[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: just-like-make-game.webm (59 KB, 960x540)
59 KB
59 KB WEBM
all you need are cubes edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to Screen Record
https://getsharex.com/
https://obsproject.com

>How to Webm
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>543455459
>>
File: Galduen of the Void.png (207 KB, 486x597)
207 KB
207 KB PNG
Did anyone play Galduen of the Void? Specifically, did you like the gameplay?

I wanted to try it out, but the story, semi-sexual elements and atmosphere, keep holding me back from trying it out. The atmosphere and story of Journey in Azure was interesting, while I for whatever reasons dislike the atmosphere and story in Galduen of the Void. The art of characters also seem worse than in Journey in Azure.

The next Azuredev game seems to be shaping up better.

https://store.steampowered.com/app/3863130/Galduen_of_the_Void/
>>
https://youtu.be/9YqdutJLIi8
>>
>>543605354
>semi-sexual elements
he alienated both audiences.
>>
>just make flops for decades bro before you'll be magically handed a CRUMB of profit and relevance bro
Why do you think this is okay?
>>
>>543606046
study market data
learn game design
make games people actually want to play
don't assume your passion projects will sell copies
>>
File: Hair Mesh Net 05.mp4 (2.44 MB, 852x480)
2.44 MB
2.44 MB MP4
I created my very own hair system, and I don't have anyone to brag to except /3/. I figured /agdg/ would appreciate it. Someone give me a pat on the back.
>>
>>543606046
john carmack and john romero made hundreds of games before doom.
>>
Here's a song:
https://voca.ro/14ecs0Aia9eu
>>
File: agdgBingo.png (145 KB, 1000x1088)
145 KB
145 KB PNG
>>
File: 1731656365176293.png (199 KB, 1000x1000)
199 KB
199 KB PNG
Post progress
>>
File: nobeta.png (277 KB, 1190x930)
277 KB
277 KB PNG
@grok is this real?
>>
>>543606153
>hair system
>looks inside
>only 1 hair curl copy pasted over and over
albeit I have no idea what makes a good hair system, so I'm still impressed
>>
>>543606153
poly count? texture size? how flexible is it?
Well, those are more relevant if it's geared towards gamedev. nice black people hair though.
>>
>>543606029
When Pseudoregalia did it, it might not have alienated either audience. Maybe it was too much in your face in Galduen.
>>
File: 1742262017745860.jpg (251 KB, 444x861)
251 KB
251 KB JPG
>>543606568
>>
>>543606046
>>just make flops for decades bro before you'll be magically handed a CRUMB of profit and relevance bro
>Why do you think this is okay?
>>
File: 1730316262142703.png (145 KB, 460x388)
145 KB
145 KB PNG
I have more android players than windows players but I have never tested my game on a phone screen

it's kinda scary. What if it's awful to play on a phone?
>>
>>543607195
this is when you buy a phone to test your game, or make your friends help with theirs
>>
>>543607195
AI post?
>>
File: biscuits.webm (933 KB, 768x848)
933 KB
933 KB WEBM
>>543607284
>or make your friends help with theirs
I do not want to see my friends playing it
dear god no
>>
Azurdev, please stop samefagging.
>>
>>543607195
everything is awful to play on a phone
>>
>>543607397
I am not Azurdev.
>>
>>543605961
Finally some good old fashioned BARONE ZONE INSPIRATION
>>
File: Augh-lice.png (184 KB, 365x505)
184 KB
184 KB PNG
>Women when they see the little green dragon on the computer screen spin around with a big ass sword
>>
>Brotato got a new update
See you retards later
>>
File: 2025-10-22 01-45-15.webm (3.68 MB, 640x360)
3.68 MB
3.68 MB WEBM
Finished a lot of the rough draft for a cosmetic shop scene. I needed to make this its own scene that you can always access from any level in the game to change Boku's current cosmetic with the hidden diamonds you find on every level.
>>
>>543606046
>just learn to walk bro you don't come out of the womb being able to walk and talk you have to grow and learn things first
Why do you think this is okay?
>>
File: 200-2483363545.gif (517 KB, 302x200)
517 KB
517 KB GIF
>staying up too late again and gonna mess up my sleeping schedule which I painstakingly crafted a few weeks ago
How can I DEV
A GAME
if I can't even
DEVELOP MYSELF
>>
File: GoodLooker.webm (3.94 MB, 1222x682)
3.94 MB
3.94 MB WEBM
>>543606546
Eye tracking works now. Been mega busy this week; hopefully I can get a lot more hours into gamedev tomorrow. DD65 coming up real fast.......
>>
>>543608064
nigga just get in bed at the same time and wake up with an alarm at the same time
it takes less discipline than devving but pays of tenfold. a day spent tired is a wasted day.
>>
>>543608497
Doesn't work if you have ADHD.
>>
>>543606046
https://store.steampowered.com/app/3359200/All_Aboard_The_Train_Defense_Express/
>>
File: 2700524219.gif (793 KB, 480x269)
793 KB
793 KB GIF
>>543607818
>I needed to make this
>>
File: Hair Mesh Net 06.mp4 (1.57 MB, 852x480)
1.57 MB
1.57 MB MP4
>>543606692
Actually, it's generating all of the hairs individually. First points are generated at the roots. And then duplicated a few times and offset. Then the points are converted into curves by joining the rootpoints to their respective duplicates.
Those curves are only a few segments, but they're converted into "catmull rom" curves. Which basically automatically interpolates between the points of the low quality curve, making it smooth.

Then, the curves are shaped into curls independently. I used a randomizer to make it so that each curve has a slightly different amount of curls. I could also make it so that each curl has a different scale and shape too. I just haven't gotten around to it yet.

I also made a clumping function that randomly selects curves to become parents, and attracts neighboring hairs.

>>543606710
poly count?
3 faces per segment. The minimal amount of segments, depends on how many faces make the length of the base mesh. How high segments can go, is user's choice. You can resample the curve to have different amount of segments.

>texture size
It's a series of tubes, it doesn't need textures. I haven't set up texture. Though I could with ease, if I wanted. I just don't have a use case yet.

>how flexible is it?
Actually generating the hair is confined to blender, as it's made with blender's nodes. But you can turn the hair into a solid mesh, and do what you want with it after that.
In terms of editing, it's pretty damn simple. You just create a simplified quad mesh that conforms to the scalp. Extrude out. And then add as many loop cuts as you think you need for the length of the hair. Then, set a boolean attribute of the scalp faces, and the end faces, so the system knows where curves begin and end. From there, it does the rest. All you have to do, is sculpt the base mesh in the fashion you want.
>>
>>543608497
doesn't work if you live in an apartment in the inner city right above a rock venue partying every night
>>
>>543608497
>>543608609
For me it's about getting in bed once a yawn happens. Because that sleepy time only lasts about an hour before suddenly you're staying up til 4 am and not even tired.
>>
>>543607902
This analogy doesn't work. If you don't understand why, your IQ is below 90.
>>
>>543608991
>This analogy doesn't work. If you don't understand why, your IQ is below 90.
>>
>>543608819
quality custom made earplugs and a vibration clock they make for deaf people.
>>
>>543608991
It actually does work, you're complaining about facts of life.
>>
File: Ukraine.webm (3.51 MB, 1280x720)
3.51 MB
3.51 MB WEBM
This would make for an interesting video game.
>>
>>543609103
wouldn't work
>>
I like to shitpost bokube because he took money to make this game how many years ago and has been fleecing his backers every year telling them the game will release this fall. Every year. But maybe he will finish soon and it will succeed that would be nice. Soon as in 2027.
>>
anons, how do you handle saving a game state? specifically in unity and a tactical game, but i don't think that's extremely relevant. i feel like i'm getting confused because, for example, i have something like:
>EntityDataTemplate - scriptable object with some generic data
>EntityData - runtime class, gets filled with template data, AND should be modified by save data when it's loaded
so for example it's Soldier X, it has defaultName in the template, and the EntityData has a name that gets taken from the tempalte at the start. but i want the player to be able to change that name to something else, and then save it .... somewhere and somehow.

is there a common solution to this that people use that i could look at? pic unrelated but cool.
>>
>>543609001
>>543609108
Not everything can be a ragebait, some of you have to be actually kinda retarded statistically
>>
>>543609150
idgi
>>
>>543609323
>has been fleecing his backers every year
star citizen did it better.
>>
>>543609108
No it doesn't. I'll explain it to your basedass. Learning to walk is akin to making prototypes on your own never telling anyone about it. And I was not talking about uploading prototypes to steme.
>>
>>543609323
If you have to beg for wishlists to hit 1k it will never work out. I knew this as soon as 2 years into this jobby.
>>
>>543609524
I think its Ukraine or Russian soliders hunting for a draft dodger to send into the meat grinder
>>
Fact: Horror games aren't scary because dying in game doesn't kill you in real life.
>>
>>543592008
I don't know about the others, but I can tell you why roguelikes are popular. They significantly cut down on the time needed to make assets and levels for the developer, and adds practically infinite replayability to players. Like Balatro is literally just one screen that changes color depending on what you're doing and there's only 5 music tracks, but thanks to the Jokers and overall randomness of the game, it's fun to play and get hooked on.
>>
>>543609524
>Ukrainian man stands outside building
>sees white TCC van and realizes it's an ambush, waiting to catch him and send him to the frontlines to die for Ukraine
>he flips them off
>TCC agent runs in from a different angle, fails to catch him
>TCC agents cannot enter the building legally
In Ukraine, you either need to run fast or have women protect you to not get taken to the frontlines. The escape part should be useful for the base game design.
>>
>>543608991
>>543609473
>>543609560
This is what having a 95 IQ looks like.
>>
>>543609579
I think the game would do okay on console and mobile.
>>
>>543609950
Why don't they frag the conscripting officers? You know, like in Vietnam.
>>
>>543609659
Aren't every single one of these kinds of videos from the Ukrainian side?
>>
Million dollar idea: Horror game that you need to wear a shock collar to play that shocks you with increasing amounts and if you die enought it will shock you so hard it will kill you irl.
>>
How am I going to buy a domain for my brand? They're all taken and they're asking for ridiculous amounts of money! One domain I was looking for was tagged as premium and it says on godaddy it's 200.000 dollars? Is it normal for big companies to pay such amounts of money for their domain??
>>
>>543610251
Hi Hasam.
>>
>>543609950
>>543609150
>>543610171
Having a bit of a meltie there turdie? It's always telling when you faggots leak out to unrelated threads to spam your info war ops.
>>
>>543610120
I think they do, actually.
https://unn.ua/en/news/wave-of-attacks-on-tccs-what-is-behind-russian-strikes-and-whether-the-work-of-the-centers-is-under-threat
>>
>>543610259
Its time to rename your brand into a cheaper domain name.
Name your studio xwpyaaabghgahb123123 or something
>>
>>543610259
I pay 9 dollars a year for my personal domain...
>>
>>543610329
Lel.
Just Like Make Game about escaping the TCC.
And don't look up
>>
>>543610259
>How am I going to buy a domain for my brand? They're all taken and they're asking for ridiculous amounts of money! One domain I was looking for was tagged as premium and it says on godaddy it's 200.000 dollars? Is it normal for big companies to pay such amounts of money for their domain??
>>
a real nigga stays on that grind
>>
>>543606153
looking cool, but what about performance? Do I need 4090 to have it in game?
>>
>>543608408
I have to try your game soon, looks stylish
>>
If you want stakes in a game, all it needs is for failure to be costly. Roguelikes have stakes because each death costs you a 20 minute run. Ergo, dying in a game should cost you the last 20 minutes of play. Modern games have no stakes due to too many checkpoints.
>>
>>543610878
Thanks for the advice Gavin. How's Cuffbust going?
>>
>>543610329
maybe look deeper into things
>>
>>543610878
Games need to stop wasting/disrespecting players time, this is why roguelikes suck
>>
>>543610259
>200 000 for a doain
the fuck are you trying to buy, pokemon.net?
>>
>>543611119
skill issue
>>
File: 1739434622426740.jpg (39 KB, 720x503)
39 KB
39 KB JPG
Youtube recommendations have become unusable. It's absolute fucking shit, and this means I'm stuck browsing this shitty site cause there is nothing else to do.
I hate jewgle so much.
>>
A 200 hour long horror roguelike game with permadeath.
If you die your save gets deleted and you have to start all over from the beggining your last 158 hours of progress? Gone.
You cant even use your memories from last run to help you in your next run because the layouts change every run its a roguelike.
Your last 158 hours were just wasted on NOTHING.
Make dying ingame feel even worse than dying irl.
>>
40 minutes is the upper limit of how much time players are okay with losing. There's a reason why most roguelikes stay below that.
>>
>>543611904
It's an IQ issue actually. Higher IQ individuals recognize when their time is being wasted
>>
>>543612182
>cause there is nothing else to do.
make a game
>>
>>543612558
>he says while being baited on 4chan
>>
>>543612582
Nope.
I hate making games.
>>
>>543612917
>I hate making games
gavin...
>>
File: 1760048405891528.jpg (24 KB, 500x375)
24 KB
24 KB JPG
>>543612678
>he says in response to MY bait
>>
>>543609437
I uuhhh save to json
>>
File: 67.png (72 KB, 788x443)
72 KB
72 KB PNG
that's a lot of steaks
>>
>>543610514
in game?
lol, just kidding.
In all honesty, this system is probably better suited for high quality renders, not gaming. Since the hair curves are placed randomly, you don't have exact control over the area they cover, and you need a lot of curves to cover the scalp. In the video, I punch it up to 20,000 curves at the end, and if you look closely, you can still see a bit of the scalp. And the tri count is 9,810,924. Far too much for a single head of hair.

In order to make this actually usable for games, I would have to make each curve a mesh strip, and lower the curve count by a lot. And then somehow automate the angles of the stripes so that they achieve fully scalp coverage.(I don't know how to achieve this but it might be possible) And then somehow bake the curves into proper textures. It's probably not even possible to bake the curve textures in real time. You would still have to make hair card textures manually.
>>
>>543613087
>that's a lot of steaks
>>
bokube wishlist status?
>>
>>543612247
They already made that game, it was called Spectral Tower and it came out on the PS1. It was terrible.
>>
>>543613043
yeah that's the only option i know of right now
>>
>>543613036
you are the masterbaiter.
>>
>>543613087
Thats 6 million dollars.
Steams earns 10.5 BILLION dollars a year.
Thats nothing thats pocket change.
>>
>>543609437
https://en.wikipedia.org/wiki/Serialization
>>
>>543613293
>thats pocket change.
yeah, for the steaks
>>
>>543613336
thanks anon, i'm vaguely familiar with serialization, i just thought there's a simpel answer that's like "oh just look at the code example here, it's a basic implementation that explains it well" or something
well, i guess i want a prototype solution already made i suppose
>>
>>543613293
It still filters the indians and chinese villagers. you know they need humans to deal with customer support for devs and page/demo/game review.
making the fee 0 would see 200k vibecode shit games a year, if not more. you can shit out those platformers in a weekend probably.
>>
>>543612582
I already did and it flopped. I don't want to make games anymore.
>>
>>543613681
Your multiplayer game needs more than one map, Gavin. Of course it would flop.
>>
>>543613681
good. you were in it for the wrong reasons. but why are you here itt?
>>
>>543613681
>I already did and it flopped. I don't want to make games anymore.
You and everybody else in this fucking general apparently.
>>
>>543610259
Valve doesn't even own steam.com. Doesn't matter though.

Nobody cares about 'brands', the fact that gamedevs have this weird corpo stockholm syndrome where one guy making a game feels the need to hide behind a faceless company facade is just fucking weird. Just publish games under your name, or internet alias. In any other medium an artist would sign his work, in this one you want to be Interchangable Studios, or Generic Games. Just fucking stop it.
>>
>>543604510
which nortubel muscle mommy has the biggest dick?
>>
>>543613973
The black one, obviously.
>>
>>543613973
The black one duh.
>>
File: images (25).jpg (16 KB, 387x516)
16 KB
16 KB JPG
>used to work for a gambling company before making Vampire Survivors
>>
>>543614067
Notice how every successful dev had experience before making a game. That's what most of you niggers are missing.
>>
>543613826
>543613870
>543613876
Samefag
>>
>>543614216
>>543613826
>>543613870
>>543613876
>Samefag
>>
>>543614131
>need experience to make a game
>need to make a game to get experience
The system is rigged. It was over before it even began.
>>
I realized now why I keep daydreaming about other projects, but when I start working on that project I've been daydreaming about, suddenly all inspiration stops.
There comes a point in development where you pretty much have to lock your project down, you can't keep adding new mechanics because there's a chance it'd ruin the balance of other features and also just because it balloons the scope of the project too much and you'll never finish it. So instead, the brain daydreams about projects it's not working on, because you can add mechanics and features at no cost since it's all imaginary anyway.
>>
>>543614246 (You)
>>>543614216 (You)
>>>543613826 (You)
>>>543613870 (You)
>>>543613876 (You)
>>Samefag
>>
>>543614361
That's why people keep saying that you like the idea of being a game developer, not actually being one.
>>
>>543613293
6 million is alot of money to make off failed products.
in normal non-monopoly businesses a failed product loses you money which results in an incentive to not produce failures.
>>
>>543609103
>earplugs
Sound is vibrations and you pick up vibrations with your whole body in a building.
t. have to listen to neighbor beating his wife through earplugs all the same.
>>
>>543614308
>make games/mods to build up experience
>make successful game
now try learning how to make cars from 0.
>>
>>543614427
>>>543614246(You) (You)
>>>>543614216 (You)
>>>>543613826 (You)
>>>>543613870 (You)
>>>>543613876(You) (You)
>>>Samefag
>>
>>543614131
wasn't the stardew guy just fresh out of school?
>>
>>543614557
Eric Barone studied computer science in school and made a game called Air Pear before making Stardew.
>>
File: giphy (1).gif (3.02 MB, 350x262)
3.02 MB
3.02 MB GIF
I suspect the reason localthunk remains anonymous is because he used to work for Mindgeek, like a lot of Canadian developers
>>
>>543614461
Yeah, haven't thought of that.
>just build a gimbal bed bro
>>
>you should make games for yourself bro
Only a nodev would say something so onions.
>>
>>543614779
>>you should make games for yourself bro
>Only a nodev would say something so onions.
>>
>>543614131
>he didn't coalesce out of the forest mists this morning and immediately download Unity
how can anyone even entertain the possibility of making it if they're not an ethereal being innately tied to the spirit of nature and the bones of the land? Imagine having experiences of such mundane and profane things as a 'job'.

It's only possible to make a non-slop game if you are truly whimsical and unburdened by the cares of a weary world.
>>
>>543614643
>when you realize a lot of Canadian indies were ex-Mindgeek employees
>>
>>543614779
I say this.
>>
>>543613939
I've seen you post this hot take here for years now. Can I see your steam earnings page so I know how much I should value your opinion?
>>
verb noun games
>>
my real name is the same as a marvel super hero. will i get sued?
>>
>>543615497
>my real name is the same as a marvel super hero. will i get sued?
>>
>>543615148
Sure. Can I see the quarterly earnings report from your game studio that you founded despite being the only person making your game? How much time did you spend designing your logo?
>>
>>543614779
you should m a k e games for yourself
you should make g a m e s for your legacy
>>
booting up unity first time in 4 months.....
>>
>>543615637
>he didn't patch the security vulnerability
>>
File: ww.png (304 KB, 554x535)
304 KB
304 KB PNG
>>543615523
>>
>>543615730
the whatnow
>>
I'll do it. I'll make a game. You'll see.
>>
>>543615564
Kek yeah that's all I needed to know.
>>
File: 17611231266052292.png (870 KB, 554x535)
870 KB
870 KB PNG
>>543615740
>>
>>543615730
oh boy this is gonna be a problem
>>
>>543614131
i've been working as a professional dev for 7 years now, so i gues i have enough experience to at least shit out a prototype
by "professional" i mean i get paid, not that i'm a pro
>>
>>543615754
A recent security vulnerability (CVE-2025-59489) was found in Unity versions 2017.1 and later, affecting Android, Windows, Linux, and macOS applications.The vulnerability could allow attackers to execute arbitrary code and steal data.
>>
File: 654564987654587.gif (861 KB, 220x146)
861 KB
861 KB GIF
>>543616136
>>
File: 2025-10-22_10-06.png (137 KB, 434x265)
137 KB
137 KB PNG
>>543616132
>steam revenue is what makes your opinions valuable
You must be an avid subscriber to this guy then.
>>
>>543616608
>A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later
>built on
so it only affected builds? not my problem
>>
>>543616604
Sorry Sandeep, moving Jira tickets into the blocked column isn't going to help you make a game.
>>
>>543613293
10.5 billion dollars earned without ANY risk to steam.

Steam wins when you win, steam wins when you lose. The only time steam doesn't win is if you don't put your game on steam.
>>
>>543616795
i'm not a jeet but you're welcome to believe whatever you want
>>
File: 76.gif (850 KB, 220x146)
850 KB
850 KB GIF
>>543616689
>>
File: 2025-10-22 03-54-47-1.webm (3.86 MB, 1920x1080)
3.86 MB
3.86 MB WEBM
more work on catherine block physics. they work on deceptively simple rules where the implementation ends up being a nightmare (heh)

here i repeatedly cause a big wall to fall. the change in stability is propagated upward, a bazillion blocks check their cell neighbors and update accordingly.

the more i tweak little parameters on this, the more it becomes a black box. thankfully i think i'm nearing the end of the hard part. there will always be that 1% of interactions that should NOT be possible, but it's whatever.

Catherine Classic is such a bad port that i feel compelled to do something about it.
>>
File: 1679445552525385.jpg (29 KB, 720x960)
29 KB
29 KB JPG
>The Verge: Xbox dev kit increasing price from $1,500 to $2,000.
>“The adjustment reflects macroeconomic developments. We remain committed to providing high-quality tools and support for your development efforts.”
Xbro devs...
>>
>>543617734
>amateur dev general
>amateur
you're in a wrong thread
>>
File: images (19).jpg (22 KB, 400x223)
22 KB
22 KB JPG
>>543617734
>missed out on 2015-2022 ID@Xbox era
>>
>>543617734
>every xbox is a devkit
who 'members that one?
>>
File: steamindie.png (52 KB, 657x349)
52 KB
52 KB PNG
>>543617898
>he isn't aiming for a console release
Big mistake
>>
no more hesitation
im gonna make a fern interactive lewd game
>>
>>543617998
>>he isn't aiming for a console release
>Big mistake
>>
>>543617998
>both xbox and switch
we all know that switch was 79.999% of that 80%
>>
>>543617998
>dude look at this one cherrypicked example
anyway
>>
W-what happened to /igdg/ (intermediate) and /pgdg/ (pro) threads guise?
>>
>>543618759
>W-what happened to /igdg/ (intermediate) and /pgdg/ (pro) threads guise?
>>
File: file.png (70 KB, 1265x350)
70 KB
70 KB PNG
>>543604510
I just saw an advert. Honestly who the hell would pay to get their game translated to a langue that can't afford games?
>>
>>543618759
Those are the discord and inner circle, respectively
>>
>>543618759
The inner circle shall accept you once you've proven your worth.
>>
>>543613147
poor, as expected. No advertising, no wishlists

what is the best strategy? No point in spending time on advertising it if it won't release until 2030. But if it releases in 2 weeks, actually, then advertising would make sense
>>
>>543619459
Despite being only 13% of world population 50% of heartbound's sales came from brazil.
>>
>>543618759
They never existed
>>
>>543620071
what do they speak in brazil again
>>
>>543619917
>No advertising
kickstarter is advertising. he also had a time square slot. that's all albeit
>>
File: 1749146055723951.png (389 KB, 1210x800)
389 KB
389 KB PNG
>>543620151
>>
>>543620071
Brazilians speak as much Latin American Spanish as they do French.
>>
>>543620157
you got me
>>
File: 1760862543596432.jpg (5 KB, 128x128)
5 KB
5 KB JPG
I only care about money.
>>
How much you think someone who gets 2k views on the song i wanna use and 2k monthly listeners on spotify want for permission to use their song in my game?
>>
File: screenshot.png (73 KB, 637x906)
73 KB
73 KB PNG
>>543605354
Based chinaman played it for a 5.8 whole hours and left a review.
>Kemono Girl Space Agency
>The official version was suddenly released, but it's actually the same as the demo. There was also a bug mid-game that prevented research from being released, and the author couldn't be contacted. It's probably doomed. It's a good gimmick, but after playing it, I wouldn't recommend downloading it.
>The game mechanics are similar to the board game High Frontier. Players conduct research on planets and then continuously build new ships to complete missions along different routes to earn funds. Ship design is simply dragging modules like in Far Planet and Event Horizon. If you care about ship design, I recommend KSP or Simple Fire 2.

Also, нeт
>>
>>543620684
ask them nicely and they'll make your whole soundtrack for $200
>>
I don't get the appeal of ball x pit
it looks like a roguelite where there are basically 0 stakes, you can't get hit if you have a brain/dps. so the only "challenge" is rolling good RNG and getting a build.
>>
>>543620729
I hope the Chinese will play my game and leave detailed reviews.
>>
File: 1751924663889037.jpg (79 KB, 435x423)
79 KB
79 KB JPG
Reminder that every "I don't get the appeal" post is made by a biological woman who is running low on eggs and desperately needs a husband around to explain these things to her. Someone please step up.
>>
File: Pirate software.png (1.04 MB, 1280x720)
1.04 MB
1.04 MB PNG
Its kinda crazy how this guy got like this reputation as this gamedev expert just because "he worked at blizzard"(as a bug tester btw and according to his coworkers he didnt even do any testing for bugs he just sat at the office moderating a subreddit he was part of and gooning and he couldnt get fired because he was the son of a important person at Blizzard and he knew it and abused it to not do any work.) and he got millions of followers watching him to aquire the knowledge that made him so good at gamedev that he could get hired at the great BLIZZARD and tens of thousands of people buying early access to his shitty rpgmaker-like game to see what the gamedev gods that used to be a blizzard employee would look like off that.
>>
File: Boss_Attacks.webm (2.95 MB, 960x540)
2.95 MB
2.95 MB WEBM
>>543620896
I wish mang, the stuff he makes sounds just right for my game, both for combat and ambience.
(It was actually higher, the track i want to use has 6.8k views)
https://www.youtube.com/watch?v=NAEYTMXkx8E
https://www.youtube.com/watch?v=t_Lz2ucATRI

On the progress side, here's a webm of the attacks i made for the boss, also made smaller enemies that can use a nerfed version of the boss's attacks, as a way to introduce them to the player before the big guy shows up.
>>
>>543606546
when it's done
>>
>>543621737
looks cool. and yeah that music lines up.
I saw a sturm kafer at a hobby shop and thought of your game. inspiration or coincidence?
>>
>>543622540
that's not how it works
>>
>>543621737
yo wth this is super sick
>>
File: Buzzard_flying_base.png (352 KB, 912x803)
352 KB
352 KB PNG
Base mesh for annoying flying type enemy, left the belly bare to be able to put different weapons on it.
>>543622760
Didn't know about this, adding it to my list of references, looks awesome.
>>
>>543621130
I'm an obese guy though.
>>
File: BUST.png (203 KB, 343x484)
203 KB
203 KB PNG
I'M GONNA BUST
>>
>>543623254
Believe it or not, there are foid whale chasers out there. You just gotta go find em. Be careful they don't feed you to death tho.
>>
Only a handful of wishlists, no purchases...
>>
>>543623504
That means overpriced.
>>
File: 1735208485403522.png (3 KB, 202x78)
3 KB
3 KB PNG
>>543623504
>>
A fistful of wishlists
For a few more wishlists
The yesdev, the nodev and the 'goon
>>
>>543623748
the 'goon, the banned and the thirdie
>>
>>543620071
Sale count, or actual sale value in dollars? because I get the feeling those are very different
>>
why are people so obsessed with wishlists? they don't mean shit? i got 150 items on my wishlist, like 20 of them are TBR and i won't even buy them on release - they're just there to remind me when i can pirate them already.
and the rest is just sitting there waiting for a 80%+ discount
you dunces really think 1000 wishlists gonna translate to 1000 sales or some shit?
>>
>>543620729
>bugs
>just like in Journey in Azure
Someone should pull a reverse engineering driveby on Azuredev's current tactics game project, and fix the bugs that will be in that game, once a demo is released of it.
>>
>>543624620
What is your game?
>>
>>543624620
7-10,000 wishlists gets you onto steam's popular upcoming list.
>>
>>543624620
>>543624736
some wishlists are worth more than others. And the value of wishlists can change over time. A game with 100,000 wishlists could flop with 10 reviews. Though on average, it probably wouldn't flop. Thus making wishlist count a possibly useful metric, but not one without caveats

gaming wishlists might often not be a good usage of time, in case the game is not good and does not sell
>>
>>543624808
that would be one justification for gaming wishlists, but the game would still need to be able to sell
>>
>>543624808
>>543624973
yeah i get it, maybe i forgot to mention that i meant shit like "i got 50 wishlists" or some such. unless it's tens of thousands it doesn't matter at all
>>
File: 1755438526020058.png (461 KB, 966x994)
461 KB
461 KB PNG
>say that maybe valve should do a modicum of quality control and not allow shit like picrel on the storefront
>be called all sorts of insults and hundreds of replies saying that there is nothing wrong with shit like this clogging up the store
What the fuck is wrong with this place?
>>
>>543625191
Vampire Masquerade 2 looking lit
>>
>>543625181
>i got 50 wishlists
surely those posts are self deprecating...
>>
>>543625191
Nothing. Fuck "quality control" aka "store deciding for me what I should be able to buy".
>>
>>543625191
Someone from Valve said something like
>Yes there is slop. Do you see it on your page?

And I was like
>No, not really.
So the system is working...
>>
>>543625191
You have so little self-awareness, it's embarrassing.
>>
>>543625191
>>say that maybe valve should do a modicum of quality control and not allow shit like picrel on the storefront
>>be called all sorts of insults and hundreds of replies saying that there is nothing wrong with shit like this clogging up the store
>What the fuck is wrong with this place?
>>
>>543625613
Marnix spotted
>>
File: Screenshot_5.png (67 KB, 841x636)
67 KB
67 KB PNG
How do you write a smarter audio singleton?
>I noticed the callable having a typo
>>
File: 1739152050611405.png (638 KB, 733x807)
638 KB
638 KB PNG
>>543625520
>>
>>543625769
By not writing one, retard. Just instantiate the AudioStreamPlayer node along with each event.
>>
>>543625769
where's the singleton
>>
>>543625721
>>543625662
>>543625613
>>543625520
Good morning, sirs. What slopshit are you upload to Big Gabe Steme today, sirs?
>>
>>543626052
>Good morning, sirs. What slopshit are you upload to Big Gabe Steme today, sirs?
>>
File: Screenshot_7.png (22 KB, 784x240)
22 KB
22 KB PNG
>>543625769
Improved it a bit.
1 line to get a reference to the node, 1 to bind it to the event.
>>543626042
The scene is the singleton, what do you mean.
>>
>>543626003
then you lack a single place where you can manage all your audio and if you suddenly want to add another audio bus and route 20 files through it, or want to make some of them stop when you go to main menu, you have to revisit every single scene.
>>
The hour approaches...
>>
Server code is fun
>>
>>543626052
madodev...
>>
File: my competition.mp4 (3.59 MB, 1280x720)
3.59 MB
3.59 MB MP4
How do i cope with the fact my game will never be better or even as good as this...
Why would anyone play my game when stuff like this exists...
Playing better games than my game is really demoralizing.
>>
File: image.png (6 KB, 85x1633)
6 KB
6 KB PNG
>>543625769
wish I knew
https://gist.github.com/brighteyedathene/3e27ff90808f3cb2fdaf1a93ebd697e2
>>
>>543626556
>How do i cope with the fact my game will never be better or even as good as this...
>Why would anyone play my game when stuff like this exists...
>Playing better games than my game is really demoralizing.
>>
>>543626351
No, you don't. You add AudioStreamPlayers with the sound effect as children to whatever visual element they accompany. They will be freed along with the visual element.
>>
>>543626727
I don't plan to free the game entities, the game will exist under UI unless you go into main menu or finish it.
>>
>>543626135
>The scene is the singleton, what do you mean.
do what
what are you making this in
>>
>>543626556
Is it possible to make a game like this but with melee combat?
>>
>>543626556
let me rephrase that for you
>how do i cope with the fact that i will never lift as much as arnold schwarzenegger?
>>
>>543626967
Thats godot dumbass
>>
>>543627063
yeah
>>
>>543627136
godot defines it's scene as a singleton? so there's only one scene ever?
>>
>>543625939
If it was up to me literally everything legal would be allowed in the store.
>>
>>543626907
You're overcomplicating things. When any event happens with a short term lingering effect like sound effects or any visual effects, you should spawn them in as their respective Nodes (typically packed together as a scene). After all the effects run their course, they should free themselves.

Stuff like Audio buses are already globally managed by the built-in AudioServer singleton.
>>
File: file.png (187 KB, 1000x1088)
187 KB
187 KB PNG
>>543606530
Do I win?
>>
>>543627243
glad it's not up to you then
>>
>>543627236
https://docs.godotengine.org/en/latest/tutorials/scripting/singletons_autoload.html
>>
>>543627236
https://docs.godotengine.org/en/latest/tutorials/scripting/singletons_autoload.html
>>
>>543627368
>>543627373
Hivemind kek
>>
>>543627350
And I'm glad it's not up to you. The difference is that you're seething about the way things are but I'm not
>>
>>543606530
i got like five
>>
File: 1720771898009957.png (46 KB, 220x293)
46 KB
46 KB PNG
If you think you can make a better store than Steam, go right on ahead. No one is stopping you from trying.
>>
>>543627347
This bingo card sucks
>>
>>543627587
If I had as much money as Valve I would
>>
>>543627508
>you are seething
i'm not even the person you replied to
>>
>>543627587
>5 years in
>EGS has barely had any UI updates and it's a worse looking/performing version of Steam that misses a ton of features

I dunno how they actually expected to compete. Developers getting a better deal doesn't mean anything if players don't want to use the storefront.
>>
>>543627895
>low-IQs mixing up cause and effect once again
Valve has as much money as they do because they made a good store, not the other way around.
>>
>>543627949
Didn't say you were
>>
File: cat.gif (438 KB, 220x220)
438 KB
438 KB GIF
>>543626556
>competing against zoomies who have never had a real job in their entire lives
>>
>>543628038
>he thinks valve didn't have money before they made the store
Retard
>>
>>543627368
>>543627373
thanks, but why do you need to "singleton a scene"? i don't understand the >>543626135
problem, you want to have a singleton audio manager or something?
>>
>>543628038
Well, in the state steam is in right now, you would need a good chunk of change to replicate all of its features and algorithms. Remember that the original steam client's only stated purpose was to distribute valve games, and was, EXTREMELY basic. They had a solid foundation, and over time built off of it.
>>
>>543628239
They also had HL1 money (and it's expansions) too btw. Forgot to mention that.
>>
>>543628045
>say something
>someone replies to you disagreeing with you
>lol you are seething!
okay
>>
File: 1760464871678621.jpg (19 KB, 460x460)
19 KB
19 KB JPG
It's crazy how it's always unemployed nodevs who have never accomplished anything in their lives who think they can do better than multibillion dollar corporations can (if only they were in the same position).
>>
>>543621426
Hope it worked out for him in the end. Wonder how he's doing now.
>>
>>543628185
I have no idea what that anon is on about desu. A scene could have audiostream and that would be part of a bus that's in the mixer.
>>
>>543628497
If you weren't seething you wouldn't have replied to me
>>
>>543628507
Funny thing is, Gabe Newell didn't necessarily have money to start with. But he, or the people he worked with, successfully fundraised the development of Half Life 1 as I recall.

So to do as well as Gabe Newell, they could begin now, by fundraising.
Of course, that's unlikely to be the full truth, Gabe Newell likely did have some connections and such. But without a lot of ability, it seems unlikely that Valve would have gotten anywhere near as far as it did. Even if a lot of the talent was in people around Gabe Newell, Gabe Newell must have had a lot of talent.

However.

Steam is almost certainly more or less spyware for the US government and its TLAs, and that likely gives Valve and Steam hidden and severe competitive advantages. Similar to Facebook, Google, Microsoft, Amazon and Dropbox.

Steam is also not the most moral software, considering that for instance it turns a lot of people into achievement-hunting addicts, or otherwise makes people have hundreds of unplayed titles in their accounts. Though there are even worse and less moral ways to handle a gaming store, and if not Valve and Steam, other stores might fill the void. And for foreign stores, instead of money going into US coffers, go into other countries' coffers. Probably similar reasons why some countries have national gambling laws and nationalized gambling companies - if there are to be gambling addicts, keep the money inside the country.
>>
File: 1759404081363390.jpg (45 KB, 656x465)
45 KB
45 KB JPG
>SHOCKING DISCOVERY: Capitalist corporation isn't exactly the most moral entity
>more on this story at 7
>>
File: 2.8k viewers.png (1.73 MB, 1521x945)
1.73 MB
1.73 MB PNG
>>543628567
he seems to be doing ok
still has a good amount of people watching him even after all that drama
>>
>>543629641
True, but what about the specifics of it?
>>
File: 1748975488866971.webm (1.38 MB, 480x854)
1.38 MB
1.38 MB WEBM
>>543629415
>Gabe Newell didn't necessarily have money to start with
He owned Microsoft stock options during peak dot com years...
>>
>>543629198
i' msure you honestly believe this anon
anyway
>>
>>543629701
You should probably be investing what little money you have into medication rather than video games.
>>
>>543629664
so if that guy had an ounce of humility he could have just said
>i totally fucked up in world of warcraft
eased tension with with some
>7 years at blizzard btw!
joke, and come out of it completely unscathed.
instead he shitcanned his reputation and turned into a meme.
>>
>>543629716
Yup, people that aren't seething don't jump into a discussion they're not a part of to make a comment that doesn't provide any arguments.
>>
File: agdg-bingo.png (29 KB, 500x544)
29 KB
29 KB PNG
>>543627828
>>
>>543630205
people like him are unable to take the blame
it's literally impossible for such a person to self-reflect an analyze his actions and admit any wrongdoing
>>
>>543625191
They want stuff like that to bury their games, and they want valve to take even more of their money for the privilege. Just kidding, they and their 2000 wislists will be the different one lol.
>>
>>543630357
This one is even worse
>>
>>543630357
AGDG metashitposting culture fuels further shitposting and is a long term detriment to the quality of the thread.
>>
>>543629709
Thank you for the correction, Cristian, I was mistaken about that then, I wasn't quite sure.

https://en.wikipedia.org/wiki/Half-Life_(video_game)#Development

>Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer. Sierra On-Line signed Valve for a one-game deal as it was interested in making a 3D action game, especially one based on the Quake engine.[16] Sierra gave Valve an advance of around $1 million in exchange for 30% of the revenue and 100% of the intellectual property; the rest of development was funded by Newell and Harrington.[17]

>Sierra would not agree to extra funding, so Newell took out a loan to fund additional development to rework the game.[22]

Just two years of development, first game, though with a lot of employees.
>>
>>543629803
Kill yourself, projecting, mentally ill faggot.
>>
>>543630567
relax
>>
>The cabal produced a 200-page design document detailing nearly every aspect of the game. They also produced a 30-page document for the narrative, and hired the science fiction novelist Marc Laidlaw to help manage the script.[14][20]
>>
>>543630357
reatrd
>>
>>543630897
>reatrd
>>
File: file.png (107 KB, 336x381)
107 KB
107 KB PNG
>hot dogs, horseshoes and hand grenades second game
imagine going from 19 thousand reviews to 3
early access is fucked
>>
>>543631092
is this a shitpost game? VR is for fantasies you can't do irl.
>>
WRAAAAAGGGHHH I'M GONNA KILL ALL OF YOU FUCKIN BITCHES AAAAAAAAAARRGGHBHHHHHH
>>
>>543631321
*pulls down ur pants and plaps ur tsundere ass until u calm down*
>>
>>543628507
Yup, I could.
>>
>>543620684
ask them.
>>
>>543631423
Faggot tranny, I will rape you in your mouth until you CHOKE ON MY CUNMM, BITCH!!!!!!!!
>>
File: 1749856738762600.jpg (19 KB, 468x475)
19 KB
19 KB JPG
To deny GabeN his success is to deny the fundamental mechanism of capitalism. Steam won because Gabe believed that what's best for the customer is what's also best for the creator, and he was right, as all platforms that favor creators over customers have been outcompeted. You want socialism for gamedevs without being able to point to an effective mechanism for enforcing socialism for gamedevs. Steam cannot be that mechanism, as it exists within a capitalist framework and itself is always at risk of being outcompeted by a better capitalist entity. I'm sure companies like Tencent are drooling over the idea of Steam fucking up just enough for them to get in on the action. Understand that there's always a deeper bottom in a race to the bottom. You'll be begging for Gabe back the day Chinese TEMU Steam becomes the dominant market force.
>>
>>543629803
>>
>>543630357
this one is impossible to lose
>>
>>543631321
>>543631423
>>543631685
selfposts
>>
>>543631817
Being out-competed is okay. There's no need to be the top dog. You can provide value to the consumers without being at the top.
>>
>>543631817
compared to other creative spaces and how they are monetized, steam is kind of amazing for small or solo devs.
imagine being an indie author/screenwriter or musician, just tossing your work into the void and hoping for the best. steam is a pretty attractive choice considering the alternatives.
>>
>>543625191
>sycophants cheering on the braindead practices of a monopoly
>ideologues for not infringing asset flips because the "free market" should decide and willfully ignoring everything else thats been removed for arbitrary reasons
>2 cents per post propagandists
the steam defense brigade
>>
>>543631817
It's alright, I accept that he's a success, whatever he's doing is working and he's buying more yachts, I just feel it's making the store worse at the same time. Instead of doing the bare minimum to improve their store, they just let the algorithm do the work, and the more slop the tougher it has to be tuned.
This is accepted in every other site that uses algoshit to control the wave of slop coming in, but not steam for some reason.
>>
File: 1759834134711815.jpg (19 KB, 316x310)
19 KB
19 KB JPG
>>543632201
An environment with more competing storefronts is far worse for creators. See >>543632238 or search for "piracy is back" on YouTube for a dozen different video essays on how the film industry managed to eat itself alive through competition.
>>
>>543632338
>wants to be gatekept off steam by some random hireling at valve or whatever company they contract the dreary task of manual review out to
No thanks
>>
>>543631817
>I'm happy someone taller and better looking impregnated my wife because that results in better fitness for humanity
Fuck you, I WANT MINE and you're wrong to deny it to me!
>>
>>543625613
>Yes there is slop. Do you see it on your page?
no just the same dozen games that i have not and will not ever purchase
>>
>>543608609
as someone with adhd I sleep when I'm sleepy but I'm a neet so I don't need to maintain a schedule

I can't sleep when I'm not sleepy and when the sleepy comes is unreliable

problem with doing gamedev is that my head will be full of thoughts which prevents sleepy
>>
>>543632462
That's caused by companies wanting to be the top dogs over providing value to the consumers. Piracy isn't even a problem.
>>
File: giggle-laugh.gif (101 KB, 220x160)
101 KB
101 KB GIF
>>543632338
>banned by Gaben for linking to a zero sub Patreon
>>
File: gmae.webm (3.77 MB, 1200x690)
3.77 MB
3.77 MB WEBM
I feel like I'm actually learning something, this is neat.
>>
>>543614131
what about hopoo? he was like 16 when he made ror
>>
File: 1760065396147157.png (1.35 MB, 1626x2046)
1.35 MB
1.35 MB PNG
>>543632639
I am taller and better looking than you, and my game is also better than yours (if you even have one).
Get leg extension and plastic surgery and just like make a good fun game that people want to play, loser.

>>543632982
Piracy is the customer's solution to a service problem. - Source: Gabe
>>
>>543628016
>>543627587
competing digital stores is a weird concept in the first place. digital store monopolies as a result of digital store allegiances is even weirder.
who cares where you dl it from?
its just 0s and 1s bitch
>>
>>543631817
I'm begging for that competition because then steam would have to change its prices to be competitive to keep developers.
They won't be laughing once developers start saying "Please don't wishlist on steam. I'm uploading to steam but please buy it on TEMU instead."
>>
>>543625142
getting your game onto popular upcoming means more eyes on your game which gives you more chances to make enough sales to boost your game's visibility elsewhere in steam once you launch

of course you need to have a game that people want to buy but once you do wishlists are valuable
>>
>>543632516
thats already how it operates
>>
File: 1751530968816853.jpg (958 KB, 1800x1600)
958 KB
958 KB JPG
You ARE in on the new wishlist giveaway meta, right Anon?

https://raijin.gg/giveaways
>>
>>543632516
just raise the fee to 500-1000 dollars

the turdworlders in this thread get mad at this because they couldn't afford it which is the whole point
>>
>>543633070
and it shows. RoR was full of amateurish flaws and I wasn't happy until they released RoRR.
Hopoo struck it big because co-op games like that have been a hit in the last decade or two, plus he rode the roguelike wave really early. Despite me calling it amateurish, finishing a game like that, being able to work with others and shipping it all out before indie dev got super popular at a young age is incredibly impressive and most people should not expect to meet those standards. I just have the need to bash RoR likers.
>>
>>543633810
No, that goes against my principles.
>>
>>543633464
if you think steam is bad, you should look at early indie development and the shareware scene from the 80s and 90s.
steam as a publisher/distributer doesn't really ask anything from devs, granted you are in a sea of slop, but you would be in that sea either way.
at least with steam you don't need to host everything yourself, don't need a distribution network, or get in bed with a sketchy publisher that tries to jack your IP or makes unrealistic demands/milestones.
>>
>>543633810
>literally just buying wishlists that won't convert
why? steam doesn't care as much about wishlists now as it did a year ago
>>
>>543634215
Don't get me wrong. Steam is everything we could've asked for. It keeps innovating and keeping itself at the top.
However.
It also taxes developers far more than even the government taxes us. The people who literally OWN us, ask for less money than steam does.
Steam gives fee breaks down to 25% or even 20% for bigger developers whilst indies are milked at 30%. I kinda get why, but it hurts to think about.

Steam has also consistently failed to innovate in terms of payment processing, leading to having a rocky relationship with 18+ games and losing out to other stores on that front.
That's the fate that steam has if it ever fails to keep on top for regular games. That 30% is a very demanding ask whereas a site like itch.io, which has been functioning like absolute garbage (super late payouts, hordes of bot spam, bugs), is still used by all of us because it doesn't have that big ask.
>>
File: GvSCZZKWUAARjwT.png (502 KB, 736x970)
502 KB
502 KB PNG
>>543633810
seeing that name actually gave me a visceral reaction
theyve emailed me like 50 times now
>>
https://store.steampowered.com/developer/HorridVision
https://store.steampowered.com/app/3135270/Slasher

respect the hustle
>>
File: file.png (89 KB, 432x517)
89 KB
89 KB PNG
>>543630357
Let ME show you how it's done.
>>
>>543634135
I don't particularly like ror
>>
>>543635596
>none
I nodevved today albeit.
>>
File: 1758063134077113.png (15 KB, 1040x891)
15 KB
15 KB PNG
>>543634775
>Steam has also consistently failed to innovate in terms of payment processing
This is not something Steam can do anything about. In the same way that gamedevs are essentially beholden to the whims of Steam, Steam is also beholden to the whims of payment processors. They can't just stop offering certain payment processors because those payment processors are offering convenience to the customer, and without that convenience, there would be no customer. You don't think any vendor are the world (not just for video games) hate credit card transaction fees? You don't have shops near you offering discounts for cash transactions? Everyone hates them, but can't get away from them, because customers demand that convenience.

>still used by all of us
It doesn't matter what gamedevs use. It matters what paying customers want to use.

It appears that you fundamentally misunderstand the service problem.
>>
>>543635689
Have you played it with your friends?
>>
>>543635759
just like every other day for you then?
>>
File: image.png (147 KB, 602x578)
147 KB
147 KB PNG
Steam is not the problem. Sure they take a tax but your real problem isn't the 30% cut, it's that even with a 100% cut you'd hardly earn anything.
The problem is there are too many gamedevs, too many games being made by teams that are too good for solo devs to compete against.
There are still solo indie successes but you can only improve so much until you just can't anymore.

>>543633176
>I am taller
>Get leg extension
Tallfag genocide NOW!
>>
>>543635904
I have but the problems I have with it mostly have to do with it being a shitty 2d platformer

I liked ror2 a lot better but with it I came to dislike the long run times
>>
>>543635928
no, I have very long yesdev streaks. I subscribed to the nozeroday mindset.
>>
>>543636203
>nozeroday mindset
aka as little as possible mindset
>>
File: 1749268614144837.jpg (100 KB, 648x937)
100 KB
100 KB JPG
>>543636090
>you can only improve so much until you just can't anymore.
Speak for yourself, manlet. My capacity is limitless.
>>
$500 steam direct NOW.
If you don't think your game will make $500, you are making something you know is slop.
All the "trukes" here? Duds. This post? The truthular equivalent of the tsar bomba.
>>
>>543636404
yes, $500 at least would be good
>>
>>543636404
I think my game will make more than 500 but that doesn't mean I have 500 before even selling it.
>>
File: 1750710199801628.png (446 KB, 716x623)
446 KB
446 KB PNG
>>543636404
Rookie numbers. Gotta pump up those numbers. Like I keep saying, it should be $10k.
>>
>>543636404
$1000
it's supposed to be a deposit, not an expense.
>>
File: 1741063053696138.gif (1.24 MB, 220x393)
1.24 MB
1.24 MB GIF
>>543636537
>that doesn't mean I have 500 before even selling it.
>>
>>543636537
Maybe you should try getting a job.

>>543636546
It's always been a deposit.
>>
>>543636090
With indiedevs the 30% cut can be the difference of making a livable wage from your games or not.
>>
>>543636647
You can laugh all you want but Gaben agreed with me when he didn't set the fee to 500
>>
>>543636279
sometimes its like that.
>>
File: mimic.png (283 KB, 1292x1043)
283 KB
283 KB PNG
>only 2 lectures today, got home early
>up to date in math, no need to study today
>tons left to do
its a good day
asking me to not dev is as asking a man not to fight
it is in my nature
>>
>>543636537
>but that doesn't mean I have 500 before even selling it.
that's your problem
>>
File: 1752490202473496.jpg (83 KB, 1024x1024)
83 KB
83 KB JPG
>>543636763
If you're in the range, you should get a job instead. Gamedev is for those of us competing over who can buy the biggest yacht, not those of you competing over who can feed their village or escape their mom's basement.
>>
File: alchemickal.png (259 KB, 519x726)
259 KB
259 KB PNG
no appealing/gmi game posted here in the last month
most appealing game I've seen recently is Alchemickal
https://www.youtube.com/watch?v=9E-lBJ1qN8
and yet it got less than 200 wishlists in 6 weeks.
think there's a more appealing game here? show it!
>>
>>543636740
>Maybe you should try getting a job.
No thanks I'd rather just not pay 500
>>
>>543636778
Based.
>>
>>543636962
It isn't because I don't have to pay 500. It's a problem you imagined but doesn't reflect reality.
>>
>>543636404
>>543636479
>>543636542
You guys never explain how it'd make things different for your shit games.
you get an extra few days of visibility on new games.
you're not on popular upcoming because if you were you wouldn't complain about the visibility of slop.
But since you didn't manage to get enough wishlists organically that means your game is middling. spending those days there and being seen by just as many users in the queue(roughly 50k per game, for non slop games. the slop games are hidden much faster).

Then once steam stops actively showing your page to more users, you end up with say.. 1k extra in profit. at most. since you're complaining your game wasn't gonna make it anyways.

This is what you spend your posts arguing about? two weeks worth of expenses will make/break you?
>>
>>543637067
>action arcade game in an asset flip artstyle
>>
>>543637341
think there's a more appealing game here? show it!
https://www.youtube.com/watch?v=9E-lBJ1qN8I
>>
>>543637210
Making it $10k makes no difference for me or my game, but it'll hopefully filter the delusional losers out of /agdg/ and get them to finally go find a job like their mothers keep begging them to.
>>
>>543637210
the amount of games on the store has forced valve to tighten visibility unless youve already proven yourself, it makes organic success far harder than it was before
if you didn't have a game on steam before, you wouldn't know what valve has taken away because of the shovelware slop abusing it
>>
>>543637437
I wouldn't know. I'm not a nodev that comes here to monitor others' NGMI games.
>>
>>543637513
It'd filter 90% of indies actually, leaving only richfags to have a slice of the pie. I like the idea of helping some people not waste their lives but I don't like centralizing health in the hands of the rich devs even more.
cris isn't on steam but that didn't stop him from wasting his life.
>>
File: 1750051292329748.gif (12 KB, 220x172)
12 KB
12 KB GIF
>>543637717
>$10k
>richfag
>>
>>543637572
Removing babby's first asset flip/unity tutorial would be easy if steam jannies cared to take the power.
>make a game
>give them 50$ to review your game
>declined if it's below a threshold
>0 slop visibility
Filters the trash games, saves steam the time spent reviewing store pages/demos.
>>
Is the unreal engine fab thing broken? I can't add stuff to my library
>>
File: 1739826894590024.jpg (205 KB, 1651x1227)
205 KB
205 KB JPG
I also want to post frogs
>>
>>543637716
then what are you disagreeing on?
>>
>>543635897
>This is not something Steam can do anything about
But DLSite launched its own payment processor when it got bullied by Visa/Mastercard. Why can't Steam do the same?
>>
>>543637964
Yes, Adn(snkrx) is brazilian. idk how much he earned at the time but that can be a yearly salary there according to google. or even higher.
That's the situation in most of the 2nd/3rd world.
The tech industry should make wealth more achievable for everyone, not put artificial hurdles in the way.
>>
>>543633659
They don't judge the quality of the game though. That's what anon is asking for.
>>
>>543638315
what would users pay with if not with Visa/Mastercard
>>
>>543638506
FedNow
>>
What do you do when you find a bug you can't reproduce? It's something that happens rarely but I have no idea what's causing it.
>>
>>543638506
Alipay
>>
File: wishlists.png (23 KB, 258x451)
23 KB
23 KB PNG
first week
am I ngmi?
>>
>>543639059
>kazahkstan
huh
>>
>>543638274
I'm disagreeing that the game you chose to post is at all appealing. There doesn't have to be any appealing games here.
>>
>>543638964
I add logging or other systems that can record information when the bug happens, and I run the game on a debugger so that I can analyze the state when the bug happens
>>
>>543638964
I usually find out it's an engine issue.
>>
>>543639059
>Japan 45
GMI
>>
>>543637975
This leaves it to some random individual to accept games or not. Upping the price would make it fair for everyone. If you don't trust your game to make the money back don't put it on Steam. It is an effective way of filtering low effort games that shouldn't be on Steam.
>>
>>543639059
if you really want to know, post game.
>>
>>543638964
You should implement a input playback feature as soon as possible. It will make it much easier to capture bugs and fix them.
>>
File: 1706125433338446.jpg (97 KB, 1024x1024)
97 KB
97 KB JPG
>>543638964
I don't know. I don't write bugs into my code.
>>
>>543639205
then everybody here is screwed and should give up, probably including you.
>>
>>543639369
>>543638453
>>
>>543639059
That's first hour's worth of wishlists
>>
>>543639462
I don't post my games here. Many GMIdevs are whodevs who don't bother wasting time posting progress. We are confident in our vision and do not require external validation.
>>
>>543639584
>Many GMIdevs are whodevs who don't bother wasting time posting progress.
so they come here to do what?
>>
>>543639517
10k is too much. 500 to 1000 dollars would be appropriate. It's a price where babby's first games, asset flips and other low effort slop gets filtered out. I think even 200 would reduce the number of yearly games drastically.
>>
>>543639710
talk shop?
>>
>>543639395
>input playback feature
Spoonfeed me pls, what is this?
>>
After dreaming for 5 years being a stupid dumbfuck nodev i realize i dont need to work in a game company applying in any kind of role just if i want to simply contribute to the industry

Fuck you nigga

I dont need HRs, i need CIA-tier Handlers
>>
File: 321413.png (141 KB, 345x336)
141 KB
141 KB PNG
I just realized I can eat a cactus on youtube for marketing. chris wont know what hit him
>>
>>543639710
I enjoy the market analysis conversations. I'll also answer any technical questions that I'm able to. Teaching is one of the best ways to learn a topic.
>>
>>543640345
some cactus have fruit you know.
>>
>>543635897
Credit card companies take cash but it's not 30%. It's more like a tenth of that. That's an entire order of magnitude less of a deal.

Also, there are plenty of different payment processors that can be used, I currently sell across 3 different sites that all have different processors. Why can't Steam do that? Steam has, what, credit cards and paypal and that's it? They don't even have that sometimes now.
>>
>>543640178
It's so simple even NES games have it. Just record every input since the beggining of the session (maybe a string of ints will do) and save it as a external file (a .txt file will do). Then create a function that loads the file. Intercept the game loop somewhere to overwrite the input until the recording ends (you may need to redo the input system for this).

You may even use it to create a little demo on the title screen with the player walking around on their own on a stage.
>>
>>543639710
catpost
>>
>>543606153
>>543608726
Really cool system! Looks much easier to use that blender's hair combing.
>>
making models sucks
>>
File: luck.png (11 KB, 546x382)
11 KB
11 KB PNG
Regular reminder that luck matters and don't let anyone tell you it doesn't.
>>
>>543636090
>yessss, let's bankrupt half the gamedevs in the world so that daddy gaben can have another yacht
>it's that even with a 100% cut you'd hardly earn anything.
If a game earns $1,000,000 and you spend $600,000 to make that game, then you're left with $100,000.
If steam fees were 20% instead of 30%, you would be left with $200,000.
Twice as much.

There are many, many games that are like this, in this middleground where they'll get hundreds or thousands of views. Games that aren't friendslop and trend chasers that are genuinely quite fun. I've even played games in the 10s of reviews that are fun.
Instead, Steam is going to kill these studios off and there will be no middleground devs. You're either a failure or you make it big.
>>
How do I forget about this place and gamedev? How do I quit? I keep relapsing.
>>
>>543641401
The trick to stop doing something is to do something else.
>>
>>543641334
Give link to whatever that is
>>
>>543640639
The payment processors you see depend on the country you have set. For example, if you're in China, you only see like UnionPay and AliPay or whatever idk. If you have access to those payment methods, you'd be better of switching to them anyways since you'll also get lower regional pricing.
>>
>>543641576
>lower regional pricing.
steam hasn't updated their currency exchange rates since 2022 and has close to 0 rate compensation depending on your purchase power in different places. if you live in the US your regional price is 1/30th of your salary for a new game, if you live in poland it's 1/8th. an example, not precise numbers.
>>
>>543641369
>You're either a failure or you make it big.
Yes. Keep crying, failure.
>>
>>543641493
Can't find anything else to do though. Any mental exercises to force me to forget or some shit?
>>
>>543641369
>If a game earns $1,000,000
but your game won't.
>and you spend $600,000 to make that game
but you won't.
you're a solo dev who's going to get <100 reviews and you're passionately advocating for teams and studios and devs who got lucky.
optimize your concerns for your situation.
>>
>>543641779
No one cares about Pole. Not even Poles.
>>
>>543642031
>the point
>you
>>
>>543641528
just show it to chatgpt or gemini and it will recreate it for you.
>>
Once the thread reaches a consensus on whether or not Steam is morally aligned based on every policy and also how it effects every person on Earth and there can only be one answer that must suit everything, then I can work on my game
>>
File: 1603982685979.jpg (357 KB, 960x960)
357 KB
357 KB JPG
Starting to think I should use other engines rather than godot, that are much easier to use and make the games.
>>
how do i get over the fact that nobody will pay money for anything i do and that it's only getting worse in the next 10-20 years because competition keeps increasing so fast?
>>
>>543642792
the chance to make it has always been low, like 2%. now it's 1%. there's still a chance but it's lower. just get luckier, bro.
>>
File: 1744401331368718.jpg (44 KB, 614x633)
44 KB
44 KB JPG
>>543642792
>>
>>543641401
>>543641939
You need to accept that you're not cut out for gamedev. Replace that time with something productive like exercise.
>>
>>543635596
>4x4
>bingo
>>
>>543643092
You are retarded. Shut the fuck up, and let the humans talk.
>>
>>543642780
the difficulty of making a game shouldn't be much of a concern.
it's like going to war and being concerned about the ergonomics of your service rifle. it's a factor but a minor one overall.
>>
Chaos Cloth is underrated, there's so much control over every aspect. When you follow the documentation you can mimic any type of cloth material, very cool
>>
>>543643092
>exercise
>productive
I wish I was never psyop'd into gymrotting
>>
>>543642780
I look like this
>>
3D enginedev bros, what are you using for physics?
I need collision detection, kinematic character movement, and basic rigid bodies. I don't need soft bodies, fluids, GPU, vehicles, etc. So simpler is better as long as the core is good.

Bullet used to be the default choice for this, but they seem to have pivoted hard towards their "pybullet" python robotics stuff. The actual C++ library is almost buried as an afterthought now, and the documentation is a mess. I guess there's no issue with just finding and using an old version.
PhysX is open source now, but it's a bit of a monster and feels like it might be overkill.
Newton Dynamics is dead as a doornail (broken website/wiki), but again that might be OK because it's not like I need or want regular updates for a physics library.
>>
nobody giving advice anymore. because everybody is blackpilled now.
the era of "just do it", "find your niche", "stay consistent" etc. is over.

the real advice is: analyzing the market, we can conclude that it will most likely not work out, it's possible but very rare

and analyzing the market only includes actually finished games. there's no statistics about how many games got abandoned before even hitting release.
>>
just.. like.. make gaem?
>>
feeling good about my game
>>
>>543643923
>and analyzing the market only includes actually finished games. there's no statistics about how many games got abandoned before even hitting release.
This doesn't even matter for market analysis. You're not competing with unreleased games
>>
there's nothing more soul-crushing that putting a lot of work into something and then really NOBODY cares. like absolute complete silence.
and then you think it'll just take time for people to notice, and after 6 months it's still zero attention.
>>
huh?
>>
>>543644404
gotta learn empathy
>>
File: 00359-2725263285.png (1.59 MB, 1328x1328)
1.59 MB
1.59 MB PNG
>>543643923
My game will be FREE.
My game is a passion project, a love letter, because I'm a hobby dev.
I wish there were more hobby devs like me...
>>
File: 1729768630307151.mp4 (208 KB, 282x498)
208 KB
208 KB MP4
>>543644404
Just lower your standards bro.
Make shitty gambleslop for subhumans, bro.
Sell your soul to satan, it's what everyone does bro.
It's The New Normal.
>>
>>543643204
You've been called out. You will never make a game. You don't even want to make a game. You're simply in love with the idea of making a game.

>>543643560
As with all things, moderation is important. Exercise improves your life and makes you live longer but if you spend all waking hours at the gym and ruin your joints you're gonna have a bad time.
>>
>>543644404
would you notice it if it wasn't made by you or someone you know? or would you scroll past?
>>
>>543644686
i was waiting for this video to make it here
>>
>>543643923
>Succeeding in business requires doing business work
Why is this some huge revelation to you
>>
>>543644750
Subhuman projecting. Kill yourself immediately.
>>
>>543643740
I use Bullet, though what you said about it is true. If want to get into it read the PDF manual.
>>
>>543644798
uuuuuhh
>>
>>543643740
chatgpt
>>
>>543644404
The trick is to realize it’s a blessing in disguise. If no one cares, it’s bad. If it’s bad, you should be happy it gets no attention because it spares you the embarrassment of people seeing your bad work.
>>
>>543614557
Why would you compare yourself to a nepobaby? And I think you confused him with another nepobaby (piratesoftware) who hired by blizzard fresh out of highschool.
Looking at outliers is why so many of you guys are NGMI.
>>
>>543644404
>Send free demo to 10 of my friends
>2 of them play it
I can't even get my brother to play my game
>>
>>543644404
it's not the effort you put in that's important but the result, nobody cares how much effort you put in if the game sucks

it needs to look like you put in a lot of effort from the perspective of a retard who has no idea how much effort it is to make a game
>>
webdev is not a real job, unless you live in a major city. in small towns and rural towns webdev is basically a niche hobby that isn't in demand locally at all.
>>
>>543645004
Huh? You can do web dev remotely from anywhere.
>>
>>543645004
>>543645124
jeet career
>>
>>543644817
Take a look at your life. How long have you "wanted to make games". How long have you actually spent working on games. How many games have you released.

If I had to guess it's been more than 5 years and you haven't done any dev or maybe you installed some engine and did a couple babby's first prototypes but never got any further than that. It's okay that's most of the anons who post here. You're not special. The sooner you realize that you will never make a game the better it is for you. It allows you to move on with your life.
>>
>>543645147
I switched from software dev to manufacturing and now instead of jeets with superiority complexes I get to work with a bunch of chill Mexicans
>>
File: serious hat.png (385 KB, 640x696)
385 KB
385 KB PNG
you have bad taste
the earlier you accept this, the better
your games are good to you
and bad to everybody else
i am sorry to reveal this to you
>>
i believe this is called "being delusional"
>>
>>543645450
Fuck that doomer shit, if I like my game, statistically millions of people will like it. I'm not that special, with this many people in the world so many have to have the same taste as me
>>
>>543645450
Nah, everybody else has bad taste.
>>
>>543606546
Decided to delete my entire project along with uninstalling the game engine, the delusion kicked off and I realised it was just a waste of time that would have brought no results.
I also plan to leave university as it's just a huge waste of money for me and my parents, i'll eventually become homeless.
>>
File: file.png (197 KB, 395x579)
197 KB
197 KB PNG
>>543604510
godhand dev here, practicing sculpting some more

Whatever game you do, spot the one or two skills that it needs the most and practice them as much as you can (for my project it's sculpting and animation)
The rest can be mid, for example my environments will be super simple
>>
>>543645705
Please be bait. Don't actually be this stupid
>>
>>543645705
cu2morrow
>>
>>543606546
forgot to link!!!>>543645732
>>
>>543645253
Woah, tone down the projection buddy.
>>
>>543645619
>>543645590
3 reviews
>>
>>543646004
Reviews are irrelevant, it's sales that matter.
>>
there's devs trying 24/7 all year long to make it
and then there's early access devs who make 9 months vacations and then dev 3 months. and the early access money somehow keeps flowing.
there has to be some logic behind this. maybe it's that chilling and doing other things gives inspiration for making better games, compared to tryharding.
>>
I can't make any game because I hate myself.
>>
>>543646135
60 sales
>>
I will make a game because I love myself.
>>
>>543646242
see >>543641334
>>
>>543645732
nice. I struggle to sculpt eyelids cleanly and give them the shape I desire. I feel like i'm fighting the flat screen. maybe VR sculpting is good these days.
>>
>>543644750
>>543644817
selfposts
>>
>>543646242
>there's devs trying 24/7 all year long to make it
>and then there's early access devs who make 9 months vacations and then dev 3 months. and the early access money somehow keeps flowing.
I know exactly who you're talking about. Peripeteia devs?
>>
>>543646242
try to make real game cels vs scam kickstarter and spam meme slop chads
>>
>>543646323
What I'm getting from your post is that if I charge 17K for my game it will make me a millionaire.
>>
>>543604510
autism is my superpower
>>
File: how.png (9 KB, 880x270)
9 KB
9 KB PNG
>>
File: concord.gif (205 KB, 498x281)
205 KB
205 KB GIF
>>543645590
Yes millions of people have shit taste, but to cater for shit taste you have to produce a technically superior product in order to dazzle and distract them with shiny graphics and well-produced sounds and mocapped cgi movie stars to make up for the fact that the core experience of the game is trash. This is why AAA games exist, to serve the tasteless masses. These gamers are the equivalent of a child who can't sit through a whole tiktok video without having family guy and subway surfers playing in splitscreen.

Unfortunately as a tastelet your skill level is not high enough to cater to your own level of poor taste among the masses. If you do like anything you made that's simply bias and emotional attachment to something that you made.
>>
File: 1748118332461127.jpg (77 KB, 932x912)
77 KB
77 KB JPG
>>543645590
Millions of other people didn't also make your game. You, as your game's creator, have a deep understanding of your game, as well as an emotional attachment to your game. Your potential playerbase does not. To them, your game is "someone else's game". Why should they bother to waste time and effort learning to play someone else's game if it doesn't offer them as much entertainment as the readily available assortment of "someone else's games" that they also have access to, many of which offer far more entertainment value for far less investment? Gamedev is a competition whether you like it or not. Your game does not exist in a vacuum.
>>
File: 111.png (810 KB, 1034x510)
810 KB
810 KB PNG
https://store.steampowered.com/app/2881610/Mohrta/
>game made in Doom engine
>in 2025
>sold that much for 20 dollar pricetag
How the fuck?
>>
>>543646652
Very nice. What kind of game will it be and when do you think you'll release it?
>>
if your game doesn't have multiplayer you already lost the money meta.
>>
>>543646773
dont tell them these secrets
>>
>>543646832
astroturfed fake solo indie dev with pre-existing audience
NEXT
>>
>>543646832
probably advertising
>>
File: white tiles.webm (342 KB, 984x556)
342 KB
342 KB WEBM
>>543606546
Experimenting with some avant garde board spaces. I added Frosty (white) Spaces that spread to cover the board and give a bonus depending on how many of them are occupied by letter tiles.
>>
File: 1718054198778861.png (51 KB, 220x221)
51 KB
51 KB PNG
>>543646773
Just like make a good fun game that people want to play.
>>
File: selaco.png (702 KB, 970x528)
702 KB
702 KB PNG
>>543646832
also Doom engine
$25
many such cases
>>
File: 1760734247304596.jpg (86 KB, 892x1024)
86 KB
86 KB JPG
>>543646832
>we've finally reached the year where you can easily resell doom mods
new gamers don't know the history and don't care and just think it's a real new game

is it time?
>>
File: file.png (84 KB, 335x255)
84 KB
84 KB PNG
>>543646413
Shit's just difficult and I'm nowhere near being confident with it myself.
The reassurring part is that the model that's actually going to get in the game is a very low poly one where the eyelids open easily, so the sculpt doesn't have to be fantastic in that area
>>
>>543646773
>make visual novel porn gam-
>Sorry, this content may violate my content guidelines. Click here to learn more.
>>
>>543646832
https://80.lv/articles/this-fromsoftware-classic-titles-inspired-fps-is-made-with-gzdoom
>>
>>543646832
adventure is big these days
>>
>>543646851
probably something slightly sandbox-y
i hope i can release a demo for the next D-day but it's gonna be just a little toy to play around with
>>
>>543645764
Not bait, just what happens when someone is stupid but he's made to believe to be smart by everyone around him.
Then that someone eventually enrolls in university where, differently from public school, standards are actually enforced and effort is needed to pass the exams.
So now, that someone is stuck in university with nothing but expenses, zero results and an high school diploma (wich is worth less than dog shit).
>>
>>543646928
This. Guy had soys worshipping him in the ZDoom Forums.
>>
honestly the main thing that turns me away from a game is a learning curve
if i can jump in and learn as i go, i'll give your game at least a solid 10 hours of gameplay
but if there's any point of friction that demands more effort than the premise of the game can justify, then i quit
i deal with leaning curves well in pvp games because i'm motivated to defeat other human beings, but in pve games? unless the story is amazing and i'm super interested in completing the game, i'll just go play something casual
this does make me a casual goyslop brainrot shitdog, but from what i've seen, many people tend to think this away
steep learning curves can kill games
feel free to look down on me for behaving this way, but be aware, this is how many people think
friction = quit
>>
>>543647363
>honestly the main thing that turns me away from a game is a learning curve
he said this with chatgipity in 2025 LOL
>>
>>543647334
How is it ok when the entire godot community hypes up garbage like cruelty squad but now it's problematic?
>>
>>543647442
what? i don't use chatgpt for learning games
if i can't make progress through intuitive gameplay, i quit, and play something better
learn game design
>>
>>543647363
Correct. All NGMIdevs have high-friction games.
>>
File: file.png (139 KB, 507x333)
139 KB
139 KB PNG
>>543646652
very well done, but wtf is going on with the dude's leg
>>
File: g6g6.png (54 KB, 879x509)
54 KB
54 KB PNG
>>543647130
kiiil meee...
the brushes just won't obey and increasing res makes my pc too slow
>>
>>543647567
get a job
>>
>>543647898
That looks fine dude, you might want to sculpt in MatCap though, not in Solid with lighting and shadows screwing with you
>>
>>543647527
I'm not saying it's problematic? Just stating that this guy had an audience.
>>
File: image-39.png (208 KB, 570x855)
208 KB
208 KB PNG
>>543647784
>dude
that's a gal and that's her tail!
>>
>>543648012
Gamedev is my jobby. I already have more money than you ever will.
>>
File: file.png (7 KB, 568x167)
7 KB
7 KB PNG
anyone else dealt with this nul issue on unity? I see nothing on google about it.
>>
>>543648526
yeah? well I have 80 billion dollars.
>>
File: 1736465869278890.jpg (57 KB, 627x629)
57 KB
57 KB JPG
>>543648365
>>543646652
kino
>>
>>543648680
Gabe?
>>
File: 1730801338989062.gif (516 KB, 245x228)
516 KB
516 KB GIF
>>543648365
...
kino
>>
File: G3zn3a5WQAA6BkZ.jpg (80 KB, 1000x1000)
80 KB
80 KB JPG
>>543648282
their game was on my timeline monthly, it has nothing to do with the engine they use also these niggas are PROS theyre already getting the plushier grift on

https://x.com/Scumhead1/status/1980713066464768230
>>543648526
i retired at 26 with crypto and bought a bakery, we are opening 2 more locations next year, you sound schizophrenic to anyone who knows business/gamedev just fyi :)
>>
>>543647125
Pedowood
>>
>>543626556
wait, he's not picking 1 out of 3? he just gets 1 chest?
>>
>>543648851
nigga if you're managing bakeries you aint retired
>>
>>543648851
>their game was on my timeline monthly
How do you think they got there? Hmm?
>i retired at 26 with crypto
Nevermind, it's a brown larper.
>>
>>543648851
Post bakery?
>>
>>543647270
Do you study hard? Stare at the books for hours, play around with it in your mind, scribbling on a paper with a pen (highly recommended), experimenting, testing, until you understand the subject? Out of stubbornness and interest in understanding the subjects? Do you take proper care of body and mind?
>>
>>543648365
did you have a hyena? dingo? rts thingy?
>>
File: file.png (643 KB, 1407x730)
643 KB
643 KB PNG
>>543647898
>>543648043
See, left is the default "Studio" lighting that you get when you're in solid mode.
Right is MatCap.

I'm assuming your in Blender, but if you're using a different program I'm sure it has MatCap mode too
>>
>>543648365
Don't go shooting up political figures, cowboy.
>>
>>543647125
I look like this
>>
File: 4253.png (954 KB, 725x818)
954 KB
954 KB PNG
>>543649149
nta
>>
>>543649723
>breads
pottery
>>
if i had a friend i could make a game
>>
>>543649007
im not managing anything, i bought a working operation that needed liquidity (in France its called reprise d'entreprise because EU hates entrepreneurs), im considering getting into real estate since i learned a lot but also i realize that i will never catch up to people that have been doing it for decades because of how rigged loaning/banking is
>>543649132
get a job schizo, i am not arguing with you
>>
>>543648365
Sex with image-39.png!
>>
>>543649963
Consider why you're a loser with no friends and no game. Hint: It's all correlated.
>>
>>543650024
That's neat then.
I discovered how to sneed money into existence, so that's what I do. It feeds me.
>>
>>543650096
i know all of that, im not stupid
>>
>>543650024
>in France
so you're Algerian or Moroccan?
>>
yes I make videogame because I want to become very rich and very prety lady will love me benchod what's wrong with this?
>>
>>543649963
Grow up, instead of friends, find allies and identify enemies.
>>
File: 86865.png (320 KB, 954x548)
320 KB
320 KB PNG
>>543649484
yeah blender. matcap is a good idea. I feel like I'm panel beating and every poke makes a dent on the other side. I just want a nice smooth curve.
>>
>>543649963
Same, except replacing "a friend" with "the ideal girlfriend".
>>
>>543649879
AI wouldn't do that part, breeds jealousy is too ingrained in its circuits. so I had to edit it.
>>
File: file.png (673 KB, 873x868)
673 KB
673 KB PNG
>>543650439
I have no enemies.
>>
>>543650665
Then get a job, faggot.
>>
>>543650859
What for
>>
>>543650993
nta but eric barone (the hectomillionaire) found his loving supportive girlfriend at his dead end donut job
>>
>>543650818
Based.
>>
>>543651190
With all due respect to Amber, she is not my ideal.
>>
applied for a job at ConcernedApe LLC
>>
>>543647018
I think you should have only 1 look for the tile shader, 2 textures/shaders look weird. I prefer the one on the X tile. nice proggy.

>>543645732
Blessed progress. for god hand the combat is above everything, don't forget that. your first models from long ago were already more than fine, all we have until now is just ps2 graphics ;)

Progress: code
some basic sliders for QOL on the demo
some sound work
some work on a roguelite-ish attack system that is extensible with repeat triggers and triggering other attacks/other effects with nested resources.

>>543647270
I dropped out of uni and ended up nowhere, this is the same for many people. take your opportunities with both hands, you can easily end up a loser. at least talk to your parents about the issues you encounter and see if it helps.
>>
>>543650307
my grandpa is canadian maltese, does it count?
>>
>>543651986
what was the position?
>>
>>543652470
Windowside Nigger shouter
>>
>>543652343
>your first models from long ago were already more than fine
Thanks anon. The problem is that those models, ironically, took a lot longer to make. And also had bad deformation and wouldn't look good up-close in cutscenes, but really the time it took to make them was the real killer.

Sculpting takes a lot of time, yes, but you just sculpt a couple base meshes once, retopologize them, give them a Multires modifier and now you can make any character in a flash, already UV unwrapped and ready to go.
>>
>>543652536
Hope you get the job. I bet the harmonies would sound sweet.
>>
>>543652416
>canadian maltese
so you're 1/4 dog?
>>
>>543652343
>>543652891
A bit more detail on why this is faster:
When all you have are low-poly models, the detail's going to come from the silhouette and from texturing.
The silhouette can be modified easily enough, but since the texture is all hand-drawn you're going to have to draw EACH CHARACTER from scratch.

With the sculpting workflow, on the other hand, you sculpt a couple of modifications, then bake, and you're done. The detail comes from the baked maps, you dont have to draw anything.
>>
How do you decide whether to start a side project or to keep working on your current game?
>>
I'm going back to the year 2006. which games should I make as a time traveling solodev?
>>
File: fullgmae.webm (3.75 MB, 800x470)
3.75 MB
3.75 MB WEBM
And game done. How much do you think I'll get?
This was a nice tutorial
>>
>>543653162
If you're having these kinds of doubts then you haven't practiced your skills enough.
Drop both. Both your main project and your side project, and start learning skills with tiny dummy projects.

Once you're actually good at base skills (modeling, animation, programming, and so on) you'll know what project to work on, because you'll know exactly how to do it
>>
>>543653162
Just do it.

>>543653297
Pong.
>>
>>543646242
>pocketwatching
Just don't do it. It's that simple. Stop distressing yourself over other people's money. It's that simple. For some reason this is really hard for some people.
>>
>>543653162
ask flyknightdev.
>>
>>543653297
Make AGDG Smash. It would get you all the (You)s back in the 2010s
>>
File: output2.gif (139 KB, 480x240)
139 KB
139 KB GIF
What style do you think looks better? I've been considering embracing the 2000s anime style for my game. The painted style is more derivative of games like Mega Man Zero and Zwei instead. I personally think painted looks a bit better.
>>
>>543653589
Paint is higher effort though.
>>
>>543653589
I like right more but only because left is blurry.
>>
>>543653312
those environments look like they're made to walk and run on, not for a "fly and shoot" type of game.
With that kind of gameplay I would have gone for a more abstract and natural envirnoment, like huge cliffs among the clouds, that kinda shit.
Also jap style is super over done.

I wish you the best but if I was you I wouldnt pay the 100 bucks to put it on steam
>>
sigh.....next year
>>
>>543653712
Paint is actually slightly easier. It's much easier for the eye to detect animation errors with lineart than it is with blurry painted lines.
>>
>>543653737
I'd have the superstructure and scaffolding of a space ship under construction.
>>
>>543653321
That's how you end up like Cris

>>543653362
>>543653474
Ok
>>
>>543653737
>reading comprehension
>>
>>543653589
left is much prettier but as the other anon said, more expensive(time) to make and platformers have bad success rate. though this art certainly bumps your odds way higher.
>>
>>543653589
Whichever is easier for you to draw
>>
>>543653737
Just in case you're not joking, this is the results of following a tutorial.
>>
>>543653945
A tutorial that gave you all the assets, I'm guessing?
>>
>>543650620
i can't speak to blenders sculpt tools but i can give you some general tips to make sculpting less annoying.
do a basic retop of the mesh once you get the biggest deformations and muscle groups in place, it makes refining things like the eyes and mouth a lot easier when the topology is flowing in the right direction and has enough density.
work low to high density, try to avoid making larger changes at higher subd levels. your highest density levels should only be for high frequency details and polish.
don't sculpt in perspective.
and sculpting is more art than tech so a strong foundation in traditional art theory and anatomy will pay dividends.
>>
>If you're thinking about throwing in the towel, there's no harm in doing so.
- Eric "ConcernApe" Barone, 2024
>>
>>543653589
If your game had half the characters in that "paint" style and the other half in that "cartoon" style, I dont think anybody would be able to tell the fucking difference
>>
>>543650818
Either you haven't identified your enemies, or you're lying.
>>
>>543654424
The assets were the meshes of the drone, the level was from the unreal fab library.
The game logic was done by myself as part of the tutorial.
I know this isn't anything impressive but I had fun.
>>
File: amogus.png (439 KB, 1536x2048)
439 KB
439 KB PNG
>>543651190
who else would know this ... apart from eric barone or his wife? ...

is it public knowledge? ...
>>
>>543654723
Then I'm criticizing your choice of asset packs, rather than your choice of modeling, but the point stands: that aint the right environment for that kinda game.

Take this as some faggot on the internet spouting random shit, or take it as learning experience, that's up to you
>>
>>543654723
It's fine, anon was trying to be constructive, congrats on starting gamedev. or not congrats if you plan to earn money from this..
>>
File: moly.jpg (5 KB, 100x100)
5 KB
5 KB JPG
Super mario maker 2-2
>>
>>543654868
Eric has always been Amogus. He's /our guy/.
>>
File: REAL STEAM.webm (3.93 MB, 1280x720)
3.93 MB
3.93 MB WEBM
You want visibility?
Achieve $150,000 in sales.
>>
>>543653312
Inspired by modern drone warfare? Nice.
>>543653737
Modern drone warfare includes buildings.
>>
Guys... it was a joke
>>
>>543654868
If you don't believe Eric posts here, come back in 105 days
>>
>>543652536
I got rejected due to being overqualified for the position
>>
i dont believe in myself
i have -100% confidence modifier
>>
>>543655205
but i already got stardew key years ago
>>
>>543655152
what game did he make and how many reviews does it have?
>>
>>543655152
Ok but how
>>
>>543655326
By selling 10,000 copies of your game.
>>
>>543655159
Modern drones arent balls
>>
>>543653312
>>543655159
Oh, just a tutorial, in the sense that you followed one, not that the level is a tutorial level you made? Shame, should turn it into proper modern drone warfare.
>>
>>543655458
How do I achieve that
>>
>>543655504
>in the sense that you followed one,
yes, that's what I did.
>>
>>543655152
steam features some lesser games now. I saw a 96(mixed) game on the daily deal the other day. test it yourself a bunch of different days.
>>
>>543652963
ofc, i got that dog in me
>>
File: mimic.webm (3.9 MB, 1280x720)
3.9 MB
3.9 MB WEBM
this guy turned out cooler than i expected
im gonna add a run away animation tho, the float away thing sucks
also, if youre below 5k wishlists (generous, its probably more now), youre never getting massive sales
unless youre lucky ofc.
>>
>>543645989
It's okay anon. You don't want to make games. Most people aren't cut out for this.
>>
File: smug.jpg (8 KB, 251x201)
8 KB
8 KB JPG
>>543655326
>list own game at $150,000
>buy your own game
>immediately drop the price
>get visibility
>refund your game
>>
>>543655603
Make a game at 15$ that 100000 people buy
>>
WTF even he switched to Unreal.. It's over
https://www.youtube.com/watch?v=ts3-e8Ek0OM
>>
>>543655465
But some drones are small, similar in size to those balls.
>>
>>543653297
Which games can you make? Minecraft? Dwarf fortress was big in 2006 so you could tell people it's an inspiration and get support
>>
>>543648365
>>543648762
>>543648849
>>543649469
>>543650029
kill yourself
>>
>>543656078
I don't think so.
>>
>>543655326
>>543655603
Marketing. Which means making a game for the right audience and showing it to them successfully getting a demo out and getting them to play it getting wishlists and launching at the right time and a few other things it's really a science.
Source
https://www.youtube.com/watch?v=WUNygTII6p0
>>
try your best
and never give up
>>
>>543654471
Good advice thanks. I can def see I jumped to higher poly/detail too soon
>>
>>543656172
what games did he develop and how many reviews do they have?
>>
>>543656078
>>543656132
selfposts
>>
>>543656195
Ok, I'll do that.
>>
>>543647179
it has fucking nothing to do with fromsoft what the fuck is wrong with journos

>>543647363
games need an appropriate amount of friction depending on the game and the target audience

dork souls is a high friction game but clearly it's working out for fromniggers

meanwhile a casual targeted game would have to be very low friction or they'll lose players
>>
>Cuffbust meme is already dead

Shame.
>>
>>543656320
What makes you say that
>>
>>543646652
>>543648365
blog?
>>
>>543656132
>>543656320
>>543649723
>>543655218
kill yourself
>>
>>543655326
Start by making pong
>>
>>543656849
Post your pong
>>
>>543647363
Difficulty should be something that arises naturally as the game throws more stuff at you. You should almost never add difficulty just for the sake of being difficult. Even for people who like difficult games bitch and moan when they encounter something they can't beat after ~5 tries.
>>
>>543649469
>hyena
>rts thingy
yes
>dingo
no, that's another guy
we have similar 2D artstyles though

>>543656783
https://x.com/xyzzerxxx
i don't really post often
>>
>>543655747
Why is the character stressed out by a random mutant getting killed?
Actually, why is the fail condition stress in the first place? Seems random that your customer don't matter at all unless they scream at you and spook you a little bit.
Unless your protagonist is an old fat man with high pressure problems, like my dad.
>>
File: Alisa W.png (790 KB, 1457x915)
790 KB
790 KB PNG
>Alicefag left the shitcord again
Talked some mad shit only to crash out and run away.
>>
>>543613973
Neither.
Fuck off with this meme, it's not funny anymore.
>>
>>543656310
He's a marketer you doofus, watch the video.
>>
>>543658028
what games has he marketed then?
>>
File: 20200714_180356856_iOS.gif (170 KB, 600x800)
170 KB
170 KB GIF
>>543657465
>says the anonymous shitstain from his little girl hiding spot
>>
>>543658271
NTA but he's in the credits for tiny glade among others (they bought his course and found it helped their success)
>>
>>543658271
how would I know? google it
>>
>>543655846
No idea who this is, former enginedev?

https://www.youtube.com/watch?v=zvDMf1y8Vjc
>mE++ v.3.0, 3d engine, c++, opengl
>>
>>543658271
CHESS
CHECKERS
and
GOLF
Maybe you've heard of them?
>>
>>543645732
Sculpting is too time consuming for a solodev's project. You are wasting time pushing windmills.
I'm speaking from experience. At some point 8 months along the line you'll realize you barely have a bit of content done.
Unless you literally only have 1 or 2 characters and the game is like L.A. Noire where the point is to spot their facial expressions.
>>
>>543656536
>>543656824
selfposts
>>
File: file.png (74 KB, 706x486)
74 KB
74 KB PNG
>>543657505
>>
https://store.steampowered.com/app/2276930/Chillquarium/
Why haven't you made a game better than this?
>>
>>543658621
he's in special thanks along with AMD and Ana's mom
https://www.mobygames.com/game/233078/tiny-glade/credits/windows/

>>543658636
why would you take advice from a guy whose credentials you're unfamiliar with?

>>543658938
those games wouldn't have a chance in 2025.
>>
File: pong rpg maker 2003.webm (1.28 MB, 643x511)
1.28 MB
1.28 MB WEBM
Just learned to make an action rpg in rpg maker 2003.

:D
>>
>>543659776
>why would you take advice from a guy whose credentials you're unfamiliar with?
1. I'm not, I'm just answering your question.
2. What he says makes sense to me.
>>
File: 1739654894003946.jpg (3.65 MB, 2304x4096)
3.65 MB
3.65 MB JPG
Today is a wonderful day.
>>
>>543659770
FUCK, it already exists? This exact game is on my TODO list.
>>
Marketing is a MULTIPLIER
it can 10x your game's success.
but if your game that you worked on 18 months is going to earn $500 then spending time and effort on marketing to earn $5000 is wasteful. you're better off shitcanning your game at 9 months and working on something else.
>>
>>543660439
is that spiderman gay butt slap in the discord post
>>
>>543660487
jlmg
>>
what people really want is to partake in the process of progressing through an appealing fantasy scenario
>>
>>543659046
Will screencap your post, see you in the future
>>
>>543659046
Sculpting 3 or 4 base models and then doing some changes for a new character >>>>>>>>>>>>>>>>>>>>>> hand-drawing the entire texture from scratch every time
>>
>>543660527
truth
>>
>>543660601
>wanted to find it lot of 404 links
>https://knowyourmeme.com/sensitive/memes/spider-man-ass-slap
>2013
man...
>>
>>543660601
>discord
Chinamen use QQ and a separate ecosystem of memes.
>>
>>543660527
>if your game is going to flop you should quit making the game
Uh yeah.
I'm starting to understand how people end up talking to AI...
>>
>>543653801
>>
>>543659983
the hit detection must be horrible
>>
>>543660527
Without marketing, you will not be making $500.
>>
i give up
>>
>>543662331
I look like this
>>
File: file.jpg (170 KB, 1920x1943)
170 KB
170 KB JPG
Redpill me about bink video
>>
>>543659983
That's nice but why don't you use the engine for its strengths rather than attempting to fight against its weaknesses?
>>
I summon Joey Fygoon to slaughter the pedotroons.
>>
>>543662989
He's far too narcissistic to kill himself, but nice try.
>>
>inb4 he replies to his own post
>>
>>543659770
Because the current gamedev ecosystem isn't right for me to develop it yet. I need some better tools at least.
>>
File: a sneak peak.png (341 KB, 1743x808)
341 KB
341 KB PNG
Might as well go full on OC ideas guy once again before focusing properly on the Hirdrih game.
>>
File: low poly trees.jpg (86 KB, 1489x760)
86 KB
86 KB JPG
>>543606546
doing some low poly trees while learning modeling in blender
>>
>>543662790
overrated, unnecessary in 2025, bought out by epic so not even sure whether you can still get a license, AAA companies and alike just keep paying the license fees because itJustWerks(tm) and it would be more work to replace it with something else but for indie devs any patent free tech like av1 or other is acceptable in this day and age because the main reason to use bink was a lack of patent free alternatives
>>
>>543663670
left
>>
File: 24100-1261584434.gif (62 KB, 1024x694)
62 KB
62 KB GIF
Do low pressure creative outlets like drawing sketches or writing, maybe things about your game, things that nobody else will see. Even if you already have these ideas in your brain and think you will make them happen in the game, write them down or draw them, this makes the ideas more real and something you will follow through on. This will keep you working on your game and make it more easy to be productive.
>>
>>543663494
or you could practice your drawing skills...?
>>
Fygoon, the pedos are annoying please start posting.
>>
>practicing
this is how you lose the sovl
>>
>>543659515
>>543660439
>>543660601
>>543661380
>>543663747
kill yourself
>>
>>543663494
>hidden character art a hateful man that will die dont worry
lol so kino
>>
It's 1999. Recommend me the best game engine to work on my game as a solo dev.
>>
Wow, enginedev is so much more fun than using Wokot. Engines are for wageslaves, enginedev is for unemployed chads like me
>>
>>543664078
rpg maker
>>
File: 1760373404354781.png (190 KB, 592x333)
190 KB
190 KB PNG
>>543664131
>unemployed chads
>>
>>543664192
Holy shit, I didn't realize how old that engine was. I thought it came out in the early 2000s or something.
>>
File: Buzzard_Rigged.png (189 KB, 934x425)
189 KB
189 KB PNG
Finally done rigging the flying enemy. Next is texturing then setting up the movement system ingame, hopefully it looks good.
>>
>>543655204
He was gay, Joey Fygoon?
>>
how to find out if my game will flop or not as early in development as possible?
obviously other developers' opinions are unreliable for various reasons (could be crabbing or hugboxing or simply bad at predicting the market)
>>
>>543664934
Have a vision, and make a good game.
>>
>>543664934
you can't, market is too unstable, it really is just playing lottery with your time and effort
>>
JOEY
CHADGOON
thats it, thats the xeet
>>
File: eric baloney.jpg (55 KB, 960x540)
55 KB
55 KB JPG
>>543664292
We laugh at Marnix, but he lives in Japan and is about to marry a cute Japanese girl.
>>
File: large.jpg (30 KB, 463x372)
30 KB
30 KB JPG
Street Fighter II with no fireballs and every normal does 4 times more damage

Also you have a dash but you do it by going 356

All female of cast that all has autism. Gamer girl. Shibuya Kei girl. Model train girl. All of them have boyfriends and husbands, no lesbians. All adults, no lolocon garbage.

Make the base canvas game in Godot and then make everything for SEGA Naomi.
>>
>>543665125
woman (male) reasoning

>>543665159
blackpiller reasoning
>>
File: 1718715602648999.png (93 KB, 400x400)
93 KB
93 KB PNG
>>543665515
>woman (male) reasoning
>>
>>543665376
marrying a mid jap girl is extremely low bar, their population is literally collapsing because theyre not getting married
>>
>>543665773
>marrying into a population that doesn't want to get married is extremely low bar
>>
File: indie_game_developer.webm (2.86 MB, 1280x720)
2.86 MB
2.86 MB WEBM
today i walked to a homeless guy and told him to just follow his passion and money will follow and that he shouldn't worry so much about getting paid. also that he should be patient and consistent.
i feel so good right now. i did some serious coaching there and that guy is probably gonna make it now.
also told him that he shouldn't compare himself to others, that'll probably give him a big boost too.
and that nobody cares about him and that pain makes you stronger.
i didn't give him any money so he pulls himself up by the bootstraps
>>
>>543666171
Rest in peace, BKdev
>>
>take any advice
>imagine telling it to a homeless person
>imagine how it'd feel and if the advice would have any value
>if not, it's shit advice
>>
It's 1999. What's your drink of choice?
>>
>>543666378
>the only good advice is to give up and to kill yourself
I knew I was right all along
>>
File: indieslop.png (1.35 MB, 1182x1110)
1.35 MB
1.35 MB PNG
>>
>>543662328
Yeah. 500 * 0 = 0
>>
>>543663494
why are you putting the kkk in a game?
>>
>>543666452
tit milk
>>
File: gameDev.webm (3.87 MB, 1200x800)
3.87 MB
3.87 MB WEBM
>>543666171
Good job bro.
Not all heroes wear capes.
>>
I recently got a $300 windfall and was thinking of starting a new
H O B B Y
where I review steam games with zero reviews. Since you guys have been with me through thick and thin, I thought I'd give you guys the first dibs.
If you have a steam game that has these criteria:
>Costs $3 or less
>Is NOT free
>0 reviews
>not a roguelite (these are a dime a dozen in 2025)
>safe for work
Post it and I will consider playing it and reviewing it.
>>
File: steampage.png (954 KB, 1386x774)
954 KB
954 KB PNG
>>543664934
Steam page as soon as possible.
Show game to target audience as much as you can making sure to link the storepage or mention it so they can search for it.
If you don't get wishlists after promoting your game early in development, your game is going to flop.

If there is a better way to do this without a steampage I'm not aware of it. This means if you want to test games market appeal without spending $100 you can go to itch I guess.
>>
signs of depression:
>eating less or always eating the same
>not listening to music or always the same songs
>feeling like shit and "not knowing why", when you actually should know it's sadness
>constantly thinking about money instead of thinking about what you'd enjoy doing, because you believe money will somehow fix everything
>lack of drive to socialize with others, feelings of shame or feeling exposed when you say what's really on your mind
>everything has to be productive or have a meaning or use, not able to do things just because you want to
>>
>>543666672
And yet he can afford no shoes
>>
File: 1709449167793607.jpg (33 KB, 600x493)
33 KB
33 KB JPG
>>543668437
>$300
>windfall
Spend it on a haircut, a nice shirt, and a stack of job applications, lil bro.
>>
>>543668589
These are only true for some people. Not every depression is the same.
>>
>>543668437
spend it on MILF hookers
>>
>>543668480
$100 is well worth it if it saves me working even 3 more hours on a ngmi game
>>
>>543667378
>>543668934
>wah worship worship worship
Go back to crying about ecelebs and the inner circle.
>>
>>543667886
>people not making enough to afford a pet don't want kids, BUT THAT HAS NOTHING TO DO WITH ECONOMICS
Everyday weeb retardation manages to surprise me.
>>
i give up
>>
File: 300.gif (2.73 MB, 480x360)
2.73 MB
2.73 MB GIF
>>543668437
>$300
>windfall
Dr Zoidberg?
>>
>>543669326
>>543669554
>wah
>>
>>543606546
animation test for a new enemy
>>
File: screenshot.png (208 KB, 360x360)
208 KB
208 KB PNG
>>543670204
>>
>>543668437
it's mostly match 3 and hentai puzzle games
I can drop some games with less than 50 reviews though but those won't cost 3 bucks. FInding a game that is 3 bucks and 0 reviews and is not sloppa is actually pretty hard
>>
If I want to make a game and target a Japanese audience what is the best way to go about it?
Is it by looking at which games are popular in Japan and making a game inspired by them? Or is there a better way?
>>
>>543670204
That's a funny strut, gj
>>
>>543670832
nah, just use your intuition
>>
>>543670832
Make a console game. The vast majority of Japan do not play games on PC.
>>
>>543670832
You need to get through the language barrier. It's difficult to break through and get their attention if you're a westerner. You might need to contact someone there to publish it for you maybe?
>>
>>543668480
>show it early in development
Needs to have nice polished graphics. nobody wishlists greyboxed levels.

Testing the market with a page can be dangerous now. steam cracked down on Playway that used to spam fake pages and not release 80% of them.
>>
>>543671150
>NNOOOOOOO I SHOULD BE ABLE TO WORSHIP ECELEBS IN THE AMATEUR GAMEDEV GENERAL
cry meltoid freak only 3 are mine, you get the replies you deserve, try having an argument for once
this is the fygoon way, fight fire with fire
>>
>>543671263
>nobody wishlists greyboxed levels.
That's why the slide says to have a 30 second gameplay trailer.
>>
>>543617579
hell yeah
catherine is based
>>
>>543671672
you didn't and trailer doesn't mean polished environments.
You omitted critical information, if somebody took your advice without research they could end up dropping a good game. I just added context.
>>
>>543621737
you need 2k views to get 1 dollar on youtube roughly
one generous channel joiner for 4 dollars pays for 8k views
>>
>>543671920
yeah, failed npc as i said
>>
>>543636546
>>543636404
the higher you make the submission fee the more slop and less not-slop there will be

reason there will be less not-slop: the increased financial upfront cost will scare off more devs especially those that are in gamedev for the right reasons who would prefer to put funds into their game than a store, shoestring budget soul devs will be shoes away to cheaper release platforms

reason there will be more slop: with steams monopoly on a slop devouring userbase the slopdev has literally no other options unless they want to invest in the much more intensive endeavour of making not-slop so the increase proce will not deter then and in the wake of less not-slop competition on the store they will be emboldened to slop like never before with a newfound era of slopopoly until the eventual collapse of steam in a slopocalypse

....of course this change would never actually happen because steam employs an army of psychologists/economists/game theorists who would have already forecasted this and dictated the most balanced pricepoint for their slop profitability/longevity
>>
>>543617579
titty wolf? really?
>>
File: 1759151419930403.png (658 KB, 1536x1152)
658 KB
658 KB PNG
how do i get good at character design
>>
File: 1760439106421631.jpg (107 KB, 1024x811)
107 KB
107 KB JPG
>>543672391
Would you like to help us come up with a name for gaming vegans like yourself?
>>
>>543672567
that trvke mindbroke you? it's so fucking hilarious to see you neet freaks make corny "we live in a society" posts, touch grass
>>
>>543671386
>this is the fygoon way
Stop constantly trying to hide behind fygoon. You are the lolcow here now. Have been ever since your week long meltdown spamming gore then doxxing yourself in a schizo fit lmao
Pathetic.
>>
File: IMG_20231029_161943035.jpg (1.02 MB, 4000x3000)
1.02 MB
1.02 MB JPG
is godot a good engine?
>>
File: 1750541958503002.webm (1.09 MB, 312x250)
1.09 MB
1.09 MB WEBM
.
>>
>>543672973
new street fighter has nice graphics, Gouken and gen have nice animations!
>>
>>543672850
>anything i dont like = meltie
yawwnnnn, how about you stick to amateur gamedev huh?
>>
>>543673685
Their okizeme sucks though
>>
>>543672701
i just think its important the economically illiterate armchair steam advisors in here know how financial incentives work

next up is the concepts of "skin in the game" and "rentier capitalism"
>>
>>543673965
>anything i dont like = worship
Such a sad jealous little boy.
>>
File: 1736355280382730.jpg (60 KB, 1018x1024)
60 KB
60 KB JPG
Look man I don't ask for 10000 reviews, millions of dollars or 1000 reviews.

All I want is for my work to simply be acknowledged, is that really too much to ask?
>>
File: Untitled.png (726 KB, 804x767)
726 KB
726 KB PNG
what's the fastest you could realistically make a monetizable game as a solo dev? a game made strictly for making money with 0 consideration for anything else. And what is the game?
>>
>>543674490
Just stop talking to it, nigga. It's not a sapient creature.
>>
>>543674523
start with pong
>>
>>543674443
SYN-ACK
>>
>>543660439
>>543664019
Samefag. Kill yourself.
>>
>>543674523
rpgmaker horroslop
>>
>>543674523
pong
>>
File: lin10e4072-d34800-4.png (139 KB, 389x384)
139 KB
139 KB PNG
>>543644750
>You've been called out.
>>543674490
>you're coping when anyone calls you out
>>
>>543674523
short answer: 1 week, slot machine
long answer: well it all comes down to the core of the human condition. you could work on a game for 10 years and not make a single cent off it, and then on the other hand you could spend 1 week and become an overnight millionaire. On the fast and money making side, you would have to make a pinball game with lolis and hentai girls that are the main visual component.
>>
>>543674947
ngmi. there was a pinball gacha built around that concept and it died
>>
>>543672623
find a game/movie/comic with interesting character designs you like, look up who made it or who did the concept art, they probably have an artstation/youtube or have some paid shit on gnomon or gumroad.
also get in the habit of collecting a lot of reference, cloths, armor, shoes/boots, swords, bones, roombas, whatever.
>>
File: uhhh.png (2 KB, 218x85)
2 KB
2 KB PNG
I have to simplify this a lot.
>>
File: devMeme1.png (1.09 MB, 1799x1079)
1.09 MB
1.09 MB PNG
>>543675240
it failed because it was gacha. my pinball game wouldn't use such predatory game dev techniques and would be incredibly popular and successful. i guess i'll see you guys next week once i finish making it (with AI tools of course)
>>
>>543675380
don't do any of these, just follow your intuition
>>
>>543675614
>advice from a salaryman
>>
>the hindu subhuman shilling zuk's courses got banned
Are we safe now?
>>
File: 1737841394979980.jpg (51 KB, 591x609)
51 KB
51 KB JPG
>>543674058
I'm an economically literate armchair Steam advisor. That is why I advise everyone to just make the kind of slop that paying customers are asking for. Your health game brand is going bankrupt.
>>
>>543676296
>wah
>>
i just started on a project thats so good if i share any progress it will immediatley get stolen
>>
File: Hair Mesh Net 07.mp4 (2.4 MB, 1920x1078)
2.4 MB
2.4 MB MP4
>>543641212
Hell yeah, brother. So far, it is easier. I just need to add a few more shaping functions.
It still takes a bit of work in order to shape the base mesh of the hair. But as you can see in the video, it's pretty much just a blobby lattice-like cage. So working with that is relatively easy.
(Don't mind the lag. My PC is a piece of shit, plus screen recording is slowing it down further.)
>>
>>543670204
it looks like moonwalking
>>
>>543674523
A few months at minimum for a skilled developer. Much longer if you need to learn skills along the way.

>And what is the game?
The current meta is an incrementor. (Gnorp-like / nodebuster-like)
>>
>>543672162
>You omitted critical information
It's right there in the picture. Maybe you should read things before responding.
>>
i have given up on my project
>>
How can you have what it takes to make a game if you're even too lazy to make a new thread?
>>
>>543672162
>trailer doesn't mean polished environments.
Yes, it does. Trailer means final art to any real game developer who has any clue.
>>
>>543677817
yes why didnt you make a new thread
>>
>>543677817
Let this be the last thread. We'll all be better off.
>>
>>543669083
True. In order to have a game that you can bring to steam and gauge interest on you will have already spent thousands of dollars worth of labor, then there's the time spent actually promoting it to gauge interest. $100 is nothing.
>>
>>543666804
>he is le hateful and will die dont worry, pls do not worry I am keeping to the general narrative pls just let me do this DONT WORRY
>>
>>543677605
If you could start again, would you keep yourself?
>>
>>543664934
>itch demo
>teaser trailer
>steam demo
>nextfest
Each of these milestones is a point where you stop and gauge the response the game gets. If the response is not good enough you either drop the project or go back to the drawing board to see if you can rework it to salvage it.

What is "good enough"? Nobody fucking knows. For that you gotta go with your gut. Though it helps if you have data from multiple games to compare to.
>>
>>543664403
>I thought it came out in the early 2000s
>HOLY SHIT IT'S ACTUALLY FROM 1999
uh...
>>
lol goreposter seethes so much of schizodevs who can actually make things. Nortubel owns him.
>>
>>543678253
does he know the vast rule34 catalog that nortubelCHAD has?
>>
>>543678196
>What is "good enough"?
More than zero I think.
>>
I need you to make a new thread right fucking now
>>
amateur gamedev?
>>
New thread
>>543678698
>>543678698
>>
>>543678627
for an itch demo I would say at least 100 plays
>>
There are so many things that need to be done. I'm paralyzed just having to choose to do one of them.
>>
>>543643356
>it's like going to war and being concerned about the ergonomics of your service rifle. it's a factor but a minor one overall.

Tell me you weren't in the infantry without expressly saying so...
>>
File: 1583263059776.gif (536 KB, 800x792)
536 KB
536 KB GIF
>>543679507
just realize that every second that you spend thinking what to do could be used doing something, I did the same trick with porn and I'm lowering my gooning sessions A LOT
>>
File: 1661566303022223.gif (1.26 MB, 640x480)
1.26 MB
1.26 MB GIF
>>543679859
good advice
>>
>>543608726
Wow there's a lot more to it than I thought, thanks for the details it's cool to read about.
>>
lets make a multiplayer shooter game in unreal engine https://discord.gg/yQPtvBnW
>>
>>543646803
>If you do like anything you made that's simply bias and emotional attachment to something that you made
Stop projecting. People here were kinder and more supportive to my 2 demos than I was. I suspect you've never submitted anything here before.
>>
>>543687528
>he doesn't know
>>
>>543612182
make a new youtube account and open it in a new container tab group. Watch only good videos, if you ever watch a bad video go into your watched videos history and delete it. It should fix your algorithm.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.