Size CHADS edition>Demo DaysNOW: https://itch.io/jam/agdg-demo-day-64Previous: https://itch.io/jam/agdg-demo-day-63Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/Steam Games by AGDG: https://agdg-steam.netlify.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverterhttps://github.com/michaelmob/WebMCam>Previous thread>>538221365
I missed Demo Day again...
Based non-Fygoon-thread user
This is the thread
>>5383783135 hours to go, you can still make it!!!
>using AI arts is fine if you make it look good>using AI voice is not even if you make it sound goodWhy is this like this?
>>538378313I'm waiting anon...
it's hard bros......
>>538378838To all devs: Consider adding game title to your cover next timeBonus points if people can read it off small image
Friendly reminder to ignore the browns when they tell you that good games sell themselves. Brown subhumans keep posting "data" and "evidence" when all a white man such as myself ever needs is logic, and by logic, I mean whatever narrative doesn't hurt my feelings, and my hyperborean ubermensch feelings tells me that only marketing matters. /biz/jeets are out there wasting their time trying to make a good game while us superior whites are focusing our efforts on marketing low-effort slop.Welcome to the banquet for fools, /agdg/.
I have these unused images from several months back
>>538378313Same...I even set up a check list of what I needed done with set deadlines and still couldn't finish.Next demo day for sure!
negligence and brain damage turned /agdg/ into twitter/reddit/tiktok
>>538380030Elaborate
>dd64>no n64 style collage
>>538380132low trust scroll feed instead of community
>>538380196what community is there to be had here?
What's the difference between bullet hell and bullet heaven?
>>538380319you'd understand if you had seen this place in 2017 newfaggot
>>538380138If someone does edit all game covers to have 4chan stripe I will use those in the template.Pic rel is not final order, the should place themselves alphabetically (I think)
>>538379560if you think this shit is appealing to anyone you're in for a rude awakening lmao
>>538380950it appealed to me>>538380807it's never going to be 2017 again, and it'll probably get worse just like everything else, i stare into the future knowing i can't anticipate the horrors that await me, and i look back at the past, realizing there's nothing to go back to anymore, you can only move forward
>>538380950That's nice dear
>>538382184>>538382501nice hugbox cope lmao
> <1500 wishlists on bokube>bokube expects it to sellits so over...
>>538380950
I made some changes for Untitled Dome Game>Added a Flash & Sound effect to the enemy icon when a wave starts>Added a cage to upgrades you can't buy yet>Made the text darker if you don't have enough of a resource>Reworked the pause system so resources can be gathered while you're on the dome upgrade panel>Fixed a bug where you wouldn't pick up the closest resource>Nerfed the fire a little (I'll add purchasable buffs to do it in future builds)>Reduced the size of the computer cartriage to a 12x12 sprite>Reduced the collision size of resources from a 6px radius circle to a 5px radius circle>Fixed an issue where you sometimes don't dig at a tile if you bump into it quickly after hitting another tileI'll be looking to get proc gen to work and then i'll 3-4x the amount of enemies and upgrades for next demo day if not more.
>>538383542
>>538379560I hope you have your review keys sent to random review sites to get some publicity already. Hoping for the best but preparing for the worst is the main thing to do. I played Return of The Obra Dinn recently and I have to say that some of the gameplay aspects converge in your game. The difference is that Lucas Pope was already known figure in indiescape, I bet he had enough connections in the press and gaming community to have his stuff in a spotlight. What's more it had voice acting and the mystery was already very high with the skeleton being the very first thing that you can investigate and additional gimmick of a pocket watch that could transport you to the moment of their demise. With MotM we have a distressed woman that got jumped on the museum grounds. It has a pretty weak hook. Of course I hope the best for you but current market might be a little too dumb for a slowburn mystery like yours.
>Pirate Princess LillyLooks like another prototype game.Default Godot menus, has the needed options.Game doesn't like being resized or put in full screen.It also doesn't close with alt+f4 or closing the game window.Trying different resolutions but no dice.I like the MML style assets.Not sure if the game is bugged for me but I don't see any other weapons.Anyway I start blasting.Ran out of ammo and don't see any way to get more.The escape ship didn't do anything for me.Overall, I'm not sure what to say about this prototype, I like the assets, I like the idea, it's a good start but needs to go back into the oven for a while to get crispier.>>538383558Nice.
>It takes one day to make a master digital painting>It takes one day to make a master song>It takes a couple hours to write a master fiction>You need 7 years to make a game that can be compared to the best indie games
>>538384696Anything that I try to explain to you about why the game was made and the state of the genre will be misinterpreted and twisted so that's about it. You seem to be making a lot of assumptions about what my goals are.
>>538377946More GB means the game is more gooder
>>538384712>Mirrored TanksYet another prototype.A multiplayer CTF shooter with vehicles.No menus to config anything.Has the makings of something fun, this formula is tried and true.I recognize the Halo pistol sound, vehicles could use some SFX when driving.Camera is kinda wonky for the jeep, can't look around.You can score on both sides, the player characters should be painted in team colors.Shooting feels decent, grenades can be spammed infinitely but it's kinda broken fun.Maybe a jump button would make it feel nicer.Overall, not much more to say about this, with just a bit more fleshing out it'll quickly become fun and addictive. The WW2 assets kinda remind of Battlefield Heroes, dev should lean into that cartoonish style.
frog I met yesterday while recording forest and water ambience
i'm making a game i likei'm worried steam users won't like itI DON'T CAREif it flops it flopswhatever
It's always funny to see this from gamedev youtubers that purportedly know how to market their game. Especially those that have guides on it.
>>538383558Good job anonI'm not sure if cage is necessary (tree composition seems intuitive enough)>Made the text darker if you don't have enough of a resourceIt is what I asked for but it's still not that noticeable. If resource icon get's darker it would be harder to see what resource is it, but text alone is too little. Consider making the frame darker too.
>>538385996>DombiaBrowser game, looks like some 3 dimensional checkers.Very barebones, no feedback for anything.Sometimes I click to move but it doesn't move.Rotating is intuitive.With some music and SFX, maybe something in the vein of Super Hexagon with voices and music that make you want to go fast it could be a fun little game.I can't say much else about this, could not find the fun in it.
i'm making a bad-like with good-like elements
>>538383558>>538386873Second thought: keep text more visible and make only the border darker (and maybe the upgrade icon), keep the resource icon and it's amount visible.
(\√√/”){0c0 𝅮 /”) { you should add a deer.(„ ( ,,,)¡},) . . into your game). |,/ \, ) ,)
I need to make a fucking game where you increase numbers, build a deck, and choose 1 out of 3 randomized options, with runs....
My professor said that "research these days are filled with a bunch of lobbyist and budget squeezer.". He said "we research useless crap for people that have permanently stuck up their head in their asses". And then i said "well what about making a research proposal, to create something for normal programmers to use?". He asked what?"And my idea is>Downloadable plugin for repackaging assets in unity projectsHe asked why, i say "To cut game build size small, similar to the glorious PS2 days". What do you guys think?
>>538386517He asked to be put inside your game
What if we add game mechanics to a picture viewer?
optimizing my slop formulai think this will be good
People complain about games being too difficult, and too complex.Do people complain as much about games being too easy, and too simple? Or do they just drop them and stop playing?
>All commenters said my game was too hard or too RNG dependent>Far as I know only one person was able to beat the demo>I find it way too easyGranted, I made the game so I know it inside out, but does this actually mean my game is too hard? Was Demo Day just not the right demographic for it?
>>538388413I dropped Elden Ring because it was too frustratingI dropped Donkey Kong Bananza because it was too easyI see both as a waste of my time.
>>538388498>does this actually mean my game is too hard?probably, from my experience it's easy to become extremely skilled at your game while developing it, and forgetting what the experience is like for newcomersgetting playtesters generally helps alleviate this problem, but significantly extends dev timedevs i know just make their games slightly easier than they think it needs to be to pre-emptively account for their skill standards
>>538388498My game was the same. Seeing how other's played it:It is too hard (especially at beginning)It needs to force a tutorial (It's is simple I didn't expect it but congratulations, you made me do it)
>>538388923One thing I learned in my time as a software developer is never underestimate how retarded the end user is
>>538388623Do you notice if a game feels too easy, that an interesting story helps you alleviate this boredom?I ask this because I prefer easy games, but also find them boring if there's nothing about the premise of the game that interests me. A few months ago, I got oneshotted by a mobile game where all you do is shoot bricks, collect points, and upgrade your guns. I played it for 20 hours and spent $15 on it. I've never done this before with any sort of similar game.I was thinking that if the premise of the game wasn't related to guns, then I probably wouldn't have found it interesting. Since this is a sample size of one, I'm now asking other people if they've experienced anything similar.It makes me believe the premise, narrative, fantasy, setting, context, whatever it's called, of a game, is much more important than I previously assumed.Already though, thank you for the response.
>>538388413in my experience no, they don't
>>538389332Insightful. Thank you for this.
>>538389136Elden Ring didn't have enough of a story for me to care about finishing itNintendo isn't exactly known for it's stories and DKB's story is just DK wants bananas so it wasn't that grippingI will say, a game like Xenoblade Chronicles or Tears of the Kingdom's story kept me gripped through the boring parts and made me want to finish it.
is it too late to make a tower defense?
>>538389536Arknights is still popular. Do you plan to add anime girls to your game too?
>>538389536Rogue Tower came out a couple years ago and was pretty popular. There hasn't been a good one in a couple years and fans of the genre probably haven't gone anywhere. Make your tower defense game anon
>>538387671no use. only AAA have an issue with size and they don't use unity
>>538384696Also I want to take this opportunity to give my thoughts on this whole sentiment you started with. My game was completely developed by only one person. The entire amount of money put into its development is only the $100 Steam fee. I don't have anyone else to share workloads with, I don't have a marketing department, and because of the age we live in, I also don't have time.This idea that indie devs should be doing an entire marketing plan for their first game like they are a AAA company hanging on to dear life at the mercy of all the platforms and influencers they expect to play their game is one of the most self-destructive things I've ever heard, and I've heard it a lot over the last years.Any amount of time, and more importantly mental capacity that a dev releasing his full game would ever think to put toward marketing and media outreach is ALWAYS 100% of the time better directed at just working on the damn game. Trying to play pretend at being a corpo and sending out emails like a starving dog is only something that makes sense to do once you have learned how to finish games. At the end of the day you can always hire someone else to do your marketing for you, but nobody is going to design your games for you.
>>538389725i was thinking more like cool dwarf units, like a dwarf barbarian that chops down swathes of goblins, a dwarf shielddwarf that can slow down goblins around him, a dwarf crossbowman that reigns bolts at goblins from afar, actually
>>538387076>Wilderness AlchemistA 2D potion brewing adventure.I like the bespoke, drawn pixelart for everything.No options in the start menu, in-game only has volume sliders.Saving and loading works.Already has a relaxing quality to it.Everything is well explained and I like that it shows you a tooltip for things you can interact with.Most of the environment is pretty static, save for a few plants and things like water, fire.Seems quite fleshed out already in terms of systems and NPCs you can talk to.Those bird or insect chirps sound more like old-school alien beams.I tried making some potion combinations with random items without looking up the formula, hopefully some of the ingredients respawn in the forest after a while because I could not find the needed ingredients to make certain potions again.Dem boulders lookin' kinda weird man.When you quit the game by closing the window it should remind the player of saving (or save automatically).I liked exploring and get to know the different places.Music is repetitive but not annoying which is good.The quests are on a timer, I didn't try to complete one, only things I did was make poison for the bartender and strength potion for the guard dude.Controls are intuitive.Some of the dialogs for speech could probably be resized and the portraits made bigger or placed in more harmonious manner.The map transitions seem to only show half of the screen in black, seems a bit bugged.Overall, I enjoyed my time with this game, it's relaxing and engaging enough, it probably needs a bit more juice and feedback for things like gathering, receiving money, walking etc. Maybe it could have weather, flying birds, fishing etc. I could see it do quite well with a certain crowd.
>>538388923One of the playtesters proverbially shot himself in the foot by doing something that would nuke his build in my roguelike game then called my game bad and said the balancing was terrible. He may have some good points but it's hard to take him seriously.
>>538389435you're welcome. play vampire survivors if you haven't already. you'll notice after a few chests in your first game that you start getting incredibly lucky with chest rewards. the dev used to work with slot machines so knows the psychology of reward and made it so the first game is your luckiest one even if that means your first game is basically an auto win
>>538389806>don’t market your game>4 reviews
>>>/v/720122289
>>538380950I like it.
I demand demoday feedback feedback.
>sells for millions of dollars>yet you're here producing some electronic video game manually, grinding year after year for nothingCreate ART nibbas
>>538389917Arknights has dwarves!
>>538391554My video game is ART.
writing comments in my code today i put>itt
>>538391921share screenshot
>>538391554deleting my 7 year project from existence would be a profound artistic expression worth more than it would make... now where do i find an art curator?
>>538392248>now where do i find an art curator?at some art gallery, or online I presume
>>538392118
>alright, time to test this thing thats like 70% done and probably doesnt work, to see what is probably going wrong>it worksno nono no that means it doesnt actually work
>>538392373not that kind. the CIA kind.
you are now in the presence of der Vampirgame seems to be well recieved, i better make some bucks off thisi dont wanna get a irl job ffs, id blow my head off in an office
Animated Mockup. Will get back home in like an hour.
>>538392118For free? Come on now
>>538391554your game isn't a money laundering scheme for rich people, that is.
>>538392554take meds.
>>538392602>muh money launderingevery time
>>538392720I'm already on antipsichotics( 20 mg of Aripriprazole., SSRIs and some home made shit.
Reduced the amount of items and pieces that appear in the shop since some players called the shop overwhelming. Gonna spend most of today dicking around with balancing books to make the uncommons and rares feel more impactful and make the game a little easier, then gonna implement drag and drop controls for placing words since everyone said my controls sucked ass
>mom made bad tasting soup againand I'm forced to eat this
>>538392537So now there are 2 black buys?
>>538392913Grow the fuck up and cook for yourself, you ungrateful loser
>>538392537nosferatuUuUu!!1
>>538392974I'm 32 still living at my parents house
>>538391806damn okay... i guess i wont make my dwarf tower defense then...
>>538389980>Quickdraw KingdomA 2D board game filled with mini-games?The pixel font is, as always, not ideal to read at higher resolutions.Has options, changing resolution or toggling fullscreen seems to take a few seconds to kick in.Game really has trouble with alt-tabbing.Nice background music and transitions.Some of the mini-games are quite basic, good as an appetizer but could probable be more engaging.I like that doing the first mini-game opens up all kinds of different squares with a variety of mini-games.I like the little stories before every game, funny dialogues.You already did a mini-game it should allow you to skip straight to the mini-game instead of having to skip through the story every time.Already quite charming and funny despite all the programmer art.I can see this game being entertaining down the line, it's a great idea for a game, but at the moment... still too barebones in terms of art, sounds, feedback etc to put any great judgment on it. Dev should keep leaning on the tongue in cheek, whacky stories, the board side of the game should definitely be expanded to make it more captivating.
>>538393095Ditto, mongoldev, live with me mum and I'm sick of constantly being forced to take baths.
>>538393424they dont force me to take bath, but constantly shove food up my mouth even when I'm not hungry
>dev>suddenly think about that one person who you wanted to date but nothing came of it
>>538392964yes!
>>538392724yeah it is, that or tax evasion
>>538393335Skipping Kylindros because it requires installing this Edge thing which I don't want to install.nothing personnel
>ate some of the soup and told mum I'm not hungryepic victory, time to dev
>>538393663woah, you got fast at it
do you sometimes feel like, all the problems you have, it's just you having them? Like no one else on this problems have the exact problems you have
>>538394125Yeah, my game is too good and everyone hates me because of that
I understand why everyone just clones a popular game and makes a small change to the game design, it's so hard to come up with a creative design that has potential.
>>538394292last time I tried to create something new I got stuck. I literally can only clone existing games, everything else is a no no for me
>>538394292It’s also much easier to iterate on an existing idea when you can actually play it and see the things you find fun and think of ways to improve upon the experience.When you’re coming up with a brand new idea you have no idea if it’ll suck or not until you have a pretty fleshed out prototype.
>>538394125why don't you talk to your wife or gf about it?
Ok, ok, I'll take the time today to play your demos and give you valuable feedback. Be grateful.
>>538394789I dont have gf or wife sadly
>>538393638>dev>suddenly think of the girl I went to prom with in high school who wanted to date me after we graduated but I thought I’d find a better girl in college so I rejected her and now she’s super hot and way out of my league and I’m still a kissless virgin
reposting webm from late last week.since then have been working on:>adding levels, just 10 levels for the dungeons>all done by hand, but 2-9 will have slight randomness (where you start, which paths are available)>2 new enemies - zombie guy and wizard warlock guy>hands shader and held items shader changed to reflect the changes to enviro shaderworking more on hover bike racing right now. gonna have 4 races in total, 3 1v1 then if you win all of those theres a grand prix race.maybe i'll start uploading for DD starting with either the next one or one after next.
>>538394018ye i like making enemies / creatures in my gamesso much freedom
autotile is a pain in the ass.
>>538395008Having feelings for someone is the worst
>>538393765>Chamoisee-Canvasback PrototypeI'm confused.No feedback for anything.Okay, I understand a bit more now, it's a Risk of Rain clone, your toon shoots on its own, you can buy weapon upgrades with the blobs you collect, a boss appears when you interact with portal at the bottom.This game is still raw and too simple as it stands.Needs more pew pew, more systems, more UI. Come back later.
>>538393663This looks great, I’ve always wanted to make a game like this but I’m too retarded.
>no kanna poasts>no bocchi poasts>no cris poastsBros, did they make it and leave this place?
>>538392863Nice. Looking forward to playing again.>>538395193>Having feelings is the worstFixed that for you
Should I leave my demo submission up or delete it now that demo day is ending?
I have a special thanks section in my credits for my game. Should I thank "The AGDG Community" in it or something? You guys gave me great feedback this demo day.
>>538396297cris is still here>>538388191
>>538396695Why would you delete it?
>>538396836standard practice is to say:>thanks to the "people" of the /AGDG/ community
>>538396924Littering is bad, even if it's virtual. People should clean up their own garbage.
>>538396695cool guys keep it up. dickheads deleted it.
>>538396836Boring and lame, just add an AGDG easter egg with the symbol somewhere.
>>538397124Why would someone be a dickhead for trying to keep the world clean?
>>538395489>Triple Lock TacticsIt looks like an isometric, turn-based, tactics-style game.The art is rough, the font is really blurry and hard to read.No music of any kind, just droplets of water falling.Tutorial doesn't explain much but fumbling around you start to understand how it works.Enemies are really strong, always die after two turns.Panning the camera with middle mouse button should allow you to move it around instead of being point-click.Once in-game there's no way to quit the game.Overall, this game is in a too rough state to enjoy or be understood by anyone other than the dev. It needs a bit more introduction, more setup, a better tutorial, some music, better font so you can actually read the text.
>>538397229destroying history. basically equivalent to ISIS blowing up 1000 year old statues
>>538393638keep moving forwards
>>538397586There is absolutely no historical value in "loser no-name dev's 30th Godot beginner project"
>>538397694to a historian, "peasants wooden spoon" is important.
i got a good idea for this guyinstead of attacking you directly ill just make him fly/jump on the truck and mess shit upcut electricity and shake the truckthatd be fun
Seems I hid the secret area too well this time. I don't think anyone found it and its prizeLike last time there's a trick wall somewhere. Hint: it's not in any of the gold mine zones.If anyone has already played you can backtrack from the final area. If you got softlocked in the ice zone there's a hotfix that should let you progress so you don't have to start the game over.
Is a Kenshilike an achievable goal for someone who has never written a line of code before in her life?
>>538398276"Peasant's wooden spoon" is only important because it happened to be the one that survived out of ten thousand interchangeable peasant wooden spoons. The world would not be a better place if all ten thousand wooden spoons survived to modern times, and if would make the one particular "Peasant's wooden spoon" worthless.
>>538398484>The world would not be a better placeSo? and somethings worth should not be correlated with how many there are. is a chinese man's life worth less than an irish man's?
>>538397072You should have thought about it before uploading. Now don't pussy out because you are afraid of tierlist template (tm)
>>538390171>play vampire survivorsI have played it, but never noticed this. My main motivation for playing the game was to farm gold per run, and spend it on maxing out my powerups screen, see picrel. Once I did this, I stopped playing. A few months later, I reset my save file, but got bored and stopped playing.I'll do a few runs today and pay attention to the chest rewards.>>538389451I actually noticed something vaguely similar with BOTW. When I started playing, my main focus was on maximizing my stamina bar so I could explore faster. Once I maxed it out, I switched my upgrades over for health, unlocked the master sword, beat Ganon, and then stopped playing. There was a ton of content left in the game for me to engage with, but after feeling like I completed the "main" mission, I lost interest. It's funny because while I was grinding shrines to upgrade my stamina, I found the exploration super fun. The game world was awesome. Then I beat the final boss, and I completely lost interest in exploring anything else.Something happened there. I need to learn more about psychology to fully understand this.
Hitman, but versus mode -> Hitman vs. CopsCops must find the hitman and arrest him.Cops can't distinguish between NPC and hitman.Cops are only allowed to shoot the hitman if he has drawn a weapon or a "shoot on sight" order has been given by the authorities (could be map-exclusive or when the hitman gets reported by NPCs)Cops lose if the hitman kills all targets.Cops can die to the Hitman or die by killing civilians (NPCs) themselves.If a body is found, cops will immediately be alerted to the location on the map.
>>538398363fine, I'll go look for it
>>538399168You need a lot of NPC's with unique routes so player controlled char can blend in and some will still say "Umm he walked 2 pixels too much on the right"Locations in hitman can be a bit too big for that.I like the fantasy but it's problematic.
It's crazy how pathetic you guys all are. Your "games" look so embarrassing.
>>538399168>>538399369hitman vs hitman race?
lot of good feedback on kludge, performance was an issue as expected but im working on it, next build will run more smoothly for low end rigs https://itch.io/jam/agdg-demo-day-64/rate/3085094https://itch.io/jam/agdg-demo-day-64/rate/3085094
>>538399168I played this in topdown form 15 years ago. forgot the bame
how do you stick with an idea for longer than literally 15 seconds before giving up on it
>>538399898Have good ideas
4 if these are lacking in views… a sign of disinterest
>>538399898Not be a retarded faggot? What a dumb fucking question.
>>538399898i dont use tiktok and instagram 20 hours a day personally
>>538398363NOOOOO I SHOULDN'T WATCH THIS
>>538399898write it down. if the idea can be represented in images, save the images with text in a collage.
>>538398425Is a galleon an achievable goal for someone who has never carved a canoe before in her life?
handicapped
>>538399404Quit being a coward and call out specific games.I put stuff on demo day specifically to see if an idea is worth pursuing. If someone tells me it's not, I will seriously give it up and go do something else. I *want* people to call me out.
>>538399975this. failing that, steal an idea that excites you.
>>538399168I don’t think this is concept possible to make if the intent is for the player controlled Hitman to blend in with NPCs. Like the other anon said, the moment players learn the intricacies of the NPC movement patterns it’s going to become impossible for the Hitman to do anything. It’s already hard enough to blend in as the Spy in TF2 when you’re against players who aren’t total noobs.It might work as an inverted Dead By Daylight style game where you have 1 Killer (in this case the Hitman) being hunted by 4 Survivors (in this case the Police). The Hitman is able to use more powerful tools and abilities to outmaneuver the police as they chase him around the map, while the police have to thwart his progress on objectives spread around the area. Not quite the stealth idea you described, but it would probably have a better chance of producing engaging gameplay.
Less than 4 minutes left to figure out if I'd regret removing my submission more or regret keeping it up more.
>>538400741I do, all the time. Most of the posters here refuse to be better when you tell them, even if you get specific and inform them how to improve. Also, I don't give a shit about DD.
How many of these are releasing soon? Who will live? Who will die?
>>538399404thanks, I am still learning.
>>538400910You're a coward if you take it down. Develop your game in public like a man and let people see the progress you make
>>538397383>CascadeMenus are simple but well made, options have everything we need.The art is minimalist but pleasing, reminiscent of early Pokemon games.I like that most objects have SFX when interacted with.Probably too many pages for game saving but who knows.The story seems compelling, as is the character.Noticed a few typos here and there, and when I reached the basement finishing a conversation always caused some stutter/freeze.When Cass and Cade are talking at the same time sometimes it's hard to tell at a glance which one is talking, could be made clearer.I like the small puzzles and the dialogs are not annoying to read like most other text games, short enough sentences to keep your attention.You could add some tooltips to remind of the players to use Shift to run, Z to interact and X to open your inventory.Overall, I had a good time with this game and didn't run into any problems, the story makes me want to progress further (especially because I've been in that exact hikiNEET situation). I don't know for how much long it goes on after we leave the basement (and it if it has a good ending) but it's quite charming and well-made. Fix some of the stuttering, add more puzzles and improve the interactions and it could be sold for 2-3 bucks imo.
>>538400910We're here for the ugly
>>538400910Do whatever you feel like. It's YOUR game, you always reserve the right to take it down at any moment. No one should have power over you in this matter.
>>538400639How am I supposed to know? I know nothing about shipbuilding.
are you supposed to just make an idea until its finished and then move on to the next idea you have, instead of bouncing between ideas you never start?
>>538399995try using clickbait thumbnails and titles. (a)woken: A SOLO DEV IS MAKING HAWKEN WITH ANIME GIRLSMotM: RETURN OF THE OBRA DINN IN YOUR NEIGHBORHOOD!?
>>538400990I got so distracted trying to explain why taking your bad games down is not cowardice that I ran out of time to take my game down.
>>538400910I don't play games that are removed later.
End of submissions.3 games were added last minute, itch doesn't show last one yet.
>>538401189My rule is that if an idea makes it past the design phase, it's getting made. If I start writing so much as a single line of code I will finish the game, or at least a prototype.
Did anyone submit a game with AI generated voice acting? We gotta take it down if someone did.
https://youtu.be/isNkiSS7xZQ?si=E1n4kXnWJ3jc3TnaI'm back home.
>>538401328give me a second. For some reason the customers and UI arent appearing consistently.
>>538385996Thanks for checking it out! I know there wasn't much to there, since all the "interesting" stuff was highly technical. I had fun when working on the actual gameplay stuff (i.e. when I wasn't bogged down in networking woes), so I think there might actually be something there.
>>538401241You have to reference a popular game in it and you have to be balding/bald>THEY SCRABBLED MY BALATRO
>>538401173seems you are not cut out for anything that involves thinking.
Why is Alice game a music reference?
https://tiermaker.com/create/dd64-18664244Will update if last game appears.This traded site allows to upload .gif but doesn't play them. Also I couldn't set tier colors so change them if you need.
>>538401532So cool. this is going to be an FPS?
>>5384020012D RPG.
>>538401189depends on your goals, but generally if it's to get players, make 5-10 prototypes of different ideas(spend <2 weeks per prototype, ideally an idea works in just a few days) and test all of them with as many people as you can.
How do I get as many different people as I can when I'm antisocial and have no money to pay?
>>538401884Does anyone actually play ALL of the games? I played like 20 and gave up
>>53840276815 min guy is not done yet so it's hard to play all in such amount of time
Guys like 15 min reviewer are the real heroes of DD.To be honest, I'm a scum bag who pretty much just played one game over and over again all DD weekend (in between updating my own game to address feedback, obviously). I try to cope and justify it to myself by saying I'm not a real gamer so my feedback would be worthless anyways.
>>538401532>character was walking, not fallingOh...
>>538402768I have a Mac so I could only play games available for Mac or play in browser but I tried to get as many as I could
>>538403292I'm paranoid about executables so I only play browser games.
>>538401884
>>538403720Anon... that's not how you play it...
>>538403720please put my game in alice tier pleaseee
You know >>538403720......>>538404528 is right.
>>538403720isn't alice a pedo dogwhistle?
Cont from>>538235115I implemented the basic mining logic today. So workers get assigned minable blocks, calculate their path and go there. Plus all necessary updates, uploads etc.The logic is still cursed, as the blocks get assigned the optimal (closest) worker, but they're worked at one by one. It's a minor issue overall though.Next up maybe more work on mining logic, multiple workers? Or tackling some more graphics, especially lighting. Not sure yet
>>538402628Enter gamejams. They happen all the time and often aren't even themed. There's also reddit r/playmygame and r/destroy my gameTry to have notable prototypes, not just 'movement prototype' but 'if you stop moving you die prototype'
>>538403158I have the same problem of feeling like my feedback would be garbage, since I don't play a lot of games unfortunately. I think the best thing to do in that case is to record yourself playing/stream. An inexperienced player playing your game is actually really valuable at revealing what knowledge/skill you're giving for granted and what are the spots some people might get stuck at.
>>538403158I hope someone does the Wall Of Shame you can be exposed
>>538403158I never play DD games for that reason, I just don't like the games made here, it's pointless for me to give feedback. Last one I played was World of Horror IIRC. On the flipside the feedback I get is always trash and a waste of time anyway so I don't feel bad about it.
>>538390171Stop fucking lying. Your first Vampire Survivors run is indeed semi-scripted, but not for you to win. It's only to teach you that three different versions of chests exists. Winning the first run is so difficult it's almost impossible. VS is a game with high initial difficulty which you are designed to lose (why do you think the Reaper kills you?). The powerups make it a cakewalk, but that's an issue with all metaprogression.
What are some demos to play?What are some demos to actively avoid?
>>538406157I removed metaprogression from my game, now /v/ will think I’m cool for not wasting their time
>>538401068The demo is pretty much over once you're back out of the basement. After that you leave the house and the game just ends with a little joke cutscene. Originally the game was planned for a much longer story starting from the house and going into an office building and a bunch of other places (this is why the save system was coded with 10 pages), but perhaps wisely it was decided to just make the house as a demo to test if the concept was interesting enough to actually build (and somehow it still took nearly a year just to make the damn house).
>>538395008>date>suddenly think about that game i want to make someday but never will because all my time is spent either at work or entertaining my gfs every whim>can't even have dinner in peace because every single meal is now a group activity and requires consensus that is up to a minimum standard so no more sitting at the pc in my pj's with a bowl of ramen watching devlogs>fantisize about being single and unemployed again so I can get back to making my dream game
>>538406492Keep in mind I like craps>Didn't play "stop uploading" games
>>538406858Did you stream any of your gameplay?
My compocist just game me a music and it's very good. This made my shitty day better.
sorry i didnt want to feel left out
>>538407094Nope
>>538406492>What are some demos to play?Slide Game is so good I spent all weekend just playing that over and over
>>538407120cool, my music guy is addicted to gacha and I don't know how to get him to stop as it is completely draining all of his potential
Why is it IMPOSSIBLE to draw a hexagon in pixel art without it looking shit?
>>538407291Nigga just get a new compocist. It's not worth bitching him like that. Not for you worth.
>>538406858You're so dumb lmao
>>538407558Sigh...Your game?
damn...
>>538407334You just need more resolution.
>>538404896I can already hear the imps
>>538406858>Potential>Vampire Survivors cloneWhy, people can get their anime fix from HoloCure so Defend game doesn’t fill a niche.
>>538407239Well I'm glad you like my game, especially from an actual craps player. This DD has been pretty brutal, especially because I thought I was rounding the curve on game quality, but clearly I still have a lot to do in polish and gameplay.
>>538408189**Potential means potential to be a decent game. Creator is not responsible for lack of sales, broken dreams and suicide resolving from those.
>>538408392retard
pretty happy with the workflow of making a cheap low poly model, then posing it on vrm posing desktop, then using that as my initial sketch to draw in Krita.
>>538408189The better question is with holocure being as popular as it is why isn't more people here trying to leech off the hololive ip with clones of other popular indie games?
>>538408293>This DD has been pretty brutal, especially because I thought I was rounding the curve on game quality, but clearly I still have a lot to do in polish and gameplay.I think we can all sympathize. There's always way more that needs to be done than we think.
>>538379560Memories of games that used to come in shrink-wrapped boxes at Circuit City and CompUSA.>>538380950Who took a shit in your Cheerios this morning?
>>538390070Have you beaten your own game? How many times have you played it and gotten to round 8? I didn't say your game was bad, I want to like your game, I want to play it and it makes me angry that I can't because there is no balance. I watched other people play it, none of them stuck around long enough to find these issues. Brimstone was close, he discarded like 4 times in a row due to bad letters and didn't notice that he was about to die. Your testers were too hung up on stupid UI shit because they don't play these type of games to notice the gameplay issues. $5 to reroll the shop is a crazy price. Losing a life to discard letters is a crazy penalty, especially when you're going to roll a bunch of repeat useless letters. Having to discard letters to buy new ones makes it not worth it. You've got all these elements that are made for an infinite play type of game and then you jam them into a game where you try to limit it to a small number of rounds and a fixed size. I can see the potential you have here for a balatro, but it's not going to work without good balancing.
>>538391554>>sells for millions of dollarsIt's called "money laundering".
>>538408189Did you even play it? The structure is inspired by VS-likes, but the base gimmick is completely unique. That was inspired by a completely different game.
>>538409328>Did you even play it? The structure is inspired by VS-likes, but the base gimmick is completely unique. That was inspired by a completely different game.
how come everyone is so negative? if you want success, you need to be channeling the frequency of success. which means you need to output that frequency towards others as well as inward towards yourself.https://www.youtube.com/watch?v=ybu8jxbEtXM
>>538409428I'm not a tuning fork.
We're making good progress on the game. Added variable heights and more obstacles to make the maps more interesting, we're mostly working on the UI now, next on the list is battle and then we can move on to enemy AI.
>>538409428be gone, witch
>>538409596>he doesnt know
>>538403720>Where is AliceYou obviously never looked at Fygoon's desk in Fortress Fygoon
>>538409428If anything we're not negative enough. There's a reason why most agdg releases flop.
>>538409085The actual game is 15 rounds, I've beaten that plenty of times on harder difficulty as well. The game used to be even harder, but nobody was able to beat it so I made it easier like twice already. The goal for round 15 is 20,000 but it used to be 30,000. I went through all the books today and made the uncommons and rares better pretty much across the board
>>538409614TACTICS CURSE BROS??? OUR RESPONSE???
>>538409692I don't think negativity can do much about that. I received pretty universally negative feedback and still released anyways just to see what would happen.Now that I have that experience though, I will legitimately cancel my game if I get a single negative comment from agdg.
>>538404848Correct.
>>538410071Your game sucks.
>>538403720Actually, Jargon does have Alice! She's an uncommon book though so I guess I'm hiding her a little bit
>>538409013Here's another one for you
>>538409328Influencers can’t talk about the singular new idea for 5 paragraphs. The base idea is 5 minutes of discussion and then the Youtuber runs out of things to say.
>>538410175Actually, I made her common today, forgot about that. So I'm not hiding her at all!
>>538408907The amount of jobbers in Hololive is far more than the amount of winners. Hell, the game right after Holocure is also a jobber.
Fuck a whole tierlist, nobody has time for that. From DD64, what is your:>Favorite game>Least favorite game>Game with most potential>Game with best art>Game with best music>Game with best gameplay>(Optional) Game you made
>>538410650mine x100
>>538410650>best gamemine>worst gameeverything else
>>538410741For least favorite, right?
Why does the pedo not stay in his own containment thread?
The real pain of watching playtesters is wanting to be able to tell the tester who misunderstood the intention what you were actually going for after the fact but not being able to (for obvious reasons). For some reason I get really uncomfortable with the testers thinking that I'm someone I'm not.
>>538410650>Favorite gameShrimp Game>Least favorite gameFrydarian Tale>Game with most potential6 Ways to 7>Game with best artJenny>Game with best musicJargon>Game with best gameplaySlide Game
>>538411084It's best to remain silent. I found out my tutorial is bad from watching playtesters get confused during it
>a game with the most basic bitch coding made in gamemaker but with stunning art is way more likely to be successful than a complicated and well made game with ugly arthow to cope with the brutal artpill? its not fair
>>538410650>Favorite gameIllusive domain>Least favorite gameGame without linux build>Game with most potentialArm of the prince/ Castella>Game with best artArmaphract>Game with best gameplayPlundercraft
>>538411248I do stay silent during the tests, I just wish I could go in after the test and at least tell them "I swear it wasn't on purpose" but obviously even that isn't allowed.
>>538411296>Least favorite game>Game without linux buildbased
>>538407334don't draw an equilateral hexagon, you can't fit it into pixels
>>538411296>>538411478Damn, I should really make a Linux build. Didn't think there were that many users, but I guess in a crowd of devs there could be a lot
More like BALDATRO
>>538411296>>538411478If you can play it on a browser you can play it on Linux.
>>538411557They also tend to be the kind of people to write lengthy feedback. It's worth it.
>>538411557It is easier to send the log on linux than on window.
>>538411676Actually my game was not working on browser properly but it did fine on linux.
>>538411709I'll make one after work and see if I can get anyone to play it even though DD is over
playtesting? more like GAYtesting
>This jam is now over. It ran from September 5th 2025 at 10:00 AM to September 8th 2025 at 10:00 AM.genuinely feel bad about missing this
>>538411856What is your game?
>>538412319Jargonhttps://itch.io/jam/agdg-demo-day-64/rate/3863894
>>538411287You don't need good drawing skills to have good art, you can go very far with a good sense of aesthetics and shaders, but I guess it's all the same anyway.
Tileset done
>>538412543Feedback from me is that as non-native speaker I don't feel strong in these kind of games (even in my native I don't like scrabble), so I didn't play it.
>>538380747Touch particle=dieTouch particle=reward
This nigga is claiming $13k net revenue with 57 reviews. Does that mean 300 reviews is already "made it" territory?
its cool, but i feel like its still missing something
>>538412712Fair enough, I watched a Russian streamer try to play it and it seemed very difficult for non-native speakers.
i beat the secret area but i dont understand why that was the prize
>>538413135How do you get to the secret area?
>>538408907>why isn't more people here trying to leech off the hololive ip with clones of other popular indie games?They don't do well.https://store.steampowered.com/publisher/holo_IndieTreasure Mountain was played to hell and back by the biggest Hololive streamers, getting 10-20k live viewers in several streams.https://store.steampowered.com/app/2972990/hololive_Treasure_Mountain/Actually, thinking back, literally everyone was playing this in Hololive.Yet it only has 800 reviews. 800 reviews is still a lot, but keep in mind how much the girls played this game. Most other Holo games don't get that treatment and struggle to break 100 reviews. Point is, just being associated with Hololive won't get you far.
>>538412907review ratios can vary a lot between games, my anecdote is that slow burn games have less reviews than big setpiece games that make players go "woah I gotta tell my friends"
>>538412907Yes, ToK made it
>>538413135I assume most people have leftovers like that, might as well hand them out.
>>538404896nice
>>538412672Nice.
>>538410650>Favorite gameShrimp Game>Least favorite gameFrydarian Tale>Game with most potentialRixer>Game with best artCastella>Game with best musicShrimp Game>Game with best gameplayKludge: Non-compliant Appliance
>>538401068>The (looping) Trolley ProblemBrowser game that gets the trolley problem aesthetics just right, the roaming orange cat adds a nice touch to break up the monotony of the black & white assets.I managed to kill 71 before stopping the trolley, which is all that counts: killing as many as possible and annihilate everything that exists with a trolley. Overall, dev should turn this little experiment into a whacky train game since all the basic structure is already there, it could have various challenges along the way, bodies you need to avoid (or hit), jumping over obstacles, multi-track drifting, sometimes you'd had to quickly build the tracks in front by rotating and picking the right pieces on a timer, sometimes you need to pick to go left or right, think of the possibilities.
Did the big fuss over porn games and payment processors pass without consequences yet or is it still ongoing?
>>538413716>>538411086Explain yourselves.
>>538413243The vtuber fanbase wants to watch the girls play games, not play them themselves. It's not rocket science here guys.
>>538414163Shrimp game goodFrydarian Tale badSimple as
>>538408907Holocure is an insanely good game, arguably the best game in it's entire genre and it's 100% free.
>>538414163Just consoom hivemind opinion and wait for next hivemind opinion
how come 2 threads?
>>538415052I see only one /agdg/
I'm starting to notice that fagtroon is trying to appeal to the tourists and newfags.Did you noticed the difference of posts with his thread and the real ones this weekend while in DD? And just look at it now, pretty much nobody is posting there, including him.By comparing the amount of comments that he got in DD63 with DD64, his plan worked.
>>538372059Yeah but you shouldn't be measuring your cock saying "oh man got all these with 0 marketing" you should be investing in marketing because of the reach you're missing out on
>>538415321>Did you noticedLearn english.
>it works
>>538415321The guy is desperate for attention, why do you think he tries making threads about himself every Demo Day?
>>538415432I know! it's so weird to me to not use the verb in the past form while using did before.
Quitting nicotine starting yesterday. Trying to dev to keep my mind off the cravings but I cannot concentrate on anything I want it so fucking bad.
>>538415321He got laughed at on /v/ for getting less comments over time, this is what it's about.
>>538415983Does /v/ even care about /agdg/? I've never seen a thread about us there. Should I be looking there for feedback on my demo?
>>538412942Wasteland wins my A E S T H E T I C award
https://www.youtube.com/watch?v=5W-GzomMBIU
>>538415607kanna? Why didn't you post in the last few threads?
>>538413816>Aviators and Aliens: Bf 109 G-10A vertical shmup reminiscent of 1942.Nothing to config.Sometimes the controls don't seem to respond, probably a function of being played in the browser.No music, only the sound of engines and pew pews.It wasn't clear at first what is meant by convergence but after experimenting it has to do with how your plane's firing patterns converge.Fairly basic and repetitive shooting, in contrast to most games in the genre here you need to conserve your ammo and not shoot constantly.Too many enemies spawn.The clouds could a bit of challenge by hiding what's underneath but they're too big and it's not really fun.In these types of games the gameplay window is usually reduced to about half the screen, so that players can’t just stay on one side and ignore most of the enemies, as we can here.Bombs seem fairly innocent, they should do more damage and clear the whole screen or a larger area.Overall, it's a basic attempt at a shmup but needs more ideas to make it fun, condense the whole thing, extract the juice, add more SFX and enemy variety and shooting patterns.
>>538417764>Bf 109 G-10>sprite is clearly an E series
>>538416104the only times I'll see /agdg/ get mentioned on /v/ are when fygoon makes a gamedev thread and says some form of>seems like faggydaggy is hereor when Cris feels the need to make a new topic, but sometimes I don't think its Cris making them.>>538415932smoking or vaping? good luck. I'm doing vaping but dropping my nicotine level over time, with the free base 3mg as the start. Currently at 1mg.have no idea how people using the disposables will quit, those are 50mg if it's something like a Breeze or Elf bar. The 3mg gave me head rushes like crazy and I was a 1/2 pack daily smoker.
>>538415321Fuck off fagoon
>>538415932Why would you quit nicotine? It's a mental stimulant, and if you're ADHD/have attention issues it can help you focus.I see smoking as a net benefit
>>538417764>DTFhow 2 pray? no contrors120 MB downroad, no game, disappoint
i really am in way over my head here with th is jobby
>>538418242>smoking or vaping? good luck. neither, Zyns>>538418302I use Zyns and I'm starting to get sores in my mouth and gum recession so I'm quitting. Plus my girlfriend doesn't know I do it and I feel terrible about lying to her
>>538415321I think the tourists and newfags find Fygoon so appealing is because he is a no-nonsense dev who wants to empower others to be the same.He inspires newcomers, unlike the crabs who want everyone to quit.It's much like when a toxic family member no longer has control of the narrative. The 'cord in this case is the Toxic Mama, and Fygoon is the one who will show the light>it doesn't have to be like this, anon. You can make your game if you believe in yourselfthat is a quote that I imagine Fygoon telling me any time I get crabbed, and it works!
>>538414941and even with as good as it is, it didnt even get close to popularity of vampire survivors
>>538415321ban him from demoday
My busy weekend is done, my body is sore, and I'll have the place to myself after work.What games should I play? I will put any and all suggestions in my list in order.
>>538419605Mizzurna Falls for ps1, open world game from 1998.
>>538419257>I think the tourists and newfags find Fygoon so appealing is because he is a no-nonsense dev who wants to empower others to be the same.>He inspires newcomers, unlike the crabs who want everyone to quit.>>It's much like when a toxic family member no longer has control of the narrative. The 'cord in this case is the Toxic Mama, and Fygoon is the one who will show the light>>it doesn't have to be like this, anon. You can make your game if you believe in yourself>that is a quote that I imagine Fygoon telling me any time I get crabbed, and it works!
538419257beg and i'll give you your >>
>>538419605Slide Game
>>538419257>Toxic Mamasomeone make a game called this
Game design is the hardest part of gamedev.
>>538420156hardest part is tutorialization unless you're making a clone then you aren't really game designing either so uhh yeah I guess you're right mr sakurai
I don't know if it would count as crabbing, but what I think would be cool would be if a reviewer went through all the demos and gave some sort of "worth it to keep developing or not" rating. Or maybe if there was some sort of anonymous yes/no voting system.
>>538420264https://www.youtube.com/watch?v=BO_q72ug1eA
>>538420310Some sort of steam greenlight for agdg? Cool in theory, in practice it would only leader for some schizo to make 300 accounts to bully some dev he doesn't like
i give up, i can't do this, it's over.
>>538419257>and Fygoon is the one who will show the lightI was expecting that fygoon would be the Toxic Papa, that would fit better.>He inspires newcomers, unlike the crabs who want everyone to quit.So you're saying me that he's a hugboxxer too? lmao
>>538420310every developer knows the truth deep down, most choose the sunk cost regardless of what you say
>>538412289Same :(
>>538420310Show tierlist now
>>538420929I think some devs like maybe Branno are intentionally trying out different ideas and want to find one that seems to resonate with people and would actually drop a project that got downvoted a lot and try something else instead.
>>538420915whats wrong with hugging?also whats with all the cute girls in that pic? is the discord actually full of women?? any of them wanna be my gf?
>>538419605Would appreciate if you tried out Jargon
>>538419710mizzurna falls isn't good, but tomb raider and resident evil are, maybe even smackdown 2 or tekken 3
>>538421396People on the discord are actually nicer, I doubt any of them are (bio) women though
>>538413448Thanks.I did a quick implementation of mouse panning. And came up with a plan for a lighting model I like (SDF based). Will work at that because lighting will be one of the most crucial ingredients of the visuals. Might take two days or so, but I'll keep posting updates
>>538418347>cardgameA card game with programmer art.No intro, no menu, nothing to config, at least the window is resizable.Tutorial isn't too shabby and the game is easy to understand.Each fantasy class has innate cards only it has access to.Each encounter is just a handful of cards you need to "resolve" by drawing from your deck. Resolving gives you XP to buy other cards.The layout of the board is pretty bad, it could easily be improved to make it more intuitive.There are random digits everywhere making it confusing, I thought they were the XP required to buy a card, apparently not.It's not readily apparent why you'd pick one class over another, they should have clear benefits and drawbacks to fight certain enemies or clear certain quests.Overall, the basic concept of the game is there, now it needs good art, sounds and music.
>>538422019im still not convinced that the discord exists. never saw it linked in the OP.
>>538420310Some streamers make tier lists.The real problem here is that obv. a lot comes down to personal preference, you can try giving ratings for technical competence but ultimately it doesn’t say much.>>538420929This, basically. Not everyone even develops in order to land it bigly (JLMG), having Max Stern in your comments criticizing lack of menus can be helpful for some, and totally miss the point for others.
>>538422181It’s a secret club.
>>538422019there's one bio woman on the 'cord but she doesn't mention it
>>538421396
>>538422465is she hot?
AAAAH I NEED NICOTINE
>>538415983You know I just got, like, six comments in this latest Demo Day, right? Not to mention another 18 downloads. How many comments and downloads did you get?Oh, right...zero.
>>538422465Realistically, both the discord and this thread contain around 10-20% bio women, but most will never mention it. Sometimes, you might find yourself talking to what appears to be some underage b& teenage retard, but actually, you're just talking to a woman.
>>538422465t-tomo?
>>538422715what do you think?
https://youtu.be/A442D12cHbw?si=MhTYgmyCOwCMW2jpI miss horbror.
>>538422227I admit it, the streamer ranked my game as ngmi and I desperately want a second opinion
>>538422768It's just my personal experience, but for me, cold turkey has never worked. I was a smoker for around 6 years, and throughout that time, I tried to quit cold turkey several times, and I always failed. I did eventually manage to quit using vape and slowly weening myself off by lowering the nicotine concentration in the fluid over several months.
>>538423084Didn’t get any other comments?
see, like i said, thats what its aboutthanks for proving me right without even trying lmao
>>538422974she could be. for all I know she's a 10/10 superbabe.
>>538422791I got a comment for you. You're a faggot
>>538420915Chat is this real
>>538423084Streamers are shit at games, especially our streamers. You can completely disregard everything they say since we've already seen them throw several of the GMI games under the bus for superficial reasons
>>538423786
>>538422465Tomo can you hear me?
>>538424319
If I see that a dev is not replying to comments I don't play their game
>>538417764Thank you for reviewing the game, i have plans to expand upon it. I've only been working on games for less than a year and am completely self taught. A lot of your advice will be taken to heart though, I have the pygmalion issue where I love my creations too much that I have trouble seeing their flaws.>>538418168But it has gunpods.
>>538424746I replied to your comment schizo
>>538424319This is NGMI cope. All the DD streamers I've seen demonstrate reasonable gaming skills. However, they are not mind readers, and neither will any of your actual players be mind readers. Anything a DD streamer fails at or misses, you can expect a non-trivial number of Steam user to also fail at or miss.
>>538424319like which? the last GMI game was Kalemonvo and that was popular to stream
I’m such an idiot. How and why did I become obsessed with the idea of making a video game?? I’ve never written a single line of code in my life, so why did my brain choose to focus on the one creative hobby that explicitly requires the ability to program in order to produce anything? Why not drawing? Why not music? Why not anything but the one thing I can’t do? There has got to be a name for this type of retardation, I’m so fucking stupid. Fuck my life.
I updated my last minute game: https://itch.io/jam/agdg-demo-day-64/rate/3870377
>>538424771>But it has gunpodsThose are clearly the wing-mounted MG FFs the E series had. The barrels of the later MG 151 gunpods would be a lot longer. They could be the rare MK 108 gunpods which do have short barrels but you can also see the straight wingtips and shorter nose with smaller spinner making this clearly an early 109, pre F series.
>>538425349You chose gamedev because subconsciously you understand that it is one of the only viable career paths to reasonable achieve a sustainable income as an indie creator. You only need to be around the top 10% or so of gamedevs to make it, but you'd need to be in the top 0.01% of musicians or illustrators to make it in those industries.
Ngl I feel burned out today, don't think I'll do any more reviews for the day. Sorry to all the devs whose game I haven't reviewed.>>538424771Cheers, keep at it.
>>538425775Not a bad explanation honestly.Never though about it that way.
>>538425849Rest easy my son
>>538422181Just search for "agdg discord server" on google. There used to be a link to it in the old DD itch pages.
>>538425775This is absolutely incorrect and retard pilled, where are you getting this information?
I dev around ~30 mins a day now. How do you do it, neet bros?
>>538425775>You chose gamedev because subconsciously you understand that it is one of the only viable career paths to reasonable achieve a sustainable income as an indie creator.do niggas really? getting a whole degree and a entry job is easier than making a game, let a lone a successful one
>>538385174Oh fuck off, a proper novel takes years.
>>538425849You're a hero anyways, and I'm not just saying that because I was one of the lucky ones that got reviewed.
>>538407676>did we mentions the map has no borders?>aka procedurally generated slopNo thanks, I’m not playing anything not at least directed by a person.
>>538426737Yeah, but the point is nobody wants to work a shitty dead end job. Game dev is supposed to be the escape, no matter how infinitesimally small the odds. I’d rather be barely making ends meet as a full time game dev than living relatively comfortably as an office drone (ie. what I’m doing currently)
>>538426587100 new games release on Steam alone each day while 100,000 new songs release on Spotify alone each day.>>538426737I specifically said "as an indie creator", i.e. becoming a small business owner. Getting a job is obviously easier, but you won't own anything you create. A lot of us are here to escape the wage cage.
>>538426737It’s completely accurate.Anyone with a meaningful amount of autism or schizoid is basically unemployable. At best, they will work twice the hours for half the pay and be bullied and messed with by everyone from the ceo down that encounters them no matter what they do.Every other creative industry is saturated to hell. Most other industries are saturated to hell. The dumb small business stuff like dropshipping or a little local games shop don’t work anymore.Their options are either make some semi-niche website that stays large enough to support them and small enough to not attract attention — this hellsite, the AI porn sites, etc — or indie game dev.
>5000 wishlists>2000 demo players>Releasing in 3 weeksAnyone want to guess week 1 sales numbers?I plan to drop the actual data here once I have it. In the meantime I'll be bored and shitposting to keep myself sane
>>538427678Name?
>>538427810Cris
>>538427864Nice to meet you cris
>>538427678orblike dev? i remember seeing your progress posts earlier in the year
discord. gg 9yYapRGHere's the fucking discord don't say I never did anything for you
>>538417764>A vertical shmup reminiscent of 1942.This one felt painfully euroshmup. Inertia on movement, vertizontal, tanky ships and no bullet patterns.
>>538426737He means it's still easier to make money as an indie game maker than as an indie artist or indie musician or indie writer. Obviously getting a real day job beats any kind of indie work.
>>538409757It seems easy to you because you know which combinations of items work and what they do. To a new player fumbling in the dark the game seems unbalanced. Now i could be wrong and there is some meta on how to play the extra items, but it seems like to me that there's no point in trying to buy letters or stickers etc because all of the major points come from multiplier books and there's only a handful of builds that are viable. Like the book that randomly turns a tile into a special tile per round, in a 8 round game that item is basically useless, the chances of it flipping a tile that you can play a word on is near zero. I don't see a point in trying to play big words either since you get very little points from most letters and you actually ham yourself up by blocking the board and using up letters. 15 Rounds is also too short for this type of game and you're compensating with the difficulty curve. Take my advice with a grain of salt, it's your game, but I think the mechanics should be focused on endless play and it should be easier to play endlessly for the dopamine addicts.
>>538420310>>538422791>Or maybe if there was some sort of anonymous yes/no voting system.>How many comments and downloads did you get?go back
I should make a beat em up
>>538427204I gave up a well-paying career because it was literally driving me insane. I don't exaggerate when I say that working that kind of job would have eventually led to somebody getting killed. Living in poverty is a substantial improvement.
>>538429441I could literally just quit my job and move back in with my parents who would eagerly take me back in but I need some level of misery and discomfort in my life in order to force myself to make things.
>>538416953i am not kanna
>>538430134*tranna
i won
>>538430532
>>538427678looks like shit lmao.
>>53842767825 sales, 2 reviews
>>538422036thanks for checking it out, you're doing god's work>It's not readily apparent why you'd pick one class over another, they should have clear benefits and drawbacks to fight certain enemies or clear certain quests.my idea is more that they're alternate content rather than alternate strengths. That being said, fighter with his axe and tankiness is going to have a much better time vs goblins than the rogue that lacks multi-target damage>random digitsThose are the amount of cards in the pile, they're pretty badly presented
>>538420915The alice and bocchi holding chuds should be skin color swapped
>>538430645The power of framework devs is out of this world
>>538422181linking it in OP lead to a lot of drama and thread wars, it's just not worth it
>>538431897relax liqcord ghoul
Grift status?
Can I use youtube's audio library music in my game?
>>538431858A 0.5% wishlist conversion rate would be pretty unusual but only time will tell
>>538392813embarrassing
>>538433123It depends on the license. Most are CC-BY meaning yes you can use them for free, but you have to credit them.
>>538429441Same. When I worked an office job I spent a nonzero amount of time every week thinking about just coming in and shooting my boss in the back of the head.It’s 100% a me problem. My boss was totally normal and nobody mistreated me or anything. I’m just a mega schizo and cannot handle working at all.
>>538433559LMFAOOOOOO
>>538425849You did amazing work anon, it's much appreciated.
I wanted to focus entirely on gamedev so I gave up my well-paying career before it even started.
Is he left with 15 games to play?
>>538433123no, that license only applies to videos you post onto youtube. if you find tracks from there that you like, email the creator of it and ask if you can use their songs in your game
Hello, it's the creator of that trackI don't allow you to use it
If I sell 10k copies week 1 I will quit my 6 figure software job. You have my word
Will 15 min reviewer anon be back next DD?
>>538434818No- his mom
>>538434818Only if we are going to be well-behaved anons. DD is a magical time in a year and only good anons get their game reviewed
FUCK!!!I GOT FOUND OUT!!Gotta bail, guys!Well, thanks for all the funny trolls and raids, but IT'S OVER NOW
>>538427678>>2000 demo playersYeah but whats the median playtime. Thats the important indicator
>>538435718He was fygoon... now he is fygone...
>3 months 25 days 10 hours 9 minutes
>>538431868hey liq can you unjail me pleaseI need to post a very funny mema thanks xoxo
>>538433745Idk what part of that is funny.I guess I’m supposed to have zero self awareness and say I was getting bullied or whatever people normally say, but legit he was a normal boss and it was a normal job. Just couldn’t stand it.
I hope none of you assholes removed your demos, because I didn't get a chance to try most them out yet due to being too busy over the weekend making hotfixes for my own demo.
im thinking of adding some driving minigame between days, loading screen is you driving anywayswouldnt be too hardany suggestions?
>>538396836I respectfully acknowledge that this game was developed on land originally belonging to the /agdg/ community. I pay respect to the devs of the past, and their descendants who live today, deprived of their ancestral lands.
>>538435835There are 6 minutes of in-game content in the demo and an average playtime of 56 minutes across the 2k players. I am hoping that trend holds for the full game and if so it might actually have some GMI potential
>put my game on 60% sale>wishlist deletions (45)jeez louise...
>>538436852>any suggestions?Yeah don't do that
I'm gonna make my own Demo Day so I never miss the deadline ever because I get to decide when it is.
>>538436852Good idea, just have it be like a basic 2.5d avoid the obstacles, pick up the coin kind of deal
>>538436795All demo's seem to be in place.Itch says 85 were submitted but there are only 84 available. I didn't see what could be the missing one but I think we got that +1 in last few minutes (together with other 2 uploaded last minute), but never saw the game.[Unless someone did remove a demo]
>>53843697656 min average is good. However median is the indicator I'm looking for to help you assess your potential because its the indicator that steam promotes visibility to.
>>538412942thats one heavy birb
>>538436976Anything over 10 minutes average playtime is a positive indicator.
>>538436852>>538437124I'm sceptral if it's a good idea. I would avoid putting multiple non-optional games into one unless you are sure players will like all of them (impossible)>>538437174>Good idea, just have it be like a basic 2.5d avoid the obstacles, pick up the coin kind of dealYeah don't do that
>>538437230Median specifically is significantly lower, like 20 minutes, I've never really understood the huge disparity there. I assumed it had something to do with bots downloading every free demo and clocking 0 minutes playtime, but no clue
>>538437174yes something simpleprobably gonna do some sort of run mutants over type thing, its a good contrast between feeling powerless during the normal gameplay
>>538437485Median means half of the players play less than 20 min and the other half more than that. Don't worry for such a short but replayable game, 20 min is a good indicator so yeah it has potential.
>>538437196My 2 demos are still there.
>>538437196>Unless someone did remove a demoThats probably what happened
>>538437710
>>538437887Got screenshots of all games 9h ago so it must have been deleted earlier.Maybe someone uploaded and it didn't work or instantly changed their mind.From memory no game sticks out to me that I played but is missing.
>>538436852Are you willing to make multiple unique driving roads and enemies? Otherwise, it will only distract from the main game, a repetitive chore
>>538425849Rest now King, you deserve it.
Using AI to aid in development: A sequence of trying to figure out what the right question to ask is to get what you actually want with the AI betraying that it's stupid to the point of a skeevy wish-bending genie at every turn.
>>538437650>>538437230To be fair I have a similar but lower median and I never attributed that to bots although in god tier games the rate at which people drop within 10 minutes is still around 10-15% so perhaps there is a 10% of bots in there every time. Who knows.
Any other gifted kids who never applied themselves ITT?
>>538412907>refund rate: 23.8%makes me feel better about my 14.5% haha
>>538439812Me. I have never tried my full effort at anything in my life so my ego isn't bruised when I fail. I haven't even started deciding what kind of game I want to make.
>>538439812I'm gifted and applied myself but failed anyway because I'm mentally ill.
>>538425849GG
>>538412907It depends on how long it took to make. Personally, I consider $100k/year of work "made it", since that's about how much I used to make at my wagie job.
>>538434898KEK
>>538439812I don't actually think I'm "gifted", but I was the best artists in my class growing up. I had other kids pay me to draw stuff and my art teachers always used my stuff for examples. The constant praise and lack of an artistic "rival" (that sounds gay but I can't think of a better way to say it) made me complacent and I never developed the drive to practice and improve. Now I'm almost 30 and still draw like a slightly above average artistic high schooler. I barely even try to complete full drawings anymore, the only time I draw is on post-it notes when I'm bored at work.
>>538440856pyw
>>538425849playing a bunch of incomplete and unfun games takes its tole anon
>>538440954wut
>>538439812>Gifted in elementary>Lazy and so average in mid and highschool>Almost dropout from college>Applied and got a degree>now I make bad games for funIts never too late
I downloaded, played and had thoughts about games in this demoday. But I won't be writing any itch reviews
>>538425775I still think that youtube is the easiest path (at least in the short term). GameDev is probably the 2nd easiest though.I wouldn't call it a viable career path regardless. Viable indicates that if you work hard and do everything 'right' you will make it. I don't think that has ever been the case for artistic mediums. You need to bring something unique to the table while doing all the fundamentals corrects to stand out.
>>538441479how much debt did you end up with?
I think I'm starting to hallucinate visual glitches on my game. This is normal, right?
>>538439812yeah
>>538425775>indie creatorNigga go create some plumbing or AC installations or brick walls, you'll have a far easier time earning a living than doing YouTube or gamedev.Retards will do absolutely anything but an honest day's work
>>538442571I'd prefer to not be a slave, thanks
>>538439812I'm gifted but I apply myself every day. But I get too sidetracked by my autism, I keep making useless features that I end up having to remove sooner or later.
>>538439812I went through high school without studying once and always aced most tests simply by paying attention in class while my classmates were being clowns. Hated doing homework and just wanted to play vidya, fiddle with electronics and do sports outside. When it was time to go to university (a huge mistake) I had no discipline, had zero interest in what I was forced into, lectures were all boring shit, went depressed and quit within the first year to never go back.Today I'm a complete failure of a man. I feel like I was meant to die in a war or somesuch, I was meant to be barbarian within a band of brothers. I hate the modern world.
>>538442639A tradie contractor gets paid for each job while you just speculatively work on a game for years in the hopes that people will buy it. You're a slave to the algorithm and the whims of streamers.
>>538441373Post your work, silly, so we can tell if you're gmi or ngmi.
>>538439812I was called one but after a lot of self reflection I'm sure I'm just dumb
>>538442953Same... Except I went back and got a degree and I was meant to live in the wild hunting animals I bet I'd be pretty good at it.
Why are there multiple threads
>>538443459I see only one
>>538443459attention seekers sharting about demo day
>>538443106oh, sorry. I thought this was some new 4chan acronym I hadn't learned yet. Here's a character from a comic I was going to make like 2 years ago and then inevitably abandoned, like all of my ideas. This is a bad example, it's a lot more cartoony than I normally draw, but it's the only thing I have on hand because I'm lazy so whatever.
>>538439812I'm gifted on the sense that:>had to take the hearing tests with the old 1970s equipment>had to take specialized math courses, pull away from rest of students and take advance mathematics>was sent to University in grade 10 for mathsand I have apply myself, but I realize early on... Maybe things aren't worth it?So, got into drugs, started to take LSD, and then ran away from police and ate all of the LSD. Big mistake. Took me 3 years until I could speak a complete sentence without seeing the math of universe interjecting my thoughts.
>>538443714Not bad.
>gamedev>enginedev>They don't do compdev>NGMI
>>538443858th-thanks you too
>>538444054Crab.
>>538444258>he's making crabs instead of euryptidmaxing
>>538443714Make a game with this art style.
>>538442341Depends what you're hallucinating, tell us anon
>>538444415I don't know shit about 2D animation. What do people even use these days for 2D sprites? Photoshop? I used to make animations with Flash when I was a kid but that was almost 2 decades ago now.
show me your steam page and I'll tell you if it's an instant ignore
>>538443357When I read about the ancient Greeks I get glimpses of another way life, even if for brief moments, it's like a portal opens up and I see them living life as if I was there observing. We are similar in ways but oh so different, almost completely foreign, alien. They lived totally different lives, everything was more lived, everything was more raw, more serious, more sacred, more violent but not in the sense of gratuitous violence like today of a grunt getting blown to pieces by a drone with no way of fighting back, nature was revered not as a something distinct but as whole of which they were a part, when they had thoughts they thought they were directly coming from the Gods themselves like they were being directed by them. Men strove to higher callings, yes this is what true freedom was, the freedom to become something greater than almost all the other men: a demi-god.
>>538445008You should kill yourself instead.
>>538444790Seeing impossible weird gaps in the level and sometimes a little window appears on the top left corner of my screen for a nanosecond.
>>538445362This nigga thinks he was a master and not a slave
>>538445008https://store.steampowered.com/app/1149490/Bokube/
threadfags you win this time... 'cord is down..
>>538441794thanks for boosting my algo with views + downloads, loser
>>538445668Niggas be sitting in front of the computer all day gooning and scrolling, and they think it would be nicer to be thrown in the coliseum, jej
>>538439812This is impostor syndrome level cope
/agdg/'s game doesn't have "geemu-sei" (japanese for Game Essence), there, I said it.
>>538446647You dont get it Im a warrior inside
>>538445362The modern way of life is still really recent by evolutionary standards, so it's only natural that a lot of genetic types are facing inadequacy and some will even phase out of the gene pool. I wonder how humanity is going to look like in a few millennia given the current evolutionary pressures. Probably a tad more oversocialized, hopefully not too sociopathic?
>>538443791lol based, I fried my brain with bad trips when I was young toowhat's your game?
>>538439812I applied myself and failed.While I was at college, I once was on a tour of a nearby graveyard. In the graveyard, the tour guide pointed out two tombstones which were only marked by the names, date of birth, date of death, and the name of the college. The tour guide joked and asked us if we would also have the name of the college on our tombstones. I remember most of the other students laughing, but the thought that my life's only accomplishment should be attending some shitty school terrified me, and I swore then and there that I would not let that happen to me.And well fuck, turns out I failed at that.
unless you are capable of efficiently creating assets for a good art style for your game, it's basically pointless to start making your gamethe ONLY thing that matters, first of all, is visual appeal.
>>538447575I'll just hire an artist, they're all cheap anyway
was any fanart done for this demo day?
Men just want one thing in their vidya and it's wonderful.
>>538447156>oversocializedFucking hate this buzzword, it could mean directly opposite things, the only consistent meaning is negative connotation like some /v/tard level reasoning
>>538447575Nah. Plenty of /agdg/ games were pretty but flopped anyway.
>>538446360I like the capsule, but the description isn't saying much. You play as a bunny cube in 3d, but doing what? The screenshots look all blurry too. This would already be on my ignore list, if I didn't know it was from here.
>>538447819Name 1
>>538447731I got too busy solving problems with my game, I'll have to postpone again sorry.
>>538442118Yeah, maybe. I think it depends mostly on your skill set going in. From zero skills, going into YouTube, Twitch, or TikTok will be much easier, but programmer wagies such as myself tend to think gamedev is easier to break into. I actually did have a decent idea for a YouTube channel that I wanted to start up, but just last year I saw that one of the big YouTubers (2.3m subs) in the space started a new second channel for the exact topics that I wanted to cover, and I doubt I'd be able to do a better job than he can.
>>538447575but I'm making roblox games
>>538448162gmi
>>538448082The Witness
Decided to commit to getting something ready for DD65. Drunk on the excitement of starting a new project and against better judgment going to post progress.https://litter.catbox.moe/srht3fz2zp4p3zzp.png
>>538447196this one, the LSD Dream Emulator inspired one. Not 1:1 inspired, but generally thats the inspiration>>538395062it sucks, did you see TV static and fractalling patterns on solid colors too? that still hasnt gone away but the rest of the side effects like paranoia did after a couple years.
>>538448262I like the minimalist pixel style. Really nice.
>>538445535The little window popping up is probably a CMD command from pirated softwareas for the impossible gaps your game might just suck
>>538448227not an agdg game + not a flop
>>538448648That's it. Which of you gave me the virus?
At least 2 people have found the secret area and final book I don't know if they used up all the codes. Thanks for playing and all the feedback /agdg/, I'll try to make it less of a rushed, buggy mess next time.
>>538443714pro artist here, it's good, could def hire you to design enemies
>>538445535You know who is behind this.
>>538448082The brass mech one.
Another day of getting high and gooning for 4 hours instead of doing anything productive. I hate myself.
>>538449039>I hate myselfWell I love you, now pucker up buttercup.
>>538449039this but instead of gooning I spent 4 hours scrolling pinterest looking for inspiration pretending this is somehow part of the dev process when I'm just procrastinating actually working on my game
>>538448776Your game felt very complete is almost all aspects. Just clean up your edge cases for some maps, and it'll be like a really small UFO 50 game in my eyes.
>>538449101
>>538392110I accidentally typed a comment in camel case once.
>>538426569Nta> To find the official AGDG (Albuquerque Game Developers Guild)Ai overview on google is hilarious, but assuming it's the link in AGDG Demo Day 10, it still works. Now, I've never joined a discord affiliated with 4chan before (other than a pokemon infinite fusion sprite one), anything to look out for?
>>538449039just work instead of gooning it's that easy
>>538449480Imagine where those lips have been
>>538393335Hey, thanks for playing. I'm glad you liked the stories. I've tried to make some "funny" games in the past, but a lot of them just fell flat. Guess that means I'm getting better.>You already did a mini-game it should allow you to skip straight to the mini-game instead of having to skip through the story every time.You can press Esc and then Space to skip the cutscenes. You can also speed up the transitions with the Ctrl key.
>>538425849I just wanted to say thank you for the feedback you provided on my game! You based.
fygoon and cris are the only devs here with any shred of soul
>>538439812I used to be more applied before but my motivation was fueled by arrogance and other negative feelings. But then I got into real life and got hit hard.I've been resenting that for quite a long time, but now I realize that all that suffering was a gift.Now it's time to transform all that lead into gold.
>>538448391The paranoia is nuts, I'm dealing with that currentlyRandom question; does it perhaps come in the form of constant narrating to the self?
>>538406827Just make the game with her. Y-your girlfriend knows how to draw, right? You couldn't possibly be dating someone who can't even draw, right?
>>538439812I read it as grifted first time... Looks like I spend too much time itt
>>538448391>TV static and fractalling patterns on solid colorsThat is normal. Your eyes aren't immune to analog noise and defects. My favorite effect is looking at a plain white wall and beholding a pulsing effect that looks just like CRT aliasing.
>>538450187self narrating? not so much but I already did that a ton when i was a kid and still do to some extentfor me it turned into racing thoughts, but the thoughts moved so fast I didnt really have a chance to "think" them if that makes sense.like you know how your brain will create a thought before you, the conscious observer, is aware of it? it was like that on overdrive. >>538450908still not fun. all I got from it is I see noises and sounds now, like an overlay on top of my vision. its cool because I think it made me better with music, so I guess not all is lost
What do people here think about the "pick one item/upgrade out of 3" system mostly seen in roguelikes?Do you think it's rewarding or interesting?Does it get stale or repetitive?Any ways to bypass or do something more interesting?
>>538440338Real>>538439812“Gifted” is a fake classification that exists to give children with richer and/or higher-class parents a better education within public schools.I went to high school at a time when smartphones had about 10-20% penetration, and only rich kids had them. Every time we had to put all our phones up on the table for AP tests at the end of the year, there was only one flip phone on a full 8’x3’ table.“Underachiever ex gifted kid” or whatever they call themselves on social media just means “I was handed everything and still fucked it up”
>>538451475GAAAAAAAAAHHHHHH stop putting that in games REEEEEEEEEEE!
>>538447731no, i could maybe try something but i don't consider myself to be good at drawing. it's also hard to pick which characters to do.
>>538451475it's just another way of doing a talent points system
>>538451475>>538451701>choose 1 of 3y-yeah.. why would people put that in their games, haha?
>>538451475I would prefer a skill tree desu. Gives you more of an ability to plan your character out.
Void Crawler dev here.That was some good feedback, I released v0.1.3.24 which applied a ton of feedback, just for you aggy.See you guy next DD, be sure to send me lots of racist in game feedback, or helpful stuff you want to see in the game.
>>538451475honestly don't like it and feel it only limits playstyles and designhalf of these games nowadays also design their games around "synergies" that rely on pure luck to even get, so you either get lucky with something obviously overpowered, or just lose because you hit a wallthere's a good example there, the third rare one is obviously the best and will synergies with more things, so you aren't choosing anything there
I realize 4chan isn't the best place to try to have a discussion about this, but there's nowhere else where I can ask this question and not have my post be deleted.Are there any video games that have "realistic" depictions of racism and racist characters? I don't mean fantasy racism where elves hate dwarves, nor do I mean the caricature of racism from the modern Wolfenstein games. I mean actual racist characters who use slurs and talk like how a real racist would talk.I've always wanted to play a game set during the American civil war period, but seemingly no developer is willing to touch this area of history with a ten foot pole (excluding games like Hell Let Loose that are just historical shooters). There's tons of movies set during the civil war that have brutal depictions of racism and violence, so why are video games so afraid? Can you imagine the media reaction to a game set during the civil war that had a plantation owner say the word "nigger"? Alternatively, can you imagine a game that has you fighting a gang of skinheads who were all written to speak in non-racist language for risk of offending anyone?Idk, it just feels like video games as a medium have a lot of maturing to do before they're taken as seriously as film, and this refusal to depict uncomfortable subjects feels like one of the largest obstacles to that. I realize this post is pretty pointless but like I said, I have no where else where I can discuss it.
>>538452249disco elysium
>>538451956I think it has become a bit stale because every game has it now, nothing inherently wrong with it though.
>>538452306Good point. I never finished that game but I'm assuming you're talking about the big muscular guy who talks about haplogroups and stuff like that? That's probably the best example of a portrayal of racism in games, although it's a little bit too terminally online for my taste. It's like a twitter groyper's brand of racism, not an actual neo-Nazi's.Maybe there's more race stuff later in the game I never got to.
>>538449039This except it was 6 hours working on my game then half-hour having sex with my wife.
>>538452492there's another racist later on who is also very accurate, but in a different way haha
>>538451475It's getting stale due to a lot of uncreative people using it in ways that don't allow for creative decisions. In Hades, the boons can help push you into a different play style each run so there is value in the choose 3 system.In >>538451701The choices make no meaningful change in gameplay so it ends up feeling like a tact on system without a lot of thoughts other than 'other games do it'. Why bother giving the player a choice when it doesn't matter.I'd rather the game just make the choice for me and then I have to work with what I got.
>>538452770>Plops a Compass there so you gotta pick between the combat thing and the thing that gets more itemsDid Alice… save the genre?
Abusing Godot today
>>538452249doesn't the white guy in gta5 say nigger
>>538452249Fallout 2 I think.>this refusal to depict uncomfortable subjects feels like one of the largest obstacles to that.The reason for that has been mostly because of "cancel culture", leftoids would just dox and attack you and your game would bomb through smear campaigns. And most people do games to make money, not to send messages. Now that the wheel is turning it may be possible to address those themes again as long as they're handled realistically.
>>538452637>breederGross, fuck off, this is a schizoid general
>>538451475It's a simplification of a levelling system. Instead of making you read a whole skill tree before deciding what to get it give the player 3 options which is much faster.Also great in roguelikes because it add another slot machine element for replayability.
>>538451475>What do people here think about the "pick one item/upgrade out of 3" system mostly seen in roguelikes?The current /v/ circlejerk is to act as if any game with a choose-X gameplay pattern is automatically the worst thing ever, but as usual those retards go way too far in one direction and fail to grasp the reality that's somewhere in the middle.Games that are designed from the ground up to take advantage of choice and offer a gameplay experience that otherwise wouldn't be possible or as enjoyable without the added element of randomness can be good. In a game like Balatro, forming your strategy around the cards you're offered is the entire selling point of the game. Same goes for Slay the Spire.Games where the developers clearly just slapped a choose 3 option onto a bare bones concept in order to add artificial replayability to an otherwise boring mini game are typically bad. You can probably think of at least 3 examples of games that do this off the top of your head.
>>538451475the "pick one" is meme tier now but I honestly can't come up with anything better for a roguelike that plays like hades
I got humbled this demo day, almost nobody played my gameoh well unlucky
did you guys play the sunset edition or the cloud edition
Experimenting with having different word lengths give a base point and multiplier depending on the length to incentivize playing longer words. Once I get the values nailed down I'll get to work on fixing the shitty controls
>>538452249With movies, every time someone makes a gritty “racism bad” movie, racists tend to latch onto it as “representation” to the point the director regrets making it.With a game like that, unless it is 100% railroaded (in which case it won’t be fun and no one will buy it) it is guaranteed to be used by scumbags to roleplay scumbag shit. People don’t like the idea of making like, emotional fetish content for nazis and assorted psychos.The reason your post would be removed elsewhere is because, reading between the lines, 95/100 people asking that question are race fetish weirdos that want a buck breaking simulator or whatever. And yes, even if you say you’re only attracted to white women, if you have some great desire to sit around torturing black guys in a game, you have a homosexual race fetish.
>>538453923Try harder next time.
>>538453746What /v/ really hates is metaprogression as it tells you to put in the prerequisite 10 runs and then THREE Death Defiances is borderline invincible. Take it out and now the genre is fine again.
>>538451475It's a better way of doing skill trees / tech unlocks. All games should swap over to them.
>>538454001TUTTAR
>>538451490Being gifted just means you have high IQ, which is very real and an advantage. You can still fail for other reasons.
>>538453923Same.
>>538454116Metaprogression in roguelikes should be to unlock new game modes or purely cosmetic stuff, not to add more choices to what exists. I like having all upgrades/boons/perks/whatever unlocked from the start, but unlock a new character/deck/whatever when I win a run
>>538453923Wait for tomorrow for 15 min reviewer to play it.
>>538454053TRVKE. Chuddies eternally BTFO
>>538451475I don’t like it because it’s completely immersion breaking as it doesn’t make any sense in the story 99% of the timeLike oh, this random villager is glad you help, he tells you to choose from one of three wildly valuable items that he has no use for.Why only one? Why wouldn’t he sell all of them? Having one weird thing can always be handwaved as a family heirloom. Three can’t.
>>538454116I don't have a problem with that sort of stuff as long as the base game is already long and enjoyable enough before I hit the meta progression elements so that I don't feel like I have to do them in order to get my money's worth out of the game. Basically it should be something for more hardcore players to do after they've beaten the game rather than a mandatory gameplay element you start encountering practically right off the bat.
>>538454001Is that character from a demo or what?
i'm so fucking bored with my game and gamedev and the gamedev "life" and /agdg/
>>538454526https://itch.io/jam/agdg-demo-day-64/rate/3864988
>>538454392Slay the Spire (best roguelike of all time) uses unlockable cards.
>>538454529No harm. Find a new hobby.
>>538454053>unless it is 100% railroaded (in which case it won’t be fun and no one will buy it) it is guaranteed to be used by scumbags to roleplay scumbag shit. People don’t like the idea of making like, emotional fetish content for nazis and assorted psychos.Good point, I guess it's the interactive ability of games that makes it iffy.>reading between the lines, 95/100 people asking that question are race fetish weirdos that want a buck breaking simulator or whateverI realize that, hopefully I didn't come off as one of these people lol
>>538454694NTA but there's unlockables in the sense of "oh cool I found a new thing" (i.e. how StS does it), and then there's unlockables in the sense of "you MUST do this thing 5 times before you can get this thing or else you're never getting it". I don't think StS does it perfectly but it's integrated into the gameplay well enough that it's not too bad of a system. Plus that game is built around doing short runs, so the speed at which you find new cards isn't too bad.
>>538454025buttplug cat tail item with feline word+multiplier
>>538451475I use it in my game, but it's not always 3, sometimes it's 2 or 4, and you can pick none and just get currency
What's the best way to bait /agdg/?
any news on kannadevi literally don't give a fuck about anyone elseplease tell me he didn't die
>>538455106I know you're shitposting but I originally planned to have items that scaled using swear words, or certain parts of speech, or food words, etc. but with a word list that is hundreds of thousands of words long I gave up on that pretty quick
>>538455337Like this
>>538455337If my game is anything to go by.... be perfect.
>>538453923I'll play it, what's your game?>>538454001>>538454648> no linux build>32 bits>softwaredevKEK
>>538449982I need to play your game.
>>538455467>To Kill a Mockingbird: Gains 1 multiplier for each racial slur used
>>538449039the only thing worse than 1 day wasted is 2 days wastedcome to terms with the fact that bitching over lost time won't change anything and do better next time
>>538455467>"mongol detective" x1 multiplier for each nigger used previously
>>538452249>Are there any video games that have "realistic" depictions of racism and racist characters?Yes. Any online multiplayer gamehttps://files.catbox.moe/q82r93.mp4
>>538455442You don't need to worry about him anymore. He's gone. He had a little accident. Slipped and fell. Moved out of the country. Gave up on gamedev. Real shame. Don't ask no more questions, alright?
>>538455528>280k over seven yearsSo 40k a year?
>>538455627>>538455714Great minds think alike
>>538455337Release a good game and the crabs will seethe
>>538455467youd obviously need to get together with scrabblers online someone ELSE would have to categorize and do all the word playi cant imagine how much work went into the tombmaster game where every single word has a reaction and youre trying to piece together puzzles using your entire keyboard vocabularydont even remember wtf its called but it has such a HUGE giant list of words you can use for different things
>>538413243I'm really flirting with the idea of doing a hololive fan game if anything because it saves me the pain of working on character design.
>>538455770;_; please no
>>538456053No one has ever seethed over YOMIH.
>>538456181You'd be better off going with Touhou.
>>538456237Yes they have
>>538451443Oh, yeah I've had the racing before, thoughts would go so fast I could only think in repeating images and feelingsloud music like live shows, I 'feel' the music and start seeing things when I close my eyes, makes live music feel like a religious eventI'm studying some stuff as a hobby so thank you
>>538454053I'm tired of us racists being depicted as unreasonable or mean spirited by libshits who make entertainment by winning an argument in their own heads. I'll be friends with men of any color or creed so long as they're racist too. Also. The intetnationalist post-war liberal world order is currently crumbling because we invited the entire third world to come live in our nice safe prosperous high-trust countries only to watch them all turn to shit before our very eyes, so now everyones staring to realize that some racism is necessary to not commit civilizational suicide. So I hope to see more positive portrayals of racists in the future outside of the many fantasy and scifi universes that already exist where the racists are the good guys.
>>538451475>Do more danage>Do more damage>Do more damageThat's not hard to fix, the thread could probably solve that
>>538456369Can you sell touhou games?
>>538456637>see Hades>one of the most successful roguelites>agdg thinks it needs fixing.Stay in your lane.
>>538456698Yes. >https://steamdb.info/search/?a=all&q=touhou
>>538452249Ask yourself why you want to make a game to say racial slurs and insult minorities IRL.
>>538456763One of the best powers is Pressure Points which just does does more damage so you already know all the clones are copying that
>change small value>"hmm, better playtest it to see the balance">waste half an hour playing the gameI think I've created a monster..
>>538456763normies have bad taste, hades sucks
popular thing badupvotes to the left
>what if I made a game like...>nah, that's too hard>but what if instead I were to...>no, that's beyond my skill level>maybe I could try to...>hmm... that seems way too difficultI give up
Coming up with puzzle mechanics has to be the hardest thing in gamedev, it's like my brain is a complete void of any idea regarding this particular subject.>>538452249Any Call of Duty lobby.
>>538458001Start with Pong.
>>538458052hmm... that seems way too difficult
>>538458641It's over.
someone needs to make a path of achralike
>he hasnt taken the daughter raising sim pill
>>538454053Good post.
>>538457124>no webm of the gameplay to prove any of his claimsbig x to doubt
I just discovered the issues of the original is less the game and more the AI not being smart enough.
>>538459668>>538425445
my game? goodyour game? bad
>>538458015Real. It doesn’t help that 90% of the time I encounter a puzzle in a game, I look it up because I’m afraid of having my sense of intelligence destroyed by trying and failing to figure it out.WTF even is a puzzle. Making some weird patterns that people have to align in a different way? Mazes? They just feel the same and like they waste time bringing the entire game to a shuddering halt. What does this add to DOS2?Only thing worse is puzzle fights. If I kill everyone twice and it somehow “resets” or whatever I’m uninstalling.
>>538460105kill yourself PLEASE
>>538455590First I need to make it.
>>538460418My game? existsYour game? doesn't exist
>>538460440God I fucking hated this part. I love Larian games but holy shit they need to give up on their puzzle design, it's so ass.
>>538460526sus
>have a massive elf fetish>don't want to make a generic fantasy game>but if I don't make a fantasy game there's a zero percent chance I ever get fangirls who dress up as my game's hot elf charactersLife is suffer
>brain just came up with a fucking amazing idea for my game in an area I had no idea what to doBased, thanks brain. I bet omega 3 vitamins did this.
>indie trailer>sfx align with music beat
>>538460440>>538460904divos is a puzzle game with an rpg aesthetic, not the other way around
>>538461691I do this.
>>538461691good idea
>>538460440>I look it up because I’m afraid of having my sense of intelligence destroyed by trying and failing to figure it out.Fear no more, your intelligence gets destroyed every time that you do that.
>>538460526
>>538461373Use an urban fantasy setting. Elves in the modern world.
>https://www.youtube.com/watch?v=a6_qbe26m9E>you will never have a hot ethnically ambiguous American zoomer girl share your game to an audience of hundreds of thousands of people>instead slop made by thirdworlders gets showcased instead because it's funny to laugh at it and pretend it's goodwhy do I even bother with this jobby
it's a modern setting with a secondary fantasy world
>>538462252you fucked up the joke
>>538461691>indie trailer>studio name fades in on a black screen over 5 seconds>fades out into generic environment panning shot>fades into another environment panning shot>fade into black>slowly reveal cursive white text philosophy quote >flames eat the black screen with a woosh effect>3rd person character running around the environment>stilted voice acting describing the setting>cut to player mashing attack against some little enemies>cut to player meeting an npc with unblinking eyes>cut to boss which is a big mouth beast that yells>end trailer, game title, early access available Q4 next year
>>538461691whats wrong with that?
>>538462561OOP vs functional, it's just a matter of perspective.
To anyone who played my game during DD: would it make sense to get rid of the time limit in the Fishing mode? I originally added it because my whole philosophy when designing this game was that most levels should only take around 90 seconds at maximum. But I guess having a time limit doesn't really make levels go by faster. If anything, it'll just make them more frustrating.
>>538462607>big mouth beast that yellsThe same grating pterodactyl sound no less. Why does every monster do this, even when it doesn't make any sense like robots or prey animals. I'm so sick of that.
>>538461373>We have 5k years of history and dozens and dozens of empires and 5k tribes on the planet and 8 current civilizations plus 100 years of fantasy and sci fi literature, plus 20k years of neolitic plus massive time periods of natural history like cambrian, silurian, jurasic, hadrian, plus new age autismo pre earth history like the orion wars>Wtf dude I can only thing of tolkien isekai settings
>>538460105I like this popeye remake. Kawaii desu ne.
>>5384633138 civilizations?
>>5384636018 that are alive (latinoamerica, europe, russia, anglo empire, east asia, india, islamic nations, south sahel africa, south east asia and oceania).Plus there's some that not longer exist like bizantine empire, roman empire, mayan, incas, egyptians, ming, persians, feudal japan, hittites, sumerians, asyrians, babilonians, indus valley.And there's a shit ton of smaller indigenous tribes like innuits, sami, dogon, amerindians, central asian tribes, mongols, maori, aboriginals, jews.
>>538463992oh its you, sorry for thinking you werent a retardnow kill yourself
Godot 4.5 is 92% complete.
>>538462980
>>538464498Did it fix the downgrades of 4.4?
>>538462416that haircut screams sloppy vacuum blowjobs
>>538464498unnamed space idler cant even release a patch because godot is so dogshit
>>538464929>We've been working on upgrading to a newer version of the Godot engine (4.5) for a while now and are very close to done.?
>>538464838to me it screamed pic rel
>>538465790giwtwm
>see "20 underrated indie hidden games video">scroll through it>first two games are a short hike and obra dinnThe hardest part of being a gamedev is having to design toys for a species of simian lower than a human that still thinks it is a hominid. That's the gamer.
>That's the gamer
>>538464838I can't get over how much she looks and sounds and talks like a young Michelle Forbes.
I didnt play your game and you're doing this for me?guh
>>538466261I want my game to be super underrated, hidden and not even a shiny gem, more like a dinosaur poop, so only true gameologists uncover it and appreciated it.
>>538445006Krita has animation stuff built in now.>What do people even use these days for 2D sprites? Photoshop? Yeah, for hand-drawn stuff, it works fine (Just draw different frames on different layers, then use the animation window to pick the timing/loop. But you can probably use something else. I remember Toon Boom being kinda popular for a while but I don't think anyone uses that anymore.
I have now mostly implemented the core brutus and popeye mechanics.
>>538466986nice rixels
CRIS PLEASE STOP
>>538466525Sex.
>>538465790Sex
>>538443053>just bust your ass like a whipped negro all day doing filthy manual labor in the hot ass sun or a hot ass attic for 60 hours a weeknah i'm good you have fun though big guy
>>538439812>is anybody else a total fucking loser with no accomplishments?wow so gifted of you!
i still don't know what a vector is
Okay, Google >>538468462
>>538468462a vector is when an x and y get together... and you know...
>>538468462(1) a list of objects (in C++)(2) a number + a direction ("5 feet, north" or "100 pixels, up", etc.)(3) something that spreads diseases (eg., mosquitoes)(4) a type of image made up of lines expressed as mathematical equations
>>538458015>>538460440Like most things, start either bottom up or top down. Most people are usually better at the former. Simply take a small core you think is interesting, figure out why its actually interesting and what enhances (+) and diminishes (-) it, then lay both of those in a quasi logic-matrix. The overlapping (+)(+) create your logical solutions, the (-)(-) signposts to guide the player the other way, and the (+)(-)/(-)(+) is where you get to be creative in tilting the player one direction or the other. Meanwhile top down is how most 'puzzles within a non-puzzle game' are done and its usually just asking what mechanics are available, what ways can you restrict the player in something that feels the same yet different, then see if stepping back it makes an interesting picture in terms of playPersonally I think most people are so ingrained to handle esoteric abstracted puzzles that you can almost always go with the former and it'll fit into whatever game you have, provided the difficulty (specifically, the pacing) is on point
>>538468462vector:position of vectrons over time.
>>538466261compared to the biggest indie games ever with 100k+ reviews, 10-20k reviews is still considered small to the average consumer who only plays league of legends and mobile gamesto us, 500 reviews would be a massive successto the average person who would enjoy a good indie game, but rarely plays games at all, the average indie game they do play probably averages in the 50k-150k review rangethere are hundreds of millions of people whose only experience with gaming is playing CoD and minecraft for a couple of hours with their friends during a sleepovereven the average overwatch or counter strike player is considered hardcore by "gaming-compatible normie" standardsi'll try to say it more summarilyto us, 10k reviews is a dream scenariomeanwhile, the average person who uses technology only ever plays games with 100k+ reviews and massive advertising budgets
>>538468462It’s when a Mexican is a vampire
it's hard to comprehend how big the gaming industry truly is
>>538469278It's hard to comprehend how big my cock is
If releasing on Steam is necessary for success, how is it the biggest games of all time don't use it, and in fact eclipse Steam's entire playerbase?
>>538469504>If releasing on Steam is necessary for success, how is it the biggest games of all time don't use it, and in fact eclipse Steam's entire playerbase?
Okay you guys were right, this is way more intuitive
>>538469504because those games were released before you were born and steam wasn't around
>>538469504>wokWOKE GAME CONFIRMED
>>538469278Around 100,000 new users join Steam alone EACH DAY.About 700,000 new potential customers in the week around your release.AAA release? Successful release AAA or indie, in your genre? BOOM you get a visibility boost.Also, not only are you visible to players seeking new releases, but you're now part of the vast library that the entire massive audience explores. :)Take all the "indie success stories" you can think of in the past 10 years and multiply it by the number of new players in that time who have joined (again, 100,000 users a day, 3,000,000 a month) and there's your ever-growing likelihood of "making it."Steam cut provides a massive storefront, community, and infrastructure, the freedom of being your own boss, setting your own benefits, your own retirement, AND to top it all off: Your sales find new audiences over time, so even if you hit this "sustainable success" you'll get to see it grow for years to come.He knows that indie gamedev can provide a sustainable primary income in 2025Hahahahaha (Yes!)C A R E E RAREER
>>538469668I actually had an E I could've spelled out WOKE kek
This is all for me.
>>538469659Fortnite released in 2017.
>>538468926Great post. A bit too esoteric to fully understand, but I think I get it.I don't create puzzle games, but my game creation process is relatively similar.I either think of the end-state, create it, and then diminish it into its most basic potential form, allowing for players to work their way up through carefully-design progression systems, or I think of a beginning state, normally a game mechanic, and devise ways of increasing the complexity of this mechanic, and create new scenarios to utilize this mechanic.The first is, I think, top down, and the second is, I think, bottom up.From my experience, not just with puzzles, but with creating anything, it's extremely difficult to make progress if you don't have a clear understanding of at least one of these procedures.>>538458015>>538460440Although I don't make puzzle games, one thing that helps me finish my games efficiently is, before I even begin working on the game, I either have a very clear picture of either the ending of the game, and work backwards to allow the player to progress towards this ending, or I have a very clear understanding of the core gameplay, and begin designing interactions that mesh well with this gameplay.My theory for creating puzzles would be, think of an interaction system, and then create a "list of steps" that are required to solve each specific puzzle. Once the solution is created, which can be as simple as "pick up all the red coins in the level", then you can add some sort of distraction, such as yellow coins, blue coins, green coins, and even use hidden areas to make the red coins harder to find. Not really a puzzle, but I hope you see what I mean.But again, I don't make puzzle games, so my ideas are weak. What I think would work best though is devising a specific path to completing a puzzle, based on the mechanics of your game, and then obscuring this path with various distractions and alternative potential solutions.
>>538470358Why am I NGMI?
>>538452249This game could be a good start. It has multiple fantasy races that experience relatively realistic discrimination.https://store.steampowered.com/app/500810/Arcanum_Of_Steamworks_and_Magick_Obscura/
>>538470443>Fortnite
>>538470543Azur? Your game is fine, it's just I don't think it will do well with players.
>>538469763Gem.
The snowday/christmas orblike looks exciting. Saw it in the other thread.>>538378858>>538449039Keep trying, the world is healinghttps://www.youtube.com/watch?v=F6arsDf2vZk&ab_channel=TheReportOfTheWeek>>538449971I'm right here ... I have a soul its just a weird mixture pettiness and sloth.>>538468462Most computer scientists don't know what it is either. They call any contiguous block of memory with QoL features a vector. Its a sickness ...
>>538471040No, other one.
>>538471307DefendAlice is just a vampire survivors clone so far. Nothing personal.
>>538470443unreal tournament was the fortnite of 1999. again, before you were born
>>538469278Release a game or two, then get a job at a studio.
>>538439812no im just a regular garden-variety retard
a game where your little niece fall in love with you
>>538461691>>538462607why is it that devs can't into trailers? literally any of those tiktok videos doing some dumb shit would probably do a better job at selling the game, like those battlefield clips of people using C4 to throw a tank up into the sky to shoot a plane
>>538470358why does everyone here suck off maid cafe so much?
>>538471792>a game where your little niece fall in love with you
>>538471946tranime
>>538439812Yes.I was trying to put in anywhere from four to eight hours a day studying and making a game. I usually get distracted or have other stuff to do and only get one hour done.Now I have class and that's actually taking five or six hours a day for studying.
>>538471860but muh cinematic brilliance
>>538471227Honestly how has he not aged a single bit? He looks the same as years ago. Talking about report of the week.
>>538471227post your soulful game
>>538471860it's unironically really hard to do well, you need a really good understand of the most appealing parts of your game, which most developers can't do because they either hate their games or are delusional and think everything about it is amazing
Is this a good overworld theme?https://files.catbox.moe/40zr8l.ogg
>>538473390why would someone think this sounds good
>>538473390Literally wtf is this shit. Delete it and don't try again.
>>538473390sovl
>>538473390I love Cruelty Squad
>>538471993fygoon.png
the cris bullying reminds me of sourceposter from like 10 years ago. whatever happened to him?
>>538473783bullied to death
>>538471946Multiplayer + Established Nice + Established gameplay + streamer bait
>>538473390this sounds like a control panel full of buttons
>>538469549you NEED to be able to type the word, starting from the tile you chose into the directionif you have the tiles that is
>>538473390pure dogshit
>>538472918I've posted progress of it the past few days. Right now I'm planning out an entity system (not a full blown sparse-set ECS)
>>538473390kenyan helicopter tier
>>538449694The discord is pretty chill. There's practically no schizos or pedophiles, and you don't see any fygoon retardedness. Most aggy yesdevs frequent the discord anyways.
>>538469549where are the multipliers? did you remove them because it's singleplayer?
>>538473390maybe
>>538474473NTA but you buy them in the shop between rounds
>>538470358Yes... I'm GMI.
>>538380747acceptance of Lord and Savior Bullet Jesus Christ.
>>538473145>or are delusional and think everything about it is amazingthis is usually the problem, in their minds having a dramatic slow cinematic intro is building tension and hyping people up because they are already heavily committed to their game. to the casual viewer its boring and nothing is happening
>>538474473Right here!
>>538470358holy shit i thought this was evil blorb for a second.literally got chills.
I'm thinking of making a named alchemy game in honor of the unnamed alchemy game
kill yourself cris
>Man, I haven't worked on anything in a long ass time. Alright, let's grab the latest version of Godot and get back into it...>Okay, downloaded, installed, shortcuts set up...and...run the editor!>Create New Project>Oh...that's...that's a lot of options...>Okay, Create.>Cool. (look around in the viewport and try to figure out the camera controls)>Create Node and get overwhelmed at all the different options>Don't remember how to do anything despite having done several tutorials in the past.>Skim through a couple of beginner tutorial videos and previews of games made in GodotOk, think I'm done for today, didn't make any actual progress but I think I'm motivated enough to get back into gamedev. I'll try again tomorrow.>...>6 months laterMan, I haven't worked on anything in a long ass time. Alright, let's grab the latest version of Godot and get back into it...
>>538471307Streamers are too dumb to describe how the base is super cool and meaningfully changes the formula.
>>538475796no random tiles added per level that make it harder?
>>538476059The solution? Don't use godot.
>>538426679
>>538476716responsibility
>>538473390I imagine the beeps as robots talking to each other. the deeper beep is the boss
>>538476704>The solution? Don't use godot.
>>538476478There's a hard mode i didn't include in the demo that adds a lot of stuff including bad tiles to the board, like cursed ones that negate the point value of letter pieces or holes that you can't play a piece on
>>53847671630 minutes a day for 8 years
>>538470358They scarcely spoke of Alice for they fear her future
https://www.youtube.com/watch?v=u6Jt4ufxIWsI wish I was born an artist...
Uncle Frosch made you guys a new thread>>538477057>>538477057>>538477057
>>538426679I have a job and still find time to dev for like 3 hours a day, if it's really a priority to you you'll make it happen
>>538477180>had enough self control to not add gitThey grow up so fast...
>>538477320/agdg/ seems pretty aware of git lately so I don't find it necessary anymore.
I only work on my game for hours if I have a new feature to add. I can't work hours finishing features. yay lots of half-baked features.
>>538476716Just force yourself to do it. You'll need to get into the mindset for developing though. And that takes a bit. Literally all you have to do is get started (difficult and uncomfortable if it's a boring task) and don't break your flow for a while. After that you'll get in the zone.
thank you for the feedback. here is the title music. i think i nail the sounds with this one:https://files.catbox.moe/oul35s.ogg
>>538477320you forgot about the trip which everyone has filters on
>>538428138Funny JOKE
2/85
>>538478353if you're trying to do cursed music you're definitely into something, just remove the percussion and make it more erratic
>>538476059That's why I opted for a code-first approach. With an engine you're going to be reading docs and watching tutorials for at least a month.>>538473390Maybe for Mongol 2's overworld but with some refinements I can see it being used in a more oppressive setting like a basement or dungeon. It's got character.
>>538483443
>>538483443godspeed anon
>>538478353I sound like this
>>538469549Bro this looks so much more tedious, I told you the guys that got filtered by your UI are retards and were never going to play your game.>>538475796These stickers/runes are only useful one time in most cases and have a ridiculous cost by comparison to books. If you want them to be viable they need to go into a bank on the side where you can play from at any time and also need to be cheaper.
>>538469549Just make as many schemes as possible work for placing tiles. I was playing Cultist Simulator recently and after 40 hours of dragging cards into slots I first discovered that doubleclicking is also possible, then discovered that rightclicking works, too! I figure for many people it’s the other way round, they start with rightclicking and find out about dragging later or whatever.Best is simply to allow all of it.
>>538477092it's sad how people are so mean to cris when he literally has depression