Oskar is a faggot and Corin is a whore - 20th edition>Is the DLC worth it?It depends on your tastes some like it and some don't. You should probably pirate it first to try it out>Is the Book worth it?Absolutely, it is required literature for any aspiring game dev.>Is Dwarf Fortress welcome here?No>what mods for performance?Performance Fish, Rocketman - Download them and never look back.► Links:---------------------------------------------Book:>Where does buy Tynan's amazing book?https://www.amazon.com/gp/product/1449337937Rimworld:>Where to get this game if you want to try it first:https://gog-games.to/game/rimworld>New patch noteshttps://ludeon.com/blog/>Modshttp://catalogue.smods.ru/https://steamcommunity.com/app/294100/workshop/http://www.nexusmods.com/rimworldhttps://ludeon.com/forums/index.php?board=12.0https://www.loverslab.com/topic/110270-mod-rimjobworld/>(I'm new, what mods should I get?)https://pastebin.com/G1P4WqiB>How do I know which mods eat the Game's performance?https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413https://docs.google.com/spreadsheets/u/0/d/14xvMkf9zo1EjMMNkRNCWoE8QWVHQWd11v69tuyXT10A/htmlview?pli=1#>Use RimPy or RimSort for simple mod managementhttps://steamcommunity.com/sharedfiles/filedetails/?id=1847679158https://github.com/RimSort/RimSort>For RimSort switch from Topological sorting to Alphabetical.>Make sure to follow this guide to minimize problems with your mod load ordershttps://rwom.fandom.com/wiki/Mod_Order_Guide/RWG/ Mods:https://pastebin.com/vZ9nxmbhCDDA modlist:https://rentry.org/8czfyYayo modlist:https://rentry.org/pcnuf---------------------------------------------►Other /rwg/++ games:---------------------------------------------Previous:>>521406939
1st for total ratkin death
All foxes owe me sex
>>521633085Moosesians owe me sex
Xth for female pawns
5th for wagecage
>>521633729I see it
can't wait for corin to fuck off for good so I can share good slops and female pawns again
>>521634295Just share?
>>521634012what is this?
>>521633729dibs on cordelia
>a mod with some neat furniture hits you with 3 major dependencies
Pigskin slavs got mad because of friendly fire during a raid and started attacking me... Looks like relations with horses are going to break down next.
>>521634870it's an office
>>521635038what the shit?lmao, what are they doing?imagine, some center glitterworld schmuck goes into a thousand year cryptosleep voyage to experience uncharted conquering wilderness on the rimbut when he lands, there's a fucking air conditioned office building with a hundred wagies huddled over desks inside
>>521634894>mod has alternate variations as the east/west/etc>electric versions of fireplaces/torches/candles>a style or retexture of a vanilla item is instead a seperate item with duplicate stats>not respecting base game naming conventions and catagoriesI keep wanting to add furniture but this is literally every furniture mod. except Oskar interestingly
>>521635038Where is the fun?
>>521635556lmao some of the wagies were pawns awoken from cryosleep, so it's exactly as you describe. they work to earn silver. almost all of the wagies are technically mercs, so they get paid a salary. the rest of the profits then go to buying food, medicine, components, anything else the colony needs to keep functioning,
Does Insectoid 2 makes infestations more frequent/spawn in forests?
>>521636097there are a few incidents that give you insects enemies without the need for a mountain roofbut in practice, not reallysomething like better infestations would be closer to what you want. it's apparently compatible with vfei2 according to anons
Any snussy mods ?
>>521636045for me, i find watching pawns go about their daily lives fun. i also like watching the supply chain especially when it comes to food. food grows, food is harvested, food is hauled to storage, food is moved to kitchen, cooked, then moved to the stalls in the food court before it's finally eaten by a wagie on his lunch break
>>521636646>Snake>Tits
>>521636646https://steamcommunity.com/sharedfiles/filedetails/?id=2908225858Take your pick of snussy: Sexy, horrifying, vore, literally just a sentient snake, etc
>>521636994>snake slithers in>it's wearing pants
>>521636646Rakklehttps://steamcommunity.com/sharedfiles/filedetails/?id=2584844208
do "muscle parasites" ever go away on their own? cause I have 0 medical skill and each treatment only does 0%-15% tending
I am offended by how bad vanilla hairs are. Even default faces and bodies can be fine with a higher res, but this is unsalvageable.
>>521637926Nope.
>>521638368I'm playing with Unagi vanilla hair retexture, its okay, same in design but better
>>521632326There still is the mod it was inspired by "Statue of Colonist" but it has less features.>>521632428https://steamcommunity.com/sharedfiles/filedetails/?id=3359330248
>>521637926I swear they have vanished randomly from pawns in my games but that could be a mod or some bug.
>>521638392so do I restart or cheat? cause I can barely progress with 2 pawns and both parasitedalmost been a year like that had a 3rd pawn but got mechanites and ended up putting him down
>>521638368I love how everytime I am forced to play without mods for whatever reason, I'm utterly shocked how fucking awful vanilla is and then memory-hole it just to repeat the processI think the textures surprise me once a year at least
>>521638748yeah some guy on /v/ last night was like "man rimworld is an example of a good game that is improved by mods" like no it isn't bro lol base is trash and really low quality.
>>521634265>>521634873It was a fun colony.>>521638632>"Statue of Colonist"ill try this
>>521638892>>521638748It is more so that your expectations have been raised after playing with mods rather than anything else. Playing first time and never touching mods for several weeks of playtime it is indeed a good game, it is solid on mechanics and gameplay loop part which is most important qualifier. Only with more experience and/or mod use that improve things do the flaws become more obvious
>>521638892I can't even count the amount of times I thought "wait, that was a MOD?" when I encounter some vanilla thing and it looks/works like you accidentaly downloaded v0.001 alpha gameplay concept version of some gamebut yeah like >>521639229 said
>>521635968Granite mine, and drill Infestation disaster waiting to happen.
>>521638718Just keep going. You have to tend the parasites to a total of 300% before they will disappear. It will be rough since you have no good doctor, but using good meds will help a lot.
>>521638718restart, always have at least 1 medical pawnmost other things you can get away with being done incompetently or slowly
>>521638718I think if you turn on devmode you can see how much tending you've accumulated. If it's nowhere close to being cured just delete it. Diseases are the most bullshit mechanic in this game gull of bullshit mechanics desu.
>refugees>at least one is a fucking pyroEvery goddamn time. I'm getting real tired of seeing these monkeys. How to make a trait rarer?
>>521639229Eat shit Tynan, base game sucks and if there was no modding community I wouldn't play the game. Songs of Syx is an actually good base game that wasn't coded by the missing link.
>>52162376716 days, 14 raider scum killed. colt anaconda is my new favorite modded weapon.
>>521633303I support this message
>>521640074I don't want to plan an expansion!!!
>>521638718Just cheat. Turn on devmode and godmode and you can just delete that shit directly out of your pawn's Health tab. I cheat my ass off in this game. I've won legitimately one time, and every time since has been an infinity colony where I play the Sims for 200 hours. I am not sorry and I will not be reading the book.
Ok so I used char edit to make some family members and was hoping the game would give them to me via pods but not a single one has shown up in a decade. Is there a mod that let's me get related pawns to join the colony that aren't on the map or do I need to spawn them in manually with char edit? Would prefer gameplay based solution.
>>521642965reunion
>>521643134ah thanks, I swear I saw this before but all I found when I went back was we are united which required them to actually show up.
>>521636994>>521637507Sankyu, also waking up now I realize how low quality that image is fuuark. Horny brain took over last night>>521636895mmm nyes
>>521642286which dialogue mod is that
Is there a way to make it so builder colonists with different ideo's with different styles can construct furniture in their respective ideo's style?
>>521643861looks like speakup
>>521644504alpha memes but it's incredibly janky and barely works
>>521635024>pigskin slavsi will now imagine pigskins with russian accents kek, i used to imagine them as deep-southerners, maybe i still will after a while>>52163555610/10>>521638368the guy who made these high res vanilla hairs had a big chimpout a few years ago, too
>>521642286>NO LITTLE RATKIN, DON'T GO OVER THE WALL
>>521642286post follow up image pls
>>521644725I set the gruppa krovi mod faction's xenotype to pigskins with xenotype spawn control, and the regular pigskins have a jewish ideoligion
>>521642286It's grim out there. I had a ratkin couple set to try for a baby for over year with no success, but the first time she decided to randomly cheat on her husband with a compete stranger in a caravan she was knocked up. They are a despicable species.
61st for anime
>>521645617>saaar bodiesDisgusting coomer shit
Proper sexperience retexture when? I want my hd cumbuckets.
>>521645096This is so hot please more posts like these
>>521643861"Speakup" like Anon said, though if there are other dialogue mods I've never of heard of them>>521644886Sumimasen, that pic is a bit older and there is no follow up. But rest assured, every one of them died.>>521644736>>521645096They deserved it, the little shits died within moments of waking up the mechanoids and did fuck all in fighting them. Rats are trouble
>>521646314kek
T-Thanks Randers.
>>521646314saar it is not coomer saar
>>521648363I swear I clicked it.
>>521648605mod??
>>521648683Apparently this.
So I've been playing icesheet for a while now and noticed that blizzards are incredibly rare. I've seen more eclipses than blizzards in some 40 ingame years across multiple play throughs, what gives?
Do you guys play with normal quest frequency?
>>521649996i don't change any settings whatsoever
>>521649996You can lower it (without a mod)?
>>521649996normal royalty frequency, yesit's less frequent without it
Fixed Luxury Lingerie and Luxury Panty can't be worn together also missing icons for several itemshttps://files.catbox.moe/d1l6a8.rarHelmet for Stellic Knight Armor https://files.catbox.moe/klhoar.rar
>>521650545you should do a cowprint, micro and slingshot bikini
>>521650874>micro and slingshot bikiniThere is already mod for that. Im a bit exhausted from working on apparel atm so maybe later.
>>521650545These are nice, SAR support? If not would be cool but I don't know how anoying that would be.
>>521642884Okay I think I shoved everything I need except a church into this little box. I think I am going to need to make new gear before I get power armor unfortunately, but I don't think I will be going to flak gear, I am still <50k wealth. My research has always out-paced my practical ability to do things in this run. I have not been able to replace Raccoons missing eye, and still don't have a crafting pawn.
>>521651132It is SAR supported
>>521651392why do you always make the same boring bases?
>>521651818thank you Sar
>>521651818huh didn't look like it going through the textures.
>>521651047what mod?
>>521651824Why are all high rise buildings squares, why do all forts of specific countries look the same?
>>521652323are you the numbers autist who would be better of playing factorio instead of a dollhouse TDG
some people just aren't good at making unique bases
>>521652478>TDGtrading dard game?
>>521652478I would live in boring practical fort if rapists showed up to my house every week.
>>521652715>Doctor Egglet>G-Mankek
>>521652554true, I just don't get how you can make the same thing every run and never try a new style.
>>521650545Thank you for your hard work and this isn't specifically directed at you, however:>>521651818>>521652067>SAR compatible>but only with female bodytypeNot including fat I can understand but why is everyone who makes SAR clothes fucking allergic to skinny girls and muscle mommies? Yes I realize that requires another 16 textures for each body type but the core mod seems to be the only one that supports all of them and everything else fails to continue that trend. It's fucking infuriating having outfits that only a fraction of my colonists can wear because everyone else just looks flat and awkward in them. Liking anything except standard body types in the Rimworld modding scene is fucking torture, I swear.
>>521652976ah so that's what it is, won't be using than, I can understand fats but muscle mommies and string beans deserve love too.
>>521652976I'm extremely autistic about all bodytypes being included but I'm also not a coomer. I've been sitting on both apparel retextures and a new apparel mod for a while now, since i very much dislike what's available for the most part and everyone's allergic to non standard bodies. Thinking about one belegged bodytype in particular when I say that
>>521652715>>521652963I really just don't know how you can say there is *nothing unique* about the four different bases I have posted. Anyway the pawns I meet and the adventures I have are what make the runs unique far more than the shape of the house.
>>521652976>I realize that requires another 16 texturesyou answered your own questiontoo much additional work not many people is willing to do>It's fucking infuriating having outfits that only a fraction of my colonists can wear be the change you want to be and start making some texturesthankfully retexturing those bikinis to fit skinny or hulk body is fairly easyor you can commission someone to do it if you got money to give awaythe faster you learn to edit mods to your liking the faster this frustration becomes a non issue. I've been there.>>521650545good stuffyou keep tempting me to stop being lazy and use inskape instead of photoshop for my rimworld assets. Vectors are way better than raster when it comes to making textures for this game.
>accept deserter>get this
>>521655262clearly an Imperial spy sent to ruin your colony
Finally! The colony can start caravanning across the desert to hunt vampires againit took 2 to go away
>>521652292https://gitgud.io/TeH_Dav/akt-lewd-clothes>>521652976>>521653189>>521654069>>521655069I will get to Thin and Hulk bodies later for the lewd outfits. The Armor has all bodies covered atm
>>520713409Sorry AnonI forgor
SEX
>>521655972way to start a caravanone mobchan is already out of the rooster because of food poisoningand Koharu will be replacing her for starting a fight with the other Mobchan on her way to board the heli >>521657504you should package those and share themor better yet upload them to a public folder on Mega or Gofile for us to dl whenever you gen more girls
>>521657078Your textures are way better than those though
>>521657892
How do I better control Revia bloodlust? I've been forced to send them out to kill rabbits and other wildlife manually between raids, which feels really inefficient. Is there a better way?
>>521658143drugs but the best way is to kill all Reggers
>>521658143kill humansonly humanoid blood and cum can satiate their lust
>>521658143Periodically sacrifice corpses. It fills the bloodthirst need and you're bound to have piles of them from all the raids showing up on your doorstep. It also gives you bloodstones which let you make your Revia stronger by empowering their Soul Reap.
>>521657078Would you be willing to do a basic retexture of the cum item? Could be a glob of it like insect jelly or bottled like milk.
>>521657943>you should package those and share themMehIf anyone is interested then they'll just save it. I see 0 reason for uploading it anywhere other than a shitpost in my home (rwg)
>no raids>No mental breaks>Pawns actually get to do shit to improve the baseIncredible feeling.
>>521649391Extremely dry so less likely to have precipitation events?
>>521659656The what now?
>>521660459Just a texture for collected cum, code doesn't matter I can manually make that myself.
vampires begone>>521659685the main reason I ask is because pictures like >>521657504 are censored plus your gens are worth keeping track of
>>521660163storyteller fattening you upspend most of that time strengthening your defences and improving your gear
>>521658143Offset the bloodlust mood negativity with constant lovin
>>521657892Yes?>>521650545Great textures, great quality, great job!
>>521661140I have. Been sorting out my killbox. I really should elongate the tunnel admittedly and make a fire trap. Got flak helmets and vests to gear up with for the ones that matter but I really could use two more melee pawn but all I have gotten is anomaly, mechs, and insect events. Borderline think I need to just start skip abducting.
Anyone know how to design an optimal killbox?
>>521662694>killboxJust play factorio at this point
>>521662757I just think seeing raiders get their heads blown off is funny. If I want a pawn to capture prisoners I already have a method for it.
>>521650545>>521657078Good shit.
>>521662694Don't let them be able to use the killbox opening for cover. I like small bait turrets to the sides to distract the melee guys
>>521663395
>One With Death scenario causes Scenario Editor to shit itselfWhy is it always the cool looking mods?
>>521627673Hope your wolf is happy and healthy man
>>521661851I advise you to fireproof important areas like hospital and storage rooms whenever possible, as in replacing wood walls with stone and placing a firefoam popper if you have resources to sparegetting your drug or storage supply nuked during a raid is always a pain>>521662694imo most anons here play modded and have a hate boner for vanilla combat. You might not get much useful advice here when it comes to killboxesthat said, this guy has a lot of vanilla guides regarding kill boxeshttps://www.youtube.com/playlist?list=PLQWnHloPSfq6y9zoaEsh0eHTJvZnXe7oIif you want to go full cheat mode, look up the singularity killbox. afaik that's the strongest killbox design to date
>>521663395Cute mob face
>>521663579Thanks for the advice, I think that gives me an idea for it now.>>521664392I've been starting to play with CE, but the meat grinder seems very fun to try with it, just to see how significantly it changes thingsCE in general is a blast so far.
It might be over.
>>521665585i think i saw something like this happen in new orleans once
>>521665585Why did you let Niggers into your colony Anon? Why would you invoke the wrath of the Klan?
>>521665585>Cotton set to be harvested while the Klan attacksKino story
>>521664392Playing inside a mountain but yeah I could use one on my killbox in case an impid or scorcher gets close enough. I have two chemical fascination pawns (ones a slave, the other is dead calm) so I should make a more secure drug locker. The dead calm one has gotten addicted to psychite twice. He's a shitty genie though with a flesh tentacle. Still trying to extract dead calm (have everything else) and then he's going to get buried.
>>521665585>klansmen drop-podding into the bathroomI need this in my game.
>>521665585it's just the beginning
>>521665585Is HSAU worth using with a bunch of Xeno mods? I love it but eventually the bloat gets too redundant. I love everything about the armors though
>>521666956Yes, I still prefer it to the vanilla sanguophages, and you can probably just disable the vampire stuff if you really prefer the vanilla ones for some reason.
>>521650545Thank you!
>>521667124Based, thank you. I guess I just fear overlapping but it'd be fun to make a HSAU vampire nonetheless.
>>521485679Just tested it and the incident is gone from the dev mode and the Tinimar starting scenario, looks like she's fully tied to Anomaly. Her death visual effects from Promised Serenity is also identical to a Metalhorror's
Is there a mod for Ratkin that changes what is considered to be clothing or not for nudists? Whether it be an actual Ratkin submod or a mod that lets you change this sort of stuff in-game.The game usually considers stuff like headwear and such to not be considered clothing to nudists, but all of the Ratkin apparel is considered clothing.
>>521670410https://steamcommunity.com/sharedfiles/filedetails/?id=3318036473&searchtext=scarves
>>521670410not for ratkin but for other mods you might have, including HAU >>521665585https://steamcommunity.com/sharedfiles/filedetails/?id=2959974371
This was posted in last night's thread, but which mod has these nice produce stacked boxes? I have [sbz] Neat Storage, but only see the Large Crates which just throw the icons ontop of each other.
>>521673032Adaptive storage isn't it?
>>521657504>>521658143>>521659221>>521659685What do you guys use for making art of colonists?
>>521673180I have Adaptive Storage Framework, but maybe there's something more needed?
i hate Zzztt...
>>521673520Your Cherrypicker bro?
How do I get my pawns to do ALL jobs equally? I have a miner who also excells at construction and plants. How can I get them to work on each for 2-3 hours instead of wasting 3 weeks cutting up stone slabs to pave the fucking roads?How do you all do it? Some of these floors have not been constructed for months, and other ore veins have not been mined for YEARS
>>521673765Manual priorities and using the forbid button, sometimes even using the right click feature.
>>521673520https://steamcommunity.com/sharedfiles/filedetails/?id=728314182Required mod with rimatomics btw.
>>521673520your 1.5 bro?
>>521664176How does it shit itself? I've had it since release and it's been working fine so far
>>521673032It's Tang's food retextures, I can recommend all his other textures as well.>>521657504Looks great, thanks a lot anon. But is there a censorfree version somewhere?
>>521674104Latest update makes the scenario impossible to edit
>>521673520Your hidden conduits?
>>521674441How do they help? My conduits were in a fuckin roofed room, in a wall. It's still zzzzzting
>>521674375Just tried it and you're right.Unless author changed anything the scenario is pretty much identical to the crashlanded one, you just get a flesh grimoire on top and only start with 1 guy, so you can edit that one
how do you activate hero mode on RJW? I turned it on in the mod settings but don't know how to set a pawn as the hero
>>521675350The RJW tab on the bottom bar, how is this the second time somebody hasn't noticed it in a week?
>>521675456A high IQ is not required to play Rimworld.
>>521675650A high IQ isn't needed to notice the RJW tab on your screen that appeared after you installed RJW.
>play with Randy>the same exact shit happens every playthrough in the same exact order>play with Cassandra>every event feels fresh and randomDo I have some mod that swaps them or what the fuck is happening
>>521675456>>521675820my lust took over sorry
>>521675820Dumb people are generally not attentive enough to be aware of obvious things in their surroundings, even when they are staring them in the face.>>521676132Understandable. Please RJW responsibly.
>>521676361That's just not true, observantness and intelligence are not the same thing. I have seen many literal retards be capable of noticing things.
>>521676094look up Hotseatand while you're at it look up the storytellers on pic rel. These settings work well for me.Barbatos isn't on current list, but she's very fun
>>521676094You're stuck in a Groundhog's Day loop IRL
>>521675650>>521675820high IQ this*grabs dick*
>>521674925Hidden Conduits, the indestructible one made with 2 steel instead of 1 added in 1.5, prevents zzzt events.
>>521655069>you keep tempting me to stop being lazy and use inskape instead of photoshop for my rimworld assetsThe hardest part is letting go of the old tool and learning the new one. Took me awhile to leave Krita behind to learn Inkscape
>>521676957No more steel on my map...ughMy research hasn't gone past machining
>>521664338Thank you. I like to think I'm doing right by her. She has the wonderlust trait so it'd be cool to let her go on caravans more but the last year on the colony has been absolute hell. With the long night, than the volcanic winter that is still going on, and the army of ghouls. I miss when it was just weird cat girl cultists, now it's just been ghouls.She has probably one of the better rooms in the colony at the moment. Should probably get a chair though.What mod do you use for bodies btw?
melee animations are pretty goodbeing able to instakill/execute + lasso bastards hiding behind cover is very niceit's not nice that the enemies can do that to me too...
>>521678805isn't there a submod that gets rid of lassoing?
>>521678805>>521679142you can cherry pick it too
>>521678805according to the webms posted here they look absolutely terribad and everyone who uses them should feel bad
just got a 14 yr old faun prisoner preg...
How can I gey my pawns to use multiple weapons /switch weapons? Simple sidearms? Is there a better mod?
We lost pardeike, owlchemist, and legodude in 1.5 dubs and orion have had their mods on life support for years with little to no updates. By 1.6 our only code modders are going to be ESLs using github copilot and the VE team.
>>521679709how do you get them pregnant? lolium isnt out for 1.5 i thought
>prisoner mad I'm building them beds to rest on
>>521679401You're autistic and narcissistic. Not bad qualities to have since I too have them but at least I keep it to myself instead of doing whatever you're doing.
>>521680662Bro your Rimjob World Pedophile Edition?
>>521680662rjw, fertility 14% chance
>>521680701What's up with the insane resolution textures. Did you upscale them all or something
>>521679796Pocketsand is the alternative to Simple Sidearms, some anons here think it's better. I don't think it has autoswitch though.
>>521680825
>>521680936yes, I used the gpu upscale model on Rimpy anything under 512x512 got upscaled
>>521679796>>521680969I forgot, there's Tacticowl too, that might have autoswitch.
>>521678406Very cute wolf. I use Erin's Retexture, they're not too crazy and look okay. Korossa has their own body so if you want them to look nice then try looking for one of their race specific gear
>>521678406>>521681316Those are both humans with cosplay.
>>521679796if you use simple sidearms make sure to tweak the settings or you'll get raiders armed with logs, beer and fish instead of normal weaponsyou'll also see pawns equipping stupid stuff as side arms if you don't adjust the settings
>>521681316Your wolf is also very cute. Erin's looks pretty good so I'll add it next time I launch.
>>521680973out of 10
>dimming sky on forsaken cragsheh
>>521676957>1.5Nice cheat mod.
>>521676957>zzzt eventsDisabled in Scenario editor. >"lmao your baby just explodes nao" - love, randyFuck that!
>one colonist constantly on the verge of extreme break risk>raiding another camp>they get downed>leave them behindTake that you whiny cunt
>legs
>>521684884delicious legs
>>521684884Nothing can save us from their shittaste.
>>521681316Where'd you get those legs?
>>521685309She looks slippery.
>deserter raid>now I'm swimming on excellent deserter armors and a bunch of bionicsthanks for the upgrades, my pawns need them>>521684257based
>>521686182deserters like saracens? what mod are they from?
>>521679401melee animations is great, adds so much soul.
>>521685309Why post a moyo when they have legs too? are you a retarded hypocrite?
>>521684884I refuse to use legless bodies or races, cope.
>>521688128>copethat would actually be a seethe, not a cope.
>>521687457nah they look like trash especially since they rely on hands, i can't decide if they look worse or if yayos animations do, either way all the animation mods for rimworld are disgusting, including the new rjw ones. the 1.4 rjw animations were the only remotely decent looking ones i've seen
>>521688742you can't name a single decent non-coomer animation mod?
Why no arms?
>>521688905i'm just going by what you fags post here
>>521680701Ooh... Handsome horse...
>>521685309I want to get slimed by her.
>>521664392Are those walls or barriers? Those turrets can shoot over walls?
>>521686491>saracensI wish, those are just the deserters from VE
>>521685309*meaty tail thwaps*
Is HAR still shit?I kinda want moose wives
>>521692219Don't know how shit it was before but I've been exclusively using HAR races and I'm doing fine, use Unpatcher for extra TPS if you're scaredhttps://github.com/Zeracronius/UnpatcherSome races are worse than others of course but a lot of them don't have much impact at all
what a waste...
>>521693189What is this UI?
>>521693189Fitting for a waster>>521693284 The best UI in existencehttps://steamcommunity.com/sharedfiles/filedetails/?id=3328729902&searchtext=nice
>>521690704those are embrasures from the Fortification Industrial - Citadel modyou can shoot through them
What's causing this...and how can I fix this?
>>521694868No idea but you can get around it by drafting your pawn to either the left or right side of the window. Once you press the save button the hands on the pawn update without having to close the window
I am straight up removing plagues and infectionI have 0 medicine and the game throws a plague at me after a raidwhat the fuck is this
>>521695572game knows you have no medsthat's exactly why it's punishing you for it
>>521693381>That feels when you pull wakeup impervious three times>No psychite dependency
>>521695572Infections Make Sense Now turns infections into a non-lethal disease that gradually scars a body part beyond 50% severity and spreads on 100%, an alternative if you don't want to turn it off completelyAlways have at least 20 medicines in storage, herbal or not
>>521695572S T O R YTORYAlmost all wounds can be tended fine without medicine. Keep a stash that your colonists don't touch for emergencies. Grow healroot.
Sucks 'Layers: Capes and Armor' seems to be having so many issues. Did all the layering stuff I wanted I think.
>>521696697What problems were you having with it? I haven't run into any so far
>>521696697Honestly I just use VE Outer Layer they use for Warcasket to do Layer for this
Crypto Arsenal is finished but no CE yet because CE needs to patch the Frost Fire Effect in the main mod. You can use it without VE Crypto Forge but the weapons won't have the Frost Fire effect instead they will deal part of damage as Frostbitehttps://files.catbox.moe/hhtiui.rar
I always saw these 'boxes' as a giant slices of bread
>>521699090I always saw you as a stupid retard who should suck my dick
>>521699090I can't unsee it anymore
Can I yoink bionic parts off a dead enemy, or does that need a mod?
Why Yes I am Terrible At Base Building, How Could You Tell?I dont know what to build or how to expand. I keep having my thoughts interrupted by raids.I still don't have turrets unlocked after 3 years. No steel, 6k wood. The royal room has been under construction for 2 years, they still haven't laid the floor tiles due to constant interruptions.Our best medic died to infection, which she got while she was away from base in a caravan.I have basically no pawns with dedicated roles, they all have a spread of skills , which ends up with them not getting anything done
>>521699090Same lol
>>521699090>>521699712>>521699997You guys are eating some wack ass bread.
cozy
>>521699852Need a mod like Harvest Organs Post Mortem>>521699913You have weird priorities in developing your colony
>>521700127
>>521700438Well I don't know what my priorities are supposed to be anyway.I got my food source, some storage, a bit of recreation...and now whatfor power, just add more generators or batteries.
>>521700824I'm going to be saying stuff that's soulless and purely based on my experience, feel free to disregard them>most of the base is out of woodOne bad fire and half of your base disappears, when you first start it's a good idea to focus hauling and cutting stone chunks and build walls purely out of materials that aren't flammable>ornate doors and fine floorsThose are costly in labor and resources and should be done once your colony is stable, if you're still struggling on raids you shouldn't build stuff like this>research area sterile tiled but only half flooredThat's a complete waste because the room will still be counted as dirty, wall off the unfloored part or floor the rest>multiple vents, coolers and heatersThe resource cost for those add up fast, if you're on temperate forest just let the pawns deal with the temperature. As long as they don't have hypothermia or heatstroke they'll be fine, and if they do you can use campfires and passive coolers until you have deep drilling to get steel>large open base early gameWalls add up to wealth, expanding too early will make raids bigger before your pawns are ready to fight and you'll be stuck in a downward spiral if they keep getting hurt>4 tool cabinetsThat's 800 steel, only make those if you can get steel easily>butcher table in the same room as the stoveButchering is very dirty, separate themAlso, generators generate heat
>Tell pawns to harvest all wild healroots on map>they harvest tthem and come back>notice the counter didnt go up>They left the healroots decaying on the fucking mapone more thing to punch Tynan in face for
>>521703904What am I looking at? Why's everything so dark?
How does Death Refusal work? Can I negate it from activating simply by going Highlander style and making sure they're headless, or would they still resurrect with their head magically recovered? Was kind of annoying when I got attached by like 20 cultists in which 6 or 7 of them had it, had to kill them all twice.
>>521705634They will resurrect no matter what, everything will be restored
>>521705283unnatural darkness from Anomaly DLCbeing on the dark hurts pawnsI'm supposed to destroy 3 buildings scattered on the map to get rid of perpetual darkness. But I'm using the chance to strengthen my defences instead.
How am I supposed to loot any of these power cells??? The turret fuggin explodes after I shoot it
>>521707596Doesn't breach axes kill buildings faster than they can explode?
>>521707596Keep the turret down with emp then claim and uninstall the reactors
>>521707596>How am I supposed to loot any of these power cells???You aren't. They are free power so it's very difficult to grab them. In theory you can carefully throw grenades or smash the turrets with breach axes and they will be destroyed before they explode.In practice, I have never been able to pull it off, they always seem to explode anyways. Maybe it's one of my mods.My method is to build a wall on all four sides, that should protect it from explosions. The catch is you're at risk while building so you need to micro a lot, and you can't save anything that has a side touching a turret like the one on the right.
>>521707923oh wait i don't think you can claim until you defeat the mech cluster sad
>>521707596You don't
Fyuck you all saying I cantI will prove you wrong.I have my grenades...
>>521708623kek
TAKE THIS YOU BASTARDS>>521708023>>521708078>>521708545
>>521708852is this vanilla combat?it got deleted way too faststill, based
>>521709237Bullet speed don't seem like vanilla
>>521709237>>521709340It looks like there were a couple undetonated grenades on the ground around the turret. You can see one of the closer pawns targeted it instead of the turret. Maybe that's a CE thing.
>>521708852Clean sweep
Is there a way to fix Kurin clothing from breaking on standard pawns, I've been trying different bodysize mods/apparell reffiters and it doesn't seem to work.
>>521709237Grenades do like 10x damage or 5x to buildings no? Also I had tossed the nades before starting the recordingI am using Yayo combat 3 for the increased bullet speed and ammo requirements
>>521709340>>521709237>>521709448Looks like vanilla, weapons don't have recoil or leave casings and the buckshot didn't have any spread. He probably has a mod that increases projectile speed
>>521709237>>521709340>>521709448>>521709687I failed to see the 2 grenades already placed on the groundit makes sense now
>>521709687>Grenades do like 10x damage or 5x to buildings no?Yeah depending on the building. Good job matching the timing with the grenades then. For me at least, turrets will either explode or they won't no matter how fast I kill them.Well, I've never managed to hit it that fast though. Grenades especially tend to veer off course and hit the power cells or fall short of the turret.
>>521710121>turrets will either explode or they won't no matter how fast I kill themSame with me, I had a weapon that destroys them in one hit and it still exploded
Oof ouCH!
is this true?
The empire dropshipped 4 guys to my colony, but they all survived the mech encounter. They come with gojuice dependencies and death acidifiers..none of which I can do anything about. how2getridofem
>>521711289Probably. I didn't get to test it on actual guests, but I kept having an issue with both active where travelers or caravan NPCs who were downed on my map would become guests after they recovered or were rescued and wouldn't leave until told to.
>>521711890They'll leave in two or three days after the cluster is destroyed
>>521711890They should move away after you finish off all downed Mechanoids and deconstruct/destroy all Mechanoids structure if there is any
>>521703904I don't know why, but I think Noctols are neat
W-what the hell are you guys thinking, bringing mostly this weird smelling stuff here? No one in this female only, save some random shota that joined colony wants this stuff!
>manage to fix konis breast color on yesterday's quicktest>optimize texture>sleep>wake up>load the new modlist>boot up game>it's wrong again>remove all non-rjw mods>it's still wrong>remove any potential appearance-altering mods and all alien races except miho>it's correct>add rabbie>it's wrong>remove rabbie, add dragonian>it's correct>load real modlist with rabbie mods removed>it's correct>check rabbie textures folder in sized apparel alien textures>it has textures for EVERY RACE duplicated inside>the rabbie folder is 1.55GB compared to other races' 50~MBWHAT THE FUCK SO THAT'S WHY, WHAT THE FUCK IS THIS BULLSHIT>check the gitgud link just in case it's my copy of sar alien textures that's fucked>it's also fucked thereIs this a fucking prank? How did no one notice this? Does no one play with Rabbie anymore? That's kind of sad
>>521712705Is it vaxxed?
>>521713682Rabbie is abandonware
>>521713690>cum in her so much her organs literally failwild
>>521713682what the fuck you are rightWTF how did nobody notice this on git
>>521714607nvm I cant read, miho of course
>Starfall Protocol went from RimWorld-like 2D to Sim 3DWHY?
>>521714696>tits so powerful it turns off your brain
TITS!
>>521715181I want to tear out a hole in that pantyhose and panties with my mouth and eat
Vampires are based.Vampire waifus are the best.
>>521715858even a female nosferatu?
>>521715858
how is this?
>>521715858So true!
>>521715958appearances don't matter in the dark
What are your favorite xenotypes on the workshop?
>>521716624Big and Small Draculs
>>521715858t.Setsuko
>>521715858True!
>>521717067Amazing that she took time out of her busy schedule of feeding on/seducing/fucking her brother, killing people and insulting her servants to post that, truly
>>521715958Why did you feel the need to specify that you're talking about FEMALE nosferatu?
Are you brave enough?
>>521716248whats so satanic about this dog outside of horrendously low res hat
>>521718529m-mod?
>>521718657Vanilla Migrants Expanded
>>521718657I don't know but they have a Discord link https://discord.gg/Zj3EVrPz2c
>>521718758>Cuckscord Skedaddle out of here posthaste, lowlife
>>521718857I went in and did not see an obvious download section
>>521718582She shops at Hot Topic and drinks tomato juice out of a wine glass
>Faction war happening on my map>The imps and furries decide to fight on top of my fields>Imps set fire to my field>My fire foam poppers go off>I now have double size raid to deal with at the center of my base
Does anyone happen to know if ghouls will get cancer from nuclear stomach?
>>521721996Yes they can get cancer
>>521715295Do you like'em big or small?
>want vanilla faces because they're compatible with everything>want modded hair because vanilla is just awful here>all the best modded hair are too narrow for vanilla face because they were made for NalsWhat do?
stop being lazy and edit them
>>521716329Haven't tried that one specifically but i tried some of the other Biomes! mods and they double the games load time so its not worth it.
>>521712205they're pretty coolI really like the glowing eyes
>>521720215dumb dog
Why is there such a strange overlap between asian anime modders and militaristic gun nuts?
>>521723842no idea but it's the same overlay I unironically see between /k/ and /soc/
>>521713682>>521714384>1.6gb>on gitkek, now even if they patch it we'll still have to download it
>>521723842Autism? not that strange
>>521723052well the other ones are indeed massive, caves alone is like 300 megabytes on its own on the mod pagepolluted lands is not a new biome mod though and is relatively lightweight at 20 megabytes, it is supposed to hook into vanilla biomes and enhance them if they turn polluted.
Gun Nuts make the worst Gun Mods.
>>521724660if it wasnt for the insane bloat it would be good
>>521724242It's only 1.6gb after texture optimization, before that it's 200mb or something
>>521724759that is the thing anon, Gun Nuts always make Gun Mods with 1000 Guns that is a variation of the same thing. >what do you mean you do not want 1000 handguns!?
>>521724841just this mod and rimmunation
>>521660930Sumimasen Anon, you flatter me but im probably not gonna do it, at the end of the day its just medicore slop that anyone can do>>521661726OliviaOliviaOlivia>>521673226Didn't you ask this in the previous thread?Stable Diffusion, reForge>>521674181>But is there a censorfree version somewhere?https://files.catbox.moe/dvwkma.png
>like a mod for 1 (one) uno feature only>it is a feature that is not available anywhere else in the 400+ pages of Rimworld Workshop>but it is stuck in a mod full of bloat and 99% things I do not want and massively bloats my furniture list to the point that it covers my entire screen Every time I start a run I in agony over it
>open mod folder>delete unwanted defs and textures
>>521725417if I give the mod to you can you do it for me? cause I'll probably just fuck up because I tried that before with Sarg's shit
>get errors because the def is referenced in the .dll
>>521725574I'm phoneposting at work so maybe later, what do you need?
>>521725735floor mounted freezers and heaters from Rimlife which are just freezers and heaters but built into the floor and can be walked on like any floorthis is the only mod to my knowledge that it has this feature and it is stuck in a massive furniture mod where I do not even use like most things https://steamcommunity.com/sharedfiles/filedetails/?id=2309537905
>>521725036I want to shave her chest feathers
stop...please...no more randystop sending more and more threats when nobody can take care of them...
>>521726057You still have Airi who can... distract... the next raid
>>521725036>OliviaHOLY SEX- I- i mean- Thank you Anon, i keep getting surprised when people decide to make stuff about my pawns.Also i think this one has the best proportions in terms of wingspan.>>521725908No! It will ruin their aerodynamics!
>>521725891I'll take a look in 8-10 hours. For now, maybe utility columns could be a replacement with similar results?
>>521726240Nevermind I have succeeded by just doing this>>521725417I guess this was easier to modify than Sarg's Alpha Biomes where I wanted to remove all but 1 biome and could not figure out a way to do it without crashing.
>>521699913I actually really like how this looks. I'm surprised you've managed to survive with it, though.
>>521726524>BiomesThose can't be as easily messed with because they are tied up in the code. You would have to make do with a mod like this.https://steamcommunity.com/sharedfiles/filedetails/?id=2582875043It's what I used when I still tolerated Alpha Biomes.
bruh
>>521727481anon... your image?
When will I get to actually build stuff? I have been getting raided every few days or a mech cluster drops or a toxic spewer spawns nearby
>try alpha books>it adds stainless steelinb4 JuSt UsE cHeRrY pIcKeR
>>521727727turn on Nora Nothing
>>521727773guy who was defending the forsaken shit in alpha genes (probably sarg himself) will come and defend this
>>521727773Always the same shit with Sarg. I wouldn't be surprised if there are cooking recipes in Alpha Mechs.
I used to like Sarg and I would still use a lot of his old mods if he did not needlessly inflate them to 500% compared to what they were originally, he is his own worst enemy
At one point Sarg was one of the best Rimworld modders, talk about falling off, I blame Oskar
Is Sarg the only modder that can do both art and C# decently?
Mobchan no!
There have always been ways to get double wide doors, but has anyone ever done double thick doors?
What's the point of a chemfuel generator when it takes same amount of chemfuel as the wood one (75) and generates same amount of power?
>>521729290i think that probably causes some kind of infinite heat singularity or something
>>521729479Chemfuel can be made from the corpses of your enemies. Simple as.
Is there a mod to undo dressings on wounds, or at least let you re-do them? In the heat of the moment one might've done a Tend (Without Medicine) in combat to stop someone from bleeding out, but after the fight surely one would be able to remove the 0% tend for a proper one in a hospital?>>521729479Not all maps have ample wood in it, and you can make chemfuel out of anything organic as well
>>521729479Chemfuel can be obtained on woodless biomes and chemfuel generators are bit more efficient iirc.
AOBA should just go ahead and retexture all industrial/spacer content in the base game.I'd play it.
>>521729479Tynan nerfed Chemfuel like 10 times now because it used to be objectively better than Wood and Wood Generations
>SOS2 personal shuttle takes 250 chemfuel to go back into orbitFucking hell thats expensive.
>>521729896duality of man....I hate AoBA's textures and aesthetics
>>521729479chemfuel is much easier to create at scale and is far more work/time efficient than any other power source, requiring only ~9 tiles of corn per generator to run forever or 1 boomalope per ~2.5 geneators, it is also actually almost 3 times as efficient to covert wood into chemfuel for generators than it is to just use a wood generatorand chemfuel has the added benefit of being able to use the flesh of your enemiesfor more information check out https://rimworldwiki.com/wiki/Chemfuel_powered_generator
>>521729913that's cheap af wdym?
>>521729913>>521730676Laughs in Rimefeller and Chemfuel Expanded
>>521729479tynan knows everyone uses mods like rimefeller and chemfuel is easy to get for them as evidenced by the responses to this
>>521731046>>521730676Its plenty of chemfuel if your only source of it is plant scrap from a makeshift hydroponic habitat.
when it comes to power discussion in Rimworld I honestly will never find it funny that Tynan completely ruined any sort of balance with Biotech when he added toxifier generators, they are literally free energy and he never patched them. I started using cheat energy mods after that because if vanilla is already cheating on that front then why should I care.
>>521731260Dealing with toxic waste sucks tho
>>521731250cozy space hobo
>>521731260Not to mention how easy it is to get them. The research is like 4 times faster than geothermal.What the fuck does that generator even do? Where energy from?
>>521731260consider the following
>>521729717ehh the mood impact from butchering humans is going to add up and kill the colony...
>>521731435it really does not, they can always be drop podded away, who cares about relationship and arguably pollution itself can be turned into a positive if you let toxic wastepacks dissolve where enemies come and you do not usually wander around then you get free defenses via wastepack cocoons honestly it makes me feel dirty because every run since Biotech I have just been a dirty pollution king>>521731510it pretty much trivialized most other energymore reliable than wind and solar does not need resources like wood and biofuel400 more power than Vanometric Power Cell (A Rare Quest Reward)Not location dependent like Geothermal and WaterIt is ridiculous.
I wish this game had better kill countas in how many of each creature a pawn killsmy colony just went through 250ish noctols during this event
>>521731623There are still infestations and anomaly creatures.
The things I do for yuran cunny...hope the empire likes cats
claiming real ruins bases as a start is something I have not done before, did not even know you could do that desu
>>521732795
>>521732795hehe
>>521732986oh shit the empire was not enoughI dont have back up plans except to hide and hope they bleed out...
>Start up a game>Play for an hour>"Hm, that mod doesn't really fit aesthetically.">Have to delete the mod, clear configs, completely redo entire config setup, remake ideology, and remake pawns
>>521733409why not look at the pics before you download it
>>521734197cause he's retardedlike the people who buy games without trying demos
>>521734197I do, and I think it'll work, and then I fuck with it in actual practice and I decide against it. Or it turns out to be buggy. Or it turns out it has some weird edge-case error that just happens to have popped up in my.
>>521733409>clear configs, completely redo entire config setupthis is retarded and completely unnecessary for uninstalling a single mod
>>521727773I feel you man, I just started a new game with it installed yesterday. I cherrypicked stainless steel and durathread only to find out it doesn't work and items from drop pods and quests can still spawn stuffed with that shit.Saarg just keeps adding pointless resources that serves literally no purposes other than bloating your stockpile.>stainless steelIt's just steel but slightly better>skysteelIt's just steel but slightly better>durathreadIt's just cloth but slightly better>red woodLiterally just wood but red>pristine limestoneIt's just limestone with more beauty
>>521737431>I cherrypicked stainless steel and durathread only to find out it doesn't workget Resource Dictionaryit compliments cherry picker
archonexus quest is seemingly the dumbest quest ever? Why would anyone toss all that time away
>>521737518>it compliments cherry pickerits makes cherry picker obsolete.
>>521737738there are things I rather not swap into other items and simply remove, but yeah you're not wrong
>>521737880Its not even swapping, its merging.
>>521737738wait, not reallythere are stuff that for whatever reason resource dictionary doesn't find. That's where cherry picker comes in.
>my only source of power is solar >Long Night hits>60 days in and countingHad to rig some makeshift generators just to survive.
Female pawns?
>>521738264why are your batteries so ugly and all different
>>521738264>long night>in space
>>521737431>stainless steelsteel>skysteel & strange shiny mineralplasteel and compacted plasteel>durathreadcloth>red woodwood>pristine limestone blocksmarble blocksthanks for the list. I merged it all on Dictionary and the problem is now non-existent.2 minute fix
>>521738614this. anon should dev that event out makes zero sense unless you rp going through some nebula or somethingbut he's on an orbital station
>>521738614>gigantic entity covers a star>somehow being in space would make you immuneWut?>>521738452Because your mother hates you. Im sorry you had to find out that way.
Give me some fun mod with new buildings/mechanics that doesn't take a morbillion ultratech research topics to unlock. Something like rimefeller.
>>521738314
You know you're in deep shit when a game has mods specifically made to tard wrangle other mods.
>>521737518>>521737738>>521737989>>521738717okay but what if we supported a modding culture that doesn't push bloat to the benefit of exactly 0 players instead of relying on abandonware like cherry picker and copeware like resource dictionary?
>>521739065Vivi Race
>>521739065fortifications industrial hellsing arms ultimate
>>521739471It really wouldn't be difficult for mod authors to just break certain mod content off into submods or make them toggleable in the settings
you don't like steel and cloth in your book mod? just install cherry picker to destructively remove the def from the game and then resource dictionary fix the broken recipes and then download the integration mod to make it takes advantage of all of the DLC and then the CE and facial animation patches and you're done. retard.
why not just dont use sargs shitty mods that probably break your game anyways
I have replaced DBH full version with DBH lite + VE temperature.
>>521740213I would do that but I like the thirst mechanic
>>521740023just learn to make your own modsimagine being at the mercy of Oskar and his goons lol
I'm finally moving on from 1.4 and will reorganize my modlist to something that wont make late game run at 5tpswhat is the most up to date versions or equivalents of>Lolium>RJW>RJW Animations>SAR apparel>cute loli clothes mods>Facial Animations>Owlchemist's mods>Performance Fish>Other performance modsand are there any new RJW addons to make my... "Exploits" more enjoyable.
>>521740410I have a decent catalogue of homebrew (14) and forked (25) mods for 1.5 and 0 alpha mods installed. I just like shitting on slopware.
Thoughts on Dead Man's Switch?
cheat mod
>>521740780I downloaded the entire series and didn't care for any of it, a lot of red errors and bugs
>get rjw for a horny run>start colony>set work priorities>set zones>plan base>fight raids>4 hours pass>I was just playing normal rimworld
>>521740569>LoliumDon't know, people here said RJWPE but I can't get it to work.>RJW, animations, Sar apparelsame as>cute loli clothes modI only use the mod "preschooler clothes">FAsame as>Owlchemistvarious "continued" versions, mostly by mlie>performance fishthe same>other performance modsrocketman>other rjw addonspretty much the same as there was before but also on the workshop is equal milking since the rjw milking addon barely works
>>521740569>RJW questionsRJW literally has their own wiki now:https://rjw.miraheze.org/wiki/Main_Page
>>521740921Are you retarded? Mods meant to general use make mechanics better don't lend themselves to themed runs.
>>521740569>Owlchemistdead
>>521738958just push it somewhere else
>>521651392All of my colonists except Doug have been missing an organ since they joined, let's fix that.
insane drip
It's been a long time since I've seen Res Serums, quest seems easy too. Although 4 days is long enough for me to forget about it and get caught off-guard.
Any good mods that adds more kitchen parts? Countertops and shelves and machines that generally just help with the stove efficiency so that my kitchen can look nice and it wont take so much pawnpower to cook for the colony.
>>521741654Finally installing heating, going to harvest all the crops today, because it is getting cold, Devilstrand got to 97%.
>>521724660>>521724841Gun mods are only good when they add guns that do new things or fill the niches that the vanilla guns don't. Also, I personally don't like mods that add real named guns because those names mean nothing to me.
>>521744323That's a lie, if you automatically dislike something that isn't meaning nothing to you.
>>521740921You're suppised to play normally for two dozen hours, then save and turn sex need up into Overdrive before fapping and reloading
>>521744402Let me rephrase that. I'm not knowledgeable in guns, so can't identify the purpose of a real firearm simply from it's name. This is why I prefer the abstract "shotgun" and "assault rifle". By "means nothing to me" I meant "I can't extract meaning from it".
>>521744323>flavour is badGo back to twitch Rhadamant.
>>521744647NTA but i assumed you had meant that you despise the very concept of real named guns in rimworld since they add nothing to gameplay
>>521744904Flavors I don't like are bad, yes.>>521744909>i assumed you had meant that you despise the very concept of real named guns in rimworldThat's true, I don't believe that even the Mosin-Nagant would get that far both in time and space, although similar rifles might get re-developed.>since they add nothing to gameplayNot true, real named guns can definitely add to the gameplay depending on their function. I just have an issue with them being named.
>>521743616Apparently Gloomy Kitchen works again.
>>521744904Flavor can be handled with a style change for one rifle, not with introducing entirely new weapons with slightly tweaked stats.>but this one fires a different caliber and...Nobody cares, Cletus.
>>521745229>Mosin-Nagantof all the weapons that wouldn't make it to the year 5500, the Mosin-Nagant is most probably one of the few weapons that have a good chance of seeing continued use alongside the M2 Browning, AK-47 (or its derivatives), and the M1911
>>521745624no it doesnt. absolute twaddle
>>521745461>>521745461>Nobody cares, Cletus.Oh people care. That is why gun mods and weapon packs are popular and your autistic retarded takes are a butt of jokes here.
Motherfucker...
so it turns out this guy had raped another wagie while i wasn't looking. i would have never found out if the girl didn't have a mental break over it. off to prison with you, wagie
>>521745692The AK-47 is blessed by our Lord, where ever Woke Western values rise, the spirt of Saint Stalin will rise to oppose it. Most AK-47's are not produced in factories, they are delivered by angels.
Nana lives again!
Anon-chanSay something nice about her, she has self-esteem issues
Oh my god
>>521747889anon is a massive dork. DORK
>Female, 27, Pretty, Chemical Fascination, passions in shooting an animals (Need a new hunter anyways)>Female, 24, Greedy, Slowpoke, Too Smart, Burning Passion in Shooting & Animals >Male, 33, kind, careful shooter, psych sensitive, passion in melee, and research, burning passion in SocialWhich one do I taser and kidnap back to my humble abode to join my clan? While I need the melee pawn none of their traits are that good (already have a genepack for psy sensitive). Cant decide between the two female hunters though.
>>521748118take the male, then inject him a xenogerm or surgerize to turn him female
Anyone spent any time with one of those 'darker nights' mods? Is it cool or just annoying?
>>521743739Crafting pawn, I am constantly low on dumb labor too, and Calvin could use a wife.
>>521747953
>>521748603its just annoying
>>521748454male doesn't provide a useful niche other than needing another melee pawn and I would rather get one with some of the melee traits
>>521748961he's psy-sensitive and has passion in research and social, obviously way better than the other two and melee pawns are better than shooting ones once you have shield belts and some good melee weapons. just do some evil science on him to make him a girl if you want another female so bad
>>521747889you would look good as my mechanoidnow into the ripscanner
>>521740316Is the dirty talking part of the lewd mod or part of the talking mod? Or are they just compatible and work together like that?
>>521748857she's not beating the dork allegations
>>521748713Silent raids also hides drill infestations too, how concerning.
I like mechanoids.
>>521740780Very fun in my Mechanitor playthrough, but definitely very imbalanced. If you're looking for an actual incentive to use mechs I would try it out since they're much stronger and more useful than vanilla mechs.
is there a fork of hospitality around? or mods that are similar to it? my copy is a buggy mess
>>521750101>>521750128You're awful, Anon Chan is going away now
>>521750106It's a sub mod for RJW, called Dirty Talk.Requires both RJW and SpeakUp.
>>521749331Yeah but I already have it in a genepack and he can't do much else for me. I would much rather have a hunter that isn't suffering from bad back like my current one is.
>Oskarware Insectoids 2>actually cool looking enemies with themed hives and boss mechanics consistent with mechanitor stuff>but it comes bundled with a stupid "build your own hive" playset, with retarded turrets that look like bug headsThey just can't help themselves at the VE team.
>>521753438it stops my game from loading so i was saved the inevitable disappointment
>>521753438I don't understand the insistence of not making the mods modular
How buggy is the new z-level mod?
>>521753783His mods are designed that way to simply oust other mods that might cut on their turf.
mods to get steel in lategame over than waiting for traders to sell it or scrapping junk from raids? >>521754019
>>521754078The long distance scanner mod
>>521750101Remember to give it the appropriate name too!
>>521750627New outer-wall complete, also it is Christmas.
>>521753783They simply can't be bothered as they can't imagine someone wouldn't want all of their *amazing* work
>>521754078better ground penetrating scanner mod is a must have for any playthrough
>>521754078There's an updated version of an old mod I used to use all the time that can help you on that:https://steamcommunity.com/sharedfiles/filedetails/?id=3076413027Essentially turn stone chunks into 10 steel each. Probably also editable to more steel per stone chunk.Alternatively, if you still want to have to trade for it one way or another, there is the Metal Trader mod that still works with 1.5:https://steamcommunity.com/sharedfiles/filedetails/?id=1855069167Essentially an Orbital Trader that sells thousands of all metal types, including Plasteel, Uranium and other similar items, can show up. Also works with Trader Ships if you never liked the whole 'need to build trade beacons (that also act as raider drop points)' thing, as it just simply becomes one of the possible Trader Ships that land in your colony. Note that you can't just blow up Trader Ships and have them spill out all their inventory like a loot pinata
>>521746624>>521738264Stop using that dogshit mod.
>>521740979>RJW literally has their own wiki now:>https://rjw.miraheze.org/wiki/Main_PageWhy isn't this in the OP yet?
>>521754078didnt mean to quote that
>>521754176>>521754985>>521755498thanks i will check them out. i wonder if there is a bulk goods trader mod that would be useful
>>521755645kys
>nobody has copied helixien's homework from altered carbon to remake goa'uldIt seems like it would be pretty straightforward.
What's the best legless, non-SAR body?
>>521758773Unagi and Tak0u made some pretty good ones. Tak0u also has compatibility with base game (and some modded iirc) xenotypes.
Why does it feel like default xenotypes were designed only as enemies? Piggers, 'thals and impids only have abilities that enhance a raid, but are straight trash compared to baseliners if you recruit them. Then there are dirtmoles and genies which are just worthless, it's nothing but "baseliner with a skewed skill roll"
>>521759081Genies are useful for having a dedicated crafter easily
>>521759081Piggers are really good early on if you're doing a naked brutality/tribal run. Can eat raw food, beat animals to death with a club, and won't die due to an infection. Some of their genes are good to rip, but yeah long term they are of lesser quality. Impids? Yeah they're pretty shit unless you are playing hot biomes. Better to just rip their extremely useful gene for fast legs. Fire breath can be useful too in low tech. Genies? Crafting kings not to be undestimated since they can maintain 20/20 crafting. It will take awhile to rip all their useful genes though since there are so many on them. Dirtmoles? Definitely the least useful.
time to sleep
>>521754561I like that sudden wealth jump, raids like tripled in size from that 5k wealth increase.Old buildings are coming down to make way for the new.
>install RJW because pawn sex>barn animals fuck each other tooI asked for this?
>>521763432Turn it off if you don't like it?
>underwhere textures just slightly misaligned so they always stick out slightly>HD retexture doesn't bother to fix it
>>521739975I been playing Rimworld long enough to remember when that was actually the norm. "Bloat Mods" were really never a major thing until Rimworld 1.0 and it started increasing from there, outside of maybe HAR race mods that there were always some bloated race mods of suchEven old big mods like Glitter Tech have nothing on most large bloat mods today, 0 competition.
Does vanilla have any sort of system in place when it generates the physical appearance of pawns? I don't mean genes, I mean wh n the game pulls an entirely new pawn out of its ass.Are there any phenotypes or is colour of skin completely independent from hair color, for example? Is hair color completely random or is there some set of acceptable colors for it?
>>521744323>Gun mods are only good when they add guns that do new things or fill the niches that the vanilla guns don't.Pretty much how I download weapon mods with the addition that I also download for aesthetics and how much they fit my playstyles, like I do not see much point in downloading fancy high tech or ungabunga if I'm playing some gritty industrial. But yeah most Gun mods that interest me add entirely new types with new functions such as cryo guns, stun guns, pollution guns, guns with secondary functions etc.
>>521753438The VE insectoid mod was always one of the few good oskar slops, they really succeeded in making insects more interesting and engaging to fight which is most boring enemy in vanilla, I honestly do not understand why he choose to remake it in first place, there were way better candidates for remakes.
>>521754019I played with it on for 5 years with 300 mods and the only bug I found so far is that it breaks Rimdeed for some reason, the hired colonist just never arrive, I tested it with nothing but it and rimdeed loaded. It also does not work with Biome Transmutations once you have laid new floors, but Biome Transmutations is not even on workshop anymoreIf you do not have available storage space between levels pawns can endlessly "stand" around because they are looking to haul between levels but no storage space, so you should always pay attention to thatIt is honestly completely playable and I did not even notice any performance drops
>>521634894>picimagine being at computers
>>521763206Doug has survived 4 years now, I don't think I got that achievement with Lewis, I have power armor, I am now working towards precision rifling.
>>521763432that's why you turn off almost eveything in rjwfun fact: you cannot set occurrence of specific sex acts to 0, so even if you put it at minimum, once in a while your pawns will do anal fisting
I suddenly have an urge to start out with Ratkins again after forever, but I vaguely remember there being a mod somewhere that actually gave you access to the Ratkin Battlesuit and the Ratkin Prototype Pulse Rifle (and maybe a few other Ratkin Spacer tech) that you otherwise couldn't get normally. Is that mod still around, and which mod(s) is it?
>>521768391>Brapkin Cringe
Bring me up to speed on HAR + Biotech. What races have gene support that actually works?
>>521769401Yeah, the only real issue I have with Ratkin is that their litter size. A few pregnant Ratkin will brap out the little ones so quickly that if you're not careful you quickly end up with a colony where the number of babby and children are 3x or more the number of adult Ratkin in the colony. The only 'safe' Ratkin colony in this sense are full male or female Ratkin colonies
>>521739975I've been doing that with my personal projects, breaking them off into a main mod, then sub mods also makes the workload significantly easier.I think the reason for bloat mods is mod authors trying too hard to make the next big thing, only to overcompensate with a million different features, that only a handful of players would use or want everything.
How to make practical killboxes? Most killboxes designs are impractical for my base design.
why do I even bother
>>521771112if you're gonna say most designs are impractical for your design, you should show us your colony or at least tell us what the fuck that means so we don't recommend most killbox designs
Is save our ship worth it?
>>521769906The ones that are xenotypes and don't require outdated shit.
>>521633085>/RWG/ Mods:Is it normal that none of the catbox files work?
>>521769906Revia is xenotype-only now, but it's the only one I know of that is. Most still require HAR while also having genes (usually as an addon), such as the MoeLotl and Kiiro
>>521772384Here. I'd like to make some turret defense at the bridge, to be an entrance or something. But it doesn't seem practical, or it would cost a whole bunch of resources in the way I envision it.
>>521773136if I'm cheesing, I'd just box everything in, have the bridge lead to the killbox and put that + a killmaze on the right side.
Hold on, if Ratkin are such fast breeders, then they would make for the perfect meat source for a colony of man-eating spider girls.
any mod that adds something like bicolor bodies or colorable tatoos?
>>521772476in a regular game? absolutely notin a game focused entirely around it? yes.I strip like 90% of my regular mods when playing with it
>>521774030humanoids are just bad for farming anything other than blood, raiders however...
>>521772628Catbox has been in and out of the shitter lately. Check again later.
>>521774293Raiders are unwashed, filthy savages of questionable health and even more questionable genetic stock. Unfit to eat.
Rimworld of magic, yes or no?Its high time I start another run, possibly with some alien wives
>>521747814what a horrible place to wake up to!welcome back Nana
>>521774779Rimworld of Magic is great but performance heavy
>>521769906HSAU is the only HAR mod that integrates with biotech as far as i know
>>521773136Box up your base and have the entrance be the river. Have the left side of your base isolated and have the river entrance be on the right side of the river.
>>521748603get the lite version and you're good
>>521774030Create a Promised Neverland type of compound where the ratkin are kept and fed. They must never leave the place.Then occasionally send someone to grab the most succulent rat to butcher later
>>521748603see >>521748870
>>521774974I tend to keep my colonies pretty small in terms of pawn count but maybe I shouldnt thenOn a slightly different note, how good are those biotech mods listed on the pastbin?Are they just effectively the races by themselves taped together with genes or do they also carry all the bloat from the mods they're based on?
>>521748603>install darker nights mod>can't see shit so I close my blinds all the wayImmersive.
>>521774779Use it sparingly with other heavy mods. I LOVED my ROM runs but ROM is finnicky and editing pawns in CE will break it if you're a cheater. It will also lag unavoidably, so if you use it I'd forego Rim War and use Dynamic Diplomacy in it's place if that's on your load order. If you absolutely feel like you have to use RJW go ahead but you'd be lucky to get over 100TPS in a raid and 200TPS after one.Someone made a stripped version of Jecs for it, so it shouldn't be as severe as 1.4 and before but it's definitely heavy.
>>521775198>a Promised NeverlandThat's exactly what I was thinking about. Time to actually put some effort into colony design, then.
I just play this as the sims but with guns really...
>want nice faces so I install FA + Unagi>no support for some sloppa mods I enjoy like Lycanthrope so I swap to Reels FA>looks like shit so I uninstall everything that's not compatible and go back to Unagi>mad because I chose aesthetics over gameplay and switch back to Reels on the next colony>forget how much I hated Reels and decide to remove FA entirely>want nice faces so I install FA + Unagihelp
>>521775905editing and swapping textures isn't hardlearn to do it
>>521759081Genies are life savers - they can literally churn out legendary shit all day with their crafting skills...And they are invalueable when you have mods that require 13+ crafting/intelectual to craft some modded items.
>>521775905Ditch oskarslop and use superior big and small furfags.
>>521775905Just stop wanting. It's literally that easy.
>>521776239I guess I should give it a chance but it looked like alpha genes tier bloat last time I looked at it.
>Five sons later I finally get a daughter
"All mods from Oskar and his orbiters are awfu-"https://steamcommunity.com/sharedfiles/filedetails/?id=2995385834https://steamcommunity.com/sharedfiles/filedetails/?id=2995385834
>>521777309This wasn't compatible with RJW on launch.
>>521777309>Sex mod that breaks with RJWuseless
>>521776239if it didnt rename every instance of 'archotech' to 'hyperion' or constantly throw the authors self insert oc at my colony at every opportunity, i might consider using it again
>>521776734basically alpha genes but just genes instead of whatever the fuck is going on with alpha genes
>>521776239>furry mod
>>521777309I would say it is a 90% rule more than all
>>521777735all of oskar's coders and artists are furries
>>521777309l
>>521777309>not the paste modone job
>>521777862and people wonder why most of his mods suck
>>521775905>no support for some sloppa mods I enjoy like LycanthropeDownload "upscaled pawnmorpher" and copy some of its textures to lycantrophe folder, replacing muzzles and such.But you must accept that the snoot will always hide mouth animations, there's no way around this.
>>521777468lol what? I think you might be confused.>>521777735Furfag as in werewolf as in lycanthrope. They're in the undead one.
>pollution generators stop generating pollution>try and test it >works fine>reload same save, does not generate pollution still>start a completely new map with the exact same mod setup>pollution is generated normally???
What are your thoughts on mountain bases?
>>521780638theyre alrightI rarely actually dig into them for rooms but I do use the mountains as free walls
>>521780638Hate them, pawns should be free-range.
>>521780638the only playable base type in vanilla
>>521780638Cozee
>>521780638I usually put some infrequently used junk in the tunnels, but the main part of the colony should be outside.
Gearing up for my first anomaly playthrough, any good mods for it specifically?
>>521781865>better distress call>anomaly upscaled (textures)>ambiguous anomaly (good for immersion)>Anomaly Backrooms (must have if you're into those series. This is the first thing that will come to mind when you get that event on rimworld)>metal horror scanner (if you hate playing amongus on rimworld)>anomaly portal (challenging boss, optional)fuck the cube, fuck sightstealer horde ambushes, and fuck metalhorror infestations. Beware of those
>>521209829I’m finished. This will be the final update to my unofficial update of Vanilla Textures Expanded - Save Our Ship 2. I have added textures for roof cutaways and fixed the reactor sprite offsets.https://files.catbox.moe/n34n34.zip
>>521782530>Anomaly BackroomsAnomaly Backshots when?
>>521747889Anon is a cute. A cute!
free meat>>521782781Anomaly Casting Couch
>>521781865free gore hulk
>>521780638>free walls>free insect meatpeak
>>521783110>free gore hulkI keep seeing this mod being mentioned but searching for "free gore hulk" on the workshop gives me nothingplease link us the mod
>>521783261It gives gorehulks cocks, vaginas, and tits. Check the RJW wiki.
>>521783261it is sloperslab mod
>>521783519>>521783535>full ugly bastard experience if you play all female colonies I see
>>521783261>I keep seeing this mod being mentionedAll me
>make female colonists bisexual>they fuck each other instead of slave girlsDamn it.
"ocean"
>>521768142I am going to need resources so bad.
>>521778125pretty sure big and small framework does it, though it my have been removed or changed since i last used it
>>521784240I am certain it does not at present. The word hyperion does not even show up anywhere in any of the mods.
>>521784585And it never did, that anon either got gaslit by someone or is just plain deranged
>>521777309>Harmless trait from highmates makes them unable to use VE fire extinguisherstruly the VE experience
>>521784810>>521784585whatever submod adds the 'woman in blue' event is what does it
>>521785128>GODDAMN FRAMEWORK RENAMING MY ARCHOTECHS>Uhm, its actually uuuh UwU some sorta submod that i don't have even know the name of hehe *blushes*Lmao
>>521785312the framework might be the one that adds it or it might not, i dont know, i stopped using the mod after i notice the change
>>521780638usually don't bother because it's so easy but sometimes it's ok
I want ponpeco or erin to retexture dryads to be cute and chinky.
>>521785128There's such a rare event apparently in genes and more (I've never seen it), but nothing in that mod renames archotech to anything either.
>>521785619>install seven gorillion mods>have a mental breakdown>blame framework that has nothing to do with th problemLolLmao even
Home.
In memory of Skye.
>>521786010well it was reverted after i removed big and small framework and genes, so it was one of them
>>521777458>>521777454Where the fuck did you get that? Its simple xenotype mod, its impossible for it to break RJW and it did not.And im saying this as someone who hates fagskar with passion.
>>521786331what happened to her?also, what mod adds custom image paints?
>>521786331Every character named Skye is a complete failure and a genetic dead end, she/he/they won't be missed
>>521747889Cute, I kind of regret not taking too many screenshots of Anon in her younger years now
>>521786373>well it was revertedIt wasn't because it didn't happen in the first place, lol.
>>521786508>not taking pictures of her best years
>>521786331No better way to remember her than posting lewds of her
>>521780638I have a hard time playing on anything else because not having easy access to bucketloads of steel and stone blocks makes everything extremely tedious in the early game. I love my current map.>jungle with mountains>mountain range covers about 40% of the western side>creek running diagonally through the map that starts in a tunnel in upper left corner>extensive cave systems throughoutI built my base in a valley with 3 entrances, one of them being a cave that leads out into the creek. It didn't turn out as cool as I was hoping as I fell back into killbox after getting sick of raiders pushing my shit in, but it's still pretty comfy.
>>521786508I love Anon Chan!!!
>>521786504I'm pretty sure almost everyone ends up with a Skye in their colony at some point because of the guaranteed tough trait + combat stats from her backstory.>>521786490She's completely fine really, mod is "User Media Props"
>>521787016Based pedochad
I hope I can top moran this playthroughWait not like that
>>521748857>>521747889Holy shit she is literaly me! But way more cute! So that means she is a massive DORK!!!
>>521787397Rape.
Is there any QoL mod to manually select which weapons/attire to destroy/dismantle instead of having to fiddle with the bills at the crematorium/smelter?
>>521788702t:destroy
>>521788380Don't
>>521788702if this is what you want yes
>>521782689>>521789418You are amazing. SOS2 is like a must have for me
>injured labrador called friendship drop pods into a forest fire>decide to save it>5 seconds later, my maine coon goes to its sleeping spot and fucking kills it then eats itwhat the FUCK rimworld
>>521790148picrel
>>521784226Finally out of the old kitchen/dining room, I really should have done this first, so I could have turned the kitchen into a mech room earlier.
>>521789406I'll accept any fate so long as I can stick it in morussy
>https://steamcommunity.com/sharedfiles/filedetails/?id=2582489076nyot bad
>>521789418thanksiesnot sure when I'll finally play SoS2 (still doing grug playthroughs 2700 hours in) but very welcome nevertheless
>>521782689I have another update. I noticed anti-entropic heatbank texture was broken after I uploaded my “final” update.https://files.catbox.moe/adnw3b.zip>>521791681>>521789651Thank you.
Is this good? Seems bloat.https://steamcommunity.com/sharedfiles/filedetails/?id=3421959154
>>521792646>it's the final update I swearkekthanks for sharingthis is a really cool retexture
>>521792775it is both good and bloat
>>521790148Average cat
>>521792775it has a few OP items you want to cherry pick out unless you use OP stuff like HAR races or VE weaponsit of course adds bloat, look at all the new weapons and stuff it adds
>>521792775If you like the idea its good otherwise its bloat
>see anons talking about dms>decide to try it out for a bit>remember that nikocado aobacado is the bloat god emperor
>>521793090Aoba and RedMattis are just as bad as *osksaar and saarg but they get a pass here for some reason.
>>521793090>>521794395ok sarg/oskar
>>521794504ok aoba/redmattis
>>521794395probably because their mods are good
>>521790515>Start actually making things>Instant steel starvationI knew it, I did nothing to prevent it.
>>521794395Aoba in terms of bloat for sure, but the stuff is actually cool. RedMattis I don't see at all desu. Each mod is cohesive.
>>521793018>it has a few OP itemsdo you remember which ones?
>>521794935I might agree for Mattis because he breaks mods into modules but Aoba bloats the fuck out of his mods and doesn't do shit for compatibility or integration.
>>521794395>but they get a pass here for some reasonBecause their mods have anime aesthetics.
>>521787348I am not a pedo! I love her like i would my own daughter!
Do world pawns auto wipe themselves or no? All the rotting, dessicated corpses of raiders on my map still have dozens of names in their socials tab. If i destroy the bodies, do those saved names go away?
>>521794395>Oskat and Saarg>Claim to be Vanilla Only Players (TM) when their stuff is broken by vanilla standards>Add random stuff that's not part of the description of the mod, the Forsaken shit being one of the most egregious offenses>Steal mods from other people and get their Discord trannies to harass other creators and people that point it out>AOBA/RedMattis>Never claim to be vanilla adjacent even if they also make broken stuff>Mods are specifically additions that fit entirely within the context of the rest of the mod
haha
>>521795458Anny...
>>521795458>>521795561Can you imagine having sex with your bird wife and she just lays an egg Infront of you?
>>521795371>If i destroy the bodies, do those saved names go away?No. Vanilla stores pawns forever
>>521794395This mod alone put Red way above majority of modders.https://steamcommunity.com/sharedfiles/filedetails/?id=3343465955
>>521794395I actually think Aoba is as bad as Sarg and Oskar is better than both, at least Oskar sometimes puts out something good in once in a while and not all his mods are bloats RedMattis is like Sarg from Rimworld 1.0 before Sarg got bad, but yeah e could easily go exact same route.
>>521795190Only Aoba. Redmattis while he uses anime ai slop for banners does not have anything anime in his mods and he has vanilla like faces which override anime faces by default and need to be patched or worked around.
>>521796095oskar stop slagging people off no wonder people don't like you
>>521796390I'm just saying I use nutrient paste and chemfuel expanded, both of which are better than alternatives and less bloat too whereas I use nothing from Aoba and Sarg, so they are trash
>>521796732>aobaWho?
>>521796858Rimthunder Guy, Red Moyo guy, Deadman Switch guy
>>521796858The Fortifications Industrial guy who probably also made every exosuit mod you've ever seen.
>>521796732rimefeller is better and i dont understand ve nutrient paste at all
>>521724841if all the gun mods are considered bloat, what do you guys recommend instead?
>>521796858The Fortifications Medieval guy who won't fix Fortifications Medieval.
>>521796929>>521796995That explains it, I don't use his mods ever so that's probably why it didn't click
digging into bug hives via multi floor is fun
>>521795458>>521795743>>521795561>Can you imagine having sex with your bird wife and she just lays an egg Infront of you?So um... Yeah it actually happened. I didnt even noticed if there was a hediff about being pregnant or gestating the egg it just popped up suddently.The arch*tech antichrist is here. And its is a girl. Lark is still the only male bird since i started the fucking colony.
>>521796732I just cook simple mealswhy would you want your pawns to consume slop? prisoners can have kibble
>Sera and Freddy had a heartfelt conversation about the male gaze.I suppose Sera has noticed the way Freddy looks at her.There's certainly no shortage of scantily clad young women here. What a life Freddy lives.
>>521797008If you can understand Rimefeller pipes you can understand nutrient pipes
>>521797008>rimefeller is better I disagree, I used Rimefeller for longest time and I came to switch off from it. If you just want chemfuel and power and do not want all the extra features of Rimefeller like Napalm and Synthahides then VE chemfuel is better. It is also honestly just faster to use and set up in general, once you build a pump it is automatic whereas in Rimefeller you need to drill which takes a lot of steel and depending on your builders can take weeks of drilling. To be clear I do not think Rimefeller is bad, all Dubs mods are great, I just prefer VE version and find it less bloatNutrient Paste not sure what to explain, it is a piped food network and I cannot stop playing without it.
>>521797469I run dystopian colonies anyway but you can download Nutrient Paste Tiers which add higher tiers of nutrient slop including chocolate nutrient slop and can be patched to work with VE nutrient paste so never has been an issue
>>521797024zardoz armory 2 - it's got a different brand of bloat in the form of the corin gunotherwisehttps://steamcommunity.com/sharedfiles/filedetails/?id=849231601https://steamcommunity.com/sharedfiles/filedetails/?id=3273371966https://steamcommunity.com/sharedfiles/filedetails/?id=3247891820https://steamcommunity.com/sharedfiles/filedetails/?id=2965398269https://steamcommunity.com/sharedfiles/filedetails/?id=3324808611
>>521797024I have Combat Extended Armory, Combat Extended Attachments, and a handful of individual gun mods that I think are fun. DetVisor has a couple of cool gun packs that are reasonably small too. Gun packs by /k/ autists are always going to have too many guns.
>>521797737oh and thishttps://steamcommunity.com/sharedfiles/filedetails/?id=3350091075
>>521797024I use advanced armaments because the mod's mascot gets my dick hardhttps://steamcommunity.com/sharedfiles/filedetails/?id=3350091075
>>521797917>>521797918
>>521797917>>521797918>Does this mod work with Combat Extended?>Yes! The mod is patched on my end>I also have an optional submod that gives the weapons fictional but realistic names and descriptionscan't believe I've never seen this before
>>521797024Pollution WeaponsTox WeaponsImpact WeaponryDead Space WeaponsGrandyy's Fancy ArmoryPulse WeaponryVanilla Spacer Weapons Beam Guns (Not VE)Cybernetic Weapons if they fixed the errors since I last playedIndividual VE weapon packs are actually okay too if you like the features, they are small (until Oskar decides to merge them like he did with animals) and offer new mechanics like Coilguns.
>>521798374>Pulse Weaponryathena framework seems to have major issues at the moment
>>521798374I'd avoid pulse weaponry and cybernetic weapons, otherwise solid list
>>521797359Hot sweaty sex with Olivia and watching her push out an egg covered in cum afterwards...
>>521797553I feel like a lot of Oskar's mods are far less bloat than stated, but others are far more bloated. Chemfuel and Nutrient Paste aren't bloat, VFE Settlers has little bloat, VRE Sanguophages has some bloat but not a super annoying amount, Memes Expanded's entire purpose is bloat (so only people who want it play with it), but his later mods? Oh God, VFE Medieval 2 and Insects 2 are a mockery of his older releases, VFEM2 in particular is bugged to hell on top of the bloat.
Any mods that let me put my venerated animal on a pedestal during rituals or something?
>pack of manhunting beavers>hehe I'll just let the weapons traders deal with it>molotovAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>521797024Personally, I like CeleTech Arsenal MKIII (and its predecessor Celestial Manufacturing Cooperation MKII).I think the designs are super cool. However, it's slightly bloaty and fairly overpowered.Not only are the guns very accurate, some of them even fire shield penetrating EMP rounds.Some people might find this cheaty, but I enjoy wrecking mechanoids with those guns.
>>521801538at least the fire killed one of their alpacas, so I can scavenge some insance lootbut the guy was just throwing molotovs at my base
>>521801817price to pay: my med and food storage has burnt down
>>521801621I spawned a laser gun from it while I was testing mods and it deleted a compacted steel wall in two seconds, at least it has a lot of sliders to adjust various things like damage
Am I the only one feeding fine/lavish meals for prisoners and colonists alike? It's a hassle to create multiple types of food. Plus nutrient paste dispenser takes too much space and I'd need to set up a refrigerator for it.Post your unmodded setups I can copy
>>521795114most weapons are above average, but the dragon bow is busted as fuck and definitely needs to be cherry picked.I dictionary'd it into a ThuddGun from Rinsenal (think of grenade launcher)supposedly there's an OP mecha too, but I haven't encountered it yetoh and they use a fairly OP drug that buffs them in combat a lot and reduces pain to zero for 2 days or so. You might want to swap those for luciferium or gojuice.
>>521800795Oskar is not really the bloat king that title belongs to Sarg, but he has gotten a lot worse than he used to be Bloat:>Empire King of Bloat - Will literally rape your save file >VE GeneticsSarg Bloatcore mod>Deserters >Ancients>Vehicles but arguably in a good way >VE Races Hussar >VE Androids >Plants - A lot of plants and the region restriction ensures that you can never use most in a single playthrough, so it makes qualify for bloats and no reason why not each should be separate based on biome. >VE AnimalsUsed to be separate in several mods before Oskar had big brain idea of merging >VE FishingYou do not need 1000 individual fish types, 1 would have been enough, other fishings mods do it better Not Bloat: >Furniture Every Furniture is in a separate pack and module>Weapon Mods Every Oskar Weapon mod is in a separate pack and module>Insanity >Storytellers >Base Generation>Outpost >Temperature>Chemfuel>Nutrient Paste >Most VE races arguably Exceptions mentioned above >Psycast Smaller than alternatives and additional packs are in separate mods>Waste and Royal Animals Because not part of large animal pack >Quests probably >VE PowerGot features removed, so less bloat than ever >VE GasIt used to be part of Power, so it has gotten debloated >VE Trading>VE IdeologyIf anything vanilla is barren >VE Social If anything it barely does anythingFuck doing all, but this is probably a fair assessment
>>521802247I feed colonists fine meals and prisoners I don't care about simple meals, they get fine if it's from a quest. I keep 10 simple meals ready just in case things happen and have 4 to 12 fine meals on bill depending on the number of colonists, I also set them all to the fine food policy that has raw food, pemmican and survival meals turned off
>>521802506>I dictionary'd it into a ThuddGun from Rinsenal (think of grenade launcher)smartthanks for the tips
>>521802157>>521801817>med and food storage made out of woodyou brought this upon yourself. Enjoy your malaria eventthe laser sword along the other 2 mele weapons is good lot tho
>>521802247depends on how many prisoners you keep and for how longi usually just feed them whatever's being cooked by my fabricor but if i'm setting up a dedicated prison, nutrient paste is the way to go, cheap and efficient
>>521802573>Used to be separate in several mods before Oskar had big brain idea of mergingVE used to be greathttps://steamcommunity.com/sharedfiles/filedetails/?id=2366589898>Vanilla Animals Expanded is a modular mod. It means it will come out in several modules allowing people to subscribe to only the animals they want in the game.
>>521802247>It's a hassle to create multiple types of foodHow so? Just set a bill to make until you've got x of them and you're done.
>>521802772Yeah, now I know I need to use those bricks, and have fire countermeasuresat least I could get a pawn to fetch the 20 industrial meds in there but goddamn
>>521803302I unironically think sarg is to blame for ve being shit. That faggot had RimBees long before oskar.
any day now helixsaaren is going to take a page from saarg/osksaar's book and merge all of the regrowth modules and retextures into the core mod
I was thinking of female pawns, how about you?
>>521803701
>>521803592he's also one of oskar's last competent C# coders/artists since oskar has burned so many bridges behind the scenes, so it's not changing any time soon.
>>521803329randy giveth and randy taketh awayguess I found who's going to have the melee weaponShould I capture and convert? Idk how long that takes
>>521802573>Empire>Will literally rape your save fileIn terms of size, corruption, both, or something else? I haven't played without it in years.I strongly agree with you on everything I personally have a grasp on (aka everything else)>>521803472Agreed>>521803592He (?) has already bloatmaxxed with integrating World Map Beautification Project into his core.
>>521804258>aged 91enjoy having that pawn for the next two quadrums
>>521804364>In terms of size, corruption, both, or something else?It wont, faggot is just memeing you because he plays on 900mods on a potato without Fish/Rocketman so his saves die 30 days in and he blames mods.
>>521804258>>521804374>she's also abstinent and psychically deaf>but>91 years old >go juice dependency>frail>bad back>asthmafuckMaybe I should go to the ancient danger to put her in cryosleep but I'm not confident in beating the bugs and the tards inside the pods
>>521804521Kek thanks, I wondered why I never had a problem with the mod itself. Most problems it has are minor incompatibilities with anything that adds a new Royalty class system (Edo, The Corporation, etc) or new classes themselves (Can't think of one past 1.4, but Colonist Mentality was one)
>>521804364>Empire>King of Bloat - Will literally rape your save fileAs in long term save corruption or just it reaching absurd sizes?
I was thinking of warg-bear-pig, how about you?
>>521804858That's what I was asking who I was quoting, because I know RW saves can get massive but I never noticed any corruption, and wondered if there was a relation.
>>521804559and now randy dropped an injured seal
>>521804820As much as i hate fagskar and his shit i have to admit that most of the "muh performance" issues with his mods come from some brown third worlders playing on 10yo PC's or some laptops and simply arent an issue for someone with decent rig that uses both Fishery and Rocketman.Fagskar shit has long list of flaws but performance isnt one of them unless you are retarded.
>>521805270ok oskar
>>521804364>In terms of size, corruption, both, or something else?nta but the default settings create way too many mothballed world pawns (I think over 10 per title?) and generally speaking more pawns = more opportunities for save data corruption if you don't keep your load order exactly the same. not exactly an oskar problem but you should still reduce the amount of empire pawns generated per title down to something more reasonable like 4-8.
>>521805390ok brownoid
>>521805405>you should still reduce the amount of empire pawns generated per title down to something more reasonable like 4-8.wtf I had never noticed this setting before
>>521805405>>521804364>>5218048585 year colony no issues with this mod so far if anything HAR mods adding half the bloat oskarware adds nuke my TPS at thrice the rate than VE bloat
I have all the mods from people being discussed ITT and my game runs at 800 TPS
>>521805816>generally speaking more pawns = more opportunities for save data corruption if you don't keep your load order exactly the same>not exactly an oskar problem I'm glad you specifically aren't having any issues but that doesn't make what I said any less valid.
>>521804364Empire populates your world pawn list with like 300 pawns or more right off the start and these pawns are heavier than normal world pawns too because they are constantly dynamically being tracked off and used for mechanics. Empire is objectively one of the heaviest mods because of this on top of everything else
>>521805405>speaking more pawns = more opportunities for save data corruptionthis is such a big issue that in my 2000 hours I never had any saves corrupt due to world pawns
>>521806248agreed, I took your advise and lowered the setting to 4-7 pawns per title16~17 is absurd
>>521806419thats because youve never made a colony that survived longer than a year
>>521805270I'm playing on an AMD Ryzen 7 Radeon 5500M shitbox myself, but asides from a 12 minute load time my game works fine. I think it's possible they're using known garbage or performance hogging mods alongside it.>>521805405>>521806415Thanks for the warning, I didn't realize Oskar introduced a (rare) Sims 2 bug to Rimworld. I'll turn down the settings. Mainly for TPS purposes but lessening any chance of corruption, too.
>>521775905>ReelsDrop that roblox trash. Regular VTE facial animations is enough, alongside differing hairstyles.
>>521806419>in my 2000 hours I never had any saves corrupt due to world pawnsI have almost 4000 hours and it's only happened to me once. never said it was a "big" issue. you even quoted me speaking in vague generalities. meds.
>>521804364>>521803592>He (?) has already bloatmaxxed with integrating World Map Beautification Project into his core.Regrowth Core is like 10+ mods put together
>Years of back to back mech/anomaly raids>No prisoners except a vampire in deathrest because its too cold (perfect for gene ripping)>Now have a waster, neanderthal, and two baseliners trying to recruit
>>521805270No shit Sherlock People with poorest systems are obviously going to be the first and most likely candidates to notice performance issuesSomeone with 64 gigs of Ram and an expensive rig could install 50 Yanderedev level coded mods and would not notice anything. That does not mean though that those mods do not have performance issues, it just means that your threshold for noticing and being affected is higher.
>>521807274>Someone with 64 gigs of Ram and an expensive rig could install 50 Yanderedev level coded mods and would not notice anything.just so you know 32GB ram has been the standard for about 5 years now16gb ram is low spec settings
What could be setting the TPS target lower for my game? At speed 3 it consistently runs at 288 TPS. I can set it to speed 4 and any time and it runs at around 600 TPS.
>>521807892Smart Speed?
>heat wave>solar flare>space battle>caravan
>>521807995It claims that speed 3 should be going for 360.
>>521807810Wait until you hear I play Rimworld with 8 gigs
>>521808173t.
>>521808173oh well since you got imped at least I won't have to bury you
>>521806815Worse than I remembered. Impressive!>>521807274>50 Yanderedev tier coded modsThe only modders I can think of off the top of my head that do this are Rooboid, small Xenotype makers, ESL HARslop devs, and Saarg. Rooboid quite literally has else/ifs in all his Minotaur patches.>>521807810I've never had more than 16G and Rimworld with 500 mods works fine>>521807892>>521808094The OP has a list of mods known for nuking TPS.
>>521807810>>521808173Rimworld was the sole reason as to why i upgraded to 64 gigs. I was too embarased to admit it so i told everyone it was because i started to learn 3D modelling and such.
>>521808035>3 jaguars join the colony
>>521808690AVP and Amnesia the Dark Descent and Typhon all had game raping worker codes in them, but they are rarely even discussed these days and 2 are dead mods
>>521808690>The OP has a list of mods known for nuking TPS.Yeah, but that's not what's happening. In fact, I turned smart speed's speed 3 up so that it claims to be trying to get 450 and it now does a smooth 360.
>>521808690>I've never had more than 16G and Rimworld with 500 mods works finerimworld is very low on resources when it comes to moddingOG modded Cities skylines ate all my 32gb ram, took 40 mins to load a long standing city and refused to load unless I increase file catching to 150gbwe have it easy here
>>521807274Brownoid please.All you need is a decent rig with Fish and Rocketman to get decent performance unless you go crazy with 50 pawns or some shit.People who claim tghey notice drastic changes from one mod are either lying or just playing on shit that barely runs Rimworld anyway.>>521808173I did too, for years. In fact Rimworld was the game that pushed me to double my ram.
>>521808272Anon looks like she's popular amongst adult men...
>>521808731if I had a better rig I would probably stop playing Rimworld and marathon through all the higher graphical games I missed out on playing, so the logic is reverse for me, I play rimworld because it runs on my potato>>521809002>Brownoid please.Eastern European Mongolian actuallyAnd no with 8gigs and with all performance mods I still feel the shitty mods raping my TPS, why would I lie about this. I typically play with 20 pawns and less too.
>>521808731kek, basedMy 1.4 install eats 18gb ram after load and if I reload a save it hogs another 6 gigs every time I reload a save until my pc runs out of ram.I was considering upgrading to 64GB until I updated to 1.5My current 1.5 install is way more stable, specially after optimizing textures on Rimpyit only eats about 5.5GB while running. It used to eat 18gb while runing before optimizing textures. I can finally gen AI slop while playing Rimworldby the way, not trying to shit on HAR. but my 1.4 install has about 12 HAR race mods. my current one has only the framework and the Yuran porn mod on it.
>>521809647>My 1.4 install eats 18gb ramMy tops out at 25 but thats only on full modlist with 400x400 map.In fact map size for some reason really bloats ram use for me.
>>521809293>if I had a better rig I would probably stop playing Rimworld and marathon through all the higher graphical games I missed out on playing,trust me, you'll use 4 screens, a 4090 and 64gb ram to run rimworld and games like project zomboid AAA games has been shit since 2013. Cyberpunk took over 2 years to become a bearable game and even then it needs mods to be just OK
lol what the fuck do you guys have installed? My game only uses 6.5gb with 500 mods. My browser with a holcaustillion tabs open takes almost as much.
>>521810086>AAA games has been shit since 2013. I know. It isn't AAA games I'm interested in but more graphically demanding indies, especially the autistic builder and management games, I have a huge wishlist of like 600+ largely just indie games
>>521810086>trust me, you'll use 4 screens, a 4090 and 64gb ram to run rimworld and games like project zomboidYes, thats the morally correct way these days.AAA gaming sucks negro dick
>-30C in my tropical rainforestmemorable rimworld moments to tell your grandchildren about
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