Oskar is a faggot and Corin is a whore - 19th Edition>Is the DLC worth it?It depends on your tastes some like it and some don't. You should probably pirate it first to try it out>Is the Book worth it?Absolutely, it is required literature for any aspiring game dev.>Is Dwarf Fortress welcome here?No>what mods for performance?Performance Fish, Rocketman - Download them and never look back.► Links:---------------------------------------------Book:>Where does buy Tynan's amazing book?https://www.amazon.com/gp/product/1449337937Rimworld:>Where to get this game if you want to try it first:https://gog-games.to/game/rimworld>New patch noteshttps://ludeon.com/blog/>Modshttp://catalogue.smods.ru/https://steamcommunity.com/app/294100/workshop/http://www.nexusmods.com/rimworldhttps://ludeon.com/forums/index.php?board=12.0https://www.loverslab.com/topic/110270-mod-rimjobworld/>(I'm new, what mods should I get?)https://pastebin.com/G1P4WqiB>How do I know which mods eat the Game's performance?https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A/htmlview?pli=1#>Use RimPy or RimSort for simple mod managementhttps://steamcommunity.com/sharedfiles/filedetails/?id=1847679158https://github.com/RimSort/RimSort>For RimSort switch from Topological sorting to Alphabetical.>Make sure to follow this guide to minimize problems with your mod load ordershttps://rwom.fandom.com/wiki/Mod_Order_Guide/RWG/ Mods:https://pastebin.com/vZ9nxmbhCDDA modlist:https://rentry.org/8czfyYayo modlist:https://rentry.org/pcnuf---------------------------------------------►Other /rwg/++ games:---------------------------------------------Previous: >>520877741
Second for Empire!
>>521118938Tynan bought the VE Animals from Oskar and added it to the base game
4th for TPD
5th for BIRDS!!!
my vtuber is using cheat mods...
>>521119745Why did God install cheat mods?
>>521118513One of Ayameduki's race mods, Eveliet which is a vampire girl. There's an entire research chain that's 7-8 researches of absolutely nothing with each one costing like 100k+ research points that culminates in the ability to create your own Eveliet and another one that costs even more research points to bring back the original Eveliet, or 'Eve', the basis of all of the races created by the Creator
>>521119745>Already using Neat Storage from the get-goI knew I could count on my autist Toru to know what mods to pick up already to make life easier. Japanese colonists are civilised people who know how to stack things in a neat and organised way as opposed to the gaijin barbarian colonists who just throw it all into a pile or on the floor
>>521119745>vtuberwho?any vtuber that plays rimworld is worth checking out at least
>>521118924Should I readd Hellsing Arms Ultimate to my active mods? I want the vamps but as much as I love the source material I don't want any of the other bloat. I don't think someone's made a comparable Xenotype.
>>521119958>HARI know I asked for bloat but...
>>521119931>picbuilding those adamantium steel shelves requires technology simply unavailable to rimmers
>>521119958I think Idearn has more super long research goals
>>521119931>z-levelsfuck off
>>521120301>Asks for new enemies>Complains about HARMost new enemies are HAR factions. If you really want new enemies otherwise, The Corporation is fine, but has a risk of causing problems with VE Empire. If you use that Oskarslop, Deserters can be fun. Edo requires a new save if memory serves, but I personally enjoy it.
>>521119116how old is your version?this version will work with latest mods no issueshttps://rexagames.com/topic/459-rimworld-free-download-v154409-anomaly-all-dlc/I'm even one version behind itI also recommend you a clean install and transferring your mods from your workshop folder. Your current install seems to be borked.>>521118961based, will it be a retexture or a new set?if it's a new set please don't make them too OPby looks I'd make the armours about as strong as Prestige Cataphract Armor witht the crafting recipe locked under Cataphract Armor tech.Heck you can even copy the crafting recipe from it and increase the Gold needed from 18 to 24 along raising crafting requirement from 8 to 10 and call it a day. Amazing stuff anyways, you got a lot of skill
19th for anime
>>521119931I worked at Home Depot oncethey fired me after I refused to use their cheats and laying all their lumber in stacks of 10 all over their corridors
Does anyone know of any mods that hide coats behind hair, but it isn't the mod's primary purpose, maybe not even listed in features? I'm trying to find which mod is causing it so I can remove it but i can't seem to see it in my load order. I'm worried it's THIGAPPE unfortunately.
>>521118938>>521119381I wish oskar hadn't compiled all his animal mods into one gigabloat mod. I liked it a lot more when you could just choose some animals you liked instead of getting all of them and it halving your game's load time. I like the wastes one that is still seperate with the Megatardi, I wish there were more mods that added alien looking animals.
>>521121217Cherrypicker
>>521121217>>521121295or Resource Dictionary
>>521121295That doesn't help game load time
>>521121392Having a long load time is good, it encourages you to work out.
>>521121117FSF tweaks has a setting for that.
>>521120780>based, will it be a retexture or a new set?It is entirely new set. Stats arent final but currently it has no quality (to reflect its mythical status) and has stat on par with Prestige Cataphract with less speed penalty, and an ability to generate an impenetrable shield temporarily (but blocks ranged). For crafting I was thinking about requiring a skill of 18 and Techprints from Empire
>>521121623>has stat on par with Prestige Cataphractmeant to say Legendary Prestige Cataphract
>>521121514I'll add it to the bottom of my load order (Rocketman will still be at the very bottom, obviously) and see if it fixes the problem, because I know a mod is causing it and it's ugly with long haired pawns.
>>521121875FSF won't activate it unless you turn it on in the mod menu.Type "shellRenderedBehindHead" without the quotes in RimPy search and types patches in the filter paths. It should show you what mod is patching it.
New mod kino just dropped.https://steamcommunity.com/sharedfiles/filedetails/?id=3461048193Finally I can have chunky mountains without bloat.
>>521120712>Most new enemies are HAR factionsdon't listen to this coombrain faggot retard>>521120301https://steamcommunity.com/sharedfiles/filedetails/?id=3025493377https://steamcommunity.com/sharedfiles/filedetails/?id=3407831843https://steamcommunity.com/sharedfiles/filedetails/?id=736207111https://steamcommunity.com/sharedfiles/filedetails/?id=3302616007 (THIS is bloat)https://steamcommunity.com/sharedfiles/filedetails/?id=3025493153https://steamcommunity.com/sharedfiles/filedetails/?id=3390648157https://github.com/orgs/Rim-Effect-Renegade/repositorieshttps://steamcommunity.com/sharedfiles/filedetails/?id=2329011599https://steamcommunity.com/sharedfiles/filedetails/?id=3309003431https://steamcommunity.com/sharedfiles/filedetails/?id=2883208829also learn how to use the search function nigger
>>521120569Yeah, the Idearn also has its own research for the creation of Idearns (artificial versions of the Ayameduki races). That said, usually if I run with the Ayameduki races, I run with all of them as opposed to picking specific ones, including the EX versions of the races. It does mean that I run the risk of an Idhale Avonrouch turning up and instantly turning my colony into dust though.
>>521122872>for the creation of Idearns (artificial versions of the Ayameduki races)But they're ALL artificial races! :^)>I run with all of them as opposed to picking specific ones, including the EX versions of the races. It does mean that I run the risk of an Idhale Avonrouch turning up and instantly turning my colony into dust though.The only boss I've encountered (summoned really) was the Neclose Outisphonia, I got allies from ETHOS and every one of them died, I actually did better when they DIDN'T turn up
>>521121623even more balanced than I offered>an ability to generate an impenetrable shield temporarily (but blocks ranged)since it requires a wooping 18 crafting to be crafted I'd recommend removing the range block on the shield, make it have only one charge and require 10 advanced components (as ammo) per single shield charge.It seems to be an end game item, so getting 10 advanced components by them is no issue. >>521121803>guaranteed Legendary Prestige Cataphrac statsprobably raise the skill requirement to 19 and make it use twice as much resources to build it than vanilla Prestige Cataphrac Armor since this will be a guaranteed legendary item per craft even if you use a pawn with a peg arm to craft it. Probably make it take twice as long to build too,
>>521122790>https://github.com/orgs/Rim-Effect-Renegade/repositoriesdid the rimeffect mod from the workshop get DMCA'd?why is it a github exclusive now?
>>521123878no neronix is just a think skinned faggot and doesn't want anyone giving him shit about errors. he turned off comments on all of his mods some time last month over it.
>>521122790Sorry for the vague wording. I meant what are your lesser known endgame gems but I phrased it as a shitpost. That one is you say is the real bloat looks pretty cool except for the hard dependencies on five oskarslop mods.
Turns out im not actually liking unagi FA as much as NAL'sDunno why people say unagi is more expressive when NAL has more distinct and readable faces
>>521124152>That one is you say is the real bloat looks pretty cool except for the hard dependencies on five oskarslop modsthat's why it's bloat>>521124390there's one unagi shill working overtime in every thread but in general I think most people in /rwg/ agree with you
>>521123340>But they're ALL artificial races! :^)Yeah, all except the original Eve are artificial, but you can create artificial artificial girls who are more on the biological side than machine, unlike the stuff that the Queelaans bring with them which can be more machine than biological>Neclose OutisphoniaIf you also run Rimwar and happen to drop your colony near a base owned by the Idhale Avonrouch, you can get a visit by one of them very early on
>>521123678Im using VE Ability Def for Apparel Ability so currently no way to make it consumes "Fuel", the effect lasts 15s with 3h in-game cooldown unless VE Team adds that function (which I already petitioned for). It costs more materials than Prestige Cataphract and also requires Hyperweave + Persona Core
>>521124390don't really like unagi faces either but the rest of his stuff is pretty great
>>521124074>>521122790>doesn't want anyone giving him shit about errors. he turned off comments on all of his mods some time last month over it.I avoid installing mods from people that does these kind of stuffmodders that lock comments because they can't fix things always make the most harmful mods on your save
>>521119958Not anon, but can I run Ayameduki's mods and not get instamurdered if I already have a masocore modlist without a single cheat mod?
>>521125168But don't you see? It's not their fault that the mod is throwing errors, it's perfect. Look at your own modlist first. It's a perfectly working mod to the mod author and their modlist, so it's the user's fault when it turns out to not be working. The user should be grateful for the free work the mod author had provided them with. The mod author has better things to worry about than having users discuss with each other about whether their mod is compatible with another mod, or suggestions/criticism about their mod, even if they don't read Steam Workshop comments.Please join my Discord or Patreon instead
>>521125923Also did you send them a link to your hubslib log? Oh, you didn't? That's weird, hugslib is listed as a requirement (even though the mod doesn't use any code from hugslib) for this very reason. Guess it's not their fault their mod broke your save after all, bucko.
>>521125768The EX stuff is the OTP shit (and only arrives after a certain amount of years have passed or they've been summoned), with the exception of Xenoorca the raids from the regular races shouldn't give you too much trouble. Nearmare for example are no more threatening than any vanilla raid, in some ways they're even easier since they'll rarely come wearing any armour.
>>521124805>I already petitioned forI hope they do it. It'd make for a lot of cools stuff being createdsweet sprite btw>>521124805It costs more materials than Prestige Cataphract and also requires Hyperweave + Persona Coreyou have very good sense of balanceonly thing I have left to suggest would be letting strong empire units spwan with it, but gotta make sure they spawn with death acidifier too and even then it might be a pain to code to ensure it doesn't spawn on lot point raids and the player would find ways to disable the unit to steal the armor. Only reason I suggest it is because only the player employing the new goodies always felt cheatty. It's mor fun when the AI uses it too.
>>521126204Very nice. Thanks
>>521126332I don't have plan to make it spawned for NPCs atm since the armor was designed as an OC DONUT STEEL for Layla for my story autism. I may make it spawns on Empire High Noble and Acidifier is actually quite easy to patch in but since it uses VE Ability Def it can be very hard to make AI use it since Im a codelet unlike Vanilla Ability Def that AI will use it automatically like the ones for my Stellic Arsenal.Also Fat is done only Thin left
>>521127618every variant of that armor except for the fat shit looks sick
>>521125768Can be hit and miss. If you absolutely don't want to get railed by a raid, don't download any of the EX versions - they're supposed to be like 'boss mode' versions of the races, though they are also the more 'perfect' version of said races.If you just want the Ayameduki race(s) without any danger at all:- Littleluna: You can only properly get one as a special Wanderer join event, and the race itself has no raids - Idhale: Also safe (only joins via Slavers or Quests; no raids outside of the EX version)- Silkiera: Safe so long as you don't piss them off (even then their raids are pretty manageable; they just use a lot of fire attacks)- Silkiera: Totally safe as they're supposed to be docile silk moth girls created by the Silkiera for the sole purpose of providing said Silikiera Silk- Chaorun: Safe and only joins as a special Wanderer Join event when you hit a certain Wealth level and will turn any battle at night or indoors with 0% Lighting into a slaughter with ease- Solark: Totally neutral and generally won't have anything to do with you unless you piss them off or visit them- Neclose: Same as Solark, though they will send trade caravans to youAs for the other races:- Nearmare: Can be okay, as there's four factions that come with it - the normal neutral Nearmare, the religious nuns version of them (also neutral), ETHOS which is like a spacer tech version of the religious nuns except their mission is to protect young colonies or something, and the hostile Nearmare (can be turned into neutral/allies). Nearmare raids don't use their summon abilities in raids so manageable- Qualeelans tend to raid with their version of Idearns, which can wreck your colony if you're not careful as they're all very well armoured and incredibly fast and hard-hitting.- Xenoorca: Can be dangerous to unprepared colonies, as their standard raid, even if it consists of only 1 Xenoorca, is them wearing their trademark Power Armour tier racial armour
>>521124074I'm not a fan of Mass Effect, but that's hilarious. Reminds me of the Poci (Rimasquerade) spergout from a year ago, where he chimped over someone pointing out him rewriting the mod broke the commenter's save and had a narcissistic meltie.>>521124390Personally I've always thought NAL looks like shit. I'd prefer variety over the same 1 or 2 faces regardless of expressiveness. Tak0u's is the most expressive, but the masking looks bad on dark skin.
>>521127901Whoops, listed Silkiera twice, but the second one is supposed to be about the Saclean
>>521127618Every last one of these look good. It's hard to make Fat armor look good (usually only fabric clothes do) but I think you nailed it, especially with the limits of Vanilla bodies.
>>521127618every variant of that armor except for the fat looks like shit
>>521127618yeah codding that in is usually a painhopefully you find a way. Asking on their discord or whatever they use for dev talk might lead to an easy solution, that's been my experience with modding Darkest Dungeon. Hopefully Rimworld code is as simple.>only Thin leftgive it the gather belt even if it looks silly on males using thin body, real males shouldn't use the thin body.
>>521127618put the garterbelt on all of themespecially male men wore garterbelt in olden times and it was very fashionable
>>521128861>>521128882Ill try that
considering starting an all Miho run. anything i should know about these foxes?
>>521128882this with hair like pic rel would be a sight to see on the Rim>>521129052I recommend you to export a version without the gatherbelt as an alt texture inside a folder in your mod. make it its own layer so you can export it easier for those that might not fancy the gatherbelt
>>521130051pretty much only Miho apparel fits them wellit adds a lot of bloat but that's expected from HAR modsThere's a few Miho addons too, some of them add Vehicles using Vehicles Framework. You might want to look into them
>>521130051Psychic Power Pills are essential and you should buy or make them the first chance you get. Tinkerer (ONLY for mechanitors) > Shaman > Hunter (for ranged) = Warrior (for melee) > Summoner > Celestial, in my opinion. A single shaman Miho can carry you solo to mid game.
>>521130051>>521130583install VOID to balance it out
Are there any sex robot mods for my mechanitor?
>>521131190I only know curvaceous mechanoids and a nurse or surrogage mother or something mechanoid I forgot the name of
>>521131190Dead man Switchone of it's addons has a sexy robots.the same guy that did the Cinders mo also made some cute maid robots
>>521130771Never tried VOID but I wouldn't really recommend anything completely busted. The foxes can potentially be ridiculously strong especially if you mess with their genes but a strictly Miho colony will have a rough start because of their smaller body size, slower move speed, lower learning rate, drug dependency and slow wound healing. Miho weapons are also deceptively strong because all of their ranged damage type is Burn, making them down enemies extremely fast but it doesn't work that well against those not susceptible to pain, and the DPS is often lower than even some vanilla weapons of the same level. Except for the Miho Mechanite Accelerator Rifle, that thing does insane DPS on the cost of lower penetration and significantly lower building damage (which doesn't matter much).
>>521131190If you don't mind Chinese retextures:https://steamcommunity.com/sharedfiles/filedetails/?id=3224494797
>>521131653Do you know if synthetics are capable of breeding?>>521131908Does this one add new mechs or just a retexture for current mechs?
If you remember my older posts, I'm building an area for poor people in my city, but soulful attractive slums such as you might find in southern europe. I'm having trouble deciding where the slums should end. I want to have a nice space for a monument between the slums and the upper part of the city where all the wealthy stuff is, but I'm not sure how much space to give it. if I go with option A, it would leave perhaps too much open space there, yet option b may be too little. I also think option A might make the slums feel incomplete, but that might not be true when I fill in the area below the road (shown in big picture).thoughts?
>>521132616>Do you know if synthetics are capable of breeding?maybeRWJ, give it an arcotech vaginaworst case scenario you need to make a rwj patch for it witch is piss easy
lol
>leviathan self tamedlol whatWhat the fuck am I supposed to do with this thing?
>>521065035i've captured two female goblins. what should i do with them?
less than two days into my miho start and they already wanna fuck while we're still in the shitshack stage
>>521133838Impregnate
Her pregnancy disappeared after turning.
>>521132616Purely retextures existing mechs. Same mod author did one for Anomaly creatures as well. If what you're after is for your pawns to go fuck a mechanoid (girl) for sexual relief though I don't think there's a current working RJW related submod for that function - only the enemy mechanoid implanting body-burster mechanites thing.On that semi-related note, there was a RJW submod to allow colonists to fuck chained up Anomaly creatures, but it's still broken for the current version of RJW I believe (Lust Anomaly).
>>521134325Damn.Put the baby back in her in character editor.
>>521132736I'd say make slums on the border of your colony to also serve as walls. But if I had to go with A or B I'd say B. I have to wonder though why you need so much bedrooms, how many pawns do you have?
Today I've done everything except for opening the game
>>521132736I can't tell what's going on at all with the A/B from your image, so I will just put things in general terms.It's better to give yourself more room whenever possible, since it's easier to fill space than make space.My general progression for buildings is to plan out important/big buildings, then connect them with roads, and then fill the remaining spaces with less important things. That's how I imagine slums are built anyways, just making do with whatever space is available until you get a crowded and chaotic mess.So my thoughts are: Finish the monument area and the road first before you think about the rest. If you need housing now use the area by the water.>>521133468Use it as a meat shield, and when it dies butcher it for meat and a pearl. In theory you could use the pearls to build nacre wall/floors, but it's unlikely you will find enough leviathans to do much with it. You could also keep it as a pet since it's a big cutie.
>>521130269Ill make garter and non-garter into separate version that you can swap between at ease in-game with the Switch Comp so no need to swap file
>>521136459NTA but based
>raid work sites, kill every worker, carry back all the bodies and none of the lootI guess it'll make for a nice horror story for the locals, or a lucky break for scavengers>>521135094I'll do it after I'm done just in case it wrecks my game. Should be in about one in-game year.
Is deeprim bug free?
>>521140042not even vanilla is bug free
>>521122216I removed every mod that patch operation was on, and it still happens. I removed THIGAPPE, and it still happens. So, I tried FSF, still happens unfortunately. I can't find a toggle for FSF either, though.Picrel is after trying FSF, not when I was removing the mods with the patch-- of which, the only hits were Unagi's mods and VPE
>>521141662it might be the clothing retexture itelff
>>521142309I just checked the mod install folder, the only patch operation is for visible pants. I even opened it and looked at the code, so I can rule that out.
>>521142660I mean either the clothing mod or the hair mod itself might have that specific piece set up wrongas in being rendered because either the hair or the clothes are set up wrongly
>>521141662Huh I can't find it now either, give me a minute to look for it.>>521142660If it's the apparel itself it won't be on a patch, it will be the original thingdef.Looking at your picture, those mods that put the coat behind the hair are actually supposed to fix that problem. I'm sure I had one that affected mod apparel..
>>521143124Thanks, I'll load the 'Put your coat behind your hair' mod and put it near the bottom of my load order, and see if it fixes it. It could have very well been a load order issue.
>>521141662>>521143124Ok I found it, in FSF Tweaks it's called Render Hair Over Clothing, try turning it on.
>>521143271Coat behind hair only works on vanilla apparel, it probably won't help. FSF works on everything in the shell layer.
>>521143286I didn't see the mod menu anywhere, even with the other mod menus. I don't know if it's named something other than FSF or Frozen Snow Fox, I even looked up "tweaks" and it wasn't there.>>521143430It is vanilla apparel (just a retexture), but I'll try getting FSF working anyways.
>>521143559>I didn't see the mod menu anywhereIt's an xml extensions mod, so it's not the main mod menu, but a separate one. When you go to click the mod menu button from the UI there should be a + next to it, or you can find the mod menu in the list called more mod settings. Either should bring it up,
:'3
>>521145234I like unagi's Biotech retextures but I want to use it with NAL'sSeeing as the UNA's mod edits the Gene_defs and NAL's does not, it probably wont be so simple
>72 pigsthey all fighting until their last breathwtf, go away already>>521145530usually swapping textures and realigning (if needed) is enough. Hopefully it's that simple
This fucker has eaten over 500 humanoid corpses and the only thing that happened was Anon pissing her pants because she saw him gaining a sliver of self-awareness, I don't know how many more Crimson Blood raids I can take before I lose my mind
>finally make my very first android after hours and hours of base building and grinding>she comes out with massive honking tits without any intervention keknice
Anyone tried hospitality with rjw? or do they conflict and there's a better mod for it
>>521148189Maybe you should make a cave with an entrance to your base to lure enemies in and just leave it to handle the raids and eat while you work on other things.What are your other colonists up to?
>>521144059Thank you so much, it works, sorry for tech boomering when I have 4000 hours in-game kek, I've never checked out the XML Extensions menu because I've never had a reason to before now.>>521149285I did, I haven't played with RJW in a while, but I remember there being no issues.
>>521149613Glad you figured it out. I always check the mod settings right after I install something, too many mods have awful default values.
>>521149792That's true, but thankfully I've only had to edit a handful of my mods so far.
>>521145234Why are all of their expressions happy or neutral?Where is the agony and fear? How can I fix this? I want their expressions to remain the same as they were before dying, where they'd likely be in pain and have the scared/pain face.
>>521150379you reminded me there's an old mod around that makes pawns scream in pain whenever they get injuredthe sounds were very silly
>>521149603The thing with them is that they're really weak when I don't let their Malevolent Exudation bar rise up, they can only properly fight on at least 400 points. It rises up when I tear off the incantation on their head but it won't go down until I put it back on, so I need to micromanage it or they'll go berserk and obliterate my base. I also can't leave them AFK too much even with no raids because they frequently beg for random food and will go berserk if I don't comply, worse is that it comes with a white letter and no letters when they go berserk, so the game doesn't auto pause even when the pause on threat setting is toggled.That aside, I swore to myself that I won't even make a perimeter wall on this seaside colony so I wouldn't do that anyway. I actually wish they send me more non-mech raids because that means I have more bodies to feed him.My colonists are doing absolute jackshit, I'm done with everything I want to do in this colony other than making a flying jiangshi. I already have another jiangshi baking in the coffin just in case this one fails for whatever reason, and I have four of her kids ready for her to eat. One of her child will be worth 800 corpses if things go right. This is the most evil I have ever been in Rimworld.
It's the second winter and my pawns haven't gotten around to researching anything. I got like 4 projects done so far. They sleep and fuck around too much and then eat too much and get nothing done. Worst part is when they eat before sleeping instead of after so they waste half a day's worth of food and time
>>521151212That sounds really annoying to manage. I think it would be a decent mechanic if Rimworld were a different kind of game, though.>One of her child will be worth 800 corpsesHopefully they are enough.
>>521151819lower sex need on rwj to around 100% or 50%disable quickies if you have the casual sex addon too
>>521151819me when I make a zoophilic colony
>>521131908How do you look up these mods that are tagged for sexual content? They don't show up on the workshop
glad to see one of our former employees doing well. i can't believe it's 4 years since ̶w̶e̶ ̶f̶i̶r̶e̶d̶ ̶h̶i̶m̶ his contract ended
>>521136312>spoilerYeah, I think I'm gonna. I thought it would eat me out of house and home, but it only eats about as much as two humans and can roam the map freely, grazing. It does produce a radical amount of filth though.
>>521133468needs to be 4 times the size to be lore accurate
>>521155194it's adorable. If you got giddy up riding it would be funny
>>521155331I've had too many problems with giddy up in the past to reinstall it. It can be ridden in caravans and can be trained to haul though.
Whats the fastest/most effective way of getting two pawns to do lovin? No rjw.Olivia and Lark have been married for a long while now but because Lark is a night owl they barely get in bed together and when they do they dont try nothing. Ive changed his schedule from time to time to see if they fugg but still they just cuddle.I WANT GRANDCHILDREN DAMN IT!
holy shit lol
>>521155194What body size is he? He's huge>>521156071Just make them sleep together at the same time
>>52115619412
>>521155990Wait never mind I guess he can only guard and attack. Still, he can carry a crazy amount of shit on a caravan. >>521156168
>>521154727You need to allow 'Community' Sexual Content to be shown on your account. In the Steam Store, go to 'Your Store' at the top of the page, then Preferences. Under 'Mature Content Filtering', tick the appropriate boxes under 'Community'. You can also tick 'Store' if you want to be able to see all the erotic and porn games on the Steam Store as well.Once you've done that, you can now see all the stuff on the Steam Workshop normally hidden to you because they got flagged under 'Sexual Content' one way or another.
>>521156071give olivia more royal jellyonce she lets her true self come to light and becomes an insect she can stay up late with Lark
>>521154727you need to be over 18you also need to be a legal adult to post in here
>>521156741Awesome, thanks a lot. Time to get a second look at the workshop
>>521155990Hope you didn't need to get to the hospital.>>521156071You definitely need them to be in bed at the same time, but the frequency of lovin' depends on compatibility and their respective ages.
anyone here play with glitterworld destroyer 4?how do i get the quest to unlock these.
>>521157029Japanese 19 y/os BTFO'd>>521158841>Calls someone a number one whore as a compliment>Apparel retexChecks out. Also, how do you not chimp at the texture misalignment?
>>521159083>Also, how do you not chimp at the texture misalignment?Shrimple. I just don't notice it. But now that you point it out I guess the apparel layers are all fucked up. I assume that's what you mean.
>>521159083>how do you not chimp at the texture misalignment?>blocks your path
>>521159538anty screenshots are always so fucked, I love em
>>521156879>give olivia more royal jellyno plz>>521157093Gonna give Lark some gojuice to keep up with Olivia once i ruin his sleep schedule for some lovin. Old (40 year old) man is getting sucked dried until we have some bird eggs in the colony.
>>521160471You could extract an ovum from Olivia and have Lark fertilize it, if you really want kids right away.
>>521161028What blasphemy!
>>521161028The research branch is already doing some dubious stuff, atleast i want my pawns to remain "sacred". Atleast as sacred as transhumanists can be.
>>521156071Its okay i can keep Olivia busy while Lark sleeps throughout the day
>>521161448IVF is a perfectly normal process and has never been used for any kind of mad science purposes, anon!It's a legitimate procedure, nothing to be worried about :)
>>521160471I want her to look at me like this during sex In rimworld.
>>521159459Fair enough, I couldn't use SAR as much as I wanted to because everything that adds apparel is incompatible, unless outright designed for it. It'd benefit from an autopatcher, as hard as that would be to set up.>>521159538Kek, not that bad admittedly.
>androids have sex need when created unless explicitly disabled>can't actually fulfill their sex need because androids don't find anyone attractiveThank you rjw, very cool.
>>521162839The sex need doesn't actually decrease despite them having it
>>521162349The main thing was just that a bag from this https://steamcommunity.com/sharedfiles/filedetails/?id=3385444307 was drawing under the jacket, which they just do because the mod is fucked up (I removed it), and the hair was under the jacket as well, but I turned on the FSF Tweak for that and it's fixed. In general though I try to stay away from having lots of apparel mods. Mostly I find they just bloat every menu without adding much of value.
>>521162839If you actually disable the sex need the pawn just masturbates constantly. Locking it at 50% is the way to make a sexless pawn.
>>521162960It does though, it's currently bottomed out and she's constantly "sexually frustrated" debuffed.
>>521131908wrong onehttps://steamcommunity.com/sharedfiles/filedetails/?id=3432954010
>>521156071>Whats the fastest/most effective way of getting two pawns to do lovin?Rjw hero/direct control
>>521161448Your people are already infected by arch*tech parasite and there's nothing worse than that >>521114726Oh it's this oneI've expected something bad
>>521163108Odd, it's not decreasing for my android
>>521163183Huh, didn't even realise the guy made a version 2 of the mod. What's even different compared to the original?
>>521163414Who knows, maybe it's because I slapped emotion simulators in her. Maybe my mods are just fucked, since masturbation does not relieve sexual frustration at all, either.
>>521163568Androids and similar races flagged as one are supposed to have Sex Need still, but the reduction rate is usually dropped to like 0.000000000001% or something. So it can still drop, but it drops so slowly that the android is more likely to die of 'old age' before it becomes a problem at all. I know this because I tried to lewd my Paniels but weren't able to
>>521163828No no, the sex need for normal pawns doesn't drop with masturbation. So everyone is perpetually horny unless they're fucking.
>metal horror broke the cleansweeper
>>521163828That's seems like a fucking ghetto retarded way to do it. They should just have pic related somewhere.
>>521163920Yeah that's not supposed to happen, sounds like a mod conflict
>infestation>I'll deal with it tomorrow morning>50 chimeras arrive the next morningI'll whole myself inside the base and wait for another raid at this point...
Antys are fun
>>521163280>More arch*tech rumorsThe new flag is not going to help public perception...Or the new experiment to hopefully jumpstart advanced anomaly research so we can recruit Roni...Or the new robot friends...
>Brad>grown ass man>lives in a modest shitshack in a hole in the wall alongside two teen girls>one horny 14 year old who keeps making passes at him to no avail>one 12 year old nudist who will likely catch the horny in the coming seasonsVisitors probably have the wrong idea about Brad. He's just trying to live his life, read, and become learned.
>low on ammo>chimeras attack us draining both our ammo and already strained steel stock>insects reproducing at an alarming rate>mechs drop after the chimeras are dealt with>mech attack us ignoring the hive cluster completely>for no literal reason Hinata decides to go outside the bunker and zoned area to punch the scythers on the face and get minor injuries before I realized she was about to get jumped on>Mine, who was supposed to be zoned too was strolling outside the base on a horse>long standing marriage with 70+ opinion on both sides decides to break up inside the church while the others are taking care of the mechs outsidethe storyteller is messing with me so hardso much chaos and drama
>take forced weather quest>entire map starts to floodoops
what do I do with over 4k of twisted meat and over 18k of insect meat?simple meals and sell it to factions?
>>521171768keep the twisted meat for ghouls and let the insect meat rot
>>521171768>>521171642>what do I do with ovre 4 of twisted meatnice spelling asshole
>>521171853Ideology forbids most anomaly rituals because they're good Christian pawns. Ghoul stuff is a no go>let the insect meat rotI guess, I get so many insect raids there's insect meat everywhere. I was planning on making pemmican or package survival meals and sell it to other coloniesbut that's a lot of work for the cook
Female pawn wife sex
>>521172285then turn the twisted meat into chemfuel, its a hell of a lot easier to sell and useful, could also turn the insect meat into chemfuel if you really want to get something out of it
why do they do this after a funeraljust go to the fucking dining room 20 steps away!
>>521171264what is that map gen? did you edit it yourself?
Not me shitting myself after the anomaly extraction made a revenant
>>521172516>turn the twisted meat into chemfuelI forgot that was a thingthanks!
>>521172689It's a secluded cove from the landforms mod
>>521173718So cozy.
>45 spelopedes>51 megascarab>49 megaspiders>4643 insect jellyafter 5 days the colony finally has enough ammo to take on the insects. There's 3 times more insects than when they originally spawned. The girls might need to clean this cave by waves. >>521173718>>521171264that's a very cozy map you settled in
How can I lure caravans into a room? I want to cook them alive with a bunch of heaters and geyser I guess
>>521175334Put a bunch of tables and chairs in the room so they run in to eat and then forbid the doors to your dining room
>>521172921What even is this clothing called
>>521175450Non colonists ignore forbid/unforbid
>>521175334its easier just to kill a muffalo and take the shit that was on it, if you down it quickly enough you'll only go down to -60 opinion
>>521175554unlucky
>>521172883What the hell is an anomaly extraction and why did he turn into a revenant
>>521176271https://steamcommunity.com/sharedfiles/filedetails/?id=3270615908&searchtext=anomaly+extractionFor when ambient horror is too ambient
>>521173718I-is that Sera? THE Sera?
Another year goes by.
>>521177874>no children or eggsno future...
>>521178613Give me Anny and I will repopulate the colony
Today was a nice day. Olivia just lost an arm and a leg because of a jihadist that was hiding in a caravan while writing this but apart from that it was a good day.>Got more stegosaurus>Got advanced anomalies>Got neutramine to revive Curry>Had fun>>521180876LEWD!
I used the item that turns all animals on map into manhunters..needless to say neither the Yuran caravan nor my colony was left alive after the fact
>>521181235Do not ignore meOlivia owes me sexYou have to post at least 1 lewd of her in this thread or there'll be consequences.
>>521181943I dont have lewds of Olivia. I took a screencap of her and Katie as tactical bunny girls but i lost it, its in the female pawn collage if you can find it
>>521182120what mod adds tactical bunny girl outfit?
>>521171768Turn insect meat into Chemfuel
>>521182365You are not going to believe thishttps://steamcommunity.com/sharedfiles/filedetails/?id=2852949475&searchtext=bunny
>>521182594Bit naff
>>521182594>Troonshit
>>521182120>I dont have lewds of Olivia.Well? What are you waiting for?You have plenty of time before the thread closes.
>>521183983Just closed rimworld and im going to sleep sorry bud, i gotta wake up early tomorrow ¯\_(ツ)_/¯
>>521182120>female pawn collageit's been a while since I've seen it. i'm curious if there are any new additions
>>521182786>Did you know this mod was programmed by a person with the wrong politicsI don't really see how that matters, I also don't know how I was supposed to know. I don't obsess over mod authors politics if the code works it works if doesn't it doesn't.
Trying to squeeze in as much TPS as I can without removing mods, bills have a performance impact, right? Same with jobs? What else can I cut, number and size of growing zones and stockpile zones? I already regularly genocide animals. Do trees eat TPS too?
>>521187530move your colony to sea ice for 300+ extra tps
Female pawns Sexy birds? Foxes? Humans?????Post them
>>521188581
>get mad that newborn is placed in a fucking airlock>check temps>100C throught the entire ship despite vents everywhereWell fuck..
>>521188824What did she mean by this?>>521188846Food
Male Miho forced hands free prostate orgasm
>>521189959W-woah Uhhh ummm... Err....I-is... Is she single?
>>521190497She got married and had a kid. Then her husband died and she overdosed herself on yayo out of grief shortly after her kid was able to walk on his own. So yeah, she was single for a time.
>>521191179look at that serene smile... story...
>>521191179NOOOOOOOO NOOOO PLEASE NOOOOOOOREVIVE HER I CAN BE THE FATHER I CAN MAKE HER NEW CHILDREN TOO PLEASE
There is an undiscovered conflict in my mods list that keeps doing weird and strange things to my game progressively. Food binges now have my pawns eat every drug on the map killing themselves, this didn't use to happen.
>>521191917>Gourmands kill themselves for youShould be vanilla behavior
>>520937602Doug has a 20 in intellectual, setting up some water, for heating its a little late, but it will help next winter.
>>521192450Traded for a multi-analyser. I wonder if Dougs colony is ever going to use flak armor, or if I am going to go from plate armor to power armor, that would require me to grow devil strand which is a mystery on this map.
What? Surely this is a trap?
>>521194932"Harvesting"
>>521194610I don't think I've ever grown devilstrand before. I tried to grow it once and it was too much hassle so I gave up.
>>521194610Those are nice stats.
man
>>521118924Went for my second rimworld run on normal with a couple o' mods, and here I am savescumming again in order to save my good-for-nothing pawns. Just can't take this game as a story generator. Any useful mods/tips to refresh my gameplay, pretty please? This savescum disease is dig into me.Tried RJW with addons, pawns just fuck anything and anyone, including other pawns, which leads to a mental breakdown of an entire settlement. Maybe some RP with race mods and religion will do the trick.
>>521195063It's no big deal if you're on a permanent summer map, but I don't think I've bothered since installing rimefeller since it lets you just crank out hyperweave.
>>521184324Thread will be waiting for you. I'm waiting patiently for Olivia lewds.
>>521201160Your killbox seems highly ineffectiveI wouldn't build with wood if I were youYour bedrooms are lit but the hallway leading to it isn't, better to reverse that
>>521202508>Your killbox seems highly ineffectiveTrue. I'll fix it.>I wouldn't build with wood if I were youThat's the consequences of Random Randy gameplay and my awootism. A couple of raids and boom, my no-longer-tribe-anymore-according-to-stats now has 25-30 thousand net income (over 90k on day 263 already). Can't keep up with it.>Your bedrooms are lit but the hallway leading to it isn't, better to reverse thatWill do. Thanks!
>>521195343Another year, down. I started researching fabrication before mineral scanners and deep drills, no clue what's wrong with my brain. Racoon got out of prison because he is resistant to ideology changes, and I need to get a move on so I need a better warder, fortunately I have one on the way.
if this post gets one (You) I'll strip all of the faggot superpower bullshit from VFE Ancients (C# and XML so nothing breaks) and post a mega link for it within 7 days
>>521205739Please do, I love VFEA all except for that slop. I never even encounter it in-game either
>>521205739As long as it remains compatible with the other vault mods, that sounds great honestly.
>>521205739upload it to the workshop
>>521205925>>521206242I only said one (You) but I suppose I'll still do it. see you in a few days.>>521206864don't want a DMCA takedown request on my steam account.
>>521207213oskar can't do anything about it unless you try and get people to pay for the mod
>>521205739they should've cut their losses and moved the superpower shit to the Biotech gene system when it came out
>>521204324Want it so bad, but there is no way their mood is staying above 50%
>>521208840you only have to keep them alive to get the rewardsmood above 50% is for bonus goodwill with the faction
>>519420849 I discovered more issues after making this post. I fixed them. Here is the new version of my update of Vanilla Textures Expanded - Save Our Ship 2.https://files.catbox.moe/7i3gk4.zip
>>521209829can you do the furniture from equal milking
cute orphan i saved. apparently they made her go down a mineshaft and killed her parents with dynamite it's a bit messed up
>>521210494Sex
>>521210695She has mining skill and I have a insectoid xenotype pawn who has genetic mining skill increase and a stinger gene injector so it might happen soon but it will be nasty and evil insect gene implantation sex
>>521207691every VE mod is released under CC BY-NC-ND 4.0, even though it's a retarded license to use for software (don't take my word for it, the creative commons org advises against using it: https://creativecommons.org/faq/#can-i-apply-a-creative-commons-license-to-software), so valve would comply with the takedown. I'd bet $100 he submits a DMCA request within a few days because he's such a control freak.
>>521208840That's all my colonists, very cool Randy.>>521208976It's amazing that I have gotten this far being illiterate.
>>521209829>Vanilla Textures Expanded - Save Our Ship 2.Whats the point? Those VE textures look fucking horrible..
Speaking of SOS2, lets roll :1-3 skylab siblings into Moon base start4-6 skylab futas into makeshift junk station start7-9 archo spore siblings+ start0 - play something else.
scenario idea>1 male pawn, can't have more>max animal skill>rjw>have to neuter every male animal
>>521215573skylab siblings into moon base it is.Might even do the + version
>>521215730Nice idea. Especially with those mods that give you animu girl animals.
>go to start up the game>realize I don't care anymoreSo it finally happened, after almost 800 hours. It usually only takes 60 for it to set in.
>>521215730??? If you just want to see your pawn fuck/get fucked by female animals why tame any male animals at all, or are you going to fuck the male animals too, you just don't want them to have balls?
>>521216273then just release them or something
I was thinking about female pawns. Anyone else?
>>521215573>"To boldly goon, where no man has gooned before."
Dumbass thought she could get away
>>521215730>>521216273...also RJW has toggles for individual animals to have sex with other animals and/or humans. Unless your goal is to fuck castrated animals you have no reason to be doing so, I don't even think wild animals will fuck tamed animals.
What's the appeal of DBH? I like some aspects of it, but more needs to manage that need complex infrastructure to manage said needs is a bit much. I like Dub, though. He makes great mods and has a based attitude.
>>521219680Houses have bathrooms
>>521219680Why even play this game if you don't want to build infrastructure to manage needs? What else is there to do?
What a mean little angel.
>>521219880Yeah, once I get far enough in game I like plotting them out to look like actual houses>>521219912It's not that I don't like it at all, it's that if it was JUST the bathrooms and the basic stuff for plumbing and storage and such, it'd be one of my permanent load order mods. It's just that too much stuff is added if that makes sense. I DO like that thirst can be turned off since that's my primary gripe
>>521220448So, what? You don't like the temperature control systems or something?
>click random start>get this abominationI wonder if it's a bad combo of genes or if some mod is breaking Miho in a spectacular way.
>>521220760Yeah that's one of them. I guess I can just do cherry picker really, thank you for pointing out I was being a sped.
>>521217428yes
>>521221157There's the lite version too.
>>521220448>if it was JUST the bathrooms and the basic stuff for plumbing and storage and such, it'd be one of my permanent load order mods.There isnt anything else in that mod other than thirst and basic bitch temp control shit..How autistic are you exactly?
Bashing my head against a wall today after my small, comfy doomsday cult colony went to hell. So I evidently left a massive bug infestation alone for too long after it mined a hole through a containment wall. This infestation was right against the map edge, so a visiting imperial trader caravan had the genius idea to pass right by the breach on its merry way out. The caravan predictably aggro'd the bugs and sic'd the whole infestation on my colony. Seeing the imperials get torn to shreds by the zerg swarm, my guards took up their usual positions inside my perimeter wall's defensive airlock chokepoint. Things were going very well. Their top-tier skills and masterwork/legendary-grade wargear (along with liberal use of chain lightning and lightning strike psycasts) let them absolutely butcher the bugs at first. Tbh, the VPE Warlord melee psycaster holding centre at the exterior airlock door could have solo'd the whole hive. But then I accidentally right-clicked somewhere on the screen like a dumbass and moved everyone out-of-position, causing them to open the interior airlock door. This new opening caused the still-massive bug horde held up just outside the airlock to start pathfinding into the base, flooding right past my now-overwhelmed guards, and slicing up all the civies who couldn't reach the panic shelter in time. It was a fantastic 1+ month CE Commitment Mode run. But man does it bite that it's owari da just because of a single errant finger twitch
>>521220448>>521219680to be honest the temperature stuff in dbh is a lot more useful than the vanilla stuff, especially passive coolers using water instead of wood which makes no sense. I'd try it, once I got the hang of it I couldn't stop using it
God i forgot how boring and eventless Skylab start is..>plop a smelter>research solar, hydroponics and batteries>make a hullfoam farm>twiddle your thumbs researching shit you cant use until waaaaay later into the game while counting on your makeshift farm to make you some money while praying for RNG to throw some useful orbital traders your way>no raids, no transport pods, no other eventZZZZZZZZZZZ
AIEEEEE NOT THE RATS
what are some cute animal mods? :)
>>521227825Rim cockroach + equal milking
>>521188581>>521228526
>>521223852>Golden Bulllol
>>521189959GAAAADAAAAAWMNNN!!!!!!!>>521189517COOZY
>>521223852You make it sound like it's over, did not even a single person survive? What marine armor retexture is that by the way?
>>521229191I like furry creatures more
>>521229448i am begging you, please upscale your textures
>>521229881Creatures of ki
>>521229932Its old Rimmunation shit, blurry textures are part of the charm.That means no.>>521188581https://files.catbox.moe/61tzky.jpg
>>521176436An alternate version yes.The OG was found in a cryo casket way back when as a grown ass woman and went on to star in that 43 year save. This one starts at the ripe old age of 13, to see what happens as an alternate reality.So far she is joined by Brad, whom she makes unsuccessful passes at constantly because horny; and Lauci, a 12 year old nudist who fell from the sky with paralytic abasia.Fortunately there's no rimfeds to stop and question Brad about the two unrelated young girls he lives with. I imagine he gets enough weird looks from visitors already. He just wants to LEARN.
>>521228526ANON COVER HER PRIVATE PARTS
>>521188581>Foxes
Calling all gamers across the rimworlds
Is there any way to turn off the Mechaneural Sensor sprite for DMS? It looks ugly and it doesn't seem to get turned off by the Hidden Eyes mod.
>find pokemon mod>they're all humanoiddisgusting
>>521228526>vagina hanging out>lips flapping in the wind
>>521230707>>521231560But it's a heatwave!
thoughts?
how do i grow humpokus?
>>521232343Best sounding Oskar mod since VAEI. Will I use it? Probably not, but I love quest variety.
>>521232343Typical VE shit - sounds awesome on paper, will end up being absolute shit in execution.
>>521227825UNA's animalsRoyal ThrumbosFlommelNot sure if these count but,虫娘 Insect GirlsGiver will give you depression if you fuck up
>>521233602>Giver will give you depression if you fuck up??
>>521233702It's best you find out for yourself than anyone spoiling it if you are interested
>>521232343Its gonna be le epic triple A quality mod xDOskargod always deilvers xDI actually do look forward to this, even if its just nostalgia from my old colony and our melee specialist rocking the full heavy crypto armor. It LOOKS fine, hopefully its not broken
>>521229854The marine armour retexture is from the UNAGI Vanilla Apparel modAs for the current state of the colony: three survived. The colony's main battle psyker (Brunhilde), doctor (Elsie), and farmer (Vivi) all made it to the bunker. The OG cult leader (Golden Bull) and other combat pawns went down fast, being overwhelmed and surrounded not long after they initially broke formation. Lethal venom bites from CE-buffed VFE Insectoids megapedes somehow penetrated their marine armours. Everyone else either had their own little last stands in their bedrooms/workplaces or got chased down and pinned by smaller, faster bugs en-route to the bunker. The remaining survivors don't have the psyfocus or ammunition to escape off-map or retake the now-infested colony on their own even if I cheesed with the bunker's embrasures. Bouncing back is, theoretically speaking, still doable. But pretty much the only way forward now is to throw enough meat waves of allied reinforcements at the bug problem until it goes away, but that'd all depend on how well they fight given Rimworld's frankly handicapped combat AI
>>521235150Unfortunate, all your colonists looked cool as fuck
>>521191179You can avoid binges by grabbing the drugs with another pawn before the binging one gets to itif you cannot grab the drug adjust the policy tab to grab like 99 of the item, then grab the drugs before them
>>521234239>hopefully its not brokenlol, lmao
>>521232343I'm done with my ARC colony so actually looking forward to try this.
I wish there was an addn tha ran in the background and would tell your mod useage metric to make it easy to determine what you can remove or not. Like "In 20 hours of play or 3 colonies you interacted with this mod 0 times".
Heatwave ended fast
Avrys is surviving so far..His greviously wounded sister has been stuffed into cryosleep casket to sleep until we can help her.Makeshift hydroponics section keeps the steady supply of food and plants to turn into drugs.Scrap fabricators ( RP ) are providing some material to build even more basins for food.Our problem now is lack of space and power - those solar panels are loading our batteries just fine but during the night they get almost drained entirely.Fortunately Avrys managed to jury rig some comms and he can talk now with orbital traders and trade shit.And i need some fucking gold to build analyzer to research ship stuff so i can either land OR have any shot at actually building up that wreck.>>521235661I never played that mod but honestly it does sound like one of his better ideas and fresh nice addition to the game.
>>521235150You could still just leave and build a new base right? Their story will continue.>>521235576I enjoy just letting pawns do their thing unless they're planning to kill someone. Althought I'll admit I wasn't aware just how deadly overdoses could be before this.
>>521237513same but I also let them do their thing they plan to kill someone
>>521235150What does the bunker look like? Heck, how does a bunker even work if they manage to get into your base?
>>521235150sounds like you should install Better Infestationsit'll be fun >megapedes somehow penetrated their marine armoursthis one sucks ngl
Any real gun autism mod would have correct explosive agents, with appropriate crafting recipes.
>>521242508I know a minecraft mod with this level of autism but rimworld modders need to put in a lot more effort to get to that
>>521241626Insectoids are meant to defeat mechanoids, how can they do that if they can't even pen most of them.
>>521241626>you should install Better InfestationsNever true.
>>521242658Average createfag>Create: Trains>Create: EstrogenAverage Rimworld Chad>Combat Extended>Dubs RimatomicsOne is clearly more autistic, but one is better quality.
>>521221120I think that's because of a body size+ gene
>>521241626>Better InfestationsHave you tried running it with VFE Insectoids 2? I miss good old Better Infestations
>>521241626>>521243529>BIIts all fun and games until bugs start spawning faster you can kill them and absolutely murder your TPS..Pic fucking related.
Is vehicle framework worth using? I'm contemplating it for AOBA's stuff, but it seems more likely to just be a way to let oskar and company fuck my shit up.
>>521243740IIRC there are settings to help alleviate that, like the one where insects are born really small
>>521243882They just delay the inevitable.
>>521243418>createMinecraft past 1.7.10 is not worth playing, I'm talking about real mods.
>>521244080Minecraft before 1.16.5 is boring and useless. I've tried playing it and I hate it. It's like Rimworld before 1.3
>>521243882there are but where is the fun in that lol.
>>521244381Short attention span is a sign of low iq
>>521242704Megapedes are scary, I mean it sucks because anon was forced to engage them on mele since the whole battle seemed to be CQC. Megapedes are slow enough for you to kite the them, and personally I think you should. Or use an animal or disposable pawn as meat shield.>>521242821>>521243740>bugs start spawning faster you can kill them BI core settings are as bad as Rimwar'syou need to lower the difficulty a lot to make it playeable in most modlistspic rel is what I have and I'd still recommend increasing minimum interval on the columns on the right to about 3 days>and absolutely murder your TPSthat still happens if you leave the hive alone for too long
>>521243529I'm using it with VFE 2, no noticeable issues so farhowever, make sure you do not have 'Animals Logic' on your modlist. That mod screws up both VEF Insectoids 2 and BI>>521244051fact, you gotta deal with them stat or you better pack up and leave the tile
>>521244986>not setting it automatically to nightmareScrub. Go hard or go home.
>>521245401You just end up fighting the bug war forever at 20 TPS.
you ever just let a bug problem get completely out of hand because it's on the other side of the map and then 7 in game years later there's 200 insectoids and dozens of dead caravans? hah, me neither...
>>521245771Its doable but it takes a lot of time. Plus its fun.Especially if your colony is set up for real industrial level of production.>>521245825We all did that Rarr, we all did that.
Wait a minute. Whats the temperature tolerance of bugs? Cant you seal their cave/room then burn them?This is assuming they aren't in an open air or rocky area ahaha
What do people use for bionics these days? I used to really like RBSE, but it seems extremely old and scuffed at this point desu.
>>521246149They cant heatstroke and cold only slows them down to the point they go catatonic.
I have rjw but why did none of the pregnant bellies show up on my pawns? Is some rjw patch fucking it up?
>>521246331Don't you need SAR for that?
>>521246331You need SAR for this, not RJW.
>>521246331Sar this is not how you use rjw
>>521209829Nice, thanks anon.
>>521246331You need to use the ugly SAR bodies that conflict with every mod that adds apparel.
I'm about to play Anomaly for first time and 1.5 in general, any "must" have new mods?
>>521248178Don't bother, anomaly sucks. I always disable it
>>521248178Maybe [CF] Anomaly Upscaled? Don't add any anomaly mods or you'll ruin your first experience
>>521248178more interesting but also challenging experience:- Better Distress Call- Anomaly PortalMakes the game easier:- Metalhorror Scanner. This one makes the game easier, but honestly fuck metal horror amongus mechanicFlavor and textures:- [CF] Anomaly Upscaled- Anomaly Backrooms. this is probably the first thing that will come to your mind as soon as you go through the event this retexture works on.- Ambiguous Anomaly. Anons hate the author because he has reddit humour, but this mod adds nice touches to immersion.
>>521248705>you'll ruin your first experience>cube>metalhorror infestastionthe DLC already does that for you
>>521248312I mean I at least I want to play it once, I used to enjoy playing with rimworld of madness mods in beta, if it is that bad I probably will not touch it again>>521249552thanks
>>521249730Being mad at those is part of the first experience, but it's unreasonable to hate on the DLC because your first run had a stupid entity added by a mod that downs your pawn for 18h for no reason
>>521250121be warned, the monster from anomaly portal is very strongnot recommended if you aren't into miniboss-type events
>>521237513I would, though that would involve my two non-combatant pawns and exhausted psyker having to fight through the infinitely spawning swarm of hungry insectoids battering down the front door and wandering around the settlement. The bug situation has developed not necessarily to the colony's advantage>>521240208I don't know what I was smoking when I originally designed this bunker. The point of it wasn't to be an indefinitely defensible holdout position (I figured that would take up too much space out of the still-largely spacious and undeveloped 275x275 map) but a place to buy a bit of time to call in allied and Empire reinforcements when SHTF. Even then, it is rather dogshite and I wish I put more thought into it beforehand>>521241626If BI works with VFEI2 without noticeable issues, I may as well install it for the next run. Should make for a more interesting revenge arc. Looks fun!
>>521250335>it's unreasonable to hate on the DLC because your first run had a stupid entity added by a mod that downs your pawn>sightstealer ambushI wonder what mod adds those?
>>521249552I unironically use Anomaly Backrooms and Metalhorror Amogus because it makes me laugh. My sense of humor is ruined and never moved on.
>>521250556That's nothing compared to an incident that turns multiple walls into a building that projects a stacking pain field and fucks all of the pawns in the vicinity with Pain +230% (23h), if you encounter something like that on your first run you'd probably just delete the DLC
weird way to hunt, but alright
>>521251050he's meant to be a boss and only to be used by those that know what they're signing in for. So yeah I agree on you that mod is not for first timers unless they want combat related challenges from the get go.for anyone interested on how to fight it No way you can take on it with vanilla short ranged weapons or mele easiest way to kill him with vanilla stuff is to lit it on fire and kite him. outrange and kite the monster. IED Incendiary or a well placed hellcat flamethrower are enough to kill them if you're patient enough for it to burn down.there's always antitrain warheads in vanilla, that monster is worth a nukeI still rather fight it than deal with the cube. The cube is just straight up annoying.>>521251015kekthe amongus mod is so silly
>>521249552>Anons hate the author because he has reddit humourno we hate him because he's an annoying faggot who fakes playtime, dickrides the discord modders, and steals other people's mods to shill his shitty gamethanks for the list by the way, somehow I missed better distress call
Speaking of metalhorrors, do metalhorror implanted pawns only occur on those that join your colony, whether permanently or temporary, or can they also occur on random pawns that show up like enemies, traders, pawns that pass through and friendlies?Only times I've had a metalhorror implanted pawn show up is when I refused to let in a creepjoiner into my colony and when I received a temporary pawn as one of those 'Faction will provide x pawns to help you defend against this threat' kind of quests.
>>521252971>fakes playtime, dickrides the discord modders, and steals other people's mods to shill his shitty gamehoneslty, nomatter the gameDiscord is going to bring you mostly headaches and brain damagenot worth ever using Discord besides the occasional tech related query
>>521252971>Fakes playtimeI will never understand this, I have nearly 4K hours and admittedly a lot of that is waiting for it to load, falling asleep with it running, and the like. But I still play the game a lot and generally know what I'm doing. People who purposefully fake play time to make shit mods are annoying fags, no idea he did this despite most Progression mods sucking.>Dickrides the Discord moddersThis is true but it was only mildly annoying to me.>Steals other people's mods to shill his shitty gameQRD? I know mod thievery is common, but what variety are we talking about here?I thought he was just an Oskar dickrider and shitposter really.
>>521253436>Want to see what good mods are around using the Vehicle Framework that doesn't also require Vanilla Vehicles Expanded>No comments or threads allowed in Vehicle Framework mod page>List of recommended vehicle mods is a Discord link
>>521247752>>521247249>>521246489>>521246437 yes i forgot to mention I have SAR. And also PE. Maybe the delayed preggo notification patch might hve prevented it from firing
>>521254073https://web.archive.org/web/20240106121948/https://steamcommunity.com/id/misterfernyJanuary 2024, 808 hours. Today, 6736. He'd have to play 13 hours a day EVERY SINGLE DAY without breaks since that archive was made to get that playtime. Got made fun of here for running the game 24/7 for weeks at a time to fake time and one of his discord kittens showed it to him. He posted in here to defend himself claiming he shares his computer with his gf (lol) and then went back to coping in his hugbox.>>496450665The guy is worse than *skar and needs to be jettisoned from the community ASAP.
>>521255025Not an Oskar fan but the best vehicle mods are still all VE as far as I seen
>>521255025>No comments or threads allowed in Vehicle Framework mod pageI wonder what happened. Modders only do this when either the modder themself chimped in the comments or other people chimped at the modder. The latter only happens if the mod is political.>>521255328Oh. That's retarded. An actual Rimworld lolcow, I haven't seen anything like that yet.
>>521255328when I went full autism on Rimworld playing it nearly every day I had like 200 hours in 2 weeks according to steam2 weeks is 300 hours~
>>521252971I just hate seeing his gormless face on the workshop all the time.
>>521255734Get back to me when you keep that streak going for 460 days while developing (stealing) dozens of mods and your own indie game.
>>521255749Steam needs an author filter desu, would block so many shitty authors
*blocks your path*
>>521255709Maybe the latter. Oskar did hold out on Vehicles Expanded for the longest time to get people to donate to his Patreon to 'help' its progress, only for someone to release Vehicles Framework before Oskar did. I still remember that around that time on Reddit especially there were quite a number of 'people' there pretty much demanding the modder for Vehicles Framework to hand over all the coding and maintenance to Oskar like as if Oskar deserved it all
>>521256065
>>521255940needed feature for both authors and tags
>>521256135>only for someone to release Vehicles Framework before Oskar didI can't stand oskar but you're completely wrong. He worked directly with Smash Phil to make Vehicles Framework. They made Cursed Crew together (lol).
>>521256135You are confusing events with the old vehicle mods and frameworks, a few were released before vehicle framework, but never caught on
>>521256135this is unironically one of the many reasons mods should never be commercialized if you really like the author go donate to their pathreon. But legal sale and purchase of goods cannot afford autistic drama like the modding community of any game creates every day
>>521255734I have 3800 hours and got the game in February 2023. I ended up playing it every day for over 10 hours straight for two months, but as a tradeoff, I tend to lose interest in RW every few months, which in turn fuels the autism>>521255940Which authors? I personally would block Ferny, Poci, and AIslop authors but I don't know of many that are personally shitty beyond Ferny and Poci (and Oskar and Sarg)>>521256065It would be hilarious if he made this as a response to /rwg/. If he really wanted to put all this effort into a narcissism mod, he should have, at the very least, only released it to his Discord. I did find it funny in a "this is chris chan slop" way, though.
>>521256783Big modder Neronix17, the Orassan creator and all dramafags like them, if you only started in 2023 you probably won't get whyThen all the faggots whose aesthetics I don't like and make ton of mods like Roo
>>521256783That's it! I have the perfect Storyteller mod! What if the Storyteller lags your game to hell by detecting what mods you have running and then weighted its events specifically to them? Like say, if it detected that you had Combat Extended, it'd always spawn hussar tribals all with the Tough trait that are 3x the usual number, or if you had Tribals Expanded, it'd spawn in fellow Tribals who all happen to be carrying bolt-action rifle 'artifacts'. It's perfect!
>>521257079>Neronix17>complains about people not submitting PRs to his github repos>uses a non-derivative license on all of his mods which technically makes it illegal to submit PRsAll of these people are sub-80 IQ. I miss OwlChemist and Pardeike.
https://steamcommunity.com/sharedfiles/filedetails/?id=3459007668now you can do a proper Idology playthrough
>>521257079>OrassanLooked it up, saw a furry with a wolf girl both in the thumbnail and avatar. Tells me all I need to know; furries are massive drama whores>RooIsn't Roo the one Pooner modder? Should stick to hairstyles. Can't code for shit.
>>521257475>Looked it up, saw a furry with a wolf girl both in the thumbnail and avatar. Tells me all I need to know; furries are massive drama whoresHe is simply famous for basically having a "fuck you" event in his mod that nukes your base with giant lasers if you go hostile to his faction.May have been removed since forever, I have not checked, but he was famous for that. "Do not dare to fight my donut steal oc faction"
>>521257602Kek, that's actually insanely retarded. I fucking hate mods like that
>>521257602You don't understand, the Orassans are acktually a true glittertech empire and stuff that has access to super death ships that don't use the Johnson-Tanaka Drive because they have their own special yiff powered interstellar ship drives, so it's easy for them to just delete your colony, so don't do warcrimes on my furries mmmkay? Show them love and yiff them
>>521257475i don't think roo is a tranny but he definitely has yanderedev tier else/if type statements in his patch operations, massively slowing down the xenotypes he writes. i've seen beginner modders code better, but said beginners are at least open that they don't know what they're doing and to report all bugs.
cute furry visiting my colony
>>521257602>a "fuck you" event in his mod that nukes your base with giant lasers if you go hostile to his faction.>"Do not dare to fight my donut steal oc faction"Instantly made me think of Fur Heresy
This feels like an insult.Still gonna take the job though.
>>521258896Holy shit, my sides. So many modders are like this, I'm not shocked it extends to other autist communities>>521259721Something tells me it's harder than it looks
>>521257983>because they have their own special yiff powered interstellar ship drives
Is there a way to disable facial animations on a biotech xenotype with xml? Big and Small has a gene that does it, but it requires the framework and I'm not sure I want that as a dependency.
>>521255025Is Vanilla Vehicles Expanded not good? It seemed like a quality mod, or is it just too much new stuff?
>>521259721Tried a quest like this oncethere were 28 enemies in full power armor and about 5 enemy Psy castersthe quest did say there were about 20 enemies, but still the intel wasn't accurate. Most probably intended by the game.
>>521261331Can't you do it in Facial Animations settings? Works on modded xeno's for me
>>521261331What's wrong with disabling it in the config?
>>521261952>>521262085This is the first time I've wanted to use a xeno with a weird ass head, so my eyes always slide right past that section. Or maybe it wasn't there the last time I opened FA settings.Thanks.
>>521259845>>521261836Literally 2 militors and a dude that overdosed on go-juice.
>>521261519Not him, but it seems like apex oskarboat to me. It could just add some vehicles, but instead it's got a bunch of buildings, new mechanics, and multiple memes.
>>521262657Empire playing helicopter parent on yougiving you 7 guards to defend you on a school trip on the Rim
>>521261519While it's interesting for Oskarbloat, my current run doesn't use Vanilla Expanded Framework at all. As such, if the vehicle mod requires Vanilla Vehicles Expanded, it can't be used in my current run.Besides, despite Oskar's mods all being part of the 'Vanilla Expanded' series, VVE itself doesn't feel very 'vanilla-ish', especially the naming sense. I always use it with this mod because of it:https://steamcommunity.com/sharedfiles/filedetails/?id=3014810352
There used to be some submod for the oskarfish mod that made it just have fish instead of a hundred different pointless fish types. Does something like that still exist?
>internet has been shit for half the day every day>captcha timer keeps resetting because of it>can only post when I'm very luckyI just wanted talk to /rwg/...
>>521264628I guess it was clean vanilla expanded I was thinking of and it does still exist, albeit without adding any of the latest slop.
>>521264628>>521266039I tried that mod and it broke fishing for me, it made it so that I only ever got one tiny fish every time no matter what.If you aren't attached to some part of VE fishing, try Zar's simple fish.https://steamcommunity.com/sharedfiles/filedetails/?id=2941173785The textures are kinda bad but you can just rip them from VE fishing.
>>521266498Looks perfect. All I want is a mod that lets me fish and set fish traps and doesn't add a bunch of unnecessary shit.
Why the fuck is fishing not a vanilla feature. Isn't that kind of insane. Fishing is like one of the first things you think of in any survival game/situation.
>>521267819Maybe the terraforming ships didn't have aquariums.
>>521268312You're telling me that none of these planets developed aquatic life?WATERTHE SOURCE OF ALL LIFE???
>>521268481Right. In fact none of them developed any sort of life at all. That's a core part of the lore of the game. There is no life that does not originate on Earth.
>evolved right after a pigger drop pod raidHe really didn't want to eat those pigs.
>>521268693doesnt this contradict real life since we know there are bacterias on mars? tynan is such a hack
He smiles now. He might be a bit too pretty.
>>521268950>we know there are bacterias on mars?We don't though. There might be but it would be a major discovery.
>>521247752>the ugly SAR bodiesWhat body do you like? I'm open to trying something else, but I haven't found one that's better.
>>521268793So it's invincible? No wonder it took so much to evolve it.
>>521268793>>521269105one step closer to total annihilation for making him eat piggers on the regular
>actually can hit as hard as the final boss>has the red string instakill move tooLook at him go!>>521270436No, it's only as invincible as the other jiangshis, and by that I mean everything is decided by the amount of hatred it has. On 0 malevolence they get downed pretty fast, and once they're downed you can just cut their tail or execute them with a talisman and they'll die (which enemy raiders won't do so they're technically indestructible in that meaning). Flying jiangshis are just really fucking fast and does giga damage compared to the others.
Again?Come on now
>>521273061what's up with that dance move at the end?
>>521273061>that spin he does with the pig at the end
>>521273210t.
Wonder what they'd want with these...
>goes berserk with max malevolence after killing piggers>can't beat his handler fighting him soloThe bride took 4 priests fighting all night to kill, you still have a long way to go.>>521272683Not today it seems. I'm going to make another flying jiangshi and let them both go berserk, let's see if they can win then. Just need to get the sacrifices ready first.>>521273348It's a "Catch" skill where they catch a pawn, swing them around and toss them at someone else to cause collision damage. I think it's currently bugged because it doesn't cause any damage even with a dozen pawn surrounding it, all it does is take a pawn out of their draft status. It also freezes the jiangshi in place if things go wrong, and they'll stay completely still until they get attacked or get another command. The sound effect makes it sound like he's chugging their blood, maybe it should've been a regular bloodsuck pounce move.
>>521273210>>521273728kek
cute mentally healty bun
The entrance to my colony is ugly and sucks. How do I make it suck less? No I won't make a killbox.
>>521281089That is already a killbox.
>>521281187Not really
>>521281292My bad, I thought enemies come from the top.
>>521281470Nah north is where the colony is, right now colonists and mechs are just using the walls and barricades as cover but I'm running into the issue where if enemies come from the sides, we usually end up getting overrun because there just isn't enough space to stand and shoot
Though it says 1.4, have anyone here this in 1.5?https://steamcommunity.com/sharedfiles/filedetails/?id=2942588204
How effective is column + roof building strategy against armored targets?
Who is the best poster ITT?
>>521281941As in build a column outside, build a roof over it. Then melee the column until it's low enough health to be shot and destroyed in one bullet.When an enemy happens to walk under the roof, shoot the column to collapse it, causing heavy damage. It's a big if
>>521282228Me, I am.
>>521281941From drop pod roof cave-ins I'd say it'll still do decent damage to armored humanoids, but probably not that much for mechs
>>521268312>No aquariums>No fishiesDO NOT TELL RAGUSA SHE WILL CRY
>>521282228>>521284150Maybe not best but dog colony anon is my favorite
>>521285574seeing them grow old makes me sad. I don't want them to die
Is there a mod that lets a colony focus around worshipping a god-pawn? I guess that's basically Royalty...but I was thinking more like, a god figure descends upon a colony and the colonists pray/meditate to him/her, do whatever the god commands without question. If the god dies(in a battle with another god i guess) or leaves because the colonists did not fulfill or meet his expectations, there is a severe mood penalty which is sure to destroy the colony.
>>521286051VE Memes or Alpha Memes (dont rmb which one) has a God Emperor meme
>>521285574Dog colony is also my favorite colony. He gave me the motivation to start posting birb colony.Office anon/suzuki pollution removal anon is a close second because his music video is now glued permanently to my playlist.
Why is it so hard to just click run and start a game?
Tunnel occurring.Must acquire stone.
>>521286748What's stopping you?
zombie zoomies
Loving this new mod.
Wolves are cute
>>521293408not as cute as you
>>521293408What xenotype?
>>521295886Its a new HAR race; WolfeinThe steam page is in Chinese but its fully translated into English
>>521296105>legsI puke
>>521296105oh no... not machine translation...
>>521296204nta but every last legless body is ugly as fuck, there's not much choice other than legged ones
>>521296494This except the opposite.
>ratkin tunnel invade>drill appears but no rats pop outwhat they mean by this
>>521297031They will tunnel into your ass at night
>>521296105Huh, nice. Reminds me a bit of Kurin.I'm waiting for Korossa to get its FA patch, happy to see more wolves to play with. Hopefully this one doesn't have a drug dependency.
>>521291345>bisexual: disapproved if male
>>521291345God I love when mods give you choices. Can't wait for people to leak their ideoligions somehow and people find out they're playing gachithug shit.
>>521297368No drug dependency. Their special mechanic is that they are all nocturnal and also get buffs/debuffs depending on the phase of the moon.
>>521286634Well? Olivia lewds?
>>521298685That's pretty cool. More interesting to make a mono-race colony with than Korossa's last stand mechanic at least.
>>521296105that's reskinned kurin
>>521297681Why is ideology so barebones? I recently removed VE memes because I never used anything from it, and there's barely anything left in the menu.
>>521299047Because Tynan That'll be 25$ please. Also, I'd you have any questions, refer to Tynan's book
>(((Merchant))) Smack middle in the cover of VFE Medieval 2>Two quest mods currently uploaded are arctic centered (subtle reference to Hyperborea)>Gas Chambers formerly Present in Vanilla Power Expanded>Openly wished death to "Pigger Scum"What did Oskvr mean by this?
Post modlists
Post female pawns
any mod that makes pawns use a nice warm ocean beach for recreation?
>>521300223I'm trying to tweak this modlist so I can make a good base and pack it with female pawns though. And also twinks.
I dont want rimwarI just want oe specific thing about the base game to be changed: You should only be attacked by factions that are near you. (Higher chance)Factions that are further away will take longer to attack your base. You will get no attacks from a faction if you have wiped all nearby bases of theirs.That's literally all I want.Small scale raids from tiny unmarked bases, sure. Full on raids from a non-existing faction - utterly stupid.!
>>521301276https://steamcommunity.com/sharedfiles/filedetails/?id=1322196379&searchtext=Safely+tucked+awaySo you want this?
>>521300525If you want any old recreation on the beach, this was the first search result.https://steamcommunity.com/sharedfiles/filedetails/?id=3066838193&searchtext=beachIf you meant actually going into the water, I believe ReGrowth adds a zone tool that sets water areas where pawns will relax in the water.
After 800 hours I think I'm finally starting to burn out. I mean every colony starts the same, you build a hut, you get food going, get bathroom going then once you're stable you just do w/e the fuck you want. It doesn't matter if you start with 1 colonist or 20 the progression is the same then once you get to the "whatever the fuck you want stage" then it becomes like what do I even do, I got all the basics, make vehicles, make flying shit, become a drug empire it doesn't even matter.I've been playing on blood and dust and even across multiple story tellers nothing has really been threatening (expect stuff on sheet ice) because the raids are alwasy the same oh boy look here comes the first raid, a single raider oh boy or here comes a big raid cause my colony is big. Let me get that first raid to be like 20 mother fuckers with lazer weapons or hat mid/late game raid be like 3 dudes with bows and stick who took a wrong turn at Albuquerque and are raiding the wrong colony. I dunno man. I got like 800 fucking mods and it doesn't even fucking matter.
>>521300525Regrowth Core lets you set bathing zones in water
>>521301276That's vanilla rimworld. Every faction is close to you. You've just segregated them based on the misapprehension that they're each supposed to represent some kind of cohesive nation rather than a whole bunch of roughly similar groups that are found across the planet and broken your own immersion.
>>521301827>800 hrsa break is duetry Kenshi
>>521301827just get a mod that changes randy to have a lower min and higher max, or make it yourself, it should be a small xml patch
>3 waves of 50 sighstealers roaming around the baseI hate this dlc so fucking much
>There are THREE colonists lying on the floor dying after a social fight>I tell the doctor to rescue them and treat them>I check back 3 mins later, the fuckers are still on floor and the doctor is nowhere to be found>Bitch is SLEEPING in her bedroom after leaving the medicine at the feet of the hospital beds!
>>521305839Imagine not cheating, even if not cheating lets you have that kind of story to tell:https://steamcommunity.com/sharedfiles/filedetails/?id=1542424705
Look we've all been there; Your coworker has been passive aggressive with you for weeks so you finally snap and rip off his hand and gouge his eye out. Tynan is writing a real story generator, not RNG slop.
>Incel pawn x 3 MoeLotl>3 moelotl keep rejecting him>Vampire, guaranteed violent meltie if he mental breaks>Keeps going out into the sun like a retard>Mood is consistently in Major-Extreme Break rangeStory writes itself
>>521308068Schedule the poor guy properly so he stops going out under the sun and give him some beer to drown his sorrows, surely the girls will look at him one day
>>521308509Scheduled, and I'll start producing beer. I've got smokeleaf and psychoid hydrofarms set up and the hops planted, if I see some on a trader I'll get it.
>>521301827basically where i'm atbeen playing for years, even made several modsi've never beaten the game (eg built a ship/gotten off-world)i always end up getting too attached to pawns and also want to make my base as aesthetic as possible (without killboxes and killhalls) only to eventually get an extremely unlucky raid roll that will leave me crippled in some capacity for just enough time for me to get bored and quitthe game is NOT hard or engaging when you're playing it optimally, and no amount of mods solve this problem imoi was considering just making a full vanilla colony to eventually say "yes, i did in fact beat the game" and just play it as optimally as possible to get there, just so i can say i did iteither way, i feel your pain
>>521301827I usually just wage war with the factions I personally dislike until I wipe their faction if I can help it.
What mods are good for making an automated defense system for your single-pawn colony?
This is sickening.
>>521312242>Nose drippingHuh, is that from unagi, Nal? Or race specific FA?Also cute cunnies
3000. That's the exact amount of corpses needed to evolve a beast jiangshi to a flying jiangshi. Or four children force-fed five Qi Pills and a beastly jiangshi tail, eaten by their own mother.I actually hope she's strong enough to demolish my pawns. This is too much sin to be left unpunished.>>521312406It's a MoeLotl specific FA. They get a runny nose when sick or cold and extremely sweaty when hot, which is very common because they have both Cold Weakness and Heat Weakness.
>COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG.
>>521314285Which mod was it this time? Love seeing this happen in the wild.
>>521314681https://steamcommunity.com/sharedfiles/filedetails/?id=3114183220I went to look up their workshop after DMS bots were standing still and spamming red errors about guardingjob
>>521314801AHAHAHAHA THIS ONEI will never understand when modders chimp over a lack of logs. If you're a half-decent modder, if someone points out something is spamming errors, you'll likely know the general thing causing it. I get it can be helpful still but I feel like most modders that do it, do so because it gives them an excuse to whine about their mod being used alongside other mods.I've seen three-star mods with modders looking to solve issues immediately and more friendly to people pointing out issues.
>>521314801>hugslib>discordI skip these by default
>>521315263modder herehe did a completely wrong thing by blaming his consumers with his "BE GRATEFUL" comment, but>If you're a half-decent modder, if someone points out something is spamming errors, you'll likely know the general thing causing it.absolutely notwhen i was still making mods, my dev environment was 1.3/1.4 vanilla, no extra modsthere are countless ways that other mods can cause errors that make it appear as though your own mod is causing them, and a lot of the time, it's caused by bullshit/broken harmony patches from another mod changing something in the vanilla code that you just don't anticipate - at the bare minimum, logs can help determine if it's isolated to your specific modlist or not, and whether a mod compatibility patch is neededfuck VEF for this exact reason btw - the performance hits from all of the onticks in it (even for mods that aren't installed)made me never want to work on any issues involving VE, since i was never going to personally use it anyway, but Oskar has his hands in absolutely every god damn corner of the scene now with his cottage industry and it's a dependency for nearly all of his modsit's been years since i've worked on anything, and i don't know if things have changed, but again, i don't use anything VE when i play once every 6 months or so
>>521317345I apologize, that actually makes perfect sense. I can see how logs can help determine if something's an incompat, actually. I haven't had issues with false positives on mods I use (yet) but I have noticed some mods have hard incompatibilities with others, I don't know how that slipped my mind mod wise
>>521317694you're goodit's very lowly work if you're not getting paid for it, and it requires passion and a little tism to do themeasy to burn out when the game just isn't fun for you anymore and you could be using your time working on something more financially or emotionally fulfilling all that said, that's no excuse to abuse your consumers, and workshop comments are easy enough to check and template responses for that requiring people to join a discord to even communicate with you is a pointless extra bit of friction for people that (generally) just want their game to function and see you succeed
>>521318406I agree on all parts of this. I personally feel unease at Discords being required due to the risk of the modder refusing to take any criticism (like Ferny) and banning or reeing at the person no matter how polite they are. At the very least, there should be a workshop page or bug report form.The good news is Guards for Me is a better alternative all around.
>>521309931>>521301827I'm 6100 hours and I usually hate early game most, I honestly just enjoy buildings things and making things efficient and then watching my pawns wander around and do little things. This is a comfy game and trying to play it like a serious survival challenge is the worst. I do not disable danger or anything though, it is just an excuse for me to rebuild stuff and redesign areas as more efficient if I lose.
>>521323415Me too but I also love torturing prisoners and injecting them with weird genes and drugs and stuff so that's why I keep raids on
Etto....No dying...Yeah
Do HAR races and their factions appear as 100% baseliner when you hover over them or did something go wrong for me?
>>521330642Old HAR races are all baselinersOnly a couple of HAR races made a xenotype on top of being HAR like Moyo I think
>>521323684Turning raids off just feels like shit, it removes an element of excitement even if you know they're going to eat shit before they ever see a colonist or that you'll just cheat away any losses you don't like. It's a weird psychological thing.
What's the point of playing this game if you don't have raids turned on?
>>521333260it's like playing a game like cities skylines or sims
What are the current must have lewd mods for 1.5?
>>521338757just dropped https://steamcommunity.com/sharedfiles/filedetails/?id=3461526070
>>521329995noo dont take the gun youre too cute haha
>>521339441Anon...
>>521338757https://www.loverslab.com/files/file/40121-horsecockfutanarisculpture/
>>521340085They don't look too good
>>521341087yeah just posted it because of the name
>>521340085Thanks Corin
what do you recommend for the graphics setter?7800x3d/4080S/64GB ram, with 160 mods
>>521342681>64gb ramJust pump it to maximum why do you even care
>>521118924Are there any mods that add outfits like bunnysuits, maid outfits, gothic lolita dresses?
>accept quest to keep 2 guys at my colony>they send 2 uncontrolled mechs with paralytic abasiahuh?
>>521343128Yes
>>521343128There are
>>521343128Indeed.
>>521343128Lewd Clothes and Valentines Day apparel
>>521346208>Results for "Lewd Clothes">1. Ponpeco Kids' Clothes
>>521343128bunny outfithttps://steamcommunity.com/sharedfiles/filedetails/?id=3290073916maid dress and gothic clotheshttps://steamcommunity.com/sharedfiles/filedetails/?id=2814195394
>>521347523You're not going to find full-on NSFW content on the Workshop, retard. You have to go to LL
>>521134325What mod is this?
>>521347776but he found the best uooh clothing
>>521347776>doesn't know the difference between "full-on NSFW" and lewd>calls other people retardedsettle down vishnu it's almost your bedtime
>>521119745I caught up finally and welp there goes her 18 hour run
>>521349147>uncategorized storage list
>>521314285>JOIN TO DISCORD TO REPORT BUGS OR ERRORS
>one of my colonists is randomly hanging out with his dick outwtfI know I shouldn't have installed those mods...
>>521353017give him pants you monster
>>521354189he has pantshalf of the time it's fine, half of the time his cock is on the screen
>>521349147what vtuber is this?
>>521354361weirddo you have both rimnude and sized apparel?
>>521354561nope, only sized apparel>look inside config>extreme amounts of ESL english
>>521354865I wouldn't be shocked if every RJW mod had severe ESLisms. I can't use Sexperience Ideology because it's written like English is a fourth language. I eventually stopped using RJW as a whole but at least it was readable without a headache.
>>521355115i doubt a single englishman worked on these mods, they don't have the skills
>pawn A gained debuff from being rebuffed by pawn B>pawn B gained debuff from being rebuffed by pawn A
>>521354438https://www.youtube.com/watch?v=Kb905ge2p0s
>>521356067fuck you
>>521356354even worse>pawn B gained debuff twice from being rebuffed by pawn C (asexual)
Enemy: Melee 1 and a wood clubYour pawn: Melee 20 and the best melee weapon available>Colonist needs rescue
>Make HAR save>Get settled, everything perfectly set up>Works fine for a while>Get Milira mechanoid quest>Red error spamAAAA
>>521357808many such cases!
>>521357993It feels like the MoeLotl are the only new race with bugs ironed out, or at least with few undiscovered hard incompatibilities.
Does anyone know why the linux version of rimpy is unable to make local versions of steam mods? it says it made local versions when it obviously didn't.
>>521359357yeah
>>521359451Just for that: I'm running over slugs once I figure this out.
>>521359357RimPy hasn't been developed in almost three years. It's time to migrate.
>>521360532To what?
>>521360681https://github.com/RimSort/RimSort/releases/latest
what would be the Rimworld stats of Larry Fink?
>>521360532Actually rimpy works perfectly still
>>521356530>colonist's first time in combat>vs tribal with bow>shot in head with arrow>brain damageevery time
>>521360532>>521363571Again. Both Rimpy and Rimsort work fine, the only difference is one is abandoned and the other is being worked on.Make of that what you will.
>>521363571I can confirm. Even the texture conversion is fast if you use the GPU option, I see no reason to migrate when RimPy works perfectly fine and I'm used to the UI. If I start having issues from the age of the software, I'll migrate then.
>>521356530Has nobody investigated the skill checks player pawns have vs enemy? I'm sure raiders have a hidden boost just to fuck you over i mean tell a story
>>521363982rimsort doesn't require you to refresh after downloading a mod using steamCMD to see it in the inactive list but that's the only real feature difference I can recall noticing between the two.
>>521363571>>521363982>anon says a feature isn't working on RimPy>another anon suggests a working alternative>"YEAH BUT RIMPY STILL WORKS">"I SEE NO REASON TO SWITCH WHEN RIMPY STILL WORKS PERFECTLY FINE"did the rimsort devs rape your dog or something?
>>521343128Eccentric Tech
>>521364739The nigger is on linux, he literally does not matter. Linux fags are 80% of 'bug reports' aka incomplete shit OS with 0 compat being itself.
>>521365546what does that have to do with you having a panic attack over the MENTION of rimsort?
>>521366078Nobody is sperging out except you, put on a trip
>>521364739>>521366078No one did. May this be your only (You)
>pretends he's being forced to delete rimpy when another anon gets a recommendation>samefags>everyone else is a sperg
>>521364739>>521366078Not the linux user but one of the replies. I didn't sperg out, if anyone wants to use Rimsort they have every right to. I simply don't see a point in upgrading something that isn't giving me problems.
>>521366657It's a good thing nobody recommended it to you then. Not sure why you felt the need to say all that.
post female pawns
>>521366856No need to start sperging and crying and shitting yourself over an opposing opinion on a mod manager. The good news is none of us are using the built-in one.
>>521367202Was it an opposing opinion or were you just crying and coping about not needing to switch even though no one asked you to? I didn't see a critique of RimSort in your post at all.
this thread needs less fags crying about rimpy and more female pawns
>>521367847I already miss this save
verdict?
>>521369357I think Oskar is washed up.IIRC behind the scenes one or two of the people that do most of the mechanical shit for VE mods left.Medieval 2 is pretty lacking in terms of new features for how long it was in development.The monthly roadmaps he posts have just had basically everything getting pushed back for half a year. The ultratech/corpo/whatever mod had the design doc finished like 3 years ago and still isn't out. VE Androids were supposed to be part of that mod and got released standalone like 2 years ago, but the parent mod is still in development to this day.I think the most recent 2 roadmaps had basically all the mods that would actually add functionality pushed back from "in-development" to "planning" in favor of churning out like 5 of these narrative quest mods.
>swap out old primitive storage for adaptive primitive storage>new log storage thing>costs 1 log>?>place it>nothing, not even a blueprint>???>Brad brings some wood over>sprite for storage starts changing dynamicallyNEATI saw the preview images with all the different sprites but I thought they'd all be separate buildings as is tradition, not a dynamic thingWhat a time for log rendering technology
Reminder to always help refugees.
>>521370730AHHH I LOVE LOGISTICS
>>521370050>one or two of the people that do most of the mechanical shit for VE mods leftit's true, legodude left the modding scene last year. he was carrying the C# for VE projects in the pipeline. taranchuk is the other heavy lifter and he's stretched super thin now. I talked with people on the VE daily until about six months ago and a lot of them are burned out with rimworld in general.it wasn't helping that oskar sucked the creative process out of making mods by railroading his artists/coders into making what his patreons want. one of them was stressed out because he felt obligated to divide his modding time (a hobby) between his personal mods and the VE mods.a lack of competent C# coders is why oskar is redoing all of the art for furniture expanded. he's talking behind the scenes about redoing apparel/armor/weapons after that to pad out more time while his coders catch up on everything he's promised.
>>521370050I wasn't a Patreonfag so I don't know the behind the scene details, but this makes a lot of sense. Oskar did state (in a way that seemed passive aggressive) that an ex team member was the one with Vanilla Skills Expanded as the project leader, and Oskar nor the other team members could "fix bugs" or "edit details," so he uploaded a fixed version. To Oskar's credit, it's actually okay now. Sarg made a buggy piece of shit addon that initially broke mining (fixed) and 'Drunk Passion' still causes errors too.I loved Sanguophages and Insanity, but it feels like most of the mods are mediocre at best and absolute dogshit at worst.
>>521367847Back in mah daes we used things like Fluffy's Mod Manager to do all our mod sorting in-game and loved it, none of this outside game mod sorting funny business youngin's get around to these days>>521370050See, this is happening because people stopped paying his Patreon as much ever since he was forced to put out Vanilla Vehicles Expanded after waving it like a carrot hanging from a stick. If people would only blindly pay him once more, Oskar will be able to cover his own Royalty living standards to start considering paying people to do things for him
>>521371704grim, all the best modders are losing steam or already quit. i don't blame them considering certain behavior from other modders and having life problems and so on. it does make me sad that a lot of mods with great potential but massive bugs or tps bombs will never be polished and completed, too.
>>521372254interesting idea, but it appears that his patreon has gone up 700-ish paid members since the release of vanilla vehicles expanded, so I don't think that is what caused the shift.
>Lauci is now an adult>her reward>the Ignorant trait and asthmaTake me back
>>521372740What are people actually waiting on for the Vanilla Expanded series now, anyway? All I really remember is Reddit in particular always drooling over any 'Coming Soon!' news of VVE. The only thing I use of VE is the framework itself and VVE, if only because some mods I use have them as a dependency. Even the old Skyranger mod that used to only require Vehicles Framework started requiring VVE at one point, which naturally requires VEF.
>>521298797Oh shit uhhhh... Here!>>521367847Have some
>>521373232nta but I want VE to go back to Expanding Vanilla game mechanics. I'd like to see Anomaly properly expanded and integrated into other DLCs with the planned modules, and I'm looking forward to Mining/Mechanitor/Exploration/Diplomacy Expanded. the vehicles expanded modules besides Warwalkers need to be shitcanned, the main mod + tier 3 is already too many vehicles.
>>521372506I definitely get the impression that the modding scene for Rimworld is in a bit of a recession at the moment. Tons of people that had a good command of the game's C# have left, like legodude and owlchemist. I think even bradson, the performance fish guy, is not super active nowadays.Maybe the next expansion will capture peoples' minds and revitalize the modding scene a bit. I think part of why it's so comparatively sluggish right now is that Anomaly didn't stoke a lot of long-term interest in the game.Or maybe the game is just old at this point and nearing EoL. I hope not, but it has been on full release for 8 years now.
>>521373232I don't have a good idea of what the general public is interested in, and Reddit responses are generally undiscerningly positive towards any kind of output, so it's difficult to get a read on what's most anticipated.I know I was interested in the Expanded Health and Diplomacy mods that have both been "in planning" for 2 years now, but I doubt they'll ever actually come out at this point, since the development for them has mostly just consisted of getting pushed back in favor of other projects.
>>521374116a Biotech-level expansion of world exploration and faction diplomacy with better support for multi-colony saves would completely turn this ship around. anomaly was a flop because it was too focused and barely gave us any frameworks to play with.
>>521374116The Ludeon marketing woman said in https://www.youtube.com/watch?v=gHCDNEvb1B4 they've taken note that Anomaly is not the way to go as a DLC formula. Hopefully this means more ideology/biotech-style DLCs that focus on adding new systems
>>521374116I see the Rimworld modding scene as very similar to the New Vegas modding scene. Lots of crap, lots of shitposts, lots of self righteous modders, with rare hidden gems and immensely talented mods left to rot by devs that left. It's been dead due to Anomaly, like the Frontier mod killed most FNV grand-scope mods. The difference being, Anomaly is official.I doubt Rimworld will hit EoL anytime soon, but it needs something to revitalize it. Biotech is a magnum opus in regards to the official side, and Vehicle Framework a comparable mod equivalent due to the boom of content directly related to it.
Just now was my first time starting a sanguophage run and I managed to lose an eye on day 4.>started with Perry Persistent, events immediately raining from the sky>thrumbos stroll in>that's fine they ain't hurting nobody>half a day later get raided by poachers (raid extension mod)>it's 4 militors because apparently mechs like poaching too>of fucking course they go after a thrumbo>that's okay, mechanoids will probably be fi->thrumbo takes them all down, despite like 30 bleeding shotgun wounds>decides it's all my fault and charges my base>Cody takes him on and of fucking course he loses>but bravely brings thrumbo's bleeding timer down from 22h to 9h>the girl runs around the building until the beast bleeds out chasing herTo his credit, the vampire only needed a good night's rest to go back from a broken mess to fully healed. I don't think the eye is coming back though.
What being flat does to a girl
What mods would be good to do a sort of 'human farm' themed playthrough?
>>521298797>>521367847And some more because i took so long. Also i think this >>521374072 is the first time i show her tattoo. She has a tattoo.
>>521376263
>>521374072UAAAAAAGHHHH SEXOOOOOO
>>521376356War Crimes Expanded.If you want milking, there might be a RJW addon. If you don't mind TPS lag, Pawnmorpher also has literal human farms and milking. I wish someone made a PM fork that isn't a TPS bomb, because if I had to guess it's a hediff or egg/milk thing.
>>521377229HAR is never going back on my PC.
is it mech-an-eye-tor or mech-an-ih-tor?
I've been away for a year and some. Did all the vehicle mods turn out to be any good?
>>521376356>>521377229Equal milking is the only up-to-date working milking mod afaik, it's pretty good you can configure what animals can be milked and what they milk for, and even add custom milking genes for example if you want a custom xenotype to lactate insect jelly you can do that.
>>521377579Probably like mechanic except tor.
>>521377818SoS2 requires it...Every other vehicle just makes you literally invincible, a single vehicle can clear max point raids easily.
>>521377818I only use nix2's german tank mods and some rimthunder mods that have vehicles I like in. If I didn't have an interest in vehicles I probably wouldn't use them though.
>>521377490Extremely based. I really wish it wasn't so prevalent in everything. The good news, is that there's other mods.
>>521377818still no raider-controlled vehicles...
>>521371119no thanks
>>521378285It's only prevalent in chinese race mods and both mods for zoophiles
>getting tired of the game>need to take a break>all I can think about is playing the game
>>521378749>It's only prevalent in chinese race modsSome of them are brilliantly well made, like the MoeLotl. Some are relatively lite, like the Kurin. Some are buggy as fuck though and I can understand your frustration, HARsperg>and both mods for zoophilesThe fucking what? I don't use RJW because I'm not a gooner, so I don't know what you're talking about.
>>521377818I like them and mainly use them for transport. In combat they're very inbalanced but still fun to play around with. Just exercise some self-restraint.
Holy shit it's 2025 and ratkin are still getting mods.How did this particular race win so bigly?
>>521379751cunny
>>521379751They're cute
>>521376497My love, Olivia...Thank you, i am very satisfied.
>>521379751they're funny
>>521355356plenty have, but it's also a global frameworklots of latam, russians, chinese, and japanese contributers
>>521379751hugely popular with the asian crowd mainly
>>521379751>Moyo mods in limbo meanwhile Ratkin flourishedSlugs BTFO
>https://steamcommunity.com/sharedfiles/filedetails/?id=3460725794&kino
>>521381867>ratkin doesn't have arms>moyo doesvery lazy but very funny
>>521381867I think it has something to do with being both cute and rather close to vanilla. No crazy mechanics out of the box, and their body is pretty much vanilla thin.I fact, I'm pretty sure that if you forced all baseliners to have a thin body and lifted apparel restrictions, all ratkin stuff would fit on humans like a glove.
>>521381867Isn't the person making the Moyo Blood mod a known sperg of near Ferny levels who just nuked the comments on one of his mods? (Guarding Pawns)
>wild fat neanderthal woman (incapable of dumb labour) waltz in
>>521382557He's helping on it, but the guy who made Moyo is Nemonian
>>521382896Ah okay. It still makes me hesitant to touch the Moyo.
>>521371802>most of the mods are mediocre at best and absolute dogshit at worst>loot at the DLC list>look at AnomalyOskar did deliver when he said his mods were an expansion of the Vanilla Rimworld experience
>>521374072
>>521379751the chinks have good taste.
>3 year old pigskin prisoner called through a stolen radioerm
>>521379470Pawnmorpher and the other one
>>521118924A thing I always disliked (but understood, as there are no native lifespan increasing genes nor xenotypes) ever since Biotech came out is that despite lifespan modifying mechanics working very predictably and being easily understood, no matter how long-lived your pawn is, they can randomly generate with chronic illnesses past the 50 Years Old mark.Do you guys know a mod that makes so a randomly generated pawn actually takes lifespan modification in mind?
>>521386721>The other onenot that anon, but you mean orassans? i'm pretty sure half of rimworld's playerbase are furries so you're kicking a hornet's nest, as much as orassans suck for other, better reasons.
>android I specifically built to be personal expert doctor botched her first surgery and cut off a limbT-Thanks
>>521386721You understand that "going Feral" in Pawnmorpher is considered a form of torture even to bodymodder pawns, right? There's a difference between wanting fangs, cat ears and a tail and having your brain shrink as you are full on turned into a cat and dying 5 years later from old age like an animal.
>>521387206use an all-encompassing medical mod that can remove the chronic diseases and just RP handwave it away as "he/she has had the disease for a while and has dealt with it as a bi-centenarian for the last 130 years"it's the easiest solution i've found, since i've had this "issue" as well, just haven't cared enough to actually prevent it from happening
>>521387630is it the really cute androids from Big&Small?
>>521388015eh, I have Deep Tissue Regeneration Psycast for that. I plan to do my first Generation Playthrough, though I will be sort of stopping at late medieval (the rest the world might not) and the main gimmick would be having a bunch of "Highmen" genotypes from around the world as the colony's members
>>521388019No, she's a big titty vre android. I didn't give her the big titties, she came off the bench with them.
>>521377490I'm incredibly new, is this because of performance or compatibility issues?
>download gene mod>get guns
>>521386721I can understand where you're coming from, if the person uses both RJW and Pawnmorpher, that's too far. However, Pawnmorpher is primarily a torture mod, as >>521387640 mentions. The pawn will have stacking negative (or positive, if Body Modder or Mutation Affinity) effects. The severity of which depends on ideoligion and traits, but is by default fairly negative. You can even target pawns who WANT to be turned into furries or animals and slaughter them.The problem with Pawnmorpher, is that it's coded in an archaic way, depending on an archaic framework, causing severe lag among other things.
>>521388808I don't know how you want them to add a gene that unlocks equipment, would you prefer they took vanilla equipment and locked it up behind a gene, or are we not allowed to add genes that lock equipment because you don't know how to install cherrypicker?
>>521388808yea i hate this shit and i dont get why alpha genes did it. I disabled all the forsaken crap
First grown ass woman in the colony. We got her from a quest to have a guy hang out here for 10 days.
>>521388773Not him but compatibility issues are more real than the performance issue, especially post BiotechWhile HAR has a performance cost (as expected) it is grossly overexaggerated by some people, HAR dependent mods are often far worse than HAR itself in performanceIf you are new and want to play with HAR mods try giving it a go one race at a time rather than installing several HAR races.
>>521389314>>521389310
>>521389310maybe just dont add it because its bloat and ugly and no one even wants to have to play a certain xenotype to get equipment no one wanted in the first place? fuck you sarg
>>521367137Ill start a new playthrough soonishIm thinking of adding RoM for more spice
>>521389563>It's bloat to add extra genes with extra effectsWhy did you install a gene mod anon?
>>521389310See >>521389563If I wanted guns I would download a gun mod, and last time I used this mod it did not include this. Forsakens are the creators donut steal OC to begin with and I have 0 interest in it
>>521389573Holy cute maids!
>>521389734This particular one? Absolutely.
>>521389573Anon please update your Plasma Weapons Pack
>>521390213The screenshot was from many months ago, back in decemberI haven't played the game since then
>>521389785Every gene in that mod pack is the creators creation?You avoided the question on how the gene is supposed to work.>>521390085>Download gene mod, there are genes I don't like these should be removed from the mod so nobody can have them because I REFUSE to just disable them.Okay I don't like any of the genes in Alpha Genes except Clawed hands, Sarg should remove every gene except Clawed hands from the mods because they are bloat.
>>521390332I'm not that anon. I know better than to download anything by s*rg since it's all hideous and full of retarded design decisions like that.
NTA but a gene mod should give you genes, not weaponsAlso 90% of people only install this as a requirement for something else anyway
>>521389734because i'm interested in the other genes in the mod and want more genes for my game? why would I download a gene mod for stuff that isn't genes? are you retarded?
reminder that sarg and oskar never come to /rwg/ and advise others to avoid it too but also somehow know exactly what we say about them in real time and complain about it to others (including me, a snake in the grass) in private
>>521390510Retarded design decisions like adding genes and addition code required to make the genes function to a gene mod?>>521390590That is genes, are you also upset at the clawed hand hediff because the hediff isn't a gene in and of itself, what about the wing powered jump icon that's not a gene either. Alpha genes has always added things that are not literally genes.
Best Gene Mods:Any Big&Small genes modRatkinMoelotlXen Empire Worst Gene Mods:any VE xenotype modsAlpha genesVaporeon
>>521390932Ratkin adds a new raid type doesn't it?
>>521390856Sarg PLEASE turn yourself back in to the mental asylum if this is genuinely what you think
All this bloat talk makes me want to combine all my mods into a mega mod
>>521390856Can you explain how a gene that lets you shoot a gun is a good and desirable feature?
>>521391052the people who use ratkin will cite it as the best mod for any category because they're degenerate furry pedophiles who want to fuck a humanoid 1/10th their size. it's a bloated mess that should be avoided just like any VE/alpha mod.
>take off the incantations on three jiangshis for a final showdown>one of them goes berserk first>they start fighting each other>unlike conventional weapons, jiangshi claws can reduce malevolent qi>take each other down after a few hoursWell that's not gonna work. I guess I'll have to time it properly.>>521347841MoeLotl: Rigor Mortis
most confusing part of the forsaken shit in alpha genes is that it's not even vanilla styled which i thought was the main point of the ve/alpha mods it looks like a kid drew it
>>521391764you have to remember that saarg is part of the VE team which means half of their mods contain code and assets stolen, borrowed, or "continued" from another modder.forsaken was its own mod made by someone else before it got folded into alpha genes.
>>521391196Can you explain how the gene is supposed to work is it supposed to gate vanilla content?>>521391306No, I have it cherry picked, along with every other gene I don't like. I don't go kicking down the door demanding every gene I don't like get removed from the mod, because I don't have autism nearly as severe as you.
it will never not be funny to me that the VE team nabbed every owlchemist mod as soon as he left EXCEPT for cherry picker which is their favorite response to the bloat allegations. literal human scum.
>>521391990>No, I have it cherry pickedMe too, along with the rest of the mod because the whole thing is dogshit. And I certainly don't expect sarg to change it because he's a retard and I would be an even bigger one if I expected him to act intelligent or tasteful.
>>521392431...so you came in to complain about a mod you don't have installed?
>>521391990so why do you care if it gets removed? if he removes it your game will load faster
>>521392641No, one anon pointed out that it's bloaty and retarded and others agreed and reminded him that that's what he should expect from anything with the word "alpha" in the name. There's more than just me and you in here.
>noooooo that's bloat, I want LESS stuff in my game!
>>521389785oh I assure you, Forsakens are the least OC xenotype in Alpha Genes. No, that honor belongs to Drakonori. They are supposed to be overgrown sapient medical chimera iguanas like the pigskins, yet they have wings, are 3 times more beautiful than a baseliner, have an aura of beauty on top of that and a really powerful fang attack. The Forsaken always were glass canons that lived for centuries and had access to unique tech and Alpha Genes is supposed to be a homage to a lot of rimworld race mods of old
>>521390332>You avoided the question on how the gene is supposed to work.I mean I outright do not see why am I supposed to answer it. I don't want it there at all, it should be Sarg answering my why I would want a gun in my gene mod. Anyway I'm not going to engage in some autistic argument when I just lightly poked fun with my initial post. I download the mod expecting it to be the same or contain more of the same content as last time I played it in good faith only to be surprised with guns, that is all there is to it, and yeah I'm actually not going to use it again over this in my future runs.I do not need to justify my mod use or my mod dislikes to you.
>>521390932gwen's Hemogenes is also cool because its the only independent hemogene mod
The only bloat you need is bloating female pawn's belly with love
>>521392829Do you know what a principle is? If I don't like something I don't want it taken away from everyone else in the entire universe, because I am aware that there are other people?>>521392865It is not bloaty for a gene mod to add genes and the stuff required to make them work in a mod about adding genes. It is just me.>>521393192>I should be able to make claims and if you push back you are autistic Every single time.
>>521393489>If I don't like something I don't want it taken away from everyone else in the entire universe, because I am aware that there are other people?That's called being a cuck
>>521393364Dios mio...
>>521393489>It is not bloaty>>521391990>No, I have it cherry pickedHuh.
>>521392394wait, "nabbed"?i thought mile did a lot of the owlchemist visual mods continuedprovide example pls>t. 1.4 player returning
>>521393489you're the only one who wants to keep it though and you have it cherry picked anyway? what's the point? I don't think you are being honest or good faith
>>521393364i applaud you for somehow making a Minotauress look like a fat male wrestler. Aren't they supposed to have fur?
>>521393364poor guy is trying to stab her with his sword but her fat ass makes him drop it every time
>>521390932>Vaporeon>installing anything made or inspired by Yanshitko>>521393364holy cow what are you feeding that minotaurRIP Derstelt's pelvis>>521393937they have forced fur patterns on their lower half but not the rest
>>521393862just off the top of my head: regrowth and rebuild by helixien. I remember one of the others got folded either into a VE mod or the framework.
>>521394054she's also giving him "-5 crushed" mood debuffs
>>521393673Are you retarded? Are you actually using bloat to mean "things I personally don't like">>521393936>you're the only one who wants to keep it thoughI also know there are more people than us here on 4chan's /rwg/.
>>521394141then its the hulk body texture working against her also the anime head instead of the bovine head make it look too small
Female pawn rimworld bird sex!!!
>>521394315>Are you actually using bloat to mean "things I personally don't likeNo, I'm using it to mean "features the presence of which cannot be adequately explained or justified". So far your only explanation of this feature is that more is better. Therefore, it's bloat. QED
>>521394453If I shave her chest feathers would that kill her?
>>521394559If less is better why install any mods?
>>521394709if more is better why not install every single mod on the workshop?
>place more things from adaptive primitive storage>game starts to crash>can count on one hand how many times I've had the game crash in 3900 hours>remove adaptive primitive storage>no more crashWell that was fun while it lasted. Various storages have been replaced with other stuff now.
>>521390932>Worst Gene Mods:>any VE xenotype modsI agree except for VE Hightmare, I think that is just a straight improvement over Vanilla but I also like the idea of Lowmates
Now we're talking
>>521394889I mean *I* never said that. A gene mod should contain genes has been my argument. How exactly can you determine if a gene in a gene mod is "adequately explained or justified".
>>521394889>>521394709>>521394559can you kiss each other already?
>>521391052OG Ratkin mod always had the Ratkin drill squad where a ratkin drill teams erupts at any point in your base and starts wrecking things immediately, if you hate drop pod raids you will hate it because it is that on steroids and not even mountains are safeDepending on when and where it happens it can seriously fuck your run
>>521395202I... I want to kiss Anon!!!
>>521394218???regrowth was always a (bloatmaxx) team-made mod with helixien as the poster child and owlchemist just on the team with iti don't like VE/VEF either, but i don't think this is fair
>>521395078but kinda redundant if you have "vanilla xenotypes improved". Of course, Ve Highmates does come with Initiate Psychic Loving, which can save your run if Adult Aging Speed is set to Ludicrous levels
>>521395060I bet only the cellars have issues
I find Ratkin being aggressive is really weird since they are small and weaker than baseliner also they are cute so from a sociology standpoint they should be more diplomatically and take advantage of their appearance to get what they want instead of violence.
>>521395408no, that's retarded. you asked for mods by the VE team that nabbed owlchemist mods after he left and I gave you two helixien (from the VE team) mods that added copy/pasted owlchemist mods right after he left.
>Install gene mod for the genes>Also adds weapons, armor, plants, buildings, and other items (none of this Forsaken stuff was in previous updates btw)>Somehow this isn't bloatwowie
>>521395650That's why they're not aggressive unless you get the add-on sillyI know you want ratkin brothels to be in the main mod but that wouldn't fly on the workshop!
>>521395650Its fine I'll just install the vore mod and feed em to slugs.
someone posted a screenshot of /rwg/ to the discord server so the thread is going to be unusable for a few hours. I'll be back with some good sloppas later.
>>521395650humans evolved from Rats are similar to humans evolved from Apes, that is to say: Evilthey could be cute and friendly, or they could drill a hole in your base and throw a grenade into your stockpile because it's funny
>>521395865
>>521395201Being able at all to articulate why it's there is a good start.
what mods do i need to make a brothel i see people here talking about it a lot
>>521391984>saargHoly shit my sides>>521395078I think Highmate and Sanguophage are pure kino and Pigskins gives more of a reason to wipe them off the planet. His Donut Steel OC xenotypes range from decent (Phytokin) to ugly dogshit (Saurids) to genuine cock and ball torture to have installed (Fungoids)>>521395946>the discordWhich one? The official one?
>>521396005It is a gene in a gene mod. Genes belong in gene mods.>>521395946Why are you in public discords?
>>521396194>genuine cock and ball torture to have installed (Fungoids)explain
>>521396040brothel gameplay is pretty underwhelming but I recommend RJW/Sexperience/Whoring and https://steamcommunity.com/sharedfiles/filedetails/?id=3273776910 at minimum + whatever lewd mods you personally enjoy
>>521396040RJW and Brothel Colony is all you need
>>521396040RJW and the Brothel Colony addonthat's it
>>521396292Yeah, but why a gene to do THAT specifically? In theory genes could do just about anything, but you expect they'll have something to do with the biology of the pawn, not its material culture.
>>521393489if you want to start an argument every time someone puts out an opinion you may be in fact autistic.
>>521395954Made me chuckle
Any mods that adds mechsuits like mechframe and exosuit amplified?
>>521395946Quick, post cute and funny.
>>521395946>with some good sloppas later.?
>>521396194>(Fungoids)the hair color genes are pretty tastefulthe part where nothing happens if you ignore the crashed fungoid ship incident (apparently things used to be different?) is pure doo-doo however. typical VE lack of polish
>>521396334oh you know...They are big, they smell and spread corpse gas, they hit like a bear, they bite and claw, they are deathless, they are telepaths so piss one off the entire map turns hostile, they spread like a infection, they are so ugly you can get stunlocked vomiting, they don't feel pain, they can grow *Very* large, they hate fire, they don't care about bullets
>>521396553I should just let people do and say whatever they want? Corporations and shallow creatives use social media to actually implement changes, for all I know this could be the reason something is removed.>>521396527I don't know why did every shitty anime garbage race mod do that for the entirety of HARs existence?
>>521397084>why did every shitty anime garbage race mod do that for the entirety of HARs existence?Probably because they're bloated shit.
It's over. Sorry for feeding you piggers.
>>521397152Maybe, but if nobody liked them why are those mods in every screenshot posted to this general?
>>521396924yea i use fungoids for those genes and never encountered a fungoid ship somehow but recently i encountered some and it was extremely underwhelming.
>>521396527unless its written into their very genetic code, like with Orks, but that only works if the race is artificial, Forsaken are sort of implied to be precursors, which is why its weird they can build their future tech with human scrap
>>521397293I didn't say nobody liked them. Some people like sucking dick and eating ass too.
>>521392394is there a functional non buggy toggle-able overlays and toggle-able huds yet? from what I seen it is still original continued guy who has not updated them in a year
>>521397490>guylol
>>521397405Oh then I can answer >>521396527 really easy. He added a gene to do that because people would like it.
I know most of /rwg/ are racist but I hope at least your colonists arent
>>521397025why don't you join the mushroom people if they're so great in your book?
I became extremely racist over the last 3 or 4 years so all of my self-insert pawns are racist too
>>521397643Mine are realistically diverse, all the different xenotypes constantly have mental breaks and start killing eachother.
>>521397627Okay, I think we've reached agreement that if you like sargslop you are gay.
>>521397643anything to raise that mood bar. Also I like efficiency, if people hate my colony anyways, might as well eat them and save TPS on farm animals
>>521397810All people who like sucking dick and eating ass are gay?What about women?
>>521397025Don't they also turn people they hit into fungoids?
>>521397765because I have another gene mod that gives 3 different types of telepathy if I want to make Protoss
>>521397643Mine are usually cultivated for my favorite Xenotypes. Baseliners are only allowed to be slaves or prisoners, same with Piggers and various mod Xenos. Boglegs are allowed to visit, but I can't see them being recruited.My colony is primarily vampires.
>>521397025I found them extremely easy just shoot them from far away or trap them in a box and put spike traps on the way out.
>>521397936>they spread like a infectionbut yeah I didn't know people found them so underwhelming, i just knew they were a handful in a zombieworld-themed modpack that's about finding a cure
>>521397906>people>What about women?
>>521395408I wish someone would make a biome mod that is just a barren desert with no fertile no plants and no building blocking terrain and no animals a true blank canvas for the player to just build on. Basically an ice sheet without being an ice sheetThere are all these bloat biome mods but literally no biome mods of the opposite.
>>521387338No I mean the other HAR dependent mod that allows for colonists that have race_defs close to animals. It appeared in the thread a week or two ago, I don't remember anything other than I considered complaining that all the mods for colonists that look like animals require HAR.>orassansThere are at least half a dozen biotech furry mods, I wouldn't claim that furry mods generally require HAR. I also wouldn't call a mod for anthrozoophiles a mod for zoophiles necessarily. >>521387640I don't know, I was new in 1.3 and 1.4 rolled around before I was good enough at the game to feel I would be getting anything out of Pawnmorpher, also I didn't like the "bloat'" I saw considering I only wanted colonists who looked like and had some of the stats of animals. I was just going off it being mentioned every time I asked about mods that add colonists that look like animals. For my zoophile purposes
>>521396782NTA but
>>521397254feeding pigs made them weak
>>521398875>this is an adult woman in RimworldWhat did Tynan mean by this?
Hope the jiangshis get a facial animation patch too somehow.>>521398876One of them didn't eat a single pig, though she was exponentially stronger so maybe you're right. Unfortunately it wasn't enough.
>>521399290she can carry a gun and wear a marine helmet. that's an adult on the Rimif she dies in childbirth it's your fault
>>521395724never mind, i (sort of) see what you meanhe's marked as a creator in steam, but not as a contributor in github, even though he's given credit for prior code in the licenseit's hard to tell, because i never used either of those mods and only used his vfx mods, and if the originals were deleted and replaced with the ones under hexilien (which again, show owlchemist as a creator), then it's hard to trace that shitmaybe i don't know the history, then
Is vehicles framework worth it? Or is it bloat?
>>521399778It's not bloat, but unless you want SoS, or don't want to fight raids there is no reason to get it.
>>521399778not worth it at the moment due to no raider vehicles
>>521399675>>521397254I really like these constant duelsjust like my favorite chinese power fantasy media
>>521399906Raider vehicles would suck ball though?
>>521399891any mod that makes raiders and enemies spawn with vehicles from vehicles framework?even if its VE vehicles?
>>521399778Framework is just a framework there is nothing bloat in it VE Vehicles is bloatRimthunder is bloatEngine Industries is bloatThen you have smaller focused vehicle mods that are not bloatI use VE Vehicles myself but I would cut if I needed more space or performance>>521399906You can just add some bullshit enemy mod that equalizes things enemy vehicles or not
It's amazing how many of you have recognizable spergouts>CEfag>Raider vehicle sperg>Saarg dickrider>HARsped>Ferny (when he's around to have a meltie)>>521400328lol no
>>521395954>dorf butt
Thread?
>>521400328Allegedly no, but that wouldn't help considering how completely over tuned every vehicle mod is.>>521400630A sarge dickrider would disable more than half of his mods content and only have one mod by him installed right?
>>521399702well well well
>>521400630>>521400773pitykeeping all the combat vehicles to myself isn't fun
>>521398875hnng
Phil said he has been working on Vehicle Raider since like February
>>521400328I've heard gruppa krovi can spawn vehicles but I've never seen it since I have never attacked/been attacked by them, and I'm not sure if it requires the rimthunder addon or not
>>521400328just 2 more weeks until the vehicle framework raider AI update drops
Make a thread you lazy faggots
>>521401631we're not on page 10 yet faggot relax
>>521401631good things come to those who wait
>>521401329I'm surprised he has time with all of the updates he's putting out for cursed crew
>>521398583>Been posting here for 2 years 9 months and 26 days>Been playing rimworld for 2 years 11 months and 28 daysBeen hoping for and asking for a zoophile mod (that doesn't use HAR and doesn't have infinite compatibility issues) for just about as long.I should stop playing Rimworld and learn to mod Rimworld.
>>521394658>>521399675You had a good life(death?) your silly hops will be missed
>>521401956before opening the thumbnail I thought the horses were wings
>>521401329excellentthere's just no point if I can't have female pawns with katanas vs a whole panzer division
>>521402821Considering vehicles kill instantly if they touch a pawn, you still can't.
>>521402965nerfing that would be very easy
>>521402965It depends on the pawn. I have seen Warcaskets raider take no damage from my tank ramming at them, they just get pushed back,
>>521402965surely someone will patch that out
Vehicles are cool and all, but what about multi-tile animals?
>>521403237Phil said its possible to do so it just no one has bothered trying it
Think a Jiangshi-focused colony could realistically work? Like a bunch of Taoist pawns who hang back during raids and only exist to control the Jiangshi
>>521402441Meant for >>521397254
>marriage between two colonists>pigger pigs out
>>521394658>If i shave that off, would she die?It would be extremely painful.
someone bake
>page 10its over streakcels
so this is how it ends, huh......
>>521404615Did you give him baseliner bones to gnaw on?
>>521404935>It would be extremely painful.consider the following
>>521402441They're fine, it's just a friendly fight to the death. Three days later and they're up and healthy. I'm sewing them some nicer clothes before I end the colony.>>521403985Yes. One beastly (level 4 out of 5) jiangshi can take down a 5000+ point raid alone, provided you let them build up a little bit of hatred first. Too high and they'll go berserk during the fight. They also auto-use skills and one of them will obliterate any building nearby, so you can't use them close to your base. It takes a bit of micromanaging.The problem is that if you're strong enough to subdue a beastly jiangshi then you're strong enough to take on a lot of things, so there's not much point outside of roleplay. It's fun to see them wreak havoc though.
Why does the vanilla red fox have a fatass.
>>521405792Foxes are lustful creatures
>>521404937>>521405006>>521405020Ive never done a thread for a general before, do i just copy and paste the OP?Not saying that i will make a new bread
>>521405792all the better to attract a mate with
>>521406297>do i just copy and paste the OP?update the previous thread number on the OP toothen slap a random rimworld related image that won't trigger the jannies and you're goodhopefully not a rimworld image from a recognizable anon, like corin or whoever else. That kind of pics tend to cause drama on generals
>please wait a while before making a thread
New thread>>521406939>>521406939
>>521395650The Ratkin mods are okay except for one teeny-tiny problem it's massive, why the fuck are they so good in melee? Their hits aren't weaker, they attack quicker, and their melee weapons hit like fucking trucks. Even unarmed a Ratkin in melee will lacerate their enemy, every early game social fight with a Ratkin leaves their opponent with a bleed timer. I've dealt with raids of these little faggots where I've killed all of their ranged goons no problem, but ONE (1) melee cunt manages to get in range and instantly downs (or kills) a well equipped pawn.Ironically I've had less issue with Mooseians, at least when they spawn with a weapon it nerfs them.
>>521407496>Using Ratkin weapons+lolThat author is like the posterchild for ridiculously overpowered chinese mods
>>521408093thisnot to mention default rats have a perfect weapon selection already