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Demo Days
Next: https://itch.io/jam/agdg-demo-day-62
Previous: https://itch.io/jam/agdg-demo-day-61
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>521526063
>>
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>>
>>521603184
isn't this guy a legit schizo
like a blog website with incoherent rambling and everything
>>
>>521603120
Thanks fren, here it is in action
>>
>>521603317
Nah protag is a jobber so he'll get mogged left and right by the bosses
And thanks, now somebody shoot this stoner
>>
無理かな。。。
>>
Time for me to start working hard on gamedev.
>>
>>521603176
Didn't notice the "edition" was missing, was too focused on fixing the ">Previous" that was missing from the previous thread.
>>
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Dude the Lyra starter game is a fucking mess. Why do people say act like its the holy grail of starter projects? Its just layer after layer after layer of unnecessary abstraction. I hate it!
The Multiplayer Shooter project in Unreal 4 was way easier to poke around and learn from and that was in pure fucking C++.
>>
>>521602965
r/godot
252k members
r/RedotGameEngineMain
1.4k members
>>
>>521603749
>download godot project from github to see how they do things
>there are zero nodes in the scene
>in fact there's no scenes at all
>everything is generated at runtime, it's all in the scripts
what the fucking shit
>>
>>521603789
I think that just says that Redot fans are chud gamers congregating on Discord instead of Reddit.
t. chud gamer
>>
If you're making a 2D game you don't need more than Lua + Love2D.
>>
>>521603749
Its da "industry standard" that's why. For small indies that's kind of useless. All the abstraction is probably because its difficult to work with blueprints in teams because you can't merge a blueprint so functionality is split up between multiple classes.
>>
>>521604691
me as shit dev
>>
>>521604691
post game
>>
>>521604831
bing noita
>>
>>521604691
Godot would honestly be better off if Juan actually forced you to use some kind of structure, but it doesn't, so retards like you get lost and then blame your tools for not handholding enough.
>>
>>521604952
like half the demo day games are made in godot at this point
>>
>>521604502
That's exactly why these games were so great, these "engines" were tailored with the game they were going for in mind instead of using a generic jack-of-all-trades engineslop.
>>
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>>
>>521604952
>holy hell the godot defense force is working overtime today, yet more proof they don't actually have games.
>>
>>521605037
post triangle
>>
Interesting to notice that all the trannies on X all use engines to make their games...
>>
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>get complaints my game is too quiet
>no idea why, sounds right to be
>check my computer volume
>turns out I was devving on 92% volume this whole time
oopsies
>>
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I hope you guys are having a fantastic sunday.
>>
Does anyone know how well Godot handles high-resolution 2D assets? I want to make something like The Vagrant or Astlibra, but I'm unsure of whether to use Godot or Unity.
>>
>>521605423
After becoming a gamedev.. mondays are like saturdays. So is the rest of the week.
>>
>>521605573
It doesn't matter. They all work. Just like make game.
>>
>>521605530
lil bro is a decade out of date nahhh that's crazy.

NLbait is copies of super auto pets or balatro- backpack battles, nubby, etc. He also plays every single one of those retarded rage climbing games but no-one here ever gets mad about that for some reason.
>>
>>521605573
I use 2k renders for UI with no issue
>>
>>521603264
cool poses but why did you delete the inbetweens? I think that should be reserved for stuff loks charge fist/uppercut
>>
>>521597217
>Who would like your game?
>>521600407
>what community would support your game?
>>521601751
>i keep making games without thinking about who would like them or how to contact them
>>521602848
>can you think of any communities that might enjoy this game?
lol I think I posted this advice the other week
Did I oneshot you with the trvthnvke, anon?
>>
>>521606198
Hm? What do you mean inbetweens?
>>
>>521604018
>>521604064
Guess that >>521602847 was just straight up wrong then.
>>
Do games with procgen do particularly well or am i being fooled by outliers?
>>
>>521606349
animation has a concept of keyframes and inbetweens.
it looks like your animation skips from preparation straight to fully extended punch.
>>
>>521606353
Yes, Redot has barely any followers relative to Godot, way less momentum, cannot expect them to have even a fraction of Godot's development speed.
>>
>>521606545
Nigga they have 0 development speed. Looking at their github the project is dead. All they ever did was release a carbon copy of godot with the branding filed off and replaced with le angry red godot.
>>
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>>521606512
The animations do have anticipation points.
That could just be the recording being at 30 fps, though this screencap here is from that same recording so I think you just missed it
>>
>>521606378
since you guys are useless:
https://games-stats.com/steam/tags/?sort=revenue-median
spot 194
there are outliers doing insanely well.
>>
>>521606378
Good games do particularly well.
If your game is shit, procgen wont save it
>>
>>521606326
i didn't see it, i figured this out on my own in a manic rage
making money isn't even about making a good game, it's just about finding people willing to spend money on it
so retarded
>>
>>521606663
I think the "issue" is the very long stay at the final frame before pulling back
Also why do you have free movement while attacking, I noticed the rotation. not true god hand design.
>>
>>521606907
Nah I'm not seeing the issues m8 sorry
>>
>>521605171
i can't tell if this image is pro or anti bocchi
>>
>>521606882
I have occupied your brain kek
>>520559287
>you might be in trouble
>>521600407
>you might be in trouble
>>
does godot have a singleton to compress files or some other way to handle dependency injection?
>>
>>521605171
trannies do post a lot of nonce porn albeit lad
>>
>>521607056
>>521603264
dude your character is clearly rotating towards the camera.basis.z while/inbetween attacking, look at the floor
where in god hand movement is baked into some attacks but it will always be back/forward
there's definitely no rotation between punches in god hand
>>
>>521607362
Post game.
>>
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>>521605171
>>521607109
Obviously pro!
>>
>>521607405
im aware fren, let me cook
>>
>>521607538
So no game then? Lots of talk for someone with no game.
>>
>>521607276
link your posts, i want to see them
>>
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>>521607721
It's just this, assumed you had 4chanx
>>
>NOOOOOOOOOOOOOOOOOOO YOU HAVE TO POST YOUR GAME SO I CAN DOX YOU!!!!!!!!!!!!
How about no, tranny.
>>
godot does actually have FileAccess.open_compressed, i am blind
>>
>>521606658
They have some blog posts and other repositories.
https://github.com/Redot-Engine/redot-engine
https://github.com/Redot-Experimental/ReBlocks
https://github.com/Redot-Experimental/ReX/

More development than I was expecting, considering their minuscule momentum and that presumably none of them are paid.
I wonder if they have any plans for funding. Competing with Unity, Godot and Unreal is going to be tough.
>>
>>521607879
So never releasing to steam then?
>>
>>
I think the issue is I'm way more excited for my game than other people seem to be, so they don't really care about my progress. Yeah it took like 4 hours to add, capture then edit, but to the average person it's nothing.
>>
>>521608107
If your game looks cool people will have interest that's all there is.
>>
>>521607872
oh shit
great minds thinks alike then
enjoy your success
i know i will
>>
>>521603176
What vandalism?
>>
>>521608651
Forgot the edition, but fixed the "previous" link.
>>
>>521607941
>competing with unity and unreal
LOL
LMAO
>>
>>521608050
Sure.
>>
>be gamedev
>look inside
>email job
>>
>>521608782
Their market strategy would be similar to Godot, but with way less momentum. Tough.
>>
>>521608871
When you think about it git is just email that confuses boomers
>>
>>521607879
Dox how? I only post my game here
>>
>>521603254
Yes that's eric schizo, he does post some interesting things from time to time but mostly just ecelebs
>>
>>521598851
Honestly good post that was ignored. It's a nodev crab nodev world out there.
>>
>>521609113
tl;dr
>>
>just use a version of Godot that updates more slowly (requires an unpaid retard to think a valuable use of his time is forking the latest version of Godot and changing the branding), promises to at some point lose compatibility with Godot, and is a "political" (lol) fork, the likes of which are famous for being supported for more than a few years at best

ok marketing gods, how would you tackle this?
>>
>>521609113
no
>>
>>521609154
this
>>
>>521608871
>be "gamedev"
>make a bad game that no one wants to play
>spend all day trying to convince uninterested parties to be interested
>spend all night crying about how gamedev is a lottery
>>
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>>521605171
noticer here: there are 6-8 hours per day where the creature is asleep and no pink haired tranime girl is posted here, i just thought that was interesting.
>>
>>521609158
If I was the Redot dev I'd look at what Godot is lacking, add that, and announce it.
Like if Redot made a full implementation of Compositor shaders (AKA real big boy shaders, not the garbage method Godot currently uses which is placing a quadmesh in front of the camera) then Redot would unironically look very competitive.
It's not hard to find Godot's faults, what's hard is implementing that shit
>>
>>521609113
>ramblings of a self-admitted schizophrenic nodev
>good post
retard
>>
>>521609330
Godot did already add a Compositor tho? It's just that hardly anyone's written actual shaders for that pipeline.
>>
>>521609309
I've never seen the bottom happen
>>
>>521609559
It's a fucking mess though. You need like 5 scripts all over the place just to get it working.
A proper implementation would be
>turn on Compositor for this scene
>drag and drop the shader in it
>done
If Redot can do that then it's already a big step in the right direction
>>
>>521609549
Ah didn't see your post or I'd have quoted it too. Yes I'm aware there's a Compositor in Godot right now, but nobody is making shaders for it because the documentation is shit and it's clunky as hell to boot, see >>521609663

>>521609707
>>t. acetroona
???????
>>
>>521609330
another way to differentiate might be to offer a more competitive alternative to juan's porting to consoles. If they can make a company and muster that. Probs not enough
>>
>>521609707
>>t. acetroona
I love that gigachad so much
>>
>godot is bad because it's currently got a janky way of doing something
>redot, a copy of godot with the exact same jank, is good because in future they might make it not janky
>even though redot has added literally no new features that aren't developed for godot
did Juan fuck your sister or something?
>>
>>521609707
>acetroona
lore?
>>521609928
smells more like they want increased competition. Which is fair
>>
>>521609928
godot 5 will fix that
>>
>>521609746
>>521610030
Acerola is the number one shader youtuber
https://www.youtube.com/watch?v=ccgl0vh8es8
>>
>>521609928
Every time someone has come in this thread saying something is janky or difficult they get corrected by 3 people immediately on how they are retarded and doing it wrong lmao. Like the dude complaining about signal nodes yesterday lmfao.
>>
>>521609367
what's wrong with being schizophrenic
>>
>>521609746
>I'm aware there's a compositor in Godot right now, that's why I said in >>521609330 that Godot doesn't have a compositor.
Mentally ill.
>>
>>521610165
>the dude complaining about signal nodes yesterday
kek what'd he say
>>
It's pronounced go-dot, stop saying it wrong
>>
You remembered to make your game fun... right anon?
>>
>>521610293
I said "full implementation of Compositor" so you're just strawmanning but whatever, here's your (You)
>>
>>521610293
unclear and ambiguous, but
>full implementation

the
>full
may be the key here
>>
>>521609928
>how would Redot be able to compete?
>by doing this
>YOU THINK REDOT IS BETTER RIGHT NOW
bait used to be believable
>>
>>521610158
I love Acerola his videos are so good
>>
>>521610323
....shit
>>
>>521610303
Something about them being garbage and terrible and them just being noise into the void or some shit. Then a bunch of people had to walk him through how they are supposed to be used and how he's a retard.
>>
>>521610603
ok show me your compositor shaders

EDIT: 2 hours and no reply, wow guess he's gone
>>
>>521610303
nta, he posted a 3-4 paragraph long meltie saying to just call the other node's methods directly, at the same time outing that he never made a project slightly bigger than the documentation tutorial.
>>
>>521610779
oh yeah I remember that
"signals should be something I shout and anyone can hear it, but right now I have to tell the things that hear it that they should be listening for it and then do something when they hear it"
Essentially "my code should magically know what to do whenever I send a signal". Actual retard.
>>
>>521610863
lmao.
Signals are great because the function emitting the signal doesn't care about the path of the recipients (or if there are any).
They absolutely have their uses
>>
>>521610956
To be fair it would be very nice if the function receiving the signal simply looked for the name of the signal, without having to specify the exact path to the emitter.
>>
>>521610956
>>521610983
i'm guessing he wanted signals with autoloaded objects in godot, for the pattern he might've been thinking of. But i didn't read the conversation
>>
>>521611131
>>521611195
>>
Oh yeah like a week or 2 ago there was a guy who also didn't understand how to preload in godot who said it was impossible to load 2 scenes or some shit and people had to show that one to him as well with screenshots and code for his dumb ass lol.
>>
>>521610165
>>521611349
maybe he tricked you into spoonfeeding him
many such cases on the internet
>>
>>521611131
Encapsulation is the default, but it's trivially easy to globalize things. Godot has autoloads and groups for that. For example, if you have some UI component that wants to listen to some signal emitted by the player, just add the player to a group "Player" and then get_tree().get_first_node_in_group("Player") to find the player from anywhere.

You do not want this to be the default behavior though. What if you wanted to add multiplayer? Now there are multiple players.
>>
>>521611542
thank you juan for the explanation
please give a shout out to your homies here in aggydaggy
>>
>nodev mad that the gamedevs are talking about gamedev in the gamedev thread instead of his favorite attention seeker
>>
>>521611718
Where does this come from? I'm just a normal regular white guy with no mental issues.
>>
>>521611967
You're a lying troon.
>>
How's your trailers going, /agdg/? You didn't forget the deadline is May 15th right?
>>
>>521612153
Nope trannies are mentally ill weirdos. I'm just a normal white guy. I even have a GF.
>>
>>521612001
juan, relax, we know there's a few games in godot, and many fewer commercial ones than for unity
>>
>>521612001
also i know how to develop in godot, but don't plan to develop anything in godot, or redot for that matter
>>
>>521612326
Not only that but I work in godot with my best friend whos another normal white guy with a pregnant wife. Not everyone here is a loser like you pal.
>>
>godot is LE BAD
Holy kek this is an EPIC troll fren
>>
>>521612449
juan, relax with the samefagging
>>
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>>521607941
>all this effort being put to a transdot fork
>when you could be helping Stride get more features
what a waste
>>
>>521612158
I forgot
>>
>>521612001
YWNBAGD
>>
Thinking of putting my game out as a demo on steam and DD then just dumping it and moving on.
I'm demoralized to say the least
>>
>>521612725
Well here's your reminder to get on it!
>>
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i figured out how to make facial expressions
>>
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>>521612527
Sorry that your life sucks. Here's me being white and mogging japanese people at the nintendo HQ with my gf.
>>
>>521612798
You the internet today my good kekistanisir
>>
>>521612584
Tell me, does Stride require you to agree to a privacy policy?
Is it better or worse or the same as Godot, another open-source game engine?
>>
>>521612961
Oh hi Marnix, how are you?
>>
>>521613145
Who? I'm not a zoomer
>>
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I give up
>>
>>521612961
bait
>>
>>521611718
>but now there are actual Godot trannies here evangelising their shitty engine
Now? Anon, did you wake up from a coma or something? Godot has been used here for at least 6 years, that's when I arrived and got told to use it since it's the best for 2D because Unity has imperfect pixel 2D rendering.
>>
>>521613276
What exactly is the bait? I'm just backing up my posts with proof, something a lot of people seem to be unable to do.
>>
>>521613340
gr8 b8 m8 i r8 it 8 out of 8
>>
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>its good practice to not actually remove and delete the actor
>you should instead pause its update tick, set it to z -10000000 and recycle it when another one spawns
onions green is people
>>
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Honestly, I no longer want to make it. The thought of someone saying my game "came out of nowhere" makes me want to strangle the person in my mind who may say that in the future.
Just because you only hypothetically play games that are popular and want me to do your job for you doesn't mean my game will "come out of nowhere" in the future.
>>
>>521613408
So no actual reason, you're just gonna spout nonsense?
>>
>>521613427
Damn right, thinking about doing something like this for my enemies and decals. Should reduce the lag a bit.
>>
>>521613126
open source MIT license
https://github.com/stride3d/stride
>>
>>521613658
Seek help man, you seem obsessed. Makes no sense to complain about mentally ill people if you yourself is mentally ill.
>>
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>>521612885
>>
>>521613505
>my game "came out of nowhere"
Is correct. Where are you right now? AGDG? That's literally nowhere, filled with nobodies. If you aren't renowned anywhere else, then you are nowhere, yes.
My game will come out of nowhere but that will only help build my saga and legend. The world is not prepared for the games I'm going to release.
>>
>>521613505
haha
>>
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>>521613894
>>
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>Godot docs says use 2 x 2 Quad mesh for post processing
>Use post processing shader
>Shader works and applies to everything except UI elements (Okay whatever)
>Shader hides other spatial/canvas shaders (Not good)
>change render priority and other shaders work but spatial shader is not applied to them so they look out of place
>Decide to use canvas item shader instead and it applies to all my other vfx shaders for weapons etc

So is using a color rect and applying a shader to it the go to for post processing shaders?? I guess I could always combine shaders or whatever.
>>
>>521614317
Idk man all my shaders work fine.
>>
i have no idea how im going to make this inventory system work in multiplayer. i was just focused on getting it working. now i will be the winner of pain and torment.
>>
>>521614481
Not helpful.
>>
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>>521613595
>>
>>521614650
When you wrote the code multiplayer should have always been in mind.

>>521614727
You didn't really give anything to be helpful with. Don't know your setup, layout, script, etc. so how the fuck could anyone help you just yapping about your issues.
>>
>>521613776
https://github.com/stride3d/stride/issues/1815
>>
>>521614845
>poor reading comprehension
Boring.
>>
>>521614787
It's bait but you can't explain why it's bait?
>>
i just now learned that marking the seams isn't required for uv mapping, the whole time i could've just used orthogonal projection, i have no idea why people use seams when it makes no sense lol
>>
>>521614952
Oh yeah you're right. I totally missed your shader code and scene layout in your wall of greentext.

MY bad.
>>
Just done with the save system.
>One save file is a 700 line json
What should be the maximal size of a save file?
>>
>oh im baiting? explain how its bait
Laziest bait ever award
>>
>>521615231
Depending on the game, save files can be hundreds of megabytes.
>>
>>521615210
>ask a question
>retard donkey starts chimping out
Okay.
>>
>>521615239
So you admit you can't explain. Got it.
>>
>>521612961
>yakubian bragging about being mazed by nipponese chads
you lost at birth, thank you for contributing to their economy tough
>>
I hate social media. I hate that I never became an indie artist 5 years ago when you could get followers.
>>
>>521615531
but I was born Irish Catholic.

>thank you for contributing to their economy tough
No problem, it's very easy for me to do. I went on a huge shopping spree in every city I was in except Osaka (only went to universal which was cheap af)
>>
>>521615521
Thanks for confirming the bait I was talking about was you're posts chuddy
>>
>>521615231
200 MB
>>
>>521615210
you deserved those garbage replies for interacting with a tranime pedo, dreg
>>
>>521615835
wow i didn't know save files were as big as entire games now
>>
>>521615934
welcome to the 21st century grandpa
>>
>>521615732
which was what exactly?

>>521615873
You seem like you need help.
>>
how did smelee devs make their game feel so responsive? I've never played another game where movement feels this good
>>
>>521616086
By making the game that way.
>>
I don't want my game to flop, it's like my baby. It's not fair.
>>
>>521616504
even if you love it, some babies are just ugly. its science
>>
>>521616086
https://www.youtube.com/watch?v=LewXWM7HDd8
>>
>>521615591
i have 11k followers drawin fanart and my game got 3 reviews and 247 sales after 2 steam sales, followers are overrated
>>
>>521616504
Both games and babies are floppy, but you can't shake a game
>>
>>521616665
but the newer smashes feel nothing like melee
>>
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Secret preview for you, crabs.
Ending 3 out of 4.
https://www.youtube.com/watch?v=J0MyhvWiHWw&ab_channel=horbror

Hope at least one of you finds it relatable.
>>
>>521617042
Melee is just faster and allows for more animation cancels. The fundamentals are the same.
>>
>>521611718
>"godot is bad!"
>ok post game
>n-no I'd be... vandalized...
why do these creatures come here
>>
>the Doxroach is begging on the cord
>>
>>521615591
Ive been offered jobs in the industry
I have had industry pros like my art on social media
I have under 100 followers
As they say, sometimes it do just be like that.
>>
>>521617320
Kids are stupid, extra stupid nowadays
>>
>>521613505
Very subtle crab.
Sorry still working on my game!
>>
>>521616026
>You seem like you need help
ironic, get chemically castrated pedo
>>
>>521605372
You just want the loudest sounds in your game to be around -1dbfs. If you can do that, the dynamic range is up to you and getting the volume level right is up to the customer. There's nothing wrong with having your windows volume maxed out.
>>
>>521617637
Uh, what?
>>
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God I wish that were me...
>>
Making a game to bait a Ssety review is the meta
>>
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>>521617193
https://vocaroo.com/11JOsWoLoOrt
Song, though its not done yet. Working on the lyrics now.
>>
>>521618280
He generally plays complex system games which will always sell well on Steam regardless if he plays them or not. You're too retarded to make one of those tho.
>>
if you place an opening brace at the end of a line, you are a monster unless the closing brace is on the same line
>>
>>521617862
Would be nice, but I made peace long ago with the fact that the games I make are not really up sseth's or mandalore's alley.
>>
>>521618440
bretty guud
>>
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i put my game on sale
>>
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so THIS is the power of Godot
>>
>>521617193
Linux version when?
>>
>>521619751
Looks like you're not using colliders correctly. Also you don't have enough subdivisions for a cloak.
>>
>>521619751
Capes are transcoded
>>
>>521615043
>>521614787
>>
>>521619843
I can tell you're not even a cape dev and have never devved a cape in your life.
>>
>>521620460
You'd be wrong, I've done multiple cloth sims in Blender.
>>
>>521620545
>in blender
>>>/3/
>>
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I just saw my first Chinese indie dev game on the TL. These guys are insanely talented, it was only a matter of time.
https://x.com/YmtIsk/status/1911063318493827393

When I was researching vfx, I came across Chinese demo reels on yt. After reading the translated comments, I found that one of the channels recommended cgjoy.com . The homepage has newbs posting their portfolios for jobs. CGJoy classroom (pic rel) has the course catalogue. The "game effects" section, their term for vfx, has multiple doublecats level vfx tutorials with regular instructor feedback, and it's really cheap (maybe not as cheap for them). The instructors stick around after the course and help students on their first few original projects. The only comprehensive vfx tutorial English speakers have for Unity is Gabriel Aguiar's Udemy courses, and it doesn't even come close. Colosso has some, but it's not comprehensive because they focus on unreal.

For stylized environment art, we have stylized station courses, which teach you to make underoptimized assets that are barely okay for gamedev. The Chinese have modeng, they might have better instructors on their internet, but modeng is the only one who translated his course and put it on artstation.

Colosso is the only platform that has this level of quality by having professionals explain their workflow. Their game animation course was made by Riot Games' principal animator.

We might have the best colleges or game studios that teach newcomers their craft, but that knowledge doesn’t really get shared with the average game developer. I’m sure all this information is scattered across various channels and blogs, but newbies have to struggle to find it because it’s not compiled in one place. The Koreans put their stuff on the open internet and translate it, but the Chinese post on their own internet, and our torrenters don’t even bother with it because it’s in Chinese. It's useless to us without translation.
>>
reposting cause it was fun to make
>>
>>521620645
Where do you think the model goes to after blender dipshit.
>>
>>521620114
>be me
>see that after years of brandish games having female characters on the box art you can play as one

>the character wears bikini armor and a cape, but due to unique movement mechnics the character is always facing forward so the only thing you can see in game is her hair and cape
>pc98 game btw

capes aren't trans at all
>>
>>521620849
>he bakes his cloth physics
Why would I want to do that?
>>
>>521620807
>a resident evil like
based
>>
>>521619632
why?
>>
>>521618475
That's kind of rude
>>
>>521620987
Never said you had to. Now refer to my initial post.
>>
>>521621194
jus spittin' str8 fax
>>
>>521621221
That would not achieve the same effect.
>>
>>521620651
bot post
>>
>>521621609
Clipping through the character for bait posts?
>>
>>521621704
Kek
>>
>>521621704
Skill issue.
>>
>>521615239
>>521615521
samefag
>>
I would pay good money to see cris try to implement a cape in a game. if it was a live stream with his face in the corner I'd donate.
>>
>>521622012
cris is a subhuman retard lolcow
he could become rich by streaming and sperging out on stream
>>
>>521620651
buy an ad next time you putrid yellow cunt
>>
>>521621221
I'm not interested in hand-animating a cloak, there's no point in having a cloak at all if it isn't going to react to the player's movements or the world.

>>521621237
So you do a cloth simulation in blender and then what? You have a cloth simulation in a game engine magically? With no code no baked animations? Your coy little comments aren't making it look like you know anything about this subject
>>
>>521621831
Looking good is often less important than being reactive in video games
https://www.youtube.com/watch?v=jphWGFEY1Vk
>>
>>521622175
>Ay, Blender! Te juro que si fueras persona, ya te habría tirado una empanada caliente en la cara y vuelto a compilar tu existencia desde cero
>>
>>521619751
>using physics engine for cloth simulation instead of fbx built in animation
literally skill issue. just go learn blender
>>
>>521622175
Cris is a yesdev. You have never even opened a game engine in your life.
>>
Sexo con Cris
>>
>>521622206
No i gave you advice on things that are bad. Your collision object is setup indirectly hence the clipping and your cape looks like shit because it's not enough subdivisions to imitate cloth. Are you just purposely being retarded?
>>
>>521622956
Indirectly = incorrectly*
>>
>>521623053
post your dogecoin address
>>
>>521619751
A bad workman always blames his tools.
>>
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>>521619632
>67% off
>0 players right now
It's never been more over.
>>
>>521622706
>yesdev
>0 games
>utter projection
cris.................
>>
>>521623458
respectable goal
>>
>>521623053
I bet it would take 10x the effort for a marginal improvement or even inferior result.
>>
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Anyone have any tips on breaking this habit where you drop a project you're working on to pursue new ideas?
>>
>>521623597
You know what you've convinced me, I'll go buy Roody2D
>>
>>521624246
How long did it take you to drop your last project?
Make and release a game small enough to fit in that timeframe.
>>
>>521624097
You'd need different shapes or animations for each case, it's not just a matter of making a 40minute animation and being done. That's the problem that dynamic physics solves.
>>
>>521624246
If your active project is actually good, you wouldn't be dropping it. You drop projects because you start them without a clear design in mind, likely due to a skill issue (i.e. not having a comprehensive understanding of what it would actually take to build everything). As you work on your project, you learn more and more and begin to alleviate those skill issues, but in doing so, you get a better understanding of how stupid your game idea was in the first place. Thus you start coming up with new, better game ideas with your newfound skills. This will keep happening until you no longer suffer from crippling skill issues.
>>
>>521624882
Doesn't need to look good just needs to look good enough
>>
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>>521624246
just keep going until you find a project you really like and then you won't want to drop eet
>>
>>521624246
yes, having a shitty job you want to escape
>>
Wow, adding a pause function to my game was easier than I thought It would be in Guhdough 4.3
>>
>>521625216
It can look good enough for a lot of people
>>
>>521624378
It took me about two months to drop my last project. I guess I can brainstorm ideas for a game that are simple enough to finish within that time frame.
>>521624725
>likely due to a skill issue
I think you hit the nail on the head there. For my last project, I dropped it right when I was working on procedural dungeons. I got it to work well enough but ended up thinking it was tedious due to the tileset I was using not working well with my algorithm.
>>
>>521624246
when you want to project hop, grab a notebook and write down the systems + ideas for the new project.

you only want to project hop because you want to go back to that fun discovery stage, which is the ultimate excuse to not finish
>I can't release a game... because.... I, uh... I JUST STARTED THIS ONE! I'm still.... FIGURE THINGS OUT!!
>Oh, yeah... ok, now I have the systems for this new project!
>Time to build the game!!
>...wait a minute...
>UI? Animations?? Sound effects? Music?? Debugging???
>WTF IS THIS SHIT???
>whoa!!! a new idea just flew over my house!!
>time to start over!
>>
unity asset store spring sale this week. my project is about to take off
>>
>>521625420
Ummm >>521610305
>>
>>521624725
>>521625872
these are opposite opinions but either can be true depending on the anon
>>
>>521626107
There's no need to remove capes if they can be made good enough for the target audience
>>
>>521626112
le goixdoix
>>
>>521626921
Speed comes with practice
>>
>>521627421
https://www.youtube.com/watch?v=0d6yBHDvKUw
Good video games take time to make. But regardless skill isn't a binary thing, even if something takes 20 years to master you can reap the benefits from the partial mastery every step of the way.
>>
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Boku said on /v/3's interview that he will make 10 games
Nigga you gonna dev 10 games by the age of +100 years old
>>
Decompile Godot games
>>
>>521627963
How many worlds/diamonds does /agdg/ have
>>
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daigo will btfo the chuddies
>>
>>521619632
marmo-san are you working on a new game?
>>
>>521626524
Not really. It's essentially the same thing. If you're capable of sitting down and actually writing down 100% of the systems for your game, then you can finish your game no problem. When I say 100%, I mean that if I ask you what every data field in your save file is, what your entire damage formula is, or what your standardized jump height is, you have an immediate answer for that. None of that "I'll figure it out when I get to programming it" bullshit. Anything else is ideaguy drivel.
>>
>>521628126
That's not necessary for achieving quality.
>>
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>>521628205
Open source Godot games
>>
>>521628282
I don't understand what you mean by "worlds/diamonds"
>>
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! ! !
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>>521628205
>POV: You just decompiled my game
>>
>>521628282
Wabbaboy has a big one, if he is part of /agdg/.
IvySly has a very big one.
Trainwiz has a small one, tried to expand his business outside modding with unclear results, Underspace not yet out of EA.
Casey Clyde has several smaller diamonds.
Osur has one small diamond.
Some others.
A lot of failed attempts at diamonds, some not even getting a lot of valuable learning experience from it. Some even in debt, if rumors hold true.

Game development is brutal.
>>
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ok what the hell unity this is not cool!!!
>>
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For those of you who are joining this year's show, we've updated the submission form with a section to send us a link to shill while your trailer plays. We're really trying to up our game this year on how we share your games so let us know where >(you) want people to be directed to (steam page, Twitter, etc.)
>>
>>521628639
Personally I believe the impact of clipping in 3D games is overblown. It's okay for things to clip.
>>
>>521628684
Truly a visionary, the only man who could make Harvest Moon
>>
>>521628684
he has no right being this cute
>>
>>521628539
Through decompilation and publishing them on the Play Store for a quick buck?

>>521628821
Cope, I can just do whatever with it, change a few bits and pieces here and there. Some more difficult than others, admittedly. But, with Godot? Jajajaja
>>
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>>521621153
In hope someone buys it

>>521623597

>>521628308
Not yet, I plan on starting in a month or two
>>
>>521628684
is bokudev the eric barone fan?
>>
>>521620807
gmi
>>
>>521629156
The Steam algo won't promote your game at all even if you put it on sale if it's not out of EA.
>>
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>>521629345
me on the left
>>
>>521629156
Question: Does the EA include all content? How many main story levels and bosses does it have? What is present of features and content, what is missing? Did you publish a roadmap for the EA?

Will you drop the facade and detransition, morphing into a gruff man named Frank?
>>
>>521628838
>Trainwiz has a small one, tried to expand his business outside modding with unclear results
30k sales in a year apparently. If he's still in cheeseland that'll go far
>>
Daddy, I don't want to work anymore.
>>
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Gentlemen I have become so entangled in my own project I have no idea how it works anymore.
>make fancy UI
>fully functional and assets already made
>good to go for 7 months
>get the bright idea to resolution something
>it breaks my UI
>have no idea how to fix it
>the solution is buried somewhere in lines and lines of JavaScript plug plug ins
Guess it's gonna ship like this.
>>
>>521629821
kitten you must work
>>
>>521629836
what does "to resolution something" mean?
>>
>>521629345
https://www.youtube.com/@a327ex/videos

some nigga said it's this brazilian schizo
>>
>>521629836
I'm pretty sure my phone had a stroke when I posted this btw
>>
>>521629730
>30k sales in a year apparently.
Not 1 year of development time though, much longer than that.
Needs to go out of EA to really tell.
>>
>>521629918
Meant "adjust resolution of something"
Strokeposting is a real thing I suppose
>>
>>521629730
And there is Steam's cut and the publisher's cut. If the publisher even exists anymore or is still involved.
>>
>do all the art for my game
>weeks later when I'm bored and waiting for an appointment, I get AI to draw some art for my game to see what it thinks it should look like
>it's much much much better than mine
>now I'm having to redo all my art
Fuck.
>>
>>521629851
Daddy, I'm just afraid it won't improve my game further.
>>
>>521630212
kitten im hungry you need to make it
>>
>>521630157
Just draw better or draw in a style ai can't comprehend. It's easy
>>
>>521629730
Objectively he made it, but he apparently burned out and hates game dev now.
>>
>>521630157
I should try this too
>>
>>521630265
*sigh*
Yes daddy.
>>
>>521630451
i wonder how multiplayer in underspace is going
>>
>>521630427
The style AI picked for the game is much more appealing than the style I'd been using. So I'm just going to steal it and use it.
>>
Strictly related to the procgen terrain bunch of games and the way they handle making the player interact with their "narratives", minecraft for example doesn't force anything on the player but that has nothing to do with why it sold so much, multiplayer, my game will not have multiplayer, can you guys give me some examples of games that only "force" the core gameplay loop on the player, that don't have multiplayer and that still succeeded to some extent?
Minecraft is a bad example because nobody would have figured out how to access the nether without internet tutorials, my game will have more straightforward entry paths for its narratives
>>
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post comfier editor theme
protip: you can't
>>
>>521630121
Trainwiz's flop bankrupted his publisher, and now he has no idea what to do. They wasted god knows how many shekels to force a gorjillion streamers to play his game, and didn't recoup any of that, let alone the money to pay everyone's wages. Based on his month one player counts, he definitely lied about how much money he got in that first month, which is why he's too embarrassed to come back here. He can't push it out of EA either, since he promised stuff like full voice acting and multiplayer, which will never get done.
>>
>>521628850
huh
>>
>>521630882
>israeli publisher
oh no, anyway
>>
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don't make Northernlion bait
make Sseth bait
>>
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>>521630882
Seems like it went alright
>>
>>521631545
>sold twice as much as cumball in a fourth of the time
If you take the cuts and taxes at $20 that's what, 210k in a year? That's pretty decent if it hasn't left early access yet.
>>
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>>521631545
>less than 10% of buyers decided to open up the game and play it for even a few hours
Again
>he definitely lied
and I won't be convinced otherwise until he posts his Steam revenue page.
>>
>>521630882
I thought the publisher was primarily in trouble due to all that is going on in Israel. But Trainwiz did lie, probably to both himself and the publisher, about the state of Underspace. That also hurt the marketing of Underspace.
The publisher additionally made poor investments in regards to which other developers they invested in. Ascent of Ashes are no longer involved with Camlann Games, but they turned out to be incompetent, foolish or dishonest with themselves in regards to certain aspects of programming. In a systems-heavy simulation game similar to Rimworld. If Camlann Games had micromanaged the apparently incompetent developers of Ascent of Ashes, maybe they would have fared better. The Ascent of Ashes developers were apparently major modders of Rimworld, and must have had some insights and domain knowledge, even though modding a game can be extremely different from designing and developing it.
Other Camlann Games has not fared well either, only Underspace is out and sold somewhat well relatively speaking.

Trainwiz has, as he has stated clearly multiple times openly, the mentality that delivering something broken early is better than delivering something of good quality late. He derived this insight, by his own telling, from an experience during his education, where a classmate prioritized poorly. The issue is that this insight does not always hold. It depends, on a lot of aspects, how to prioritize for a given case. And now Trainwiz has to deal with multiplayer. Final release is not out yet, maybe multiplayer or the final release will work out for Trainwiz.
>>
>>521629503
Cute trollwoman
>>
>>521632720
>but they turned out to be incompetent, foolish or dishonest with themselves in regards to certain aspects of programming
They freaked out over the Unity stuff and decided to remake the entire game in Godot.
>>
>>521632714
>he definitely lied
maybe. I guess he could include GoG sales too.
>>
>>521631717
>210k in a year?
But then you have to divide it by the time it took to develop, which was much more than a year.
On the other hand, you are right that the final release may change the, well, final result a lot.
>>
>>521619632
Just got the notification and came looking here lmao
>>
>>521632720
>delivering something broken early is better than delivering something of good quality late
Also agree with this mentality, but I think he's overestimates his abilities and underestimates the difficulty of what he's promised, especially the multiplayer. If his game wasn't originally designed to be multiplayer, it's next to impossible to hack in without a complete rewrite. Even if he did manage to hack it in, it will be incredibly janky and unfun.
>>
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He's not even here you fucking spergs
>>
>>521629141
you have never looked at somebody else's code in your life.
you have no idea how hard it is to understand real spaghetti written by someone who has never programmed anything in his life
>>
>>521632867
>They freaked out over the Unity stuff and decided to remake the entire game in Godot.
lol
lmao
rofl
>>
>>521633098
He fled like the coward he is.
>>
>>521632714
>he definitely lied
It seems to be accurate given the steam sales numbers. Says still has like 70k wishlists too.
>>
>>521633304
Or maybe just every yesdev leaves because this place is a cesspool. ToK checked out already too.
>>
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> programming ui
hell
> when done coding and ui does what it's supposed to
nc
>>
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selling hooked up
also fixed the coin symbol on the box to just be one coin so its more readable
no sfx when you sell though...
and maybe need an animation on your stash count when it updates
>>
>>521633051
>but I think he's overestimates his abilities
I mean do we have anyone else here who managed to make a game of the same scale?
>>
>>521633781
We don't even have anyone here who managed to make a game lol
>>
>>521632867
That was indeed a huge mistake, no matter what ideology one has, if the goal is commercial success. Unity was weird at that time with licensing, might still be, but a rewrite in another engine is just such an extremely large undertaking, and something that has sunk, cancelled, delayed or severely hurt several game projects, for instance Blood Bowl 3 and Duke Nukem Forever. An additional, and big, mistake, was writing the Unity project using DOTS while Unity DOTS was still early in development and unstable and buggy, and even not recognizing that choosing to use an unstable implementation was their own fault.
>>
oh right i should play the ghost hand demo
>>
>>521633098
He does not have to be here to learn from what he did well and did poorly, and how Underspace was developed and how it fared, etc.
>>
>>521628850
maid dev anon, do you use vroid? I can't into modelling and need advice on how to get models for my game
>>
>>521634418
I mean if my game sold 30k I'd be happy as a lark.
>>
>>521634546
>your game sold 30k units not counting the 7-8 years of full time work and you still have to pay your publisher, modelers, animators, etc.
Not everyone lives by third world mom's basement standards like you do.
>>
More than two weeks now, did he make it?
>>
>>521634393
you are making progress cris.
please don't start again from scratch and begin the cycle anew.
>>
>>521634784
ye
>>
>>521634784
https://steamdb.info/app/2351860/charts/#max

flopped, will be single digits in 6 months
>>
>>521634784
He made it over a year ago when he scammed his publisher out of their money. His publisher is the one suffering the consequences of his flop.
>>
>>521634745
>modelers, animators, etc.
You do understand that most indie devs just commission assets right
>>
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>>521633134
Just change a few images and publish

Easy peasy when decompiling Godot

https://voltekplay.itch.io/diapers-please

>Made with Godot

Jajajajajajajajajajajajajajajajajajajajaja
>>
>>521634985
ok but he did
>>
>>521634985
and... you know that costs money, right?
>>
>>521634985
It's a thread full of people with no games and no money discussing both
Of course they don't know what that means.
>>
>>521635137
Money that would have already been paid. You understand how work works right
>>
>look! 30k sales!
>money spent during production doesn't count
>time spent during production doesn't count
>it's all pure profit!
>>
>>521634784
consodering how fucking niche diablo 1 is (even compared to other diablo likes), i'd say it did astonishingly well
>>
>>521633781
I think that counts towards >>521633051 arguments, to be honest. Unless the final release of Underspace does really well, there are games with much smaller scopes that fared as well or way better. A lot of it is luck, but not all of it.
Though, one could argue either way. Going for an apparently underserved niche, like Underspace did with Freelancer, can be less risky in some ways.
>>
>sunday wagie despair hours
>>
>>521635370
Are you the same guy who said that people should be flipping burgers instead of working on games?
>>
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>>521635516
Holy shit my sides, it is exactly what it is.
>>
>>521613338
>because Unity has imperfect pixel 2D rendering.
Explain
>>
>>521634546
30K sales at $20, if one man-year was spent on it, would be excellent, even after significant Steam and publisher cut. But for 7 years or however many years it was in development? Less clear.
>>
>>521634994
Implying phones are even capable to run my custom spaghetti shaders that eat 99% of GPU memory. Nevermind the mess that is my node structure.
>>
>>521635869
>spend 7 years living comfortably working on game
>get money at the end of it
How is this a bad thing? Am I just not stupid enough to see it?
>>
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>>521633709
Your progress posts give me life. I'm also making a multiplayer dungeon crawler. Godspeed and gmi
>>
>>521634784
Relative to stated goals, yes, definitely, assuming that it has somewhat close to 30 sales/review or more.

Not enough to retire on, but enough for continued development, if the information Osur gave is not false or distorted.
>>
>>521635665
I never said that, but I would agree to that sentiment for some of the posters here. If you're <100IQ, you're never going to make anything worth playing, and so you're better off flipping burgers and playing video games in your free time. If you're truly still interested in game dev, I would recommend you could strive to get a wagie job at a game studio and become an asset or marketing slave, but it is absolutely beyond your capacity to become a game designer and director, which is a required skill if you want to be a solodev. Solo/indie gamedev is one of the absolute hardest things you can do in life. If you don't think of yourself as a top 0.01%er, you're NGMI.
>>
>>521634926
Do we know what the publisher expected and hoped for of sales? Would the publisher have been fine with 200 reviews? According to Osur, the development budget was small.
>>
this video is so /agdg/core lmao

https://youtu.be/ZFUZwAQygwc?si=3AFoSVGVO1-MIC3s

solodevs should probably reconsider gamedev, even i had a bit of help from my bf when i tried to solodev a game
>>
Just don't spend years making a game. It's that simple. You're a one man team. Make games like you're a one man team.
>>
>>521635917
Maldita, I will not be able to steal your Godot game!

But will you even be able to sell it?
>>
>>521636908
I'd rather be ambitious
>>
>>521637117
Ambition is not determined by scope.
>>
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>>521636171
you too bro
>>
>>521637195
Words from a man with neither.
>>
>>521636015
If he is highly skilled and educated, if his choice is between $100K/year (game success or a career outside game development) and $20K/year (game halfway success), and he cares about money and a stable income, then yes, it 100% matters. And Trainwiz has previously said that he wants more financial stability in his life and for his family. No one is young forever, either.
>>
>>521637378
I am unironically earning above my nation's average age via game dev.
>>
>>521636015
>Am I just not stupid enough to see it?
Yes. You are retarded.

>7 years living comfortably
He wasn't living with his parents, right? Where did he get money to live from? How did he pay for his rent, mortgage, and groceries? How much debt did he take on?

>get money at the end of it
You don't know that. I don't remember if he said what his deal with Camlann was, but if they gave him a pay advance, most or all of the sales revenue will go to Camlann until they recoup the pay advance. So even if the game sold, that money doesn't go to Trainwiz until it sells enough.
>>
>>521636749
I have no friends to make a game with, I need to make something that other people will want to be a part of, I am not exactly solo by choice
>>
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>>521630787
slightly altered monokai
>>
>>521633098
You him or something? Sounds like you get butthurt about that game being brought up
>>
>>521636749
/agdg/ would not mispronounce eric's surname
>>
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>>521637476
>Where did he get money to live from?
He said before he made money from Bethesda's paid mod stuff.
>>
>>521636648
He got over 100k (I don't remember the exact amount), so the publisher break-even is probably around 300-400 reviews, assuming they get full revenue until they recoup. ToK should be able to hit that in a few weeks.
>>
>>521637476
>Where did he get money to live from? How did he pay for his rent, mortgage, and groceries? How much debt did he take on?
He does earn a lot of money from modding Bethesda games. But modding is something that is a very uncertain income, and deeply dependent on the choices of a single company, whose economic interests may not always align with his own. As I understand it and am somewhat guessing, Trainwiz divesting into game development and diversifying his income sources was not necessarily irrational, in that perspective.
>>
>>521634546
>30k sales
>from ~300 reviews
Lol bruh a 100 copies per review ratio? Doubtful. Probably something like 9k copies sold
>>
>>521637986
The paid modders at the top of the Bethesda thing earn shitloads of money though
>>
>>521637732
>>521637986
7 years worth of living expenses? Reminder that he doesn't live in a 3rd world basement like you do.
>>
>>521637414
I forgot to mention, regarding the $20K/year, that it would be significantly higher for Trainwiz, due to his modding income.
>>
>>521638031
He said in the past it has a really high ratio, which probably makes sense if it's an early access game.
>>
anyone making a game?
>>
>>521636749
I'm a solo developer. Nobody has lifted a finger to help me make my game.
>>
>>521638347
you dont have playtesters? uh oh
>>
>marmofeels finally on sale for $5
I will now buy your game.
>>
Tomorrow's Monday. How I wish I were a wagie and I could just go to work and get paid for my time. It's crazy how many people take that for granted.
I worked on my last game for 18 months full time and it earned $350. And it's not like I don't know how to make a decent game because I have two other games that have earned a lot more. But all the skills and all the experience didn't save me from working 18 months and earning $350 for that effort.
>>
>>521636908
wait why not? those years will pass anyway. I could have 5 worthless games or 1 kinda good one. I pick 1
>>
>>521638782
I pick "5 worthwhile games that all made a profit" and you can keep "1 kinda good game that didn't sell for shit".
>>
>>521638742
post games or link
>>
>>521638481
It's a walking sim with glowing breadcrumb trails
>>
>>521637884
I do not know how many more reviews and sales Tower of Kalemonvo will get. Reviews are staying "Very positive", and it is still being played, so it may continue selling decently. On the other hand, SteamDB reports rank #3438 top sellers.

The publisher might already have earned their money back, it might be difficult to tell. But not far off, I am guessing. You could also be right about it.
>>
>>521638947
I get one kinda good game that sells and made a profit, thanks
>>
>>521639079
That's still worse lol
>>
>>521638947
what made them worthwhile? 1 year is not much time...
>>
>>521639256
my game is funded by the government. I already won.
>>
>>521639278
The profit.
>>
>>521639459
marnix plz go
>>
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You sometimes see this question "if you could be instantly good in art or programming, which would you pick?" but personally I would choose writing.

Good coding is difficult but I'm steady in my reps and I think I got a good grip on it.
Drawing is more difficult in my opinion, but also it makes sense to me and I believe I have a good eye for what's good art and what isn't.

Writing might as well be arcane black magic, I have no idea how would you even get good at it, and yet I want to write cool stories for my games and create characters people would fall in love with.
>>
>>521637884
Nta but some publishers have a higher percentage cut until revenue is recouped. At 300 reviews assuming 9,000 copies sold at $20, it comes out to $180k revenue. All that in mind and he maybe made $60k so far. That's rather terrible for almost 10 years of effort. It is worse since the game isn't even done.
>>
>>521639662
You don't need a story to make a good game.
>>
>>521639479
oh, I thought you were going to say something cool.
>>
>>521639662
Art because it is the hardest, programming is much easier to learn and you don't need to be prodigial son of god to code a video game
>>
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>>521639662
Story in a game is like story in a porn movie. It's expected to be there, but it's not important.
>>
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>>521639662
Okay time for a game of that, you're suddenly 9/10 at whichever you choose
>writing
>3D art
>2D art
>code
>music
>sfx
>level design
>marketing
>all your fangirls are 9/10
>>
>>521639662
I choose ideas. I have great ideas, but they are merely great, not world changing
>>
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why is dd62 in 18 days
im not ready
>>
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>>521639662
>passing on instant gitgud at programming.

Your joking right? Art and writing are the fun activities, where even if you aren't as proficient in them at least you have something at the end.

With programming you fight code and errors all day and possibly might have nothing to show for that hard work until it's done.
>>
>>521638068
I am not going to tell you how or where I live. But, if we make some really rough guesses:
Guess that 5% of the players of Skyrim and the other major Bethesda game buy lifetime Creation Credits worth on average $10, and Bethesda takes a cut of 80% and the remaining 20% goes to modders, and Trainwiz mods' constitute 10% in terms of price of those mods among modders, and there are guessed 30 million Bethesda games players, then:

30,000,000 × 5% x $10 x 20% x 10% = $300,000

Really rough guesses, though.

And then divide by 10 if we assume 10 years.
$30K/year. Not great, but not that bad for a job that is not full time. The guesses are too rough, though.
>>
>>521640963
i am worse, i throw all progress away once in a while, btw love your game, urgmi
>>
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>>521640929
>not world changing
Mine are
>>
>>521640963
Your game is better without an air dash. It makes weak enemies even weaker when the player is fully able to skip them.
>>
>>521639718
Is Tower of Kalemonvo not done? And did it not take him less than 5 years? And does he not live in a cheaper part of South-Eastern Europe, Serbia, Croatia or somewhere near those countries?
>>
/nodev/ here. Should I learn UE4 or 5?
>>
>>521642029
Learn 3, better games were made on that
>>
>>521642135
The best games were made with their own engines from the ground up but I have no disillusions about being able to accomplish that. UE3 games had a weird muddy look to them, and character models had this shiny plastic look as well.
>>
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I finally got around to updating my shitty pathing to get it to climb small heights/stairs properly.
Thanks for reading my plog (my progress blog.)
>>
>>521642273
depending on exactly what you want to do, it isn't that hard. there are tons of people on youtube who recreate the entire Doom engine in a few hours
>>
>>521642273
mirrors edge was ue3
>>
>>521642336
he should be like dorito pope
>>
>>521642416
I want to make a 3D action game with railcam like was common in the PS2 era (DMC1, God of War series). I don't give a single fuck about modern meme features like raytracing but I also don't want it to look like le epic PS1 graphics thing either.
>>
>>521641475
I doubt that based on the fact that you're mazed by low common denominator entertainment (tranime, gacha, disney, marvel, blizzard, etc), I'd wager you're double digit IQ and still underachieving somehow.
>>
Almost done with the save system.
>>
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>>521642851
>gacha, disney, marvel, blizzard
you're saying this based oooooooooon............................?
>>
>>521642824
Unity. cinemachine has your back for your amera needs.
>>
>>521642029
make pong
>>
>>521642336
good to see you back. listening to your soundtrack as I draw rn
>>
>>521643210
*camera
>>
>>521642824
That doesn't sound very fun action games have been killed by fromsoft slop, if I were you I'd use UE and make it a 6 months test project a la flyknight.
>>521642961
Haha just guessing hahahahaha we're all anonymous in here my friend!
>>
>>521642336
nice
wow that level sucks
>>
>>521643417
hahaha kill yourself please!
>>
>>521641251
>just throw numbers out of your ass to speculate
Idiots
>>
>>521643761
Did mention repeatedly that it was very rough guesses.

Do you know of any reliable sources on modding income for Bethesda games?
>>
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yoooooooooooooooo i just invented a new workflow that helps me make backgrounds tiles super fast
i FUARKING won my fellow workflowchaddies
>>
>>521643938
cris btfos aggydaggy AGAIN
>>
>>521643829
feedback: the frydarian tale NEEDS a love interest
>>
>>521644108
doesn't he love that black guy? I saw a screenshot suggesting such
>>
>>521641251
>Trainwiz mods' constitute 10% in terms of price of those mods among modders
That sounds like a gross overestimate.
I think this is his only paid mod https://en.uesp.net/wiki/Skyrim:Forgotten_Seasons and it's a zone + quest. I have no data to back this up, but I suspect very few players will pay for that kind of mod. They'd rather buy horse armor.
The rest are free - https://next.nexusmods.com/profile/trainwiz/mods?gameId=1704
>>
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>>521641452
ty anon (and stop throwing away progress!)
>>521641559
ikwym, but you can already skip them by rolling through them though
air dash allows me to make harder boss fights
>>
>>521644304
thats just fanart afaik, sadly most fanart these days features black men only, they seem to be very popular in nsfw works for some reason
>>
>>521644338
But he also has mods for other Bethesda games, right? Also some mods for Starfield, though I assume that it has fewer players.
>>
>>521644516
IDK. I guess I wouldn't be too surprised if his mods makes more money than Underspace does.
>>
>>521644376
>And none of the income
>And a legal battle ahead of you
>>
https://bevyengine.github.io/bevy_editor_prototypes/glossary.html

in 2022 they said the bevy editor would come "soon", it's mid 2025 and they're not even at 10% of their roadmap for the prototype editor, is it safe to assume that bevy is varpowave and forget about it?
>>
>>521644667
>if his mods makes more money than Underspace does
I believe that to be the case.
>>
>>521644780
Doesn't Bevy already have an editor called Godot?
>>
i think we should become lawyers instead of gamedevs and represent the godot devs who get decompiled
>>
>>521645323
the solocuck fears the artchad
>>
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>>521645323
>>200 extremelly positive reviews
>>
>>521644434
The lack of annoying knockback might present a new problem where 8 health is enough to walk through guys until you get to the next checkpoint.
>>
>>521645323
Learn to write.
>>
>>521645110
>be me
>someone uncompiles my godot game

>"i don't understand femanon... there's nothing here"

yes.. just like my soul after spending 3 months in nodev, social media is not healthy for the mind
>>
>>521603049
Has anyone used the bg 3 mod kit? I don't see how to edit maps.
>>
>>521645573
come to bluesky madam
>>
>>521645323
are there any 3d farming games? i could probably make one of these

>>521645716
>using bg3 modding kit instead of making bg3 mods in godot
lol
>>
>>521644376
>>Someone steals your game
>>Game becomes a viral hit
>>You now have viral free marketing and positive word of mouth
>>
>>521645323
https://steamcommunity.com/profiles/76561198075982751/recommended/2659960/

uh oh...
>>
>>521645845
https://vginsights.com/game/my-time-at-sandrock
https://vginsights.com/game/my-time-at-portia
https://vginsights.com/game/luma-island
>>
>>521645845
Is that the way to go? Dang, I'll check that out.
>>
https://store.steampowered.com/app/1336490/Against_the_Storm/

fuark guys i wasted 2 days playing this game and this aesthetic is EXACTLY what i want to learn, what is it called? painted lowpoly? is it PBRs?
>>
>>521645682
>fydragon is straight
a bit unexpected, but okay

>has a gf
unrealistic, but it makes sense i guess

>the gf has a remblance to that alice cartoon he's always posting
um... what did he mean by this?
>>
>>521646312
synty assets
>>
>>521646312
Yeah. Handpainted textures. Low-to-mid poly. Yeah it's PBR, but that doesn't really mean anything. Anything that's not a toon shader is PBR.
>>
>>521646604
is handpainting easier with blender? i haven't tried it since 2.7 and it was nightmarish to work with cycling between photoshop and blender
>>
>>521646312
Hand painted textures. seems to be just using a soft brush. you can do it straight inside blender. will take a lot of practice. don't expect much from your first 50 attempts
>>
>>521644338
He has a bunch of others that are paid.
>>
>>521644780
you don't need an editor
>>
>>521646312
uhhhhhhhh painterly..?
>>
>>521646910
I don't know. People generally say that Adobe Substance is the best, but Blender also gets the job done.
>>
Are you devving the game you want to dev?
Or are you devving the game you have to dev?
>>
does anyone know where I can commission people to write/debug codes/make assets for me?
will you guys do it if I pay you?
>>
>>521646312
mobile game art style with the lighting normals baked into textures, it's not so bad

>>521646084
lol it's odd that none of these are as popular as stardew valley

>>521646024
it's messed up that gamergate normalized this sort of thing
>>
>>521628850
Its -2.3e-10 or something
In other words zeroish
>>
>>521647395
both
>>
>>521647651
r/gamedevclassifieds
>>
>>521646410
"Alice" exists as a character but she was exiled to the Eastern Continent to die for attempting a rebellion against the Idegian Humans centuries ago. Since then she is now known as the Eisbolde Queen and she used dark magic to transform into an icy creature that can survive in the perpetual winter. This monster plans on getting revenge on the descendants of the long-dead Humans who exiled her by plunging the planet into a mighty winter and enslaving the survivors of her purge; for now, however, she's only just beginning to mobilize her army of Eisbolde monsters.
As for Laura, her inspiration comes from a 2003 game for portable consoles and I gave her a spear because I thought making her a monster-capturing Human was too on the nose.
>>
I think I'm going to incorporate slav and USSR aesthetics to my scifi game. I have no sympathy for Marxism, but the soviet aesthetics were pretty cool. I got interested in their culture because all the great works from that era are in the public domain. No corpos trademarking IP and hounding me for the crumbs I make from the game.

I think a copyright system where the duration of copyrights for individual artists or groups stays the same, but the duration for works created and owned by corporations gets halved would be incredibly beneficial for the flourishing of human arts.
>>
>>521647714
What is your game and why do you have to develop it?
>>
>>521647878
*huh haven't been there in a while and the average quality has jumped a metric fuckton. must be those industry layoffs.
>>
>>521647013
would it be easier in Substance Painter?
>>
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>>521647395
I dev.
>>
>>521646448
synty trash wishes it was this good
>>
>>521647998
It's an original-like 3d adventure. because I have no freewill.
>>
>>521647395
I dont do neither
I just come here to steal idea and shitpost
>>
>>521629836
Roll back to a previous commit and see if you can get the last good build working.
>>
I'm about to start vagueposting while I dev and not posting progress because you would all laugh at me
>>
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Reminder to buy Braid Anniversary Edition
>>
>>521646124
I looked it up cause that line made me curious too. I think that anon meant just making what would be the mod as it's own standalone game so you can make money off of it. You can't (currently) make BG3 mods with Godot lol
>>
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>>521647395
>>
>>521648154
substance has some filters for hand painted style. won't look as good but could be used for less important models
>>
>>521648787
this but cut out the games im goot at making part out
>>
>>521648730
Only if Soulja Boy plays it again.
Soulja Boy up in dis hoe!
Watch me crank it watch me roll!
>>
>>521648730
>curb wheel
probably did it while raging to walmart to buy a new keyboard again
>>
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>>521648787
In my case there is a greater number of games I want to make than the other two categories.
>>
>>521648787
How is this a useful diagram whatsoever?
>>
>>521649396
It's a yesdev thing. You wouldn't understand.
>>
>>521649462
Poo your pants idiot
>>
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>>521648787
>>
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>>521643325
Post drawings...
>>521643490
it does... it's so over...
>>
>patreon jumps up
>:)
>...It's just a fake jump because of USD dying
>:(
>>
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>he's not making a agdg-like
>>
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>>521649819
>Post drawings...
I am currently trying to finish the 3rd edition of gals of agdg. Should be done in the next day or 2. picrel is an old wip don't want to post a recent one to keep the pressure high
>>
>>521636749
what a garbage video.
>>
debugging? you mean print statements?
>>
Does anyone have that image which contains every single /agdg/ poster (I think it was pixel art)
>>
>>521638347
what game engine are you using?
>>
>>521650385
No image contains me.
>>
>>521650063
I am actually making an action-adventure-RPG-puzzle-simulation-visual novel with retro pixel aesthetics
>>
thoughts on AI voice narration?
>>
>>521650498
engine? I'm making it clay I pulled out of the river.
>>
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>>521650806
>>
>>521634478
yeah I use vroid and I'm a mega noob with all this so I'm still struggling, specially because I want to have customizable clothes and hairs and stuff that load and unload in runtime

>>521647689
holy fuck i didnt see the e, thanks anon
>>
>>521650762
>AI anything
cringe
>>
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>>521650535
>>
>>521650806
some guy on reddit actually made a game out of clay and it has over 1000 reviews
>>
>>521650762
zoomercore slop but hey you do you
>>
>>521651028
I dont think he's that old
>>
>>521651181
I'm that old older so maybe...
>>
>>521651040
Hylics?
>>
>>521651554
The Children of Clay. He released it like a month ago and it's got around 1200 reviews. It is free though.
>>
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I want the Marnix audience
>>
>>521650762
It is getting there, it is a tool I would consider if I had no other means of getting voice overs. If you release the game this year there will probably be drama over anything related to AI but if you release it in 2 years it will all blow over
>>
>>521650806
wow you really made a triangle out of clay
>>
>>521650762
Absolutely sunk The Finals when the game is actually really, really good.
>>
>>521644338
https://en.uesp.net/wiki/Skyrim_Mod:Legendary_Dungeons:_Dwarven_Delves
https://en.uesp.net/wiki/Skyrim_Mod:Verified_Creator_Program
And the split is apparently 50-50
>>
>>521652060
>"hentai" literally in the search query
Turn off safe search, retard.
>>
>>521651770
It wasn't this one but this is gcool too
>>
>>521638519
I wonder how many devs here have earned at least the minimum wage per hour they worked on their game.
Someone's game may have earned $20k but if they worked 3000 hours (that's about 18 months full time) on it, they're being out earned by 16 year olds at McDonald's.
>>
>>521634393
3 months? Did you work on it did only 5 minutes a day?
>>
How do you know what price to give your game?
>>
>>521652382
>New mods released after Underspace released
Yeah. I'm gonna go with Underspace has been quietly dropped in favor of the more profitable jobby that is modding a game that people actually play.
>>
>>521652694
Anything above $20 better have a good justification.
>>
>>521634478
>>521650949
oh also lets imagine you export a vroid model into a .vrm file which is the most basic and simple and easy thing you can do, if you get this unity package:
https://github.com/vrm-c/UniVRM/releases/tag/v0.128.3
you can just click and drag the .vrm file into a scene and boom you have an anime girl.

Also vrchat and vtuber degenerates use vroid a lot so you can find resources for animations and clothes and stuff, for example this site has some animations https://vrcmods.com/
half is just porn though
>>
>>521652694
Same price as the game I'm cloning. Don't fix what ain't broke.
>>
>>521652746
>Underspace got a major update two weeks ago and the dev is livestreaming the game
>>
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>>521653240
>major update
>Added more loading screen tips.
>Added a 1% for your save icon to have >something special happen to it.
>Added a new alternate rendering system for on-foot sections. This can sometimes improve framerates on certain computers, and I have literally no idea why. Game development! Using it requires you to reload a save or restart the game once enabled/disabled.
>Added more detailing to UHC-1, including the statue of Bellimar. Why does he get a statue? Well, you know.
>Bellimar will now show up on UHC-1 after completing his quest.
>>
>>521652694
$6.78
same price as 2 slices of pizza and a 20oz fountain drink at the pizza place by my house.
>>
>>521653595
>missed the big update because he's trying to be stupid
>>
>>521653689
fatso
>>
>>521653736
I don't eat pizza, I'm just telling him how I decided the price for my game.
>>
>>521653240
He's constantly posting updates and definitely seems to be working on it
Meanwhile his fucking dyson sphere thing for Starfield is nowhere to be seen
>>
>>521653368
Check dlsite. AIslop galleries are making thousands.
>>
>>521653368
>>521654082
Why is my hustle game so weak....
>>
>429 too many requests
WOW
are cia bots here?
>>
I can't believe I sold my game at the price of 2 pizza slices... (1.59$)
How am I supposed to survive?
>>
>>521654794
sell bjs for 3 slices?
>>
>>521636749
Even Eric wasn't a solo developer by the agdg definition of solo.
>>
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>>521655164
>agdg definition
>>
the demoralization when even gooners won't buy your stuff
>>
>Over 30 deleted posts
Jesus Christ, Cris, just stay banned for once
>>
>>521650109
Cute drawing, I can't wait to see the one you're working on. Ganbare anon
>>
>>521655475
people have less spending money, even gooners get picky under these conditions. gotta offer the market something unique
>>
Wow debugging makes you hate your game : (
>>
Is your game Steam Deck ready?
>>
>>521656292
>he doesn't already hate his game
>>
>>521646312
Beautiful painterly art style! Doesn't need PBR because it relies almost entirely on painted texture lighting instead of the engine's lighting. Pure soul and will age like wine like a high quality 2d game because everything is made with an artistic hand. Contrary to >>521646448 it is the polar opposite to Synty shit which is completely lacking in texture detail and instead relies entirely on the engine's lighting for any semblance of detail.
>>
>>521656560
I just guessed it was synty because of the elwynn forest blue house tiles. I don't even know if synty has that roof style in any of their packs, but I assume they do, because I see it everywhere.
>>
>>521656395
I don't know how to make the controller work with the UI buttons in Unreal
>>
>>521656483
>girl protagonist
gay
>>
>>521652746
>when you don't pay attention but desperately want your headcanon to be real
>>
>>521656483
i'm so tired of gumbo games
>dude what if stardew but dark and spooky horror
>and we add zelda combat
>and you can decorate your house
Can indie devs just fully execute a single idea without superfluous ADD fluff
>>
>>521646312
It's mostly the shader
>>
>>521656693
Synty is flat shaded. That screenshot is smooth shaded.
>>
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>>521648787
Left and top are almost the same thing
>>
amateur gooner dick girl
>>
>>521636749
eric got marketing help from chucklefucks
>>
>>521636749
I think the only solodevs that were actually pure solo were Pixel and Scott Cawthon. Contrary to popular belief, Toby Fox didn't make Undertale solo either, there's a whole credit listing once you beat the game.
>>
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>>521640847
Nice kiturd
>>
>>521659036
NONCEDRAW
>>
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Added the functionality to set "extra" points not on the board normally, when you use dice that can made > 12. Plan to make this pay 2:1, and obviously add some special chip synergy with it.

Feels good to be getting back around to some more content.
>>
I'm rewatching eric's favorite interview

https://youtu.be/cgXkbYaSme4
>>
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i just updated my project from godot 4.3 to godot 4.4.1
>>
>>521659561
uh oh
>>
>>521658425
Maybe for you, but I think there are a lot of games that would be fun to make, but not very fun to play. e.g. Platformers, RTS, Action-combat games
>>
>>521659636
haha
>>
>>521659636
take the next step and enginedev outside of godot :^)
what were you even doing though
>>
>deleted
>>
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>>521659636
>spend 3 months on tooling
>no vision for what the tools are supposed to be used for
>into the bin they go
>>
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>>521659636
Based and chudrealpilled
Fuck troondot
>>
>>521660064
Anon... that should take like 1 week at most.
>>
>>521660064
>I only got a character walking, dashing and throwing a punch to hit another character.
>That took me 3 months of development time with godot.
I think it would take you just as long with any tool because your approach is bad.
>>
The spaghetti intensities
Might need to add a loading screen at this point
>>
>>521659561
Must not be far along then.
>>
ACK
>>
oh its cris
i had a feeling
>>
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>>521612885
look at her go
>>
>>521661005
Sounds like you're just retarded.
>>
Stop chimping out Cris
>>
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>>521659536
>>
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https://www.youtube.com/watch?v=G2MxEmsqqcs
Dev music
>>
>>521612885
>>521661105
Creepy pedo holy fuck
>>
>>521661503
>fully grown man
>grumpy
Just troondot things
>>
>>521662860
You're crazy
>>
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>>521662356
>>
>>521662356
but enough about yourself
>>
>agdg peaked years ago
>>
>>521663257
>gif
>Doesn't move
>>
>>521609251
true
>>
i woke up from a nightmare that my steam page was being vandalized
somehow someone had access to it and was renaming it and changing the descprition
>>
is gamemaker a meme or is it fine for a first project?
>>
>>521663494
pretty good
>>
>>521609154
shotgun approach for marketing doesn't work, you need to find somebody influential who is likely to enjoy your game, instead of sending out keys to everybody you can find
>>
Cris reminds me of me. Super slow to do anything, always thinking about workflow. Getting things "just right".
>>
the more i think about this design the less i am motivated to develop the game
like damn i should commit 2 years of my life to this thing that i wouldn't even like playing myself?
>>
>>521663494
It's alright, but it's on the way out. It's been dethroned as the 3rd most popular engine and is steadily bleeding users.
>>
>>521663014
Trooned
>>521663257
Trans
>>521663287
Trannard
>>
>>521663838
I hated my game for a long while, but the more I worked on it the more I started to like it.
I'm not at a mid level for it, I think in 1 more year I might start to genuinely enjoy it
>>
my keymailer account was just approved, time to go shill my shit
>>
>>521663927
really? It was either gamemaker or godot for me but I already had experience with gamemaker when I created a shitty platformer in a week in 2020
>>
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Juniper Dev runs /agdg/
>>
>>521616086
immediate input overrides
>>521620651
tldr plz
they're only good at copying art, they don't know game design, they're too mentally lazy to think of new ideas, trust me
the japanese devs are the ones you should be worried about, they're the ones willing to put in the mental effort of actually coming up with new ideas, and still, not all of them go far enough to ensure the ideas are good
chinese love tricking people with appearances, paper tiger dna
>>
5 years of work and this turd is like 10 % done
Can't wait to shit it out and see if it attracts flies
>>
>>521664408
If you just want to make a short, small game, GameMaker is fine, but it has a limited lifespan at this point. Godot is #3 now in terms of number of Steam releases and is steadily growing users.
>>
>>521661105
>>521612885
Cool little character! Hope you don't flake on her game!
>>
>>521631052
>>israeli publisher
>oh no, anyway
he never said it was israseli in the post thoughbeit. someone sounds butthurt kek

>>521632714
>and I won't be convinced otherwise until he posts his Steam revenue page.
Same though I'd rather see a recording so he can't just inspect element his way out of it, numbers just don't add up. A ratio like that from my experience only happens to triple A and popular indies.
>>
>>521633567
is this a new game or are you reworking it ?
>>
>>521641078
then you get to be ashamed of it in hindsight and hope nobody opens it up and finds crap in the comments like
>Don't remove this or it breaks the entire thing and I don't know why
>>
>try to make custom main menu in RPGmaker
>try everything under the sun from using JS, events, switches etc
>at best created a menu that can't open any sub menus and displays stats
>feel hopeless and try a desperate attempt at going through how I built the battle menus
>realize that there was a second option the entire time to build a custom main menu
The fact that I am struggling this hard with RPGMaker of all things is astounding but I'm making progress for the first time in 3 days
>>
>>521645476
>nearly 80% is a bad number
12% were able to ruin large swaths of america into unsafe shitholes, 78% is great for a positive connotation.
>>
>>521664762
This dude rapes kids
>>
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Wasting time on a design document for an abandoned game again.
>>
>>521664408
Programming socks
>>
>>521661105
is that you extraction madness dev?

>>521660497
sauce on pics location?
>>
>>521664070
>>521666579
>>521666779
You have no game.
>>
>>521666579
Yesdev tradition
>>
>>521666580
Righting past wrongs is the first step towards not-wronging future rights
>>
>>521664408
Gamemaker is easier to use, so if your game doesn't need any of the features that Godot has that GM doesn't, then default to GM.
>>
https://youtu.be/GTaL1R6STr8?t=209

am i crazy or cris made a song or melody like this at some point?
>>
>>521651028
what if anons on the opposite side of the planet? what if that's not even a pic of the earth
>>
>>521666580
>Implemented less than 1% of my design document
>Entire game resembles nothing like what I imagined it was going to be after so many reworks

What was the point of the document again
>>
why is cris getting nuked?
>>
https://store.steampowered.com/app/2695600/Hannah_VCR/
HannahCHADS we're getting a sequel
>>
>>521668124
He's ban evading.
>>
>>521668156
I aspire to have this level of endurance, even after a megaflop
>>
>>521668156
>making a VR entry for your giga-flop
man this guy's level of based retard is amazing
>>
>>521668352
but what did he do, not everyone is here all day
>>
>>521669007
general shitposting / ban evading debts
>>
>>521668156
>last ditch effort youtuber bait before the studio closes
based or cringe?
>>
For those who work with 3D is there any way to streamline the animation process?
>>
coming up with a good clothes/accessories design is way harder than i thought
>>
>>521669202
i hope they get this guy >>521669459 for constant avatarfagging too at some point, doubt it'll matter tho
>>
>>521667030
Because I'm not a coomer pedo?
Only trannies make games now
>>
>>521669306
Yeah, you do it by hiring an army of animators or don't make a game that requires enough animations that you need to think about the pipeline. Even AAA studios need to limit their number of animations.
>>
>>521669306
mixamo
>>
>>521669459
Use your agp superpowers marmanus
>>
>>521670310
>>521670148
give it a rest retard
>>
>>521670148
nigga i'm on that AI wave, making game
>>
>>521669459
just google search big tiddy anime goth girls and copy that
>>
>>521670476
Nonceslop
>>
>>521670562
no need to sign your posts
>>
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How do I get good at art?
>>
>>521670983
I don't think you need our help, thats really good already bro
>>
>>521669786
there are multiple people posting bocchi
>>
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making fantasy shit is way easier than trying to come up with new, interesting sci-fi settings and characters.
>>
>>521670983
Preddit
>>
Oh boy only 100 posts until the next thread is inevitably focused on Fygoon and we have the return of CP, Fygoon, AI.
>>
>>521667239
Thanks anon, I'll return to deving that game one day and make it right.
>>521667850
Oof, well at least it gave you some direction in the beginning, right?
>>
>>521653240
Prerecorded gameplay but looks like it had a big update a month ago
https://www.youtube.com/watch?v=ThWo5696dA0
>>
>>521670540
how did you know that i'm working on a goth anime girl?
well anyway, i've figured that i want her to have high boots, fishnets and a skirt, but i'm yet to decide on her top and accessories
guess i'll be prompting ai until it gives me something good
>>
>>521672237
This guy is going to do unspeakable things to children one day
>>
>>521672084
He should have just made an onfoot game, like a half life clone or something.
>>
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>>521649819
I have been trying to draw with mouse only, I think I have a decent draft going.
>>521670983
That is a solid skill level, if your goal is just to make a game your art is good enough
>>
>>521671210
90% is one guy, i dont care anyway this place has become a toilet and i have my own community now, i recommend any dev to be more active on social media (actually interacting with people with similar taste to yours and not just shilling) and start his own discord btw i should've done it years ago
>>
>>521672237
what kinda game are you making?
>>
>>521670983
>the perfect female body type doesn't exi-
>>
geo nodes frustrate me
>>
>>521653135
tysm!!
>>521619632
I got your game when it was released. Do you plan to keep working on it and push for a release or scrap it and work on something new?
>>
>>521672816
exposed
>>
>>521655309
kek some anons get really hung up on what counts as a solodev. oh no i used an assets? guess i'm not a solodev by their standard. what about an engine is that okay?

>>521672756
there's several of us and you are clearly seething.
>>
FUUUUUCK I can't use 3ds max and substance painter edu version to make my game. 2 months wasted. arghhh
>>
>>521674023
>3ds max
>2025
>>
>>521674023
you could
>>
https://www.youtube.com/watch?v=rcZr0dny9bo
i wish my game could have this much comfysoul...
>>
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>>521674023
You needed 2 months to realize that?
>>
>>521673548
i'm not seething, using avatars on 4chan is reddit behavior and it's mostly one guy
>>
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I just want to escape the wage cage, is that really too much to ask? I don't want to work some dumbass job that sucks the soul out of my life.
I'm so close to taking all my savings (about $20k USD) and just fucking off to live in some shithole Indian or Southeast Asian city where I can survive on a few hundred dollars a month. I realize my odds of making it with game dev are basically zero, so why keep slaving away on a project that will never amount to anything when I can just live a simple life in some distance corner of the globe. God I hate my life.
>>
>>521674023
why
>>
>>521674458
stop crying and work on your game
>>
>>521674458
IMO 20k isn't enough. I recommend at least 100k, unless you already have a few playable game jam flash game sized games. Live more frugally and save more money.
>>
>>521674023
>using anything adobe
>using 3ds max instead of blender (free)
lol

https://youtu.be/I4mdMMu-3fc?si=csAXxnTqZAO4vrW4
>>
>>521674458
if you do that they will rob you of your possessions, maybe even your organs
i have seen this shit happen

.t turd worlder
>>
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>I recommend at least 100k
>>
>>521672756
What if no one has similar tastes to me
>>
>>521674458
You're not the only one having a rough time, fren. Hang in there and don't do something stupid.
>>
>>521674797
>I recommend at least 100k
>Live more frugally and save more money
I don't think you realize how little money people in these countries have to live on. 100k USD is more money than an entire family will use in a whole generation.
>>521674935
I said India or Southeast Asia, not South America or Africa. SEAmonkey countries have their own issues but they're significantly less violent than lawless shitholes like Brazil or Columbia (as long as you aren't a white woman).
>>
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>>521666580
>Design documents
Waste of time. Just open the editor and let the divine hand guide you.
>>
>>521674458
Never go to India, you don't just pay in gold, Malaysia would be better but you are going to need more than $20k in the bank, you should research stuff like cost of groceries and electricity
>>
>>521672742
bro just get a chink no screen tablet for like 70$
>>
>>521674916
>>521674147
>>521674402
>>521674708
I'm retarded, bros. I was doing tutorials and didn't notice that the free edu version can't be used for commercial products like games. I'm going to learn Blender for game animations; maybe I'll buy SP for a month and finish it. Autodesk is trash with their yearly subscriptions.
>>
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>>521669459
Nah. Designing clothes is really fun.
It's the most fun thing I do
>>
>>521670983
artfag here
You'll be able to read and understand all of this because you just kept doing it and trying to do what the other guys did, until it becomes second nature. "Shut up and draw" is a thing, the skill is what is known as perishable. There's some cerebral stuff you can do, but other artists are incredibly cagey about it for some fucking reason. This guy skipped elaborating at least 2 other lighting workflow steps between 4 and 5, by the way, literal "draw the rest of the horse" shit, don't trust it entirely.

Here's some tutorials from a pr0n artist that was successful enough to move to japan and get further education/work over there, and has yesdev'd VN's at least. Start with "breaking down assumptions" and "learning to copy first."
https://prismblush.com/tutorials/
>>
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My entire marketing appeal is that I'm a solo dev making a AAA game, so people are naturally inclined to check it out. But if I don't finish soon, they'll just assume I'm an AIjeet and the inherent curiosity will be gone. The games published per day will go up from 3,000 to 30,000. The industry will become so saturated with garbage that it'll be near impossible to find an audience.
>>
>>521643938
wow realistic eye and lip capture from 20 year old annoying orange vidoes in greyscale holyshit retarded pedo colombians rly DO btfo Aggydaggys hehe...
>>
>>521675321
No, divine hand is how you end up with basic bitch platformers with a double jump, air dash and ground pound!
>>
>>521672816
...ACK!!
>>
>>521675290
Do you have a passport already? Have you gone to any of those countries? Do you speak the language? Any place that speaks English in those countries isn't going to be as cheap as you're imagining. Living in a village? Do you think you can handle living without A/C in a tropical climate?
>>
>>521675290
India is on the same level as Brazil but you have to live nearby jeets who are the worst people on the planet
>>
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made a new wagon
better looking textures and a place for a driver to sit and a beast of burden to be attached
>>
>>521675517
lmao, I just opened this general for the first time in ages and this is the first post I see. I'm glad you're still working on this.
>>
>>521675290
you don't know just how wrong you are but that's ok, do whatever you want
>>
>>521675764
I lived in Vietnam on $300 a month for 1 year.
>Muh hut without A/C
I lived in a 4 star hotel on the beach that's way more advanced than most places I stayed in America
>>
>>521675898
How long ago was this?
>>
>>521675764
>Do you have a passport already?
I only have an American passport
>Have you gone to any of those countries?
No
>Do you speak the language?
No
>Living in a village?
No, ideally I'd be living in a city but a shitty second tier city. I wouldn't be moving the capital.
>Do you think you can handle living without A/C in a tropical climate?
I used to live in Florida without A/C, so probably. As long as my room has a window and electricity for a fan I can just sit there blowing in a cross breeze in my underwear.
>>
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>>521675842
>Working

I released it on f95
I'm doing the
>Make new builds every month for patreon bux
Circuit now
>>
>>521676021
I just came back to America 2 months ago to do my taxes and other shit.

The only annoying thing is having to leave the country every 3 months to do a visa hop for a week
I went to thailand/singapore/cambodia in those times
Thailand was the worst because it's filled completely with jeets and it's expensive as fuck since they gouge tourists on everything

I generally dislike SEA but vietnam is legitimately one of the best places I stayed in, in my life
It's the only reason I stayed there as long as I did and couldn't even stay 2 weeks in thailand before wanting to gtfo
>>
>>521675475
nta but i have a shitty tablet and that turned out to be so bad that i still make my art with a mouse ("draw" is a strong word)
>>
>>521675489
realistically i wonder how they would know, like what are they gonna do, call the file check police? especially if subtance painter is just for images, they're going to check the image metadata for signs that you used substance painter to create the textures?
>>
>>521676130
>Make new builds every month for patreon bux
Making any decent money like that?
>>
>>521672742
instead of drawing your lineart directly, carve it out with a thick pencil and eraser
>t. fellow mousechad
>>
>>521676474
you are stomping on roketto's feelings and goodwill by exploiting his fan art efforts for your shitposting.
>>
>>521676338
How are the people in Vietnam? And how is the noise level? Places like Colombia and India are nonstop car horns to the point where you can't think.
>>
>>521676538
It's only been a little bit since I released. I hit $100 a month rn. I need a couple more builds and issues to fix before I hit the $1000 a month mark. I think I can do that in about 3-4 months

There were some issues with my build that I need to address based on the feedback I got
>>
>>521676638
don't give him attention man
>>
>>521676834
Good luck coomdev!
>>
Sorry guys but I won't be able to post Russian cuties next thread, I'm at a Birthday party. Don't worry, I'm the youngest person here
>>
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>>521672816
something with anime girls, i haven't fully decided on a type of game yet
maybe like a 3rd person action game (assuming i'll manage to code a decent combat system)
for now i just want to finish a rigged model for my character controller because i'm getting really tired of looking at a placeholder capsule
>>
>autistic tranimeniggers and avatarfags the whole they down
kill yourself
>>
>>521676648
Saigon sucks with the noise. And it's the most air polluted city so I wouldn't recommend there. I lived in Nha Trang in a hotel.
The Windows are Good enough that you probably won't hear the horns and cars and stuff. But be careful crossing the streets because the motorbikes are nonstop and there are no traffic lights

I ate out everyday too. I don't even particularly like Vietnemese food but there's a billion euro restaurants and a lot of Russian Expats that live in Vietnam to the point where even the locals will try to talk to you in Russian first.
Koreans are now slowly taking over and there's a bunch of new korean restaurants popping up

The beach is extremely nice and the water is like sitting in a bathtub.
I went to the beach every morning and game dev'd until night.
Redbulls and Monster Energy drinks are also like 30/40 cents each so I pounded away energy drinks like crazy
>>
*sigh* I guess I'll wait to bake one before going to sleep.
>>
>>521672816
that creature has no game
>>
>>521677743
why are you quoting yourself?
>>
>>521677743
The irony
>>
>>521676569
Good idea, I am considering a cheap tablet but I am unsure how much of the art I want to do myself because coding is my strong suit and I kind of want to do that instead of making assets. It is only really meant to be a stop gap measure so I can work out other things.
>>
>>521678460
>>521678460
>>521678460
New thread ye boy.
>>
>>521677115
>i'm getting really tired of looking at a placeholder capsule
Kek. I'm stuck working on code.
>>
>>521677297
What laptop did you use? I unironically wouldn't want to live in SEA because I like a desktop with 2 monitors. Can't imagine working on a laptop.
>>
>>521678485
you're worse than fygoon, pedo
>>
>>521678559
Oh. I only work on laptops. I use a Lenovo Legion that I carry around everywhere.
I do blender and code and game on it. I never had any problems
>>
>>521677297
sounds nice what the fuck
>>
>>521678485
lad you're gonna get janny'd for the early new
>>
>>521674402
Nta but doesnt that mean anon didnt even use it and was merely just planning on using it rather than working on it?

>>521678485
Beautiful, Ill help make sure it doesnt get deleted.
>>
>>521674458
>is that really too much to ask?
Yes.

Why do you, out of all of us, deserve the special honor of not being forced into the wage cage? What makes you so special?
>>
>>521678559
You might want to try out working on a craptop. Limitation breeds creativity. As much as I hate to admit, I'm typically more productive sitting in front of a laptop than I am in front of my gaming desktop.
>>
>>521672237
Nta but I had the feeling I knew which anon you are but your other response said otherwise. Pretty sure the other anon is a Boccher too like us.
>>
File: 1744490967378592.png (122 KB, 606x726)
122 KB
122 KB PNG
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aaaa demo day is coming soon!!!!! i dont even have a demo worth submitting right now!
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>>521675656
how much time do you think you have left until the game is done?
>>
>>521678610
Shut up Fagoon.
>>
>>521679202
I can only imagine someone looking like this lisping the word "fllooddingh".
>>
>>521675489
Why? They won't know lmao.
>>
huh?
>>
>>521656395
how much effort is there in making a game steamdeck ready? is it the same as adding controls for a regular controller?
>>
>>521675489
>finish game
>use the first profits to buy a license and re-export all the assets officially
>>
>>521649761
Uhh bro
>>
>>521679563
You need to buy one to test it
>>
>>521679879
>not already owning a steamdeck
>>
>>521679879
Can't you just test it in any linux distro? What's so special about a steamdeck itself?
>>
>>521680687
You would want to test proton specifically and also hardware limitations. You can't be this dumb right? You want to test on as much hardware disparity as possible.
>>
Should my ultima-like have party members that you control or just followers imo
>>
>>521674458
with this value you can leave in a small countryside city in brazil for about 3 years without worrying about money



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