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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Previous thread: >>538118126

This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.

==NEWS==
Endless Legend 2 demo has been extended: https://store.steampowered.com/news/app/3407390/view/836099892906558187
News Tower will release on November 4th: https://www.youtube.com/watch?v=dU2MZJadP40&ab_channel=TwinSailsInteractive
C-Beams devlog 46: https://www.youtube.com/watch?v=8nwaI6GjO5w&ab_channel=LevelCapGaming
Tropico 7 announcement trailer: https://www.youtube.com/watch?v=V9ZrwBfbALU&ab_channel=KalypsoMedia
Nebulous: Fleet Command, Devlog 38: https://www.youtube.com/watch?v=HXgbXiJdJTk&ab_channel=EridanusIndustries
Plan B: Terraform, will release on August the 29th: https://store.steampowered.com/news/app/1894430/view/532104920883537578
Dev Journal #106: Organic Difficulty in GalCiv IV: https://store.steampowered.com/news/app/1357210/view/515215878272319582

== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6
>>
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HAK HAK HAK
>>
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>>539594310
HYUK HYUK HYUK
>>
Daily reminder - space 4x with less than 100 systems suck dick.
>>539592173
Nah, it sucks dick to have such tiny ass galaxy and to have "big interstellar empire" be composed of 4 inhabited planets.
>paradrone
Swing and miss, im Aurorafag.
>>539591951
Which is retarded with MoO travel system - with freeform hyperdrive those systems would be useless, with hyperlanes many of them would be natural, important stations planets or not.
>>
>>539479024
If you have any suggestions for friendlies or roster additions for the /civ4xg/ divegrass team let me know. A doomstack related player was suggested last thread and I've added that to the list of candidates.
>>
Sexy cat people are absolutely realistic. You just have to believe. We'll meet them, some day.
>>
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>>539594681
we really need a rework of the roster but the general is so fucking dead that I don't know what we could add
>>
>>539594928
Even if you don't know what players to add, you can always suggest new player models. It'll be easier once I get around to posting pictures of them and you can see how old some of the models are, like for instance Balanced For Multiplayer's model was made around the time Stellaris 2.0 came out and that's built into its model.
>>
>>539594482
and there are some like that, for example in the map I posted the one named "incedius" has no planets, degon went nova early on and is just an asteroid field now

100 systems would absolutely be unplayable with these mechanics, and 100 is laughably tiny in the context of a real galaxy, there is no meaningful difference between 1 and 100 on a real galactic scale. unless you have in mind a way to manage millions of planets it's not realistic.

actually I think there was a game like that, after the empire or something.
>>
>>539596087
Thanks for agreeing with me i guess..
MoO amount of systems is ass.
>after the empire
Indeed there was. It was pretty cool.
>>
>>539598118
I'm not agreeing with you, I'm saying your superficial obsession with scale is retarded

the scale of moo is just right for the game.
>>
>wanting to have strategic depth is "superficial obssession"
Cool story i guess.
Still, MoO sucks dick.
>>
>>539599682
what does a million useless system add in terms of strategy?
>>
>>539599682
complexity is not the same as depth
>>
>>539600338
In a properly designed game?
Ability to hide, strike from different angles, need for establishing logistical chain, ability to do a proper defence in the deep, need for proper scouting, intel etc.
>>
>>539604680
one of the downsides of free movement is you can't really have a defense in depth, thats what starlanes give you at the expense of other things.

in moo you certainly need to make a network of jumpgates to reinforce the front. you need to infiltrate spies to see what defenses they have, and every 4X ever have scouting.

so idk what the fuck you are talking about.
>>
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>>539540543
Nnnno, doesn't seem like I can.
>>
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Oh hey. No marines, but you can make fighters.
Oddly enough, the icons are people, not blueprints or the ship itself.
Odd.
>>
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Okay, I don't get it. There is... terrain of sort, with nebulas and gas cloud (why gas doesn't condense into liquid to then immediate freeze into a solid is beyond me), but also, there are... space walls?
I'm confused.
>>
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Mmm, these big health bars drop easily.
But fighters are pretty fucking useless, I think they're similar to the fighters in Gratuitous Space Battles and Sins of Solar Empires: very situational, but easily countered.
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Haa, that's the building limit. Gotta keep it close to HQ.
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Excuse me, "ship/biological" WHAT???
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Oh fuck, the death animations are great. This game in general looks pretty good, but maybe it's my bias talking.
>>
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Oh.
Ooooh. I hope there's a way to reduce enemy armor, or else, endgame ships are going to TEAR through early game ships.
No way to recover HP so far, sadly...
>>
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Oh damn. So that's why fighters are good, they're ship, and can ignore "terrain". They can fly through asteroids, walls, and what else.
And they can only be hit by small defenses.
>>
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...ha. So that's why it's called Five Nations...
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Well, fuck.
You cannot set controls ingame, you have to do it by editing a notepad document.
Since I use an azerty keyboard, I cannot set up control groups, effectively making me react as quickly as a narcoleptic yellow submarine.
>>
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Okay, heck is a caster ship?
And damn, I can tell this game is great, BUT... it has limited, finite ressources. And this stresses me.
>>
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Well, fuck.
Okay, so, there ARE ships that can heal others, they're mid-game Pasteur ships, made at the merchantport.

And also, even in easy, the AI is clever. I'm poking around to try to find its base, but it's already attacking my flanks, so...
gg
>>
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Alright, good night now.
>>
live
>>
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>>539584039
there's no need to be upset
>>
>>539594681
>>539594928
maybe represent citybuilders with a mayor or something
>>
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>>539594681
>>539626326
We need him now more than ever.
>>
>>539607613
>>539608000
>>539608220
>>539608419
>>539608572
>>539608737
>>539608923
>>539609143
>>539609592
stop fucking spamming every time you do this shit
just make one post we don't need a play by play
>>
>>539629768
no
this is how let's plays were traditionally done
>>
CLEAR! *bzzzt*
>>
>>539629768
No. Games deserve a step-by-step commentary to explain the mechanics in details.
>>
>>539607613
>the icons are people, not blueprints or the ship itself.
Lame, but anyways, thanks for posting.
When you get further on in game, could you tell me what all sorts of ships you get in this game?
>>
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>>539629768
>REEE STOP MAKING CONTENT
>YOU'RE PUSHING MY GACHA THREADS OFF THE BOARD
>>
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>>539640248
From what I saw so far (and a little dive into the "manual", aka the wiki, dev please, move on to wiki.gg instead of fandom), there are (for the humans, mind you):
- the engineer shuttle, who do all the hard work,
- the freighter, who are armed (some xenos ships seem to have stealth instead)
For the shipyard:
- the fighters, who are cheap (50 metal), ignore terrain, but have weaponry specialized against them, and cannot be upgraded, but with proper support (aka a carrier) to protect them and repair them, they can be really good,
- the orca, some corvette thing? It can be upgraded, unlike the fighters, and it's resistant to the first line of defense, but they're a bit slower. Make a lot of them.
- the hailstorm, who is a missiles-firing ship. Little defense, bad against fighters and ships, but pretty good against defense, with a long range,
- a bomber? I couldn't play long enough to try them, I'm gonna go ahead and assume they're like fighters but even more fighters: hit harder, even less defense... They seem to be cloaked, according to the wiki, but are also a fuckload more expensive, a fighter is 50 metal, a bomber is 50M AND 75 tachyon, another ressource you mine.

For the merchantport:
- Kutuzov. It's a deployable HQ to allow forward building.
- Pasteur. It's the repair ship, with upgrade, it also regenerates shield and remove status effects. Uses energy, kinda like the Medic from that obscure game, Starcraft...
- Teller. It's a... "tactical thermo-nuclear craft"? Hell, I don't wanna know. Also uses energy, think of an AoE Yamato Cannon. Probably.
- Joseon, a support ship. Not quite sure what it does, apparently it's a pure caster. Think of the Science Vessel in Starcraft, but with a (small) cannon.

Then there's the deckyard units. I'm pasting from the wiki here:
- St. Georges, the Br*tish ship. Famous for the awful meal they serve the crew, and their obsession with tea. It's a carrier, so if you like fighters, you want one of these, or two, or three
>>
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Still for the deckyard units, there are also:
- the Avenger. It seems to have a mark II version? I'll see that when I'll get to it. It's a battleship, this thing is designed to fuck your mouth until you love it. Commanded by a woman, for some reason, I bet she speaks with a German accent.
- Dresda, some kind of "anti-shield, anti-fighter" ship? Not sure why it's so high in the tech tree, but I guess it's for when the enemy turtles so well that the missile cruisers isn't enough to break through.

Then there are also "heroes units" that I can recruitable at the HQ, but I don't know anything about them. I'll assume they're just normal units but stronger?
And what the fuck, the Renegades DLC added even more units to this? The wiki's kinda broken so I can't check these, I'll have to play the game again whenever I can.
>>
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To further explain the game, you have like... six ressources?
Metal, the basic one. An engineer will carry 7 of it at once, back to the mining plant, and it has to be ferried back to the HQ. An engineer costs 50 metal, same as a fighter. It looks like gold.
Helium-3, it's blue. Used as another ressource, mandatory to make anything that isn't a fighter.
Tachyon, it's green. Used for advanced training and research.
Energy, you get that one by building solar plants (+2/s per plant), or fusion reactors (+5/s). It has a low cap, and it's spent very quickly (I think a corvette is 75€, and every solar plant raises the cap by 200, so do the math), but it's unlimited. To my knowledge, you can't turn energy into metal or anything.
Supply cap. Build more supplies depots.
>>
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>>539643434
>Hero units
Sounds kinda like the story mode of Conquest.
In that game hero ships would have their own unique models, but you couldn't build them like normal ships.
Interestingly, in skirmish mode, while you couldn't get hero ships, you could get the individual admirals who were assigned on those ships in campaign.
You could attach them to any ship in your fleet and order them to abandon ship when needed.
Each different admiral would give some bonuses on their specific favorite class of ships, one would boost missile cruisers, another carriers, third would boost battleships, dreadnoughts and supply ships, etc.
>>
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>>539645289
>You could attach them to any ship in your fleet and order them to abandon ship when needed.
Oh, kinda like in Distant World...
In Five Nations, the hero units seem to be just fancier ships.
>>
>>539626326
>>539628687
The old city builder player was spaghetti junctions
>>
>>539645772
>Oh, kinda like in Distant World...
Kinda, but instead of being just a portrait in separate menu, in Conquest they were a unit on field (small shuttle) until they got assigned on a ship.
>>
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>>539646218
Neat. Anyway, yeah, in Five Nations, they're "just" fancier ships. Better stats, unique skills (like an AoE missile, or an electromagnetic pulse), and available a lot earlier in the tech tree compared to pure casters.
Also, first win.
>>
>>539594681
https://www.youtube.com/watch?v=BD_eV48dUZk
I remember our 8-1 victory against /pg/. It was just after stellaris was released so the team was stellaris dominated.
>>
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>>539646807
Also, that Rustom? Not in the wiki, so the DLC adds a new faction, AND more toys.
>>
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Oh. I could've just posted that and saved myself the trouble of writing >>539643176 and >>539643434.
>>
>>539629768
/indie/ saboteur detected
>>
>>539646807
There's something about this style of map and building placement that I find really unattractive.
But actually it's just how any RTS looks, isn't it. It's a flat, 2D RTS with no floor drawn on a distant background.
>>
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>>539648413
Sadly, yeah. And I suspect the backgrounds are randomized, because I saw some stars being closer your units than planets.
>>
>>539648413
This is my problem with the look too, it's way too flat. Empire at War has a similar look for their battle maps but they at least give some appearance of 3D space with certain graphics occupying different z levels.
>>
>>539652101
I think it's for the sake of clarity. If you want a 3D space game, I can suggest you O.R.B.
>>
>>539653481
It doesn't have to be a full 3D space game, it's just minor aesthetic changes that makes the game look less stiff and flat.
>>
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Back to work.
I tire of working in France, French people are obnoxious jerks who think they're entitled to my respect because they're customers, even when they do really stupid shit.
>>
>>539654802
Oh, so something like Sins of Solar Empire, where you can move the camera in 3D and ships do move on a Z level, just, only cosmetically?
>>
Terra Nil is on sale. is it worth it or should I just replay Surviving Mars / Timberborn?
>>
>>539654856
Youre free to go back to Algeria
>>
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Are any of the Tropico 6 DLCs worth getting? Can I use them in campaign missions?
>>
>>539659901
Statue doesn't look impressed by those slums.
>>
>the AI-generated big tiddy dragon girl leader mod got deleted from the Steam workshop

Damn shame.
>>
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>>539662580
Damn, that sucks.
Good thing LL is free of this bullshit.
>>
>once again stuck on the "what empire, origin and theme i want to play today" part of Setting up Stellaris new game
I hate that part.
>>
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>>539662795
AI is a blessing for species creators.
>>
>>539664032
Try this. I just came up with it:
>humans
>imperial authority
>militaristic, xenophobic, spiritualist
>imperial cult civic
>>
>>539664598
Damn, sometimes I think I'm a degenerate for using a bunch of anime mods, but at least they're not actual coomer AI slop
>>
>>539641219
we don't need "content" here
nobody is going to pay you to flood the thread
back to jewtube you go
>>
>>539664603
Haha very funny faggot.
Ill just go with lost colony humans trying to liberate Earth from the nog lefty rule.
>>539664598
Agreed. And i love to hear artfags cry about it.
>>
What are some of the most op chink shit mods for Stellaris?
Basically ones that make playing with Gigaengineering shit on max possible and actually winable.
>>
The Empire Earth expansion is so dogshit. The took the "everything and the kitchen sink" game and figured out how to add even more to it but with even lower quality.
>>
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>>539664032
Today I'm playing as an archive robot gestalt. Obsessed with preserving the history of the galaxy it wants all the relics but is otherwise rather isolationist. Now we all know organics can't be trusted with keeping their archives in order, so if any of them have some big old relic we have to relieve them of that one way or another.
>>
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>kino galactic edge starting position
>ruined strategic coordination center right next to my start
we're eating good
>>
>>539673297
Tasty role-playing, too.
>>
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>>539674095
Yeah, sometimes Stellaris can be pretty nice with its starts
Too bad I already got some faggot breathing down my neck. At least they don't seem aggressive and being a machine gestalt means I'm shitting out a stupid amount of alloys.
>>
>>539672493
>Stellaris ctd's when i try to open govt tab
Guess im not playing it...
>>
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>a strange pulsar with a machine world named Sterilization Hub 1A6F
Surely nothing bad can happen here
>>
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The machine world has a bunch of modifier that seriously reduce it's output, but its still a lot better than the broken ring segements with their 50% hab right now
>>
I wish the Shattered Ring wasn't shattered.
>>
>>539675728
That would probably be worse for a start because proper ring worlds can't produce basic resources at all.
Anyway, the machine world was bombed to hell and back for some unkown reason. It comes with it's own archeology site, so lets get digging
>>
>>539674432
>have to fly through the badlands (nebula) to get to the nearest aliens
Is that where the original aliens came through who destroyed the robot's original empire? Who knows...
>>
>>539675728
you can repair the broken section later
>>
How is Stronghold Crusaders DE? I've only played the original Stronghold like 20 years ago.
>>
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>my neighbors are erudite explorer intelligent cats
That is certainly something
I also got robomodding and can no change habitability on my robots, too bad all the planets I found suck ass.
Maybe I have to take one or two from the cats
>>
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How nice to meet another machine out here in the cold of space!
>>
I got Tropico 5. What am i in for?
>>
>>539686228
An easy game. I haven't played higher than normal difficulty though. Once you get your town going just check the almanac for peoples needs and meet them to keep them happy. Oh and try avoiding building 4 way crossings stick to T-crossings because the traffic in the game doesn't know traffic rules to 4 way crossings can generate more traffic jams.
>>
>>539686228
another haemimont masterpiece ruined by publishers
>>
>>539688246
I think the game is okay. Nothing special, can be fun at times. I wished rebellion and foreign powers had a lot more bite to their actions. I like the different era thing but I think the cold war era should be the last because it was the dynamic of the cold war that allowed smaller countries to try play both sides.
>>
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>another free machine world
>on a chokepoint
>with precursor shields modifier
this run is absolutely blessed, geez
>>
>>539690730
The Machine spirit is pleased with you for some reason.
You wouldn't have happened to generate some robo girls with AI, anon?
>>
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These great value klingons got an artifact that they don't deserve. Not for long.

>>539699980
No
>>
>>539700158
Yeah, fair enough, just thought you might be someone from /hdg/ who mentioned recently that he was gonna play some Stellaris.
>>
>>539700628
I'm not that robutt sloppa spammer
>>
Composer of Strands is all about pop growth right? That’s the deity that’ll probably be meta
>>
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>discovering siegecraft leads to the alphabet
At last I truly understand language.
>>
Noice, Tides of Crimson was an awesome mod, would rec for people who enjoy Civ 3. Beastmen were really fun gotta play the trolls next or Gobs.
>>
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>>539701941
For some example units I do wish they had a special city sprite for more tribal races though, but for something free I can't complain.
>>
>>539702180
I really hate the soulless road grid
road upkeep was the best decision they made in civ 5
>>
>>539702339
I'm sure you hate a lot more as well. But I do actually like the roads in civ 5 as well.
>>
>>539702339
desu most of the reason for the spam is roads and railroads increase yields on any tile.
>>
>>539701075
I like pop efficiency now.
>>
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>>539701402
>Donaubarbaren
If you couldn't tell, the mod maker is a G*rman.
>>
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Holy shit this war for a simple relic reminded me why I hate doing Stellaris wars when not being genocidal. It took 13 fucking years, and I had to occupy every world and like 75% of systems just to achieve my wargoal.
Holy shit niggas I should've picked determined exterminator
>>
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>space pirates spawn in the system in the exact moment my transports are passing through, instantly vaporizing them
fuck this bullshit
that's enough shitlaris for a day
>>
>>539706285
>space pirates
>in Shitlaris
Mod?
>>
>>539706285
should have had patrols
should have had guarding corvettes
also just reload
>>
>>539706496
No, they spawn in unclaimed systems close to your border
I accidentaly destroyed one of the empires I was at war with by claiming all their systems with colonies (I honestly thought they had more colonies than 3), so my troop ships got caught in a system that had turned neutral and unexplored like 30 seconds earlier
Pure malicious swigger coding
>>
>>539706758
>system that had turned neutral and unexplored
I like when that happens, you get to survey all the planets again.
>>
>>539706758
Since when?
I was always under the impression that space pirates in Stellaris are just some random value that subtracts from trade if you dont patrol this shit...
They actually spawn with actual fucking ships now?
>>
>>539707108
Yeah, I think that changed with 4.0 when they reworked trade
But they spawn a big ass fleet scaling with your own fleetpower now.
>>
>>539707108
>now
buddy when's the last time you played
>>
>>539707335
Like a month ago and i have no pirates spawn on me at all..
>>539707332
>But they spawn a big ass fleet scaling with your own fleetpower now.
God i hate that..
Having space pirates is such a nice way to have these smaller scale, singular engagements rather than open big fuck off warfare and every space 4x tries to make space pirates into "AI empire just one that cant be peaced or diplod with it"..
>>
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Voxels
>>
>>539708817
Just Cause 3 vibe.
>>
>>539708817
Looks cosy.
>>
>>539708817
game?
>>
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>>539705174
>another impending disaster
I'm scared.
>>
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>>539709254
Town to City
Recently came to early access. Shockingly it actually uses early access correctly and appears to be a mostly feature complete product, instead of a mostly feature incomplete product as are most early access games.
There's a demo if you want to try it which is an equally rare option these days.
>>
>>539715923
>>
>>539717039
alright
>>
>>539657207
Lightning is a Mary-Sue.
>>
>>539708817
Feels Italian.
>>
death
>>
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>>539741681
>>
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I forgot I was playing this

I think I'll go invade greece
>>
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>>539748832
okay I guess, I'm still in anarchy but whatever
>>
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>>539749361
I captured thermopylae but it is one of the worst cities I've ever seen, nothing but desert. it's getting razed
>>
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>>539749618
I think I'll take sparta and call it a day

a day for the war I mean, not the game
>>
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>>539750567
the mighty capital (and only city) of the greeks
>>
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>>539750674
why though
>>
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>>539750820
>manors require castles
>castles require walls
>can only build walls in towns and not cities, which means my largest cities can't build this
this is fucking duuuuuuuuumb
>>
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>>539751176
I took this annoying city the west africans had settled (kangaba) then made peace, because fuck it why not
>>
File deleted.
post, you retards. I swear spiderfag and I are the only two motherfuckers who bump this stupid general
>>
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Gah
>>
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>>539757998
So does that mean I can resume posting my butt?
>>
>>539759105
NO
>>
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>>539759185
Fine!
>>
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Fucking hell. Looking for new strategy games to play feels like bloody webm related.
>>
>>539712008
I saw this on my recomendations from steam. Is it fun? It looks really cosy.
>>
>>539761650
What kind of strategy games do you like?
>>
>>539733320
It says it's a 19th century citybuilder set in the mediterranean.
>>
>>539759105
absolutely fucking not you french fuck
>>
>>539762829
Pretty much all of them, but I have a fondness for real time, with unlimited ressources. If it's fantasy, bonus points.
Heroes of Annihiliated Empire, Seven Kingdoms 2 are right my jam, for example.
>>
>>539764623
Maybe Populous: The Beginning, Rise of Legends, Age of Mythology. There aren't a lot of fantasy rts games. Maybe Cossack 3 as a history inspired one.
>>
>>539765232
Played them all. Except Populous.
>>
>>539766023
kill yourself
>>
>>539766345
That's a bit harsh. Populous is old it's logical not many people have played it.
>>
>>539646807
Do they plan to add "depth" layers like in Submarine Titans or auto-adjustable altitude like in Empire at War, or do they plan the game to be an inferior Starcraft from the get go?
>>
>>539766952
Not all games are early access.
>>
>>539757998
I was asleep
>>
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I finally completed this Epic Large Archipelago King game after 10+ hours... Never again. The navy warfare is cool but archipelago maps are way too slow for an epic speed and large size
>>
>>539751807
Worldwide is a pretty good mod, lots of unique units for nations. My issue with it is that the you'll get a lot of small wonders that produce escortable units and sometimes these don't work without VP mode so you end up getting a stack of just escortable units.
>>
>>539594681
We have a friendly against /domg/ next Saturday around 17:40 UTC. This will be the first time /civ4xg/ plays since the VGL16 friendly in spring 2021, also against /domg/. I'll post a reminder and a link right before the stream starts.

If there are any other teams you all would like to see us play against in a friendly, we have up to 2 more friendlies this season.
>>
>>539777510
>If there are any other teams you all would like to see us play against in a friendly, we have up to 2 more friendlies this season.
/egg/ I want to loose and see spiderfag cry
/bag/ I want to win and see the students cry
>>
>So earth wants to bomb me for not helping them bomb themselves.
>>
>>539780213
>/egg/ I want to loose and see spiderfag cry
Whut.

>>539781985
Welcome to Gundam.
>>
Man i really want to like Stellaris and all but the fact that this game is on 4th fucking overhaul patch and still lacks basic bitch keybinds and shortcuts is driving me crazy..
>>
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>>539785070
how it feels to be a quirked up white boy in today's world
>>
>>539785070
I just wonder if irl some spears would clash with each other before reaching him.
>>
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Well doesn't that bode well.
>>
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Hey hey people.
Welcome to Quesadilla - Fantasy Kingdom Simulator. I might have the name wrong.
In Messada, you play as a prince, with kingly ambition, who is forbidden of leaving his bedroom because the second you walk out, horny maids throw their panties at you.
So you have to hire heroes to do your dirty work for you.

That means felling monsters, not plowing your maids.
>>
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Blackmessa plays vaguely like Driftland, in the way that you don't direct your heroes directly, instead, you plant fags deeply inside a monster's anus, and the monetary reward will influence how much heroes are interested:
- depending from their affinity (knights are more interested in defense flags, while rangers prefer to explore),
- depending from their levels (you better pay up if you wanna get Garrett, a level 1 rogue, to attacking Gromskull Whitemane, a level 99 black bear).

But we need money before anything, so let's build some lumbercamps, who will clear the map and make some delicious brouzoufs for us.
>>
>>539788729
>good day, your highness. i am your most faithful servant devoted to serve you
>now follow my orders and build a sawmill!
Build a fucking gallows and hang that disrespectful peasant.
>>
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The rangers are definitely hotter than in others fantasy kingdoms simulators.
And they get experience just by exploring, which is nice too. Sadly, they keep that nasty habit of fucking off once the map is fully revealed. Which can be a problem since this game features fog of war, so new monsters can pop up from the grim darkness to inhabit your rectum forcefully in a non-consensual way.
>>
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The guilds are definitely smaller in size, and feel more... I dunno, generic?
I dunno if it's me imagining it, but there's definitely a Warcraft artstyle, I see the same things in Ale & Tale, and in Godsworn, some vivid, very coloured stuff with large stones buildings.

>>539789230
I cannot bring myself to harm him, he sounds like an old friend...
>>
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I think "packed" is the word I'm looking for? There's definitely something with the artstyle that doesn't sit right by me.
Whatever, let's make an hero.

Also by royal decree, every ranger is required to sleep with the Prince to get their permit. So let me enjoy my ginger waifus.
>>
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>going about his business
>about his business
>HIS business
AAAAAAAAAAAAH
>>
>>539790053
Cor hot archer femboys.
>>
>>539790202
Well, any hole's a goal, but... that took the wind outta my sails.
Anyway, game's a love letter to Majesty.
>>
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>mediocre
Yeah in bed too.
Shame this is in a different window, though.
>>
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We shielded now. I think.
>>
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The world is starting to feel less huge now that all the areas around me are getting settled and with ships sailing around.
>>
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Oh wait.
>>
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WHERE IS IAKIN NEFUD
WHO THE FUCK ARE THESE
>>
>>539792131
hon hon hon
>>
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(this doesn't work by the way, you can't quickly plant an attack flag on a target)
>>
>>539789287
>>539788729
It looks absolutely like a mobile game but i have to congratulate them for making your advisor a white silver fox AND making rangers actual hot women in bikinis.
>>
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>>539792810
No? They're not women in bikini, they have pants.
Also the advisor sounds like Majesty's advisor.
>>
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>>539792949
You know what i mean.
Its refreshing to see something else than mystery meat mutts with tarantula hair.
>that ass
Perfectly shaped.
>>
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>>539793171
Oh, that's what you meant, yeah. Through honestly, I have yet to find a game where dyed SJWs are ingame units.
And yes, this game is what I play to feel like I'm 15 again and aroused by anything.
>>
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>>539793410
Good. Seems like a cool game
>tfw i really need to install Skyrim again
>>
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>>539793935
Enclave is a port of a Xbox game, so it's not that interesting.
>>
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Second city protected.
>>
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>>539794098
That ass is tho..
>>539794671
I wish i was less autistic and have the mobile/cartoony aesthetic repulse me more as it seems all space 4x/strategy/colony builder game creators are fucking hellbent on it...
>>
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>>539795095
Indeed it is.
>>
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>>539795465
>>
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>>539795465
>>
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Among the good things Quesadilla do, showing WHY heroes aren't interested is a big plus.
>>
stop fucking spamming
fully half the posts are your shit nobody reads
>>
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>>539798037
Shut the fuck up gacha faggot.
>>539797882
Keep posting.
>>
>>539432472
I like this idea. Right now the perk is borderline a I Win button, having benefits build up by actions taken and reputation earned is fitting.
>>
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The game also advices to build houses. I'm not exactly sure why since I never had a pop cap issue, but hey. Free money.
>>
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The game still retains the same character progression than before, through equipement so far seem to be percentage based, so a level 20 ranger will get more out of a level 1 bow than a level 1 ranger will get out of a level 3 bow.
>>
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>knights
No. Knights are noble landlords, they are killing machines trained from their birth to murder you.
This is just heavy infantry.
>>
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As you'd expect, "Knights" have a preference for defense mission, and will accept it for less money than other classes.
This game lacks the ability to summon them all back home, though.
>>
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Oh yeah. And rogues are a thing.
Sorry, not rogues, but thieves.
During the mission, I made 4 thieves. I ended the mission with 0 thieves.

I would not recommend bothering with thieves.
>>
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Oh hey, the game changes how attack waves work. Now you're told where they come from, what's in it, and when, and you can weaken it by destroying lairs.
Compared to getting rat champions on my ass just as I build my second guild...
>>
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Forge is... a bit of a pain, it only crafts bows, swords, light armor and heavy armor.
Staffs and knives and what else are NOT made at the forge.
>>
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Wait, it's not Quesadilla or Madara or Blackmessa, it's... this.
>>
>>539802002
Wew that is the most generic thing I have ever seen.
>>
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>>539802490
Yeah, the game is awful, art-wise, but I like the gameplay.
Like Godsworn.
>>
>>539802002
archer tummy...
>>
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I wanted a bronze age RTS so I googled "bronze age RTS" and got this. It was cool but the AI is too retarded so when you learn how to defend and expand the AI is like a helpless babby.

Is there anything else that scratches the Bronze Age itch?
>>
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>>539805506
age of empires? which this looks like a pixelated remake of
>>
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Nice, squads are manually created now. Sadly they're very limited, only four of them. But they answer more easily to flags than isolated heroes.
>>
>1k stars
>14 npc empire/5 Fallen
>got bottled up six jumps out of the homeworld
Thank fuck i have cheat mods.
>>
>>539806224
Yeah that game is definitely an AoE-like. I've been playing a lot of AoE2 in Feudal Age-only (because I hate monks and catapults and I can win by making zero soldiers, just filling up towers ever closer to the enemy with villagers), but it's too generic. I want something more specific to the drama of the bronze age and its collapse. Like sea peoples vs empires.
>>
>>539807356
aoe2 is middle ages and plays massively different to 1, which is bronze age.
>>
>le sea peoples
secularist cope for having to admit the cities destroyed in the bronze age collapse were the exact cities captured by joshua in the conquest of canaan
>>
>>539807994
Thanks, I didn't realise they were so different, I probably haven't played AoE1 since 2003, I should try it again.
>>
>>539808291
one of the big differences is aoe2 has more anti-rushing mechanics, and lategame turns into castle spam. like you said the towers are very powerful and if used offensively basically break the game. your defensive options are a lot more limited in 1.

the relics are also mobile self-driving arks (straight out of an old english legend lol) which can be captured like sheep, so there's no just sitting on relics safe in a church for the whole game

and there's also a victory condition for capturing holy sites dotted around the map

aoe2 is very turtly, between the more limited defenses and more active victory conditions 1 is a much faster and more dynamic game
>>
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Conquer or befriend - call it.
>>
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>>539811054
WOW! HOT a What Bebaki!
>>
>>539811054
>Unruly
Make them a vassal state, let them handle their own shitty incestuous kind.
>>
>>539780213
>/egg/ I want to loose and see spiderfag cry
Done, we're scheduled for a match this Friday at 21:00 UTC.
>/bag/ I want to win and see the students cry
They're fully booked for friendlies.
>>
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Is Terra Nil worth a damn?
>>
Now that robots are about to be able to be psionic and attune to the shroud, does it make any sense for spiritualist empires to be racist against them for lacking “souls”?
>>
>>539821448
logic didn't prevent racism before
>>
>>539819917
This is the first time I'm hearing about it, so I got no clue.
>>
>>539819917
very cute little puzzle game
the pixel version is free
>>
>>539819917
It's okay, a comfy puzzle game. I'd say about worth 10 or 15 euros
>>
>>539795095
>it seems all space 4x/strategy/colony builder game creators are fucking hellbent on it
It's easiest to make the graphics for a few dozen units and buildings if everything is voxelbased or cartoon.
>>
I hate hexes
always will hate hexes
>>
>>539828462
*hexes you*
take that, goy
>>
>>539828192
NATO counters/simple dots like with Aurora are even easier desu.
>>
>>539828462
I hate hexen
>>
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>>539828462
Embrace pentagon tiling
>>
>>539830305
get whatever that is away from me
>>
>>539830476
Those poor geometers have worked so hard to bring you these tessellations, why do you run away from them?
>>
>>539830305
>>539830730
It's you, isn't it?
https://www.youtube.com/watch?v=-RYoGahvvbM
>>
>>539819917
I tried it when it first came out, it was fine but pretty short. Dunno if more content got added.
>>
Are you guys getting El2 in a few days?
>>
>>539834652
Maybe
>>
>>539834794
I was thinking the same, I'll probably watch some streams. the bad thing about 4x games is no matter what you're doing or who yoy are playing the progression is basically the same across the board so it gets old after 1-2 runs.
>>
>>539834652
Nah, I'm gonna be too busy with the DLC for Stellaris and SoaSE 2.
>>
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Alright lads, I am a civilization based on vampires and zombonees, which should I pick, ice, poison or life. This is purely roleplaying:

Ice pay maint. for buildings.
Poison decimates pops.
Life well grows life or pops.
>>
is it just me or is distant worlds 2 positively glacial compared to DW1?
>>
>>539838936
life of course
>>
>>539774157
my legions got upgraded to sicilian swordsmen which are strictly worse

also I got used to playing with larger work radius so going back to the vanilla 20 tiles is weird
>>
>>539839598
You can still edit that and it'll work in worldwide, and for the swordsman, you should be using cav in the middle ages.

>>539839297
I do like the concept of life for a vampire civ, I just couldn't decide, funny enough the civ has succubuses.
>>
>>539839973
yes but the upgrade of a unit should not be strictly worse
>>
>>539840313
Sorry, you can always stop playing if it bothers you that much, cause I won't fight you, but strictly speaking Italy wasn't strong during the middle ages. Either way it'll upgrade again, use siege units and cavs. I don't know what else to say but hope you have fun.
>>
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holy fuck this is a great deal isn't it

>>539840630
oh my god don't be so defensive
>>
>>539840816
Yep that's a good deal, I forgot which tech weigh more for ai. I think it's like silly ones as well lol.
>>
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>>539840816
interesting unit. weak offensively but 2 movement and blitz
>>
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>>539841268
uhh... japan? buddy?
>>
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>>539843251
well.
>>
>>539838936
Heck is that? Is this a Warcraft mod?
>>
>>539847267
Tides of Crimson mod mixes Warhammer, Warcraft (Specifically), and LOTR. Surprisingly or maybe not so, Hobbits are bloodthirsty mfers.
>>
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FUCK.
Carriers are fucking good in Five Nations.
>>
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>>539843454
I got a squire!

>don't click
spoopy
>>
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>>539852729
fuck right off tokugawa, sengoku deez nuts
>>
>>539851564
I played the demo of this thing but I don't recall too much about it.
>>
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>>539853739
nagoya's getting razed, I can fit three cities in its place
>>
>>539855668
too bad you can't even give them a chance to resettle elsewhere
>>
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>>539855668
okay, I figured out where every city goes and made peace with tokugawa

my headache is getting worse
>>
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It's time lads, evil Galadriel, or wood elves. Poisonous sphere bb.
>>
Bros... I love X4, but I want to try something else. What should I play? Stellaris? Sins 2?
>>
>>539859210
Nix that, I forgot to disable the victory I got, we high elves now.
>>
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>>539856886
I have so many free units it's starting to be a financial burden
>>
>>539859795
Bros got a headache and still going I also am not sure what the mods change for governments, so I can't help you too much there also siege units don't cost upkeep if I remember.
>>
dead
>>
>>539867458
I still have a headache
>>
>>539867770
F
>>
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there's some weird stuff in this mod.

the squire unit, which is generated by a building and only exists to be upgraded, upgrades to pisan horsemen, then venetian heavy cavalry, then tuscan cuirassier, none of which can be built normally. this is all well and fine, but those units have the exact same stats as norman knights, florentine cavalry, and italian cavalry, which are units that can be built like usual

why? why not just have squires upgrade into the regular cavalry line?
>>
>>539868215
Free upgrade.
>>
>>539868215
Perhaps plans to make it more distinct, which never came about?
>>
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>>539868215
goodbye knights templar, hospitallers are better anyways

>>539868318
does the squire line upgrade for free?
>>
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>>539869313
let's meet the rest of the world

>>539868336
maybe it's just for flavour
>>
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>>539869637
...interesting.
>>
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>>539870371
>discover how to make steel that's not shit
>accidentally wipe out a knightly order
>>
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>>539870495
>think sailing ships are really cool
>some guy thinks they're so cool that it means the earth orbits the sun
>>
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>>539871170
>Madrid (French)
hmm.
>>
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>>539871309
the spanish have been exiled to this frozen shithole, which they had coming desu

I should probably conquer it
>>
>>539859210
>evil Galadriel
So normal elf.
>>
They actually did it. What the hell man.
>>
>>539877247
get rekt, martian
>>
>>539877247
They're cunts. Kill them all.
>>
>>539859231
distant worlds
starships unlimited
>>
>>539859231
endless space 2
>>
>>539859231
Master of orion (2016)
>>
>>539859231
Aurora.
Star Ruler 1/2
Sword of the Stars
Stellar Monarch
>>
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I remembered elemental was a thing the other day.
Abandoned it because of the constant crashes, but it was so long ago, surely fallen enchantresss : legendary hero ( eroge-tier title kek ) would finally be good.

Anyway, after constant turn end crashes, save load crashes, save saving crashes, new game crashes, combat start crashes, combat end crashes, AI encounter crashes, and random crashes, i guess i'l uninstall.
So glad i didn't pay for it.
>>
Any idea where I can yoink the Shadows of Forbidden Gods mods? The game has been abandoned for years so you have to use mods to fix the numerous bugs it has. Also because the game has been abandoned for years I am not eager to pay money for it.
>>
>>539888201
Moddb dot com.
>>
>>539888256
Thank you, that is very helpful! Would you mind linking me to its page on moddb? Surely it exists since you've mentioned it with such confidence.
>>
I've never played Endless Legend, will I be lost trying to play EL2?
>>
>>539897012
It's self contained game you will be fine.
>>
>>539897012
It's not like there's a canon story line, you'll be fine. Given what I've seen you'd probably get more confused playing 1 first since there's some big changes.
>>
I want to rape spiderfag honestly
>>
>>539905421
What are some /civ4xg/ games for this sentiment?
>>
They fucking did it the idiots.
>>
>>539907879
RIP. At least now you have another planet to colonize in a few decades, when the radiation levels goes down.
>>
>>539905421
You do know I'm a guy, right?

>>539907879
Pandorum?
>>
>>539906182
sengoku rance?
>>
>>539888201
what bugs does it have? I don't really have an issue with vanilla.
>>
>>539906182
Aurora when I find the NPR's 20 million ton fuel harvester fleet.
>>539908984
>You do know I'm a guy, right?
yeah, a cute one that wears skirts
>>
>>539909496
>Aurora when I find the NPR's 20 million ton fuel harvester fleet.

PLAP PLAP PLAP PLAP PLAP PLAP PLAP
GET BOARDED GET BOARDED GET BOARDED GET BOARDED GET BOARDED GET BOARDED
>>
>>539913247
>someone actually boarding shit in Aurora
My nigga.
>>
>>539913397
It's just too broken, once you try it you can never go back.

Or you can when you get tired of all the fucking micro.
>just click load ground unit from ship 50 times bro
>no i will not be adding a "load all" command
>>
>>539914296
What do you use to board? Swarm of small boarding crafts or one big vessel?
>>
I sorted my Stellaris load order for the first time instead of just shrugging like weber I see bugs, and I gotta say, it's pretty nice. I mean like I have 160 so there's still definitely broken things and it's gonna break tomorrow, but still, like atlwast I know how to do it now
Yes I'm stupid
>>
>>539915907
1k ton carrier-based FACs with 500t boarding companies. I guess a big vessel would work better in cases where the enemy could shoot back (especially if we're talking about AMMs), but it would be way too tactically inflexible, so I just camped JPs with my carriers.
>>
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>>539916207
>160 mods
jesus christ dude
>>
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>>539916531
That's low for me on games...
>>
>>539909496
An old man, mostly.

>>539913247
How's boarding?
>>
>>539916313
Mhm.. Shit must be heavy on micro and losses tho.
>>
>>539673297
>Central Archive
>starts at the edge
Just restart at that point
>>
>>539916207
are you a woman
>>
>>539919253
You're asking because I use mods?
>>
>>539919315
no, never mind
>>
>>539919535
Retard
>>
The OP news section is really the most useless thing in this general.
https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/
>>
>>539920357
It's meant to be a collaboration.
>>
>>539919612
why rude?
>>
>>539921010
I'm tired of posting new city builders and RTS and whoever bakes the OP keeps ignoring them, and only posts whatever his fagass is playing. And no it has been more than 5 times across fucking months.

Here some NEW games from THIS year.
https://store.steampowered.com/app/1313290/Let_Them_Trade/
https://store.steampowered.com/app/2144640/Endzone_2/
https://store.steampowered.com/app/1121640/The_Wandering_Village/
https://store.steampowered.com/app/1956800/Thriving_City_Song/
https://store.steampowered.com/app/1550190/PostApo_Builder/
https://store.steampowered.com/app/2726060/Fable_Hospital/
https://store.steampowered.com/app/2807150/Worshippers_of_Cthulhu/
https://store.steampowered.com/app/3283130/Orbit_Economica/
https://store.steampowered.com/app/2521630/Mini_Settlers/
https://store.steampowered.com/app/2525310/Drop_Duchy/
https://store.steampowered.com/app/2228280/MEMORIAPOLIS/
>>
>>539921160
There's not a reason to not be? I don't know where you're even going with this
>>
>harpooning shitty Iranian PT boats in the Straits of Hormuz mission
I love Sea Power.
>>
>>539920357
>>539922112
any of these that aren't complete trash?
>>
>>539924489
sorry to bother you, asshole
>>
>>539922112
You love that ass, don't lie.
>>
Please don't be rude to each other, we should all be friends!
>>
>>539926136
You're the one being weird and caring
>>539926724
-1000
Hostile
>>
>>539926724
retarded trannies shouldn't be allowed in this general
>>
>>539925325
>any of these that aren't complete trash?
Thriving City Song, Endzone 2, Wandering Village and Memoriapolis are particulary good. The other are either a bit meh to interesting. And Orbit Economical is like an experimental X4/trading game. Like The Last Federation.
>>
>>539909460
https://github.com/ilikegoodfood/CommunityLib/wiki#vanilla-fixes there's a ton of stuff the dev didn't bother to fix.
>>
>>539916893
>An old man, mostly.
can you suck dick?
>How's boarding?
It's fun but basically pointless because NPRs do not build anything worth capturing.
>>
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alright it's time to invade the egyptians, mostly because I feel like it
>>
>>539927326
The only person who said anyrhing about sex is >>539919253
>>
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>>539928148
motherfucker
>>
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>>539928453
two can play at that game
>>
I've rocked my Andom the Seer all the way up to level 56 today.
There was no achievement.
>>
>>539928647
World War -1
>>
>>539928981
how is it a world war if the other continent hasn't even been mapped?
>>
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>>539928647
hieraconpolis and giza are shitty cities, but I'm banking on oil spawning near one of them
>>
>>539929145
War -1
>>
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>>539929208
japan has successfully scammed the egyptians
>>
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That ending is kinda dark. Earth is gone, they've blown themselves up. I wish there were some more things to do in the game I hope they add some stuff in the coming time.
>>
>>539907879
They really blew up Earth just so no one else could rule it, damn.
>>
>>539928132
>can you suck dick?
I can. But I'd rather puke. I can't stand getting something in my mouth.
So, boarding actually works to capture ships, it's not to cause damage.
>>
>>539932637
>I can.
i dont believe you, prove it
>>
>>539932768
stop flirting with spiderfag on /civ4xg/, take it somewhere else
>>
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>>539931005
Yeah I hope the devs adds a few more levels after this, maybe produce things for a rescue mission or something. Also the start could be a bit faster maybe. I also would like to have people moving between towns.
>>
>>539932637
>So, boarding actually works to capture ships, it's not to cause damage.
If the drop is actually successful, proper infantry will make mincemeat of the crew fairly quickly and you'll capture the ship. The problem is that almost always (you) as the player will have no need of capturing NPR tech, or NPR ships, because the templates are dogshit. Also, ships with a prize crew are helpless because of the crew penalty, you also need tugs ready to pull them to a colony.
>>
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holy fucking shit there must have been 20 defenders in memphis, I lost half my army taking it
>>
>>539940543
My liege, you might have lost half your army taking the city, but here is 16 gold we could on the ground :)
>>
>>539932768
Prove what? That I bite everything that goes in my mouth? Get your finger in there.

>>539936116
A "prize crew"?
>>
>>539941641
>A "prize crew"?
There's a penalty when you capture a ship that nerfs speed and weapon reload by like 99%, it slowly goes away as your troops "learn" how to use it, but for a long time after being captured, ships are basically immobile.
>>
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>>539940543
my plan here is to raze heliopolis and found two cities, one to the right of the mountain directly north of sparta, and one to the right of heliopolis, on the hill
>>
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>>539943273
heliopolis has topkapi palace, but I give zero fucks. besides, I've seen it
>>
Can anyone explain how districts in civ6 actually work? The description for industry complex says +2 per citizen, i have it built in a 7 pop city, near 2 horses so that's +2 more, but city yields only show district bonus +2 and industry complex +2.
Is it just faulty description or the game simply doesn't display the bonuses correctly?
>>
>>539594164
His name is El Hermano
>>
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>>539944004
and that's that. I'm not conquering byblos because I honestly cannot be assed
>>
>>539947036
I think it only shows adjacency, not other effects
>>
>>539941641
>Get your finger in there.
woah, careful, that's my fetish
>>
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>>539947290
can't even do anything with atomic theory
>>
>>539927189
>pic
I chortled for a good few seconds
>>
>>539941641
Prize crew is a technical term, it means a small crew that the winning side sends over that's enough to do minimal operation of a captured vessel, usually that means just enough to make the ship to move and sail to nearest friendly port where it could get a larger crew and/or repairs done. In aurora that means just few lads which means the ship essentially can't do anything but move a bit after some time.
>>
>>539951562
reduced movement speed is dumb, not like the rockets become any less powerful from an inept pilot
>>
>>539942238
Ooo. That's clever to discourage boarding spam, if not powerful enough to justify annoying yourself with it.

>>539947773
Don't touch my mouth. I bite.

>>539951562
Yeah, other Anon explained.
>>
>>539952349
adorable
>>
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>>539961252
Post the one where she grows
>>
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>>539962449
>>
>>539962719
So wmotional, I clapped at that scene
>>
>>539962851
>wmotional
>>
With AAAA and AAAAA games coming out now, why has no developer made a 5x game yet?
>>
>>539961252
>>539962719
How is Homeworld 3 these days? Has Gearbox smoothed over gameplay with patches?
>>
I have an unhealthy obsession with trying to conquer/integrate everything in the galaxy except one empire, then setting every species to undesirable and expelling then and seeing if all the galaxy population being forced into one empire makes it collapse. Literally nothing interesting has ever happened whenever I try to do it but I keep trying
>>
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i like 4x with the building and research, but i do not care for battles or warrior units
are there any 4x games made for me?
>>
>>539980852
I don't know exactly, you can certainly go for science, economy or diplomacy victories but completely removing the combat would just remove a major dimension of strategy
>>
>>539795095
>Aurora
2.6 has some bugs that make playing it unbearable (standing order issues) and there's no ETA on 2.7 to fix them yet. Kill me.
>>
>>539982461
didn't he say 2.6 was a beta and he would release fixes for it in the coming days?
>>
>>539983384
He said that two weeks ago
>>
>>539983471
two more weeks
>>
>>539980852
t'would be a 3x
dunno of any
>>
>>539980852
Distant worlds lets you automate the game selectively such that you can either do everything yourself or let the AI take full control and everything in between. You could for instance automate fleet control but build and design your ships by yourself or perhaps you want to just research and do designs and let the AI decide which of the designs to build and how to use them.
>>
>>539982461
Whats the bug? I wanted to finally play my first full campaign..
>>
>>539985774
Only your top conditional order will work. This wouldn't be that bad, but "refuel, resupply, and overhaul" is no longer an option. This means you will have to micromanage some aspects of your surveyors, something you want in pretty large numbers operating for decades across a large area.
If you want to play your first campaign, play 2.5 or wait for 2.7, assuming there won't be a 2.6.1, which I believe he said there won't.
The reason is that you can't continue a save across major versions, because those have db changes, which requires you to overwrite the aurora.db file which has a lot of the game's content but also your save data.
>>
>>539986113
Tbf i never use conditionals much so this shouldnt be a problem.
I wonder if the research item no appearing bug was fixed tho.
>>
>>539986113
>which requires you to overwrite the aurora.db file which has a lot of the game's content but also your save data.
Why is your save embedded in the game data instead of being a separate file like literally everyone else since we moved past passcode-saves?
>>
>>539986910
What other games have a literal spreadsheet database as the main game data file lmao
>>
>>539985679
DW is also not that detailed in terms of colony management though. all that autism is in the ship designer and fleet management
>>
>>539987079
Fair enough. Sounds like he's just a shit coder.
>>
>>539987119
DW ship designer is very meh, full of weird arbitrary limits and restrictions.
>>
>>539990150
depends, DW1 was very freeform, add any components until the weight limit. 2 has these slots to it instead.
>>
>>539990619
I like the slots personally, the issue with the full free form design of DW1 is that all ships end up the same (for me anyhow), the slots force me to specialize the ships at least somewhat. Of course that is just a personal issue but still.
>>
>>539953913
?
>>
>>539990619
I hate everything that isnt Aurora desu.
>>
>>539987346
very shit, still requires your system decimal setting to be changed just to run, the original visual basic version literally replaced system32 files with ancient ones from win95 so you had to run a system repair after installing it

utterly talentless, entitled hack, the only thing he has going for him is the autistic dedication to work on this thing for a long time
>>
>>539992093
>the original visual basic version literally replaced system32 files with ancient ones from win95 so you had to run a system repair after installing it
No idea where you got that..
>>
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>>539992093
>still requires your system decimal setting to be changed just to run
Be better
>>
>>539991928
>desu
Cringe weeaboo!
>>
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why :(
>>
>>539962719
The writer's barely disguised fetish?
>>
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>>539996914
don't you do it france. don't you fucking do it.
>>
>>539997424
hon hon hon
baguette
>>
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>>539997424
this would be a lot more concerning if the mesoamericans weren't currently being sodomized by france

>>539997457
zut alors
>>
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>>539997548
you know what? sure.
>>
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>>539998490
I've been in feudalism way too long, it's time to switch
>>
>>539968908
I have no clue, haven't played it since launch.
>>
>>539997548
Rape is such an ugly word, I prefer snuggle with a struggle.
>>
>>539998850
I didn't use the word rape
>>
>>539999182
You said sodomized, it's pretty much the same. Except it's pedo too.
>>
>>539968908
They dropped it after like the 3rd rouguelite update. Now your only hope are the modders, which on one of Zades videos said they're working on something, but never shown anything for it.
>>
>>540000976
>they dropped it
Wrong.
They finished it.

>>540000000
Where are you?
>>
>>540001819
Maybe i'm confusing it, but they had a longer roadmap of adding stuff to the game and stopped around halfway through.
>>
>>539980852
Anno without competitors.
Orbit Economica you don't have to deal too much with combat.
>>
>>540002012
Ha. Then yeah, they dropped it.
>>
Less than an hour until the EL2 launch, how are we feeling?
>>
>>539999182
>>539999493
Civilisation is built on rape and sodomy.
>>
>>540009676
my civilization is built to prevent rape
>>
>>540011390
How uncivilized.
>>
>>540011470
*rapes u*
>>
>EL2 Early access didn't launch with the ASMR dildos faction
they were easily the most fun faction that was only available for a week, what a shame
>>
>>539998825
>>540000976
>spend years in development hell
>release half-baked game
>stop supporting it when everyone stops paying attention
Many such cases, but damn I really wish it hadn't happened to Homeworld.
>>
To keep up with changing market preferences, one X will be dropped from 4X. Which is it?
>>
what do we think about the newest stellaris DLC?
>>
Broke my wrist or something. What can I play left-handed?
>>
>>540022838
It's not out
>>
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They finally add greys to the game and yet they just can't help but add unneeded unwanted details to it that just alienates people who want greys. Cause you know people won't think it's an alien without every odd feature ever glued on.
It's okay to have simple creature designs guys.
>>540023870
It just released.
>>
>>540027934
That's just the Destroy All Humans aliens
>>
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>>540023301
Same but it's both my wrists and not broken it's neurological
>>
>>540023301
I opted to play Dorfromantik when I burned my left hand cooking and had to keep it in water
>>
>>540029695
How did you type this?
>>
>>540029695
you okay?
>>
>>540028919
Speaking of DAH.
Are they gonna remake the third game for PC?
>>
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Anyone played Beyond All Reason? How is it? I decided to try out Total Annihilation but then I heard this was heavily inspired by it so maybe I'll play this instead
>>
>>540036582
TA is still solid in my book but I may just be saying that because I grew up with it as a dumbass baby
Total Annihilation spawned a bunch of different successors and homages after their devs scattered to the winds, including
>Supreme Commander , this was THE hottest shit for years after release, well 1 was. Supreme Commander 2 is not nearly as loved
>Planetary Annihilation , some TA devs tried to depict solar system wide conflicts for maps. Ambitious, but felt stale to me
>Zero-k , autisticly maintained by a super small group, like they just kept tinkering with the Spring engine, solid game for free, this was the newest shit until BAR
>Beyond all Reason, an EA WIP. Can have traditional 1v1 maps, or way, WAY fucking bigger. I will never try a 8v8 or larger, but it sure sounds cool I guess. Two factions ready, 3rd faction WIP/mostly done, already is testing some extra game modes previous games had,
You play one of these games enough, and the rest will instantly feel familiar
>>
>>540036582
it's a solid modernization of TA that is actually balanced and has a great AI, though they've started to make some unnecessary changes like adding factions and a ton of endgame units which don't really feel right.

however as well made as it is, nothing can replace the soulfulness of TA proper.

beware GOG version of TA messed up the dynamic music, and the latest official patch absolutely destroyed the AI.
>>
is there a way to turn off animated portraits in stellaris because holy fuck those animations are so terrible

whatever life might have been implied by the drawing itself is completely sucked out by the shitty rubbery animation
>>
Who's your patronfu?
For me, it's the Instrument of Desire.
>>
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Grid/hex based games have no excuse to not offer abstract, stick figures-tier replacement for all the fancy shit that matters only for screenshots.
Literally all games should have an aurora-tier interface as an option.

I just want the game to not stutter late game/max size map.
>>
>>540046584
That wouldn't effect performance at all because they stutter due to shitty turn resolution code
>>
>>540044293
wow, big surprise, anon would rather fuck !slaanesh than !khorne, !nurgle or !tzeentch
>>
Are the fortress things in EL2 supposed to be really fucking tough? I'm pretty shit at 4xs but I have to basically sac one stack to clear out the mobs and then clean up with another
>>
>>540044293
Instrument of Desire is the only one that has upsides that outweigh it's downsides (Haven't played with the rework yet though)
>>
>>540046584
civ has the strategic view
it's utterly soulless though, doesn't even give a good overview
>>
stop me from buying civ 6
>>
>>540050435
it's really boring
>>
>>540050435
Lord's prayer this man.
>>
>>540047335
neutrals were always pretty tough in endless
>>
>>540046584
The excuse is that it's needed to get/sustain investments and without that you'd have no strat/4x games instead of a few.
>>
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>tfw have to wait for skymods to update to grab my core mods for Stellaris.
Feels bad man, I wish the workshop downloader didn't give you shit downloads.
>>
>>540033735
3 wasn't nearly as liked as the first two, so probably not.
>>
>>540054409
>3 wasn't nearly as liked as the first two
How come? I thought it was fun.
>>
>>540056745
I heard it was boring. To many active special moves that required the player to push a button that temporarily increases damage or something similar.
>>
>>540056745
Story was jank even by DAH standards, lot of missions were boring, frustrating, or both, dialogue had a lot of weird inter-line pauses that made it painful to sit through, co-op was ruined, buggy, and the last world was a pain in the ass.
Gameplay was fire though.
>>
I should kill myself.
>>
>>540062707
Livestream it please if you do
>>
I can't even get to the new psionic stuff in Stellaris without my eyes glazing over and my attention being grabbed by everything that isn't it. The game is just so damn boring and stale, it's the same shallow "gameplay" every time no matter how many gimmick civics and origins they shovel in.
And this is the best we got for the full custom faction experience? Lame.
>>
>>540044293
instrument of desire is overall the best of the old system, unless you were going to be at war constantly
>>
Dustchuds are mega OP, the cathedral district is per territory not per city so it's 2 basically free pop per attached region that supercharges your main pop type which you can get by converting for free from pacified villages. Too easy to snowball.
>>
How is EL2 for anyone who got it.
>>
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Ideal civics/build for maximum probing?
>>
>>540062707
anon no
>>
>>540064856
I usually nowadays just play the game in my head
>>
>>540074045
You're thinking too small. Probing is just an action as part of general play. You wouldn't ask for a best build for ship-building right?
Some consistent things about the accounts of Greys is they need humans to better reproduce and they seeded/assisted ancient civilization for whatever reasons. So go Slow Breeders and Genesis Guides, rush Xeno-Compatibility or whatever it's called now, then start uplifting Pre-sapients to breed with.
Assume probing is the off-screen part of the process.
>>
>>540064071
fucking stop it, bitch
>>
>>540075181
Hehe
>>
>>540072650
Nice, it's like we never left EL1
>>
>>539906182
erotohok and modded stellaris
>>
>>540050435
Your carefully tiled city, even with all the sprawl and graphics enhancing mods, will not look as good compared to a city builder.
>>
>>540075067
>then start uplifting Pre-sapients to breed with
>>
>>540075426
stop
>>
Is there any point to using resort worlds in stellaris? I’m not sure what you’re even supposed to use them for
>>
>>540079603
Provides a flat amenities bonus to all colonies, mainly.
Wouldn't really bother with them early game.
>>
>>540078861
Why>>540078861
>>
>>540079603
It's a late game bonus, at that point getting the bonus for all your planets is a bigger boost than creating another planet that directly makes stuff
>>
Man I fucking HATE playing as a normal empire in stellaris. Shitty pop growth speed, faction bullshit, happiness, consumer goods, and worst of all being handicapped by your ethics. God forbid you want to do a chill diplomatic playthrough as I dunno xenophile pacifists or something well TOO BAD motherfucker here’s three genocidals as neighbors and you can’t do SHIT about it. Meanwhile you can play a diplomatic hive mind and at any point just drop what you’re doing and genocide your neighbor and guess how you get punished? You fucking DON’T
>>
>>540044293
After playing it a bit, while still too early for me to tell, I think I like it the most.
The cutest is the Cradle of Souls, it just wants you to be nice and is nice.
>>
>>540088073
Cradle of Souls is cute! CUTE!!!
>>
What's the most threatening Endbringers AI empire that I can make to fight against as Mindwardens?
>>
>>540089603
this is what I came up with, though it's more roleplay than OP
>>
Any new alien/monster mc game?
>>
new mindwarden colony ships are Goa-uld motherships
>>
Just tell me if espionage is actually useful now, I hate how pretty much every game adds it in at some point but it's never good.



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