520877390
Not to mention if he fails a world with a population of billions burns in an exterminatus. I would not want to be this guy.
>>
What do I do with the currency I earn from weekly contracts? The weapons Melk sells have dogshit stat distributions - do I just hold onto it until he sells something worthwhile?
>>
>>521053272
Since the crafting rework, there is no need to buy any of Melk's weapons.
You can use his currency to play the Curio lottery. You can't get them from the Brunt lottery.
>>
>>521053272
Gamble curios
>>
>>521053450
Okay, I have no idea what that means. Please explain. I'm sorry that I need to be spoonfed, I'm very new.
>>
>>521053513
If you want good weapons, you buy many greys from Brunt's Armoury until you get one with the correct dump stat e.g. 60% Mobility. This is Brunt's Lottery.

But Brunt doesn't offer curios. So to get good curios, you have to check if the 2 offered in the Armoury Exchange are what you need, or else get lucky with them dropping from the Emperor's Favour after a match.
Melk also has a Curio for sale, but it might not be what you want either.
But Melk also has an option where you can buy a random curio. This is Melk's Curio Lottery.

For context, a max strength curio has a bonus of either +21% health, +17% toughness, or +3 stamina.

Before the crafting rework, you would use Melk Bux to buy weapons with tier 4 Blessings.
>>
>>521047161
Bleed burn ripper was always decent, but it’s definitely better now even after burn stack nerfs
>>
>>521054698
wich Mk is great to use then?
>>
>>521055059
I prefer V for highest rof to stack faster and more consistency at range but II is probably better actual boss dps. I’m sure someone here knows for sure after the recent balance changes
>>
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How do you make the psyker fun ? I'm tired of farting on ennemies, bored of the staves, scrier gaze is okay-ish but in the end it's just being an alternative zealot
>>
>>521058676
>how do you make psyker fun
You
>tired of staves
Oh. Well there goes my suggestion
>>
>>521058913
let me guess.. "you spam left click"
>>
>>521058676
>bored of the staves
Then it's just that you're tired of psyking.
Come home, zealotman.
>>
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>>521058676
You're just a cooldown reduction mule. Stop complaining.
>>
its because psyker hasn't gotten a single new weapon besides the 2hander in 3yrs
>>
>>521059643
what about vets
>>
What are some good builds for ogryn? I want to try some of everything but I have no reference for what weapons are good. Always feels like 2 variants are decent then 1 is just awkwardly mid.
>>
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>>521058967
No, I think this is really fun and fairly strong to boot with shock stave. Handles elites and specials really well. For some reason I feel like I have this a little different in game but you can see the gist of it. Obviously there are some flavor nodes I picked that you could move around if you wanted to flex out for some QoL
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>>521059892
>wildfire
I thought this node was super major caca?
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>>521059892
>wild fire
>no "in fire reborn"
>kinetic flayer
Sibling what the fuck?
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>>521059983
Unless I am misunderstanding something I read here wildfire is now self propagating and now transfers more stacks than the tooltip says
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>>521060252
I hope it's the case because pre-update it was one of the worst node ever
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>>521059983
>>521060118
wildfire is good now actually
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is shield still mandatory in havoc or I can bring venting shriek instead?
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>>521060118
>kinetic flayer
It makes me happy
>in fire reborn
I feel like I’m chaining elites fast enough that I don’t need it but I also didn’t think about how good it might be now if wildfire works like I think it does when I shifted nodes
>>
>>521055376
Mk5 is best at long range due to high minimum pellet count.
Mk5 has best close range DPS due to its high fire rate.
Mk2 has best hoard clear due to its larger spread and high total pellet count, but only at close range. At close range it's almost equal to the mk5.
Mk6 has the tightest spread and lowest recoil, it has high finesse damage, but when not critting it's mediocre across the board.
>>
Psyker's Telekine Shield should at least vent 0.01% of peril. Change my mind
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>>521060252
>>521060638
Not in the patch note.
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>>521060118
>>kinetic flayer
It's fun.
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>>521060252
>>521060443
>>521060638
>>521061896
Kuli's guide hasn't changed. If it had, he would have noticed.
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>>521060252
>>521062458
https://arch.b4k.dev/vg/thread/519516492/#519734554

Somebody did make a recording of it not too long ago, the hosted video is dead tough. I don't know if they shadow-reversed the shadow change in the latest hotfix, I'll check it out in the lab in a sec
>>
wildfire is still shit, you're all gullible shitters.
>>
>>521061896
>>521062458
speaking from h40 experience. Wildfire scales with mob density. h40 has silly high density, so the effect from wildfire is quite noticeable. I tested it after they patched perilous combustion and I now I don't want to go back.
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>>521062957
Okay glad I wasn’t just imagining things. looking forward to results
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>>521062957
He's talking about Perilous Combustion triggering off Soul-Blaze kills.
Wildfire is not needed.

>>521063451
Wildfire scaling with density is limited, unlike Perilous Combustion.
Wildfire can spread at most 4 stacks per kill.
Perilous Combustion can spread 3 stacks times the number of enemies within 4m.
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wildfire works guys I 100% tested it it's good now trust me
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>>521063847
>Wildfire can spread at most 4 stacks per kill.
Yeah but when you're killing 20 dudes that's 80 stacks to go around.
>>
So is it good or not?
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>>521065139
try it and watch the result with your own eyeballs
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>>521065347
ok I tried it doesn't work it's still shit.
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>>521065467
Did you try it in the psychanium?
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>>521062957
>>521063663
>>521065784
sorry lads I was fucking around with some SD shit
https://streamable.com/fnym6j

I don't know if this is actually *good* but it's certainly interesting
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>>521066368
perilous combustion + wildfire = fun
killing more things and killing them faster = good
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>>521066368
that's not wildfire doing the work here it's perilous combustion
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>>521066581
Wildfire is kinda ass though
In this situation Perilous is dropping 3 stacks to all nearby enemies per death (8 entities = 24 stacks) whereas Wildfire caps at 4 stacks spread total (not 4 stacks to each unit).

Eight units is not a particularly high density of enemies and already Perilous is getting 600% the value of Wildfire

>>521066962
Yeah I know, I was just checking. Wildfire still sucks
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Wow all this talk just to agree wildfire is bad, something we know since it's in the game.

GG /coopg/ never change.
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>>521067058
You won't see the effect from wildfire in the psychanium because the mob density is not high enough for it to make a difference. I already said this. You need havoc density.
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>>521067303
calm down tranner
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>>521067416
>You won't see the effect from wildfire in the psychanium
I tested it on poxwalkers as well and it's still the same. Take a group of 5, burn one, count how many stacks get applies to the others - one stack each, going for 2 damage per tick.

>>521067303
Aye but I get my opinions from testing things out myself not from /coopg/
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>>521067752
>Take a group of 5
How many times do I have to tell you that's not enough. I agree it's useless on a mob of 5. Now try a mob of 50.
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>>521067996
>Now try a mob of 50.
wich is useless since you easily kill a group of 50 without wildfire.

Now quit yapping, shitter
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>>521068149
>wich is useless since you easily kill a group of 50 without wildfire.
yeah in a vacuum but now add the chaos of havoc into the mix. You'll kill them faster and more efficiently with wildfire.
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>>521067996
Wildfire provides very little value proportional to the amount of Soulblaze you apply naturally, it doesn't matter how many enemies you take on because for every little bit of value that Wildfire contributes, your basic kit contributes exponentially more. In all situations, regardless of size, your staff is already applying 20x more Soulblaze stacks than what you get out of Wildfire
>yeah but it's at least something!
Yeah and I'd take it if it was free, but since it costs a talent point I'd rather something that instead boosts the damage I get out of each stack rather than barely contributing how many stacks get applied (most of which is already overkill)
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>>521068786
That's totally fine.
Now listen to this. Let's say it takes me 5 seconds to delete roughly 95% of a horde. But then there's a few remaining poxwalkers, and I have to spend another 5 seconds to kill them.
But when I add wildfire, that last remaining 5% of the horde is killed automatically by wildfire. So it just takes 5 seconds instead of 10 seconds.
>>
>>521069127
I don't care about your pretend scenario
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>>521069331
it's literally the real scenario based on h40 experience. If you don't find horde clear efficiency and completeness to be important, that's up to you. I've tried with and without wildfire and i can literally see the difference. That's why I keep it. I'm not saying it's mandatory or anything. It's still optional.
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>>521068786
>In all situations, regardless of size, your staff is already applying 20x more Soulblaze stacks than what you get out of Wildfire
No, because you have to actually hit them with your staff. The mobs that don't get hit by the staff get 0 stacks. But with wildfire they can die too, without you ever hitting them directly.
>>
sounds like the light attack retard is mad again
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>wildfire is GOOD!
is the new
>krak grenades are OP!
>>
>>521069675
>>it's literally the real scenario based on h40 experience
>havoc shitter unironically recomending dogshit skills only because the gamemode is such fucking cancer that any little bit of cheese is auto-include t if you don't want to die
God, you people are morons.
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>>521072084
funny thing is: it's not even good in havoc, that anon is just a turboshitter
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>>521071958
I regret that my misunderstanding has brought us to this conclusion
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>>521071958
I remember when some shitter acted like that kraks are good and in anyway comparable to a bolter.
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>>521038032
What did you use to do that
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>>521047161
need chaos-chan as an in game character
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>>521061392
Honestly I think the shield should grant more benefits in general
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>>521071870
Which one is that again
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>>521072336
But… aren’t kraks actually good too?
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>>521073846
this was back before Havoc came and put infinity bosses in your face, mind
otherwise no kraks are shit
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>>521073846
No, they are not.
Even in havoc they are mid as fuck. You're literally better off using shredders and then using the uncanny interaction which gives your shredders 100% rending but also then boosts the damage of bleed stacks the shredders apply.
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>>521067303
why do you type like such a weird faggot? you arent an "outside observer"
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>queue mortis trials
>match with ogryn, ogryn, psyker, me as vet
>round 2 or 3 the psyker is trying to kill themselves to "reset hp"
>we pick them up
>they get on mic and blurt out the following
>"VAT ZE FUCK VAT ARE YOU DOING"
>"STUPID FUCKING JEWS"
>"FUCKING FAGGOTS"
>"HURENSOHN"
>they type "this is how you do early rounds congrats fucking idiots"
>mfw picrel
they played the fr*nch female psyker and their name was Makima
you cant make this shit up
PEAK COMEDY
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>>521075539
>"team bunga, me unga"
>Snorepiss Trials
Quit yapping, nobody cares.
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>>521075856
found the psyker
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>>521072084
>>521072167
So far the only argument against it is that anon tested it vs 5 poxwalkers in the psychanium. And a lot of insults. But suit yourself. I just think it's important to break the /copeg/ echo chamber once in a while.
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>>521073846
kraks are fine
i wish my veteran bought kraks when we were facing 3 monstrosities at the same time
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>>521076338
So far the only argument for it is "well what if you missed everyone" and no testing, so
>>
powercreep hit this game so fucking hard that people are now asking for revolver buffs
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>>521077260
yep, a much more realistic scenario which happens all the time
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>>521077348
who? where?
>>
Wildfire is good guys, trust me I can FEEL it!
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>>521077551
https://forums.fatsharkgames.com/t/weapons-that-dont-feel-good/
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>>521077710
he's right about everything else
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>>521077787
yeah it's just outrageous to me that the revolver used to be consistently "this is the most OP weapon in the game"
then they added new weps
then they buffed other weps
enemies never got buffed

now the revolver needs help and gets thrown into lists of underpowered weapons
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>>521077710
I don't even notice the stun on dunder hammer these days.
>>
On the topic of wildfire, I like using it because it does increase your effective cone of fire somewhat. But also it's very hard to justify using that talent point on wildfire because the fire build is already really tight on points. I don't think it's bad, but I do think the opportunity cost makes picking it very unattractive

The solution to the talent is to put it somewhere it doesn't compete with anything important you can get it while pathing. It's not that powerful, it's just nice qol and thematics for a fire build. Fatshark is retarded for making it a direct competition pick to the most powerful talent in the game bar none, WITH big power gap before the second best
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>Souldrinker is on the opposite side of Brainburst (which you want with Inferno) and the other soulblaze talents
What were they THINKING
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>>521081494
the talent trees are for the most part randomly assembled
there are people here getting ridiculed for saying the talent trees were a mistake but i agree. fatshark is too retarded to make it work. they just randomly mash skills into the tree and hope it's ok
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>>521081993
>there are people here getting ridiculed for saying the talent trees were a mistake
Because they are objectively retarded
>b-but fatshark can't make it work
They can make it work evidenced by the ogryn rework.
Don't fucking coddle these moronic fucking svens, if their shit sucks it has to be told to them and then be improved upon.

Problem has always been the enemies, ie. the fact that Fatshit didn't buff them enough to match the player power after patch 13 and instead decided "lets just have the AI spam more enemies, that's difficult, right?" which isn't surprising because these dumbshit swedes are more fucking lazy than an invalid spaniard on a siesta.
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>>521083356
the ogryn rework is absolute dogshit dude. he didnt gain any build variety they just way overtuned him
you're retarded man
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>>521081494
Souldrinker and Perilous Assault should just be swapped
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>>521083356
>They can make it work evidenced by the ogryn rework.
Without sounding mad, explain why furious is locked behind 50% coherency regen. Ogryn talents are just as nonsensical as all others, he's just really OP now to compensate.
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>>521085860
>Without sounding mad, explain why furious is locked behind 50% coherency regen.
Because it is a useless skill node that even the FS devs realize is worthless to use points for.
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>>521086414
So how do you justify them just slamming it into a random location instead of fixing it?
Take your own advice:
>Don't fucking coddle these moronic fucking svens
>>
btw wildfire is great but I'm not surprised you don't understand...
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>>521077710
honestly agree with all of this guy's points except
>combat shotgun lacks damage
it can 2 shot every enemy it needs to, if you're using the correct version
>revolver lacks damage
it doesn't, it just lacks in any utility to put it next to the bolt pistol. logically a revolver would lose to a bolt pistol, but it should be given SOMETHING to compensate in return, which it doesn't have atm
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>>521090065
> it just lacks in any utility to put it next to the bolt pistol. logically a revolver would lose to a bolt pistol, but it should be given SOMETHING to compensate in return,
revolver penetrates like 8 elites, bolt pistol none or one i forget
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They've got to bake Survivalist into ALL veteranny auras and make the left side aura something similarly minor (with baked in Survivalist).
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>>521091954
instead of doing nonsensical shit like this they should just bring back careers and make the other careers stronger to compensate for not having survivalist
if you don't do this, people will always just pick the strongest set of talents + survivalist so you come up with weird shit like what you're suggesting, that survivalist should just be baked in

what else do we bake in? shout cause nobody picks an alternative? you wanna know a game where nobody ever had the complaint that "everyone picks shout on kruber"? VT2, because FK, huntsman and grail knight have their own draws
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>>521087297
>So how do you justify them just slamming it into a random location instead of fixing it?
Because there isn't fixing it. It needs an entire rework Furius is just shittier version of Disdain, an already terrible talent, and they suck because they are bad at a conceptual level.
It's quite literally a point tax skill hold over from the old skilltree before FS changed the old skilltree with during grim protocols.
In the past reloaded and ready was on the opposite side of furius, it was entirely just a thematic choice where you get to choose with some form of extra damage.
For luggers it was RaR and for melee ogryns it was furius, and both then connected to more important nodes you wanted. For RaR it wad steady grip, for Furius it was Best Defence.
It has literally only ever existed as a tax node and it still remains as one.

If you want a fix, remove it, or turn furius into another form of toughness regen.
Like play into ogryn's "protect lil 'uns" role and turn furius into "replenish 2.5% toughness per second for 3s if an ally in coherency takes damage."
And while you are at it shove, both lynch pin and towering presence into one skill.
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>>521092476
>if you don't do this, people will always just pick the strongest set of talents + survivalist
They already did this with the dogshit career system as well and it wasn't anymore balanced. It was dogshit.
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>>521092714
Yeah but I want you to be aware that they'll literally never do this. They'll continue doing the absolute minimum effort and leave the talent trees in the shit state they're in. Even Ogryns tree is full of this dogshit that still needs reworking like you mentioned because 90% of the nodes are still completely random shit thrown together, they just have more of them now so you can get +80% damage and impact so ogryn is OP now. The rework didn't make the tree better, it just made Ogryns stats better

Fatshark will literally never ever figure out how to "fix" talent trees and make them interesting which makes talent trees a bad format for tide games
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>>521092965
Yeah except with the dogshit career system you had
>everyone plays the same merc
>everyone plays the smae fk
>everyone plays the same huntsman
>everyone plays the same grail knight

in darktide you have
>everyone plays the same veteran

where's the fucking variety nigga at least you had 4 unique classes before with shitty trees and just one correct build, now you have 1 with the same shitty tree where there's just one correct build
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darktidebros is heavy eviscerator good for crit build? with shred and perfect strike or should I go other blessings?
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in case you're wondering why your games have been laggy shit, this is the latency dropdown for central europe, it auto picks the lowest latency to throw you on
no idea how they could even break this, it's a simple ping, but they did
>>
>>521092476
>>521092965
To add, survivalist is just a dogshit aura to begin with because there is no balancing it, not even with the career system because getting free ammo is just that fucking powerful.
Completely delete survivalist from the game and replace it with something else or turn it into something where it only minorly benefits ammopacks.
VoC is busted because of gold toughness and stagger, and this problem is solvable.
Lessen the voc stagger, it shouldn't stagger ogryn enemies and bosses.
And make gold toughness into something you can't regenerate at all. Ie. Once vet gives you your 50 piss toughness, that is it. If you take damage and it leaves you with 30 piss toughness, you can't "regenerate" it, no matter how you spam heavy attacks on ogryn or how much you dodge wit zealot.
Also while at it nerf the piss toughness you do get to being only 25.
And on top make it so that choosing the piss toughness node also gives you +100% more cool down, ie. voc takes now 60s to recharge.

Also kneecap CDR by deleting it from all skilltrees entirely.
Remove psykinetic's aura.
Remove tactical awareness.
Remove bruiser.
Remove all IoD and the other 2 CDR nodes on zealot.
CDR should be locked to curios only.
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>>521073846
Kraks are good and the people here must be smoking some good shit to think otherwise
>b-but frag takes care of le hordes too!
so does literally everything else, what frags don't do is instantly crack open armored assholes
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>>521093786
>darktidebros is heavy eviscerator good for crit build?
Yep. Most will recommend Rampage over Perfect Strike. But Shred and Perfect Strike is fine, I like the utility of the extra cleave against elite groups.
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>>521094014
Is that shit in options? I don't see it.
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>>521093338
>where's the fucking variety nigga at least you had 4 unique classes before
Which you had to pay for and boring with zero build variety.

To get people to use other abilities besides VoC, kneecap VoC and kneecap it hard.
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>>521093338
maybe you do. I switch around with lasguns, bolters, combat shotgun and revolver, focus target or weap specialist depending on how I'm feeling.
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>>521094853
on the mission select board, one of the hotkeys on the bottom right i think
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>>521094971
I think the main issue is that the other abilities are straight up dogshit. Even if VoC was shit, a stagger would be preferable to "lol more damage i guess" which is incredibly boring, or the other talent "dump aggro on teammates"
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>>520996304
He left so he didn’t see that epic own
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>>521094971
>which you had to pay for
only one of them, and it's better to have a new class to pay for than to not have a new class at all
>To get people to use other abilities besides VoC, kneecap VoC and kneecap it hard.
was kruber shout ever kneecapped? no, because there were plenty of reasons to play the other careers
this dynamic is fundamentally missing in darktide, there's never any reason to not just pick shout. It even comes right after the best talent vet has so you're not even saving points by not picking shout because you want grenade regen either way

this shit is fundamentally fucking RETARDED
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>>521095012
careers had different weapons and talents to accomodate them in vt2 too. there were builds for duel weps and builds for 2h weps for slayer, and similar dynamics for kruber huntsman etc etc

right now the only tree that actually has two careers in it is ogryn. one melee, one ranged. The rest are all just 1 career. It just amazes me that this is not considered an obvious downgrade from having 3 careers per class
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>>521075539
none of this happened
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>>521094529
>what frags don't do is instantly crack open armored assholes
By the time your kraks even arm themselves another vet has already thrown 1 shredder and applied uncanny onto them giving them 100% rending which kills the 6 crushers and then everything around them.
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>>521090334
Also it's probably the single fastest ranged weapon to draw in the game which alone makes it a good choice for some builds(weapon specialist vet, zealot with no throwing knives)
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>>521095243
>I think the main issue is that the other abilities are straight up dogshit
Exec stance is perfect as is, it is actually balanced unlike VoC. It only feels bad because VoC is so abhorrently over powered that it basically warps the perception.
Infiltrate is the actual dogshit ability, but that is easily fixed by taking most of the ability modifiers and baking them into the ability innately.
>>521095382
Paying for classes just to get "variety" is dogshit. Don't try justify it.
>was kruber shout ever kneecapped?
No, and doesn't need to be because it isn't horrifically over powered like VoC.
25 temporary health is fuck all compared to gold toughness as a mechanic.
VoC is also horribly overpowered in the stagger department, it makes zero fucking sense that a dipshit guardsman doing autistic screech somehow stuns and staggers a fucking plague ogryn or a chaos spawn.
VoC is plain over tuned and it needs to be nerfed into the fucking dirt.
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>>521096650
>Paying for classes just to get "variety" is dogshit. Don't try justify it.
you literally don't even have to pay for any class and you get three times the variety as in darktide
>>
>Ogryn and Psyker skill-trees have a good variety of builds.
>Zealot has 3 builds, each centred around your choice of ability, with free choice of keystone. But the Blitz and Aura situation is restrictive.
>Veteran has 1 build with a choice of 2 different key-stones.
At least Ogryn and Psyker are proof that Fatshark are capable of making a good skill tree. Hopefully it just wasn't luck.
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>>521097430
ogryns good variety boils down to letting you pick between
>do i want to regen more toughness
>or do way more damage with 80% impact
>or play ranged
that's it
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>>521096650
>it makes zero fucking sense that a dipshit guardsman doing autistic screech somehow stuns...
yeah so this is the kinda person arguing here. looking for "logic". retard.
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>>521096761
You get the same amount of variety as now.
>but only 1 build bro
Nobody is putting a gun to your head and forcing you to be a metaslave who can't play anything else. Also the truth you can easily take a subpar build and still clear house with it in aurics and even in havoc if you have the skills.

The skilltrees are a superior system that provide actual build opportunities instead of clicking 6 boxes and never changing because rest of the skills are trash.
And only problem with them is CDR (which should be deleted) and few abilities and skills that need to be reigned in like demo stockpile and demo team. Who knew that giving vets forever regenerating grenades on a timer would be busted?
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>>521096650
>Paying for classes just to get "variety" is dogshit. Don't try justify it.
you would rather have no content than content worth paying for? fucking weirdo faggot, you're the reason the industry is shit
>>
>>521098125
Go suck start a shotgun.
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>>521098360
>Nobody is putting a gun to your head and forcing you to be a metaslave who can't play anything else.
Ok by that logic the VT2 careers have many builds each, too

>actual build opportunities instead of clicking 6 boxes and never changing because rest of the skills are trash.
>darktide talent trees
LMAO
yeah sure. at most you can argue wep specialist plays a bit different from the rest of the vet builds. that's it already
>>
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https://www.youtube.com/watch?v=awqHQTFb7OI
Congratulations, you killed the only person that could make Payday 3 good, literally nobody else can make this game good and its your fault the game won't achieve greatness now.
>>
Who?
>>
>>521098423
>you would rather have no content than content worth paying for?
Nothing fatshark does at this point is worth paying for.
Fuck havoc, fuck mortis, fuck asset flip maps, fuck pickaxes, fuck shovels, fuck all these weapons that have existed in the gamefiles for 2 years ever since the beta.
>>
>>521018760
>heretek on board the Tancred Bastion to be picked up by another AdMech ship for servitorization when Wolfer's breakout led them to be recruited by the Inquisition
>have bare minimum augmentations as punishment
Not like 40k games love their artistic licenses to diverge from canon anyway
>>
>>521098672
>Ok by that logic the VT2 careers have many builds each, too
They don't because most of them share the same skills like mainstay, and it isn't the only skill.
And no clicking 6 boxes for a build isn't "variety", no matter how hard you try to cope with it.
>>
>>521099174
it's that shit because it has to be free because this is apparently the superior business model
>>
>>521099353
>>heretek on board the Tancred Bastion to be picked up by another AdMech ship for servitorization
Hereteks aren't getting put onto imperial prison ships.
Admech deals with hereteks internally always, aka they just execute them outright and dump the body into organic matter recycling once they they strip the cybernetics off the person which might still be useful.
>>
>>521097605
>3 viable blitzs
>3 viable combat abilities
>3 viable auras
>3 viable keystones
>you are able to mix-and-match with low, or in some cases no, point tax
>>
>>521099567
>it's that shit because it has to be free
It's shit because fatshark is lazy.
Don't pretend that them making paid DLC would mean their quality suddenly gets better. Fatshit is both incompetent and lazy.
>>
>>521100001
Don't bother with the careertard, he's just mentally deficient from playing VT2 thinking it's a good game.
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>>521099513
>They don't because most of them share the same skills like mainstay,
yeah I hate that shit in darktide. wait what were we talking about?

>And no clicking 6 boxes for a build isn't "variety", no matter how hard you try to cope with it.
i much prefer clicking 30 boxes, 15 of which are irrelevant, 10 are just +5% toughness damage reduction and the remaining 5 actually make a difference (but every build gets to take them)
>>
>>521099883
It could be a minor "I think servitors should wear novelty hats" theological disagreement that gets them a time out on a prison barge as punishment.
>>
>>521099174
The game is fine. You're an overreacting whiner. words words words words
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>>521100839
>esl
>>
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>>521098901
>fat furry fetishist still mad at content creator for assaulting him with his community even though the content creator specifically asked them not to while lying about not having vacation for two years (starbreeze is swedish, impossible) gets hit in the ass with a door
Did I understand this properly?
>>
>>521099353
>>521100628
Yeah he can’t actually be a heretek, his ‘offense’ needs to be something silly like the other rejects and not an actual traitor or anything, him doing stuff that would actually earn him that title wouldn’t make much sense with Kayex and Hadron on board the MS
>>
Ok but wildfire is kinda good nowadays. Just because Tranner said it was crap doesn't mean you have to parrot him.
>>
>>521098901
buy an ad fatty
>>
>>521093786
Shred and rampage. People complain that the eviscerators feel like a wiffle bat and then don't pick shred and rampage
>>
reminder that tranners lover is in this thread and he will pretend to "ironically" like tranner while parroting and defending all his takes. Back when tanner said uncanny is worthless shit, he was in here shitting on it lmao
>>
>>521098901
>open youtube link
>fat american with a faggot voice
>close video
kill yourself tranny
>>
>>521098901
look at this fatso's forehead he really looks like a fucking caveman kek
>>
>>521098901
people bitch at fatshark for not nerfing dueling sword/uncanny strike but then theres ammo funnel giving every wep infinite ammo and magazine in pd3 for a year because "ITS FUN BRO"
Yeah its so fucking fun removing all semblances of balance wow im having sooo much fun with my gameshark codes enabled
>>
>>521104106
>Back when tanner said uncanny is worthless shit
Tranner troonberg never had any good takes or information that he didn't copy directly from someone else and yet he started making class guides with barely any experience or game knowledge
>>
>>521104106
I remember this. He kept just insisting that
>rending is worthless.
>rending is worthless.
>I can just krak the crusher.
>I don't need rending for my plasma gun.
absolute fucking retarded parrot shit
>>
>>521105935
Lil bro's been real quiet lately
>>
>>521104956
Well yeah, it's fun in PAYDAY 3. Because PAYDAY 3 is a piece of putrid shit devoid of any fun by design.
>>
>>521104956
sounds like that was the only thing payday 3 had going for it, if a game has one build and you remove that build people are probably gonna be upset
>>
>>521104956
They already said they're willing to look at the DS. They're still taking way too long. I'm tired of seeing EVERYONE running the DS or Blade every match.
>>
>>521107937
it's literally never going to have interesting balance so long as obviously retarded shit like
>infinite ammo
>infinite magazine
is in the game

and honestly how is this even fun? just turn on cheat engine if you want that
>>
Darktide is a cash grab with a Gucci belt. And the belt was made in China.
>>
>>521107958
>EVERYONE
Fact check: ogryns don't use duelling swords
>>
>>521107937
Not just that, retarded devs specifically wanted more skills that proc when you reload your gun and the whole fucktarded PD3 skill system was already based on trying to proc a skill by doing repetitive actions like sliding, juping, bashing.
"Want a +2% damage buff that lasts 2 seconds? Do a flip and bite your elbow!" and shit like that.
>>
>>521053272
Melkbucks are only useful for getting a 500 rating weapon if you’re still grinding masteries and feel the need for one.
>>
>>521109265
it always amazes me how these devs always put utter dogshit skills and talents in their games
>Hey we have to rework Ogryn

>how about we give him a talent that lets him pick up poxwalkers or ragdoll them?
>NO!

>how about we give him a talent that lets him deflect an overhead with a perfect block?
>NO!

>how about we give him a talent that lets him knock off enemies helmets, revealing better hitzones underneath?
>NO!

>how about a talent that lets him grapple a boss for 5 seconds for a cool way to CC them and give the team an opening by putting himself at risk?
>NO!

>okay then how about a talent that gives him uhh... I dont know many, what does World of Warcraft have? Oh, +15% damage taken on enemies you attacked?
>PUT THAT IN PUT THAT IN
>>
>>521108407
ok but maybe remove that after you put something else in, instead of removing the only "build" the game has?
>>
>>521109265
ah the diablo 4 more damage on tuesdays bullshit lol
>>
>>521110446
What's wrong with tuesdays?
>>
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>>521109909
>how about we give him a talent that lets him deflect an overhead with a perfect block?
but they did give him that anon
>>
>>521109909
It only took them two an a half years to allow ogryns to power dodge through the trash mobs, let that washbasin in.
>>
>>521110526
there is only one of them
>>
>>521110801
Nice
>>
>>521110647
deflect, as in knock the weapon away and stop the overhead, which would actually be meaningful CC and keep your teammates safer
what they gave him was the world of warcraft version: 15% damage for one attack for perfect blocking it!

>>521110648
yeah that's about the only actually interesting new ogryn mechanic, rest is WoW tier stat changes
>>
>>521109909
Ogryns should be able to shake off or even kill the dogs that pounce on them. They should be able to tear the nets. Debate me (you can't).
>>
American posting hours.
>>
>>521111439
that would probably make him a bit too noninteractive but the concept is good. maybe make it so it changes the stuff instead of just letting you be immune which is boring, i.e
>gets to walk around with a dog pouncing him like a l4d jockey
>he gets to throw the mutant instead of the mutant throwing him, but still gets locked into the same length animation
>nets just make him fall over in place instead of pulling him far
>>
>>521111791
>a bit too noninteractive
Fuck is that even supposed to mean? Just add a button mashing prompt that allows them to do the above. Don't make it instant. There.
Maybe include a fail state if you're so hell bent on keeping everything lame and gay.
>>
>>521110254
nothing will ever be good enough when compared to infinite magazine
>>
>>521112558
noninteractive as in it lets you ignore the mechanic which doesnt add gameplay, it removes it
A button mash prompt isnt interactive either its just an annoying chore so you can ignore the mechanic

having a fail state isnt "lame and gay" you fucking babymode eunuch. maybe they can implement it the way you want on sedition
>>
>>521109909
Some of these are stupidly unreasonable for a simple rework and show you don't know what goes into game design. One of them was literally added as a talent but it's worthless to worry about timing blocks in a game where you slap enemies around and kill them in half a second.
>>
>>521113064
>so you can ignore the mechanic
Yes, exactly. Allow them to ignore the mechanic. Just like how ogryns right now are ignoring the mechanic of being surrounded and boxed by a horde by dodging. Still not seeing any arguments on why it is bad.
>>
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>>521113575
Careful
I ignored a mechanic and now my car won't start
>>
>>521113575
being able to dodge to stagger poxies isnt ignoring a mechanic, its interactive alternative gameplay so now your dodges can be used in more ways and you can position differently for more fun gameplay
just being able to ignore specials would just be boring and uninvolved
>>
>>521113891
kek
>>
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>>521114238
You're not ignoring them, you still go down but have an option to free yourself. It's not OP. It plays into the strong, big, angry guy archetype nicely. It allows them to clutch in edge cases. It further separates them from the human sized characters.
>being able to dodge to stagger poxies isnt ignoring a mechanicbeing able to dodge to stagger poxies isnt ignoring a mechanic
Quite literally is, you're throwing half or more of "being punished for bad positioning" out of the window.
I think you're just a malicious retard who's advocating some esoteric balance restrictions over actually cool and flavorful interactions that fit the lore at that. If you're just going to go "nuh-huh can't do that because WELL WE JUST CAN'T OKAY?" then you can go talk to this hand.
>>
>>521111623
What makes you say that
>>
psyker is so boring
>>
>>521115924
>you still go down but have an option to free yourself.
circumvents the teamplay mechanic and lessens the punishment too much, will be boring
it's like saying he should be immune to shooter damage if he mashes A. No it wouldn't be fun it would be fucking retarded
>>
What fucking causes so many fuckign error 2014 since tuesday wtf this game is fuckign unplayable
>>
>>521117469
see >>521094014
check your server pings and report with results. Mine showed 8ms for oceania (i'm finland) and auto assigned me there
>>
>>521117310
>circumvents the teamplay
It doesn't, it allows ogryns a chance to clutch and save the run for his teammates. To serve as a... lynchpin of a team. It's literally team play.
>le boring
You're boring, fuckface.
>can ignore being punished for bad positioning at a single press of a button
>GUD
>can ignore being punished for bad positioning by spending some time on the floor risking getting burned or flattened by a crusher slam
>REEEEEEEEE HECKIN OP AND BORING WOULD YOU THINK OF THE BALANCE WE CAN'T HAVE THAT
Good talk, downie.
>>
>>521118131
i'm just happy your idea is such obviously retarded god of war tier non gameplay that it'll never be implemented
>urr just add a QTE if it's too easy I guess
and this is the short bus nigga that hits me with the downie insult goddamn
>>
>>521118405
See, you've already ran out of steam, not that you had much of it in you. You're "reeeing" against a more punishing way to escape bad positioning while we already have an infinitely more generous version of it already in the game being praised by everyone.
You're double digit IQ, brown and I accept your concession.
>>
>>521119018
Damn bro you totally destroyed him!
>>
>>521119018
>a more punishing way to escape bad positioning
thats what you call net immunity? lmao
>>
loose weight
>>
>>521122727
learn english
>>
>>521122912
They wrong recover from this one…
>>
>>521119018
Lol. You're using my phrases to argue with someone else and even samefagging
>>
>>521127006
you have a loicence for those phrases guv?
>>
why we so dead bros?
>>
>>521129828
Darktide is an european game, threaddies during american posting hours. Simple as.
>>
>>521129828
Orcs Must Die Deathtrap was a disappointment.
>>
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>>521129828
rats can only carry so much
>>
>>520883308
Will this work for Havocs? also what gun and Curios do you use?
>>
Payday 3? more like payDEAD 3!
Killing Floor 3? more liek KILLED Floor3!
Deep rock galactic? more like Sleep rock galactic!
Forever Winter? more like NEVER Winter!
>>
>>521130927
uhh based!
>>
>>521130828
Weapon pack.
>>
>>521129828
Nothing much more to say. It’s not like we got any real substantial content. Nothing wrong with a little down time anyway we’re usually pretty slow around this time
>>521130927
Based
>>
>>521130927
Den of Wolves? More like Yawn of Poos!
>>
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>>521129828
I was making a margarita, sorry. maybe I'll do some damnation quickplay or something and see if anyone wants to join
>>
>>521133616
More like CACAdia!
>>
>>521133714
SHUT THE FUCK UP WITH CACADIA
>>
>>521129828
Everyone is busy playing darktide
>>
>>521130915
This build is more suited for steam rolling aurics. I'd rather go for a shield and taunt build in havocs
>>
If i was a zealot and a ps*ker started shitting on the emperor, i'd chainsaw his head in half
If i was a cadian and someone started shitting on cadia, i'd power sword them in twain
>>
>>521134176
>shield and taunt
The two things I hate...
>>
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>>521131101
no that's a rat pack
>>
if i was the main character, i'd be a psyker that shits on the emperor 24/7 and nobody would do anything about it
>>
>>521137038
Based, peak writing.
>>
ratclick
>>
Ratclick? more like WEAPON PACK NEXT YEARclick!
>>
how common do they do events like the current one that gives away a decent amount of Plasteel? i need more
>>
>>521139323
wait there's an event oging? is it still the mortis trial one or a new one
>>
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This is pretty interesting, timeline comparison wise Darktide should be getting its first DLC class soon, and a chaos wastes equivalent after that
So if Darktide drops 2 new classes with 3 "tree branches" each and chaos wastes before going on summer vacation, they'll have caught up to the VT2 content at the time!
>>
>>521144302
Darktide was better on release than vermintide 2 at any time
>>
>>521144302
Fatshark wasn't updating 2 games concurrently at that time
>>
>>521143828
mortis trail one
>>
Zealotchads what build and weapons we running? Havent played the game in a little over a year so Im lost
>>
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>>521145056
jus b urself :)
>>
>>521145056
check op
>>
>>521145056
They are playing ogryns unless they want to be chorus or flamer bots
>>
>>521144768
>>521144385
cope I think
>>
rippergun still feels pretty bad for loogin
>>
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>>521145056
simply unga, and no matter how bunga you will win
>>
>>521145056
don't use that build
>>
>>521148426
Stay the fuck out of my aurics
>>
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>>521145056
https://www.ranalds.gift/heroes/12/111213/30-1-4-6/63-1-5-6/3-1-1/1-5-2/2-7-3
>>
Ogryn brittleness on push + zealot flamer
>>
worthless
>>
>>521145056
staminamaxxing catachan sword is peak braindead fun, just waddle into a horde of literally any melee enemies and parryspam until the cows come home
unless you've got a smigger in the lobby, in which case you'll just wind up standing there wiggling your sword like a retard thanks to their efforts to """""""""help""""""""""
>>
>>521153729
Smiggers are such trash
Hate playing with them
>>
>>521153872
It's genuinely frustrating.
>see four ragers in a bunch moving towards the team
>intercept so they aggro on me first
>aw yeah here we go, the moment one of them swings at me my parry will instagib all four, gimme that dopamine burs--
>oh, they aren't swinging because the smigger smigged
>guess I'll need to take 6x the time to clear them with normal attacks
>thanks smigger
Every fucking time. The actual definition of a buzzkill.
>>
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The last 5 mission completion gifts for my Zealot have all been Combat Shotguns
>>
>>521154212
>smigger smigs poxwalkers so you have to go over to them and kill them one at a time
>>
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aaaaaaaaaaAAAAAAAAAAAAAH
>>
>>521144302
Darktide 2 will repeat this cycle all over again. Will we be ready?
>>
>>521155804
I bet you shot one too, thinking it wouldn't matter. That's how they get you
>>
>>521109909
Damage is always better in games like this.
The best way to keep your team safe is to eliminate threat all together.
Crowd control is and always will be a meme stat.
>>
>>521155101
just don't do it. stand in front of them and look at them until they do it.
>>
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>>521156207
>Darktide 2
>>
>>521144302
Damn, thanks for this post anon! There’s still hope after all!
>>521156207
Sure, we’ve already did it twice now so what’s a third time
>>
>>521105935
>>rending is worthless.
>>rending is worthless.
Depending on the weapon it is.
>>I can just krak the crusher.
Just use a shredder instead
>>I don't need rending for my plasma gun.
You really don't. Even now most people aren't running rending strikes with plasma.
>>
>>521100515
And notice how all of those are the only skills that are identical? Which at best make up like 1 or 2 nodes on the skilltree which have 50+ nodes. Unlike in VT2 which has 18 nodes only and out of those at least 3-4 if not more are the same exact nodes on all other classes.
>i much prefer clicking 30 boxes, 15 of which are irrelevant, 10 are just +5% toughness damage reduction
I as well because I can actually build proper builds which I can then dick around with no matter how unoptimal, instead of just running 6 same skills in VT2 all the time.
Again, nobody is forcing you to be a meta slave that can't think outside the box, you decide which skills you pick up, easy as that.
>>
is fatshart even working on another game right now or are they just focusing on DT?
>>
>>521159186
They are currently cooking a secret Unreal engine project.
>>
>>521160253
>Unreal engine
yuck
>>
>>521162363
It's better than stingray.
>>
>3 ogryns and 1 psyker on team
>2 ogryns pick up grims
>psyker is constantly on less than half a wound and goes down several times
>barely gets to play
>instantly leaves without saying gg at end
>>
>>521172880
Grims are a shit mechanic anyway.
Only reason why you'd ever pick them up is only because of the extra 11k dockets you get from carrying them to the end.

But 11k docket is fucking nothing.
Even malice rewards you with more.
>>
>>521173183
Bro, your penances?
>>
Next Fartsahrt game will be their Payday 3.
They can't keep gettign away with it.
>>
paytide, you say
>>
>>521144302
we got our chaos wastes equivalent and it sucks
>>
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>>521145056
Full impact crusher knocking everyone over forever

Bolt pistol in the back pocket for if my team are failing to kill ranged specials
>>
>>521174162
been a while since I played this fun weapon
>>
>>521174162
Just play ogryn and knock everything on their ass while doing actual damage
>>
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>>521175003
They put a new modifier in havoc specifically to fuck stagger/impact builds over so I'm probably just going to hop on meta like everyone else
>>521175014
don't like being huge
>>
>>521175584
that thing also annoys me as ogryn.
>>
>>521111439
>Ogryns should be able to shake off or even kill the dogs that pounce on them
But anon, they CAN do that. The middle keystone has a subnode that does exactly that, pushes off enemies once you go below a certain level of stacks. In effect this means if you get dog'd, you only take a bit of damage and then you're free. While it's not normally something you need to worry about, with the hunting grounds match modifier being able to shrug off dogs can make a difference.
>>
>>521176257
the middle nod is boring as fuck tho
>>
>>521176468
for the most part I agree
it's the cruise control mode for the game
basically you're so stacked with damage reduction that you're impossible to kill
I got the ASS title by running an ogryn build like that
5 out of 5 games, never once was I even below one wound's worth of health
but if it's hunting grounds I'm gonna take the nodes that let me off easy if I get dogged(the ogryn one, and the zealot's left hand side one right above the keystone)
>>
Dab
>>
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latest slop rotation
>>
>>521178764
This slop again? Ugh
>>
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>>521178764
Alright I have finally pulled the trigger on my imperial edition bux. This zealot is cool as fuck.
>>
>dude is on his last wound
>there's a medicae with 4 charges
>everyone else is at full health
>dude walks right past the medicae
>ping the medicae
>post "MEDICAE HERE" in chat
>ping the floor next to medicae
>dude just ignores all of this
>run up to him and stick a med stimm up his ass
>"...thank you!"
why is this so common
>>
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>tfw STILL constantly running out of ammo as goonlooger
we got shafted, gungryns, we got shafted hard
>>
>>521179581
>why is this so common
I've never encountered this
What is common is people dropping medkits to top people up only a few rooms before med stations, effectively wasting both
>>
>Come back after period of being away
>Update like 3 mods because there is no modding community for this game
>Get in and have to fuck around with graphics again
>Have to redo all of my talents, no idea what's good so to Hell with it we ball
>Join an Auric Malestrom mission
>SUPER CINEMATIC CAMERA ANGLES
>Of just me going down
>YOU HAVE FAILED THE EMPEROR
>Stuck in mission failed screen for 30 seconds
>Have to run all the way back to the retarded terminal to get into another mission
>Again SUPER CINEMATIC CAMERA
>That leads right into YOU HAVE FAILED THE EMPEROR
I just want to play the game man.
>>
>>521180118
>I've never encountered this
It probably depends on the region. I've noticed that russians, ukrainians, really any of these slavs with a name written in cyrillic... well they have a certain, quite "interesting" way of playing the game. Like they don't even understand the game mechanics at all, or they just choose to ignore them.
>>
having a dueling sword on the team makes the crusher feel so utterly cucked
>>
having an ogryn on the team makes the crusher feel so utterly cucked
>>
>>521179754
Use the achlys twin stubber
>>
having me on the team makes you feel so utterly cucked
>>
>>521180571
Finally got to actually play and then I see an Ogryn with a pickaxe two shotting every Crusher and Bulwark in existence and one shotting every thing else. I like this more than TOOOOOONKING Ogryns.
>>
>>521181504
man you could already one shot crushers before both the ogryn rework and the weapon crafting rework
>>
>>521181615
There was a weapon crafting rework?
>>
>>521173281
I forgot those, even then it is better and faster to just play low level games with grims and use a knife zealot or something.
>>
>>521182962
Any game that can spawn a grimoire is a low level game
>>
>>521183906
I mean it is better to just do that on like sedition.
Not everyone wants to pick up grims in auric.
>>
>>521184028
2025 auric is 2024 sedition
>>
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>didn't get True Survivor when you could just piggyback one mission and get carried
im finished
>>
>>520848673
>taking Good balance instead of Thy wrath be swift
ruined
>>
>>521178764
Any crusher skins? Or ogryn shovels?
>>
>>521187756
no weapon skins, trinket bs
>>
You guys run thrust/BM on your xix or skullcrusher/BM?
>>
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Haven't played since late jan since havocs came out and they almost immediately fucking died which killed my drive to play since I actually enjoyed havoc. Hows the new ogryn rework, is he actually fun to play now and something other than H1 H1 H1 H1 H1 H1 H1 and MAYBE a h2 all game.
Did they finally give us a reason to play havoc?
>>
>>521191346
what the fuck is a xix
>>
>>521195498
Anon's plural pronouns.
>>
>>521194335
Ogryn is now an unstoppable melee powerhouse, and can freely choose heavy spam, light spam, or mixed combos as he chooses. But light spam weapons are currently winning the meta, so enjoy the switch from H to L
Havoc went from tedious to tedious with random run ending bullshit. Unless that's your kink there is no reason to play Havocs outside of the penances.
>>
>>521195662
Damn. Knoife was always my favorite weapon since it was the most engaging, and other weapons put me to sleep.
Sounds neat. Did looger change much?
>>
>>521194335
Ogryn is the king of snauric now. Havoc has way less ranged enemies and way more bosses, including the twins.
>>
>>521191346
What niche does the XIX have other than abusing thrust/BM to oneshot Crushers and their two Mauler boyfriends? Like shit man if you want a normal whacking stick play club
>>
>>521195763
>Did looger change much?
Can now access melee bleed which is nice.
Mostly the change to the fire stacks on PBB, more stacks per shot lower cap, so worse at monsters but faster at elite clearing. And the Keystone is now arguably worth taking and not complete deadweight
>>
two handed hammer or axe for slayer? I feel like hammer is great with anything while axe barely deals more dmg to single targets
>>
>>521197672
2h hammer for general use.
Great Axe can fun in a speed stacking build as its attacks don't suffer slow down.
>>
I'm a homosexual who likes to suck cock and my favorite weapon is the Mk2 combat axe.
>>
>>521199841
Then I guess we have one thing in common, though I prefer the Rashad Mk3 myself
>>
>>521186883
oh look another shitter
>>
>>521195870
I was actually thinking stacking skullcrusher on monstrosities might speed up ttk but giving up one shots on crushers and maulers isn’t worth now that you mention it
>>
Why can't they just put cool stuff in the cash shop? Half the shit in there looks like you're a borderline heretic in spiky shit, steel pot helmets, chainmail, leather and weird masks/goggles. They always pick the most dogshit weapons to give skins too. Give something cool a skin for once like bolt pistols or the relic blade and put in some nice armor like a proper Crusader helmet or the body to go with the Tempestus Scions helmet or some more Cadian stuff
>>
>>521203896
>Half the shit in there looks like you're a borderline heretic in spiky shit, steel pot helmets, chainmail, leather and weird masks/goggles.
You're almost getting the point of 40k.
>>
>>521206125
spiky shit is specifically chaos aligned though
>>
>>521206334
It isn't.
>>
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>tryhards bringing their havoc build in auric damnation
>>
Check out the Twitch Drops! Be sure to get this exclusive Psyker outfit by watching an hour of your favourite streamer!
>>
>>521206125
That’s more like a Necromunda/Hive City thing than a 40k thing
>>
>>521203896
>Half the shit in there looks like you're a borderline heretic
you are a borderline heretic
>>
>>521207386
with how buffed everything is these days its not like you have to try very hard with anything
>>
>>521194335
>Haven't played since late jan
Same. Might just get into it again for another go at Ogryn
>>521195498
Kek
>>
>>521208225
probably the first time the psyker isn't shown as a nigger
>>
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>hear poxburster
>decide to not take care of it to see how the team will do
>hear a boom
>their healthbars gone
>>
>>521178764
Damn, it all looks like janky shit :(
>>
>>521208910
Trump won.
>>
>>521208227
No, it is a 40k thing.
>>
>>521178991
>finally equip a paypig skin for the first time
>suddenly get way more invites to havoc like im a big deal or something
alright i see how it is...
>>
>>521196549
>>521195662
God damn. The tree looks like it's suffering from the same problem psyker does, there's too many nodes that are great and I can't choose between them all. It used to be that ogryn only had like 6 nodes that actually stood out and the rest was completely filler.
>>
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>>521178991
mine's cooler, sorry
>>
>>521209930
i've never liked helmets that have the mouth out robocop look
>>
>>521210017
the female faces are just too ugly in this game so I needed some sort of metal helmet that mostly covered the face
>>
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>>521209930
I just want some propa helmets.
>>
https://www.youtube.com/watch?v=rnNhA7vLgZ0
new DRG game trailer soon
>>
>>521210630
understandable
>>
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One day...
>>
looks pretty cool
https://www.youtube.com/watch?v=-EfBOHWeaSo
>>
>>521212504
Closed for piggies or jewtubers?
>>
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>>521212661
ah nope cool
>>
>>521212504
It didn't need to be a new game: the game.
>>
>new game by the Barotrauma guys
Neat
>>
>>521213481
will he uses ideas from here before jacking up the price?
>>
>>521209267
Not really.
>>
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>>521210017
I do. I love the blowjob helmet aesthetic.
>>
>>521210630
>he didn’t pick the one female face that actually looks decent in the game
>>
>>521214083
I don't pick females in general because am fine with being a male IRL
>>
>>521214083
which face is that? 12? that's the one I'm using
>>
>>521195662
>But light spam weapons are currently winning the meta
Not at all
>>
>>521209689
>God damn. The tree looks like it's suffering from the same problem psyker does, there's too many nodes that are great and I can't choose between them all.
That's is an opposite of a problem.
Now you actually have to make choices.
>>
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Now that the Ogrynomicon has feedback from Kuli, jsat and Combine, it might be less than 50% objectively false.
I'll read it and report back.
>>
>>521217548
who cares he's still a mod
>>
>>521217548
Nothing is worse than h*nk
>>
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>people praising fatshark on twitter and reddit for Moresleep trials and the content in general
Am I insane? am I just a sad, bitter little troll? I fucking hate that this game is in the filthy hands of those devs and I thin kthey're lazy and incompetent. What's happening to me? I don't understand how people can praise those retards.
>>
>>521219179
>two heavily moderated platform where any "'doomposting" is quickly curbed by people working for free
>platforms in generals are solely used by the most vocal parts of a community

I think most normies did one or two game, said "uh neat" then stopped playing after testing the new content
>>
>>521219179
>>521219663
I believe most casual only play Mortis trials because it's virtually impossible to fail because how overpowered you become in the end (some still fail)
>>
>>521219850
am sure the mod could be great if they added more ennemies akin to havoc
>>
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Be there, or be SQUARE!
>>
>>521219179
90% of the playerbase are absolute shitters.
>>
>>521220116
oh boy I hope it will be filled with error code 2014, lags and disconnects
>>
>>521221347
I still remember them struggling with the duelling sword
>>
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>>521221464
>>
>>521222116
>here's your balance team, bro
>>
>>521222116
grim
>>
>>521222116
>>521222238
the devs admitted they were only playing malice/heresy and relied on playtesters like Hank and J_sat for higher difficulties balance
>>
>>521212392
imagine the smell
>>
>>521222402
whose this J_sat troon? Is he good at the game or only at cozying up with the devs
>>
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Official answer about lags and disconnects just dropped: they don't happen you're hallucinating and if they happen it's totally your fault.

Thanks Fatshark!
>>
>blades of faith take whatever blessings your currently equipped item has
woah I never noticed that
>>
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>>
>>521222785
sometimes the game says it's your internet in red on the right, ridiculous.
>>
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>2-hitting Crushers with the Grenade Gauntlet heavy attacks
Are we back?
>>
>>521215585
Proofs?
>>
>>521178991
Does it have the muffled voice or the robotic one?
>>
>>521178991
would be cool if it didnt have the shoulder pad
>>
>>521195662
>>521215585
>>521224157
Team Light Attack
>Club
>Knife

Team Heavy Attack
>Pickaxe
>Shield

It's even.
>>
>>521224490
But I light attack with Pickaxe...
>>
>>521224612
Based.
>>
>>521222785
My game lags badly whenever I try to look at an "open" area.
Like if I stare at a wall, it's just fine and I don't lag at all.
But once I turn my camera to face an "open" space like a room or whatever, then the game lags so horribly that it is basically a slide show.
It feels like the game is trying to load up some part of the map that I'm not even on, let alone can even see.

Thankfully it doesn't happen often weirdly enough. Still extremely annoying when it happens because it makes the game unplayable for me.
>>
Psyker is my least played class.
>>
>>521224137
this UI is horrible
>>
>>521224957
Understandable
>>
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>quickplay auric
>get grouped with lvl 700-800 players
>obviously 3 friends
>havoc loadouts (meta weapons, builds, frames, titles)
>they play like fucking pussies, packed tight and slow as fuck
Grim.
>>
>>521224957
same
>>
>>521227730
Im too pussy to even try auric let alone havoc is the jump in difficulty really that big where you have to play slow as fuck in havoc
>>
>>521228135
Auric is fucking piss easy as long as you know how to deal with specials.
>>
I think the game is TOO easy
>>
>>521228363
Proofs?
>>
>>521228135
>have to play slow as fuck in havoc
No, but the director can sometimes really hamper progress in higher havocs.
It's best to stay tight though.
>>
>>521228363
Go play havoc
>>
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>>
>>521228474
>go play the gamemode with 4 dogshit modifiers and 5 maps and no quickplay and everyone gets mad at you if you dont use a meta loadout
I dont think so
>>
>>521228534
>willingly making a reddit account
Go back
>>
>>521228135
Havoc is fucking piss easy as long as you know how to deal with the twins and a beast of nurgle and twelve bulwarks and another beast of nurgle and a horde and a wave of dogs and a daemonhost ritual and
>>
>>521228571
>everyone gets mad at you if you dont use a meta loadout
You're stuck in the 20-29 range.
>>
>>521228648
you won"t even believe why I got banned
>>
>>521228571
Hey, you said the game was too easy. Not me.
>>
>>521228803
Nobody cares, it's reddit. You already get banned for no reason.
>>
>>521228696
have you played since the update? people screech at anything off meta because they dont want to derank

>>521228824
wasn't me but it's reasonable not to tell people to go play a minigame when they express balance issues with the base game
>>
>>521228803
>>521228994
Racism and an inability to speak without using profanities.
>>
>>521229116
Stfu nigger and kill yourself
>>
>>521229116
I mean, that’s how I would go out too
>>
>>521222785
Who the fuck is julia? Another roastoid “community manager”? I’ve never heard of her before now
>>
>>521222785
this is really retarded
>OP makes post saying the server selection is bugged and that people should manually pick it and asks CMs why they don't tell people this to fix it
>CM responds and says "the server select is bugged too so that's not actually a solution, but we're fixing the whole issue"
>WOOOOW I GUESS I WAS IMAGINING IT THEN HUH HAHAHAHAHAH IT'S MY FAULT HUH?

like how did you read that into this situation at all?
>>
>>521230458
Kill yourself Hank we know you lurk here.
>>
>>521229075
I've played plenty since the update, and the only time I've had people screeching about builds was in the 20-29 range.
>>
>>521230725
dont deflect cause you cant fucking read nigger
>>
>>521178764
Nothing but trash
>>
>>521224157
>>521224490
No, no, no. Karsolas still massively outperforms all light attack weapons
>>
They're the same shitters who can't believe wild fire is good now
>>
wild fire is shit fuck off already
>>
>>521229197
I chuckled.
>>
>>521231831
no screeching at my martyrdom thammer build from 1 to 25 so far
>>
>>521212504
>no digging shown
>only the most boring traversal tool is shown
>environments lack variety and are simple hallways
>seemingly no objectives beyond run and gun or hold this point
>nothing that seems to reward coop, might even punish it if it's true upgrades are first-come-first-served
I don't have confidence. Feels like they're stripping away everything that made DRG unique. And combat was always relatively weak. A roguelike will only make their issues with weapon balance more pronounced. I expect it to be a massive financial success because
>THEY PUT THE ROCKIN STONERS IN A ROUGELIKE!!1!?
but to have mixed reviews a few months down the line when the new paint smell wears off.
>>
>>521243616
>>nothing that seems to reward coop, might even punish it if it's true upgrades are first-come-first-served
try playing with friends and then it's fun
>>
>>521244892
You're missing the point. DRG's class design inherently rewarded coop without artificially requiring it. Think scout+engie working together to mine the ceiling. That kind of natural teamplay is lacking in most """coop""" games which either
>do nothing to incentivize it (darktide sub-havoc where everyone plays like a solo)
>are pathetically scared to incentivize it (the meme that is coherency)
>put in childproof locks to incentivize it (dogs, nets that pause your game until helped)
It's not that these games can't be fun, it's that coop doesn't really add anything to your enjoyment beyond "fun with friends" because everything is fun with friends because you wouldn't be friends with those people if it wasn't fun. This is why you wind up raging at your team more often than appreciating them in Darktide, because the default state of teamwork is neutral bordering on hostile.
>>
>>521246703
rogue core isnt a l4d type game
>>
DRG is extremely overrated.
>>
I prefer DRG Survivor
>>
>>521251271
No you don't
>>
>>521251874
It's a simple life, I like it.
>>
>>521252732
>>521252732
>>521252732
>>521252732
>>521252732

New Bread
>>
>>521251141
Agreed. Super boring after like 50 hours too
>>
>>521179754
i hovered over the eyes for a sec, i may be restarted



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